Neoseeker : Pokémon Omega Ruby : Pokémon Omega Ruby FAQs : Pokémon Omega Ruby / Alpha Sapphire FAQ/Walkthrough

Pokémon Omega Ruby / Alpha Sapphire FAQ/Walkthrough

by KeyBlade999   Updated to v1.71 on

Table of Contents

  1. Donations
  2. Introduction
  3. Basics of the Game
    1. A Must-Read Before the Basics
    2. Controls
    3. Save Data & Erasure
    4. Changes Since Ruby/Sapphire
    5. Important Terms & Definitions
    6. How to Tell Legal From Hacked Pokémon
    7. Unobtainable Shiny Pokémon & Hidden Abilities
    8. Compatibility with Other Games
    9. Version Exclusives
    10. Pokémon Capture
    11. Status Ailments
    12. Weather/Field Effects
    13. Entry Hazards
    14. Special Move Mechanics
    15. The "Minor" Details - EVs, IVs, and Nature
    16. The "Minor" Details - Pokémon Characteristics
    17. The "Minor" Details - Personality Values
    18. Misc. Game Mechanics
    19. Competitive Pokémon Strategy
  4. Walkthrough
    1. Notes (READ!)
    2. Stone Badge
    3. Knuckle Badge
    4. Dynamo Badge
    5. Heat Badge
    6. Balance Badge
    7. Feather Badge
    8. Mind Badge
    9. Rain Badge
    10. Challenging the Pokémon League
    11. Post-Credits: The Delta Episode
    12. Post-Credits: The Battle Resort
  5. Sidequests
    1. Can't See Your Desired Sidequest in the Table of Contents? Look Here!
    2. Pokémon-Amie
    3. Super Training
    4. Pokémon Breeding
    5. The Trick House
    6. Pokémon Contest Spectaculars
    7. Soarin' in Hoenn
    8. National Pokédex-Enabled Pokémon
    9. Legendary Pokémon Quests!
    10. Obtain Both Bicycles
    11. Elite Four Rematches
    12. Wally Rematches
    13. Trainer Card Color Changes
    14. Time Travel Award
    15. Pokédex Completion Rewards
    16. Mauville Food Court
    17. The Battle Institute
    18. The Battle Maison
    19. Super-Secret Bases
    20. Pokémon Ribbons
    21. Pokémon Global Link Medals
  6. Miscellaneous Gameplay Info
    1. In-Game Pokémon Trades
    2. Gift Pokémon
    3. O-Power Listings
    4. Pokémon Forme Changes
    5. Move Tutor Listings
  7. Items Listings
    1. Medicinal Items
    2. EV-Changing Items
    3. Other Stat-Boosting Items
    4. Hold Items
    5. Berries (General)
    6. Berries (Growth & Contests)
    7. Battle Items
    8. Pokéballs
    9. Pokémon Fossils
    10. Evolution Items
    11. Mega Stones
    12. Primal Orbs
    13. Miscellaneous
    14. Stuff to Sell
    15. TMs & HMs
    16. Key Items
    17. Super Training Bags
  8. Shop Details
    1. No Badges - Oldale Town
    2. No Badges - Petalburg City
    3. No Badges - Rustboro City
    4. 2 Badges - Slateport City
    5. 2 Badges - Mauville City
    6. 2 Badges - Verdanturf Town
    7. 3 Badges - Fallarbor Town
    8. 3 Badges - Lavaridge Town
    9. 5 Badges - Fortree City
    10. 6 Badges - Lilycove City
    11. 6 Badges - Mossdeep City
    12. 7 Badges - Sootopolis City
    13. 8 Badges - Ever Grande City
    14. 8 Badges - Pokémon League
    15. Post-Game: Route 114 Stone Salesman
    16. Route 104's Pretty Petal Flower Shop
    17. Route 113's Soot Guy
    18. Battle Resort
    19. Pokémon Global Link
  9. Mini-Pokédex
    1. Pokémon Stats (General)
    2. Pokémon Stats (Mega Evolutions)
    3. Pokémon Stats (Primal Reversions)
    4. Pokémon Stats (Breeding)
    5. Pokémon Stats (Misc. #1)
    6. Pokémon Stats (Misc. #2)
    7. Pokémon Stats (Stat Comparisons)
    8. Pokémon Evolutions
    9. Pokémon Abilities
    10. Move List - Battle Details
    11. Move List - Contest Details
  10. Translation Appendix
    1. What Is This?
    2. Pokemon Names
    3. Item Names
    4. Ability Names
    5. Move Names
    6. Pokemon Natures
  11. Credits
  12. Version History
  13. Legalities

Winner of GameFAQs's FAQ of the Month award for the month of November 2014! A huge thanks goes out to all who helped with the earning of this award!

This guide is available alongside a number of maps, images, and videos to further enhance your guide-using and gameplay experience! For a small charge, you will be able to utilize these from this URL: http://www.gamerguides.com/pokemon-oras/information. Of course, if you can't pay for the Gamer Guides experience, or simply do not wish to, you are welcome to use the free version here!



  • Games: Pokémon Omega Ruby & Pokémon Alpha Sapphire
  • Console: Nintendo 3DS
  • File Type: Formatted FAQ/Walkthrough
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: v1.71
  • Time of Update: 12:20 AM 4/26/2017

Donations

While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and they are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for at least considering this!!


Donation/Contact E-Mail

keyblade999.faqs@gmail.com

Introduction

Hello, and welcome to my first 3DS FAQ in a good, long while (although I kept working on it and refining it regularly throughout the summer and fall). This FAQ covers the latest release in the mainstream Pokémon series, Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Pokémon OR/AS are remakes of the 2002/2003 releases Pokémon Ruby and Pokémon Sapphire, released around 11 years ago for the GameBoy Advance, opening Generation III for the series as well. They are two particular games that I have a lot of emotion tied to. For one thing, Pokémon Sapphire was the first Pokémon game I ever owned. I played through it so many times back then as a mere elementary schooler. (For reference, I am now 18 and a senior in high school - I've been playing Pokémon for about ten years now.) It was even the first time I ended up completing the Pokédex, a feat I never recompleted without the aid of cheat devices until much later, when Pokémon X/Y was released. It was quite a time, too, especially when I expanded onto Pokémon XD and to - my favorite series (what, surprised? =P) - Pokémon Mystery Dungeon, the first game that ever truly made me bawl out from the emotional qualities of the storyline. I have a lot of attachment to the Pokémon series...

... and it all began here, with Pokémon Ruby and Sapphire some ten years ago. I have evolved, as you could say, from a child, ignorant of games beyond Final Fantasy and Mario, to one who has played (and FAQed!) all of the mainstream Pokémon games, and many side ones. Because of my playing of Pokémon Green (Pocket Monsters Midori), I was more mentally capable to expand into the Japan-only games I now write FAQs for on the GameBoy and NES and other consoles with a relative regularity. I was able to expand my mind even further beyond the "babyish" - trust me, I say that VERY sarcastically - Pokémon games to a variety of JRPGs like Shin Megami Tensei, the Tales of... games, and Romancing SaGa...

... and it all began here. I think you get the picture: I have a lot of attachment and thanks to give to the Pokémon series, all thanks to Ruby and Sapphire. Now, just 13 months after the release of Pokémon X/Y, we finally have another game to replay in stunning 3D! Sure, it may not be the best (HeartGold and SoulSilver still take that title), and I'm more than a bit skeptical of playing this after the blunder X/Y provided, but I am nonetheless more eager than ever before to write an FAQ for a game. With this FAQ, I hope to finally come out of my shell and pull all of the stops - not simply to navigate you through the game if you're a casual player, but to also be able to explain the more in-depth stuff like EVs and IVs and all sorts of competition-essential info if you plan on getting into a competitive state to provide that rarely-given "step up" that divides the amateurs from the pros. The best of both worlds, so to speak - no one here will be utilizing everything altogether, but everything here will be something someone looks at once!

All of my mindless babbling aside, I hope you enjoy my FAQ as you refamiliarize yourself with Hoenn!

A Must-Read Before the Basics

When you use the Basics section, keep in mind what it entails: there is a LOT on that Table of Contents, a lot of competitively-relevant info. I mostly chose to include a few of the following sections on the Controls and Save Data for the sake of their common usage: people tend to look these things up most often for whatever reason. That aside, most of the other stuff - like how to operate menus and the like - is in the game's e-manual.

What this section does is operate on a different level. These sections will mostly analyze the game from one of three aspects: the mechanical aspect (such as the formulas for damage), the competitive aspect (playing Pokémon very well against other well-versed players), and a mixture thereof. If you do not plan on playing against other people competitively or do not plan on playing in the Battle Maison for extended periods of time, do not bother using those sections. I have gotten complaints regarding the length of the Basics section on the whole, so I feel the need for you to remember that this section is not required reading unless you want to understand various mechanical/strategic aspects of the game (or view a little trivia). If you plan to play the game only to play the game, you'll be better off consulting the e-manual than this guide for the basic info.

I do, of course, provide a Walkthrough that will help walk you through the game's plot, step by step, without this mechanic info.

Controls

ButtonResultant Effects
D-Pad/Circle PadMove your character. Move the Circle Pad slightly to sneak around.
Move cursors.
A ButtonConfirm choices.
Speak with people.
Investigate the tile ahead.
B ButtonDecline choices.
Exit menus.
Hold and use the D-Pad/Circle Pad to run. Also speeds up Latios/Latias when Soaring.
Press during Pokémon evolution to cancel said evolution.
Hold when using the Acro Bike to pop a wheelie. Hold while on it and stationary to hop, and use B and the Circle Pad to quick-jump over certain gaps.
X ButtonOpen the menu.
Ascend while Soaring on Latios/Latias.
Y ButtonOpen a menu to choose a registered Key Item for quick use.
Decend while Soaring on Latios/Latias.
L ButtonUsed to switch between the PSS, Super Training, and Pokémon Amie apps when using the PlayNav.
Used to quickly go through item lists.
Hold and tap a move in the move selection menu during battle to see its data.
Do a trick when Soaring on Latios/Latias.
R ButtonUsed to switch between the PSS, Super Training, and Pokémon Amie apps when using the PlayNav.
Used to quickly go through item lists.
Do a trick when Soaring on Latios/Latias.
Start ButtonOpen a menu.
Select ButtonN/A

Note that some functions can be delegated to the Touch Screen or gyro sensors as well.

Save Data & Erasure

This section mostly concerns the use of the save file. As has been tradition in the Pokémon series - even to this day, for unconceivable reasons (especially when much older games allowed hundreds) - Pokémon OR/AS only have one save file per cartridge or eShop download. (The original reason from the Generation I releases was so as to be able to name any Pokémon you get, just as an FYI.) That file is saved whenever you choose to in the field, and only when you choose to (barring the end credits and a few other instances). Thus, first and foremost, the main thing is to save often: usually, every town suffices for non-post-game stuff. After all, you don't want to get stuck in a Gym battle as your 3DS/2DS hits a very low battery, and possibly dies, and you haven't saved, right...?

The main reason for this section, really, is for those buying used copies of the game, as I get a lot of questions regarding this some months after the game's release. (Yes, even though it is in the e-manual for the game. >_>) In older Pokémon games - Ruby, Sapphire, and the other GBA games going back - it would be a simple task to start a new game and save: simply save on the new file! However, some file protection has been made so that it doesn't happen as often by little kids playing games or people screwing with you or the like; Pokémon Omega Ruby and Alpha Sapphire are included in this.

To delete the current file (so that you may start and save a new game), hold Up, B, and X as the game starts up from the Home Menu. Directions will then appear on-screen.

Changes Since Ruby/Sapphire

Pokémon Omega Ruby and Alpha Sapphire, as one could probably guess, are the remakes of the GBA games Pokémon Ruby and Sapphire Versions, released some eleven or twelve years ago in 2002-2003, depending on whether you live in Japan or not. (The latter, since most of you likely don't.) Obviously, a number of changes have been made to the Pokémon formula since then. Since some of these may not be obvious to those having not played Pokémon since (or even as recent as Black/White), I feel the need to iterate some. Here ya go!

(If you've played Pokémon X/Y completely, most of these are already known to you, I'm sure, and you shouldn't need this for anything.)


  • Mirage Spots: These are places you can reach up in the skies by Soaring on Latias or Latios. The exact details aren't known quite yet, but, in essence, you can be able to catch legendary Pokémon in these areas: so many that you'll be able to complete your legendary collection -- minus a few that aren't needed for the Pokédex diplomas, which means no event legendaries -- with just Pokémon X, Y, Omega Ruby, and Alpha Sapphire, and really just one of those if you can trade well!


  • Soaring: This is a new method of travel in which the player rides on the back of Latias or Latios. It mimicks the use of the Bicycle in X/Y, since the gridular system of movement was removed (though you can use it with the D-Pad and the like: you can just also circumvent it if desired), but, y'know, it's cooler and lets you reach those aforementioned Mirage Places.


  • Horde Trainer Battles: This is an expansion of the Horde Battle concept introduced in Pokémon X/Y. Like those, these battles are you versus five Pokémon, this time each Pokémon being owned by a Trainer. For the most part, the strategies and tactics remain the same: use widespreading moves, etc. The main significance of this addition is that it was expanded onto Trainers, that's about it. Still pretty cool.


  • New Pokémon!: With the release of Pokémon Ruby/Sapphire, there were 386 Pokémon in the National Pokédex. In OR/AS, there are now 721 (719 of which were available by the release of this game), a whopping 335 (87%) more!


  • New Formes!: Now it's not only Deoxys who can have multiple different Formes! Going as far back as Diamond/Pearl (2007), other Pokémon could have a number of different Formes that change their abilities and prowess. Some are merely superficial and used for differentiation - such as how female Pikachus have heart-shaped tails - and some are more critical - like the Deoxys or Rotom Formes. Getting up to speed on these may be helpful in deciding what you do when someone decides to Wonder Trade you one of those Pokémon, Rotom in particular. =P See this section for some of the details.


  • A New Type: Fairy!: Every now and then, Game Freak decides to add a new type to the Pokémon formula to create some variety. With Gold/Silver around 1999 or so, they added Dark and Steel to the then-15 types to make 17. In X/Y in 2013, they added one more, Fairy. This type is weak to Poison and Steel, and is advantageous over Dark and Dragon. There are a number of new Fairy Pokémon - such as Florges, Sylveon, and Xerneas - though a few old favorites also became Fairy - such as Wigglytuff, Gardevoir, and Azumarill.


  • Steel is Nerfed!: The type Steel also lost its resistances to Dark and Ghost with X/Y's release in 2013, lessening the defensive overpoweredness of the Steel type. This in particular affected the popular Metagross, who is now weak to Dark and Ghost.


  • New Abilities!: Going as far back as the release of Pokémon Black/White (2011), Pokémon could have an additional "Hidden" Ability in most cases. In some cases, such as the Regi Pokémon in Hoenn, these are still unreleased but programmed in ... for some reason, don't ask me. In any case, this Hidden Ability often can only be brought out through particular Pokémon breeding techniques, but the benefits can be great. Speed Boost Blaziken, for example, is much better than Blaze Blaziken.


  • New Items!: A number of new items have been added to the Pokémon formula since Ruby and Sapphire, particularly those added in Diamond/Pearl which were very relevant to the competitive Pokémon metagame (like Choice items and Focus Sashes). The Items Listings section has it all.


  • TMs Have Changed!: They now can be used an infinite number of times! There's also 100 TMs, not 50!


  • Mega Evolution!: The ability to Mega Evolve a Pokémon is as recent as the release of Pokémon X/Y (2013). It allows you to evolve a Pokémon mid-battle for only that battle; it must hold a species-specific item to Mega Evolve as well, and you must have the Mega Bracelet (in this game). The advantages to Mega Evolution always include stat boosts, and sometimes even changes types or abilities. This in turn can dramatically alter your battle strategy. Mega Charizard X, Mega Charizard Y, and plain ol' Charizard, for example, all require VERY different tactics to use successfully. =D There are nearly 50 Mega Evolutions, too, and about double those available in Pokémon X/Y.


  • Primal Reversions!: A special kind of Mega Evolution, really, Omega Ruby and Alpha Sapphire are the first to allow Primal Reversions, which can only occur with two Pokémon, whose names I will not spoil ... at least in this section. Primal Reversions are counted as separate from Mega Evolutions, so you can have a Mega Pokémon in addition to a Primal Pokémon.


  • New Battle Types!: In Pokémon Ruby/Sapphire, you could only do two types of battles: Single and Double Battles, as well as the four-person variant of Doubles known as Multi Battles. By the release of Black/White in 2011, we added two more types of battles: Triple Battles and Rotation Battles. Triple Battles are like Doubles, but now three Pokémon are active per side; Rotation is like Singles, but you can do an instant switch to one of your two other Pokémon on the field and also have them still move. These also created a number of new characteristics for moves, notably "Long Range". X/Y in 2013 also introduced Horde Battles, Sky Battles (Flying/floating Pokémon only), and Inverse Battles (reverse type resistances/weaknesses).


  • Shiny Pokémon Rarity: A few of the lucky among you may have encountered a Shiny Pokémon on Pokémon R/S: it is a rare Pokémon who has a different-looking sprite. (For example, Shiny Treecko is cyan/red, and Shiny Torchic is largely gold, and Shiny Mudkip is pinkish.) These Pokémon are exceedingly rare, at least back then: the odds were 1 in 8,192. Now, they are 1 in 4,096 (doubled), and can be further increased through various methods. The change of rate was introduced as early as Pokémon X/Y.


  • The Player Search System (PSS)!: The Player Search System, or PSS, is a more convenient method to the tedium of linking up and battling with other players. Wi-Fi interaction has been the standard since Diamond/Pearl (2007), but the PSS makes it convenient by gathering it all in one interface on the Touch Screen of the console that even allows you to, for example, access the GTS from anywhere, not just by going to certain buildings and the like. It's very convenient; check your manual for all of the neat functions!


  • Super Training!: Competitive players will love this, and maybe even those of you beginning the game, too! Super Training is a convenient method of altering your EVs - Effort Value|EVs - EVs are like a "stat EXP." you can use to influence statistical growth! This kind of stuff is very critical to understand when desiring to compete against other people. Sure, Super Training is, in and of itself, not required to even touch for the main storyline, but at least it offers a number of nice rewards, like evolution stones! Check it out!


  • Pokémon-Amie!: Pokémon-Amie is the third of the big interfacing changes made in X/Y: it allows interaction with your Pokémon. In over 99% of cases, this is purely for the fun of doing so: it's cute to be able to pet your Pokémon, isn't it? It creates a faux bond between you the Trainer and your Pokémon, something that would be necessary in the actual environ presented by the anime and manga. While not at all necessary in this game - unless you want to evolve Eevee into Sylveon *winks* - it's nonetheless cute. I love it. =D


  • Graphics & Sound!: Needless to say, the graphics in OR/AS are now 3D and sometimes compatible with the 3DS's 3D stereoscopy (though you don't get the 3D effects on the 2DS, as usual). Even if you do have a 2DS, the graphics are still MUCH better than R/S. =P Same for the sound system, too.


  • The Internal Calendar: Every Pokémon game since Gold/Silver on the GBC has used an internal clock in some way to measure the time. This has had a number of side-effects; for example, in G/S it affected Pokémon encounter rates and evolution, but in R/S it could also affect the tides in Shoal Cave. There is an internal calendar and clock in OR/AS: before playing, it would be best to fiddle your 3DS/2DS such that the date and time matches the real time, because fiddling with it later can cause annoying consequences since Game Freak does not like that. At all. It will be useful in keeping up with day-specific and time-specific events by being able to reference them to your real-world time.


  • Mechanical Changes: The power of some moves has been nerfed to slightly lower standards now, such as Ice Beam and its like moves, once 95 Power, are now 90 Power; similarly, the more advanced and less accurate moves of those types (such as Blizzard) are now 110, not 120, Power. There have been some slight alterations in Pokémon stats, and there are also nerfs in the power of critical hits such that they deal 50% extra damage, not double.


  • The Video Game Championships!: The Video Game Championships, or VGCs, of Pokémon is a traditional world tourney held once a year since the release of Pokémon Diamond/Pearl in 2007. There are hundreds of thousands of competitively versed trainers vying for the title of World Champion and the prizes it endows on the bearer of the title, the biggest of which is bragging rights for a whole year! There are even regional competitions already set in stone for the 2014-2015 OR/AS championships! (Check http://www.pokemon.com/ for details as they come out!) Much of the extraneous info in this FAQ/Walkthrough was even designed such that you would be able to be ready for the VGCs on some level: granted, some of it is definitely subjective, but nonetheless provides that nice step up to the competitive level from slaying the AI -- and it is a big step, trust me.


  • Other Tournaments Online!: Don't want to travel a few hundred miles to a championship you don't feel you'll win? That's cool, we all understand that. There's also a number of tournaments Game Freak hosts through the Battle Spot on Pokémon OR/AS, so long as you have a good Wi-Fi broadband internet connection and a Trainer Club account (you can sign up for one at http://www.pokemon.com/, though you'll do the sign-ups for tourneys from the Pokémon Global Link, http://3ds.pokemon-gl.com). These tournaments can often be very fun and interesting; just before the release of OR/AS, for example, we had a tourney where you could only use Ghost types! (It was Halloween-themed. =P) While they rarely emulate the VGC environment, there are other Battle Spot options that let you compete against others, and even track your rankings in those on the PGL, so there are options there to at least get you ready.


I think that covers all of the major ones that aren't plot-motivated. I think you all are caught up to speed if you haven't played a recent Pokémon game, then, huh? Okay, then, let's get rolling.

Important Terms & Definitions

Pokémon is itself a very technical game. While we will get deeper into these technicalities in other sections of this conglomerate of "basics" and in the various appendices, it would be first be most prudent to give you, the readers, a quick list of what will be referred to throughout the guide. Those familiar with the competitive scene of Pokémon need no real introduction to most of these terms, and most having played Pokémon in general will only need to give this a quick glance at times; however, everyone else should give this section at least a decent read-over, especially those of you who are new to Pokémon. There are several definitions here some of you may find surprising and in themselves immensely helpful to understanding Pokémon in general, and by far much more in-depth than what the game will likely ever yield unto you. >_>

In any case, if you think something else should be added here, feel free to e-mail me.


MAINSTREAM GAME NAME ABBREVIATIONS & REGIONS
GenerationGames' Full NamesIn-Game RegionsConsolesCommon Abbreviations
Gen. IPokémon Red, Blue, Green, and Yellow VersionsKantoGameBoyPokémon R/B/G/Y
Gen. IIPokémon Gold, Silver, and Crystal VersionsJohto & KantoGameBoy ColorPokémon G/S/C
Gen. IIIPokémon Ruby, Sapphire, and Emerald VersionsHoennGameBoy AdvancePokémon R/S/E
Pokémon FireRed and LeafGreen VersionsKanto & Sevii IslesGameBoy AdvancePokémon FR/LG
Gen. IVPokémon Diamond, Pearl, and Platinum VersionsSinnohNintendo DSPokémon D/P/Pt
Pokémon HeartGold and SoulSilver VersionsJohto & KantoNintendo DSPokémon HG/SS
Gen. VPokémon Black and White VersionsUnovaNintendo DSPokémon B/W -or- Pokémon B1/W1
Pokémon Black and White Versions 2UnovaNintendo DSPokémon B/W 2 -or- Pokémon B2/W2
Gen. VIPokémon X and YKalosNintendo 3DSPokémon X/Y
Pokémon Omega Ruby and Alpha SapphireHoennNintendo 3DSPokémon OR/AS*
NOTE (*): Sometimes, you'll also see the uppercase Greek "omega" for "O" and lowercase Greek "alpha" for "A"

  • #HKO: Indicates a KO (defeat) in # hits. For example, 1HKO (sometimes OHKO) implies a one-hit win.


  • Ability: Every Pokémon has 1 to 3 Abilities it may have, although only one is active at any given time. They are normally set-in from the time of encounter or hatching, although you can use Ability Capsules to change the non-Hidden Abilities of a Pokémon so long as it has two such Abilities. An Ability is a trait that a Pokémon has that gives it some kind of advantage or disadvantage in battle: some allow for extra damage, some reduce damage, some allow avoidance of attacks... The list goes on. Pokémon may also have a Hidden Ability (sometimes "HA") that can be brought about only in certain situations, most often specialized breeding The EVs section has details on every Ability, and the Pokémon Breeding section can tell you how to breed Pokémon for their Hidden Abilities.


  • Accuracy: The preset hit rate each move has for itself that determines how likely it is to hit. In general, this can be seen as a percentage: for example, Stone Edge has 80 Accuracy so it could be seen as having an 80% hit rate. A move with a 100% hit rate is generally always going to hit. However, this is only when you assume that your accuracy has not been changed by certain moves or your foe's evasion. Certain moves - usually status moves, but a niche few others - will ignore accuracy and evasion entirely, and always hit.


  • Affection: Affection is a statistic given to Pokémon during the usage of Pokémon-Amie. For the most part I wouldn't include it here, but there is one special confusion most people seem to have about this stat: AFFECTION IS NOT EQUIVALENT TO A POKEMON'S HAPPINESS. End of story. Affection denotes how affectionate they are towards you in regards to Pokémon-Amie, and Pokémon-Amie alone. This would normally seem insignifcant to note here, but misconceptions have occurred regarding it. If you mix up the definitions of Affection and Happiness, you'll notice a number of Pokémon evolutions not happening, a Footprint Ribbon never being earned as it should, and the damage of Return or Frustration being unusually low in either regard. Do not mix the two up. The only Pokémon that truly benefits from Pokémon-Amie in terms of evolution is Eevee when it is evolving into Sylveon.


  • Attack (Atk.): Attack is one of the stats a Pokémon can have. Attack will affect the damage dealt by certain moves: that is, physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack and the target's Defense in most cases to calculate damage.


  • Base Stat (sometimes "BS" or "base"): Base stats are used to indicate the general prowess of a Pokémon in a particular stat. Base stats can range from 1 to 255 in a given stat. For most people, a base value of 110+ indicates that the Pokémon is good in that stat, though it all relates back to the Trainer's own strategy. In any case, the higher a base stat, the better for the user.


  • Base Stat Total (BST): The total of a Pokémon's base stats, used to communicate its general prowess. Depending on the Pokémon, however, its actual strategic value may be skewed because of certain high base stats. For example, Shuckle's base 230 in Defense and Sp. Def. really skews it BST up somewhat higher than its actual strategic value would indicate (almost no one really uses it).


  • Blue Pentagon: The term "blue pentagon" in reference to Pokémon refers to the blue pentagon found on some Pokémon's status screens. This blue pentagon indicates that this Pokémon was born on Pokémon X, Y, Omega Ruby, or Alpha Sapphire as of this writing. This, to the general player, is relative assurance that the Pokémon is not hacked, as hacking methods for Pokémon are MUCH more prevalent on prior games. That said, it does not mean the Pokémon is not hacked: methods for cheating in Pokémon are very much available even on modern entries, though the prevalence is little right now. Blue pentagon Pokémon are typically allowed into the various tourneys and the like on these games. Conversely to this definition, Pokémon without a blue pentagon are born on Pokémon Black/White 2 or earlier games, having been brought over by Pokémon Bank/Poké Transporter, and are usually not allowed in such tourneys or other official compeetition.


  • Catch Rate: A hidden charateristic of all Pokémon that helps to determine how likely you are to catch it, ranging from 1 to 255 (where 255 is best for you). See the Pokémon Capture section for some more details.


  • Class: Class is an attribute given to moves: it determines the move's own nature and what stats its damage is based on. There are three classes: Physical, Special, and Status. Physical moves usually are based on the user's Attack and the target's Defense; Special moves are usually based on the user's Sp. Atk. and the target's Sp. Def.; and Status moves use neither, but instead affect various other things.


  • Contact: Contact is a characteristic of moves that will determine whether the user actually touches the target. This usually has no use. However, there are certain applications of it, such as contact attackers possibly being paralyzed by Pikachu's Static ability.


  • Critical Hit (a.k.a. Critical or just Crit): An attack that does 50% more damage than normal. When an attack is critical, it will be openly declared as such by the game. Most moves have an initial critical-hit rate of 1/16 (6.25%), but this can be raised through various means. Also take note that critical hits will ignore the boosts in Defenses of the target and the decrements of the user's Attack (barring items/abilities/field conditions/Burn), and will also bypass Light Screen and Reflect.


  • Defense (Def.): Defense is one of the stats a Pokémon can have. Defense will affect the damage dealt by certain moves: that is, physical moves. Physical moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Physical moves will use the user's Attack and the target's Defense in most cases to calculate damage.


  • Double Battle: A battle between two people in which each has two Pokémon out at the same time. Under typical online battle rules and certain other rulesets, you must use four Pokémon total per side. This isn't the case for most in-game battles, though.


  • Effort Value (EV): Effort Values, or EVs, are much like EXP. for your stats: they can help determine stat growth in easy-to-understand manners. Each Pokémon will give off a predetermined, constant set of EVs to the wielder to one or more of its six stats when you defeat it in battle. It would be best to see the EVs - Effort Values section for the full thing.


  • Entry Hazards: Entry hazards, or just "hazards", are moves that do not intend to inflict damage on the Pokémon immediately seen on the field, but those that come after it. Stealth Rocks and Spikes, for example, will deal damage to the Pokémon owned by the foe that switch in. This has very serious implications at times. See Entry Hazards for more.


  • Event Pokémon: Event Pokémon are those only given out by Nintendo, Game Freak, or certain other third parties (in particular, GameStop and its subsidaries lately) in real life. Common Pokémon for this include special Shiny Pokémon (i.e. the Shiny Gengar given out in October 2014), those with otherwise illegal moves (i.e. the Pikachu that can Surf and Fly), those that just have special Formes (e.g. the Pokéball-Pattern and Fancy Pattern Vivillons from X/Y), Mew, Celebi, Jirachi, Deoxys, Shaymin, Darkrai, Arceus, Victini, Meloetta, Genesect, Diancie, Hoopa, and Volcanion: in general, these Pokémon cannot be obtained in the games at all, and must be obtained by getting it at those particular events or trading with someone who did get one from the same. There are other means for Event Pokémon to be distributed, too, such as the Pokémon Bank Celebi and the Black/White launch Victini, and it doesn't have to be restricted to these legendaries: other Pokémon with certain special characteristics are often distributed. Japan and Korea get most of these distributions, too. In any case, I would recommend checking Bulbanews (http://bulbanews.bulbagarden.net/wiki/Front_page) or Serebii (http://www.serebii.net/) regularly for details on these events.


  • Evolution: When a Pokémon meets certain conditions - usually reaching a certain level, though the methods vary - the Pokémon will evolve. This is usually accompanied by stat boosts, a better set of moves to learn, and so on. The exact conditions for evolution for every Pokémon can be seen in the Pokémon Evolutions section.


  • Experience Points (EXP.): When a Pokémon defeats another in battle, it will earn EXP. By earning enough EXP., the Pokémon will level up and become stronger.


  • Forme (sometimes incorrectly as "Form"): Some Pokémon have two or more different Formes. The actual purpose of having different Formes can vary. For example, with Pikachu and Venusaur, it is merely a visual thing. However, with Rotom, Giratina, Aegislash, Arceus, and Mega Pokémon in general, the choice of one Forme over another can have drastic consequences on the flow of battle. Formes can cause changes in stats or abilities or even type, so be sure to experiment!


  • Gender: Whether a Pokémon is male or female. If it is male, it will have a blue circle with an up-right-pointing arrow in its status screen. If female, it will have a pink circle and a down-pointing cross in its status screen. Pokémon without a gender (or an identified one) will have neither. This usually isn't important, except for breeding and certain Pokémon evolutions.


  • Gym Badge: The mark that you have conquered a Pokémon Gym, these will allow you to use certain HMs in the field at times, but otherwise only serve a signatory purpose. Your goal is to collect all eight, one per Gym in the region.


  • Hack: A term used to describe the process of cheating; in this context, so someone can get a Pokémon they otherwise cannot get, or at least get a Pokémon they are either too lazy to get or to get accurately. There are various means of doing this; typically, Action Replays and GameSharks in the past. Powersaves and Pokégen are the thing these last few years. (See: "legal", "legit", "illegal")


  • Happiness: An unseen value measured from 0 to 255, it measures just how happy the Pokémon is and how friendly it is towards you. This is unimportant in most instances, except certain evolutions and the power of the moves Return and Frustration. This stat is slowly augmented as the Pokémon is in your party for an extended period of time, as you use items on them, and as you battle using them. The process is quickened with the holding of the Soothe Bell. But one important thing must be noted ... HAPPINESS IS NOT THE SAME AS THE AFFECTION STAT IN POKEMON-AMIE! Happiness is a completely unseen stat, only signified by you earning a Footprint Ribbon on the Pokémon when it has maxed Happiness. Affection is very visible, but - aside from a few in-game benefits and the evolution of Eevee to Sylveon - nigh useless and simply a symbolic stat if anything.


  • Hidden Machine (HM): One a very few special TMs that can teach Pokémon moves that can also be used in the field, like Cut (to cut down trees) and Surf (to cross water). You will need most of these to progress through the game.


  • Hit Points (HP): This refers to a Pokémon's health. HP can go down via a number of means, primarily attacks though certain weather conditions and ailments and even the Pokémon's own moves can also cause loss of HP. As HP is above 50%, the HP bar is green; from 50% to 25%, it is yellow; and from 25% down it is red. These colors indicate the danger the Pokémon's health is in: when it hits 0 HP, the Pokémon is fainted and cannot act, except for the use of HMs in the field. Be sure to keep Pokémon healed with Potions and the like!


  • HM Slave: A Pokémon owned for the sole purpose - at least for the most part - of using HMs. By distributing all of your needed HM moves to a single Pokémon or two, you greatly diversify the main movepool of the others you do use, but at the same time it costs you in overall team variety. It's a give-and-take system; ideally, you'll learn to distribute HMs throughout the team, but it's more than manageable to slave some Pokémon. Common Pokémon in the past have included Zigzagoon and Bidoof's evolutionary chains.


  • Hold Item: An item that is intended to be held by a Pokémon to derive its benefits. See the Items Listings section for more.


  • Horde Battle: A type of battle introduced in Pokémon X/Y and furthered in Pokémon OR/AS. This is a battle in which you have one Pokémon out (though can use up to six total), which will be fighting five Pokémon at once! As compensation, these Pokémon usually are lower-leveled than your own or other Pokémon in the area by a significant amount; however, these Pokémon can still be a big threat seeing as how there are five of them and just one of you. Even if they're half-strength, five half-strength hits is still 250% damage. This was expanded on with Pokémon OR/AS where you can fight Horde Battles against Trainers: the logic is applied, but you will obviously get money for winning. The general strategies are to use multi-target moves - Heat Wave, Surf, Earthquake, Discharge, Sludge Wave, etc. - to hit multiple Pokémon and take them out faster. Some Pokémon Trainers will also use Horde Battles for quick EV-training.


  • Illegal: A Pokémon who is described as having something it cannot normally, not even under known Nintendo Event distributions, have. This Pokémon has obviously been hacked in some way such that it has things it cannot have, which implies that the original trainer of the Pokémon is a cheater. There are various ways of checking whether a Pokémon is illegal or not via legitimacy checkers: I'd just Google "Pokémon legitimacy checker" if you're unsure.


  • Individual Value (IV): Individual Values, or IVs, are like a DNA stat growth mechanic: once you have the IVs set on a Pokémon, they will not be changed. IVs help mostly to determine stat growth and the type of the move Hidden Power. If you see someone on a forum or PSS mentioning something about a "1V", "2V", "3V", "4V", "5V", or "6V" Pokémon, then they refer to the fact that the Pokémon has this-many IVs set at "perfect" values, or 31. (Also-used terms include "#-IV", "perfect IV" (IV at 31) and "perfect Pokémon" (same as 6V).) For more data on what these stats do, see IVs - Individual Values.


  • Inverse Battle: An Inverse Battle is one in which the resistances and immunities of a Pokémon become its weaknesses, and its weaknesses become its resistances. For example, normally Water is super-effective to Fire, but now it is half-damage; normally Grass is half-damage against Fire, now it is double-damage. Inverse Battles tend to use a Singles Battle format, in which there is one player per side using one Pokémon at a time; tournaments and the like will usually restrict each player to three Pokémon as well.


  • Item: An item in the Pokémon series has one of two uses, generally: to be used for an immediate effect, or to be held by a Pokémon for an in-battle use of some sort. See the Items Listings section for more.


  • Legal / Legit: A term used to describe a Pokémon that is actually obtainable in the game under whatever circumstances are known about it. In other words, it has an Ability it can have, it has moves it can have, its EVs are not exceeding any limits, it has its proper stats, it was found in a place where it can be found (since the game stores location data)... The list goes on. Legitimacy checkers - typically those in Pokémon Bank - are very thorough in this checking to make sure a Pokémon is actually not hacked: because if it was hacked, then it would likely be different from these in some way. In all honesty, it's better not to cheat, or at least cheat very thoroughly. Using clearly-hacked Pokémon in the VGCs, for example, will boot you from the competition outright. More on this subject is in this section.


The Distinction Between "Legal" and "Legit"

When speaking on forums and the like, be sure to take notice of the distinctions between a legal Pokémon and a legit one. Functionally, there is no difference, but, particularly when legitimacy checkers are involved (online gameplay or the VGCs, for example), it is VERY important.


  • Legal: A legal Pokémon is simply one whose statistics and data all match in-game realistic conditions. For example, their stats are proper, their moves are learnable, they can have that given ability, and so on.


  • Legit: A legit Pokémon is just the same as a legal one, with one key difference: it was assuredly obtained in-game without hacking. It is possible for skilled hackers to a make a Pokémon seem legit by manipulating the data to mimick everything that would make the Pokémon seem legit, and sometimes even get through Pokémon Bank and other checkers. However, the Pokémon is not legit. A legit Pokémon is one that can always pass a legitimacy checker because it was caught in-game. In other words, you KNOW it is not hacked, whereas a legal Pokémon, while seemingly legit on all levels that a player can check, could have some error in its internal data rendering it illegit. One of the more common errors is with the internal PID.


In other words, all legit Pokémon are legal, but not all legal Pokémon are legit. The key point is whether the Pokémon was hacked. If, on a forum, you want an idealized Pokémon, "legal" is the better term to use as you're relatively more likely to obtain a hacked one that has perfect IVs/EVs/Nature, but do this only if you don't plan on playing in areas with legitimacy checkers. If you're of the latter group, it's better to do all of the breeding and training yourself, and only trading to find specific legit Pokémon that you can not get yourself (i.e. Event legends).


  • Legendary Pokémon: A Pokémon whose in-game plot creates some kind of god-like aura about it. For example, Arceus is known as the Pokémon God because he created the universe, therefore he is a legendary Pokémon; Mew is known as the ancestor of most modern Pokémon and can learn any move desired, and therefore is a legendary Pokémon; Groudon is known as the one who rose the continents, and therefore is a legendary Pokémon. A Legendary Pokémon has a storyline behind it that often is the focus of a single game or of a special Nintendo Event, or sometimes even the subject of one of the Pokémon anime's movies. Many times, these Pokémon are strong -- however, do not confuse the label of Legendary Pokémon with strength or strategic validity! Mew, Celebi, and Jirachi, for example, are considered legendary, but they are not particularly strong: it's the plot behind them driving that "legendary" label. Strategic viability and stats usually determine how good a Pokémon is: I can easily beat Mew, Celebi, and Jirachi with non-legendary Pokémon, moreso than the other legends. Another example is how the site Smogon has classed Blaziken - a starter Pokémon - into its "Ubers" tier, a tier largely populated by legendary Pokémon, whereas those I just named are in the "UU" ("underused") tier, two tiers below.


  • Level (originally "L", now "Lv."): The general level of a Pokémon's strength. It rises as EXP. is earned, and can range from 1 to 100, where 100 is the strongest that the Pokémon can get.


  • Long Range: This is a characteristic of moves that applies only to Triple Battles: it determines whether the move can travel from one Pokémon at the far side to another at the far side. For example, if your Pokémon is at the far left and your move is Long Range, then you can hit the target at the far right (from your viewpoint).


  • Mega Evolution: Mega Evolution of Pokémon is a characteristic that came about with the release of Pokémon X/Y in 2013. Essentially, only one Pokémon can Mega Evolve per Trainer per battle. The main intent of Mega Evolution is to take advantage of a Forme of a Pokémon that is stronger in some way and may also have a new Ability and type. Most Pokémon will gain stat boosts when Mega Evolving and Mega Evolution will occur - for all intents and purposes - at the start of the turn, meaning the user can make advantage of all these changes immediately. (Speed changes are the exception: for the turn on which on the Pokémon Mega Evolves, their Speed will be considered the same as pre-Mega.) Mega Evolution can only happen so long as you wield the Mega Bangle (or other such items that allow Mega Evolution, depending on the game) and the Pokémon you have on the field is holding its species's Mega Stone. Plus, that Mega Stone cannot be lifted off your Pokémon by your foe, so no need to worry about them stealing it. ;)


  • Move: An attack a Pokémon can use. Most moves are used to deal damage in some way, and others can be used to boost stats or affect statuses, and many of both kinds have additional special affects. See the Move List - Battle Details for more regarding their usage in combat, and Move List - Contest Details for their usage in Pokémon Contests.


  • Multi Battle: A battle between four people, two per team. Each person sends out one Pokémon, so that each team at the same time will normally have two Pokémon out on the field. Each person contributes two Pokémon to the battle, meaning each team has a total of four Pokémon. If a partner's Pokémon all are lost in a Multi Battle, and the other person still has their other Pokémon, they cannot control two Pokémon at the same time. (The numerical limitations are usually not used in in-game battles.)


  • Nature: A Pokémon's Nature has one singular use, really: to determine stat growth. There are 25 Natures a Pokémon can have, most causing one stat to get a 10% boost and another to lose 10%. For more, see Natures.


  • Original Trainer (OT): The original owner of a Pokémon, given by their selected in-game name. This isn't a particularly important characteristic, it's just a quick identifier for who gave you what Pokémon. The main issues someone finds in regards to "Is this my Pokémon or not" involves IDs. (See: "Trainer ID & Secret ID")


  • Physical: A move Class that considers the user's Attack and the target's Defense to calculate damage.


  • Pokémon (a.k.a. Pocket Monster): Pokémon are the creatures who live alongside us in the world of Pokémon: as partners, as pets, as friends, as family... Pokémon are the central creatures of all Pokémon games. By catching and training Pokémon, a Pokémon Trainer proves their might both in terms of raising Pokémon and in terms of strategy. It is every Pokémon Trainer's goal to one day beat all eight Pokémon Gyms in their region and then beat the Elite Four to become Pokémon League Champion. To do that, you must learn to understand your Pokémon in every possible way.


  • Pokémon Gym: There are eight Pokémon Gyms across the region, and in each lies a Gym Leader who will give their Gym Badge to someone who defeats them in battle. Each Pokémon Gym specializes in a certain type of Pokémon, and each will normally have some kind of puzzle to overcome. Your goal is to beat all eight Pokémon Gyms, and then beat the Pokémon League.


  • Pokémon League: The pinnacle of Pokémon Trainers -- at least for the in-game storyline. After obtaining all eight Gym Badges, your next task is to come here. Here will lie the Elite Four and the Pokémon League Champion, the top five trainers in the region, who you must beat all in succession; by beating these five, you will prove your might as the best Trainer in the region...


  • Pokémon VGCs: The true pinnacle of Pokémon Training, the Pokémon Video Game Championships, or VGCs, are held yearly, first on the regional level and then the national and worldwide levels. Many thousands of Pokémon game players will come to these events, hoping to prove their might against each as the best Trainer in the world. Winning the VGCs is much different and infinitely more difficult and intricate than playing the actual game. Much of the info in this FAQ/Walkthrough was created for the sole purpose of aiding people understand the in-depth mechanics and general strategy of Pokémon just so you may be able to make that leap from battling the AI skillfully to winning championships against other people who know what they are doing. If you want to figure out info on the Pokémon VGCs, times, and locations, please go to the Pokémon official website, http://www.pokemon.com/.


  • Power (a.k.a. "Base Power" or "BP"): This is the Power stat attributed to a move: the higher, the better for the user of the move. In online forums and such, the abbreviation "BP" is often used as a shorthand: this is not to be mixed-up with the currency BP! For the sake of ease, though, you'll never hear me say "BP" in reference to Base Power throughout this guide. Just be careful when elsewhere.


  • Power Points (PP): PP are like currency for the use of a Pokémon's moves; think of them as the MP from other RPGs like Final Fantasy. By using a move, you will use up 1 PP for that move, or 2 PP if your foe has the ability Pressure. When a move has 0 PP, it cannot be used; if all of your moves hit 0 PP, then the Pokémon is forced to use the move Struggle, which is relatively weak and damages the user heavily. PP-restoring items are generally in limited quantities throughout the game, almost never being buyable or not in any exorbitant amount, so conservation of these Ethers and Elixirs will be very much important come the latter half of the game.


  • Primal Reversion: For all intents and purposes, this is the same as a Mega Evolution: it just has a special plot connection with those that can use Primal Reversion (Kyogre and Groudon) because they are ancient and all that jazz. They nonetheless still need to hold a species-specific item (the Blue and Red Orbs, respectively). Other than these minor differences, the most important is that, while Primal Reversion is like Mega Evolution, Primal Reversions do not count towards the "only one Mega" counter. That is to say, you can use Primal Groudon and Mega Camerupt at the same time. In fact, you can have as many Primals as desired.


  • Priority: Each move in the game has its own "Priority" stat. Most moves are of a Priority of 0, but some are below or above that number. Pokémon using higher Priority moves will go first before those using lower Priority moves; if two Pokémon use a move of the same Priority, then their Speed will determine who goes first. Priority will even defy the warped turn order that Trick Room provides! The Move Priority section contains more info.


  • Rotation Battle: A battle between two people in which only one Pokémon is against another Pokémon: however, there are also two other Pokémon per side other than those fighting that each Trainer can instantly switch to per turn and still have them move. Under typical online battle rules and certain other rulesets, you must use four Pokémon total per side. This isn't the case for most in-game battles, though.


  • Same-Type Attack Bonus (STAB): When a Pokémon uses a move that is the same type as itself, the damage of the move is by default increased to 50% higher than normal. For example, Pikachu (an Electric Pokémon) using the move Thunderbolt (an Electric move) will deal 50% extra damage. This is a very significant boost and especially critical in the choice of moves a Pokémon will have. For example a super-effective move might do 120 HP of damage, which will only KO weak Pokémon HP-wise, but with STAB that move can be boosted to 180 HP of damage, which KO's the average Pokémon in competitive play!


  • Shiny: A Pokémon is Shiny if it just outright looks different from how it normally does. For example, Gyarados is blue but Shiny Gyarados is red; Sceptile is green but Shiny Sceptile is cyan; Kyogre is blue but Shiny Kyogre is pink. Shininess is exceedingly rare, usually a 1 in 4,096 chance in these games and it was 1 in 8,192 before the release of Pokémon X/Y in 2013. (There are exceptions.)


  • Shiny-Locked: By definition as under HG/SS standards (2010), any Pokémon in the game can be Shiny and generally all have an equal chance of being Shiny except in set situations. This has changed slightly with a set few Pokémon (since Black/White in 2011) so that these Pokémon cannot be Shiny without actually hacking the game. There are certain Pokémon cannot ever be legitmately Shiny, in other words. These Pokémon will have a Shiny sprite coded into the game, though, which means hackers can find these sprites; they are left there as placeholders such that, if the Shiny-locking process actually failed, the game wouldn't glitch up on the off-chance you did get that Pokémon to be Shiny. (Though it won't fail, trust me.) The list of Shiny-Locked Pokémon is as follows: Celebi, Arceus, Victini, Reshiram (see below note!), Zekrom (see below note!), Keldeo, Meloetta, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. That's not to say a Shiny will not be removed from this list. Until a few months ago, Jirachi was also Shiny-Locked; however, Game Freak gave out Shiny Jirachis in Japan, which made Shiny Jirachi legal again, so long as it was from X/Y or from the Colosseum Bonus Disc. But, for all in-game purposes, unless the encounter was made possible by Game Freak through a download event of some sort that allows you somewhere else in the game, you will not be able to find these Pokémon as Shiny at all.


Further Note on Shiny-Locking

Shiny Locking, in and of itself, is a practice that begin most noticeably with Pokémon X/Y (though it initiated in B/W), in which the Pokémon therein could not be Shiny at all if Legendary: not just those already named, but also, for example, Moltres, Zapdos, and Articuno. This practice has been confirmed to have not continued in Pokémon OR/AS, and has even been stopped on Pokémon normally not able to be Shiny before, such as Zekrom and Reshiram. Thus, for example, Reshiram and Zekrom cannot be Shiny on Pokémon Black/White 1/2, but can through OR/AS's Mirage Spots!! Therefore, if you get a Shiny Reshiram or Shiny Zekrom without the blue pentagon (which denotes a Pokémon born ni Pokémon X, Y, Omega Ruby, or Alpha Sapphire), I can assure you that it's been hacked in some way. Be particularly wary of this on the GTS, since the Pokémon Bank legitimacy checker is now letting all Shiny Reshiram/Zekrom through despite their inability to appear on Black/White/Black 2/White 2. (The blue pentagon will appear beside their name on the GTS or on their Summary screen if born on X/Y/Omega Ruby/Alpha Sapphire, so be absolutely sure to watch for that!!)


  • Single Battle: A battle between two people in which each only has one Pokémon out at a time. Under typical online battle rules and certain other rulesets, you must use three Pokémon total per side. This isn't the case for most in-game battles, though.


  • Special: A move Class that considers the user's Sp. Atk. and the target's Sp. Def. to calculate damage in most cases. The exceptions to this rule include various fixed-damage moves, Psyshock, and Psystrike, which will use the target's Defense.


  • Special Attack (Sp. Atk.): Special Attack is one of the stats a Pokémon can have. Special Attack will affect the damage dealt by certain moves: that is, special moves. Special moves are those that are designated as such by the game: you can use the Move List - Battle Details section to check whether a move is Physical, Special, or Status in Class. Special moves will use the user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.


  • Special Defense (Sp. Def.): Special Defense is one of the stats a Pokémon can have. Special Defense will affect the damage dealt by certain moves: that is, special moves. Special moves are those that are designated as such by the game: you can use the Move List section to check whether a move is Physical, Special, or Status in Class. Special moves will use the user's Sp. Atk. and the target's Sp. Def. in most cases to calculate damage.


  • Speed (sometimes "Spd" or "Spe"): The Speed stat is, in its own way, the most relevant stat to competitive battling. Speed determines turn order in a very simple fashion: whoever has higher Speed goes first, and, if there is a tie in Speed, the two Pokémon tied will have equal chances of moving first. For example, a Pokémon with 210 Speed will almost always move before a Pokémon with 200 Speed; if two Pokémon have 200 Speed, then they are 50% likely to move first. However, this assumes that they are using moves of the same Priority. (See: "Priority")


  • Status (1): A move Class that does not deal direct damage. It instead says that the move will do something else, based on the move itself.


  • Status (2): Refers to a status condition that often inhibits the afflicted Pokémon; also known as an ailment. You should see the Status Ailments list for full details.


  • Switching In/Out: The act of choosing to switch out a Pokémon currently out with a different one in your party. Doing so has a number of consequences. When used, people usually do it one of several things. One is to eliminate stat changes, infatuation, and confusion, among a few other things from the Pokémon, which can be lethal if left unattended. Another is when the Pokémon is seen as likely to be attacked by a weakness-piercing attack and thus to switch to a Pokémon resisting that move rather than suffering death. For example, say you have Gyarados (Water/Flying) out versus Jolteon (Electric). Jolteon is fast and strong, and most importantly can learn Thunderbolt, which OHKO's Gyarados with ease due to the double-weakness to Electric plus STAB, resulting in 6x damage. By switching to a Ground Pokémon, however, you gain an important advantage and also avoid damage.


  • Team Aqua & Team Magma: The main antagonist teams in the Hoenn region. Team Aqua seeks Kyogre, the legendary Pokémon of the sea, so that they can flood the world; and Team Magma seeks Groudon, the legendary Pokémon whose rose the continents, so that they can dry up the world. You will constantly battle these teams as you go throughout the game: you will mostly fight Team Aqua in Alpha Sapphire and Team Magma in Omega Ruby.


  • Technical Machine (TM): An item you can use to teach a Pokémon the move contained on the TM, if the Pokémon can learn it. There are 100 in all, so collect 'em all!


  • Tiers: Much like a number of other competitive games, Pokémon are divided into strategic tiers by a number of players. The most common system among Pokémon players is that set by Smogon (a Pokémon strategy website), which primarily runs out on a six-layer system, per the below. Keep in mind that all but Ubers and PU are based on the usage percentages of the Pokémon in question, and are not a statement as to strategic viability. Personally, some UU/RU Pokémon are actually really good (Porygon-Z comes to mind), but it's ultimately up to you. I honestly wouldn't include this tidbit myself - because the tiers are moreso about usage than strategy - but it's a big determinant for a number of people. Keep in mind that this bit is only up-to-date as of December 2014 and the tiers are likely to change in number, contents, or even name as time goes on.
    • Ubers: The top tier of the Pokémon system, often containing legendaries and a few others.
    • OU (Overused): Pokémon that are used a lot in the Pokémon metagame. Often very viable in strategy battles, but tend to use "cookie-cutter" strategies.
    • UU (Underused): UU Pokémon are not used a lot in the competitive metagame, but still can be very good if the team works well with it.
    • RU (Rarely Used): RU Pokémon are not used much, often due to a single detrimental stat (i.e. very low Speed) or extreme fragility in combination with a poor moveset. That's not to say they're not viable (again, usage percentages), but most are the kind you want to stay away from in the general metagame.
    • NU (Never Used): NU Pokémon are used very infrequently, usually because of a combination of poor stats in certain areas (such as being both fragile and slow) or a very poor movepool. Many can serve niche purposes, however.
    • PU: There's no official name for PU, but it's likely a wordplay on "pee-yew". PU Pokémon are the absolutely least used of all Pokémon (except non-fully-evolved Pokémon in most instances), often because of their extreme lack of strategic value that has its roots in a number of sources, particularly having a widespread set of counters in combination with poor stats to counteract these.


  • Trainer ID & Secret ID: If you check any Pokémon you yourself caught or check your Trainer Card, you'll notice that you have an ID. Everyone has an ID number attached to them, and there are 65536 possible numbers (00000 - 65535). There is also a hidden or "secret" ID you cannot see. It is also randomized, is unlikely to be the same as your seen Trainer ID, and also ranges from 00000 to 65535. The use of two IDs helps to ward off hackers; it also helps to ensure that the odds of any two players getting the same two IDs (both Trainer and Secret) is 1 in 4,294,967,296 (one in about 4 (American) billion chances). The uses of IDs are mostly in terms of breeding and EXP. growth. When breeding Pokémon whose two IDs (both Trainer and Secret) differ, you are more likely to get Eggs; when using a Pokémon of a different ID than yourself, you get more EXP. Those are the main things.


  • Trainer Shiny Value (TSV): Whenever you have an Egg in the Pokémon games, it is encoded with a specific, randomly-determined variable, usually referred to as a "Player Shiny Value" or "PSV". Each combination of a Trainer & Secret ID will also generate something different, called a "Trainer Shiny Value", or "TSV". When a player has an Egg whose PSV matches their own TSV, the Egg will hatch into a Shiny Pokémon. Some ways to abuse this over the years have arisen, though none are particularly active as of yet. The most recent is the Instacheck program, which was disabled a long time ago by an update to the game that was requisite for online play.


  • Triple Battle: A battle between two people in which each has three Pokémon out at the same time. Under typical online battle rules and certain other rulesets, you must use six Pokémon total per side. This isn't the case for most in-game battles, though.


  • Type: Every move in the game will have a type attached to it, and every Pokémon will have one or two types given to it simultaneously. Types are like elements in Pokémon: they determine what is super-effective or resistant to what. For example, you can see Fire moves doing lots of damage to Grass Pokémon, right? And also see how the same Fire-type move would likely deal less damage to a Water Pokémon? While not all type-effectiveness relationships are so simple, they are nonetheless important to learn! There are eighteen types in all: Normal, Fire, Water, Grass, Electric, Ground, Bug, Dark, Psychic, Ghost, Flying, Rock, Ice, Dragon, Fighting, Poison, Steel, and Fairy.


  • Vitamin: A particular type of used item. "Vitamins" is the general term for the items HP Up, Protein, Iron, Calcium, Zinc, and Carbos, which are items used on Pokémon to raise their EVs. (See: EVs, Effort Values)


  • Weather: Weather is a meteorological event that can occur on the battlefield, and has a number of beneficial effects to the point that certain teams as a whole will try to use this to their advantage. For full details on the effects of all weather and weather-like conditions, see the Weather/Field Effects section.

How to Tell Legal From Hacked Pokémon

Why do I include this section? For many people, the morality of the integrity of the game, which comes into play during official competition or just competition in general, is a significant one. Many people put hours upon hours developing, breeding, training, and re-training their Pokémon teams in the effort of becoming the very best. It takes a lot of effort and dedication, an effort recognized by Game Freak, Nintendo, and the Pokémon Company when it comes to the competitions they delegate: they, like most people, despise cheating. But don't get me wrong: like me, they value strategy above all. Even if you were to make a Pokémon through hacking, they have no problems with it so long as it remains within legitimate bounds, so long as it has nothing abnormal ... not that they don't have a problem with it (cheating is cheating), but if you can remain within legitimate bounds, you can't really be booted.

"Wait, this is a section on how to cheat?"

Absolutely, unequivocally, no. Regardless of what you may think on the matter, I despise cheating: I am more than capable of spending the time and effort in developing a legitimate Pokémon team, you should be held to the same standard. I can understand the logic of simply being too lazy to not want to breed the right IVs/Nature, and merely frown upon it, but anything further really is out of bounds for me in terms of morality. But that's just me.

So, why include this, then, if I am against cheating? Because I am against cheating. It is well-known that you are booted from official competition if you use hacked Pokémon ... even if those Pokémon are not your own. Even if someone trades you a Pokémon that is hacked, you are booted. (After all, it is possible you own a second console and second game, and simply hacked them onto that game and traded them over: it's rarely the case, IMO, but the sweeping definition is the more important one since hacked is hacked.) This section is moreso the preventative than the catalyst: I am not trying to encourage cheating by the inclusion of this section, but rather to give you the means by which to check if your Pokémon is legal. Some things can be checked through a legitimacy checker, but others cannot.

Here are the means by which you can check all of the things below:


Thing CheckedHow to Check
Game of OriginThis is the base thing that determines the legitimacy of many of the following things, as some Pokémon can get moves in older games but not newer ones; for example, if a Charizard born on X/Y has Seismic Toss, it is illegal as that is a Move Tutor move from FireRed/LeafGreen and not an Egg Move for it on X/Y.
MovesSummary screen & research.
StatsSummary screen & research.
EVsSuper Training graph: Reset Bags give precise EVs
IVsCalculation. From the Pokémon's Summary screen stat, divide by the Nature multiplier (0.9, 1.0, or 1.1), subtract the EV growth (EV growth = EVs/4), subtract 5, subtract 2 times the base stat, and then multiply by 100 divided by your level. Or, in other words, IVs = [(Total/Nature)-(EVs/4)-5-(2*Base)]*(100/Lv). If the Level is not itself 100, then you only can get a guess.
LevelSummary screen & research.
EXP.Summary screen & research.
GenderSummary screen & research.
LocationSummary screen & research.
AbilitySummary screen & research.
TypeSummary screen & research.
Event Pokémon & OT/IDSummary screen & research.
Shiny/Shiny-LockingSummary screen & research.
TradeabilitySummary screen & research.
PokérusSummary screen.
PID & Checksums???
MemoriesCertain NPCs in the game.
LanguageSummary screen.

Legal Pokémon will always exhibit the following characteristics:


  • Game of Origin: The game the Pokémon is born on determines much of the following and whether it is allowed. To some degree, it is possible to determine what game pair/trio/whatever the Pokémon was found on. If found after traveling across time and space, the Pokémon was in any game prior to Pokémon X/Y, with a note as to the region of origin. For the most part, the region alone will work fine as even the expansions rarely change little in terms of moves learned. In particular, keep in mind that if the location is vague and the Pokémon is breedable, it is still possible for the Pokémon to be born on the game in question via Egg even if it is otherwise illogical (i.e. Charizard from Sinnoh). Legendaries and other unbreedables are a different case: barring events and in-game captures/trading, the Pokémon simply cannot have been there.
    • Hoenn: This is the one without an exact location. This is NOT Pokémon Omega Ruby or Alpha Sapphire, which will both specify a location and have a blue pentagon. This one refers to Pokémon Ruby, Sapphire, or Emerald on the GBA.
    • Kanto: Pokémon FireRed/LeafGreen Versions (GBA)
    • Sinnoh: Pokémon Diamond/Pearl Versions (DS) and Pokémon Platinum Version (DS)
    • Johto: Pokémon HeartGold/SoulSilsver Versions (DS)
    • Unova: Pokémon Black/White Versions (DS) or Pokémon Black/White Versions 2 (DS)


  • Moves: Their moves are always those that the Pokémon can learn by one of any means: breeding, leveling-up, delaying evolution, TM, HM, Move Tutor, or Nintendo Event distribution, all based on when the Pokémon was obtained. For example, Pikachu with Surf and Volt Tackle from Route 101 in Pokémon Diamond/Pearl is illegal. Why? Firstly, the Surf distributions were mostly at VGC distributions and Pokémon Stadium, not within the context of Diamond/Pearl itself. Even if it was in an Egg at the time of hatching - the most common method of "masking" the illegitimacy of Pokémon - Surf is also not an Egg Move nor learned by level-up or other means, just Events. That itself means that it could not be "born": either just traded or directly earned, meaning it could not be hatched. Thus, then, otherwise-illegal moves from distributions cannot be earned alongside Egg Moves: that is why Surf and Volt Tackle both cannot exist on a Pikachu, as an example.


  • Stats: The stats must fall within certain limits. While EVs, Nature, and the like can influence stats, direct alteration of the stats is also possible. Simply put, the stats must be within legal limits and also influenced correctly by the EVs, IVs, and Nature. Stat growth follows the formula [(2 * Base Stat) + (5 or 110) + (EVs / 4) + (IVs)] * (Nature Boost) * (LV/100). The whole "5 or 110" thing denotes a certain value: 110 is the value used when calculating HP, and 5 otherwise. The Nature boost is 0.9, 1.0, or 1.1 based on the Nature itself. Testing of the stats can be done by simply finding out each stat through research, calculation, and experimentation. In particular, you will want to test your known EVs, IVs, and Nature, and Level with the formula noted and the base stat of the Pokémon found through research. (Cut off the decimal value, if any.) If the values do not match up, the Pokémon has been altered in some way, or the game's very ROM data has been altered to mess with the base stat values of that particular Pokémon species. (Hey, it's possible.)


  • EVs: Your EVs can only be between 0 and 252 in any given stat, though they can be hacked up as high as 255. 253-255 EVs in a single stat is not only inefficient, but illegal. You also are not allowed to have the sum of your EVs across all stats exceed 510, although hacking can make it possible to have all six stats maxed.


  • IVs: IVs are limited between 0 and 31 in any given stats, but there's no limitation on them on the whole, unlike EVs. If any higher - again, as high as either 127 or 255 by hacking - then it's illegal.


  • Levels: As you might expect, a Pokémon can only be between Levels 1 and 100, inclusive. Of course, the check is more than that. When checking level, you should also check that the Pokémon can learn all of its level-up moves that it has learned. For example, consider Mewtwo: if it is Level 43 and has Psystrike, then it is illegal since, even though it's between 1-100, it can only learn Psystrike at Level 100. Same is true for evolution: if you are below the level at which you can evolve, but have an evolved form (for example, Level 12 Blaziken), then it's hacked. And, of course, Levels can theoretically range between 0 and 127 (or 255), so anything out of the 1-100 range is obvious.


  • EXP.: You'd be surprised, but this can also be checked. Every Pokémon has a pre-set amount of EXP. it has at each level, and a pre-set amount of the EXP. to the next level. If Blaziken, for example, is Level 100 and has 1,640,000 EXP. with no EXP. to the next level, it's hacked because it is in the wrong EXP. group. Interestingly, if you find such a Pokémon, it will be listed as having negative EXP. to the next level, remedied by even the attempt to gain EXP. (It's a programming thing, just trust me.) Similarly, you cannot be Level 100 with only 1 EXP. or Level 1 with 1,640,000 EXP. ... in other words, anything that simply doesn't match up. There are six EXP. groups; see the EXP. Earning Mechanics for some details.


  • Gender: The problems with this one mostly come with gender-exclusive or genderless species. Simply put, if a species is, say, only male (like Hitmonlee), then it cannot ever be female, so if it is female it is hacked. Similarly, all-female Pokémon like Kangaskhan cannot ever be male. If it is a species with a gender, then it cannot be genderless. If it is a genderless species, then it cannot have a gender. You know, common-sense stuff.


  • Location: Another common-sense thing: a Pokémon cannot be found where it cannot be found. In games from Generation V going back, you won't be able to see this info, though it is encoded into the game I believe. Of course, the ability for a Pokémon to be born from an Egg trumps this, as an Egg can be hatched anywhere, so long as it is a Pokémon that can be bred, which is a common method of masking hacks. Still, if you're unsure, best to get your own of the Pokémon.


  • Ability: Another common-sense thing: a Pokémon cannot have an ability which it cannot have. Part of that's common-sense, anyhow. The harder part is dealing with Pokémon that cannot have their Hidden Abilities. For a Pokémon to have a Hidden Ability, or at least to be able to utilize it, a female of the Pokémon species or its evolutions must have been available in the Dream World of Pokémon Black/White, been in the Hidden Grottos in Pokémon Black/White 2, must have been made available in Pokémon X/Y's Friend Safari, be available in the wild in Pokémon OR/AS (you can find it through DexNav), or have been given out through Events. Standard wild encounters do not allow for Hidden Abilities, even those of legendary Pokémon: in fact, legendary Pokémon cannot be found in such a manner as to permit their Hidden Abilities since they are found through simple interaction, forcing their regular abilities even if Hidden ones are encoded (as with the Regis). Now, there are very few Pokémon that actually cannot have their Hidden Abilities: it's mostly just a few of the legendary Pokémon and some starter Pokémon as of now. Of course, the game of origin also has to be factored in: for example, Dragalge with its Hidden Ability (Adaptability) from Pokémon X/Y is illegal (without interaction from Pokémon OR/AS), though it's fine if from Pokémon OR/AS or from a Pokémon X/Y which interacted with Pokémon OR/AS to obtain Adaptability Skrelp/Dragalge. The precise details can be found here.


  • Type: This isn't really hackable without the editing of the game's internal data, but, simply put, a Pokémon must have its specific type and none other. In the case of Forme changes that permit type change (as with Rotom and Arceus, for example), the Forme and type also must match.


  • Event Pokémon & OT/ID: When you get a Pokémon that has been given out an Event, there are a number of things to look at. A Pokémon from an Event can be excepted from certain rules, usually only moves. You should be sure to check as to whether the event occurred with this specific Pokémon: the "event checking" process is the first thing that will occur after something triggers a note as to the Pokémon's illegality (i.e. Surf Pikachu): this is because the Event Pokémon are excepted slightly from the rules, but also will be within very specific criteria. Clues can be found in the Pokémon's OT and ID number: try Googling these, as they often will reference the event that the distribution occurred with. Sometimes even the Pokémon's location of origin will, too. For example, a Pokémon's OT may reference SUM2013, a 2013 giveaway of certain Pokémon. Of course, you should be sure of everything on the Pokémon checks out. For example, the OT is not the only thing to check. You should check its Ribbons, its Pokéball, its moves (and the moves it can remember from the Move Reminder), and its ID number which may be set in. Other things that are also noted as being set-in should also be checked.


  • Shiny/Shiny-Locking: A Pokémon that cannot be Shiny in its game of origin is not allowed to be Shiny. Simple enough. At the moment, the list of completely-unallowed Shiny Pokémon (that is, Shiny-Locked) is Celebi, Victini, Meloetta, Keldeo, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. Additionally, Shiny Jirachi from before Pokémon X/Y is illegal (except in the case of the Pokémon Colosseum Bonus Disc), as is Shiny Reshiram and Zekrom before Pokémon OR/AS. And, of course, so is any Pokémon that is Shiny that cannot be obtained from the game in question (i.e. Shiny Mewtwo from Pokémon Ruby/Sapphire where Mewtwo does not exist) and any Pokémon that cannot be Shiny through the method is was given in (i.e. Shiny Arceus from the Toys 'R Distributions around 2010 was a direct download and thereby not Shiny). Ironically, not being Shiny in a Shiny-only distribution is just as in violation of the rules. A Pokémon, for the record, will have a red star on its Summary screen if Shiny and will have a special sparkle animation when entering battle. See this section for more precise details.


  • Tradeability: This mostly comes in the case of Pokémon that cannot be traded (and only via GTS: direct trading in the PSS or importation via Pokémon Bank is allowed), which are those holding the Premier Ribbon or Classic Ribbon, IIRC. Obviously enough, you cannot have been given then in a trade if you cannot trade them. It mostly ties in back to the Event Pokémon thing. I think the only exception to this rule is with the means of getting Pokémon from older to newer generations (Pal Park, PokéTransfer, Poké Transporter). In any case, just for the sake of having everything.


  • Pokérus: When a Pokémon no longer has Pokérus, it will have a pink smiley face on its Summary screen. This signified that the Pokémon can never become contagious with Pokérus ever again: they keep the "doubled EVs from battles" effect, but cannot spread the virus nor ever re-enter such a state. Therefore, if a Pokémon has that "had Pokérus" smiley face, yet has the "Pokérus" label in the Summary screen indicating the contagion is still active, the Pokémon has been hacked. ... IMO, it's pretty stupid to get caught for hacking by this, but that's maybe just me. >_>


  • PID & Checksums: These stats are more or less the fail-safes in the hack-detection system, to make sure everything is within limits. I'm not 100% sure on how these are determined or used or their function, but they're the most common actual flaw in hacking since things in the Pokémon determine them. ... If you have any info to offer on this, feel free to drop me a line.


  • Memories: In the Pokémon games, you can find certain NPCs that show you the memories a Pokémon had during a given timeframe, usually with its trainer or origin or something. In essence, you can verify that a Pokémon is hacked if it had memories that are odd: for example, usually the memories of a Pokémon that came through Poké Transporter are non-existent. Therefore, if a Pokémon has no memories, but has the "born on 3DS" blue pentagon, then it was hacked. Similarly, if the Pokémon comes from a person you know in real life, and the person originally had this Pokémon (hatched it, caught it, whatever, by themselves), if the Pokémon doesn't have the appropriate memories on their game, then either they're lying or it was hacked.


  • Language: When you have a Pokémon from a region foreign to your own, the game notifies you of such by having "JPN" or something on the Pokémon's summary screen. There are several regions of relevance: "USA" (United States), "JPN" (Japan), "GER" (Germany), "ITA" (Italy), "KOR" (Korea), "FRE" (France), and "SPA" (Spain). Firstly, if a Pokémon is on a console from the U.S., for example, and the Pokémon's internal data references it is from Japan and is owned by the same person (their OT), then something's probably messed-up. You usually cannot see which is the actual language-region of origin, though. For the most part, if a Pokémon has a name that is normally has in Japanese, for example, but the game is the English language, and the player in question is its OT, then it'll be a hacked Pokémon since you cannot use Japanese characters on European/American games unless the language of choice is in the Japanese language, and the same goes for Korean. These exceptions are extremely rare, too, so ... yeah.

Unobtainable Shiny Pokémon & Hidden Abilities

In this game, there are quite a few Pokémon that you can get; we all know that. In fact, every Pokémon species thus far can be obtained either via in-game capture, trading, or Nintendo Event distributions. Despite that, certain Pokémon are still not available whatsoever, only being able to be obtained by hacking. There are two particular categories of this: unobtainable Shiny Pokémon and unreleased Hidden Abilities.

With unobtainable Shiny Pokémon, one must consider the concept of Shiny-Locking: in several past Pokémon games, it has been designed so that certain Pokémon could not be Shiny. The full list as of the release of Pokémon X/Y (the most expansive list) is below, with additional notations for Pokémon OR/AS.


Pokémon SpeciesNotes
CelebiCompletely unallowed as a Shiny
KyogreYou cannot get this Pokémon as a Shiny in Pokémon Alpha Sapphire, though previous versions' Shiny Kyogre are legal
GroudonYou cannot get this Pokémon as a Shiny in Pokémon Omega Ruby, though previous versions' Shiny Groudon are legal
RayquazaYou cannot get this Pokémon as a Shiny in Pokémon OR/AS, though previous versions' Shiny Rayquaza are legal
JirachiThis Pokémon was removed from the Shiny-Lock list when a Japanese Event distributed Shiny Jirachi came out: while any Shiny Jirachi can still make it through the Pokémon Bank filters, only those from Pokémon X/Y (thus having the blue pentagon) or the Pokémon Colosseum bonus disc are really legal
DeoxysYou cannot get this Pokémon as a Shiny in Pokémon OR/AS, though previous versions' Shiny Deoxys are legal
ArceusCompletely unallowed as a Shiny until Pokémon OR/AS - interestingly, the Arceus event in Pokémon Diamond, Pearl, and Platinum involving the unreleased Azure Flute would have allowed it to be Shiny, since it would be a wild battle, but it never went released, so... Anyhow. In 2015 Japanese distribution for the 18th Pokémon movie, there were 19 Arceus styles given out: 18 were announced (one per type), and the nineteenth was a random-type Shiny given out rarely. As of right now, this is the only means by which Arceus is allowed to be Shiny: from these OR/AS distributions.
VictiniCompletely unallowed as a Shiny
ReshiramThis Pokémon was removed from the Shiny-Lock list with Pokémon OR/AS, where you can get a Shiny version of this Pokémon: the Pokémon Bank filters however are allowing all Shinies of this Pokémon to get through, so keep in mind that only those wielding the blue pentagon (signifying a birth in Pokémon OR/AS) can be remotely considered legal as it was Shiny-Locked in all other games it was found in (Pokémon Black/White 1 & 2)
ZekromThis Pokémon was removed from the Shiny-Lock list with Pokémon OR/AS, where you can get a Shiny version of this Pokémon: the Pokémon Bank filters however are allowing all Shinies of this Pokémon to get through, so keep in mind that only those wielding the blue pentagon (signifying a birth in Pokémon OR/AS) can be remotely considered legal as it was Shiny-Locked in all other games it was found in (Pokémon Black/White 1 & 2)
KeldeoCompletely unallowed as a Shiny
MeloettaCompletely unallowed as a Shiny
XerneasCompletely unallowed as a Shiny until certain Event distributions in 2016; save for those, it is not able to be found as Shiny in the wild or via any other means
YveltalCompletely unallowed as a Shiny until certain Event distributions in 2016; save for those, it is not able to be found as Shiny in the wild or via any other means
ZygardeCompletely unallowed as a Shiny
DiancieCompletely unallowed as a Shiny
HoopaCompletely unallowed as a Shiny (it wasn't even released prior to the summer of 2015)
VolcanionCompletely unallowed as a Shiny, presumably, but the Pokémon is unreleased

There is also a list of Hidden Abilities that are currently locked. Most Pokémon species have a Hidden Ability they can wield through various breeding processes or sometimes through special encounters (as with the Cosplay Pikachu) or through Event distributions. Even though encoded into the game, these Hidden Abilities are unobtainable by all means for several reasons. For breeding HA's, you'll need a Pokémon of the desired species with its Hidden Ability. Thus, you need to either be given it via distributions or need to find it one of several places: the Dream World in Pokémon Black/White, Hidden Grottos in Pokémon Black/White 2, the Friend Safari in Pokémon X/Y, or in the wild in Pokémon OR/AS with the use of the DexNav. These Pokémon are on this list because you cannot find them in the wild in those situations and have not been given out with their Hidden Ability yet.


PokémonNormal Ability #1Normal Ability #2Unreleased Hidden Ability
RaikouPressureNoneVolt Absorb
EnteiPressureNoneFlash Fire
SuicunePressureNoneWater Absorb
HeatranFlash FireNoneFlame Body

From the time of the release of Pokémon OR/AS until the time of my previous update, the following Pokémon were removed from this particular list by special events in which the Pokémon had their Hidden Abilities released via special distributions. The Pokémon made legal with their Hidden Abilities as a result of these distributions are as follows.

Keep in mind that these Pokémon will still be illegal if they originated on Pokémon Black/White 2 or any earlier game (i.e. they don't have the blue pentagon) - those with the blue pentagon are still possibly illegal by being bred from hacked ones, but it's far less certain at this time (about as uncertain as any other Pokémon, unless they were born from the events in question), so you have no reason to suddenly trash any HA version of these Pokémon with the blue pentagon without that whole "too good to be true" characteristic.


PokémonNormal Ability #1Normal Ability #2Hidden AbilityObtained From
ChikoritaOvergrowNoneLeaf GuardBreeding the event Meganium or its children
BayleefOvergrowNoneLeaf GuardBreeding the event Meganium or its children
MeganiumOvergrowNoneLeaf GuardPokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
CyndaquilBlazeNoneFlash FireBreeding the event Typhlosion or its children
QuilavaBlazeNoneFlash FireBreeding the event Typhlosion or its children
TyphlosionBlazeNoneFlash FirePokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
TotodileTorrentNoneSheer ForceBreeding the event Feraligatr or its children
CroconawTorrentNoneSheer ForceBreeding the event Feraligatr or its children
FeraligatrTorrentNoneSheer ForcePokémon Bank reward (2/27/15 until 11/30/15); breeding of the event version's children
SnivyOvergrowNoneContraryBreeding the event Serperior or its children
ServineOvergrowNoneContraryBreeding the event Serperior or its children
SerperiorOvergrowNoneContraryMystery Gift serial code (POKEMON497) beginning in late January 2015 and ending November 2015; breeding the event version's children
TepigBlazeNoneRecklessBreeding the event Emboar or its children
PigniteBlazeNoneRecklessBreeding the event Emboar or its children
EmboarBlazeNoneRecklessMystery Gift serial code (POKEMON500) beginning in early February 2015 and ending November 2015; breeding the event version's children
OshawottTorrentNoneShell ArmorBreeding the event Samurott or its children
DewottTorrentNoneShell ArmorBreeding the event Samurott or its children
SamurottTorrentNoneShell ArmorMystery Gift serial code (POKEMON503) beginning in early February 2015 and ending November 2015; breeding the event version's children
TyruntStrong JawNoneSturdyReward for a Pokémon Global Link tournament in January 2015; can also breed for further ones with its HA
TyruntrumStrong JawNoneRock HeadEvolved from the event Tyrunt or its children
AmauraRefrigerateNoneSnow WarningReward for a Pokémon Global Link tournament in March 2015; can also breed for further ones with its HA
AurorusRefrigerateNoneSnow WarningEvolved from the event Amaura or its children
ArticunoPressureNoneSnow CloakMultiple distributions in spring 2016.
ZapdosPressureNoneStaticMultiple distributions in spring 2016.
MoltresPressureNoneFlame BodyMultiple distributions in spring 2016.
RegirockClear BodyNoneSturdyGiven for using Pokemon Bank during March ~ October of 2016; required paid service.
RegiceClear BodyNoneIce BodyGiven for using Pokemon Bank during March ~ October of 2016; required paid service.
RegisteelClear BodyNoneLight MetalGiven for using Pokemon Bank during March ~ October of 2016; required paid service.

Compatibility with Other Games

The release of Pokémon Omega Ruby and Alpha Sapphire, and in turn the lack of patching of it to compensate for new features, has caused an interesting dilemma regarding its ability to interact with other games in the series. Therefore, it is pertinent for me to document there here. For the sake of ease, I'll refer to these by their core series details in most instances.

The chart below is a quick summation of the series-wide compatibility. Specifics are below, and keep in mind that "directly" implies not only a relationship between the two specific games but also a back-and-forth, two-way relationship. If it is one-way, that is noted: those relationships are strictly from the lower to the higher generation.


GenerationSpecific GamesGeneration to Directly Interact With
Gen. IGen. IIGen. IIIGen. IVGen. VGen. VISide Games
Gen. IPokémon Red/Green Versions (JP)YesYesNoNoNoNoYes (Stadium)
Pokémon Red/Blue Versions (international)YesYesNoNoNoNoYes (Stadium)
Pokémon Yellow VersionYesYesNoNoNoNoYes (Stadium)
Gen. IIPokémon Gold/Silver Versions (JP)YesYesNoNoNoNoYes (Stadium)
Pokémon Gold/Silver Versions (international)YesYesNoNoNoNoYes (Stadium)
Pokémon Crystal VersionYesYesNoNoNoNoYes (Stadium)
Gen. IIIPokémon Ruby/Sapphire VersionsNoNoYesOne-WayNoNoYes (XD, Colosseum)
Pokémon Emerald VersionNoNoYesOne-WayNoNoYes (XD, Colosseum)
Pokémon FireRed/LeafGreen VersionsNoNoYesOne-WayNoNoYes (XD, Colosseum)
Gen. IVPokémon Diamond/Pearl VersionsNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Pokémon Platinum VersionNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Pokémon HeartGold/SoulSilver VersionsNoNoOne-WayYesOne-WayNoYes (Battle Revolution)
Gen. VPokémon Black/White VersionsNoNoNoOne-WayYesOne-Way (Bank)No
Pokémon Black/White Versions 2NoNoNoOne-WayYesOne-Way (Bank)No
Gen. VIPokémon X/YNoNoNoNoOne-Way (Bank)YesNo
Pokémon Omega Ruby/Alpha SapphireNoNoNoNoOne-Way (Bank)RestrictedNo
Side GamesPokémon SnapNoNoNoNoNoNoNo
Pokémon Box: Ruby & SapphireNoNoYesNoNoNoNo
Pokémon ColosseumNoNoYesNoNoNoNo
Pokémon XDNoNoYesNoNoNoNo
Pokémon Channel (sans PAL event)NoNoNoNoNoNoNo
Pokémon DashNoNoNoNoNoNoNo
My Pokémon RanchNoNoNoYesNoNoNo
Pokémon Battle RevolutionNoNoNoYesNoNoNo (online disabled)
Pokémon Stadium seriesYesYesNoNoNoNoNo
Pokémon Pinball seriesNoNoNoNoNoNoNo
Pokémon Mystery Dungeon seriesNoNoNoNoNoNoYes (offline, with paired versions)
Pokémon Ranger series (sans Events)NoNoNoNoNoNoYes
Pokémon Trozei seriesNoNoNoNoNoNoNo
Pokémon Rumble seriesNoNoNoNoNoNoYes (Pokémon Rumble Blast only)
PokéPark seriesNoNoNoNoNoNoNo

Side-Series Games: Pretty much, for the most part, in regards to the Pokémon OR/AS pair, all side-series games can be ignored in regards to their ability to ultimately transmit Pokémon to these games. Australian Pokémon Channel games let you put a Jirachi on the GBA core series games. Pokémon Ranger can give you a Manaphy Egg for Pokémon Diamond/Pearl/Platinum, and some Pokémon can be traded between Pokémon R/S/E/FR/LG and XD/Colosseum/Pokémon Box (Coloseeum also gives a possibly-Shiny Jirachi from its bonus disc), and others between D/P/Pt/HG/SS and Battle Revolution/My Pokémon Ranch.

Pokémon Red, Blue, Green, Yellow, Gold, Silver, and Crystal: These GB and GBC games, marking Generations I and II, released between 1996 and 2000 depending on the region you live in, cannot be interacted with in any way. Pokémon on these games strictly remain on these games and certain Nintendo 64 games - such as Pokémon Stadium - that cannot interact with the GBA or DS or later consoles.

Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen, Colosseum, and XD: Gale of Darkness: These GBA and GameCube games were released between 2002 and 2004 and mark the main components of Generation III. These GBA games can send their Pokémon to the Generation IV games through Pal Park, but it's strictly one-way. The GameCube games can trade with the GBA ones so their Pokémon have to be traded to a GBA game first. The interaction between the GBA and DS requires an original-model DS or a DS Lite, which have the GBA slot needed. GBA/GC interaction requires the link cable for such.

Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver: These DS games marking Generation IV, released between 2007 and 2010, cannot be directly interacted with. You can send Pokémon from these games to the Generation V games through the PokéTransfer system, however. There is one limitation on that: you cannot send Spiky-Eared Pichu from HG/SS. You also cannot send items. The process is completely one-way. This method of interaction requires any two DS or 3DS consoles.

Pokémon Black, White, Black 2, and White 2: These DS games, released in 2011 and 2012, mark Generation V. These games can send their Pokémon to the Pokémon Bank through Poké Transporter, apps downloadable on the eShop. There are restrictions on this: you cannot send items or Pokémon perceived as illegal (hacked) ones. Certain Event Pokémon have inadvertently been unable to pass by this method as well. Items also will not pass through. Note that this process requires a 3DS, even in the transfer from B/W to the Bank.

Pokémon Bank: This one is simple enough. Once you download the v1.2 patch from the eShop, Pokémon OR/AS can interact with Pokémon Bank and any Pokémon stored on it. Once on the Bank, at least as of this release, Pokémon OR/AS will be able to use it so long as you have the Hoenn Pokédex. However, the opposite is not necessarily true with X/Y: X/Y's restrictions still apply when going through the Bank, so you cannot, for example, bring Pokémon with OR/AS-only moves to X/Y via this means nor trading directly. Cosplay Pikachu also is not allowed on the Bank at all.

Pokémon X and Y: This is where things get nastily complicated. First, Pokémon OR/AS can interact with these games through trading or battling: however, the interactions cannot concern OR/AS-exclusive things. These include the new Mega Stones and Hoopa Unbound for the most part. The following is the specific list of unallowed stuff when interacting with X/Y. There are other topics discussed below the list.


  • Mega Stone: Altarianite
  • Mega Stone: Audinite
  • Mega Stone: Beedrillite
  • Mega Stone: Cameruptite
  • Mega Stone: Diancite (note, however, that while trading Diancie to OR/AS from X/Y yields this on the OR/AS file, you cannot get it on X/Y)
  • Mega Stone: Galladite
  • Mega Stone: Lopunnite
  • Mega Stone: Metagrossite
  • Mega Stone: Pidgeotite
  • Mega Stone: Sablenite
  • Mega Stone: Salamencite
  • Mega Stone: Sceptilite
  • Mega Stone: Sharpedonite
  • Mega Stone: Slowbroite
  • Mega Stone: Steelixite
  • Mega Stone: Swampertite
  • Primal Orb: Blue Orb
  • Primal Orb: Jade Orb (though it's only a beta item)
  • Primal Orb: Red Orb
  • Moves: Origin Pulse
  • Moves: Precipice Blades
  • Moves: Dragon Ascent
  • Moves: Hyperspace Fury
  • Pokémon Formes: Hoopa's Confined Forme
  • Pokémon Formes: Pikachu's various Cosplay Formes (if you battle on OR/AS with Cosplay Pikachu against X/Y, it will appear just as a Pikachu on X/Y's end)
  • Pokémon Formes: Any Pokémon somehow in their Formes caused by the items named above
  • Rating Battles: In online Rating Battles, Pokémon X/Y are separate from Pokémon OR/AS. Pokémon OR/AS will only interact with Pokémon OR/AS, and X/Y only with X/Y. Additionally, these "leagues" have their own rules: Pokémon OR/AS can only use Pokémon catchable in X/Y/OR/AS, while Pokémon X/Y has no real restrictions on this.
  • Other Battles: If under any circumstance Pokémon OR/AS interacts with Pokémon X/Y for a battle, OR/AS will adapt the X/Y ruleset.
  • Wonder Trade: X/Y can indeed interact with OR/AS. Pokémon with OR/AS-exclusive Formes or newly-introduced moves or holding new items will not be traded.

Version Exclusives

As with other paired Pokémon titles, there are certain things exclusive to each version of the game. Here they are, and they are limited solely to Pokémon. Some items are version-exclusive as to when they can be obtained (such as the version-respective Lati Mega Stones or Cameruptite/Sharpedonite), but they'll all be there by the end of it all.

Also note that, technically, Latios is exclusive to OR and Latias to AS, but this can be bypassed with the Eon Ticket Nintendo Event going on around the time of the game's launch. (Don't ask me for the details, I know nothing. Google it.)


Omega Ruby-ExclusivesAlpha Sapphire-Exclusives
Ho-OhLugia
SeedotLotad
NuzleafLombre
ShiftryLudicolo
MawileSableye
ZangooseSeviper
SolrockLunatone
GroudonKyogre
PalkiaDialga
ThrohSawk
TornadusThundurus
ReshiramZekrom
SkrelpClauncher
DragalgeClawitzer

Pokémon Capture

Capturing Pokémon is a simple process, albeit a sometimes annoying one in the cases of certain, rarer Pokémon - roaming Pokémon, for example. The game, by tradition, has poorly elaborated on what could be a more delicate process than most would think, especially with one-time-only scenarios. They usually delegate it to "Lower the Pokémon's HP and throw a Pokéball." It's a bit more complex than that, and understanding the mechanics herein will help you more effectively capture a Pokémon.


  • HP Remaining: It's simple enough: lower HP means a higher ability to catch a Pokémon! To be able to lower a Pokémon's HP precisely, there are a number of ways. The Poison and Burn status ailments, for example, will do set amounts of damage (and also boost the catching rate further). There is an inherent danger in that, however, because there is generally a slight chance for the capture to fail, even under very ideal circumstances, and if you miss at 1/16 or 1/8 HP, you lose the Pokémon! A more preferred method is to use the move False Swipe - or, if you got the PokéBank event Celebi in X/Y, the move Hold Back. Both of these are Normal-type moves of 40 Power, which means they won't hurt Ghost Pokémon; in any case, these two moves will always leave a Pokémon with 1 HP, making it very easy to catch the Pokémon, relatively-speaking. (As a footnote, you can always attempt to one-hit-KO a Pokémon you believe to have the Sturdy ability, which will prevent it from being KO'ed, leaving it with just 1 HP. Or you can also try Tricking/Switcherooing/etc. a Focus Sash onto it for the same effect, but that's a bit costly to do. You could also use Entrainment or Skill Swap to give the Pokémon Sturdy, and then try to OHKO it.)


  • Ailments: This refers to the "main" ailments a Pokémon can have only one of; and, in this instance, I specifically refer to Poison, Bad Poisoning, Burn, Sleep, Frozen, and Paralysis. Each ailment will somewhat increase the capture rate for a Pokémon.
    • Burn and Poisoning of any kind will boost it by 50%. This is often done via the moves Will-O-Wisp and Toxic, since they don't cause any initial damage, although the statuses themselves could KO the Pokémon you're trying to capture. That is why I made these three ailments distinct from the next one: despite these boosting the rate the came, Burns and Poison will possibly screw you over by killing the Pokémon you're trying to catch: a fatal flaw if the Pokémon is one-time-only!
    • Paralysis will also boost the catch rate by 50%. Paralysis is often done via Thunder Wave, since it does no initial damage; abuse of the Static ability may work on Pokémon that are Electric-type, as would Stun Spore. It won't work at all on Pokémon with the Limber ability, however. It is also the most popular of the statuses to use in Pokémon capture, since it does no damage to the Pokémon over time, preserving their HP, and it's generally permanent.
    • Sleep and Frozen boost the catch rate by a whopping 100%, by themselves doubling your catch rate. Effectiveness-wise, they're the best. However, their main drawback is how temporal they are, rarely lasting more than 3 turns, and no more than 5. Sleep can be done by the Spore or Sleeping Powder moves, most often, which won't cause damage. Frozen absolutely cannot be induced without dealing damage to the target Pokémon, meaning you should not bother with it unless the target Pokémon is about the same level as you and resists it at least once (1/2 or 1/4 damage) so that you can be sure to not kill it.


  • Catch Rate: All Pokémon have a value, from 3 to 255 (1 to 255 in theory) that determines how easy they are to catch. This will be the main reason why you could throw a Pokéball at a Caterpie and catch it without doing anything, but Paralyze Thundurus and reduce him to 1 HP and still have trouble with even nighttime Dusk Balls. (Man I hated that.) They will be used in a later-described formula; you can see the Pokémon's catch rate in this section.


  • Critical Capture: Critical capture is a randomly-occuring element of the capture; when you see it happen, the Pokéball you throw will make a higher-pitched whistling noise (almost metallic) than usual. When the Pokémon is engulfed in the Pokéball, the Pokéball will only wiggle once in lieu of the usual three. While the Pokémon can still get out after that one wiggle, the catching rate is higher than normal, so it's rare to see a Pokémon still escape the Pokéball. There is no way to influence this beyond getting more Pokémon registered in the Pokédex; more Pokémon indicates a higher chance of this occuring. See the next section about formulas for specific details: but, in general, for every 150 Pokémon after 300 owned, you get 50% better catch rates.


  • Pokéball: Finally, we come to the main characteristic of the capture itself. The Pokéball you use to capture a Pokémon will be very helpful in itself in deciding how much easier the Pokémon is to catch. Some Pokéballs are conditional in how they can be used to boost their catching potential, and will be a 1.0x catch rate if those conditions are not met.
    • Poké Ball, Premier Ball: 1.0x catch rate - the baseline
    • Cherish Ball: 1.0x catch rate - but it's not usable without hacking; it's just on (some) Event Pokémon
    • Heal Ball: 1.0x catch rate - it fully heals the Pokémon, but will thus be useless if your party is full
    • Luxury Ball: 1.0x catch rate - the Pokémon will be happier than normal upon capture, which is helpful with Pokémon evolving like that, such as Chansey, Eevee, and Riolu
    • Timer Ball: 1.0x catch rate - but it increases by 0.1 every turn, up to 4.0x (30 turns)
    • Great Ball: 1.5x catch rate
    • Safari Ball: 1.5x catch rate - only found on Pokémon caught in the Safari Zones of Generations III & IV
    • Ultra Ball: 2.0x catch rate
    • Nest Ball: Catch rate is equal to 40 minus the opponent's level divided by 10, with 1.0x as the bottom bound, and thus can be 1.0x ~ 3.0x.
    • Repeat Ball: 3.0x catch rate for Pokémon you've owned once before
    • Net Ball: 3.0x catch rate on Bug- and Water-type Pokémon (no extra increase for Pokémon of both types)
    • Dive Ball: 3.5x catch rate on Pokémon living underwater (e.g. you Surfed or Fished to find them)
    • Dusk Ball: 3.5x catch rate at night-time (after 9:00 PM), in caves, or other dark areas
    • Quick Ball: 4.0x catch rate for the first turn of battle, and 1.0x after
    • Master Ball: 255.0x catch rate - effectively a certain capture
    • Dream Ball: 255.0x catch rate - only found on Pokémon captured in the Dream World in Black/White, not found in the actual game




There are specific formulas to determine the catching rate. First, the situation as is goes into the formula here:

   CATCH VALUE = {[(3 * MHP - 2 * CHP) * CR * BMOD] / (3 * MHP) * SMOD}
           MHP = Target's maximum HP
           CHP = Target's current HP
            CR = Target's "catch rate", a hidden variable determining how easy it is to capture (1-255)
          BMOD = The Pokéball's multiplier rate for capture
          SMOD = The modifier for status: 1.5 for Burn, Poison, Paralysis; 2.0 for Sleep and Frozen;
                 1.0 otherwise

With "CATCH VALUE" known, that value is next plugged into the following one.

   CATCH% = (2^20 - 2^4) / (2^24 - 2^16)^(1/4) / CATCH VALUE
   CATCH% = 1048560 / [(16711680 / CATCH VALUE)^(1/4)]       <-- simplified formula

The formula is the same either way; the second is just a simplified version for those not quite understanding the exponential mechanic of 2^X. (Note that X^(1/4) is essentially the square root of the square root, or the fourth root, of X.)

If Catch% is equal to or higher than 255, then the catch is assured; otherwise, the capture is random.




Also remember that critical capture thing I noted earlier? There is a way to determine its rate, too!

   CRITCIAL CAPTURE RATE = X * Y
                       X = The lower of two values: 255, or the previous "CATCH%"
                       Y = The Pokédex completion multiplier

So, essentially, if your catch rate makes the capture unsuccessful, you'll deal with a rather low chance for critical capture. Similarly, if you're *too* successful (CATCH% > 255), you stick with 255 in this instance. The Pokédex completion multiplier will further increase the rate for critical capture, as so:


Pokémon OwnedMultiplier
0 to 29x0.0
30 to 149x0.5
150 to 299x1.0
300 to 450x1.5
450 to 600x2.0
600 to 721x2.5

The higher the Critical Capture Rate, the more likely you can get a critical capture. The end result of this equation (ranging from 0 to 510) will then be taken as a percentage relative to 256 (not 100), and if it exceeds 100% (1), then the capture is assuredly critical.

Status Ailments

There are several ailments that can affect your Pokémon in this game, and many have unnamed effects, as below. Also note that Pokémon can only have one of the main ailments (Paralysis, Burn, Poison, Bad Poisoning, Sleep, KO/Faint) at one time, although the rest can accumulate as much as the person doing the damage allows - and, of course, KO overrides everything. The six ailments are listed first as Major Ailments for that reason. (Not that they're the worst or anything. It just helps to differentiate.) Several more of the Moderate Ailments are named so because they are still often used and often considered ailments, but not are the most threatening and they can stack. And, of course, these are extended to include pretty much anything that would be considered a status (a change to a single Pokémon) by Pokémon Showdown (a great battle sim) - most these would be considered Minor Ailments, which are mostly move- or item-caused with relatively unimportant effects or "duh" effects. Let me know if I forgot something.

Also, keep in mind that the cures are there for a reason. Yes, Flash Fire may not be a status you'd want to get off of your Pokémon, since it has nothing but benefits. But what if your opponent had the status? Remember, these go both ways, and not all statuses have to (or can) be cured with simple items that you'd be unable to use in normal competition, but also various moves. Switching out, for example, can be done via Roar to hit the opponent, or Parting Shot or U-turn or Volt Switch or more methods for yourself.



Bad Poisoning


Cures: Pecha Berry (item); Lum Berry (item); Antidote (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Poison- or Steel-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: This degree of Poisoning is executed via the move Toxic, double-layered Toxic Spikes, or the Toxic Orb, or a random chance from Poison Fang. The HP loss will actually increment on the afflicted Pokémon from 1/16 to 2/16 to 3/16 to 4/16 from there on out, causing death in about five turns without being hit or healed. Otherwise, the same as Poison.

Burn


Cures: Rawst Berry (item); Lum Berry (item); Burn Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Fire-type; having the Water Veil ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will lose 12.5% (1/8) of their max HP per turn, essentially causing KO in eight turns for sure barring healing. Additionally, the Pokémon's physical Attack (Atk.) is halved, with all bonuses accounted for. Thus, this status is great for inhibiting strong physical attackers such as Groudon, Mega Mewtwo X, Deoxys, Scizor, Heracross, and Haxorus. However, note that Pokémon with the Guts ability and the like are able to ignore the Attack loss, which is why Guts-Flame Orb combos are somewhat common. Conkeldurr is a great example of the latter. It also works well on Pokémon with the Flare Boost ability (such as Drifblim) in a similar manner, as their Special Attack will be raised by 50%.

Frozen


Cures: Aspear Berry (item); Lum Berry (item); Ice Heal (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Sacred Ash (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out; waiting several turns; being hit with a Fire-type move; attempting to use a Fire-type move; being hit by Scald; attempting to use Scald

Immunizers: Being Ice-typed; having the Magma Armor ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon is absolutely and completely inactive for an indeterminate number of turns. Unlike Sleep, there's only a 20% for the Pokémon to be unfrozen at the start of their turn. When in battle, and they do not thaw out on a turn they attempt to take action in, they are completely left wide-open for damage, which is why this status can be very lethal - at the same time, though, Frozen is only induced via moves that have a 10% ~ 30% chance to do it as compensation. They will be thawed out after some time, when healed via an item, or hit with a Fire-type move of any sort - however, that Fire-type move will still damage them, so be careful if you're hitting your ally with one in a Double/Triple/Multi Battle. Using a Fire-type move will also thaw out the afflicted Pokémon, so attempting to freeze Fire-type Pokémon especially tends to be in vain.

KO/Faint


Cures: Revive (item); Max Revive (item); Sacred Ash (item); Revive Powder (item)

Immunizers: Sturdy (ability) and Focus Sash (item) prevent a KO move from working when the wielder is at full HP, leaving them with 1 HP; Endure (move) prevents KO's altogether, surviving with 1 HP, but only for that turn; Focus Band (item) prevents a KO move from KO'ing 10% of the time, with the wielder surviving at 1 HP; False Swipe (move) and Hold Back (move) are moves which will not KO their target, leaving them with just 1 HP at the least

Details & Effects: The Pokémon is absolutely unable to act in any way until revived from KO (such as by a Revive). This happens when the Pokémon hits 0 HP, so be sure to keep it high: if all Pokémon in your party hit zero HP, then you lose the battle and return to the last-used Pokémon Center. (The latter only really occurs in in-game battles: in multiplayer battles with other people, you simply lose.) Pokémon who are KO'ed, though, can still use their HM moves in the field.

Paralysis


Cures: Cheri Berry (item); Paralyze Heal (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out; being hit with Smelling Salts (move)

Immunizers: Being Electric-type; having the Limber ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: This ailment will, most notably, make it where the Pokémon has a 25% chance of doing nothing on a given turn. This will also halve their Speed (with all boosts accounted for), typically making them the last to move. However, that Speed loss will not affect the priority of their moves, just the order in which they move when there are conflicts in regards to priority. Pokémon with the Quick Feet ability will ignore that side-effect.

Poison


Cures: Pecha Berry (item); Antidote (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; Natural Cure (ability) when switching out

Immunizers: Being Steel- or Poison-typed; having the Immunity ability; having the Poison Heal ability; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will lose 1/8 (12.5%) of its HP every turn. That's about it, really. Some Pokémon are able to use the Poison Heal ability to take advantage of this status for self-healing in the same manner (and often in conjunction with) the Leftovers item, and others like to use Facade or Guts as a counter for this.

Pokérus


Cures: Time, and time alone (24~48 hours out of the PC)

Immunizers: Having had Pokérus in the past

Details & Effects: This status (also known as the Pokémon Virus) will only be found by contagion with another Pokémon through wild battles or by infections in the active party - if you need to find it in the wild, don't bother: it's a 3 in 65,536 chance (about 4x rarer than a Shiny Pokémon). The Pokémon afflicted with this status will have their EV gains from wild and Trainer battles doubled while under this status. This doubling will only affect battles, however, and the Pokémon itself is still limited to 510 EVs for their stat total and 252 per stat. The status will wear off 24~48 hours (1~2 days) after the wielder is affected, and only then - however, the EV doubling works forever on that Pokémon. This time is frozen if the Pokémon is kept in the PC or GTS or other places that are essentially not in the active six-Pokémon party. During the time that the Pokémon is actively under this status, they will be marked with a pink "Pokérus" mark in the Summary and PC screens, and during that time other Pokémon in the party can also catch this as it is an infectious virus. (It is by no means "bad".) After the status goes away, the Pokémon will be marked with a pink smiley face to note that they are no longer contagious but, again, will continue to have their EV growth doubled. In other words: your EV gains are always doubled, the big pink "Pokérus" marks the contagious period of 1~2 days, and the pink smiley face denotes the "you can't spread it anymore but still have your EV gains from battles doubled" period.

Sleep


Cures: Awakening (item); Blue Flute (item); Chesto Berry (item); Lum Berry (item); Full Heal (item); Casteliacone (item); Heal Powder (item); Lava Cookie (item); Lumiose Galette (item); Old Gateau (item); Full Restore (item); Heal Bell (move); Refresh (move); Aromatherapy (move); Rest (move); Hydration (ability) in Rainy weather; Healer (ability) 30% of the time; waiting several turns; Magic Bounce (ability) if done via status-class move; Natural Cure (ability) when switching out; Wake-Up Slap (move) against the one asleep

Immunizers: Having the Insomnia ability; having the Vital Spirit ability; having a partner of the Sweet Veil ability; having Electric Terrain active while groundbound; being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given; using the Safeguard move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon will be unable to act. However, they can act in a manner by choosing the move Sleep Talk or Snore when their turn arises. The loss of action is temporal, but its length is random: it usually lasts around two or three turns, but can range from 1 to 7 - Pokémon with the Early Bird ability will wake up earlier, though. The only exception to that is Rest, which is two turns of Sleep. There is little advantage to this beyond Rest-Sleep Talk/Rest-Snore combos. An additional negative effect of Sleeping is that Dream Eater can be used on the Sleeping Pokémon (assuming they're not a Dark Pokémon) to damage them and absorb HP; Nightmare and Bad Dreams will also take effect.


Attracted


Cures: It seems to go away when the Pokémon causing this is switched out or KO'ed, or the afflicted Pokémon is switched out; Mental Herbs (hold/use) or Blue Flutes (use) work, too

Immunizers: Having the Oblivious ability; being the same gender as the target; being genderless; using the Safeguard move; having already been infatuated; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The afflicted Pokémon - who will be of the opposite gender of the user of the move Attract - has a 50% chance to not be able to act on a given turn. From the competitive standpoint, it is only somewhat reliable since, while it's good at stopping big threats, you're screwed on the off-chance that that threat is not of your gender. Most people don't really bother to look for certain genders when breeding (except in the cases of certain Pokémon, such as Support Meowstic (thus, Prankster) or Combee (thus, Vespiquen)), so you can usually expect a 50%-50% ratio of Pokémon on their team, which is why it's unreliable.

Confused


Cures: Switching out, waiting several turns, Yellow Flute (item), Lum Berry (item), Persim Berry (item), Full Heal (item), Casteliacone (item), Heal Powder (item), Lava Cookie (item), Lumiose Galette (item), Old Gateau (item), Full Restore (item), Heal Bell (move), Refresh (move), Aromatherapy (move)

Immunizers: Having the Own Tempo ability; using the Safeguard move; having already been Confused; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: The Pokémon has a chance of hitting itself on a given turn, thus doing damage to itself: the odds seem to be about 25% ~ 50%. This lasts for 1 to 4 turns. Additionally, the damage dealt upon hitting itself will be proportional to the Pokémon's Attack stat, stat boosts and items included, which is why the move Swagger (Confusion, Attack +2 stages) is so effective on physical attackers. Then again, Flatter (Confusion, Sp. Atk. +2 stages) helps to circumvent the chance of that confused Pokémon getting a phyiscal move in. Note that Pokémon with the Tangled Feet ability will benefit from an evasion boost of one stage when confused, though.

Cursed


Cures: Switching out; waiting several turns

Immunizers: Already being Cursed; Magic Bounce (ability) if done via status-class move

Details & Effects: The move Curse has two different effects. If the user is not a Ghost-type, their Attack and Defense simply go up 1 stage while Speed goes down 1 stage. This set of notes is for Ghost Pokémon using it. The user of the move Curse - if a Ghost-type - will lose 1/2 (rounded up) of their HP. In doing so, they will inflict damage upon their target, equal to 1/4 of the afflicted Pokémon's HP, and this will be repeated across several turns. This is strategically used by bulky Ghost Pokémon to deal heavy damage to others, particularly those high in HP (since it's fractional), even though it is quite suicidal. This latter fact is somewhat remedied by the conjunctive use of Leftovers and Protect-like moves, Rest-Chesto Berry/Rest-(immune-to-Sleep) combos, or just outright good switching techniques. When afflicted, unless you're sure of a win, it's a good idea to switch out.
As a note of interest, using Trick-or-Treat on a non-Ghost Pokémon who uses the move Curse in an attempt to boost their stats is one particular use of the move (and pretty much the only real one in competitive play, maybe). It will force their Curse to act as if the user was indeed a Ghost, cutting their HP rather than boosting stats.

Flinch


Cures: None

Immunizers: Having the ability Inner Focus; already having flinched in the same turn; Shield Dust (ability) if done as a damaging move's side-effect

Details & Effects: Some moves - Fake Out, most prominently - have a chance to make the opponent Flinch and thus not act on the turn given. Some abilities - Inner Focus, for example - can prevent this. Such moves - whether 100% chance like Fake Out or 30% like Rock Slide - are common especially in Double and Triple Battles since they forcibly pacify the target into being unable to move that turn, which allow you to temporarily stop that Pokémon from threatening you until you take it out with someone slower or until you get rid of its partner in expectation of a combo. Flinching is more of a threat than most would think!


Air Balloon


Cures: Hitting the Pokémon with a damaging move

Immunizers: None

Details & Effects: The Pokémon cannot be hit by Ground-type moves until they are hit with a damaging move, at which point the Air Balloon pops, making them vulnerable to Ground moves again. The wielder of the Air Balloon will then be considered to have no item on-hand.

Aqua Ring


Cures: Switching out

Immunizers: Already having Aqua Ring

Details & Effects: The afflicted Pokémon has used the move Aqua Ring and will regain 1/16 of its max HP at the end of every turn until it switches out.

Charging & Recharging


Cures: None, though Power Herb can circumvent the charging-up turns

Immunizers: None

Details & Effects: The Pokémon is either charging up for a move (e.g. Solar Beam, Sky Attack) or is recovering from a move (e.g. Hyper Beam, Blast Burn). Thus, they will not act for one turn. Depending on the move, other effects may be attributed to this.

Crafty Shield


Cures: None

Immunizers: Already having used Crafty Shield

Details & Effects: The move Crafty Shield will immunize the user and its allies from all Status-class moves that turn, but only status moves, meaning non-status moves (such as anything that directly deals damage) will still work. This works well against Pokémon that tend to be status trolls, such as Sableye and some Prankster Meowstics, among others.

Destiny Bond


Cures: None - it evaporates upon the Pokémon using a different move

Immunizers: None

Details & Effects: The Pokémon will be under this status for one turn. When it is killed whilst under this status, the attacker will also be KO'ed. That means, if it is slower than you, don't attack on the next turn, but rather switch out or attack an ally or forcibly miss or something, but don't attack. You know, unless it's their last Pokémon. (But, then, if you are also on your last Pokémon, don't attack since it counts as a loss for you - you killed the opponent, knowing (or could've known) that you would also die, That is the general basis for breaking ties in competitions with same-turn, last-Pokémon double-KOs.)

Disabled


Cures: Switching out, Mental Herbs, waiting several turns

Immunizers: Having already been disabled; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: This simply implies that, for some reason, one of the Pokémon's moves cannot be used: the last-used one. This isn't used often in official competition, and it's not too big of a problem unless the Pokémon is a Choice item wielder, in which case they should switch out immediately.

Diving & Digging


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Dive or Dig, and cannot be hit by most moves - however, Diving Pokémon can be hit with Surf, and Digging Pokémon with Earthquake or Magnitude, each for double the normal power. They will attack on the next turn.

Embargoed


Cures: Switching out, waiting it out

Immunizers: Having already been embargoed; having used Safeguard; Magic Bounce (ability) if done via status-class move

Details & Effects: The afflicted Pokémon cannot use its hold item, nor can their Trainer use items on them. It can be quite effective in disabling a Pokémon whose strategy relies heavily on its use of items, such as Power Herb/Geomancy Xerneas or most Guts/Flame Orb Pokémon (if they actually attack on the first turn - most Protect).

Encore


Cures: Switching out, waiting it out, Mental Herb

Immunizers: Having already been encored; having used Safeguard; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: For several turns, the afflicted Pokémon must use the move it last used. This can be bad if they got you to use a bad move by forcing a switch or something. In any case, be careful, and also note that switching out may be your only option...

Endure


Cures: It ends at the start of the next turn

Immunizers: None

Details & Effects: The Pokémon using this move, Endure, will not be able to be KO'ed on this turn, surviving with one HP. Typically, this only has niche uses. However, it can be well-used by fast Pokémon that use moves that rely on being at low HP for moves like Reversal and Flail, especially when used in a situation that is disadvantageous. It could also, in theory, be abused for moves such as Power-Up Punch that raise the user's stats - for example, your partner in a Double Battle uses this, and your Mega-Kangaskhan uses Power-Up Punch on your Enduring partner to boost your Attack twice while keeping your partner alive. It's theoretical, and pretty stupid IMO, but it's a possibility.

Flash Fire


Cures: Switching out

Immunizers: Having already been afflicted by Flash Fire (still prevents Fire moves, but no further boosts are made)

Details & Effects: The Pokémon with this ability has just been hit with a Fire-type move, and thus their own Fire-type moves are powered up.

Flying & Bouncing


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Fly or Bounce, and cannot be hit by most moves, barring Thunder, Gust, and Sky Uppercut. They will attack on the next turn.

Helping Hand


Cures: Evaporates at the end of the target's turn

Immunizers: None

Details & Effects: The Pokémon has been "hit" with Helping Hand. Helping Hand is a Priority +4 move (+5 with Prankster) that is only really useful in Double, Triple, and Multi Battles; it allows the user to target an adjacent ally, and thereby make their move 50% stronger. This only affects attacking moves that deal non-set amounts of damage, and helps none in terms of status moves or the extra effects attributed to them. I may be wrong in this, but it also seems only one Helping Hand can be on the same Pokémon at once; if anything, it makes Pokémon Showdown glitch up. As one can guess, Helping Hand is an oft-underestimated aid in Doubles/Triples. Think about it: say I have a Mega Charizard Y using Fire Blast (Power: 110). STAB brings that to 165, Sunny weather brings that 247.5, and Helping Hand brings that up further to 371.25, 3.375x stronger than a plain Fire Blast and before any Sp. Atk. changes or weaknesses are accounted for; notice how Helping Hand is given the same weight as STAB-boosting or weather-boosting or even a Choice item's own boost!

Imprisoning/Imprisoned


Cures: Defeating the Pokémon doing the Imprisoning

Immunizers: Having already been imprisoned; Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon being Imprisoned by the move of the same name cannot use any moves known by the Pokémon doing the Imprisoning.

King's Shield


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by Physical or Special moves this turn. Additionally, contact attackers will have their Attack lowered by 3 stages, which is quite a bit! (However, if the contact move would not affect the user, had King's Shield not been used, then the Attack reduction is ignored.) However, status moves will still hit. This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make. Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the target to still attack them.

Leech Seed


Cures: Switching out

Immunizers: Having already been hit with Leech Seed; being a Grass-typed Pokémon; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon has been afflicted with Leech Seed, and will lose 1/16 of its max HP every turn, which will be used to heal the user of Leech Seed or whoever switches into his slot. In Double and Triple Battles, if at any point no Pokémon occupies the slot in which the user of Leech Seed was when it was used, then Leech Seed's damage will not take effect.

Lightened & Weightened


Cures: None but the opposite effect, and nothing makes you heavier by moves

Immunizers: None

Details & Effects: The Pokémon's weight has changed, so as to influence weight-based moves such as Grass Knot.

Light Screen


Cures: Brick Break (move), Defog (move), waiting for 5 or 8 turns, the Infiltrator ability allows ignorance of this

Immunizers: Having already used Light Screen

Details & Effects: All damage from Special-class attacks is reduced for the afflicted party. Lasts several turns, but is broken by Brick Break or Defog; otherwise, the move lasts 5 turns, and 8 turns total if the holder holds Light Clay. The damage reduction is by 50% (to half) in Single Battles and Rotation Battles, and by 33% (to 2/3) in Double, Triple, and Multi Battles. However, critical hits will be able to go through Light Screen and Reflect, so beware of this.

Magic Coat


Cures: Ending the turn

Immunizers: None

Details & Effects: All status moves used against the user of this move will have their effects brought back against the user. For example, if you use Will-O-Wisp against someone who's used Magic Coat this turn, then you will be hit with Will-O-Wisp. In the case of multitarget moves, such as is the case with Dark Void, it's like the Magic Coat Pokémon using the move themself.

Magnet Rise


Cures: Switching out, waiting several turns

Immunizers: Having already used this move

Details & Effects: The Pokémon is afflicted with the move Magnet Rise. This immunizes them from all Ground-type moves (aside from Thousand Waves and other such ignoring moves) that attempt to hit them.

Mat Block


Cures: None

Immunizers: Having already used Mat Block

Details & Effects: Mat Block is a move that will prevent all physical- and special-classed moves from doing damage to the user's party for the remainder of the turn, although status moves will still get through. This move can, however, only be used on the user's first turn on the field, and it has no priority unlike other Protect-like moves. The thing about the use of this move is that - at this time - it is exclusive to Greninja. For Greninja to use this move ably - as the move has no priority - he needs to use it against Pokémon you're sure won't use a priority attack, and those that he can outspeed, or he needs to use a Focus Sash and hope no one else attacks him in the same turn before he gets this off. That's why Talonflame was one of the big counters to this move in Double/Triple Battles - Gale Wings-boosted Brave Bird hits hard (180 Power with STAB), and hits before Greninja can get off the move. Other than priority moves and faster attackers, Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the shield to still attack them.

Nightmare


Cures: Waking up, switching out

Immunizers: Having already been put into a Nightmare; not being asleep; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon is under the effects of the Sleep condition; however, they are also in a Nightmare per the use of the move of the same name. Therefore, they are losing 1/8 of their max HP at the end of every turn until they reawaken.

Perish Song


Cures: Switching out

Immunizers: Having already been hit with Perish; having the Soundproof ability

Details & Effects: All Pokémon on the field will faint in three turns from the use of this move. This will not work on Pokémon with the Soundproof ability or Pokémon who were not on the field at the time via any means. If the Pokémon switches out, then the fainting will not occur, either. This is mostly used in the last-ditch style in battles, when it's gotten to be 1v1 in Singles, 2v2 in doubles, or 3v3 in Triples, with no other Pokémon to back you up, meaning you can't switch; if that's not the case, it can be paired with the use of Shadow Tag or Mean Look or the like to prevent you from escaping, meaning certain death. Using this can be risky, though, especially if you can't switch or would be switching into a disadvantageous situation, but it can also be helpful in forcing a switch.

Phantom Force & Shadow Force


Cures: None

Immunizers: None

Details & Effects: The Pokémon is using the moves Phantom Force or Shadow Force, and cannot be hit at all. They will attack on the next turn, and will ignore Protect-like moves. About the only way to counteract this is to switch to a Normal-type Pokémon (since these are Ghost moves).

Protect & Detect


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by any moves on the turn when this is used, except for Assurance, Feint, Hyperspace Hole, Imprison, Perish Song, Phantom Force, Play Nice, Psych Up, Shadow Force, and Transform. Pokémon with the No Guard ability also will get through Protect and Detect. This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make.

Quick Guard


Cures: None

Immunizers: Having already used Quick Guard

Details & Effects: The Pokémon and its party will not be affected by moves of a priority greater than zero (such as Quick Attack, Bullet Punch, or anything Gale Wings-boosted, among others); however, it won't stop status moves that are boosted by Prankster. This works every turn, unlike its function prior to X/Y.

Reflect


Cures: Brick Break (move), Defog (move), waiting for 5 or 8 turns, the Infiltrator ability allows ignorance of this

Immunizers: Having already used Reflect

Details & Effects: All damage from Physical-class attacks is reduced for the afflicted party. Lasts several turns, but is broken by Brick Break or Defog; otherwise, the move lasts 5 turns, and 8 turns total if the holder holds Light Clay.The damage reduction is by 50% (to half) in Single Battles and Rotation Battles, and by 33% (to 2/3) in Double, Triple, and Multi Battles. However, critical hits will be able to go through Light Screen and Reflect, so beware of this.

Repressed Ability


Cures: Switching out

Immunizers: Having already had your ability repressed; Magic Bounce (ability) if done via status-class move

Details & Effects: The Pokémon has been hit with Gastro Acid. (Do not confuse this with the ability Mummy.) The Pokémon's ability is therefore not in effect at all. For example, repressing the Tough Claws ability of Mega Charizard X will stop it from gaining the 1/3 boost in damage from physical moves, and repressing the Gale Wings ability of Talonflame will prevent it from getting +1 priority on Flying moves.

Safeguard


Cures: Waiting it out (5 turns); the Infiltrator ability allows ignorance of this

Immunizers: Having already used Safeguard

Details & Effects: The Pokémon on the user's side of the field, for five turns, cannot be Burned, Paralyzed, Poisoned, put to Sleep, Frozen, Taunted, Tormented, Embargoed, Encored, Confused, Attracted, or made to Yawn.

Sky Drop


Cures: None

Immunizers: None

Details & Effects: The Pokémon using the move Sky Drop and its target will rise up into the sky. They cannot be hit until the move is executed on the next turn to damage the target Pokémon - there are exceptions to this, however, with the moves Thunder, Gust, and Sky Uppercut. Additionally, the target Pokémon cannot act while in the sky. This is mostly used in Double/Triple Battles to remove a threatening Pokémon from the battlefield for one turn to prevent combos or the like while the other Pokémon batter on the others.

Slow Start


Cures: Waiting 5 turns; switched out

Immunizers: None

Details & Effects: The Pokémon's Attack and Speed are halved for some turns. Pretty much the big reason Regigigas is not used often, or, if he is, he is often used with an Eject Button to quickly get rid of that annoying Slow Start.

Spiky Shield


Cures: None

Immunizers: None

Details & Effects: The Pokémon will not be affected by Physical or Special moves this turn. Additionally, contact attackers will lose some HP. (However, if the contact move would not affect the user, had Spiky Shield not been used, then the HP reduction is ignored.) This has a chance of failing with consecutive use: 1/X, where X is the number of consecutive uses this use of the move will make. Feint, Hyperspace Hole, Phantom Force, and Shadow Force will ignore the use of this move, bypassing the shield to still attack them.

Stat Change


Cures: Switching out, or ways to induce the opposite effect (moves/items/etc.), some of which (Haze) remove them all by definition

Immunizers: Having used Safeguard; Hyper Cutter (ability) prevents Attack reductions; Big Pecks (ability) prevents non-recoil Defense reductions; Keen Eye (ability) prevents accuracy reductions; Clear Body (ability), White Smoke (ability), and Mist (move) prevents all reductions; Magic Bounce (ability) if done via status-class move; Shield Dust (ability) if done as a damaging move's side-effect prevents any of them; certain moves ignore stat reductions/increments as well

Details & Effects: The Pokémon has had its statistics changed in some manner or another. The section Stat Changes In Battle is better at explaining this.

Substitute


Cures: Defeating the Substitute; the Infiltrator ability allows ignorance of this

Immunizers: None

Details & Effects: Substitutes arise when the move Substitute is used; it will sacrifice 25% of the user's max HP to get out a doll that has the same amount of HP; thus, most Pokémon using this move are often EV-trained for their HP and Defenses, or HP at minimum. (For example, a Pokémon with 324/400 HP uses Substitute: their Substitute has 100 HP, which is 1/4 of 400.) When a Substitute is in play, the actual Pokémon will not be affected by Status-class moves aimed at it (except for Taunt/Encore), which makes this a very effective way of avoiding status-trolling Pokémon like Prankster Sableye. The real Pokémon behind the Substitute also won't be able to be hit by most moves except those from No Guard-wielding Pokémon or certain effects (e.g. Poison, Burn, Perish Song) in place before the Pokémon Substituted. Since the Substitute needs to be killed before the real Pokémon can be hurt, these Pokémon also will use Focus Punch sometimes, a particularly common tactic among Breloom, especially in Single Battles since the opponent's turn is wasted using the move that removes the Substitute. For the most part, the biggest counters to this include a pinpointed attack against the Sub-user in Double/Triple/Multi Battles and the use of supereffective moves. Having No Guard Pokémon or using multi-hit moves (since the Sub goes away the moment its own HP hits zero) also work well in Single Battles.
Some other important notes. Most status moves will not affect the target behind them. The more important one? Sound-based moves (such as Bug Buzz, Hyper Boice, and Boomburst) will also be able to go straight through the Substitute. The Sub remains unaffected from this.

Taunt


Cures: Switching out, waiting several turns, Mental Herb

Immunizers: Aroma Veil (ability); Magic Bounce (ability) if done via status-class move; Oblivious (ability)

Details & Effects: The afflicted Pokémon absolutely cannot use status moves. This can be crippling to Pokémon that are set around crippling status moves - examples include Smeargle and Prankster Meowstics. In fact, if you're taunted and have nothing but status moves, then you MUST use Struggle, which will occur if you even attempt to open the Pokémon's attack menu.

Torment


Cures: Switching out, Mental Herb

Immunizers: Aroma Veil (ability); Magic Bounce (ability) if done via status-class move

Details & Effects: The afflicted Pokémon cannot use the same move twice in a row. This isn't too bad with sweeper Pokémon or crippling-status Pokémon, but it has niche uses, especially in Monotype battles.

Transform


Cures: Switching out

Immunizers: None

Details & Effects: Enacted by the move Transform or the Imposter ability, the Pokémon will become the same as the target. This means they copy stats (except HP) with level-based adjustments (in other words: Level 50 Ditto copies Level 100 Pokémon with 400 Attack, Ditto has 200), stat changes, moves (PP will become 5/5 for all moves, despite any PP UP'ing), and ability; pretty much the only things not copied are HP and item held. This is a bit gimmicky, but can work on Pokémon EV-trained for HP, and it's amazingly common for Blissey to be chosen for Imposter on Pokémon Showdown metagames that allow illegal ability/moveset changes (since Blissey has the highest HP of all, and then can copy awesome stats). It's also been seen to be used in Double Battles (at least by me =P) to clone Mega-Kangaskhan. However, Transform will disable/change some things. For example, the Pokémon's Forme will be copied, but it cannot be changed in the case of Aegislash (Stance Change ability), and the Forme will be the same as the Pokémon copied (Giratina's Origin Forme will be copied, even though the Transformer may not have the Griseous Orb). IIRC, Arceus Transformations will always be Normal unless the proper Plate is held, though.

Truant


Cures: None, except ways - Skill Swap, etc. - to remove the ability

Immunizers: None

Details & Effects: The afflicted Pokémon has this ability and thus can only attack every other turn. Any move use will force the next turn to have the user do nothing (and you won't be able to switch them out); however, if the move, for whatever reason, has no effect or misses, then they effectively get a second chance. This is sometimes abused on Slaking since he can learn Giga Impact (which is super-powerful on him overall: 225 Power counting for STAB) and, in a way, circumvent the recharge time. Durant is also known to use Entrainment to give other Pokémon Truant, mostly as a means of (effectively, mind you) trolling.

Wide Guard


Cures: None

Immunizers: None

Details & Effects: The Pokémon and its party will not be affected by "widespread" moves that hit multiple Pokémon, such as Surf, Earthquake, or Explosion. This is especially useful in blocking you from damage from your allies, since it will block you from being damaged by their wide-spreading move. Several moves ignores this, though - Perish Song, Clear Smog, and Haze. This works every turn, unlike its function prior to X/Y.

Yawning


Cures: Switching out

Immunizers: Magic Bounce (ability) if done via status-class move from foe; Insomnia (ability); Safeguard (move)

Details & Effects: This Pokémon has been afflicted with the move Yawn. This means that, at the end of the turn after this one, the afflicted Pokémon will fall to Sleep, unless switched out by some means.

Weather/Field Effects

There are a number of weather and weather-like conditions that affect the way the game is played. Details - including those not directly stated in the game - are listed below. Only one of the "true" weather conditions - Hail, Sandstorm, Rainy, and Sunny - will be active at once, however. In the following section, we will divide these up between that True Weather and other Field Effects that affect the entire battlefield at once. We will also cover some basics of weather right now.


Basics of Weather



Weather is a simple term that is used to affect the very dynamic of the Pokémon battle, and it is a factor many RPGs neglect. Many RPGs almost seem to posit a world where it never rains, it never snows, it never gets windy, it never is cloudy: everything is sunny all day long. Game Freak is among the scant few who are able to understand how weather can affect the battle environment of an RPG: would not Fire moves be weaker in the middle of a rainstorm? Would it not be easier for lightning bolts (i.e. Thunder) to even appear when it is storming compared to when it is a bright, Sunny Day? (lolwordplay)

There are several weather conditions in Pokémon. Most of the Pokémon series has seen several basic weather conditions: Clear, Rainy, Sunny, Hailing, and Sandstorming. The effects of each vary, and strategies utilizing these weather conditions to the best extent are often not reliant so much on the weather's effects in general - such as Hail's damage inductions - so much as they are reliant on a Pokémon's own moves and abilities. Many teams are even themed after certain weather events just to maximize efficiency and power. Several changes to the weather systems have come over the years because of these dynamic trend towards all-weather teams (those competing in the Black/White 2012 VGCs probably remember this), the most prominent of which came in Pokémon X/Y where Ability-caused weather was no longer infinite (while the Pokémon was on the field). Pokémon OR/AS has its own changes to the dynamic as well with several new abilities that induce new weather conditions. Understanding weather and its consequences are very important to the dynamic of a Pokémon team, regardless of whether or not the team itself is themed on weather.

Throughout the course of this section, we will discuss the exact ramifications of each of the weather types in the game, in addition to the non-traditional weather types (like Trick Room) which are still considered weather by the game's internal mechanics. For the most part, the basics of weather have been outlined above: by using a move or ability to set up a weather condition, teams can benefit from weather and its effects for a brief time. It's not that complicated. =P The only thing we really have left to discuss in this basics section is the nature of overriding weather, something that has become a bit more complex since the release of Primal Kyogre, Primal Groudon, and Mega Rayquaza.

On the general, be aware of the fact that only one "true weather" (that based on actual climate) can be in effect at once: you cannot have both Rainy and Sunny weather, or Strong Winds and Oppressively Rainy, for example. Only one will be in effect. If two effects are to come about in the same turn - for example, one Pokémon uses Rain Dance and the other uses Sandstorm, or one Pokémon with Sand Stream comes and another with Drizzle - the slower of those Pokémon will have their effect issued (well, the faster Pokémon's is issued, then the slower one), which is why, for example, most people will use Sand Stream Pokémon to set up weather as those Pokémon are quite slow. If multiple Pokémon become Mega on their turn, and their Mega Forme's ability affects weather, it is still the same, which is why waiting one turn in such situations may be most ideal. This is also true in the instances of Primal Groudon, Primal Kyogre, and Mega Rayquaza, so long as it's among these three Pokémon as their weather can only be overridden by the other's weather effects.

Such over-riding must also be considered. As far as is known, there are two "tiers" of weather effects. You have regular weather, such as Sunny and Rainy, and then you have the weather provided by the Primal Pokémon and Mega Rayquaza (Oppressively Rainy, etc.). Of these, it works like this when multiple weathers come into effect. For the of sake simplicity, consider the "regular weather" to be Tier 1 weather and the Primals'/Mega-Rayquaza's to be Tier 2.


Faster Pokémon UsesSlower Pokémon UsesWeather in Effect
NoneNoneNone at all
Tier 1Slower Pokémon's
Tier 2Slower Pokémon's
Tier 1NoneFaster Pokémon's
Tier 1Slower Pokémon's
Tier 2Slower Pokémon's
Tier 2NoneFaster Pokémon's
Tier 1Faster Pokémon's
Tier 2Slower Pokémon's

Thus, the "Tier 1" weather (basic weather) can only override itself or a no-weather condition: "Tier 2" (extreme weather) weather cannot be overridden by that. "Tier 2" weather can override itself, however, and all other weather. And, just to clarify, the tiers:


TierWeather TypeVarious Causes
Tier 0/NoneClearDefault weather
The end of a weather condition's effects
Tier 1RainingRain Dance (move)
Drizzle (ability)
Raining in an area naturally
SunnySunny Day (move)
Drought (ability)
Extra-sunny in an area naturally
HailingHail (move)
Snow Warning (ability)
Naturally snowing/hailing in an area
SandstormSandstorm (move)
Sand Stream (ability)
Naturally sandstorming in an area
Tier 2Oppresively RainyPrimordial Sea (ability)
A certain plot event for a time in Pokémon Alpha Sapphire for a natural cause
Intensely SunnyDesolate Land (ability)
A certain plot event for a time in Pokémon Omega Ruby for a natural cause
Strong WindsDelta Stream (ability)


Clear


Details: Clear weather is the default weather of battle: it is the type of weather that will be in effect when most battles start, it will be in effect when timed weather ends, and it will be in effect when Air Lock from Rayquaza is brought into play. The Clear weather brought about by Mega Rayquaza's Delta Stream is an extreme version of Clear weather known more appropriately as Strong Winds, which is detailed elsewhere in this section. Clear weather in general has no particular effects on the player, good or bad. Anything with effects based on weather will have no such effect (as with the ability for Thunder/Hurricane to break Protect in Rain) or will use the basal version of the effect (as with Synthesis and Moonlight now healing 50% HP). Clear weather in and of itself is not particularly used for any strategy; rather, Air Lock is most often used to break strategies based on weather, such as switching in when Normal Kyogre is on the field to remove the effects of Rain, thus greatly lessening the effects of, say, Water Spout.

Hailing


Details: All Pokémon not of the Ice type will lose 1/16 of their HP per turn, and Blizzard will become no-miss, being able to even ignore Protect-like moves 1/4 of the time. The move Weather Ball will double in power and become Ice-type, too. The moves Synthesis, Morning Sun, and Moonlight will only recover 1/4 of the user's HP, not the usual 1/2. Of the main weather types, this is the least-used since the ways to benefit are narrow: for example, you need Abomasnow to get the Snow Warning in, pretty much, and only Ice-type Pokémon take any benefit from it. Still, it can work out well with a high-Speed team, really. Ice Body (like Leftovers) and Snow Cloak (20%-higher evasion) are common on Hail teams.

Intensely Sunny


Details: This level of intense sunlight is more extreme than that yielded by Drought and Sunny Day in the Sunny weather. This is only activated by Primal Groudon's ability Desolate Land. Many of the effects remain the same as simply Sunny weather. However, while Fire moves are stronger by 50%, Water moves are completely negated from causing any damage, which strategically is helpful to the Ground/Fire Primal Groudon. The other change in regards to this is how the weather will only last as long as Primal Groudon is on the field, not the standard 5 turns: the moment Primal Groudon leaves, the weather disappears. The weather also cannot be overriden: once this level of intense sunlight is in effect, it will not be removed by the moves Rain Dance, Sandstorm, and Hail, nor the abilities Drizzle, Sand Stream, or Snow Warning. These effects should be taken into account when attempting to counter a Primal Groudon, particularly the fact that it will only be weak to Ground now: switching in Primal Kyogre is probably best, to be honest.

Oppressively Rainy


Details: This level of rainfall is stronger than that basic Rainy weather given by the move Rain Dance or the ability Drizzle. This is only yielded by Primal Kyogre's ability Primordial Sea. Many of the effects are akin to basic Rainy weather, so it would be prudent to look those up; however, there are a few changes. For example, whereas Water is strengthened by 50%, Fire is not weakened by 50% but negated completely. There are a couple of other changes in regards to this weather. One is that it has no specific length of 5~8 turns like Rainy, but lasts for as long as Primal Kyogre is on the field, and it disappears the moment he does. That also means it cannot be overridden by any move (Sunny Day, Hail, Sandstorm) or ability (Drought, Snow Warning, Sand Stream): until Primal Kyogre is switched out or defeated, it will assuredly be so rainy (unless Mega Rayquaza or Primal Groudon come onto the field). The strategic effects of such on the dynamics of Primal Kyogre are not as beneficial as those of intense sunlight are on Primal Groudon. It does imply that Primal Kyogre can be best allied in Double or Triple Battles by Pokémon, such as Scizor and Forretress, who will now no longer fear Fire; Kyogre already resists Fire, so the nullificiation is irrelevant to Primal Kyogre beyond the 50% Water-power boost.

Rainy


Details: Water-type moves' power are boosted by 50% while Fire-type moves' are lowered by 50%. Weather Ball will double in power and be a Water-type move. Additionally, Thunder and Hurricane will always hit in this condition; these moves may even ignore Protect-like moves 1/4 of the time!! Solar Beam will require an extra turn to charge on addition to the one already in place, and Moonlight, Morning Sun, and Synthesis will only heal 1/4 of the user's HP. There are a variety of abilities, too, that allow certain Pokémon to make advantage of this weather. Typically, Politoed with the Drizzle ability is used to initiate the weather while other Pokémon help out some, too. Water Absorb/Surf combos in Double Battles work well, and Swift Swim on Kingdra is very common. The ability Rain Dish (like Leftovers for the rain) is often coupled with Leftovers and sometimes Aqua Ring on bulky Pokémon.

Sandstorm


Details: All Pokémon not of the Rock, Ground, or Steel types will lose 1/16 of their HP each turn, making this effective in getting rid of Focus Sash users, Multiscale Dragonite or Lugia, and, to some rare degree, anyone who Skill Swapped (or the like) Sturdy onto a non-Rock, non-Steel, and non-Ground type. Morning Sun, Synthesis, and Moonlight will also only heal 1/4 of the user's HP in lieu of the usual 1/2. The move Weather Ball will also double in power and become Rock-type. Additionally, all Pokémon of the Rock type get a 50% automatic boost in Special Defense, which is helpful as some of the most appealing Sandstorm team Pokémon (Rhyperior) are Rock-typed, but have horrible Sp. Def., which makes one concerned for moves like Surf. There's also the reduction of power in Solar Beam to 60, and several abilities that will be dependent on this weather as well, such as Sand Rush (doubled Speed in Sandstorm) or Sand Force (increased power on Ground, Rock, and Steel moves in Sandstorm). Of all the weather types, this is probably the one with the most advantage. Why? Unless you forcibly reduce the Speed of the Pokémon causing the weather or waste a turn using the appropriate move, then Tyranitar or Hippowdon (which have Sand Stream) tend to activate the Sandstorm first.

Strong Winds


Details: The Strong Winds weather condition is that brought about by Mega Rayquaza and his ability, Delta Stream. Like with his mythological partners in Primal Kyogre and Primal Groudon, this ability is meant to last only as long as Mega Rayquaza is on the field, but it will last for that time regardless of length, unless Primal Groudon or Primal Kyogre come onto the field after Mega Rayquaza. Thus, the moves Rain Dance, Sunny Day, Hail, and Sandstorm, and the abilities Drizzle, Drought, Sand Stream, and Snow Warning will fail with Mega Rayquaza out, and will be overridden when Mega Rayquaza appears if they're already in use. What are the effects of Delta Stream? Delta Stream is mostly a defensive pandering to Flying-type Pokémon. As you well know, Flying Pokémon are weak to Electric, Rock, and Ice moves. If such a move is super-effective on a Flying Pokémon - in whole (Tornadus) or in part (every other Flying Pokémon) - it will now only do normal damage or double damage. For example, Ice Beam, Thunderbolt, or Stone Edge on Tornadus or Staraptor normally does double-damage, and now does normal damage. As another example, Ice Beam will do quadruple damage normally to (Mega) Rayquaza, Dragonite, and Flygon; now it does double damage. Thus, Flying Pokémon teams will benefit greatly from this, especially those that are not very frail and have otherwise debilitating double weaknesses. The main problem, though? Most battles you'll see Mega Rayquaza appear in are Single Battles (at least for the in-game experience and Pokémon Showdown Ubers oftentimes): only Mega Rayquaza will benefit on your side, and you may even aid your foe! Delta Stream and Strong Winds are best used in Doubles or Triples teams that have many Flying Pokémon on them so multiple allies can benefit simultaneously. (You need to remember that the condition will go away the moment Mega Rayquaza leaves the field, which is the reason for this.) And, for the record, Stealth Rocks is not affected by Strong Winds: Mega Rayquaza (Dragon/Flying) will still take 1/4 damage from Stealth Rock.

Sunny


Details: Fire moves are stronger by 50% while Water moves are weaker by 50%. Additionally, Solar Beam needs no turn to charge up. Thunder and Hurricane are only 50% accurate. The moves Synthesis, Morning Sun, and Moonlight will heal 2/3 of the user's HP as well, more than normal. The move Weather Ball will also become a Fire move. There are some abilities, too, that help out with this, such as Chlorophyll (doubled Speed), Flower Gift (boosted offensive stats), Leaf Guard (cannot be ailed), and Solar Power (boosted Sp. Atk. for loss of HP). Teams that use this are dominated by Ninetales or Mega-Charizard Y, Fire-type move users, and Grass Pokémon with Chlorophyll, so you know.


Electric Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. This move prevents all ground-bound Pokémon from falling asleep. This can be used to prevent the Sleep side-effect of Rest, for example, or to counter Darkrai (who commonly uses Dark Void), or other Pokémon that rely on Sleep as part of their strategy.

Grassy Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. All such ground-bound Pokémon will have their HP restored by 1/16 per turn, and the move Nature Power becomes Energy Ball. Grass-type moves' power will also be boosted by 50% for everyone on the ground. The aforementioned healing accumulates in addition to other such curative effects, such as Leftovers-like item boosts or statuses like Aqua Ring. In fact, those two and this mean you regain 16.75% (3/16) of your HP per turn, which is a nice chunk.

Gravity


Details & Effects: All Pokémon of the Flying-type or with the Levitate ability will be vulnerable to Ground-type moves. This is mostly good for hurting Fire/Flying, Rock/Flying, Steel/Flying, or Electric/Flying Pokémon such as Moltres, Charizard, Talonflame, Aerodactyl, Archeops, Skarmory, Zapdos, and Emolga. In Double/Triple Battles, those Pokémon can even be paired Ground-type move users (especially Electric/Flying with a Ground-type for dual-synergy in Discharge) to help negate the ally-hitting effect of Earthquake. Granted, you'll still be hit by said Earthquake if you don't use it, and your opponent will probably only use it if one of your Pokémon are super-effectively hit by it, so Gravity is a bit niche, but it can work at times.

Magic Room


Details & Effects: Hold items take no effect for several turns. This can be extremely convenient in any situation, especially if you prefer to lack items (i.e. Acrobatics Talonflame). This is because items often favor heavily into strategies, and thus removing the items can be devasatating. For example, disable Focus Sash and you get to do OHKO's. Disable Choice Band/Choice Specs and you're suddenly taking 2/3 of the previous damage (although you open the opponent up to more moves). Disable a Berry and your opponent can't use it for its intended purpose. ... You get my point. This works well in combination with the Frisk ability, since that lets you know your opponent's hold items.

Misty Terrain


Details & Effects: This affects all active Pokémon who do not Levitate, who are not Flying-type, who aren't holding an Air Balloon, have not used Magnet Rise, and have not be hit by Telekinesis. Those who are Flying or Bouncing or are affected by Sky Drop and still meet the previous conditions will glean these benefits upon those moves ending. Essentially, this affects Pokémon on the ground. All such ground-bound Pokémon will not be able to get Poisoned, Burned, Frozen, or put to Sleep for five turns. Additionally, the move Nature Power becomes Moonblast, and Dragon-type moves are half as powerful. So, it's essentially a superior version of Electric Terrain when it comes to general competitive use. It works great for the same reasons as that, and it can also help counter Pokémon who rely on the Guts ability or simply to protect your own Pokémon, especially Pokémon that tend to be status-trollers like Prankster Sableye.

Trick Room


Details & Effects: The Pokémon's turn order is reversed. In other words, if you'd go first, you'll now go last. Another mathematical way of looking at it is to say that your Speed becomes the reciprocal of what it was (275 becomes 1/275; 300 becomes 1/300; 1/275 > 1/300, so 275 Speed goes first). This will not account for priority moves (Quick Attack, for example, still goes first), but the mechanics remain the same (+2 Priority > +1 Priority): and, if a priority conflict arises, the slower Pokémon moves first.)s Slowking is very common to initiate Trick Room (with Bronzong being a runner-up), and these teams are dominated by bulky Pokémon who have naturally low Speeds who thusly take advantage of this to go first on their turns; this is often furthered by the use of the Brave or Quiet natures, which boost Attack or Special Attack by 10%, but lower Speed by 10%. A good counter for this, in a way, is your own Trick Room or Prankster Encore: Trick Room during Trick Room completely negates it! Otherwise, there's not much of a counter for this team; however, since its conditions and suitable Pokémon are relatively narrow, generally being bulky yourself to outlast the Trick Room works. Alternatively, since Trick Room is a Priority -7 move - the lowest, assuring it goes last - you can predict if someone will use Trick Room and focus your best attacks on them or force a switch with a move like Roar or Dragon Tail that, while very low priority (Priority -6) will still hit before Trick Room activates. (This is barring the use of Prankster and then the Prankster Pokémon also being faster than the one forcing the switch.)

Wonder Room


Details & Effects: All Pokémon's Defense and Special Defense is swapped for several turns. ... The uses of this... I don't know. It is one way to get a Power Trick Shuckle to work against a physical-oriented team, though! =P

Entry Hazards

In this game, and going as far back as Diamond and Pearl, there are several moves that regarded as "entry hazards" - moves that have effects, not on the Pokémon currently out for the opposing side, but for those that switch in. In certain situations, they are absolutely destructive to the opposing team. This section is used to describe those effects. In general, the Pokémon most known for this are Ferrothorn and Forretress, though Skarmory is a bulky Pokémon with no double weaknesses that honestly should be preferred, IMO. At the same time, however, remember that to remove these hazards, you must use Defog or Rapid Spid in most instances; thus, many good Single Battle teams (as hazards are most effective in Single Battles since a Focus Sash user is virtually assured to get in at least one hazard if desired) include some Pokémon that can use one of those moves, and both moves can be used by a variety of Pokémon (especially since Defog was an HM move in Diamond, Pearl, and Platinum, so a good few Flying Pokémon can use that).


Spikes


Details & Effects: Spikes will be laid on the opposing side of the field, damaging all Pokémon that switch in; however, Pokémon that are Flying, Levitating, or otherwise not ground-bound will be unaffected. Rapid Spin will also get rid of this move's effects. Continual use of this move will make the layers pile up for additional damage - 1 layer removes 12.5% (1/8) of the opponent's HP; 2 layers removes 16.667% (1/6); and 3 or more layers removes 25% (1/4). This can be combined with Gravity to make sure enemy Pokémon are virtually guaranteed to get hurt pretty nastily.

Stealth Rock


Details & Effects: Stealth Rock will deal damage to Pokémon who switch in, and it will do so according to their type affinity to the Rock type. For example, Charizard (Fire/Flying) will take 4x damage from a Rock-type move, or Unfezant (Normal/Flying) will take 2x damage from Rock moves, or Metagross (Steel/Psychic) takes half-damage. According to the below list, the fractional damage dealt to the Pokémon switching in will change: the weaker they are to Rock, the more damage they take. From a strategical standpoint, this works well to counteract Pokémon teams heavy in Fire, Ice, Flying, or Bug Pokémon, and these types are often paired together! Note that Pokémon benefitting from Strong Winds will not have their damage reduced from Stealth Rock, and Stealth Rock damage is applied before the Primal Reversion of a Pokémon (only relevant with Groudon, in which case this is better for him, now 1/16 damage).
1/8 Effective (Triple-Resistance): 1.5625% of the max HP (1/64) -- triple-typing is not used often in the Pokémon experience, mostly via special simulators or through the addition of types (for example, Trick-or-Treat adds the type Ghost to a Pokémon's already-present types)
1/4 Effective (Double-Resistance): 3.125% of the max HP (1/32)
1/2 Effective (Single-Resistance): 6.25% of the max HP (1/16)
Regular Effectiveness (Not Resisted): 12.5% of the max HP (1/8)
Super Effective (Single Weakness): 25% of the max HP (1/4)
Super Effective (Double Weakness): 50% of the max HP (1/2)
Super Effective (Triple Weakness): Automatic KO, no matter what -- read the previous note under 1/8 Effective: again, triple-typing is extremely rare, but nonetheless possible under certain circumstances

Sticky Web


Details & Effects: Any Pokémon that switch in will have their Speed lowered by a single stage, but only if they are bound to the ground. (As in, they are not Flying or Levitating.) This can be useful in insuring that you are faster than the opponent, and even more useful when used alongside Gravity, since Flying Pokémon can also be pretty fast.

Toxic Spikes


Details & Effects: Toxic Spikes works in a manner akin to Spikes - it only affects Pokémon on the ground, not Flying-types or Levitators, among others, though Gravity counteracts this. It also, by definition in regards to the Poison ailment, will not affect Steel- or Poison-type Pokémon, those already Poisoned (which prevents Bad Poisoning), those with another major ailment, or those with the Immunity ability. A single layer of Toxic Spikes will just Poison the opponent, while two will induce Bad Poisoning. Poison Pokémon will remove the effects of Toxic Spikes when they switch in.

Sectional Flowchart



This section is designed to reveal the various details regarding some of the more ... special moves in the game, allowing you to fully abuse them. Just so you know.



Chatter


The move Chatter is a Flying type move with a base power of 60; however, it is only usable by Chatot, so it has 90 Power with STAB accounted for. The quirk regarding this move is the ability to induce Confusion on the opponent: the volume of the recording used for Chatter will determine the rate of Confusion. The louder the recording, the higher the chance of Confusion - it can go as high as 100%, as is assumed by Pokémon Showdown.




Eruption & Water Spout


Eruption and Water Spout are two moves (of the Fire and Water types, respectively) that rely on the user's HP to deal what generally are heavy amounts of damage. They are often used as the user's first move, or after being healed, to make full use of the moves' power. Each move has a base PP of 5, 100% accuracy, and a power between 1 and 150, as per the below formula:

   POWER = (Current HP) / (Max HP) * 150

It is essentially the percentage of your HP remaining multiplied by 150. Since it's a percentage, it's wise to keep Pokémon that use these moves fast and powerful or bulky and powerful, depending on which fits your strategy and their stats.




Fling


The move Fling is a Dark-type move, and its power is intended to vary depending on the item held by the user: for that is what the user does, throw their item at the target. It generally means it is a one-time use move (barring Recycle, Trick, or like moves). It has a power generally ranging from 10 to 130, or 15 to 195 if you account for STAB on a Dark Pokémon, which makes this move lethal, even if one-time. First, I will discuss the additional effects certain items give to the target when Flung, and then I will discuss the powers of the items in general. For the sake of completionism, the latter will also contain items you couldn't bring over via PokéBank, but you never know who will find this useful... =P


FLUNG ITEMS' ADDITIONAL EFFECTS
ItemEffect
Aguav BerryThe opponent's HP will be restored somewhat, but they will be Confused
Apicot BerryThe opponent's Special Defense is raised one stage
Aspear BerryCures the target from the Frozen state
Cheri BerryCures the target's Paralysis
Chesto BerryAwakens the target if Sleeping
Figy BerryThe opponent's HP will be restored somewhat, but they will be Confused
Flame OrbBurns the target - be careful about triggering Guts!
Ganlon BerryRaises the opponent's Defense one stage
Iapapa BerryThe opponent's HP will be restored somewhat, but they will be Confused
King's RockMakes the opponent flinch, if they move second
Lansat BerryThe opponent's critical-hit rate is raised one stage
Leppa BerrySome random move of the opponent will have its PP restored by 10
Liechi BerryThe opponent's Attack is raised one stage
Light BallParalyzes the opponent
Lum BerryCures the target of Poison, Bad Poison, Burn, Frozen, Sleep, or Confusion
Mago BerryThe opponent's HP will be restored somewhat, but they will be Confused
Mental HerbCures their Attracted behavior
Micle BerryThe opponent's Accuracy is raised one stage.
Oran BerryCures the opponent's HP by 10
Pecha BerryRemoves the Poisoned and Badly Poisoned ailments from the target
Persim BerryCures the opponent's Confusion
Petaya BerryThe opponent's Special Attack is raised a single stage
Poison BarbPoisons the opponent, if not of the Poison or Steel types or other associated immunities
Rawst BerryRemoves the target's Burn ailment - considerable for Guts users
Razor FangMakes the opponent flinch, if they move second
Salac BerryThe opponent's Speed is raised one stage
Sitrus BerryHeals the target's HP by 25% (1/4)
Starf BerryOne of the opponent's stats at random is raised one stage
Toxic OrbBadly Poisons the opponent, if not of the Poison or Steel types, or other immunties
White HerbReverts the opponent's stat changes to normal - great on self-boosting Pokémon (i.e. Belly Drummers)
Wiki BerryThe opponent's HP will be restored somewhat, but they will be Confused

FLUNG ITEMS WITH POWERS OF 10 (15 WITH STAB) - 108 ITEMS (30.5%)
Aguav BerryAir BallonApicot BerryAspear BerryBabiri BerryBelue BerryBig Root
Blue ScarfBluk BerryBright PowderCharti BerryCheri BerryChesto BerryChilan Berry
Choice BandChoice ScarfChoice SpecsChople BerryCoba BerryColbur BerryCornn Berry
Custap BerryDestiny KnotDurin BerryEnigma BerryExpert BeltFigy BerryFocus Band
Focus SashFull IncenseGanlon BerryGreen ScarfGrepa BerryHaban BerryHondew Berry
Iapapa BerryJaboca BerryKasib BerryKebia BerryKelpsy BerryLagging TailLansat Berry
Lax IncenseLeftoversLeppa BerryLiechi BerryLuck IncenseLum BerryMago Berry
Magost BerryMental HerbMetal HerbMicle BerryMuscle BandNanab BerryNomel Berry
Occa BerryOdd IncenseOran BerryPamtre BerryPassho BerryPayapa BerryPecha Berry
Persim BerryPetaya BerryPinap BerryPink ScarfPomeg BerryPower HerbPure Incense
Qualot BerryQuick PowderRabuta BerryRawst BerryRazz BerryReaper ClothRed Card
Red ScarfRindo BerryRing TargetRock IncenseRose IncenseRowap BerrySalac Berry
Sea IncenseShell BellShuca BerrySilk ScarfSilver PowderSitrus BerrySmooth Rock
Soft SandSoothe BellSpelon BerryStarf BerryTamato BerryTanga BerryWacan Berry
Watmel BerryWave IncenseWepear BerryWhite HerbWide LensWiki BerryWise Glasses
Yache BerryYellow ScarfZoom Lens
FLUNG ITEMS WITH POWERS OF 20 (30 WITH STAB) - 7 ITEMS (1.98%)
Clever WingGenius WingHealth WingMuscle WingPretty WingResist WingSwift Wing
FLUNG ITEMS WITH POWERS OF 30 (45 WITH STAB) - 172 ITEMS (48.59%)
Absorb BulbAir MailAmulet CoinAntidoteAwakeningBalm MushroomBerry Juice
Big MushroomBig NuggetBig PearlBinding BandBlack BeltBlack FluteBlack Sludge
Black GlassesBloom MailBlue FluteBlue ShardBrick MailBridge Mail CBridge Mail H
Bridge Mail SBridge Mail VBridge Mail WBubble MailBurn HealCalciumCarbos
CasteliaconeCell BatteryCharcoalCherish BallCleanse TagComet PieceDamp Mulch
Deep Sea ScaleDire HitDive BallDragon ScaleDream BallDusk BallElixir
Energy RootEnergy PowderEscape ButtonEscape RopeEtherEverstoneExp. Share
Fire StoneFirst MailFlame MailFlame OrbFluffy TailFresh WaterFull Heal
Full RestoreGooey MulchGrass MailGreat BallGreen ShardGrowth MulchGuard Spec.
HP UpHeal BallHeal PowderHeart MailHeart ScaleHoneyHyper Potion
Ice HealInvite MailIronKing's RockLava CookieLeaf StoneLemonade
Life OrbLight BallLight StoneLight ClawLove MailLucky EggLuxury Ball
MagnetMaster BallMax ElixirMax EtherMax PotionMax RepelMax Revive
Metal CoatMetronomeMiracle SeedMoomoo MilkMoon StoneMosaic MailMystic Water
Nest BallNet BallNever Melt IceNuggetOld GateauParalyze HealPearl
Poké BallPoké DollPoké ToyPotionPP MaxPP UpPremier Ball
Prism ScaleProteinQuestion MailQuick BallRare CandyRazor FangRecommendation Mail
Red FluteRed ShardRelic BraceletRelic CoinRelic CrownRelic GoldRelic Silver
Relic StatueRelic VaseRepeat BallRepelReturn MailRevival HerbRevive
Sacred AshSafari BallScope LensShell BellShoal SaltShoal ShellSmoke Ball
Snow MailSoda PopSoul DewSpace MailSpell TagStable MulchStar Piece
StardustSteel MailSun StoneSuper PotionSuper RepelSweet HeartThanks Mail
Thunder StoneTimer BallTiny MushroomToxic OrbTunnel MailTwisted SpoonUltra Ball
Up-GradeWater StoneWhite FluteX AccuracyX AttackX DefendX Sp. Def.
X SpecialX SpeedYellow FluteYellow ShardZinc
FLUNG ITEMS WITH POWERS OF 40 (60 WITH STAB) - 3 ITEMS (0.85%)
EvioliteIcy RockLucky Punch
FLUNG ITEMS WITH POWERS OF 50 (75 WITH STAB) - 2 ITEMS (0.56%)
Dubious DiscSharp Beak
FLUNG ITEMS WITH POWERS OF 60 (90 WITH STAB) - 8 ITEMS (2.26%)
Adamant OrbDamp RockGriseous OrbHeat RockLustrous OrbMacho BraceRocky Helmet
Stick
FLUNG ITEMS WITH POWERS OF 70 (105 WITH STAB) - 12 ITEMS (3.90%)
Burn DriveChill DriveDouse DriveDragon FangPoison BarbPower AnkletPower Band
Power BeltPower BracerPower LensPower WeightShock Drive
FLUNG ITEMS WITH POWERS OF 80 (120 WITH STAB) - 11 ITEMS (3.11%)
Dawn StoneDusk StoneElectirizerMagmarizerOdd KeystoneOval StoneProtector
Quick ClawRazor ClawShiny StoneSticky Barb
FLUNG ITEMS WITH POWERS OF 90 (135 WITH STAB) - 19 ITEMS (5.37%)
Deep Sea ToothDraco PlateDread PlateEarth PlateFist PlateFlame PlateGrip Claw
Icicle PlateInsect PlateIron PlateMeadow PlateMind PlateSky PlateSplash Plate
Spooky PlateStone PlateThick ClubToxic PlateZap Plate
FLUNG ITEMS WITH POWERS OF 100 (150 WITH STAB) - 11 ITEMS (3.11%)
Armor FossilClaw FossilCover FossilDome FossilHard StoneHelix FossilOld Amber
Plume FossilRare BoneRoot FossilSkull Fossil
FLUNG ITEMS WITH POWERS OF 130 (195 WITH STAB) - 1 ITEM (0.28%)
Iron Ball



Grass Knot & Low Kick


Grass Knot (Grass & Special) and Low Kick (Fighting & Physical) are two moves, in the same vein as Heat Crash & Heavy Slam, that rely on weight as the deciding factor for damage. In this instance, it is simply the weight of the target that matters, as per the below chart:


Imperial WeightMetric/SI WeightBase Power
0.0 ~ 22.0 lbs.0.0 ~ 10.0 kg.20
22.1 ~ 55.0 lbs.10.1 ~ 25.0 kg.40
55.1 ~ 110.0 lbs.25.1 ~ 50.0 kg.60
110.1 ~ 220.0 lbs.50.1 ~ 100.0 kg.80
220.1 ~ 440.0 lbs.100.1 ~ 200.0 kg.100
440.1+ lbs.200.0+ kg.120

To take a look at the Pokémon listed in order of weight, see this section: it includes their Grass Knot/Low Kick damage class, as it were. If you're curious, here are the distributions of Pokémon across the weight classes:


Imperial WeightMetric/SI WeightBase Power% of Pokémon
0.0 ~ 22.0 lbs.0.0 ~ 10.0 kg.2026.73%
22.1 ~ 55.0 lbs.10.1 ~ 25.0 kg.4020.36%
55.1 ~ 110.0 lbs.25.1 ~ 50.0 kg.6020.91%
110.1 ~ 220.0 lbs.50.1 ~ 100.0 kg.8017.17%
220.1 ~ 440.0 lbs.100.1 ~ 200.0 kg.1007.76%
440.1+ lbs.200.0+ kg.1207.06%



Gyro Ball


The move Gyro Ball is a Steel-type move, whose power is variable. This variability is a result of the mechanic surrounding it: it will deal more damage the larger the difference between the user's and the target's Speed, with all alterations to those included, such as stat changes. Thus, it works well when a very slow Pokémon uses it against a very fast Pokémon, and is rendered very useful in Trick Room situations (since Trick Room does not affect the stat itself, just turn order, and slower Pokémon then go first so...).

The formula to calculate the base power of the move is as follows:

   POWER = 25 * (TSpe / USpe)
    TSpe = The target's Speed
    USpe = The user's Speed

The power of the move can range between 1 and 150 inclusive; if it goes beyond those bounds (discounting STAB and other boosts), it will default to the highest bound. If you use basic algebra, then, the power of this move is most optimal when the opponent is six times faster or more than you, emphasizing the use of an Iron Ball (which by definition doubles this move's power, since it halves your Speed). It also works well as a Sticky Web counter, for example. And don't forget that Trick Room doesn't alter Speed itself, so Gyro Ball can be very nice to have on a Trick Room team for at least one Pokémon.



Heat Crash & Heavy Slam



Heavy Slam (a Steel move) and Heat Crash (a Fire move) are two moves that rely on the user's and the target's own weights to determine the damage it deals. It's a simple formula: what percent of the user's weight is the target's weight, or simply ''(Target's Weight / User's Weight). It works as follows to determine the base power:


Weight %Base Power
0% ~ 20%120
20% ~ 25%100
25% ~ 33%80
33% ~ 50%60
50+%40

Thusly, this move is better left to Pokémon that are very weighty, a common factor among Rock, Steel, and Ground Pokémon and even better among those with the Heavy Metal ability - ideally, you'll want to weight 5 times as much as the average Pokémon for the 120 Power, but that's going to be hard to manage outside of legendary Pokémon and a few others (when you throw in the restriction of also needing to know these moves): just try to be heavy.

If you want to see a list of Pokémon by weight, see this section.




Hidden Power


Note that this section will assume you know what IVs are, and that you know your own IVs (at least, should you need to use this for finding your Hidden Power's type). The IV calculator at Serebii -- http://serebii.net/games/iv-calcxy.shtml -- works well.

Of all the "special" moves, Hidden Power is the most complex of them all. It is learnable by (almost) any Pokémon, but it varies significantly between almost any two Pokémon with almost complete certainty, there being a 1 in 256 chance of two Pokémon having the same Hidden Power at random. By definition, the move is Special-classed, the power is set at 60, the accuracy at 100%, and it has 15 PP normally. Its type will vary upon one of the most variable factors in the game, however - IVs. This variation allows a good Special-Attacking Pokémon to have additional move variety it wouldn't otherwise have, a critical elemental many use in Special Attackers lacking that one type (such as Porygon-Z).

Usually, experimentation can lead you to figure out the type of Hidden Power a Pokémon has, although someone is usually in the game, too, to determine the type. This latter method is preferable, since the type can be most any of the 17 available to the game upon its introduction in Ruby/Sapphire in 2003, and 18 after X/Y in 2013 - the only ones you cannot have is a Fairy-type or a Normal-type (ironic, as the game states that as its type) Hidden Power. Hidden Power is also subject to the Technician and Normalize abilities, although those won't be ideal on the Pokémon that have them under general VGC circumstances, since they tend to be better as physical-attackers.

If you prefer the math version to type determination, here we go...

Let us consider the following formula:

 VALUE = (H + A + D + SA + SD + SP) * 15 / 63
     H = Your HP IV, once adjusted
     A = Your Attack IV, once adjusted
     D = Your Defense IV, once adjusted
    SA = Your Sp. Atk. IV, once adjusted
    SD = Your Sp. Def. IV, once adjusted
    SP = Your Speed IV, once adjusted

If you want to determine the sum of the IVs' adjusted values required for a certain Hidden Power type, then you need to observe the below formula. Remember, it requires a sum of the adjusted values (the adjustment being soon described), so there can be multiple IV sets that would work, especially given that it's essentially an "even or odd" determination for adjustment.

 IV SUM = VALUE * 63 / 15
 IV SUM = (H + A + D + SA + SD + SP)
      H = Your HP IV, once adjusted
      A = Your Attack IV, once adjusted
      D = Your Defense IV, once adjusted
     SA = Your Sp. Atk. IV, once adjusted
     SD = Your Sp. Def. IV, once adjusted
     SP = Your Speed IV, once adjusted

In the above formulas, if any of the variables - H, A, D, SA, SD, or SP - are equal to any multiple of two, then it will be considered to be equal to zero for the purpose of this formula. Thus, a Pokémon with 30 in all six IVs has a "Value" of 0. If the IV is odd, then it will be a different value:


  • 1 if it's HP
  • 2 for Attack
  • 4 for Defense
  • 8 for Speed
  • 16 for Sp. Atk.
  • 32 for Sp. Def.


Once the proper values after the even/odd distribution have been substituted in, the sum is calculated. For example, a Pokémon with all six IVs perfect (31 in each) will have a Value of 63. Then this value is multiplied by 15 and divided by 63; in this case, you will then end up with 15. The result is then truncated (the decimal part removed so that you only have a whole integer). Similarly, Pokémon with all six IVs as perfect (31) will have a Value of "15", and thus a Dragon-type Hidden Power.

Depending on the end "Value", the type will vary. As you can see, Fairy- and Normal-type Hidden Powers are excluded from the set of 16.


ValueTypeValueType
0Fighting8Fire
1Flying9Water
2Poison10Grass
3Ground11Electric
4Rock12Psychic
5Bug13Ice
6Ghost14Dark
7Steel15Dragon

If you know basic math and understand the fact that the end value of the calculations is truncated, you'll know that there are only 16 possible end Values one can get. Since there is truncation, we can only get integers, right? The function " * 15/63" will also do it such that no number can be higher than 15. Thus, we can only have integers of 15 or lower, and no lower than 0 given what is being added, which means we only have 16 Hidden Power types. Granted, that obviously excludes Fairy and Normal for reasons unknown, but, eh, take the good with the bad.

If anyone is curious, used to, the calculation of Hidden Power's own Power used to require another IV-considerant formula, but it's now just a flat 60, even if the Pokémon is from older generations.

If you are curious, it would be interesting to note that each of the combinations of even/odd for the IVs can result in specific sets of Types. For example, I can tell you, based on the type of Hidden Power you want, what 4 sets of even or odd IVs will work, for there are 64 combos (2^6) and 16 types. ... Of course, that's an on average instance: all types on average should occur in four sets, but some are simply impossible to replicate. Dragon, for example, requires 6 odd IVs: only one "even/odd" set can really give you that. However, other types can get multiple results since the result of the (IV SUM * 15 / 63) function is truncated, meaning that even if a decimal answer is achieved, the whole-number part alone will be considered, which is why Bug and Grass actually have 5 possible IV sets.

The below chart will be usable for determining what set of even-or-odd IVs you need in each stat to get a desired Hidden Power type, just for the curious. If you want an IV maxed, then Odd is 31 and Even is 30; if you want it minimized, then 0 is Even and 1 is Odd, at least under ideal circumstances. The number of "odds" in a row thus determine how many perfect IVs you can have in your stats and in which stats and then still get that desired Hidden Power. (Or evens if you consider 0 IVs to be perfect for your strategy.)


TypeIV Sum x 15/63HP (1)Attack (2)Defense (4)Speed (8)Sp. Atk. (16)Sp. Def. (32)
Fighting0OddOddEvenEvenEvenEven
OddEvenEvenEvenEvenEven
EvenOddEvenEvenEvenEven
EvenEvenOddEvenEvenEven
EvenEvenEvenEvenEvenEven
Flying1OddOddOddEvenEvenEven
OddEvenOddEvenEvenEven
EvenOddOddEvenEvenEven
EvenEvenEvenOddEvenEven
Poison2OddOddEvenOddEvenEven
OddEvenEvenOddEvenEven
EvenOddEvenOddEvenEven
EvenEvenOddOddEvenEven
Ground3OddOddOddOddEvenEven
OddEvenOddOddEvenEven
EvenOddOddOddEvenEven
EvenEvenEvenEvenOddEven
Rock4OddOddEvenEvenOddEven
OddEvenEvenEvenOddEven
EvenOddEvenEvenOddEven
EvenEvenOddEvenOddEven
Bug5OddOddOddEvenOddEven
OddEvenOddEvenOddEven
OddEvenEvenOddOddEven
EvenOddOddEvenOddEven
EvenEvenEvenOddOddEven
Ghost6OddOddEvenOddOddEven
OddEvenOddOddOddEven
EvenOddEvenOddOddEven
EvenEvenOddOddOddEven
Steel7OddOddOddOddOddEven
OddEvenEvenEvenEvenOdd
EvenOddOddOddOddEven
EvenEvenEvenEvenEvenOdd
Fire8OddOddEvenEvenEvenOdd
OddEvenOddEvenEvenOdd
EvenOddEvenEvenEvenOdd
EvenEvenOddEvenEvenOdd
Water9OddOddOddEvenEvenOdd
OddEvenEvenOddEvenOdd
EvenOddOddEvenEvenOdd
EvenEvenEvenOddEvenOdd
Grass10OddOddEvenOddEvenOdd
OddEvenOddOddEvenOdd
EvenOddOddOddEvenOdd
EvenOddEvenOddEvenOdd
EvenEvenOddOddEvenOdd
Electric11OddOddOddOddEvenOdd
OddEvenEvenEvenOddOdd
EvenOddEvenEvenOddOdd
EvenEvenEvenEvenOddOdd
Psychic12OddOddEvenEvenOddOdd
OddEvenOddEvenOddOdd
EvenOddOddEvenOddOdd
EvenEvenOddEvenOddOdd
Ice13OddOddOddEvenOddOdd
OddEvenEvenOddOddOdd
EvenOddEvenOddOddOdd
EvenEvenEvenOddOddOdd
Dark14OddOddEvenOddOddOdd
OddEvenOddOddOddOdd
EvenOddOddOddOddOdd
EvenEvenOddOddOddOdd
Dragon15OddOddOddOddOddOdd



Magnitude


Magnitude is a physical Ground-type move of variable power. When Magnitude is used, the game will state than one of 7 magnitudes of an earthquake has been caused by the user. Each magnitude has its own power and its own chance of occurring, as below.


MagnitudePowerChance
4105%
53010%
65020%
77030%
89020%
911010%
101505%

Based on this data, one could derive several things regarding the usefulness of Magnitude. For example, on average (with the odds for each occurence accounted for), the Power of this move is 71 on average, which means it is a poor, luck-based substitute for Earthquake - while it will exceed Earthquake's Power of 100 15% of the time, it will also fall under that 85% of the time. Strategically, substituting the 100%-nature of the powerful Earthquake for a random 15% chance at a 110- or 150-Power move is not a good strategy.




Natural Gift


Natural Gift is, at first glance, a "meh" move. Before I first began research into it, I thought that it would be a waste in general to use a slot for a good competitive item - such as a Choice item or Life Orb - to put a Berry in your hands. I was quite wrong ... to some extent. Natural Gift is essentially a move that gives a decent move variety to a Pokémon needing it, and the move in question will be of decent-to-great (80~100) power - 20 points more than before X/Y's release - which makes it very considerable to both have and to counter (as in via Incinerate or other means). However, Natural Gift is also a one-use move (it uses the Berry, and has a power of 1 with nothing), so be very wary about that - you can repeat its use via Recycle or Harvest as needed, though.

Below, you will find the Berries you can hold to affect this move, its power, and its type.


BerryPowerType
Aguav Berry80Dragon
Apicot Berry100Ground
Aspear Berry80Ice
Babiri Berry80Steel
Belue Berry100Electric
Bluk Berry90Fire
Charti Berry80Rock
Cheri Berry80Fire
Chesto Berry80Water
Chilan Berry80Normal
Chopin Berry80Fighting
Coba Berry80Flying
Colbur Berry80Dark
Cornn Berry90Bug
Custap Berry100Ghost
Durin Berry100Water
Enigma Berry100Bug
Figy Berry80Bug
Ganlon Berry100Ice
Grepa Berry90Flying
Haban Berry80Ground
Hondew Berry90Ground
Iapapa Berry80Dark
Jaboca Berry100Dragon
Kasib Berry80Ghost
Kebia Berry80Poison
Kee Berry100Fairy
Kelpsy Berry90Fighting
Lansat Berry100Flying
Leppa Berry80Fighting
Liechia Berry100Grass
Lum Berry80Flying
Mago Berry80Ghost
Magost Berry90Rock
Maranga Berry100Dark
Micle Berry100Rock
Nanab Berry90Water
Nomel Berry90Dragon
Occa Berry80Fire
Oran Berry80Poison
Pamtre Berry90Steel
Passho Berry80Water
Payapa Berry80Psychic
Pecha Berry80Electric
Persim Berry80Ground
Petaya Berry100Poison
Pinap Berry90Grass
Pomeg Berry90Ice
Qualot Berry90Poison
Rabuta Berry90Ghost
Rawst Berry80Grass
Razz Berry80Steel
Rindo Berry80Grass
Roseli Berry80Fairy
Rowap Berry100Dark
Salac Berry100Fighting
Shuca Berry80Ground
Sitrus Berry80Psychic
Spelon Berry90Dark
Starf Berry100Psychic
Tamato Berry90Psychic
Tanga Berry80Bug
Wacan Berry80Electric
Watmel Berry100Fire
Wepear Berry90Water
Wiki Berry80Rock
Yache Berry80Ice



Pledge Combos


There are three moves in the game known as the Fire Pledge, Water Pledge, and Grass Pledge. Each move is normally 80 Power, 100 Accuracy, and of the named type. Their true value comes out when used in Double, Triple, or Multi Battles when two allies use them together on the same turn. Based on the order in which the moves are used, the additional effects will be different.


Grass Pledge -> Fire Pledge: Your opponents will lose 1/8 of their HP across several turns at the end of the turn. This is not the same as a Burn, even though the damage is the same, the main distinction being the actual damage. This works well with stalling tactics: it can be lethal if the foes are Burned, Poisoned, or being Leech Seeded, or all of those. =P

Fire Pledge -> Water Pledge: Doubles the likelihood of other moves' extra effects for several turns, like Air Slash's Flinch chance. Works obscenely well in combination with Serene Grace, which has the same effect.

Water Pledge -> Grass Pledge: The Speed of your opponents is halved for several turns. Setting up Spider Web is probably better for this (granted, just 1/3 loss) since the ultimate result is often the same: your foe is slower, and Spider Web is actually more permanent.



Punishment


Punishment is a Dark-type move whose power can vary, and is extremely lethal in certain situations, almost moreso than any other move. Punishment is a move that will consider the stat changes the opponent has made on their Pokémon. Initially with 60 Power, it will then have a power of ((20 * X) + 60), where X is the number of stat changes the opponent currently has in effect. Thus, it will never fall under 60, but can go further.

This can be extremely lethal on some Pokémon that specifically rely on boosting their own stats, such as physical Aegislash or bulky Dragon Dance Dragonite - it also works well in conjunction when the user of Punishment is allied by a Pokémon that uses moves that lower the target's stats, as Punishment doesn't seem to care about which way the stat changes go. There are eight stats in all that are augmented in this game - Attack, Defense, Sp. Atk., Sp. Def., Speed, Accuracy, Evasion, and your Critical-Hit Rate - and their stat changes can be augmented up to six changes in any direction. In theory, that would give it a maximum power of (20 * 8 * 6) or 960.

However, the game will cap its power at 200, or 10 changes. STAB and other self-boosts will still be factored in, so STAB brings it to a devastating 300. It's definitely a move worth considering, especially in conjunction with the entry hazard Sticky Web or status-trollers that seek to lower stats. Though keep in mind people usually won't use boosting moves more than twice, meaning you can rarely hope for more than a power of 140 without STAB if you're lucky - you might have to induce the changes yourself.




Return & Frustration


Return and Frustration are the two moves that rely on the Pokémon's own Happiness to determine their base power. Happiness is a stat that grows via various means, though generally keeping the Pokémon with you long enough to EV train it and bring it to a competitive level is mostly enough to max it out at 255, if you're concerned. The power of Return and Frustration can both range between 1 and 102, and the moves are Normal-type; you'll thus see these often on Normal Pokémon (i.e. Mega-Kangaskhan) for the STAB boost to 1.5 to 153. The power of each is calculated according to the following formulae:

        RETURN POWER = (Happiness) * 2 / 5
   FRUSTRATION POWER = (255 - Happiness) * 2 / 5



Reversal & Flail


Reversal and Flail are absolutely lethal moves under the right circumstance; in essence, they are the polar opposite of Eruption & Water Spout - by which I mean they rely on how little, not how much, HP you have remaining. (Plus, Reversal is Fighting-type, and Flail is Normal-type.) With the right strategy, these moves will hit most Pokémon lethally. When people intend to use this strategy, they make the Pokémon very fast and very strong physically, absolutely disregarding any notion of bulk. The Pokémon will also have a Focus Sash, Sturdy, or use Endure to bring their HP as close as possible - then, because you made them very fast, you can attack first with nearly-unsurpassed power on the next turn. Because these strategies are rarely used in general competition (I've not seen either in over 500 X/Y battles), countering them is not of particular worry, though any revenge killer or other priority-based attacker wouldn't have a problem slaying these Pokémon when they hit the low HP necessary to fully utilize these moves.

Below, you will find the ranges of HP considered for this move and their resultant powers - they are the same for both moves.


RangePowerPower w/STAB
1 HP - 4%200300
5% - 10%150225
11% - 20%100150
21% - 35%80120
36% - 70%4060
71% - 100%2030



Secret Power


Secret Power is a move more known for its use in the original Ruby/Sapphire, in which it was usable to create Secret Bases - it can also do this for Pokémon Omega Ruby and Alpha Sapphire in the deluxe Super-Secret Bases. =D

Still, it has decent use as an attacking move, with uses beyond that mere trivial use. It is a physical Normal-type move of 90 Power (135 with STAB), whose main gimmick was that its side effects were altered based on where the move was used. This remains true in these games. Below, you will find a list of locations and the side effects associated with those areas.


AreaSide-Effect
Buildings30% chance to induce Paralysis
Caves30% chance to induce flinching on the target
Deserts & Beaches30% chance to lower the target's accuracy by one stage
Grassland30% chance to Poison the target
Mountains30% chance to Confuse the target
Snow30% chance to Freeze the target
Tall Grass/Flowers30% chance to put the target to Sleep
Underwater (Diving)30% chance to lower the target's Defense by one stage
Wetlands/Marshes30% chance to lower the target's Speed by one stage
Water (Surfing/Fishing)30% chance to lower the target's Attack by one stage



Stockpile


By itself, Stockpile is not a particular interesting move: it will mostly serve, at least initially, to boost the user's Defense and Special Defense one stage. Stockpile can be used up to three times consecutively. The main feature of Stockpile is its connection with two other moves, Spit Up and Swallow. These two moves are used to damage an enemy and heal the user, respectively, in respect to how much the user has Stockpiled. After the use, the user's Stockpile level returns to zero and your Defense and Special Defense will go down as many levels as it rose, back down to the initial levels you started with on the assumption that your stats were not otherwise altered by your opponent.

Personally, the problem with Stockpile and either Swallow or Spit Up are the correlations to the time it takes for them to be effective. It's essentially two turns for a 100-Power move or 1/4 healing, 3 turns for 200 power or 1/2 healing, or 4 to get 300 power or full healing. The maximized efficiency of this move in regards to Spit Up is really only 75-power (300 Power / 4 Turns), which is generally surpassed by a number of moves, and healing is generally just trolling the opponent and sucking their PP away until they catch on. While 300-power is almost an assured OHKO, the likelihood you'd survive that long, even with the Defense boosts, are minimal in general gameplay. In fact, you could be easily countered by a self-boosting Pokémon wearing a Focus Sash: Swords Dance Speed Boost Blaziken comes to mind: in four turns, he would have quadrupled Attack and tripled Speed, meaning he would certainly kill you barring priority attacks.

Below, I will discuss the damaging effects of Spit Up and the curative effects of Swallow.


Stockpile LevelSpit Up's Base PowerSwallow's Healing
11001/4 (25%) of your max HP
22001/2 (50%) of your max HP
3300All of your HP!



Trump Card


Trump Card is a simple-to-describe attack, and it's rather rare to see it in general competitive use because it relies on the user living long enough to use it. (Of those, you won't find many beyond the Eevee-lutions and Slowking surviving.) Trump Card is a move that will get power as it is used more; or, at least as far as the game is concerned, the more its PP goes down. (You could, for example, force-lower it via Spite.) Thus, it is pretty much the one move in the game that you do NOT want to boost with a PP Up due to the prolonged weakening of the move.

The base power of the move in relation to your PP is below:


PP LeftBase Power
5+40
450
360
275
1190



Wring Out & Crush Grip


Wring Out and Crush Grip are some of the more devastating moves in the game, albeit only in certain situations. These two moves rely on the target's HP to deal damage: the more HP the target has, the higher the move's Power. The Power can range from 1 to 110, which is pretty nasty. However, keep in mind that, as damage is dealt, the damage output from these two moves will by definition also decrease, meaning the move is most effective as your opener move and it's better to go to other means for the remainder of the fight.

Anyhow, the base power of this move is calculated with the following formula:

   BASE POWER = (Current HP / Max HP) * 110

In essence, the base power of the move is equal to the percentage of HP (as a decimal) the target has times 110. The percentage itself is easily estimatable from the gauge on-screen, so you don't need to know the target's exact HP to estimate the power of this move.

Introduction to Dynamic Values & Natures



Most of you who'd probably bother to be looking at an FAQ have absolutely no idea what an EV is, or what the significance of six perfect IVs is, or what your Pokémon's Natures are intended to do. (I assume this since most people ready for official competition - and thus already know this stuff - generally don't read FAQs. Sorry if I'm being overly-presumptuous.) The former two are generally referred to as the Dynamic Values; before their mechanics and existence were revealed, these two values were often different between two Pokémon.

In fact, alongside Natures, these are the three reasons why two Pokémon - even of the same species, and even raised by the exact same person - could end up drastically different. They can be the difference between a Blaziken using a physical- or special-oriented moveset. They can be the difference between going with a speedy Dragonite or a bulky one that abuses Weakness Policies. They can be the reason behind an effective Pokémon that knows Transform. They can be the difference between choosing Mega-Mewtwo-Y or Mega-Mewtwo-X. When properly manipulated, many new strategies open up for your Pokémon, for you are more free in manipulating their statistics. With the proper knowledge, you can actually calculate the Pokémon's Level 100 stats before the Pokémon has even been hatched!

And so, you need to learn what these are, how they work, and how to manipulate them to your own advantages. Keep in mind that this section is absolutely by no means intended to be read by people who do not intend to battle against other, real-life people in a competitive setting. You will not need to know any of this stuff to get through the game at all.

Within the following sections, I will discuss what the nature of these stats and what they do, and more exactly how one can manipulate them in their own favor to help them make their Pokémon - for their strategy - completely and utterly flawless.


EVs - Effort Values



Commonly referred to as "Effort Values", EVs are sort of like an experience point system for your stats. By beating a Pokémon in battle, the participating Pokémon (and I think those who are affected by the EXP. Share) will earn EVs. EVs are attributable to any of your six stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. Each Pokémon - regardless of level, trainer, gender, or Forme (sometimes) - will yield a specific amount of EVs. The chart detailing such can be found in the Pokémon Stats (Misc.) section. Any given stat can have up to 252 EVs, and there can be a max total of 510 across all six stats put together.

(Note that, prior to the release of Pokémon X/Y in 2013, Pokémon from Black/White 2 going back could have up to 255 EVs in a single stat. When these Pokémon are brought over via Poké Transporter and Pokémon Bank, their 255 EVs in that single stat (or two) will be chopped down to 252. The significance of this is described soon....)

How do EVs work on your stats? It works like this... As you know, EVs can be attributed to any of the six stats, right? For any stat, if you remove the effects of EVs, IVs, and Nature, the stats will be at their absolute basest of levels (as far as calculations go - they can go lower). Under those situations, you will earn additional points in that stat equal to the number of EVs in that stat divided by four and then truncated. For example, 60 EVs = +15, 100 EVs = +25, and 201 EVs = +50.25 = +50. (Since they are truncated - and thus, the decimal part ignored - you can see the significance of changing the max-per-stat from 255 to 252: 3 more EVs that can be allocated elsewhere.) At the maximum levels, then, EVs can have an influence of 63 points ... by Level 100. That's the critical part here: EVs will only have that 4-for-1 effect by Level 100; the increase is proportional at lower levels. For example, you have 25 point increase at Level 50 with 200 EVs. (50/100 = 0.5; 200/4 = 50; 50 x 0.5 = 25)

So, how can you engineer these as you need to? Simple! You can either use Super Training, use EV-Changing Items, or simply beat specific Pokémon that gain you the specific EV boosts you need. (The latter method is the oldest, although it often was partially - and costily - boosted by the vitamins, since they work as well and also save time.) Super Training is by far the fastest method, making it usually take about an hour with the vitamins' boost; grinding is a bit longer and luck-based, usually taking 5~15 hours.

Also keep in mind that certain Berries are able to reduce the number of EVs you get. Below, to close this sub-section, is a summation of the items you can use - outside of Super Training - to augment your EVs. Keep in mind that the Vitamins - HP Up, Protein, Iron, Calcium, Zinc, and Carbos - will not take effect after 100 EVs, although they will work up to that point. The first of these listings is for the instantaneous effects, while the second is strictly battle-effected gains.


ItemStat AffectedEV Change
HP UpMaximum HP+10
Health WingMaximum HP+1
Pomeg BerryMaximum HP-10
ProteinAttack+10
Muscle WingAttack+1
Kelpsy BerryAttack-10
IronDefense+10
Resist WingDefense+1
Qualot BerryDefense-10
CalciumSpecial Attack+10
Genius WingSpecial Attack+1
Hondew BerrySpecial Attack-10
ZincSpecial Defense+10
Clever WingSpecial Defense+1
Grepa BerrySpecial Defense-10
CarbosSpeed+10
Swift WingSpeed+1
Tamato BerrySpeed-10

ItemEffects
Macho BraceDoubles all battle-based EV growth, but lowers Speed in battles
Power AnkletDoubles the battle-based EV growth of Speed, but lowers Speed in battles
Power BandDoubles the battle-based EV growth of Special Defense, but lowers Speed in battles
Power BeltDoubles the battle-based EV growth of Defense, but lowers Speed in battles
Power BracerDoubles the battle-based EV growth of Attack, but lowers Speed in battles
Power LensDoubles the battle-based EV growth of Special Attack, but lowers Speed in battles
Power WeightDoubles the battle-based EV growth of HP, but lowers Speed in battles


IVs - Individual Values



Individual Values, commonly referred to as "IVs", are not much like your EVs. Unlike EVs, these are not truly dynamic, but are simply set in from the time you get the Pokémon. (There are a few exceptions to this rule, mostly set encounters in some games or set give-aways - for example, Xerneas and Yveltal in X/Y were forced to have three perfect IVs.) If you want to change the IVs, you need to change the Pokémon, although you can manipulate that process via means to be soon detailed.

But what are these IVs? Like EVs, these are values attributed to each stat: the IVs of one stat will not affect another, and so there are IVs for all six stats that can be freely manipulated within their ranges. (The only exception about their independence is the case of Hidden Power, since they help to determine its type.) The IVs' values can range from 0 to 31 in each of the six stats, making 32 possible values for a single stat, and 1,073,741,824 combinations of values across all six for the general Pokémon. Now you're beginning to see why Pokémon tend to be different, eh? =P I mean, over a billion combos for just the IVs alone, and that's only furthered by EVs and Nature!


protip: Markings

When accessing a Pokémon's status screen, or when viewing it in the PC, you will see a set of six markings: a circle, triangle, square, heart, star, and diamond. You can choose to mark a Pokémon with certain markings for various reasons. ... Seems pointless, doesn't it? However, many Pokémon breeders will wisely choose to mark which stats have perfect IVs via this system: six stats, six markings, right? (Many will mark HP, Atk., Def., Sp.Atk., Sp.Def., and Speed, with respect to the previous order, to keep it simple.) This helps to keep track of which Pokémon are good to breed, and others just to keep or maybe you want to make them perfect later on and are just too lazy. Therefore, when you do trades - particularly Wonder Trading - it would be wise to see the obtained Pokémon's markings. Not everyone will necessarily use this system, and you will likely want to check their IVs somehow (calculators or in-game NPCs) later on, but this can give you the reason to not just throw away crap Pokémon. And, of course, it again works nice for bookkeeping.


In any case, IVs will have their most obvious effect on your Level 100 stats. Disregarding the influence of EVs and Nature - so, again, basal levels - a stat will gain one point per IV in that stat by Level 100, and proportionate amounts at lower levels. For example, say you normally would have 300 Attack at Level 100, and thus 150 at Level 50. With 30 IVs in Attack, you would have 165 Attack at Level 50, and 330 Attack at Level 100. (Keep in mind that a "perfect" IV is a value of 31 in that stat. A single point can often be the difference between losing and winning, I kid you not.)

Ideally, a competitive player will want a Pokémon with 4 to 6 perfect IVs. (Generally, people will simply say that the Pokémon would then be a 4-IV ~ 6-IV Pokémon. The Japanese tend to use the terms 4V and 6V in those instances, notations that I've seen become much more popular recently.) This is because the Pokémon would then have an ideal offensive stat (Attack/Sp. Atk.) and the rest - the Defenses, HP, and Speed - being ideal at 31. Of course, this would depend on the strategy. For example, some people may want to combine the move Payback - which deals double damage when the target moves first - with an IV of 0 in Speed. So let "perfect" simply refer to an "as far as the strategy goes" perfect. 6-IVs is the most advantageous in some situations - although they're a SwagPlay tactic risk on those not physically attacking!! - and especially in breeding.

But enough sentimentality. How would one get perfect IVs, assuming they did not have them before? This all covered in the process of Pokémon Breeding and by making certain Pokémon that already have perfect IVs hold certain items when breeding. (You have a 1/32 chance of finding a wild or hatched Pokémon - in general - with a single perfect IV. Other ways have been found to get some with them, such as the Friend Safari for 2-IV Pokémon.)

To get the info you need, it would be best to read these three sections in particular, although the whole thing on Pokémon Breeding wouldn't be a bad idea:



Additionally, an IV calculator can be found at Serebii, which will be useful in finding out your own IVs, since it influences Hidden Power. IVs also influence characteristics, so give that section a read as well. The calculator can be found here -- http://serebii.net/games/iv-calcxy.shtml


Natures



Of the three stat-influencing ... stats, Natures are perhaps the simplest to describe. The general Pokémon player can often assume this to be some kind of individualistic aspect of Pokémon to make them somewhat different from one another - and, in that, they're right, but probably not in the way they expect. Natures actually have a HUGE effect on Pokémon stats, causing increments of up to 10% up and down. At Level 100 and maxed EVs/IVs, Nature alone could be a difference of 46 points in Attack/Special Attack on an Attack Forme Deoxys. That's huge, and can be the very edge on which balances a whole battle - I have more than enough proof on Pokémon Showdown when it comes to Timid or Modest Porygon-Z's.

When a Pokémon is caught, hatched, or otherwise obtained, the Pokémon's Nature - if it wasn't preset - is set. You will not be able to change it or its effects; thus, if the Nature is imperfect, the Pokémon as a whole is imperfect. To be able to manipulate a Nature, you must simply get another Pokémon. When you breed two Pokémon together, you can have the one with the Nature you want hold an Everstone to guarantee that the child Pokémon will have it. (Of course, this is all subject to the other breeding mechanics, too - see the Pokémon Breeding section for details!)

There are 25 Natures in all - 20 of them add 10% to one stat and subtract 10% from another, and 5 different ones all result in equal growth (Nature-wise, anyhow) across all stats.


Max HPAttackDefenseSp. Atk.Sp. Def.Speed
Adamant-+10%--10%--
Bashful------
Bold--10%+10%---
Brave-+10%----10%
Calm--10%--+10%-
Careful----10%+10%-
Docile------
Gentle---10%-+10%-
Hardy------
Hasty---10%--+10%
Impish--+10%-10%--
Jolly----10%-+10%
Lax--+10%--10%-
Lonely-+10%-10%---
Mild---10%+10%--
Modest--10%-+10%--
Naive-----10%+10%
Naughty-+10%---10%-
Quiet---+10%--10%
Quirky------
Rash---+10%-10%-
Relaxed--+10%---10%
Sassy----+10%-10%
Serious------
Timid--10%---+10%

The "Minor" Details - Pokémon Characteristics

When you view your Pokémon's Summary screen, you may have noticed that each Pokémon has some sort of special trait, like "Loves to eat" or "Proud of its power". Stuff like that. These are not just random junk! In fact, they can help you get insight to your Pokémon's IVs, and, in turn, Hidden Power and other things. To determine a Pokémon's characteristic, the game first looks at the IV in each stat: HP, Attack, and so on. Of those, it will select the one with the highest value; in the case of a tie, based on its personality value, as mentioned in the next section.

The value is the IV is divided by five and the remainder is looked at (the modulo operation); for example, if the IV is 23, the remainder (or 23 mod 5) is 3. Based on that modulo of that highest IV and what stat it was for, you get the following characteristics.


Modulo ValuePossible IVsStats
HPAttackDefenseSp. Atk.Sp. Def.Speed
00, 5, 10, 15, 20, 25, 30Loves to eat.Proud of its power.Sturdy body.Highly curious.Strong willed.Likes to run.
11, 6, 11, 16, 21, 26, 31Takes plenty of siestas.Likes to thrash about.Capable of taking hits.Mischievous.Somewhat vain.Alert to sounds.
22, 7, 12, 17, 22, 27Nods off a lot.A little quick-tempered.Highly persistent.Thoroughly cunning.Strongly defiant.Impetuous and silly.
33, 8, 13, 18, 23, 28Scatters things often.Likes to fight.Good endurance.Often lost in thought.Hates to lose.Somewhat of a clown.
44, 9, 14, 19, 24, 29Likes to relax.Quick tempered.Good perserverence.Very finicky.Somewhat stubborn.Quick to flee.

The "Minor" Details - Personality Values

Each Pokémon has an unsigned, 32-bit integer in hexadecimal that is set when you first find it in the wild, or when you get the Egg for it. This value can range, thus, from 0000000 to FFFFFFFF in hexadecimal, or simply 0 to 4,294,967,295 in standard decimal. This stat is usually looked at in chunks in binary, as such:

00000000 00000000 00000000 00000000

There are four chunks in this 32-number sequence of zeroes, which still ranges in the previously-noted range, with the max being at all 1's. In any case, this randomly-generated things determines several random characteristics of the Pokémon. Note that these are not the only things personality values have been used for, historically, but these are the only things for which they're utilized right now.


  • Characteristic: When a Pokémon who is needing a characteristic has a tie in what is their highest IVs, the personality value is examined. By taking the value modulo 6 (or, in other words, the remainder of the value divided by six), we can see which IV will be considered. The values you get in this operation are 0, 1, 2, 3, 4, and 5, which result in the winning of HP, Attack, Defense, Speed, Sp. Atk., and Sp. Def., respectively.


  • Spinda Pattern: The personality value is looked at as a whole for this. Spinda have four spots: two on the face and two on the ears. Each 8-digit chunk determines the location of a spot. The first four digits give the horizontal position, and the last four the vertical position, of the spot's top-left corner. This hypothetically results in 4,294,967,296 combos, but since some spots are placed in undisplayable areas, the number is fewer.


  • Wurmple Evolution: The first two chunks of the personality value are looked at; you can find this by taking the personality value, dividing by 65536, and rounding down. Once this is done, take the modulo of this value divided by 10. If 0, 1, 2, 3, or 4, it evolves into Silcoon; for 5, 6, 7, 8, and 9, it evolves into Cascoon. (So it's a 50-50 shot.)


  • Ability: Ability is determined by the final digit in the second chunk of data. If it's 0, the ability given is that in its first ability slot, and 1 yields the second. (Note that ALL Pokémon have three Ability slots, but just that some Pokémon have the same ability in multiple slots. For example, Blaziken has Blaze in its first two and Speed Boost in its third, HA slot.) A seperate determinant is used for Hidden Ability's, but, in that case, the digit is still 0. For the record, the digit is found by the personality value, divided by 65536, modulo 2, rounded down.


  • Shininess: For this, the personality value is divided into two chunks again: the first two chunks of the four listed previously shall be dubbed P1, and the other two P2. (P1 = personality value divided by 65536, rounded down. P2 = personality value modulo 65536.) Your Secret and Trainer ID then come in with the bitwise-exclusive or operand, dubbed "(+)" here:

    Shiny Value = Trainer ID (+) Secret ID (+) P1 (+) P2
If this Shiny Value is less than 16 (8 prior to Gen. VI), the Pokémon is Shiny; thus, the 16 in 65536 chance to be Shiny. (Note: 16 = 2^4 and 65536 = 2^16, so it's really 1 in 2^12 or just 1 in 4096 as normal. See? Now it makes ... sense.)

  • Gender: This concerns the fourth chunk of numbers, the personality value modulo 256 (that is, the remainder of the decimal form of the value divided by 256). Each Pokémon has a value, ranging from 0-255 (00-FF or 00000000-1111111 in hex or binary, respectively), in its base stats that is known as the gender threshold. Generally, if this last set of numbers is greater than the threshold, it is male, and female otherwise. 255 indicates genderlessness, 254 for female-exclusives, and 0 for male-exclusives. More generally, you can look at the table below. Note that the below percents are just approximations, because the operator concerned is "greater than or equal" the value. Thus, in the 50/50 margin, there's actually a 129/256 (~50.39%) chance to be male.


Gender ThresholdGender Ratio
BinaryDecimalMaleFemale
11111111255No gender
11111110254Female-only
1101111122312.5%87.5%
1011111119125%75%
0111111112750%50%
001111116375%25%
000111113187.5%12.5%
000000000Male-only

Stat Changes In Battle



In case you viewed any version of this guide prior to v1.40+, take note that the "Stat Change Conversions" section which equated stat changes across stats to each other was flawed and pointless. A change of +X in a stat equals -X in the other, always.




Introduction and Basics

An important thing to consider on your Pokémon, their moves, and their abilities - especially if they're intended to be self-boosters (bulky Scizor, Aegislash) or stat-lowerers (Prankster Pokémon) - are what those stage changes actually do. Some moves will raise or lower stats by a given number of "stages".

In the chart below, you will see the effects on certain stats based on the "net" change. The net change is the cumulative total of all stat changes done on the Pokémon throughout its time on the field. (Stat changes are negated when you switch out for whatever reason, barring Baton Pass.)

For example, say I use Swords Dance (Attack +2 stages) on my Aegislash, and do so twice. That is currently a net change of Attack +4 stages, since it has not been lowered, and thus my Attack is tripled. Now let's say I attack you with Shadow Sneak - a contact move - and your own Aegislash uses King's Shield. That has an effect of lowering my Attack 3 stages since I attacked with a contact move. Now my Aegislash has an Attack change of (+4 + -3), or +1, or a 50% boost: I'm still stronger than normal, but much less so than before. Now let's say I fall for it again. Now I have a boost of (+4 + -3 + -3), or -2, meaning my Attack is now 2/3 the norm. Then I switch out, you attack and kill my Magikarp, and I send out Aegislash. It now has its attack normalized (±0 stages).

In any case, that's about it. Stat changes will never go more than 6 stages in either direction. However, given that, keep in mind some things will still be able to stack. For example, Light Screen and Reflect still help you, even at +6 Defense/Sp.Def. (since they're a status), or Choice Bands still work at +6 Attack (since they're items), or that Guts still has a 30% boost in damage when ailed (since it's not stage-affecting).

Also note that your critical-hit rate works a bit differently: you cannot lower it, and it thus starts at 1/16. You can increase this rate by varying means, up to +4 stages to 100%. Critical hits, notably, only deal 50% extra damage (versus the old double), and 125% extra damage with Sniper.


ChangeAttack, Defense, Sp. Atk., Sp. Def., SpeedAccuracy, EvasionCrit. RateTextual Cue
+6+300% (x4.00 or 4)+200% (x3.00 or 3)-"Maximized" - only from Belly Drum (Atk. +6)
+5+250% (x3.50 or 7/2)+167% (x2.67 or 8/3)-[No cue - nothing has such a great effect]
+4+200% (x3.00 or 3)+133% (x2.33 or 7/3)-[No cue - nothing has such a great effect]
+3+150% (x2.50 or 5/2)+100% (x2.00 or 2)100% (always)"Drastically raised"
+2+100% (x2.00 or 2)+67% (x1.67 or 5/3)50% (1/2)"Sharply raised"
+1+50% (x1.50 or 3/2)+33% (x1.33 or 4/3)12.5% (1/8)"Raised"
NoneNo change (±0%, x1.00)No change (±0%, x1.00)6.25% (1/16)... Really?
-1-25% (x0.67 or 2/3)-25% (x0.75 or 3/4)-"Fell"
-2-33% (x0.50 or 1/2)-40% (x0.60 or 3/5)-"Sharply fell"
-3-50% (x0.40 or 2/5)-50% (x0.50 or 1/2)-"Harshly fell"
-4-60% (x0.33 or 1/3)-58.2% (x0.428 or 3/7)-[No cue - nothing has such a great effect]
-5-67% (x0.284 or 2/7)-62.5% (x0.375 or 3/8)-[No cue - nothing has such a great effect]
-6-75% (x0.25 or 1/4)-67% (x0.33 or 1/3)-[No cue - nothing has such a great effect]

If you prefer formulas, stat changes are determined like so:


StatisticAttack, Defense, Sp. Atk., Sp. Def., SpeedAccuracy, Evasion
Formula for IncreasesMULTIPLIER = (2 + Stages) / 2MULTIPLIER = (3 + Stages) / 3
Formula for DecreasesMULTIPLIER = 2 / (2 + Stages)MULTIPLIER = 3 / (3 + Stages)



Stat Change Accumulations

Finally, we will discuss one topic that is moreso of interest than actual necessity: what happens when two stat changes are in effect at the same time, but for opposite stats on two Pokémon? Like, for example, your Attack being lowered 1 stage as well as your opponent's Defense? Will the damage necessarily equal out? Will I actually deal more damage!? This section will help to simplify that process. As demonstrated by the previous section, we cannot necessarily assume a "net change" (i.e. -1 Atk. and -1 Def. is equal damage to no changes at all), even though it's not exactly "net". In any case, remember this:


  • Attack changes on you will oppose those of your opponent's Defense, and vice versa
  • The same holds true for Sp. Atk. and Sp. Def., barring a few moves that consider Defense in lieu of Sp. Def. (thus, the first chart applies for both Physical and Special attacks)
  • Accuracy changes on you will oppose those of your opponent's Evasion, and vice versa


OFFENSE/DEFENSE ACCUMALATIONS
Attack/Sp. Atk. ChangeDefense/Sp. Def. ChangeChange in Damage
StagesMultiplierStagesMultiplier
+6x4.00+6x4.00x1.0000
+5x3.50x1.1429
+4x3.00x1.3333
+3x2.50x1.6000
+2x2.00x2.0000
+1x1.50x2.6667
+/-0x1.00x4.0000
-1x0.67x6.0000
-2x0.50x8.0000
-3x0.40x10.0000
-4x0.33x12.0000
-5x0.286x14.0000
-6x0.25x16.0000
+5x3.50+6x4.00x0.8750
+5x3.50x1.0000
+4x3.00x1.1667
+3x2.50x1.4000
+2x2.00x1.7500
+1x1.50x2.3333
+/-0x1.00x3.5000
-1x0.67x5.2500
-2x0.50x7.0000
-3x0.40x8.7500
-4x0.33x10.5000
-5x0.286x12.2500
-6x0.25x14.0000
+4x3.00+6x4.00x0.7500
+5x3.50x0.8571
+4x3.00x1.0000
+3x2.50x1.2000
+2x2.00x1.5000
+1x1.50x2.0000
+/-0x1.00x3.0000
-1x0.67x4.5000
-2x0.50x6.0000
-3x0.40x7.5000
-4x0.33x9.0000
-5x0.286x10.5000
-6x0.25x12.0000
+3x2.50+6x4.00x0.6250
+5x3.50x0.7143
+4x3.00x0.8333
+3x2.50x1.0000
+2x2.00x1.2500
+1x1.50x1.6667
+/-0x1.00x2.5000
-1x0.67x3.7500
-2x0.50x5.0000
-3x0.40x6.2500
-4x0.33x7.5000
-5x0.286x8.7500
-6x0.25x10.0000
+2x2.00+6x4.00x0.5000
+5x3.50x0.5714
+4x3.00x0.6667
+3x2.50x0.8000
+2x2.00x1.0000
+1x1.50x1.3333
+/-0x1.00x2.0000
-1x0.67x3.0000
-2x0.50x4.0000
-3x0.40x5.0000
-4x0.33x6.0000
-5x0.286x7.0000
-6x0.25x8.0000
+1x1.50+6x4.00x0.3750
+5x3.50x0.4286
+4x3.00x0.5000
+3x2.50x0.6000
+2x2.00x0.7500
+1x1.50x1.0000
+/-0x1.00x1.5000
-1x0.67x2.2500
-2x0.50x3.0000
-3x0.40x3.7500
-4x0.33x4.5000
-5x0.286x5.2500
-6x0.25x6.0000
+/-0x1.00+6x4.00x0.2500
+5x3.50x0.2857
+4x3.00x0.3333
+3x2.50x0.4000
+2x2.00x0.5000
+1x1.50x0.6667
+/-0x1.00x1.0000
-1x0.67x1.5000
-2x0.50x2.0000
-3x0.40x2.5000
-4x0.33x3.0000
-5x0.286x3.5000
-6x0.25x4.0000
-1x0.67+6x4.00x0.1667
+5x3.50x0.1905
+4x3.00x0.2222
+3x2.50x0.2667
+2x2.00x0.3333
+1x1.50x0.4444
+/-0x1.00x0.6667
-1x0.67x1.0000
-2x0.50x1.3333
-3x0.40x1.6667
-4x0.33x2.0000
-5x0.286x2.3333
-6x0.25x2.6667
-2x0.50+6x4.00x0.1250
+5x3.50x0.1429
+4x3.00x0.1667
+3x2.50x0.2000
+2x2.00x0.2500
+1x1.50x0.3333
+/-0x1.00x0.5000
-1x0.67x0.7500
-2x0.50x1.0000
-3x0.40x1.2500
-4x0.33x1.5000
-5x0.286x1.7500
-6x0.25x2.0000
-3x0.40+6x4.00x0.1000
+5x3.50x0.1143
+4x3.00x0.1333
+3x2.50x0.1600
+2x2.00x0.2000
+1x1.50x0.2667
+/-0x1.00x0.4000
-1x0.67x0.6000
-2x0.50x0.8000
-3x0.40x1.0000
-4x0.33x1.2000
-5x0.286x1.4000
-6x0.25x1.6000
-4x0.33+6x4.00x0.0833
+5x3.50x0.0952
+4x3.00x0.1111
+3x2.50x0.1333
+2x2.00x0.1667
+1x1.50x0.2222
+/-0x1.00x0.3333
-1x0.67x0.5000
-2x0.50x0.6667
-3x0.40x0.8333
-4x0.33x1.0000
-5x0.286x1.1667
-6x0.25x1.3333
-5x0.286+6x4.00x0.0714
+5x3.50x0.0816
+4x3.00x0.0952
+3x2.50x0.1143
+2x2.00x0.1429
+1x1.50x0.1905
+/-0x1.00x0.2857
-1x0.67x0.4286
-2x0.50x0.5714
-3x0.40x0.7143
-4x0.33x0.8571
-5x0.286x1.0000
-6x0.25x1.1429
-6x0.25+6x4.00x0.0625
+5x3.50x0.0714
+4x3.00x0.0833
+3x2.50x0.1000
+2x2.00x0.1250
+1x1.50x0.1667
+/-0x1.00x0.2500
-1x0.67x0.3750
-2x0.50x0.5000
-3x0.40x0.6250
-4x0.33x0.7500
-5x0.286x0.8750
-6x0.25x1.0000

ACCURACY/EVASION ACCUMALATIONS
Accuracy ChangeEvasion ChangeChange in Hit Rate
StagesMultiplierStagesMultiplier
+6x3.00+6x3.00x1.0000
+5x2.67x1.1250
+4x2.33x1.2857
+3x2.00x1.5000
+2x1.67x1.8000
+1x1.33x2.2500
±0x1.00x3.0000
-1x0.75x4.0000
-2x0.60x5.0000
-3x0.50x6.0000
-4x0.428x7.0000
-5x0.375x8.0000
-6x0.33x9.0000
+5x2.67+6x3.00x0.8889
+5x2.67x1.0000
+4x2.33x1.1429
+3x2.00x1.3333
+2x1.67x1.6000
+1x1.33x2.0000
±0x1.00x2.6667
-1x0.75x3.5556
-2x0.60x4.4444
-3x0.50x5.3333
-4x0.428x6.2222
-5x0.375x7.1111
-6x0.33x8.0000
+4x2.33+6x3.00x0.7778
+5x2.67x0.8750
+4x2.33x1.0000
+3x2.00x1.1667
+2x1.67x1.4000
+1x1.33x1.7500
±0x1.00x2.3333
-1x0.75x3.1111
-2x0.60x3.8889
-3x0.50x4.6667
-4x0.428x5.4444
-5x0.375x6.2222
-6x0.33x7.00
+3x2.00+6x3.00x0.6667
+5x2.67x0.7500
+4x2.33x0.8571
+3x2.00x1.0000
+2x1.67x1.2000
+1x1.33x1.5000
±0x1.00x2.0000
-1x0.75x2.6667
-2x0.60x3.3333
-3x0.50x4.0000
-4x0.428x4.6667
-5x0.375x5.3333
-6x0.33x6.00
+2x1.67+6x3.00x0.5556
+5x2.67x0.6250
+4x2.33x0.7143
+3x2.00x0.8333
+2x1.67x1.0000
+1x1.33x1.2500
±0x1.00x1.6667
-1x0.75x2.2222
-2x0.60x2.7778
-3x0.50x3.3333
-4x0.428x3.8889
-5x0.375x4.4444
-6x0.33x5.0000
+1x1.33+6x3.00x0.4444
+5x2.67x0.5000
+4x2.33x0.5714
+3x2.00x0.6667
+2x1.67x0.8000
+1x1.33x1.0000
±0x1.00x1.3333
-1x0.75x1.7778
-2x0.60x2.2222
-3x0.50x2.6667
-4x0.428x3.1111
-5x0.375x3.5556
-6x0.33x4.0000
±0x1.00+6x3.00x0.3333
+5x2.67x0.3750
+4x2.33x0.4286
+3x2.00x0.5000
+2x1.67x0.6000
+1x1.33x0.7500
±0x1.00x1.0000
-1x0.75x1.3333
-2x0.60x1.6667
-3x0.50x2.0000
-4x0.428x2.3333
-5x0.375x2.6667
-6x0.33x3.0000
-1x0.75+6x3.00x0.2500
+5x2.67x0.2813
+4x2.33x0.3214
+3x2.00x0.3750
+2x1.67x0.4500
+1x1.33x0.5630
±0x1.00x0.7500
-1x0.75x1.0000
-2x0.60x1.2500
-3x0.50x1.5000
-4x0.428x1.7500
-5x0.375x2.0000
-6x0.33x2.2500
-2x0.60+6x3.00x0.2000
+5x2.67x0.2250
+4x2.33x0.2571
+3x2.00x0.3000
+2x1.67x0.3636
+1x1.33x0.4545
±0x1.00x0.6000
-1x0.75x0.8000
-2x0.60x1.0000
-3x0.50x1.2000
-4x0.428x1.4000
-5x0.375x1.6000
-6x0.33x1.8000
-3x0.50+6x3.00x0.1667
+5x2.67x0.1875
+4x2.33x0.2143
+3x2.00x0.2500
+2x1.67x0.3000
+1x1.33x0.3750
±0x1.00x0.5000
-1x0.75x0.6667
-2x0.60x0.8333
-3x0.50x1.0000
-4x0.428x1.1667
-5x0.375x1.3333
-6x0.33x1.5000
-4x0.428+6x3.00x0.1429
+5x2.67x0.1607
+4x2.33x0.1837
+3x2.00x0.2413
+2x1.67x0.2571
+1x1.33x0.3214
±0x1.00x0.4286
-1x0.75x0.5714
-2x0.60x0.7143
-3x0.50x0.8571
-4x0.428x1.0000
-5x0.375x1.1429
-6x0.33x1.2857
-5x0.375+6x3.00x0.125
+5x2.67x0.1406
+4x2.33x0.1607
+3x2.00x0.1875
+2x1.67x0.2250
+1x1.33x0.28125
±0x1.00x0.3750
-1x0.75x0.5000
-2x0.60x0.6250
-3x0.50x0.7500
-4x0.428x0.8750
-5x0.375x1.0000
-6x0.33x1.1250
-6x0.33+6x3.00x0.1111
+5x2.67x0.1250
+4x2.33x0.1429
+3x2.00x0.1667
+2x1.67x0.2000
+1x1.33x0.2500
±0x1.00x0.3333
-1x0.75x0.4444
-2x0.60x0.5556
-3x0.50x0.6667
-4x0.428x0.7778
-5x0.375x0.8889
-6x0.33x1.0000


Move Priority



A great concept in Pokémon to keep in mind is the notion of "priority" moves. There are a certain set of moves that will have a priority that will differ from most moves, allowing them to go first or last or the like. For example, Bullet Punch is said to go first, right?

Let's say you use it. And then I use King's Shield. But my King's Shield goes first somehow (even assuming you're faster than me) and your Attack gets harshly lowered for using a contact move. What gives?

See, what the game doesn't mention is that these "goes first"/"goes last" moves will have different priorities. Bullet Punch is a +1 priority, and King's Shield is a +4 priority, so, no matter what, King's Shield will go first (4 > 1). Had I used something else, say Shadow Ball, I'd go last since it has no priority (0 < 1). Had I used Shadow Sneak (+1 priority), the result will be determined by our Speed stats - in the above example, where you were faster, I'd still go last (1 = 1, but I am slower), just like if you used Iron Head (±0) while I used Shadow Ball (±0).

The purpose of this section is to simply list the priority of moves and such. So, here we go...

Oh, a few more things.


  • Anything of priority is not affected by Trick Room (i.e. Quick Attack remains at Priority +1, but if two Pokémon use it, then the slower one goes first).
  • Prankster boosts the priority of status moves by one, usually to +1 but also sometimes higher
  • Gale Wings boosts the priority of the user's Flying moves by one, always to +1
  • Quick Claws and Colbur Berries are essentially a Priority +0.5 boost to anything if they activate as well: the affected Pokémon will move first, as the item's description claims, but only within their own priority class and that will be despite Trick Room's effects.
  • Similarly, Lagging Tails, Full Incenses, and Stall are like a Priority -0.5 drop (even within Trick Room)
  • You cannot go so fast in Trick Room to be able to defy it: this was different in Black/White where you could get 1809 or higher Speed (accounting for all boosts) and go first in your priority class, but that has been fixed
  • Primal Reversion is distinct from Mega Evolution: while Mega Evolution can occur on any turn, if a Pokémon that can go Primal arrives on the field holding its item, it immediately goes Primal


  • Priority +12: Attempts to flee battle
  • Priority +11: Rotation of Pokémon in Rotation Battles
  • Priority +10: Use of items by trainers
  • Priority +9: Pursuit on Pokémon switching out (its priority is otherwise ±0)
  • Priority +8: Pokémon switching out (not forced by moves/items); the charging up of Focus Punch (not its execution)
  • Priority +7: Mega-Evolution and any stat, ability, and type changes associated with such - however, turn order will not change, even if there is a change in Ability or Speed: for example, if Banette uses Thunder Wave on the turn it Mega-Evolves (which would give it Prankster), it still has a Priority of ±0; another example is if Alakazam Mega-Evolves with 372 Speed (Timid, max Speed EVs/IVs), it will be treated as having 372 Speed even though that Mega-Evolution would turn its Speed to 438 and Gyro Ball, for example, would treat it as having 438 Speed
  • Priority +6: Prankster-boosted Helping Hand
  • Priority +5: Prankster-boosted Protect, Detect, Spiky Shield, King's Shield, Endure, Magic Coat, or Snatch; Helping Hand
  • Priority +4: Prankster-boosted Crafty Shield, Quick Guard, or Wide Guard; Protect, Detect, Spiky Shield, King's Shield, Endure, Magic Coat, Snatch
  • Priority +3: Prankster-boosted Follow Me or Rage Powder; Fake Out, Crafty Shield, Quick Guard, Wide Guard
  • Priority +2: Prankster-boosted Baby-Doll Eyes; Extreme Speed, Feint, Follow Me, Rage Powder
  • Priority +1: Most Prankster-boosted status moves; all Gale Wings-boosted Flying moves; Ally Switch, Aqua Jet, Baby-Doll Eyes, Bide, Bullet Punch, Ice Shard, Ion Deluge, Mach Punch, Powder, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, and Water Shuriken
  • Priority ±0: Most moves
  • Priority -1: Vital Throw
  • Priority -2: (none)
  • Priority -3: Focus Punch for when it is actually executed, assuming the user is not hit
  • Priority -4: Avalanche, Revenge
  • Priority -5: Prankster-boosted Whirlwind and Roar; Counter, Mirror Coat
  • Priority -6: Prankster-boosted Trick Room; Circle Throw, Dragon Tail, Roar, Whirlwind
  • Priority -7: Trick Room


Damage Calculation



The calculation for damage in battle is interestingly complex. While you can obviously assume that higher Attacks or lower Defenses equal more damage to the target, it can still be interesting to look at the actual formula and be able to precisely know the damage dealt by a move in battle. Damage will be calculated according to this formula:

 -------------------------------------------------------------------------------------------------
 DAMAGE = {{[(2 * ULv. / 5) + 2] * UATK * UBP / TDEF / 50} + 2} * STAB * EFF * (RND / 100) * MTMOD
 -------------------------------------------------------------------------------------------------
   ULv. = User's Level

UATK = User's Attack or Special Attack (which is used is move-dependent)

UBP = The base power of the user's move

TDEF = The target's Defense or Special Defense (which is used is move-dependent)

STAB = 1.00 if the move's type and the user's do not match 1.50 if the move's type and the user's do match

EFF = 0.00 if the move is not effective at all (i.e. Fighting on Ghost) 0.25 if the move is double-resisted (i.e. Water on a Grass/Dragon) 0.50 if the move is single-resisted (i.e. Water on a Dragon) 1.00 if the move is normally effective (i.e. Water on a Normal) 2.00 if the move is singly-super-effective (i.e. Water on Fire) 4.00 if the move is doubly-super-effective (i.e. Water on Fire/Ground)

RND = Random number from 85 to 100

MTMOD = "Multi-target modifier"; in Double/Triple/Multi Battles, if the attack you are using will possibly hit multiple Pokémon (such as Earthquake and Surf), then MTMOD will equal 0.75 to reduce the power of your move by 25%. Single-target moves, like Flare Blitz and Brick Break will not be affected by this, so MTMOD will equal 1.00. If a move can hit multiple Pokémon but only one foe is on the field, then MTMOD still equals 1.00.

You simply need to substitute the right variables into the formula to get the answer for the exact damage you can do. As you can see, the user's own level is considered in addition to their Attack or Special Attack - which is used depends on the move's class, Physical or Special, respectively. Similarly, the target's Defense or Special Defense are used for Physical and Special moves respectively. A few exceptions exist, but they specifically say whether they deal physical or special damage: the named class determines the Attack used, and the type of damage dealt determines the Defense used.

You can also derive the fact that your move has a damage range based on the random-number variable. The move, on average, will usually favor the numbers 92 or 93 for the RND variable, causing a range of 85% to 100% of the move's full power and a room of error of ±7.5% from 92.5%. In another way, it demonstrates a near-linear correlation among the stats when you calculate them: that doubling Defense halves damage, or doubling Attack doubles damage, or that the Base Powers of moves, when using the same Attack/Defense, make equal damage. That latter fact is itself very concerning when it comes to the use of mixed-attackers, those that use both Special and Physical moves, and it thus helps to equalize their Attack and Sp. Atk. to be able to accurately use what you deign to be the best move for the situation.

For example, say I use Aegislash at Level 50, and it's against a Rock Pokémon with 200 Defense and Sp. Def., without boosts active. My Aegislash attacks and it will be in Sword Forme with 175 Attack and 225 Sp. Atk. (It is a Quiet Nature (boosts Sp. Atk., lowers Speed), with 31 IVs in all but Speed, and 252 EVs in Sp. Atk. and HP.) Which move do I use: Shadow Ball or Sacred Sword? In this instance, I normally consider Aegislash as my Special-class nuke, but I also have Sacred Sword for specific Pokémon. Both moves are 80 Base Power, also. Since the Sp. Atk. is higher, it would be considerable to use Shadow Ball. However, Sacred Sword would deal ~5 points more damage, usually (116 vs. 121). 5 points may not seem like much, but if the Pokémon I attacked had 118 HP (which is plausible in Level-50-limited competition), it could be the very thing on which the whole battle stands.


EXP. Earning Mechanics



Throughout the course of the game, it is expected that you will fight many Pokémon. It is customary for games of the RPG genre to include some kind of leveling up system; by doing so, the developers can help to provide greater challenge later in the game while also providing you the means by which to equal or surpass your foes. As usual, the level-up system is centered around the earning of EXP. (experience points); as Pokémon earn more EXP., they will eventually level-up.

Most RPGs take a relatively simplistic approach to this; even Pokémon did for a while. Essentially, in the olden days, enemies would give out flat amounts of EXP. representative of their species, and Pokémon did little more to fix that than adding a relevance to Level into the formula. The formula has since changed (back in Black/White) so that the formula also considers the victorious Pokémon's own Level, thereby making higher-leveled Pokémon earn less EXP. from battles so as to counteract the possibility of overleveling simply as a result of completionism. Of course, that seems to have been removed as early as Pokémon X/Y (2013), though the evidence is not concrete as of yet.

Throughout the course of this section, we will first discuss the mechanics of the "EXP. groups" before the actual mechanics of earning EXP. and the calculation thereof. Okay so far? Here's a full flowchart for the section:


  • EXP. Groups - An explanation of the grouping of Pokémon by EXP. earned, and the associated formulas
  • EXP. Growth Chart - A visualization of the growth formulas
  • EXP. Earning - An explanation of the earning of EXP., and the formulas and mechanics concerning it



EXP. Groups

Every Pokémon will first fit into one of six "groups" for EXP. earning. This will end up determining their growth formula as well.


  • Erratic: This is the fastest leveling group, hitting 600,000 by Level 100. Also called "Very Fast", and originally named Erractic due to its changing EXP. formula: it changes four times between Levels 1 and 100.
  • Fast: This group hits 800,000 by Level 100.
  • Medium-Fast: This group hits 1,000,000 by Level 100.
  • Medium-Slow: This group hits 1,059,680 by Level 100.
  • Slow: This group hits 1,250,000 by Level 100.
  • Fluctuating: Another variable group in terms of the formula (three total formulae), it will hit 1,640,000 EXP. at Level 100.


Here are the formulas attributed to each of the groups. These are "total EXP." formulas for the given levels ("n"). If you would prefer a visual version of these, a chart will follow the list.


Experience GroupLevel RangeFormula for Named Level Range
Erratic/Very FastLevels 1-50TOTAL EXP = n^3 * (100 - n) / 50
Levels 51-68TOTAL EXP = n^3 * (150 - n) / 100
Levels 69-98TOTAL EXP = n^3 * [1911 - (10 * n)] / 1500
Levels 99-100TOTAL EXP = n^3 * (160 - n) / 100
FastLevels 1-100 (all)TOTAL EXP = 0.8 * n^3
Medium-FastLevels 1-100 (all)TOTAL EXP = n^3
Medium-SlowLevels 1-100 (all)TOTAL EXP = (1.2 * n^3) - (15 * n^2) + (100 * n) - 140
SlowLevels 1-100 (all)TOTAL EXP = 1.25 * n^3
Fluctuating/Very SlowLevels 1-15TOTAL EXP = n^3 * [(n + 73) / 150]
Levels 16-36TOTAL EXP = n^3 * [(n + 14) / 50]
Levels 37-100TOTAL EXP = n^3 * {[(0.5 * n) + 32] / 50}



EXP. Growth Chart

I wonder if you've noticed the EXP. total for the Medium-Slow Growth at Level 1. Yes, at Level 1, Medium-Fast Pokémon are supposed to have -54 EXP.; this is a flaw in the formula, calculate it yourself if you don't believe me. This is because the second curve (point of inflection) in the cubic equation is accidentally below the x-axis: this puts n=1 at -54. Game Freak patched over this in later releases of Pokémon.

However, that interestingly led to a glitch in the original Pokémon games. Admittedly, it wasn't much of a concern then: until the release of Diamond/Pearl in 2007 (which patched this glitch), it was impossible to get Level 1 Pokémon. In Pokémon Red, Blue, Green, and Yellow, however, you can utilize variants of the Mew Glitch or Old Man Glitch (look it up) so that you end up with Level 0 or Level 1 Pokémon. Since the glitch wasn't patched then, for whatever reason earning enough EXP. at Level 1 to level-up would cause the Pokémon to grow straight to Level 100. This is because the negative number was interpreted as negative, but games often don't store negatives unless their bytes are signed (which they're not in this instance), and thus felt to be a large positive number, which was in turn considered be the large amount of EXP. needed to hit Level 100 once the level-up was triggered. ... I think. Anyhow. Trivia.


LEVELFLUCTUATING GROWTHSLOW GROWTHMEDIUM-SLOW GROWTHMEDIUM-FAST GROWTHFAST GROWTHERRATICGROWTH
EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.EXP. TotalNext Lv.
Lv. 10+160+61+7-54 / 0+64 / +100+100+4
Lv. 216+376+158+1910+4810+244+10
Lv. 352+7122+3027+3757+3934+4614+19
Lv. 4123+11551+4964+6197+3880+7633+32
Lv. 5238+169100+73125+91135+44156+11465+49
Lv. 6406+232173+102216+127179+57270+159114+69
Lv. 7638+304274+135343+169237+78429+211183+94
Lv. 8942+385410+174512+217314+105640+271276+122
Lv. 91,327+473583+217729+271420+140911+339399+155
Lv. 101,800+569800+2651,000+331560+1821,250+414553+192
Lv. 112,369+6721,065+3181,331+397742+2311,664+496745+234
Lv. 123,041+7821,382+3751,728+469974+2882,160+586979+280
Lv. 133,823+8971,758+4382,197+5471,261+3512,746+6841,260+332
Lv. 144,720+1,0182,195+5052,744+6311,613+4223,430+7891,592+388
Lv. 155,738+1,1442,700+5773,375+7212,035+5004,219+9011,980+478
Lv. 166,881+1,2743,277+6544,096+8172,535+5855,120+1,0212,458+588
Lv. 178,156+1,4093,930+7354,913+9193,121+6786,141+1,1493,046+686
Lv. 189,564+1,5474,666+8225,832+1,0273,798+7777,290+1,2843,732+794
Lv. 1911,112+1,6885,487+9136,859+1,1414,576+8848,574+1,4264,527+913
Lv. 2012,800+1,8326,400+1,0098,000+1,2615,460+99810,000+1,5765,440+1,043
Lv. 2114,632+1,9797,409+1,1109,261+1,3876,458+1,11911,576+1,7346,483+1,184
Lv. 2216,611+2,1268,518+1,21510,648+1,5197,578+1,24813,310+1,8997,667+1,337
Lv. 2318,737+2,2759,734+1,32612,167+1,6578,825+1,38315,209+2,0719,004+1,503
Lv. 2421,012+2,42511,059+1,44113,824+1,80110,209+1,52617,280+2,25110,506+1,681
Lv. 2523,438+2,57512,500+1,56115,625+1,95111,735+1,67619,531+2,43912,188+1,873
Lv. 2626,012+2,72514,061+1,68617,576+2,10713,411+1,83321,970+2,63414,061+2,079
Lv. 2728,737+2,87415,746+1,81519,683+2,26915,245+1,99824,604+2,83616,140+2,300
Lv. 2831,611+3,02217,562+1,95021,952+2,43717,242+2,16927,440+3,04618,440+2,535
Lv. 2934,632+3,16819,511+2,08924,389+2,61119,412+2,34830,486+3,26420,975+2,785
Lv. 3037,800+3,31221,600+2,23327,000+2,79121,760+2,53433,750+3,48923,760+3,052
Lv. 3141,112+3,45323,833+2,38229,791+2,97724,294+2,72737,239+3,72126,812+3,335
Lv. 3244,564+3,59126,214+2,53532,768+3,16927,022+2,92840,960+3,96130,147+3,634
Lv. 3348,156+3,72628,750+2,69435,937+3,36729,949+3,13544,921+4,20933,781+3,951
Lv. 3451,881+3,85631,443+2,85739,304+3,57133,085+3,35049,130+4,46437,732+4,286
Lv. 3555,738+3,98234,300+3,02542,875+3,78136,435+3,57253,594+4,72642,018+4,639
Lv. 3659,720+4,10337,325+3,19846,656+3,99740,007+3,80158,320+4,99646,656+4,504
Lv. 3763,823+4,21940,522+3,37550,653+4,21943,809+4,03863,316+5,27451,160+4,810
Lv. 3868,041+4,32843,898+3,55854,872+4,44747,846+4,28168,590+5,55955,969+5,129
Lv. 3972,369+4,43147,455+3,74559,319+4,68152,128+4,53274,149+5,85161,099+5,461
Lv. 4076,800+4,52751,200+3,93764,000+4,92156,660+4,79080,000+6,15166,560+5,807
Lv. 4181,327+4,61555,137+4,13468,921+5,16761,450+5,05586,151+6,45972,367+6,166
Lv. 4285,942+4,69659,270+4,33574,088+5,41966,506+5,32892,610+6,77478,533+6,539
Lv. 4390,638+4,76863,606+4,54279,507+5,67771,833+5,60799,384+7,09685,072+6,926
Lv. 4495,406+4,83168,147+4,75385,184+5,94177,441+5,894106,480+7,42691,999+7,328
Lv. 45100,238+4,88572,900+4,96991,125+6,21183,335+6,188113,906+7,76499,326+7,743
Lv. 46105,123+4,93077,869+5,19097,336+6,48789,523+6,489121,670+8,109107,070+8,174
Lv. 47110,052+4,96383,058+5,415103,823+6,76996,013+6,798129,779+8,461115,244+8,620
Lv. 48115,016+4,98688,474+5,646110,592+7,057102,810+7,113138,240+8,821123,863+9,080
Lv. 49120,002+4,99894,119+5,881117,649+7,351109,924+7,436147,061+9,189132,943+9,557
Lv. 50125,000+6,324100,000+6,121125,000+7,651117,360+7,766156,250+9,564142,500+10,049
Lv. 51131,324+6,471106,121+6,366132,651+7,957125,126+8,103165,814+9,946152,549+10,557
Lv. 52137,796+6,615112,486+6,615140,608+8,269133,230+8,448175,760+10,336163,105+11,081
Lv. 53144,411+6,755119,102+6,870148,877+8,587141,677+8,799186,096+10,734174,186+11,621
Lv. 54151,165+6,891125,971+7,129157,464+8,911150,477+9,158196,830+11,139185,808+12,179
Lv. 55158,056+7,023133,100+7,393166,375+9,241159,635+9,524207,969+11,551197,986+12,753
Lv. 56165,079+7,150140,493+7,662175,616+9,577169,159+9,897219,520+11,971210,739+13,344
Lv. 57172,229+7,274148,154+7,935185,193+9,919179,057+10,278231,491+12,399224,084+13,953
Lv. 58179,503+7,392156,090+8,214195,112+10,267189,334+10,665243,890+12,834238,037+14,580
Lv. 59186,895+7,505164,303+8,497205,379+10,621200,000+11,060256,724+13,276252,616+15,224
Lv. 60194,400+7,613172,800+8,785216,000+10,981211,060+11,462270,000+13,726267,840+15,886
Lv. 61202,013+7,716181,585+9,078226,981+11,347222,522+11,871283,726+14,184283,726+16,567
Lv. 62209,729+7,812190,662+9,375238,328+11,719234,394+12,288297,910+14,649300,293+17,266
Lv. 63217,541+7,903200,038+9,678250,047+12,097246,681+12,711312,559+15,121317,560+17,985
Lv. 64225,444+7,987209,715+9,985262,144+12,481259,393+13,142327,680+15,601335,544+18,722
Lv. 65233,431+8,065219,700+10,297274,625+12,871272,535+13,580343,281+16,089354,266+19,479
Lv. 66241,497+8,137229,997+10,614287,496+13,267286,115+14,025359,370+16,584373,745+20,255
Lv. 67249,633+8,201240,610+10,935300,763+13,669300,141+14,478375,954+17,086394,000+21,051
Lv. 68257,834+9,572251,546+11,262314,432+14,077314,618+14,937393,040+17,596415,050+21,867
Lv. 69267,406+9,509262,807+11,593328,509+14,491329,556+15,404410,636+18,114436,917+22,703
Lv. 70276,915+9,652274,400+11,929343,000+14,911344,960+15,878428,750+18,639459,620+23,560
Lv. 71286,567+9,792286,329+12,270357,911+15,337360,838+16,359447,389+19,171483,180+24,437
Lv. 72296,359+9,927298,598+12,615373,248+15,769377,198+16,848466,560+19,711507,617+25,336
Lv. 73306,286+10,059311,214+12,966389,017+16,207394,045+17,343486,271+20,259532,953+26,256
Lv. 74316,345+10,186324,179+13,321405,224+16,651411,389+17,846506,530+20,814559,209+27,197
Lv. 75326,531+10,310337,500+13,681421,875+17,101429,235+18,356527,344+21,376586,406+28,160
Lv. 76336,841+10,429351,181+14,046438,976+17,557447,591+18,873548,720+21,946614,566+29,145
Lv. 77347,269+10,543365,226+14,415456,533+18,019466,465+19,398570,666+22,524643,712+30,152
Lv. 78357,812+10,652379,642+14,790474,552+18,487485,862+19,929593,190+23,109673,864+31,182
Lv. 79368,464+10,757394,431+15,169493,039+18,961505,792+20,468616,299+23,701705,046+32,234
Lv. 80379,221+10,856409,600+15,553512,000+19,441526,260+21,014640,000+24,301737,280+33,309
Lv. 81390,078+10,951425,153+15,942531,441+19,927547,274+21,567664,301+24,909770,589+34,408
Lv. 82401,028+11,040441,094+16,335551,368+20,419568,842+22,128689,210+25,524804,997+35,530
Lv. 83412,068+11,123457,430+16,734571,787+20,917590,969+22,695714,734+26,146840,527+36,675
Lv. 84423,191+11,200474,163+17,137592,704+21,421613,665+23,270740,880+26,776877,202+37,844
Lv. 85434,391+11,272491,300+17,545614,125+21,931636,935+23,852767,656+27,414915,046+39,038
Lv. 86445,663+11,338508,845+17,958636,056+22,447660,787+24,441795,070+28,059954,084+40,256
Lv. 87457,001+11,397526,802+18,375658,503+22,969685,229+25,038823,129+28,711994,340+41,498
Lv. 88468,398+11,450545,178+18,798681,472+23,497710,266+25,641851,840+29,3711,035,837+42,765
Lv. 89479,849+11,497563,975+19,225704,969+24,031735,908+26,252881,211+30,0391,078,603+44,057
Lv. 90491,346+11,537583,200+19,657729,000+24,571762,160+26,870911,250+30,7141,122,660+45,375
Lv. 91502,883+11,570602,857+20,094753,571+25,117789,030+27,495941,964+31,3961,168,035+46,718
Lv. 92514,453+11,596622,950+20,535778,688+25,669816,526+28,128973,360+32,0861,214,753+48,087
Lv. 93526,049+11,615643,486+20,982804,357+26,227844,653+28,7671,005,446+32,7841,262,840+49,482
Lv. 94537,665+11,627664,467+21,433830,584+26,791873,421+29,4141,038,230+33,4891,312,323+50,904
Lv. 95549,292+11,631685,900+21,889857,375+27,361902,835+30,0681,071,719+34,2011,363,226+52,351
Lv. 96560,923+11,628707,789+22,350884,736+27,937932,903+30,7291,105,920+34,9211,415,578+53,826
Lv. 97572,550+11,616730,138+22,815912,673+28,519963,633+31,3981,140,841+35,6491,469,404+55,328
Lv. 98584,167+7,716752,954+23,286941,192+29,107995,030+32,0731,176,490+36,3841,524,731+56,856
Lv. 99591,882+8,118776,239+23,761970,299+29,7011,027,104+32,7561,212,874+37,1261,581,587+58,413
Lv. 100600,000-800,000-1,000,000-1,059,860-1,250,000-1,640,000-



EXP. Earning

The process itself of earning EXP. is a relatively simple one: beat Pokémon, gain EXP., nothing complex about that. Of course, we're looking at the game from a mechanical aspect in these sections, right, so that "no pain no gain" concept won't cover it sufficiently. Unlike with Black/White in 2011, the EXP. formula seems to only consider the losing Pokémon's Level, like with the games prior to Pokémon Black/White.

Here's everything affecting EXP. earnings:


  • EXP. Share: Divides the EXP. among all Pokémon in the party if turned on: the participating Pokémon get the normal EXP. value whereas the rest get 50%.
  • Lucky Egg: Holding a Lucky Egg gives the holder 50% extra EXP.
  • Species: All Pokémon have a basal value used in the EXP. gain formula corresponding to their species. You can see (most) of the values in the Pokémon Stats (Misc. #2) section, with the values being organized in numerical order in the Pokémon by EXP. Base Value section.
  • Level: Again, both the winning and losing Pokémon's levels are considered.
  • Trainer/Wild Pokémon?: Fighting Trainer-owned Pokémon is an automatic 50% gain.
  • OT/Original Trainer: If you are not the Pokémon's original owner (i.e. it was traded), it gets 50% more EXP. if it was from the same country as you, and 70% if not. For example, I'm in the U.S. My American Pikachu could earn 1,000 EXP., someone else's American Pikachu would earn 1,500 EXP. from me, and a Japanese Pikachu would earn 1,700 EXP.
  • Pokémon-Amie Affection: Having 2 Hearts or more in Pokémon-Amie gives the Pokémon 20% extra EXP.
  • EXP. O-Power: The EXP. O-Power can give party-wide 20%, 50%, or 100% EXP. boosts.
  • Can It Evolve?: Excluding Mega-Evolutions, if the Pokémon is above the level at which it evolves, it gets 20% extra EXP. For example, Charmeleon evolves into Charizard at Level 36. If I would earn 1,000 EXP. with a Level 20 Charmeleon, I would earn 1,200 EXP. at Level 40 (assuming everything was adjusted so that I'd earn 1,000 EXP. at Level 40 still).


If you're curious, the maximum boost would be as follows: an international Pokémon holding a Lucky Egg, having 2+ Hearts in Pokémon-Amie, with EXP. O-Power Lv. 3 active, and the Pokémon being able to evolve, while all fighting a Trainer Pokémon. That results in a EXP. gain 11.016 times the norm: where you'd earn 1,000 EXP. otherwise, you would now earn 11,016 EXP. The highest EXP. earning would be you fighting a Blissey at Level 100 with a Level 1 Pokémon and winning under these circumstances: that would be an EXP. gain of 457,970 EXP.

This is how it would be in the form of a formula:

   ---------------------------------------------------------------------
   EXP. GAIN = BASE * LV * WT * OT * EGG * POWER * AFF * EVO / 7 / SHARE
   ---------------------------------------------------------------------
        BASE = Species-dependent value

LV = The losing Pokémon's level

WT = 1.0 (norm) if the defeated Pokémon is wild = 1.5 (+50%) if the defeated Pokémon is Trainer-owned

OT = 1.0 (norm) if the Pokémon is yours = 1.5 (+50%) if the Pokémon is not yours, but from the same country = 1.7 (+70%) if the Pokémon is not yours and from another country

EGG = 1.0 (norm) if your Pokémon is not holding a Lucky Egg = 1.5 (+50%) if your Pokémon is holding a Lucky Egg

POWER = 1.0 (norm) if you are not using the EXP. O-Power = 1.2 (+20%) if you are using EXP. O-Power Lv. 1 = 1.5 (+50%) if you are using EXP. O-Power Lv. 2 = 2.0 (doubled) if you are using EXP. O-Power Lv. 3

AFF = 1.0 (norm) if you have 0 or 1 hearts in Pokémon-Amie = 1.2 (+20%) if you have 2 or more hearts in Pokémon-Amie

EVO = 1.0 (norm) if the Pokémon cannot evolve at its current level = 1.2 (+20%) if the Pokémon can evolve at its current level

SHARE = 1.0 (norm) if not using the EXP. Share = 2.0 (-50%) if using the EXP. Share


Statistical Growth



In regards to Pokémon strategy, the exact mechanics of a Pokémon's own growth can be rather interesting, even essential to deciding which Pokémon to choose for your team. These growth mechanics can be useful in determining the exact stats of a Pokémon, or generating comparisons between Pokémon. In this section, we'll discuss the formulas delegating statistical growth.

  ------------------------------------------------------------------------------------------------------
  General  = (Adjusted Base Value              + Adjusted EV Gains        + Adjusted IV Gains)  * Nature
  ------------------------------------------------------------------------------------------------------
  MAX HP   = {[(2 * BASE) + 110] * (LV / 100)} + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)]
  ATTACK   = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  DEFENSE  = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SP. ATK. = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SP. DEF. = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  SPEED    = {[(2 * BASE) + 5] * (LV / 100)}   + [(EVs / 4) * (LV / 100)] + [IVs * [(LV / 100)] * NVAL
  ------------------------------------------------------------------------------------------------------
  "BASE" = The base stat value for this stat on this Pokémon, between 1 and 255 inclusive
  "EVs"  = The number of EVs on this Pokémon for this stat, between 0 and 252 inclusive
  "IVs"  = The number of IVs on this Pokémon for this stat, between 0 and 31 inclusive
  "LV"   = The Pokémon's current level, between 1 and 100 inclusive
  "NVAL" = 1.1 if your Nature boosts this stat
         = 1.0 if your Nature is neutral to this stat
         = 0.9 if your Nature lowers this stat

If you need to understand the general overview of what EVs, IVs, and Nature (NVAL) are, you can see this section. The base stats of Pokémon can be found in the Pokémon Stats (General) section.

As you can see, your statistics are proportionate to five characteristics of the Pokémon: the base stat, which determines general stat growth (75~80 is "average", competition-wise); your level, of course; your EVs, which are earned from beating enemies or Super Training or certain items; your IVs, which cannot be changed and must be manipulated via intensive breeding; and your Nature, which can be a 10% change either way (except for HP). All of these factors can be manipulated, other than the base stats (unless you count changing the Pokémon), and thus, you can specifically manipulate the growth of stats to the degree where you can calculate the exact stats of a Pokémon at any given level before you even experimentally test these things.

Competitive Pokémon Strategy

Umm... Yeah, I guess there's not much here - probably something revolving around me being really good at Pokémon. >_> <_< In any case, if there's something else you feel should be covered here, be sure to mention it to me!! (My contact info is in the Legalities section.)

Also note that the term "competitive" refers to the arena in which players of the game actually battle each other, something itself that goes above and beyond the level of typical in-game strategies. Of course, you don't have to follow these guidelines on the whole: EV-training, IV-breeding, and Nature optimization are things that can take hours more than most strategies. If that's not your thing, remember that, while statistics do play a role, strategy is the most important thing.

In any case, here's the overview for this section:





Important Notes About This Section



Note that none of the stuff here is intended to cover stuff for the main storyline. When it comes to the main story, simply having a balance of Pokémon on your team will do: you shouldn't have to worry about EVs or Natures or particular strategies or anything like that for the main game unless you're honestly pretty terrible at the game. >_> If you go any more specific than that, or want to do so, feel free, but you'll overpower everything else with ease if you do.

This whole section was created in the intent of giving people that helpful "step up" to the competitive level of Pokémon playing against other skilled players. By absolutely no means will this work for everyone: everything here, at least of the initial writing, was written by me after thorough, in-depth observations of how people tend to play, and how successful people tend to play. Subjectivity is inevitable: it may not help you, but it may help the next person, so I simply ask for you to do two things: first to take this with a grain of salt and, second, to respect the opinions herein; "respect" implies nothing about your own agreement with the opinions, but your acceptance of their validity (they work very well for me and for others), and I ask this in no small part because the Pokémon community is rather flammatory and touchy at times. At the same time, that doesn't mean I'm not open to additional opinions or topics to cover: if anything, that's what I'm hoping for, since this FAQ will be certainly viewed by millions (my X/Y FAQ got over 5,000,000 across the Internet, and over 2,000,000 on just GameFAQs, in just 10 months) one could sort of view this as a community project to help out everyone else, especially since anyone who actually does use this will likely branch off and develop their own successful style of play.

Again, this is not to provide the whole of a person's Pokémon strategy, but the foundation for it: the whole "the man who built his house upon the sand" metaphor, if you will. A successful foundation (knowledge) can be built using the standards here, but the point where I leave everyone off is the specific development - on the team structure, Pokémon-specific level - of one's own strategy. I can give you the foundation, but cannot give you the house, which you must build yourself. (Yup, I'm that bad of a contractor lol.) The foundations of all strategies (what I give here) usually converge or are based upon what I put here, but the houses (what you come up with after this) are all unique. But a house cannot stand without a firm foundation: I have encountered a number of teams whose Pokémon don't even differentiate between Special and Physical moves (not even attempting to use mixed-attacker sets, mind you) and thereby are terrible, because they clearly don't have that firm knowledge foundation of what differentiates between Physical and Special and thereby cannot make the most of their power; they are the houses upon the sand. Hopefully, I will make your house the one upon the rock - though whether a grand old mansion is built upon that rock is based upon your application and practical usage of the knowledge and experience you learn here and later.

(This isn't just some Biblical metaphor; it has realistic, proven consequences in the field of psychology, but the "house upon the sand" metaphor is the best way to explain it. It was evidenced by Lev Vygotsky in the earlier part of the 20th century in his work with psychological scaffolding: building the knowledge base that leads people to develop their own conclusions and ideas.)

Every competitive Pokémon player can recall the difficulty and aid they needed when it came to going from someone who could barely beat the Battle Tower to the time where they felt ready to compete on the world level: VERY few of you can honestly attest to not having to do any sort of research or practice, VERY few indeed. That's why this is here: to hopefully lessen that threshold and to help the community as a whole by grouping together lots of competitive-related info in one spot (or to at least make external references to useful tools or other areas in the FAQ) and by allowing people to cotnribute to the effort. I simply ask you don't troll needlessly; if you're going to troll, at least give me something I can add to this to prevent others from trolling or to openly validate why you yourself should have trolled in the first place. And, if you are going to add something, remember that this is based on generalities: I will not include data or strategies for specific Pokémon unless I have good reason to do so, since there are other websites for this sort of info (i.e. Smogon). But few actually explain the basics of strategic battling, or even gather all of the components together (like breeding and EV-training), which is why I'm here.



Learn Your Types!


In Pokémon OR/AS, there are 18 Pokémon types: Normal, Fire, Water, Grass, Electric, Ground, Bug, Dark, Psychic, Ghost, Flying, Rock, Ice, Dragon, Fighting, Poison, Steel, and Fairy. All Pokémon and all moves are attributed to one of these types, kinda like elements. For example, Charmander is a Fire-type Pokémon, and the move Thunderbolt is Electric-type; some Pokémon are dual-typed, like Charizard, who is Fire/Flying. Each type has a certain effectiveness to others: this is the key component in choosing moves. For example, Water-type moves are super-effective on Fire-type Pokémon, and thus do extra damage to them; likewise, Water doesn't do much damage to Dragon. There are even immunities (Normal and Fighting on Ghost, Ghost on Normal, Electric on Ground, Ground on Flying, Dragon on Fairy, and Poison on Steel). Be sure to take into consideration the weaknesses of your Pokémon!




STAB - Same-Type Attack Bonus


It's just an important concept when you decide to choose offensive moves for your Pokémon. Granted, type variety and type coverage are also worth considering greatly; just because you can have Dragonite (Dragon/Flying) learn Outrage (Dragon) and Fly (Flying) doesn't mean you should do so. STAB is the common term used for moves of the same type as the user; moves under such a status will thus have a power bonus of 50% (x1.5), or 100% (x2.0) under the Adaptability ability. If you're left up to choosing moves for offense just for the sake of offense, or just want the most powerful move(s) of a type given certain conditions, or stuff like that, be sure to consider STAB's damage bonus.


The real importance, to some degree, is shown in sweeper Pokémon, who are intended to be able to super-effectively hit a wide variety of Pokémon. For instance, a move that is normally super-effective has a damage multiplier of 2.0x, right? With STAB, it's 3.0x! If it's doubly-super-effective, it's 4.0x, and 6.0x with STAB, or even 8.0x with Adaptability. Keep in mind that the actual coverage of the moves, too, should be considered in this instance. For example, having both a Dragon- and an Ice-type move is generally a bad idea; Dragon is only super-effective to Dragon, while Ice is super-effective to Dragon and Flying and Grass and Ground. The only real reason to have chosen that Dragon-type move over the Ice-type one is a huge difference in power, like usually about double when STAB is accounted for. (Double power is the same as a super-effective attack.) Just a personal note on it; feel free to do as you will.




How to Make a Good Team - A Superficial Guide


This is a brief guide on how to create a good competitive team for true competition against other people, not for in the game against the main story AI or for those who casually battle without much of a care (simple type balance will suffice for either of those natures, really), but for the competitors who want to try to have the best team possible. This guide is by no means a good one, though; it is not thorough, and there's a good bit assumed on the knowledge of the reader (especially because I wrote this a good time after becoming "good", so this is more instinct for me and the process I go through). Feel free to contribute something!

Step #0 - The Basest of All Knowledge: Before you should even consider battling competitively, one thing you'll want to master is types' resistances, weaknesses, and immunities, as I already noted. You need to know how these types interact, both when a Pokémon has one type, two types, and even be able to extrapolate how a third type will affect things (unlikely as it may be to occur). You should also learn the types of all Pokémon. This affects everything you will ultimately ever do competitively. This will help you determine what is truly a balanced or imbalanced team. This will help you determine when to stay in for the kill or switch out to avoid being killed. Types are at the heart of Pokémon strategy, and coming in without that knowledge is much like swinging at a piñata while blindfolded: you fail to know where both you and your foe stand, though that piñata can clearly see both of you.

Furthermore, you need to learn the type of every move and Pokémon: otherwise, you cannot apply the knowledge of the type matchups. This is a bit more formidable: some Pokémon appear their type, but then others are starkly different. (Blaziken, for example, clearly looks to be a Fire and a Fighting type. However, who would think Metagross to be part-Psychic or Florges to be a Fairy just on appearances?) Part of this will be made easier by repeated experience with Pokémon battling and through rote learning: either one works. (So does writing Pokémon FAQs! lol)

Step #1 - Choosing the Type of Battle: For starters, your team needs to have a strategy fitting the type of battle you want. Double and Triple Battles take a lot more strategy to work for than Single Battles because multiple Pokémon are on the field at once. Just because Earthquake is a powerful move doesn't mean you need it in a Triple Battle, for example. I mean, you need a way to try to deal with the damage your other one or two allying Pokémon would get. Also try to understand the mechanics of the battle you are trying to deal with. For example, understand the definition of a Long Range move for Triple Battles; that will be insanely important when it comes to putting someone in a certain slot at any point in the battle. Most of the strategy in any kind of battle will be derived simply from definitions or certain roles of Pokémon; for example, Support Pokémon are much more common in Triple Battles than Single Battles.

Some common notes for each:

Single Battles: In Single Battles (the most popular of competitive battling fields, and thus the one with the most knowledge available), one of the biggest themes is hazard-setting Pokémon, at least in the competitive field. These allow you to set up a way to nullify Sturdy and the like and, more obviously, deal damage to all sorts of Pokémon to come after the first. Even if you remove 1/8 of the foe's HP per Pokémon, you're talking about damage equivalent to 3/4 of the foe's HP across six (were that even possible). The best hazard setter is probably Skarmory since it can use Stealth Rocks (the most directly potent one), learn Defog (to get rid of the hazards the foe uses on you), and use Roar/Whirlwind to force the foe to switch, forcing damage accumulation.

Another common theme in Singles are walling Pokémon. Unless those types with multiple battling Pokémon, there's only one foe on each side of the field, so prediction is pretty easy. Thus, you can easily see when a walling Pokémon will be at an advantage as it will take little damage from the predicted attack, and can even force the foe to switch if done right. Blissey qualifies as THE Special-wall, boasting insane HP and decent Sp. Def.: personally, Eviolite Chansey (slightly lower in each regard, and then boosted with Eviolite's 50% boost) is better, but to each their own. Physical walls are pretty variable.

There isn't much else common to Singles teams aside from these, at least nothing popular of note.

Double Battles: In Double Battles - the most balanced of all battle types: if you hate Smogon Singles, for Christ's sake, stop whining and play these! - statistics and walling and all that junk takes less precedence. While they by all means matter, prediction and strategy suddenly take the spotlight: you now have two Pokémon per side. Even Pokémon that would be labeled Uber by Smogon can easily fall if it just because of a focused strike.

In Doubles, competitive battling is much less predictable: common themes are few, but those that exist have strong, obvious builds. Weather teams and Trick Room teams become much more valuable, however, due to the multiple influences: teams using these tend to use the weather setter and a primary beneficiary for the opening. By the latter term, I mean someone who would benefit the most on the team. For example, on a Sandstorm team, a Pokémon with Sand Rush or Sand Force is invaluable. On a Trick Room team, a really slow, bulky attacker works quite well. So on and so forth.

Teams built around Intimidate also exist: these teams seek to use 2-4 Pokémon with the Intimidate ability on their team, repeatedly switching out or something so as to lower the foes' Attack. While unusually common as of late, they are particularly gimmicky as Special-oriented teams (even to a slight extent) fell them easily.

Similarly, teams built around Lightning Rod and Storm Drain seek to boost their allies' Sp. Atk. Teams built around Lightning Rod will have Pokémon using Discharge so as to hit the Lightning Rod Pokémon, and those with Storm Drain tend to use Surf to hit the Storm Drain Pokémon. Each time one of these moves hits the corresponding ability wielder, it raises their Sp. Atk. by one stage: some teams will even open with two such ability wielders and use two Discharges/Surfs and double their Sp. Atk. off the bat. However, teams built around this are particularly imbalanced in terms of type.

The Support-style opening is also quite common, and is a fair threat. The opponent will usually open with a Pokémon which is powerful and a Pokémon to support it. The powerful Pokémon is often a Mega Pokémon and/or a sweeper. The Support Pokémon has a number of forms: Talonflame, Meowstic, Sableye, and Whimsicott are the more common ones. They will usually use Tailwind or Helping Hand to ridiculously aid their team: Reflect, Light Screen, and/or Safeguard are also common. They can also take a more "offensive" stance with hindering their foe: a Thunder Wave to induce Paralysis and halve Speed, perhaps, or maybe a Will-O-Wisp to burn and halve Attack. Support Pokémon - either for true support or to ail the foe - are not to be taken lightly, and Pranksters especially.

Multi-target moves are a commonality. Multi-target moves include those like Discharge, Earthquake, Heat Wave, Water Spout, Surf, and so on, that hit multiple Pokémon at once. While powerful in Single Battles, these moves will lose 1/4 of their power, being reduced to 75% power if they attempt to hit more than one Pokémon. This will normally suggest the use of their single-target versions (Fire Blast over Heat Wave, for example), but there is a key point to using them, and it is the most superficial: to hit, and possibly KO, multiple Pokémon. However, be careful as to how you use them. You don't want to activate Flash Fire or Storm Drain, for example. You also don't want the damage to be pointless. Pokémon using these are often boosted by weather (Heat Wave, Surf), ability (Sand Force in Sandstorm), or Choice item (Heat Wave on a Specs Chandelure is common), and these boosts make the moves back into significant threats. At the same time, multi-target moves can be easily countered as their users are usually quite obvious, and there are also obvious counters: Lightning Rod and Storm Drain are examples. Even putting Pokémon like that in can induce the foe to switch.

I also cannot emphasize the importance of the move Protect or its likeness in Detect in multi-Pokémon battles such as this: skillful prediction will allow you to avoid a KO and also use your other Pokémon to get in enough damage to perhaps force that attacker's KO on the next turn, saving you pain and another Pokémon. It's very useful once you get used to predicting moves. Furthermore, you'll even be privy to part of your foe's moveset, which is just simply invaluable since you can even guess at what they're aiming at doing (which doesn't have to be a simple KO attempt) and act accordingly. In fact, Protect/Detect are best used whenever your Pokémon is at threat: this threat includes the potential for a super-effective attack (STAB ones are particularly nasty, but the easiest to predict in this fashion) and the ability to introduce detrimental ailments (Burns being the most lethal to physical attackers and Paralysis or Sleep in general). Even that one Protect gives you an eye into everything your foe does ... do not waste this knowledge.

Triple Battles: Triple Battles are the weird cousin of Double Battles that likes to lock himself in the basement: not many people tend to play Triples. Why? Triple Battles are a firefest of weather/Trick Room teams and multi-target moves. Imagine them as Double Battles on steroids, the balancing concept taken too far in reference to Singles that it creates openings for gimmicks. For example, Sturdy Shedinja or Beat Up on a Justified Pokémon are annoyingly common and, even if gimmicky, still quite lethal. Multi-target moves - particularly whenever there's Tailwind aiding the user, more or less forcing their move to be first - also are very common.

Rotation Battles: If Triple Battles are the weird cousin, Rotation Battles are the dude that is in the mental institution. Rotation Battles are very much like Singles, but with one key aspect: a huge, huge, huge, HUUUUUUUUUUUUGE reliance on prediction, so much so that it is almost insane. Not much can truly be said: prediction is all that really matters in a Rotation Battle.

Step #2 - Pokémon Role Choice: The main thing, first, is to decide what kind of roles you want on your team. Do you want "this many" strong, sweeper Pokémon (Lucario, Dragonite)? Support Pokémon (Prankster Meowstic, Klefki)? Pokémon that cripple with statuses (Smeargle, Sableye)? Pokémon that play mind games with your opponents (Zoroark)? Pokémon that benefit from weather (Mega-Garchomp, Excadrill)? You can't simply choose the Pokémon you necessarily like; I mean, I like Pikachu (and so do many others: it's the series mascot!), but it's so flimsy, and the Light Ball isn't a lot of a boost when compared to other Pokémon. I mean, going on just what you like works and all at times, but it's not the best thing to rely on: you'll need to adapt to be a true competitor.

The MOST important thing about this, however, is to think about a balance of roles. For example, six physical attackers is an example of an imbalance. Why? Teams revolving around the use of Intimidate or the use of Counter or the use of Reflect will cream you easily, mostly because it's not hard to spot out a physical attacker. (Or a Pokémon of any role, for the most part: that itself, the ability to spot out the role and strategy a particular Pokémon plays on instinct, before it makes a move, is a key part of becoming a great competitor, but it will only be honed through practice, really. Some details regarding such "prediction" can be found in this section.) That said, I'm not saying a team of six should have six completely different roles, either. What you want, in general, is a centralized synergetic attacking core of two to four Pokémon (generally about half of the team). This can be balanced in any way you prefer, so long as it is not completely of one attacking role: for example, I tend to find two physical attackers and two or three special attackers on a six-Pokémon team to balance well. If you want to go for an all-offense team, that works fine, too: a 3-to-3 ratio (when considering physical/special only) is generally good. After all, this latter thing gives you more flexibility in who you bring out, since you now have 24 moves to play with, rather than 16 offensive and 8 status (on a general level). Each have their benefits.

Step #3 - Choosing Pokémon for Those Roles: Next, think about Pokémon that fit these chosen roles. It helps to narrow them down once you have the roles named. For example, if you want six physically-strong, offensive Pokémon for a direct offense, you don't want six Gengar, right? That'd be a huge disadvantage (not to mention impossible in VGC play). You do want to consider the Pokémon of those roles that have the best statistics for that role and can execute the roles well through their moves and their abilities. For example, you might want a revenge killer. So a Pokémon that lacks a priority move (or the ability to use such) is not a good choice, no matter how strong or how fast. Or you might want a physical sweeper, in which case Gengar is off the table, as his Attack is poor in comparison to his Special Attack. You want to create a varied party that makes it so that no one type or Pokémon can sweep your team, or get as close to that as possible as most teams have one niche counter. You want a party that has no inherent single-Pokémon counters against itself if you can at all manage it.

(In terms of common weaknesses and move repetition... You generally want no more than two Pokémon having the same weakness on your team, and the same type of damaging move (i.e. Taunt won't count to this) repeated twice. This makes it easier for someone to get a Speed advantage over you and begin killing straight up. For example, Greninja with Ice Beam can easily kill off both Haxorus and Landorus-Therian: neither share any of their actual types, but both share the weakness. It's very hard to avoid keeping common weaknesses out of the formula, however, and trying can be very restrictive on your team: I'd say having no more than any two Pokémon share the same weakness be ideal.)

In a footnote to the previous statements, though: That's how it works in most cases - there are benefits to using a team heavy in or completely of a single type, known as Monotyping. You might see this on people inexperienced with making weather-based teams, for example, but yet somehow are actually good at using the team for a reason they don't entirely know. See, with a Monotype team, if you can get rid of the main threats the opposing team has against you, then you're good: Monotyping lowers the number of those possible threats, even, which means some teams might not be completely prepared to fight against you at all. Then again... Take a Fire Monotype team, such as Mega Charizard X, Ninetales, Arcanine, Talonflame, Rotom-Heat, and Blaziken. For the most part, especially in Double/Triple Battles, Aerodactyl (Rock/Flying) could one-hit most of these Pokémon with a Choice Band Rock Slide or Stone Edge, and Aerodactyl is faster than most of those Pokémon, barring Speed Boosted Blaziken and priority moves, meaning you'd usually get killed before a move could get off. In Monotype teams, being able to counter all threats - not at the level of mere type, but of actual Pokémon species, and maybe even some of their specific strategies - is of utomost importance. For example, on a Fire Monotype team, the best counter one could get for Aerodactyl would probably be Camerupt: he can use Rock Slide or Stone Edge, which are super-effective on Aerodactyl; he has the Attack stat to back this up even without STAB, and is bulky enough with a good enough EV/IV/Nature set to be able to take even an Earthquake from Aerodactyl.

Step #3.5 - Developing the Pokémon & Error Prevention: Okay, it's one thing to choose a Pokémon, but it's another to actually create a strategy for it. I've seen a number of teams on forums that are simply complete crap, not because of lack of skill but lack of understanding. Some people simply do not understand how to develop their Pokémon properly. I won't deny that there is a number of viable ways for any Pokémon to be developed - I could probably give you two dozen equally valid Dragonite sets. However, while there is no right way to do it, there are definitely wrong ways to do it.

Some of the more common errors I see regard how to give a Pokémon EVs and Nature. Depending on the Pokémon, there are a number of sets that equally work, but for some Pokémon there is just one set that actually really works. For example, take Blaziken: a very fast physical-attacking Pokémon, especially given Speed Boost. What EV set would you give it? Unless you said 252 Attack, 252 Speed, and 4 of something else (unless you're deciding to use a Special moveset, which can work out), you screwed up somewhere as you want to enhance what the Pokémon has done well. There are a number of generalized EV sets each Pokémon tend to use:


  • Attacker (Fast): 252 of (usually) best offensive stat, 252 Speed, 4 something else (HP, Defense, Sp. Def.)
  • Attacker (Slow, Good Defenses): 252 of (usually) best offensive stat, 252 HP, 4 something else
  • Attacker (Slow, Uneven Defenses): 252 of (usually) best offensive stat, 256 towards equalizing Defenses
  • Attacker (Slow, Sore Weakness): 252 of (usually) best offensive stat, 252 to preventing that big weakness (like 252 to Sp. Def. to help prevent Ice Beam on Dragonite), 4 HP
  • Attacker (Bulky, Already Powerful): 252 Defense, 252 Sp. Def., 4 HP -or- 252 HP, 256 to equalize the Defenses
  • Attacker (Mixed): Usually specific to the Pokémon
  • Attacker (Eviolite): 252 to best offensive stat, 256 to equalize Defenses (absolutely none for HP, all Defense)
  • Status User (Fast): 252 HP, 252 Speed, 4 something else - usually best for those using Taunt or the like
  • Status User (Bulky): 252 HP, 256 to equalizing Defenses
  • Transformer: 252 HP, 252 Speed, 4 to something (doesn't matter)


These EV sets, as you notice, do one thing: prioritize the betterment of the Pokémon in what it does best. I won't say these are the only valid sets (look up some for Rotom-Wash one day), but are the most common and are a good place to start before making your own. For example, it is unwise to give Gengar 252 EVs in Attack because it is just a crap Physical user. And similarly you should not give it Shadow Claw, a Physical move. However, as time goes on, you need to remember to tweak these sets such that you KO mostly who you need to KO. For example, if you're KO'ing a Pokémon that is a significant problem to your team, and are just under 1HKO'ing a different Pokémon, you want to keep it so that the first is always a OHKO and the second a 2HKO. It doesn't make much sense, I suppose. >_> Point is, you want to OHKO common threats and outspeed others, and then once that threshold is met, devote other EVs to Defenses and HP, but it really depends.

After all, if you're outspeeding a Pokémon by 16 points in Speed and aren't outspeeding anyone's other common sets (for example, Choice Scarf Garchomp or Landorus is common, but you never see Choice Scarf Marowak or Escavalier, right?), you can take off 60 EVs (15 points) so you're just outspeeding that Pokémon by 1 point, a guaranteed move first barring Tailwind and the other sets that are uncommon from your research as to be pointless. Furthermore, if that Pokémon you're outspeeding really isn't a threat your team (think "team" in this stuff: this one Pokémon you're optimizing may not be threatened by it, but another on your team might, like in the case of Metagross and Talonflame when optimizing against Aerodactyl), you can go down more from there in terms of Speed and devote even more EVs to your Defenses! Bulk is heavily undervalued in the Pokémon metagame (outside of OU on Pokémon Showdown for some stupid reason): the difference between a OHKO and a 2HKO can literally make all the difference in a battle, even if that it just 1 HP. That 1 HP will allow that Pokémon to move again, allow it to even possibly throw in another KO. DO NOT undervalue bulk; you should not focus solely on power and speed, but neither should you focus on just bulk. You want that ideal balance: you want to be able rip some Pokémon apart in as few moves as possible and with as much speed as is reasonable, but you also want to have the bulk (even if it is just 2 or 3 points extra in HP) so you may be able to survive the hits your opponent is throwing at you. The battles may ultimately boil down to strategy and luck, but they are sitting on the table opposite from the statistics, which are just as important. A team with a great tactic can be brought down in very few moves just because it was too frail to enact that same strategy. But, on the other side of things, a team of strong, bulky Pokémon is easily brought down just because it was too slow to act (the common flaw in Trick Room teams is that exact reason: once the Trick Room setters are gone, the Pokémon are basically sitting ducks for those who are faster).

There is another problem I often see, though: people optimizing stats they shouldn't optimize, neglecting the Pokémon's best characteristics. I'm not saying the instances where a Pokémon can be (more or less) equally valid as a Physical, Special, or mixed attacker; I mean like with, say, Beedrill-Mega, who has TERRIBLE Special Attack (base 15), being given Special moves, where there is no question of validity.

A similar issue occurs with Nature: you should choose a Nature that enhances your Pokémon, usually as follows:


  • Physical Attacker (Fast): Jolly or Adamant, depending on base Attack
  • Physical Attacker (Slow): Adamant
  • Physical Attacker (Trick Room/Weather Setter): Brave
  • Special Attacker (Fast): Timid or Modest, depending on base Sp. Atk.
  • Special Attacker (Slow): Modest
  • Special Attacker (Trick Room/Weather Setter): Quiet
  • Mixed Attacker/Status Users: Variable: usually a Defense or Speed compensator that lowers Attack as a mild Foul Play counter


As with the EV thing, I won't say they're the only ones. For example, I tend to use Quiet Nature on my Aegislash when not in Trick Room: it usually depends on your strategy and moves, but again these are the most common Natures you'll often see. And again they serve the same purpose: to accentuate what the Pokémon does well. A dedicated Physical-attacking Pokémon should absolutely never have anything lowering its Attack, for example, and probably not Speed: it doesn't have to raise them, either, but you don't want them to go down. To further an example you'll see in a moment, you should not use Timid or Modest Haxorus because not only is he a crappy Special Attacker but it weakens the Physical moves you do use.

Finally, the biggest and most prolific problem I see tends to regard move choice. When choosing a Pokémon's moves, particularly those of a Pokémon that has a great difference in Attack and Sp. Atk., it should be able to complement the Pokémon's base stats; you can see those in the Mini-Pokédex later in the guide. Base stats dictate the Pokémon's statistical growth throughout the game. For example, take Haxorus, who has the following base stats:


#SpeciesTypeAbilitiesHPAtk.Def.Sp.Atk.Sp.Def.Speed
#612HaxorusDragonMold Breaker, Rivalry, Unnerve7614790607097

Notice how Haxorus has much higher base Attack (147) to his Special Attack (60). On average, his Attack will be at least 2.5 times more than his Special Attack; at Level 100, discounting EVs, IVs, and Nature, Haxorus will have a whopping 299 Attack (432 with max influence) whereas he can only have 125 Sp. Atk. (240 at the most), which is very weak. Thus, which would it be best to give Haxorus: Dragon Claw, Dragon Pulse, or both? Dragon Claw is a Physical move, and Dragon Pulse is Special. Since your Attack is going to be way higher than your Sp. Atk. - heck, it's going to be higher even if you maximize Sp. Atk. and minimize Attack - it would be best to maximize your damage output, and thereby give it Dragon Claw.

"Hey, why not Outrage? It's stronger!" To understand this furthering of my example, you must understand something about Pokémon battles. Play a few Pokémon battles online with someone in Pokémon Showdown (Google it) or even just your own game; observe how little PP you consume. The average Pokémon battle in Singles lasts no more than 10~20 turns, and usually only about 5~10. In Doubles, it's closer to 3~8 in most cases, and in Triples it drastically can vary from 2~8 in my experience, at least on average. Most inexperienced people would want Outrage in addition to Dragon Claw, because it is stronger and also benefits from STAB. While this is true, observe how you are EXTREMELY unlikely to consume all of Dragon Claw's PP. Therefore, the redundancy in having Outrage is only detrimental when you also have Dragon Claw, because you are more or less wasting a move slot for another Dragon move.

"But it's stronger you moron!" Again, this is true. However, you should look at it like this: every moveslot should serve a purpose. If you have to fill a moveslot with some random, crap move, then the Pokémon itself probably is crap: any Pokémon, within reason, should have 4 at least half-decent moves it can use. It needs to be able to serve a purpose. Now, obviously, Outrage has the purpose of dealing damage. In fact, it does more than Dragon Claw. However, keep in mind that Outrage "traps" the user for 2~3 turns, confusing them after the use of that move; it is very easy for the foe to switch in with an advantageous type, such as a Fairy, and outright win. Power it may have, but the confusion and the trapping is very disadvantageous in the long run. It therefore doesn't serve much of a purpose to have Outrage over Dragon Claw, except as a "nuke" or "last ditch" move, though the instances in which you can't find another move to use over such a move are very infrequent. In other words, the move's Power is not meant to be the only consideration you take into account!

What about an instance where two moves of the same type can be logically used? Well, firstly, let's continue our previous argument by saying such instances are relatively rare; if you're even bothering to use two damaging moves of the same type, you are most often just detracting from the value of the Pokémon. One of the most well-known instances of valid moves of the same type are the moves Psychic and Psyshock. Both moves are of the Psychic type and have very similar powers (90 and 80 respectively), 100% accuracy, and use the user's Sp. Atk. for damage. However, they use the foe's Sp. Def. and Defense respectively for damage as well. This can be very significant: for example, if you're facing Blissey, it's better to use Psyshock, and better to use Psychic for non-Special walls in other instances. Psyshock serves a valuable niche role whose value can be easily seen when you actually memorize Pokémon base stats: so long as the target has at least 1.125x more Sp. Def. than Defense, Psyshock is more powerful -- and, remember, the Defense stats on a Pokémon are rarely equal.

Now, back to the argument about serving a purpose. Every move must have a purpose in battle of some sort; if it serves a relatively niche purpose, like the Psychic/Psyshock dilemma, that's fine, but keep in mind I said "relatively". When it comes to the consideration of a move's purpose, you must also consider how well the Pokémon will be able to execute it, again like the Dragon Pulse/Dragon Claw thing with Haxorus I mentioned earlier. There are more complex instances, however; Haxorus is great for sweeping, so it's logically going to have four moves of different types. Pokémon oriented more to generalized Physical- or Special-attacking will likely have one or two status moves in their backup. How would you determine if a move in these instances is valid enough for real use?

For example, should Talonflame have Steel Wing? Talonflame is indisputably weak to Rock moves: in virtually every non-Focus Sash instance of him, I've see Rock moves OHKO him with ease. Steel Wing would counter Rock Pokémon, right? Seems logical. However, remember that Talonflame has relatively low Attack, a base of 80-something. Most Rock Pokémon will barely lose 20%~35% of their HP from Talonflame's Steel Wing, so it's not really that good a move. However, can we actually replace it with a good move? Remember, if Steel Wing is crap, what's better on it, assuming we already have Flare Blitz and Brave Bird/Acrobatics like most people do? It serves a purpose, after all, albeit poorly so. And, from observation of its moveset, there aren't many attacking moves that serve us well. This is where we tend to dip into the status moves: remember, on non-sweepers, we want each damaging move to serve a purpose very well, not just to fill a slot, because status moves can have a huge change in the dynamics of the battle in general. For example, Tailwind would be a good move to have on Talonflame: it would expose even its biggest counter in Aerodactyl to the concerns resultant from its own weaknesses, despite its own speed. Or perhaps Will-O-Wisp if your target is physical: Will-O-Wisp makes a nice way to burn the target and in turn weaken their Attack significantly by 50%. Perhaps he could even use Sunny Day as a way to back-up your Drought Pokémon on a Sun team? While none of these moves deal direct damage, you can see how they enhance your own ability to deal damage or inhibit that of your foe.

So, to sum up about movesets, I will make two points. Firstly, every move should have a known purpose: niche purposes are fine, but they have to be relatively wide niches, not Pokémon-specific unless that Pokémon is the only viable counter. Secondly, avoid redundancy wherever possible, on both your team and the Pokémon itself. For example, let's say that you are going to use Tyranitar, who is slow: having both Crunch and Payback, both Physical Dark moves, is redundant. If you intend on using Payback, slow down T-Tar as much as possible, and for Crunch speed him up. They hit the same weaknesses and have the same priority, but one is noticeably better than the other in given situations so it is more advantageous to trash one and replace it with something that can serve a further use.

Step #4 - Identifying Counters and Flaws & Synergy: The problem with any theoretical team, Monotyping or not? All Pokémon have counters - without exception, there will be at least one Pokémon with one move or moveset that WILL be able to fully defeat your Pokémon in some manner. Blaziken, I predict, will become popular in OR/AS play because of how he's a strong starter that can Mega-Evolve (and could for a while, since X/Y), albeit not the only Hoenn starter that can. However, take Talonflame with Gale Wings: barring Protect or the like from Blaziken, Talonflame's Brave Bird will go first and will OHKO him in most circumstances. If you're dead-set on the Pokémon you want in your team, you need to develop those Pokémon so that they can cover each other. For example, if I want Blaziken, I will also have Aerodactyl: a fast, decently-powerful counter Pokémon to beat up Talonflame and the other fast Flying Pokémon that would beat Blaziken.

This kind of synchronicity is the absolute most important part of your team! Also be aware of other kinds of synchronicity that go far beyond simple types, such as the type for which weather teams are most known; for example, Sandstorm teams like to use Pokémon (e.g. Mega-Garchomp, Landorus, Excadrill) with Sand Force to further increase their damage output, so be sure to consider every angle. Support Pokémon with properly-timed and properly-used moves also create a synergy of their own since they increase the effectiveness of your team: I've been able to have Mega Charizard Y sweep three Pokémon off the field in Triple Battles via Heat Wave (not even supereffective, and from full HP) just due to a well-chosen Helping Hand and Tailwind. So long as your team won't be swept away, and yet they can also work together through most situations, then they're good. Several runs through a Battle Test or a few dozen battles in Pokémon Showdown with a success rate of 80+% in the latter is generally a great team.

There is a bit of a quicker way to determine whether a team has flaws, of course. There is this "Break My Team" calculator/program one can find tangentially to the Pokémon Showdown site -- it is at http://sweepercalc.com/brmt/. What this particular thing will do is allow you to import a team of up to six Pokémon via their Pokémon Showdown data, or generally just fill in their stats, and confine your battling situation to a set of norms. (For example, Trick Room team, VGC-style team, Doubles team, Level X battling, etc.) You can then figure out the Pokémon that will be best angled to hurt your team. This will show the general set of EVs/Nature/item/boosts they will likely run and then the move and damage dealt to you. There is usually at least one such sweeping Pokémon against a team that will be able to one-hit-KO them all at some point, and often even more if the team is specifically geared to a certain purpose (like a Sandstorm team). That doesn't necessarily mean that the team as a whole is bad; if anything, if you can narrow it down to just one niche Pokémon, you're well on your way to making a great team. What you ought to do with this data is to create ways your team can counter the/those Pokémon by changing your team's movesets slightly. For example, a Sandstorm team is generally swept away by Crawdaunt with Choice Band and Crabhammer (or a few other moves, depending on the Pokémon). Tbus, since I'd likely be using Tyranitar, I would give him a Focus Sash set and give him the move Thunderbolt. Or I could use a Focus Sash set for Metagross or Rhyperior and have him pound the Crawdaunt with Hammer Arm, probably followed by Bullet Punch should that fail. Or I could even go ahead and include Elektross on my team: he can easily counter Crawdaunt, is pretty bulky and powerful, and will even be immune to the myriad Earthquakes my Sandstorm team will spew in Doubles and Triples! Most of the counters will indeed mostly be the addition of a Focus Sash, and that alone is no guarantee of any real success: priority attacks, for example, completely foil such strategies, not to mention the fact that you simply can't have more than one Focus Sash per VGC or Battle Spot team. That's why I suggested Eelektross: for the synergy he also brings. It also helps to perfectly exemplify that why, while an inept near-Monotype weather team can do unexpectedly well, variance should be given to the same weather teams, and in general variety should be used because, while the same team may make awesome victories, they may lose just because one certain Pokémon was used. By all means go ahead and make as many Pokémon compatible with your weather type as you can, but do consider variance as well: Armaldo, for example, would work great on a Rain Dance team because he has nice Attack and Swift Swim, and given his movepool will be a nice counter to the Water Pokémon's counters in Grass (via X-Scissor) and Electric (via Earthquake). He also can benefit from Sandstorm's Sp. Def. boost since Sandstorm-setters are the main ones that will be going before Rain setters in a Rain-vs.-Sandstorm battle, so there's huge value there. You may have to make a team in which not all of your Pokémon benefit from the weather, just to lessen the number of sweeping counters to your team by inherently countering those counters. In any case, my two cents.

Step #5 - Practice Makes Perfect: Think you have a good team? Before you waste time breeding and training the team in-game, how about playing some Pokémon Showdown? Pokémon Showdown - just Google it! - is an online Pokémon battle simulator in which you are matched up with other players around the world in Pokémon battles. You can set up a team as wanted, with the exact set of EVs, IVs, moves, nature, anything you want, really; you can even play specialized metagames (such as 1v1 (only one Pokémon per team), Monotypes (everyone must be of or part of a single type), or Hackmons (any Pokémon, any ability, any moves)). By setting up the team and thus battling against others on Pokémon Showdown (just one battle won't do it, mind you; a good estimate can be found through 30 or 40 battles, IMO), you will be able to quickly identify flaws in your team and be able to improve upon that. Remember, those flaws could be critical, and thus could cause you to have to rebreed a Pokémon from scratch (like Nature); the ability to simulate a battle will be invaluable to saving you time when it comes to needing to possibly rebreed the same Pokémon multiple times for the right Nature or Ability.

Step #6 - Breeding the Team: Now that the theoretical/research/simulation part is done, you must simply breed the Pokémon for their IVs and Nature and Egg Moves as appropriate, then EV train them to the levels where they evolve and learn moves properly. That stuff is mostly covered in other sections, though. EVs, IVs, and Natures are discussed in the section The "Minor" Details - EVs, IVs, and Nature, while Egg Moves and the breeding process (where IVs also are essential) are covered in the section Pokémon Breeding.

Step #7 - Prove Your Might!: Now use that team! Now that your team has been sim-tested and bred, it's a nice time to put 'er through the actual online competition. The big thing as you battle is to be able to learn from your mistakes, and correct them if necessary. Minor ones, like a bad moveset or incorrect EVs, are relatively easy to correct, while nature or IVs or egg moves can require rebreeding. Don't be scared or disappointed to rebreed a Pokémon. Let your battles inspire you to create a good team; correct your flaws and move on. If you discover or realize a new technique you never considered, feel free to test it out. The main thing is to never be that moron that thinks "Oh, my team's the best, I don't need to fix anything". All teams will have flaws. All teams. Without exception. With that in mind, be willing to do minor fixes to your own team as time goes on, and be open to new ideas. I never thought I'd want to use Aegislash after messing around with it some, for example, despite its power, due to its flimsiness in its Sword Forme. Then I figured a great way around that. It's not flawless, but it works. But it required me to change from the priority-attacking set it had, and thus meant rebreeding. Be open-minded, and be ready to learn, even though your team is battle-ready; with 721 Pokémon in the game as of now, and millions of ways to customize them, you should always be ready, at any second, to learn something new, for there is no way to know everything about Pokémon and Pokémon strategy - there are 1,073,741,824 different ways to arrange your IVs alone, and well around 10^1000 -- that's a "1" followed by 1,000 zeroes! -- combinations when you bring in EVs, Nature, and Pokémon species, abilities, levels, genders, items, and moves.

Step #8 - Believe in Yourself: But, despite the fact that every team has flaws, and despite how much strategization and research one might put into a team, there is a single key element that makes the difference -- belief. I don't care if you somehow do create the ultimate Pokémon team with no inherent counters; if you do not believe your team is worth having, no one will. It may sound cliché, but it does have a psychological basis - if you do not believe you can do it, you are inherently setting yourself up for failure. I don't give a crap what anyone else says about my team, nor should you value your team simply upon the evaluations other people give -- if you truly and earnestly believe your team is a great team, then that perhaps may be all you need. (That said, do be open to the criticisms others give, but be sure to also weigh them: don't accept/reject mindlessly, but consider them.) Personally, I value a team whose worth is beyond mere words, a team whose strategy and value you cannot easily voice, cannot quite put into words: I've tried many a time to get my current team in a "Rate My Team" topic on the message boards before (mind you, a team that's gotten me into the Top 500 on both Pokémon Showdown and the Pokémon X/Y Rated Battles), but I can never quite put their value into words. The difference between my team and the general Pokémon team is that one element of faith: I believe my team is good, and I believe I can win. I know my team inside and out, and even in some ways I probably can't voice; I believe in them, and that's why I feel my team to be good: not because it's the best, but because it's my best, and I know it.

Step #9 - Removal of Flaws After Creation: I know, it's not a lot as to how to make a great team. It's very superficial. I've spent months simply optimizing my current team as it is. But keep in mind that there is no perfect team; for, if there was, everyone would use it, right? The main thing you can do is to keep improving your team in minor ways. I've had to re-EV train some of my Pokémon three or four times just to fit certain strategies a little better, and sometimes I've had to scrap Pokémon or the whole team entirely. Your team will not be perfect, and you will never go for an extended period of time without a loss. Take these losses and learn from them; learn what was wrong with your team, learn what was wrong with your execution, and use that so that you don't screw up as much. You never know, you might even get a new idea for a new team or for a new strategy that could take you in whole new directions. Ultimately, it can be summed up as this: there is no perfect Pokémon team; so long as you are satisfied with the one you have - a team you love, a team you know inside and out - then that's as perfect as is needed. After all, once you believe you've got as perfect a team as you can possibly manage, Pokémon itself should be focused upon with nothing more than the attitude originally given to it: it is a game, so simply have fun! =D



Common Pokémon Roles


This is an analysis of the general roles you'll find people use for Pokémon; again, not every role is here, mostly because some Pokémon can fit multiple roles, and other roles are usually only compatible with a niche few Pokémon. This is a generalized section, mind you; I am not going into detail about each role that an individual Pokémon or restrictive set thereof could or should play, simply because I don't have the time. Smogon is probably the site for that.


Nuke: This term does not apply to one Pokémon necessarily as a role, but moreso as a specific move it has; thus, why I posted this one first. A nuking move is often a filler move when the player cannot find a good other move to put in there, though it sometimes can be part of their strategic. Nuking moves are typically used with the intent of high-power, high-reward: these moves include those like Overheat, V-Create, and Draco Meteor which weaken the user after use, but it can be extended to any extremely powerful move that has some drawback. Because of this drawback, it is often only used once, and usually as a last-ditch move: like "I know I'm going to die, so I may as well deal what damage I can". Their viability (except with White Herb in a set few instances) is usually pretty low in most cases. The most notable case of a viable version of this is Salamence with Moxie in which Salamence uses Draco Meteor for a OHKO and then the Moxie boosts its Attack so that it doesn't need Draco Meteor again.


Physical Attacker: This Pokémon typically will have a base Attack stat of 125+ for general competition. Depending on the Pokémon's other stats, people can go bulky (Adamant + 252 EVs in Attack and HP or Adamant + 252 Attack EVs + EVs to equalize Def./Sp.Def. and then the rest go for HP) or people can go a fast, powerful striker (Adamant or Jolly + 252 Attack EVs and 252 Speed EVs). Whether to favor Attack or Speed in the latter is up to you. Most will run Jolly unless the Pokémon is very fast, though, such as with Talonflame or when using Choice Scarf when most would not expect this. Pokémon like this also tend to use one of several items: a Choice Band (especially on Outragers and Thrashers), a Choice Scarf (for speed), a Life Orb (for flexibility on fast sweepers), an Expert Belt (flexibility without HP loss), a Leftovers (for bulky ones or as "nothing else worth using"), or a Shell Bell (for exceptionally powerful and speedy Pokémon - and I mean VERY). Example Pokémon for bulky physical attackers would include Conkeldurr, Multiscale Dragonite, and Mega-Mawile; good speedy physical attackers would include Blaziken, Haxorus, and Talonflame. When choosing a Physical Attacker's moveset, it's wise to not just use all attacking moves. Don't get me wrong, you will want two or three usually. However, keeping that one status move will help to check other Pokémon. For example, say someone brings out a Pokémon that likes to clearly uses status ailments, such as Rotom-Wash with Will-O-Wisp: Taunt can be a viable option. Other Pokémon have status moves for the sake of set-up sweeping, as noted later. But the only real reason to use an all-offense moveset is due to Choice item usage so you can have maximum coverage.


Special Attacker: Essentially, you can imagine this as a Special-oriented attacker, rather than a physical one. There are no particular widespread advantages to one or the other, though. Typical bulky Special Attackers will use a Modest nature with 252 Sp. Atk. EVs and equalizing Def./Sp.Def. or just all to HP. If speedy, they prefer Modest or Timid with 252 Sp.Atk. EVs and 252 Speed EVs. The items essentially remain the same, although Choice Specs would clearly be favored over Choice Bands. =P Good speedy special attackers include Gengar, Alakazam, and Zoroark, whereas good bulky ones include Chandelure, Reuniclus, and Mega Ampharos.


Mixed Attacker: This is the hardest category to get right, simply because pretty much any Pokémon - with the right EV split and Nature - could fit somewhat well into this category. A good mixed attacker won't have a nature that affects their stats or, if it does, it will be the Defenses or Speed simply due to a strategy. (For example, you could take Tyranitar's Sp. Def. down to boost Sp. Atk. on a Sandstorm team, since Rock Pokémon get a 50% Sp. Def. boost in Sandstorms. Or lower Speed on someone holding a Choice Scarf.) Alternatively, there could be a boost in the attacking stats, especially if one's lower, to help equalize them. This Pokémon also tends to be rather fast or rather bulky, so that the Trainer can build up both Attack and Sp. Atk. to relatively equal levels. Few Pokémon truly fit well in this role, however. Sandstorm-team Tyranitar, Lucario, and many legendary Pokémon can fit somewhat-well. The main problem with a mixed attacker is that you are sacrificing attacking prowess for flexibility, many times. For example, Tyranitar is largely better for physical attacking; however, Sandstorm team users tend to give him a mixed set since the Sandstorm team tends to be reliant on physical attackers, and some moves are more available in the Special class - such as Ice- or Fire-type moves - that you cannot easily get as a Physical user. You might not be able to hit as hard as with a fully-physical set (because logic dictates equaling the Attacks out: no point in using Ice Beam if your Special Attack is obscenely-low), but you at the same time are more able to counter threats. It can go either way - as I said, it's mostly reliant on the team you have.


Sweeping Attacker (a.k.a. "Sweeper"): A sweeper Pokémon will normally be a specialized subset of one of the above three categories. A general physical or special attacker may have one or two status moves to somehow aid the party; even if intended for attacking, they may have some other purpose in mind. For example, Mega Banette makes a great physical attacker, but with Prankster it can also be nice at trolling with Thunder Wave or other such moves or using Destiny Bond as a "take you down with me" move. Sweeper Pokémon are however definitively powerful, definitively fast, and definitively only intended to attack. Their primary goal is to be able to hit as many Pokémon super-effectively as possible. In turn, that must mean they have a varied movepool such that they can learn a huge variety of moves. Examples include Lucario (Aura Sphere, Flash Cannon, Dragon Pulse, Psychic), Dragonite (Dragon Claw, Thunder Punch, Ice Punch, Fire Punch), Protean Greninja (Scald/Surf/Hydro Pump, Ice Beam, Dark Pulse, Grass Knot/Hidden Power Fire), and many other Pokémon. No one Pokémon has ever been able to hit all Pokémon supereffectively, nor will any be able to: the goal is to get as close to that as possible. Most of these Pokémon will have a maxed offensive stat, maxed Speed, and Jolly/Adamant or Timid/Modest Natures, depending on their general stats and items. They will usually hold Expert Belts (+20% damage when super-effective) or Life Orbs (+30% damage, -10% HP per attack, particularly used on those with Sheer Force): this way, they can always switch moves rather than be forced into a single move like with Choice items. This enhances their ability to sweep by increasing their offensive output while at the same time keeping the flexibility.


Self-Buffing Attacker (a.k.a. Set-Up Sweeper): A good few Pokémon are able to play this role nicely. The key aspect of this is that the Pokémon is definitively bulky; for example, you give them a Nature and EVs to equalize or max out their Defenses and HP rather than their Attacking stats for one key reason. (You can also go for boosting Attack and Speed like normal if you prefer, it's really up to you.) The other possibile use for this set is that the Pokémon is able to switch into a situation that is tough for the opponent, allowing you to capitalize on a predicted switch out with a boost. (For example, you send out Talonflame against a Breloom, giving you a huge advantage and a likely one-hit kill. Instead of attack, you could use Swords Dance, or even Tailwind or Will-O-Wisp to boost not yourself but general help yourself and then wait and see what the foe brings out, in case you end up in a different situation that is bad for you.) That reason is that the Pokémon is intended to bulk themselves up using one of several moves; Swords Dance is common for physical attackers (Attack +2 stages), and Nasty Plot for specials (Sp. Atk. +2 stages). Dragon Dannce (+1 Attack, +1 Speed) is also very good since it boosts both Attack and Speed, though these Pokémon generally have to get in several uses or train in Attack and Speed to maximize its viability; only Dragonite with Multiscale and some other helpful item can really pull it off with DD. Due to the Pokémon being bulky or capitalizing on the switch, they get a free boost which can be helpful in the long term if the Pokémon lives beyond this turn. I've swept whole teams with 2-Dragon Dance Dragonite, for example. Sadly, the moveset for these is relatively restrictive. There's your buffing move, a powerful STAB move, and a priority move in general (so you can still generally attack even though you're clearly slower). Having Protect or the like in combination with Leftovers can help out; alternate between moves and Protect to restore 12.5% of your HP every two turns, although that can be predictable and lead the opponent to their own buffing or switching to more advantageous Pokémon, so take that as you will. A very common Pokémon for this role is Aegislash, simply because he can be both bulky and offensively devastating due to the way Stance Change works if you think about it right. Scizor also works well for this, and I like to use Darkrai for it after Dark Void. Mega-Kangaskhan with Power-Up Punch also is pretty common, since Parental Bond-boosted Power-Up Punch hits twice, and is thus an Attack +2 boost, which is very common on its moveset in X/Y. Further examples include Lucario, Talonflame, Mega Mawile, and Xerneas.


Kamikaze Attacker: In my eyes, a "kamikaze attacker" is a more advanced version of the "self-buffer", for their strategy is superficially suicidal: one wrong step can end up with a quick death. These Pokémon will rely on moves that highly buff them, such as Shell Smash (Attack, Special Attack, Speed +2 stages; Defense, Special Defense -2 stages) - in fact, Shell Smashers are the most common variety of this Pokémon. Dragon Dancers also work, but the important characteristic is the boosting of Speed. This Pokémon will always have either Sturdy or a Focus Sash so as to ensure their survival; if they are Sturdy, then they may hold a basic item that boosts their own output without drawback, such as the Plates, or perhaps rely on the Weakness Policy's own boosts, even if it is not necessarily true that you'll be hit super-effectively. They will wisely be trained in an offensive stat and their Speed - regardless of their real Speed - as they will likely have it boosted to the point that even a low base Speed is faster than most Pokémon. A priority attack, if at all possible, would be invaluable. Their strategy works like such: boost every turn until death is relatively assured. This commonly occurs after a super-effective hit triggers the Sturdy-and-Weakness Policy or Focus Sash. Their boosting each turn is used not only to boost their offensive output, but their Speed; thus, when they attack, they will attempt to hit first and hit hard. However, in this weakened state, they will also be vulnerable to even a weak priority attack, which is why a priority attack of your own is very important to fully utilizing this set-up. The main counters to these kinds of Pokémon are indeed priority attackers or Trick Room teams. Mold Breaker Pokémon can also defy Sturdy-reliant Pokémon, and multi-hit moves (i.e. Mega-Kangaskhan with Parental Bond) are able to wipe out Sturdy and Focus Sash if strong enough.


Counterattacker: A very rare role, this role is mostly delegated to Singles or 1v1 play. The main purpose of this Pokémon is to simply counterattack anything that comes; by knowing the opposing Pokémon, if you assume the opponent knows basic Pokémon strategy, you can assume their next move class used. For example, Blaziken is a good physical attacker; he'll likely use a physical move. This counterattacker will then counter that move, typically with Counter, and OHKO it due to high damage returned. Few Pokémon fit this role barring Swampert (Counter/Mirror Coat) and Aggron (Metal Burst/Sturdy), though. The Pokémon will need to be quite bulky, and generally wear a Focus Sash so they avoid being killed in one-hit if they're not already Sturdy.


Damage Sponge (a.k.a. "Wall" or "Tank"): Damage sponges are also a rather rare role to find, but they can be quite useful, especially in Singles play since the proper use of a sponge is very much based on your prediction skills. A damage sponging Pokémon will have its Defense, Sp. Def., and HP brought as high as is naturally possible; the Assault Vest is an interesting aid to this, but it does prevent the use of status moves, a critical component of sponges since they tend to have pretty poor attacking movesets or stats. Other common aides are Leftovers, Black Sludges on Poison or Poison Heal Pokémon, or Eviolites on Pokémon not fully evolved. The general idea is this... Say your opponent has a Pokémon out that, for whatever reason, has a huge attacking advantage over you: for example, a fast Alakazam you already know to have Focus Blast is against your Tyranitar. That Focus Blast, if it hits, can easily be a OHKO. Thus, you would likely switch: a wise switch would be to a Special Damage Sponge, a Pokémon with high HP and Special Defense to essentially negate damage. Blissey is common in this instance. The moveset of the sponge is mostly dependent on the team, but it typically relies on status moves, like Blissey with Thunder Wave; when possible, the sponge also has a self-healing move, such as Moonlight, Softboiled, Synthesis, and Milk Drink, among others, which helps to turn it also into a PP sponge against the enemy to slowly limit down their moveset.


Revenge Killer: This Pokémon is almost never brought out as a lead Pokémon, and always has a priority attacking move. Personally, I'd also suggest Pursuit, for reasons to be named soon. See, this Pokémon's role is to kill off any foe that you've been grinding against, but it killed you; the foe probably has low HP now, and killing it would be a good idea. Thus, you bring in a Pokémon and hit the opponent with a priority attack; this generally lets you attack first and kill the foe, and they generally won't switch because that'd be pointless damage to the one switching in. (The exception is if you use a move that won't affect some Pokémon, like how Quick Attack or Extreme Speed won't hurt Ghosts. People could assume you'll use one of these, or just use a Protect-like move to scout for the revenge-killing technique and then switch. That's why I'd also recommend Pursuit, for if the switch could be easily predicted, and you're faster than the opponent presumably, then you'll go first either way, but Pursuit allows you to kill a switching-out Pokémon in this case.) All priority attacks are going to be physical (except Vacuum Wave), so good physical attackers work well for this role. They generally won't want to be underpowered, so Choice Bands or Life Orbs are also common, or Focus Sashes on the flimsier of these. Good Pokémon for this role include Scizor with Bullet Punch, Gale Wings Talonflame with Brave Bird or a Flying Gem Acrobatics, Aegislash with Shadow Sneak, and Dragonite with Extreme Speed. The reason I recommend these in particular are because these Pokémon can also set off as a physical-attacker role after the revenge-kill, as they're good attackers in themselves that will be able to survive for longer than this one, niche purpose: that would be the key aspect of any revenge-killer.


U-turner/Volt Switcher (a.k.a. the "Volturn" strategy): This is moreso a duet or triplet of Pokémon using the moves U-turn and Volt Switch to get their way with you. See, these moves deal damage, and then the user switches out. A wise player would try to predict the opponent's next move and then send out a Pokémon that will resist that move. For example, the battle is currently in a Trick Room with my Scizor versus Talonflame. Due to Trick Room, my (crappy) U-turn goes first and does minor damage. Scizor switches out and I send, oh, Houndoom, who happens to have Flash Fire. Houndoom is hit with Flare Blitz, his damage is negated, and his power boosted. I then Mega-Evolve and use a high-powered Overheat and could OHKO that Talonflame. Or I could send out Rotom-Wash and Thunderbolt him (or Hydro Pump, but it's less accurate)... You see? The only way to counter this tactic is to out-predict the opposing Trainer, or to run them out of PP.


Status Crippler/Status Troll: This Pokémon will almost always rely on the Prankster ability to get their job done: common examples include Sableye, Klefki, and female Meowstic. Why? This lets a variety of status moves go first, which are mostly used to cripple the opponent. Will-O-Wisp is common as a counter to physical attackers as is Swagger (followed by Foul Play); Thunder Wave can simply stop a fast offense; Quick Guard became common in the X/Y metagame due to Talonflame's overuse; Flatter can counter Special Attackers; and there's even Taunt or Safeguard to work against the Pokémon using this same strategy. Those working on this strategy will often hold Leftovers or Focus Sash to increase lifespan. EV splits tend to vary, but focus on bulk. Personally, it is best to give these Pokémon maxed Speed for sure: while they won't be attacking in most instances, it allows them to go first. Status Cripplers are particularly vulnerable to Taunt, so being able to stop someone from using Taunt on you, or at least getting that one move in before they do Taunt you. Typical counters to the Taunt vulnerability are Taunting the Taunter, Safeguard, and Magic Coat.


Status Supporter: Support Pokémon will mostly take their precedence in Double or Triple Battles in this game, mostly since they aid an ally immediately and make their slot less wasted. These Pokémon also tend to be Pranksters, just like cripplers, though Klefki and female Meowstic are far more favored than Sableye; in those, those two in particular are good for running mixed-status sets. They, too, will be bulky, as usual. In this instance, they mostly support the party by boosting the party's stats in some way or otherwise protecting them. Light Screen and Reflect are very common, as could be stuff like Quick Guard and Wide Guard. (The former's mostly used as a Talonflame counter in the X/Y meta.) Helping Hand is also particularly nasty for Supporters to have since it boosts the power of the target's move by 50% and it always goes before any offensive move. Support Pokémon don't focus on much else but boosting the party, and while that seems like a waste, keep in mind that Light Screen and Reflect together halve all damage for five turns. That's effectively doubling the life of your party. Helping Hand is like a Choice item power boost without the Choice item restrictions - and a 2.25x power boost with it! Never neglect a supporter - in fact, they should be your first target if you spot them.


Baton Passer: A Baton Passing Pokémon is sort of a specialized version of the Supporter Pokémon, and is typically used in Single Battles since it's easier to manage. A Baton Passing strategy relies on the core fact that Baton Pass will pass stat changes from the user to the Pokémon brought in by Baton Pass. For example, if I use Swords Dance twice, then use Baton Pass to bring in Blaziken, it will be as if Blaziken had used Swords Dance twice. This can be significant in transferring stat boosts to Pokémon that don't have the ability to use the moves to boost those stats or don't have them in their moveset (such as Blaziken with Swords Dance), or for giving the boosts to Pokémon too frail to be a true set-up sweeper (such as Talonflame, Alakzam, Gengar, and Greninja). How does the Baton Passing strategy work? Firstly, you will often lead with the Baton Passer. Most Baton Passers will be trained for Defense and Special Defense and HP, often hold Focus Sashes if not Sturdy, and must have a way to boost stats (ability or move) and must know Baton Pass. Most Baton Passing Pokémon will use Protect first (usually only if they know Speed Boost, common on Ninjask and Scolipede Baton Passers), then the boosting move, and alternate until they think the next move (or the move after next, depending on the foe's Speed) will kill them, which means next up comes the Baton Pass itself. The main counter for this strategy would be a priority-attacking Pokémon: since Baton Pass is not given priority, nor can any Prankster Pokémon learn it, you can get in the priority attack before the Baton Pass occurs, since most people wait for the "I'm about to die" moment (like when the Focus Sash activates) before using Baton Pass. And, if you have priority versus no priority, you win this bit. The most common Baton Passing Pokémon are Scolipede and Ninjask, who can also use their Speed Boost abilities to transfer a Speed increment in addition to Swords Dance and perhaps some other boosting moves like Iron Defense or Hone Claws (for accuracy); some Blazikens will also use this strategy, though infrequently. The best counters for this tactic are just about any priority attacker you can think of that has decent power, such as Talonflame with Gale Wings Brave Bird or Banette/Mega-Banette with Shadow Sneak. Taunt users - Prankster Sableye and Gengar/Mega-Gengar are common for this - also work very well.


Hazard Maker: These Pokémon tend to set up entry hazards; since you and your opponent see each other's teams before the battle, it's easy to see what works well. Stealth Rock absolutely murders people with Charizard, and there's also Toxic Spikes, for example, to continue piling on the damage. This role is usually dedicated to something rather bulky, such as Skarmory or Ferrothorn, and is relatively rare, except in Singles play. Your best bet to counter them is to know that they'll lead with this Pokémon. =P In any case, these Pokémon focus on bulk, but it'd take an idiot to leave the Pokémon without an attacking move of some sort, just to do something after the hazards are set. Skarmory commonly has Brave Bird or Steel Wing, and Ferrothorn often has Gyro Ball or Power Whip, for example. A different way to counter hazard setters is to actually use these turns to set-up: use several Swords Dances or something, for example, to really power-up your damage output. However, a lot of hazards can be set in by that point, so if you plan to counter it this way, be sure to have someone with Rapid Spin or Defog on your team, preferably the latter as it also lowers Evasion by one stage and removes barriers like Light Screen and Reflect.


Weather(-Like) Setter: Similar to a Hazard Maker, this Pokémon will mostly be there to set up a weather or weather-like condition. These are most often used on weather teams or Trick Room teams, and will have the move to set up the weather or the ability; if they use a move, people like use Pokémon with the Prankster ability if possible to still make the effects of the weather apparent quickly or to override someone else's weather, like with Prankster Whimsicott and Sunny Day. These Pokémon will typically intend to attack if they set up a real weather condition, and thus tend to favor the role of a Physical/Special/Mixed Attacker beyond this role. Trick Room setters are the exception, since they must use a move, and thus tend to be bulky to survive until the move is used. Commonly used Pokémon include Mega Charizard-Y (Sunny), Ninetales (Sunny), Politoed (Rainy), Tyranitar (Sandstorm), Hippowdon (Sandstorm), Abomasnow (Hailing), Slowking (Trick Room), Mega Slowbro (Trick Room), Reuniclus (Trick Room), Cofagrigus (Trick Room), and Aromatisse (Trick Room). Being able to counter these Pokémon will be essential to your team!! You need to recognize your opponent will be using a Weather team, and must send out a Pokémon, often on the first turn (since they tend to set up weather ASAP), to immediately get rid of the weather setter. Granted, the weather will usually be already-set via ability (barring Trick Room, which is often countered through Taunt, forced-exit moves like Roar, or outright KO's), but notice how a good chunk of those Pokémon are by definition able to abuse their own weather condition and/or Mega-Evolve. Mega-Charizard-Y using Fire Blast, Overheat, or Blast Burn in Sunny weather is no joke: it's by definition more than double damage (STAB = x1.5, Sunny = x1.5) before type effectiveness is accounted for; Blast Burn would be a whopping 337.5 base power. They can often be the strongest Pokémon on the team as a result of this stuff: don't let them get by! Their main flaw - at least in the way-overused ones - are double-weaknesses, such as Charizard Y's double-weakness to Rock, Tyranitar's to Fighting, and Abomasnow's to Fire. That's not to say that the strategies are themselves flawed. For example, your foe could set up Light Screen or Reflect to cut damage against you (it literally CAN save you from a KO, even despite a double-weakness) or use Tailwind to force them to go first with an overpowered move (like how Mega Charizard Y could use Solar Beam against Mega Tyranitar) that could induce the KO.


Gimmick: Several Pokémon in the game are simply attuned to gimmicky strategies that don't have much chance to work in theory, but will possibly work in practice and in niche situations. Some people tend to use them in the instance that they end up with one or more slots have nothing good for them, depending on the team-wide tactic, and thus they feel they may as well try something that is insanely difficult to counter in certain niche situations. Here are several examples:

  • F.E.A.R.: The most dreaded of the gimmick strategies, it is rarely used outside of Single Battles and will absolutely devastate a team that is unable to status the F.E.A.R. Pokémon, or even hit multiple times or abuse Mold Breaker (or similar abilities) in some cases. The most common Pokémon for this is Aron with Sturdy and a Shell Bell. This Aron needs to know Endeavor and be Level 1. Due to being Level 1, he will likely move last on the first turn, using Endeavor last. Due to low Defenses, he'll likely be at 1 HP and reduce his opponent to that level. Due to the damage dealt, Shell Bell refills his HP to full again. Then the Pokémon dies when the Aron attacks via some means. (Pokémon other than Aron will favor Quick Attack or the like: a priority move, essentially, to move first.) Sandstorm also helps that out.
  • Transform: Personally, I don't think this is a big gimmick, but, hey, whatever. Transform is a move whose details can be viewed by clicking the nearby link: essentially, you can use it to copy a Pokémon, even your allying Pokémon in a Double/Triple/Multi Battle. This allows you to view the opposing movesets and all that jazz; this strategies' uses can vary depending on the situation. Personally, I like to copy Pokémon who have been buffed up so I copy their buffs. Pokémon that fit this role typically are Ditto, Smeargle, and Mew, each with a Focus Sash. The main reason this may not work is because people can have counters to the Transformer on their team, and it's very terrible to use without Imposter (because then you just have Ditto or Smeargle (in VGC-like play), both of which are flimsy and easy to beat). The self-countering aspect is never considered in most Pokémon teams, but most Pokémon have a way to beat themselves or the allies on their team by pure coincidence. For example, on one of my old X/Y teams -- Kangaskhan beats Aegislash (Earthquake) who beats Greninja (Sacred Sword) who beats Dragonite (Ice Beam) who beats Talonflame (Thunder Punch) who beats Lucario (Flare Blitz) who beats Kangaskhan (Focus Blast/Close Combat). And, yet, I never intended that to happen!
  • Power Trick Shuckle: Shuckle has the highest Defense and Special Defense of all Pokémon in the game, a base of 230 in each, making it exceed well over 500 with the right nature/EVs/IVs. He is a friggin' tank. And then Power Trick swaps Attack and Defense, making Shuckle stronger than any other unboosted Pokémon. It can work well with the right strategy, although there is no strategy will really work out with this except in niche situations. (The main counter I always found was Talonflame - I tried a Doubles strategy where my ally was Greninja, who used Mat Block to help out. Shuckle Power Tricks on Turn 1 while Mat Block occurs. Shuckle Protects, Greninja attacks. Shuckle Attacks and Greninja Mat Blocks. A priority attacker will win this fight since Talonflame can OHKO Greninja in most situations.) Why? Because Shuckle's Defense will become a base of TEN. We're talking weakest in the game. It can work against a Special Attacking team (that lacks Psyshock), or on a physical team when Wonder Room is used, I'll grant you that, but most people aren't going to fall for this and will be able to counter it.
  • Sturdy Shedinja: The strategy of the Sturdy Shedinja is itself insanely overpowered: if someome can get it up, it's a slow, painful defeat for their opponent. Sturdy Shedinja relies on the fact that OHKO'ing moves will result in the wielder of Strudy having 1 HP - and since Shedinja always has 1 HP, it will always keep that 1 HP! To set it up, it usually must be a Double or Triple Battle, and you often have to use Worry Seed on Shedinja to give it the ability Insomnia, then on the same turn have a Pokémon slower than the Worry Seed one use Skill Swap on Shedinja to swap Sturdy and Insomnia. (The Pokémon with Sturdy and Skill Swap should already have been given it via Entrainment or Skill Swap on a prior turn.) The main reason this is a gimmick? For the main reason that there are tons of ways to still kill the Sturdy Shedinja. These include Poison, Burn, Confusion, entry hazards, Mold Breaker attacks, Teravolt attacks, Turboblaze attacks, the use of Gastro Acid to negate Sturdy, Entrainment or Skill Swap from an opposing Pokémon onto Shedinja to get rid of Sturdy, Hailing weather, Sandstorm weather, Shedinja hitting a Pokémon physically that wields Rocky Helmet, Rough Skin, or Iron Barbs... The list goes on: that's the short list! Not to mention that all of the Pokémon involved would have to avoid getting Taunted or KO'ed.
  • No Guard + Sheer Cold: As you know, Sheer Cold is the best of the OHKO moves as it is not affected by Pokémon immunities: even though it is a 30% hit rate in most instances, it nonetheless will be able to hit every Pokémon. And you probably also know that the ability No Guard has the ability to make any move 100% accurate from the wielder. Sheer Cold and other OHKO moves are affected by this, creating a great possible abuse: instanteous OHKO moves with 100% accuracy. This is very hard to set-up in many instances, however: it would require quite a bit of luck in Doubles, and about as much in Triples even though it is manageable in the latter. I'll discuss it like that. In Triples, you will have the Sheer Cold Pokémon, a mediatory Pokémon with Skill Swap, and the No Guard Pokémon: for the sake of simplicity, they will be Walrein, Alakazam, and Machamp respectively. Walrein will usually run Scarf, Alakazam Focus Sash, and Machamp ... something. Alakazam Skill Swaps with Machamp on Turn 1, and then with Walrein on Turn 2. Boom: No Guard Sheer Cold. However, the reliance on that central Pokémon is the main flaw to this strategy: if they or the No Guard Pokémon are killed, everything is shot. If the Sheer Cold Pokémon is too slow, they will be easy to kill off despite the Sheer Cold. Plus, there is the general flaw with Taunt. No Guard + Sheer Cold is no doubt a formidable strategy, but it is moreso reliant on luck than anything. It would be highly effective in Single Battles, too, but it is impossible to set up in such a situation, and Double and Triple Battles dilute its effectiveness since those rely on the cooperation on the team of Pokémon, not the abuse of one.



Choosing Your Hold Items


Barring specialized competitions or those that attempt to emulate the Pokémon Red/Blue metagame, any of your Pokémon will be able to hold some kind of item. For most official competitions and certain areas in the game itself, you usually cannot have duplicate items or Soul Dew, but beyond those there's no limitations for you. There are hundreds of items you can hold, too, making your choice of item very very very critical to your Pokémon's strategy as a whole. There is a general list of the hold items in this section; Berries can also be held, and are found here. And of course, there's also Mega Stones that Mega-Evolve the Pokémon holding them and they cannot be taken away by any means: note that, since you can only have one Mega Evolution per battle, you need to be careful what you do.

Here's a general overview of the items you can hold (well, should - some are completely stupid) and why. This assumes general official competition rules, by the way: that means those only working on legendary Pokémon aren't here and neither is the Soul Dew, but most others were at least looked at. As with everything else in this section, this is simply a personal evaluation, and I'm open to external notes, but keep in mind that this section is primarily aimed at generalities rather than specific strategies.


Assault Vest: The Assault Vest boosts Special Defense by 50%, but prevents the Pokémon from using status moves: obviously, then, the Pokémon should be a dedicated sweeper of either Special or Physical orientation. I commonly find this item useful on Sandstorm teams. Most of the Pokémon compatible with Sandstorm's Sp. Def. boost of 50% still won't have a lot of Special Defense after that initial boost (even if EVs are accounted for): Rhyperior and Gigalith come to mind for this. This allows that boost to be further compounded to 2.25x the norm, which can exceed even their rather high Defenses, making them very bulky, though with the aforementioned examples you still need to be wary of those double-weaknesses and the like. This can also be used on Pokémon whose weaknesses are often Special-classed: for example, Dragonite with Multiscale will only take normal damage from Ice Beam (halved from Assault Vest, then halved from Multiscale), which gives you time to take out the user of Ice Beam. Other uses of it are to create Special walls out of Pokémon, mostly for Single Battles: Dragalge with Adaptability works well both as wall and attacker because of this.


Berries: For the most part, there are only two types of Berries uses, unless you count the use of Natural Gift. First are Sitrus Berries, which can be used to heal 1/4 of your HP when you get below 50% HP: I've seen this most often with very bulky Pokémon or those that used Belly Drum to help insure their survival. The other Berries used are those that halve the damage from particular super-effective attacks, like how the Occa Berry halves damage from super-effective Fire moves. The latter are used most often with bulky Pokémon with a niche, common double-weakness: for example, Scizor and Escavalier (Bug/Steel) are weak to only Fire, and it's a double-weakness, meaning that without an Occa Berry they are often OHKO'd with a Fire move. As another example, Dragonite, Salamence, and Garchomp are double-weak to Ice, so some people tend to make them hold Yache Berries as a counter. In most cases involving decent Pokémon that aren't very flimsy, they'll survive one such attack, if just barely, so you might manage. I will add, as a footnote, I've seen Lum Berries and Chesto Berries used to remedy statuses (Chesto Berries to use Rest and immediately reawaken, Lum Berries for generalities), though it's not nearly as common as those instances.


Black Sludge: This can be useful on Poison Pokémon: it works like Leftovers, but this thing is not usually beneficial for someone to Trick away from you since it only helps Poison Pokémon or those with the Poison Heal ability. Like Leftovers, it's better left for bulky Pokémon, and perhaps those that can compound its effects with Protect.


Choice Band/Specs: The Choice Band and Specs are items that make the Pokémon use only one move (until they switch out or lose the item), but their Attack or Sp. Atk., respectively, will be boosted by a whopping 50%. Pokémon with Choice Bands and Choice Specs are often Pokémon with naturally high stats so as to turn them into complete nukes: additionally, they're often also of a decent Speed so that they don't end up dying just because they go last. They also tend to be sweepers since, once they're out, they're often forced into using a specific move: thus, the initial flexibility will be key to the battle. Choice items grow more useful as more Pokémon get into the battle. For example, say in a Single Battle your Choice Band Dragonite uses Dragon Claw. If the opponent brings out Sylveon (a Fairy Pokémon), you'll be forced to switch. In Double and Triple Battles, however, it is much less likely that you'll have to deal with such situations: you may not always be able to hit supereffectively, but you might be able to work things to your advantage, though you are also crutching on the fact that you want the Choice Pokémon to do at least neutral damage barring a few circumstances.


Choice Scarf: The Choice Scarf is like the above two items, but this boosts Speed by 50%. This is used by Pokémon with decent Speed that you want to end up moving first whose power is already more than sufficient. Common Pokémon I've seen for this role are Garchomp, Mamoswine, Landorus, Gengar, and Terrakion: all Pokémon who are decently powerful without additional boosts, so the Speed boost is nice. The only problem is like with the other items: you can only use one move and can thus be forced into unideal situations. Furthermore, to skilled players, it'll also be noticeable when it's used since they'll be able to compare the natural Speed of their Pokémon with that of the one with the Scarf and see "Wait, that Pokémon's not normally faster than mine ... something's up...".


Eject Button: This item is not used too often, but it can be useful. What this item does is, when the holder is attacked, they are immediately switched out, although it's just that one time. It can be a useful way of arranging it so that you will be able to reactivate Ability-based weather should it fail, for example, or you can use it to easily pile on Intimidates or other such abilities.


Eviolite: Eviolite tends to fall out of use as most people will tend to use fully-evolved Pokémon for most competitions: it boosts the Defense and Special Defense of non-fully-evolved Pokémon (Mega-Evolutions don't count) by 50% each. If used at all, it is typically used by Pokémon that gained a new evolution with Diamond/Pearl in 2007 since they were already decently powerful and bulky to begin with: maybe not as much as their later forms, but the Def./Sp. Def. boost can surpass that perhaps. Porygon2 is one of the more common users of this: it makes him quite bulky, and he already is a decent attacker. Chansey has grown in popularity as its Sp. Def. bulk will exceed Blissey's quite significantly with proper investment, making it an insane Special wall.


Expert Belt: The Expert Belt will boost the damage dealt by 20% for super-effective attacks. Thusly, it is very commonly used on fragile sweeper Pokémon that, while wanting a power boost, are too frail to be able to use the Life Orb effectively. It is very common on sweeper Pokémon since they are inherently designed to hit multiple Pokémon types supereffectively, although I can see people crutching on this boost to make use of the boost every time in Double/Triple Battles, which makes their moves increasingly predictable. I've seen this most on Greninja since he's frail (thus, the Life Orb is usually not preferred: need all the HP you can get) and the Protean ability really allows a lot of boosting to occur since he will already get STAB every time.


Flame Orb: This will Burn the Pokémon holding it. Using it usually is not that good for you; however, there are two uses for it. First, if the Pokémon Burned has Guts, they will get a nasty power boost (and their lost Attack ignored); Facade also works similarly, though it's pointless if they lack Guts, and there's a similar use for Flare Boost (where the Burned Pokémon's Sp. Atk. doubles). The second primary use is for Trick and similar moves to Burn the target Pokémon, which is useful in pacifying physical-attacking Pokémon (that lack Guts). Some people also use it on Special-attacking Pokémon for the purposes of preventing them from being Poisoned, Paralyzed, or put to Sleep, though it's quite risky.


Focus Sash: The Focus Sash prevents the Pokémon from being killed in one hit from full HP, kinda like Sturdy, but it only has one use. This can be used on Pokémon that have a specific role to play in the battle that they must play (for example, setting Trick Room or entry hazards), which makes this item invaluable in Singles play since you'll almost never be hit more than once per turn in the competitive envionrment. In theory, I suppose fast Pokémon or slow ones in the midst of Trick Room could use it also to make Reversal and Flail do some nasty damage, and Endeavor from a weak, slow Pokémon can end up reducing the opponent to 1 HP easily this way if you lack Sturdy (a la the F.E.A.R. tactic). In general, people mostly apply this to Pokémon with a preset specific role, to Support Pokémon, or to Pokémon with naturally-low Defense or Sp. Def., all in the effort to lengthen their lifespan.


Iron Ball: This item by definition halves the holder's Speed and will also prevent them from Levitating or Flying. This can be well-used by ground-bound Pokémon so that they intentionally have low Speed: this has a few uses, such as going first in Trick Room, or empowering Gyro Ball. The latter is the more common instance, since the former is also doable by removing Trick Room and using a Choice Scarf or something: lower Speed with Gyro Ball is nasty. You can also Trick it onto Pokémon to slow them down and/or remove their Ground immunities, though that's not often. One final use is the move Fling: with that one-use move, it has a base 130 Power (the strongest possible Fling), and 195 if the user is Dark-type.


Leftovers: This is commonly used by bulky Pokémon so that their bulk is prolonged, making them survive longer and longer. It is even more effective when combined with things like Poison Heal while Poisoned, Aqua Ring, Rain Dish, Ingrain, and so on: the biggest boost is Leftovers, while Poisoned with Poison Heal, while Aqua Ring and Ingrain are active, healing 1/2 of their HP per turn. Just a fun fact. People also tend to use this as a "go-to" item when they have nothing better to put on their Pokémon, which is mostly an occurence with competitive standpoints where there is a "no-item-duplication" clause.


Life Orb: The Life Orb boosts all damage the user deals by 30%. For the most part, this is used by strong Pokémon that would actually not benefit from a Choice item. For example, those Pokémon who are designed for sweeping, or those who have to play a slight role in niche, sporadic situations (such as the use of Tailwind before dying, which is usually impossible with a Choice item, barring the first turn), or those you simply want to be able to sweep effectively throughout the whole battle. This is best used on Pokémon with the Sheer Force ability since, for some reason, that ability negates the 10% max HP lost due to Life Orb.


Light Ball: Pretty much the only thing that makes Pikachu worth using: it doubles its Attack and Special Attack. For the most part, Pikachu is still virtually unusable due to its lack of Speed and Defenses, but it can have as much as 459 Attack at Level 100 with max IVs, EVs, and a boosting Nature, when you account for this, which is admittedly pretty nasty. (It can be equated to a base Attack stat of about 159 ignoring boosts and assuming that the Light Ball is automatic. By comparison, Pikachu's base Attack otherwise is base 55.)


Metronome: Metronomes are not often used: in a way, it's like a Choice item, but the boost is not immediate, since you're forced to repeat the use of the same move to gain more power. Still, I've seen one notable instance of it: coupling Echoed Voice with Metronome compounds that repetition boost, able to overpower the Choice boost in only a couple of uses. I've seen this most often on Sylveon (a decent Special Attacker) since it can use its Pixilate ability to get STAB from it as well, and that Sylveon generally doesn't have a good fourth move when filling out its set. As you'll recall, both Metronome and Echoed Voice will escalate power with consecutive use in the order described below by "One Booster". The combined effect of the two is in "Both Boosters". With Normal Pokémon or Pixilate Sylveon, you can also throw in STAB, and with Pixilate Sylveon you also throw in the possibility of a singly- or doubly-effective move (1SE or 2SE, respectively, to keep it short). "Power" will refer to the resultant power of Echoed Voice, all these things accounted for, while the rest are simply multipliers to the base-40 power. This clearly shows how undervalued Metronome/Echoed Voice/Pixilate Sylveon is: of course, the problem will be keeping it alive long enough to get in 5+ uses, but that's something one will account for in their strategy. For example, the Rage Powder or Follow Me diversion tactics work extremely well for diverting the hits from Sylveon in Double or Triple Battles.


IterationOne BoosterPowerBoth BoostersPowerBoth + STABPowerBoth/STAB/1SEPowerBoth/STAB/2SEPower
Basex1.0040x1.0040x1.5060x3.00120x6.00240
1stx1.2048x1.4457.6x2.1686.4x4.32172.8x8.64345.6
2ndx1.4056x1.9678.4x2.94117.6x5.88235.2x11.76470.4
3rdx1.6064x2.56102.4x3.84153.6x7.68307.2x15.36614.4
4thx1.8072x3.24129.4x4.86194.4x9.72398.8x19.44777.6
5th +x2.0080x4.00160x6.00240x12.00480x24.00960

Power Herb: The intent of the Power Herb is to make it so that a two-turn move becomes one-turn. For the most part, this is useless since most two-turn moves can be surpassed or bypassed in some way (e.g. Dig with Earthquake, Solar Beam in Sunny weather), but one notable exception is the move Geomancy, which raises Special Attack, Special Defense, and Speed by 2 stages. At the same time, though, the only Pokémon that can use it are Xerneas and Smeargle, and the latter only because of Sketch, so don't expect to see this much in actual competition.


Ring Target: Simply put, this is just one of those items you'll want to Trick or otherwise put on your foes since it removes any immunities they have. Its uses are pretty niche, though, since all Pokémon have weaknesses, so it's better just to try to combat them all rather than waste an item slot on an item you only might use.


Rocky Helmet: The Rocky Helmet will hurt all contact attackers against the holder by making them lose 1/8 of their HP. This isn't used much, but when it is, it is commonly used by Pokémon that have Rough Skin or Iron Barbs to compound the effect, such as Ferrothorn or Garchomp.


Safety Goggles: Safety Goggles prevents the holder from being hurt by Sandstorm, Hail, and Powder moves, and the former two are the two instances you'll mostly see usage for this. For the most part, people don't use it, though it can work on Shedinja to prevent those instances from making him die virtually instantly. Particularly, I've seen people give Shedinja this in Hackmons when it's Sturdy to really make it hard to get rid of. (Of course, it can be made Sturdy through other means, but they're tedious and heavily based on luck.)


Specific-Type Gems: Note that the only Type Gym legitimately available in Pokémon games right now is the Normal Gem. There are a number of Gems you can get that will boost the power of a certain move type by 30%, but only for one use of that move. Gems are not used much anymore, but they still have some use - the main reason for their lack of use is that, while coded into the game, type Gems are simply not obtained during gameplay, other than the Normal Gem. There's also the fact that the power boost has been nerfed to +30% over +50% since their introduction. One of the most common combos, at least when they were still in use, is Flying Gem Acrobatics: the item is used before the move, which means Acrobatics will work as if there is no item on, giving it a base 110 (not 55) Power, which is boosted to 143 due to the Flying Gem. Although it's one-use, that Acrobatics is nasty and therefore works decently as a one-time physical nuke.


Specific-Type Items & Plates: There are a set of items that boost moves of certain types by 20%. There's Black Belt for Fighting, Charcoal for Fire, Miracle Water for Water, and so on. These are useful to an extent, but you'd be better off with a Life Orb or Expert Belt, so I tend to leave these items for last-ditch usage. You should pair these with the user's type to compound the boost onto STAB for 60% base extra damage.


Thick Club: This is like a Light Ball for Cubone and Marowak; however, Marowak is a more adept user of this since it can actually survive more than one hit. >_> It will double Cubone's and Marowak's Attack stat when held: if at max EVs and IVs, with a favorable Nature, at Level 100, that's a whopping 569 Attack. That's so high that it would actually cause glitches in Pokémon Gold/Silver/Crystal under those circumstances, making the Attack go to 8. The main problem with using these Pokémon is relatively low Special Defense (a seeming commonality among Ground and Rock Pokémon), but this is settled with EV manipulation: just don't expect it to survive a big Special super-effective attack, which can often happen since Marowak is pretty slow. Adept switching may be required, but this makes Marowak an immense threat nonetheless, especially on Trick Room teams.


Toxic Orb: Toxic Orbs are used to induce Bad Poisoning on the holder. You will see this often used to simply use Poison Heal (Gliscor is infamous for this), or to be used as one of those items you Trick onto others to troll them. Some Pokémon also try to use it for Guts (though Flame Orb is better in the long-term, Toxic does do slightly less damage in the first two turns than Burn), and Toxic Boost is a viable use of it, especially in combination with Facade. Nothing in-depth here, really, though I don't particularly recommend its use beyond those certain niches I mentioned. Some people also use it on Pokémon for the purposes of preventing them from being Burned, Paralyzed, or put to Sleep, though it's quite risky.


Weakness Policy: The Weakness Policy is one of the most commonly used items as of its introduction: when hit with a super-effective attack, the wielder has their Attack and Sp. Atk. boosted by 2 stages each. That actually doubles their damage output assuming their stats weren't affected beforehand! The problem is ensuring that you survive the attack, since it has to be super-effective. This is therefore used by Pokémon that are both powerful and bulky such as Aegislash (Swords Dance with Shadow Sneak are particular nasty with this on). Other aides exist: for example, some people will stall with Multiscale Dragonite (with maxed Defense and Sp. Def. EVs) by using Dragon Dance until hit super-effectively, then Extreme Speed after ... or something like that. There's also Sturdy. The point is to assure that you live through the strike, and then make them regret it.


Weather Rocks: The Smooth, Heat, Damp, and Icy Rocks are used to lengthen the duration of Sandstorm, Sunny, Rainy, and Hailing weather, respectively, by three turns. You can see these on weather teams, but at the same time I tend to see them as a "I have no better item" item: most battles should already be done within the space of the five turns in which the weather lasts, so the relevance is little.


In-Battle Prediction



In a Pokémon battle, much of your success will rely on your ability to predict and understand what your foe is going to do and why. Much of this can only be honed through a thorough amount of practice and knowledge about all Pokémon in the game: truly successful predictions are only manageable by world-class players, for there are very many things to take into account, including even your opponent's predictions! Simply playing thousands of battles or memorizing everything about every Pokémon in the game is just not enough to be able to predict what will happen: you need to have a great understanding of the higher-level of thinking that strategy itself takes. Knowledge is basic and predictable -- strategy is inherently variable and entropic; it is a whole new dimension.

This section will discuss two primary things: prediction when it comes to picking your Pokémon for the battle in the Team Preview, and then the actual execution of battles.

For the sake of argument, we will assume you and your opponent are using the following Single Battle teams. Practicing these skills in Single Battles is the best way to make that "step up" to the much more complex environs that Double, Triple, Rotation, and Multi Battles present. We will assume Flat Rules for these teams: 3 Pokémon per team, limited to Level 50, with no duplicated items or species. To further emphasize what's going on, no details are present on your foe's team, since you normally will not be able to perceive this info.


YOUR TEAM (leading with Charizard)
PokémonTypeHold ItemAbilityMove 1Move 2Move 3Move 4
CharizardFire/FlyingCharizardite XBlazeFlare BlitzDragon ClawEarthquakeBrick Break
HeracrossBug/FightingHeracroniteGutsArm ThrustBullet SeedPin MissileRock Blast
AegislashGhost/SteelWeakness PolicyStance ChangeShadow BallShadow SneakSacred SwordKing's Shield
FOE'S TEAM (leading with Bisharp)
PokémonTypeHold ItemAbilityMove 1Move 2Move 3Move 4
BisharpDark/Steel??????
GarchompDragon/Ground??????
ZapdosElectric/Flying??????

Choosing Your Team: In the above instance, we are already limited to the three Pokémon allowed by Flat Single Battles, so there's not much work needed in this situation. However, you will want to consider how well any of your chosen teams will be able to combat any and all of the Pokémon on your opponent's team: you don't necessarily want a Pokémon that has to be on your team, or your opponent will easily be able to spot that and immediately counter it. (A skilled predictor will be able to notice whether all of the synergy generated by a team is such as to aid one specific Pokémon, which designates it as "the one to kill". While you can use this knowledge as a bluff - think the 2014 VGCs World Championship match that popularized Pachirisu - don't expect it to work unless you actually know what the hell you're doing. A truly good team will have each Pokémon able to help each other such that there is no one necessary Pokémon: at the most, necessary combinations of Pokémon of which there are too many to pinpoint and make "the one to kill" decision.)

At the same time, if you have such a necessary Pokémon (such as with weather or Trick Room teams), include a Pokémon to counter that Pokémon that can counter yours. In other words, consider Mega Charizard Y for Sun teams; it's main weakness is Rock, so you'll want a Pokémon to counter Rock. Heatran is a good choice since it'll both benefit from MCY's Sun and can use its Steel moves to counteract the Rock. Don't stick with a set of concrete subteams from your team of six unless you have a good reason as to why (such as having two possible Mega Pokémon per team for variance): as I said earlier, you want to have a lot of intrateam synergy. Having concrete pairs, for example, in Doubles means you basically have three sub-teams; however, if your Pokémon are all synergetic with the others on the team, hard as that will be to make happen (it takes true skill and dedication and practice), it generates some 360 teams. See the difference? Before your opponent could opt to counteract any one such team and have a 2/3 shot at being able to sweep that subteam outright; heck, they could even be able to counter two of your subteams, screwing over half of your team outright for sure. (Again, VGC Doubles = 4 Pokémon per side.) But you can't easily pinpoint any one team out of 360 to wipe out, and there's the advantage.

But in general, in Team Preview, it's all about simply countering your opponent's team - regardless of whether you use subteams or not, countering your foe and recognizing his likely combos, if any, is the main focus - or countering your foe's counters to your team, whichever you use depending on your team's set-up. But you absolutely must also try to predict what Pokémon your foe will use: that kind of info will become increasingly useful in predicting your foe's own moves and actions to a level you'd be unable to believe (if you're a beginning competitor).

That also comes to another point: predicting the roles of a single Pokémon. Some Pokémon have obvious roles based on their common usage with the associated role: most people who play the OU metagame on Smogon, for example, will likely spot out Skarmory or Ferrothorn as a Pokémon who is used to set up entry hazards, but you won't necessarily know that without experience. Experience is its own benefit and can teach you more than anything. Once you realize what roles a Pokémon typically plays, you can figure out ways to counter them in the Team Preview. For example, consider this: you have a Sableye, with Prankster, knowing Taunt on your team. Your foe's team has a Skarmory on it, the archetypical entry hazard Pokémon. "Hey, entry hazards are status moves ... that means, if I use Taunt, I save myself a bunch of HP! And then I can abuse Swagger/Foul Play/Will-O-Wisp/whatever to tear apart that team!" It's only a prediction, but the fact that you know that entry hazard Pokémon are often the first out has just essentially won you part of that battle simply because Skarmory doesn't have the Attack to back up its counter to the Taunt, especially after Will-O-Wisp. This allows all manners of setting up in myriad ways ... just because you spotted out that Skarmory as a hazard setter.


When it comes to the actual battle, things begin to get complicated since you only have sixty seconds, plus battle scenes, to do all of your predicting and action choices, and many choices once finalized are irrevocable. Being both quick and accurate is of the utmost importance when it comes to the mental part of gameplay. The below are what I personally define as the three levels of prediction in the Pokémon games, and it's all regarding what to do with your offensive Pokémon when their turn comes up. (Status Pokémon are simpler in that regard: that's the "common sense" stuff often enough.)

... Again, recall we led with our Charizard against a Bisharp.


Level 0 Thinking: This is the level of thinking most people develop during the main storyline of the Pokémon games: it is a "What I want to do" thinking and is very superficial. This kind of thinking does not care for the many counters your move would have: you simply are caring about meeting the immediate goal. In this case, a Level 0 thought would be Brick Break (to capitalize on the quadruple Fighting weakness on Bisharp) by your Charizard while Mega-Evolving.


Level 1 Thinking: This level of thinking is more common amongst people in the Battle Spot or PSS in this game: not particularly skilled players, but those definitely knowing more than the average player. Level 1 thinking consists of the counter to the opponent's own counter. With this level of thinking, we must begin to assume on what your opponent will do. In this instance -- his Bisharp versus your Charizard -- he could easily assume he's at a great disadvantage. Even if he doesn't know you have Brick Break, almost 90% of Charizards Mega-Evolve, about half into Mega-X and half into Mega-Y: you could capitalize on Tough Claws-boosted Flare Blitz or Sun-boosted Fire Blast, and both will one-hit-kill him. After all, logic dictates having a STAB move. (Remember, your foe in this instance is likely to have a Chople Berry to lessen the weakness to Fighting, or much more likely a Focus Sash to lessen all weaknesses by removing the chance for a OHKO.)


So, now, how is your opponent, at a great disadvantage he cannot accurately predict, going to counter your Charizard? There are several ways. Firstly, he could have the Focus Sash and just decide "Eh" and use Swords Dance this turn and Sucker Punch on the next: there's no guarantee of a KO that way, however. Plus, he could just take Zapdos and switch it in if he believes you'll use Brick Break and leave the vaguity of the item for another day by halving damage; however, he'll likely stick with the focus on you using a Fire move since about half of Charizards are Special and thus will not have Brick Break, so that can't be what he's thinking.... Zapdos has no advantage there. Your opponent will likely choose Garchomp, then! Garchomp will resist any Fire move thrown at him, so he's fine in that regard: plus, the assumed Mega Charizard X would even lose a nice chunk of HP (Flare Blitz or Brick Break) since your foe's team is not Sand and thus Garchomp likely has Rough Skin. Additionally, Garchomp is faster than Mega Charizard X, especially when the Choice Scarf ("ScarfChomp") is very common on it.


Now you've learned your opponent's thinking process, and hopefully deducted it faster than it took for me to write it out. You know now that your opponent likely ("likely" is the key word in all predictions: your opponent could outpredict you or be an idiot, you never know) plans to switch in Garchomp to avoid any loss of his Bisharp; on the next turn, he'll likely choose to use Outrage, Dragon Claw, Rock Slide, Stone Edge, or Earthquake to get in some kind of supereffective hit. (Again, you don't know what he has, but these are all very common on Single Battle Garchomps: these kinds of things can only be derived through experience and logic.) Your counter to the switch is the essence of a "Level 1" thought! There are two ways in particular to go about this. One is to have Mega Charizard X opt to use Dragon Claw. WRONG! Remember, you also don't know exactly what team your foe has: he could have Garchomp or might not, however likely it might be; he might keep in Bisharp and thus halve the damage, or he may even outpredict you with a "Level 2" thought. The wisest choice would be Aegislash. While Aegislash is indeed weak to Ground, a bulky Aegislash with maxed Defense/Sp. Def. EVs/IVs and a Quiet Nature (he's a Special Attacker optimizing his use of King's Shield in this instance) will survive and also counter this Earthquake in the same turn with a Shadow Ball at now-doubled Special Attack. Which will hurt a lot, and maybe even guarantee the OHKO. If not, Shadow Sneak is there for that reason. (It has +1 Priority.) Even if he kept in his Bisharp, Aegislash is bulky enough to manage more than well enough, but it's clear he'd switch to Garchomp anyways, if he is thinking logically.


Level 2 Thinking: This level of thinking is most common among those participating in the VGCs and particularly those above the regional level. This can be considered as the "getting in your head" level of thinking (since you have to think as your foe would - Level 1 thinking is simply based on logic (i.e. it would be logical to use Brick Break on Bisharp)) and it, while also possibly resulting in lower success due to the multiple variables, the successes that get through will be overpoweringly effective. This is also the highest level of thinking one can manage before overthinking begins to sap both your time and effectiveness of thinking against a lower-predicting opponent (i.e. "overthinking") since there's only so much that one can predict on a limited set of info. This level of thinking consists of a "counter to the counter to the counter" thought. Again, let's use our Charizard-vs.-Bisharp example to exemplify this.


As established in the previous example, we have realized that the initial counter is a double switch to the situation of Aegislash-vs.-Garchomp that doesn't go as your foe thought it would. Now, you have to think as if you were in the shoes of your opponent and "What would I do, knowing this will be the outcome?" Since you're (as your foe) predicting the switch-in of Aegislash that could kill you (as your foe), you (as your foe) want to be able to assuredly one-hit-kill the Aegislash. Thus, in reality, sticking with Bisharp would actually be ideal. You (as your foe) would want to be able to counter Aegislash, since you (that is, again, your foe) are predicting that Charizard X could ultimately fall to a Swords Dance- and STAB-boosted Sucker Punch (3x damage) since a Chople Berry or Focus Sash could be in use, which they typically are on Pokémon with dual-weaknesses. You (again, as your foe) are therefore thinking the switch-in to your (as your foe) Garchomp would provide advantages over both Charizard X and Aegislash. And with the Aegislash ultimately triumphing, you (as your foe) would want Bisharp to remain in.


There, you have gotten into your opponent's head: you realize that, on the first turn of battle, they are actually going to keep in Bisharp to do something. Your foe is likely to lead with Swords Dance and then Sucker Punch whatever moron remains, be it Charizard or Aegislash, for the one-hit KO. You don't know for sure what item they hold, though that it could be a Chople Berry or a Focus Sash, meaning there's no guarantee of death even with a Flare Blitz (and then they could hold an Occa Berry to capitalize on the bluff, but the likelihood of that is exceedingly low). How do we counter this situation?


It would most easily be done with the biggest aberration from normal strategy in our team. Hopefully by now some of you have questioned as you why I have two Mega-Evolving Pokémon in "your" team. This all traces back to the stuff I spoke of back in the details about using Team Preview to your advantage. A good player would be able to predict whether a situation like this would pop up and, instead of using their already-established inflexible, concrete teams that most multi-Mega-Pokémon teams have, you included both in this battle. Whether your Charizard Mega-Evolves, even if statistics are in their favor (90%), is irrelevant to your opponent's strategy: Swords Dance-boosted Bisharp with Sucker Punch is more than able to kill Charizard or Mega Charizard X, it won't matter to him. Make a Mega-Evolution relevant then.


Thus, you have chosen to switch in your Heracross and Mega-Evolve it next turn. This will throw your opponent's ongoing strategy (as Swords Dance was just used) for a loop since not even a Swords Dance- and STAB-boosted Sucker Punch will make a dent in Mega-Heracross. You can also add to that that Arm Thrusts will have a base 90 Power (quad-weakness, STAB) each across the guaranteed 5 hits due to Mega-Heracross's Skill Link; since items activate only the moment when they're needed, this will virtually eliminate the problems of Chople Berries (activate only on hit one) or Focus Sash (only activate if there is a OHKO, and doesn't protect for hits beyond the causation).


Your opponent is now forced to switch somehow, but there's little point. Unbeknownst to you, you've outdone their entire team. Bisharp by the already-described means, Zapdos by five-hit Rock Blast (though switching is a better idea against him since Zapdos is often faster and could run Air Cutter or, crazily, Drill Peck), and Garchomp almost never has the Aerial Ace that would be the perfect counter to Heracross. (Most people use Dragon Claw/Outrage, Earthquake, Rock Slide/Stone Edge, and some coverage move, usually Poison Jab, Shadow Claw, or Brick Break.) Thus, you could just use the STAB-boosted Pin Missile against him and it might work out; Outrage might kill, but most are unwilling to use that since it traps you for a time.


Level 3+ Thinking: Now that you've established the best counter for your Charizard-vs.-Bisharp situation, which could've turned out far less well than you likely thought initially, it seems a switch-in to Heracross would be ideal. However, that's not necessarily the case since your opponent can further outpredict you and you further outpredict him. However, I usually wouldn't recommend anything beyond the already-described standards for a couple of reasons. Firstly, reactions and the resultant predictions are not by any means instantaneous: you have to think and think hard, using all of your logic and experience at your disposal, and the problem is that you have a limited span of time (one minute) to make them all. Adding multiple predictions is a way to force yourself to lose simply because you took too long. Additionally, with every extra level of prediction, you add in all the more room for flaws. Remember how we initially established your foe would likely switch to Garchomp while you switched to Aegislash? That doesn't have to be the case. Your opponent could over- or underpredict, and that will change the dynamics of everything; most people tend to make one or two levels of predictions to prevent too many flaws from coming into the formula. All prediction comes with the side-risk of failure, and as you layer it on, it gets increasingly risky. That's not to say you shouldn't try to even further outpredict your opponent - indeed, as you practice this, you'll learn to get into your foe's shoes and learn at what "level" he is thinking, and then in turn adequately match your own level of thinking against his so you can win out - but this can regress into an infinite series where no move is made simply because you counter the other infinitely. (It's possible.) Stick with what you can manage in 60 seconds and what is most likely - that's what all this is based on, "most likely" - to occur and you will manage well enough.


Overview of Themed Teams



There are a number of ways to have a team that runs along a common theme. Weather teams are the most common, but there are other types of teams, including those based on simple types, Trick Room, and abilities. Below are analyses of the common themed teams; if you feel others are worth mentioning, feel free to throw them along!

Keep in mind these were mostly written from the VGC metagame as compared to the real one: for example, that's why I stick to mentioning Politoed in the Rain teams. This helps get people into the competitive mindset and, more importantly, you can't even use most legendary Pokémon on Battle Spot and the like, so...

Weather Team - Rainy: Particularly in the competitive Pokémon Black/White meta, Rain teams became very common. Rain teams, like all weather teams, tend to rely on a Pokémon that has Drizzle to automatically set up Rainy weather: Politoed is the only viable choice in VGC-approved formats. Kyogre is viable for Ubers-level battling, and Primal Kyogre brings more to that. Due to Politoed's "meh" stats and movepool, you'll pretty much want to take it as a given that, if Politoed is on the opposing team, it's a sure-shot Rain team.

What do Rain teams have? Firstly, they'll have multiple Pokémon that can use their abilities to abuse the weather condition. Kingdra is a common choice for its Swift Swim and STAB-boosted Dragon Pulse or Draco Meteor, which is coverage for Dragon Pokémon. An underused Pokémon that is actually quite essential would be Armaldo: Armaldo one of only a few non-Water Pokémon to get Swift Swim, and that will allow him some powerful type coverage since he is already fast and powerful. He normally will cover Water's weaknesses in Grass (via X-Scissor) and Electric (via Earthquake). Ludicolo is a common choice for its Swift Swim as well and it can decently wall Specially, though it will mostly operate via Fake Out and Giga Drain.

Swift Swim is not the only viable Rain-boosted tactic to use, though it is the most common. Rain Dish allows a Pokémon to get healed slightly in the Rain, though the Pokémon wielding this are usually not worth using to begin with. Hydration can work well in ailment prevention, but often these Pokémon can be spotted out for that outright (Rain-themed team, Hydration needs Rain ... people can connect the dots). Water Absorb works somewhat well on a Doubles/Triples Absorb-themed team. Dry Skin can work much like Rain Dish, but the problems with it lie in the problems that the same Pokémon gets when Sunny weather occurs.

Beyond these, there are two common move-type abuses: the fact that Thunder and Hurricane became 100% accurate in the rain! Dragonite is a common Pokémon to make abuse of these two, but it would be best to divvy those two moves up to suitable Pokémon. Aside from your essentials in Politoed and Armaldo, you can give Thunder to many Electric pokemon and Hurricane to some Flying Pokémon.

These facts alone give you the general balance one should aim for on a Rain team:


  • Politoed with Drizzle
  • Armaldo with Swift Swim
  • Electric Pokémon with Thunder
  • Flying Pokémon with Hurricane


A quick analysis on the Politoed. You'll want it to be the primary weather setter, but you'll also want at least one other Pokémon capable of using Rain Dance. While it will be the main one doing the set-up, it is possible for Rain to run out or for another weather condition to come into play: particularly in Doubles, you can have your ally Protect and then use Rain Dance to satisfy your needs. Most people fail to realize that a battle can last longer than five turns and will neglect this, which itself has altered the minds of the players in the Pokémon metagame to the point that they will not expect this - both from their own weather team ending it and for when weather ends naturally - allowing you to regain your advantages. Politoed however should be slow (Quiet Nature, 0 Speed IVs, 0 Speed EVs, but no Iron Ball) so you can also make sure you get outsped if countering a weather team: their weather will set, then yours if you are slower. Sand teams will mess with this a little.

Now, you have two other slots you can use. These slots can be considered wild-card slots, depending on the type coverage of Politoed, Armaldo, and the Thunder/Hurricane Pokémon. Ideally, they'll be the fastest Pokémon on your team that can cover the others in a number of ways, or perhaps they'll play a role of support. Whichever works. However, going on the point I ended the previous paragraph with, you'll want a physical Water Pokémon: if you find a Sand team, you are screwed in most cases as a Sand team will be able to bulk its way through most Water attacks. (You should always account for the possibility both Politoed and the alternate weather setter will die off.)

This typically means that your second Water Pokémon will be Mega Gyarados or Mega Swampert, and each have their advantages: one can abuse Moxie and then Mega Evolve, but is prone to Electric in the meantime, whereas Mega Swampert gets really fast but is always prone to Grass. Mega Sharpedo can be the most viable in my opinion since it can get a Speed Boost and then Mega Evolve to 1.5x Speed and abuse Strong Jaw's power. Carracosta can be an interesting and surprise-worthy choice if trained for Speed (Swift Swim, Jolly Nature, 252 Speed EVs, 31 Speed IVs = 358.6 Speed in the Rain, equivalent to a Pokémon of base 113 Speed with a Speed-boosting Nature), though you'll need to beware that Grass weakness.

Counters for a Rain team exist completely in the role of a Sun team. Aside from this, Rain teams themselves often counter Rain teams when running the predescribed set-up, so a Rain team can be a double-edged sword. Luckily, Rain teams don't have truly direct counters in terms of types of Pokémon due to the variety that should be implemented: you'll likely end up with no fewer than two and no more than three Water Pokémon on the same team. (While Rain does provide an additional 50% boost to Water damage that couples with STAB, you'll find that Monotyping has its own problems.)

Weather Team - Sunny: Sunny teams are a bit less used and less predictable than is a Rain team. Furthermore, they also have less room for additional abuse; Sunny teams will prefer to rely on the fact they get the 50% extra damage from Fire moves (125% total boost when combined with STAB) in the Sun and also relish lowering the effectiveness of their counters in Water Pokémon, a few in particular. For weather setting, you have two standard options. Ninetales is used if you prefer another Mega Pokémon to be used, but it doesn't have the attacking power to make it good for much but support. Mega Charizard Y can be hard to counter without a Specially-bulky Rock Pokémon, particularly because it can use Solar Beam, but it's more than possible to kill it via other means due to some physical frailty. Non-VGC teams will also find Groudon and Primal Groudon worth using.

For the most part, you'll want to end up using Mega Charizard Y; it is more than possible to run Ninetales if you know how to run effective support, but almost none of you will be bothering with that part of things anyways since Mega Charizard Y is pretty much one of the only Mega Pokémon that makes full advantage of Sunny weather. As with Rain, we do have some abilities you can find worth using on a Sunny team.


  • Chlorophyll works great to incorporate some Grass Pokémon at double-Speed to counter those pesky Rock/Ground Pokémon that'll be plaguing Mega Charizard Y; sadly, not a lot of good Pokémon exist that have it. Lilligant is common to bring some Special Attackers into the team, whereas Leafeon is much more common, has decent Attack and great Defense.


  • Solar Power allows the Pokémon to gain further power in their moves while losing some HP each turn: imagine a Life Orb. In fact, you may as well put a Life Orb on these Pokémon. Charizard is a common choice for this since he adds some type variety to the team, as is Heliolisk for much the same reason. If your setter is Ninetales, this will be the reason you'll use Mega Houndoom.


  • Flower Gift from Cherubi may be helpful, or look it, but it's only worth using with defensive Cherubi in a Triple Battle, given his frailty. Still, it can boost your attack somewhat.


So, what you'll generally end up with is:


  • Mega Charizard Y / Mega Houndoom
  • Ninetales with Drought / Charizard with Solar Power <-- both in the case of Mega Houndoom, none otherwise usually
  • Some other slots


What these remaining slots are used for is largely up to you; you have a lot more flexibility with this type of team than you do some of the others. These slots are best used for type coverage; Leafeon and other Chlorophyll Pokémon help to cover that pesky Rock weakness that'll plague your team as well as incidences of Rain and Sand teams that come in. Beyond these things, you pretty much have it all covered, a point after which you'll want to focus on covering all types. Heliolisk is capable of abusing its Solar Power to add the Electric coverage and some other types, but to each their own.

Finally, one final note on your team: this goes much in the same vein as it does with the other weather teams, that you should include multiple weather setters. I wouldn't use both Mega Charizard Y and Ninetales (that's too clear a giveaway - remember, Mega Charizard could go X or Y, so your ambiguity on the matter helps a lot). Rather, just teach some other Pokémon on your team Sunny Day for the obvious reason of reintroducing it as needed. Whimsicott is a great Pokémon for this as it can play some intense support: aside from Tailwind, Light Screen and Reflect are immensely helpful in mitigating damage, and Charm and Confide can help to cripple foes' statistically, often forcing switches!

What counters a Sun team? Unequivocally, without that secondary weather setter, you'll be killed by a Sand team: there are just too many disadvantages for you to be able to cope, and probably not even then since they may have their own weather setter. Including Pokémon with Grass Knot can be helpful if you choose not to throw in a Chlorophyll Pokémon - Greninja works well - since these Sand team Pokémon are often very heavy. Low Kick is also good, and you can use generic Fighting moves to take out Tyranitar. Outside of weather teams, your common problem will certainly be Rock and Ground Pokémon just in general; a lot of your team will need be focused on the mitigation of these problems for your team to be successful.

Weather Team - Sandstorm: Sandstorm - often called just Sand - is a useful type for a Pokémon team aimed towards bulkiness, and it is easily paired in conjunction with a Trick Room team. There are quite a few abilities and Mega Pokémon choices to use on all three fronts of Speed, Attack, and Defense, not to mention Sandstorm's own boost of 50% to Rock Pokémon's Special Defense! The two choices you have for a Sand team are Tyranitar/its Mega and Hippowdon. Tyranitar has obscene Attack and its Mega Forme moreso, but it has an annoying weakness to Fighting. Hippowdon can be more safe, but ... well, you don't get it to do much beyond that. Tyranitar is almost the unilateral favorite.

What abilities make a Sand team great?


  • Sand Force provides a boost to the power of Rock, Steel, and Ground moves during a Sandstorm. Excadrill, Mega Garchomp, and Mega Steelix all provide this and can abuse their STAB. Excadrill is probably best left to Sand Rush with a Life Orb or Choice Band, and Mega Steelix won't add much to the team's movepool (though it can add some nasty power on a Trick Room/Sandstorm team with Gyro Ball). Mega Garchomp would be your essential one to include for this.


  • Sand Rush doubles the Speed of the wielder during a Sandstorm: Excadrill gets this and it allows him to outspeed a huge threat in Greninja, which is a threat not only due to its commonality but also the ways it can hit weaknesses. Sandslash also gets this, but he's not nearly as strong.


  • Sand Veil raises one's Evasion rate in a Sandstorm. For reasons elaborated upon later, this is not that good of an ability to use since it is luck-reliant. This would be a reason to use Cacturne or Helioptile, though!


At this point, then, you are getting a gist of the general structure of your team, but there's quite a few good Mega Pokémon for your team as well!


  • Mega Garchomp makes use of its Sand Force to abuse the competition via Sand Force, and it adds some nice type variety to the team by introducing Dragon moves into the movepool. It has a pesky Ice weakness that it cannot shake, however.
  • Mega Steelix works well in a Trick/Sandstorm team by having a powerful Gyro Ball and also being insanely defensive physically, but not nearly so in Special Defense.
  • Mega Tyranitar just hits like a truck, and can overcome the Special Defense decrement that seemed to be dealt out to all Rock types at creation with the proper EV/IV/Nature set. The problem lies in its low Speed and its weakness to Fighting ... but that can be circumvented by the inclusion of a Ghost Pokémon and wise switching.


Here would be a very general outline for your ideal Sandstorm team (non-Trick Room):


  • (Mega-)Tyranitar
  • (Mega-)Gengar <-- the switch that prevents problems with Tyranitar's Fighting weakness, doesn't need to be him but it helps to add variety not to mention adding a Ground immunity for further switching aid; Chandelure can help with other type variety issues
  • Four other slots


Yup, that's about as specific as you can get with a Sandstorm team: Tyranitar and a Ghost Pokémon. Beyond that, you want to construct a team around your Mega and these two/three Pokémon's weaknesses and problem areas. For example, if I were to include Mega Garchomp, I'd look for a way to cover its Ice weakness, such as by including Aerodactyl or Choice Band Talonflame. Were I to opt for Mega Tyranitar, I'd look for ways to increase my type coverage. Were I to choose Mega Steelix, I'd cover its painful Water weakness by including Helioptile. It really all depends on your team. The important thing is to include some Pokémon with Sand Force/Rush as applicable if you end up with blank slots after all the type coverage is done to make them into additional powerhouses.

As usual, I'll note also that you should include multiple Pokémon with Sandstorm. In the case of Mega Tyranitar, where you're more or less certain to KO to annoying opposite weather setter by the time you go Mega if you time it properly, you don't have to worry so much about this so long as you're good with prediction in Team Preview. Other teams will want a secondary Pokémon to induce Sandstorm, doesn't really matter who in particular, though Speed is a good characteristic.

What counters a Sandstorm team? Teams heavy in Fighting Pokémon, as well as Water and Grass Pokémon, will thrive. Water is mostly a problem after Sandstorm fades away since you have the Sp. Def. boost until then on your Rock Pokémon, but the other two are a pretty consistent problem. That is in fact the bane of the Sand team: Rock's myriad weaknesses and low Sp. Def. Training to affect the proper changes to balance out your Sp. Def. will force the team to go to Trick Room/Sandstorm in some cases, so the inclusion of Chandelure will be helpful as it can counter these Pokémon in a number of ways (Grass via Fire Blast/Heat Wave, Fighting via Psychic, and Water via Energy Ball): he'll have to have Choice Scarf to get ahead of the big threats, or get an aid from Tailwind.

Weather Team - Hail: Hail teams are overwhelmingly the least-used teams of the weather metagame, and for good reason. Not only does the only Snow Warning Pokémon in the metagame - Abomasnow and, more recently, Aurorus with its Hidden Ability - have ridiculously common double-weaknesses, most Pokémon that would profit from the condition in any form are Ice-type, a type known for being frail and not that strong. You run into some problems in choosing this team, to the point that I'm not sure where to begin. I'll just try to assure you it's not that worth it.

Pseudo-Weather Team - Trick Room: Trick Room is a pseudoweather condition (it's read as weather by the game anyhow), and it is perhaps the biggest shock to players when they first encounter it. Many players will begin their competitive Pokémon battling career with a team that has two foci: to be the fastest around, and to be the hits-like-a-truck-est around. Achieving that balance is an accolade in itself, but it means nothing if you cannot counter a Trick Room team. Trick Room teams are inherently the most problematic of the "weather" conditions as there are many Pokémon that can make use of it and its characteristics rely on bulk. But, first, let's say you were making the team.

Where to begin? As with any weather team, your construction begins with the Trick Room setter, and there are a ton of them! Slowking and Cresselia are among the most common, particularly the latter as of late as it can be useful through bulk and support. Aromatisse has become common since it can stave off Taunt threats and then play support as well. Who plays the Trick Room out of them all? (There's far more than these common ones!) Firstly, someone that is inherently slow. For the leading Trick Room, you'll also a bulky Pokémon as well, someone who can stand at least one good super-effective hit; that's why Cresselia is used often, as it can take sometimes two super-effective, STAB hits if done well. It has base 120 HP and Defense and base 130 Sp. Def., which is hard to cut through if trained defensively. But just in general you'll want bulkiness and slowness. Coming in with a Sitrus Berry on can be further helpful to this goal, or Leftovers if your setter's goal is to be around for a while.

While you're setting up this one Trick Room Pokémon, before going anywhere else, grabbing another one or two will also be helpful. As with the other conditions, the obvious reason is to keep your advantage; furthermore, unlike the other weather conditions, there is no "rock" to extend it like some weather teams will use. Some people will even include Trick Room on their own Speed-oriented team just to cut you off when you use Trick Room on a TR team! And then your setter is dead and where are you? Unlike the other teams, regardless of the situation, TR teams are completely crippled by not having TR in play. If you had a Sand team, you might be fine if your opponent used a Sun team when your weather went out. TR teams are crippled without TR because the majority of teams are Speed oriented at least in some fashion: you might have the bulk to weather the hits, but if they're taking out half of your attackers per turn (like one Pokémon per turn in a Double Battle), your offense is falling fast. You need to have multiple TR setters. In a Singles Battle, have four or more; Double Battles, 2-3; Triple Battles, 1-3; maybe more if it won't sacrifice team variety or the use of Protect on Pokémon.

Now, with that over with, how do you select the remaining Pokémon for your team? Since you've basically assured your going first most turns via the use of Trick Room, you will be good with slow, strong, bulky Pokémon. How do you choose these Pokémon? Look at the section Pokémon by Speed: you'll see a lot of slow Pokémon and, once you filter past the crappy, unevolved ones, a lot of gems. Marowak can be an aid, for example, by having insane Attack with its Thick Club. Mega Ampharos adds a lot of type variety and great Sp. Atk. and bulk, whereas Mega Mawile can bring in some bulk of its own and physical power, not to mention it can function outside of Trick Room as well, particularly via Sucker Punch. Reuniclus and Conkeldurr add their varieties. You have a lot of good choices. If you want to get into specifics, usually aiming for under a base Speed of 55 is good.

Key characteristics for most of your attacking Pokémon, however, will include one of two things: either a crapton of power or a crapton of good multitarget moves. Marowak works great because of Thick Club- and STAB-boosted Earthquake; Chandelure favors Life Orb- or Choice Specs- (both with STAB-) boosted Heat Wave; Mega Mawile has that Huge Power ability; and so on. After all, you will likely be Protect-stalled by most Speed-oriented teams when Trick Room comes up, so having that ability to hit and KO as many Pokémon at once will be a nice help.

The problems with a Trick Room team? These were outlined previously: a Trick Room team must keep Trick Room up to succeed, or it crumbles apart in mere turns. Many players will also not be able to hide the obviousness of a Trick Room team: once you get a Trick Room team initially, it will be clearly slow. It is obvious to any skilled, experienced player when a Trick Room team is going to be used, and, if you're not careful, who the setter will be! If they kill off your setters, you're absolutely screwed. Having multiple setters is an undervalued tactic; out of over 1,000 battles, I've never seen another player use the weather/TR condition again aside from when I somehow fail to kill the initial setter. This element of surprise cannot ever be undervalued.

The problem with that lies in Trick Room's -7 Priority. You will certainly go last when using Trick Room, and you need to mitigate threats to that somehow. The most common problem is Taunt; Taunt is packed on a number of Pokémon, commonly Gengar and Absol. How do you counter that? You need to put a Mental Herb on your initial setter for the battle; people almost never double-Taunt a Pokémon (you'll almost never see Taunt on a team twice, for that matter), so that gives you some safety. Aromatisse won't need to worry about that, though. The main problem is actually getting killed before you can get off that Trick Room. In Single Battles, there's not a lot of ways to circumvent that besides wisely predicting your foe's lead Pokémon. In other types of battles, you can easily do this by having, for example, Follow Me or Rage Powder. An alternative to that is using a Pokémon with high Speed on your team that allies your lead Pokémon; this Pokémon will be grossly inhibited with Trick Room in place, however ... unless it has a priority move, making Talonflame an oddly viable Trick Room Pokémon. Furthermore-- actually, I'll cover that in a second.

In short? A Trick Room team has a glaring advantage over 90% of teams in the Pokémon metagame, making it the most threatening weather condition of them all to be faced with, but the problems lies in when it goes away. Good players will be able to make teams that survive both in and out of Trick Room, and others can wall their way through it with Protect/Detect/etc. and good switching, so being able to keep the Trick Room up and being able to get it off in the first place are two key components of your team.

Supported Team - Tailwind: Tailwind is an oddly underused condition; it happens, trust me, but rather infrequently, and why is beyond me. Tailwind is a status that applies to your entire team in a battle and doubles their Speed for the next four turns or so, excluding the turn on which it is used, making it very threatening. Even Pokémon like Marowak and Mega Ampharos, with base 45 in Speed, can exceed very fast Pokémon like Greninja if Tailwind is in place; Tailwind is like Trick Room in its own way, but it can go first and provides more versatility.

More on that in a second. So, what is a good Tailwind setter? Firstly, it would have to be a Pokémon that can execute it first in the turn: that means either Prankster or Gale Wings, making Whimsicott and Talonflame great choices. Whimsicott is the more supportive option, being able to pack in a number of other supportive skills as well like Light Screen, Reflect, Charm, Confide, Sunny Day, and more; Talonflame allows for a more offensive mindset, boosting Brave Bird at +1 priority and STAB-boosted Flare Blitz or Overheat (depending on your choice) that can be great to revenge-kill or to hit the annoying weak-to-only-Fire Pokémon on teams like Scizor, Ferrothorn, and Forretress.

What makes a good Tailwind team? You'd think first off that it'd be fast Pokémon that are powerful but not quite fast enough to exceed their counters. In a way that is correct, but the ideal definition is "bulky Pokémon that are somewhat slow normally". See, the goal of a Tailwind team would be to have Pokémon in the range of a base Speed of 45+, and the primary beneficiaries in 45~65. Why is this? Pokémon of base 45 Speed by themselves can outspeed over 99% of Pokémon, and once you hit around 60~65 (depending on your choice of Nature) you begin to outspeed every Pokémon except Speed Forme Deoxys!

"Okay, but why not just have really, really fast Pokémon?" See, the thing is that a good Tailwind team will be made of somewhat slow Pokémon. Base values of 45~65 to the main beneficiaries will make it so that you outspeed the Speed-oriented teams ... but what about the Trick Room teams? Tailwind teams are going to be heavily offensive because of the Speed restriction (it's mostly a coincidence thing, that slow Pokémon tend to be less supportive), so you can't easily Taunt away a Trick Room team, and even then, you might not manage. You need a way to deal with a Trick Room team. Most Speed-oriented teams will focus on Taunt or KO'ing the Trick Room setter when it appears, but those methods fail. So, what am I getting at?

A team that is not only viable against Speed teams but also against Trick Room teams. The ideal Tailwind team is in a unique position because of this. You activate Tailwind, you outspeed everyone. You don't activate it and you are beating Trick Room teams. The flexibility can be quite amazing. The problems will lie in getting used to both conditions because each requires a different strategy. See, when you make a Tailwind team, your main beneficiaries are those in the 45-65 base Speed range, but that's not the only Pokémon that can benefit. For example, Tailwind exceeds the benefits of Choice Scarf by 33%. You can give that Scarfed Pokémon a Life Orb, an Expert Belt, Specs, or a Band, making it into a powerhouse. Some Pokémon cannot be easily beaten even with fast Pokémon without this kind of an aid, like Landorus-Therian with its Choice Scarf. Therefore, not only should you focus on the generalization of "beating fast and slow", but also beating the common threats by including faster Pokémon on your team, just a few that can counter these annoying common threats. Finding that balance will be the hardest part of your trek in making this team (probably the hardest of all to make) because you need to find some sweeper Pokémon that suffice well for sweeping despite the inclusion of Protect. (You need something to help you when you reuse Tailwind.) Critical types to include on these faster Pokémon are Fire, Ice, Electric, and Fighting: that will counter most of the types of the game and get the important double-weaknesses.

The problems with a Tailwind team? Firstly, Tailwind teams can easily be Taunted out, but that's only if you're stupid enough to not abuse priority from Prankster/Gale Wings. If the Taunter has Prankster themselves, you ought to be able to outspeed them nonetheless. (Analysis of Whimsicott/Talonflame compared to Prankster users reveals that you should be fine, particularly in the case of Talonflame.) Reintroducing Tailwind can itself be a problem given the lack of users of Tailwind that are truly viable: your most common ones are Whimsicott, Talonflame, and bulky Mental Herb support Togekiss, and when you have a team mostly about offense, support Togekiss doesn't fit well. In other words, your team has to strong enough to kill off most Pokémon in the four turns of Tailwind, and if not at least have the faster Pokémon be capable: in other words, you keep the fast Pokémon in the reserves regardless of the situation. If they're your lead in fights versus Speed, then you may end up with no Tailwind and slow Pokémon; if you lead with them against Trick Room teams, they can get slaughtered; getting that swap is pretty key to the Trick Room team's survival.

Support Team - Lightning Rod: In Double Battles particularly, when one begins to think of a themed team, they go one of two ways: either to weather or to Lightning Rod for whatever reason. Lightning Rod is a strategy with its benefits as it allows for quick increments in one's Sp. Atk.

For executing the Lightning Rod strategy, you need to have two or three Pokémon wielding Lightning Rod as an ability, and it must be a Double or Triple Battle. Effective Pokémon include Manectric, Pikachu with Light Ball, and Mega Sceptile. From there, you need to have your allies use Discharge as much as possible. (Ironically, that means Mega Sceptile's ally will not be boosted.) Lightning Rod activates and boosts the ally's/allies' Sp. Atk. by 1 stage. In Double Battles, you can get in turn Discharges a turn to boost your team's Sp. Atk. quickly enough; the middle Pokémon, were this to be used in a Triple Battle, would end boosting the middle Pokémon's Sp. Atk. to +2 stages (doubled). That's high.

An unusually underused tactic - actually, I've NEVER seen it - is to have one of the beneficiaries of the Discharge have the Motor Drive ability, like with Electivire. This allows you to focus EVs on bulk rather than Speed because, after one Discharge, you'll be at +50% Speed. Dunno why it's not used.

The problems are actually quite nasty. Firstly, for the most part, you are opening your team up to weaknesses by having heavy type favoring; in this case, you have a lot of Electric Pokémon, so you begin to hurt yourself by opening yourself up to Ground. Secondly, you lose type coverage since a number of Pokémon have to have Discharge. Thirdly, you are using Discharge on the first few turns; Discharge will be reduced by 25% in power due to its multitarget nature, making it unlikely to KO unless it hits a weakness, which means you can easily get set-up on or even have these Pokémon easily killed. It's a flawed strategy at best that I only include here for the fact that it is unusually common.

Support Team - Water/Volt Absorb: These tactics work on many of the same guideliens as the Lightning Rod tactic, but rather than using Lightning Rod and Discharge, they use Volt Absorb with Discharge or Water Absorb with Surf. This allows the Pokémon - particularly Life Orb users - to restore HP pretty readily. The problems are much the same: type coverage loss, common weaknesses, and the repeated use of weak moves.

Miscellaneous Team - Monotype: Monotyped teams are interesting in themselves: the choice to include a single type of Pokémon only on a team seems hypocritical to every guideline of basic Pokémon strategy, at least at a first glance. You could come in against a Fire Monotype team wielding a Rain team and think that you'll win, but then lose swiftly. What's up with this? You need to remember that the person almost certainly is doing it intentionally.

Building a team around a single type only can have its benefits. The most prominent center around that there literally is only one type on the team: that means they all share common weaknesses. It simplifies things; whereas the common team often contains weaknesses to at least 12-15 of the 18 types in the game somewhere amongst its members, these Monotype teams only have weaknesses to 1-5, depending on the type. The problem comes in with the mitigation of these problem. Okay, your team is weak to five teams. How do you counter a team that has these types?

Simple. Every Pokémon is not limited to moves of its own type; in fact, many Pokémon can learn moves of other types. I mean, that is the basis of Pokémon battling: not just using STAB moves, using other moves. Some Pokémon will even be encouraged to use moves that are not STAB ones! Other dual-typed Pokémon can contribute well to a Monotype team. For example, Rock is a common Fire weakness and can inhibit Fire Monotypes; why not bring Blaziken, whose Sky Uppercut or High Jump Kick STABs, or Earthquake even, can help out? Grass is an annoying Water Monotype problem; bring Greninja, who can use Ice Beam! Ground is a problem plaguing Electric Monotypes; bring Rotom-Wash, who can blast 'em away again (?) with Hydro Pump! (Not to mention being a viable switch-in counter to Ground Pokémon!)

Monotype teams have no truly inherent problems, at least no more than the typical Speed-oriented team. Their problem lies in perfecting their construction as it is hard to make a team that adequately counters the weaknesses of its six constituents, given that you have to go to the level of individual Pokémon at times to manage. For example, Blaziken would not function as well with its Fighting moves or Earthquake against Aerodactyl, who outspeeds it: you may need to bring Air Balloon Heatran on a Fire Monotype to be able to deal with that. In fact, NO Fire Pokémon outspeeds it; you need a Pokémon that can wall its attacks instead. This latter analysis will be in particular underused, so that is where a Monotype team will fail. A Monotype team cannot simply focus on its problem areas, either, but also, like every other Pokémon team, aiming to kill 'em all: because of the emphasis needed to perfect the problem areas, the areas where most teams would succeed can fall apart. Finding the ideal balance is what makes most Monotype teams crash and burn because there is a huge emphasis on balance and perfection that is just difficult to adequately meet.


The Element of Luck



What does any one Pokémon battle ultimately come down to? Does it come down to skill? To statistics? To execution? Or to just dumb luck? What is the ultimate controlling characteristic?

What most top-level Pokémon players will agree upon that this aspect is will be luck. It all comes down to two factors in a battle setting: the [85...100] portion of the damage formula that can make a move 15% less powerful than normal as well as the baseline-1/16 critical-hit chance. Accuracy also plays a role in this, but these two are the overriding things. It is VERY possible to lose or win a battle on pure dumb luck, all just because someone got in a critical hit at the right time or just because someone managed to miss or because someone Protected twice in a row and it worked the second time. Hell, I've had all three happen to me and be caused by me. >_> When a Pokémon survives a hit with just 1 HP, it oftentimes can be dropped down to luck. When a Pokémon gets out of Frozen state in one turn or 20, it is just good luck or bad luck, depending on who you were. When a Pokémon gets 5 critical-hits in a freakin' row, you can claim that all-knowing god of hax, the RNGesus, luck, screwed you over (or blessed you).

Can you mitigate the influence of luck? Yes. Most of the section preceding here is designed for that purpose. It's not just luck that influences the game -- it is skill, it is strategy that ultimately determines to true victor. That's why the VGC format runs "best of 3" matches: because it is possible to lose a battle on luck. It is even the same reason that the tiered formats on Smogon and Pokémon Showdown ban stuff like Evasion buffs/debuffs and pretty much anything luck-based: you may not like that, but keep in mind that the two are intended to help your skill and reduce the influence of luck. Yes, we all like Greninja. (Okay, most of us.) We hated it when he got moved to Ubers. (Or liked it.) But if you're using Pokémon Showdown for the intent of just using high-quality Pokémon against lower ones, you're misusing the battle simulators; you don't have to like it, after all, but the increment in skill is the primary focus of Smogon and Showdown. This is coming from someone who doesn't particularly play tiers on Smogon anymore, for the record, though I did in the past. If you're looking for level gameplay where you're intended to test your skills, you play the Battle Maison, the Battle Spot, and Battle Spot Doubles/VGC Doubles on Showdown or in real life. If you are looking for gameplay to improve your skills, you'll play the tiers until you get sick of them like I did. (Not to mention - I cannot emphasize this enough - Singles are far less balanced than Doubles, and Doubles is therefore more fun.)

But the problem in all of this is that, no matter how much you anally analyze the game, no matter how much you mitigate damage, no matter how many times you improbe your team's weaknesses or a lack thereof, no matter how much time you put into the game, you will never be able to change the damage or critical-hit formulas. You will never be able to get rid of luck. Skill can improve your chances of surviving on the whole, but you will always be able to lose. Luck will always play its role. Your goal as a Pokémon Trainer is to play the game and train your Pokémon to that point that luck's influence is minimized that you win fewer and fewer battles just because you got lucky (or the inverse of that, that you lost because you were unlucky).

The preceding article hopefully helped you on your way to getting to that point by teaching you the basics of competitive Pokémon battling. Only you can improve upon this knowledge base now by improving your own skills and growing more experienced. (Not to mention telling me other topics to cover!) Only by improving can you lessen the effects of luck. You will never be able to eliminate luck, but you can always get better; you will never be able to win every battle, but you surely can win many of them if you improve your skills!+



Idealizing Pokémon Stats



Okay, good, so you've finally got some practice with Pokémon battling on the competitive level. As you can probably guess, you were mainly meant to get your feet wet with the scene; if you actually made an ideal, ladder-climbing, championship-ready team, I'd be more than surprised (albeit happy for you). Once you've gotten some experience, it's about time you need to understand how to idealize your Pokémon's EV, IV, and Nature spreads.

"Wait a minute, what the heck? You went over that before."

Yes, I did. The basics. There are some things that only experience could teach you, particularly given the dynamic nature of the Pokémon metagame and how I'm not going to update this thing with every common Pokémon, EV spread, whatever. As you've probably noticed, there are several Pokémon that are KO'ing you with ease, and others you may have trouble smacking around; and the inverse as well, Pokémon you are beating the stuffing out of and those your opponent can't even touch. In competitive Pokémon battling, there's a degree to which "overkill" is just that - overkill, superfluous, unnecessary. Let's say you're doing enough damage to not only KO a Blaziken in one hit, but doing 120 HP's worth of damage beyond that. That extra damage - that extra power - doesn't necessarily serve you any purpose, because a KO is a KO. The EVs overpowering that Attack could be the thing that let you get the bulk sufficient to survive other attacks!

And thus, the element of experience. As we'll go over in the next section, you'll see that there are two main groups of Pokémon that are "threats". Pokémon that are "threats by commonality" (those used on a lot of teams), and Pokémon that are "specific threats" (threats specifically to your team). Experience should have let you learned both over time. Now comes the time to learn how to attempt to really best them.

It helps to have a damage calculator to test this stuff out; the one provided by Pokémon Showdown is by far the best.

https://pokemonshowdown.com/damagecalc/

We'll first cover defensive idealization - that is, assuring that you aren't easily KO'ed by threats.

Now, you'll want to enter a Pokémon on your team, and its threat on the opposite side. Using your knowledge of the meta (either through experience or research), try making the threat attack your Pokémon and you'll see some kind of damage ratio based on that attack. For example, say I'm trying to make sure that my Mega Gardevoir isn't OHKO'd by Aegislash using STAB + super-effective Shadow Ball.

252+ SpA Aegislash-Blade Shadow Ball vs. 0 HP / 0 SpD Mega Gardevoir: 132-156 (92.3 - 109%) -- 50% chance to OHKO

Well, that's upsetting. What you want to do now is adjust your Pokémon's EV spread - and, for defensive/redirection/support Pokémon, often even Nature - to survive this hit. As my Mega Gardevoir is offensive, I'd rather keep my Modest or Quiet Nature, and I obviously have maxed defensive IVs, so I'll fiddle with her HP and Sp. Def. EVs. In general, the process is this:


  • Try altering the Pokémon's EVs in each a little and see which has a greater effect on your Pokémon's damage, and do so for each 4 EVs added.
  • If your Pokémon uses Leftovers or Sitrus Berry and usually has HP investment anyways, try increasing its HP investment or just keeping it as high as possible. If offensive, do try to avoid taking EVs out of both HP and the offensive stat, but, if needed, you will want to work more on the offensive optimization first.
  • Also note that, in Level 50 gameplay like VGC, it takes 8 EVs to make a full point in a stat occur. However, the first 4 EVs of that 8 (0.5 points) will still work. So, 4, 12, 20, etc., EVs get a point. Remember that since it can give you a spare 4 EVs elsewhere.
  • Also always try to account for whether you'll want or will be using stuff like Intimidate to lower the opposing Pokémon's Attack. Full-attack Mega Kangaskhan is a LOT different from one at 2/3 Attack. And the same should be true for weather and the like.
  • Repeat the process as needed for your team's threats and the common threats.


This is a good showing of what you'll want after the aforementioned Aegislash-vs.-Mega Gardevoir evaluation.

252+ SpA Aegislash-Blade Shadow Ball vs. 108 HP / 0 SpD Mega Gardevoir: 132-156 (84 - 99.3%) -- guaranteed 2HKO

Notice my range here: it ends in 99.3%, not 100%. As much as possible, you'll want to assure that you don't get into OHKO range, no matter how little the chance. (That's not to say there aren't times when it's appropriate, or sometimes necessary or even avoidable. It depends on which threats you're focusing again.) Usually, we work on defensive optimization first across several different Pokémon, both physical and special threats, before moving on to the offensive optimization, as we can then devote the EVs in our offense as much as necessary, and any spare can go to further bulk.

The process of offensive optimization is much the same as defensive, but now it's YOU trying to hit the common threat. Let's take a Support Cresselia I own versus Landorus-Therian, the classic VGC example. This works nicely, since Cresselia is a supportive Pokémon whose main intent, on my team, is to OHKO Landorus-T whereas my other Pokémon can't do so easily.

0 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 132-156 (80 - 94.5%) -- guaranteed 2HKO

Given that Landorus-T isn't much of a threat to Cresselia (seriously, nothing unboosted can OHKO it with a critical-hit reliably, it's insane), and you're using a reasonable set for Landorus-T, you have a good starting point. Given that Cresselia is usually reliant on its bulk (it runs support otherwise in this case), you want to hit a specific benchmark based on commonality and get out of there, leaving the rest of the EVs in bulk where it can be useful. Since it's supportive, it won't have an Sp. Atk.-boosting Nature, and we so instead just run up its Sp. Atk. EVs until we get the guaranteed KO on a common set:

212 SpA Cresselia Ice Beam vs. 4 HP / 0 SpD Landorus-T: 168-200 (101.8 - 121.2%) -- guaranteed OHKO

This time, we want the minimum percentage to be as close to - but at least equal to or above - 100% as possible.

This set shows a classic issue: when is the optimization too heavy? Indeed, 212 EVs may seem like a LOT of bulk that could go to HP instead of KO'ing a Landorus-T when you may even have access to other Ice Beam or Ice Punch users. That ultimate judgment lies with you and in your defensive analysis. For Cresselia, it works well because it's bulky as hell and can get 1/8 of its HP back by Protect-aided Leftovers, 33% from a Sitrus Berry triggered by an attack that would usually result in a 2HKO, or even 50% by Moonlight. For Greninja or other frail attackers, max offense and max Speed can work better since there's pretty much no defensive optimization of use that can occur. And, of course, we may run into this situation...

252+ SpA Life Orb Cresselia Ice Beam vs. 0 HP / 0 SpD Mega Salamence: 114-135 (67 - 79.4%) -- guaranteed 2HKO

... where, no matter how heavily the set becomes optimized, we cannot get the OHKO we want. That means we go down to the next most important benchmark, and the one below that, and so on, trying to hit the best, most useful benchmark we can. What determines the tiering of benchmarks, though? That, I cannot answer for you - again, the meta is dynamic, Pokémon get nerfed minorly and majorly with new entries in the series, and it all depends on how your team can handle them without a benchmark. For example, if you wanted to optimize a Rain Dance team, not much need to worry over your average Ninetales, right?

The ultimate goal of this process is to assure two things - that your Pokémon can get the KO's it needs to get, and that your Pokémon can take as many hits as possible or move as fast as possible. Superfluous EVs aren't going to help in the long-run except against weird sets or untrained Pokémon, which are rare in the real-life competitive environment - most people will use reasonable sets there.

One final note - EV-creeping. EV-creeping - or generally known as power-creeping or, in its more common use, Speed-creeping - is the deliberate manipulation of EVs in a very specific fashion that is akin to optimization. The goal is usually to help counteract the exact same Pokémon you're using in one fashion or another while trying to minimize the threat to yourself. For example, when two bulky Mega Kangaskhan using the same, general stat-spread face each other, their Speed stats are the same. That can result in the whole battle being a 50-50 shot, since Mega Kangaskhan's Low Kick will KO another in many instances. By bolstering your Speed by 4/8 EVs in this instance, though, you get that 1-point advantage that, while minuscule, allows you to avoid that very specific threatening situation. Most expert creeping will affect 2 or 3 points, a counteraction to Speed-creeping.


Threat Analysis



So, we've established that certain Pokémon can give you trouble, and that there are ways to help counteract a good chunk of them, so long as you play well. The problem lies in identifying what these are in the first place. Generally, I like to identify the threats like this:


  • Threats by Commonality: These are Pokémon you need to watch out for, because a LOT of teams use them. In the Pokémon OR/AS VGC metagame, for example, the commonality threats are Mega Kangskhan, Thunduurs, Landorus, Milotic, Bisharp, Cresselia, Heatran, Amoonguss, Mega Charizard Y, Mega Gardevoir, Aegislash, Sylveon, and Mega Metagross, to name off a good chunk of them.


  • Specific Threats: These are Pokémon that threatening SPECIFICALLY to your team. The Break My Team tool mentioned in the Beginners' section helps to analyze the Pokémon that are going to try to screw with your team. Most teams will still have that one Pokémon that *can* mess them up; you'll have to find a way to deal with it, since that calculator doesn't account for Speed and several other determining factors. An (extreme) example of a team-specific threat would be a Rock-type Monotype team versus a Flying-type Monotype team, seeing as Aerodactyl, Omastar, Armaldo, and more aren't too common.


  • Common Themes: Can your team handle Sun teams? Rain? Sand? Trick Room? These are the four main weather types seen in competitive gameplay; Hail appears occasionally, but not enough to be a concern to the average player. Counteractions to these for ALL teams are crucial, just as with the (albeit dynamic) commons threats. Handling these is better done on the front of Speed than EV optimization, however, since it would be very hard to get a Pokémon, which is neutral to Fire, optimized against Mega Charizard Y's Fire Blast in the Sun; better to find a way to get a good OHKO on it before said Fire Blast.


  • Gimmick Threats: More common in online and Showdown play than in real-life tourneys, having the ability to counter a general "gimmick" team will help. Common gimmicks include Clefable with Minimize and Follow Me, Smeargle with Dark Void and other status moves (such as Transform to get a double Mega), and the use of Beat Up on a Pokémon wielding Justified (commonly Terrakion).

Notes (READ!)

Here, I will try to briefly describe some of the stuff you will see as you navigate through this FAQ/Walkthrough - primarily overly-technical stuff you'll find in tables at the start of sections so I don't have to pointlessly describe this stuff in an area using several paragraphs while only writing a two-word walkthrough. Plus, it's a nice quick-paste bank for me. =P If you don't see some of this stuff for a particular area, assume that means none of that is there: no Pokémon encounters table, no Pokémon.

FAQ DISPLAY (GAMEFAQS-ONLY ISSUE): This is something that my Pokémon X/Y got trolled for a few times, so I will note it now: my FAQ was written using the offline version of the Formatted FAQ v1.0 editing system; that is, I basically typed all of the raw, Wikimedia-esque mark-up myself in Notepad. The actual content of this FAQ is as determined by me; the style itself is not, barring obvious errors (misplaced table cells, etc.). The most common problem people have is that Formatted FAQs are forced to be separated into ~50-KB pages. This need for extra navigation can be annoying, as can the "smashing" of tables at the start of a new page when it is next to the Table of Contents. That is something I have no control over (and personally disagree with), and that's simply something you'll have to deal with as I do not plan to write this in plain text formatting because this style is more convenient and better-looking in many ways. I know it seems stupid to put this as its own note, but people using GameFAQs are rather underinformed about how things really work on this site. =/ In any case, if you really want/need a single-page display, scroll down to the bottom of the screen and an option should be down there. It has been recently changed such that this single-page version is as Formatted FAQs originally were - the same looks, but one page. However, because this is a rather large file (it will be about 3 MB in raw code by the time I'm done, and probably more when converted to HTML), it's not wise to do this on dial-up quality internet connections.

NATURE OF THE WALKTHROUGH: As you've probably noticed, a lot of the details prior to and those after the walkthrough are a bit more technical than your normal Pokémon FAQ, even moreso than my own Pokémon FAQs. These details were merely for the purpose of completeness and elaboration so you could have all of the knowledge regarding these things, especially those not readily available through the game or its manual, or even the Internet in general. Those details are helpful to both the common player and to those looking to play Pokémon competitively. Even so, this walkthrough will, for the most part, neglect these details: I will by no means imply that you should EV-train Pokémon this way or need to gather this Pokémon and begin breeding it ASAP because this game by no means requires such intricate knowledge of its mechanics: only competitive play would. The walkthrough is simply used to get you through the storyline of the game and also aid in your abilities to complete the Pokédex; competitive details will, for the most part, be only mentioned in an off-hand manner or when analyzing Pokémon from a given area as to which would be good Pokémon to add to your team - nothing more.

LOCALIZATION: Pokémon Omega Ruby and Alpha Sapphire were released on November 21st, 2014, a date mirroring the Japanese release of Pokémon Ruby and Sapphire on the GBA on November 21st, 2002. (The exception to this rule with OR/AS is Europe, which will be released November 28th, 2014.) However, OR/AS, unlike R/S but like X/Y, were otherwise released all around the world on the same day. In correlation with that, each cartridge and eShop download was given a variety of languages the player can play in: English, Spanish, Japanese, French, Gernman, Italian, and Korean. This guide was written from a North American release of the game, played in the English language; if you're playing in another language, be prepared to use Google Translate a lot. Primarily - as in, except in version-exclusive details - this walkthrough was written from the viewpoint of Pokémon Omega Ruby, playing in English as a male character. Pokémon Alpha Sapphire was used, of course, but lightly, only for exclusive details (not necessarily just wild Pokémon...). And, of course, I only note the specific language and gender for the possibility of mistakes, such as not using both possible names for your rival.

DIVISIONS: Each badge's section will begin with a sectional flowchart. This flowchart denotes the areas we'll go to whilst traversing to the named badge, and in the order named. These sections will be headed off with a horizontal line above and below the section's name. Any sub-divisions from there, if any, will be simply bolded at the start of the paragraph similar to how they are here.

TABLE INFORMATION: We'll finish off the rest of this section with an analysis on the type of data that you'll see throughout this FAQ. Most of the info not represented here (treasure checklists, shops, and the like) should be obvious enough to keep me from having to detail it. As for the other table data? It's below. Take note that the data within these particular tables is mostly fake; it's just to test column widths and such on my end.


MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLevel 82Fire/FightingSpeed BoostBlazikeniteFlare BlitzBrave BirdRock SlideProtect
SwampertLevel 82Water/GroundDampSwampertiteRain DanceEarthquakeWaterfallIce Punch
SceptileLevel 82GrassUnburdenSceptiliteEnergy BallDragon PulseFocus BlastHidden Power
PikachuLevel 100ElectricStaticLight BallVolt TackleDigReturnBrick Break
RECOMMENDED LEVELS: Level 80~100

What is the purpose of this table? This table is here to describe my party at the moment this section is implemented. In terms of iteration, this chart will be found at the start of every area so as to be sure all benefit. (In case you're worried about seeing too many of these as I backtrack or something, I will tend to sum up the backtracking briefly enough so as not to spam these in your face.) Why bother, though? This helps to provide a general guideline as to where your team should be structurally. In other words, this helps to tell you what levels your team should be and makes a statement as to their variety. Variety in one's team is very key to progressing through this game. So long as you can keep a team with a good type balance, you'll be fine from the strategic standpoint. Hence also why I noted the moves: the moves give a statement as to how varied my own movesets are in terms of type. Having Pokémon use all moves of the same type is very redundant and detrimental: try to keep your team's Pokémon so their offensive moves are of varying types. While you may not benefit from the STAB bonus on every attack, you'll be able to combat more and more Pokémon offensively this way, and in turn not be forced into the otherwise-common situation where you literally have nothing you can do.

This chart is, of course, subject to several things. Firstly, there is a personal subjectivity; I may end up choosing certain Pokémon for different reasons that you. You, for example, may choose Pokémon you like rather than for their strategic viability. You may be playing Alpha Sapphire while I'm writing this FAQ (mostly) from the perspective of Omega Ruby. You may even be doing a Nuzlocke. Keep in mind the intent of this: "a general guideline". Mimick my team if you wish, but this is just here to make sure you're on track with leveling and team variety.

To the curious, here are my self-imposed limitations to keep this guide "pure"; that is, able to be followed and utilized by people who do not or cannot access the Internet or their friends for trading purposes.


  • These Pokémon as well as any others on my game were not EV-trained in an intentional manner, nor ideally bred for preferable IVs, Nature, or abilities
  • These Pokémon as well as any others on my game were not soft-reset abused such as to generate ideal IVs, Nature, abilities, or Shininess
  • These Pokémon as well as any others on my game were not traded from other games, either my own or those of another person
  • Similarly, I did not utilize Pokémon Bank to bring Pokémon from Black, White, Black 2, or White 2
  • These Pokémon as well as any others on my game were not obtained from any Nintendo Events, including the launch-time Shiny Beldum Event - although I did collect it, I kept it in Pokémon Bank until I finished the walkthrough
  • Obviously, I did not use any of the available means of cheating like Action Replays
  • Also note that Pokémon were at times underleveled during the Stone Badge bit because I usually wait until getting the Exp. Share to begin distributing EXP. evenly throughout the party, so most Pokémon obtained until then were merely placeholders


In case you are concerned by the lack of such info being used to my advantage and also not noted in my tables, there is a reason. Firstly, the majority of Poké#233;mon players play casually without regard to the internal mechanics of the game; giving such info would not only crowd the tables, but also confuse the reader. Furthermore, there is simply no need to be so considerant of such things throughout the game - the influences of IVs, EVs, and Nature during the main game will be miniscule in terms of difficulty; there will be no need to be picky about these things unless you breed the Pokémon for competitive usage, so don't bother until then as you could waste time.

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpElectric/FlyingStatic-1---3Both
PikachuElectricCompoundeyes2-----OR
ZigzagoonNormalCompetitive, Intimidate33--2-AS

Next, we'll cover the Wild Encounters data; it will be divided into individual methods (e.g. in the grass, Surfing) as needed; if not stated, assume the main thing in the area to be that method. For example, Route 101 only has grass, and therefore its implied method is an encounter in the grass.


Pokémon Species: Denotes what kind of Pokémon it is: its default English name, really.


Pokémon Type: Type is used to determine extra damage multipliers when fighting and which types of moves get the Same-Type Attack Bonus (a 50% damage bonus for using moves of the same type as the user, commonly called "STAB"), among other things.


Abilities: All Pokémon have some sort of ability that activates in battle (or rarely in the field) to help you out. The Pokémon Abilities section will get you in the know on the effects of these abilities. Note that this list will also consider Hidden Abilities: these abilities were normally available only through breeding, but through various means in the past few games can be obtained in other means in even the wild, albeit rarely. Here, use of the DexNav's searching functions will allow wild Pokémon to have their Hidden Ability.


EV Yield: If you don't know what these are, just read up in EVs - Effort Values. It's not important, though, except for competitive players - if you only plan to play this game for the game itself, don't bother, it's mostly here since I needed some other info to be worth noting.


Version: There are two versions for this particular Pokémon release: Pokémon Omega Ruby and Pokémon Alpha Sapphire, abbreviated OR and AS respectively. Depending on which you have, a number of things can vary: everything will be noted, don't worry. In this case, you'll see the abbreviation for a version (OR or AS) if the Pokémon is exclusive to it, or "Both" if it is non-exclusive.


Also following this chart, at least for new areas with a significant number of new Pokémon, will be a bit on the evaluations of the Pokémon: which ones are good and why they are good. Use this information to judge whether or not to get the Pokémon beyond the "for the Pokédex" purpose.

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothRayquazaReshiramFire/DragonTurboblaze
OR[none]MagikarpWaterRain Dish
AS[none]ZekromDragon/ElectricTeravolt

Most of the info denoted here can be derived from the wild encounters table. This basically will note possible Pokémon trades or gifts in an area. The first row of the table denotes what a trade will look like, while the second is what a gift will look like: note how the second row as a "[none]" in the "Pokémon Given" column to note that it comes for free. As for the fifth column, note that it says likely - that means the most common ability for the Poké.

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Master KeyBlade999$999,999,999Rayquaza Lv. 1, Hydreigon Lv. 255, Missingno. Lv. 0
Youngster Billy$100Zigzagoon Lv. 10, Pikachu Lv. 11
Biker Young$50Snivy Lv. 20 (x2), Tepig Lv. 50 (x4)
Swimmer Aqua$200Bulbasaur, Charmander, Squirtle, Torchic, Treecko; all Lv. 20

This table denotes some data on trainers in an area. Included are their name, the money earned from the battle, and their Pokémon party. No info is given on actual strategy as this info is usually very repetitive and pointless; except in a low-level game, you should be able to win the battles if you've progressed this far. Of particular note are some notations in the latter two rows. The "(x#)" notation means that there are # Pokémon of that species and level - not necessarily anything else - in that trainer's party. In the latter, that means that all five of those Pokémon are Level 20; it helps to save some room on both ends. Of course, this is placed only in an "If I have to" instance, since I'm writing this pre-format section pre-launch, so you might not even see 'em.

BOSS: Master KeyBlade999
  • Rewards: $999,999,999, Earth Badge


FOE'S POKÉMON PARTY
PokémonArceusKyogreCharizard *Venusaur *Blastoise *Pikachu **Pichu **
Pokémon TypeFairyWaterFire/FlyingGrass/PoisonWaterElectricElectric
Level (Lv.)Level 100Level 53Level 50Level 50Level 50Level 66Level 33
Hold ItemPixie PlateBlue OrbCharizardite XBlack SludgeMiracle WaterLight BallFocus Sash
AbilityMultitypeDrizzleBlazeChlorophyllTorrentStaticStatic
MovesExtreme SpeedWater SpoutFlare BlitzLeech SeedHydro PumpVolt TackleVolt Tackle
Iron HeadIce BeamOutrageProtectRock SlideDigDig
Poison JabAncient PowerAir SlashAmnesiaRain DanceReturnReturn
JudgmentThunderEarthquakeToxicRapid SpinBrick BreakProtect
USAGE CONDITIONS
PokémonCondition
CharizardYour starter was Bulbasaur
VenusaurYour starter was Squirtle
BlastoiseYour starter was Charmander
PikachuYou are playing Pokémon Omega Ruby
PichuYou are playing Pokémon Alpha Sapphire


This blue box is used to denote relatively difficult boss battles: typically Gym Leaders and the like. Initially, you'll see the various rewards for the battle. Next is that trainer's party. Note that, like all mainstream games, the opponent's party may differ depending on the circumstances of the battle. For example, all of the mainstream games have have at least one of your rival's Pokémon differ depending on which starter you choose; Pokémon Black and White Versions even had that done doubly since you had two rivals and thusly all three starters distributed amongst you. These usage conditions will be noted below the primary analysis of the party: each Pokémon marked with an asterisk - * - will have some sort of condition and each Pokémon affected by the same condition, should multiple ones come up, will be affected by the same condition.

The table considering the party itself contains all of its information, short of statistics. (Statistics seem randomized to an extent.) Included will be the Pokémon's type, level, hold item (which can be very changing to the battle dynamic!), ability (for the same reason), and moveset. (You have those at Project Pokémon who dug into the game's code to thank for the ease of which this data was obtained. ;) Not all battles will contain the moves data, however, as I do not have access to all of that. In such cases, I will note the more notable moves in the strategy itself.) While the consequences of all these things will be noted in the strategy, this provides a concise preview of the battle so that you may be able to develop your own tactics if needed. Note that Mega/Primal Pokémon data will usually not be included in this table. In some battles, this would cause some severe formatting kerfluffles, though in other cases I will do it since ... well, I have the data. These changes in the battle dynamic will nonetheless always be noted in the strategy, as all AI players will have their Mega Pokémon evolve ASAP. (Even when it would be wrong to do so.)

Finally, below the table, will come some sort of strategy. As per my other Pokémon FAQs, it will primarily consist of several things: the Pokémon's type advantages/weaknesses, notably annoying moves, and perhaps Pokémon that would be ideal for this. I do this in such generalized terms because your party could differ significantly from mine (especially if we're playing different versions of the game, or picked different starters, or you traded, or whatever), so be sure to keep this mind. That said, these strategies will obviously have an analytical sense to them to the point that I can recommend specific Pokémon and moves that, barring challenge playthroughs (such as the infamous Nuzlocke), you ought to be able to meet in some way.

Starting Up the Game



When you load the game the first time, you'll have the option to play in one of seven languages: English, Spanish, German, Italian, French, Korean, and Japanese. Use the D-Pad and A Button to confirm your choice, but beware: this is the language you'll use throughout the whole game, so it's best to pick the language with which you're most familiar! (For most of you, this will be English.)

After the stunning entrance sequences - which emulate and remix that of the original Ruby/Sapphire - you will arrive at the title screen. Press Start to begin gameplay; if you already have a saved file and wish to delete it, see Save Data. Otherwise, you'll go straight into the introductory sequence. Professor Birch will tell you about the Pokémon world in a manner akin to how he did on Ruby and Sapphire - you'll only get the reference if you actually played those games, though. During it, you'll be told to tell Birch whether you are a boy or a girl: unlike Pokémon X/Y, you must deal with the characters' set appearances, another drawback from Pokémon R/S. You'll also give your name.

So, it's time to jump into your adventure, where new friends and experiences await you... Let's go!


Littleroot Town & Your Starter Pokémon



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]TreeckoGrassOvergrowYou only get one!
TorchicFireBlaze
MudkipWaterTorrent

Littleroot Town: When you finally gain control of yourself, walk out of the van into your new hometown, Littleroot. Above, you see something jetting by in the sky... But you are broken from your stupor by your mother. Go upstairs and examine the clock after the cutscene with your mother ends; unlike Ruby/Sapphire, you won't set it manually: the 3DS does it for you, thank God. Go downstairs after and you'll mother will call you to the TV; it seems Petalburg was on the TV and your father may have shown, but it doesn't look like it. You'll be told, though, that one of his friends lives next door: Professor Birch.

Walk outside and you'll find his house next door. (Apparently only he and you live here. XD) There, you won't find Birch, but he has a daughter/son about your age. (It varies on whether you choose to be a male or female character.) Go upstairs to meet Brendan/May. They will go off in a moment to help Birch go catch some Pokémon; go outside and north of the two houses onto Route 101. May as well take a glance, eh?

Route 101: As you enter the Route, you'll here someone screaming up ahead: continue further onto the Route, being threatened by a Poochyena. ... ... It's more cute than anything. Shouldn't a Pokémon Professor have some kind of Pokémon on him at all times? Despite this, the game fails to let you leave him to die a horribly cute and ironic death, so it's best just to do what he says. Examine his bag right in front of you and you'll be able to choose your starter Pokémon.

This is a serious decision, as you'll rely heavily on this Pokémon for much of the game more likely than not, so pick carefully! First, we'll open with some stat comparisons of each and their evolutions...


#PokémonTypeAbilitiesBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#252TreeckoGrassOvergrow, Unburden404535655570
#253GrovyleGrassOvergrow, Unburden506545856595
#254SceptileGrassOvergrow, Unburden70856510585120
#254-MMega SceptileGrass/DragonLightning Rod701107514585145
#255TorchicFireBlaze, Speed Boost456040705045
#256CombuskenFire/FightingBlaze, Speed Boost608560856055
#257BlazikenFire/FightingBlaze, Speed Boost80120701107080
#257-MMega BlazikenFire/FightingSpeed Boost801608013080100
#258MudkipWaterTorrent, Damp507050505040
#259MarshtompWater/GroundTorrent, Damp708570607050
#260SwampertWater/GroundTorrent, Damp10011090859060
#260-MMega SwampertWater/GroundSwift Swim1001501109511070

(Even though you may not known what Base Stats refer to, simply go along with the fact that a higher base stat means higher growth in that stat. Therefore, higher = better.)

Also keep in mind how your rival will later pick their Pokémon! They will have an advantage over you!


You Pick...They Pick...
TreeckoTorchic
TorchicMudkip
MudkipTreecko

Treecko: Treecko, of the three, is the most oriented towards Special moves and Speed. It has great advantages over Water, Ground, and Rock, which helps to care of the first Gym with relative ease and he won't have major problems until the fourth, which is Fire-typed. Beyond these, there is not much to comment about Treecko in terms of advantages. However, it is worth noting that Torchic has a number of overwhelming type and strategic advantages over Treecko. Treecko as a Pokémon sits somewhat on the border between being intended for challenge and moderate-difficulty playthroughs, and is not best for a series newbie.

Torchic: Torchic's evolutionary chain is the strongest in the offense stats and also works well as mixed-attackers, though often favoring Physical. Additionally, with Speed Boost, Torchic's chain easily becomes the fastest of the three as well, although you'll need Blazikenite to Mega Evolve it before that happens. In terms of Gyms, Torchic's chain will have problems in the first and sixth Gyms, as well as the seventh if you evolve it by then. (I hope you do. >_>) Torchic's chain can earn advantages over Grass, Bug, Steel, and Ice Pokémon to begin with, later furthered through evolution to advantages over Normal and Rock and Dark as well as compounding the ones on Ice and Steel. The Normal advantage will be very helpful in the fourth Gym, and you can also settle the Rock weakness in the first Gym through evolution. Torchic is, despite these things, not best for the newbie player but rather for Pokémon veterans ... especially those that missed out on the X/Y launch Blazikenite. =P

Mudkip: Mudkip marks out the walling Pokémon of the group, at least in how people tend to use him: he becomes somewhat bulky as he levels up. He is also one of the better physical attackers of the game. Initially, Mudkip will have a weakness to Grass and Electric, but evolution throws that back to just Grass, though it is quadrupled (giving you a hard time in rival battles). Mudkip will have advantages to Fire, Rock, and Ground, later furthered by evolution to include Poison, Electric, and Steel, as well as furthering those for Fire and Rock. In terms of Gyms, Mudkip or its evolutions will not have a significant problem throughout the game (assuming you evolve it by the third Gym, which you very well should) except for rival battles against Treecko's chain which you will certainly find a way to circumvent by the point it becomes a significant issue. In summation, Mudkip of these Pokémon is by far the best oriented for beginners to the series.

To the curious, I chose Torchic. >_>

When you've chosen your starter, the battle begins against the Poochyena! It should be an easy enough battle. Note that, unlike Ruby/Sapphire, your Pokémon does have a move of its type to begin with: Torchic has Ember, for example, which is a Fire move. Use this move here, as it gains 50% extra damage due to STAB (Same-Type Attack Bonus), which is obviously good!

After the battle, Birch will take you back to his Lab.

Littleroot Town: Inside the Pokémon Lab, there will be a brief scene, the primary event in which concerns you being given the Pokémon you used earlier! Feel free to give it a nickname! After, Birch will mention that his kid is out on Route 103, and that you should visit. Sounds like a good idea. Once you regain control, leave the Pokémon lab and head north onto Route 101.


Route 101 Proper



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 5FireBlaze-ScratchGrowlEmber-
RECOMMENDED LEVELS: Level 5 for now, Level 6~7 when you finish

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PoochyenaDarkQuick Feet, Run Away, Rattled-1----Both
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

When you get onto the Route, note that you can find Pokémon by walking around in the tall bushels of grass on the map. While you cannot catch Pokémon at the moment, it would nonethess be pertinent to keep in mind leveling yourself up a few times so that your Pokémon can be stronger for the upcoming battle.

In any case, once on the Route, go north, east, and north into Oldale Town.


Oldale Town



ITEMS CHECKLIST
[_] Potion x10

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 6FireBlaze-ScratchGrowlEmber-
RECOMMENDED LEVELS: Level 6~7

When you arrive in town, a man from the Poké Mart nearby will point out the blue-roofed Poké Mart. Poké Marts are shops in this game, much like the ones you found in the Pokémon Centers in the Black/White/X/Y Pokémon games: yup, they're not in the same building anymore. As the game goes on, the Poké Mart stock will become better. Anyhow, you'll be given several Potions, 10 in all. These items can be used to heal 20 HP per use, which is helpful when a Pokémon Center isn't around. Pokémon Centers are, as the man points out, the red-roofed buildings; by speaking with the nurse within, you can fully heal your Pokémon party for their HP, PP, and ailments, and even learn if they have Pokérus! There's also a PC in the Center that will let you store Pokémon.

When you regain control, then, visit the Center to heal your Pokémon. If you wish, you can visit the Poké Mart to buy more Potions ($200 each), but there is no real need with the 11 you already have: save your money for something else like Poké Balls further down the road. In any case, when done here, go north to the next Route.


Route 103



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 6FireBlaze-ScratchGrowlEmber-
RECOMMENDED LEVELS: Level 6~7

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PoochyenaDarkQuick Feet, Run Away, Rattled-1----Both
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

When you arrive on Route 103, go north and east into the patch of grass and continue further north along the path from there until your meet up with May. Feel free to battle the slightly-higher-leveled Pokémon here on the way to grind a bit faster. Anyhow, once you reach May, speak with her and she'll eventually request a battle from you.


BOSS: Pokémon Trainer Brendan/May
  • Rewards: $200


FOE'S POKÉMON PARTY
PokémonTorchic *Treecko *Mudkip *
Pokémon TypeFireGrassWater
Level (Lv.)Level 5Level 5Level 5
Hold ItemNoneNoneNone
AbilityBlazeOvergrowTorrent
MovesScratchTackleTackle
USAGE CONDITIONS
PokémonCondition
TorchicYour starter is Treecko
TreeckoYour starter is Mudkip
MudkipYour starter is Torchic

This battle, in all reality, shouldn't be too difficult. Fro the most part, this lies in several reasons: firstly, unlike you for some messed-up reason, your foe's Pokémon does not have a move of its type although yours does. Secondly, it's also because that same move they have doesn't even have an advantage over you. And, third and most importantly, it's because you're likely a few levels higher than they: you should be about Lv. 6~7 right now.

There's no real particular strategy you'll need to use for this battle: simply abuse your Normal-type move for now.


After the battle, your rival will heal your starter to full health and then head off for Littleroot. Follow her!


Obtaining the Pokédex



ITEMS CHECKLIST
[_] Pokédex[_] Poké Ball x10

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 8FireBlaze-ScratchGrowlEmber-
RECOMMENDED LEVELS: Level 8~9

OLDALE TOWN POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

Route 103: After the battle with May, return southward to Oldale Town.

Oldale Town: Continue south and out of town, healing up if needed (though how that would be a possibility without obscene grinding, I don't know).

Route 101: Continue further southward back to Littleroot. Remember, you can jump over brown, raised ledges - much like other Pokémon games - but remember that it is a one-way deal.

Littleroot Town: Head south and into Birch's lab. As you enter, Birch will call you over and decide that you should be given a Pokédex. As he explains, the Pokédex is this technological wonder that allows you to collect data on any Pokémon you can find: 721 species to date! May will then also give you ten Poké Balls! Poké Balls are capsule-like devices which hold Pokémon; you can use them to also catch Pokémon and then be able to train them at will.

With this event, our journey begins in proper: it is now time for you to arbitrarily act on your unspoken goal of conquering the eight Gyms of the Hoenn region and then the Pokémon League. Once you leave the lab, go north to Route 101 - dang it, I'll never get used to typing three-digit Route numbers again, will I? - though as you approach, your mother will call. After the brief, sentimental scene, continue onto the route.

Route 101: If you want to, you can use the Poké Balls you recently earned to catch Pokémon on this Route. Right now, there's not much of note - neither here or Route 103, just Zigzagoon and Wurmple. Zigzagoon can be moderately useful as an HM slave, though. In any case, as you enter the Route, May will come along and hand you the DexNav app for the PokéNav Plus on the Touch Screen, in turn letting you be able to see that you've caught (or not) certain Pokémon on a Route. Additionally, as you go along the Route, May will also show you how to sneak up on Pokémon. Whenever you see a part of a Pokémon sprite sticking up out of the grass, you can move the Circle Pad slowly to walk to it and battle it; such Pokémon are usually special in some way. For example, when you enter this battle, the Poochyena will have one of the elemental Fang moves, based on your starter - Ice Fang if Torchic, Fire Fang if Mudkip, and Thunder Fang if Treecko.

This will be your first occasion to actually catch a Pokémon, too. The summation will be to lower your foe's HP as much as possible and then use a Poké Ball. However, I would strongly suggest reading up on it in the Pokémon Capture section instead, which is much more detailed about how to use the system best later on the game by manipulation of status and such. Anyhow, once that is done with, continue into Oldale.

Oldale Town: Heal up in the Pokémon Center to begin with. If you wish, you can buy additional Poké Balls and Potions in the Poké Mart, and they also now sell Antidotes. For now, it'll be best to just buy a couple of Antidotes; you have enough of the rest most likely to get you by to the next few towns. In any case, once you're done, go west onto Route 102.


Route 102



ITEMS CHECKLIST
[_] Oran Berry(s)[_] Pecha Berry(s)[_] Potion

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 8FireBlaze-ScratchGrowlEmber-
PoochyenaLv. 5DarkRun Away-Ice FangHowl--
RECOMMENDED LEVELS: Level 8~9

LOCAL WILD POKÉMON ENCOUNTER DATA
Regular Grass Encounters
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
LotadWater/GrassRain Dish, Swift Swim, Own Tempo----1-AS
PoochyenaDarkQuick Feet, Run Away, Rattled-1----Both
SeedotGrassChlorophyll, Early Bird, Pickpocket--1---OR
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both
Shaking Grass Encounters
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PoochyenaDarkQuick Feet, Run Away, Rattled-1----Both
RaltsPsychic/FairySynchronize, Trace, Telepathy---1--Both
SurskitBug/WaterSwift Swim, Rain Dish-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Calvin$100Zigzagoon Lv. 4
Bug Catcher Rick$64Wurmple Lv. 4
Youngster Allen$32Poochyena Lv. 4, Taillow Lv. 2
Lass Tiana$80Zigzagoon Lv. 5

Pokémon Evaluations: Nothing really special here that I haven't mentioned yet. There's Zigzagoon still for some nice HM slavin' later on in the game. Mightyena makes an okay Pokémon, and it's pretty useful if you can get an elemental Fang move, though the most useful of them in this game will likely be the Ice Fang one you could've already gotten. Perhaps the best feature is Ralts. Ralts is a great Pokémon in general: both Gardevoir and Gallade - Pokémon it can evolve into, depending on its gender - are great at sweeping a number of Pokémon types, are relatively powerful, and even each get a Mega Evolution! I would recommend getting both a male and female one if possible, but just one will more than suffice.

When you get on the Route, go west and you'll soon fight a Youngster as you go along the path. West from there, you will find a Bug Catcher. You can skip battling him if you go through the grass, but he just has a Wurmple. It's not a real battle. XD Further west from the Bug Catcher, or north of the non-battling Youngster in the southern grass, you'll find some more grass. Once through heading north through the grass, you can battle a second Youngster. (You can skip him by going around to the north.) If you head east of him, you'll find two Berry trees, their first appearance in quite some time! Examine them and you can, in this instance, earn some Oran Berries and Pecha Berries, which heal some HP and Poison respectively.

Once done stealing some berries, go west and defeat the Lass next to the grass. (Yay, rhymes.) Go south from her and through the grass (or over the ledge, whichever) to find a Potion next to the grass in the little alcove. Then go back to the Lass and head west into Petalburg.

As you near the end of the Route, May will come along and point out some Beautifly tranquilly flying by. (An anime reference, perhaps?) Anyhow, onward!


Petalburg City



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 10FireBlazeOran BerryScratchGrowlEmberSand-Attack
PoochyenaLv. 6DarkRun AwayOran BerryIce FangHowl--
WurmpleLv. 3BugShield DustPecha BerryTackleString Shot--
RaltsLv. 3Psychic/FairySynchronize-Growl---
RECOMMENDED LEVELS: Level 8~10

PETALBURG CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

When you enter the city, as always, first use the Pokémon Center and the Poké Mart (to the north) as needed. As you head north of the Center in doing so, you'll see your father - Norman, the Normal-type Gym Leader of Petalburg - sending off another losing Trainer. He invites you to the Gy-- whoa, nice new theme. =D Anyhow, as you and your father make some small talk, a timid Trainer will walk in, requesting a Pokémon. This Trainer is Wally, who will also become a rival of yours in a sense. Anyhow, Norman will hand Wally a Zigzagoon and a Poké Ball as Wally heads off onto Route 102, dragging you with him.

As you get into the grass, he introduces you to what you already know: Pokémon hide in the grass. As he walks around, he finds one: a male Ralts! (Yes, it will always be male.) He then proceeds to exhibit the proper techniques to use when catching a Pokémon: lowering its HP and then throwing a Pokéball. Of course, as I noted earlier, this is not the exact best way to do it, and you should read up in the Pokémon Capture section for a more detailed analysis.

After the successful capture, you and he head back to the Gym and Wally suddenly decides to fiddle with your PokéNav Plus giving it the PlayNav. The PlayNav function allows you to access the PSS, Super Training, and Pokémon-Amie apps, much akin to the same ones featured in Pokémon X/Y.

After this happy occasion, you'll speak to your father again. Rather than challenge him now, you should head to Rustboro City, the typical first Gym for Hoenn Trainers, which is of the Rock type and not far away. Norman promises you a battle, one day, but you're too wet behind the ears for that at the moment. =/ Well, then. Time go on to Route 104!


Route 104 - South



ITEMS CHECKLIST
[_] Heart Scale[_] Antidote[_] Potion[_] Oran Berry(s)[_] Pecha Berry(s)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 10FireBlazeOran BerryScratchGrowlEmberSand-Attack
RaltsLv. 3Psychic/FairySynchronize-Growl---
RECOMMENDED LEVELS: Level 8~10

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
TaillowNormal/FlyingGuts, Scrappy-----1Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Billy$100Seedot Lv. 4, Taillow Lv. 6
Rich Boy Winston$976Zigzagoon Lv. 8

Pokémon Evaluations: Not much new or worth having. You can now find Taillow, though. Taillow makes for a decent Flying Pokémon, especially if you can get it to have Scrappy (though that's not really possible at this point): Guts is also very viable, particularly when Burned or Poisoned so as to greatly increment the damage dealt, so long as you are careful to heal regularly. Flying Pokémon will be particularly useful come the Fighting Gym - the second one - if you didn't get Ralts earlier.

When you enter the Route, go south and down onto the beach if you want to battle some Trainers: if you go northwest along it, there will be a running Trainer to battle. You can also chase away a flock of Wingull. XD Nearby, you'll see a Youngster carving out a rectangle when he runs. Find whichever spot is the northwest corner of his running: walk a few steps each from it and press A until you find a Heart Scale. If you go due south of the western side of the running path the Youngster makes and examine the shoreline right where the water meets sand, you'll also find an Antidote.

Further along, you'll find a woman next to some stairs up to Mr. Briney's cottage. Get next to the woman's west side and walk westward, pressing A each time until you find a Potion. Now go upstairs to find Mr. Briney's shack; we'll be visiting this later. For now, continue north along the Route; you'll find some Oran Berries and Pecha Berries on the side of the road as you turn west, so pick 'em up. Continue along the dirt path and battle the Trainer next to the forest entrance, then enter said forest.


Petalburg Woods



ITEMS CHECKLIST
[_] Potion[_] Poké Ball[_] Paralyze Heal[_] Exp. Share[_] Balm Mushroom[_] Ether

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 12FireBlazeOran BerryScratchGrowlEmberSand-Attack
RaltsLv. 3Psychic/FairySynchronize-Growl---
ZigzagoonLv. 2NormalPickupReviveTackleGrowl--
TaillowLv. 5Normal/FlyingGuts-PeckGrowlFocus Energy-
RECOMMENDED LEVELS: Level 9~11

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CascoonBugShed Skin--2---Both
ShroomishGrassEffect Spore, Poison Heal, Quick Feet1-----Both
SilcoonBugShed Skin--2---Both
SlakothNormalTruant1-----Both
TaillowNormal/FlyingGuts, Scrappy-----1Both
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Bug Catcher Lyle$80Wurmple Lv. 5, Wurmple Lv. 5, Wurmple Lv. 5
Team Aqua/Magma Grunt$360Poochyena Lv. 9
Bug Catcher James$128Nincada Lv. 8

Pokémon Evaluations: Nothing new or particularly impressive at this point: it's mostly a Pokédex-filling effort for now. Slakoth can be pretty decent when it becomes Vigoroth, though making it become Slaking is a bad idea as it has Truant, making you attack only one every two turns. (Though you can abuse that with the Battle Mode set to Switch, using something powerful like Giga Impact, then switching when the foe dies.) Vigoroth himself is pretty below par, too. Shroomish is somewhat better: Breloom is a great Pokémon to have for Single Battles since it's fast and decently powerful. The Spore move it can learn makes it all the better: a 100% chance to put the foe to sleep, then wail away on them... It's potent.

Petalburg Woods: When you arrive, you'll be - more or less - at a four-way. Begin by going east and south. As you do, speak with the kid nearby, who mentions that things can be found on the ground. While this will be easier to manage later when we get the Dowsing Machine, go ahead and into the hole in the patch of grass to the east. Examine the top-left tile of it to find a Potion. Then go south, sort of out of the forest for the moment.

Route 104: Go south along the path to find a Poké Ball, then return into the forest.

Petalburg Woods: Go west back to the entrance and then battle the Bug Catcher further to the west. From there, go northwest and pick up the Paralyze Heal on the ground and then begin heading eastward. As you do and turn north, you'll find a scientist who seems to have been searching for a Shroomish. Suddenly, a man in a red/blue hood walks up, intending to mug this Devon Corp. researcher! The same suddenly cowers behind you... Well. A grown man placing his life in the hand of a 10-year-old. That's reassuring. Anyhow, take out the Team Aqua/Magma Grunt and end this pathetic scene.

After the battle, the Grunt lets you off with the hint of more going on in Rustboro. As thanks, you'll earn the valuable Exp. Share! This Key Item will allow all Pokémon in the party to share in the EXP. earned from battle! ... It's actually a bit overpowering, and will likely overlevel your Pokémon by the game's end if Pokémon X/Y were any indication (20 levels above the Elite Four without grinding), but do as you will. You'll also have a healed party.

Anyhow, continue along the linear path for a bit. As you turn north from the westbound path, you can fight the nearby Bug Catcher, then hug the western side of the area. Go south and examine the last tile you could walk on with A to find a Balm Mushroom. Now, go north and grab the Ether. Go a bit more to the east and then north, out of the forest. There will be a rather ominous cutscene as you do so.


Route 104 - North



ITEMS CHECKLIST
[_] TM49 (Echoed Voice)[_] Oran Berry(s)[_] Cheri Berry(s)[_] Pecha Berry(s)[_] X Attack[_] Poké Ball
[_] Super Potion[_] Cheri Berry[_] Watering Pail[_] Chesto Berry(s)[_] Oran Berry(s)[_] Cheri Berry(s)
[_] Oran Berry(s)[_] X Defense

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 14FireBlazeOran BerryScratchGrowlEmberPeck
RaltsLv. 5Psychic/FairySynchronize-GrowlConfusion--
ZigzagoonLv. 4NormalPickupEscape RopeTackleGrowl--
TaillowLv. 7Normal/FlyingGuts-PeckGrowlFocus Energy-
SlakothLv. 5NormalTruant-Night SlashYawn--
RECOMMENDED LEVELS: Level 9~11

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
TaillowNormal/FlyingGuts, Scrappy-----1Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
WurmpleBugShield Dust, Run Away1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Lady Cindy$1,200Zigzagoon Lv. 10
Lass Haley$128Lotad Lv. 6, Shroomish Lv. 8
Twins Gina & Mia$72Lotad Lv. 9, Seedot Lv. 9
Fisherman Ivan$224Magikarp Lv. 7, Magikarp Lv. 7, Magikarp Lv. 7

When you arrive on the Route, go west and speak with the kid there to obtain TM49 (Echoed Voice)! Echoed Voice is a decent move in itself, particularly for Normal Pokémon - such as the Whimsur chain - or for Pokémon that can learn it alongside Pixilate (Sylveon). It is initially weak at base 40 Power, but increases 20% with each consecutive use: 48, then 56, then 64, then 72 and 80! While it's a while to get going, it also works well later on when paired with the Metronome. ... ... Plus, if you have no real moves worth keeping... Once you've grabbed the TM, go north and grab the Oran Berries, Cheri Berries (good to heal Paralysis!), and Pecha Berries.

If you're wondering about where the grass on this Route is - like people tended to do in the original R/S - it's behind the building to the north. In this grass, too, there is an X Attack to be found at the north side. Additionally, a hidden Poké Ball lies in the southern of the westernmost "holes" in the grass: simply examine it. Same is true for the Super Potion hidden in the hole to the east.

The building itself that you passed, of course, has an interior. Inside, you can speak to some of the NPCs to learn about planting Berries: when there is soft, loamy soil with nothing planted in it, you can plant a Berry there and, after some time and possibly some watering, it will grow into a tree that contains several Berries that you can pick. You can also speak with an eastern NPC for a Cheri Berry and another NPC gives you the Watering Pail with which you can water Berry trees.

On the Route proper, begin heading east. As you go along, you'll battle a Lady (almost mistook her for a Bug Catcher lol) and a Lass. Beat 'em and move north onto the bridge. There, assuming you have two Pokémon in your party, you'll be able to engage in your first Double Battle against the Twins Gina and Mia! Double Battles are a 2-on-2 format so that each team has 2 Pokémon out per side, which has more drastic strategic consequences than most would think, even though you can usually just brutalize the AI and feel happy. After the battle, continue further along the bridge and, on the other side, go east and speak with the Fisherman for a battle.

If you go east from him and speak with the elderly woman, you will earn a Chesto Berry, an item useful in curing Sleep. In fact, it's often used on Pokémon that use Rest so that they instantly awaken upon Rest's full healing. You can also get some Oran Berries, Cheri Berries, and more Oran Berries from the nearby tree. If you continue northwest from here, you'll find the entrance to Rustboro City: it's a rather stony walkway. First, though, go east and along the narrow path just behind the border fence and you'll find an X Defense. Then enter Rustboro.


Rustboro City



ITEMS CHECKLIST
[_] TM54 (False Swipe)[_] HM01 (Cut)[_] Quick Claw[_] Premier Ball

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 15FireBlazeOran BerryScratchEchoed VoiceEmberPeck
RaltsLv. 7Psychic/FairySynchronizeOran BerryGrowlConfusionDouble TeamEchoed Voice
ZigzagoonLv. 7NormalPickupOran BerryTackleGrowlTail WhipEchoed Voice
TaillowLv. 10Normal/FlyingGutsOran BerryPeckQuick AttackFocus EnergyEchoed Voice
SlakothLv. 7NormalTruant-Night SlashYawnEncore-
RECOMMENDED LEVELS: Level 11~13

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothSlakothMakuhitaFightingGuts

RUSTBORO CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

As you arrive in the city proper and approach the Poké Mart, May will emerge from said Mart, marveling at the size of the city. She'll also note to you the Pokémon Gym before leaving. Anyhow, peruse the nearby Mart and the Center north of it. In the Mart itself, speak with the man next to the counter to earn TM54 (False Swipe)! False Swipe is an INVALUABLE move when attempting to capture Pokémon - well, non-Ghost Pokémon - as it cannot KO a Pokémon, lowering its HP as low as 1, which greatly increases the odds to capture it, especially when in conjunction with the Paralysis or Sleep ailments!

From the Pokémon Center, go west one house and speak with the man within. He will give you HM01 (Cut). HMs are a bit different from TMs; while they do teach moves, so long as the proper Badge is obtained, the HM move is usable in the field! Cut is a pretty bad Normal-type move (50 Power) but it does let you cut down trees once you get the Stone Badge, which is obviously helpful. In the building east of the Poké Mart, you can find the Pokémon Trainers' School: feel free to brush up on some basics there; you can also speak with the man at the desk to get the Quick Claw. The Quick Claw is ... well, it's an okay item for Pokémon who are only about average, but Pokémon that are above it - such as my Level 15 Torchic - won't really need to bother with it. Plus, it only works 3/16 to make a person go first in their own Priority class, which is a bit too rare personally.

Next enter the house north of the Center and the Mart, the building which houses many of the Devon Corp.'s employees. Head to the second floor and speak with the Ace Trainer there to get a Float Stone, an item that halves the holder's weight. (It's actually not very useful: VERY few moves consider weight.) If you go into the living area to the east of there, you can also speak with the little boy for a Premier Ball. A Premier Ball is no better than a regular Poké Ball, but it can be earned freely at Poké Marts by buying 10 or more Poké Balls at once.

(Just for laughs, leave and re-enter this floor: that Hiker you see is for some reason where that Ace Trainer was. Any guesses? XD)

Next, head northeast to the Pokémon Gym, and enter the house to its east. If you speak with the little kid there, he'll complain that people laugh at him whenever he says his Makuhita's nickname, and wants you to give him a Slakoth in trade to avoid the shame. It's completely a trade upwards for you, so might as well: Makuhita can be a decent Fighting Pokémon, though there are quite a few better ones and Makuhita can be naturally caught later on. ... I don't see how people find "Makit" funny. >_>

Anyhow. Back to business. Go west from there and north along the road for a bit and head onto Route 115 to the north if you want to, or Route 116 to the east. I'd take a look at least the latter to build my levels for the upcoming Rustboro Gym, particularly if you're using Torchic: if you're using Torchic and don't have Wingull or Shroomish, you'll want Torchic to hit Level 16 soon to evolve into the Fighting/Fire Combusken. Anyhow. Onto the stuff.


An Optional Look At Route 115



ITEMS CHECKLIST
[_] Zinc

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 15FireBlazeOran BerryScratchEchoed VoiceEmberPeck
RaltsLv. 7Psychic/FairySynchronizeOran BerryGrowlConfusionDouble TeamEchoed Voice
ZigzagoonLv. 7NormalPickupOran BerryTackleGrowlTail WhipEchoed Voice
TaillowLv. 10Normal/FlyingGutsOran BerryPeckQuick AttackFocus EnergyEchoed Voice
WurmpleLv. 3BugShield DustOran BerryTackleString Shot--
PoochyenaLv. 5DarkRun AwayOran BerryHowlIce Fang--
RECOMMENDED LEVELS: Level 9~11

Route 115 is actually pretty featureless, at least coming from the Rustboro side. Go north and up the ledges for a bit, then west and down to the beach. Run north and east along it to find a Zinc in the sand next to a boulder. Zinc is a good item as it boosts your Sp. Def. EVs by 10. It seems minor, but it can be more influential (2~3 point boost) by Level 100. It also can - and honestly probably should - be sold for $4,900 as you just as easily earn this stuff through battles or through Super Training. Route 115 is actually void aside from that.


An Optional Look At Route 116 & The Rusturf Tunnel



ITEMS CHECKLIST
[_] Potion[_] Repel[_] X Sp. Atk.[_] Poké Ball[_] Dire Hit

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
TorchicLv. 15FireBlazeOran BerryScratchEchoed VoiceEmberPeck
RaltsLv. 7Psychic/FairySynchronizeOran BerryGrowlConfusionDouble TeamEchoed Voice
ZigzagoonLv. 7NormalPickupOran BerryTackleGrowlTail WhipEchoed Voice
TaillowLv. 10Normal/FlyingGutsOran BerryPeckQuick AttackFocus EnergyEchoed Voice
WurmpleLv. 3BugShield DustOran BerryTackleString Shot--
PoochyenaLv. 5DarkRun AwayOran BerryHowlIce Fang--
RECOMMENDED LEVELS: Level 9~11

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
NincadaBug/GroundCompoundeyes, Run Away--1---Both
SkittyNormalCute Charm, Normalize, Wonder Skin-----1Both
TaillowNormal/FlyingGuts, Scrappy-----1Both
WhismurNormalSoundproof, Rattled1-----Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Joey$144Zigzagoon Lv. 7, Machop Lv. 9
Bug Catcher Jose$112Wurmple Lv. 7, Nincada Lv. 7, Silcoon Lv. 7
Lass Janice$160Marill Lv. 10
Hiker Clark$320Geodude Lv. 8, Geodude Lv. 10

Pokémon Evaluations: Nothing particularly special here, really. Whimsur eventually evolves into Exploud, which can be a decent Pokémon in its own right, being able to use Boomburst (140 Power) with the STAB boost coming with it: it doesn't have quite the stats to back it up without a Silk Scarf at least, but it can nonetheless be nasty, especially for getting rid of annoying Ghost Pokémon if you get a Scrappy one (which evolves from a Rattled Whimsur). Of largest note is Nincada. Nincada is an interesting Pokémon. In itself, it's not very good. Its evolutions, however, can be exceptional. Ninjask is one of THE fastest Pokémon in the game, especially when coupled with Speed Boost: people very commonly use it to Baton Pass stat changes from one Pokémon to another, typically doubling the target's Attack through the Passed Swords Dances and raising their Speed to 250% through three Speed Boosts. Shedinja is the harder to find one: you must get Nincada to Level 20 with one blank slot in the party and a Poké Ball - the regular kind - in your Bag. Shedinja will mysteriously appear after. Shedinja only has 1 HP. However, at the same time, it has Wonder Guard, an ability that essentially means only super-effective moves will kill it, making Shedinja literally unbeatable by the AI in certain instances. The only instances in which Shedinja will die are when switching into Spikes or Stealth Rocks, being Burned, being Poisoned, hurt by Hail, hurt by Sand, hit by a Mold Breaker/Teravolt/Turboblaze-wielding Pokémon, being hit by a Fire, Rock, Dark, Flying, or Ghost move, and having its ability nullified in any way and then being attacked. While it seems like a lot, many of these instances tend to only happen in the competitive environ and the only ones you have to truly be concerned with in the main game are weather and types, making Shedinja a very plausible pinch hitter.

Route 116: When you arrive on the Route, begin by going east towards the Youngster in the grass. Beat him thoroughly and grab the Potion to the north, then head back to the start of the Route and southeast. Battle the Bug Catcher in the grass, then grab the nearby Repel. From here, go east to the next patch of grass and defeat the Lass, then the Hiker further along. Go east from there and onto the mountainside to find the X Sp. Atk. -- you'll also see a few holes in the walls reminiscent of Pokémon R/S: these can be used for Super Secret Bases later on in the game if you so desire.

Rusturf Tunnel: The Rusturf Tunnel is open and right nearby, though not mcuh is there: Pokémon-wise, there's only Whismur. If you go up both sets of stairs north of the entrance, you'll find a Poké Ball. Now, do you see the boulder to the southwest, the big one? Get in front of its southwest corner, face north, and press A to find a Dire Hit. That's about it; leave.


Rustboro City Gym



ITEMS CHECKLIST
[_] Stone Badge[_] TM39 (Rock Tomb)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 17Fire/FightingBlazeOran BerryScratchDouble KickEmberPeck
RaltsLv. 10Psychic/FairySynchronizeOran BerryGrowlConfusionDouble TeamEchoed Voice
ZigzagoonLv. 10NormalPickupOran BerryTackleCutTail WhipEchoed Voice
TaillowLv. 13Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
SilcoonLv. 8BugShed SkinOran BerryTackleString ShotPoison StingHarden
PoochyenaLv. 9DarkRun AwayOran BerryHowlIce FangSand Attack-
RECOMMENDED LEVELS: Level 13~16

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Youngster Josh$144Geodude Lv. 7, Geodude Lv. 9
Youngster Tommy$160Geodude Lv. 10
Schoolkid Georgia$144Geodude Lv. 10

Rustboro City: Once you're done philandering on Routes 115 and 116, go back to the Pokémon Center, heal, and go northeast and inot the Gym.

Rustboro Gym: This Gym, like all opening Gyms, has a simple puzzle to it: each Gym has a puzzle of some sort in most instances, be they easy or hard. This one is pretty simple, though. There are three Gym Trainers in here, and you can dodge them in any desired way. In fact, though, it's best not to dodge them, but rather to plow through them for the EXP. and money. Still, if you feel like it, you are capable of going around the tables or pillars that they are facing so you won't have be in their direct line of sight and therefore can avoid battle.

Other than this fact, the path to Roxanne is pretty straightforward. Also, to the curious, you can examine the lone display west of Youngster Toomy to find a stone excavated from Glittering Cave, an area in the Kalos region of Pokémon X/Y. Anyhow, once you're done with the three Trainers, feel free to return to the Pokémon Center then to return here to beat Roxanne!


BOSS: Gym Leader Roxanne
  • Rewards: $1,680; Stone Badge


FOE'S POKÉMON PARTY
PokémonGeodudeNosepass
Pokémon TypeRock/GroundRock
Level (Lv.)Level 12Level 14
Hold ItemNoneNone
AbilitySturdySturdy
MovesTackleTackle
Rock TombRock Tomb
Defense CurlHarden

Both Pokémon in this battle are pretty generic: a STAB move, a Defense-boosting move, and Tackle. They are very similar in the tactics used and just therefore are basically weak to the same things. If you got Mudkip or Treecko at the start, you should have no problem sweeping this; the same is true if you got Wingull and got him to around Level 16 (to outspeed) or for Shroomish. In reality, everyone should be able to have a viable way to win this fight by now. Even Combusken is a viable Pokémon as Double Kick can be learned by about Level 16, making this fight a piece of cake for him, too. Nothing one wouldn't expect of a first Gym, in other words.


After the battle, you will earn the well-won Stone Badge, which allows you to use Cut out of battle and also makes traded Pokémon up to Level 20 obey you. You will also receive TM39 (Rock Tomb), which is a decent Rock move to start with.

So, congrats on beating your first Gym! Only seven to go!

The Theft from Devon!



ITEMS CHECKLIST
[_] Devon Parts[_] Chesto Berry(s)[_] Chesto Berry(s)[_] Ether[_] Super Potion
[_] Great Ball[_] Letter

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 19Fire/FightingBlazeOran BerryEmberDouble KickPeckRock Tomb
RaltsLv. 11Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 11NormalPickupOran BerryTackleCutTail WhipEchoed Voice
TaillowLv. 14Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 10Bug/FlyingSwarmOran BerryTackleString ShotPoison StingGust
PoochyenaLv. 10DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 14~16

RUSTBORO CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Repel$350Prevents random wild Pokémon encounters for 100 steps.

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Team Aqua/Magma Grunt$520Poochyena Lv. 13
Schoolkid Jerry$200Ralts Lv. 10
Schoolkid Karen$160Shroomish Lv. 8, Whismur Lv. 8

Rustboro City Gym: After earning the Stone Badge, leave the Gym.

Rustboro City: As you exit, you'll see a Team Aqua/Magma Grunt flee off into the distance from the Devon Corp., following by a slow-running scientist. Heal up in the Gym, then follow the scientist, who will tell you that the Grunt took something called the Devon Parts. Okay, whatever. Anyhow, head east and follow him.

Route 116: We'll assume you visited the Route during the An Optional Look At Route 116 & The Rusturf Tunnel section; much of the extra stuff as well as Pokémon encounters is in there. In any case, when you arrive at the cave, enter.

Rusturf Tunnel: When inside, simply go along the path and you'll eventually find the Grunt. After a singular taunt, speak with him again to engage in battle with him. After the easy clash, you'll regain the Devon Parts and Mr. Briney will come back and take Peeko with him to his sea shanty.

Route 116: If you go west and above the ledge (below which lies grass), you'll notice there's a path here you can use Cut to gain access to. Do so and you'll quickly come into battle with a schoolkid if you opt to avoid using Cut for a little while. Continue further along and the same will let you battle another. Cut down the tree to the west after and you'll be able to access two sets of Chesto Berries and an Ether. From here, go south and Cut down another tree and then walk one step south and another west and press A to find a Super Potion. Now just jump off the west ledge and return to Rustboro.

Rustboro City: Approach the Devon Corp. building west of the Pokémon Gym to return the Devon Parts to them in exchange for a Great Ball. ... That's it? The entire balance of your company lies in my hands, and you give me a Great Ball even though a famous computing corporation such as you should be able to afford much more? Pffffft. Cheapskates. Despite this thought, you'll be taken to the top floor of the corporation to speak with their president. He will take your PokéNav Plus and update it with the BuzzNav, which is mostly a news notification system, sort of a mix between the Route gatehouses in Pokémon Black/White 1/2 and the Holo Caster of Pokémon X/Y. In return, you are to take a Letter to a man named Steven - who just happens to be Mr. Stone's son; he could've mentioned as much.... He currently is in Dewford, which is convenient for us as we intended to go there anyhow.

In any case, finish up any business you have here and leave.


Heading to Mr. Briney's Shack



ITEMS CHECKLIST
[_] Tiny Mushroom[_] Revive[_] Miracle Seed[_] Great Ball[_] X Attack[_] Tiny Mushroom

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 19Fire/FightingBlazeOran BerryEmberDouble KickPeckRock Tomb
RaltsLv. 11Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 11NormalPickupOran BerryTackleCutTail WhipEchoed Voice
TaillowLv. 14Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 10Bug/FlyingSwarmOran BerryTackleString ShotPoison StingGust
PoochyenaLv. 10DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 14~16

Rustboro City: Once done here, leave southward onto Route 104.

Route 104 - North: Continue along into the Petalburg Woods. As you do, though, take note as you cross the bridge: once you get to the south side, Cut down the tree to your right to get a Revive.

Petalburg Woods: Cut down the tree just to the southeast as you enter the woods. First go north of the small grassy area nearby and examine the empty tile to find a Tiny Mushroom. As you go along the path, you'll see a yellow-shirted kid standing around: the camera viewpoint may put him behind a tree and hard-to-see. Speaking with him will net you the Miracle Seed, an item that will boost the power of the holder's Grass moves by 20%: which is quite a bit! Further to the east is a large mossy rock; you don't know it, but this rock is what you can use to evolve Eevee into Leafeon if you level it up near here. Also nearby, just to the south, is a Great Ball. Jump over the ledge to the south, then continue south and over another ledge. Go west and pick up the X Attack. Now, to the southeast, you'll see how the taller, darker grass makes two "L" corners, right? Examine the tile squished between the sides of the northwestern "L" corner to find another Tiny Mushroom. Now continue further along the path southward to Route 104.

Route 104 - South: Here, go south and west to Mr. Briney's shack near the shoreline. Speak with him inside and you'll find him chasing Peeko around the table. ... Okay. Anyhow, block them and speak with Mr. Briney to opt to take a ride to Dewford.


Dewford Town



ITEMS CHECKLIST
[_] Old Rod[_] Super Repel[_] Silk Scarf

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 19Fire/FightingBlazeOran BerryEmberDouble KickPeckRock Tomb
RaltsLv. 11Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 12NormalPickupOran BerryTackleCutTail WhipEchoed Voice
TaillowLv. 15Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 11Bug/FlyingSwarmOran BerryTackleString ShotPoison StingGust
PoochyenaLv. 11DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 15~18

When you arrive in Dewford, feel free to go west and peruse the Pokémon Center. From there, you can go southeast and probably do the Pokémon Gym, though it's not really advised for the moment. You can speak with the Fisherman to the east of the Gym, though, to earn an Old Rod: or, to put it in the words of the GameFAQs user AstralFire of some years ago, "Great. A Magikarp stick." Though I will admit that Magikarp is pretty good once he evolves, and especially good once you can use Mega-Gyarados: it's just that raising him takes so much effort ... or used to, but now the Exp. Share works differently.

Walk along the shoreline east of here onto Route 107 briefly to find a Super Repel, then return to town. In the house northeast of the Pokémon Center, you'll be able to grab a Silk Scarf, too, a hold item that boost the holder's Normal moves' power by 20%. There should also be a man in the house north of the Pokémon Center giving out TM36 (Sludge Bomb), which is a good Poison move; granted, you won't see it until you beat the fifth Gym, so just be sure to note this location for now.

Aside from these things, just head north onto Route 106.


A Land-Bound Stint on Route 106



ITEMS CHECKLIST
[_] Heart Scale[_] Stardust[_] Protein[_] Poké Ball[_] TM70 (Flash)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 19Fire/FightingBlazeOran BerryEmberDouble KickPeckRock Tomb
RaltsLv. 11Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 12NormalPickupOran BerryTackleCutTail WhipEchoed Voice
TaillowLv. 15Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 11Bug/FlyingSwarmOran BerryTackleString ShotPoison StingGust
PoochyenaLv. 11DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 15~18

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Fisherman Ned$416Tentacool Lv. 13
Backpacker Graeme$312Slakoth Lv. 13
Fisherman Elliot$384Magikarp Lv. 10, Tentacool Lv. 12

Route 106: Route 106 is actually mostly an oceanic Route (heck, what isn't in Hoenn?), but there's still a bit on land for you to deal with. North of the Route transition, you can see a sign. Follow the shoreline and do so on the part where the water meets the sand. A bit west of the next right angle ("L"-type, in other words) turn, you should face south and press A along this general area to find a Heart Scale.

Northwest of where the transition to Route 106 occurs is a Fisherman ... well, fishing. Speak with him for a quick battle. There's another battle with the Backpacker to the west. Be sure to examine the large boulder north of him to find some Stardust! From here, go north and west along the shoreline to find another Fisherman to battle and a Protein. Proteins are much like Zincs: they boost your Attack EVs by 10. Next, stand north of the Fisherman and face east. Walk several steps eastward, each time pressing A to examine the tile in front of you; one will yield a Poké Ball.

Anyhow, backtrack to where the Backpacker was and go southwest and into the cave.

Granite Cave - 1F: When you enter, begin by simply go along the path for a moment. You'll soon find a Hiker along the way who will give you TM70 (Flash). Flash is not a real HM move in and of itself - at least, not anymore - but it can still be used to light up dark areas. Luckily, since it's a TM, you'll be able to re-replace the move with another TM move once you beat the Dewford Gym. I ended up teaching it to my Ralts, since she still had Growl and I didn't really care for that. Strictly speaking, you don't need it, so long as you're a careful navigator. Anyhow, for now that's it: return to Dewford and go into the Gym.


Dewford Town Gym



ITEMS CHECKLIST
[_] Knuckle Badge[_] TM08 (Bulk Up)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 20Fire/FightingBlazeOran BerryFlame ChargeDouble KickPeckRock Tomb
RaltsLv. 12Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 13NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
TaillowLv. 15Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 12Bug/FlyingSwarmOran BerryTackleAbsorbPoison StingGust
PoochyenaLv. 12DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 15~18

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Battle Girl Laura$186Meditite Lv. 13
Black Belt Hideki$416Machop Lv. 13
Battle Girl Tessa$352Meditite Lv. 11, Machop Lv. 11

To be honest, I kind of expected the Flash puzzle that was done in the original Ruby and Sapphire, but whatever. If you want, there's a Vending Machine next to the hallway that sells Fresh Water at $200 a pop: it's the same thing as a Super Potion at 28.56% the cost, so stock up.

Any how, the Gym is pretty simple and linear to follow. Defeat the first Trainer in front of you and step on the switch nearby: it will reveal the way forward beyond the conveyor: the sequence is up, left until you hit the wall, up to the wall, and then right until you battle.

Stand on the switch next to Hideki for this next puzzle of the same kind. This time, the sequence to get by is right four times, up two, right to the wall, up to the wall, and the left to the switch. First battle before you actually get involved with the switch. (If you wish, you can return to the Pokémon Center to heal before moving on.) This time, the sequence is up twice, left to the wall, down twice, left twice, up to the wall and right to the light. Go north from there and you'll find the main room in which you can see Brawly working out. Speak with him the 'roid rage gets boiling, Pokémon-style!


BOSS: Gym Leader Brawly
  • Rewards: $1,920; Knuckle Badge; TM08 (Bulk Up)


FOE'S POKÉMON PARTY
PokémonMachopMakuhita
Pokémon TypeFightingFighting
Level (Lv.)Level 14Level 16
Hold ItemNoneNone
AbilityGutsGuts
MovesLeerArm Thrust
Karate ChopKnock Off
Seismic TossSand Attack
Bulk UpBulk Up

Brawly's party, as you can tell, is oriented towards the Fighting type, and also has similar movesets to some degree. Both have a STAB-using Fighting move, a stat-lowerer, and a stat-booster. To add to this, Machop has Seismic Toss - which is nothing to worry over, 14 fixed HP of damage - and Makuhita has Knock Off - which can get rid of your item until the battle ends, which probably isn't too big a complication here.

The main thing here is to simply abuse weaknesses and STAB moves to the best of your ability. Ralts/Kirlia would be best here since they'll be resisting most moves done here due to their Psychic/Fairy typing. Flying Pokémon, such as Taillow, would also work adequately. Your starter also stands a fair chance at winning this fight, too. It's overally a pretty simple one: for the most part, use Ralts/Kirlia if you can, and otherwise just throw out your best STAB user, usually your starter.


After the battle, Brawly will hand over the Knuckle Badge, signifying the defeat of your second Hoenn Gym and also forcing traded Pokémon up to Level 30 to obet you. You'll also receive his signature TM, TM08 (Bulk Up).

With that, we can leave.

Granite Cave



ITEMS CHECKLIST
[_] TM51 (Steel Wing)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 21Fire/FightingBlazeOran BerryFlame ChargeDouble KickPeckRock Tomb
RaltsLv. 13Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 13NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
TaillowLv. 16Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackEchoed Voice
BeautiflyLv. 13Bug/FlyingSwarmOran BerryTackleAbsorbPoison StingGust
PoochyenaLv. 13DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 16~18

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbraPsychicInner Focus, Synchronize, Magic Guard---1--Both
GeodudeRock/GroundSturdy, Rock Head--1---Both
MakuhitaFightingGuts, Thick Fat, Sheer Force1-----Both
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both

Pokémon Evaluations: There's not much of particular note in Granite Cave. Abra makes a decent Psychic Pokémon with some great sweeping capabilities if you didn't get Ralts back on Route 102. Not much aside from this.

Dewford Gym: When you're done here, leave the Gym.

Dewford Town: Heal up in the Gym and then go north and west into Granite Cave.

Granite Cave - 1F: Go along the path before you for a bit. If you didn't get the Flash TM while you were here last, do so now by speaking with the Hiker and also teach it to someone if you want, though we don't need it immediately. (Abra, for example.) Then head north and downstairs.

Granite Cave - B1F: Here, you'll quickly walk up to the silver-haired man here, Steven Stone. After a bit of a rant from him, he'll accept your Letter and, in return, you'll be given TM51 (Steel Wing). After more chatting, he'll leave. And, unlike Ruby/Sapphire, there's nothing else for us here at the moment (at least not until we get the Mach Bike), so leave.

Dewford Town: Once back here, speak with Mr. Briney and opt to head to Slateport.


Route 109



ITEMS CHECKLIST
[_] Revive[_] Soft Sand[_] Heart Scale[_] Great Ball[_] Soda Pop x6[_] PP Up[_] Heart Scale[_] Ether

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 21Fire/FightingBlazeOran BerryFlame ChargeDouble KickPeckRock Tomb
RaltsLv. 13Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 13NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
TaillowLv. 17Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackSteel Wing
BeautiflyLv. 13Bug/FlyingSwarmOran BerryTackleAbsorbPoison StingGust
PoochyenaLv. 13DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 16~18

LOCAL TRAINERS' POKÉMON
Trainer NameMoney EarnedPokémon Party
Sailor Huey$560Machop Lv. 15
Tuber Lola$56Azurill Lv. 14
Tuber Ricky$56Zigzagoon Lv. 14
Sailor Edmond$560Wingull Lv. 12, Machop Lv. 14
Tuber Simon$56Azurill Lv. 14
Sailor Dwayne$520Tentacool Lv. 13, Machop Lv. 13
Beauty Johanna$840Goldeen Lv. 15
Delinquent Destinee$480Sableye Lv. 15
Street Thug Blair$448Poochyena Lv. 12, Carvanha Lv. 14

When you actually arrive in Slateport on the beach, you'll really be on extreme north Route 109. You can then go northwest and battle the Sailor. Examine the base of the red umbrella to his southwest to find a Revive, then go northeast and speak with the girl in the pink inner tube to get a Soft Sand, an item which boosts the power of the wielder's Ground moves by 20%. Marshtomp may be able to use this pretty well, especially come the next Gym. Go north of there and battle a different Tuber, and west for another, and don't forget the Sailor pacing around to the north of the latter. Return to where Ricky was and go southwest: you'll find a blue umbrella. Examine the base of it from the west side to find a Heart Scale.

Further to the west is a small building. First, stand in front of it and walk one tile west of the stairs' base and press A to find a Great Ball. Within, you can battle several Trainers, so long as you talk to them. After beating all five, you can speak with the man at the counter to earn six Soda Pops, items which heal HP by 60; you'll also be able to buy more for $300 a ... shall we say, "pop"? XD ... *booes*

Anyhow, return to the beach and go northwest: you'll soon find a PP Up. PP Ups are relatively rare items which can be used to boost the maximum PP of a move by 20%, up to 60%! However, keep in mind that the boost is removed once the move is unlearned, so it's best to save them until you're sure of keeping a certain move. From there, go east and into the city proper. I'd actually go far off to the east to where the man is standing with his Zigzagoon; examine the tile north of the man for a Heart Scale. Also, go three steps west of the Zigzagoon when standing on its west side and go due south until one tile separates you from the water: examine this tile for an Ether.

Okay, now enter the city.


Slateport City



ITEMS CHECKLIST
[_] Alakazite[_] Soothe Bell[_] Red Scarf[_] Blue Scarf[_] Yellow Scarf[_] Green Scarf[_] Pink Scarf
[_] TM41 (Torment)[_] TM46 (Thief)[_] Repeat Ball

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 23Fire/FightingBlazeOran BerryFlame ChargeDouble KickPeckRock Tomb
RaltsLv. 14Psychic/FairySynchronizeOran BerryGrowlConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 15NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
TaillowLv. 18Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackSteel Wing
BeautiflyLv. 15Bug/FlyingSwarmOran BerryTackleAbsorbStun SporeGust
PoochyenaLv. 15DarkRun AwayOran BerryHowlIce FangSand AttackBite
RECOMMENDED LEVELS: Level 16~18

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]Cosplay PikachuElectricLightning Rod

SLATEPORT CITY POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
SLATEPORT CITY POKÉ MART - NORTH VENDOR
Item NameCostEffects
X Speed$350Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
X Attack$500Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
X Defense$550Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
Guard Spec.$700Prevents all stat reductions on your party for five turns.
Dire Hit$650Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
X Accuracy$950Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
X Sp. Atk.$350Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
X Sp. Def.$350Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.

SLATEPORT MARKET: INCENSE SHOP
Item NameCostEffect
Sea Incense$9,600Boosts Water moves' power by 20%. Used in breeding Marill/Azumarill for Azurill.
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Rose Incense$9,600Boosts Grass moves' power by 20%. Used to breed Roselia/Roserade for Budew.
Pure Incense$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Rock Incense$9,600Boosts Rock moves' power by 20%. Used to breed Sudowoodo for Bonsly.
Odd Incense$9,600Boosts Psychic moves' power by 20%. Used to breed Mr. Mime for Mime Jr.
Luck Incense$9,600Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for Happiny.
Full Incense$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Wave Incense$9,600Boosts Water moves' power by 20%. Used in breeding Mantine for Mantyke.

SLATEPORT MARKET: VITAMINS SHOP
Item NameCostEffect
Protein$9,800Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
Iron$9,800Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
Calcium$9,800Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
Zinc$9,800Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
Carbos$9,800Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
HP Up$9,800Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.

SLATEPORT MARKET: TM SALESMAN
HMMove NameCostTypePowerAcc.PPClassTargets
TM01Hone Claws$5,000Dark------15StatusUser
TM73Thunder Wave$5,000Electric---10020StatusOne
TM76Struggle Bug$5,000Bug5010020SpecialAll Opponents
TM100Confide$5,000Normal------20StatusOne

SLATEPORT VENDING MACHINES
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$640Numel Lv. 16
Team Magma Grunt$560Zubat Lv. 14, Numel Lv. 14
ASTeam Aqua Grunt$640Carvanha Lv. 16
Team Aqua Grunt$560Zubat Lv. 14, Carvanha Lv. 14

West of the main entrance to town is the Slateport Market, which allows you to buy a huge variety of goods. First begin by going to the southwest stall and looking for the white sparkles on the ground: examine them for an Alakazite, which will let Alakazam Mega Evolve. As you go north, the first two shops are for Super Secret Bases. The next two are for Vitamins (west) and incense (east); the woman next to the Vitamins vendor will also be able to give you an Effort Ribbon if your lead Pokémon has 510 EVs. North of the incense girl is the TM salesman; Thunder Wave can be useful for dealing with Pokémon capture, but that's about it.

When you leave the market, go northwest into the Pokémon Fan Club. If your Pokémon has maxed Happiness - it probably will if you've kept your starter thus far - then you'll get a Soothe Bell from the woman at the back, which ironically boosts the rate of Happiness's increase. The chairman of the club - the one sitting on the sofa - will give you an item whenever you maximize the Contest stats of a Pokémon, and the item will be correspondent to the stat: Red Scarf for Cool, Yellow Scarf for Tough, Blue Scarf for Beautiful (once called Beauty), Green Scarf for Clever (once called Smart), and Pink Scarf for Cute.

Return to the town entrance and go north and into the brown house next to the sea. There, you'll meet Dock - wow, clever - who tells you that Captain Stern - amazingly clever naming here - should be at the Oceanic Museum. After this minor scene, go upstairs real quick and use the Vending Machine for a bit: you can buy Lemonades here, which are rather cheap and yet better than the expensive Super Potions found at the Poké Mart. ;)

In any case, if you go further north from this building, you'll find the Pokémon Center and Poké Mart. There's also the Name Rater northwest of there, which lets you change the nicknames of Pokémon you have caught on this game file. And, finally, in the far northwest corner of the town is a Contest Hall. While we can't participate in the renewed Pokémon Contests yet, you can speak with the man on the northwestern upper floor of the Hall to get TM41 (Torment).

Anyhow, once you're finally done fooling around, go south of the Center/Mart. then east to find the Museum. Enter it and pay the 4%0 needed to enter. As you enter the main room, go east and speak with the southeasternmost Team Magma/Aqua member there to get TM46 (Thief). There's not much else special here not related to the plot, unless you feel like getting some geology/oceanology factoids by examining the various exhibits. There are a few more on the second floor, as well as that Stern feller we were looking for earlier in the southeast corner. Some Team Aqua/Magma Grunts will saunter up for a quick beatin', though.

Soon thereafter, another man walks up. He introduces himself as the leader of Team Magma, Maxie, whose "noble" goal is to expand the land on which humanity stands in the hope of ... something, I have no idea what. He eventually leaves after a further rant, and then you proceed to hand the Devon Parts to Stern, who leaves. I will note that, if you go back to Route 116 now and speak with the scientist outside the Rusturf Tunnel, he will give you a Repeat Ball, which is really good to catch Pokémon owned once before.

That's about it, it seems. Heal up in the Pokémon Center and attempt to head north out of town and some dude runs up to another dude and means that two dudettes (Lisia and Ali) are doing a photo shoot. You'll automatically walk over to Lisia, apparently some kind of Trainer who is well-known for Altaria, Ali, in Pokémon Contests. She decides to introduce you to the world of Pokémon Contesting by giving you a Contest Pass - which lets you into Contests - and a Pokéblock Kit - which lets you make Pokéblocks and boost the Contest abilities of your Pokémon.

If you don't want to bother, proceed simply onto Route 110. If you want to do so, though, go into the Contest Hall and approach the reception desk. She'll take you into a back room and give you the Contest Costume, which will obviously look different between whether you're a guy or gal. If you wish to participate, go ahead and check your Pokémon's moves in the Summary screen and look at their contest attributes: you can see what moves are of which contest type. It's best to have multiple moves of the same type to have advantage of their effects. For example, my Combusken and Taillow are geared for Cool contests and my Beautifly for Clever ones. Go to the reception desk for an overview.

After the contest itself, you'll receive the Cosplay Pikachu as you leave the Hall. Cosplay Pikachu is special: it has five different Formes, each suited to a particular Contest type. It also will learn one unique move per cosplay type choice, a move it normally cannot learn and often can be a signature move, such as Meteor Mash or Flying Press! I would even recommend outright adding this Pikachu to your party since it comes at Level 20. And, with that done, you can finally get onto Route 110!


Route 110



ITEMS CHECKLIST
[_] Chesto Berry(s)[_] Leppa Berry(s)[_] Guard Spec.[_] Full Heal[_] Dowsing Machine
[_] Great Ball[_] Revive[_] Poké Ball[_] Leppa Berry(s)[_] Leppa Berry(s)
[_] Leppa Berry(s)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 23Fire/FightingBlazeOran BerryFlame ChargeDouble KickPeckRock Tomb
RaltsLv. 15Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceEchoed Voice
ZigzagoonLv. 15NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
TaillowLv. 18Normal/FlyingGutsOran BerryPeckQuick AttackWing AttackSteel Wing
BeautiflyLv. 15Bug/FlyingSwarmOran BerryTackleAbsorbStun SporeGust
PikachuLv. 20ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 17~19

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ElectrikeElectricLightning Rod, Static, Minus-----1Both
GulpinPoisonLiquid Ooze, Sticky Hold, Gluttony1-----Both
MagnemiteSteel/ElectricMagnet Pull, Sturdy, Analytic---1--Both
MinunElectricVolt Absorb, Minus-----1Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
PlusleElectricLightning Rod, Plus-----1Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
VoltorbElectricSoundproof, Static, Aftermath-----1Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Poké Fan Isabel$960Plusle Lv. 15, Minun Lv. 15
Aroma Lady Daisy$544Roselia Lv. 17
Twins Amy & Liv$128Minun Lv. 16, Plusle Lv. 16
Poké Fan Miguel$560Skitty Lv. 17
Fisherman Andrew$512Magikarp Lv. 14, Magikarp Lv. 16
Youngster Timmy$156Poochyena Lv. 12, Aron Lv. 13, Electrike Lv. 14
Collector Edwin$420Lombre Lv. 15, Nuzleaf Lv. 15
Psychic Edward$544Abra Lv. 17
Fisherman Dale$512Tentacool Lv. 14, Wailmer Lv. 16

Pokémon Evaluations: There are a few decent Pokémon on this Route. There's Zigzagoon for the usual HM-slavin'; if you haven't caught one yet, hurry up and do so for that sake. There are several Electric Pokémon on this route: Electrike, Magnemite, Plusle, and Minun. The Pikachu you already could've gotten from Slateport is probably superior to all of these, but, at the same time, Pikachu isn't completely perfect. Electrike, for example, evolves into Manectric who can sweep pretty well and Mega Evolve. Pikachu does have his own advantages and I'd stick with him for now since it will be a bit before we can Mega Evolve anyways; plus, if you get a Light Ball next time we find them in the wild, that'll really make Pikachu powerful. At the most, keep Electrike in your party in the Exp. Share on. Oddish will also make an okay Grass Pokémon to have for the upcoming rival battle if you've yet to find a circumvention of the problems Combusken has with Marshtomp, though Shroomish/Breloom is better. (I have a plan in my case since Ralts learns Magical Leaf at Lv. 16.)

Route 110: Ah, I remember this Route. It was some ten years ago that I actually encountered my first Shiny Pokémon on this Route, a Gulpin. ... Sadly, I didn't know the value nor rarity of Shiny Pokémon and simply threw its bluish coloration up to a glitch. XD That's why I don't have that Gulpin anymore. >_>

Sentimentality aside, go north along the Route and you'll encounter a blockade of Team Aqua/Magma Grunts who seem to be heading for Mt. Chimney. Okay, whatever, that's their problem, ascending some kind of active volcano - no, no danger whatsoever. Continue further along the Route after and battle the Poké Fan, then go west to Route 103 again.

Route 103: (You can see the wild encounter data in Route 103.) We're coming from the east side, so things are a bit different this time around. Head west for a bit and battle the Aroma Lady. If you go north and into the trees, you'll find a rather simple maze (through you'll need Cut!) that leads to some Chesto Berries and, more valuable, Leppa Berries, which heal 10 PP from one move when used. Return to the Aroma Lady and then go west to battle some Twins, using the classic combo of Plusle and Minun. A Poké Fan further to the west can also be fought. At the shoreline, you can battle the frustrated Fisherman. Afterwards, go south and snatch up the Guard Spec. and return to Route 110.

Route 110: As you enter and head east, you'll notice a house to the north. This house is the Trick House, one of the many sidequests of the original Ruby/Sapphire emulated in its modern variant. You can do the first puzzle and fight Black Belt Yuji in the second, so you may as well: it's a free TM and Expert Belt and a few Lava Cookies for now. Besides this, head east onto the Route proper. In the clearing, you can find a Dire Hit in the southeast corner and also battle the nearby Youngster. You'll also see a 2x2 empty patch of grass nearby; examine the northeast square of it to get a Full Heal.

Now would probably be the time to go back to Slateport to heal. Continue further north along the Route and you'll find your rival. Of course, a battle quickly becomes the subject at hand.


BOSS: Pokémon Trainer Brendan/May
  • Rewards: $800


FOE'S POKÉMON PARTY
PokémonShroomish *Slugma *Wailmer *Grovyle **Marshtomp **Combusken **
Pokémon TypeGrassFireWaterGrassWater/GroundFire/Fighting
Level (Lv.)Level 18Level 18Level 18Level 20Level 20Level 20
Hold ItemNoneNoneNoneNoneNoneNone
AbilityEffect SporeMagma ArmorWater VeilOvergrowTorrentBlaze
USAGE CONDITIONS
PokémonCondition
ShroomishYour starter was Torchic or Treecko
WailmerYour starter was Treecko or Mudkip
SlugmaYour starter was Mudkip or Torchic
GrovyleYour starter was Mudkip
MarshtompYour starter was Torchic
CombuskenYour starter was Treecko

Shroomish is a Pokémon mostly oriented towards statusing you, though it can use Absorb for some minor Grass damage. It is weak to Fire, Ice, Flying, Bug, and Poison. You probably have a good Bug or Flying Pokémon around now, so it shouldn't be hard to take 'im out. It would be best to avoid contact attacks, however, due to Effect Spore. Good Pokémon include Combusken who has Ember for the most part. Otherwise, you'll just have to risk it.

Slugma is a pretty weak Pokémon in most ways, though it can throw a meager resistance with Ember. It is weak to Ground, Water, and Rock. Marshtomp ought to have no trouble here, and Combusken will likely be able to manage with STAB Double Kick or Rock Tomb. Try to avoid anything that causes direct contact, though, because Magma Armor could burn you.

Wailmer is not particularly strong; it's moreso a bulky Pokémon, but it can as always just use a STAB move. Still, the best Pokémon for this case would be that Cosplay Pikachu.

Grovyle is getting pretty decent. He's weak to Fire, Ice, Flying, Bug, and Poison, like Shroomish. Against him, it would probably be best to use Taillow/Swellow or perhaps some kind of Bug Pokémon.

Marshtomp is also okay, but doesn't do much unexpected; Mud-Slap's tendency to lower accuracy is the main thing, and you can deal with that through 100%-accuracy moves (e.g. Aerial Ace, Magical Leaf) or through switching every couple of turns. He's weak only to Grass. Your best bets with this one include Oddish or Gloom from this Route (and then evolved), or Ralts/Kirlia with Magical Leaf, or Beautifly with Absorb from my experience.

Combusken can be a pretty big threat as he can counter his own weaknesses pretty well. He's weak to Water, Ground, Flying, and Psychic, Flying the main one he counters. This is one I'd recommend Taillow/Swellow against or perhaps Ralts/Kirlia with Confusion.


After that battle, your rival will heal you and then hand you the Dowsing Machine - this item allows you to find hidden items! I've already accounted for these in previous sections of the guide, but those directions often sounded just weird; this will make the process more than a bit easier for both of us! XD Continue north along the Route and give it a whirl; you'll find a Great Ball just south of the next sign. Further to the west, you'll battle a Collector while one of the patches of grass just east of him will yield a hidden Revive.

Continue westward and battle the Psychic, then, in the next empty patch to the north, will be a hidden Poké Ball. Continue north from there to get out of the unkempt grass. You can speak with the Fisherman near the shoreline for a battle. Also to the northwest will be three bushels of Leppa Berries, so plunder at will. Now, go northeast to Mauville ... what happened here!?


Mauville City



ITEMS CHECKLIST
[_] Speed O-Power[_] Critical O-Power[_] Globe[_] TM58 (Sky Drop)[_] X Speed[_] Mach/Acro Bike
[_] Vs. Recorder[_] TM48 (Round)[_] Treecko Doll[_] Torchic Doll[_] Mudkip Doll[_] Reveal Glass
[_] Nugget[_] Max Repel[_] Poké Toy[_] Metronome[_] Luxury Ball[_] Burn Drive
[_] Chill Drive[_] Shock Drive[_] Douse Drive[_] HM06 (Rock Smash)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 28Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
RaltsLv. 19Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 20NormalPickupSilk ScarfTackleCutTail WhipEchoed Voice
SwellowLv. 22Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 19Bug/FlyingSwarmOran BerryTackleAbsorbStun SporeGust
PikachuLv. 22ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

MOVE TUTOR MOVES
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Secret SwordFightingSpecial1085100OneNoYesDamage considers target's Defense, not Sp. Def.
Relic SongNormalSpecial1075100OneNoNoChanges Meloetta's Forme; 10% chance to put foes to Sleep
Fire PledgeFireSpecial1080100OneNoNoSee: Pledge Combos
Grass PledgeGrassSpecial1080100OneNoNoSee: Pledge Combos
Water PledgeWaterSpecial1080100OneNoNoSee: Pledge Combos
Blast BurnFireSpecial515090OneNoNoUser rests on next turn
Frenzy PlantGrassSpecial515090OneNoNoUser rests on next turn
Hydro CannonWaterSpecial515090OneNoNoUser rests on next turn

MAUVILLE CITY POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
MAUVILLE CITY POKÉ MART - NORTH VENDOR
TMMove NameCostTypePowerAcc.PPClassTargets
TM09Venoshock$10,000Poison6510010SpecialOne
TM40Aerial Ace$10,000Flying60---20PhysicalOne
TM42Facade$10,000Normal7010010PhysicalOne
TM47Low Sweep$10,000Fighting6010020PhysicalOne
TM57Charge Beam$10,000Electric509010SpecialOne
TM78Bulldoze$10,000Ground6010020PhysicalNot User
TM82Dragon Tail$10,000Dragon609010PhysicalOne
TM98Power-Up Punch$10,000Fighting4010030PhysicalOne

MAUVILLE CITY POKÉ MILEAGE CENTER
Item NameCostEffect
Berry Juice10 Poké MilesHeals 20 HP to a single Pokémon.
Moomoo Milk20 Poké MilesHeals 100 HP to a single Pokémon.
Full Heal30 Poké MilesFully restores all of a Pokémon's major ails except Pokérus and KO.
Max Repel35 Poké MilesPrevents random wild Pokémon encounters for 250 steps.
Hyper Potion60 Poké MilesHeals 200 HP to a single Pokémon.
Ultra Ball60 Poké MilesUsed to capture wild Pokémon. Has a base catch rate of 2.0x.
Ether120 Poké MilesHeals 10 PP to one move of one Pokémon.
Max Potion125 Poké MilesFully restores a Pokémon's HP.
Full Restore300 Poké MilesFully restores a Pokémon's HP and ails (other than KO and Pokérus).
Max Revive400 Poké MilesRevives a Pokémon from KO with all of their HP.
Rare Candy500 Poké MilesCauses the user to level up one time, up to Level 100.
PP Up1,000 Poké MilesBoosts the max PP of one move by 20%, up to a cumulative 60%.

MAUVILLE CITY VENDING MACHINES
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.

MAUVILLE CITY'S RITZY RIBBON RETAIL STORE
Item NameCostEffect
Gorgeous Ribbon$10,000Gives the named ribbon to your lead Pokémon.
Royal Ribbon$100,000Gives the named ribbon to your lead Pokémon.
Gorgeous Royal Ribbon$999,999Gives the named ribbon to your lead Pokémon.

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Youngster Cutler$272Slugma Lv. 17
Schoolkid Nitzel$340Oddish Lv. 17
Youngster Ham$272Taillow Lv. 17
Schoolkid Meena$340Goldeen Lv. 17
Fairy Tale Girl Meggie$272Jigglypuff Lv. 17
Proprietor Inver$1,600Bagon Lv. 20, Lombre Lv. 20, Cacnea Lv. 20
Pokémon Trainer Wally$680Ralts Lv. 17

Note that we'll be opening this section with a bit of exploration. If you want to skip this - though I STRONGLY recommend against it, especially if you brought over a number of Black/White Event Pokémon and other legendaries - go to the next 1F section.

Mauville City - 1F: Wow... This is... Okay, to be honest, I think it's terrible design on Game Freak's part to make it such that a whole city is essentially one big mall, but whatever. Go north and you'll find Wally speaking with his uncle. As he goes off to the Gym, go north. In this area, you'll find the Pokémon Center and Poké Mart. Peruse at will. Speak with the man, Giddy, in the Center to get the Speed O-Power. (See O-Powers Listings|this section for details.) Continue this for the Critical O-Power. Additionally, the Backpacker in the southeastern courtyard will give you a Globe for your bases. As for the Poké Mart, the girl in the northeast corner, if you say you like roller coasters, will give you TM58 (Sky Drop): perhaps as a note of irony, given its exceptionally glitchy nature in Pokémon Black/White to the point that it was banned from online battling outright.

From the entrance, go northeast and into the Battle Food Court. Here, you can engage in battles with people as you wait for some food; order it at the open counter, and then sit and wait. After 5 turns (which is up to 5 battles) you'll get food, assuming you kept your seat. You'll also earn a Nugget each time you do this, which can be sold for a nice $5,000; you also end up with some kind of Berry, and the food will heal your Pokémon.

The next facilty around the corner from here will be the Song and Sword Move Academy. I'm not sure what it is, but I'd guess it lets you teach Keldeo the move Secret Sword and Meloetta the move Relic Song. These two Pokémon were Nintendo Event Pokémon given out during the Black/White era and these moves movely served for a change in Forme. The actual guy isn't here, though; he's in the Crooner Cafe, shown later.

Next up will be the Pledge moves. These moves by themselves are pretty decent, and also can be considerably useful in Double/Triple Battles - see this section for the details. However, these battles are rather rare for the main game, so I wouldn't bother unless you need to fill a moveslot. These moves can be learned by Charmander, Charmeleon, Charizard, Bulbasaur, Ivysaur, Venusaur, Squirtle, Wartortle, Blastoise, Cyndaquil, Quilava, Typhlosion, Chikorita, Bayleef, Meganium, Totodile, Croconaw, Feraligatr, Torchic, Combusken, Blaziken, Treecko, Grovyle, Sceptile, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Turtwig, Grotle, Torterra, Chimchar, Monferno, Infernape, Snivy, Servine, Serperior, Tepig, Pignite, Emboar, Oshawott, Dewott, Samurott, Fennekin, Braixen, Delphox, Froakie, Frogadier, Greninja, Chespin, Quilladin, and Chesnaught -- essentially, all of the true starter Pokémon and their evolutions.

The next facility next door teaches the ultimate moves to each of the fully evolved starter Pokémon. Blastoise, Feraligatr, Swampert, Empoleon, Samurott, and Greninja can learn Hydro Cannon; Charizard, Typhlosion, Blaziken, Infernape, Emboar, and Delphox can learn Blast Burn; and Venusaur, Meganium, Sceptile, Torterra, Serperior, and Chesnaught can learn Frenzy Plant. These moves are all very powerful, but they make the user recharge on the next turn; thus, they can be good in the main game if you have the Battle Style in the Settings switched to "Switch" as that will let you switch out just after use if the target does indeed faint. I wouldn't bother, personally, though.

At this four-way, go northeast and into the shop to find Rydel's Bicycle shop. There, you can speak with Rydel nearby who will offer you one of two bikes: the Mach Bike (designed for speed) and the Acro Bike (designed for acrobatic-type tricks). Pick whichever you want, you'll need both to 100% the game anyhow. You can switch them here at any time, though! You can also ride them in the mall!

Go north of the four-way. On the left first will be a place for Inverse Battles, Single Battles in which type resistances/weaknesses are reversed! Immunities and resistances become weaknesses, and weaknesses become resistances! Try it out; it's actually rather fun! You can speak with Inver at the north side of the room to engage in such a battle. You'll get some kind of Berry for winning, though it varies.

The next facility is the Battle Institute. Much like in previous Pokémon games, this is a place to test your competitive - not in-game, but like online or VGC-style - battling prowess. As you enter, you'll earn a Vs. Recorder. That's it for here, though. Keep in mind that you can come back when you beat the Champion and take a Battle Test: it will rank you on a sliding scale from 0 to 7,000 as to how good a Trainer you are. The average Pokémon player may score about 2,000, and the average competitive player about 5,000~6,500 with relative ease. You'll get BP for doing this, too, again on such a sliding scale, and some kind of randomized item.

For the sake of navigational ease, return to the southern entrance. There is a bike parking area nearby; behind the big yellow sign near it is an X Speed. Now, let's go around counterclockwise. Once you reach a facility, it will be the Crooner's Cafe. The man nearest the entrance here is the man who works at the Meloetta/Keldeo tutoring place. Speak with him when you have one of those Pokémon in your party and he will teach you the move right there. If you speak with the woman at the counter, you'll get TM48 (Round): Round is a Normal move best used in Double/Triple Battles as its power increases if multiple Pokémon use it on the same turn.

Next door is the Mauville Game Corner! ... Which is closed!? Aww... I like gambling... You can speak with the owner ooutside and he'll give you a Treecko Doll, a Torchic Doll, and a Mudkip Doll for your Secret Bases later on.

Going north from the intersection, next on the right is a specialty mirror store. This area is important with the Pokémon Thundurus, Tornadus, and Landorus, Pokémon originally native to the Unova region of the Black/White games. Bring any one of these Pokémon here in your party to receive the Reveal Glass, an item which lets you switch these Pokémon between their normal Incarnate Formes and their true Therian Formes.

Next up after that is the Poké Mileage Center. This place is where you can trade PokéMiles for various prizes. PokéMiles are earned both as you walk around - though very slowly - and as you trade Pokémon - where the earnings are relative to the distance from you the person is, regionally.

Across from both of these is the Ritzy Ribbon Retail shop where you can, for some idiotic reason no logical person will ever sufficiently be able to define successfully, you can spend hundreds of thousands of Pokédollars on ribbons. They are inspired by the versions from the Sinnoh region games seven years ago, and it's just as stupid today as then.

Next up along the aisle is something to relieve the blood pressure spike that you felt arise at either the prices themselves or the stupidity with which you bought those obscene ribbons: a reflexology shop where... Oh, your Pokémon get the massage, not you. Looks like you'll have deal with aneurysm after all. In any case, the massage will boost your Pokémon's Happiness; this is something mostly used for newer Pokémon as earlier Pokémon you've gotten likely have had their Happiness maxed. She can only do this once a day. Yup, she gives out one massage per day and somehow manages to pay the bills, yet I'm putting 80+ hours into this FAQ and getting nothing. That's life. XD

Now head up the nearby stairs twice.

Mauville City - 3F: Up here in the rooftop garden, there's not much. If you go along the stone path around the south side, some random dude will waltz up to you and hand you a Nugget. Okkkaaaaaaay. Well. His loss. If you go to the east side, you can use the Dowsing Machine to find a Max Repel underneath the tower. If you go the northeast corner and a bit west, speaking with the girl there and confirming your love for Pokémon many times over will net you a Poké Toy. Further west from there is a man in a suit in the grass selling a Metronome for $1,000: it's an item that boosts the power of moves when you continue using the same move, each time applying a cumulative 20% boost up until it's dealing double damage. Finally, there's also a Luxury Ball hidden under the western side's tower.

Mauville City - 2F: If you used the northeastern staircase to get up to 3F, or didn't, go back now. There is a man in this stairwell here waiting for Genesect; if you show him one that's in your party, you'll get the Burn Drive, Chill Drive, Shock Drive, and Douse Drive: these items change the type of Genesect's Techno Burst move to Fire, Ice, Electric, and Water, respectively, when held.

Mauville City - 1F: With all of that exploring done with, heal up in the Pokémon Center and go north from the central plaze, then west at the four-way to find Wally and his uncle. Time to battle! ... It's actually not that challenging, it's just against his Lv. 17 Ralts, nothing more than we've dealt with so far.

Afterwards, Wally gives up on trying to convince his uncle to let him into the Gym and begins to see you as his r-riv... Oh, rival. Yeah, I've already got one of those. XD Anyhow, Wally's uncle will give you HM06 (Rock Smash): HM06 will allow you to break rocks in the field once you get the Dynamo Badge.

Now, if you want, you can head straight into the Mauville City Gym. However, we'll be skipping around a little, mostly to get everything around this point done first. First, we'll deal with Route 117 on the way to Verdanturf: go west from the main courtyard to get there.


An Optional Look At Route 117



ITEMS CHECKLIST
[_] Pinap Berry(s)[_] Pinap Berry(s)[_] Pinap Berry(s)[_] Pinap Berry(s)[_] Revive
[_] Great Ball[_] Mawilite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 29Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
KirliaLv. 20Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 22NormalPickupSilk ScarfRock SmashCutHeadbuttRound
SwellowLv. 23Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 20Bug/FlyingSwarmOran BerryTackleAbsorbStun SporeAir Cutter
PikachuLv. 23ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
IllumiseBugOblivious, Tinted Lens, Prankster-----1Both
MarillWater/FairyHuge Power, Thick Fat, Sap Sipper2-----Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
RoseliaGrass/PoisonNatural Cure, Poison Point, Leaf Guard---2--Both
SurskitWater/BugSwift Swim, Rain Dish-----1Both
VolbeatBugIlluminate, Swarm, Prankster-----1Both
ZigzagoonNormalGluttony, Pickup, Quick Feet-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Triathlete Dylan$720Doduo Lv. 18
Teammates Anna & Meg$864Makuhita Lv. 18, Zigzagoon Lv. 17
Pokémon Breeder Lydia$680Wingull Lv. 17, Azurill Lv. 17, Goldeen Lv. 17, Shroomish Lv. 17, Skitty Lv. 17, Budew Lv. 17
Bug Maniac$420Nincada Lv. 15, Dustox Lv. 15, Beautifly Lv. 15
Pokémon Breeder Isaac$680Whimsur Lv. 17, Taillow Lv. 17, Zigzagoon Lv. 17, Aron Lv. 17, Makuhita Lv. 17, Poochyena Lv. 17

Pokémon Evaluations: There's not a lot good here. The main features are Roselia and Marill. Roselia makes for a decent Grass Pokémon if you lack one right now (I'd prefer Breloom or Grovyle), and Marill makes for a great Water Pokémon if you can get Huge Power on it. Huge Power doubles its offensive power output with physical momves, which makes it very lethal at times. That boost considered, it's like Azumarill - its evolution - would have a base 102 Attack, which is fairly high.

Immediately as you enter the Route, note that, to the north, is the Day Care. The Day Care allows you to keep Pokémon there so that they will grow without you battling; additionally, if two opposite-gender Pokémon of the same Egg Group are there, they will lay an Egg usually of the female's species! The details are in the section Pokémon Breeding.

Anyhow, if you go west of the Day Care, you'll find a Triathlete to fight. Return to the Day Care, then go south and then west for a Double Battle. Nearby will be four bushels of Pinap Berries, so grab a few. Go west and northwest from there to battle a Pokémon Breeder, then a Bug Maniac. Once you defeat the latter, go northwest and Cut down the tree and go along the grassy path to find a Revive. Return to the main Route and go south and through that grassy patch to find a Great Ball. Go north and west and into the flower patch. Go along the southwestern path from it and you'll find a Mawilite at the end, the Mega Stone which will allow Mawile to Mega Evolve later on in the game.

Return to Route 117 proper and battle the other Pokémon Breeder to the north, then go west to Verdanturf.


An Optional Look At Verdanturf Town & Rusturf Tunnel Area



ITEMS CHECKLIST
[_] TM45 (Attract)[_] Intriguing Stone[_] Pidgeotite[_] Max Ether[_] Black Glasses[_] HP Up

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 31Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
KirliaLv. 21Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 22NormalPickupSilk ScarfRock SmashCutHeadbuttRound
SwellowLv. 24Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 22Bug/FlyingSwarmOran BerryTackleMega DrainStun SporeAir Cutter
PikachuLv. 25ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

VERDANTURF TOWN POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
VERDANTURF TOWN POKÉ MART - NORTH VENDOR
Item NameCostEffects
Heal Ball$300Allows you to catch wild Pokémon. Has a base catch rate of 1.0x and heals Pokémon when caught. Moot if party is full.
Nest Ball$1,000Allows you to catch wild Pokémon. Has a catch rate based on ([40 - Target Level] * 0.1): limited to 1.0x~4.0x.
Luxury Ball$1,000Allows you to catch wild Pokémon. Has a catch rate of 1.0x, but the caught Pokémon is Happier.

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Hiker Mike$512Geodude Lv. 16, Machop Lv. 16

Verdanturf Town: Verdanturf Town is a pretty featureless town for the most part, to be honest. The main feature you'll find here is the ability to buy Nest Balls: given the level of recent Pokémon, it will have a catch rate of about 1.8x~2.5x for a little while longer, so that's nice. There's also another Contest Hall here; the actual functionality is no different, but there's a Lass inside who will give you TM45 (Atrract).

Also be sure to speak with the girl at the south side of town: apparently, her Shroomish has gone missing behind some sign. It is specifically behind the large sign in the center of the town that denotes that this is Verdanturf Town. If you find the Shroomish by examining it, the girl will give you the Intriguing Stone. The Intriguing Stone can then be taken to Mr. Stone in the Devon Corp. to reveal that it is really Pigeotite, the Mega Stone that allows Pidgeot to Mega Evolve when you later get the Mega Bracelet.

Rusturf Tunnel: You can get here from the northwest part of town. Inside, as usual, it's just Whismur. Go north and beat up the Hiker, though, and further north a Max Ether can be found. For now, that's all we can do inside the tunnel: go back to the entrance, then west and use the exit over here.

Route 116: Here, go east a bit and use the Dowsing Machine to find the Black Glasses, an item the Bug Catcher nearby is looking for, but he'll decide to let you have them, them not being his. Also be sure to ascend the stairs nearby and go east for an HP Up. That'll do it for this side-tracking. Let's look somewhere else once you return to Mauville.


An Optional Look At Route 118



ITEMS CHECKLIST
[_] Heart Scale[_] Stardust

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 31Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
KirliaLv. 22Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 23NormalPickupSilk ScarfRock SmashCutHeadbuttRound
SwellowLv. 25Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 22Bug/FlyingSwarmOran BerryTackleMega DrainStun SporeAir Cutter
PikachuLv. 25ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Aroma Lady Rose$512Oddish Lv. 16, Roselia Lv. 16
Guitarist Dalton$448Magnemite Lv. 16, Whimsur Lv. 16
Fisherman Wade$544Carvanha Lv. 17

Route 118 is found off to the east of Mauville. While we, strictly speaking, will need Surf to get much further on this Route, there's a bit we can still do here, namely Trainer battles. The first of these is the Aroma Lady to the east and then there's the Guitarist on the shore. You can also speak with the Fisherman to the south for another. Be sure to examine the rock near Wade for a Heart Scale, then go north of everyone for a Stardust.

Now, onto something else.


An Optional Look At Cycling Road



ITEMS CHECKLIST
[_] Manectite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 31Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
KirliaLv. 22Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 23NormalPickupSilk ScarfRock SmashCutHeadbuttRound
SwellowLv. 25Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 23Bug/FlyingSwarmOran BerryTackleMega DrainStun SporeAir Cutter
PikachuLv. 25ElectricLightning RodOran BerryQuick AttackElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Beauty Melissa$952Goldeen Lv. 17
Triathlete Sloan$680Plusle Lv. 17
Triathlete Jacob$640Voltorb Lv. 14, Magnemite Lv. 16
Triathlete Anthony$680Magnemite Lv. 17
Triathlete Benhamin$680Voltorb Lv. 17
Triathlete Dolph$680Minun Lv. 17

Funnily enough, you actually already did Cycling Road - or, to be more specific, the area beneath Cycling Road. Cycling Road is on Route 110, but you need a Bike of some kind to access it from the gatehouse just south of that of Mauville's.

When you initially get through the gatehouse, go due east on the ground along the narrow path. You'll eventually run into a Beauty at the end. You will also see some sparkles nearby which designate a Mega Stone - this is Manectite, used to evolve Menectric. Now, go back west and onto the Cycling Road proper. For the most part, the rest is self-explanatory: ride along the Road and fight every Trainer you see.


An Optional Look At Granite Cave



ITEMS CHECKLIST
[_] Escape Rope[_] Poké Ball[_] Paralyze Heal[_] Repel[_] X Defense[_] Everstone
[_] TM65 (Shadow Claw)[_] Steelixite[_] Escape Rope[_] Super Potion[_] Rare Candy

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 32Fire/FightingBlazeExpert BeltFlame ChargeDouble KickQuick AttackRock Tomb
KirliaLv. 22Psychic/FairySynchronizeOran BerryFlashConfusionDisarming VoiceMagical Leaf
LinooneLv. 24NormalPickupSilk ScarfRock SmashCutHeadbuttRound
SwellowLv. 26Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 23Bug/FlyingSwarmOran BerryTackleMega DrainStun SporeAir Cutter
PikachuLv. 26ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 19~22

LOCAL WILD POKÉMON ENCOUNTER DATA - 1F
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbraPsychicInner Focus, Synchronize, Magic Guard---1--Both
GeodudeRock/GroundSturdy, Rock Head--1---Both
MakuhitaFightingGuts, Thick Fat, Sheer Force1-----Both
MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force-11---OR
SableyeGhost/DarkKeen Eye, Stall, Prankster-11---AS
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - B1F
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbraPsychicInner Focus, Synchronize, Magic Guard---1--Both
AronSteel/RockRock Head, Sturdy, Heavy Metal--1---Both
MakuhitaFightingGuts, Thick Fat, Sheer Force1-----Both
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - B2F
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbraPsychicInner Focus, Synchronize, Magic Guard---1--Both
AronSteel/RockRock Head, Sturdy, Heavy Metal--1---Both
MakuhitaFightingGuts, Thick Fat, Sheer Force1-----Both
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ruin Maniac Omari$420Sandshrew Lv. 15
Hiker Davian$480Geodude Lv. 15

Pokémon Evaluations: Nothing much is added to your expanded trip into the Granite Cave, though there are still a few Pokémon worth noting. Abra, as noted earlier, is a good sweeper Pokémon; that Alakazite you found back in Slateport City will make it Mega Evolve when it becomes Alakazam, which is one of the strongest Special-attacking Pokémon in the game. Mawile represents a flipside of that; when it Mega Evolves, it's one of the best Physical-attacking Pokémon in the game, mostly when it comes out to use Intimidate to lower Attack on the foe, and then Mega Evolves and doubles its own Attack through Huge Power. Mawile is a very lethal Pokémon when gone Mega, trust me on that. Like, only Fire Pokémon and obscenely fast (often Scarfed) Ground Pokémon have a remote chance of beating it.

With all this done, there's only one final place to really bother visiting now for extra stuff: the Granite Cave. Be sure to note that you'll need the MACH Bike for this, not the Acro Bike. In any case, head to Slateport and have Mr. Briney ferry you back to Dewford, and then you can head northwest into the Granite Cave.

Granite Cave - 1F: Go north and west along the path. When you arrive at the bit where the slope is sandy next to the Hiker, back up some and then run straight up the ramp. Follow the path to the ladder and then climb down a floor.

Granite Cave - B1F: If you feel you need it, you can sue Flash here to lighten up the area, though the darkness is just "unmurky" enough such that it's easy enough to see without the extra light. Grab the nearby Escape Rope first. Go west and north and along the path before you without using the sandy ramp for now; you'll find a Poké Ball at the end. Also examine the tile west of the nearby rock to find a Paralyze Heal. Now use the Mach Bike to go up the ramp to the north. Climb down the ladder nearby.

Granite Cave - B2F: Grab the nearby Repel and go back upstairs.

Granite Cave - B1F: Use the Mach Bike to go up the ramp to the east, then follow the path downstairs. As you turn southward initially on said path, use the Dowsing Machine to locate an X Defense.

Granite Cave - B2F: Follow the path for a little bit to find a Ruin Maniac to fight. After, go west, north, and east. A raised ledge will appear off to the north; examine the big boulder for an Everstone (useful in preventing Pokémon evolution in certain instances), an item ball containing TM65 (Shadow Claw) (a good Physical-Ghost move), and some sparklies denoting a Mega Stone, Steelixite, obviously used for Steelix. Continue heading eastward and defeat the Hiker (who REALLY lost his way to the Contest Spectacular O_o). Continue east from here to grab the Escape Rope, then jump over the ledge to the south and return upstairs.

Granite Cave - B1F: Backtrack along the path to where you originally came upon this multibranched path of confusion. Go northwest from the point of divergence this time and follow the path to the next floor.

Granite Cave - B2F: In the southeast corner of this clearing lies a hidden Super Potion -- grab it and go back upstairs.

Granite Cave - B1F: Go further east and downstairs.

Granite Cave - B2F: Finally, down here you'll find a Rare Candy, which will also finish off this sidetracking thing (assuming you've done everything up to this point). Use an Escape Rope to get out of here and return to Mauville so we can deal with the Gym.


Mauville City Gym



ITEMS CHECKLIST
[_] Dynamo Badge[_] TM72 (Volt Switch)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 32Fire/FightingBlazeExpert BeltFlame ChargeDouble KickShadow ClawRock Tomb
KirliaLv. 22Psychic/FairySynchronizeOran BerryRoundConfusionDisarming VoiceMagical Leaf
LinooneLv. 24NormalPickupSilk ScarfRock SmashCutHeadbuttShadow Claw
SwellowLv. 26Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 23Bug/FlyingSwarmOran BerryTackleMega DrainStun SporeAir Cutter
PikachuLv. 26ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 20~25

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Guitarist Kirk$448Magnemite Lv. 16, Electrike Lv. 16
Youngster Ben$272Electrike Lv. 17
Battle Girl Vivian$608Meditite Lv. 19
Guitarist Shawn$476Voltorb Lv. 15, Voltorb Lv. 17

Once you're finally done with all the junk on the side - and probably teaching some Pokémon the move Bulldoze from the $10,000-TM in the Mauville Poké Mart - it's time to get to the third Gym! This one actually has a puzzle very reminiscent of the original.

The solution to this first part is pretty simple. Each switch will revert the electric current along a different path: if you look at the rings on the poles, you'll see that the red beam connects to red poles, and it will do so in a striaght line. You simply need to tap both switches to open the way forward, and you'll be forced into a battle after utilizing the red switch.

For the second one, battle the Youngster and then trigger the blue switch. Battle the next Trainer and use the switch, and do the same with the next such pairing. From there, go south to the Youngster, do not touch that switch, then go west and north to meet with Wattson!


BOSS: Gym Leader Wattson
  • Rewards: $2,520; Dynamo Badge; TM72 (Volt Switch)


FOE'S POKÉMON PARTY
PokémonMagnemiteVoltorbMagneton
Pokémon TypeSteel/ElectricElectricSteel/Electric
Level (Lv.)Level 19Level 19Level 21
Hold ItemNoneNoneNone
AbilitySturdySoundproofSturdy
MovesThunder WaveRolloutSupersonic
TackleChargeMagnet Bomb
Volt SwitchVolt SwitchVolt Switch

Wattson's strategy is heavily over-reliant on the ability of Volt Switch to switch out the user with another Pokémon -- of course, that would work, in theory, if any of these Pokémon had an immunity to one of their primary weaknesses. >_> All these Pokémon are weak to Ground - Magnemite and Magneton doubly so - with the same also adding Fighting and Fire into the mix. Therefore, it follows simple logic: if you have Combusken or Marshtomp at this point, you shouldn't have much of a problem.

This problem will be a bit different in the case of those using Grovyle at this point as their starter. In that regard, there are still solutions. If need be, Grovyle can use HM06 - Rock Smash - to learn a Fighting move for this battle so that he can combat the Steel Pokémon in the group and then use STAB moves to hit Voltorb. Honestly, though, that'd be better left to a dedicating Fighting Pokémon such as Makuhita, Hariyama, or Breloom instead since they'll be able to use STAB moves and also moves that greater fighting power.

Overall, it's a pretty simple fight: once you've figured out a weakness to one, after all, you've beaten them all.


After the battle, Wattson will grant unto you the Dynamo Badge. The Dynamo Badge will make any traded Pokémon obey you up to Level 40 - this includes the Pokémon (Glalie or Steelix) you got from the demo, if you played it! It also allows the use of Rock Smash outside of battle. You'll also earn TM72 (Volt Switch): Volt Switch is a good Electric move that makes the user switch out after its use. It is a very strategically-oriented move.

Want some Aggronite?

Before you go off to Route 111, it would be pertinent to note that, because you got the Dynamo Badge, you can now use Rock Smash out of battle! In doing so, you can head to Verdanturf Town and into the Rusturf Tunnel. There, go north and meet up with the couple divided by the boulders. (What, can't climb over them?) Opt to break the rocks for them and, in return, you'll get some Aggronite, which will let Aggron Mega Evolve later in the game!

Route 111



ITEMS CHECKLIST
[_] Aggronite[_] Macho Brace

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 34Fire/FightingBlazeExpert BeltFlame ChargeDouble KickShadow ClawRock Tomb
KirliaLv. 24Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 25NormalPickupSilk ScarfRock SmashCutHeadbuttShadow Claw
SwellowLv. 27Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 25Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 27ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 21~26

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
The Winstrates' Victor$1,216Taillow Lv. 17, Zigzagoon Lv. 19
The Winstrates' Victoria$1,280Roselia Lv. 20
The Winstrates' Vivi$1,360Goldeen Lv. 16, Numel Lv. 16, Shroomish Lv. 16
The Winstrates' Vicky$1,760Meditite Lv. 22
Interviewers Gabby & Ty$3,200Whimsur Lv. 20, Magnemite Lv. 20
Picnicker Irene$288Plusle Lv. 16, Illumise Lv. 18
Camper Travis$304Sandshrew Lv. 19
Backpacker Emory$504Taillow Lv. 21

Mauville City: Once you've dealt with the Gym, heal up in the Pokémon Center and head north onto Route 111.

HEY, YOU DID YOU GET THAT AGGRONITE I MENTIONED EARLIER YET!?

Route 111: Welcome to Route 111, one of the few Routes that features no grass. Begin by going northeast and north for a bit and you'll find a Pokémon Breeder pacing around. When you see him, go west and you will find the Winstrates' House, a place you can take four straight battles. ("Winstrate" = "win straight", get it?) Speak with the man at the door to begin! After the four battles, you're welcomed into their home and the mother will hand you a Macho Brace: they claim it helps their Pokémon grow stronger faster. Such is true: when held by a Pokémon, it doubles the rate at which their EVs in all stats go up. It may be a good idea to hold it for a while, though their EVs will eventually max out; my Combusken is already about 3/4 of the way done with his. (To check, go to the Super Training app and look at the bar of the right side of the screen: if filled in whole, the Pokémon has 510 - or maxed - EVs.)

Once done, head back onto the main Route and head further north. If you haven't taught a Pokémon Rock Smash, now is the time, for you'll need to break some boulders to proceed forward! As you go along, you'll see a couple in a corner of the mountainside, sort of a news anchoring duo or something. Speak with them to battle, and, after, get pointlessly interviewed. After, go northwest and battle the Picnicker, and a Camper further off to the north. There's a Backpacker even further off to the north.

If you went off further to the north, you'd find a lot of sand. A lot. So much so that it even flies through the air and blinds you, so it's better to avoid that Route until we get some Go Goggles or whatever this game's variant of the same are. So instead, just go west to Route 112.


Route 112 - South



ITEMS CHECKLIST
[_] HM04 (Strength)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
CombuskenLv. 35Fire/FightingBlazeExpert BeltFlame ChargeDouble KickShadow ClawRock Tomb
KirliaLv. 25Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 26NormalPickupSilk ScarfRock SmashCutHeadbuttShadow Claw
SwellowLv. 28Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 26Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 28ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 21~26

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MachopFightingGuts, No Guard, Steadfast-1----Both
NumelFire/GroundOblivious, Simple, Own Tempo-1----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Camper Larry$288Taillow Lv. 16, Zubat Lv. 18
Picnicker Carol$604Gulpin Lv. 19
Hiker Brice$576Numel Lv. 18, Machop Lv. 18
Hiker Trent$544Geodude Lv. 17, Geodude Lv. 17, Geodude Lv. 17

Pokémon Evaluations: Both of the all-of-two Pokémon here are pretty good ones. Machop is most used as Machoke; Machoke is a decently powerful, albeit rather slow, attacker. Many typically use him with No Guard and Dynamic Punch; Dynamic Punch is 100 Power, Fighting-type, and makes the target confused, but it has a low hit rate (50%) ... unless No Guard is used! If you don't have a Fighting Pokémon (Breloom, Combuskne, Hariyama), now's a good time: dat fifth Gym is around the corner! Metaphorically. Anyhow, there's also Numel. Numel makes a nastily powerful Mega when he Mega Evolves as Camerupt; not only will he have more than decent stats, he'll also have Sheer Force, boosting the power of effect-based moves by 30% while removing their effects - which many of the moves it can learn have! It does have an annoyingly painful weakness to Water, though, but if you plan on using Mega Camerupt - and you should, if you don't have a good Fire Pokémon! - he's your guy. Numel/Camerupt will also be able to help out decently well with our next Gym, a Fire Gym.

When you enter the Route, you'll quickly find your rival running around. (The official one, not Wally.) They'll point out Mt. CHimney in the distance, an active volcano in the Hoenn region. Your Pokémon will then be healed, 'cause, you know, that last Route was sooooo hard. You also will earn HM04 (Strength) -- much earlier than you used to! (That event was replaced by the Aggronite event mentioned in the previous section.) Strength, once you get the proper Badge, will let you move around large boulders in the field. Strength also makes for a decent Normal move.

Anyhow, continue west and beat up the Camper. After, feel free to plunder the grass to the north for the various Pokémon. Near the base Mt. Chimney will be another Picnicker, so battle her, too. There's also the Hiker to the northeast once you climb the stairs, and one to the northwest. From the latter, contineu northwest and into the cavern.


Fiery Path



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 36Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 25Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 27NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 29Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 26Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 28ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 21~26

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GrimerPoisonStench, Sticky Hold, Poison Touch1-----Both
KoffingPoisonLevitate--1---Both
MachopFightingGuts, No Guard, Steadfast-1----Both
NumelFire/GroundOblivious, Simple, Own Tempo-1----Both
SlugmaFireFlame Body, Magma Armor, Weak Armor---1--Both
TorkoalFireWhite Smoke, Shell Armor--2---Both

Pokémon Evaluations: Nothing spectacular. Main highlights are still Machop and Numel. Torkoal provides a more suitable alternative to Numel if you don't like its double-weakness to Water.

Other than that though, the Fiery Path is very linear: just go north and along the path. We'll later be able to do more in there when you can use Strength out-of-battle, but not until then.


Route 111 & 112 - North



ITEMS CHECKLIST
[_] Razz Berry(s)[_] Persim Berry(s)[_] Razz Berry(s)[_] TM94 (Secret Power)[_] Rawst Berry(s)
[_] Nanab Berry(s)[_] Rawst Berry(s)[_] Razz Berry[_] Elixir

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 36Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 25Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 27NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 29Normal/FlyingGutsOran BerryAerial AceQuick AttackWing AttackSteel Wing
BeautiflyLv. 26Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 28ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 22~27

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MachopFightingGuts, No Guard, Steadfast-1----Both
NumelFire/GroundOblivious, Simple, Own Tempo-1----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Street Thug Jaylin$672Mightyena Lv. 21
Ace Trainer Wilton$672Electrike Lv. 20, Bagon Lv. 20, Makuhita Lv. 20
Fairy Tale Girl Cece$304Spoink Lv. 19, Mawile Lv. 19
Backpacker Deon$504Linoone Lv. 21
Ace Trainer Brooke$1,200Wingull Lv. 20, Numel Lv. 20, Roselia Lv. 20

Route 112: Begin by going east and battling the Street Thug, then grabbing the Razz Berries, Persim Berries, and more Razz Berries in the trees to the north. Further on eastward will be more of Route 111.

Route 111: Hm. Seems we circumvented that desert. Well. Anyhow, go north and battle the Ace Trainer, then head further northeast. You'l see a man exmaining the tree there; it seems it is a Secret Spot. (Secret Spots are places where you can use the move Secret Power to build Super Secret Bases.) This man is Aarune, and he will give you TM94 (Secret Power). Secret Power is by itself not a particularly impressive move; it's mostly here for the Secret Bases, as in the original R/S. Hear his spiel and mess with your own if you wish.

Back on the Route proper, head east and Cut down the tree. The woman in the house beyond will allow you to stay at her house freely, thereby healing your Pokémon, so feel free to do so. Go back west, and then battle Cece off to the north. Further north, you'll find some Rawst Berries, Nanab Berries, and more Rawst Berries - these Rawst Berries will be helpful for a little while as you'll likely be burned by a Pokémon at some point. You can also speak with the girl nearby to earn a Razz Berry.

If you have the Mach Bike, you can get up on the ledges further east. Go south along it to battle a Backpacker and then you'll find a valuable Elixir! =D Anyhow, return to ground level and head west to the next Route.


Route 113



ITEMS CHECKLIST
[_] Ether[_] Super Repel[_] TM32 (Double Team)[_] Max Ether[_] Soot Sack[_] Nugget
[_] Hyper Potion

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 37Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 26Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 27NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 29Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 27Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 29ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 23~28

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
SandshrewGroundSand Veil, Sand Rush--1---Both
SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor--2---Both
SpindaNormalOwn Tempo, Tangled Feet, Contrary---1--Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Youngster Neal$304Trapinch Lv. 19, Electrike Lv. 19
Fairy Tale Girl Franny$352Kirlia Lv. 22
Ninja Boy Lao$288Koffing Lv. 19, Koffing Lv. 17, Koffing Lv. 18
Parasol Lady Madeline$704Numel Lv. 22
Youngster Dillion$336Aron Lv. 21
Ninja Boy Lung$320Nincada Lv. 18, Ninjask Lv. 20

Pokémon Evaluations: Nothing particularly special on this Route. Spinda does have an interesting factoid about it, though: it has the most available Formes out of all Pokémon, some eight... million or billion? I dunno. It's a lot. Sandshrew makes a decent secondary HM slave if you haven't gotten Zigzagoon up to this point (though the way I'm using mine clearly shows you probably should've gotten it, eh? XD

That's some nice background music thar.

When you get on the Route, you'll find your rival further to the west, who will heal your Pokémon. (Yeah, cause those three battles before were SOOOO taxing. >_>) As you bypass here on the ashy-gray ground, you'll figure out why it's so ashy-gray: because volcanic ash, blown here from Mt. Chimney, is falling! (And Team Aqua/Magma wanted to go up there? They're crazy.) Go west for a while and you'll find a Youngster to battle.

Upstairs, you'll see several dark-gray lumps: these are piles of ash. Two of them lie to the north: if you examine the center of the southwestern of the two, you'll find an Ether. Then go east and jump over the ledge to find a Fairy Tale Girl to battle and a Super Repel on the ground. Return to the piles of ash and the lone one to the west will hide a Ninja B-- I hope that sword's fake or some parents are really going to have some questions from DHR. >_> Anyhow, after the Ninja Boy, go west and defeat the Parasol Lady.

Once done, go north and upstairs, then grab the yellow item ball: it contains TM32 (Double Team). Then go west and battle with the Youngster. Further to the west will be a house. First take the Max Ether from the ash pile. Within the house, you can speak with the man to receive the Soot Sack - for every step you take in the ashy grass on this Route, you'll get one unit of ash. In return for enough units, you'll receive various colored Flutes from the man, several of which can be useful in status healing. When you're done there, go south and hover the ledge to find several ash piles. The first of them you come upon contains a hidden Nugget, and the next one to the northwest contains a Ninja Boy. The next pile to the northwest contains a Hyper Potion.

Further to the west, you'll find...


Fallarbor Town



ITEMS CHECKLIST
[_] Honey[_] Nugget[_] Berry Blender

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 38Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 27Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 28NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 30Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 28Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 30ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 24~29

FALLARBOR TOWN POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.
FALLARBOR TOWN POKÉ MART - NORTH VENDOR
Item NameCostEffects
Quick Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 4.0x in the first four turns.
Dusk Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.0x in caves and dark places or at night.
Dive Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.5x on Pokémon encountered in/underwater.

As you enter the town, your rival will take you into Prof. Cozmo's residence. Apparently, he got kidnapped by Team Aqua/Magma, who intend to do ... I dunno, something with the Meteorite at Meteor Cave. Okay. Whatever. There is one thing of note in here: if you bring a Deoxys to that meteorite nearby you will be able to change it's Forme: it goes from Normal to Attack to Defense to Speed and then back to Normal, in that order as you keep changing it.

In any case, heal up in the Pokémon Center and use the Mart as usual. Particularly in the former, you can speak with Lanette, the developer of the Pokémon Storage System (different from the PSS lol). You can also speak with the nearby Bug Catcher to earn some Honey, an item that will attract Pokémon - often in hordes - when used in the field. You can get some once per day from him. As for the Poké Mart, you'll probably find it useful to buy some of the various Balls there since they are quite effective, and there's always the Ultra Ball for general use.

To the southwest of the Pokémon Center, you'll see a crater in the ground; examine its center to find a Nugget. In the Contest Hall, you can speak with the old man to get a Berry Blender for your Secret Base. In the house west of there is the Pokémon Move Maniac, who you can give Heart Scales to let your Pokémon relearn moves. That's about it for here, though.


Route 114



ITEMS CHECKLIST
[_] TM28 (Dig)[_] TM05 (Roar)[_] Revive[_] Aspear Berry(s)[_] Aspear Berry(s)[_] Aspear Berry(s)
[_] Razz Berry[_] Lotad/Seedot Doll[_] Carbos[_] Protein[_] Comet Shard[_] Rare Bone

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 38Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 27Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 28NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 30Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 28Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 30ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 25~30

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
LombreWater/GrassRain Dish, Swift Swim, Own Tempo----2-AS
LotadWater/GrassRain Dish, Swift Swim, Own Tempo----1-AS
NuzleafGrass/DarkChlorophyll, Early Bird, Pickpocket-2----OR
SeedotGrassChlorophyll, Early Bird, Pickpocket--1---OR
SeviperPoisonShed Skin, Infiltrator-1-1--AS
SurskitWater/BugSwift Swim, Rain Dish-----1Both
SwabluNormal/FlyingNatural Cure, Cloud Nine----1-Both
ZangooseNormalImmunity, Toxic Boost-2----OR

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Fisherman Claude$672Corphish Lv. 21, Wailmer Lv. 21
Fisherman Nolan$736Gyarados Lv. 23
Teammates Tyra & Ivy$1,104Roselia Lv. 21, Azumarill Lv. 23
Poké Maniac Steve$644Aron Lv. 23
Camper Shane$642Minun Lv. 20, Volbeat Lv. 20
Kindler Bernie$704Slugma Lv. 20, Wingull Lv. 22
Hiker Lucas$640Geodude Lv. 22, Geodude Lv. 20
Hiker Lenny$736Machop Lv. 23

Pokémon Evaluations: Quite a few Pokémon here, and quite a few version-exclusives, too! Of note, you'll find Seedot and Nuzleaf in Omega Ruby; these Pokémon make some decent Grass/Dark Pokémon in Shiftry later on, though I still personally would prefer Breloom. Gotta love dem 'shrooms. Zangoose and Seviper would make some decent Pokémon to add to your team; Zangoose works nice in particular with Toxic Boost and Facade for, if you Poison him somehow, Facade is now dealing something like 420-Power worth of damage, which is obscene. Seviper is a nice mixed-Pokémon; you could raise him every which way and he'll be cool. Swablu is a Pokémon of some note on both versions that later evolves into Altaria, which is your first accessible Dragon, and can also Mega Evolve; it's not particularly strong, even when Mega, but it has a nice movepool and fairly decent Defenses.

As you arrive on the Route, as you go west, you'll find the Fossil Maniac's house. Inside, you can speak with the kid to get TM28 (Dig) - Dig is a decent Ground-type move, though it takes two turns to execute which is why it's rarely used, although it can be good for the main game. It has the field effect, too, of an Escape Rope in caves. Outside, go further west and speak with the man with the Poochyena to get TM05 (Roar): Roar is a move that forces the target out of battle, causing switches in Trainer Battles and ends wild battles. However, the Roar will usually be the last move used in a turn - alongside similar moves and before Trick Room - so it's not like you can throw out Stealth Rocks and Roar to your heart's content.

To the south of there, you can speak with the various Fisherman for some battles. After, cross the bridge and go west and north upon disembarking. You'll find a solitary patch of flowers; examine it to find a Revive. Return to the bridge and go east, behind the house, and south on the other side; you'll eventually find some Berry trees. Pick them for three sets of Aspear Berries, which are helpful to unfreeze Pokémon. To the northwest is a Rich Boy who will also hand over a Razz Berry. The house to the north is that of Lanette, the girl you met back in Fallarbor's Pokémon Center; speaking with her will yield a Seedot Doll for your Base on Omega Ruby, and a Lotad Doll on Alpha Sapphire.

Outside, you can go south to find some girls to Double Battle with. If you go south afterwards, you'll find a patch of grass. Southeast of it is a narrow path; follow it and examine the tile at the very end to find a Carbos. Then go west of the patch of grass and straight into another battle. Go upstairs from there onto the ledge. Go north and break down the rock and you'll be able to get a Protein. Return to the stairs' apex and go west and south to see your rival running off after ... well, I would assume Prof. Cozmo and Team Aqua/Magma.

Begin by going south and defeating the Camper, then go southeast. In the center of the first crater, you'll be able to find a hidden Comet Shard, and a Rare Bone in the center of the larger one nearby, both of which can be sold for somewhat high prices. North of the even-larger one - geez, how often do meteors hit this place!? - you'll find an Energy Powder. Continue upstairs, then east and south, battling the Kindler on the way, then a Hiker later. Cross the massive crater upstairs to find another Hiker on the other side. From there, continue along into the falls.


Meteor Falls



ITEMS CHECKLIST
[_] Full Heal[_] TM23 (Smack Down)[_] Great Ball[_] Wepear Berry(s)[_] Wepear Berry(s)
[_] Heart Scale

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 39Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 29Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 30NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 31Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 30Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 32ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 26~32

LOCAL WILD POKÉMON ENCOUNTER DATA - METEOR FALLS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
LunatonePsychic/RockLevitate---2--AS
SolrockPsychic/RockLevitate-2----OR
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 115
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive2-----Both
SwabluNormal/FlyingNatural Cure, Cloud Nine----1-Both
TaillowNormal/FlyingGuts, Scrappy-----1Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt & Magma Admin Tabitha$3,220Koffing Lv. 23, Mightyena Lv. 23, Numel Lv. 23
ASTeam Aqua Grunt & Aqua Admin Shelkly$3,220Grimer Lv. 23, Mightyena Lv. 23, Carvanha Lv. 23
BothBlack Belt Nob$800Machop Lv. 25
BothCollector Hector$672Seviper Lv. 24
BothBattle Girl Cyndy$800Meditite Lv. 25

Pokémon Evaluations: Meh: nothing you don't already know at least, and the new ones aren't worth using much.

Meteor Falls: When you arrive, go north and upstairs for a bit quickly find a Full Heal, then return to the entrance and head west. As you cross the bridge, you'll find your rival hassling Team Magma/Aqua, who are in turn hassling the Professor. Looks like it's time for a Multi Battle! Soon after the slaughter, the opposite team will come by (Team Aqua in OR, Team Magma in AS). There will be a mild scene and everyone returns to Fallarbor.

Fallarbor Town: As thanks, Cozmo will hand over TM23 (Smack Down), a Rock move that is able to disable the Flying capabilities of Flying Pokémon. Your rival will mention returning to Mauville; for now, reject the offer and instead return to Meteor Falls.

Meteor Falls: In the entrance area where you meet with the rivalign teams, continue along the path until you reach an upbound staircase; grab the Moon Stone from atop it. Then head south and downstairs for a bit, down the ledges, and outside onto Route 115.

Route 115: When you arrive, go south and all of the way to the Black Belt, then the Collector a bit further to the south. Battle the both of them, then return to the base of the mountain. Go east a bit and south to find a Great Ball, as well as two sets of Wepear Berries to the east. Go northwest of the base of the stairs next and down onto the beach. Use the Dowsing Machine to locate the Heart Scale nearby and also battle the girl nearby.

Now, return to Fallarbor and speak with your rival to head to Mauville.


Heading Up Mt. Chimney



ITEMS CHECKLIST
[_] Guard Spec.[_] Meteorite[_] TM59 (Incinerate)[_] Protein[_] Zinc

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 40Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
KirliaLv. 29Psychic/FairySynchronizeOran BerryRoundConfusionDraining KissMagical Leaf
LinooneLv. 30NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 32Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 30Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 32ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 26~32

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
BothTeam Aqua/Magma Grunt$880Poochyena Lv. 22, Koffing Lv. 22
ORMagma Admin Tabitha$2,400Koffing Lv. 24, Numel Lv. 24
ASAqua Admin Shelly$2,400Grimer Lv. 24, Carvanha Lv. 24

Mauville City: When you arrive, heal up in the Pokémon Center and shop if you need to. Then head north onto Route 111.

Route 111: Once here, go north and along the path as before to Route 112. Rebattle some Trainers if you want, but don't feel obligated to.

Route 112: As you head west along this Route, ascend again onto the mountain. This time, when you do so, you'll find that the Cable Car house to the northeast is not blocked anymore, so feel free to ride a car up to the top of Mt. Chimney! (Though note that there is a Guard Spec. to the right of the gatehouse, kinda behind it.) Speak with the receptionist on the left to ride.

I actually kinda prefer R/S's transition myself.

Mt. Chimney Peak: As you arrive, you'll see a bunch of Team Aqua and Team Magma members battling it out; don't get between their Pokémon! (Or do, just to see what happens.) Go east and north and upstairs, then west to find Maxie/Archie taking on three Poochyenas at once. Ballsy guy; I kinda like him. Anyhow, further to the west and north you'll battle a Grunt of your game's main team. Further north, you'll find the other admin: Magma's Tabitha in Omega Ruby, and Aqua's Shelly in Alpha Sapphire. Either way, the battle's pretty easy, nothing much different from the Meteor Falls battle other than you having to do slightly more work since your rival's not here.

After the battle, go east and you'll find the main leader of your game's team who will decide to battle you!


BOSS: Magma Leader Maxie (Pokémon Omega Ruby Only!!)
  • Rewards: $4,320


FOE'S POKÉMON PARTY
PokémonMightyenaGolbatCamerupt
Pokémon TypeDarkPoison/FlyingFire/Ground
Level (Lv.)Level 25Level 25Level 27
Hold ItemNoneNoneNone
AbilityIntimidateInner FocusOblivious

Mightyena is a pretty easy Pokémon to deal with in the general; the main thing to be wary about is how he's the battle opener, and thus your lead Pokémon will have their Attack lowered to 2/3 of the norm thanks to Intimidate. If you've been keeping up with a Fairy Pokémon or a Bug Pokémon that likes to specialize in Special moves of the same - such as Gardevoir with Draining Kiss or Beautifly with Silver Wind - they would be your ideal leads for this battle. Otherwise, you could just outright overpower the beast with a Fighting move on your lead Pokémon; even if weakened, you should be about of the level that this will still be a 2-hit-KO, and then you can just switch out after.

Golbat is mostly a status-using Pokémon, particularly reliant on Confuse Ray to hurt you. Switch in your Cosplay Pikachu, Spark 'im, and move on. Assuming you didn't bring him, just use STAB moves to death. He doesn't work much towards attacking, other than with Air Cutter, so basically bring in a good Rock Pokémon if you have one (or Electric (or Psychic)).

Camerupt is a pretty easy Pokémon to take out if you have a Water Pokémon sitting around somewhere; the average Water Pokémon - even if underleveled - ought to be able to take out Camerupt with ease. But, otherwise, the main thing here is to avoid being weak to Fire or Ground: Camerupt isn't particularly powerful (since he doesn't have Sheer Force), but you always want to keep your Pokémon alive, eh? Azumarill and Swampert will be the best ones to use here. If you've done some fishing and evolved that Magikarp to Gyarados, he works really well, too!


BOSS: Aqua Leader Archie (Pokémon Alpha Sapphire Only!!)
  • Rewards: $4,320


FOE'S POKÉMON PARTY
PokémonMightyenaGolbatSharpedo
Pokémon TypeDarkPoison/FlyingWater/Dark
Level (Lv.)Level 25Level 25Level 27
Hold ItemNoneNoneNone
AbilityIntimidateInner FocusRough Skin

Mightyena is a pretty easy Pokémon to deal with in the general; the main thing to be wary about is how he's the battle opener, and thus your lead Pokémon will have their Attack lowered to 2/3 of the norm thanks to Intimidate. If you've been keeping up with a Fairy Pokémon or a Bug Pokémon that likes to specialize in Special moves of the same - such as Gardevoir with Draining Kiss or Beautifly with Silver Wind - they would be your ideal leads for this battle. Otherwise, you could just outright overpower the beast with a Fighting move on your lead Pokémon; even if weakened, you should be about of the level that this will still be a 2-hit-KO, and then you can just switch out after.

Golbat is mostly a status-using Pokémon, particularly reliant on Confuse Ray to hurt you. Switch in your Cosplay Pikachu, Spark 'im, and move on. Assuming you didn't bring him, just use STAB moves to death. He doesn't work much towards attacking, other than with Air Cutter, so basically bring in a good Rock Pokémon if you have one (or Electric (or Psychic)).

Sharpedo is the kind of Pokémon you'll want to take out in one hit: not because he's particularly powerful or anything (mostly relies on Crunch, a Dark move) but rather because of Rough Skin. By this point, most of you should have a Fighting Pokémon, and most Fighters are inherently Physical, which means most of the time they'll lose 1/8 of their HP due to Rough Skin. Still, if you feel you can take him out in one blow, go ahead; Breloom is by far the man for the job here, and Gardevoir and Gallade also work pretty well, as would some other Fighters for the OHKO situation. Cosplay Pikachu also works fairly well.


After the battle, the Leader will end up preparing to unleash some Mega Evolution on you before a cell phone completely ruins the mood. Aww... In any case, it seems like they'll head out to Mt. Pyre, and you'll get the Meteorite. With a rebuttal from the other team, we finally regain control.

Is it hot in here, or is it just me?

Anyhow, once you regain control, go west and down the stairs to find TM59 (Incinerate). After, walk all of the way around to the east side of the crater to find a hidden Protein, then walk down the stairs near the Cable Car house. Walk around to the back of it and use the Dowsing Machine to find the Zinc there. You can also speak with the woman in front of the same to get your party full healed. Now, go south to the Jagged Pass.


Jagged Pass



ITEMS CHECKLIST
[_] Super Repel[_] TM43 (Flame Charge)[_] Great Ball[_] Max Ether[_] TM69 (Rock Polish)[_] Full Heal
[_] Nugget

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 41Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 30Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 31NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 33Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 31Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 33ElectricLightning RodOran BerrySparkElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 26~33

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MachopFightingGuts, No Guard, Steadfast-1----Both
NumelFire/GroundOblivious, Simple, Own Tempo-1----Both
SpoinkPsychicOwn Tempo, Thick Fat, Gluttony----1-Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Hiker Eric$800Graveler Lv. 25
Expert Shelby$2,080Meditite Lv. 24, Hariyama Lv. 26
Camper Ethan$384Gulpin Lv. 24
Fairy Tale Girl Nellie$368Skitty Lv. 21, Jigglypuff Lv. 23
Picnicker Diana$352Gloom Lv. 22, Swablu Lv. 22

Pokémon Evaluations: Machop and Numel are still decent enough Pokémon in their own rights, so if you changed your mind on them, they're still here. Spoink is an okay Psychic Pokémon, though it still falls behind to Kadabra/Alakazam and Gardevoir/Gallade in terms of usefulness, in particular because it cannont Mega Evolve.

This area will be an interesting learning experience for those with the Acro Bike. In any case, I'll try to get everything here available on one trip without it, though you have to have the Acro Bike for everything. Begin by going down the two ledges to the south, and then west. Here, you csn use the Acro Bike to get some item, a Super Repel; simply hop across the small rocks. Go south of the ledges and downstairs, then use the eastern ledges to reach a TM, TM43 (Flame Charge). You'll find an Expert to battle further below. Jump down a couple of morer ledges to find a Camper to battle and a hidden Great Ball to his east. Jump south of him for the Max Ether.

If you instead choose to go down the slides rather than hop the ledges, then you can go west and use the Mach or Acro Bikes to ascend to TM69 (Rock Polish). Go south and beat the Hiker, then use the middle of the three sandy slides for a Full Heal. At the bottom, battle the Fairy Tale Girl. (If you came from the right side, you can go west to find her.) Jump over the two ledges to the south and battle the Picnicker. If you have an Acro Bike, go west of her and down the ledges to an X Defense, then get back up. Then go south to Route 112.

Once outside, hop down a few ledges to the east to grab the Nugget. Then, if you want to try Jagged Pass again with the other Bike type, you can easily return to Mauville and then ascend Mt. Chimney and descend again. Otherwise, head west!


Lavaridge Town



ITEMS CHECKLIST
[_] TM75 (Swords Dance)[_] Ice Heal[_] Charcoal

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 41Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 31Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 32NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 33Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 31Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 34ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 27~34

LAVARIDGE TOWN POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

LAVARIDGE TOWN HERBAL SHOP
Item NameCostEffects
Heal Powder$450Cures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness.
Energy Powder$500Restores one Pokémon's HP by 50 points, but lowers Happiness.
Energy Root$800Restores one Pokémon's HP by 200 points, but greatly lowers Happiness.
Revival Herb$2,800Revives a Pokémon from KO with full HP, but greatly lowers its Happiness.

LAVARIDGE TOWN MOOMOO MILK SALESWOMAN
Item NameCostEffects
Moomoo Milk (x1)$500Buys one Moomoo Milk. Heals 100 HP to a single Pokémon.
Moomoo Milk (x12)$6,000Buys 12 Moomoo Milks. Each heals 100 HP to a single Pokémon.

As you enter the town, use the Center and Mart as per the usual. Outside of the Mart is a Black Belt who will hand you TM75 (Swords Dance): Swords Dance is a move that boosts the user's Attack by two stages, effectively raising it by 100% to doubled, then tripled and quadrupled! Of course, in many battles, you don't have time to waste using this lest you get KO'ed, but it's viable at times, particularly with setting-up Pokémon. (That's when you bring out a Pokémon that has a huge advantage over the foe, which would logically force them to switch in fear of their Pokémon being KO'ed, and then using the turn, rather than to attack, to boost your stats - because, after all, they could somehow screw you if you attacked, like they assume you were to use a Fighting move and thus bring out a Ghost. Opportunity wasted for you.)

In the Pokémon Center itself, a Pokémon Breeder will hand you Moomoo Milk for $500 per bottle: it's a pretty good deal as it heals 100 HP! Much better than those Super Potions and Hyper Potions, and cheaper per-HP. Also, you can go through the pink doorway in the northwest corner and use the Dowsing Machine in the hot springs to find an Ice Heal.

In the main village, an elderly woman on the west side will hand you a Pokémon Egg - if you have a slot in your party. This will hatch into a Pokémon after taking a rather large number of steps; I believe it hatches into a Lv. 1 Wynaut, if you need one. In the southeastern corner of the town, you can find the Herbal Shop: the medicines there are more effective than normal medicine, but they also make your Pokémon less happy. That said, you probably should get them anyways; unless the Pokémon you have evolve based on Happiness or you will have them use Return waaaay down the road, it's best to deal with what is most effective, right? You can also speak with the man near the counter for a Charcoal, a hold item boosting the power of the holder's Fire moves by 20%.

'Kay, I think that's it. If you're ready for the Gym, get on in there! It's in the southwest corner of town.


Lavaridge Town Gym



ITEMS CHECKLIST
[_] TM50 (Overheat)[_] Heat Badge

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 41Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 31Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 32NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 33Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 31Bug/FlyingSwarmOran BerrySilver WindMega DrainStun SporeAir Cutter
PikachuLv. 34ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 27~34

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Kindler Cole$736Numel Lv. 23, Slugma Lv. 23
Kindler Axle$800Slugma Lv. 25
Battle Girl Sadie$832Meditite Lv. 26
Ninja Boy Hiromichi$384Koffing Lv. 24
Ninja Boy Shoji$384Koffing Lv. 24
Ace Trainer Zane$1,560Slugma Lv. 24, Kecleon Lv. 26
Kindler Andy$800Numel Lv. 25

The puzzle in this game to some extent mirrors that of the original Lavaridge Gym in Ruby/Sapphire. You will use the panels on the floors to go up or down a level.


  • Top: Use the middle panel.
  • Bottom: Use the right panel.
  • Top: Battle the Kindler, then use the next panel.
  • Bottom: Use the leftmost panel.
  • Top: Battle the Kindler and Battle Girl around here, then use the southernmost panel.
  • Bottom: Walk due east and run into the Ninja Boy, win, then go back up.
  • Top: Now use the far northern panel.
  • Bottom: Use the easternmost panel. Note that, just to its left, is a hidden Ninja Boy to fight.
  • Top: Beat Zane up here, then use the southern panel.
  • Bottom: Beat the Kindler to the west, then use the next panel.


Here, you'll find Flannery to battle. If you want to heal, go ahead and return to the Pokémon Center: you can easily hop over the ledges to the south. Otherwise, go north and douse that fire!


BOSS: Gym Leader Flannery
  • Rewards: $3,360; Heat Badge; TM50 (Overheat)


FOE'S POKÉMON PARTY
PokémonSlugmaNumelTorkoal
Pokémon TypeFireFire/GroundFire
Level (Lv.)Level 26Level 26Level 28
Hold ItemNoneNoneNone
AbilityFlame BodyObliviousWhite Smoke
MovesOverheatEarth PowerOverheat
Rock ThrowLava PlumeBody Slam
Light ScreenAmnesiaCurse
Sunny DaySunny DaySunny Day

One minor rant before we get into the actual ... heat, I guess, of things. Notice, cleverly, how - barring starter Pokémon and trades - Flannery has every Fire Pokémon you could have gotten up to this point. More importantly, her team is clearly at least partially oriented to be a Sun team in an attempt to weaken the Water weakness her team painfully has. If the game's AI wasn't crappy, and the same for the Pokémon themselves (statistically speaking), she would have a decent team. And perhaps if she didn't rely on Overheat. Overheat's good for nuking, but not much else; still, when it comes from STAB-and-Sun boosting, that's triple damage off the bat, and 50% extra thereafter despite the Sp. Atk. reduction!

In any case, the best Pokémon here is not necessarily a Water Pokémon; Swampert will admittedly do pretty good here, but that's moreso for the Ground than the Water. If you're using a Water Pokémon, it's best to be assured that they can OHKO and also be faster than the Pokémon they attack since they'll likely attempt to open with Sunny Day. Numel and Camerupt are particularly good Pokémon for this battle as they will not take super-effective damage throughout and yet also resist those annoying Fire moves. Graveler and Golem are also decent Pokémon for this, if you have them (they are usually found through Rock Smash); they resist even more moves, though they have that weakness to Earth Power that you'll want to be aware of.

Like most Gyms, this is mostly a sweeping affair: pick one with for an advantage and you have beaten them all. Just be careful if you lack any such Pokémon because this Gym actually could be moderately difficult due to Sunny Day. In this case, it's mostly about abusing what weaknesses you can and focusing on STAB.


After the battle, Flannery will hand over the Heat Badge; it makes all Pokémon, even if traded, up to Level 50 obey you, and it also allows Strength to be used out of battle. She'll also hand you TM50 (Overheat). This move is a highly powerful Fire move (Power: 130), but it will halve the user's Sp. Atk. after use, so it's not really good for long runs: mostly for the sense of defeating the enemy when you feel you'll lose the Pokémon out anyways.

So, in any case, we're done! We're over the hump! Only four more to go!

An Optional Look At Route 111's Desert



ITEMS CHECKLIST
[_] Go-Goggles[_] Protein[_] PP Up[_] Rare Candy[_] Stardust[_] TM37 (Sandstorm)[_] Safety Goggles
[_] Revive[_] Root/Claw Fossil[_] Stardust

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 42Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 31Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 32NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 34Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 32Bug/FlyingSwarmOran BerrySilver WindGiga DrainStun SporeAir Cutter
PikachuLv. 35ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 28~35

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
BaltoyGround/PsychicLevitate----1-Both
CacneaGrassSand Veil, Water Absorb---1--Both
SandshrewGroundSand Veil, Sand Rush--1---Both
TrapinchGroundArena Trap, Hyper Cutter, Sheer Force-1----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Camper Drew$416Graveler Lv. 26
Picnicker Becky$416Cacnea Lv. 26
Ruin Maniac Dusty$728Baltoy Lv. 24, Sandslash Lv. 26
Picnicker Heidi$416Sandslash Lv. 26
Camper Cliff$416Sandslash Lv. 26

Pokémon Evaluations: Route 111's desert doesn't have much of note. Sandshrew is still a fairly decent HM slave Pokémon if you don't have one yet for the various HMs. Trapinch will eventually evolve into Flygon, a fairly decent Dragon Pokémon; if you want him, that's fine, but there will be a time soon where we get another, better Dragon, so I'd hold off. Plus, Flygon has a nasty Ice weakness. Brrr...

Lavaridge Town: After finishing up with the Gym, leave by the ledges to the south and exit. As you exit, your rival will come up and hand you the Go-Goggles, goggles that'll let you into the desert on Route 111. If you want, you can head back to the Petalburg City Gym alongside your rival, but it'll be best if you hold off and let us sidequest a little first. Anyhow, go east from town.

Route 112: Continue east onto Route 111.

Route 111: From here, go north/northeast into the desert: now that you have the Go-Goggles, you'll be able to deal with the sand and can enter the desert. (The "grass" here is the darker sand.) Also take note of what the Sandstorm weather means for certain Pokémon in battles: most prominently, Rock Pokémon have their Special Defense boosted 50%.

For now, follow the light sandy path until you reach a south/east fork; go to the end of the path to the south, then go southeast to find a Protein in that rock, then use the Dowsing Machine on the mount to the north to find the elusive PP Up. Go north from there to battle a Camper. Go east from there to the sand pit and southeast, using the Dowsing Machine to find a Rare Candy in another pit. Then head south a bit and far to the west; you should find a Picnicker running along a narrow trail; battle her. Then use the Dowsing Machine to find, in the pit to the east, a Stardust.

Battle the nearby Ruin Maniac. Go east from there and you'll find a Bug Maniac; he'll give the Safety Goggles, which will prevent the wielder from being damaged by Sandstorm or Hail in battle as well as avoiding the various Powder moves. In particular, this will be useful if you're using Shedinja since he now won't be killed at the end of turns on this Route. Southwest from here is an interesting configuration of rocks around a larger central one. Later on in the game, we'll be able to find the legendary Pokémon Regirock here. For now, though? Leave it be. Do note that, a while to its south, there will be TM37 (Sandstorm) for the irony.

Go north for a while, back to where you battled that Camper before. Go east from him and the sand pit further along to find a Revive near the mountainside using your Dowsing Machine. Go northwest of there to battle a Picnicker. To the northeast of there, you'll find the Root Fossil and the Claw Fossil embedded into the sand. You can only take one of these, but they do revive Pokémon when taken to a man in Rustboro's Devon Corp. building. The Root Fossil will revive Lileep and the Claw Fossil will revive Anorith; Cradily (Lileep's evolution) is somewhat used to wall the foe, while Armaldo (Anorith's evolution) is a relative powerhouse, particularly on Sandstorm teams, as well as Rain Dance teams through Swift Swim. Personally, I would take the Claw Fossil, but pick as you will.

Return to the Picnicker from before and go west to find a Camper to battle, then head southwest to find some Stardust. That will do it for Route 111 now. Head northwest onto Route 112 and then west into Fiery Path.


An Optional Look in the Fiery Path



ITEMS CHECKLIST
[_] TM96 (Nature Power)[_] TM06 (Toxic)[_] Fire Stone

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 42Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 32Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 32NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 34Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 32Bug/FlyingSwarmOran BerrySilver WindGiga DrainStun SporeAir Cutter
PikachuLv. 35ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 28~35

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GrimerPoisonStench, Sticky Hold, Poison Touch1-----Both
KoffingPoisonLevitate--1---Both
MachopFightingGuts, No Guard, Steadfast-1----Both
NumelFire/GroundOblivious, Simple, Own Tempo-1----Both
SlugmaFireFlame Body, Magma Armor, Weak Armor---1--Both
TorkoalFireWhite Smoke, Shell Armor--2---Both

As you enter, go north (or south, depending on the side you entered from) and you'll soon find Aarune standing next to a large boulder. He'll hand you TM96 (Nature Power) before leaving. This large boulder is a Strength boulder, and you can move it aside now that you have Lavaridge's Badge and - hopefully - have learned Strength. Examine it to use such, then push it westward and into the hole. Go north from there and push that Strength boulder westward until it's blocked by a rock.

If you head off far to the north from here, you'll see a yellow item ball on the ground containing TM06 (Toxic): Toxic induces Bad Poisoning, a very dangerous status for the target to have. Pokémon that attempt to tank are notorious for its abuse since it's more or less death in five turns. Anyhow, go back south, then west and along the path for a bit until you find a Fire Stone. That is actually it for here, so feel free to leave.


Petalburg City Gym



ITEMS CHECKLIST
[_] Balance Badge[_] TM67 (Retaliate)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 44Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 33Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 34NormalPickupSilk ScarfRock SmashCutStrengthShadow Claw
SwellowLv. 36Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 34Bug/FlyingSwarmOran BerrySilver WindGiga DrainStun SporeAir Cutter
PikachuLv. 36ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 29~37

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ace Trainer$1,680Delcatty Lv. 28
Ace Trainer Mary$1,680Delcatty Lv. 28
Ace Trainer Parker$1,680Linoone Lv. 28
Ace Trainer Lori$1,680Linoone Lv. 28
Ace Trainer George$1,680Linoone Lv. 28
Ace Trainer Jody$1,680Zangoose Lv. 28
Ace Trainer Burke$1,680Zangoose Lv. 28

Somewhere: With four Badges in hand, it is now time for you to fight the Petalburg Gym. The quickest way of getting there is returning to Lavaridge - assuming you left - and speaking with your rival, opting to go there together. Otherwise, you can always take the lengthy way back, but it's just much easier to do it this way without pointlessly-weak wild Pokémon.

Petalburg City: Particularly if you did some sidequestin', heal up and shop before entering the Gym proper.

Petalburg Gym: This Gym features much the same puzzle as it is in the original Ruby/Sapphire. You will proceed through several rooms. In each room, including the first, you will usually be able to go to two other rooms. Each individual room - aside from the entrance and the Leader's room - each will feature a Pokémon battle in which your opponent uses some kind of item. In its own way, the Gym can be pictured along this map:

      G           Gym Leader's room.
     / \
    A   C         Zangoose row. In order: Attack booster (X Attack), Critical-Rate booster (Dire Hit).
   / \   \
  0   D   R       Linoone row. In order: No stat reducing (Guard Spec.), Defense booster (X Defense), recovery (Super Potion?).
   \ / \ /
    S   %         Delcatty row. In order: Speed booster (X Speed), Accuracy booster (X Accuracy).
     \ /
      O           Entrance room.

As per the above, you can see how the first room you go to will have Delcatty, the second Linoone, and the third Zangoose, assuming you do them straight in that order, with the items used in each battle differing depending on the room it is in. (You get a hint before the actual room is entered, if my map above is incomprehensible.) However, also note that you can always backtrack and defeat the other trainers if you so desire! I'd recommend beating all seven of them personally, backing out to heal, and then speeding along to the Leader.

The ultimate goal throughout the Gym, though, is really to just OHKO all of the Pokémon here: Blaziken, Hariyama, Machoke/Machamp, and Breloom should all be well-suited for this. Or just any powerful Pokémon. Whatever. At the end, it'll be time to battle your father.


BOSS: Gym Leader Norman
  • Rewards: $3,600; Balance Badge; TM67 (Retaliate)


FOE'S POKÉMON PARTY
PokémonSlakingVigorothSlaking
Pokémon TypeNormalNormalNormal
Level (Lv.)Level 28Level 28Level 30
Hold ItemNoneNoneNone
AbilityTruantVital SpiritTruant
MovesEncoreFury SwipesChip Away
RetaliateFeint AttackSwagger
YawnRetaliateRetaliate
Feint AttackEncoreFeint Attack

In varying ways, this Gym is both the easiest and hardest thus far. Norman relies heavily on his Slakings, Normal-type Pokémon that have very high Attack and Speed, but come with a fatal flaw: Truant, which prevents them from moving two consecutive turns, the second being a resting turn. That itself should tell you a lot of your strategy in this battle: hit them with something powerful the first turn, heal on the second (Revive if needed), then loop from there against the Slaking: you can even just keep attacking on the second turn if you're moving before they are, that would be ideal. If you have Focus Punch on one of your Pokémon, instead use that the second turn: since you won't be attacked, you're talking about a powerful move with a guaranteed chance to hit!

Vigoroth is probably the main problem here, particularly due to Retaliate: Retaliate is pretty nasty when coming from him, especially given its STAB boost and the usual problem of a foe dying on the previous turn to double its power. That's a simple-to-climb hump, though; if you have a Rock or Steel Pokémon, switch to that to resist it, and then just plow away from there with your Fighting Pokémon, or just your Rock: the Rock/Steel Pokémon here will actually have a huge advantage since they resist most of the moves thrown around here, and those they don't resist are too weak for anyone to care.

So, in summation? You can easily nuke Norman with Fighting Pokémon, or wall him with Rock or Steel (or both!) Pokémon.


After the battle, Norman will hand over the Balance Badge, which will make Pokémon up to Level 60 - even if traded - obey you, and it will also let you use Surf out of battle. You'll also receive TM67 (Retaliate), which is a Normal-type move whose power doubles if a Pokémon on the user's side fainted last turn.

What awaits us now?

After the Gym



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 46Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 34Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 35NormalPickupSilk ScarfRock SmashCutStrengthSurf
SwellowLv. 37Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 35Bug/FlyingSwarmOran BerryBug BuzzGiga DrainStun SporeAir Cutter
PikachuLv. 37ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 30~38

Petalburg City: After the Gym Battle, Norman will see you out of the Gym, where you'll meet Wally and his uncle. The latter, as thanks for helping Wally on his way thus far, will hand over HM03 (Surf). Surf is, in battle, a decent Water-type move of 90 Power that hits everyone adjacent to the user; in the field, it will let you cross waters now that you've actually earned the Balance Badge. Soon thereafter, you and Wally will head straight to Mauville City automatically.

Mauville City: Heal up here from your Gym Battle before proceeding east onto Route 118. Also teach one of your Pokémon Surf; you'll need that. For me, it was my Linoone, rounding it out as a true HM slave, as you can see above. XD You can probably Fish up one if you need to. You may even be able to learn more O-Powers from the man in the Center, so be sure to check if just for that.

In any case, there's a bunch of items to find and things to do thanks to being able to use Surf (and one just by itself), so feel free to scour the region if you want them. Otherwise, see Route 118 waaay down for going back to the main game.


Regional Surfing Cleanup!



ITEMS CHECKLIST
[_] Amulet Coin[_] Max Revive[_] Rare Candy[_] Ether[_] PP Up[_] Bluk Berries
[_] Kelpsy Berries[_] Bluk Berries[_] PP Up[_] Iron[_] Heal Powder[_] HP Up
[_] Great Ball[_] Iron[_] Big Pearl[_] Star Piece[_] Star Piece[_] Escape Rope
[_] TM18 (Rain Dance)[_] Max Repel[_] Heart Scale[_] Rare Candy[_] Elixir[_] TM36 (Sludge Bomb)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 46Fire/FightingBlazeExpert BeltBlaze KickDouble KickShadow ClawRock Tomb
GardevoirLv. 34Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 35NormalPickupSilk ScarfRock SmashCutStrengthSurf
SwellowLv. 37Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 35Bug/FlyingSwarmOran BerryBug BuzzGiga DrainStun SporeAir Cutter
PikachuLv. 37ElectricLightning RodOran BerryDischargeElectro BallThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 30~38

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Black Belt Koichi$864Machop Lv. 25, Machop Lv. 27
Expert Timothy$2,400Hariyama Lv. 30
Ruin Maniac Hayes$700Sandslash Lv. 25, Sandslash Lv. 25
Swimmer Beverly$400Wailmer Lv. 25, Azumarill Lv. 25
Triathlete Vin$1,000Wailmer Lv. 25, Spheal Lv. 25
Swimmer Dawn$432Azumarill Lv. 27
Ruin Maniac Foster$756Nosepass Lv. 27
Swimmer Luis$432Carvanha Lv. 27
Swimmer Austin$416Wingull Lv. 24, Pelipper Lv. 26
Swimmer Nicole$432Goldeen Lv. 27
Swimmer Douglas$432Gyarados Lv. 27
Triathlete Caleb$1,080Wailmer Lv. 27
Swimmer Beth$432Pelipper Lv. 27
Swimmer Denise$400Goldeen Lv. 25, Wailmer Lv. 25
Swimmer Darrin$432Barboach Lv. 27
Sis & Bro Lisa & Ray$520Corphish Lv. 26, Goldeen Lv. 27
Swimmer Tony$432Tentacool Lv. 27
Swimmer Jerome$400Tentacool Lv. 25, Pelipper Lv. 25
Swimmer Missy$384Wingull Lv. 24, Barboach Lv. 24, Wailmer Lv. 24
Swimmer Tara$432Wailmer Lv. 27
Tuber Charlie$112Corphish Lv. 28
Sailor Duncan$1,120Wailmer Lv. 26, Machoke Lv. 28
Young Couple Lois & Hal$1,856Illumise Lv. 29, Volbeat Lv. 29
Ace Trainer Constance$1,680Seviper Lv. 26, Swellow Lv. 28
Ace Trainer Neville$1,680Zangoose Lv. 26, Breloom Lv. 28
Swimmer Matthew$432Lombre Lv. 27
Fisherman Carter$864Tentacool Lv. 27
Swimmer Alice$400Goldeen Lv. 25, Wailmer Lv. 25
Young Couple Mel & Paul$1,728Dustox Lv. 27, Beautifly Lv. 27
Swimmer David$400Corphish Lv. 24, Carvanha Lv. 26
Ace Trainer Portia$1,680Kecleon Lv. 26, Magcargo Lv. 28
Tuber Gwen$104Azumarill Lv. 26
Tuber Carmen$104Azumarill Lv. 26

During the course of this minor quest, we'll go throughout the region - conveniently starting around the time of the game's start - so we can get things done. Also, for furthering my own convenience, I won't be naming any specific wild Pokémon lists (unless you want a list two pages long) but rather just notable ones. This won't concern itself with the actual quests as of yet, but rather just going through every area we can and Surfing for everything in several areas.

Dewford Town: A man in one of the houses here will be able to give you TM36 (Sludge Bomb): this is simply a result of beating the Petalburg Gym and does not require Surf. It is a powerful Poison move with a slight chance to Poison the target ... so, yeah.

Littleroot Town: Speak with your mother here to get the Amulet Coin - by having a Pokémon holding this participate in a Trainer Battle, your money earnings will be doubled. (For my own convenience mathematically, I won't use it. Plus, I'm quite frugal: I still have some $75,000.)

Petalburg City: If you Surf across the lake north of the Poké Mart, you can find a Max Revive. As for the southwestern lake, you can find a hidden Rare Candy on its southeastern part and a non-hidden Ether on the southwest part. You can also find some Azumarill around here; if they have Huge Power as an ability, go for them, they're great that way.

Route 104 - North: The northern half of Route 104 is dominated by a large lake. On its east shore is a PP Up.

Route 115: Get to the northern part of the Route with Surf. North of the Battle Girl on the shoreline, begin going as west and then north as possible, then make landfall to the east. Go up the stairs around the southern half of the shoreline and battle the Black Belt up there. Further to the north, you'll be able to battle an Expert and a Ruin Maniac. Near these two are some paths branch off to the northwest. The eastern of the two leads to some Bluk Berries, Kelpsy Berries, and more Bluk Berries while the other path contains the grass of this path of the Route. Anyhow return to the Ruin Maniac and get on the mountainside, going due north to find another PP Up. Just to the east of there, you can use a Mach Bike to go up the sandy slope and then follow the lengthy path to find an Iron. If you go along the path just south of the sandy slope, you'll find the Heal Powder to clean up the Route.

Route 111: There's a bit of a river circling the Winstrates' house. On the western shore of it lies an HP Up.

Meteor Falls: If you go along to where you first can actually Surf, do so then head east. There will seem to be an alcove in the cave wall where nothing is; using the Dowsing Machine there, though, you'll find a Great Ball.

Route 104 - South: Now that we're done with the isolated issues (except a couple that are easily handled in a moment later), head here and then Surf southward onto Route 105: we're now doing a big grand sweep of the ocean from here to Slateport!

Route 105: As you enter the area, there will be a bit of a rock barrier. Battle the female Swimmer near there, then go east/southeast to the Triathlete. A bit to the south - about 1, 1.5 screens - you should see another female Swimmer to battle. West of there, on a small island, you'll be able to battle a Ruin Maniac, then a male Swimmer in the water just to the west of there. Get on the mainland to the west of there and go south to find an Iron, and also use the Dowsing Machine to find a Big Pearl next to it. If you Surf off to the north of there, you'll find a place not unlike that we found on Route 111's desert (minus the crapload of sand in your face). This is a place we will later find the legendary Regice at, but, for now, let's leave 'er be.

Return to the main Route (where you've been finding all those female Swimmers *winkwinknudgenudge*) and, near the next rock barrier to the south, you'll find another Swimmer. Just to the southwest are some small islands; land on the smallest one and you'll find a Heart Scale by examining the tile just south of the lone rock on it. Going much further south puts on the next Route.

Route 106: If you keep sailing (okay, Surfing) south of the aforementioned island, you'll find another Swimmer to fight with, then head east to battle another one, and then a Triathlete even further along. Continue following the Route until you drift into Dewford Town; Surf east from there.

Route 107: Go east as you enter and you should find a Swimmer to fight with. To the east/northeast will be another, then another off to the southeast, two siblings off to the northeast, then a Swimmer to the southeast (beginning to get the idea: all battles?). Further east?

Route 108: Near the entrance to the Route, you should see a small sandy island nearby; battle the Swimmer to its east. Go northeast after to beat up a Swimmer, then south/southeast to find a Star Piece. When you find the Star Piece, also use the Dowsing Machine to locate a Rare Candy nearby. Another Swimmer is circling the rocks to the northeast, so battle her. Further northeast from there, as the camera shifts, you'll see a place called Sea Mauville in the distance. (It used to be the Abandoned Ship.) Go there.

Sea Mauville - Exterior: Welcome to a ... well, big sunken ship. If you head to the west a bit, you'll find a Tuber to fight with, while there's also a Sailor on the island near the entrance to battle, too. You can get on the ship itself by riding up to it. As you ascend ... *slips* ... you'll meet a receptionist. Feel free to speak to her and to donate to the preservation effort. Either way, go east -- nah, screw it, I'm not messing with this funky camera, starboard -- and get the Escape Rope. Go far to the starboard side and grab the TM18 (Rain Dance), then head back to midship and inside ye landlubber!

Sea Mauville - Interior B1F: Here, begin by going west and south. As you go along this hall, there will be a door to the right side and, inside, you can have a Double Battle. Further to the south is a Max Repel in the hall. For now, though, that's all that can be done here, so return to Route 108.

Route 108: Go east and you'll find an Ace Trainer to battle - yes, she's riding a Pokémon. Further east is an Ace Trainer literally Surfing on a Surfing Pokémon. ... *throws Pokéball at his head* Northeast of there, you can battle another Swimmer. Further east is Route 109.

Route 109: Even though we did visit this area as part of our bit with Mr. Briney, that was mostly the beach at the north end of the Route. Anyhow, go east and you'll find a Fisherman on an island to fight, then Surf east onto the next island to find a Big Pearl. Surf north to battle a Swimm... seriously? "Am I protected against the sun?" It's 10:39 PM right now, who freakin' cares? Are you so worried about moonburn? Surf -- I swear, that's the third time I've almost typed "sail", I'm sorry for making that terrible joke now -- westward to find another island. Defeat the Young Couple upon it and then use the Dowsing Machine to find a Heart Scale.

Battle the Swimmer northeast of the island, then go north and battle the seasick Ace Trainer. Go east from there to the pier, then south to the end of it and east to the island. Beat the Tubers there and we can move on.

Route 110: After heading through Slateport and healing, head onto Route 110. As you go along, there will be an open hole on the north-side fence; Surf north from there to find a Rare Candy. Just east of the same is a southbound hole: if you go far southeast, you should see a small red item ball in a small alcove. It contains an Elixir, and is the last item of this lengthy trek!


Route 118 & Southern Island



ITEMS CHECKLIST
[_] Good Rod[_] Iron[_] Latiosite/Latiasite[_] Mega Bracelet[_] Sitrus Berry(s)
[_] Sitrus Berry(s)[_] Sitrus Berry(s)[_] Hyper Potion

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
BlazikenLv. 51Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 39Psychic/FairySynchronizeOran BerryRoundPsychicDraining KissMagical Leaf
LinooneLv. 39NormalPickupSilk ScarfRock SmashCutStrengthSurf
SwellowLv. 41Normal/FlyingGutsOran BerryAerial AceSecret PowerWing AttackSteel Wing
BeautiflyLv. 39Bug/FlyingSwarmOran BerryBug BuzzGiga DrainStun SporeAir Cutter
PikachuLv. 42ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
RECOMMENDED LEVELS: Level 30~40

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
OR[none]LatiosDragon/PsychicLevitate
AS[none]LatiasDragon/PsychicLevitate

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ElectrikeElectricLightning Rod, Static, Minus-----1Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 118 - GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CarvanhaWater/DarkRough Skin, Speed Boost-1----Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
BothInterviewers Gabby & Ty$2,320Magneton Lv. 29, Loudred Lv. 29
BothFisherman Barny$832Carvanha Lv. 26, Gyarados Lv. 26
ORTeam Magma Grunt & Magma Admin Courtney$4,260Koffing Lv. 29, Camerupt Lv. 31
ASTeam Aqua Grunt & Aqua Admin Matt$4,260Grimer Lv. 29, Sharpedo Lv. 31
BothBird Keeper Perry$1,160Pelipper Lv. 29
BothBird Keeper Chester$1,120Swablu Lv. 26, Swellow Lv. 26
BothDelinquent Miley$896Cacnea Lv. 26, Mightyena Lv. 26

Mauville City: Heal up here from your Gym Battle before proceeding east onto Route 118. Also teach one of your Pokémon Surf; you'll need that. For me, it was my Linoone, rounding it out as a true HM slave, as you can see above. XD You can probably Fish up one if you need to. You may even be able to learn more O-Powers from the man in the Center, so be sure to check if just for that.

Route 118: There's some stuff you could've done here back around the time you fought the Mauville Gym, so click here to read about it. Anyhow, go east to the water and begin to Surf across it. Other than other side will be a fisherman giving you a Good Rod. You can also battle Gabby & Ty here against if you didn on Route 111. Go south from there and examine the western of the two beach rocks to find an Iron, then battle the Fisherman to the southeast.

Continue northeast from there to the grassy part of the Route and you'll meet up with Steven. As you chat with him, suddenly his Latias/Latios will arrive. (It'll be Latias in OR and Latios in AS.)

Southern Island: Southern Island... This place was normally only Nintendo Event-exclusive until now, where the Lati opposite one's version would reside. Latias and Latios reside here to guard the secret to Mega Evolution according to Steven, but something's off... Go north and along the forest path: suddenly, something appears... "Those whose memories fade seek to carve them in their hearts..."

Just ahead from there, you'll find Latios/Latias. (This time, you see Latios in OR and Latias in AS.) Suddenly, some Team Magma/Aqua people run up to us. We'll end up engaging in a Multi Battle to determine who gets the Lati's Mega Stone, it seems. It's easy nonetheless. Steven will then heal your Pokémon and ... O_O Latios/Latias -- whichever one you were protecting -- will join your team!! =D You'll have to send a Pokémon back to your PC if your party is full, though. (I chose my Beautifly.) Latios will also come bearing Latiosite and Latias some Latiasite. This complements both greatly, turning each to very powerful Pokémon, Latios being the powerhouse nearly within the top 1% of all Special Attackers and Latias around the top 2%~3%. Very potent.

In turn, Steven will hand you the Mega Bracelet, which will allow you to finally utilize Mega Evolution -- not only for your Lati Pokémon but also for any Pokémon you've gotten the Mega Stone to thus far (which will likely consist of Alakazam, Mawile, Manectric, and Aggron, possibly Metagross from the launch-time Event). After, you and Steven will leave on Latias/Latios...

Route 118: We're abruptly put back into the swing of things, it seems. Go north to the grass and the northwest. Cut down the trees there and grab the three sets of Sitrus Berries. Head off east and you'll find a Bird Keeper to fight. Go off to the east from there and through some short grass to find a Hyper Potion. Another Bird Keeper will be hidden in the grass to the south, and a Delinquent to the east. (Heh, she's named Miley. I wonder if that's a Miley Cyrus reference?) A bit to the east of there...


A Brief Look At Route 123



ITEMS CHECKLIST
[_] TM99 (Dazzling Gleam)[_] Gracidea[_] Ultra Ball[_] Revive[_] Tons of Berries

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 31Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 52Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 40Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 43ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 41Normal/FlyingGutsSitrus BerryAerial AceSecret PowerWing AttackSteel Wing
LinooneLv. 40NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 30~40

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Twins Miu & Yuki$280Beautifly Lv. 35, Dustox Lv. 35
Aroma Lady Violet$1,152Vileplume Lv. 36

There's actually not a ton here to do. Still, go east along the southern part of the Route to find a Fairy Tale Girl; speak with her to get TM99 (Dazzling Gleam) a decent - and multitarget! - Fairy move. Particularly if you have Gardevoir, use it! Further east from there are some Twins. Go west for a bit towards the fence, then get inside it. Enter the house and speak with the old man there for two random Berries per day, then also speak with the younger man nearby if you have a Shaymin in your party for a Gracidea. This will let you change between its Land and Sky Formes. The old woman here also will hand you a Berry depending on what you say to her.

Outside, head west to battle the Aroma Lady. ... How the heck did I know her name before I battled her...? Go west to find the Ultra Ball, then stand where it was and face north to find a Revive. Go up the stairs to find some Berry garden: feel free to take all of the Berries here, numbering several doxen: I won't list them, it'd take too long lol.

When done, return to Route 118 and go north to Route 119.


Route 119



ITEMS CHECKLIST
[_] Max Repel[_] Full Heal[_] Zinc[_] Hondew Berries[_] Hondew Berries[_] Calcium

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 32Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 53Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 40Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 43ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 42Normal/FlyingGutsSitrus BerryAerial AceSecret PowerWing AttackSteel Wing
LinooneLv. 40NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 31~41

LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
TropiusGrass/FlyingChlorophyll, Solar Power, Harvest2-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
FeebasWaterSwift Swim, Adaptability-----1Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CarvanhaWater/DarkRough Skin, Speed Boost-1----Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Bug Maniac Donald$840Beautifly Lv. 30
Bug Catcher Doug$448Volbeat Lv. 26, Illumise Lv. 28
Bug Catcher Kent$464Dustox Lv. 29
Bug Catcher Greg$464Beautifly Lv. 29
Bug Maniac Brent$824Masquerain Lv. 28, Ninjask Lv. 28
Bug Maniac Taylor$840Duxtox Lv. 30
Pokémon Ranger Catherine$1,860Breloom Lv. 31
Fisherman Eugene$864Carvanha Lv. 27, Carvanha Lv. 27, Feebas Lv. 27
Brains & Brawn Jael & Kael$1,984Kadabra Lv. 31, Machoke Lv. 31
Pokémon Ranger Jackson$1,740Seviper Lv. 29, Vigoroth Lv. 29
Ninja Boy Takashi$484Koffing Lv. 29
Bird Keeper Phil$1,200Doduo Lv. 30
Bird Keeper Hugh$1,200Swellow Lv. 30

Pokémon Evaluations: Most of the Pokémon here you're already familiar with. The new big one is Feebas. Feebas is a crappy Pokémon in and of itself - I daresay worse than Magikarp O_o - but Milotic - it's evolved form - is a pretty decent Water Pokémon, at least according to the general populous. It's popular at least, that has to count for something, though I don't see a ton of potential in it to be honest. Feebas used to be PAINFULLY hard to find, usually only six tiles on the WHOLE Route. Now, it's different: there's a 5% chance to find it while fishing on any given tile. Also, if you want a 100% rate to find Feebas, fish underneath the bridge north of the entrance of the Route: begin Surfing ASAP and go north and fish in the shadow of the bridge to find it. (Note that's only during the day.)

Take note that, on this Route, it is normally Rainy. Of course, this halves Fire's power, raises Water's by 50%, and makes Thunder and Hurricane 100% accurate. Take these things into account when battling. Surf FTW.

Much of this Route's earlier half is covered in a swathe of tall grass. Unlike R/S you can ride your bike in it, but either way it's going to be hard to see anything and to in turn 100% this area. Starting at the easternmost portion of the Route, you can battle a Bug Maniac. A Bug Catcher is to the southwest and another to the northwest and another even further west. Pick up the Max Repel, then turn on the Dowsing Machine. Head northeast and get the Full Heal with it. There will be a few more Trainers along the northern fringes of the grass.

Along the west side of the dirt path is a Pokémon Ranger to fight. In the house west of there, you can speak to the brown-haired woman to heal your party. To the west of these areas is a place to Surf and Fish. If you head to the northwestern shore, you'll be able to battle the Fisherman there. North of him is a patch of tall grass; on the non-grassy horizontal row to its north, at the end end, you'll find a Zinc. Anyhow, return to the other side of the river.

Here, go north along the dirt path up a level. Nearby will be some tall grass; go northward through it to find two sets of Hondew Berries. Partway through the tall grass, you'll have noticed a narrow bridge off to the left. If you use the Acro Bike, you can ride along it, hop across the ledges, and continue across. (You have to use Up+B at the same time, not "hold B, begin hopping, and then hold Up too".) On the other side, go west and north and use the Dowsing Machine to locate a Calcium at the end of the path, then return to the other side.

Go south from the tall grass we used earlier then go north and onto the rocky ledge. Go along it and, just before the bridge, you'll battle a couple. Cross the bridge and go north and upstairs. Once past the first tuft of tall grass, you'll find a split in the path. First go northwest and battle the Pokémon Ranger, then grab the PP Max further ahead. A PP Max is like three simultaneous PP Ups, boosting your maximum PP on one move straight to 160% the norm; however, if you have used a PP Up even once on a move, it loses its valued efficiency so don't waste it!

Nearby, you can see a sandy slope to ride up if you want to do a bit of a shortcut; however, we'll assume that you, like me, are using the Acro Bike and that you, like me, are too lazy to go back and that you, like me, also like EXP. and money, like me. You can use the narrow semihidden path nearby to cheat your way over to the other path. Near the back of the rocky ledge, go east and you'll find an Elixir to pick up; there's also a Ninja Boy nearby to battle, MUCH more obviously than in R/S. >_> Despite this, you have to talk with them to engage in battle.

Go back west and get up on the rocky ledge and feel free to the ground the Bird Keeper that's on it. Go up another ledge and west to find another Bird Keeper. If you head north from there, you'll find the Weather Institute, and it seems Team Aqua/Magma are fiddling around in there... Hm...


The Weather Institute



ITEMS CHECKLIST
[_] Rocky Helmet[_] Icy Rock

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]CastformNormalForecast

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 36Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 54Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 41Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 45ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 43Normal/FlyingGutsSitrus BerryAerial AceSecret PowerWing AttackSteel Wing
LinooneLv. 42NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 33~43

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$1,160Mightyena Lv. 29, Golbat Lv. 29
Team Magma Grunt$1,200Koffing Lv. 30
Team Magma Grunt$1,120Numel Lv. 28, Mightyena Lv. 28
Team Magma Grunt$1,200Golbat Lv. 30
Magma Admin Tabitha$3,22Camerupt Lv. 32
ASTeam Aqua Grunt$1,160Mightyena Lv. 29, Golbat Lv. 29
Team Aqua Grunt$1,200Grimer Lv. 30
Team Aqua Grunt$1,120Carvanha Lv. 28, Mightyena Lv. 28
Team Aqua Grunt$1,200Golbat Lv. 30
Aqua Admin Shelly$3,200Sharpedo Lv. 32

Weather Institute - 1F: When you arrive, go west and north. As you enter the main portion of the floor, you can go further north to find a PC and a bed to use to heal and switch your Pokémon. Go further east and clear out the Team Aqua/Magma Grunts from the floor; nothing too complicated here, just powering through them all. After, upstairs we go.

Weather Institute - 2F: Up here, after a brief cutscene - in which someone gets slapped pretty hard lol - go south and west and beat up the two Grunts. Further ahead, it'll be time to beat up Tabitha/Shelly; as usual, they're little higher-leveled than their Grunts. Tabitha in particular is likely to be OHKO'd by your Surf Pokémon, and Sharpedo by pretty much anything Grass or Fighting (or both!). Among their leaving comments are generic bad guy threats and the note that they're going to be going to Mt. Pyre. ... ... Really? If you don't want me to foil your plans, you really shouldn't tell me where they're to be executed.

Anyhow, after their departure, one of the men will hand you a Castform, assuming you have room in your party for it. All in all, Castform is not a particularly good Pokémon, moreso a gimmick as it changes Forme and type with the weather. Use it if you want, but there are better Pokémon out there, IMO. After some mild comments on the Primal Reversion of Kyogre/Groudon - in which they flooded or scorched the planet, respectively, in a mmaner akin to but unlike Mega Evolution - you'll regain control.

Weather Institute - 1F: On the southwest corner of 1F, speak with the scientist here to get a Rocky Helmet. Rocky Helmets are items make contact attackers - such as those using Tackle, Body Slam, Blaze Kick, basically anything causing actual touch - lose a portion of their HP. Most people combine it with Rough Skin or Iron Barbs (which are abilities) for extra HP loss in those instances. That's why the scientist was okay with being slapped: it hurt the admin. (Or he just likes abuse.) In any case, also speak with the woman at the desk for an Icy Rock, which lengthens the move Hail or the ability Snow Warning from the holder by about 2 turns.

Let's depart.


Route 119 Concluded



ITEMS CHECKLIST
[_] HM02 (Fly)[_] Pomeg Berry(s)[_] Pomeg Berry(s)[_] Pomeg Berry(s)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 37Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 54Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 42Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 45ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 44Normal/FlyingGutsSitrus BerryAerial AceSecret PowerWing AttackSteel Wing
LinooneLv. 43NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 33~44

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ninja Boy Yasu$432Ninjask Lv. 27

If you wanna review the Route 119 encounters click here.

Anyhow, once you leave the Institute - be sure you healed again at the beds! - go east and across the bridge, then downstairs. Surf southeastward from here and keep doing so until you land on the east shore. There will be a small hole in the grass that contains a hidden Ultra Ball there, so use the Dowsing Machine! Further downriver, you'll find a Leaf Stone near the rock barrier. If you go upriver from where you first Surfed, you'll find a waterfall; land on the east shore and examine the northernmost grassy tile for a Max Ether.

Now, return to proper land and head north of the Surfing spot. As you do, your rival will come up and, seeing your Mega Bracelet, throw you into a battle!


BOSS: Pokémon Trainer Brendan/May
  • Rewards: $1,320


FOE'S POKÉMON PARTY
PokémonShroomish *Slugma *Wailmer *Grovyle **Marshtomp **Combusken **
Pokémon TypeGrassFireWaterGrassWater/GroundFire/Fighting
Level (Lv.)Level 31Level 31Level 31Level 33Level 33Level 33
Hold ItemNoneNoneNoneNoneNoneNone
AbilityEffect SporeMagma ArmorWater VeilOvergrowTorrentBlaze
USAGE CONDITIONS
PokémonCondition
ShroomishYour starter was Torchic or Treecko
WailmerYour starter was Treecko or Mudkip
SlugmaYour starter was Mudkip or Torchic
GrovyleYour starter was Mudkip
MarshtompYour starter was Torchic
CombuskenYour starter was Treecko

To be honest, not a lot has changed in your rival since Route 110 other than their Pokémon's levels. But there are different ways to circumvent their Pokémon! There's also the fact that it is Rainy right now, which can affect your strategy as well as theirs. Much of your strategy, from a different angle, could just consist of nuking with Mega Latias/Latios and just spamming Surf or Luster Purge. Just sayin'.

Shroomish: The usual here: a Grass move and a few status moves. You should probably have a Flying Pokémon or a Bug by now that'll have little trouble handling this one. Generic STAB moves work well enough here, he's not much of a worry unless you have Swampert as a lead.

Wailmer: This Pokémon will be able to take great advantage of the Rain: accounting for STAB, too, his Water moves are at 2.25x power, stronger than your generic super-effective hit. It is therefore best to take him out with extreme prejudice, which probably means Pikachu with Discharge/Thunderbolt/Thunder if you've kept up with him. Breloom or other Grass Pokémon also work well (after all, you'll probably have Sceptile) and you can always just throw out Swampert instead since you can wall him by taking in Water damage while using Ground moves back.

Slugma: Pffftt... Surf + Rain = OHKO in this case. Even without STAB - as with my Mega-Latios and Linoone, for example - this situation equates to 300% damage, and STAB to 450% or even 540% with the Expert Belt. ... You seriously didn't switch out your Surf user, did you? In that case, you can bring back your Lati from your PC and teach it Surf; even unused, it'll still OHKO this sucker, and there's always Ground moves as well from Swampert or Fighting moves from Blaziken. In fact, most Water, Ground, and/or Fighting Pokémon won't have trouble here; after all, his Fire moves are weakened.

Grovyle: This is another situation where you simply can set up a direct (preferably non-Fire) counter and win outright. Your Lati will work pretty well here, being able to resist Grass while throwing back a nuking Luster Purge or the like. Generic Flying and Bug Pokémon also work, nothing special.

Combusken: Nuke with your Lati or a Water Pokémon and move on; there's no real threat with this guy in the rain. >_>

Marshtomp: Definitely a threat, though, in the rain. ... Or it should be. Bide just leaves it wide open to a KO. Aside from this personal flaw, a good Grass Pokémon or user of such moves will more than suffice here for a OHKO: Gardevoir with Magical Leaf or Gallade with Leaf Blade, for example, or Breloom even. You can also just do another walling thing with your Lati: they'll resist Water and are immune to Ground, so just use Surf or Luster Purge. (Surf is stronger due to the Rain than Luster Purge, even with STAB.)


After the battle, you'll be handed HM02 (Fly). Fly is a semi-decent move in battle that takes two turns to execute; it's better used in the field for Flying around to previously-visited town ... though you'll need the Feather Badge!

That bit aside, continue further along the path. As you get atop the final plateau - you'll see a few signs nearby and a few Berry trees in the distance - you'll be able to battle a not-so-easily-hidden Ninja Boy. Of course, pick the three sets of Pomeg Berries to the north, too. Ah, I remember the glitches these caused. XD Further to the east will be Fortree.


Fortree City



ITEMS CHECKLIST
[_] TM10 (Hidden Power)[_] Stairs[_] Proclamation[_] Tiny Mushroom

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 38Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 54Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 42Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 46ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 45Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 43NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 34~45

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothSpindaSkittyNormalCute Charm

FORTREE CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

FORTREE CITY SECRET BASE GUILD - SOUTH SHOPKEEP (DESKS & CHAIRS)
Item NameCostItem NameCostItem NameCostItem NameCost
Small Chair$1,000Poké Ball Chair$1,000Heavy Chair$1,000Small Desk$2,000
Poké Ball Desk$2,000Heavy Desk$3,000
FORTREE CITY SECRET BASE GUILD - NORTH SHOPKEEP (OBJECTS)
Item NameCostItem NameCostItem NameCostItem NameCost
Fence$500Makiwara$1,000Tall Grass$1,000Gym Statue$3,000
Boppoyama$4,000Comfortable Bed$6,000Glitter Mat$2,000Jump Mat$2,000
Red Spin Panel$2,000

As usual, enter the Pokémon Center as you enter town and heal up; the Poké Mart will be to the south of there.

If you head into the treetops on the northern side of the town, the westernmost treehouse will have a girl in it looking for you to trade your Spinda for her Skitty. Both are pretty terrible Pokémon, but Spinda is much easier to find than Skitty, so if you have the former but not the latter, may as well.

In the next house, speak with the elderly lady on the left and tell her the coin is in her right, then right, then left hands to receive TM10 (Hidden Power) -- Hidden Power is a move whose power is set at 60, but its type varies depending on the Pokémon's own IVs. The woman next to her will be able to tell you the type of Hidden Power a Pokémon will have should it learn Hidden Power: IVs are set-in and never change once the Pokémon is obtained or caught, so this type will remain constant throughout the game. Hidden Power is typically used on Pokémon with good Sp. Atk. that simply can't find a good fourth move for themselves and thus they use Hidden Power to provide additional coverage they may not otherwise obtain. However, this also can require extremely intensive breeding, even when you're obtaining the proper Pokémon, because it's all based on whether a Pokémon's IV values are even or odd, which can make things tedious. After all, it would be pointless for me to give my Gardevoir Hidden Power Psychic right?

If you begin going in the southern treehouses, the western one will have a Lass in it who will give you some Stairs for your base. The building at the far east side is the Secret Base Guild; you'll meet Aarune as you enter. To begin with, you'll receive a Proclamation for your base. There are also a number of items to buy here for your base. If you want to, you can also battle Aarune.

For now, you won't be able to enter the Gym. Instead, attempt to head towards Route 120 and you'll see Steven go off towards there, too. First use the Dowsing Machine to find a Tiny Mushroom near the Pokémon Ranger, then head east to Route 120.


A Brief Stint on Route 120



ITEMS CHECKLIST
[_] Nest Ball[_] Rare Candy[_] Devon Scope[_] Blazikenite / Sceptilite / Swampertite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 38Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 54Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 42Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 46ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 45Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 43NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 34~45

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbsolDarkPressure, Super Luck, Justified-2----Both
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
MarillWater/FairyHuge Power, Thick Fat, Sap Sipper2-----Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
TropiusGrass/FlyingChlorophyll, Solar Power, Harvest2-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper3-----Both
MasquerainBug/FlyingIntimidate, Unnerve-----2Both
SurskitBug/WaterSwift Swim, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 120 - OLD/GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
BarboachWater/GroundAnticipation, Oblivious, Hydration1-----Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SCORCHED SLAB - ON LAND & SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
LOCAL WILD POKÉMON ENCOUNTER DATA - SCORCHED SLAB - OLD/GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
BarboachWater/GroundAnticipation, Oblivious, Hydration1-----Both
MagikarpWaterSwift Swim, Rattled-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Parasol Lady Clarissa$1,056Goldeen Lv. 31, Seaking Lv. 33
Bird Keeper Robert$1,360Swablu Lv. 34

Pokémon Evaluations: Not a ton new here, not a lot that impresses. Absol is a really good Pokémon for this point in the game, boasting a high base 130 Attack. Linnone stills makes a nice HM slave, and Azumarill with Huge Power is its usual force to reckon with. That's about it.

Route 120: When you arrive, go east and battle the Parasol Lady. After the fight, go south of there and downstairs to find a Nest Ball, then go onto the water and enter the cave to the south.

Scorched Slab - 1F: Go north to find TM11 (Sunny Day), then head on down.

Scorched Slab - B1F: Feel free to use Flash. Either way, go off to the north to find a Full Heal, then go back south and head east. At the next two-way fork, go north and examine the spot just west of the boulder at the end to find an Escape Rope, then head far to the south and downstairs.

Scorched Slab - B2F: Go southeast and use those stairs to hit the ground, then go north and use the Dowsing Machine to get a Nugget. Then return to the central platform and use the westbound stairs in the southwest corner to go down. Head north and upstairs, then use the Dowsing Machine to find a Super Potion. Go northeast and downstairs from there, then down to the next floor via the stairs next to the Strength boulder.

Scorched Slab - B3F: Nothing is really here for the moment, though you'll find Heatran here later on. For now, leave altogether.

Route 120: Back on the Route, go back north, make landfall, and Cut down the tree at the north side of the Route and follow the path to find, using your Dowsing Machine, a Rare Candy. Return to the main route and head southeast; you'll see a few holes in the grass. Once will contain a hidden Revive if you use the Dowsing Machine. At the south end of the patch, defeat the Bird Trainer, then go southwest onto the bridge.

Partway along, you'll find Steven. He'll show you the Devon Scope and how it reveals invisible Pokémon, usually Kecleon, which in turn forces it to flee or fight you. You'll fight a Lv. 30 Kecleon when he shows you its functions, and then you'll get one for yourself. Steven will also hand you the Blazikenite if your starter was Torchic, Swampertite if it was Mudkip, or Sceptilite if your starter was Treecko. These will respectively let you Mega Evolve Blaziken, Swampert, and Sceptile in battle, much as you can Latios/Latias: however, be aware that only one Mega Evolution can be used per battle per Trainer. Because of this, I'd actually keep it off of my starter Pokémon; odds are, they're your highest-leveled while Latios/Latias is your lowest, so it'll benefit from the boost more because the starter is probably OHKO'ing without its help. To each their own, though.

In any case, it's time to return to Fortree.


Fortree City Gym



ITEMS CHECKLIST
[_] TM86 (Grass Knot)[_] Feather Badge[_] TM19 (Roost)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 40Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 55Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 43Psychic/FairySynchronizeSitrus BerryRoundPsychicDraining KissMagical Leaf
PikachuLv. 46ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 45Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 44NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 34~45

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Bird Keeper Jared$1,200Swellow Lv. 30, Skarmory Lv. 30
Picnicker Kylee$496Swablu Lv. 31
Camper Terrel$480Doduo Lv. 28, Pelipper Lv. 28
Bird Keeper Will$1,280Dodrio Lv. 32
Bird Keeper Bran$1,280Pelipper Lv. 32

Route 120: After the bits with Steven, return to Fortree.

Fortree City: Here, heal up and then get onto the northern row of treehouses. The next-to-last ladder will bring you down near the Gym. First use the Devon Scope to get rid of the Kecleon blocking your way near the entrance. Next, walk around to the back of the Gym and you'll find TM86 (Grass Knot). Grass Knot is a weight-based move which deals more damage to heavy targets. This won't be much useful until you're fighting fully-evolved Pokémon, though it will definitely help out if you teach it to Pikachu before your next rival battle if they're using Swampert. ;) Anyhow, to the Gym.

Fortree Gym: This Gym has puzzles akin to its R/S variant: in other words, the use of rotating doors to get along. For the first door, simply walk east through it.

The second is equally simple: go north through it and battle the Trainer on the other side. From him, contineu along north and west to the Picnicker. Defeat her and continue along to the gate. Push through it eastward, then loop around to it again and use the new path. Go west and upstairs to the gate, go through, and beat the Trainers on the other side as you go along the path.

Eventually, you'll come upon three gates in quick succession. Go north through the east one and beat the Trainer beyond. Go south and through the one there. Return to the east gate and use its south-pointing panel to push it westward, then go north through the gate again and along the path beyond. At the top of the stairs beyond there will be Winona!


BOSS: Gym Leader Winona
  • Rewards: $4,200; Feather Badge; TM19 (Roost)


FOE'S POKÉMON PARTY
PokémonSwellowPelipperSkarmoryAltaria
Pokémon TypeNormal/FlyingWater/FlyingSteel/FlyingDragon/Flying
Level (Lv.)Level 33Level 33Level 33Level 35
Hold ItemNoneNoneNoneNone
AbilityGutsKeen EyeSturdyNatural Cure
MovesQuick AttackWater PulseSand AttackEarthquake
Aerial AceRoostAir CutterDragon Breath
Double TeamProtectSteel WingCotton Guard
EndeavorAerial AceAerial AceRoost

Swellow is a good Pokémon in its own right in this situation. In this case, it particularly will capitalize on Endeavor to bring your HP down to its own and, if that's low enough, will then use Quick Attack to kill you before you can move. This is the basis of the gimicky F.E.A.R. tactic though, since Swellow doesn't have a Focus Sash or Sturdy, a OHKO is very possible to avoid this problem. Pikachu should be able to do fine by himself, as should Manectric/Mega Manectric. In terms of weaknesses, you'll find him prone to Rock, Electric, and Ice the most.

Pelipper is even enough to beat since he is doubly weak to Electric; your Cosplay Pikachu will easily do this, as will any Electric Pokémon. Otherwise, just avoid weaknesses to Water and you ought to be okay since that'll be the main concern: Water Pulse's confusion rate. Rock can also do some super-effective damage, though I wouldn't recommend that since it has an advantage over most users of Rock moves. v Skarmory: is usually used to set up entry hazards, though not here. Here, Skarmory may use Sand Attack to lower your accuracy, though this problem is fixed with a simple switching out. It will also use a number of attacks, though - unless the Flying ones are aimed towards a Pokémon with a double-weakness to it (i.e. Flying) or the Steel ones to Ice/Rock or Rock/Fairy Pokémon - Skarmory's power is too lower to make it really worth consideration. Generic weakness piercing (Fire, Electric) will more than suffice here.

Altaria is here, as it usually is, in the role of a wall. This is most prominently done with Cotton Guard, which raises the wielder's Defense three stages; that's going to reduce your Physical damage to 40% if it's used initially, and 25% if a second time comes in without lowering its stats. Altaria has a particular weakness to Ice if you have that kind of thing on you. Otherwise, just stick to Special-attacking Pokémon - those whose Sp. Atk. is high and their attacks have the purple ripply thing - that can pierce weaknesses, such as Gardevoir with Dazzling Gleam or Latios/Latias with Dragon Breath. Rock moves may also work, but be sure the user's not weak to Ground; even though it's not really an attacking Pokémon, Earthquake can still hurt.

It's overall a simple battle, really: just hit the weak points.


After the battle, Winona will hand over the Feather Badge; this will allow Fly to be used out of battle and also makes traded Pokémon up to Level 70 obey you. You'll also get TM19 (Roost): Roost is a move that restores half of the user's HP, but they will no longer be Flying-type (if they were Flying) until they next move.

Route 120 Proper



ITEMS CHECKLIST
[_] Aspear Berry(s)[_] Wepear Berry(s)[_] Pinap Berry(s)[_] Zinc[_] Nugget[_] Full Heal
[_] Rare Candy[_] Nanab Berry(s)[_] Razz Berry(s)[_] Pecha Berry(s)[_] Nanab Berry(s)[_] Razz Berry(s)
[_] Pecha Berry(s)[_] Revive[_] Light Ball

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 41Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 55Fire/FightingBlazeExpert BeltBlaze KickDouble KickBrave BirdRock Tomb
GardevoirLv. 43Psychic/FairySynchronizeSitrus BerryRoundPsychicDazzling GleamMagical Leaf
PikachuLv. 47ElectricLightning RodMagnetDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 46Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 45NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 36~48

LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AbsolDarkPressure, Super Luck, Justified-2----Both
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
MarillWater/FairyHuge Power, Thick Fat, Sap Sipper2-----Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
TropiusGrass/FlyingChlorophyll, Solar Power, Harvest2-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper3-----Both
MasquertainBug/FlyingIntimidate, Unnerve-----2Both
SurskitBug/WaterSwift Swim, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
BarboachWater/GroundAnticipation, Oblivious, Hydration1-----Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Bird Keeper Colin$1,280Swellow Lv. 32, Xatu Lv. 32
Ninja Boy Tsunao$496Koffing Lv. 29, Koffing Lv. 30, Koffing Lv. 31
Parasol Lady Angelica$1,088Castform Lv. 34
Ace Trainer Jennifer$2,160Milotic Lv. 36
Bug Maniac Brandon$952Masquerain Lv. 34
Street Thug Gomez$1,088Cacturne Lv. 34
Delinguent Sharlene$1,088Sharpedo Lv. 34
Ruin Maniac Chip$896Baltoy Lv. 32, Nosepass Lv. 32
Ninja Boy Keigo$480Ninjask Lv. 32, Koffing Lv. 30
Pokémon Ranger Carlos$1,980Nuzleaf Lv. 33, Manectric Lv. 33
Pokémon Ranger Jenna$1,980Lombre Lv. 33, Grumpig Lv. 33

Fortree Gym: Leave the Gym after you beat Winona; it's as simple as walking due south.

Fortree City: Heal up and finish any other business here, then leave east onto Route 120.

Route 120: There were a few small discoveries last seen in the section here, so feel free to look back at them. We'll otherwise continue straight from where we met up with Steven. Finish crossing the bridge and then head south on the other side to find a Bird Keeper. From there, go south then east for a bit through some large puddles. At one point through them, you'll be able to go northeast and battle a Ninja Boy (barely hidden as usual) or southeast to fight a Parasol Lady. Southeast of them will be an Ace Trainer to fight, so fight 'er too. Go northeast of her and Cut down that tree, then go along the path northward to find some Aspear Berries, Wepear Berries, and Pinap Berries.

South of where the Ace Trainer was is a bit of a grass maze. As you go to its northern border, go west along the edge and use the Dowsing Machine to find a Zinc. From there, go into the maze. Feel free to walk through the grass outright if you want. In any case, to the west of the initial west/east fork is an invisible Kecleon as you turn south. You may as well just go south and cut through the grass here (cheater!) to find a Nugget, then go east and south to battle a Bug Maniac. Go south through the grass from there, east, and over the ledge.

Continue along the path to and over the bridge - nice shot of the stars above, BTW - and head south on the other side. If you want to be able to Surf to a Secret Spot, go ahead and downstairs, but otherwise continue along past the stairs. Eventually, so some more grass appears; go west from there and speak with the Aroma Lady for some kind of Berry. (I think it's random; in any case, I got a Mago Berry.) Upstairs to the north, you'll find a lake; get on its southwest shore to find a visible Full Heal and use the Dowsing Machine to find a hidden Rare Candy. North of the lake, too, you'll find some Nanab Berries, Razz Berries, and Pecha Berries. Go north from there and beat up the Street Thug, then the Delinquent, Ninja Boy, and Ruin Maniac on the platform above. Also get the Nanab Berries, Razz Berries, and Pecha Berries (this seems familiar) from the northwest corner and the Revive from the north-central part. As you probably know, the design of this rock nearby and those around it mirror those found on Routes 105 and 111; in this case, later on you'll be able to find Regirock here.

In any case, return to where the Aroma Lady and the grass was and head east from there. Enter the first tuft of grass nearby and you'll find, hidden along the clear row north of it, a Light Ball! =D This item will double Pikachu's Attack and Sp. Atk. when held, making even your Cosplay Pikachu a huge threat in battle! Just south of this grass is a Pokémon Ranger to battle, Continue east from there to battle another, then further along onto Route 121.


Route 121



ITEMS CHECKLIST
[_] Persim Berries[_] Aspear Berries[_] Rawst Berries

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 46Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 57Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 45Psychic/FairySynchronizeSitrus BerryRoundPsychicDazzling GleamMagical Leaf
PikachuLv. 49ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 48Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 47NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 37~48

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
ShuppetGhostFrisk, Insomnia, Cursed Body-1----Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Hex Maniac Tammy$924Duskull Lv. 33, Sableye Lv. 33
Beauty Jessica$1,904Kecleon Lv. 32, Seviper Lv. 34

Pokémon Evaluations: Only new one here is Shuppet. Shuppet evolves into Banette, a moderately power Ghost Pokémon physically. It is better known for its Mega Evolution, the second-strongest Ghost Mega Pokémon in the game, and the strongest such physically; the only one exceeding it in power is Mega Gengar (through Sp. Atk.) and the margin is minimal. While Mega Banette won't become something possible for a while, it would nonetheless be a good Pokémon to have for your collection, particularly come the next Gym or even the Ghost-themed member of the Elite Four.

Go east when you arrive on the Route and battle the Hex Maniac. Go northeast after and snatch up the Persim Berries, Aspear Berries, and Rawst Berries before the Ace Trainer gets 'em; hey, first come, first served. XD She will mention that yoj can learn how to Fly to specific areas - such as these fields - later in Lilycove. That's nice. Anyhow, onto the main Route ... then south, off the main Route, and east through the grass. Examine the easternmost grass tile to find an HP Up. Then get on the main Route and head east after.

Battle the Beauty as you go along. Further to the east, you'll see some Team Aqua/Magma Grunts near Mt. Pyre, heading there for some "orb". Hmm... Nearby is the Safari Zone; Cut down the tree nearby if you want to get to it.

In any case, we do several things at this moment. We can head onto Route 122 and then onto Mt. Pyre, or we continue from here along to Lilycove City. Seeing as we'll have to do this quest eventually, I'll suggest the former, and that is why the section is laid out as such. We'll first cover the Safari Zone - since we're here - but otherwise clidk on the Route 122 link above to get past there.


The Safari Zone



ITEMS CHECKLIST
[_] TM85 (Dream Eater)[_] Calcium[_] TM93 (Wild Charge)[_] Revive[_] Protein[_] Nugget
[_] Ultra Ball[_] TM22 (Solar Beam)[_] TM53 (Energy Ball)[_] Big Pearl[_] Absolite[_] Rare Candy
[_] Max Revive

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 46Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 57Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 45Psychic/FairySynchronizeSitrus BerryRoundPsychicDazzling GleamMagical Leaf
PikachuLv. 50ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 48Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 47NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 37~48

LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS (varies upon general location: check DexNav!)
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
DonphanGroundSturdy, Sand Veil-11---Both
DoduoNormal/FlyingEarly Bird, Run Away, Tangled Feet-1----Both
GirafarigNormal/PsychicEarly Bird, Inner Focus, Sap Sipper---2--Both
GloomGrass/PoisonChlorophyll, Run Away---2--Both
OddishGrass/PoisonChlorophyll, Run Away---1--Both
PikachuElectricStatic, Lightning Rod-----2Both
PinsirBugHyper Cutter, Mold Breaker, Moxie-2----Both
PsyduckWaterCloud Nine, Damp, Swift Swim---1--Both
RhyhornRock/GroundLightning Rod, Rock Head, Reckless--1---Both
WobbuffetPsychicEarly Bird, Synchronize, Magic Bounce2-----Both
XatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce---1-1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PsyduckWaterCloud Nine, Damp, Swift Swim---1--Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GoldeenWaterSwift Swim, Water Veil, Lightning Rod-1----Both
MagikarpWaterSwift Swim, Rattled-----1Both
SeakingWaterSwift Swim, Water Veil, Lightning Rod-2----Both

Pokémon Evaluations: There are quite a few good, rare Pokémon here. Pikachu is good ... though you probably already him lol. Pinsir and Heracross are strong Pokémon, even moreso when they Mega Evolve; Heracross in particular is good for those not having a good Fighting Pokémon. Wobbuffet is also commonly used as a counterattacking Pokémon - particularly because of its high HP. There's also Donphan, a nicely-powerful Ground Pokémon; one of those would be nice to deal with the Elite Four Champion.

Safari Zone Gatehouse: Within the entrance area, speak with the Street Thug near the entrance to obtain TM85 (Dream Eater): Dream Eater is a potent, HP-draining Psychic move that only works when the target is asleep. Competitively, this will usually be paired with some Pokémon - such as Breloom with Spore or Smeargle with Dark Void - to maximize its use in Double/Triple Battles, but in reality it is not that good a move since it is not hard to get rid of Sleeping statuses and it is also easy to cure them when the AI is playing. Anyhow, go northwest and to the next area.

For the sake of convenience, I'll only note the individual areas of the Safari Zone and not exact walkthroughs for them, for it is tedious. Just assume the South-Center area to be the start. Additionally, I'll also work on the assumption that yuo have both bikes, even though you may not, to create a continuous all-applicable walkthrough. Without both Bikes, you'll miss out on TM93 (Wild Charge) and TM53 (Energy Ball).

Safari Zone - Main Area: Go northeast when you enter and north from there to some rock ledges. Use the Acro Bike to jump up them, then go along to the narrow bridge. There, hope across the ledges to the north and then follow the path down off some more rocks. Go east from the grass to the water and Surf to the southeast shore. In the grass to the southeast lies a Calcium, and using the Mach Bike to get up on the slope to the west to find TM93 (Wild Charge).

Now, return to where the rock ledges were near the start, land, and go east and north using the Dowsing Machine to find a Revive. Return to the start of the area and go west. Use the Mach Bike to go up the slope. At the top, go west and examine the southwestern tile of the ledge to find a hidden Protein, then go north and down the slope. Go north from there and ignore the slope, heading instead into the grass to find a Nugget at the northwest corner. Cross the lake and proceed to the next. First use the Dowsing Machine to locate an Ultra Ball, then go to the southeast shore to find TM22 (Solar Beam). Go back to the northeast shore and use the Mach Bike to get up to the ledge there, where you can use the Acro Bike on the southeast portion to reach TM53 (Energy Ball), a great Grass move. Backtrack across the two small lakes and then use the Mach Bike to ascend to the nearby ledge for a Big Pearl. Don't bother with the other slope, nothing in that direction.

Return to the bottom of the slope from way back, then go west and go up the ledges with the Acro Bike. Ride the bridge beyond and, when the "path" splits, go west and to the end of the path. Collect the Absolite from here, then descend the ledges. Go north and, in the northwest portion of the tall grass, you can use the Dowsing Machine to find a Rare Candy. Go far to the south of there to find a Max Revive across the lake, then return.

That should finish off your guide to the Safari Zone.


Route 122 & Mt. Pyre



ITEMS CHECKLIST
[_] Cleanse Tag[_] Ultra Ball[_] Super Repel[_] Lax Incense[_] Sea Incense[_] Medichamite
[_] TM30 (Shadow Ball)[_] TM61 (Will-O-Wisp)[_] Max Ether[_] Ultra Ball[_] Max Potion[_] Banettite
[_] Zinc[_] Red/Blue Orb

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 47Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 57Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 45Psychic/FairySynchronizeSitrus BerryRoundPsychicDazzling GleamMagical Leaf
PikachuLv. 50ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 48Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 47NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 37~48

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - MT. PYRE - INSIDE AT RANDOM
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
DuskullGhostLevitate----1-Both
ShuppetGhostFrisk, Insomnia, Cursed Body-1----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - MT. PYRE - EXTERIOR GRASSY AREAS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Chimecho*PsychicLevitate---2--Both
MedititeFighting/PsychicPure Power, Telepathy----1-Both
ShuppetGhostFrisk, Insomnia, Cursed Body-1----Both
VulpixFireFlash Fire, Drought-----1
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
* - Only found on the top of Mt. Pyre (the foggy area where the old lady/guy are.)

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
BothPoké Maniac Mark$1,008Lairon Lv. 36
Psychic William$1,120Staryu Lv. 35, Grumpig Lv. 35
Hex Maniac Valerie$1,008Sableye Lv. 36
Black Belt Atsushi$1,184Machoke Lv. 37
Fairy Tale Girl Momo$560Jigglypuff Lv. 35
Young Couple Dez & Luke$2,304Manectric Lv. 36, Delcatty Lv. 36
Mysterious Sisters Elle & Aya$1,540Mawile Lv. 36, Girafarig Lv. 36
Hex Maniac Tasha$952Shuppet Lv. 34, Xatu Lv. 34
Backpacker Darnell$864Kecleon Lv. 36
ORTeam Magma Grunt$1,440Koffing Lv. 36
Team Magma Grunt$1,400Numel Lv. 33, Mightyena Lv. 35
Team Magma Grunt$1,360Mightyena Lv. 34, Golbat Lv. 34
Magma Admin Courtney$3,800Camerupt Lv. 38
ASTeam Aqua Grunt$1,440Grimer Lv. 36
Team Aqua Grunt$1,400Carvanha Lv. 33, Mightyena Lv. 35
Team Aqua Grunt$1,360Mightyena Lv. 34, Golbat Lv. 34
Aqua Admin Matt$3,800Sharpedo Lv. 38

Pokémon Evaluations (Route 122): Only Wailmer is new. While his evolution in Wailord is impressive in terms of HP and height (base 170 HP, tallest Poké in the game), he's not that good of a Pokémon in general.

Pokémon Evaluations (Mt. Pyre): Not sure if you want dead Pokémon, but, hey, I'm not judging. Shuppet is still here if you want him; in general cases, Banette is much better than Dusclops or Dusknoir - and, with Mega, it's no competition - so I'd favor him if you want to add a Pokémon to your team. Meditite will have its evolution's (Medicham) Mega Stone found here, and it will be given Pure Power when Mega, so that makes him into a great Fighter if you lack one. (It actually can have it pre-Mega, too.) Vulpix can be a good Fire Pokémon if you don't have one from somewhere; though Ninetales - its evolution, which needs a Fire Stone - is itself pretty weak (only 81 base Sp. Atk., whereas "good" is usually 90~110) it has decent Speed and its Fire moves get a nice boost from Drought's Sunny Day effect to be it justifiable for the main game at least.

Route 121: Route 122 can be found by Surfing just off to the south of the Safari Zone, the pier being next to where Team Aqua/Magma were gathering earlier. As we prepare to jump onto said pier, first go far to the west and Cut down the tree to eventually find a Zinc. Now go and jump onto the pier.

Route 122: Leap into the chilly waters. ('Cause it's winter and about 1:00 AM when I'm writing this. So, yeah, brrr.) Not a lot on Route 122, though; just Surf to the south-central side of the mountain and enter.

Mt. Pyre - Interior 1F: In case you're aware, Mt. Pyre is the burial place for Pokémon who have died in this game, hence the graves throughout. As you enter, you can go west and defeat a Poké Maniac, with a Psychic opposite him on the north side of the room. Go southwest and speak with the elderly lady for a Cleanse Tag (which helps prevent wild encounters when held), then grab the Ultra Ball further southwest. Go north from there and battle the Hex Maniac, and continue on up.

Mt. Pyre - Interior 2F: Go east and snatch up the Super Repel, then battle the Black Belt to the south. Go southeast of him to battle the Fairy Tale Girl, then east to battle the couple. Go north after and upstairs.

Mt. Pyre - Interior 3F: Battle the two sisters to the west, then go south to battle another Hex Maniac. South of her, you can find a Lax Incense. In the southeast corner, you'll be able to battle a Backpacker and pick up a Sea Incense as well. Note that, south from here, you can continue outside - and do so if you wish, you'll need to eventually anyhow - but we'll use the northwestern stairs for now, since there's a bit extra there.

Mt. Pyre - Interior 4F: In the northeast corner of the area, you can examine the sparkles to find Medichamite, Medicham's Mega Stone. ... I don't think you have Medicham yet, do you? No harm, it'll happen. Eventually. Probably. Possibly. Annnnyhow, also grab the TM30 (Shadow Ball) from near the large tombstone. Shadow Ball is a great Ghost-type Special move, so be sure to teach it to someone. Gardevoir, for example. If you examine the tombstone, you'll even find that a person and his Pokémon were buried there, together in death as in life (or at least planned to be, given it is the gentleman to the south's planned gravesite). Wow... Anyhow, return to 3F and go south and outside.

Mt. Pyre - Exterior: Outside, go east and along the path for a bit. After going upstairs twice and into a large patch of grass, use the stairs to the south and then east to find TM61 (Will-O-Wisp). Will-O-Wisp is a move that burns the target, most notably causing periodic HP loos (-12.5% of the max per turn at the end) and halving their Attack, which, while having serious consequences in the competitive environment, is not very useful for the main game.

Head northwest and upstairs for a bit until you start reaching the gravesites. The southernmost reachable grave will have a Max Ether hidden in it, and one to its northwest contains an Ultra Ball. Go north of the stairs that brought you to this plateau to another higher ledge with a Max Potion on it. From there, go up the stairs northwest so you may go to the next area.

Mt. Pyre - Summit: Here, proceed along the path and defeat the Team Aqua/Magma Grunts as you reach the peak of the mountain. After the battle with the second grunt, go east to find some Banettite on the ground and then go west from the grunt and examine the southwest grave at the end to find a Zinc. Proceed further up to the mountain to a third Grunt. Continue to the mountaintop from there where you'll find your Team Aqua's/Magma's leader, Archie/Maxie, snatching up the Red/Blue Orb and then leaving Courtney/Matt to battle you.

Agh, I'm tired of typing/retyping slashes. Defeat her - she only has one Pokémon; heck, Camerupt is STILL OHKO'd by your slavin' Surf user - and get it over with; she's not really any harder than the other Grunts on the mountain. After, at the mountaintop, you'll be given the other orb Maxie/Archie did not take: the Red Orb on Pokémon Alpha Sapphire and the Blue Orb on Pokémon Omega Ruby.

From here, if you want to immediately proceed with the story, feel free to Invasion of Team Aqua's/Magma's Base!|return to Slateport but, since we'll be going to Lilycove after anyways, let's first finish off Route 122, whaddaya say?

... We'll actually go to the northern bit of Route 123 first for more side-stuff.


Eastern Route 123



ITEMS CHECKLIST
[_] Rare Candy[_] Revival Herb[_] PP Up[_] Sitrus Berries[_] Leppa Berries[_] Hondew Berries
[_] Super Repel[_] Hyper Potion[_] Tamato Berries[_] Grepa Berries[_] Qualot Berries[_] Elixir
[_] PP Up[_] Gyaradosite[_] Wide Lens

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 49Dragon/PsychicLevitateLatiositeDragon BreathLuster PurgeSurfCharge Beam
BlazikenLv. 58Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 46Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 51ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 49Normal/FlyingGutsSitrus BerryAerial AceSecret PowerFlySteel Wing
LinooneLv. 48NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 38~50

LOCAL WILD POKÉMON ENCOUNTER DATA - GRASS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
ShuppetGhostFrisk, Insomnia, Cursed Body-1----Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper3-----Both
MarillWater/FairyHuge Power, Thick Fat, Sap Sipper2-----Both
MasquerainBug/FlyingIntimidate, Unnerve-----2Both
SurskitBug/WaterSwift Swim, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD ROD
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CorphishWaterHyper Cutter, Shell Armor, Adaptability-1----Both
GoldeenWaterSwift Swim, Water Veil, Lightning Rod-1----Both
MagikarpWaterSwift Swim, Rattled-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Psychic Cameron$1,152Kadabra Lv. 34, Solrock Lv. 36
Picnicker Martha$528Illumise Lv. 33, Wigglytuff Lv. 33
Street Thug Hannibal$1,152Crawdaunt Lv. 36
Delinquent Kylie$1,152Mightyena Lv. 36
Ace Trainer Clyde$2,220Vibrava Lv. 35, Skarmory Lv. 37
Ace Trainer Wendy$2,160Rhyhorn Lv. 36, Tropius Lv. 36
Ace Trainer Julie$2,220Ninetales Lv. 35, Bellossom Lv. 37
Fisherman Timin$1,152Seaking Lv. 36
Fisherman Fisher$1,152Whiscash Lv. 36
Fisherman Finley$1,088Crawdaunt Lv. 34, Gyarados Lv. 34

Pokémon Evaluations: Corphish is a particularly good Pokémon to have: when it evolves into Crawdaunt, it has a high 120 base Attack, complemented by its semi-signature move in Crabhammer, a high-power Physical Water move. (To the underinformed: it's good. Really good.) Adaptability only furthers this if that is its ability, since Adaptability takes the STAB bonus from 1.5x damage to 2.0x, which is even better! Crawdaunt can actually be a major force to deal with! There's also Huge Power Azumarill, too, if you're still looking for strong Water Poké's.

Mt. Pyre: After the events here, return back to the bottom of the mountain. (You can speed things up by opting to Fly to it again: you'll just land at the entrance.)

Route 122: Here, go south and landfall onto the main land portion of Route 123.

Route 123: As you may recall, we were here once before, but then it was at the Berry Master's house, a different part of the Route from here. Anyhow, as you enter going southward, use the Dowsing Machine to find a Rare Candy southeast of the pier, then go along the path in the trees to the east, Cut down the tree, and battle the Trainer to the east while getting the Revival Herb to the south. That same Trainer, by the way, as a PP Up hidden in the last tile of his vision you can find with the Dowsing Machine.

Return to the pier area and go west. Speak with the girl near the Berries while you have a Grass Pokémon in your party to earn a Big Root: this boosts the power of draining moves - such as Absorb, Giga Drain, Oblivion Wing, and Dream Eater - by 20%, in turn boosting the HP drainage also by 20%. Also, of course, pick the nearby Sitrus Berries, Leppa Berries, and Hondew Berries nearby! Go south from there to use the Dowsing Machien to find a Super Repel, then go west to the main grass of the Route.

Along the northeast portion of the grass - just southeast of the Cut tree - you can find a Hyper Potion with the Dowsing Machine. Go northwest of there and battle the Picnicker (you can use the Cut trees to avoid the grass, BTW). Go north from there (through the Cut tree) and along to find some Tamato Berries, Grepa Berries, and Qualot Berries. Jump over the ledge to the west and defeat the 54-year-old Street Thug, then jump over the ledge to the south. Snatch up the Elixir'' there and jump south another ledge to battle a Delinquent. Jump over the ledge to the west of her and defeat the Ace Trainer circling 'round there.

I will also note that there's an Ace Trainer we had to skip for most of this: return to the start of the Route and go to the grass, then west and over the ledge to find her. (The quickest way to return to the start is to Fly to Mt. Pyre and Surf southward from there.)

There's still a bit more we missed, too. Return to the start and to where the Street Thug was and go to the northwest portion of his area where a bunch of grass is. Jump over the ledge to the south and then another to the south. (In this latter instance, do not land in the tall grass to the southeast.) Go west and defeat the Ace Trainer, then go over the ledge to the west. Go south through the patch of grass to find a PP Up, then go back through the grass and over the ledge to the west.

Enter the house nearby and give the Poochyena, Chomper, nearby a scratch and you'll earn some Gyaradosite: somehow, it picked it up and that bothered it. O_o I'd like to be bothered by that. In any case, if it's not obvious, this lets Gyarados Mega Evolve - Magikarp doesn't seem all that useless now, eh? If you speak with the (IDIOTIC) fisherman nearby, and tell him that Magikarp is better than Gyarados, he'll give you some Eviolite. Whether or not you can push yourself so far for a lie is up to you; just know that Eviolite boosts the Defense and Special Defense of unevolved (Mega Evolution does not count) Pokémon by 50%. ... Even with Eviolite, Magikarp doesn't beat out Gyarados in any perceiveable situation. >_> There are valid uses for such an item, though; barring specialized battles and tournaments, Porygon2, Chansey (with Counter most often), and Dusclops are common holders of the item, and they wall like a boss. Plus, if you have any non-fully-evolved Pokémon in your team at the moment, giving them this would be nice, especially since unevolved Pokémon that can still evolve (for example, you've been continually cancelling evolution) gain an EXP. boost.

Outside, you can speak with the Fishermen for some battles, too. ... "Fisherman Timin" ("timing"), "Fisherman Fisher", and "Fisherman Finley" lol. ... Also, to the southwest of the lake they're at, you can find a Wide Lens, which causes a minor increment in the holder's accuracy that doesn't really matter.

And that ends this Route. Back to Route 121 for us.


Route 121 Concluded



ITEMS CHECKLIST
[_] Max Repel[_] Carbos[_] Shiny Stone[_] Nugget[_] Full Heal[_] Nanab Berries
[_] Nanab Berries[_] Nanab Berries[_] Max Revive

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 51Dragon/PsychicLevitateLatiositeDragon BreathPsychicSurfCharge Beam
BlazikenLv. 59Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 49Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 53ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 51Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 50NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 38~50

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GloomGrass/PoisonChlorophyll, Run Away---2--Both
KecleonNormalColor Change, Protean----1-Both
LinooneNormalGluttony, Pickup, Quick Feet-----2Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
ShuppetGhostFrisk, Insomnia, Cursed Body-1----Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Teammates Kate & Joy$1,680Spinda Lv. 34, Slaking Lv. 35
Gentleman Walter$7,000Manectric Lv. 35
Poké Fan Vannessa$2,240Pikachu Lv. 35

Somewhere: Wherever you are (most likely either the Safari Zone, Route 123, Slateport, or Mt. Pyre) it is time to Fly back to the Safari Zone entrance so we can get on with things.

Route 121: From the Safari Zone itself, go south and downstairs to battle a couple of Teammates. After the fight, go downstairs and east, grabbing the Max Repel between the short tall grass and the tall tall grass. >_> <_< That has got to be the laziest description ever, but moving on... Further on to the east, at the tall tall grass, turn north and beat the Gentleman. After, go north into the grass and then west out of it so you may reach the Carbos, then return to the grass and beat the Poké Fan to the east. Nearby will be a Cut tree; Cut it down and go west to find a visible Shiny Stone and an invisible (i.e. need Dowsing Machine) Nugget.

Return to where the Poké Fan was and go east, using the Dowsing Machine to locate the Full Heal past the grass. Once more return to the Poké Fan and, this time, go south and through the grass. From there, go south and west to find three sets of Nanab Berries and, if you use the Dowsing Machine, a Max Revive. Then simply head east to Lilycove.


Lilycove City



ITEMS CHECKLIST
[_] TM44 (Rest)[_] TM88 (Sleep Talk)[_] Poké Flute[_] PP Up[_] Poké Ball[_] Heart Scale
[_] Max Repel

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 52Dragon/PsychicLevitateLatiositeDragon BreathPsychicSurfCharge Beam
BlazikenLv. 60Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 49Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 54ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 52Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 51NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 39~50

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 122 - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
StaryuWaterIlluminate, Natural Cure, Analytic-----1
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - LEFT SHOPKEEP
Item NameCostEffect
Fluffy Tail$1,000You instantly escape wild Pokémon battles.
Poké Doll$1,000You instantly escape wild Pokémon battles.
Poké Toy$1,000You instantly escape wild Pokémon battles.
LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - RIGHT SHOPKEEP
Item NameCostEffect
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.
LILYCOVE DEPARTMENT STORE - 3F (EV-BOOSTING ITEMS) - LEFT SHOPKEEP
Item NameCostEffect
Protein$9,800Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
Iron$9,800Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
Calcium$9,800Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
Zinc$9,800Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
Carbos$9,800Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
HP Up$9,800Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.
LILYCOVE DEPARTMENT STORE - 3F (IN-BATTLE STAT BOOSTERS) - RIGHT SHOPKEEP
Item NameCostEffect
X Speed$350Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
X Attack$500Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
X Defense$550Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
Guard Spec.$700Prevents all stat reductions on your party for five turns.
Dire Hit$650Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
X Accuracy$950Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
X Sp. Atk.$350Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
X Sp. Def.$350Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.
LILYCOVE DEPARTMENT STORE - 4F (OFFENSIVE TMS) - NORTH SHOPKEEP
TM & Move NameCostTypePowerAcc.PPClassTargets
TM38 (Fire Blast)$30,000Fire140855SpecialOne
TM25 (Thunder)$30,000Electric1107010SpecialOne
TM14 (Blizzard)$30,000Ice110705SpecialAll Opponents
TM52 (Focus Blast)$30,000Fighting120705SpecialOne
TM71 (Stone Edge)$30,000Rock100805PhysicalOne
TM15 (Hyper Beam)$50,000Normal150905SpecialOne
TM68 (Giga Impact)$50,000Normal150905PhysicalOne
LILYCOVE DEPARTMENT STORE - 4F (DEFENSIVE TMS) - SOUTH SHOPKEEP
TM & Move NameCostTypePowerAcc.PPClassTargets
TM17 (Protect)$10,000Normal------10StatusUser
TM20 (Safeguard)$10,000Normal------25StatusAllies
TM33 (Reflect)$10,000Psychic------20StatusAllies
TM16 (Light Screen)$10,000Psychic------30StatusAllies
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WESTERNMOST SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Pika Cushion$1,000Round Cushion$1,000Zigzag Cushion$1,000Spin Cushion$1,000
Diamond Cushion$1,000Poké Ball Cushion$1,000Grass Cushion$1,000Fire Cushion$1,000
Water Cushion$1,000Kiss Cushion$1,000
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WEST-MIDDLE SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Poké Ball Poster$1,000Green Poster$1,000Red Poster$1,000Blue Poster$1,000
Cute Poster$1,000Pika Poster$1,500Long Poster$1,500Sea Poster$1,500
Sky Poster$1,500Kiss Poster$1,500
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EAST-MIDDLE SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Surf Mat$2,000Thunder Mat$2,000Fire Blast$2,000Powder Snow Mat$2,000
Attract Mat$2,000Fissure Mat$2,000Spikes Mat$2,000Green Mat$2,000
Red Mat$2,000Blue Mat$2,000Flat Mat$2,000
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EASTERNMOST SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Pichu Doll$3,000Pikachu Doll$3,000Marill Doll$3,000Jigglypuff Doll$3,000
Duskull Doll$3,000Wynaut Doll$3,000Baltoy Doll$3,000Kecleon Doll$3,000
Azurill Doll$3,000Skitty Doll$3,000Swablu Doll$3,000Gulpin Doll$3,000
Cyndaquil Doll$3,000Chikorita Doll$3,000Totodile Doll$3,000Meowth Doll$3,000
Clefairy Doll$3,000Ditto Doll$3,000Smoochum Doll$3,000Togepi Doll$3,000
Substitute Doll$3,000
LILYCOVE DEPARTMENT STORE - 6F (VENDING MACHINES)
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.
LILYCOVE DEPARTMENT STORE - 6F (SECRET BASE ITEM CLEARANCE SALE: SATURDAYS ONLY!)
Item NameCostItem NameCostItem NameCostItem NameCost
Mud Ball$200Cardboard Boxes$200Trash Can$500Tire$800
Solid Board$2,000Berry Tree$2,000Sand Ornament$2,000Standing Stone$3,000
Breakble Door$3,000Slide$3,500Stand$3,500Candlestick$4,000
TV$3,000Round TV$4,000Cute TV$4,000Red Scroll$4,500
Blue Scroll$4,500Green Scroll$4,500Dad's Scroll$4,500Venusaur Doll$6,000
Charizard Doll$6,000Blastoise Doll$6,000Rhydon Doll$6,000Lapras Doll$6,000
Snorlax Doll$6,000Wailmer Doll$6,000Mini Castelia$6,000Mini Lumiose$6,000

If that table above somehow comes out formatted properly and is readable with all of the crazy cell merging, it'll be a freakin' miracle. >_>

As you enter town, as per usual, enter the Pokémon Center for the usual free healing. While there, if you have one, switch an Altaria into your party. (It is the evolved form of Swablu, found on Route 114, and evolves by leveling up to Lv. 35.) In doing so, go east of the Pokémon Center and speak with the man outside the house there, then show him the Altaria (even if it's Shiny, doesn't really matter that it looks exactly like Lisia's apparently) to obtain some Altarianite! Altarianite, as you can guess, makes Altaria Mega Evolve. If you enter that house nearby and you've won a lot of Pokémon Contests, you'll find it to be a fan club based on your success rate in the same.

Let's see... The Contest Hall is south of the Pokémon Center, though there's nothing new there. If you go into the house west of there and see the four kids playing on their 3DS's, you can see they're using the special Pikachu Yellow variant. (I think.) More importantly, as you head north of the Pokémon Center, you can encounter your rival near the stairs. Know what that means?


BOSS: Pokémon Trainer Brendan/May
  • Rewards: $1,560


FOE'S POKÉMON PARTY
PokémonSwellowBreloom *Magcargo *Wailord *Sceptile **Swampert **Blaziken **
Pokémon TypeNormal/FlyingGrass/FightingFire/RockWaterGrassWater/GroundFire/Fighting
Level (Lv.)Level 37Level 37Level 37Level 37Level 39Level 39Level 39
Hold ItemNoneNoneNoneNoneNoneNoneNone
AbilityGutsEffect SporeMagma ArmorWater VeilOvergrowTorrentBlaze
USAGE CONDITIONS
PokémonCondition
BreloomYour starter was Torchic or Treecko
WailordYour starter was Treecko or Mudkip
MagcargoYour starter was Mudkip or Torchic
SceptileYour starter was Mudkip
SwampertYour starter was Torchic
BlazikemYour starter was Treecko

Swellow is the one certainty you'll finally encounter in your rival's party. Of course, there's nothing much you can actually expect it from it; a Normal and a Flying move, really. The big thing here would be to use your Pikachu most obviously. Other Electric Pokémon also work well, particularly the Magnemite evolutionary chain, and Rock Pokémon too. If your Lati is here, you can have it use Charge Beam (learned through TM) once or twice to boost its Sp. Atk. greatly (if both boosts get in, it's doubled Sp. Atk.) and really own later Pokémon in the battle because, as usual, your Lati can always pwn everything here such with inordinate ease that it's almost sad. ;)

Breloom can be a bit of a pain if it opts to use Spore, one of the core components of its main competitive strategy as it... Well, Sleep is obviously harmful, you should know that by now. XD In case, that means a prejudicial removal of this Pokémon is necessary; your Lati Pokémon can easily nuke it with Psychic or Luster Purge or even Fly, or you can use a generic Flying Pokémon (i.e. Swellow), or you can even use Blaziken with Blaze Kick or Brave Bird if he was your starter. An easy OHKO as Breloom is pretty frail and has an odd affinity for Mind Reader.

Magcargo ... I said it last time: SURF. Easy OHKO from your Surf user - and you are supposed to have Surf!! - and that could be one of your Lati's. Other than that, Swampert and Blaziken should also have ample ways to take care of this: Swampert could use Surf or some Ground move, and Blaziken could use Sky Uppercut, Double Kick, Power Up Punch, Rock Tomb... The list goes on. This by far is not the Pokémon that should be troubling you. >_>

Wailord is easy enough to beat: its main reliance is on bulk more than anything, throwing up meager Water attacks even when your weak to the same. If you have Grass Knot, Pikachu can hold a Light Ball and easily OHKO this guy (he's very heavy) or just Thunderbolt or something, there's no need to be particular about him. Other good ways to deal with him include other Electric Pokémon, Grass Pokémon in general (Mega Sceptile is particularly resistant), and Swampert can not only resist Water but counter with unresisted Ground moves.

Sceptile can be a bit of a problem as he usually is, boasting nice Speed and Sp. Atk. Your main shot with him is to outspeed him, usually done by around Level 42 or so, depending on the Pokémon in question. If you got Vulpix/Ninetales back at Mt. Pyre, I shouldn't really need to speak any more on this subject, and the same is true for having a generic Bug (e.g. Dustox, Beautifly) or Flying (i.e. Swellow) Pokémon since they will throw up resistances with ease. Skarmory is very well suited for this with double-resistances to Grass. Otherwise, you can always use your Lati Pokémon and also deal with the resistances while nuking with a STAB move.

Swampert can be a bit of a problem, too, mostly due to his lack of weaknesses, the only one being Grass. That said, if you have the Grass Knot TM, it is also viable with Swampert as it is with Wailord; Pikachu can still learn it, as can a number of other Pokémon. Generic Grass Pokémon also work, such as Breloom and Gloom, since the double-weakness to Grass usually ensures a OHKO when Grass is used. Aside from that, it would be best, if you can't hit that niche weakness, to simply use STAB moves. Again, your Lati Pokémon is well-suited for this guy with resistances and immunities to help.

Blaziken is the usual powerhouse of the group; you should be thankful he doesn't have Speed Boost or can Mega Evolve. This is another case wherein you can either pierce its weaknesses or wall through your Lati Pokémon. Pretty glaring weaknesses exist to Water (best hit through Azumarill, Tentacruel, and Pelipper), Ground (best hit with Donphan and Sandslash), Flying (best hit with Swellow), and Psychic (best hit with Kadabra, Alakazam, Gardevoir, Gallade, and your Lati). Your Lati will definitely have the upper hand over Blaziken in this fight so, even if you don't have a Psychic move on him, he's good to go with just about anything. Surf in particular is one good move they can use to OHKO him at even just average levels.

In other words, I'll sum it up as I did with Blaziken: "This is another case wherein you can either pierce its weaknesses or wall through your Lati Pokémon." That Lati Pokémon was there for a reason, I really hope you didn't get rid of it. >_>


With your rival defeated, we can access the north half of town, in particular the Department Store, which has a bunch of stuff for you to empty that weighty wallet at. (And I mean weighty: I have some $150,000, and that's without O-Powers or the Amulet Coin, and I've yet to sell off my random junk. O_o) On the first floor, you can play the Pokémon ID Lottery: if the five digits chosen match up with one of your Pokémon's ID numbers (PC or party, regardless of origin), you have a chance at winning a prize. Thus, the more trades the better. Here are the prizes and their respective odds. Note that, particularly with the 5-number one, the odds are slightly seemingly-erroneous as there are only 65,536 possible IDs (00000-65535); they are matched from left-to-right in the ID lottery, so you know.


Numbers MatchedPrize EarnedInitial (No Trades) Odds
1Moomoo Milk1/10 (10%)
2PP Up1/100 (1%)
3PP Max1/1,000 (0.1%)
4Rare Candy1/10,000 (0.01%)
5Master Ball1/65,536 (~0.0015%)

For the record, I've won some four Master Balls from this on Pokémon X, but that's because almost every Pokémon in my PC has a different ID number so my odds were like 900/65536 (1.37%) and I played it daily. If anyone's curious, I got a PP Max here for my first ID lottery. =D

In the Museum to the west of there, you can find a number of paintings to look at; much like the one in Pokémon X/Y, there are a number of cross-series references. On 1F's top-right, you can see a painting of Arceus, for example, if you look close enough at it, and another of Roselia nearby, while the top-left depicts Giratina's Origin Forme. On 2F, as more and more of your Pokémon reach and beat the Master Rank Pokémon Contests, their pictures will appear here, one per Contest type, up to three Pokémon per Contest type.

East of the Dept. Store first will be the Move Deleter's house; this man will remove any moves you want a Pokémon to forget, even HM moves. To the east of there is an old man who will randomly give out a Berry daily. In the house several ledges below, the bald man will give you TM44 (Rest), then speak with him again for TM88 (Sleep Talk). Rest allows the user to go to Sleep for two turns while restoring their HP and status ailments (except KO/Pokérus), and Sleep Talk allows the user to at random use a move while Sleeping: there is a chance of reusing Rest (33%) but it is a potent combo nonetheless. The other guy will give you the Poké Flute item: the Poké Flute is an item that is used to awaken Pokémon from Sleep ... usually! Typically it has a plot purpose - VERY often awakening Snorlax - but not here; it's just a Secret Base decoration. GAAAAAAH!!!!

Further to the south, you can descend onto the beach. Go north and towards the cavern using the Dowsing Machine to find a PP Up, then examine the rock southeast of the stairs for a Poké Ball. Go far to the southwest to some stairs and examine the west half of the large boulder near them to find a Heart Scale. Ascend, then go south and along the path to the lighthouse, on the west side of which you'll find a Max Repel.

With our way to Route 124 blocked and all, that leaves only one thing to do: stock up and l... okay, two things: stock up and leave! Head to Slateport!


Invasion of Team Aqua's/Team Magma's Base!



ITEMS CHECKLIST
[_] Nugget[_] Full Restore[_] Max Elixir[_] Escape Rope[_] TM97 (Dark Pulse)[_] Nest Ball
[_] PP Max[_] Nugget[_] Master Ball[_] Max Revive

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 53Dragon/PsychicLevitateLatiositeDragon BreathPsychicSurfCharge Beam
BlazikenLv. 60Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 50Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 54ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 52Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 51NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 40~52

LOCAL TRAINERS' POKÉMON (SLATEPORT)
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$1,440Mightyena Lv. 36
Team Magma Grunt$1,360Numel Lv. 34, Golbat Lv. 34
ASTeam Aqua Grunt$1,440Mightyena Lv. 36
Team Aqua Grunt$1,360Carvanha Lv. 34, Golbat Lv. 34
LOCAL TRAINERS' POKÉMON (HIDEOUT)
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$1,400Koffing Lv. 35, Numel Lv. 35
Team Magma Grunt$1,400Numel Lv. 35, Koffing Lv. 35
Team Magma Grunt$1,480Mightyena Lv. 37
Team Magna Grunt$1,480Golbat Lv. 37
Team Magma Grunt$1,440Mightyena Lv. 34, Golbat Lv. 36
Team Magma Grunt$1,480Numel Lv. 37
Team Magma Grunts (Horde)$720Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18
Magma Admin Courtney$3,900Camerupt Lv. 39
ASTeam Aqua Grunt$1,400Grimer Lv. 35, Carvanha Lv. 35
Team Aqua Grunt$1,400Carvanha Lv. 35, Grimer Lv. 35
Team Aqua Grunt$1,480Mightyena Lv. 37
Team Aqua Grunt$1,480Golbat Lv. 37
Team Aqua Grunt$1,440Mightyena Lv. 34, Golbat Lv. 36
Team Aqua Grunt$1,480Carvanha Lv. 37
Team Aqua Grunts (Horde)$720Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18, Poochyena Lv. 18
Aqua Admin Matt$3,900Sharpedo Lv. 39

Somewhere: Regardless of where you're at - probably Mt. Pyre or Lilycove, maybe Route 123 - Fly to Slateport City so we can continue on with the storyline 'n' stuff.

Slateport City: When you arrive, head northeast to the harbor area near the entrance to Route 110. As you approach the crowd, there will be a scene in which Team Aqua/Magma arrives and steals the submarine. Oh noes! After Stern goes in, follow him in. You'll meet with your enemy team's leader, who will conveniently mention their hideout in Lilycove before siccing some Grunts on you. After, leave for Lilycove alongside Stern, who seems to have his own private boat... sub... or something. Maybe you rode on his back all the there? lol

Lilycove City: Heal up in the Pokémon Center, then head down to the beach. Surf northeastward into the cove.


NOTE ABOUT THE HIDEOUT

Note that, in terms of aesthetics, the two hideouts on each version should be markedly different. However, that's a superficial visuals theme; obviously, Team Aqua would have more water and Team Magma more lava/earth. In all functionality, the two should be - as with the original Ruby/Sapphire - the same, thus making it so that the same walkthrough should suffice equally well for both ... with one key difference: the parts in the two versions' bases are reversed. For example, where you'd go left in OR, you'd go right in AS.

For the sake of noting everything, though, I wrote this bit using Omega Ruby: those using Alpha Sapphire will need to reverse those directions when following; sorry. And, because of the teleporters, strict following of this walkthrough is nigh necessary at some points so you're not confused. Be warned.


Team Aqua/Magma Hideout: When you enter, Surf up to the stairs and enter the doorway beyond.

In this area, you'll find a couple of teleporters. Go up the stairs and enter the teleporter nearby. Beyond, simply grab the Nugget and return. Go west and north into the next teleporter. There, you can find several Grunts (one of whom is clearly not a liker of their leader's speeches lol). The one next to the monitor can be fought, as can the one to his southeast. Use the teleporter near there next. This teleporter takes you to a bunch of dorms; feel free to examine a bed to heal your party. You can also go into the dining hall to the east to grab a Full Restore (mmm... tastes like chicken...). After the theft, go back through the teleport and north and downstairs.

If you want, you can buy some drinks from the vending machine nearby as you enter: as usual, Lemonades are the preferable ones. You can also find an Escape Rope next to the machine if soft drinks aren't your (Pokémon's) thing. You don't want a fat Pikachu ... cute and cuddly as it would be. >_> <_< Okay, moving on. Go east from there and beat up the Grunt. The room to the north has a couple of teleporters, so use the northwest one first. You'll find a Max Elixir in the east side of the room beyond. Return through the teleporter, then use the lab's northeast teleporter and the one beyond that one. In the next room, feel free to use another bed to rest, but the main feature is the TM97 (Dark Pulse) in the corner. Dark Pulse is a good Dark-type Special move, so see if some of your Pokémon can learn it.

Backtrack to the lab proper and then the hall south of it. Go east and through the teleporter there. In the room beyond, go north into the lab to find a Nest Ball. Also defeat the Grunt west of the lab itself. If you need yet another healing, use the path beyond the southwest teleporter of the lab (it leads to Tabitha's/Shelly's room, by the way). Use the southeast teleporter of the lab, then the next one to the east; at the end of the path in the next room, you'll find a PP Max.

Return to the lab and use the teleporter north-northwest of the Grunt from before. On the other side, beat the Grunt to the west, then use the teleporter south of him. You'll probably remember this puzzle from R/S, and I hate the hell out of it as it features teleporters that are one-way, not two-way. Anyhow, use the left, middle, right, and right teleporters of the rows you get to. (That took me half an hour. Game Freak, I hate you. In the northwest corner of the room beyond, you'll find a Nugget, two Electrodes to battle (they're considered wild, so catch 'em if you want, but Light Ball Pikachu is better), and ... most importantly ... a Master Ball! The Master Ball is a Pokéball that - within all non-cheating contexts - will certainly capture the Pokémon it is thrown at. Better save it for something special!

Go back to that "L" shaped corridor where the last Grunt was and enter the teleporter west of them. (In the room full of teleporters, just keep using the leftmost one available to you until you return to the start.) There, go west and beat up the Grunt, then, further to the west.... Well, actually, pop some multi-target move user into your party's lead before going west: you'll be fighting a Trainer Horde Battle next, which means five Pokémon against your one. Regardless of version, it will be five Lv. 18 Poochyena; any multitarget move user - typically your Surf user, Discharge from Pikachu, or someone with Earthquake or Bulldoze - will work adequately. The important thing is multitarget; even if they're 1/3 your level on average, five attacks per turn adds up quickly if you have to take them down one at a time.

And I only get $720 for this? What the heck?

After the fight, go west and get that Max Revive hiding in the corner there. Go north of there to find Courtney/Matt. Of course, you will battle them. ... Geez, Courtney is a bit of an oddball, huh? In any case, it will be a simple fight, just one Poké to deal with. As usual, your Surf user can handle Camerupt, and your Pikachu or another Electric or Fighting or Grass Pokémon easily wipes out Sharpedo before too much can be done.

With that done, just go far to the north and east and use the teleport; Maxie/Archie will leave without us it seems. From there, just go south and outside.


Route 124



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 54Dragon/PsychicLevitateLatiositeDragon BreathPsychicSurfCharge Beam
BlazikenLv. 61Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 50Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 54ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 53Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 52NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 41~53

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Swimmer Jenny$624Luvdisc Lv. 39
Swimmer Dylan$624Sealeo Lv. 39
Sis & Bro Rita & Sam$760Pelipper Lv. 39, Whiscash Lv. 38
Swimmer Spencer$592Staryu Lv. 37, Tentacruel Lv. 37
Swimmer Grace$608Wailmer Lv. 36, Azumarill Lv. 38

Lilycove City: After all of that, and turning up nothing, let's just continue as normal, eh? For now, heal up in the Pokémon Center and be sure to stock up - we're finally heading out to sea, onto Route 124! (If you want to speed some of this up, get a Sharpedo from your PC or catch one somewhere or evolve a Carvanha: they Surf at double-speed!)

Route 124: Ah, it's like Zelda: Wind Waker all over again. With less water. And more Pokémon. And less random big fish gobblin' you up or knocking you out of your boat. And, for some of you, more Super Repels. Not that anyone would blame you.

When you arrive, go east and battle the Swimmer, and another further east. Go southwest from there and battle the siblings, then east to battle a Swimmer. Northeast of there is the Treasure Hunter's house; here, you can trade Red Shards for Fire Stones, Yellow Shards for Thunder Stones, Blue Shards for Water Stones, and Green Shards for Leaf Stones, though, since there's a limited amount of each in the game, it's simpler to just master Super Training in my opinion. Anyhow, in the water north of there will be a Swimmer, which will finish off the Route; after, go east to Route 125.


An Optional Look At Route 125 & Shoal Cave



ITEMS CHECKLIST (SHOAL CAVE: LOW TIDE)
[_] Shell Bell *[_] Slowbroite *[_] Pearl[_] TM79 (Frost Breath)[_] Shoal Salt[_] Focus Band
[_] Shoal Salt[_] Shoal Salt[_] Ice Heal[_] Ice Heal[_] TM07 (Hail)[_] Never-Melt Ice
[_] Glalitite
ITEMS CHECKLIST (SHOAL CAVE: HIGH TIDE)
[_] Shell Bell *[_] Slowbroite *[_] Star Piece[_] Shoal Shell[_] Shoal Shell[_] Rare Candy
[_] Shoal Shell[_] Shoal Shell[_] Big Pearl
* - Only one of these can be obtained from here per file, but they can be found at either tide

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 56Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfCharge Beam
BlazikenLv. 61Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 51Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 55ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 54Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 53NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 41~53

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 125 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTE 125 - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - AT RANDOM ON LAND
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
SealeoWater/IceIce Body, Thick Fat, Oblivious2-----Both
SphealWater/IceIce Body, Thick Fat, Oblivious1-----Both
Snorunt (icy area only)IceIce Body, Inner Focus, Moody1-----Both
ZubatPoison/FlyingInner Focus, Infiltrator-----2Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SHOAL CAVE - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Teammates Kim & Iris$1,872Camerupt Lv. 39, Altaria Lv. 38
Sailor Ernest$1,440Wailmer Lv. 36, Machoke Lv. 36, Tentacruel Lv. 36
Swimmer Stan$624Seadra Lv. 39
Swimmer Tanya$627Luvdisc Lv. 39
Swimmer Cody$592Staryu Lv. 37, Staryu Lv. 37
Swimmer Sharon$576Clamperl Lv. 38, Seaking Lv. 36

Pokémon Evaluations: Nothing much is on Route 125 or in Shoal Cave that is particularly worth note, most of it being generic stuff you could have gotten before or just not worth getting. Snorunt is the main one that you'll want. You can go two different ways with it: Glalie is its level-based evolution that can Mega Evolve (you'll even get the Mega Stone for it here) into a half-decent sweeper Pokémon, though it doesn't really have the moves to make it worth the time. Most people tend to use Froslass instead since it makes better use of its Special-oriented movepool. It's up to you, though.

Mossdeep City: As you Surf east from Route 124, given the narrow area of convergence, you'll actually end up in the area surrounding Mossdeep, which is contained mostly on Route 125. If you want to simply continue to get things over with, feel free to continue on in Mossdeep City, but otherwise circle around to its north side.

Route 125: As you arrive heading north, you'll see a small island with a Secret Spot on it. North of there is the entrance to Shoal Cave. Ignore it for the moment, but do battle the couple of Trainers out front and the Fisherman to the northwest. Then get the Swimmer in the water to the west. Then go east of the cavern to find a Swimmer to battle, a Big Pearl on the nearby island, then get the Swimmers to the north and east of there. Then enter the cavern!


NOTE ON SHOAL CAVE

Much like the original Pokémon Ruby/Sapphire (and, of course, Emerald) Shoal Cave's water level will change in accordance with the tides, and thus the time of day. There are two versions of the cave as such: "high tide" and "low tide". Here are the times each appear. If you enter the cave in one variation, it will remain as such until you leave, which makes nighttime gamers (like myself) have an advantage in entering around 3:00 AM as we can enter, finish, then re-enter and finish again in a period of only an hour or two. ;)

Of course, these times are based off of your 3DS's internal clock. Note that alterations to such will completely screw up the timer for this, too. Right now, I'm only taking a stab at the times, until I get some better confirmation. Sorry!


  • 03:00 to 09:00 (3:00 AM to 9:00 AM): Low tide
  • 09:00 to 15:00 (9:00 AM to 3:00 PM): High tide
  • 15:00 to 21:00 (3:00 PM to 9:00 PM): Low tide
  • 21:00 to 03:00 (9:00 PM to 3:00 AM): High tide


There will be two versions of the walkthrough below to accomodate this change. If you want the low tide walkthrough, click here, and if you want the high tide version, click here.


Shoal Cave: Low Tide

Note that, if a Dowsing Machine-found hidden item can be found during high tide, it is noted in that section, since that's the one I first visited and I cannot keep an exact memory of where they were. The low-tide-exclusive ones were unaffected by this, though. ;) (That's probably why I accidentally had the High Tide section mis-named "Hide Tide" at one point. XD)

Shoal Cave: When you arrive, if you go north you can speak with an old man. If you bring him four Shoal Salts and four Shoal Shells, he'll give a Shell Bell and the Slowbroite Mega Stone which is for Slowbro; you'll find Shoal Salts at low tide and the Shells at high tide. Anyhow, go downstairs from him and west, using the Dowsing Machine to find a Pearl near the west side of the area. Go north of the old man to the next area.

Here, go through the doorway in front of you and along the path to find some sandy slopes. Ascend them with the Mach Bike to find TM79 (Frost Breath). Go down the other side, then north and west to the Strength boulder. Push it west some and then get around it, then head to the west to find some Shoal Salt and a Black Belt handing out a Focus Band (which is honestly quite pointless). Go west of him to find some ladders; use the southwestern of the two.

At the top, you'll find a Shoal Salt, and there will be another if you go far to the north and east. Return to the ladder and go on down, then use the ladder to the northeast. Go along the path before you and across a few bridges to another ladder. Go down and along the path and eventually you'll hit the southern portion of the area. Go east to find a Shoal Salt and an Ice Heal, then west to find a ladder. The path will wind back to the start of the area (if you go through the southbound archway in the next area).

After this, backtrack for a bit to where you found TM79. When you use the Mach Bike to get up there and down on the other side, go south and down the ladder. The area below is icy - sorry, Regice is NOT here - and contains some of the P-P-Pokémon series' most annoying (or most fun - if anything, b-b-better than the arrow puzzles) ice puzzles. When you step on the floor, keep in mind you will keep going in the same direction in which you stepped until you are stopped somehow, usually by an ice pillar, wall, or trainer.

In the first one here, just slide southward across the floors. When you turn around the corner, slide westward when first possible, from near the northern wall. Then simply slide south, left, and north up to the other side. Across the next ice field is a staircase: to simplify things, you can slide northeast (best to simultaneously press Up and Right on the D-Pad) to the stairs, or just north. west, down, east, and north (make it all retro).

Past the stairs, there is the ability to find a large icy rock nearby: it's pretty hard to see, though, due to the color contrast, so try to look for a "deeper blue", I guess you could say. In any case, if you level up Eevee near it, it will evolve into Glaceon, though you shouldn't be able to get Eevee for a fair while, in-game anyhow. Take note of the Never-Melt Ice to its south, too. Meanwhile, off to the north, near the edge of the ledge next to the ice, is a set of yellow sparkles. (They're hard to see, though, so look VERY hard: you won't be able to walk on where they are, by the way.) Examine them to find some Glalitite, which Mega-Evolves Glalie. He's not that good of a Pokémon even when Mega, personally, so it's not like it's that important if you miss it.

Go back down the stairs, then head south, west, and southeast (press Down+Right at the same time). Turn on your Dowsing Machine as you land and you'll be able to find an Ice Heal (lol irony) a bit to the south. Go back north and slide eastward to find TM07 (Hail), which ... well, make it Hail in battles. In terms of weather teams, it is actually the least beneficial weather condition, since virtually only Ice Pokémon benefit from it leaving them prone to their weaknesses.

Anyhow, hop over the ledge to the south and go up the ladder to the warmer area of the cave. Go north and past the slope and west to the Strength boulder. It's a pretty easy affair from here as to how to exit; otherwise, just use Dig or an Escape Rope or somethin'.


Shoal Cave: High Tide

Shoal Cave: When you enter, if you go north you'll find a man requesting some Shoal Salts and Shoal Shells; if you give him four of each, he'll give you a Shell Bell and some Slowbroite, which Mega Evolves Slowbro, which is unusually threatening as a staller. In any case, go west of the entrance and Surf onto the water. Climb onto the ledge and go along its path using the Dowsing Machine to locate a Star Piece. Return to the water and get on the northwest ledge and go to the next area.

Here, go west and along to the water, then begin Surfing. Go northeast and land there for a Shoal Shell and another Shoal Shell will on the ledge to the west. Go east from there on the water and land in the shallows further ahead. There, you can go southwest and ascend to a ledge yielding a Rare Candy, northeast to a ledge with a Shoal Shell, and southeast to another Shoal Shell. Go south through the archway to the previous area, grab the Big Pearl there, and consider yourself done with this version.


Mossdeep City



ITEMS CHECKLIST
[_] Star Piece[_] King's Rock[_] TM60 (Quash)[_] Net Ball[_] Revive[_] Super Rod[_] Iron
[_] Sun Stone

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 56Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfCharge Beam
BlazikenLv. 62Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 52Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 55ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 54Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 53NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 41~53

MOSSDEEP CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - OLD/GOOD RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

When you arrive coming from Route 124, you'll likely land on a beach with an item ball on it; crack said ball open to find a Big Pearl handily tucked away inside. From there, head to the east and up onto land; you should be able to find the Pokémon Center with ease. If you go northwest of there while using the Dowsing Machine, you can find a Star Piece. West of there is Steven Stone's house; while there's nothing of import there at the moment, you can examine his rock collection to find a variety of stones from across the Pokémon core series's regions. The boy next to it also will give you a King's Rock - this item provides a 10% flinch rate to moves that don't flinch the target, but it mostly serves to be held during trades to evolve Poliwhirl and Slowbro into Politoed and Slowking respectively.

Anyhow, east of the Center you'll also find the Poké Mart. In there, you can speak with the woman at the right and, if asked you want a TM, answer "Yes" to get TM60 (Quash). Head southeast of there after you stock up and along the stone path. When it passes by a downbound staircase, go down and along the narrow path to the east to find a Net Ball, then return to the path. Continue following it until you go up some stairs, then go northwest and along the edge of the ledges to find a Revive. In the house north of there, you can get a Super Rod from the Fisherman. After, go outside and north along the path to the launch pad of the rocket; use the Dowsing Machine to find an Iron to the east of the rocket. At the top of the island, you can enter the Space Center. There, go northwest and speak with the Sailor to get a Sun Stone.

That's about it. Northeast of the Pokémon Center is the Gym. Go. Now.


Mossdeep City Gym



ITEMS CHECKLIST
[_] Mind Badge[_] TM04 (Calm Mind)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 56Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfCharge Beam
BlazikenLv. 62Fire/FightingBlazeExpert BeltBlaze KickSky UppercutBrave BirdRock Tomb
GardevoirLv. 52Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 55ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 54Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 53NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 42~53

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Psychic Preston$1,344Kadabra Lv. 42
Psycic Joshua$1,280Kadabra Lv. 40, Medicham Lv. 40
Hex Maniac Kindra$1,092Kirlia Lv. 39, Grumpig Lv. 39
Psychic Fritz$1,312Claydol Lv. 39, Starmie Lv. 41
Hex Maniac Patricia$1,148Chimecho Lv. 41
Psychic Virgil$1,280Kadabra Lv. 40, Girafarig Lv. 40

When you arrive, first scream in joy for THERE ARE NO ARROW PUZZLES IN THIS GYM!! *throws confetti*

Go north and onto the dotted line in front of you and battle the Trainer on the platform beyond. Examine the pedestal here, then go south from the platform to the start and now ride north from it again. Beat the Psychic there and examine the pedestal. Now ride south to the start, then go north again to battle a Hex Maniac. Go from there east to the platform with the Psychic you battle and ride east from his platform now.

Here, you'll battle - surprise! - another Psychic dude. Examine the pedestal now and ride west from it. (There are two lights glowing to mark entrance points: use the more south of the two.) Battle the Hex Maniac and then examine the pedestal nearby. Go southeast to another person to fight, and then west to another platform, though you've already been to this one. Go south and to the start, then north to the Gym Leaders!


BOSS: Gym Leaders Liza & Tate
  • Rewards: $10,800 (!)


FOE'S POKÉMON PARTY
PokémonSolrockLunatone
Pokémon TypeRock/PsychicRock/Psychic
Level (Lv.)Level 45Level 45
Hold ItemNoneNone
AbilityLevitateLevitate
MovesSunny DayLight Screen
Rock SlidePsychic
PsychicHypnosis
Solar BeamCalm Mind

Take note that, because there are two Leaders, this is a Double Battle!

Together, both of these Pokémon are pretty similar, particularly in their use of Psychic. Lunatone mostly plays support with Light Screen and Hypnosis as a crippler. Solrock prefers the offensive, loving to initially use Sunny Day before spamming Solar Beam (due to its power), Rock Slide (multitarget), or Psychic (STAB). In other words, the two are easily predictable.

In general, an opening turn Surf or double-Surf will easily win out the battle; for example, your Lati Pokémon can use Surf alongside your HM slaving Surf-user, should you have both. This is mostly viable on Turn 1, though, since Sunny Day will weaken it and, if Light Screen gets up, we're talking half-damage despite the weakness. Of course, if you get the Surf(s) in on Turn 1 unblocked and it still doesn't kill, it will likely do so on the second turn when repeated despite the weakness.

Other tactics also include various abuse of multi-target moves other than Surf, though they're less available. In other words, Earthquake or Bulldoze are very good here if you have Gravity or Mold Breaker. Those instances are unlikely, however, so I won't discuss them much at length.

So, other than this? Generic weakness piercing will more than suffice for this fight. Dark is by far the preferable type for such a strategy, so feel free to spam Absol/Mega Absol all you want. Banette is also viable, being a Ghost, particularly because it can Sucker Punch Solrock (who will focus on the offense). Grass Pokémon also can work out, though Breloom is worth avoiding unless he's higher-leveled than the two since a Psychic may OHKO him. Bugs also can work out, but, in such instances, be sure to take out Solrock first by focusing all your attacks on Solrock so that his Rock Slide won't hinder you. All in all, a simple fight.


After the battle, you'll be given the Mind Badge: this Badge will make all traded Pokémon up to Level 80 obey you, and you will also be able to use the HM move Dive out of battles. You also receive TM04 (Calm Mind): Calm Mind is a move which boosts the user's Sp. Atk. and Sp. Def. by one stage each. It's not very useful for the main game, but against other human players it can be useful for set-up sweeping.

Finishing Up in Mossdeep



ITEMS CHECKLIST
[_] HM07 (Dive)[_] Devon Scuba Gear

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 58Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfCharge Beam
BlazikenLv. 63Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 53Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 56ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 55Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 54NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 43~54

Mossdeep City Gym: After the battle, step on the luminous platform next to the Leaders and exit the Gym.

Mossdeep City: As you exit, you'll suddenly feel the ground shake violently; to the south, you can see a bright viridian beam shoot up into the sky from around Route 128. Take particular note of the area shown during the cutscene; we'll go there eventually. Steven will take you to his place and explain what's going on: that, apparently, the ancient Pokémon hidden beneath Route 128 has been unsealed by Team Aqua/Magma. He'll give you HM07 (Dive) to help you on your way. You'll also get the Devon Scuba Gear to allow you to be underwater. (As if it were truly necessary in the original, but it provides a logical basis for sitting underwater aimlessly for ten hours as you go have a life.)

With that done, it's time to leave. Go south onto Route 127.


Dive Item Cleanup: Route 124



ITEMS CHECKLIST
[_] Red Shard[_] Pearl[_] Sky Plate

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 58Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 63Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 53Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 56ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 55Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 54NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 43~54

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Scuba Diver Kylan$1,640Seadra Lv. 41
Scuba Diver Dmitry$1,640Starmie Lv. 41

Mossdeep City: Help us out by Flying to Route 124.

Route 124: You'll be at the Treasure Hunter's house when you arrive. Head northwest towards the Lilycove entrance of the area; near the first Trainer you could battle earlier should be a Dive spot. (It'll be darker blue.) Press A there and dive; a trainer should be there to fight. Resurface and go to the northeast part of the Route, Dive, cross the northbound path underwater, and resurface in the light.

Up above, make landfall and get on the ledge. Go along the path to some downbound stairs near a pit where you can find a Red Shard, then go back to the ledge and west along it to another Dive area. Go under. Battle the Diver to the southeast, then head to the westernmost of the empty patches of grass nearby; examine the southeast tile for a Pearl. If you go into the tunnel to the east, at times you'll see some Corsola pass by if you want, though you won't be able to do much about it. However, you can mash the A Button sporadically and find a Sky Plate in this general area.

That's about it, really. Route 125 has doesn't have any such spots, and any more will be covered as well go.


Route 127



ITEMS CHECKLIST
[_] Zinc[_] Heracronite[_] Carbos[_] Rare Candy

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 58Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 63Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 53Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 56ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 55Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 54NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 43~54

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Fisherman Jonah$1,184Luvdisc Lv. 37, Relicanth Lv. 37
Fisherman Roger$1,184Wailmer Lv. 37, Sharpedo Lv. 37
Fisherman Henry$1,248Tentacruel Lv. 39
Bird Keeper Byron$1,520Dodrio Lv. 38, Xatu Lv. 38
Ace Trainer Hisato$2,460Pinsir Lv. 41
Ace Trainer Claudia$2,280Snorunt Lv. 38, Masquerain Lv. 38, Dusclops Lv. 38
Triathlete Jaylon$1,560Tentacruel Lv. 39
Black Belt Koji$1,248Machoke Lv. 37, Hariyama Lv. 39
Free Diver Aileen$1,640Sealeo Lv. 41
Scuba Diver Javier$1,640Relicanth Lv. 41
Free Diver Kailyn$1,640Starmie Lv. 41

When you arrive on the Route, go south-southeast and land on the island there. Speak with the three Fisherman for some battles, then head northeast of them to find a Zinc. Return to the start of the Route and go west to battle a Bird Keeper on some sand, then Surf southeast of there to battle an Ace Trainer. Another can be found to the southeast of him. If you go west from there, near the next rocky ledge you should battle a Triathlete (he's swimming a vertically-lengthy rectangle, so he may not be there initially).

Head far to the east from him and then south. You should come upon a sandy alcove. Here, in the southwest corner first, you'll find some Heracronite, used to Mega-Evolve Heracross, one of the Pokémon you may have gotten from the Safari Zone; statistically, he is the second-strongest Pokémon in the game by Attack, and the strongest non-legendary, when Mega-Evolved. To the east of there, you can battle a Black Belt. North of him, you can Dive down and surface after a small trip to the other light (don't forget to battle the Free Diver) to find some Carbos on an island; there's also a Rare Candy on the north side of it.

Return to the other side and to the main part of the Route. That will more or less finish the Route for the moment. Don't forget to Dive into the trenches around here, though, and fight the various Divers down there, too! Head south - Surfing or Diving - onto Route 128 when done.


Route 128



ITEMS CHECKLIST
[_] Heart Scale[_] Heart Scale[_] Adamant Orb

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 60Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 64Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 54Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 58ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 57Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 56NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 44~55

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CorsolaWater/RockHustle, Natural Cure, Regenerator--1-1-Both
LuvdiscWaterSwift Swim, Hydration-----1Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
CorsolaWater/RockHustle, Natural Cure, Regenerator--1-1-Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ace Trainer Cornelius$2,340Golem Lv. 39, Raichu Lv. 39
Fisherman Wayne$1,184Wailmer Lv. 37, Seadra Lv. 37
Tuber Delmar$152Luvdisc Lv. 38
Tuber Marlene$152Luvdisc Lv. 38
Triathlete Isaiah$1,440Starmie Lv. 36
Free Diver Mayu$1,560Luvdisc Lv. 39, Luvdisc Lv. 39

As you enter the Route, a big portion of it will be dominated to the south by that big circle thingy you'll sink into later. But first go east and battle the Ace Trainer. Southeast of him is a Fisherman to fight (use the Dowsing Machine to find a Heart Scale near him!), then a Tuber and some other Trainers further east. (To the curious, the name "Delmar" can be split into "del" "mar", which - at least in Spanish - means "of the sea". Not that anyone cares.) Surf onto the island west of the Fisherman and you can use the Dowsing Machine to find another Heart Scale.

The Dive spot nearby - the small square one - has a Diver to battle and the Route's underwater seaweed for Pokémon, so you know. Aside from this, head to the big circle made of the shallows west of there. Enter the Dive spot inside the circle; underwater, examine the north-center part of the circle for an Adamant Orb.

After that, go into the Dive area outside the circle and enter the cave at the south side of said circle.


Seafloor Cavern



ITEMS CHECKLIST
[_] TM26 (Earthquake)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 60Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 64Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 54Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 58ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 57Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 56NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 44~55

LOCAL WILD POKÉMON ENCOUNTER DATA - AT RANDOM ON LAND
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$1,560Numel Lv. 39, Mightena Lv. 39
Team Magma Grunt$1,640Golbat Lv. 41
Team Magma Grunt$1,600Mightyena Lv. 38, Weezing Lv. 40
ASTeam Aqua Grunt$1,560Carvanha Lv. 39, Mightyena Lv. 39
Team Aqua Grunt$1,640Golbat Lv. 41
Team Aqua Grunt$1,600Mightyena Lv. 38, Muk Lv. 40

Seafloor Cavern - Underwater: Hit the surface!

Seafloor Cavern - Main Area: Make landfall to the east and use the Dowsing Machine to find a Heart Scale, but, aside from that, go north and to the next area.

In this area, first go north and east to the Strength boulder. Push it east and into the hole, then go north and beat up the Grunt. Push the Strength boulder to the west into the hole, then go east and upstairs to beat the Grunt further to the south. Now go through the doorway to his south or through the northwestern one. Whichever you go through will ultimately take you to the same place: the southern path is a bit longer, but yields an Escape Rope.

In this optional area, go along the path and use Strength to move the boulder into the hole, then go southeast and through the doorway. On the other side, go over the nearby ledge, then over the next one to the east. Turn on the Dowsing Machine and head southeast to find an Escape Rope. From there, go through the door to the far north if you want to skip ahead through some stuff. However, we'll assume you'll go through both branches: go through the door to the west, push the Strength boulder beyond, and then go north two rooms.

The second area contains a moderately complex version of the Strength boulder puzzle we usually find in Pokémon games. ... Or it should've, given it's supposed to emulate the R/S set-up. >_> Anyhow, go northwest and push that Strength boulder into the hole. Past it, go north and push the next boulder east once, then go north and push that boulder north once. Before finishing, go east and along to the side of another boulder; break the rock blocking it, then get around to its other side and push into the next hole, then push the next boulder to the south into the hole. This helps create a helpful shortcut if you come back by foot.

Now, go through the northwest door. Get into the water and note that there are number of currents that will push you along. Go into the water and use the northbound currents, then use another set of them. Next, use the western set of northbound currents and you'll arrive in calm water. Go northeast and through the doorway.

In this area, go along to the Strength boulder. Push it east once, then simply head north and battle the Grunt. Push the nearby Strength boulder into the hole for the sake of a minor convenience, then go north to the next area.

In this area, you'll have to push the Strength boulders into various holes. First, push the southernmost two boulders into the holes nearest them. Now, get to the southwestern boulder and push it east thrice, then go around to the north side of the one that was above it. Push it south so you can push that boulder into the hole. Cross it and head downstairs to the next area.

In this area, simply follow the path for a bit. As you reach the stairs down into the deep pit, go west and grab TM26 (Earthquake), then go down.

In this room, you'll see Archie and Maxie having finished their face-off, with the main leader of your version's team being the victor. Approach them and finally battle the team's leader at their full power!


BOSS: Team Magma Leader Maxie (Pokémon Omega Ruby Only!!)
  • Rewards: $6,880


FOE'S POKÉMON PARTY
PokémonMightyenaWeezingCrobatCameruptMega-Camerupt
Pokémon TypeDarkPoisonPoison/FlyingFire/Ground
Level (Lv.)Level 41Level 41Level 41Level 43
Hold ItemNoneNoneNoneCameruptite
AbilityQuick FeetLevitateInner FocusMagma ArmorSheer Force

Mightyena is easy enough to take care of, assuming you have that generic Fighting or Fairy Pokémon you probably have at this point: Azumarill, Gardevoir, Gallade, Breloom, and Blaziken are all good examples and, if that fails you, your starter should be more than fine for taking him out. Mightyena is mostly a filler Pokémon in any instance.

Weezing is mostly a bulky Pokémon here, though I'm fairly sure he used Self-destruct or Explosion against me (I wasn't paying close attention: hey, it's 5:00 AM, okay, cut me some slack), so it'd be best to take him out quickly. Your Lati Pokémon should know Psychic by this Pokémon and they make a good way to do it, as would Gardevoir or Gallade. Otherwise, generic nuking from a starter - preferably not Sceptile - will work fine.

Crobat mostly serves to annoy you with status ailments, particularly Confusion, so he's another one you'll enjoy taking out ASAP: your main problem will be his high Speed. Outspeeding him usually requires - on average - Level 48 or so Pokémon. That said, he's also notably frail and, after confusion, mostly relies on Flying moves. This is the guy you'll want your fastest Pokémon to fight, even if he has a particular weakness, since a good STAB attack will usually OHKO him anyways.

Camerupt ... well, he ought to be your biggest problem in the fight, obviously so as he is a Mega Pokémon. However, even in his Mega Forme, he retains that painful double-weakness to Water that has owned him over so many times before. You've brought a Surf and a Dive user here, so spamming them will be best. Aside from that, liberal use of that Earthquake TM you recently got also helps, particularly if you're using Blaziken or Swampert. Sceptile might get off by Mega-Evolving (saves him from the Fire weakness) and using STAB moves, but it'll be better if you just spam a Water Pokémon in general against him. To be honest, he shouldn't get off a single move.


BOSS: Team Aqua Leader Archie (Pokémon Alpha Sapphire Only!!)
  • Rewards: $6,880


FOE'S POKÉMON PARTY
PokémonMightyenaMukCrobatSharpedoMega-Sharpedo
Pokémon TypeDarkPoisonPoison/FlyingWater/Dark
Level (Lv.)Level 41Level 41Level 41Level 43
Hold ItemNoneNoneNoneSharpedonite
AbilityQuick FeetSticky Hold?Inner FocusRough SkinStrong Jaw

Mightyena is easy enough to take care of, assuming you have that generic Fighting or Fairy Pokémon you probably have at this point: Azumarill, Gardevoir, Gallade, Breloom, and Blaziken are all good examples and, if that fails you, your starter should be more than fine for taking him out. Mightyena is mostly a filler Pokémon in any instance.

Muk will be Archie's analogue to Maxie's Weezing, though he plays the same role as a wall, more or less, that can ail you. Unlike Weezing, though, he has more weaknesses, and is thus easier to take down. For example, he is weak to Ground, so you can easily wipe the floor with him by using that Earthquake TM you got earlier on any number of Pokémon in your party. If you have a Psychic user - your Lati, Gallade, Kadabra, Alakazam, and Gardevoir are high-ranking candidates for the role - you'll also have no problems here. Even if a wall, Muk doesn't really have the bulk to stand up to a STAB-boosted super-effective attack unless you're severely underleveled.

Crobat mostly serves to annoy you with status ailments, particularly Confusion, so he's another one you'll enjoy taking out ASAP: your main problem will be his high Speed. Outspeeding him usually requires - on average - Level 48 or so Pokémon. That said, he's also notably frail and, after confusion, mostly relies on Flying moves. This is the guy you'll want your fastest Pokémon to fight, even if he has a particular weakness, since a good STAB attack will usually OHKO him anyways.

Sharpedo is actually a bit of a problem unless you know exactly what's coming. Mega-Sharpedo will be your foe from the start (right after the Mega Evolution on the first turn), and he loves biting moves, such as Crunch, per the Strong Jaw ability. The ability to resist them aptly will be a good portion of your strategy against him. In other words ... it degenerates to the usual strategy we have against him. That is, use a Fighting Pokémon, particularly Breloom if you have him, to both wall him and super-effectively attack him. Grass Pokémon in general also work, and your Lati Pokémon may be able to work out Dragon Breath, Dragon Pulse, Charge Beam, or Thunder for high enough damage. If you bought Focus Blast back in Lilycove, there are also a number of Pokémon that can utilize that well, and you also have the various Fairy Pokémon. So long as you get something that, for the most part, resists Dark (and to some degree Water) and also can hit super-effectively, you won't have a problem here.


After the battle, the person you just beat will nonetheless proceed to revive Groudon/Kyogre, and there's nothing you can do but watdch. (Well, you could just shove him into the lava, but what kind of example would that set for the children?) In any case, whichever legend it was has now just set course for Sootopolis City. Maxie/Archie will be messaged from their members outside, suddenly aware at long last that what the Weather Institute predicted is concurrent to what is now happening, putting everyone at risk at reaping the benefits of their acts.


Heading for Sootopolis



ITEMS CHECKLIST
[_] Pearl[_] Green Shard

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 61Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 65Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 55Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 58ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 58Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 58NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 45~56

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
CorsolaWater/RockHustle, Natural Cure, Regenerator--1-1-Both
LuvdiscWaterSwift Swim, Hydration-----1Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
CorsolaWater/RockHustle, Natural Cure, Regenerator--1-1-Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Triathlete Denzel$1,560Azumarill Lv. 39
Swimmer Barry$624Gyarados Lv. 39
Swimmer Dean$592Wailmer Lv. 35, Staryu Lv. 36, Golduck Lv. 37
Ace Trainer Leopold$2,340Crobat Lv. 39, Rhyhorn Lv. 39
Swimmer Brenda$624Ludicolo Lv. 39
Free Diver Jillian$1,640Azumarill Lv. 41
Scuba Diver Yutaka$1,560Pelipper Lv. 39, Lanturn Lv. 39
Scuba Diver Tristan$1,640Wailord Lv. 41
Swimmer Nikki$608Luvdisc Lv. 36, Tentacruel Lv. 38

Route 128: In the overworld, you will find that the world is being scorched by sunlight in Omega Ruby, or flooded by torrential rainfall in Alpha Sapphire, both to the awe of the various people witnessing it. According to the leader of the other team, Kyogre/Groudon will be heading for the Cave of Origin near Sootopolis where it will be able to then use Primal Reversion, unlock its true power which is many times worse than this. Steven will then come down to you, apologizing for the delay before speeding along to Sootopolis; there, we will get some answers.


CLIMATIC SHIFT

For all aboveground battles for a while, the weather will be significantly different. For some at least, this will have drastic consequences on the battles between here and Sootopolis and wild battles within the confines of the latter. Also note that this weather cannot be overridden by any means; for example, the ability Drizzle will not affect the sunlight on Omega Ruby, nor will the move Rain Dance. Similarly, Sandstorm and Hail cannot be induced by any means. I'm pretty sure even getting one of the Primal Pokémon out in battle - the one of the opposite version - won't even affect it for plot-based reasons, but cannot be sure as, mechanically, it should. The same would possibly be true for the use of Mega Rayquaza and Strong Winds. Note that the ability Cloud Nine will let you ignore the negation effects of the weather.

(In case you can't tell, this weather is the same as brought about by Primal Groudon's/Primal Kyogre's abilities in battle.)


  • Omega Ruby: In this version, the weather will be Intensely Sunny. Fire's damage is boosted by 50% and all Water moves are negated. There are several other effects, most of which just mimic plain Sunny weather.
  • Alpha Sapphire: In this version, the weather will be Oppressively Rainy. It is the inverse of the above: Fire is negated and Water is boosted, with several other effects mimicking those triggered by plain Rainy weather.


Anyhow, go north onto Route 127, then west to Route 126.


Route 126: Head northwest for a bit and battle the Triathlete there. Go southwest of him to battle a Swimmer, then continue going counterclockwise around the white rock (Sootopolis's crater) to another Swimmer. Go east of there and beat the Ace Trainer, then northwest for another Swimmer. Also don't forget the various Trainers underwater to battle. Along the southwest side of outer Sootopolis, you can find a square-shaped patch of seaweed; press A while facing the southeast tile of its empty center to get a Pearl. Also, if you head northwest of Scuba Diver Tristan (along the north side) you'll find a patch of light to surface at; from there, go northeast abovewater to a Dive area, then to another beachy area with a Green Shard.

Another surfacing area, west of the main Route's underwater part, will bring you to another Swimmer to fight. Abovewater, southwest of the main Sootpolish white rock crater is a Dive area. Go southwest from it and surface to find the Secret Inlet, where a Secret Base can be made. (Don't ask me why a specialized area had to be made for one singular base, I have no idea.)

Okay, I think that's it. Go to the southern part of the crater, Dive, then go into the cave there and surface when inside the cave.


To the Cave of Origin



ITEMS CHECKLIST
[_] Super Potion[_] Magma/Aqua Suit[_] Revive

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 62Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 66Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 56Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 60ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 59Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 58NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 46~57

SOOTOPOLIS CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

LOCAL WILD POKÉMON ENCOUNTER DATA - SOOTOPOLIS CITY - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SOOTOPOLIS CITY - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GyaradosWater/FlyingIntimidate, Moxie-2----Both
MagikarpWaterSwift Swim, Rattled-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - CAVE OF ORIGIN - IN THE FIELD AT RANDOM
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force-11---OR
SableyeGhost/DarkKeen Eye, Stall, Prankster-11---AS
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - CAVE OF ORIGIN - YOUR LEGENDARY POKÉMON *
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GroudonGroundDrought-3----OR
KyogreWaterDrizzle---3--AS
* - If defeated, these Pokémon reappear here after the Elite Four, no worries!

Pokémon Evaluations: Been a while since I've bothered to mention this minor note, eh? In any case, there are a few good Poké's in the Cave of Origin - other than your legendary, of course!! XD Mawile and Sableye are the version-exclusive (OR and AS, respectively) main ones to look at. Mawile is mostly used for its Mega Evolution, which is highly powerful due to its ability in Huge Power. Sableye, meanwhile, is often used not for its Mega Evolution, but for its Prankster ability to troll other Pokémon (typically with Will-O-Wisp) and is notorious for popularizing the "SwagPlay" technique: that is, using Swagger, then using Foul Play, a Dark move (yup, STAB!) that goes higher in damage as the target does. You should already have the Mawilite for Mawile's Mega, too, FYI.

Sootopolis City: When you arrive, most things have closed shop. The Pokémon Center is still open; it's to the northeast of the Dive spot. You can use the Dowsing Machine southeast of the Center to find a Protein behind the house. For now, when done, go northwest of the Dive spot (west of the Center) and land, then use the Dowsing Machine to find the Super Potion near the tree. Get on the shore a bit to the north of there and ascend to the Poké Mart if you want to restock. (Ultra Balls are a good idea.) Go along the path north of the Mart to find Steven meeting with Wallace, the Sootopolis Gym Leader. They'll take you down to the entrance of the Cave of Origin, where Kyogre/Groudon is supposed to be.

In front of it, you'll be given the Magma Suit in Omega Ruby and the Aqua Suit in Alpha Sapphire, which will aid you in your way to meeting your fate, alongside the Blue/Red Orb you have. With everyone's words of encouragement, you are thrust to your fate. Enter the cavern.

Cave of Origin - 1F: Go along the path before you into the next area. There, round to the northeast side of the area and proceed downward.

Cave of Origin - B1F: Here, go southeast using the Dowsing Machine to get a Revive, then continue along down to the next area.

Cave of Origin - B2F & B3F: It's a linear path here, too, just keep going as the earthquakes increase in magnitude.

Cave of Origin - B4F: Approach head northwest here and you'll get into the Aqua/Magma Suit and will fit it out with the Blue/Red Orb. Soon thereafter, Kyogre/Groudon (agh, the backslashes...) will arise. Archie/Maxie will call over on it, telling you t-- ARE YOU CRAZY!? LEAP ONTO ITS BACK!? ARE YOU OUT OF YOUR MIND!?!?

Despite that, you don Kyogre/Groudon much as you would a pimped-out horse and head into Hoenn's Core. Even your PokéNav Plus begins to malfucntion from the electromagnetic and thermal radiation, and then-- ARE YOU INSANE!? WHY ARE YOU TAKING OFF THAT SUIT!? ARE YOU NOT AWARE SOME LAVA COULD SPLASH OVER YOU AT ANY SECOND!!!?!

Screw it, I'm tired with arguing with, technically, myself. Save and approach Kyogre/Groudon to the northeast. Face whoever it is and press A to begin the battle!

While it is true that you will be able to rebattle the legendary Pokémon, it will be after the Elite Four, hence why I recommended you save as having a legendary - especially one as powerful as a Primal - will put you at a HUGE advantage in the later game. Still, despite this, the capture techniques remain the same. If it all comes down to it, you can always just use the Master Ball, though that's better saved for something harder to catch. The ideal situations would be to either Poison or preferably Paralyze the target; Paralysis will be harder to induce on Primal Groudon, though, so Sleep can work well too. Point is, status and thereby inhibit to begin with. From there, simply hit it with low-power moves it resists, or, better yet, lots of False Swipe; the former has the chance to kill it while the latter does not and may even proceed faster. Whichever way of lowering HP is up to you; Poison/Burn also works, but comes with problems if you fail to capture. It's really just the generic catching process: lower HP or status, do the other, throw Ultra Balls.


Sootopolis City Proper



ITEMS CHECKLIST
[_] Red/Blue Orb[_] Eon Flute[_] Sablenite[_] Wailmer Doll[_] TM31 (Brick Break)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 63Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 66Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 56Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 60ElectricLightning RodLight BallDischargeThunderboltThunder WaveMeteor Mash
SwellowLv. 59Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 58NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 46~57

MOVE TUTOR MOVES
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Draco MeteorDragonSpecial513090OneNoNoReduces the user's Sp. Atk. 3 stages

Cave of Origin: After the defeat (and preferably capture) of Primal Kyogre/Primal Groudon, their weather effect will suddenly evaporate as you flee the Cave of Origin, restoring calm, temperate weather to the Hoenn region and the world once more

Sootopolis City: After a heavily sentimental scene - I daresay one of the most so across all of the Pokémon core series - you'll receive the Red/Blue Orb (Red in OR, Blue in AS) so that you may make your newly-caught Primal abuse Primal Reversion to your will. You will also receive the Eon Flute, which will allow you to ride on the back of Latios/Latias, soaring through the air...

Anyhow. Go south to that grassy island, then east and south to find the Sablenite at the end of the path, which lets Sableye Mega Evolve if you want it to. Then head west from the island to the main city. In any case, let's make things easier by going to the Pokémon Center first. In the house far northernmost from there, you can have a number of Dragon Pokémon - such as Latios and Latias, among many others - learn Draco Meteor, a powerful Dragon move with a drawback. In the house due east of the Center, you can speak wit the woman there for a Wailmer Doll for your Base. On the west side of town, in the house far to the north of the Mart, you can get TM31 (Brick Break), which teaches a good Fighting move.

Guess what's left? Here's a hint: it's in the very center of town, and you should heal up before entering!

... Oh. I guess that's two hints. >_>


Sootopolis City Gym



ITEMS CHECKLIST
[_] Rain Badge[_] HM05 (Waterfall)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 63Dragon/PsychicLevitateLatiositeDragon PulsePsychicSurfDive
BlazikenLv. 66Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 56Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 60ElectricLightning RodLight BallDischargeThunderboltBreakMeteor Mash
SwellowLv. 59Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 58NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 46~57

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Lass Andrea$672Ludicolo Lv. 42
Beauty Tiffany$2,296Golduck Lv. 41, Wailord Lv. 41
Beauty Bridget$2,408Gorebyss Lv. 43
Beauty Connie$2,408Huntail Lv. 43
Lady Brianna$4,920Clamperl Lv. 41, Corsola Lv. 41
Beauty Olivia$2,408Starmie Lv. 43
Lass Crissy$656Luvdisc Lv. 39, Seadra Lv. 41
Poké Fan Marissa$2,752Azumarill Lv. 43

Much like the R/S version of this Gym, the puzzle in this Gym - when you approach it after the first step of stairs - is to simply step on each icy tile one time. Use the diagrams below to figure out where to go and how. I will note that, if you wish to fight most of the Gym Trainers, fall at least once.



The first puzzle.

The second puzzle.

The third puzzle.

And, of course, at the end lies...


BOSS: Gym Leader Wallace
  • Rewards: $5,520; Rain Badge; HM05 (Waterfall)


FOE'S POKÉMON PARTY
PokémonLuvdiscWhiscashSealeoSeakingMilotic
Pokémon TypeWaterWater/GroundWater/IceWaterWater
Level (Lv.)Level 44Level 44Level 44Level 44Level 46
Hold ItemNoneNoneNoneNoneNone
AbilitySwift SwimObliviousThick FatSwift SwimMarvel Scale
MovesWater PulseMud SportEncoreAqua RingHydro Pump
AttractWaterfallBody SlamRain DanceDisarming Voice
Sweet KissZen HeadbuttAurora BeamWaterfallRecover
Draining KissEarthquakeWaterfallHorn DrillIce Beam

For the record, most of these Pokémon should be able to be unilaterally defeated by your Cosplay Pikachu (particularly with Light Ball), Sceptile, a different Grass Pokémon such as Breloom or Vileplume, another Electric Pokémon such as Magnezone, or Primal Kyogre with Thunder. Just making a point.

Luvdisc is mostly about an initial weakening of your party: it can force you into Infatuation if possible before Sweet Kissing you and Water Pulsing you to death. The latter is particularly threatening for the Confusion chance, which only further hampens your ability to attack. (Attract + Confusion is a 1/4 attack rate.) Taking out Luvdisc before the damage can accumulate is crucial; as usual, a OHKO is preferable. Any of your starters should be able to manage this with a STAB attack. (Blaziken can do his with with Sky Uppercut or Brick Break.)

Whiscash is somewhat a way of screwing with Electric Pokémon, particular because of his immunity to Electric but moreso because Mud Sport weakens Electric moves. Thankfully, it's rare. A good Grass attack would be nice to take care of this, or just a general nuking/STAB attack. Nothing special to note other than the Mud Sport, really.

Sealeo ... In any case, just beware Encore and just starter-STAB him to death. (Again, Blaziken will get his in with Fighting.) Or just generally STAB. Nothing special.

Seaking likes to make this team into what its made for: a Rain Dance team. Sort of. Notice how there are two Swift Swim Pokémon on this team. Only one of them (Seaking) will actually benefitting, barring Water's power boost if you're stupid enough to let a Fire/Rock/Ground Pokémon stay long enough to be hurt, but that's nonetheless important. Of course, it also gives STAB Water attacks on Whiscash a chance, and also makes Thunder 100% accurate... So I guess he's a frenemy. >_> In any case, just be sure to use your highest level Pokémon. Horn Drill is a OHKO move with its accuracy being equal to [User Lv. - Target Lv. + 30]%. Ideally, you'll use a Lv. 45+ Pokémon to avoid Horn Drill's OHKO chance altogether (as it fails on Pokémon higher-leveled than the user trololol). XD Just your highest level Pokémon will do and a STAB attack should finish it.

Milotic is the cornerstone of Wallace's team, and for some reason a popular Water Pokémon even though it's not that good. Milotic is mostly a wall Pokémon whenever it's used, particularly towards Sp. Def., and Recover's presence alongside several items is no help at all. For the most part, you'll either sink this guy in one hit or however long it takes Recover's PP to run out, whichever comes first, and it'll hopefully be the former since he'll more or less force out Recover whenever he falls below half HP. So general nuking tactics - preferably from Physical-oriented Pokémon and preferably Grass/Electric moves - will be the general tactic here. No surprise here.


After the battle, Wallace will give you the Rain Badge, which makes all Pokémon, even traded ones, obey you without question. It also allows you to use HM05 (Waterfall) out of battle, which he'll give you. Waterfall not only allows you ... well, to climb waterfalls, but it also is a good physical Water move, particularly if you have Swampert.

So, in any case, we have eight Gym Badges! *confetti*

THE NATIONAL POKÉDEX

Before we begin this section, I will note that Professor Birch is in Littleroot Town and he has completed the National Pokédex. Regardless of your progress on the current one, you can go to him and receive the National version, which can catalogue all 721 species available in the game. Doing so will also unlock a number of new Pokémon in certain areas!

Most importantly, though, it also allows you to earn the Shiny Charm if you have completed the National Pokédex and also allows you to collect the Mega Stones for Pokémon that are from the non-Hoenn regions, such as the Mewtwonite X in southwest Littleroot! Get collecting!


  • New Pokémon!: This links outside of the walkthrough; despite that, it is important, particularly in the context of the new National Pokédex-enabled Pokémon!





Waterfall Item Cleanup



ITEMS CHECKLIST
[_] Rare Candy[_] Leppa Berries[_] Sitrus Berries[_] TM62 (Acrobatics)[_] Rare Candy

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 64Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 67Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdRock Tomb
GardevoirLv. 58Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 62ElectricLightning RodLight BallDischargeThunderboltBreakMeteor Mash
SwellowLv. 60Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 60NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 46~57

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ninja Boy Hideo$432Koffing Lv. 27, Koffing Lv. 27

As usual, we'll proceed area by area.

Route 114: Fly to this Route and head west, onto the water, and then up the Waterfall. You'll find a Rare Candy on the west shore at the top.

Route 119: Bring an Acro Bike when you come here. Fly to this Route and get to the Surfing area west of the Weather Institute. Surf west and north and up that waterfall. Land up here and grab the Leppa Berries and Sitrus Berries. Near the bridge to the east will be an invisible Kecleon: use the Devon Scope to reveal it, then fight it. After, go along the bridge and head northeast to two more bridges. First, though, defeat the nearby Ninja Boy.

Cross the southern of the two bridges to find TM62 (Acrobatics): in its own right, Acrobatics is a decent move as it is double-power (110) when the user is not holding an item. People particularly used to use this alongside a Flying Gem since the item was used before the move, causing the 30% boost to be applied to the double-power, which was a nice one-time nuke. Go along the northern bridge next and speak with the Bird Keeper on the other side, which will help contribute to getting both Bicycles. Cross the bridge to the south and grab dat Rare Candy.


Meteor Falls in Full



ITEMS CHECKLIST
[_] Stardust[_] Aerodactylite[_] Super Repel[_] PP Max[_] Star Piece[_] TM02 (Dragon Claw)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 64Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 67Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 58Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 62ElectricLightning RodLight BallDischargeThunderboltBrick BreakMeteor Mash
SwellowLv. 60Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 60NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 49~60

LOCAL WILD POKÉMON ENCOUNTER DATA - ON LAND
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Bagon **DragonRock Head, Sheer Force-1----Both
ClefairyFairyCute Charm, Magic Guard, Friend Guard2-----Both
DeinoDark/DragonHustle1-----Both
DruddigonDragonRough Skin, Sheer Force, Mold Breaker-2----Both
Golbat *Poison/FlyingInner Focus, Infiltrator-----2Both
LunatonePsychic/RockLevitate---2--AS
SolrockPsychic/RockLevitate-2----OR
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
LunatonePsychic/RockLevitate---2--AS
SolrockPsychic/RockLevitate-2----OR
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
BarboachWater/GroundAnticipation, Oblivious, Hydration1-----Both
GoldeenWaterSwift Swim, Water Veil, Lightning Rod-1----Both
MagikarpWaterSwift Swim, Rattled-----1Both
Whiscash *Water/GroundAnticipation, Oblivious, Hydration2-----Both
* - These Pokémon are found only in the rooms after the large entrance waterfall
** - Bagon is only found in the back room where TM02 lies

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Dragon Tamer Nicolas$2,820Flygon Lv. 47
Battle Girl Tess$1,472Mienshao Lv. 46
Dragon Tamer Dray$2,820Altaria Lv. 47
Old Couple John & Jay$7,520Hariyama Lv. 47, Medicham Lv. 47

Pokémon Evaluations: Deino is the big new one here, mostly because of the National Pokédex more than anything. He makes a nice Special-attacking Dragon Pokémon, though he can be a bit slow and has a noticeable weakness to Fairy. Despite that, he's particularly useful for the main game as Fairy Pokémon are infrequent at best. ... Granted, your Mega Lati Pokémon is superior, but if you prefer something else... Bagon is also a good Pokémon when evolved into Salamence; Mega-Salamence will be a nasty Pokémon to fight with in general, possessing great Speed and mixed-attacking capabilities. Again, I'd prefer your Lati, but if it's neglected, you may as well.

Fly here and enter!

Meteor Falls - 1F: When you arrive, approach the big waterfall. (Come on, you can't miss it.) Use Waterfall to get up that bad boy, then go east and land on the small chunk of land there. Use the Dowsing Machine to find the Stardust hidden there, then go northwest and through the archway.

Meteor Falls - 2F: Go east and north along the lake shore to find a Dragon Tamer. Descend the ladder nearby.

Meteor Falls - 1F: Defeat the Battle Girl running around to the southwest, then go west and north to battle the Dragon Tamer, then ascend the ladder further north.

Meteor Falls - 2F: Battle the couple to the east, then go up the steppes (yes, I meant it that way) to the north. Descend the ledges further to the east, hanging along the west side. Turn on your Dowsing Machine as you go down, too; as you do, look carefully when the small stalagmites begin to pop up. A sparkly area should be nearby, signifying some Aerodactylite. Examine the same spot once more to find a hidden Super Repel. Go down another ledge or two, then southwest and down the ladder.

Meteor Falls - 1F: Here, get Surfin' and head north, east, and then far to the south to the southeast corner. Go through the doorway here to the entrance area where you can find a PP Max. Return to the previous area and go to its north-central portion. Head to the northwest part of this area and you can use the Dowsing Machine to locate a Star Piece; from there, go east and through the archway.

In this room, you'll be able to find Bagon, and it's literally the only place in the game to find him. Don't forget TM02 (Dragon Claw) at the north side of the cave; Dragon Claw is pretty much a standard move on any Physical Dragon Pokémon. In any case, you're done here for now.


New Mauville



ITEMS CHECKLIST
[_] Elixir[_] TM89 (U-turn)[_] Lopunnite[_] Paralyze Heal[_] Thunder Stone[_] Escape Rope
[_] Max Repel[_] Full Heal[_] Ultra Ball[_] Metal Coat[_] Ampharosite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 71Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 71Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 63Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 67ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 65Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 65NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 51~63

LOCAL WILD POKÉMON ENCOUNTER DATA
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagnemiteSteel/ElectricMagnet Pull, Sturdy, Analytic---1--Both
VoltorbElectricSoundproof, Static, Aftermath-----1Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Rotation Girl Circie$3,360Simisear Lv. 42, Simipour Lv. 42, Simisage Lv. 42

Mauville City: Begin this quest by Flying to Mauville and healing and restocking as per usual. In the courtyard in which you land, you can find the Square Tower, and, standing near it, should be Wattson. (Remember, the Gym Leader?) Speak with him and he'll tell that the glowing of the Tower indicates something is up with New Mauville, which can be found southeast of the new one off Route 110. In any case, Wattson invites you to his apartment to explain the whole thing; leave the courtyard heading north, then go west or east and use the elevator to reach 2F.

Let's explore 2F from the top-right elevator's location. Go into the next house to the west and north and speak with the woman inside to obtain a ribbon; which kind you get changes by the day, so you'd have to go here once daily for the next week to get them all for your lead. In the next north-side house to the west, you can battle an old woman in a Rotation Battle; she'll interestingly use the three fully-evolved simian Pokémon from Generation V which were used to complement your starter in those days. Winning nets you an Elixir.

In the northern west-side apartment on the east side (ugh...), you can go inside the apartment and out onto the balcony to find TM89 (U-turn). At the apartment to the south, speak with the black-suited man for a scene, then enter and exit an apartment and return. The same man will now hand you some Lopunnite; can't say I agree with the method by which it was obtained from the previous owner, though... Anyhow, it can be used to Mega Evolve Lopunny into a rather fierce Fighting Pokémon.

In the eastern north-side apartment on the south side (wut?) and speak with Wattson within. He'll hack the security system (more or less) so that you can actually enter New Mauville. If you've visited the facility already at some point, Fly there now; otherwise, head to Route 110 and Surf eastward to it from the Cycling Road gatehouse.

New Mauville: In case you're curious, New Mauville is where you can level up Magneton and Nosepass to make them evolve (into Magnezone and Probopass respectively). When you enter the facility, approach the door to the north and you should be allowed through. Northwest on the ground is a Voltorb, not an item. (Voltorbs often disguise themselves as items here.) To the northeast of the entrance, too, is a bunch of the same. However, the north-central item is a Paralyze Heal, and the northwest one a Thunder Stone, and there's an Escape Rope as the lone eastern item. Use the Dowsing Machine in the southwestern part of the area to find a Max Repel, then go north and through the doorway.

On the other side, the item to the northeast is a Full Heal, and further east is a computer. Press the button on your 3DS to in turn opt to press the button on the computer. Further to the east are three item balls: the northeast one is an Ultra Ball and the south one is a Metal Coat. Metal Coats not only increase Steel moves' power by 20% when held, but also evolve Scyther and Onix (into Scizor and Steelix respectively, both of which have Mega Formes and are quite useful) when held in trades. Just to the north of the Metal Coat is the Ampharosite Mega Stone, which will Mega Evolve Ampharos; Mega Ampharos is actually a rather powerful Electric/Dragon Pokémon particularly useful on Trick Room teams.

That's about it. Leave and head to Wattson's apartment.

Mauville City: When you return and speak with Wattson, as thanks he'll give you TM24 (Thunderbolt): Thunderbolt is a classic Electric move for Electric (and some other) Pokémon to use, being both fairly powerful and 100% accurate with that chance to paralyze.

And, with that, we're done in this area!


Sea Mauville in Full



ITEMS CHECKLIST
[_] Key to Room 1[_] White Herb[_] Key to Room 2[_] Dive Ball[_] Revive[_] Key to Room 6
[_] Key to Room 4[_] Storage Key[_] Big Nugget[_] Big Nugget[_] Big Nugget[_] Big Nugget
[_] Big Nugget[_] Big Nugget[_] Big Nugget[_] Big Nugget[_] Nugget[_] Nugget
[_] Nugget[_] Nugget[_] Luxury Ball[_] TM13 (Ice Beam)[_] Beedrillite[_] Clear/Tidal Bell

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 72Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 72Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 64Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 68ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 66Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 66NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 51~64

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WingullWater/FlyingKeen Eye, Rain Dish-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ONE-TIME ENCOUNTER
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Ho-OhFire/FlyingPressure, Regenerator----3-OR
LugiaPsychic/FlyingPressure, Multiscale----3-AS
SpiritombGhost/DarkPressure, Slip Through--1-1-Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Mysterious Sisters Scall & Ion$1,232Kirlia Lv. 28, Chingling Lv. 29

NOTE

With this section, we will assume you've already done everything that could have been done regarding Sea Mauville prior to the obtaining of Dive: that is, having only Surf. The appropriate details can be found in this section.


Fly to Sea Mauville!

Sea Mauville - Exterior: Surf onto the ship and enter it.

Sea Mauville - Interior 1F: Inside, head west and south to the water. Surf on it and Dive under, then head far to the south, far to the east, and far to the north into the northeast corner where you can resurface. Enter the doorway near the water's edge and you'll feel as though you're being watched, though there seems to be nothing of interest in that room itself for the moment. ... Or so you'd think! If you go to the northwest corner, you can examine the cabinet: specifically, investigate the left side of it to find a letter mentioning Prof. Cozmo and the Odd Keystone, if you fill in the blanks. At that point, IMMEDIATELY after reading the letter, open the Pokémon menu (others may suffice, I'm unsure) and exit it: you'll suddenly engage in battle with a Level 50 Spiritomb. Spiritomb is not that good of a Pokémon (though it can play the role of Sableye to some degree, if you're playing Omega Ruby and/or want a bulkier often-status-using Pokémon): that said, it is quite rare. Short of breeding, it hasn't really been available outside of a singular, extremely hard to facilitate encounter on Pokémon Diamond, Pearl, and Platinum Versions that would require extensive use of the Underground multiplayer area. I'd catch it simply due to that sheer rarity.

Outside, go north and the Street Thug. In the room just to the east, you can read some heartbreaking letters in the northeast corner that seem to document a slow decline in the life of Prof. Cozmo's father and his family, seeming to end in an eventual divorce. Whoa.

Go north of there and speak with the girl in the inner tube to get the Key to Room 1; you can also find a White Herb to the west. Room 1 is the room near the entrance of the ship: return to the entrance, then go west and a little south to find it on the west side. In Room 1, there are two cabinets at the west side; examine the south one to find the Key to Room 2. And, of course, pick up the Dive Ball nearby and battle the pair of trainers in the southeast corner.

Room 2 is just south of Room 1 in this hall, on the west side, so open that door. In the southwest corner of it, you can get a Revive, then speak with the female trainers nearby to get the Key to Room 6. Go south from there into the water and Dive; Room 6 will be on the east side of the ship, the northernmost east-side door. On the other side, continue east and outside.

Sea Mauville - Exterior: Head down into the water and Surf from there to the island where the fisherman is. Ask him if he's caught anything and you'll get the Key to Room 4. Do take north that, on the small bit of sand to the northwest lies the Storage Room, though it's locked. For now, return inside.

Sea Mauville - Interior 1F: Here, return to the main hall and go south a bit. There is a locked door just across from Room 6 on the west side, Room 4, so enter. At the south side of the room is the Storage Key. Go outside and enter the Storage Room mentioned earlier. When you do, it will seem like someone else has been looking for this place and intends to take all the Nuggets away ... or not, looks like they'll just stick to the Skitty doll. Anyhow, there's 8 Big Nuggets, 4 Nuggets, a Luxury Ball, TM13 (Ice Beam), and, at the southwest side (you'll Surf to it) some Beedrillite to Mega Evolve Beedrill. So, then, a loot of $100,000, a Luxury Ball, a TM, and a Mega Stone ... seems pretty worthwhile, no?

In any case, we're done here it seems... not! Head back underwater within the ship and then south and west. There will be a path off to the south you can go along; do so. In the next area, head east and north. As you reach the bottom of the stairs, note how there is a rectangle (about two tiles wide and four long) of lighter gray tiles. While floating in the general area to the east of the middle of them (you might have to circle around randomly to find it while mashing A), press A and you should find the Scanner... Why it had to be so hard to find, I'll never know.

Slateport City: Fly to here when you next can and head to the harbor in the northeastern portion of the town. Speak with Stern there and you will obtain ... whoa, the Clear Bell in Pokémon Omega Ruby and the Tidal Bell in Pokémon Alpha Sapphire. Players of the Johto-region Pokémon games (Gold, Silver, and Crystal on the GBC and HeartGold and SoulSilver on the DS) will know that these items are used to find the legendary Johto Pokémon Ho-Oh and Lugia respectively! =O

F-F-F-FLY BACK TO SEA MAUVILLE!

Sea Mauville - Exterior: Surf up onto the ship and then head to the northern portions of it. If you are playing Omega Ruby, you will be able to walk onto the crane at the bow of the ship and find a Mirage Spot that yields Ho-Oh. Despite its legendary status and being Lv. 50, much the same generic capture techniques apply: use your strongest Pokémon with False Swipe to bring them down to 1 HP, then status them (preferably Sleep or Paralysis), then throw Ultra Balls at 'em.

In the case you are playing Alpha Sapphire, you'll find your legendary in a different place. Remember that underwater area in the underbelly of the ship where you ended up finding the Scanner? At the north side of that area, you can find a different Mirage Spot, this one only appearing on Alpha Sapphire and yielding Lugia in this case. Much the same method applies to catching it as with Ho-Oh: False Swipe, ail it, and then toss Ultra Balls. (Dive Balls may also work in this case, it being underwater.)

I would highly encourage catching them. If you do, you can then Soar with that legendary and any other legendary Pokémon (such as Kyogre or Groudon) east of Petalburg to find a Mirage Spot named "Trackless Forest", a place where you can encounter the legendary beast Pokémon Raikou, Entei, or Suicune!


Route 129



ITEMS CHECKLIST
[_] Blue Shard[_] Lustrous Orb[_] Splash Plate[_] Big Pearl[_] Heart Scale[_] Zap Plate
[_] Toxic Plate

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 64Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 68Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 60Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 63ElectricLightning RodLight BallDischargeThunderboltBrick BreakMeteor Mash
SwellowLv. 61Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 60NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 49~60

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AlomomolaWaterHealer, Hydration, Regenerator2-----Both
FinneonWaterSwift Swim, Storm Drain, Water Veil-----1Both
FrillishWater/GhostCursed Body, Water Absorb, Damp----1-Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Fisherman Fisk$1,248Kanturn Lv. 39
Fisherman Sheaffer$1,184Sharpedo Lv. 37, Whiscash Lv. 37
Scuba Diver Jason$1,640Lanturn Lv. 41
Scuba Diver Colten$1,600Golduck Lv. 38, Gyarados Lv. 40
Free Diver Coral$1,600Clamperl Lv. 38, Tentacruel Lv. 40
Ace Trainer Honor$2,340Torkoal Lv. 39, Medicham Lv. 39
Triathlete Chase$1,560Seadra Lv. 39
Swimmer Reed$592Pelipper Lv. 37, Seadra Lv. 37
Swimmer Tisha$576Luvdisc Lv. 36, Azumarill Lv. 36, Corsola Lv. 36

Mossdeep City: If you're planning to head onto Route 129, Fly first to Mossdeep and stock up. (It's not just that, but it's also the closest viable Fly spot to Route 129.) Surf southward for a while through the Routes to Route 129, past the big "O" marking Route 128's Seafloor Cavern.

Route 129: Try to enter along the easternmost side of the Route and head first to the southeastern corner of it so we can adequately navigate you around. Go northwest from this Dive trench to battle a Fisherman or two. Dive into the trench and go east and surface in the isolated light there; on the way, mash A in that empty spot in the grass for a Blue Shard, and also go north of the light and examine the northeast portion of the small empty spot to find a Lustrous Orb for Palkia. Once above, you can go south to find the Secret Shore area, mostly just a Secret Spot hot...spot. If that interests you, go on ahead, but otherwise return underwater.

Go southwest of there underwater to the sunless seaweed patch. Mash A around the easternmost of the empty grass tiles to find a Splash Plate and also battle the Trainer to the northwest. Surface to the southwest of him and use the Dowsing Machine on that island to find a Big Pearl and a Heart Scale. Return underwater and now go north from Jason to the initial Dive trench area. As you go west, there will be a big rock to the north; the empty area in the grass to its west contains a Zap Plate somewhere; mash A at random as usual. Go south of its west end to find another Diver. Northwest of him is a rock; go to it, then west and pay attention for a Diver to the north. Battle, then return to the initial Dive trench and resurface.

Surfacing near the west end of the Dive trench will lead you into sight of an Ace Trainer (or at least you'll see 'er): battle! Go west from there and battle the Triathlete, then go back to the Ace Trainer and northwest for a Swimmer battle. Head west to the Dive trench from him and then south to battle another Swimmer. I think that'll be it for the Route. Go west from there towards the next Route; at the transition, though, Dive down and go southeast and spam the A Button around that little empty square to find the Toxic Plate.


Route 130



ITEMS CHECKLIST
[_] Griseous Orb[_] Meadow Plate[_] Green Shard[_] Fist Plate[_] Icicle Plate

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 67Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 69Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 61Psychic/FairySynchronizeSitrus BerryPsychicDazzling GleamShadow BallMagical Leaf
PikachuLv. 64ElectricLightning RodLight BallDischargeThunderboltBrick BreakMeteor Mash
SwellowLv. 62Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 62NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 49~60

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AlomomolaWaterHealer, Hydration, Regenerator2-----Both
FinneonWaterSwift Swim, Storm Drain, Water Veil-----1Both
FrillishWater/GhostCursed Body, Water Absorb, Damp----1-Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
HorseaWaterSniper, Swift Swim, Damp---1--Both
MagikarpWaterSwift Swim, Rattled-----1Both
SeadraWaterSniper, Swift Swim, Damp---2--Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Swimmer Katie$576Golduck Lv. 38, Seaking Lv. 36
Triathlete Karsen$1,480Golduck Lv. 37, Tentacruel Lv. 37
Swimmer Rodney$624Crawdaunt Lv. 39
Free Diver Cordura$1,640Corsola Lv. 41
Scuba Diver Silas$1,560Sealeo Lv. 39, Whiscash Lv. 39

When you arrive on Route 130, be sure to go north the moment you hit the transition between Routes: just west of the transition at the north side of the Route is a small square allowing you to Dive down. There, circle around the northern part of this enclosure whilst mashing A and you'll be able to find the Griseous Orb for Giratina, which changes it to its Origin Forme and boosts its Ghost- and Dragon-type moves' power by 20% when held.

Go southwest of there to the sandy shore, then west to battle a Swimmer and another to the south, a Triathlete. Go west along the northern side of the Route to find a Swimmer in the water around the rocks; battle him, too. Enter the Dive trench nearby and head north to find a Diver to battle. Go east and mash A around that corner for a Meadow Plate. If you surface off to the west of her, you'll be able to find your way to the Secret Meadow, another Secret Spot hotspot. Return to where the Diver was and go southeast to battle another. In this area, you can find an empty patch of seaweed to find a Fist Plate. Go north of there to find two empty patches of grass; examine some tile in the northwestern of the two to find a Green Shard. Then go southwest of there and do the same for an Icicle Plate. I think that'll be it for this Route, though. Resurface and go west to the next one.


Route 131



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 69Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 70Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 62Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 66ElectricLightning RodLight BallDischargeThunderboltBrick BreakMeteor Mash
SwellowLv. 63Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 63NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 50~61

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AlomomolaWaterHealer, Hydration, Regenerator2-----Both
FinneonWaterSwift Swim, Storm Drain, Water Veil-----1Both
FrillishWater/GhostCursed Body, Water Absorb, Damp----1-Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
HorseaWaterSniper, Swift Swim, Damp---1--Both
MagikarpWaterSwift Swim, Rattled-----1Both
SeadraWaterSniper, Swift Swim, Damp---2--Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - UNDERWATER SEAWEED
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb1-----Both
ClamperlWaterShell Armor, Rattled--1---Both
LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb2-----Both
RelicanthWater/RockRock Head, Swift Swim, Sturdy1-1---Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Swimmer Kara$576Clamperl Lv. 39
Swimmer Herman$592Seadra Lv. 37, Gyarados Lv. 37
Sis & Bro Rell & Ian$760Sealeo Lv. 38, Azumarill Lv. 39
Swimmer Susie$624Starmie Lv. 39

As you arrive, go to the west and battle the Swimmer. If you feel like it, you can go north of her to find the entrance to the Sky Tower - you'll find someone veeerry important there later on ;) - but, for now, you cannot enter. Go west of her to find another seasick Swimmer. Go north and west a bit to battle some siblings in a Double Battle, then go south for another Swimmer.

Don't worry, there's not much more water. (Okay, there's a LOT more.) But, to the west, we'll find a town. On logs. On water. Water? Crap.


Pacifidlog Town



ITEMS CHECKLIST
[_] Kangaskhanite[_] Big Pearl[_] TM56 (Fling)[_] TM27 (Return)[[_] TM21 (Frustration)
[_] TM03 (Psyshock)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 69Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 70Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 62Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 66ElectricLightning RodLight BallDischargeThunderboltBrick BreakMeteor Mash
SwellowLv. 64Normal/FlyingGutsSitrus BerrySecret PowerBrave BirdFlySteel Wing
LinooneLv. 63NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 51~62

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothBellossomCorsolaWater/RockHustle

LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

When you arrive, do the usual: healing 'n' shopping. ... Or so you'd expect, but Pacifidlog doesn't have a Poké Mart. >_> Don't forget, though, there's some Kangaskhanite next to the Pokémon Center (you'll have to Surf around it to reach it), which Mega Evolves Kangaskhan, perhaps the most-used Pokémon - and definitely the most-used Mega - of the X/Y competitive Pokémon scene. >_> If you stand where you found it and then face south and press A, you'll also find a Big Pearl.

In the house west of the Center, the man at the back will hand you TM56 (Fling). Fling is a move in which the user throws its item at the target, and is usually one-time, but, in that one use, it makes a nasty nuking move under a number of circumstances. In the house to the east of the Center you can hear a bit about the Regi Pokémon lore, in particular the "Six dots open three doors" quote, which could reference any number of things about the quest: the Braille, the symbol on each Regi, the rocks around their shrines... "Six dots open three doors..."

In the southwestern house of town, if you bring along a Pokémon with high Happiness when speaking with the man there, you'll get TM27 (Return); similarly, a Pokémon with low Happiness will yield TM21 (Frustration). Return and Frustration are moves that rely on a Pokémon's Happiness to deal damage: they are Normal moves, then, whose Base Power thus ranges from 1 to 102. (See that section for a bit more.) Most Pokémon can learn these moves, and you are likely to have high-Happiness Pokémon right now if they've been in your party for a while.

In the next house to the east of there, you can trade your Bellossom for a woman's Corsola; since it's much harder to get Bellossom (Gloom and a Sun Stone) than Corsola (just Fish or Dive or somethin'), it's better just to ignore it altogether. From there, go to the east house; you can use the Dowsing Machine just outside of its front door to find a Heart Scale. Within, the man will give you TM03 (Psyshock): Psyshock is basically the Physical version of Psychic; whereas both use Sp. Atk., Psyshock is slightly weaker and uses Defense and Psychic uses Sp. Def. This can be very significant at times in the competitive environ, but it's better just to stick with Psychic unless you don't have that either.

Anyhow, we're done here. Surf west from the town to the current-filled Route 132.


Routes 132-134



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 69Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 70Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 62Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 66ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 64Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 63NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 51~62

LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTES 132~134 - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AlomomolaWaterHealer, Hydration, Regenerator2-----Both
FinneonWaterSwift Swim, Storm Drain, Water Veil-----1Both
FrillishWater/GhostCursed Body, Water Absorb, Damp----1-Both
PelipperWater/FlyingKeen Eye, Rain Dish-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - ROUTES 132~134 - FISHING RODS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
HorseaWaterSniper, Swift Swim, Damp---1--Both
MagikarpWaterSwift Swim, Rattled-----1Both
SeadraWaterSniper, Swift Swim, Damp---2--Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SEALED CAVERN - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SEALED CAVERN - FISHING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
HorseaWaterSniper, Swift Swim, Damp---1--Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Swimmer Gilbert$592Tentacruel Lv. 37, Sharpedo Lv. 37
Black Belt Kiyo$1,280Machoke Lv. 40
Fisherman River$1,248Seadra Lv. 39
Bird Keeper Beck$1,560Skarmory Lv. 39
Ace Trainer Warren$2,280Lairon Lv. 38, Manectric Lv. 38, Alakazam Lv. 38
Backpacker Grayson$936Girafarig Lv. 39
Swimmer Debra$624Corsola Lv. 39
Swimmer Franklin$576Whiscash Lv. 38, Seadra Lv. 36
Swimmer Linda$592Pelipper Lv. 37, Seaking Lv. 37
Swimmer Jack$608Staryu Lv. 36, Sharpedo Lv. 38
Swimmer Laurel$576Luvdisc Lv. 36, Luvdisc Lv. 36, Luvdisc Lv. 36
Black Belt Hitoshi$1,248Machoke Lv. 37, Heracross Lv. 39
Dragon Tamer Aaron$2,340Shelgon Lv. 39, Kingdra Lv. 39

This is going to be a headache. I HATE these kinds of current-filled areas.

Route 132: When you begin, go to the north side of the Route and use the northernmost of the westbound currents, which will run into some northbound ones. Follow the path after disembarking to a Swimmer. Go south of him and into the easternmost southbound currents, then get the Protein on the island. On the next island to the south, you can battle a Black Belt. You can see how this island is in a bit of a "<" shape, right? And the gray boulder behind the Black Belt marks the point? Get to the west of the boulder and then Surf westward to find TM34 (Sludge Wave). Surf west from this island now.

Route 133: When the currents let you go, go northwest onto the island for a Max Revive. Now, north of this island are some westbound currents. Jump into them and, in the calm waters, land near the Fisherman. Get the Calcium and battle him. Next, Fly to Route 133 (this will take you back to the starting island) and Surf straight west from it. Battle the Bird Keeper you meet as well as an Ace Trainer and Backpacker to the west. Surf west from this island.

Route 134: Here, Surf west from the island and ensure it is into a current heading straight west and into the calm waters. Dive into the water below, then go south an area. Go south for a while until you see a big pillar and some light. Near the light, examine the rock pillar to the north, which has some ... ah, crap, Braille. It reads "GO UP HERE". .... Um, ascend to the surface, then.


NOTE!

Before bothering with the Sealed Cavern, note that you'll need (to still have) Pokémon with Dive and Surf. More importantly, you'll also need to bring Relicanth and Wailord, with the former as your first (top-left) party member and the latter as your last (bottom-right) party member. You'll also need a Pokémon knowing Dig.


Sealed Cavern: There's a bunch of Braille-engraved rock walls in here. They read, from left to right, top to bottom, the Braille alphabet. (The period and comma are the rightmost two and the smallest walls.) You're lucky that I'm going to translate it all for you, so I won't bother because this crap gives me more of a headache than those Routes. :( The northern wall will read "DIG HERE". Use Dig there; simply teach it to someone if you must, preferably to replace a TM move (so it can be re-replaced). In my case, it was Pikachu's Return. Instead of leaving, a door opens. Go through.

The Braille through the next room's rock pillars recounts a minor story: "In this cave we have lived. We owe all to the Pokémon. But, we sealed the Pokémon away. We feared it. Those with courage, those with hope. Open a door. An eternal Pokémon awaits." Head to the north side of the room and read the message there: "FIRST COMES RELICANTH. LAST COMES WAILORD." If you need to rearrange your party so that Relicanth is the lead and Wailord is the bottom-right one, do so and examine it again. When you do this, the ground will shake violently and it will sound like three doors opened up. That done, get out of here, redo your party if needed, and Fly to Route 134. That minor side-sidequest is over; if you want to see more, see the Legendary Pokémon Quests! section.

Route 134: Back to business. Fly to Route 133 again.

Route 133: Use the same processes that you to the shallow-water island on Route 134.

Route 134: On the same island, Surf on the water to its north and you'll be driven into an area of calm water. Nearby will be a sandy island with an item on it; Surf around to the northeast of said island to find that this item is TM80 (Rock Slide). Now, Fly to Route 132.

Route 132: Here, do what we did before to get to the Swimmer earlier, the first one we battled here. This time from him, go west and into the northernmost westbound currents. Follow this to a calm area, then follow that path to some more currents that take you onto Route 133.

Route 133: Battle the people on this island, then Surf on the water north of the island. Keep Surfing west in the currents untl you can see a person nearby. Make landfall and speak with the more-than-a-little-bit-okay-probably-a-lot-crazy Psychic here to obtain TM77 (Psych Up), then grab the Star Piece to the southwest. Surf west from the northern parts of this island to Route 134.

Route 134: When you land, continue Surfing into the calm area to the west. Battle several people you'll find there, then Surf west from the southern portions of the area to an island chain. Head southeast along it to find some Carbos and then further along a Black Belt to fight. Also use the Dowsing Machine around his walking trail to find a Heart Scale and another Heart Scale near it. Surf on the water south of the chain of islands to find a Dragon Tamer to fight on the next island.

And so, it seems, we're finally done... Ugh...


To Ever Grande City



ITEMS CHECKLIST
[_] Revive

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 72Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 72Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 64Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 68ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 66Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 66NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 52~65

Mossdeep City: Whenfer you're doing ... whatever it was you were doing, Fly to Mossdeep City. Heal up and stock up there before heading south onto the ocean. Surf southward to Route 128.

Route 128: Here, simply Surf east towards Ever Grande City; you should've fought everyone here last time you were here, so it's pretty easy sailing.

Ever Grande City: Go east and north to the waterfall and climb it with .... well, Waterfall. Heal up in the Pokémon Center at the top, then go north a bit using the Dowsing Machine to find a Revive a bit to the west of the Pokémon Center. From there, go north, and into the Victory Road.


Victory Road



ITEMS CHECKLIST
[_] Full Heal[_] Max Repel[_] Ultra Ball[_] PP Up[_] Elixir[_] Max Elixir
[_] TM29 (Psychic)[_] TM35 (Flamethrower)[_] Full Restore[_] Iron[_] TM81 (X-Scissor)[_] Dawn Stone

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 72Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 72Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 64Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 68ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 66Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 66NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 52~65

LOCAL WILD POKÉMON ENCOUNTER DATA - RANDOM ENCOUNTERS ON LAND
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AronSteel/RockRock Head, Sturdy, Heavy Metal--1---Both
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
HariyamaFightingGuts, Thick Fat, Sheer Force1----2Both
LaironSteel/RockRock Head, Sturdy, Heavy Metal--2---Both
LoudredNormalSoundproof, Rattled2-----Both
MawileSteel/FairyIntimidate, Hyper Cutter, Sheer Force-11---OR
MedichamFighting/PsychicPure Power, Telepathy----2-Both
SableyeGhost/DarkKeen Eye, Stall, Prankster-11---AS
ZubatPoison/FlyingInner Focus, Infiltrator-----1Both
LOCAL WILD POKÉMON ENCOUNTER DATA - SURFING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish----2-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - FISHING
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
LuvdiscWaterSwift Swim, Hydration-----1Both
MagikarpWaterSwift Swim, Rattled-----1Both
TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish----1-Both
WailmerWaterOblivious, Water Veil, Pressure1-----Both

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Ace Trainer Albert$2,700Sigilyph Lv. 45, Rhyperior Lv. 45
Ace Trainer Hope$2,,820Froslass Lv. 47
Expert Bryn$3,600Hitmontop Lv. 45, Throh Lv. 45
Ace Trainer Edgar$2,820Mawile Lv. 47
Street Thug Regan$1,376Houndoom Lv. 43, Shiftry Lv. 43
Ace Duo Jude & Rory$2,820Cradily Lv. 47, Armaldo Lv. 47
Expert Theodore$3,760Sawk Lv. 47
Ace Trainer Vito$2,640Electrode Lv. 44, Swalot Lv. 44, Darmanitan Lv. 44
Dragon Tamer Egon$2,820Kingdra Lv. 47
Brains & Brawn Aden & Finn$3,008Primeape Lv. 47, Musharna Lv. 47

Victory Road - 1F: Welcome to Victory Road, the final trial for Trainers who wish to challenge the most elite Trainers in the region, the Elite Four: one mere dungeon stands between you and your success, so let's get to it! Surf north through the large entryway before you.

In the next area, go north and make landfall, then approach the nearby Strength boulder. Push it north into the hole, then go north and upstairs. At this point, the path forks a little; go upstairs again and along the path first to obtain a Full Heal past the bridge, then return to ground level and beat the Ace Trainer to the west. Go north and along the path to some more stairs; before going, go east and north and examine the boulder there to find a Max Repel, then go up those stairs. You'll find another Ace Trainer to fight before going on down.

Victory Road - B1F: Feel free to use Flash, though it's hardly needed. In any case, go west and examine the small boulder to find an Ultra Ball. Now, see that boulder to the south? Push it westward with Strength, then go south and east to push the next one eastward. Go along the path for a little bit and you'll eventually find two Strength boulders blocking you from an item; simply push the south one eastward to claim your PP Up. Return to the main path and continue southward and along the path to battle an Expert. After, head upstairs.

Victory Road - 1F: Go north and challenge the Ace Trainer. Go north after and examine the tile in front of the small boulder to find an Elixir, then go east and across the bridge. On the other side, you can either go down the ladder or down the stairs. First go down the ladder to B1F and follow the short path to a Max Elixir. Go back up the ladder and then head downstairs, beat the Street Thug, and continue along and down the next ladder.

Victory Road - B1F: Go south down to the water. Defeat the Ace Trainers standing near the shore, then begin Surfing southward and outside for a moment; you'll end up finding TM29 (Psychic) on a cliff overlooking the ocean. Return inside and Surf north and westward to some more land. Defeat the Expert as you head north, then take note of the two Strength boulders to the east. Move the first one eastward into the alcove, then the second north twice and east twice so you can grab TM35 (Flamethrower). Niiice. Anyhow, go back to the "Y" fork and go northwest. As you near the next downbound staircase, feel free to defeat the Ace Trainer near it and then claim the Full Restore to the northwest.

Otherwise, go downstairs. Continue along the path until you see a Dragon Tamer to beat near the lakeshore. Don't bother Surfing; for whatever reason, the path to the south goes outside just to go outside. Anyhow, go northwest of the Tamer and up the ladder.

Victory Road - 1F: For a little while, the path is linear and easy to follow. You'll fight a couple of Trainers on the way. Further northwest of there is a ladder to go up.

Victory Road - 2F: Here, go to the west and across the bridge, then use the Dowsing Machine to locate an Iron further to the west. Go across the next bridge to the north and use Waterfall to go up the waterfall there to find TM81 (X-Scissor). Return to the lower level and go east and across the bridge. Head north to the next area.

Heal up here, because ... well... It's a boss battle with Wally!


BOSS: Pokémon Trainer Wally
  • Rewards: $2,800? (I dunno, I forgot to note it >_>)


FOE'S POKÉMON PARTY
PokémonAltariaDelcattyRoseliaMagnetonGalladeMega-Gallade
Pokémon TypeDragon/FlyingNormalGrass/PoisonSteel/ElectricPsychic/Fighting
Level (Lv.)Level 46Level 46Level 46Level 46Level 48
Hold ItemNoneNoneNoneNoneGalladite
AbilityNatural CureCute CharmPoison PointSturdySteadfastJustified
MovesAerial AceSingSynthesisScreechPsycho Cut
SafeguardDisarming VoiceLeech SeedDischargeClose Combat
Dragon PulseCharmPetal BlizzardTri AttackSlash
Cotton GuardFeint AttackToxicFlash CannonSwords Dance

This will actually be a prettty difficult battle ... unless you're like me and are insanely overleveled. >_>

But aside from that, this is likely to be by FAR your favorite battle in the Pokémon series: the background music, the setting, the determined portrait of Wally... It makes for a great battle! =D

Altaria, per the usual, tends to play the role of a minor wall, being bulky to begin with and loving to increase that with Cotton Guard, at least on the Physical front. Its attacks aren't too powerful, even though STAB-boosted. The big thing to really be aware of is Safeguard; Safeguard is not that harmful in and of itself, but if you're the type that likes to play with your food by statusing it, that may cause problems. Altaria is easily shot down by using Special class moves, particularly Ice moves for the double weakness, but also Fairy, Rock, and Dragon will work. Your Lati, for example, as well as Gardevoir and a number of other Psychic Pokémon won't have much trouble with this one: for some reason, lots of Psychics learn Dazzling Gleam.

Delcatty is sort of part of a two-stage status trolling ring with Roselia. With Delcatty, you'll typically see Sing to put you to Sleep and Charm to lower your Attack significantly; Cute charm also can greatly inhibit you if you need to use more than one contact attack to KO. That said, once the ailments are put down, Delcatty won't do much about it; its attacks are fairly weak. Still, to prevent the loss of Attack or the Sleeping of Pokémon, it would be best to nuke Delcatty in some way: Fighting moves work well, though you can probably just use any STAB attack to OHKO given its frailty. Espeon, Mega Absol, Mega Sableye, and, if you have it, Mega Diancie also make great counters in this instance since their Magic Bounce abilities will counter Delcatty's attempts to troll with ailments, reducing her to nothing but weak attacks.

Roselia is the second round of ailment crippling, and is the more significant of the two. First comes the Poison Point ability; try to avoid contact attackers as you do not want to be Poisoned. Avoid Toxic even moreso, as it's worse. There's also Leech Seed to absorb some of your HP, and Petal Blizzard as a nuking move. The best Pokémon in this instance would be some kind of Steel Pokémon, really, since they'll be immune to the mass Poisoning and resistant to Petal Blizzard ... though, then again, the availability of Steel Pokémon that can adequately fight off Roselia is minimal at best. I would prefer a nuking strategy right back at her: abuse her weaknesses in Fire, Ice, Flying, Bug, and Psychic and simply nuke her off the face of the earth with a STAB-boosted variant of one of those types.

Magneton ought to be something you can handle right now, given its common double weakness. Screech is honestly the big threat you'll see from this guy unless you are weak to Electric or Steel. For the most part, you can just use a good Ground move to 2HKO (remember Sturdy?) or use your generic Fire or Fighting Pokémon. All work pretty well: mostly weakness piercing in this instance. Mega Heracross is probably the biggest good Pokémon you can use since Arm Thrust will certainly kill him, even if you're underleveled.

Gallade is probably the biggest threat in this fight, for the obvious reason that it can Mega Evolve. Mega-Gallade is one of the strongest Pokémon in the game Physically, boasting Attack right on the 99% percentile, and he loves to back this up with powerful STAB-boosted moves, particularly Close Combat. He may be the hardest battle you've had thus far in the game if your levels are on average, particularly if he gets a Swords Dance in and lives. The biggest counter to him is Sableye and Spiritomb (and, of course, Mega Sableye) -- he literally will not be able to hit you. Still, that's only an Alpha Sapphire strategy; despite that, if you have him, teach him Will-O-Wisp, then simply let the guy die eight turns later. Ghost Pokémon in general also work to pierce weaknesses to Psychic, though Psycho Cut can hurt. Fairy Pokémon also can work out well here: particularly useful ones are Mega Mawile (look, an Omega Ruby strategy), Gardevoir, and Azumarill: spam Fairy moves for weaknesses. You can also use generic Flying Pokémon; Skarmory can work out well by resisting everything thrown at it and simply whittling down HP in return.


After the battle, Wally will hand you the Dawn Stone, an item which allows male Kirlias to evolve into Gallade.

With that battle sorrowfully over, it's time to go north ... to the Pokémon League!!


The Pokémon League: Preparation Discussion



ITEMS CHECKLIST
[_] Mewtwonite Y

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 74Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 74Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 66Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 70ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 67Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 67NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 58~70

POKÉMON LEAGUE POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

First, note that, as you walk along the long path to the main building, you will find a Mewtwonite Y next to the doorway outside.

Welcome to the Pokémon League, the pinnacle of Pokémon Training for most in-game Pokémon Trainers. Beyond these doors, you will fight five Trainers in consecutive order: these Trainers are the Elite Four and the Pokémon League Champion. Much like the Pokémon Gyms of days past, these Trainers will all also specialize in specific, albeit it different types. The purpose of this discussion is help bring to light what you should do in preparation for the five consecutive battles ahead.

Firstly, in terms of items. Generally, you'll probably want these cumulatively:


  • Full Heals: 5~10
  • Hyper Potions: 15~30
  • Revives: 10~20


It's pretty minimal altogether, and assumes average leveling of your party. Feel free to buy more or less, depending on how much you think you'll ultimately need.

Secondly comes your need for Pokémon. There are five specializations altogether throughout the Elite Four: Dark, Ghost, Ice, Dragon, and Steel. Here are some basic analyses based on simple pinpointing of weaknesses:


  • Dark: This team will easily be beaten by spamming Fighting or Fairy Pokémon. Bug Pokémon will also work particularly well.
  • Ghost: Dark Pokémon work best here, as would a good Ghost Pokémon, though it would have to be pretty bulky... If you don't have a good Dark Pokémon (Absol is more or less the only good one at this point), you can always just use your Lati or starter and use STAB.
  • Ice: By far the easiest of the three, her Ice Pokémon are not particularly strong: they mostly will focus on bulk. Fire and Steel Pokémon by far are overpoweringly effective, and Rock and Fighting Pokémon also work well.
  • Dragon: I continually have mentioned throughout the FAQ mostly to get a good Dragon or Fairy Pokémon, mostly for this one battle. Your Lati will suffice if you kept it, though a Fairy Pokémon - Mawile and Azumarill in particular - works even better.
  • Steel: Another weakness-piercing fight. Here, Fire is overwhelmingly effective, and Fighting and Ground also work well though Fighting will be in trouble for a few specific instances.


Thus, you can generalize your ideal party to the following:


  • A good Fighting Pokémon (e.g. Breloom, Hariyama, Medicham)
  • A good Ghost or Dark Pokémon (e.g. Banette with Banettite, Absol with Absolite)
  • A good Fire Pokémon (e.g. Blaziken, Arcanine, Ninetales, Camerupt with Cameruptite)
  • A good Dragon Pokémon (e.g. Latios, Latias, Salamence, Hydreigon, Haxorus)
  • Anything else you want: this slot ideally would be a starter Pokémon or your Lati or Cosplay Pikachu
  • Anything else you want: this slot ideally would house your Primal Legendary Pokémon holding its respective orb


To the curious, here are the Pokémon I'll mostly spam in each:


  • Dark: Blaziken to begin with, Gardevoir if he falls
  • Ghost: Gardevoir with Shadow Ball
  • Ice: Blaziken; my Pikachu with Brick Break and Meteor Mash works as a secondary
  • Dragon: Latios and Gardevoir (Latios is much more powerful, so I'll be spamming him initially at least)
  • Steel: Blaziken and Pikachu


... Funny how screwed over Blaziken was in the beginning of the game, and now he's like someone's sure-shot for solo'ing the Elite Four - and it's not the case just here. I solo'd the X/Y Elite Four with a Level 70 Blaziken easily. >_>

In terms of Level, you should be following the recommendations I set above: Level 58+ is suitable for this to put yourself on-level with the Champion.

In any case, that's about it. When you feel you're ready, go through the doors for the final challenge!!


The Pokémon League: The Final Battles!



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 74Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 74Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 66Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 70ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 67Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 67NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 58~70

Unlike the Pokémon games released over the past few years (since Black/White in 2011), these battles are fought sequentially.


BOSS: Elite Four Sidney
  • Rewards: $8,320


FOE'S POKÉMON PARTY
PokémonMightyenaShiftryCacturneSharpedoAbsol
Pokémon TypeDarkGrass/DarkGrass/DarkWater/DarkDark
Level (Lv.)Level 50Level 50Level 50Level 50Level 52
Hold ItemNoneNoneNoneNoneNone
AbilityIntimidateChlorophyllSand VeilRough SkinSuper Luck
MovesSwaggerFake OutLeech SeedCrunchAerial Ace
Take DownFeint AttackPaybackPoison FangNight Slash
Sucker PunchExtrasensoryNeedle ArmAqua JetPsycho Cut
CrunchLeaf BladeSpiky ShieldSlashSlash

Mightyena is mostly here to annoy you through its Intimidate and then Swagger: it loves to take advantage of those with prior knowledge that intend to use Fighting Pokémon, first weakening them for their first blow and then strengthening them to only confuse them in the same turn. It's actually moderately potent if you're at an average level. Leading with a Special-attacking Pokémon would be best for this fight, particularly one that can use Focus Blast, such as Kadabra/Alakazam and Gardevoir. Gardevoir also works well for the Fairy moveset portion of it.

Shiftry is mostly here for a straight-up offense, oddly capitalizing if you are using a Sun team (since Sidney's team can't use Sunny Day). =/ Straight-up weakness-piercing offenses in return also work well. Bug is the preferred type for the double-damage, but Poison, Ice, Flying, Fire, Fairy, and Fighting also work very well.

Cacturne is much in the same vein as Shiftry, and should be handled in the same fashion. Contact attackers are discouraged here since Spiky Shield will take away a chunk of your HP; it's better to stick to Special attackers as a result, again like Gardevoir and Kadabra/Alakazam.

Sharpedo is another Pokémon that throws a straight offensive and is also another to avoid using contact attackers against, this time due to Rough Skin. The same is true for the Fairy Pokémon, due to Poison Fang, and Fire Pokémon, due to Aqua Jet, particularly it's first-hit nature. Other than that, though, simply pound this thing with its weaknesses: Grass, Electric, Fighting, Fairy, and Bug.

Absol is the cornerstone of Sidney's team, and is rather threatening to those at average levels since it has a good chance of outpowering and outspeeding you. In this instance, Gardevoir would be a highly sought-after Pokémon to use, as would be Fairies in general, for their ability to resist and then return back some super-effective damage. Bugs and Fighting Pokémon are mostly a bad idea unless you're fairly overleveled and thus can outspeed since Aerial Ace and Psycho Cut pose problems. It's pretty simple, though.


BOSS: Elite Four Phoebe
  • Rewards: $8,480


FOE'S POKÉMON PARTY
PokémonDusclopsBanetteSableyeBanetteDusknoir
Pokémon TypeGhostGhostGhost/DarkGhostGhost
Level (Lv.)Level 51Level 51Level 51Level 51Level 53
Hold ItemNoneNoneNoneNoneNone
AbilityPressureInsomniaPranksterInsomniaPressure
MovesShadow PunchShadow BallShadow ClawShadow BallHex
Confuse RaySpiteFoul PlayGrudgeFire Punch
CurseWill-O-WispPower GemToxicIce Punch
Future SightFeint AttackFake OutPsychicThunder Punch

Dusclops is mostly here to screw you over with Curse and Confuse Ray. Curse is particularly nasty since it causes you to lose a lot of HP in small periods of time (since Dusclops is Ghost), so taking him out fast is of the utmost importance. Generic Dark Pokémon should work adequately here, as would Shadow Ball from good Special attackers, or simply a good STAB move from your highest-leveled Pokémon.

Banette #1 ... should have been a threat but really isn't too much. It mostly is here to screw with your PP and to Burn you. The PP thing can be a bit harmful if you've been heavily using your Ethers/Elixirs/Leppa Berries throughout the game, but it's only 4 PP if I remember correctly so it shouldn't be that big of a problem. Burning is also problematic, particularly for Physically-oriented Pokémon, but that can be handled with a Full/Burn Heal. So, yeah, Banette's not that big of a problem; take 'im out however you wish.

Sableye is interestingly only weak to Fairy, and he doesn't play his intended role of status crippler (notice he has Prankster, which makes status moves go first?) very well. I mean, really, not ONE status move. Sableye is weak in general, too; that's his only real use. In this case, Sableye's only posed threat is through Foul Play, but that's mostly if (a) your Pokémon has high Attack, and (b) if he actually gets Foul Play out. In all reality, he shouldn't get to use a move at all, he's so frail. Spam a Fairy move if at all possible, but otherwise just a generic STAB move suffices more than well enough for the OHKO.

Banette #2 is only slightly more of a threat than the first. Other than Burn you, it can Badly Poison you through Toxic, though that's another thing that can be easily healed. (And, due to its early damage accumulation pattern, probably ignored for a few turns too.) Grudge is more threatening than Spite was since it's a loss of all PP for a move if it works out, which it probably will; still, you should have several Pokémon in your party able to combat these guys, so it's not a major thing. And Shadow Ball and Psychic are not much to worry over, particularly if you're using Dark Pokémon.

Dusknoir is perhaps the culmination of the team, playing a nice sweeper role. The main problem is that Dusknoir is more about bulk than actual offensive prowess. Still, sweeping is sweeping. Still-still, you should still be using a Ghost or Dark Pokémon (ideally), so it's not that much of a threatl. Hex is the main threat in this fight, and probably what the Banettes were setting you up for; it will be double power (+ STAB) on those who are Burned or Badly Poisoned - in this case - which can accumulate pretty fast from a base 60 Power. If you have an ailment on you, heal it and then you're more or less in the clear unless one of the Punches ails you, in which case cure it again. Handle it in the general way: weaknesses!


BOSS: Elite Four Glacia
  • Rewards: $8,640


FOE'S POKÉMON PARTY
PokémonGlalieFroslassGlalieFroslassWalrein
Pokémon TypeIceIce/GhostIceIce/GhostIce/Water
Level (Lv.)Level 52Level 52Level 52Level 52Level 54
Hold ItemNoneNoneNoneNoneNone
AbilityInner FocusSnow CloakInner FocusSnow CloakThick Fat
MovesLight ScreenConfuse RayProtectDraining KissSurf
Ice ShardBlizzardIce ShardBlizzardBody Slam
HailHailHailHailBlizzard
CrunchOminous WindFreeze-DryShadow BallSheer Cold

Glalie #1 is mostly here to set up Hail and in turn aid the later Froslasses in their dodging efforts. Aside from this, it also plays a supportive role in setting up Light Screen to mess with you if you're using a Special Attacker that pierces the weaknesses of Ice Pokémon; that is, Fire, Steel, Fighting, and Rock. (There are quite a few Special moves of each type.) In any case, Ice Shard and Crunch throw up negligible amounts of damage at best given Glalie's rather poor Attack stat, so it's mostly just nuking him outright if you can to avoid the set-up of Hail/Light Screen.

Froslass #1 mostly serves to set-up Hail if it's not there yet; Hail is the weather this team largely relies on, mostly for Snow Cloak and to maximize hit rate of Blizzard. Other than that, it will try to Confuse you and capitalize on Blizzard's maximized hit rate of still alive. Mostly hit it with its weaknesses (not Fighting anymore, which is swapped for Ghost and Dark): it's frail and will likely die in one hit.

Glalie #2 plays much the same role as the first.

Froslass #2 is much as the same as the first one, but more offensively oriented since has Shadow Ball and Draining Kiss instead of Ominous Wind and Confuse Ray; it is probably the biggest threat in the battle, to be honest. That said, it is also quite frail, and has a tendency to use Hail if it's not active still, leaving it wide open to OHKO attacks if they abuse weaknesses, or even are simply STAB-boosted. =/

Walrein can be a huge threat at times and the least of all at others; it mostly depends on his luck with Sheer Cold, which has a base accuracy of 30%, but deducted from it is the difference between the user's and target's levels if it the former is higher (and it's added if lower): the higher the better in this case to fight him with. A Pokémon higher-leveled than the Walrein will not be affected by Sheer Cold, so it's easy to avoid it. Thus, getting a high-leveled Pokémon into the battle will be very helpful in avoiding this: even if it still under Walrein's level, the higher the level the lower the chance it'll hit. That will be the main threat; Surf, Body Slam, and Blizzard all pose threats of their own in terms of offense, but Walrein simply won't have the stats to back it up, even with STAB, so long as you're not using something weak to those move types.


BOSS: Elite Four Drake
  • Rewards: $8,800


FOE'S POKÉMON PARTY
PokémonAltariaFlygonKingdraFlygonSalamence
Pokémon TypeDragon/FlyingDragon/GroundDragon/WaterDragon/GroundDragon/Flying
Level (Lv.)Level 53Level 53Level 53Level 53Level 55
Hold ItemNoneNoneNoneNoneNone
AbilityNatural CureLevitateSniperLevitateIntimidate
MovesAerial AceEarthquakeDragon PulseFlamethrowerDragon Rush
Cotton GuardDragon ClawSurfBoomburstZen Headbutt
Dragon PulseRock SlideYawnDragon PulseCrunch
MoonblastSupersonicIce BeamScreechThunder Fang

Ice types FTW. ... Oh, you want an actual strategy? Pfft. Fine.

Altaria, as usual, plays the general role of a wall in this battle, at least to some degree: he's more oriented toward offense than usual, though Cotton Guard still makes an appearance to stave off your physical attackers. It still doesn't have the stats to back up its offense very adequately, though, unless you happen to use a Pokémon weak to the types of moves that it uses (and, even then, a OHKO is unlikely). So ... yeah. Ice moves are the preference here, but Dragon, Rock, and Fairy also work.

Flygon #1 is oriented to an offensive strategy and does so quite well... if only he had the stats to truly back it up. (That's problem with a lot of the Elite Four: where there are good ideas and strategies, there are not the stats to back them up. =/) In this case, it can be nonetheless a pretty big problem when you're weak to one of the moves being used; Dragons and Ice Pokémon are at threat here, especially if average leveled since Flygon is pretty fast. A good Fairy Pokémon is ideal here for that. Just beware Supersonic especially if you're using a physical Pokémon.

Kingdra is another here mostly for offense, and does so better than anyone else on the team, mostly because he doesn't have a double weakness that can be abused, just Fairy and Dragon. For the most part, hit the weaknesses and try to avoid Yawn. Yawn can be an annoying status to deal with since it causes Sleep in a couple of turns, but it's simply something to heal and move on. Hit weaknesses and move on.

Flygon #2 is much the same as the other one, but Specially-oriented rather than Physically, which is a drawback to Flygon as a whole since it's better for Physical moves. >_> Handle it in the same way as the other, and with the same considerations.

Salamence is the cornerstone of Drake's team and itself runs a pretty standard moveset for competitive battling (more or less) and clearly plays the role of a sweeper Pokémon. A lot of your Pokémon are threatened by this one; Dragons are the main ones of its weaknesses you'll want to avoid. Ice Pokémon are still okay, as are Fairy and Rock Pokémon, so spamming those (Fairies or Ice especially) will work really well. A straight-up Pokémon battle, more or less, across the board.


BOSS: Pokémon League Champion Steven
  • Rewards: $11,800


FOE'S POKÉMON PARTY
PokémonSkarmoryClaydolAggronCradilyArmaldoMetagrossMega-Metagross
Pokémon TypeSteel/FlyingGround/PsychicSteel/RockRock/GrassRock/BugSteel/Psychic
Level (Lv.)Level 57Level 57Level 57Level 57Level 57Level 59
Hold ItemNoneNoneNoneNoneNoneMetagrossite
AbilitySturdyLevitateSturdySuction CupsBattle ArmorClear BodyTough Claws
MovesToxicReflectStone EdgeGiga DrainX-ScissorBullet Punch
Aerial AceLight ScreenEarthquakeAncient PowerRock BlastZen Headbutt
SpikesExtrasensoryIron TailSludge BombMetal ClawMeteor Mash
Steel WingEarth PowerDragon ClawConfuse RayCrush ClawGiga Impact

Skarmory leads Steven's party, and loves to play its role in setting a hazard in Spikes before proceeding to Badly Poison your Pokémon. Other than this, Skarmory is mostly filler material; you probably won't be able to kill it before it gets done with Spikes (Sturdy), but try to get to it before it gets done with Toxic. Beyond these, it will be mostly filler time since Skarmory is not that strong of an attacker. Focus on Fire and Electric Pokémon for the kill.

Claydol is one of several aberrations from Steven's specialization in Steel, this one being weak to Grass, Water, Dark, and Ghost. He mostly plays the role of a weak support through Reflect and Light Screen while his offensive moves aren't very strong, even though STAB-boosted. Smack him with a super-effective/STAB move or the like and move on.

Aggron is a powerful enough Pokémon in his own right to throw you some trouble, particularly with the sweeper set he's using, but he main problems lie in two areas: a lack of Speed and a multiplicity of double-weaknesses. In the latter, that would be Fighting and Ground, two Pokémon types you should be able to use now, and Pokémon types in general that will be able to avoid most of his powerful moves as well in one way or another. So hit him with those kinds of moves twice and move on.

Cradily is normally used to play a wall in Pokémon battles, but in this it seems Steven is planning to favor him as a Special attacker. Lucky for us, Cradily doesn't have much Special Attack to begin with, so this will mostly be a clean sweep: it's weak to Ice, Fighting, Steel, Poison, and Bug moves. Just be wary of Confuse Ray; that'll be the thing that'll give you the most trouble in this fight.

Armaldo is probably the second-biggest threat in this battle, as he makes (somewhat) decent use of his movepool to get a nicely powerful Physical moveset. In terms of power, Armaldo is the second-strongest on the team as well, making him quite the threat in most instances; luckily, his movepool's variety is poor enough to give us some wiggle room, especially given he won't hit the Pokémon he's weak to. In terms of weaknesses, there is Steel, Rock, and Fighting. Rock can be hit super-effectively, but Metal Claw's low power makes it tolerable enough for you to get in that killing second hit. He'll mostly focus on his STAB moves for the most part anyways.

Metagross is overwhelmingly the largest threat on Steven's team and of the Elite Four run in general, opting to Mega-Evolve on the first turn. Not only will his stats increase on the whole, he'll also gain Tough Claws, in this instance raising the power of all his moves by a further 33%. This is, in other words, a very difficult battle to get by, even at higher levels, simply due to the stats Mega-Metagross has. His moves are used varyingly, but Zen Headbutt and Meteor Mash are the big ones to worry about as they'll have a base 135 power with STAB and 180 after Tough Claws: already, it's as if the attacks are super-effective and Tough Claws is gone. That is why Tough Claws is a particularly nasty ability to combat, and don't forget Bullet Punch generating a compensation for low Speed as it has a Priority of +1 (more or less going to go first), even though Mega Metagross has high Speed to begin with. (X/Y players will especially note that it is actually faster than Talonflame.) The main way to kill it is to get rid of it ASAP with strong, STAB-boosted super-effective (Fire/Ground/Dark/Ghost) attacks. Blaziken is fast enough to make this work with Overheat, Blaze Kick, or Flare Blitz, at least in part, and Swampert works amazingly well for it with Earthquake. Those using Sceptile as their starter have a bit of an uphill road to go up. Their Primal Pokémon (Kyogre or Groudon both work well) can easily resist a number of these moves and throw back obscenely powerful ones in return, driven mostly by stats and weather, so consider them your backup plan. Another viable Pokémon would be a Ghost Pokémon (Mega-Banette in particular) or Ghost move users (Kadabra, Alakazam mostly). Dark Pokémon can also work well, though the only good one you may have is Absol/Mega Absol, though Sableye with Foul Play is unusually effective. Camerupt/Mega Camerupt is also very viable in general, though beware Giga Impact and Zen Headbutt; Fire Blast would be the best move to use in this instance. In short, while it is probably an uphill battle, there are a number of ways to win.


Enjoy the ending and the credits reel!

Oh, wait, one more thing!


BOSS: Pokémon Trainer Brendan/May
  • Rewards: None


FOE'S POKÉMON PARTY
PokémonSwellowRaichuBreloom*Magcargo*Wailord*Sceptile**Swampert**Blaziken**
Pokémon TypeNormal/FlyingElectricGrass/FightingFire/RockWaterGrassWater/GroundFire/Fighting
Level (Lv.)Level 48Level 48Level 48Level 48Level 48Level 50Level 50Level 50
Hold ItemNoneNoneNoneNoneNoneSceptiliteSwampertiteBlazikenite
AbilityGutsStaticEffect SporeMagma ArmorWater VeilOvergrowTorrentBlaze
MovesAerial AceThunder WaveSeed BombEarth PowerSurfLeaf BladeEarthquakeBlaze Kick
Quick AttackThunderboltForce PalmLava PlumeHeavy SlamX-ScissorMuddy WaterBrick Break
U-turnQuick AttackVenoshockBody SlamBulldozeDual ChopRock SlideQuick Attack
Steel WingLight ScreenRock TombRock SlideIce BeamNight SlashBrick BreakShadow Claw
USAGE CONDITIONS
PokémonCondition
BreloomYour starter was Torchic or Treecko
WailordYour starter was Treecko or Mudkip
MagcargoYour starter was Mudkip or Torchic
SceptileYour starter was Mudkip
SwampertYour starter was Torchic
BlazikemYour starter was Treecko

Swellow is the certainty you'll encounter in your rival's party. Of course, there's nothing much you can actually expect it from it; a Normal and a Flying move, as expected. U-turn may be problematic if you don't like those kind of switching moves, and Steel Wing may be problematic for Rock Pokémon - but, remember, you did just beat the Elite Four, this battle is more obligatory than anything. The big thing here would be to use your Pikachu most obviously. Other Electric Pokémon also work well, particularly the Magnemite evolutionary chain, and Rock Pokémon too. If your Lati is here, it'll nuke with ease, too.

Raichu is a second certainty, and in some ways the more threatening one. ... Okay, not really. Raichu is nothing to worry over from the HP standpoint. It more or less plays a statusing role in that it loves to Paralyze you, set up Light Screen for its party, and then simply pound on you as needed. Quick, prejudicial treatment is the answer here: a generic STAB move from your starter, a Lati, just about any Pokémon you took to the Elite Four for the purpose of fighting will be more than adequate as Raichu is very frail, much like Pikachu is.

Breloom should be a bit more of a pain than it currently is; it's mostly just a straight-offensive Pokémon, so throw a straight-offensive right back. Any of its weaknesses should be a OHKO at this point: these include Flying (4x), Psychic, Fairy, and Fire.

Magcargo ... I said it last time, and I have said it everytime: SURF. Easy OHKO from your Surf user - and you are supposed to have Surf!! - and that could be one of your Lati's. Other than that, Swampert and Blaziken should also have ample ways to take care of this: Swampert could use Surf or some Ground move, and Blaziken could use a number of Fighting or Rock moves... The list goes on.

Wailord is easy enough to beat: its main reliance is on bulk more than anything, throwing up meager attacks even when you're weak to the moves. If you have Grass Knot, Pikachu can hold a Light Ball and easily OHKO this guy (he's very heavy) or just Thunderbolt or something, there's no need to be particular about him. Other good ways to deal with him include other Electric Pokémon, Grass Pokémon in general (Mega Sceptile is particularly resistant), and Swampert can not only resist Water but counter with unresisted Ground moves.

Sceptile can be a bit problematic: in case it's not obvious, it can Mega-Evolve. In doing so, it becomes Grass/Dragon type and gains the ability Lightning Rod. (The latter shouldn't matter to you as you yourself should under no circumstance use an Electric move on it anyhow.) It will get a nice boost in its stats, but this Sceptile is more angled to Physical rather than Special moves, contrary to its stats, so you can catch a break there. It has an easily-hit double weakness to Ice, as well as some to Flying, Bug, Poison, Dragon, and Fairy. Simple opt to hit any of those; you can't really go wrong.

Swampert is not much more of a problem than usual; when it Mega-Evolves - and it will - it will simply gain the Swift Swim ability. This can be a problem if your team is Rain-oriented, but not to much of an extent as he's slow to begin with. =P In any case, hitting this guy with Grass moves is the way to go if you can manage it. Otherwise, your Lati Pokémon will have a fun time with this guy as he/she will still resist most of its moveset altogether.

Blaziken is the strongest and most threatening of the three starters to fight against, boasting both power and speed, and then even furthered Speed every turn due to Speed Boost. Simply assume that, because of Speed Boost, Blaziken will outspeed you on Turn 2. It's not a certainty - particularly if you are highly overleveled - but it's something worth consideration nonetheless. As you would probably expect, your various Legendary Pokémon - literally any of them we could have caught thus far in the walkthrough: Ho-Oh/Lugia, Latios/Latias, Groudon/Kyogre, Suicune - have a huge advantage, not just in stats (actually, Mega-Blaziken either exceeds or is comparable with them =O) but in terms of type advantages, mostly Psychic, Flying, Water, or Ground. Generic Psychic Pokémon, such as Gardevoir and Alakazam, also work well too. Mega-Sceptile can also work due to his resistance to Fire, actually making this an even playing field in which you can probably spam Focus Blast or STAB-boosted Dragon Pulse or the like, too. Perhaps the most interesting matchup of them all if you choose to go that way, and simply a OHKO-and-goodbye if you go the sensible route.


Okay, now congrats on beating the main storyline of the game.

But there's much more to come!!

Sectional Flowchart



The Delta Episode is accessible the moment you beat the main storyline and reload your file.



The Prelude



MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 76Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 76Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 68Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 72ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 69Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 69NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORMagma Admin Courtney$5,300Camerupt Lv. 53
ASAqua Admin Matt$5,300Sharpedo Lv. 53

When you reload your game file, you will be in a bit of an aside on... Wow, specific time there fellas. Anyhow, you'll watch at the Mossdeep Space Center as an alert is given: a meteor is about to strike the planet, specifically southwest of Sootopolis! At the same time, there's a woman and her Whismur, who seem to be planning something odd themselves. And so it fades in: "Delta Episode".

Littleroot Town: In any case, you'll regain control back in Littleroot, in your room, unaware of anything occurring. Sweet, just how we like it, playing stupid, as if we didn't see that cutscene. Head downstairs to find your parents and you'll be given a Pair of Tickets to a Litleonid meteor shower viewing in Mossdeep. They suggest inviting May/Brendan from next door. Suddenly, outside, you'll meet the girl from that weirdo intro, Zinnia, and a weirder official intro sends her off. Okaaaay... Head next door and you'll find May/Brendan, hurt apparently after the encounter with Zinnia, in which their Key Stone (you know, like your Mega Bracelet) was taken! Apparently, she's heading to Petalburg now...

No time to worry about an impromptu date, then! Fly to Petalburg!

Petalburg City: Head northwest to Wally's uncle's house and you'll find Wally being bothered by what apparently seems to be a Team Aqua/Magma Admin, in this case Courtney/Matt. Apparently, Team Aqua/Magma's after the Key Stones now in addition to that Zinnia girl from before, and Wally's already had his taken too. A quick battle will ensue with the crazier of the two chicks, though it's pretty much an easy sweep at this point. And now it seems we've also got something going on at Meteor Falls as the Admin runs away...

Steven will call soon thereafter, saying there's something important he needs you for in Rustboro, at the Devon Corp. Fly to Rustboro.

Rustboro City: Heal up in the Center if that battle taxed you, then go north and to the Devon Corp.; Steven will wait for you out front before beckoning you inside to his father's office. And so Steven's father will go on a long spiel spanning some 3,000 years, centering initially around the backplot of Pokémon X/Y. In Kalos, as it can be assumed, a man (AZ) created an ultimate weapon, one for a war, that used the life energy of Pokémon. This power was harnessed in the modern era by Steven's great-grandfather under the term "Infinite Energy": not for war, but for the benefit of all, space exploration being one of the concepts investigated. And it seems we are at an impasse here, for a massive asteroid - some six miles in diameter (10 kilometers), about the size of a city - is heading to collide with the planet, the results of which would be on the scale of the same one that eliminated the dinosaurs. In order to stop the asteroid, research has been conducted at Mossdeep, but one of the components needed to execute the plan is a Meteorite Shard.

One such shard is supposed to be in Granite Cave, west of Dewford; that is your duty. Steven is to head to Mossdeep to begin the preparations. Steven believes the Meteorite Shards may lie in the cave where you met him, the one with the ancient wall paintings of Groudon/Kyogre ravaging the planet.


The Meteorite Shards



ITEMS CHECKLIST
[_] Meteorite Shard

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 76Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 76Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 68Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 72ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 69Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 69NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]ChikoritaGrassOvergrowYou only get one!
CyndaquilFireBlaze
TotodileWaterTorrent

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Pokémon Trainer Zinnia$5,700Tyrantrum Lv. 55, Altaria Lv. 55, Salamence Lv. 57

Rustboro City: After you learn of what you are to do, leave the Devon Corp. and Fly to Granite Cave.

Granite Cave: Inside, head along the path north and west, then downstairs into the cave in which you met Steven long ago... As you approach, you'll see Zinnia once again; how does she keep antipicating our movements... In any case, it seems she is the type to play nice and also help us, so she'll let us have the Meteorite Shard. She does however ask for a battle, and who am I, the Pokémon League Champion, to refuse an offer like that? Still, despite that, it could hardly be called a boss, given what the Elite Four was like. XD She even has an affinity for Dragon Pokémon, akin to Drake.

Afterwards, you'll be given the Meteorite Shard. After a cryptic quote from Zinnia (referencing Pokémon B/W at the same time), she'll leave and you'll get a phone call. Anyhow, leave the cave and head to Mossdeep.

Mossdeep City: Head to the Mossdeep Space Center at the northeast side of town at the very tip-top. Inside, go northeast to the stairs and you'll head on to 2F. There, Prof. Cozmo will explain the plan. In essence, we are to use the Infinity Energy in combination with the life energy of humans, as found in Key Stones, to replicate and amplify the energy found in Mega Evolution. The rocket will in turn create a wormhole in space in the path of the asteroid, sending it off to some other part of the universe and making it E.T.'s problem. Apparently, though, we'll need a second Meteorite Sh... and Zinnia has it. Luckily, she'll come in and hand it over nicely: not! She apparently disagrees with the current plan and how it unnecessarily will sacrifice people and Pokémon in an effort to wipe the sins of the past that this same technology created 3,000 years ago.

Annnnyhow, the second Meteorite Shard we need will be found at Meteor Falls, and Steven will tag along with you on this one. So, then, Fly to Meteor Falls.

Meteor Falls: Enter the cavern. The path we discussed was in Meteor Falls in Full; if you've not sidequested here yet, visit that section for the full details. It will be after the Old Couple, before ascending the many ledges, that we will meet up with Steven and find the Meteorite Shard.

He has gotten it from a descendant of the Draconid people, those tasked with passing down Mega Evolution's skillset, who worshipped Rayquaza in the olden days, for Rayquaza has calmed the many catastrophes of the Hoenn region, be it meteors or the awakening of the Primal Pokémon. It was the meetings with Rayquaza, when a sacred stone was in his prescence, that triggered the world's first Mega Evolution. The person who did this was known as the Lorekeeper, and they could summon Rayquaza at will. The current generation's Lorekeeper ... is Zinnia. She has been preventing the asteroid nearby from hitting the planet, and she joined Team Aqua/Magma in an attempt to be able to bring Rayquaza back by triggering the Primal Pokémon's awakening and making him calm it. You unwittingly foiled her efforts, but she will continue this quest until it is completed or she dies trying, she is so convicted.

Anyhow, leave the cave and return to Rustboro.

Littleroot Town: By the by, if you want, go ahead and return home. If you enter and exit your home, there will be an incident with Prof. Birch in which you can pick one of the Johto starter Pokémon (Chikorita, Totodile, or Cyndaquil, all at Level 5).


The Theft



ITEMS CHECKLIST
[_] Cameruptite/Sharpedonite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 76Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 76Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 68Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 72ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 70Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 70NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

LOCAL TRAINERS' POKÉMON
VersionTrainer NameMoneyPokémon Party
ORTeam Magma Grunt$2,000Mightyena Lv. 48, Golbat Lv. 50
Team Magma Grunt$2,040Weezing Lv. 51
Team Magma Grunt$1,960Golbat Lv. 49, Camerupt Lv. 49
Team Magma Grunts (Horde)$1,000Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25
Team Magma Grunt & Magma Admin Courtney$7,540Mightyena Lv. 51, Mega-Camerupt Lv. 55, Weezing Lv. 51
Team Magma Grunt$1,960Weezing Lv. 49, Numel Lv. 49
Team Magma Grunt$1,960Numel Lv. 49, Weezing Lv. 49
Team Magma Grunt$2,040Mightyena Lv. 51
Team Magma Grunt$2,040Golbat Lv. 51
Team Magma Grunt$2,000Mightyena Lv. 48, Golbat Lv. 50
Team Magma Grunt$2,040Numel Lv. 51
ASTeam Aqua Grunt$2,000Mightyena Lv. 48, Golbat Lv. 50
Team Aqua Grunt$2,040Muk Lv. 51
Team Aqua Grunt$1,960Golbat Lv. 49, Sharpedo Lv. 49
Team Aqua Grunts (Horde)$1,000Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25, Mightyena Lv. 25
Team Aqua Grunt & Aqua Admin Matt$7,540Mightyena Lv. 51, Mega-Sharpedo Lv. 55, Muk Lv. 51
Team Aqua Grunt$1,960Muk Lv. 49, Carvanha Lv. 49
Team Aqua Grunt$1,960Carvanha Lv. 49, Muk Lv. 49
Team Aqua Grunt$2,040Mightyena Lv. 51
Team Aqua Grunt$2,040Golbat Lv. 51
Team Aqua Grunt$2,000Mightyena Lv. 48, Golbat Lv. 50
Team Aqua Grunt$2,040Carvanha Lv. 51

Rustboro City: As you enter the Devon Corp., there will be an odd scene with that scientist that we helped out in the Petalburg Woods some time ago, and he's apparently being pursued by some Team Aqua/Magma people. You know what that means, right? And it's apparently the same grunt as before too, lol. Soon thereafter, there will be another Grunt battle, and another. Once the scientist gets a chance to talk, it will be learned that Team Aqua/Magma stole the control device for the Link Cable, and the thief's description matches Zinnia's, to no surprise... Odds are, they went to Mossdeep.

Mossdeep City: Head towards the Space Center and you'll see a bunch of Team Aqua/Magma people entering the Center; follow them! Inside, head to the northeast corner of 1F and defeat the five Grunts in a Horde Battle. (Physical Pokémon users strongly advised: their cumulative Intimidates will lower your Attack to 1/3 the norm.) Continue up to 2F and you'll find that the admin intends to destroy the dimensional shifter and, for all we know, the world in turn! You'll fight her and a Grunt alongside Steven, so it'll be easier than usual.

After, Aster - Zinnia's Whismur - will snatch away the dimensional shifter from the admin. Zinnia clarifies what I noted earlier: the asteroid won't go away with this plan, it becomes someone else's problem (extraterrestial life, after all), and they may not be able to get rid of it. She then will crush the shifter, appalling all, and then snatch away the admin's Key Stone before leaving, apparently after the team's ex-Leader's Key Stone. Fly for Lilycove, and then enter the Team Aqua/Magma Hideout east of there.


NOTE ABOUT THE HIDEOUT

For the sake of noting everything, though, I wrote this bit about the hideout using Omega Ruby: those using Alpha Sapphire will need to reverse those directions when following; sorry. And, because of the teleporters, strict following of this walkthrough is nigh necessary at some points so you're not confused. Be warned.


Team Aqua/Magma Hideout: Inside, go along to the teleporter puzzle area in the next room and use the northwest teleporter. In the next room, battle a few Grunts if you want, then use the stairs to the northeast. On the lower floor, you should head east, past the Grunt, and into the southeastern teleporter. Then go west to the next Grunt and north through the teleporter, then defeat the Grunt to the west and go through that teleporter.

In the submarine room are two Grunts to the west, one to fight. Of course, this is not where the leader's room is, but you can gain extra EXP. nonetheless. Return to the previous area and use the southernmost teleporter. Beyond, use the left, middle, right, and right teleporters of each row to find the room where Archie/Maxie is facing off with Zinnia. Approach them and, after a small bit of introspection, Maxie/Archie will lose their Key Stone - and now, the summoning of Rayquaza can be done! They'll be heading now for the Sky Pillar. With no Key Stone to speak of, the leader will hand over their Mega Stone: Maxie's Cameruptite in Omega Ruby and Archie's Sharpedonite in Alpha Sapphire, for Camerupt and Sharpedo respectively.

Soon thereafter, Steven will call, requesting you to meet with him at the Space Center. Leave the base and head there now.


The Sky Pillar & The Summoning



ITEMS CHECKLIST
[_] Dragon Scale[_] TM64 (Explosion)

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 77Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 77Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 69Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 73ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 71Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 71NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

LOCAL WILD POKÉMON ENCOUNTER DATA - RANDOM ENCOUNTERS
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
AriadosBug/PoisonInsomnia, Swarm, Sniper-2----Both
ClaydolGround/PsychicLevitate----2-Both
GolbatPoison/FlyingInner Focus, Infiltrator-----2Both
MawileSteel/FairyHyper Cutter, Intimidate, Sheer Force-11---OR
SableyeGhost/DarkKeen Eye, Stall, Prankster-11---AS
SwabluNormal/FlyingNatural Cure, Cloud Nine----1-Both
LOCAL WILD POKÉMON ENCOUNTER DATA - LEGENDARY POKÉMON *
Pokémon SpeciesPokémon TypeAbilitiesEV YieldVersion
HPAtk.Def.Sp.Atk.Sp.Def.Speed
RayquazaDragon/FlyingAir Lock-2-1--Both
Deoxys (Normal Forme)PsychicPressure1--1-1Both
* - If defeated, both of these Pokémon will return to the top of Sky Pillar at a later time

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Sootopolitan Wallace$6,840Wailord Lv. 55, Ludicolo Lv. 55, Tentacruel Lv. 55, Gyarados Lv. 55, Whiscash Lv. 55, Milotic Lv. 57
Lorekeeper Zinnia$6,200Goodra Lv. 60, Tyrantrum Lv. 60, Altaria Lv. 60, Noivern Lv. 60, Mega-Salamence Lv. 62

Mossdeep City: Head to 2F of the Space Center once again to meet with Steven. There, he tells you that Wallace - from Sootopolis, the Gym Leader, remember? - may know how to unseal the Pillar. Fly to Sootopolis.

Sootopolis City: Head to the Cave of Origin area when you arrive; it's north of the Poké Mart, as you'll recall. Wallace will be near the front, speaking with a man, referencing Pokémon Trainer AZ again in the process. Wallace will speak with you and decide to go ahead and unlock the Sky Pillar for you while you catch up. Sky Pillar is off of Route 131, so Fly there. (If you haven't been there, see the walkthrough for Route 129 as a starting point for going further along to Sky Pillar, since it will be noted.)

Route 131: When you arrive on the Route, begin Surfing and Surf northwest to the entrance of the Pillar, where you'll find Wallace. He'll speak with you briefly before telling you that, by right, he must battle you before you proceed. It's not much different from his Gym Battle, really, mostly just higher-leveled Pokémon, though they themselves are about the standard level for what you've been dealing with lately. No trouble. After, simply enter the Pillar!

Sky Pillar: After going through a small cave, you'll end up on Route 131 again, then into the Pillar proper you go.

Dat's some awesome music. You'll hear it as Zinnia, who is inside, goes on about the history of the Draconid people, cutting off before you get to the next floor. Before following her, go to the northern side of the area and use the ladder there to reach a Dragon Scale, then follow Zinnia up the ladder, then west and south. After that bit from her, continue following her several times. When Zinnia tells you the final chapter of the tale of Rayquaza, go west down the series of ladders first to find TM64 (Explosion) before using the ladder she used.

Sky Pillar Summit: You'll find yourself atop the Sky Pillar, at the Dragonhark Altar, the highest place in all of Hoenn, the nearest to the stars. After apparently knocking you out (what the heck, man?), the next morning Zinnia gathers together the Key Stones and the Sky Pillars begins to shake as she utters the incantation, summoning the legendary Rayquaza! ... But she cannot induce the Mega Evolution, Rayquaza has become too weak in the past 1,000 years... Suddenly, the Meteorite you hold with you begins to glow brightly, and Rayquaza eats it, now being able to achieve its Mega Evolution.

It also wants you as its master; it is now your goal to battle and catch Rayquaza! Save, and then speak with it to battle! Take particularly note in the fact that any Pokéball can seemingly catch it! That's right, apparently Rayquaza is a 100% catch for this, so ... yeah. Have fun with that.

After the fight and the capture of Rayquaza - which must be done to move the plot forward it seems - you will have to put him in your party. If the party is full, someone will be replaced at your choice. Zinnia will then give you the final key to Rayquaza's Mega Evolution by teaching him Dragon Ascent: Rayquaza will need no Mega Stone to evolve, but will still evolve in the usual way by choosing to do so in battle. After, you will now have to battle Zinnia a second time, this time using Mega Rayquaza to prove your might. And you will likely completely flatten her in turn: just Mega-Evolve and spam Dragon Pulse, though try Dragon Ascent at one point just to see it. Dragon Pulse will simply result in all OHKO's in this fight when Mega, so it's a piece of cake.

The Empty Vacuum of Space: And so, it seems as if you and Rayquaza are the planet's only hope: together you ride into space, towards the asteroid that is threatening all. Enjoy that epic scene... but there seems to be one thing left. A triangle, moving in a very familiar pattern to those who participated in a certain event in the GBA Pokémon games: Deoxys, the legendarily-powerful alien Pokémon appears from the meteorite's remains, chasing you down for a battle! You can - and should - battle Deoxys much as you did Rayquaza, with the very intent of catching him if at absolutely all possible, for Deoxys is not only one of the strongest Pokémon in the game (and is the highest-leveled catch yet at Level 80), but also because this is the first time owning him for many of you as he has only been available by direct download at Nintendo Events in the past. This is a rare chance, DO NOT SCREW IT UP. I'd actually use the Master Ball for this rather than a generic catching method, personally.

Alternatively, you can simply not catch Deoxys. If you do so, this will let you rebattle him later atop the Sky Pillar. This helps you prepare better for the battle at a later time, so there's not much need to worry about messing up. And, of course, this also lets you soft-reset for proper IVs and Natures (Jolly/Adamant/Modest/Timid, depending on your intended strategy) if you feel like it.

Conclusion: And so ends the Episode. When you return, Aster - the Whismur - will give you a letter from Zinnia, a good-bye letter, and you'll watch as the participants of the episode finally transition back to their own lives, and the dust settles, and the world returns to normalcy a second time...

Heading to the Resort



ITEMS CHECKLIST
[_] S.S. Ticket[_] Latiasite/Latiosite[_] Salamencite[_] TM63 (Embargo)[_] Blastoisinite
[_] Sharp Beak[_] Leftovers

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]ChikoritaGrassOvergrowYou only get one!
CyndaquilFireBlaze
TotodileWaterTorrent
Both[none]SnivyGrassOvergrowYou only get one!
TepigFireBlaze
OshawottWaterTorrent

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 77Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 77Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 69Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 73ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 71Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 71NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Gentleman Tucker$9,800Rapidash Lv. 49, Zebstrika Lv. 49
Rich Boy Garret$6,120Furfrou Lv. 51
Gentleman Thomas$10,200Braviary Lv. 51
Lady Annette$6,120Persian Lv. 51
Young Couple Lea & Jed$3,264Miltank Lv. 51, Tauros Lv. 51
Poké Fan Colton$3,072Delcatty Lv. 48, Delcatty Lv. 48, Delcatty Lv. 48
Sailor Phillip$2,000Qwilfish Lv. 48, Machamp Lv. 50
Sailor Leonard$1,960Floatzel Lv. 49, Pelipper Lv. 49

Littleroot Town: After the Delta Episode, head downstairs from your room to meet your parents once again. You'll find that Mr. Briney has mailed you an S.S. Ticket, which will let you ride the ferries in Slateport and Lilycove to the Battle Resort. You've probably earned a bit of relaxation time having saved the world twice now. Before leaving, though, be sure to speak with your mother to obtain some Latiasite in Omega Ruby and some Latiosite in Alpha Sapphire: this is the Mega Stone for the Lati opposite your version, I guess in the intent of the Eon Ticket event or in the case you trade or import one.

Route 101: As you leave your home... Dang it, Prof. Birch, this crap again? What's up with you? Examine his bag and you'll be able to use one of the Johto-region starter Pokémon to help him out of his (idiotic) plight. (If you did this earlier, you'll instead get to pick from Snivy, Tepig, or Oshawott of the Unova region.) At this point, it doesn't really matter what you pick, so pick whichever you like most. No battle, though, turns out the Shroomish is friendly... *storms off* Such an incompetent Trainer, yet a great Professor?

In any case, for the most part you're now free to do what you want. Note that, because you completed the Delta Episode, you can go to Meteor Falls. In the entrance room, Zinnia's grandmother will hand you some Salamencite and will be able to teach Dragon Ascent again if needed to any Rayquaza you come across.

With that noted, head to Slateport or to Lilycove and ride the ferry. The harbor is in the northeast part of Slateport and southwestern Lilycove. Opt to head to the Battle Resort if you want to go straight there; however, opting to head to Slateport/Lilycove (the other of two with the harbor) will let you ride on the S.S. Tidal for a while and battle. This latter function will be covered here.

S.S. Tidal: The area in which you arrive have several rooms along its corridor; a visitation of them all for various battles is highly recommended. We'll begin with the entrance corridor. Here, the first two rooms have a battle (north) and a Bug Maniac giving out TM63 (Embargo). The next two both have a single Single Battle each. Of the next two rooms, the north one is yours, so feel free to rest there, and you can have a battle in the room opposite. The next two (and last two) rooms of the ship also have battles.

If you go west from there out onto the deck, you can speak with some people if you want; the main feature is the Blastoisinite on the top-right corner of the accessible area. Return into the ship and head far to the east and south and downstairs. Here, there are a couple of Trainers to battle, so go on ahead! The Backpacker near the entrance will hand you a Sharp Beak (however you respond to his messed up interpretation of English: come on, Unova speak it, too). Sharp Beaks increase the power of the holder's Flying moves by 20% when held. Also be sure to go to the northwestern corner of the hold to find some Leftovers: this common competitive item restores the holder's HP by 1/16 of their max at the end of each turn.

That's about it, it seems. If the ship hasn't gotten to port, sleep in your cabin so it will. Then speak with the crew member north of the stairs to the hold to be able to leave. Now go for the Battle Resort!


The Battle Resort



ITEMS CHECKLIST
[_] Sharpedonite/Cameruptite[_] Max Ether[_] Full Restore[_] Calcium[_] Iron[_] Zinc
[_] Protein[_] HP Up[_] Carbos[_] Gengarite[_] Audinite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 77Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 77Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 69Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 73ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 71Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 71NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 60~70

MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Bind4 BPNormalPhysical201585OneNoNoTarget is hit for four or five turns
Snore4 BPNormalSpecial1550100OneNoNoOnly works if asleep; 30% chance to cause flinching
Water Pulse4 BPWaterSpecial2060100OneYesNo20% chance to cause confusion
Shock Wave4 BPElectricSpecial2060---OneNoNoNo-miss
Bug Bite4 BPBugPhysical2060100OneNoYesIf target holds a Berry, the user eats it for its effect
Covet4 BPNormalPhysical4060100OneNoYesSteals targets hold item, if any (fails on Mega Stones)
Low Kick8 BPFightingPhysical2020~120100OneNoYesStronger on heavier targets - see: Low Kick
Signal Beam8 BPBugSpecial1575100OneNoNo10% chance to cause confusion
Giga Drain8 BPGrassSpecial1075100OneNoNoAbsorbs HP (50% of damage)
Thunder Punch8 BPElectricPhysical1575100OneNoYes10% chance to cause paralysis
Ice Punch8 BPIcePhysical1575100OneNoYes10% chance to cause freezing
Fire Punch8 BPFirePhysical1575100OneNoYes10% chance to cause a burn
Drain Punch8 BPFightingPhysical1075100OneNoYesAbsorbs HP (50% of damage)
Knock Off12 BPDarkPhysical2065100OneNoYesIf target has an item, move is 97.5 Power and target loses item in most instances (Mega Stones will stay)
Super Fang12 BPNormalPhysical10---90OneNoYesHalves HP
Dual Chop12 BPDragonPhysical154090OneNoYesHits target exactly two times
Endeavor16 BPNormalPhysical5---100OneNoYesMakes the target's HP equal the user's, if the user's is less
MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Uproar8 BPNormalSpecial1090100OneNoYesUproars for three turns, causing damage and preventing Sleep
Iron Tail8 BPSteelPhysical1510075OneNoYes30% chance to lower Defense 1 stage
Bounce8 BPFlyingPhysical58585OneYesYesFlies high on first turn, attacks on second; 30% chance of paralysis
Drill Run8 BPGroundPhysical108095OneNoYesHigher critical-hit rate than normal
Iron Head8 BPSteelPhysical1580100OneNoYes30% chance to cause flinching
Zen Headbutt8 BPPsychicPhysical158090OneNoYes20% chance to cause flinching
Aqua Tail12 BPWaterPhysical109090OneNoYes
Dragon Pulse12 BPDragonSpecial1085100OneYesNo
Seed Bomb12 BPGrassPhysical1580100OneNoNo
Heat Wave12 BPFireSpecial109590EnemiesNoNo10% chance to cause a burn
Last Resort12 BPNormalPhysical5140100OneNoYesOnly usable when all other moves it knows have been used once
Hyper Voice12 BPNormalSpecial1090100EnemiesNoNo
Foul Play12 BPDarkPhysical1595100OneNoYesThe higher the target's Attack (with boosts), the more damage is dealt
Earth Power12 BPGroundSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
Outrage16 BPDragonPhysical15120100One (Random)NoYesAttacks two or three times, then the user is confused
Superpower16 BPFightingPhysical5120100OneNoYesLowers the user's Attack and Defense 1 stage
Gunk Shot16 BPPoisonPhysical512080OneNoNo30% chance to cause poisoning
Sky Attack16 BPFlyingPhysical514090OneYesNoTwo-turn; higher critical-hit rate than normal; may cause flinching (30%)
Focus Punch16 BPFightingPhysical20150100OneNoYesUser attacks near turn's end; if hit before attacking, this fails; Priority -3
MOVE TUTOR MOVE DATA - WEST BEACH'S EAST-MIDDLE MOVE TUTOR (DEFENSIVE/STATUS MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Block8 BPNormalStatus5---100OneNoNoStops target from escaping
Skill Swap8 BPPsychicStatus10---100OneNoNo
Synthesis8 BPGrassStatus5------UserNoNoUser recovers HP; amount is weather-dependent
Role Play8 BPPsychicStatus10------OneNoNoCopies the target's ability
Pain Split8 BPNormalStatus20---100OneNoNoThe user's and target's HP are averaged out
Gastro Acid8 BPPoisonStatus10---100OneNoNoNullifies the target's ability
Worry Seed8 BPGrassStatus10---100OneNoNoReplaces target's ability with Insomnia for 5 turns
Spite8 BPGhostStatus10---100OneNoNoTakes 4 PP off the target's last-used move
After You8 BPNormalStatus15------OneNoNoTarget moves after the user
Helping Hand8 BPNormalStatus20------AllyNoNoBoosts an ally's attack power by 50%; Priority +5
Trick8 BPPsychicStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Recycle8 BPNormalStatus10---100UserNoNoAllows a hold item to be reused
Snatch8 BPDarkStatus10---100UserNoNoIf the target uses a beneficial status move, the user steals its effect; Priority +4
Magic Coat8 BPPsychicStatus15------UserNoNoMakes status moves hit the user of that move; Priority +4
Magnet Rise8 BPElectricStatus10------UserNoNoUser is not affected by Ground moves for five turns
Iron Defense8 BPSteelStatus15------UserNoNoRaises Defense 2 stages
MOVE TUTOR MOVE DATA - WEST BEACH'S EASTERNMOST MOVE TUTOR (MISC. MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Heal Bell8 BPNormalStatus5------AlliesNoNoHeals most status ailments
Tailwind8 BPFlyingStatus30------AlliesNoNoDoubles the user's party's Speed for 4 turns
Magic Room8 BPPsychicStatus10------AlliesNoNoHold items are ineffective for five turns - see: Magic Room
Wonder Room8 BPPsychicStatus10------FieldNoNoSwaps Defense and Sp. Def. of all Pokémon for several turns
Stealth Rock8 BPRockStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Stealth Rock
Gravity8 BPPsychicStatus5------FieldNoNoNegates Flying and Levitate - see: Gravity
Electroweb8 BPElectricSpecial155595EnemiesNoNoLowers Speed 1 stage
Icy Wind12 BPIceSpecial155595EnemiesNoNoLowers Speed 1 stage

BATTLE MAISON BP EXCHANGE - WEST RECEPTIONIST
Item NameCostEffect
Protein2 BPGives 10 EVs in Attack to the user, up to 100 EVs in this stat or 510 total.
Calcium2 BPGives 10 EVs in Sp. Atk. to the user, up to 100 EVs in this stat or 510 total.
Iron2 BPGives 10 EVs in Defense to the user, up to 100 EVs in this stat or 510 total.
Zinc2 BPGives 10 EVs in Sp. Def. to the user, up to 100 EVs in this stat or 510 total.
Carbos2 BPGives 10 EVs in Speed to the user, up to 100 EVs in this stat or 510 total.
HP Up2 BPGives 10 EVs in HP to the user, up to 100 EVs in this stat or 510 total.
Power Bracer16 BPSlows the user in battles, doubling Attack's EVs growth. Also used to inherit the holder's Attack IV when breeding.
Power Belt16 BPSlows the user in battles, doubling Defense's EVs growth. Also used to inherit the holder's Defense IV when breeding.
Power Lens16 BPSlows the user in battles, doubling Sp. Atk.'s EVs growth. Also used to inherit the holder's Sp. Atk. IV when breeding.
Power Band16 BPSlows the user in battles, doubling Sp. Def.'s EVs growth. Also used to inherit the holder's Sp. Def. IV when breeding.
Power Anklet16 BPSlows the user in battles, doubling Speed's EVs growth. Also used to inherit the holder's Speed IV when breeding.
Power Weight16 BPSlows the user in battles, doubling HP's EVs growth. Also used to inherit the holder's HP IV when breeding.
Protector32 BPHave Rhyhorn hold this during a trade to evolve it into Rhyperior.
Whipped Dream32 BPHave Swirlix hold this during a trade to evolve it into Slurpuff.
Sachet32 BPHave Spritzee hold this during a trade to evolve it into Aromatisse.
Electirizer32 BPHave Electabuzz hold this during a trade to evolve it into Electivire.
Magmarizer32 BPHave Magmar hold this during a trade to evolve it into Magmortar.
Reaper Cloth32 BPHave Dusclops hold this during a trade to evolve it into Dusknoir.
Up-Grade32 BPHave Porygon hold this during a trade to evolve it into Porygon2.
Dubious Disc32 BPHave Porygon2 hold this during a trade to evolve it into Porygon-Z.
Rare Candy48 BPUse on a Pokémon to instantly level it up. (Cannot go higher than Level 100.)
Ability Capsule200 BPSwitches the user's Abilities if it has a second non-Hidden Ability. Will not work if the Ability is currently Hidden or if it only has one non-Hidden Ability. It will not work to earn/lose Hidden Abilities.
BATTLE MAISON BP EXCHANGE - EAST RECEPTIONIST
Item NameCostEffect
Toxic Orb16 BPBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing, or use it with the Toxic Boost ability or Guts.
Flame Orb16 HPBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it, or with Guts or Flare Boost.
White Herb32 BPReverts lowered stats, but lowers Happiness - hold to use automatically. One use only.
Power Herb32 BPLets a move that needs two turns to execute (e.g. Geomancy, Fly, Dig, SolarBeam), other than Sky Drop, be used immediately.
Absorb Bulb32 BPWhen the holder is hit with a Water move, their Sp. Atk. is raised one stage. One use only.
Luminous Moss32 BPWhen the holder is hit with a Water move, their Sp. Def. is raised one stage. One use only.
Cell Battery32 BPWhen the holder is hit with an Electric move, their Attack is raised one stage. One use only.
Snowball32 BPWhen the holder is hit with an Ice move, their Attack is raised one stage. One use only.
Red Card32 BPWhen the holder is attacked, the attacker is switched out of battle. One use only.
Eject Button32 BPWhen the holder is attacked, the holder is switched out of battle. One use only.
Weakness Policy32 BPIf the holder is hit supereffectively, then its Attack and Sp. Atk. both are boosted two stages.
Ring Target32 BPMoves that normally do nothing will now hit the holder (i.e. Ground against a Flying-type) - use moves like Fling or Trick to give this to the enemy.
Wise Glasses48 BPThe power of the holder's Special moves is boosted by 10%.
Choice Specs48 BPThe holder's Sp. Atk. is raised 50% when held, but they can only use one move until switched out or the like.
Scope Lens48 BPThe holder's critical-hit rate is considered to be raised one stage.
Zoom Lens48 BPIf the holder moves after its target, then the holder's accuracy is raised 20%.
Wide Lens48 BPThe holder's accuracy is raised 10%.
Muscle Band48 BPThe power of the holder's Physical moves is boosted by 10%.
Focus Band48 BPThe holder may survive an attack that would otherwise KO it; it will have just 1 HP.
Choice Band48 BPThe holder's Attack is raised 50% when held, but they can only use one move until switched out or the like.
Choice Scarf48 BPThe holder's Speed is raised 50% when held, but they can only use one move until switched out or the like.
Assault Vest48 BPThe holder's Sp. Def. is raised 50% when held, but they cannot use Status-class moves.
Focus Sash48 BPThe holder will survive with 1 HP from an attack if it had full HP and would've otherwise been KO'ed.
Expert Belt48 BPThe holder's super-effective moves deal 20% more damage.
Razor Claw48 BPThe holder's critical-hit ratio is considered to be one stage higher. Have Sneasel level up at night holding this to evolve it.
Razor Fang48 BPThe holder's moves that do not have a chance to flinch now have a 10% to do so. Have Gligar level up holding it at night to evolve it.
Bright Powder48 BPLowers the foe's accuracy by 10% when held by someone on your side.
Life Orb48 BPThe holder's moves are 30% stronger but they lose 10% of their max HP per damaging move. Sheer Force ignores the latter, oddly.
Iron Ball48 BPHalves the user's Speed and negates all Ground-immunity designations on the holder: use moves like Fling to give it to the enemy. (Strongest possible Fling.)
Air Balloon48 BPUntil hit by a damaging move, the holder is immune to Ground moves. When hit, the item is gone.
Binding Band48 BPIncreases the power of binding moves (e.g. Wrap, Bind) so that they remove 1/6 max HP per turn instead of 1/8.
Safety Goggles48 BPThe holder will not be affected by Hail, Sandstorm, or the various Powders.

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Aroma Lady Carnation$1,920Tangrowth Lv. 60, Jumpluff Lv. 60, Victreebel Lv. 60, Ludicolo Lv. 60
Rich Boy Antoin$7,200Muk Lv. 60, Drapion Lv. 60, Scolipede Lv. 60, Toxicroak Lv. 60
Fairy Tale Girl Josephine$960Whimsicott Lv. 60, Slurpuff Lv. 60, Granbull Lv. 60, Wigglytuff Lv. 60
Bug Maniac Felix$1,680Leavanny Lv. 60, Ninjask Lv. 60, Scizor Lv. 60, Pinsir Lv. 60
Poké Maniac Kelvin$1,680Nidoking Lv. 60, Nidoqueen Lv. 60, Garchomp Lv. 60, Gastrodon Lv. 60

Battle Resort Exterior: After getting off of the S.S. Tidal, you'll meet up with Wally, who apparently was given a ticket by your father as well. You'll quickly find yourself facing Team Aqua (Omega Ruby) or Team Magma (Alpha Sapphire) while Wally just rams through them without a care. lol Anyhow, one of the admins from the team will hand you Sharpedonite in Omega Ruby and Cameruptite in Alpha Sapphire, opposite what you received earlier during the Delta Episode. When you regain control, put on that Dowsing Machine and head far to the south using it and you will locate a Max Ether, then head north as the screen transitions to you and Wally again.

Anyhow, back to control. Nearby will be the Pokémon Center, so feel free to use it. In there, you can speak with the Ace Trainer in the northeast corner to have your IVs judged on a Pokémon on a generalized scale. IVs help determine stat growth and, this being the Battle Resort, are VERY important in the context of competitive battling for a number of reasons; yes, even against the AI.

From here, you can go northwest along the beach to find some people. One of them is an Aroma Lady on the beach who will battle you using her favorite Pokémon type, Grass. More importantly, however, are the various Move Tutors along (what seems to be now, due to the camera angle) north side of the beach. Feel free to check them out (when you have some BP).

Continue circling the island as the camera pans to let you see the northern side of it. In the alcove there is a Poison Pokémon-favoring Rich Boy, so battle him. Head far to the west to what is the northwest corner of the island and you'll find a hidden Full Restore using the Dowsing Machine. In the cabin nearby, you can find some Calcium, Iron, Protein, Zinc, Protein, Carbos, and an HP Up: basically of the EV-boosting Vitamins. There's also a Gengarite in the corner.

Outside, continue around the beach to find a Fairy Tale Girl to battle in between some palm trees. Further along the beach, you'll see a man collapse on the sand, soaked to the skin; a woman will come by and take him to her cabin. For now, continue along the beach and use the Dowsing Machine to find a Big Pearl. Speak with the man nearby, too, if you have a Bike of any kind with you; this will help you be able to get both the Acro and Mach Bikes. ;)

Further along the beach, you'll find an annex to the Route 117 Day Care as the camera pans: it has much the same functions, but another place was put here to complement the whole competitive Pokémon environ. Within the Day Care, there's a woman you can give $100 to receive TM87 (Swagger). South of there, the woman on the beach will be able to change the background music of the area for you; I personally chose the Victory Road Wally Battle theme. <3 (It'll even override the Bicycle and Surfing themes, by the way.)

Now, return to the area of the Pokémon Center - it's a bit to the northwest - and head upstairs towards the Battle Maison.

Battle Resort - Near Battle Maison: There are a couple of type-favoring Trainers to the west you can fight. Go north of there and you can play this minigame where you have to follow a certain Whismur in a group of four as they are shuffled around; you can get a Big Mushroom once daily for this. Go east and downstairs to find two cabins. The northeast one has ... it's just confusing, I'll let you draw your own conclusion. In the southwest one you can get a random Berry once per day from the woman. The Gentleman in the corner is speaking Japanese; something about the Pokémon World Championship or something like that, my Japanese still isn't very good. >_>

On the pier to the east of these, there are two more accessible cabins. In the first, the man will give you a Footprint Ribbon if your Pokémon has been leveled up a fair bit since you got it. (Not really sure of the base requirement, but it doesn't matter anyhow.) The Battle Girl will give you a Level Release for your Secret Base, which can negate Level limits in the battles there.

In the next cabin, you'll find the man from the beach alongside the woman who helped you out earlier; it seems this man has amnesia. He'll give you an Audinite. This Mega-Evolves the Pokémon Audino, which you'll mostly find through Mirage Spots. ... So, I guess this is the end of the Looker sidequests then? T_T Anyhow, there's not much else to do but to enter the Battle Maison itself.

Battle Maison: As you enter, you'll meet with Sidney, of the Elite Four; you'll chat with him briefly before he leaves. Upstairs, you'll find a couple of people with whom you can exchange BP when you earn some. The Battle Maison battles are executed in the next room. For now, we'll cover the details in this section of the guide.

And, actually, that's more or less it. There is nothing more even remotely related to the storyline to pursue at this point: it's all about catching legendary Pokémon, completing the Pokédex, and doing random stuff in the Battle Maison, Battle Institute, and Pokémon Contests at this point. So, 'grats on beating the game in its entirety.

Can't See Your Desired Sidequest in the Table of Contents? Look Here!

There are quite a few sidetasks in Pokémon Omega Ruby and Alpha Sapphire that are by all means optional. At the same time, particularly when you unlock them, these same tasks are also quite beneficial: after all, many allow you to get new items, new Pokémon, and we all love EXP. and money. Many such sidetasks have been incorporated into the Walkthrough at various points for a number of reasons, mostly to convenience those actually using the walkthrough - that is what most people using this guide are actually using - and also to avoid repasting them and getting (further?) accused of spamming for credit. Others, such as the Trick House, were left out in particular because they are non-continuous quests that require several revisits, and it would look odd keeping us revisiting the same area after every badge, particularly when the user hasn't been there all those previous times.

Thus, we have a bit of an index here to help guide you to the other sidequests which are in the walkthrough, so as to help you navigate to that sidequest if you're unsure as to where it is. Here are the majority of them; if I forgot one, let me know! Keep in mind that these will link into the walkthrough itself.




  • Special Areas: These areas are simply special or extra, and you were never obligated to go there to begin with during the pre-credits storyline...
    • The Safari Zone (may require having both Bikes at various points, individual ones in others)
    • Route 125 & Shoal Cave (will likely require two visits six or eighteen hours apart, see section for details)
    • New Mauville (requires Surf & Rain Badge)
    • Sea Mauville in Full (requires Surf & Dive; there is a bit of a prior section to this with the Surf cleanups that will be referenced for those never having been here before - additionally, you can also use this to find Spiritomb and Ho-Oh/Lugia)
    • Trek of Southeast Hoenn: Route 129
    • Trek of Southeast Hoenn: Route 130
    • Trek of Southeast Hoenn: Route 131
    • Trek of Southeast Hoenn: Pacifidlog Town
    • Trek of Southeast Hoenn: Routes 132-134

Pokémon-Amie: Basics and Rewards



Pokémon-Amie is probably the absolute cutest thing in Pokémon X/Y & OR/AS - maybe the entire series - to be devised. (And I am not intending that to be derogatory; I'm being rather serious.) It could even be one of the most beneficial aspects of Pokémon OR/AS for your Pokémon, given what it could do to your battle strategy and whatever personal attachments you have to your Pokémon.

Pokémon-Amie is accessed similarly to the PSS and Super Training apps on the Touch Screen via the PlayNav on the PokéNav Plus - simply press L/R to find it. There, you can tap on a Pokémon. If you opt to switch it out, you can see its various stats regarding Pokémon-Amie and the other Pokémon with which you may want to play. Once you want to play, do so!

Within the Pokémon-Amie interactive, you can do a number of things.


  • You can pet your Pokémon by rubbing them using the stylus and Touch Screen, which raises their affection. Keep in mind some Pokémon have areas they don't like to be rubbed on: for example, my Pikachu doesn't like being rubbed on his belly. It's generally individual to the Pokémon, I think. Some Pokémon have areas you outright shouldn't touch - people familiar with the anime can understand why you shouldn't touch Pikachu's cheeks, and general logic tells you not to rub the fiery tail of a Charmander. =P Other than that type of stuff, your Pokémon is pretty okay with anywhere else: just rub repeatedly and a number of hearts (or a music note) should appear. The implications of this are in the next section.


  • You can "make faces" with your Pokémon. Quite literally. This does require a pretty bright area (like, I needed to be in a well-windowed area in the daytime) and a clean inner 3DS/2DS camera. When a certain green face-like icon appears in the lower-left, you can play this little minigame. Basically, do what it tells you (wink this eye, tilt your head this way, open your mouth this much, etc.) and you can raise your Pokémon's affection! Keep also in mind that your face needs to be pretty recognizable - no hair in the face, probably no glasses, and so on, like you would do for general facial recognition stuff.


  • You can run your stylus along the Touch Screen in areas where nothing are - it's basically to mimic you waving your finger in random motions. It doesn't really raise affection, but the reaction's pretty cute for some Pokémon, especially if you high-five them. It doesn't work for all Pokémon, though.


  • Similarly, you can use the microphone to speak with your Pokémon. (The mic will take just about any random sound into account, though. Like I had set my 3DS down on my desk for a moment and rather loudly and accidentally banged my mouse against my cup and Pikachu recognized it.) It also doesn't really change anything.


  • You can feed your Pokémon PokéPuffs. PokéPuffs can be accessed via the top-left icon in the interactive. From there, you can grab a PokéPuff - if you don't like what you see, maybe you should scroll left (put the stylus in the middle of the selection area and swipe left). Each Pokémon has its own individual likes - it disregards species. There are several flavors of PokéPuffs - green are mint, orange are citrus, pink are sweet, light-brown are spicy, and dark-brown are mocha. There are also several degrees of effectiveness with each getting more powerful: basic, frosted, fancy, deluxe, and supreme. Respectively, they give the Pokémon one, two, three, four, and five hearts - see the following statistics section for the purpose of them. The better you do in minigames, generally the better the PokéPuff you get. Feeding Pokémon PokéPuffs boosts their Fullness and Affection.


  • You can also play minigames with them, discussed in later sections - basically, they raise Enjoyment and Affection, as well as lowering Fullness.


Phew!

Anyways, those are the basics of Pokémon-Amie. So, you may be asking why we should go through this? Well, as your Pokémon's affection rating goes up, a variety of things can happen - sometimes very beneficial things, as it were! Generally, if you see a heart or your Pokémon looks at you during battle, then, yeah, it was caused by Pokémon-Amie. Note that I have not seen the following effects occur in online competition, just the single-player experience.


  • Random in-battle dialogue changes to evoke emotional reactions from you. (i.e. "It looks like it's about to cry" may appear at low HP. ;_;)
  • You could pet the Pokémon after a battle if you rub the Touch Screen.
  • Your critical-hit ratio can be increased.
  • Your evasion rate can be increased.
  • The Pokémon may recover early from status ailments, even normally permanent ones like Poison or Paralysis! (KO will not, however, be healed early. =P It's in-battle only.)
  • The EXP. earned can be boosted by 20%!
  • The Pokémon could survive attacks that would KO it!


Pokémon-Amie: Pokémon-Amie Statistics



There are three primary statistics in Pokémon-Amie.


  • Affection: By far the most important, this can help to determine the awards you get, detailed at the end of the previous section. It is raised by petting Pokémon, playing Make Faces with them, playing minigames, and feeding Pokémon PokéPuffs. It maxes at five hearts. This stat is completely independent of the Pokémon's actual Happiness stat!


  • Fullness: This determines how many PokéPuffs your Pokémon can eat: there's a general "1 PokéPuff, 1 unit" correspondence here. If the Pokémon begins to eat slower or even just ignore the food, then the Pokémon is getting fuller. In other words, it's a long and tedious process to raise Affection by just eating - the quickest way to a Pokémon's heart is not through it's stomach. =) Anyways, this is lowered by playing minigames.


  • Enjoyment: Simply put, it denotes how often you play minigames: the more music notes, the more you've played minigames with it recently. It also increases as battles are done in the field involving the Pokémon in question.


Specifically regarding Affection, it is denoted by how hearts a Pokémon has given off when you've done various activities with it.


AffectionHearts Given Off
0 Hearts0
1 Heart1 ~ 49
2 Hearts50 ~ 99
3 Hearts100 ~ 149
4 Hearts150 ~ 249
5 Hearts250+


Pokémon-Amie: Minigames: Berry Picker



This particular minigame is the leftmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, your Pokémon get more demanding faster and you'll have more Berries to contend with.

The goal is to tap and drag the Berries on the Touch Screen to the Pokémon requesting them: you've probably played a minigame like this if you've played Mario Party DS. The Berry the Pokémon wants is in the little thought bubble next to it - drag the Berry into the thought bubble and the Pokémon will go off, giving you a point. If you do it fast enough, you'll get additional points, denoted by an orange note in lieu of a yellow one. Most of the difficulties are timed except Unlimited - in that difficulty, you are to get as many Berries done as possible, as the difficulty slowly racks up, up to the point that you fail to give the Pokémon a Berry fast enough or the proper Berry three times.

As for some tips... When the Pokémon begin to come in groups, try to set up a bit of a method of going to them rather than hectically spotting Pokémon needing a Berry. I, for example, tend to go sequential, generally left to right. If you spot Pokémon popping up out of sync, go for whoever came up first. And generally try to familiarize yourself with the position of the Berries as you go: if you can do that, then you just need to look at the Pokémon for who wants what.


Pokémon-Amie: Minigames: Head It



This particular minigame is the middle of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, you generally have to deal with multiple Pokémon more often, have more complex series of yarn balls to contend with, and the balls obviously will vary in speed more.

The concept of this minigame is to make the Pokémon bounce back balls of yarn using their heads. Tap the Pokémon and it'll bounce back the ball of yarn. Doing so normally earns you one point, but you can earn three if you bounce it back at the right time. Continually hitting the ball in sequence is good as well and gives a combo - starting around 10~15 hits, regardless of the "right time" bonus, you'll also get a "FEVER" double bonus: that means you could get up to six hits! Your combo breaks, though, if you miss the yarn or fail to hit it. As time goes on, more and more Pokémon come to play, and the yarn balls increase in quantity, speed, and variety of speeds. At the end, you can hit an extra large yarn ball for bonus points - however, you don't get that in Unlimited mode, since it is not timed and just ends upon missing three balls of yarn.

As for some tips? Well... A lot of the time, there's actually a rhythmic pattern to the balls dropping, despite it being on one or three Pokémon, so you can use that to your advantage. However, when doing so, listen for "out of place" sounds, like a low-pitched whistle, to indicate a yarn ball is going to fall at a different-than-normal speed. That's actually the main thing to note here.


Pokémon-Amie: Minigames: Tile Puzzle



This particular minigame is the rightmost of those given to you. Like all the others, there are several difficulties: Easy, Normal, Hard, and Unlimited. As the difficulty increases, each puzzle will have more pieces to contend with.

The Tile Puzzle minigames are debatedly the hardest of the three to go for. In these puzzles, you need to tap two tiles of the puzzle to switch them around: if they fit in their proper positions, then they'll stick there and lose their dashed cyan border. You need to get them all to fit as quickly as possible. Normally, this would seem simple if it weren't for the pictures actually being dynamic: they can move around and change quite suddenly to throw you off! In Unlimited mode, you will go through the puzzles sequentially with a time limit imposed: you gain more time for correctly moving pieces and for completing puzzles, with the game ending when time runs out.

And tips? Well, first start with the corner pieces - unlike the more recent tradition of puzzles from the Mario & Luigi RPG series, the pieces are not rotated, so they look as they should. You can look at the colored border around the tile to get an idea of where it fits. From there, go for the edge pieces - remember that the edges will have their colors blend about halfway between the corner pieces. And from there, you're mostly on your own with the central pieces.

Super Training: The Basics



One of the newest additions to the Pokémon formula is that of Super Training. Super Training is accessible by pressing L or R and navigating through the Touch Screen when using the PokéNav, similar to X/Y. There, the lower-left icon, the soccer ball, allows you to progress into the training. Throughout training and at regular intervals, you'll also receive some punching bags, accessible in the lower-right corner, that help you to increase your stats.

The premise of Super Training is more in-depth than you might think. It is far some simply the increasing of your stats, but your EVs, which in turn boost your stats. Confused? See EVs - Effort Values for more. EVs were normally a completely hidden value in Pokémon - only accessible through hacking, once revealed, it allowed people to intensely and accurately train their Pokémon to precise statistic levels: EVs are one of the reasons, along with IVs and Nature, why two Pokémon of the same species, level, gender, and abilities rarely have the exact same stats.

When Super Training, your general goal is to shoot the white-colored goals you will see on the Pokémon Balloon, also on-screen. Doing so will earn you points (see the lower-right corner of the nearby screenshot). Most of these balloons will also fire HUGE soccer balls back at you. Getting hit, of course, makes you lose points: typically 50 - 400.

For the in-depth controls? Well, needless to say, you're pretty screwed if you're a leftie -- sorry. Use the Circle Pad to maneuver your Pokémon - you can move him/her/it within a limited range up, down, left, and right, and you can do diagonally. You can tap the Touch Screen to launch a ball with very little power. However, if you tap and hold the stylus on the Touch Screen, you build up power: additionally, a targeting cursor will appear on-screen to let you aim precisely! The more power you build, the more powerful your shots. If you need to block a soccer ball, use the L Button.

In-depth strategy? Eh, there isn't much beyond practice: each time I played, I beat the course's proposed "record" time on either my first, or rarely my second try. Just use your power shots a lot and try to predict the movement of the goals (or fire wildly). Some Pokémon Balloons also make barriers appear that tend to block shots: a yellow cursor goes along these, which you can hit with a power shot to destroy the barrier. Hitting a lot of the white goals (they disappear after one hit) will also let you spawn a red one, which you can hit multiple times for lots of points - I often get high above the Pokémon and just rapidly touch the Touch Screen.

Each Pokémon also has a different ball type. Some Pokémon shoot green balls, which aren't special. Some shoot blue ones that are extra powerful. Others shoot yellow ones that are extra fast and basically allow rapid-fire. Finally, some shoot the strong, yet slow, orange ones. Look at the icon in the top-right of the Touch Screen to learn which.


Super Training: The Courses



Here, I will briefly detail each course. For the most part, there is no particular strategy, though, beyond aiming at the goals and going wild while blocking incoming shots. So I will simply give numerical data: EV increases and the like.

Courses are unlocked by levels. First you'll play Level 1 courses, then Level 2, and so on. After meeting a special condition, you will unlock the slightly different Secret Super Training, detailed further down.

First will be a few tutorial versions for the first time you play.


LevelNameBase EV BoostsTime to Beat
-Practice against Scatterbug!Defense +4-
-Get Spewpa with an Energy Shot!Defense +4-

Then you can play the game in proper.


LevelNameBase EV BoostsTime to Beat
1Hone Sp. Atk with Magnemite!Sp. Atk. +430 seconds (2 minutes, 30 seconds left)
Raise Your HP with Wailmer!Max HP +430 seconds (2 minutes, 30 seconds left)
Boost Attack with Axew!Attack +430 seconds (2 minutes, 30 seconds left)
Build Up Sp. Def with Tentacool!Sp. Def. +430 seconds (2 minutes, 30 seconds left)
Speed Up with the Noibat Regimen!Speed +430 seconds (2 minutes, 30 seconds left)
Strengthen Defense with Geodude!Defense +430 seconds (2 minutes, 30 seconds left)
2Home In on Magneton!Sp. Atk. +81 minute (2 minutes left)
Hit Relicanth's Weak Points!Max HP +81 minute (2 minutes left)
Let Loose to Get Fraxure!Attack +81 minute (2 minutes left)
Watch Out for Tentacruel's Bitbots!Sp. Def. +81 minute (2 minutes left)
Hammer Aerodactyl with High-Speed Shots!Speed +81 minute (2 minutes left)
Break Down Graveler's Barrier!Defense +81 minute (2 minutes left)
3Skahe Off That Uncanny Magnezone!Sp. Atk. +121 minute (2 minutes left)
Shoot Back! Get the Giant Wailord!Max HP +121 minute (2 minutes left)
Catch 'Em! Haxorus's Furious Attacks!Attack +121 minute (2 minutes left)
Kick Out! Get the Dragalge Corps!Sp. Def. +121 minute (2 minutes left)
Catch It! Noivern's Wild Wind!Speed +121 minute (2 minutes left)
Break It! Golem's Defensive LineDefense +121 minute (2 minutes left)

After having given a Pokémon 510 EVs - it doesn't have to all be in Super Training, or any - you can also do some extra Super Secret Training courses. (Note: You will have to acknowledge their maxed EVs by tapping the flashing muscly-man thing in the top-left corner of the S.T. graph, but only the first time you unlock these.) While they won't provide any increases to your EVs (remember, max-EV Pokémon), they do provide items, especially if you do good!

Note that the "Time to Beat" stats here account for the occasional need to beat multiple balloons, and thusly the slight time boost given to you.


LevelNameTime to BeatNotable Rewards
4The Troubles Keep On Coming?!2 minutes (1 minute, 30 seconds left)Wing EV-Changing Items
5The Leaf Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Leaf Stone
The Fire Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Fire Stone
The Water Stone Cup Begins!1 minute, 30 seconds (1 minute, 30 seconds left)Water Stone
Follow Those Fleeing Goals!1 minute, 30 seconds (1 minute, 30 seconds left)Thunder Stone
6Watch Out! That's One Tricky Second Half!1 minute, 30 seconds (1 minute, 30 seconds left)Dusk Stone
An Opening of Lightning-Quick Attacks!1 minute, 30 seconds (1 minute, 30 seconds left)Shiny Stone
Those Long Shots Are No Long Shot!1 minute, 30 seconds (1 minute, 30 seconds left)Dawn Stone
7Scatterbug Lugs Back!2 minutes (2 minutes left)Wing EV-Changing Items
A Barrage of Bitbots!1 minute, 30 seconds (1 minute, 30 seconds left)Wing EV-Changing Items
Drag Down Hydreigon!2 minutes (2 minutes left)Sun/Moon Stone
8The Battle for the Best!3 minutes (1 minute, 30 seconds left)Any of the above stones!


Super Training: The Training Bags



After finishing Super Training sessions, as well as just at random in the field, you can gather Training Bags. These can be used via the lower-right icon in the Super Training menu before starting a session. There are multiple types: the effects vary, each can be used only once, and you can have twelve individual bags at once. Once activated, the Bag appears next to the Pokémon on the Touch Screen - they will beat it up at one hit per minute, or you can tap it to make them hit it, whichever suits what you're doing at the time. Below are the Training Bags and their effects.


Training BagEffect
Attack Bag LBoosts Attack EVs by 12
Attack Bag MBoosts Attack EVs by 4
Attack Bag SBoosts Attack EVs by 1
Big-Shot BagMakes you more likely to hit goals when next playing Super Training
Defense Bag LBoosts Defense EVs by 12
Defense Bag MBoosts Defense EVs by 4
Defense Bag SBoosts Defense EVs by 1
Double-Up BagDoubles the EV gains from the next Super Training session (+8/+16/+24)
HP Bag LBoosts Max HP EVs by 12
HP Bag MBoosts Max HP EVs by 4
HP Bag SBoosts Max HP EVs by 1
Reset BagReduces all of the Pokémon's EVs to zero
Soothing BagIncreases the Pokémon's Happiness
Sp. Atk. Bag LBoosts Special Attack EVs by 12
Sp. Atk. Bag MBoosts Special Attack EVs by 4
Sp. Atk. Bag SBoosts Special Attack EVs by 1
Sp. Def. Bag LBoosts Special Defense EVs by 12
Sp. Def. Bag MBoosts Special Defense EVs by 4
Sp. Def. Bag SBoosts Special Defense EVs by 1
Swiftness BagMakes the Pokémon move faster when next playing Super Training
Speed Bag LBoosts Speed EVs by 12
Speed Bag MBoosts Speed EVs by 4
Speed Bag SBoosts Speed EVs by 1
Team Flare BagWhen this is used, the Pokémon is more likely to find bags when hitting the black Super Training bag
Toughen-Up BagReduces the points lost when hit in your next Super Training session

Sectional Flowchart



On a general level, if you want to produce a "Pokémon Breeding Process", please take note that it must actually result in something special. Having 31 IVs in all six stats is special. Having them in one, not so much. Somehow raising the chances of finding a Shiny? That's special. Raising the chances of getting a "crap" Pokémon? Not really. If you want to submit something, see the Legalities section.



Pokémon Breeding: A Primer



To consider what Pokémon breeding is, we must consider how animals reproduce. On the superficial level, it generally requires a male and a female: such holds true here for the most part. Unlike normal, though, Pokémon typically lay Eggs to bear baby Pokémon. (The only exception is the canon surrounding the live birth of Mewtwo from Mew, given in the Kanto-region games.) Normally, Pokémon breeding is more than simply about getting lower-evolution Pokémon or spawning massive numbers of starters: in fact, it is the most certain way to guarantee that your Pokémon can get the most ideal stats and movesets possible! However, this particular primer is designed for Pokémon beginners - if you want to get into the gnitty-gritty of things, the other sections will sate you.

As you progress through the game, you'll eventually hit Route 117. There, you can leave two Pokémon at the Daycare and they'll stay there. (Note: There is another such place in the Battle Resort area for the postgame.) Typically, beginners just leave Pokémon there for the purposes of leveling up: they'll earn 1 EXP. per step you take. You can get the Pokémon back at a base cost $100, plus an additional $100 per level earned. You, however, cannot dictate how moves are learned or deleted, and level-up evolutions do not occur, so look out!

Now, Pokémon breeding... Obviously, you'll need two Pokémon: one a male, and one a female. (The little mark that appears beside their name in battle represents that: the blue arrow is male, the pink cross is female. No mark means the Pokémon has no gender and generally cannot breed.) There are blatant exceptions to this rule, but more on that momentarily. When you leave two Pokémon there of opposite genders (or other situations), there is a chance that you can speak with the man outside the Daycare to receive an Egg.

The Pokémon within the Egg can inherit a number of things, depending upon certain conditions - these include IVs (which influence stat growth), Nature (which can give a 10% bonus/loss to some stats), moves (but only some!), and species. If you're playing one of the older games, you can execute a glitch known as the "Pomeg Berry Glitch" (see the game's Cheat page on GameFAQs - only Generations III & IV) to learn this stuff for the most part. However, Pokémon OR/AS obviously prevent that. Nice bit of trivia nonetheless.

So, we come down to it - how to make the Egg hatch? The Egg hatches by carrying it in your party and walking/biking/skating around. Eggs can hatch in anywhere from 5,000 to 31,000 steps (obviously I'm being inspecific), depending on the species within the Egg. It's just walking, so beginners don't really need to worry. Eventually, the Egg will hatch. This process can be sped up by having Pokémon with the Magma Armor or Flame Body abilities.

That's the gist of it. But if you want to manipulate this in a more beneficial way, read on...


Pokémon Breeding: A More Technical Primer



This section presumes you know all of the info detailed in the previous primer, and thusly will have that info mostly glossed over if ever mentioned.


Egg Groups

So, then, you have two Pokémon you want to breed. As detailed earlier, I said there were exceptions to the rules about gender. Firstly, we have to consider Ditto. Ditto is almost a wild card in Pokémon breeding, so much so that he gets his own Egg Group (more on that in a bit). Basically, he is allowed to breed with pretty much every Pokémon other than legendary Pokémon - and, even then, the latter has an exception in which breeding Ditto and Manaphy yields Phione. If it's of the "No Eggs" group, then Ditto still cannot breed with it.

Now that we're getting onto species, it's time to talk about Egg Groups. Egg Groups help to determine what Pokémon can breed together for desired species: without proper knowledge of this, you can easily end up with crap Pokémon. I left this undetailed previously because an obvious rule of thumb is that two Pokémon of the same species yields the same Pokémon or a pre-evolutionary form of it - two Dunsparces yield Dunsparce, two Blazikens yield Torchic, for example. That much is true. However, knowing Egg Groups widens the field a little: it's almost impossible to find some Pokémon, after all. You can see the Pokémon Stats (Breeding) section on the particular Egg Groups and gender ratios of Pokémon. The general principle with breeding is that if the two parents are of the same Egg Group and opposite genders, the child will be the lowest evolution of the female parent. For example: a male Chesnaught and a female Delphox should yield a Fennekin.

Again, there are exceptions to even that. This mostly comes through from species that only have Pokémon of a single gender. A key example are the male and female Nidoran Pokémon - they're of the same Egg Group, sure, but you'd only get Nidoran♀ under the above conditions, no matter how many Eggs. The exception is that, if two gender-exclusive species are bred, then there is a 50% chance of the resultant Pokémon being either species.


Genetic Engineering

Now, onto inheritance... (Sorry, couldn't resist the title.)

So, a number of things can be inherited through breeding - I glossed over these earlier: moves, IVs, Nature, species, and abilities. Here's the specifics:


  • Gender: Gender is, and always has been, the critical concept around which revolves all of Pokémon breeding - only certain genders can bring over certain things to their children, and strict use of that is key in managing to get a "perfect" Pokémon. That said, nothing can influence the gender of a Pokémon in an Egg - it's purely left up to the RNG. Depending on the Pokémon species, you can 50%-50%, 25%-75%, 12.5%-87.5%, or 0%-100% gender ratios if the Pokémon has one at all. However, just because a Pokémon has a gender does not mean it can breed. It's important to note that; you're not intended to breed Latias, after all. >_>


  • Moves: Only certain moves can be inherited, and it's not necessarily clear what. I do know if a move is something the Pokémon would normally learn by leveling up, it can be passed down by either or both parents knowing it. Certain Egg Moves, often only found on certain species, can be passed down by both parents - not every move is an Egg Move, keep that in mind. One special instance is the Egg Move Volt Tackle. This Egg Move is technically learned when you are breeding a Pichu and one of the parents (the Pikachu-relative) holds a Light Ball: the child Pichu will know Volt Tackle. However, Volt Tackle cannot be brought down via simple breeding, even if a parent already knows it: they must hold a Light Ball, and they do not have to know the move.


  • IVs: IVs help to determine stat growth by Level 100: for each IV in a stat, you will then earn 1 point at Level 100. IVs range from 0 to 31 in all stats. Generally, it's determined by an RNG in the game if you don't hold certain items. If the named item below is held when breeding, there's a 100% chance that the named stat will be inherited.
    • Destiny Knot: 5 random IVs, taken from both parents (only 1 need be held)
    • Power Anklet: Speed
    • Power Band: Special Defense
    • Power Belt: Defense
    • Power Bracer: Attack
    • Power Lens: Special Attack
    • Power Weight: Max HP


  • Nature: Pokémon have specific Natures, which you can effectively engineer so that you get better stats (+10%). Generally, it is determined at random: 1 in 25 for the desired Nature. However, holding an Everstone guarantees that the child gets the holder's Nature - obviously, if the parents differ in Nature and both hold Everstones, it's a 50-50 crapshoot. If you want to see the effects of certain Natures, see the Natures section.


  • Species: Previously mentioned, if two Pokémon are in the same Egg Group, then the child is of the female's species, except under specific circumstances.


  • Abilities: In Pokémon OR/AS, every Pokémon has two slots for regular abilities (see Pokémon Stats (General) for the list). In the named list, many final-listed abilities are a Hidden Ability, unless it is the only one (which means it WILL have it). Otherwise... When it comes to the first-listed one, the child has a 80% chance of inheriting it, and 20% for the second one: first and second refer to the female parent's current Ability and the one it doesn't have, respectively. For example, let's say you're breeding two Fennekin. If the female has Blaze, then there is an 80% chance the child will have Blaze, or 20% for Magician. Likewise, if the female Fennekin has Magician, then there is an 80% chance of the child getting Magician and 20% for Blaze.


  • Hidden Abilities: There are special, rare abilities called Hidden Abilities - they were normally only found through the Dream World on the Global Link in B/W or some Pokémon just outright had them. They're a bit different when it comes to inheritence in that the female or the male can know it. If the female has it, there's an as-of-yet-undetermined high chance of it being inherited, and it's furthered with the male also knowing it. If you don't have a female with it, you can breed the male and Ditto for a chance at having it.


  • Pokéball: Normally, one of the more obvious ways to detect illegitimate Pokémon on pure observation was the Pokéball they were caught in. Since some Pokémon, such as Munchlax, are only available through breeding, you would have to be suspicious in previous generations if the Munchlax was caught in a Great Ball - or pretty much anything other than a Poké Ball. This is different in X/Y - now the Pokéball that caught the female will be seen as having caught the child. This has a bit more of a strategic effect than you think. I mean, if you throw out a Dragonite from a Poké Ball online, your opponent could be certain it knows the Egg Move Iron Tail to counteract any Ice-types he may send it against it. If it comes out in an Ultra Ball or the like, he can be more certain that you found it (or a pre-evolutionary form) in the wild and it won't know it. But since this is masked, no one knows... Of course, there is also the Luxury Ball benefit, too.


  • Shininess: The Shiny attribute of a Pokémon cannot be inherited. However, the Masuda method, which basically makes you breed with international Pokémon, allows Shinies to be almost 3 times more common. The specifics... Pokémon in the wild have a chance of being Shiny equal to 1 in 4,096 in this game, which is basically 0.0244%. You can use PokéRadar/Fishing chaining to boost it up to 40 in 4,096 or so (0.976%) if you're lucky. Then again, those preferring to breed can use two Pokémon from different-nationality games (basically yours and another country's) to make the chances 1 in 1,366, close to 3 in 4,096, or about 0.0732%. It's still rare as crap, but it's probably worth it if chaining ain't your thing.


Mechanics of the Egg

Let's first discuss getting the Egg. When you speak to the Daycare Man before an Egg has appeared, he can say a number of things. Depending on what he says - which itself is independent to certain conditions - there is a specific chance of finding an Egg. Generally, using traded Pokémon or those of the same species is best. Eggs can potentially be found with every 256 steps in the field. So, what does he have to say?

(Keep in mind "ID" refers to both the seen ID on your Trainer Card and the hidden Secret ID that you never know of. Basically, there are 65,536 values for each, and 4,294,967,296 total permutations, so you can basically consider it as "traded".)


ConditionDo the Pokémon Get Along?Chance of Finding Eggs
Different Egg GroupsThe Pokémon prefer to play with others0%
Different Species, Same IDThe two Pokémon don't like each other20%
Same Species, Same IDThe Pokémon seem to get along50%
Different Species, Different IDThe Pokémon seem to get along50%
Same Species, Different IDThe two get along very well70%

Note that the Oval Charm, found by completing the Hoenn Pokédex and going to Professor Birch, increases the rate at which you can find Eggs. Specifics are still unknown on that though; I think it's tripled or so, personally.

Remember how I earlier glossed over Egg hatching by simply saying it would hatch in 5,000 ~ 30,000 steps? There is a more specific way to calculate this:

   TOTAL STEPS = (B + N) * Y
           "B" = Base steps, a value given to each species
           "N" = A random number, either 0 or 1
           "Y" = A random number, either 255 or 256

What does this mean? Basically, there is not much variance in the amount of steps it takes to hatch an Egg. At most, the variance is (B + 256) - that means the difference when "N=0, Y=255" and "N=1, Y=256" will equal the number of base steps, plus 256. The highest base step value I can recall is 120, so basically 400 steps is the general variance. Most of the time, you'll see a formula of "(B + 1) * 255", the most common formula I've come across. Again, it's just walking, so it's not like it matters, really. Even so, you can see this section for the appropriate list using the most common values.

Also note that some abilities can reduce the number of steps taken. If a Pokémon in the party has either the Magma Armor or Flame Body abilities, the steps needed are halved.

I think that finally covers it.


Pokémon Breeding: Important Items



I'll list this as a separate sub-section just in case people want to know the specific items associate with breeding. The effects below do not represent their whole cumulative effects per the comprehensive Items Listings section, just what pertains to breeding. All of the items must be held by a parent to obtain the named effects, which are still random without both holding the same item unless otherwise stated.


Item NameEffects
Destiny KnotAllows five random IVs to be inherited from the parents
EverstoneGuarantees the holder's Nature to be passed down
Full IncenseLets Snorlax breed Munchlax when held
Lax IncenseLets Wobbuffet breed Wynaut when held
Light BallLets Pikachu breed Pichu that know Volt Tackle
Luck IncenseLets Chansey/Blissey breed Happiny when held
Odd IncenseLets Mr. Mime breed Mime Jr. when held
Power AnkletMay pass down the Speed IVs of the holder
Power BandMay pass down the Special Defense IVs of the holder
Power BeltMay pass down the Defense IVs of the holder
Power BracerMay pass down the Attack IVs of the holder
Power LensMay pass down the Special Attack IVs of the holder
Power WeightMay pass down the Max HP IVs of the holder
Pure IncenseLets Chimecho breed Chingling when held
Rock IncenseLets Sudowoodo breed Bonsly when held
Rose IncenseLets Roselia/Roserade breed Budew when held
Sea IncenseLets Marill/Azumarill breed Azurill when held
Wave IncenseLets Mantine breed Mantyke when held


Pokémon Breeding: Exclusive Species



When it comes to Pokédex completion, some species of Pokémon can only be found by breeding them. This section denotes which Pokémon are typically breeding-exclusive and how to get them. I list all of the Pokémon that typically are breeding-exclusive simply for the sake of simplicity; some actually can be found in the game by other means, but we're here anyways, right?


PokémonParentsMethod
AzurillMarill, AzumarillBreed while holding Sea Incense
BonslySudowoodoBreed while holding Rock Incense
BudewRoselia, RoseradeBreed while holding Rose Incense
ChinglingChimechoBreed while holding Pure Incense
CleffaClefairy, ClefableJust breed; nothing special to note
ElekidElectabuzz, ElectivireJust breed; nothing special to note
HappinyChansey, BlisseyBreed while holding Luck Incense
IgglybuffJigglypuff, WigglytuffJust breed; nothing special to note
MagbyMagmar, MagmortarJust breed; nothing special to note
MantykeMantineBreed while holding Wave Incense
Mime Jr.Mr. MimeBreed while holding Odd Incense
MunchlaxSnorlaxBreed while holding Full Incense
PhioneManaphy & DittoBreed Manaphy and Ditto together for Phione
PichuPikachu, RaichuJust breed; hold Light Ball to learn Volt Tackle
SmoochumJynxJust breed; nothing special to note
TyrogueHitmonlee, Hitmonchan, HitmontopJust breed; nothing special to note
WynautWobbuffetBreed while holding Lax Incense


Pokémon Breeding Processes: The Masuda Method



  • PREREQUISITES:
    • Access to the Daycare (as early as Route 117, around the third Gym, or the one in the Battle Resort in the post-game)
    • At least one Pokémon foreign to your region (this is noted by a regional abbreviation on the Pokémon's status screen, like JPN for Japan)
    • A foreign-region Ditto makes stuff like this really efficient in that you can work it with Pokémon with any gender


  • BENEFITS:
    • Shiny Pokémon become approximately three times more common (3 in 4,096)


DETAILS:

The Masuda method, seemingly named for Junichi Masuda, a person involved in the development of the Pokémon series, has one notable benefit: Shiiiiiiiiiiiiiiiiny Pokémon! Shiny Pokémon are not extremely notable on a level of depth. Other than Generation II, Shiny Pokémon typically did not have exceptional stats, and their movesets and the like were the same as their non-Shiny counterparts. But the one thing that makes them so desireable on the surface is their coloration. Pokémon often look different when Shiny - a Shiny Gyarados is red instead of blue, a Shiny Sceptile is cyan instead of green, a Shiny Moltres is pink instead of yellow/red, a Shiny Salamence is green not blue, a Shiny Rayquaza is black instead of green, and so on and so forth.

Under most circumstances, Shiny Pokémon are extremely rare. The odds of finding them are 12 in 65,536, commonly rounded to 1 in 4,096, about 0.0244%. Think about that for a moment. You might go through 500 wild battles in a relatively completionist playthrough, yet that's barely 1/10 of the way to the 1 in 5,000 a Shiny Pokémon will appear in. Normally, finding Shinies requires tedious looking in an area. Additional methods to increase the rate of Shinies have been brought in over the years - like forced encounters (Shiny Gyarados in Generation II/IV), special items (Shiny Charm, B2/W2, tripled rate), and PokéRadar chaining (Gen. IV/VI, 40x more effective at best).

Of course, all of them still require some level of work. The one with the least true "work" involved is the Masuda method of Pokémon breeding. In it, you will need two Pokémon, each from a different region - that means you can have one of your own, and one from elsewhere. The region is denoted on the Pokémon's status screen by some form of abbreviation where yours are normally blank. (Plus, Japanese/Korean characters are a dead give-away. =P)

Basically, you breed the two together ... and that's it. There's nothing special involved with this method that you don't want to be - if you're just looking for a Shiny, without desiring certain IVs or moves or Nature or whatever, you can just breed them, but this otherwise still falls under normal breeding doctrines.

The chance of finding Shiny Pokémon like this is 6 in 4,096 - six times more effective than random hunting/breeding - and 18 in 4,096 with the Shiny Charm. It's not much, but it's practically the only way to, for example, get Shiny starter Pokémon... ;)

Keep in mind Wonder Trade for this - lots of people use that. As someone from the U.S., I get foreign Pokémon 40% ~ 50% of the time, which means residents of other regions are very likely to get something foreign (if just the U.S. dominates half the market).


Pokémon Breeding Processes: Maxing IVs



  • PREREQUISITES: Keep in mind "perfect" is in reference to your strategy: for example, a "perfect" Speed IV on a Trick Room Pokémon can actually refer to it being 0 in lieu of 31
    • Access to the Daycare (as early as Route 117, around the third Gym, or the one in the Battle Resort in the post-game)
    • One Everstone for ideal inheritance of Nature
    • One Destiny Knot for ideal inheritance of IVs
    • A Ditto with two perfect IVs (if the Pokémon falls in the right gender/Egg Group (must be female and same species or male and same Egg Group/species), it works just as well)
    • Another Ditto with different perfect IVs (if the Pokémon falls in the right gender/Egg Group (must be female and same species or male and same Egg Group/species), it works just as well)
    • A third Ditto with different perfect IVs (if the Pokémon falls in the right gender/Egg Group (must be female and same species or male and same Egg Group/species), it works just as well)
    • Ideally, you can also swap an applicable Pokémon with 6 perfect IVs in for these three Ditto and cut out a lot of middle-man: you may be able to find a 6V Ditto if you ask on the Trading Boards here on GameFAQs (use the dropdown from the "Boards" tab)


  • BENEFITS:
    • A Pokémon with 31 IVs in multiple stats!
    • A Pokémon with an ideal Nature for whatever stat you want (if you use the Everstone)
    • It can be coupled with the Masuda method above if you have enough foreign Pokémon


DETAILS:

This is a method for breeding Pokémon in such a way as to breed them to have perfect IVs. Breeding Pokémon can be a tedious process, especially when you don't know what you're even passing down - the hold items can help, but... I mean, I use Dittos with six perfect IVs and it can take me still about 20 Eggs if I have a Pokémon with the right Nature to breed with, and well around 100 without in some cases. I remember my Golett taking like 200+ Eggs before I just settled for Brave over Adamant.

Well, anyways, this method is to get you max IVs on all six stats - as you recall, IVs boost stat growth by their value (0~31) at Level 100, and proportionately at lower levels. Combining this with an ideal Nature allows you to effectively boost a stat 34.1 points above the base value - with maxed EVs (252+) in a stat, you can increase a stat by almost 100 points! When it comes to powerhouses like Rhydon in Attack (130 base) or tanks like Blissey (255 base HP), these are significant increases. God forbid you max out the EVs, IVs, and give an offense-centric Nature to a Shuckle knowing Power Trick. o_o;;

Anyways, the process requires a Ditto with two perfect IVs. You can also combine this with the Masuda method - previous sub-section - for somewhat likely Shiny Pokémon. It is recommended you do this by hatching five Eggs at a time, and also that you have a Pokémon with the Flame Body or Magma Body abilities in the party (alongside the Eggs) to speed up the process.

So, once you have the Ditto (or applicable replacement), you need someone of the desired Pokémon species (female if looking for the hidden ability and it already has it or you're not using the Ditto and the species). Whoever has the desired Nature should hold the Everstone during breeding to give it to the child. The child will have that Nature. Next, make the child hold a Destiny Knot and breed that with the second Ditto with different 31-IVs. Once that Egg hatches, breed the child (this time now holding the Destiny Knot) with the third Ditto. Hopefully, this results in a child with perfect IVs - if not, the Destiny Knot's RNG kinda screwed you, so try again!

To be sure, check with the IV Ace Trainer in the Battle Resort's Pokémon Center. It will be unlikely for you to actually find one early on with all four-to-six IVs maxed. However, be sure to compare them to the parents' IVs and think this: "If I were to replace one of the parents with this Pokémon, would I (a) have more complete IVs among the two than before and (b) would I still be able to get all of the IVs I want?" Be sure to go through that process every time you hatch an Egg. This will optimize the breeding process's efficiency and your odds of getting a desired Pokémon.

If you begin using a Pokémon of an non-ideal Nature, however, be sure to only look out for that Pokémon with the right Nature to begin with. Then also go through the same thought process I mentioned earlier, mostly in regards to whether you will still be able to generate the ideal set of IVs from the parents with this child in. That way, you can now have the replacement Pokémon have the Everstone to get the right Nature and the other parent hold the Everstone.

Remember, this will likely take an hour or two to get right, between the optimization steps and the IV-checking. When the two parents are both high-IV'd (usually I settle for them both having 5 perfect IVs and able to make the perfect set) and throwing down the proper Nature, at that point you can save a little time by discriminating against the children as you don't really need replacing after a certain point. For example, did they get the Hidden Ability? If not, you can simply not check them - it speeds things up a little. not much, but in those long runs when you get unlucky...

IMPORTANT NOTE:

Often, you might find Pokémon with only five maxed IVs, or actually just want one. The main reason is their Attack and Special Attack for offense. Typically, people will engineer Pokémon in breeding so that the Pokémon's higher of Attack or Special Attack in their base stats is favored by Nature, EVs, and IVs, often letting the other of the two go completely neglected. (For example, 252 EVs and 31 IVs in Attack with an Adamant Nature, which +10% Attack and -10% Special Attack.) This can result in a ~100 point boost and much saved time: since you don't have to work on one of the stats, EVs and such can be devoted to the other(s), time is very much saved, and you don't have to figure out which stat you want the Nature to detract from. The main reason for this is that the Trainer will have an only-Physical (Attack/Defense) or only-Special (Special Attack/Special Defense) moveset. If you are opting for such a moveset, you are more than welcome to ignore the stat you're not even going to use whatsoever. Other than Pokémon with varied movesets and certain other strategies, 6 IVs only has a use in influencing Hidden Power and for breeding with the Destiny Knot.

EXAMPLE:

Just in case the previous description wasn't very clear, let's say I want a perfect-IV Pikachu. I will first then want a perfect-IV Pikachu or Pichu from the Daycare. So, this is what I bring to the situation.


  • What I Might Use:
    • Any Pikachu or Raichu (we'll assume Raichu)
    • A Ditto nicknamed "HP/Sp.Atk", with maxed Max HP and Special Attack IVs
    • A Ditto nicknamed "Df/Sp.Def", with maxed Defense and Special Defense IVs
    • A Ditto nicknamed "Spd./Atk.", with maxed Speed and Attack IVs
    • One Destiny Knot
    • One Everstone (to get the ideal Nature)


  • Process:
    • Breed Raichu and a Ditto - for this, I'll use "HP/Sp.Atk." for those IVs.
    • Have the one with the desired Nature hold the Everstone as applicable, and the other (or any) have a Destiny Knot.
    • Obtain and hatch Eggs until you get a Pichu with two or more perfect IVs.
    • Get the Pichu and another Ditto with different IVs together; have one hold the Destiny Knot, and if you have the Pichu with the right Nature, have it hold an Everstone.
    • Obtain and hatch Eggs until you get a Pichu with four or more perfect IVs.
    • Get this second Pichu and the third Ditto together, the latter having still-unobtained perfect IVs: have one hold the Destiny Knot, and if you have an ideal-Nature Pichu, have it hold the Everstone.
    • Obtain and hatch Eggs until you have a Pichu with correct-five or six perfect IVs, depending on what your strategy dictates.


  • Exceptions: (still referring to the example process)
    • If you end up getting a 5- or 6-perfect IV Pichu early in this process, you can stop right there if the IVs are in the stats you want.
    • If the strategy you're using dictates that the Pokémon is to be used for offense, you'll want the imperfect of 5 IVs to be the opposite move-class (physical/special) of the moves you plan to use; for a mixed-class-attacker set, you want 6-IVs; for a status-user set, generally 4-IVs (non-Attack/Sp. Atk.) will do.
    • If you do not start with a Pichu that has the proper Nature and none of the Dittos have it either, then you may need to breed additional Eggs to until you get it at random: take the 5-IV/6-IV Pichu into the Daycare with a Ditto or another high-IV Pichu until you get it.
    • Note that 6-IV Dittos - which are, honestly, typically hacked ones - are prized for this as they greatly simplify the process and can be used as wildcards. Remember, it doesn't have to be Ditto, and sometimes it outright can't be: so long as the female Pokémon is of the species you're attempting to breed, that will do.

Sectional Flowchart



The Trick House is a building found on Route 110, same as in the original R/S, who primarily features puzzles, mostly for the sake of fun, diversionary puzzles. You can initially do several puzzles (the first and second), but any further ones will require the gaining of additional Badges.



The First Puzzle!



ITEMS CHECKLIST
[_] Escape Rope[_] Lava Cookie[_] Lava Cookie[_] Expert Belt[_] TM12 (Taunt)

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Lass Sally$256Gulpin Lv. 16
Youngster Eddie$224Nincada Lv. 14, Geodude Lv. 14
Battle Girl Cora$544Meditite Lv. 17

When you arrive, you'll be told you're being watched. Begin by examining the lower-left side of the table to find the person beneath, the Trick Master. He'll hand over an Escape Rope before letting you through to the back: simply examine the scroll to get there.

This puzzle is the typical Cut puzzle: you probably saw it if you played the Kanto/Johto Pokémon games. Begin by Cutting down the tree to the northeast and battle the person in the nearby clearing. Cut the next tree to the west and follow the path to find a Lava Cookie, then go back to the previous clearing and north of where you Cut the first tree. Continue Cutting along this path. At the north/east fork, go ahead and north along the path to easily reach an item (another Lava Cookie) and a Youngster to fight.

Return to the fork I noted earlier and go east to battle a ... well, Battle Girl. After, continue along the path behind her to find a scroll. Examine it, then leave the Cut maze and go to the north-central side of the room. Examine the large scroll and then you'll be allowed into the next room. Examine the item ball there for the useful Expert Belt! The Expert Belt increases the power of super-effective moves by 20%, which makes it invaluable on sweeper Pokémon. Speak with the Trick Master himself for TM12 (Taunt) - Taunt is a move that prevents the target from using status-classed moves. You won't find much use for it in the main-game, it's mostly a competitive thing.

Anyhow, it's time to leave.


The Second Puzzle!



ITEMS CHECKLIST
[_] Rage Candy Bar[_] Rage Candy Bar[_] Hard Stone

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Black Belt Yuji$576Makuhita Lv. 16, Machop Lv. 18
Schoolkid Georgie$320Shroomish Lv. 16, Beautifly Lv. 16
Pokémon Ranger Sophia$1,020Swablu Lv. 17, Roselia Lv. 17
Pokémon Ranger Sebastian$1,080Cacnea Lv. 16, Aron Lv. 18

In this case, the Trick Master will be behind the pot in the lower-right hand corner; examine it to find him.

After, you'll find yourself in a new room when you go through the scroll. Immediately, some random robot asks you for $550 for an Escape Rope. It's probably better to decline his offer. Anyhow, go west and north and beat up Yuji, then step into the rocky field. Smash the rock in the southwest corner and go north and east and battle the Schoolkid. After, break the rock to the east and follow it to the Rage Candy Bar: it's a novelty item (much like the Lava Cookie was) that heals 20 HP. >_> Go back to the Schoolkid and break the rock to her north and use the roundabout path to get to the lower level.

Smash the rock to the west upon entering and go along the path to battle a couple more trainers. Afterwards, break the western rocks and examine the scroll there. Go back to the top of the stairs and west. Break the rock and continue on and grab the Rage Candy Bar. Then go north and east. Examine the large scroll to enter the room beyond. Speak with the Trick Master to get a Hard Stone: this item boosts the power of Rock-type moves by 20% when held.


The Third Puzzle!



ITEMS CHECKLIST
[_] Lumiose Galette[_] Lumiose Galette[_] TM92 (Trick Room)

LOCAL TRAINERS' POKÉMON
Trainer NameMoneyPokémon Party
Lass Robin$288Oddish Lv. 16, Goldeen Lv. 18
Ace Duo Pike & Shiel$1,260Numel Lv. 21, Carvanha Lv. 21

When you arrive this time around, examine the northwest bookcase to find the Trick Master.

This area is a bit of a maze. Anyhow, feel free to neglect the Mechadoll's offer of an Escape Rope. Go west and along the path (the little tin roof doesn't always mean open/closed path here, by the way). In this case, the tin roof is a fork. You'll soon encounter a Lass to battle if you go east. Go north for an Ace Trainer duo. Go east and north from there to a three-branch fork. Go west for the Lumiose Galette, then north.

Go west first and defeat the Schoolkid, then go east and downstairs and along the hidden path south until you can no more. At that point, go east and upstairs to find a scroll. Examine it, then go north to find a second Lumiose Galette. Return back to the original staircase and examine the large scroll to its left to get through. Speak with the Trick Master in the room beyond to earn TM92 (Trick Room). Trick Room is a volatile pseudoweather condition when used right: it enables slower Pokémon to go before faster ones (within their own priority class), which is very lethal under many circumstances if used properly.


The Fourth Puzzle!



ITEMS CHECKLIST
[_] Casteliacone[_] Casteliacone[_] Smoke Ball

This time, the Trick Master can be found hidden behind the window next to the scroll.

After entering, ignore the Mechadoll's usual crap about the Escape Rope. Push the Strength boulder to the north twice and go west and push that Strength boulder two times, then go around it and along to another boulder. Ignore it and use the wooden walkway to head to the next boulder to the north. Push it east twice, then go around it and push it west once. Go north to the next boulder and push it north once.

Return to the previous boulder and push it west until you can't, then use the wood walkway to go to the northwest corner and push the boulder eastward twice now. Get on this wooden walkway and follow the path to the northeast corner. There, you'll see three boulders to the south. Push the northern one west one time, then the east boulder eastward once, and the south boulder westward once. Go around to the east side of the east boulder and run along the room's perimeter. Once at the southeast corner, push the boulder there west once, then go around and push it north once. Continue along the path from here and push the next boulder you meet - the one from the star - southward several times so you can get the Casteliacone in the alcove.

From there, go back to the northeast corner and push the boulder west of the trio southward, creating a path southward to the second Casteliacone. Backtrack to the scroll, examine it, and use the door at the north side of the room.

In the next room, speak with the Trick Master to earn a Smoke Ball, which guarantees your escape from wild battles when held. Of course, you shouldn't be escaping from wild battles, but whatever.


The Fifth Puzzle!



ITEMS CHECKLIST
[_] Old Gateau[_] Escape Rope[_] Old Gateau[_] Magnet

When you come for this EXCITING installment ... ... examine the northeast cupboard to find the dude. Not sure if he's the Trick Master, but I don't really care.

This set is mostly a bunch of trivia questions to answer from five Mechadolls in a question-mark-shaped room. The questions are taken from the ones in Pokémon Ruby/Sapphire (except for the question of Rydel's bikes), though the order here is random. Here are the various questions you may be asked:


  • Question: One of these Pokémon is not foudn on Route 103. Which is it?
    • Answer: Nincada - for only Poochyena, Zigzagoon, and Wingull are there


  • Question: In Professor Birch's bag, there were three Pokémon. Which one was at the right?
    • Answer: Mudkip - notably, they were ordered numerically


  • Question: Sell one Escape Rope and buy an Antidote. How much money remains?
    • Answer: $175 ($275 - $100, discounting tax)


  • Question: One of these Pokémon is not of the Grass type. Which is it?
    • Answer: Nincada (it's Bug/Ground)


  • Question: The Devon Researcher was looking for what Pokémon in the Petalburg Woods?
    • Answer: Shroomish


  • Question: Which costs more, one Full Heal and one Great Ball, or one Revive?
    • Answer: Revive ($600 + $600 = $1,200, and $1,200 < $1,500)


  • Question: In Dewford Hall, were there more men or women?
    • Answer: Men


  • Question: How many Bikes does Rydel have on display outside his cycle shop?
    • Answer: 2


  • Question: Which Pokémon was offered for a trade at the Pokémon Trainers' School
    • Answer: Seedot


  • Question: Rustboro Gym Leader Roxanne used a Geodude. Was it male or female?
    • Answer: Female (as though rocks can have genders)


  • Question: How many people give you Berries at the Pretty Petal Flower Shop?
    • Answer: 1 (remember, that place on Route 104?)


  • Question: The first Trainer in the Dewford Gym was male or female?
    • Answer: Female - it was a Battle Girl ... how the heck would it be random...?


  • Question: One of these Pokémon uses Scratch. Which one is it?
    • Answer: Nincada


  • Question: Which costs more? Three Poké Balls or one Super Potion?
    • Answer: The Super Potion ($200 x 3 = $600, and $600 < $700)


  • Question: How signs are there in Lilycove City?
    • Answer: 8


After the first two Mechs, pick up that Old Gateau. For answering the third question, you'll get an Escape Rope. Get the Old Gateau off to the north, then continue along west after the fourth, and after the fifth backtrack to the scroll. Also, when you get to the Master, you'll receive a Magnet, which boosts the power of Electric moves from the holder by 20%.


The Sixth Puzzle!



ITEMS CHECKLIST
[_] Shalour Sable[_] Shalour Sable[_] Red/Blue Tent

This time, the Master will be hidden under the southeastern of his table's cushions. How...?

Oh... God... No! NOT THE SLIDING ARROW PUZZLES!?!!!!??! *sits and cries over the in the corner*

... Let's get this over with.

Use the rightbound arrow, and then the next rightbound arrow as well. ... Oh, the spinni-- *vomits* Once you hit the next enclosure, use the top-right up arrow, then the left arrow, the left arrow, and the down arrow. From there, walk southwest an enclosure and use its down arrow. Walk over two rooms to the left and up one. There will be three semi-hidden arrow tiles here; use the northern one. Then walk left and north a room and use the middle of the three tiles next to the small hut to find a Shalour Sable, then use the down arrow to get back.

Go right two rooms and use the southern of the two right arrows. From there, you can use the down arrow to find the scroll; freakin' read it, NOW. Use the right arrow and then retrack to the hut near where the Shalour Sable was. Go two rooms east and, this time, use the bottom arrow again. In this area, go east a room and use the rightbound arrow. From here, you can carefully walk south through several rooms to find another Shalour Sable, then go far north and use the up arrow. Go left a room and use the southern of the three leftbound arrows. After, like, an hour of spinning -- *vomits while spinning* -- examine the scroll and leave this place that we call hell.

Yeah, right. "I love Trick Master." *throws Pikachu's Pokéball at him*

For a reward, you'll receive the Red Tent in Pokémon Omega Ruby, and the Blue Tent in Pokémon Alpha Sapphire. THIS is what we get? After all this? A freakin' TENT!? Not even something we can legitimately use, but a TENT!?!?!

After the dude conveniently leaves before we can sic a Pokémon knowing Guillotine on him, leave it yourself and torch the place.

Pokémon Contests: Basics & Strategy



Entering the Contest Overview: The Pokémon Contest Spectulars are a redesign of the original Pokémon Contests from Pokémon Ruby & Sapphire, although they behave in much the same manner. The first time you can do a Contest is when you head to Slateport City and meet with Lisia at the north side of the city, so it's relatively early. There a number of Contest Halls throughout the game, much as in the original: Slateport, Fallarbor, Verdanturf, and Lilycove all have one. Unlike R/S, though, these Halls are not specific to a certain difficulty of Contest: you can choose whatever difficulty you've reached from within the Contest Hall itself.

In the Contest Hall, you can go north and speak with the receptionists. The one on the left will allow you to play in multiplayer Contests with up to three other people, while the other one is for single-player Contests. When you choose a Contest, there are several Contest types you can choose from. Each Contest type also corresponds to a Contest stat on a Pokémon and also to the Contest types of moves. Your Pokémon's Contest stats will help out with the first round of the Contest, and usually matching up moves and Contest types will help out in the second round. If you want to boost certain stats, you can make Pokéblocks and feed them to your Pokémon. The move type matchup, however, is simply something you have to do on your own.

Anyhow, back on subject. There are five Contest types in which you can enter: Cool, Beautiful, Tough, Clever, and Cute. After choosing the type, you will get to pick your difficulty. There are four difficulties: Normal, Super, Hyper, and Master Ranks, and they are unlocked in that sequence. (In other words, beat Normal for Super, beat Super for Hyper, etc.) Once unlocked, any Pokémon - even those not having not participated in previous Contests of the previous level, unlike R/S - will be able to participate. Following your entry into the Contest will be the first round of the Contest, the...

Introduction Round: The Introduction Round is the one in which you do the least amount of work. The appeal of your Pokémon during this first round is all about your Pokémon's Contest stat for that Contest: the higher the value in that stat, the better your appeal during this round. This can be as much as 50% of your overall appeal during the Contest, so don't neglect it! There are ways to improve this even further: you can get Scarves from the head of the Fan Club in Slateport whenever a Pokémon has a maxed Contest stat and the Scarf given will correspond to that stat. And then, if you hold the Scarf during the Contest, your appeal during the Introduction Round is raised. That's about all of the strategy that one can deal with for this round, barring simple increasing of your stats through Pokéblocks.

Talent Round - Overview: The Talent Round is by far the more complicated round of the Contest, there's so much to it... This is where you use your Pokémon's moves to showcase their appeal, at least at the most superficial level. Each move on your Pokémon has a Contest type attributed to it and sometimes an effect to it: you can see an overview of the moves in the Move List - Contest Details section. Much of the Talent Round is taking advantage of their effects. But we'll cover that in a moment.

Each move you use, for the most part, will have an appeal stat of some type: that is to say, it will give you a number of pink hearts associated with your appeal to the audience. Thus, more pink hearts the better. Some moves will also have a Jamming effect: this is like startling the Pokémon, damaging their appeal to the audience: these are rarer, but denoted by black hearts. ('Cause you have to have a black heart to dare to damage my Pokémon's appeal you fool! XD)

There are various bonuses to one's own appeal they can add, in additional to the basic appeal the move itself notifies you of. Firstly, you can get one extra heart by exciting the audience, and additional ones beyond that if you're "pumped up": this is by using moves of the same type as the Contest. This will also add a star to the Excite meter in the top-left; when it hits five stars, the Pokémon having done that earns ... eight, I think? ... pink hearts, and even more if it is a Pokémon that can Mega Evolve. The Pokémon - Mega or not - will also showcase some kind of special move. In any case, there are ways to manipulate the Excite meter, depending on the Contest:


Contest TypeExcites (+1 Star)Nothing Special (No Star)Lowers Excitement (-1 Star)
BeautyBeautyCool & CuteClever & Tough
CleverCleverCute & ToughBeauty & Cool
CoolCoolBeauty & ToughClever & Cute
CuteCuteBeauty & CleverCool & Tough
ToughToughCool & CleverBeauty & Cute

One thing especially to note: if you use the same move one after another, in most cases, the audience will get bored and you'll lose one heart from your appeal for the first iteration, two for the second, and so on.

In any case, there are five turns in the Contest, after which the results will be tallied.

Talent Round - Strategy: The Talent Round is largely about timing: the order in which Pokémon move is exceptionally important. For that reason, not only is it important for your Pokémon to hopefully have three or four moves of the same Contest type, but also to have a variety of effects. In particular, I would recommend - if at all possible - one standard 4-heart appealing move, one move that Jams everyone to move before you, and a move that works best when used first. Certain moves, like Hyper Beam or Explosion, with great appeal and/or jamming are also great to have, though it's only a fifth-turn thing. That, however, is only a personal recommendation for those dedicated to Contests: do as you will.

The order of the Pokémon's moves are determined most often by their Contest appeal in the previous round: for the first turn, it's about the Introduction Round, and the second turn is about the first, and so on. Some moves will scramble the order, but otherwise that's how it works. You can manipulate this to your advantage in a number of ways:


  • You can use a low-appealing move to move last, and then use an appropriate Jamming move or a move best when used last. You can also use moves that have high appeal but tend to make the Pokémon more suspectible to Jamming to avoid the possible Jamming altogether.


  • You can use a high-appealing move to move first, where you can then spam other best-when-first moves. In this instance in particular, the best-when-first move may in turn make you move first again. When you do, consider the appeal of this move (with the bonus) in addition to the other moves' appeal, but be sure that the best-when-first move's appeal has one point subtracted from it. If this score still exceeds the others, you should still go for the repeat use.


In instances other than those, you should focus on several other things - the below is more or less the summation of strategy on this topic. Feel free to contribute something!


  • In the middle of the turn order? Then, in that case, you'll usually want to use a basic appealing move that has no side-effects, to maximize your own score. Another alternative is to use a move that Jams those before the user, particularly in cases when those Pokémon have hit that five-star-excitement bonus. You can also work on setting up combos if you want.


  • Nearing that five-star-excitement thing? (Consider this when at three stars against the AI, and two against people who know what they're doing.) In that case, be careful to consider how the turn order looks. Against the AI, if you're at three stars and are second or third (oddly, usually third) in the order, you can easily assume that the Pokémon before you will be able to use their appeal to excite the audience just so that you are able to maximize that appeal and get some kind of bonus from it. If you're first in the order, using a move that actually unexcites the audience will be extremely effective since now only the 4th Pokémon in the order can maximize the appeal, and that's only if everyone else uses an appealing move. Particularly if you use a high-appealing move yourself, you can take advantage of this on the next turn. And if you're last? In this instance, use your Jamming move to help lower the effect of the bonus.


  • Fifth turn? This is the time to use your last-ditch move. This last-ditch move, if you choose to have one, is a move that would prevent the user from moving next turn or on all later turns, such as Hyper Beam (1 turn rest) or Explosion (no more moves). Because it is the final turn, this loss of appealing time is minimized since you can't lose time. Whether or not you wish to have a move slot dedicated to such a move is completely up to you: it does have the advantage of a lot of appealing or jamming, but, because you have a move for a single niche purpose, it does decrease your flexibility.


  • Should you use various status moves? There are certain moves that make the Pokémon ignore Jams (either one or all for a turn) and there are also those that can make the Pokémon more pumped up. In terms of those that make the Pokémon oblivious to Jams, it is not particularly ideal to bother since most of these moves have low appeal and Jams are relatively rare: at the same time, you can use these low-appeal moves to attempt to set up a last-in-order move usage: for example, you can use it on the fourth turn, likely force yourself to move last on the fifth turn, and then use Hyper Beam for a nasty Jam on the other Pokémon while also avoiding any fourth-turn Jams in the process (particularly if you're leading the order). As for moves that pump up the Pokémon? There's not a ton of use for these. With one pumping up, you net an extra four hearts on average, and with two consecutive pumping-ups at the start you can average six extra: however, keep in mind that lower appeal of these moves and the prone state you'll be left into from Jams. Again, this is a personal choice, but I don't really see a lot of validity in these.

Contest Results: When you finish the Talent Round, the appeals from the Introduction and Talent Rounds are tallied, with whoever had the highest appeal overall being the victor.


Pokémon Contests: Pokéblock Blending



Pokéblock blending is a critical component of Pokémon Contests. In Pokémon Contests, the first round is the Introduction Round, the round in which a Pokémon's Contest stats actually take precedence, and this will be a considerable chunk of your overall appeal after the Talent Round, so much so that it cannot be ignored, if just for the Master Rank Contests. Lucky us, blending is much simpler than in R/S. (Though I actually kinda liked that minigame back in the day.) Also unlike Ruby/Sapphire, you don't need to be near a Berry Blender to mix Berries, you simply need to access the Pokéblock Kit.

As I said, the process itself is automated, though you will choose the Berries that go into the Pokéblocks. Each Berry has a certain color that will enhance a certain Contest stat when used: you can see this section for the details on which stat will be enhanced in the general. Cool-contributing red Berries will make Red Pokéblocks, blue (Beautiful) ones make Blue Pokéblocks, green (Clever) ones make Green Pokéblocks, yellow (Tough) ones make Yellow Pokéblocks, and pink (Cute) ones make Pink Pokéblocks, each enhancing a specific Contest stat. There will be two variations of these Pokéblocks: a "Pokéblock" version and a "Pokéblock+" version which has a doubled effect. Pokéblock+ variations usually occur at random.

In the above instances, you get a specific-color Pokéblock when all of the Berries used to make it - or at least most - are of the same color. (It's majority rule in these instances, and if you, say, have 2 Red and 2 Green Berries, it's random which will be used most of the time for color.) However, it is possible to create a Pokéblock of a Rainbow color which will boost all Contest stats together: for this, you need to use four Berries, all of different colors.

When you make Pokéblocks, you'll end up receiving several of the same kind of Pokéblock (usually). Once a Pokéblock(s) is made, simply feed it to a Pokémon to benefit from a boosted stat.

Below is a summation of what I mentioned above about the blending.


Pokéblock Type & ColorStat Affected & How MuchBlending Components
Red PokéblockBoosts Cool some(Mostly) Red Berries
Blue PokéblockBoosts Beauty some(Mostly) Blue Berries
Pink PokéblockBoosts Cute some(Mostly) Pink Berries
Yellow PokéblockBoosts Tough some(Mostly) Yellow Berries
Green PokéblockBoosts Clever some(Mostly) Green Berries
Rainbow PokéblockBoosts all stats someFour different-colored Berries
Red Pokéblock+Boosts Cool a lot(Mostly) Red Berries; often a random find
Blue Pokéblock+Boosts Beauty a lot(Mostly) Blue Berries; often a random find
Pink Pokéblock+Boosts Cute a lot(Mostly) Pink Berries; often a random find
Yellow Pokéblock+Boosts Tough a lot(Mostly) Yellow Berries; often a random find
Green Pokéblock+Boosts Clever a lot(Mostly) Green Berries; often a random find
Rainbow Pokéblock+Boosts all stats a lotFour different-colored Berries; often a random find


Pokémon Contests: Various Rewards



There are a number of things to earn from Pokémon Contests.

Cosplay Pikachu: Finish a single Pokémon Contest and you can receive a Cosplay Pikachu!

Your Fans: Whenever you finish a Pokémon Contest, speak with the various people in the entrance area of the Hall, which contain a number of your fans. These people will be able to give you a variety of items, mostly Berries and other minor items. About the best you'll get from people are the various items - like Comet Shards and Stardusts - that you can sell for a fair sum of money.

Ribbons: Whenever a Pokémon completes a Master Rank Contest of a certain type, it will be given a Ribbon to document such.

Paintings & Glass Ornament: If you win a Master Rank Contest, you will have a special painting made for you. In the Contest Halls, there's one painting per Contest type, though you can have three per Contest type in the Lilycove museum (it's west of the Dept. Store). If you fill up the museum's paintings - that is, win three Master Rank Contests in each type - you can speak with the curator to obtain the Glass Ornament decoration for your Secret Base.

Lucarionite & Star Light: For this, you need to beat all five Master Ranks Contests and Lisia will meet with you, telling you that you'll face her in the next Contest. She'll be much harder to beat than most of the AI players. If you beat her, you'll receive the Star Light Base Decoration and the Lucarionite Mega Stone in the following scenes.

Special Pokémon Animation - Contest Star: This can only be done when you finish all of the Master Rank Contests with the same Pokémon. This Pokémon will be given an extra Ribbon - the Contest Star - and will also get a special battle animation in which a shine and faint ribbon appears over it, proving it is a Contest Star!


Pokémon Contests: Move Combos



Whenever you end up using a move, sometimes using a second, follow-up move will create what is known as a "combo": this combo will show off your Pokémon's appeal moreso than usual, generating a nice set of bonus points for you. Below are the combinations that I know of: if you know of any more, let me know!


First MoveSecond Move
AgilityBaton Pass
AgilityElectro Ball
AmnesiaBaton Pass
AmnesiaStored Power
AutomoizeBaton Pass
AutomoizeElectro Ball
BlockExplosion
BlockMemento
BlockSelf-Destruct
BlockPerish Song
Calm MindBaton Pass
Calm MindStored Power
CelebrateBestow
CelebrateFling
CelebratePresent
ChargeBolt Strike
ChargeCharge Beam
ChargeDischarge
ChargeElectro Ball
ChargeFusion Bolt
ChargeNuzzle
ChargeParabolic Charge
ChargeShock Wave
ChargeSpark
ChargeThunder
ChargeThunder Fang
ChargeThunder Punch
ChargeThunder Shock
ChargeThunderbolt
ChargeVolt Switch
ChargeVolt Tackle
Cotton GuardBaton Pass
Cotton GuardStored Power
CovetBestow
CovetFling
CovetPresent
Dark VoidDream Eater
Dark VoidHex
Dark VoidNightmare
Dark VoidWake-Up Slap
Defense CurlIce Ball
Defense CurlRollout
EncoreCounter
EncoreDestiny Bond
EncoreGrudge
EncoreKing's Shield
EncoreMetal Burst
EncoreMirror Coat
EncoreSpite
EndureEndeavor
EndureFlail
EndureReversal
EndurePain Split
EntrainmentCircle Throw
EntrainmentSeismic Toss
EntrainmentSky Drop
EntrainmentSmack Down
EntrainmentStorm Throw
EntrainmentVital Throw
EntrainmentWake-Up Slap
Focus EnergyAeroblast
Focus EnergyAttack Order
Focus EnergyBlaze Kick
Focus EnergyCross Poison
Focus EnergyDrill Run
Focus EnergyKarate Chop
Focus EnergyLeaf Blade
Focus EnergyNight Slash
Focus EnergyPoison Tail
Focus EnergyPsycho Cut
Focus EnergyShadow Claw
Focus EnergySpacial Rend
Focus EnergyStone Edge
Force PalmHex
Force PalmSmelling Salts
GlareHex
GlareSmelling Salts
Grass WhistleDream Eater
Grass WhistleHex
Grass WhistleNightmare
Grass WhistleWake-Up Slap
HailBlizzard
HailGlaciate
HailIcicle Crash
HailIcy Wind
HailPowder Snow
HailWeather Ball
Happy HourBestow
Happy HourFling
Happy HourPresent
Hold HandsCircle Throw
Hold HandsSeismic Toss
Hold HandsSky Drop
Hold HandsSmack Down
Hold HandsStorm Throw
Hold HandsVital Throw
Hold HandsWake-Up Slap
Hone ClawsBaton Pass
Hone ClawsStored Power
HypnosisDream Eater
HypnosisHex
HypnosisNightmare
HypnosisWake-Up Slap
InfernoHex
Lock-OnFissure
Lock-OnGuillotine
Lock-OnHorn Drill
Lock-OnSheer Cold
Lovely KissDream Eater
Lovely KissHex
Lovely KissNightmare
Lovely KissWake-Up Slap
Mean LookExplosion
Mean LookMemento
Mean LookSelf-Destruct
Mean LookPerish Song
Mind ReaderFissure
Mind ReaderGuillotine
Mind ReaderHorn Drill
Mind ReaderSheer Cold
Miracle EyeFissure
Miracle EyeGuillotine
Miracle EyeHorn Drill
Miracle EyeSheer Cold
Nasty PlotBaton Pass
Nasty PlotStored Power
NuzzleHex
NuzzleSmelling Salts
Parabolic ChargeElectrify
Play NiceCircle Throw
Play NiceSeismic Toss
Play NiceSky Drop
Play NiceSmack Down
Play NiceStorm Throw
Play NiceVital Throw
Play NiceWake-Up Slap
Poison GasHex
Poison GasVenom Drench
Poison GasVenoshock
Poison PowderHex
Poison PowderVenom Drench
Poison PowderVenoshock
Rain DanceHurricane
Rain DanceSoak
Rain DanceThunder
Rain DanceWater Sport
Rain DanceWeather Ball
Reflect TypeSynchronoise
RestSnore
RestSleep Talk
Rock PolishBaton Pass
Rock PolishElectro Ball
RototillerBullet Seed
RototillerLeech Seed
RototillerSeed Bomb
RototillerWorry Seed
SandstormSand Attack
SandstormSand Tomb
SandstormWeather Ball
Shell SmashBaton Pass
Shell SmashElectro Ball
Shift GearGear Grind
SingDream Eater
SingHex
SingNightmare
SingWake-Up Slap
Sleep PowderDream Eater
Sleep PowderHex
Sleep PowderNightmare
Sleep PowderWake-Up Slap
Soft-BoiledEgg Bomb
Spider WebExplosion
Spider WebMemento
Spider WebSelf-Destruct
Spider WebPerish Song
SpikesCircle Throw
SpikesDragon Tail
SpikesRoar
SpikesWhirlwind
SporeDream Eater
SporeHex
SporeNightmare
SporeWake-Up Slap
Stealth RockCircle Throw
Stealth RockDragon Tail
Stealth RockRoar
Stealth RockWhirlwind
StockpileSpit Up
StockpileSwallow
String ShotElectroweb
String ShotSpider Web
String ShotSticky Web
Stun SporeHex
Stun SporeSmelling Salts
Sunny DayGrowth
Sunny DayMoonlight
Sunny DayMorning Sun
Sunny DaySolar Beam
Sunny DaySynthesis
Sunny DayWeather Ball
TauntCounter
TauntDestiny Bond
TauntGrudge
TauntKing's Shield
TauntMetal Burst
TauntMirror Coat
TauntSpite
Thunder WaveHex
Thunder WaveSmelling Salts
TormentCounter
TormentDestiny Bond
TormentGrudge
TormentKing's Shield
TormentMetal Burst
TormentMirror Coat
TormentSpite
ToxicHex
ToxicVenom Drench
ToxicVenoshock
Toxic SpikesHex
Toxic SpikesVenom Drench
Toxic SpikesVenoshock
Toxic SpikesCircle Throw
Toxic SpikesDragon Tail
Toxic SpikesRoar
Toxic SpikesWhirlwind
Will-O-WispHex
WishBestow
WishFling
WishPresent
YawnDream Eater
YawnHex
YawnNightmare
YawnWake-Up Slap
Zap CannonHex
Zap CannonSmelling Salts

Soarin' in Hoenn

When you earn the Eon Flute during the events in Sootopolis City, you'll be able to Soar on the back of Mega Latios/Mega Latias, flying around the Hoenn region in a very free manner. Doing so is more than for the simple substitution of the Fly HM or for the various sightseeing functions (although they are probably the main motivation XD). Throughout this small section, we'll discuss the various features of it.

Firstly, as you fly over Hoenn, you'll see various flocks of birds. If you collide with one of them, you'll end up battling some kind of bird Pokémon: as far as I know, the below is all that can be found in such a fashion.


Various Flying Pokémon
MurkrowTaillowWingullPelipperSwabluDrifloonBraviary

As you Soar throughout the region, you'll be able to see a number of reddish sparkles above various areas. If you land there, at one of these Mirage Spots, you'll often be able to encounter Pokémon normally not native to the Hoenn region, yet nonetheless there in the wild. In some cases, you'll even find legendary Pokémon! In any case, the variety of Pokémon will be determined by the name of the Mirage Spot and its location, as below. Note that they'll not all be available to begin with; some will disappear depending on the day and others can be received by StreetPass.


MIRAGE CAVES
Area FoundAvailable Pokémon
West of Rustboro CityBoldore, Graveler, Klink, Tynamo
South of Route 107Unown
North of Fallarbor TownSlowpoke, Tynamo
North of Fortree CityExcadrill, Klink, Onix, Tynamo
North of Route 122Ditto, Excadrill, Tynamo
North of Route 124Boldore, Cofagrigus, Graveler, Klink
South of Pacifidlog TownCofagrigus, Slowpoke, Tynamo
Southeast HoennBoldore, Graveler, Onix, Tynamo
MIRAGE FORESTS
Area FoundAvailable Pokémon
West of Route 105Forretress, Graveler, Happiny
South of Route 109Audino, Sunkern
North of Route 111Kricketune, Larvesta
West of Route 114Petilil, Purugly, Sunkern, Tangela
North of Lilycove CityCherrim, Purugly, Sunkern, Tangela
East of Mossdeep CityCinccino, Glameow, Sunkern, Tangela
North of Route 124Purugly, Sunkern, Tangela, Vulpix
South of Route 132Audino, Petilil, Sunkern
MIRAGE ISLANDS
Area FoundAvailable Pokémon
West of Route 104Darmanitan, Venomoth, Xatu, Zebstrika
West of Dewford TownTangela, Venomoth, Xatu, Zebstrika
Next to Route 114Darmanitan, Larvesta
On Route 124Persian, Venomoth, Xatu, Zebstrika
East of Route 125Porygon, Purugly
South of Pacifidlog TownAudino, Binacle, Graveler, Xatu
On Route 132Ditto, Munna
South of Route 134Graveler, Maractus, Venomoth, Xatu, Zebstrika
MIRAGE MOUNTAINS
Area FoundAvailable Pokémon
West of Route 104Donphan, Forrtress, Kricketune, Sawsbuck
North of Lilycove CityDonphan, Forrtress, Kricketune, Rufflet
East of Mossdeep CityAudino, Happiny, Tangela
North of Shoal CaveDarmanitan, Magby
South of Route 129Elekid, Zebstrika
South of Route 131Donphan, Forretress, Girafarig, Kricketune
Northeast HoennDonphan, Forretress, Kricketune, Vullaby
Southeast HoennCrustle, Graveler, Munna, Porygon, Xatu

There are also additional Mirage Spots that have certain legendary Pokémon on them, Pokémon otherwise unobtainable in Pokémon X, Y, Omega Ruby, and Alpha Sapphire. Some of these will simply contain a lone Pokémon, and others will give one of a certain group once daily. In any case, most of them also have certain conditions attributed to them. Below, you'll find the Pokémon, the locations of their Mirage Spots, and their unlocking conditions.


MIRAGE SPOT LEGENDARIES
PokémonMirage Spot NameLocationUnlock Conditions
AzelfNameless CavernNear Sootopolis CityHave three max-Happiness Pokémon on active team. Found from 9:00 PM to 4:00 AM.
CobalionPathless PlainSouth of Route 131Have three max-EV'd Pokémon on active team. Found on Sunday, Wednesday, or Friday.
CresseliaCrescent IsleSoutheast of Route 129Found at random daily or through StreetPass.
Dialga (AS only!)-South of DewfordSoar with Azelf, Uxie, and Mesprit in the team.
EnteiTrackless ForestEast of Petalburg WoodsSoar with Lugia or Ho-Oh and another legendary in the active party. Found from 20 to 40 minutes past the hour.
Giratina-South of DewfordSoar with both Dialga and Palkia in your team.
KyuremGnarled DenNorth of Mt. ChimneyHave both Reshiram and Zekrom on your active team when Soaring.
Landorus-Thunderhead above FortreeSoar with both Thundurus and Tornadus on the team.
MespritNameless CavernNear Sootopolis CityHave three max-Happiness Pokémon on team. Found from 4:00 AM to 8:00 PM.
Palkia (OR only!)-South of DewfordSoar with Azelf, Uxie, and Mesprit in the team.
RaikouTrackless ForestEast of Petalburg WoodsSoar with Lugia or Ho-Oh and another legendary in the active party. Found from 0 to 20 minutes past the hour.
Reshiram (OR only!)Fabled CaveNorth of Route 134Soaring with a Level 100 Pokémon in the active party.
SuicuneTrackless ForestEast of Petalburg WoodsSoar with Lugia or Ho-Oh and another legendary in the active party. Found from 40 minutes past the hour to the next hour.
TerrakionPathless PlainSouth of Route 131Have three max-EV'd Pokémon on active team. Found on Tuesday or Saturday.
Thundurus (AS only!)-Thunderhead above FortreeSoar with a Castform on the team.
Tornadus (OR only!)-Thunderhead above FortreeSoar with a Castform on the team.
UxieNameless CavernNear Sootopolis CityHave three max-Happiness Pokémon on active team. Found from 8:00 PM to 9:00 PM.
VirizionPathless PlainSouth of Route 131Have three max-EV'd Pokémon on active team. Found on Monday or Thursday.
Zekrom (AS only!)Fabled CaveNorth of Route 134Soaring with a Level 100 Pokémon in the active party.

National Pokédex-Enabled Pokémon

The National Pokédex in this game is actually obtained rather early in the game: you can get it from Prof. Birch, and that's after the eighth Gym much as Wallace himself will mention. When it is obtained, as Birch mentions, the recent events regarding Kyogre/Groudon have changed the climate, bringing a number of new Pokémon to the Hoenn region. Below is a list of these Pokémon by area.. For the sake of readability, their EVs, Abilities, type, etc., will not be elaborated on; these things can be found in the Mini-Pokédex's various sub-components.

Typically, each area gets only three new Pokémon, and these Pokémon are from various generations throughout the Pokémon series and are all entirely new to the Hoenn region. Some are also version-exclusive as noted below. From what I can tell, these Pokémon are also found by the Route's primary method: grass on land Routes, water on sea Routes, at random in caves, and so on.

If you're looking for any particular Pokémon to add to your team for the main game, though you'll likely have to level them up, there are a few. Eevee can evolve into a variety of very good Pokémon; most teams will likely want to utilize Flareon, Jolteon, Vaporeon, Glaceon, or Leafeon, depending on who's in the rest of the team. Zorua/Zoroark also make a nice Special Attacker and is great for playing mind games. Gible evolves into Garchomp, a Dragon Pokémon that is both fast and physically powerful; Axew is similar in that regard and becomes Haxorus, trading off some Speed for a lack of a double-weakness to Ice. Hydreigon (evolving from Deino) is sort of the Special-class variant of Garchomp, being doubly-weak to Fairy (not much of a concern in Hoenn). The Megas for Pidgeot (evolved from Pidgeotto) and Lopunny (from Buneary) can also be rather powerful. Finally, there's Growlithe on Mt. Pyre; he's much better in general as a Fire Pokémon than Ninetales.

If you know of any Pokémon or areas I skipped over, let me know! I in particular couldn't get Victory Road's since I got the National Pokédex before going there.


AreaNew Pokémon Species
Route 101Lillipup, Sewaddle, Zorua
Route 102Gothita, Lillipup, Tympole
Route 103Chatot, Lillipup, Shellos
Route 104Chatot, Pidove, Sewaddle
Petalburg WoodsCottonee, Paras, Phantump
Route 105(Omega Ruby) Frillish, Krabby, Skrelp
(Alpha Sapphire) Clauncher, Krabby, Frillish
Route 106(Omega Ruby) Frillish, Krabby, Skrelp
(Alpha Sapphire) Clauncher, Krabby, Frillish
Granite CaveAxew, Onix, Timburr
Route 107(Omega Ruby) Frillish, Krabby, Skrelp
(Alpha Sapphire) Clauncher, Krabby, Frillish
Route 108(Omega Ruby) Frillish, Krabby, Skrelp
(Alpha Sapphire) Clauncher, Krabby, Frillish
Route 109(Omega Ruby) Frillish, Krabby, Skrelp
(Alpha Sapphire) Clauncher, Krabby, Frillish
Route 110Chatot, Shellos, Trubbish
Route 111Dwebble, Gible, Sandile
Fiery PathDiglett, Roggenrola, Tyrogue
Route 112(Omega Ruby) Ponyta, Throh, Tyrogue
(Alpha Sapphire) Ponyta, Sawk, Tyrogue
Route 113Bouffalant, Klefki, Scraggy
Route 114Misdreavus, Skorupi, Tympole
Meteor FallsClefairy, Deino, Druddigon
Jagged PassMankey, Ponyta, Tyrogue
Route 115Clefairy, Misdreavus, Pidove
Route 116Eevee, Joltik, Pidove
Route 117Deerling (Forme varies), Rattata, Tympole
Route 118Aipom, Luxio, Rattata
Route 119N/A
Route 120N/A
Route 121Aipom, Hypno, Elgyem
Safari ZoneBuneary, Kakuna, Pidgeotto
Route 122Alomomola, Finneon, Frillish
Mt. PyreBronzong, Elgyem, Growlithe
Route 123N/A
Route 124Alomomola, Finneon, Frillish
Route 125Finneon, Frillish, Seel
Shoal CaveCubchoo, Delibird, Dewgong
Route 126Alomomola, Finneon, Frillish
Route 127Alomomola, Finneon, Frillish
Route 128Alomomola, Finneon, Frillish
Route 129Alomomola, Finneon, Frillish
Route 130Alomomola, Finneon, Frillish
Route 131Alomomola, Finneon, Frillish
Route 132Alomomola, Finneon, Frillish
Route 133Alomomola, Finneon, Frillish
Route 134Alomomola, Finneon, Frillish

Sectional Flowchart



Keep in mind that this is meant to cover those not covered usually in the scope of the main plotline; that is to say, you won't find the details on Kyogre/Ground, Rayquaza, Latios/Latias, or Deoxys here.


  • The Mascots of the Johto Games - Ho-Oh and Lugia!:


  • The "Regi" Pokémon: Available as early as the earning of the Mind Badge, preferably Rain Badge




Finding the Three Main Regi Pokémon



The locations of the Regi Pokémon are easy enough to find. You've probably passed them by once before! Each is signified by a large rock surrounded by six smaller ones. The capturing techniques for each are much the same. For the most part, you'll want to status them - preferably with Paralysis - and then use moves like False Swipe or Hold Back to slowly grind down their HP to just 1. (It will take a LONG while to do so with Regirock and Registeel, but it's better than Fainting them. Be sure to bring lots of items!) From there, mostly just toss out Ultra Balls, or preferably Dusk Balls. Since these Pokémon are only Level 40, False Swipe can be viable in some instances, mostly if you have imported Pokémon. For example, Marowak Lv. 100, EV/IV/Nature oriented all for Attack, holding Thick Club, with the Attack O-Power activated at Level 2 will be able to bring the Regi straight to 1 HP outright. It's an unlikely situation; moreso a tidbit than anything. Basically, the highest Attack Pokémon you have using False Swipe and any boosters towards it. Though, even at 1 HP and ailed, this will probably take a while.

Regirock's lair is on Route 111, in the desert. When in the desert, go far to the southeast and you'll find it easily enough, it's virtually impossible to miss. Inside the cavern, face the center of the Braille writing, then read it: "Right, right, down, down. Then use move Strength." That means walk right twice, then down twice, then use Strength: you'll have to do so manually from the Pokémon menu, much as you do, for example, Fly. This will let you into where Regirock lies.

Regice's lair is on Route 105, on the west-northwest side. Again, hard to miss. Inside, the Braille reads "Stop and wait. Wait for time to pass twice." ... or something like that, I'm basically quoting whatever I found for R/S at this point, I'm so lazy. In this case, simply sit the game down and do absolutely nothing for two whole minutes. And I mean literally nothing: sit the console down away from you and don't even touch it, hard as that may be. Get a drink or something. Shove down a slice of pizza. Blink. Whatever. Afterwards, the way to Regice will open up.

Registeel's lair is on Route 120, near the meeting point with Route 121. (You found a Light Ball near it on the Route 120 walkthrough, remember? In fact, that walkthrough blatantly points you to it.) Basically go west of that junction point and upstairs for a bit to find it. Within, the Braille reads "With new time, hope and love, aim to the sky in the middle." In this case, step in the very middle of the room - six steps south of the center of the Braille - and use Fly. You will find that the way to Registeel opens (and your poor Swellow has rammed smack into the roof, poor guy).


Finding Regigigas



Now, as I understand it, the continuation of the Regi quest, much as in Pokémon Diamond, Pearl, and Platinum, involves the three Regi Pokémon you recently found and hopefully caught: Regirock, Regice, and Registeel. Regigigas is more or less the ruler over the three, and also can be caught in this game. As I understand it, you need the following:


  • The three Pokémon I just named (Regirock, Regice, and Registeel) - they must be caught on Omega Ruby or Alpha Sapphire
  • Regice must be nicknamed - it doesn't matter what it is nicknamed to, so long as it is nicknamed
  • Regice must be holding one of the following:
    • A Never-Melt Ice item - it is found in the icy area of Shoal Cave at low tide
    • A Casteliacone - this is one of the gimmick items you obtained from the Trick House
    • An Ice Plate - found somewhere underwater on Route 129, probably, but I'm not sure if this will work


You should then be able to enter the cave on Route 105 where you found Regice and then simply go north, into the next room, and find Regigigas at Lv. 50. See the previous section for some generic capture techniques. Offensively, Regigigas won't be much of a worry during the first few turns, as Slow Start will halve his Attack and Speed, so try to be quick about this.


Heatran



Heatran can be found after you beat the Elite Four for the first time. To begin, head to Route 120, to the east of Fortree City. There, go east along the southern portion of the Route and downstairs when you can; Surf south from there into the cave, the Scorched Slab. As you enter the Scorched Slab, you'll be able to meet with Flannery, who is looking for a certain Pokémon here. This Pokémon is Heatran, and can be found at the very end of the dungeon; if you want a walkthrough see this section.


The Eon Ticket & Latias/Latios



The Eon Ticket is an item that has been initially distributed to small groups of people - relatively speaking - through a number of means; for the most part, the distributions have already stopped, so don't bother too much about looking up how to get it. Back in the days of the original Ruby/Sapphire, the Ticket could be transferred between the two via record mixing. There is another method of transference for Omega Ruby and Alpha Sapphire: StreetPass will transfer the ticket. Keep in mind that you will not lose the ticket when transferred! Therefore, you only help people by StreetPassing it. HomePassing it - at least, that's what I've heard it called - also works. HomePassing consists of going to certain places (most McDonalds restaurants in the U.S., for example) where the Wi-Fi will actually store the data of several previous (usually six) 3DS owners to pass within range, thus allowing you to StreetPass in a one-way fashion with those previous six; this method, too, will allow the Ticket to be transferred.

(Minor note: From February 27, 2015 to March 2, 2015, the Eon Ticket was also distributed by the serial code 2015LATIOSLATIAS in North America, and other codes in Europe. (It doesn't matter what, the event has passed.) This Mystery Gift code, distributed on the official Pokémon website, allowed the claimer to obtain the Eon Ticket, also allowing them to distribute it via StreetPass like normal. It cannot, however, allow you to get multiple Lati Pokémon or Soul Dews.)

But what's the point of the ticket? The Eon Ticket, much as in Ruby/Sapphire, allows you to capture the Lati Pokémon that is opposite your version. Already you can get its Mega Stone from your mother in Littleroot (post-Elite Four anyhow), but without the Pokémon itself, there's not much point. Granted, trades are always possible - and, in fact, FAR more possible than in Ruby/Sapphire - to get the other Lati, but I guess Game Freak included it for the nostalgia. Another benefit is the one you wouldn't expect: the Soul Dew can be earned from this. It is a hold item for both Latios and Latias that boosts their Sp. Atk. and Sp. Def. by 50% each: so much so that it has to be banned from the Battle Maison and the like!

Just for the sake of comparison, let us assume the ideal offensive Latios and Latias: that is, Timid Nature (boosted Speed, lowered Attack), 252 EVs in Speed and Sp. Atk., 4 EVs in HP, and perfect IVs in all but Attack (which is 0). Here, we will compare the Lati Pokémon at Level 100, the Mega Evolution of it at the same level, and the non-Mega version of it at the same level but holding the Soul Dew. Maybe that will shine some light on this item's ban.


StatisticLatias (no item)Mega-LatiasLatias + Soul DewLatios (no item)Mega-LatiosLatios + Soul Dew
Max HP302302302302302302
Attack148184148166238166
Defense216276216196236196
Sp. Atk.319379478359419538
Sp. Def.296336444256276384
Speed350350350350350350
Stat Total1,6311,8271,9381,6291,8211,936

In any case, once you obtain the ticket, go speak with Norman in the Petalburg Gym. After doing so and listening to his spiel, you'll be able to take the ferry to Southern Island. There, you will encounter Latias (in Omega Ruby) or Latios (in Alpha Sapphire) at Level 30, much as with the one you already got. After the battle, be sure to pick up the Soul Dew from the ground! It is a very valuable item, so don't miss out on it!!


Raikou, Entei, & Suicune



Raikou, Entei, and Suicune are all three legendary Pokémon infamous for their roaming nature in the previous Pokémon games; in this case, however, they'll stay in a single spot for once! To be able to make these Pokémon appear, you must Soar with Latios/Latias while Ho-Oh or Lugia is in your active party as well as any other legendary Pokémon. With those conditions met, the Mirage Spot "Trackless Forest" should appear to the east of the Petalburg Woods. Which you encounter depends on the current time, although the current time only references how much past the hour you are, changing every 20 minutes:


  • Raikou: Any time from the hour to 20 minutes past it - for example, 1:00 PM to 1:20 PM
  • Entei: Any time from 20 minutes past the hour to 40 minutes past - for example, 1:20 PM to 1:40 PM
  • Suicune: Any time from 40 minutes past the hour to the next hour - for example, 1:40 PM to 2:00 PM


Uxie, Mesprit, & Azelf



Uxie, Mesprit, and Azelf - much like the Beast trio in Generation II - are well-known for being roaming Pokémon seen in Generations IV and V of Pokémon; but, again, they'll spawn one of the three once per day from a Mirage Spot in an instant battle. To begin, it seems that the base condition is to simply have three Pokémon with maximized Happiness on your active team: Pokémon you have kept alongside you for the majority of the game (such as your starter) should adequately work out for this. When three such Pokémon are in your party, begin Soaring and a Mirage Spot, "Nameless Cavern", should appear in the area around Sootopolis City.

Which Pokémon you encounter seems to be affected by the time of day. Here are the estimates given by Serebii.


  • Uxie: Found between 8:00 PM and 9:00 PM (a time interval of one hour)
  • Azelf: Found between 9:00 PM and 4:00 AM (a time interval of seven hours)
  • Mesprit: Found between 4:00 AM and 8:00 PM (a time interval of sixteen hours)


Dialga / Palkia



Dialga and Palkia are two Pokémon found in Pokémon Diamond, Pearl, and Platinum: they are the god-like Pokémon created by Arceus at the start of the universe, and they govern time and space respectively. Much like a ton of legendary Pokémon in this section, they'll be found through Mirage Spots, though you'll find only Palkia in Omega Ruby and Dialga in Alpha Sapphire. To begin finding them, you'll have to have all three of Azelf, Uxie, and Mesprit in your party when you begin to Soar; once done, go south of Dewford Town to find a rip in the spacetime continuum. Approach and enter the tear to find the Pokémon.


Giratina



Giratina is the complement to the trio containing Dialga and Palkia, being the focus of Pokémon Platinum: it is one of the three Pokémon Arceus created to govern the world, but it was sent to the Distortion Dimension for its recklessly violent behavior. Finding it is very much akin to Dialga/Palkia - Soar south of Dewford Town with both Dialga and Palkia in your party and you'll find another tear in space that you can enter to find Giratina.


Cresselia



Cresselia is much the opponent to the Event Pokémon Darkrai in various Sinnoh-region lore, as has been exemplified several times throughout the core series games, the Pokémon Mystery Dungeon series, and the Pokémon anime and manga. Cresselia was, unlike Darkrai, very easy to obtain in Pokémon Diamond, Pearl, and Platinum, relatively speaking, being more or less a set event like a Legendary Pokémon battle. (Of course, you can use the Surf glitch in Japanese D/P games, but I'm going off on a wild tangent.) Cresselia is pretty easy to find in this game, too, being found at random possibly once daily or being brought over through StreetPass. If found, it will be on an island named "Crescent Isle" (much as in D/P) southeast of the Hoenn region at large, most particularly Routes 128 and 129.


Cobalion, Terrakion, & Virizion



Cobalion, Terrakion, and Virizion make up the primary three members of the "Musketeer" group of Pokémon from Generation V, often paired alongside Keldeo, the "unofficial Musketeer" of the group much as D'Artagnan was in The Three Musketeers. (He cannot be caught here, sadly. Still Event-only it seems.) As with the previous sets of three Pokémon in one Mirage Spot, you'll randomly encounter one of the three per day until you've gotten them all. To be able to activate the Mirage Spot, have three Pokémon with maxed EVs on your active team: these Pokémon, so you know, will be able to play the Secret Super Training rounds and will also have that muscle-man icon in the top-left of their S.T. summary screen. The Mirage Spot, "Pathless Plain", should appear south of Route 131, in the general vicinity of Pacifidlog Town on one of the random islands to its south.

You will only be able to encounter one of these per day:


  • Cobalion: Sunday, Wednesday, or Friday
  • Terrakion: Tuesday or Saturday
  • Virizion: Monday or Thursday


Tornadus / Thundurus



Tornadus and Thundurus are two Pokémon that are part of the Therian trio in the Pokémon Black/White games: a conflict rose between them in Unova before being quelled by Landorus, who you can also find through Mirage Spots. They are known as the Therian trio mostly because you can get a Reveal Mirror to transform them into their Therian Forme: you'll initially find them in their Incarnate Forme, but the Reveal Glass changes that. To get the Reveal Glass, take any one Pokémon of the trio to the mirror shop in Mauville.

As for finding the Pokémon themselves? For this, you'll need to put Castform into your party and begin Soaring: a thunderstorm will appear in the area near Fortree City. Approach there and opt to enter it: therein, you'll find Tornadus in Omega Ruby, or Thundurus in Alpha Sapphire.


Landorus



Landorus is the third Pokémon of the Therian trio in Pokémon Black/White, and it played a role akin to that of Rayquaza: that is, it quelled the conflict between Tornadus and Thundurus. Much like those two, Landorus is initially found in its Incarnate Forme, but it is possible to change it to its Therian Forme by the same method: bring it, Thundurus, or Tornadus to the mirror shop in Mauville, then use the earned Reveal Glass to change it. In order to find Landorus, you'll simply need to Soar with both Tornadus and Thundurus in the party and then you'll find another thunderstorm above Fortree which you can enter.


Reshiram / Zekrom



Reshiram and Zekrom are the Pokémon who were the focus of the Pokémon Black/White games, representing truth and idealism respectively. They and Kyurem are said to have been one Pokémon in the past as well. In any case, at least you don't have to play a DS game to find these Pokémon now, though note that Reshiram is exclusive to Pokémon Omega Ruby and Zekrom to Pokémon Alpha Sapphire; more importantly, however, it is now possible for Reshiram and Zekrom to be legitimately Shiny! You can soft-reset as desired to attempt to get a Shiny version of these Pokémon, which have not ever been legitimately Shiny for the past three years! (The odds remain at 1 in 4096 without the Shiny Charm, and 3 in 4096 with. The odds are against you.)

In any case, the condition to activate the Mirage Spot is to have a Level 100 Pokémon on your team; any Level 100 will do, even if you traded it or imported from the Bank or something like that. Soar with said Pokémon and you'll be able to find the "Fabled Cave" Mirage Spot in the area north of Route 134, in the whereabouts of Slateport City and Route 110.


Kyurem



Kyurem is like the brother to Reshiram and Zekrom, and was the focus of the Pokémon Black/White 2 games, in particular with his ability to fuse with either one of them to create a powerful Pokémon; this ability takes its root from the Unovan lore in which the three were once one Pokémon. In any case, keep in mind that, as with Reshiram and Zekrom (and pretty much any Pokémon on this list), it is possible for Kyurem to be Shiny, though it has always be possible with him. (Why he was excluded, I'll never know, but I'm noting it for the sake of clarification.) To be able to find him, Soar with both Reshiram and Zekrom on your team and you should find the Mirage Spot "Gnarled Den" north of Mt. Chimney, in the general vicinity of Routes 113 and 114 and Fallarbor Town.

When you enter the cavern, be sure to use the Dowsing Machine in order to find the DNA Splicers!! The DNA Splicers is a key item which allows you to fuse Kyurem with Reshiram (forming Kyurem-White, a powerful Special-attacker) or Kyurem with Zekrom (forming Kyurem-Black, a powerful Physical-attacker). This is very much influential upon Kyurem's strategic viability; it kinda sucks otherwise.

Obtain Both Bicycles

At the start of the game, around the time of the Mauville Gym, you are forced to make a choice: the Mach Bike or the Acro Bike? Each have their benefits, and each have their uses. However, because the two differ so significantly, only certain areas in the game are reachable by each Bike. Such is how it was in Pokémon Ruby/Sapphire over 10 years ago. However, there are some areas - such as the Safari Zone, particularly for two TMs - in which both Bikes are required. How do we deal with this conundrum?

Well, cheating is one way, as would applying the logics of Flying Pokémon, but Game Freak decided on another: allowing you to have both Bikes at the same time! =O To do so, you must first show three people certain Bikes; due to where these people are located, it will not be until you beat the Elite Four that you actually can own both. The people are as follows:


  • There is a Hex Maniac in the northern part of Route 111's desert. Show her the Mach Bike.


  • There is a Bird Keeper on the eastern portion of Route 119, though you'll need both Surf and Waterfall to get there as well as the Acro Bike. Show him said bike.


  • There is a Triathlete in the Battle Resort area you can speak to; just him some kind of bike, doesn't matter which.


After doing these things, return to Rydel's shop in Mauville and speak with him. He will allow you to have the other Bike! =D

Elite Four Rematches


ITEMS CHECKLIST
[_] Metagrossite

MY PARTY AT THIS MOMENT
PokémonLevelTypeAbilityHold ItemMove 1Move 2Move 3Move 4
LatiosLv. 84Dragon/PsychicLevitateLatiositeDragon PulsePsychicWaterfallDive
BlazikenLv. 82Fire/FightingBlazeExpert BeltFlare BlitzSky UppercutBrave BirdStone Edge
GardevoirLv. 74Psychic/FairySynchronizeSitrus BerryPsychicMoonblastShadow BallMagical Leaf
PikachuLv. 79ElectricLightning RodLight BallThunderboltBrick BreakReturnMeteor Mash
SwellowLv. 76Normal/FlyingGutsSitrus BerryReturnBrave BirdFlySteel Wing
LinooneLv. 77NormalPickupSilk ScarfRock SmashCutStrengthSurf
RECOMMENDED LEVELS: Level 80+

POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]SnivyGrassOvergrowYou only get one!
TepigFireBlaze
OshawottWaterTorrent
Both[none]TurtwigGrassOvergrowYou only get one!
ChimcharFireBlaze
PiplupWaterTorrent

After the completion of the Delta Episode, it is possible for you to return to the Elite Four. In completing the Elite Four for a second time, you'll find a noticeable change, as your foes' parties have leveled up significantly (a margin of 20 levels or so from the original battles), everyone now has a sixth Pokémon in the Elite Four itself, and everyone in the Elite Four has a Pokémon that can Mega Evolve, creating a level of challenge significantly higher than before. That's not to say it's impossible - it's much the opposite - but this will likely be your first significant challenge in the game, particularly if you're like me and have been overleveled as a result of 100%'ing the game.

Are there any benefits to this - you know, aside from the higher EXP. and money earnings? There are several! After beating the Elite Four again, head outside of your home and there will be yet another incident with Prof. Birch and a mistakenly-ferocious Pokémon. You can probably guess what's going to happen: the first time you choose one from the Hoenn starters, the second time (during/after the Delta Episode) from the Johto starters, and now, this time, you'll get one of the Unova starters: Snivy, Tepig, or Oshawott. (If you got the Johto ones during the Delta Episode, and then the Unova ones after, you'll get the Sinnoh ones instead for the first rematch and nothing for the second.) Another clearing (your third total Hall of Fame entry) will net you one of the Sinnoh starters (Piplup, Turtwig, or Chimchar) for the third total Hall of Fame entry. The other regions' starters - Kalos and Kanto - don't seem to be found in this game, likely to encourage interactivity with Pokémon X/Y. In any case, I don't think you get any more after the third Hall of Fame.

Additionally, winning the second time (the first set of rematches) will earn you some Metagrossite from Steven, which, as he does, will let you Mega-Evolve Metagross! It's only earned that one time, though.

In any case, the below are the strategies I determined from the new Elite Four data. From the second clash onwards, the encounters will remain in this fashion. Feel free to bring other Pokémon than I did; I mostly did it with the above to up the challenge for myself, but some Pokémon will absolutely pwn the Elite Four in general. For example, Mega Rayquaza with the moves Dragon Claw/Outrage, Dragon Ascent, Earthquake, and some other coverage move, probably Brick Break.


BOSS: Elite Four Sidney
  • Rewards: $11,570


FOE'S POKÉMON PARTY
PokémonScraftyShiftrySharpedoZoroarkMandibuzzAbsolMega Absol
Pokémon TypeDark/FightingDark/GrassDark/WaterDarkDark/FlyingDark
Level (Lv.)Level 70Level 70Level 70Level 70Level 70Level 72
Hold ItemNoneNoneNoneNoneNoneAbsolite
AbilityIntimidateChlorophyllRough SkinIllusionOvercoatSuper LuckMagic Bounce
MovesCrunchFake OutCrunchNight SlashBrave BirdAerial Ace
Brick BreakFeint AttackPoison FangShadow ClawBone RushNight Slash
Poison JabExtrasensoryAqua JetDark PulseFeint AttackPsycho Cut
Dragon ClawLeaf BladeSlashFlamethrowerTailwindSlash

Scrafty is a formidable Pokémon in his own right. Like a number of Sidney's Pokémon, he's mostly here in the role of a rather powerful sweeper Pokémon: with his moveset, he can easily hit a number of Pokémon super-effectively, including his main counter in Fairy through Poison Jab. Fairies are about the only chance one has of OHKO'ing this guy. It's rather possible for a good Fairy to OHKO so long as they are faster (which is often the case given Scrafty's relative lack of Speed). Azumarill makes a good counter, and Mega-Mawile especially so. Other good Pokémon are Flying Pokémon in general (he can't hit most of them super-effectively) and Fighting Pokémon (most of which are fast and strong enough to get in the OHKO to begin with).

Shiftry is, for all his usual good points, filling more or less a filler slot on Sidney's team. The biggest troubles you'll have against him are likely to result from the purposeful use of Pokémon he can hit supereffectively; aside from Leaf Blade, most of his moves are pretty weak. Hit him with any of his weaknesses - Fire, Flying, Fighting, and Bug Pokémon work extremely well - and move on.

Sharpedo is another sweeper Pokémon, more or less. If you have the ability to OHKO him - mostly any weakness, though Fighting Pokémon work very well - you'll probably see him using Aqua Jet so as to avoid you getting off unscathed just for being faster. Otherwise, it's a pretty general weakness-piercing Pokémon without much of a wide set of possible targets. In this instance, as usual, non-contact attacks are preferred since Rough Skin is present; Focus Blast, for example, can work. Many Psychic Pokémon can learn this. Of course, the HP penalty is relatively minor, so if you don't have a Focus Blast user or one for non-contact moves in general like Thunderbolt, Energy Ball, or Dazzling Gleam, just simply use your Fighting Pokémon again.

Zoroark is by far the Pokémon that will mess with you the most. In this instance, he will appear as a Level 70 Absol. Due to Zoroark's Illusion ability, when he comes out his sprite and name will initially mimic that of the Pokémon last in Sidney's party (Absol here): this is for the playing of mind games that can cause people to really screw up ... though, when you're using a Dark Monotype party, it's hardly a real change. In any case, since Zoroark's and Absol's Levels differ, but the Level is not mimicked, you'll be able to spot him outright. It seems he was intended to play as a sweeper, but does so very poorly: the biggest dangers here are Dark Pulse (dat STAB) and Flamethrower (and that's mostly just a Scizor counter, IMO). Due to his frailty, he won't last much more than a single hit, especially super-effective or STAB ones (or both!), so just use whatever you want, though it's best to avoid Psychic Pokémon for sure.

Mandibuzz is mostly here in the general role of a crappy support Pokémon: in all reality, it's here for Tailwind - which will double its party's Speed for five turns - and nothing else, because it doesn't have the power to back up the rest of its moves, which are supposed to deal damage. Brave Bird is the only remote threat of its moveset, so don't use Fighting, Grass, or Bug Pokémon; you'll mostly want to focus on Ice, Rock, Electric, and Fairy.

Absol is the main threat in this battle, moreso due to sheer power than anything, though he does have a decent moveset in general, IMO. Fighting this guy using Pokémon intended to cripple through status ailments is by far impossible since he'll gain the Magic Bounce ability upon Mega Evolution: that'll throw those status moves right back at you. No, you'll have to fight this guy with a direct offense. In this instance, Fairy Pokémon - particularly Gardevoir to resist Psycho Cut - work well. Fast Fighting Pokémon can also work. A strong Bug Pokémon, such as Scizor, Pinsir, or Heracross, also will work out well, though beware that Aerial Ace (though it's fairly weak to begin with). In other words, mostly it's just straight-up weakness-hitting.


BOSS: Elite Four Phoebe
  • Rewards: $11,590


FOE'S POKÉMON PARTY
PokémonBanetteMismagiusDrifblimChandelureDusknoirSableyeMega Sableye
Pokémon TypeGhostGhostGhost/FlyingGhost/FireGhostGhost/Dark
Level (Lv.)Level 71Level 71Level 71Level 71Level 71Level 73
Hold ItemNoneNoneNoneNoneNoneSablenite
AbilityInsomniaLevitateAftermathFlame BodyPressurePranksterMagic Bounce
MovesShadow BallShadow BallPhantom ForceHexHexShadow Ball
GrudgePower GemPsychicFlamethrowerFire PunchFoul Play
ToxicThunderboltIcy WindEnergy BallIce PunchPower Gem
PsychicPain SplitAcrobaticsDark PulseThunder PunchFake Out

Banette ... still doesn't play to any of his strengths. Your main problems with him will involve Grudge and Toxic; otherwise, just a complete waste. >_>

Mismagius, however, is a bit more significant of a threat, having nice Sp. Atk. and no qualms about using it. That said, you won't have a ton to fear due to it having some frailty, too: a good super-effective (as you know, Dark or Ghost) attack will likely do a OHKO.

Drifblim is like the opposite of Mismagius: bulkier, without real power, and the latter is further hampered by attempting to use a mixed-class moveset. Acrobatics is the only remote threat here, but even despite benefitting from STAB and the double-power-because-of-item effect it gains, it only really affects those who are weak to Flying. So, for here, Electric and Rock Pokémon are the preferences to actually resist this, and there are also generic weakness-piercing methods: so long as it's boosted by STAB, it should manage a OHKO.

Chandelure, in all honesty, is the biggest threat on Phoebe's team: Chandelure is a notorious Ghost Pokémon, boasting among the highest Sp. Atk. in the entire game, making it a very popular one to have. For the most part, it tries to capitalize on Toxic or side-effect-induced statuses laid out by the previous Pokémon through Hex, which will almost certainly OHKO you if you are indeed ailed. The other moves are potent as well, particularly Flamethrower, but if they're not super-effective they likely won't kill. (You also have the advantage of likely being faster.) A one- or two-hit KO is possible, and it's not really important about it being super-effective or not if you're faster.

Dusknoir is another bulky Pokémon trying to capitalize on Hex's status damage bonus, though he has some slight independence in that regard through the elemental Punches. (The odds are only 10% for any of them inducing an ailment, don't worry your head off.) The Punch moves are the main threat here due to Dusknoir actually having a decent Attack stat, and the bulk is also another concern. That said, Dusknoir's Attack isn't so high that you should have to worry about intentionally going for a STAB-boosted Dark or Ghost move for the OHKO - not that that's not a good idea, but you don't have to go to that kind of trouble if you lack one. Two STAB moves in general should take him down.

Sableye is not much of a threat at all, even as a Mega Pokémon, unless you're the type to focus on crippling through status moves: much like with Mega Absol before it, Mega Sableye has Magic Bounce and will thusly bounce 'em all back at you. For the most part, the only real threat you'll see coming from him is in Foul Play, mostly because it's based moreso on the target's Attack than the user's; for the other moves, Sableye's Attack isn't quite high enough to be considered a major problem. Fairy moves are its only (type-based) weakness, so use those if you can.


BOSS: Elite Four Glacia
  • Rewards: $11,840


FOE'S POKÉMON PARTY
PokémonAbomasnowBearticFroslassVanilluxeWalreinGlalieMega Glalie
Pokémon TypeIce/GrassIceIce/GhostIceIce/WaterIce
Level (Lv.)Level 72Level 72Level 72Level 72Level 72Level 74
Hold ItemNoneNoneNoneNoneNoneGlalitite
AbilitySnow WarningSnow CloakSnow CloakIce BodyThick FatInner FocusRefrigerate
MovesBlizzardIcicle CrashDraining KissIce BeamSurfProtect
Wood HammerSlashBlizzardMirror CoatBody SlamIce Shard
Ice ShardShadow ClawHailFreeze-DryBlizzardHail
EarthquakeBrick BreakShadow BallSignal BeamSheer ColdFreeze-Dry

Drought Ninetales FTW.

...

Okay, fine, actual strategy it is. >_>

Abomasnow allows Glacia to finally get around to using her team as it was, to some degree, originally intended: as a Hail team. By coming in to set up with Snow Warning, Beartic, Froslass, and Vanilluxe will benefit noticeably from the evasion boosts or Leftovers-style healin': not to mention the myriad Blizzards that can now fly around. If you can, opening the fight with your own Weather-inducing Pokémon - Ninetales, the Primal Pokémon, or (Mega) Rayquaza being more or less the only ones you likely have - will ease things a fair bit, particularly if it ends up being Ninetales or (Primal) Groudon since Sun will boost your ability to combat through Fire moves, the most obvious weakness Ice possesses. In particular, Abomasnow will likely be OHKO'd by a Fire move. Other than that, Abomasnow does have a few powerful moves - Blizzard and Wood Hammer in particular - at his disposal; Earthquake's mostly there as a Fire Pokémon counter, but don't expect it to actually matter due to his low Speed and Attack. In short, hit with a weakness move - preferably a Fire one - and move on.

Beartic mostly is a fairly generic sweeper Pokémon, nothing special about him: hit with a weakness (Fire, Steel, Rock, or Fighting) and move on.

Froslass is the Special variant of Beartic: generic sweeping, nothing special. It will try to reintroduce Hail if it's run out or the like, so be careful of that if the evasion boosts on it and Beartic or the healing of Vanilluxe bother you. (The latter isn't much of a problem, really.)

Vanilluxe ... It's kinda hard to place where his role is. Ice Beam and Signal Beam can be a bit of threat as Vanilluxe has fairly decent Sp. Atk., though Freeze-Dry is mostly there to super-effectively hit any Water Pokémon you opted to throw out in a walling strategy (since Water resists Ice, but it doesn't go the other way around). It's pretty easy, though, since you only really need to not put out a Grass, Flying, Ground, or a Water Pokémon, for the most part, to win it since Vanilluxe is kinda frail.

Walrein is moreso about bulk than offense, as before: the STAB found in Surf and Blizzard can be a bit of a problem, but that's mostly if you're weak to Water and Ice. Otherwise, that shouldn't be a big deal: generic STAB or super-effective moves will likely throw up the 2HKO you need.

Glalie is truly the weird one, strategically, on Glacia's team: the thing that strikes me most about him is a huge reliance on Ice offensive moves (Ice Shard, Freeze-Dry) and nothing else, and there's no benefit earned from Refrigerate. He might reintroduce Hail if it's gone, but it's unlikely (the Mega will be used last in the fight, I assure you) and, even if it is, it's almost certainly just a free shot for you since nothing much will come of it. The other moves? If you have pretty much any Steel Pokémon, you have the win outright. In terms of power, you'll probably get a noticeable chunk of HP removed from you if you don't resist it, but if you're at a decent level of HP, it won't be that much to worry over. Mostly, just a good super-effective or STAB attack again will throw out the OHKO.


BOSS: Elite Four Drake
  • Rewards: $12,000


FOE'S POKÉMON PARTY
PokémonAltariaDragalgeKingdraFlygonHaxorusSalamenceMega Salamence
Pokémon TypeDragon/FlyingDragon/PoisonDragon/WaterDragon/GroundDragonDragon/Flying
Level (Lv.)Level 73Level 73Level 73Level 73Level 73Level 75
Hold ItemNoneNoneNoneNoneNoneSalamencite
AbilityNatural CurePoison PointSniperLevitateMold BreakerIntimidateAerialate
MovesAerial AceDragon PulseDragon PulseFlamethrowerDragon ClawDragon Rush
Cotton GuardHydro PumpSurfBoomburstEarthquakeZen Headbutt
Dragon PulseSludge WaveYawnDragon PulseX-ScissorCrunch
MoonblastThunderboltIce BeamScreechShadow ClawThunder Fang

Altaria -- you guessed it -- still failingly tries to wall you. It still doesn't really have the power to back up its offensive moves, and mostly can begin walling Physically with Cotton Guard. Special move users - Latios, many Ice move users, many Fairy Pokémon - work especially well here.

Dragalge is a bit like the opposite of Altaria: rather than walling Physically, it can (somewhat) do so Specially without boosting. Also like Altaria, its moves are not particularly powerful since it has relatively low Sp. Atk.; Dragon Pulse will be a problem for your Dragon Pokémon, though, and Sludge Wave for your Fairies, so in a way you can consider this a lame attempt to eliminate the main counters the Dragon type has. *shrug* A good Earthquake - or another Physical Ground, Psychic, or Dragon move at that - will work well enough.

Kingdra works much the same as before, throwing up some fairly powerful moves with Dragon Pulse, Ice Beam, and Surf, particularly being able to deal with Dragon Pokémon. To some degree, it will be especially harmful to fight Kingdra for any extended period of time; if a critical hit occurs, Sniper's damage boost will probably throw your Pokémon into KO outright. Granted, it is only a 1/16 chance, but look out for it nonetheless. In any case, using Fairy Pokémon is the best way to go for this one.

Flygon is much the same as usual, relying on a Special moveset rather than playing to its strengths in Physical moves; still, it is fairly fast. The main reason for this favoring of Special over Physical is the move Boomburst, a highly powerful (140 Base Power) Normal move; in this case, it's not much of a threat due to Flygon's rather low Sp. Atk., and the same is true of most of its moves for the same reason. Throw up an Ice move - preferably, anyhow, but any weakness will probably do it - for the OHKO.

Haxorus is the first big threat on Drake's team, and it is a very formidable one as Haxorus boasts very high Attack and, in this instance, uses a moveset much like competitive players would, so you can have some trouble with it at average levels, and in particular if you're the slower one. Regardless of what Pokémon you use in this instance, you will likely have a bit of trouble if the AI reacts on a remotely intelligent level (then again, it rarely does). If you can manage to be faster, throw out the Pokémon you've been KO'ing the other Dragons here with (Latios/Latias work well), but if you're certain of being slower (it should have around 164 Speed) it'll be better to use something that can't be hit super-effectively by any of its moves and simply use a STAB move. Priority moves, such as Ice Shard, also work.

Salamence is the biggest threat on Drake's team when it goes Mega because it is slightly more powerful than Haxorus and it can also make use of that Intimidate ability. That said, Mega Salamence is also very prone to Ice moves and it doesn't have much of a way to counter Ice Pokémon, so throwing up such a Pokémon or a fast Dragon Pokémon (again, Mega-Lati) works fairly well, as do Fairies. This battle is pretty straightforward, in any case.


BOSS: Pokémon League Champion Steven
  • Rewards: $15,800; Metagrossite (first rematch only)


FOE'S POKÉMON PARTY
PokémonSkarmoryClaydolAggronCarbinkAerodactylMetagrossMega-Metagross
Pokémon TypeSteel/FlyingGround/PsychicSteel/RockRock/FairyRock/FlyingSteel/Psychic
Level (Lv.)Level 77Level 77Level 77Level 77Level 77Level 79
Hold ItemNoneNoneNoneNoneNoneMetagrossite
AbilitySturdyLevitateSturdyClear BodyPressureClear BodyTough Claws
MovesToxicReflectStone EdgeMoonblastRock SlideBullet Punch
Aerial AceLight ScreenEarthquakePower GemFire FangZen Headbutt
SpikesExtrasensoryIron TailPsychicIce FangMeteor Mash
Steel WingEarth PowerDragon ClawEarth PowerThunder FangGiga Impact

Steven actually hasn't changed that much from the last fight; mostly replacing two of his Pokémon.

Skarmory leads Steven's party, and loves to play its role in setting a hazard in Spikes before proceeding to Badly Poison your Pokémon. Other than this, Skarmory is mostly filler material; you probably won't be able to kill it before it gets done with Spikes (Sturdy), but try to get to it before it gets done with Toxic. Beyond these, it will be mostly filler time since Skarmory is not that strong of an attacker. Focus on Fire and Electric Pokémon for the kill.

Claydol is one of several aberrations from Steven's specialization in Steel, this one being weak to Grass, Water, Dark, and Ghost. He mostly plays the role of a weak support through Reflect and Light Screen while his offensive moves aren't very strong, even though STAB-boosted. Smack him with a super-effective/STAB move or the like and move on.

Aggron is a powerful enough Pokémon in his own right to throw you some trouble, particularly with the sweeper set he's using, but he main problems lie in two areas: a lack of Speed and a multiplicity of double-weaknesses. In the latter, that would be Fighting and Ground, two Pokémon types you should be able to use now, and Pokémon types in general that will be able to avoid most of his powerful moves as well in one way or another. So hit him with those kinds of moves twice and move on.

Carbink is not a good Pokémon to begin with -- and before you troll me with its potential for support, keep in mind the moveset it has above. Carbink has by far the lowest Sp. Atk. on Steven's team (base of 50). Normally, if Carbink were to play supportive roles, such as setting up barriers and the like, that'd be nice. However, Carbink here is given the moveset of Special sweeping Pokémon, and it does not have the stats to back it up. It's even ironically going to take quadruple damage from Steel, Steven's own specialization. Carbink is a filler Pokémon if there ever was one; use the time to use any stat-boosting moves and healing before killing it. (Yes, it's that weak, so weak as to allow you to be able to waste time.)

Aerodactyl here runs a pretty standard sweeper set (though most people would usually use Stone Edge over Rock Slide here =/): it is able to confront many of the Pokémon that would actually give it and other Pokémon Steven owns problems - Fire Pokémon through Rock Slide, Steel Pokémon through Fire Fang, Ground Pokémon through Ice Fang, and Water Pokémon (for the Rock 'mons) through Thunder Fang. Aerodactyl is also one of the faster Pokémon in the game, so it'll be hard to outspeed. Probably one of the better ways to take it out is to simply sit through one of the Fang moves: Aerodactyl may be a fairly strong Pokémon in itself, but the Fangs hold it back by being somewhat weak. You could, for example, send out a Pokémon to use a good Ice or Water move and probably live through the attack to come, or you could also use an Electric or Steel Pokémon and live with whatever happens. Aerodactyl's power and Speed did come at a cost in terms of frailty, so if you do survive that initial strike you'll probably get in a OHKO.

Metagross is overwhelmingly the largest threat on Steven's team and of the Elite Four run in general, opting to Mega-Evolve on the first turn. Not only will his stats increase on the whole, he'll also gain Tough Claws, in this instance raising the power of all his moves by a further 33%. This is, in other words, a very difficult battle to get by, even at higher levels, simply due to the stats Mega-Metagross has. His moves are used varyingly, but Zen Headbutt and Meteor Mash are the big ones to worry about as they'll have a base 135 power with STAB and 180 after Tough Claws: already, it's as if the attacks are super-effective and Tough Claws is gone. That is why Tough Claws is a particularly nasty ability to combat, and don't forget Bullet Punch generating a compensation for low Speed as it has a Priority of +1 (more or less going to go first). The main way to kill it is to get rid of it ASAP with strong, STAB-boosted super-effective (Fire/Ground/Dark/Ghost) attacks. Blaziken is fast enough to make this work with Overheat, Blaze Kick, or Flare Blitz, at least in part, and Swampert works amazingly well for it with Earthquake. Those using Sceptile as their starter have a bit of an uphill road to go up. Their Primal Pokémon (Kyogre or Groudon both work well) can easily resist a number of these moves and throw back obscenely powerful ones in return, driven mostly by stats, so consider them your backup plan. Another viable Pokémon would be a Ghost Pokémon (Mega-Banette in particular) or Ghost move users (Kadabra, Alakazam mostly). Dark Pokémon can also work well, though the only good one you may have is Absol/Mega Absol, though Sableye with Foul Play is unusually effective. Camerupt/Mega Camerupt is also very viable in general, though beware Giga Impact and Zen Headbutt; Fire Blast would be the best move to use in this instance. In short, while it is probably an uphill battle, there are a number of ways to win.

Wally Rematches

After the events surrounding your arrival in the Battle Resort, it may seem like you won't be able to find Wally ever again. Aww.... ... ... That's actually not true! For you to enable rebattles against Wally, you'll need to earn a 50-win streak in any of the Super Battle types in the Battle Maison. As you leave the Maison thereafter, you'll meet with Wally and can then speak with him to battle him.


BOSS: Pokémon Trainer Wally
  • Rewards: $2,640


FOE'S POKÉMON PARTY
PokémonAltariaDelcattyRoseradeMagnezoneGalladeMega Gallade
Pokémon TypeDragon/FlyingNormalGrass/PoisonElectric/SteelPsychic/Fighting
Level (Lv.)Level 64Level 64Level 64Level 64Level 66
Hold ItemNoneNoneNoneNoneGalladite
AbilityNatural CureCute CharmPoison PointSturdySteadfastJustified
MovesAerial AceSingSynthesisScreechPsycho Cut
SafeguardDisarming VoiceLeech SeedDischargeClose Combat
Dragon PulseCharmPetal BlizzardTri AttackSlash
Cotton GuardFeint AttackToxicFlash CannonSwords Dance

Altaria is a Pokémon that doesn't need much overview at this point: a number of Trainers have used it by this point, you should be familiar with its strategy. Altaria mostly attempts to wall Physically as usual (Cotton Guard seems to be a point of consistency), though it can play a minor supportive role with Safeguard, though you're not in much trouble unless you usually use status cripplers. (And, even then, simply use Taunt and that'll do it.) Otherwise, it's a generic Dragon/Flying Pokémon: you can easily beat it with Ice moves, and Fairy, Dragon, and Rock also work well, particularly if they're Special-classed.

Delcatty mostly plays the role of a status crippler, not being able to back up its few damaging attacks with real stats. Sing is mostly used to put you to Sleep, and Charm will really lower your Attack. Cute Charm - it's ability - can also force out some infatuation if you use contact moves. On the whole, a Special Pokémon is really good here: they're unaffected by Charm and most Special moves are non-contact so no real worries about Cute Charm. You can also try simply smacking it with a good Fighting move - Physical, Special, whatever - and a OHKO circumvents the concerns about Cute Charm altogether. Or just a good STAB attack, now that I think about it, given its frail nature.

Roserade is mostly here to troll you through Toxic, and then wall you out until your death through a combo of Synthesis and Leech Seed, with Petal Blizzard coming to really smack Rock, Ground, and Water Pokémon. Toxic is mostly the concern here, since Leech Seed won't take enough HP to really cause problems, and Synthesis will only heal 50% HP (assuming there's been no weather changes). Outspeeding it with a super-effective attack is the way to go: you'll probably manage to OHKO it and avoid the Toxic. Another way to go is with a Steel Pokémon, which will block the Toxic and resist the Petal Blizzard, leaving you to simply STAB it to death. Metagross is particularly well-fit for this role.

Magnezone is easy enough to deal with: it's your standard attacker, nothing really special about it. Smack it with a couple of super-effective moves and move on, as it were. Ground is the preferred type, though Fire and Fighting also work fine. It'll take two hits to KO in any case due to Sturdy, unless you're using a Pokémon with Mold Breaker, such as Pinsir or Haxorus, that has Earthquake or another good super-effective move.

Gallade is, as usual, the powerhouse of Wally's team, in no small part because (a) it's the highest-leveled Pokémon on his team and (b) because he can Mega Evolve, like in your Victory Road fight. His main two STAB moves are very powerful (particularly Psycho Cut when it gets critical, as it will 12.5% of the time). Slash is relatively negligible, and Swords Dance - if it happens at all - will just be time for a free shot that may even OHKO. Ideally, you'll use Sableye or its Mega version as, as before, it cannot be hurt by Gallade at all. Other Pokémon include Ghost and Flying Pokémon for some resistances and their own advantages. If you want, you can also use a STAB move - though preferably if your Pokémon is a little higher-leveled and faster - and that may also do Gallade in.


After the first rebattle, at some later time (probably just exit and re-enter the Maison?) you can speak with him again for a harder battle! You can also rebattle this team once daily from here on out.


BOSS: Pokémon Trainer Wally
  • Rewards: $3,240


FOE'S POKÉMON PARTY
PokémonRoseradeTalonflameAzumarillMagnezoneGarchompGalladeMega Gallade
Pokémon TypeGrass/PoisonFire/FlyingWater/FairySteel/ElectricDragon/GroundPsychic/Fighting
Level (Lv.)Level 79Level 79Level 79Level 79Level 79Level 81
Hold ItemBright PowderLife OrbAssault VestAir BalloonRocky HelmetGalladite
AbilityPoison PointGale WingsHuge PowerSturdyRough SkinSteadfastJustified
MovesShadow BallBrave BirdAqua JetThunder WaveDragon ClawPsycho Cut
Leech SeedFlare BlitzPlay RoughDischargeCrunchClose Combat
Petal BlizzardSteel WingAqua TailReflectEarthquakeLeaf Blade
Poison JabTailwindIron TailFlash CannonStone EdgeSwords Dance

As a forenote, in reference to all other Trainers in the game, this variation of Wally is by far the hardest in the game, and I daresay second only to Pokémon Trainer Red in the Johto-region Pokémon games in sheer difficulty. One particular contributor to this fact is how most of Wally's party actually use very valid competitive movesets on his Pokémon, even in their item choices. More or less the only things I can really pick at number three: one is the game's still-poor AI, another is their EV sets (though I don't really know them, to be honest), and the third is how the IVs of these Pokémon number 20, not 31, in all stats unlike competitive Pokémon. Despite these gripes, it's a formidable team.

Roserade is not much like its previous versions: rather than attempting the age-old Toxic-then-wall tactic, it prefers a straight offensive. Shadow Ball and Petal Blizzard are the main threats here, but generic super-effective hits work fine enough. Flying, Ice, and Fire Pokémon are preferred; Psychics are a slight risk due to Shadow Ball. Nothing really special.

Talonflame is perhaps one of the biggest threats on Wally's party. The Life Orb set it runs is pretty standard, albeit for Doubles usually. Tailwind is the main source of the threat, in particular if you're the type to sweep quickly through Pokémon. See, it has Gale Wings: short of Extreme Speed, Tailwind will likely be the first move it uses, doubling the Speed of its ally Pokémon for several turns, giving it a purpose beyond that of simple attacking. Brave Bird is a threat for much the same thing: Life Orb can make that move unusually powerful given its base Attack stat, so look out. Talonflame in general is also pretty fast, so Flare Blitz and, to some degree, Steel Wing are also threats. Taking out Talonflame flawlessly is actually pretty hard without Extreme Speed! Bulky Water Pokémon or Electric Pokémon will likely be best since they're in the least danger from its various moves.

Azumarill is a Pokémon that makes an effective wall and an effective attacker in this case. Assault Vest more or less puts it so that Special moves don't work too well against it, and its Huge Power ability doubles its Attack, a significant boost even though it has relatively low base Attack, especially given its moveset. Still, Azumarill mostly is a straight-up attacker, so act in kind. Physical move users are best, particularly Poison, Electric, Grass, and Steel Pokémon.

Magnezone is much the same as before, though it is angled slightly more towards support than before through Reflect. Likely enough, it will use Reflect on the first turn. Why? See how it has the Air Balloon? This will immunize it from Ground until hit, and Sturdy assures its survival for two hits barring Mold Breaker (after which it dies). The use of Reflect to begin with will be to give it some use in battle, after which it works on a standard moveset. In general, though, you can't do much about this. Pokémon with Brick Break would be ideal, though. Fighting and Fire Pokémon in general also work.

Garchomp is a bit of a threat as a powerful sweeper Pokémon, though it's not like it's anything new in that regard. For the most part, the goal is to avoid being hit super-effectively while also hitting it super-effectively. Ice Pokémon are at a bit of a disadvantage here because of Stone Edge, though you can make it work by simply being faster than Garchomp. (Usually Level 82~85 will suffice, depending on the Pokémon.) Fairy is the preferred generality though since it won't be hit super-effectively here. In general, you'll want to strictly avoid using contact attackers, however: Rocky Helmet in addition to Rough Skin is a common combo that will absolutely murder your Pokémon by removing 1/6 of their max HP twice - or, in other words, removing 1/3 of their max HP. That's not a good idea, obviously!

Gallade is the usual powerhouse because of its Mega Evolution and all that, and it is also slightly more threatening than before because of the swap of Slash to Leaf Blade, itself a powerful Grass move with a 1/8 critical-hit rate akin to that of Psycho Cut. As usual, Sableye can work well, if just to use Will-O-Wisp to burn Gallade and in turn halve its Attack: it now can be hit because of Leaf Blade, but that's the only thing that will do it. Other good Pokémon will include Fairies (particularly Mega Mawile), Flying Pokémon in general, and Ghost Pokémon in general: from there, it's mostly super-effective or STAB-boosted strikes.

Trainer Card Color Changes

Initially, your Trainer Card, if you look at it, will be colored blue. There is a way to change that! By meeting certain conditions within the game itself, the color will change: it first goes to bronze, then silver, then gold. There are three conditions to initiate any change, and these can be done in any order (more or less).


  • Defeat the Elite Four and the Pokémon League Champion.
  • Earn a 50-win streak in the Battle Maison, including the boss marking the 50th win. It doesn't matter the battle type.
  • Complete the Hoenn Pokédex in full by capturing one of all Pokémon within it. Jirachi - an Event-only Pokémon - doesn't count towards this, but all 210 others will I believe.

Time Travel Award

There exist a number of ways to get Pokémon from previous Pokémon games to the newer ones:


  • Pokémon Ruby, Sapphire, Emerald, FireRed, LeafGreen: Use the Pal Park of Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver: requires an original model DS or a DS Lite (the ones with the GBA slots).


  • Pokémon Diamond, Pearl, Platinum, HeartGold, SoulSilver: Use PokéTransfer in Pokémon Black, White, Black 2, and White: requires any two DS/3DS-family consoles.


  • Pokémon Black, White, Black 2, and White 2: Use Poké Transporter and Pokémon Bank: requires only a single 3DS console, but also Internet connectivity and a pass for Pokémon Bank.


The Time Travel Award is earned after beating the Elite Four from the Game Director in Lilycove City's Cove Lily hotel. To earn it, you must have, as your lead Pokémon, a Pokémon that originated specifically on Pokémon Ruby Version or Pokémon Sapphire Version on the GameBoy Advance - related games, such as Pokémon Emerald, FireRed, or LeafGreen Versions on the GBA, or Pokémon Colosseum or Pokémon XD: Gale of Darkness on the GameCube will not work. When you speak with the Director, you will then be given the Time Travel Award: a diploma which you can view initially, and then place in your Super Secret Base to view at your leisure. The Award will depict various scenes and sprites from Pokémon Ruby/Sapphire, including the Pokémon that triggered the reward using their sprite from Pokémon R/S (sans Shininess if it was Shiny): if you wish to change the Pokémon depicted, show a different Pokémon originating in Pokémon Ruby/Sapphire to the Director. You won't get another Award (though his speech implies such): the Pokémon depicted on the original Award will simply change.

The Pokémon, however, does not have to be your own. This Pokémon can be another person's that they traded to you. One of the telling characteristics of such a Pokémon is that, in the third of their Summary screens, they'll be noted as having traveled across space and time from the Hoenn region. While this can also be true of Pokémon from Pokémon Emerald Version, it would be something to check into if you have such Pokémon and don't have the ability to do the mass importing (which can take around an hour due to the tedium).

Pokédex Completion Rewards

There are several rewards that can be earned by completing the Pokédexes in the game. Note that there are certain Pokémon that will not count towards these prizes at all -- Mew, Celebi, Jirachi, Shaymin, Darkrai, Arceus, Victini, Meloetta, Keldeo, Genesect, Diancie, Hoopa, and Volcanion. (Deoxys, contrary to tradition, is now required as of the Delta Episode's implementation.) This is because these Pokémon have only been given out at Nintendo Events and have not been obtainable in other means (except, again, Deoxys). Thus, do not feel obligated to obtain these for the sole purpose of, say, the Shiny Charm.


  • Oval Charm: The Oval Charm is an item which greatly increases the rate at which compatible Pokémon in the Pokémon Day Care spawn Eggs. To obtain it, see all of the Pokémon in the Hoenn Pokédex and then visit Professor Birch in Littleroot Town.


  • Shiny Charm: The Shiny Charm is an item that triples the rate at which Shiny Pokémon - Pokémon with a different coloration - can be found, jumping it from 1/4096 to 3/4096, accumulating with other augments to the rate as well (such as the Masuda Method). To obtain this item, visit Professor Birch after catching all Pokémon in the National Pokédex.


  • Hoenn Pokédex Diploma: The diploma for catching all Pokémon in the regional Pokédex can be found after beating the Elite Four. Head to the Cove Lily in Lilycove and speak with the Game Freak director to view the diploma. You can then view it at your leisure when you install it as the Regional Award item in your Secret Base!


  • National Pokédex Diploma: This is obtained much in the same way as the regional diploma, but you must now capture all Pokémon in the National Pokédex. Speak with the Game Director again to obtain this one. It also can be installed into your Base under the guide of a National Award item.

Mauville Food Court

When arriving from the south entrance into Mauville, the Food Court is just to the northeast of there. Much like the various Cafés in Lumiose City of Pokémon X/Y, the Mauville Food Court provides a quick means by which one can earn a number of things, the most pleasant of these being lots of EXP. and lots of money. Yes, the Mauville Food Court is probably the best place in the game to grind for these things, even moreso than the redone Elite Four. If you feel like doing it this way, be sure to abuse the various O-Powers Listings|O-Powers, Lucky Eggs (for EXP.), and an Amulet Coin (for money): the process is made more efficient and beneficial this way. Of course, though, the main problem is that you can only order one of each meal per day, in which case grinders may want to focus on the Elite Four since (a) there's not an overreliance on having 2~3 highly-powerful leading Pokémon to maximize the number of battles you grind upon and (b) they're higher-leveled than these guys. It's all up to you.

Anyhow, here, you are supposed to order some food and then basically sit there until your food is ready. Your food will be ready in a specific number of battle turns; for example, the Village Sub Combo is ready in five turns. Until those turns run out, you will continually go through several battles. Therefore, for example, any given battle can take away at least one turn from the total amount. If you defeat a Trainer before the turns run out, you'll fight another Trainer, and another, until the number of turns runs out and then the battle you're in is finished. For example, the battle series for the Village Sub Combo (again, 5 turns) can end if the first battle takes two turns, the second takes two (total: four), and the third won't matter since at least the fifth turn (and possibly more) will be used. At the same time, this means that you can defeat every Trainer in a single turn that you fight, maximizing the efficiency of the process by maximizing your EXP. and money earnings.

At the end, when you get your meal, you'll obtain several things for winning the series, and an additional gift if you fought every Trainer in a single turn. Below, I will first discuss some basic details of the meals and then the Trainers involved. Get munchin'!


Combo TypeCostBattle FormatTurns GivenCompletion AwardAward for Beating All Trainers
Village Sub Combo$1,000Singles5NuggetsFigy, Aguav, Wiki, Iapapa, or Mago Berry
Magnemite Croquette$5,000Doubles6Pearl StringMetal Powder
Mauville Ramen Bowl$10,000Triples8Big NuggetsDeep Sea Tooth (Omega Ruby) / Deep Sea Scale (Alpha Sapphire)

In case you want to know about the Deep Sea Tooth/Deep Sea Scale items - which are version-exclusive here - you can have a Clamperl hold them. The Deep Sea Tooth doubles its Sp. Atk. when held, and the Deep Sea Scale doubles its Sp. Def. Additionally, if Clamperl is traded when holding one of these, it will evolve into Huntail and Gorebyss respectively.

Below is the listing of Trainers for each meal type, which will also list their order - each Trainer is preset, as is their party. In general, there's not much to note. However, if you expect to fight Ace Trainer Melba in the Magnemite Croquette meal, you should bring along a Pokémon that can use Fire, Rock, Flying, Ghost, or Dark moves since she'll use Shedinja, and, if you can't hit it, it'll take more or less forever for your party to get killed off.


VILLAGE SUB COMBO (SINGLE BATTLE) TRAINERS
Trainer NameMoneyPokémon Party
Youngster Cutler$272Slugma Lv. 17
Schoolkid Nitzel$340Oddish Lv. 17
Youngster Ham$272Taillow Lv. 17
Schoolkid Meena$340Goldeen Lv. 17
Fairy Tale Girl Meggie$272Jigglypuff Lv. 17
MAGNEMITE CROQUETTE (DOUBLE BATTLE) TRAINERS
Trainer NameMoneyPokémon Party
Lass Suzette$880Maractus Lv. 55, Vaporeon Lv. 55
Rich Boy Filbert$6,600Lanturn Lv. 55, Jolteon Lv. 55
Aroma Lady Thyme$1,760Gogoat Lv. 55, Goodra Lv. 55
Lady Dulcie$6,600Carnivine Lv. 55, Mismagius Lv. 55
Ace Trainer Benedict$3,300Flareon Lv. 55, Heatmor Lv. 55
Ace Trainer Melba$3,300Shedinja Lv. 55, Shedinja Lv. 55
MAUVILLE RAMEN BOWL (TRIPLE BATTLE) TRAINERS
Trainer NameMoneyPokémon Party
Street Thug Alfredo$2,080Lickilicky Lv. 65, Lilligant Lv. 65, Lickilicky Lv. 65
Street Thug Barley$2,080Swoobat Lv. 65, Swoobat Lv. 65, Swoobat Lv. 65
Street Thug Soyer$2,080Altaria Lv. 65, Tropius Lv. 65, Aerodactyl Lv. 65
Street Thug Bass$2,080Clefable Lv. 65, Clefable Lv. 65, Clefable Lv. 65
Street Thug Wellington$2,080Krookodile Lv. 65, Arcanine Lv. 65, Scrafty Lv. 65
Street Thug Pitaha$2,080Whimsicott Lv. 65, Whimsicott Lv. 65, Whimsicott Lv. 65
Street Thug Rice$2,080Ditto Lv. 65, Ditto Lv. 65, Ditto Lv. 65
Street Thug Banting$2,080Nidoking Lv. 65, Aggron Lv. 65, Rampardos Lv. 65
Fare Prince Trencherman$???Lucario Lv. 75, Togekiss Lv. 75, Lucario Lv. 75

The Battle Institute

The Battle Institute is a facility in Mauville City that, like the Battle Maison, will be opened up after the Elite Four is beaten. It parallels the one in previous games; it's on the northeastern portion of 1F. The purpose of this building is to test yourself against a variety of Trainers - many much harder than those you'd find in normal in-game play, exhibitng tactics you'd see more commonly in online and official competitions. Strategy becomes much more important here than probably any area of the in-game experience.

Firstly, there are restrictions on the battles paralleling those of the Battle Maison and general competitions.


  • Flat Battles: All battles will be Flat Battles. That is to say, Pokémon not at Level 50 will not play at Level 50 but their own level. Some strategies, such as F.E.A.R., do require such after all. If they are higher than Level 50, they will be reduced to Level 50: their stats will be adjusted properly, but their moves and items will not be affected in any fashion.


  • Banned Pokémon: Most mainstream Legendary Pokémon are not allowed; it's an easy enough rule of thumb. Specifically, the following Pokémon are not allowed in any fashion: Egg (why the hell would you use one?), Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem (and all his Formes), Keldeo, Meloetta, Genesect, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. All else is allowed.


  • Banned Items: Only one item is banned, the Soul Dew.


  • Banned Moves: None -- anything goes!


  • Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated. That includes having multiple Formes of the same Pokémon; for example, you cannot have Rotom-Wash and Rotom-Heat on the same team.


  • Quantities: For Single Battles, you need three Pokémon; for Double, you'll need four. There are only these two such Battle Tests initially, though it seems some may be made available at a later time through download.


Once you've spoken with the receptionist in the front of the area, between the PC and record-tracking machine, you can choose your team. You will successively fight five Trainers - winning or losing is somewhat irrelevant. You will continue on to the next battle, but your score is mostly based on how many Pokémon you beat, how many of your Pokémon were beaten, how easily you won, how well you counteracted their tactics, and so on and so forth. After having finished, you'll receive a certificate, naming your rank, test type, and score. The scores are below:


Battle Test RankNumber of StarsPoint Range
Beginning Rank10 - 999
Novice Rank21,000 - 1,999
Normal Rank32,000 - 2,999
Super Rank43,000 - 3,999
Hyper Rank54,000 - 4,999
Elite Rank65,000 - 5,999
Master Rank76,000+

Additionally, you will receive items and BP for winning. They both increase in quantity and quality as you do better. The most notable awards are the PP Ups for Master Rank; aside from the ID Lottery in Lilycove - and, even then, that's mostly for those who trade a lot - it is the only quick way to easily earn PP Ups.

Skillful performance in the Battle Institute will hugely rely on having a competitively-ready team: you can see this section for a personal overview of the subject. Most competitive teams will require EV training and idealized IV/Nature breeding, so beware that: it does play a relevance in the Battle Test scoring, even if the actual strategy and execution take precedence.

Battle Maison: A Primer



The Battle Maison is a facility similar to the Battle Towers and the Battle Subways from the previous games, and, like the same, is only available during the post-game, when you reach the Battle Resort. The premise of playing here is to get a very long battling streak against trainers: using only one team, no items from the bag, and with healings between each battle, you need to get as far as possible. In doing so, you earn BP to exchange for numerous valuable items. This is harder than it sounds.

The facility is found atop the Battle Resort after beating the game: it is the gold mansion. If you go further within to the battling area, you can speak with the receptionist to begin battle. There are a number of restrictions.


  • Flat Battles: All battles will be Flat Battles. That is to say, Pokémon not at Level 50 will not play at Level 50 but their own level. Some strategies, such as F.E.A.R., do require such after all. If they are higher than Level 50, they will be reduced to Level 50: their stats will be adjusted properly, but their moves and items will not be affected in any fashion.


  • Banned Pokémon: Most mainstream Legendary Pokémon are not allowed; it's an easy enough rule of thumb. Specifically, the following Pokémon are not allowed in any fashion: Egg (why the hell would you use one?), Mewtwo, Mew, Lugia, Ho-Oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys, Dialga, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem (and all his Formes), Keldeo, Meloetta, Genesect, Xerneas, Yveltal, Zygarde, Diancie, Hoopa, and Volcanion. All else is allowed.


  • Banned Items: Only one item is banned, the Soul Dew.


  • Banned Moves: None -- anything goes!


  • Duplication: Hold items (beyond having no items) and Pokémon species may not be repeated. That includes having multiple formes of the same Pokémon; for example, you cannot have Rotom-Wash and Rotom-Heat on the same team.


  • Quantities: For Single Battles, you need three Pokémon; for Double and Rotation, you need four; and for Triple, you need six. If you use Multi Battles (you and someone against two others; the other may be human or AI), you only need two, but the battle format will be Double Battle. These quantities must be met exactly: no more or less.


After each battle win, you'll earn some BP. BP is used to buy items at the exchange in the entrance of the Maison. The BP earned will increase significantly as time goes on:


Regular BattlesSuper Battles
Battles 1-101 BP2 BP
Battles 11-202 BP3 BP
Special Battle (#20)20 BPNo such battle
Battles 21-30-4 BP
Battles 31-40-5 BP
Battles 41-50-6 BP
Special Battle (#50)-50 BP
Battles 51 and On-7 BP

In additions, at 20 wins in the regular battles, you'll be able to play the Super Battles: unlike the regular ones, Super Battles can continue infinitely until you lose. When you win fifty battles in a row of the Super Battles, for the most part you'll just get some BP; however, for each Battle type won, you also get a statue in the front of the Maison. Finally, at 100 and 200 wins, you can get Berries from a girl in one of the cabins east of the Maison. (I do not know what these Berries are, however.)

For the most part, Trainers in the Battle Maison are completely random, except at the 20- and 50-win marks, as described below. (Each special trainer is unique to a certain battle type.) Due to this chaotic nature, you will definitely want to construct a team well-fitted to fight any type of Pokémon. Pokémon with huge move varities, such as Latios or Blaziken or Lucario or Charizard or Noivern or Dragonite, will be absolutely key to your survival. Hopefully you've gathered enough TMs/HMs throughout the region to modify some Pokémon to your needs. The big thing, however, is to create a team at the competitive level: very much engineered such that it could fight in the VGCs, or at least against skilled people.

During your challenge, you are allowed to interrupt it or save. Interrupting your challenge, unlike previous generations, is okay: now, since it's just a single straight grind until you lose, it allows you to take breaks to do Wi-Fi battles or whatever. It's a notable feature to series veterans ... and a welcome one! Your streak will end, however, if you lose a battle or opt to change battle types.

I believe that deals with the basics.


Battle Maison: BP Exchange



BATTLE MAISON BP EXCHANGE - WEST RECEPTIONIST
Item NameCostEffect
Protein2 BPGives 10 EVs in Attack to the user, up to 100 EVs in this stat or 510 total.
Calcium2 BPGives 10 EVs in Sp. Atk. to the user, up to 100 EVs in this stat or 510 total.
Iron2 BPGives 10 EVs in Defense to the user, up to 100 EVs in this stat or 510 total.
Zinc2 BPGives 10 EVs in Sp. Def. to the user, up to 100 EVs in this stat or 510 total.
Carbos2 BPGives 10 EVs in Speed to the user, up to 100 EVs in this stat or 510 total.
HP Up2 BPGives 10 EVs in HP to the user, up to 100 EVs in this stat or 510 total.
Power Bracer16 BPSlows the user in battles, doubling Attack's EVs growth. Also used to inherit the holder's Attack IV when breeding.
Power Belt16 BPSlows the user in battles, doubling Defense's EVs growth. Also used to inherit the holder's Defense IV when breeding.
Power Lens16 BPSlows the user in battles, doubling Sp. Atk.'s EVs growth. Also used to inherit the holder's Sp. Atk. IV when breeding.
Power Band16 BPSlows the user in battles, doubling Sp. Def.'s EVs growth. Also used to inherit the holder's Sp. Def. IV when breeding.
Power Anklet16 BPSlows the user in battles, doubling Speed's EVs growth. Also used to inherit the holder's Speed IV when breeding.
Power Weight16 BPSlows the user in battles, doubling HP's EVs growth. Also used to inherit the holder's HP IV when breeding.
Protector32 BPHave Rhyhorn hold this during a trade to evolve it into Rhyperior.
Whipped Dream32 BPHave Swirlix hold this during a trade to evolve it into Slurpuff.
Sachet32 BPHave Spritzee hold this during a trade to evolve it into Aromatisse.
Electirizer32 BPHave Electabuzz hold this during a trade to evolve it into Electivire.
Magmarizer32 BPHave Magmar hold this during a trade to evolve it into Magmortar.
Reaper Cloth32 BPHave Dusclops hold this during a trade to evolve it into Dusknoir.
Up-Grade32 BPHave Porygon hold this during a trade to evolve it into Porygon2.
Dubious Disc32 BPHave Porygon2 hold this during a trade to evolve it into Porygon-Z.
Rare Candy48 BPUse on a Pokémon to instantly level it up. (Cannot go higher than Level 100.)
Ability Capsule200 BPSwitches the user's Abilities if it has a second non-Hidden Ability. Will not work if the Ability is currently Hidden or if it only has one non-Hidden Ability. It will not work to earn/lose Hidden Abilities.
BATTLE MAISON BP EXCHANGE - EAST RECEPTIONIST
Item NameCostEffect
Toxic Orb16 BPBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing, or use it with the Toxic Boost ability or Guts.
Flame Orb16 HPBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it, or with Guts or Flare Boost.
White Herb32 BPReverts lowered stats, but lowers Happiness - hold to use automatically. One use only.
Power Herb32 BPLets a move that needs two turns to execute (e.g. Geomancy, Fly, Dig, SolarBeam), other than Sky Drop, be used immediately.
Absorb Bulb32 BPWhen the holder is hit with a Water move, their Sp. Atk. is raised one stage. One use only.
Luminous Moss32 BPWhen the holder is hit with a Water move, their Sp. Def. is raised one stage. One use only.
Cell Battery32 BPWhen the holder is hit with an Electric move, their Attack is raised one stage. One use only.
Snowball32 BPWhen the holder is hit with an Ice move, their Attack is raised one stage. One use only.
Red Card32 BPWhen the holder is attacked, the attacker is switched out of battle. One use only.
Eject Button32 BPWhen the holder is attacked, the holder is switched out of battle. One use only.
Weakness Policy32 BPIf the holder is hit supereffectively, then its Attack and Sp. Atk. both are boosted two stages.
Ring Target32 BPMoves that normally do nothing will now hit the holder (i.e. Ground against a Flying-type) - use moves like Fling or Trick to give this to the enemy.
Wise Glasses48 BPThe power of the holder's Special moves is boosted by 10%.
Choice Specs48 BPThe holder's Sp. Atk. is raised 50% when held, but they can only use one move until switched out or the like.
Scope Lens48 BPThe holder's critical-hit rate is considered to be raised one stage.
Zoom Lens48 BPIf the holder moves after its target, then the holder's accuracy is raised 20%.
Wide Lens48 BPThe holder's accuracy is raised 10%.
Muscle Band48 BPThe power of the holder's Physical moves is boosted by 10%.
Focus Band48 BPThe holder may survive an attack that would otherwise KO it; it will have just 1 HP.
Choice Band48 BPThe holder's Attack is raised 50% when held, but they can only use one move until switched out or the like.
Choice Scarf48 BPThe holder's Speed is raised 50% when held, but they can only use one move until switched out or the like.
Assault Vest48 BPThe holder's Sp. Def. is raised 50% when held, but they cannot use Status-class moves.
Focus Sash48 BPThe holder will survive with 1 HP from an attack if it had full HP and would've otherwise been KO'ed.
Expert Belt48 BPThe holder's super-effective moves deal 20% more damage.
Razor Claw48 BPThe holder's critical-hit ratio is considered to be one stage higher. Have Sneasel level up at night holding this to evolve it.
Razor Fang48 BPThe holder's moves that do not have a chance to flinch now have a 10% to do so. Have Gligar level up holding it at night to evolve it.
Bright Powder48 BPLowers the foe's accuracy by 10% when held by someone on your side.
Life Orb48 BPThe holder's moves are 30% stronger but they lose 10% of their max HP per damaging move. Sheer Force ignores the latter, oddly.
Iron Ball48 BPHalves the user's Speed and negates all Ground-immunity designations on the holder: use moves like Fling to give it to the enemy. (Strongest possible Fling.)
Air Balloon48 BPUntil hit by a damaging move, the holder is immune to Ground moves. When hit, the item is gone.
Binding Band48 BPIncreases the power of binding moves (e.g. Wrap, Bind) so that they remove 1/6 max HP per turn instead of 1/8.
Safety Goggles48 BPThe holder will not be affected by Hail, Sandstorm, or the various Powders.


Battle Maison: Special Battles: 20-Win Streak



Note that, unlike the rest of the FAQ, because any remote certainties or assumptions about your team are lost due to various things at this point, strategies are much more generalized, focusing mostly on the reporting of the basic team's data and the Pokémon's weaknesses.


SINGLE BATTLE BOSS: Battle Chatelaine Nita
FOE'S POKÉMON PARTY
PokémonWigglytuffGrumpigPurugly
Pokémon TypeNormal/FairyPsychicNormal
Level (Lv.)Level 50Level 50Level 50
Hold ItemShell BellBig RootWise Glasses
Ability???
MovesDisarming VoicePsychicHypnosis
ThunderboltEnergy BallDream Eater
Focus BlastShadow BallShadow Ball
RoundPower GemRound

  • Wigglytuff: Wigglytuff will be weak to Poison and Steel, with immunities to Ghost and Dragon. It has advantages over Dark, Dragon, and Fighting.


  • Grumpig: Grumpig is weak to Dark, Bug, and Ghost, with advantageous over Fighting and Poison accompanying it.


  • Purugly: This ugly feller is weak to Fighting and immune to Ghost. It has no type-based advantages, and doesn't really specialize in its moveset.


DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
FOE'S POKÉMON PARTY
PokémonPrimeapeLumineonPachirisuPersian
Pokémon TypeFightingWaterElectricNormal
Level (Lv.)Level 50Level 50Level 50Level 50
Hold ItemScope LensExpert BeltSitrus BerryLife Orb
Ability????
MovesCross ChopSurfLight ScreenFake Out
Stone EdgeIce BeamVolt SwitchDark Pulse
EarthquakeRain DanceU-turnRound
RevengeSilver WindSuper FangPower Gem

  • Primeape: This feisty Pokémon is weak to Psychic, Fairy, and Flying, with advantages over Normal, Ice, Rock, Steel, and Dark.


  • Lumineon: This Pokémon will be weak to Grass and Electric, with advantages over Fire, Rock, and Ground.


  • Pachirisu: Pachirisu is weak to Ground and advantageous over Flying and Water.


  • Persian: Finally, this cat Pokémon is weak to Fighting, immune to Ghost, and lacks true special note in its moveset.


TRIPLE BATTLE BOSS: Battle Chatelaine Dana
FOE'S POKÉMON PARTY
PokémonDragalgeWhimsicottPiloswineMagcargoMagnetonGirafarig
Pokémon TypePoison/DragonGrass/FairyGround/IceFire/RockSteel/ElectricNormal/Psychic
Level (Lv.)Level 50Level 50Level 50Level 50Level 50Level 50
Hold ItemBright PowderSitrus BerryPersim BerryWhite HerbShuca BerryColbur Berry
Ability??????
MovesWaterfallMoonblastEarthquakeOverheatFlash CannonThunderbolt
Poison TailTailwindBlizzardGyro BallThunderboltDazzling Gleam
Double TeamLeech SeedThrashEarth PowerScreechEnergy Ball
FacadeEnergy BallHailBody SlamMetal SoundPsychic

  • Dragalge: This Pokémon will be weak to Dragon, Ice, Psychic, and Ground, with advantages over Dragon and Grass being its main features. Beware of contact moves on both sides because of the potential Poison Point/Poison Touch abilities.


  • Whimsicott: This Pokémon is doubly-weak to Poison, weak to Fire, Ice, Flying, and Steel, and immune to Ground. It is advantageous over Dragon, Dark, Fighting, Water, Rock, and Ground.


  • Piloswine: This mammoth is weak to Fire, Water, Grass, Ice, and Steel, and is immune to Electric. It is advantageous over Fire, Rock, Steel, Electric, Poison, Flying, Grass, and Ground.


  • Magcargo: This hot snail (not in that way!) is doubly-weak to Water and Ground, and weak to Fighting, Rock, and Steel. It has advantages over Fire, Flying, Ice, Bug, Steel, and Grass. Beware of contact moves, as you may sustain a burn.


  • Magneton: This attractive Pokémon is doubly weak to Ground, weak to Fire and Fighting, and immune to Poison. It is advantageous over Rock, Ice, Flying, and Water.


  • Girafarig: Finally, we come to Girafarig, who is weak only to Bug and Dark, with an immunity to Ghost to boot. It is advantageous primarily over Fighting and Poison.


ROTATION BATTLE BOSS: Battle Chatelaine Morgan
FOE'S POKÉMON PARTY
PokémonSawbuckSwalotKlefkiMantine
Pokémon TypeGrass/NormalPoisonSteel/FairyWater/Flying
Level (Lv.)Level 50Level 50Level 50Level 50
Hold ItemShell BellBlack SludgeApicot BerryWacan Berry
Ability????
MovesDouble-EdgeToxicDraining KissScald
Horn LeechStockpileFlash CannonAir Slash
MegahornProtectRecycleAqua Ring
Leech SeedEarthquakeMetal SoundWide Guard

  • Sawsbuck: The seasonal Pokémon from Generation V (along with Deerling), Sawsback is weak to Fighting, Fire, Ice, Flying, Bug, and Poison, with an immunity to Ghost. It is advantageous over Water, Rock, and Ground.


  • Swalot: This big eater will be weak to Psychic and Ground, and advantageous over Fairy and Grass.


  • Klefki: This guy is weak to Fire and Ground, and is immune to Poison and Dragon. It also is advantageous over Rock, Ice, Fairy, Fighting, Dark, and Dragon.


  • Mantine: Mantine will be doubly-weak to Electric and normally weak to Rock. It is advantageous over Fire, Rock, Ground, Grass, Bug, and Fighting.


Battle Maison: Super Battles: 50-Win Streak



Note that, unlike the rest of the FAQ, because any remote certainties or assumptions about your team are lost due to various things at this point, strategies are much more generalized, focusing mostly on the reporting of the basic team's data and the Pokémon's weaknesses.


SINGLE BATTLE BOSS: Battle Chatelaine Nita
FOE'S POKÉMON PARTY
PokémonLandorus-IncarnateThundurus-IncarnateTornadus-Incarnate
Pokémon TypeGround/FlyingElectric/FlyingFlying
Level (Lv.)Level 50Level 50Level 50
Hold ItemChoice ScarfSitrus BerryYache Berry
AbilitySand ForcePranksterPrankster
MovesFocus BlastCrunchFocus Blast
Grass KnotSky DropDouble Team
Earth PowerU-turnSubstitute
ExtrasensoryWild ChargeHurricane

  • Landorus: We will be fighting against the Therian trio from Pokémon Black/White, although they're not in their Therian Formes. Landorus is definitely the rarest of the three as well, requiring a trade from the opposite version with the legendary coming. Gah... Anyways, this particular Pokémon is doubly-weak to Ice and weak to Water. It is also immune to Ground and Electric. (I like that irony. =P) It is advantageous over Fire, Rock, Electric, Steel, Poison, Bug, Grass, and Fighting.


  • Thundurus: This Therian, the Pokémon White member of the trio, is weak to Rock and Ice, and immune to Ground. It has advantages over Water, Flying, Grass, Bug, and Fighting.


  • Tornadus: Finally, we round out with Tornadus, the Pokémon Black member of the trio and the only pure-Flying type Pokémon as-of-yet . It is thusly weak to Ice, Rock, and Electric, immune to Ground, and advantageous over Bug, Grass, and Fighting.


DOUBLE BATTLE BOSS: Battle Chatelaine Evelyn
FOE'S POKÉMON PARTY
PokémonSuicuneRaikouEnteiLatios
Pokémon TypeWaterElectricFireDragon/Psychic
Level (Lv.)Level 50Level 50Level 50Level 50
Hold ItemLum BerryAir BalloonLife OrbLax Incense
AbilityPressurePressurePressureLevitate
MovesIcy WindThunderboltSacred FireCalm Mind
SurfVolt SwitchIron HeadLuster Purge
BlizzardShadow BallStone EdgeDragon Pulse
ProtectProtectProtectRecover

  • Suicune: The first three members of Evelyn's team are the legendary beast Pokémon from Pokémon Gold/Silver/Crystal and HeartGold/SoulSilver, with numerous reappearances in other games, most of the time based on which starter you picked. (Sound familiar?) Additionally, Pokémon Crystal (and parts of the HG/SS plot) honed in rather specifically on Suicune rather than Ho-oh/Lugia. Anyways, this member of the trio is weak to Grass and Electric, and advantageous over Fire, Rock, and Ground. There is an off-chance that this Pokémon could use Water Absorb to absorb Water-type moves, so beware.


  • Raikou: Shockingly enough, Raikou is weak only to Ground, and has advantages over Flying and Water. There is an off-chance that this Pokémon could use Volt Absorb to absorb Electric-type moves, so beware.


  • Entei: Entei will be weak to Rock, Ground, and Water, with advantages over Grass, Bug, Ice, and Steel. There is an off-chance that this Pokémon could use Flash Fire to absorb Fire-type moves, so beware.


  • Latios: Latios is one of two members of a mostly version-exclusive trio found in Ruby/Sapphire (this one being Ruby's), although the two reappeared in Black/White Versions 2. Like the other member of the Lati duo, he is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground.


TRIPLE BATTLE BOSS: Battle Chatelaine Dana
FOE'S POKÉMON PARTY
PokémonArticunoMoltresZapdosRegiceRegirockRegisteel
Pokémon TypeIce/FlyingFire/FlyingElectric/FlyingIceRockSteel
Level (Lv.)Level 50Level 50Level 50Level 50Level 50Level 50
Hold ItemCharti BerryWhite HerbPetaya BerryScope LensLuminous MossKing's Rock
AbilityPressurePressurePressureClear BodyClear BodyClear Body
MovesFrost BreathOverheatThunderThunderIce PunchLock-On
ReflectAir SlashLight ScreenBlizzardRock SlideEarthquake
Steel WingTailwindRain DanceFocus BlastDrain PunchIron Head
U-turnWill-O-WispDrill PeckThunder WaveEarthquakeThunder Punch

  • Articuno: The first three members of Dana's team are the trio of legendary birds (from Generation I) - typically all available at once, with some of the more recent games (such as X/Y) we found them to be based on your starters. Anyways, Articuno is doubly weak to Rock, and weak to Fire, Ice, Electric, and Steel. It is immune to Ground, and has advantages over Ground, Grass, Flying, Bug, and Fighting. There is an off-chance that this Pokémon could have Snow Cloak to raise evasion when Hailing: just saying...


  • Moltres: The hot-head, Moltres is doubly weak to Rock and weak to Water and Electric. It immune to Ground and is advantageous over Grass, Ice, Bug, Steel, and Fighting. There is an off-chance that this Pokémon could have Flame Body to make contact attackers get burned: just saying...


  • Zapdos: Zapdos rounds out the trio and is weak to Rock and Ice with an immunity to Ground. It is advantageous over Water, Flying, Grass, Bug, and Fighting. There is an off-chance that this Pokémon could have Lightningrod to nullify all Electric attacks on the field: just saying...


  • Regice: The next three members of Dana's team are the original Regi trio from Pokémon Ruby/Sapphire, some of the most painful legendaries in history to ever get because you needed to be able to read Braille superimposed on the screen. x_x They later got accompanied by Regigigas in Generation IV if you had the other three. In any case, Regice is weak to Fire, Rock, and Steel, and advantageous over Flying, Grass, and Ground. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


  • Regirock: Another Regi, Regirock is weak to Fighting, Ground, Grass, Water, and Steel. It is advantageous over Flying, Fire, Ice, and Bug. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


  • Registeel: The most defensively apt Regi, Registeel is weak to Fire, Fighting, and Ground, and advantageous over Rock, Ice, and Fairy. This Pokémon probably will have Clear Body as an ability, so don't bother lowering it stats.


ROTATION BATTLE BOSS: Battle Chatelaine Morgan
FOE'S POKÉMON PARTY
PokémonCobalionVirizionTerrakionLatias
Pokémon TypeFighting/SteelFighting/GrassFighting/RockDragon/Psychic
Level (Lv.)Level 50Level 50Level 50Level 50
Hold ItemMaranga BerryCoba BerrySitrus BerryLax Incense
AbilityJustifiedJustifiedJustifiedLevitate
MovesMetal BurstLeaf BladeSwords DanceCalm Mind
Sacred SwordStone EdgeSacred SwordMist Ball
Quick AttackSacred SwordEarthquakeDragon Pulse
Iron HeadProtectRock SlideRecover

  • Cobalion: Finally, we come to Morgan's Pokémon, the first three of which are the Musketeer trio from Generation V, representing justice. (And, yes, "Musketeer" can reference the French, the country upon which Kalos is based, which originated the concept of the Battle Maison. And, yes, Keldeo is the D'Artagnan of this group, unfeatured here, being the fourth unofficial member.) Cobalion is weak to Fire, Ground, and Fighting, and is advantageous over Rock, Ice, Fairy, Normal, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Virizion: The grass Pokémon of the trio, featured prominently in Pokémon Mystery Dungeon: Gates to Infinity, Virizion is also the most prone to weakness. It is doubly-weak to Flying, and weak to Fire, Ice, Poison, Psychic, and Fairy. It is advantageous over Water, Rock, Ground, Steel, Normal, Dark, and Ice. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Terrakion: Rounding out the main three of the Musketeer trio, Terrakion is weak to Water, Grass, Fighting, Ground, Psychic, Steel, and Fairy. It has advantages over Flying, Fire, Ice, Bug, Normal, Rock, Steel, and Dark. Don't hit it with Dark-type moves or you'll boost its Attack!


  • Latias: Rounding out the Lati duo mentioned with Evelyn, Latias is subject to the same details. She is weak to Dragon, Ice, Fairy, Dark, Bug, and Ghost, and advantageous over Dragon, Poison, and Fighting. Due to the Levitate ability, this Pokémon is also immune to Ground.

Super-Secret Bases: The Super-Secret Basics



Secret Bases have finally made a return after 12 long years! Secret Bases originally were a concept in Pokémon Ruby and Sapphire, and much of their functionality remains: that is, you can decorate a personal secret area and also battle other people with such areas. Of course, with Omega Ruby and Alpha Sapphire, this functionality has been expanded in many a way.


Secret Spots.

Still, the basics are quite the same. When you reach the northern part of Route 111, past the Fiery Path, you'll meet up with Aarune. This man will give you the TM for Secret Power. Secret Power is a move that has its own uses in battle, but it also has a particular functionality in relation to Secret Bases: that is, the creation of the base at a Secret Spot. Secret Spots are found at large trees, large bushes with a small hole in them, and mountainsides with a small alcove in them, as you can tell to the right of here. Simply have a Pokémon knowing Secret Power in your party, then examine the spot and opt to make a Secret Base! Note that you can only have one Secret Base at a time, so if you have one already you'll automatically clean out the old one when you make the new one.

Inside the Secret Base, you can examine your PC for a number of functions. In particular, you can decorate your Secret Base with a number of items, though you can only have so-many before you cannot add any more. You can also delete old bases and organize team data. You can also, finally, save a QR code to your 3DS such that you can share the code through various means and let people scan it to add it to your own. Some special bases can be found only through QR codes distributed by Game Freak or Nintendo, and in those cases the southeasternmost house in Mossdeep will house them.

You can receive other people's Secret Bases in ways other than QR codes. StreetPass is one method. You can also receive them whenever you're online from the first 30 people with one to go through your PSS's Passerby list. When you visit one of their bases, you can look at its decorations and the like. The player may also be in there. When you speak with that player, you can receive an item and then choose to battle them: their party will consist of at least part of their party they had during their last visit to their base, and their levels may be limited unless you activate the Level Release in their base. You can also battle their Secret Pals (the other people) and add the main player to your own Secret Pals. Secret Pals are able to be battled in your base once daily and they can use a number of powers (to be enumerated later): you have up to five such Pals, or less if you have removed some Welcome Mats from your base. Finally, when in someone's base, be sure to snatch up the flag next to their PC: by collecting flags, you can unlock more features. Each base yields one flag once per day.

I think that's about it.


Super-Secret Bases: Secret Pal Powers



If you opt to have some Secret Pals within your Secret Base, they're not there just for you or other people to battle. Once per day (or twice at Platinum Rank) you'll be able to max them use a certain power or skill to your benefit, and they will unlock more and more powers you can use as you rank up. Firstly, let's discuss the powers they can use for you:


  • Berry Gathering: You earn some kind of Berry.
  • Egg Nurturing: Makes Eggs hatch slightly quicker. I think they subtract a set number of steps left from the Egg's hatching, but am unsure.
  • Exercise: Boosts the EVs of the target Pokémon in the specified stat.
  • Fortune Teller: You will earn some kind of MAX O-Power. As of yet, I've seen the Bargain, Capture, Prize Money, and HP Recovery Powers used. Precise effects not yet determined.
  • Make Goods: You will earn some kind of decoration for your base.
  • Massage: This will raise the Happiness of the massaged Pokémon.
  • Picking Up: You earn some kind of item: Elixir, Escape Rope, Full Restore, Heart Scale, Master Ball, Max Revive, PP Max, PP Up, Rare Candy, Revive, or Ultra Ball.
  • Pick Up Stones: You can earn one of the evolutionary Stones or an Everstone.
  • Search for Treasure: You can find some kind of item best sold for a sum of money.
  • Training: The trained Pokémon will go up one level.


Which skills a Pal can use will depend on their perceived Trainer class. As you go up in rank in your base, you'll be able to use more skills. Platinum Rank will not add any skills, just allow you to use two skills per day.


Trainer TypeNormal Rank SkillBronze Rank SkillSilver Rank SkillGold Rank SkillPlatinum Rank Skill
Ace TrainerExerciseMake GoodsTrainingEgg NurturingUsing two skills daily
Aroma LadyMassageMake GoodsPicking UpEgg NurturingUsing two skills daily
Battle GirlTrainingMassageMake GoodsExerciseUsing two skills daily
BeautyMake GoodsPick Up StonesBerry GatheringPicking UpUsing two skills daily
Black BeltTrainingMassageMake GoodsExerciseUsing two skills daily
CamperBerry GatheringMake GoodsPicking UpSearch for TreasureUsing two skills daily
DelinquentMake GoodsSearch for TreasurePick Up StonesTrainingUsing two skills daily
ExpertTrainingMassageExerciseMake GoodsUsing two skills daily
Fairy Tale GirlMake GoodsFortune TellingPick Up StonesSearch for TreasureUsing two skills daily
Hex ManiacMake goodsPicking UpFortune TellingSearch for TreasureUsing two skills daily
HikerMassageMake GoodsPicking UpEgg NurturingUsing two skills daily
LadyMake GoodsSearch for TreasurePick Up StonesMassageUsing two skills daily
LassMake GoodsPicking UpFortune TellingSearch for TreasureUsing two skills daily
Ninja BoyMake GoodsPick Up StonesBerry GatheringPicking UpUsing two skills daily
PicnickerBerry GatheringMake GoodsPicking UpSearch for TreasureUsing two skills daily
Poké FanMassageBerry GatheringEgg NurturingMake GoodsUsing two skills daily
Poké ManiacMake GoodsFortune TellingPick Up StonesSearch for TreasureUsing two skills daily
Pokémon BreederMassageExerciseEgg NurturingMake GoodsUsing two skills daily
Pokémon RangerBerry GatheringPick Up StonesMake GoodsExerciseUsing two skills daily
Rich BoyMake goodsSearch for TreasurePick Up StonesMassageUsing two skills daily
SchoolkidMake GoodsPicking UpPick Up StonesBerry GatheringUsing two skills daily
Street ThugMake GoodsSearch for TreasurePick Up StonesTrainingUsing two skills daily
SwimmerMake GoodsPicking UpFortune TellingSearch for TreasureUsing two skills daily


Super-Secret Bases: Capture the Flag!



Whenever you are in someone's Secret Base, you are able to take their flag, in a simplified version of the Underground quests in Pokémon Diamond/Pearl: however, unlike then, you simply have the flag once taken. You can take a flag once per day from any base. You can also earn flags from your Secret Pals, but what do they do?

As you earn enough flags from the various bases, you can speak with Aarune in the Fortree Secret Base Guild to rank up. This comes with a number of rewards, too, as below:


RankFlagsRewards
Normal Rank0None - you start with this!
Bronze Rank30Secret Pals have their second skill, more items are in the Secret Base store in Fortree, and you get a Blackboard decoration.
Silver Rank100Secret Pals get their third skill, more items are in the Secret Base store in Fortree, and you get a Jukebox decoration.
Gold Rank500Secret Pals get their fourth, final skill, you can take photos of your base team to save on the SD card, and you get the Mood Lighting decoration.
Platinum Rank1,000Secret Pals can use skills twice daily, you get the Confetti Ball decoration, and you get the Garchompite Mega Stone.


Super-Secret Bases: Possible Locations



As we noted in the Basics section, there are several types of Secret Spots where you can use Secret Power to make a base. Here is a list of their locations, though a pictorial version (with maps of the base layouts!) can be found at Serebii at the following URL -- http://www.serebii.net/omegarubyalphasapphire/secretbaselocations.shtml

Keep in mind that, when I refer to a "type" of Secret Spot, it is like "tree", "bush", or "cave", respective to the same screenshots as in the basics section.


General LocationTypeHM/Item NeedsHow to Find It
Rusturf TunnelCaveNoneNortheast portion of the tunnel.
Granite CaveCaveFlash (not needed)Northern portion of B1F, next to a downbound ladder.
Fiery PathCaveStrengthWhen you get into the Strength-needing portion, at the far northern side next to where a TM is/was found.
Jagged PassCaveAcro & Mach BikesAbout 2/3 of the way down, along the west side, you can use both bikes to ascend upward to it.
Secret IsletCavesSurf, DiveJust a lone tree in this area. Not easy to miss.
Secret MeadowCavesSurf, DiveJust a bunch of them can be easily found in this area.
Secret ShoreCavesSurf, DiveJust a bunch of them can be easily found in this area.
Route 110TreeSurfOn the island south of the south Mauville entrance and Cycling Road.
Route 111 (Desert)CaveNoneNortheast corner of the desert area.
CaveNoneNorth-central desert.
CaveMach BikeUse the sandy ramp at the north side of the desert and go east.
CaveMach BikeUse the sandy ramp at the north side of the desert and go far to the east.
Route 111 (North)TreeNoneLiterally the first one you find, where you met Aarune.
CaveMach BikeUse the northeastern sandy ramp and go northeast a bit more.
Route 113CaveNoneAbout mid-way along, near a Parasol Lady.
Route 114TreeSurfOn the main bridge of the Route, Surf west onto the island.
CaveNoneAs you ascend onto the rocky ledges near Meteor Falls, northwest of the stairs.
CaveRock SmashThe northeastern part of the accessible rocky ledges, behind three boulders.
CaveNoneSoutheast of the previous, near a small staircase.
CaveNoneSoutheast of the entrance to the Falls.
CaveRock SmashNortheast of the entrance to the Falls.
Route 115 (Falls Side)CaveNoneEast of the entrance to the Falls.
CaveSurfAlong the far northern shoreline of the Route.
TreeSurfOn the landmass a bit north of the general Route, in the area of some Trainers.
CaveSurfOn the northern meteor-struck field of the Route, at the field's south side.
CaveSurfSame as previous, same general area.
CaveSurfSame as previous, same general area.
Route 116CaveNoneFound on the cliffs east of the Tunnel entrance on the west side of the Route.
CaveNoneFound southeast of the Rusturf Tunnel entrance.
CaveNoneFound in the hidden area found by going west from the Verdanturf entrance of the Rusturf Tunnel, one the cliffs.
CaveNoneFound in the hidden area found by going west from the Verdanturf entrance of the Rusturf Tunnel, one the ground.
Route 117TreeNoneSouthwest of the Daycare.
Route 118CaveNoneOn the west side of the dividing river, on the shoreline's north end.
CaveNoneOn the east side of the dividing river, on the shoreline's north end.
CaveNoneOn the east side of the dividing river, on the far eastern side of the beach.
TreeNoneOn the east side of the dividing river, north of the previous base.
CaveNoneOn the northeast portion of the Route, near the Route 123 transition, past some short grass.
Route 119CaveNoneEarly portion of the Route, next to the first waterfall.
BushNoneNorth side of the Route, west of the transition to Fortree City.
CaveSurfSurf north along the river next to the Weather Institute: it's next to the waterfall.
BushSurfSurf southward to the end of the river near the Weather Institute.
BushSurf, Acro BikeEarly in the Route (about 1/3 from the south end), use the Acro Bike rails to reach it.
BushSurf, Acro BikeEarly in the Route (about 1/3 from the south end), use the Acro Bike rails to be able to reach it.
BushSurf, Waterfall, Acro BikeNorthwestern area of the Waterfall-needing portion.
BushSurf, Waterfall, Acro BikeSouthwest part of the area needing Waterfall.
Route 120BushNoneEasily found southeast of the Fortree entrance to the Route, near some stairs.
CaveNoneSoutheast of the Fortree entrance to the Route are some stairs. This is at the bottom.
BushCutAs you get to the rainy part of the Route, there is a place to use Cut. The bush is beyond.
BushNoneEast-central portion of the Route's characteristic grass maze.
CaveSurfThe second Surfable portion of the Route (coming from Fortree): go downstairs and Surf north to the cave.
BushNoneWest of the Route 120/121 crossover, upstairs and next to some Berries and a lake, south of the Registeel cavern.
TreeNoneWest of the Route 120/121 crossover, upstairs, and northeast of the Registeel cavern.
Route 121CaveCutCut down the tree southwest of the Safari Zone entrance.
TreeNoneLiterally next to the Safari Zone entrance; you can't miss it.
CaveNoneSouth and downstairs of the previous.
Route 123CaveSurfAlong the northern side of the Route; pretty much have to hug it to reach it. Have to come from Route 122.
CaveSurfNext to the house at the end of the Route coming from the Route 122 side.
TreeNoneNext to the Berry Master's home.
Route 125CaveSurfOne of the islands in the general vicinity of Shoal Cave, south/southeast of the main entrance.
CaveSurfOne of the islands in the general vicinity of Shoal Cave, west of the main entrance.
CaveSurfOne of the islands in the general vicinity of Shoal Cave, east of the main entrance.
CaveSurfOne of the islands in the general vicinity of Shoal Cave, east of the main entrance, next to the previous.
Route 126CaveSurf, DiveYou'll probably have to follow the Route 126 walkthrough to make it there when you find an item on a beach... >_>
CaveSurf, DiveYou'll have to do a Diving path from, as I recall, Route 128 and go along northward eventually.
Route 127CaveSurfThe fisherman's area in the northeastern portion.
CaveSurfThe fisherman's area in the northeastern portion, northeast of the main area.


Super-Secret Bases: Possible Decorations



Mostly a listing here for those who want to know what kind of items you can decorate your Secret Base with. Below, you'll find a generalized list and where you can find the items in question. If you want a picture-filled list, you can find one at Serebii at this URL -- http://www.serebii.net/omegarubyalphasapphire/decorations.shtml

And, of course, some of these can be found by speaking with the owners of Secret Bases and also by using the good-making special abilities of your Secret Pals. Keep these in mind as implied, all-applicable ones to simplify the list.


Decoration NameTypeSpecial EffectsFound At
Cute TVApplianceNoneLilycove Department Store (Saturday's clearance sales)
JukeboxApplianceChanges musicFrom Aarune when you hit Silver Rank
Level ReleaseApplianceRemoves level restrictions for in-Base battlesBattle Resort
Mood LightingApplianceChanges lighting levelsFrom Aarune when you hit Gold Rank
Round TVApplianceNoneLilycove Department Store (Saturday's clearance sales)
TVApplianceNoneLilycove Department Store (Saturday's clearance sales)
Vending MachineApplianceSells Soda Pop itemsFortree City's Secret Base shop (Silver Rank)
Worm-Out LightApplianceTurns light off when you touch itInitial decoration
Brick ChairChairNoneFortree City's Secret Base shop - Silver Rank
Hard ChairChairNoneFortree City's Secret Base shop - Silver Rank
Heavy ChairChairNoneFortree City's Secret Base shop (always there)
Log ChairChairNoneFortree City's Secret Base shop - Silver Rank
Poké Ball ChairChairNoneFortree City's Secret Base shop (always there)
Rough ChairChairNoneFortree City's Secret Base shop - Bronze Rank
Small ChairChairNoneFortree City's Secret Base shop (always there)
Soft ChairChairNoneFortree City's Secret Base shop - Bronze Rank
Diamond CushionCushionNoneLilycove Department Store (always there)
Fire CushionCushionNoneLilycove Department Store (always there)
Grass CushionCushionNoneLilycove Department Store (always there)
Kiss CushionCushionNoneLilycove Department Store (always there)
Pika CushionCushionNoneLilycove Department Store (always there)
Poké Ball CushionCushionNoneLilycove Department Store (always there)
Round CushionCushionNoneLilycove Department Store (always there)
Spin CushionCushionNoneLilycove Department Store (always there)
Water CushionCushionNoneLilycove Department Store (always there)
Zigzag CushionCushionNoneLilycove Department Store (always there)
Brick DeskDeskNoneFortree City's Secret Base shop - Silver Rank
Hard DeskDeskNoneFortree City's Secret Base shop - Silver Rank
Heavy DeskDeskNoneFortree City's Secret Base shop (always there)
Log DeskDeskNoneFortree City's Secret Base shop - Silver Rank
Poké Ball DeskDeskNoneFortree City's Secret Base shop (always there)
Rough DeskDeskNoneFortree City's Secret Base shop - Bronze Rank
Small DeskDeskNoneFortree City's Secret Base shop (always there)
Soft DeskDeskNoneFortree City's Secret Base shop - Bronze Rank
Azurill DollDollNoneLilycove Department Store (always there)
Baltoy DollDollNoneLilycove Department Store (always there)
Blastoise DollDollNoneLilycove Department Store (Saturday's clearance sales)
Charizard DollDollNoneLilycove Department Store (Saturday's clearance sales)
Chikorita DollDollNoneLilycove Department Store (always there)
Clefairy DollDollNoneLilycove Department Store (always there)
Cyndaquil DollDollNoneLilycove Department Store (always there)
Ditto DollDollNoneLilycove Department Store (always there)
Duskull DollDollNoneLilycove Department Store (always there)
Gulpin DollDollNoneLilycove Department Store (always there)
Jigglypuff DollDollNoneLilycove Department Store (always there)
Kecleon DollDollNoneLilycove Department Store (always there)
Lapras DollDollNoneLilycove Department Store (Saturday's clearance sales)
Lotad DollDollNoneLilycove Department Store (always there)
Marill DollDollNoneLilycove Department Store (always there)
Meowth DollDollNoneLilycove Department Store (always there)
Mudkip DollDollNoneSpeak with the man in Mauville outside the closed Game Corner (southwest 1F)
Pichu DollDollNoneLilycove Department Store (always there)
Pikachu DollDollNoneLilycove Department Store (always there)
Regice DollDollNoneEarned in Special Super-Secret Bases
Regirock DollDollNoneEarned in Special Super-Secret Bases
Registeel DollDollNoneEarned in Special Super-Secret Bases
Rhyhorn DollDollNoneLilycove Department Store (Saturday's clearance sales)
Seedot DollDollNoneLilycove Department Store (always there)
Skitty DollDollNoneLilycove Department Store (always there)
Smoochum DollDollNoneLilycove Department Store (always there)
Snorlax DollDollNoneLilycove Department Store (Saturday's clearance sales)
Substitute DollDollNoneLilycove Department Store (always there)
Swablu DollDollNoneLilycove Department Store (always there)
Togepi DollDollNoneLilycove Department Store (always there)
Torchic DollDollNoneSpeak with the man in Mauville outside the closed Game Corner (southwest 1F)
Totodile DollDollNoneLilycove Department Store (always there)
Treecko DollDollNoneSpeak with the man in Mauville outside the closed Game Corner (southwest 1F)
Venusaur DollDollNoneLilycove Department Store (Saturday's clearance sales)
Wailmer DollDollNoneLilycove Department Store (Saturday's clearance sales)
Wynaut DollDollNoneLilycove Department Store (always there)
Attract MatMatNoneLilycove Department Store (always there)
Blue MatMatNoneLilycove Department Store (always there)
Fire Blast MatMatNoneLilycove Department Store (always there)
Fissure MatMatNoneLilycove Department Store (always there)
Flat MatMatNoneLilycove Department Store (always there)
Green MatMatNoneLilycove Department Store (always there)
Powder Snow MatMatNoneLilycove Department Store (always there)
Red MatMatNoneLilycove Department Store (always there)
Spikes MatMatNoneLilycove Department Store (always there)
Surf MatMatNoneLilycove Department Store (always there)
Thunder MatMatNoneLilycove Department Store (always there)
Berry BlenderObjectNoneSpeak with a man in the Fallarbor Contest Hall
BlackboardObjectYou can write a message on itFrom Aarune in Fortree City when you hit Bronze Rank
Blue BrickObjectNoneSlateport City's marketplace
Blue TentObjectNoneFinish the Trick House in Alpha Sapphire
BoppoyamaObjectExamine it to be able to smack it a bunchFortree City - Secret Base shop (always there)
CandlestickObjectExamine to light up or blow outLilycove Department Store (Saturday's clearance sales)
Cardboard BoxesObjectNoneLilycove Department Store (Saturday's clearance sales)
Comfortable BedObjectExamine to heal your Pokémon fullyInitial decoration; Fortree City's Secret Base shop
Confetti BallObjectNone?From Aarune in Fortree City when you hit Platinum Rank
FenceObjectNoneFortree City's Secret Base shop (always there)
Glass OrnamentObjectNoneWin all Master Rank Contests thrice and speak with the Lilycove Museum curator
GlobeObjectNoneFrom the Backpacker in the Mauville Pokémon Center
Gym StatueObjectCan examine to find it reads "[Player]'s Gym"Fortree City's Secret Base shop
Heterarchical LoopObjectNoneEarned at the Lilycove Art Museum
MakiwaraObjectNoneFortree City - Secret Base shop (always there)
Meditative SeatObjectNoneEarned at the Lilycove Art Museum
Mini CasteliaObjectNoneLilycove Department Store (Saturday's clearance sales)
Mini LumioseObjectNoneLilycove Department Store (Saturday's clearance sales)
Poké FluteObjectNoneSpeak with the Black Belt in eastern Lilycove City
ProclamationObjectLets you set in-Base battles to a certain typeFrom Aarune in Fortree City, IIRC
Red BrickObjectNoneSlateport City's marketplace
Red TentObjectNoneFinish the Trick House in Omega Ruby
Sand OrnamentObjectCan examine to break itMade by Secret Pals
SlideObjectNoneLilycove Department Store (always there)
Solid BoardObjectCan let you cross gaps in BaseLilycove Department Store (always there)
StairsObjectCan let you up to higher ledges in BaseFortree City (gifts from two townspeople: Lass in Guild, person in House west of Guild)
StandObjectNoneLilycove Department Store (always there)
Standing StoneObjectNoneLilycove Department Store (Saturday's clearance sales)
Star LightObjectNoneSpeak with Lisia when you beat her in a Contest (possible after winning all Master Contests once)
TireObjectNoneLilycove Department Store (always there); Fortree's Secret Base Shop (Bronze Rank)
Trash CanObjectNoneLilycove Department Store (Saturday's clearance sales)
Yellow BrickObjectNoneSlateport City's marketplace
Berry TreePlantNoneLilycove Department Store (Saturday's clearance sales)
Big PlantPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
Colorful PlantPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
Elegant BonsaiPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
Flowering PlantPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
Red FlowerPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
Tropical PlantPlantNonePretty Petal Flower Shop on Route 104 (after earning Secret Power)
A Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
B Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
Blue BalloonTricksPops when walked onSlateport City's marketplace
Blue Spin PanelTricksYou spin in the direction it points in when walked uponFortree City's Secret Base shop (Bronze Rank)
Breakable DoorTricksPanel breaks when walked throughLilycove Department Store (Saturday's clearance sales)
D Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
E Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
F Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
G Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
Glitter MatTricksTwinkles when stood onFortree City's Secret Base shop (always there)
High C Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
Jump MatTricksWalk onto it to hopFortree City's Secret Base shop (always there)
Low C Note MatTricksMakes a sound of the named note when walked uponSlateport City's marketplace
Mud BallTricksBreaks when walked onLilycove Department Store (Saturday's clearance sales)
Pitfall MatTricksWalk onto it to fall into a small gapFortree City's Secret Base shop (Bronze Rank)
Red BalloonTricksPops when walked onSlateport City's marketplace
Red Spin PanelTricksYou spin in the direction it points in when walked uponFortree City's Secret Base shop (always there)
Red Warp PanelTricksYou warp to another Red Warp PanelFortree City's Secret Base Shop (Silver Rank)
Spin MatTricksWalk onto it to spinFortree City's Secret Base shop (always there)
Square-One MatTricksReturns the one stepping onto this to the base entranceFortree City's Secret Base shop (Silver Rank)
Tall GrassTricksNoneFortree City's Secret Base shop (always there)
Toy PCTricksNoneFortree City's Secret Base Shop (Bronze Rank)
Yellow BalloonTricksPops when walked onSlateport City's marketplace
Yellow Spin PanelTricksYou spin in the direction it points in when walked uponFortree City's Secret Base shop (Silver Rank)
Blue PosterWall ArtNoneLilycove Department Store (always there)
Blue ScrollWall ArtNoneLilycove Department Store (Saturday's clearance sales)
Cute PosterWall ArtNoneLilycove Department Store (always there)
Dad's ScrollWall ArtNoneLilycove Department Store (Saturday's clearance sales)
Green PosterWall ArtNoneLilycove Department Store (always there)
Green ScrollWall ArtNoneLilycove Department Store (Saturday's clearance sales)
Kiss PosterWall ArtNoneLilycove Department Store (always there)
Long PosterWall ArtNoneLilycove Department Store (always there)
National AwardWall ArtShows Diploma for completing National PokédexThe details are best found here
Paradoxical PopperWall ArtExamine and it'll drop a small ballEarned at the Lilycove Art Museum
Pika PosterWall ArtNoneLilycove Department Store (always there)
Poké Ball PosterWall ArtNoneLilycove Department Store (always there)
Red PosterWall ArtNoneLilycove Department Store (always there)
Red ScrollWall ArtNoneLilycove Department Store (Saturday's clearance sales)
Regional AwardWall ArtShows Diploma for completing Hoenn PokédexThe details are best found here
Sea PosterWall ArtNoneLilycove Department Store (always there)
Sky PosterWall ArtNoneLilycove Department Store (always there)
Time Travel AwardWall ArtShows Diploma for bring an R/S Pokémon to OR/ASThe details are best found here

Pokémon Ribbons

Ribbons have been a common characteristic of most Pokémon games since the release of the original Pokémon Ruby/Sapphire. Each game has had their Ribbons obtainable in a number of ways, and every Ribbon ever obtained will be dragged on from one game to the next as the Pokémon is transferred. Below, you'll find a comprehensive list of the known Pokémon Ribbons and how to get them. They'll be ordered by the games' actual releases to which they apply (thus, OR/AS is nearly last), with a variety of special Ribbons being near the end.

Be particularly aware that, while some cross-regional Ribbons may be similar or even the same in how to get them (such as the Hoenn and Sinnoh Contest Ribbons), you have to do each task once per region to get all of the Ribbons. However, within the context of individual games, the games are grouped by their applicability, as it were: for example, if you get the Beauty Ribbon on Pokémon Sapphire, you cannot get it a second time on Ruby or Emerald. Finally, be aware that only the Pokémon that participate in the effort that makes you earn the Ribbon (such as the final battle of the Elite Four challenge) will get the Ribbon.

If you're curious, the only way to get the most Ribbons short of hacking and the special ones from distributions would be to get a Shadow Pokémon from XD, bring it to R/S, and start 100%-ing from there.

There also exist a ton of Ribbons from early Pokémon games not noted here (mostly Generations III/IV) that are referenced in the game code for the same that likely were intended to be given out at tournaments and the like, but cannot be obtained even through hacking so they're likely just references to deleted Ribbons. Just thought you'd want to know. The following games also yield no Ribbons whatsoever: Pokémon FireRed/LeafGreen, Pokémon Black/White, Pokémon Black/White 2, and all side-series Pokémon games aside from Colosseum and XD.


(OLD) HOENN REGION RIBBONS - POKÉMON RUBY, SAPPHIRE, AND EMERALD VERSIONS (GBA)
Ribbon NameHow to Obtain
Artist RibbonBeat a Master Rank Contest in these games with a high score and have the participant's painting put in the Lilycove Art Museum.
Beauty RibbonWin a Normal-rank Beauty Pokémon Contest in these games.
Beauty Ribbon HyperWin a Hyper-rank Beauty Pokémon Contest in these games.
Beauty Ribbon MasterWin a Master-rank Beauty Pokémon Contest in these games.
Beauty Ribbon SuperWin a Super-rank Beauty Pokémon Contest in these games.
Champion RibbonBeat the Elite Four and Champion in these games.
Cool RibbonWin a Normal-rank Cool Pokémon Contest in these games.
Cool Ribbon HyperWin a Hyper-rank Cool Pokémon Contest in these games.
Cool Ribbon MasterWin a Master-rank Cool Pokémon Contest in these games.
Cool Ribbon SuperWin a Super-rank Cool Pokémon Contest in these games.
Cute RibbonWin a Normal-rank Cute Pokémon Contest in these games.
Cute Ribbon HyperWin a Hyper-rank Cute Pokémon Contest in these games.
Cute Ribbon MasterWin a Master-rank Cute Pokémon Contest in these games.
Cute Ribbon SuperWin a Super-rank Cute Pokémon Contest in these games.
Effort RibbonShow a Pokémon with maxed EVs to a person in the Slateport Marketplace. (Same as in all other games where this is: cannot get two.)
Land RibbonThis Ribbon was given to semifinalists in a national-level Pokémon tournament in 2003. This Ribbon is deleted upon transference to the Unova games and no longer exists in the game code.
Marine RibbonThis Ribbon was given to runner-ups in a national-level Pokémon tournament in 2005. This Ribbon is deleted upon transference to the Unova games and no longer exists in the game code.
Smart RibbonWin a Normal-rank Smart Pokémon Contest in these games.
Smart Ribbon HyperWin a Hyper-rank Smart Pokémon Contest in these games.
Smart Ribbon MasterWin a Master-rank Smart Pokémon Contest in these games.
Smart Ribbon SuperWin a Super-rank Smart Pokémon Contest in these games.
Tough RibbonWin a Normal-rank Tough Pokémon Contest in these games.
Tough Ribbon HyperWin a Hyper-rank Tough Pokémon Contest in these games.
Tough Ribbon MasterWin a Master-rank Tough Pokémon Contest in these games.
Tough Ribbon SuperWin a Super-rank Tough Pokémon Contest in these games.
Victory RibbonGet a 100-win streak in the Battle Tower in these games.
Winning RibbonGet a 50-win streak in the Battle Tower in these games.
ORRE REGION RIBBONS - POKÉMON COLOSSEUM & POKÉMON XD: GALE OF DARKNESS (GC)
Ribbon NameHow to Obtain
Earth RibbonThis Ribbon is given to all Pokémon in the party when you win 100 straight battles at Mt. Battle.
National RibbonThis Ribbon is given to any Pokémon who was once a Shadow Pokémon and now has been purified.
SINNOH REGION RIBBONS - POKÉMON DIAMOND, PEARL, AND PLATINUM VERSIONS (DS)
Ribbon NameHow to Obtain
Ability RibbonBeat the Tower Tycoon for the first time in the Battle Frontier's Battle Tower Single Battle version in Pokémon Platinum. Same Ribbon as in Pokémon HG/SS (can't get two).
Alert RibbonEarned from Julia in Sunyshore on Mondays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Beauty RibbonWin a Normal-rank Beauty Super Contest in these games.
Beauty Ribbon GreatWin a Great-rank Beauty Super Contest in these games.
Beauty Ribbon MasterWin a Master-rank Beauty Super Contest in these games.
Beauty Ribbon UltraWin an Ultra-rank Beauty Super Contest in these games.
Careless RibbonEarned from Julia in Sunyshore on Thursdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Cool RibbonWin a Normal-rank Cool Super Contest in these games.
Cool Ribbon GreatWin a Great-rank Cool Super Contest in these games.
Cool Ribbon MasterWin a Master-rank Cool Super Contest in these games.
Cool Ribbon UltraWin an Ultra-rank Cool Super Contest in these games.
Cute RibbonWin a Normal-rank Cute Super Contest in these games.
Cute Ribbon GreatWin a Great-rank Cute Super Contest in these games.
Cute Ribbon MasterWin a Master-rank Cute Super Contest in these games.
Cute Ribbon UltraWin an Ultra-rank Cute Super Contest in these games.
Double Ability RibbonComplete the Battle Frontier's Battle Tower's Double Battle challenge in Pokémon Platinum. Same Ribbon as in Pokémon HG/SS (can't get two).
Downcast RibbonEarned from Julia in Sunyshore on Wednesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Effort RibbonShow a Pokémon with maxed EVs to a person in Sunyshore. (Same as in all other games where this is: cannot get two.)
Footprint RibbonEarned by showing a Pokémon with max Happiness to Dr. Footstep on Route 213. Same as in Pokémon X/Y and OR/AS (cannot get two).
Gorgeous RibbonBought for $10,000 in the Ribbon Syndicate and given to your lead Pokémon. Same as in Pokémon Omega Ruby & Alpha Sapphire (cannot get two).
Gorgeous Royal RibbonBought for $999,999 in the Ribbon Syndicate and given to your lead Pokémon. Same as in Pokémon Omega Ruby & Alpha Sapphire (cannot get two).
Great Ability RibbonBeat the Tower Tycoon for the second time in the Battle Frontier's Battle Tower's Single Battle version in Pokémon Platinum. Same Ribbon as in Pokémon HG/SS (can't get two).
Multi Ability RibbonComplete the Battle Frontier's Battle Tower's Multi Battle challenge in Pokémon Platinum. Same Ribbon as in Pokémon HG/SS (can't get two).
Pair Ability RibbonComplete the Battle Frontier's Battle Tower's Multi Battle challenge in Pokémon Platinum. Same Ribbon as in Pokémon Platinum (can't get two).
Relax RibbonEarned from Julia in Sunyshore on Fridays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Royal RibbonBought for $100,000 in the Ribbon Syndicate and given to your lead Pokémon. Same as in Pokémon Omega Ruby & Alpha Sapphire (cannot get two).
Shock RibbonEarned from Julia in Sunyshore on Tuesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Sinnoh Champ RibbonBeat the Elite Four and Champion in these games.
Smart RibbonWin a Normal-rank Smart Super Contest in these games.
Smart Ribbon GreatWin a Great-rank Smart Super Contest in these games.
Smart Ribbon MasterWin a Master-rank Smart Super Contest in these games.
Smart Ribbon UltraWin an Ultra-rank Smart Super Contest in these games.
Smile RibbonEarned from Julia in Sunyshore on Sundays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Snooze RibbonEarned from Julia in Sunyshore on Saturdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Tough RibbonWin a Normal-rank Tough Super Contest in these games.
Tough Ribbon GreatWin a Great-rank Tough Super Contest in these games.
Tough Ribbon MasterWin a Master-rank Tough Super Contest in these games.
Tough Ribbon UltraWin an Ultra-rank Tough Super Contest in these games.
World Ability RibbonComplete the Wi-Fi Battle Challenge in Pokémon Platinum's Battle Frontier's Battle Tower. Same Ribbon as in Pokémon HG/SS (can't get two).
(NEW) JOHTO REGION RIBBONS - POKÉMON HEARTGOLD AND SOULSILSVER VERSIONS (DS)
Ribbon NameHow to Obtain
Ability RibbonBeat the Tower Tycoon for the first time in the Battle Frontier's Battle Tower Single Battle version in these games. Same Ribbon as in Pokémon Platinum (can't get two).
Alert RibbonEarned from Monica on Route 40 on Mondays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Careless RibbonEarned from Arthur on Route 36 on Thursdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Double Ability RibbonComplete the Battle Frontier's Battle Tower's Double Battle challenge in Pokémon HG/SS. Same Ribbon as in Pokémon Platinum (can't get two).
Downcast RibbonEarned from Wesley at the Lake of Rage on Wednesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Great Ability RibbonBeat the Tower Tycoon for the second time in the Battle Frontier's Battle Tower Single Battle version in these games. Same Ribbon as in Pokémon Platinum (can't get two).
Effort RibbonShow a Pokémon with maxed EVs to a person in Blackthorn. (Same as in all other games where this is: cannot get two.)
Legend RibbonGiven only to the Pokémon who you use to beat Pokémon Trainer Red atop Mt. Silver. Thus, only up to six are given per file.
Multi Ability RibbonComplete the Battle Frontier's Battle Tower's Multi Battle challenge in Pokémon HG/SS. Same Ribbon as in Pokémon Platinum (can't get two).
Pair Ability RibbonComplete the Battle Frontier's Battle Tower's Multi Battle challenge in Pokémon HG/SS. Same Ribbon as in Pokémon Platinum (can't get two).
Relax RibbonEarned from Frieda on Route 32 on Fridays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Shock RibbonEarned from Tuscany on Route 29 on Tuesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Smile RibbonEarned from Sunny on Route 37 on Sundays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Snooze RibbonEarned from Santos in Blackthorn on Saturdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
World Ability RibbonComplete the Wi-Fi Battle Challenge in Pokémon HG/SS's Battle Frontier's Battle Tower. Same Ribbon as in Pokémon Platinum (can't get two).
KALOS REGION RIBBONS - POKÉMON X AND Y (3DS)
Ribbon NameHow to Obtain
Alert RibbonEarned from a Tourist in Hotel Anbrette on Mondays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Best Friends RibbonShow a Pokémon that has max Affection in Pokémon-Amie to Bonnie in Centrico Plaza of Lumiose. Same as in OR/AS (cannot get two).
Careless RibbonEarned from a Tourist in Hotel Coumarine on Thursdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Dowscast RibbonEarned from a Tourist in Hotel Marine Snow on Wednesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Effort RibbonShow a Pokémon with maxed EVs to a person in Laverre. (Same as in all other games where this is: cannot get two.)
Expert Battler RibbonEarn a 50-win streak and beat the Battle Chatelaine in the Battle Maison's Super battles. Same as in OR/AS(cannot get two).
Footprint RibbonEarned by showing a Pokémon with max Happiness to a man in Shalour. Same as in the Sinnoh-region games and OR/AS (cannot get two).
Kalos Champion RibbonBeat the Elite Four and Champion in these games.
Relax RibbonEarned from a Tourist in Hotel Couriway on Fridays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Skillful Battler RibbonEarn a 20-win streak and beat the Battle Chatelaine in the Battle Maison's regular battles. Same as in OR/AS (cannot get two).
Shock RibbonEarned from a Tourist in Hotel Camphrier on Tuesdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Smile RibbonEarned from a Tourist in Hotel Coumarine on Sundays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Snooze RibbonEarned from a Tourist in Hotel Cyllage on Saturdays: given to your lead Pokémon. (Same as in all games where you can get this: cannot get two.)
Training RibbonEarned from a Black Belt outside Dewford's Pokémo Center when you show her a Pokémon who has completed all non-tutorial Super Training regimens and beat the time records (thus getting a gold medal in each). Same as in OR/AS (cannot get two).
(NEW) HOENN REGION RIBBONS - POKÉMON OMEGA RUBY AND ALPHA SAPPHIRE (3DS)
Ribbon NameHow to Obtain
Alert RibbonEarned from a woman in the Mauville Hills apartments on Mondays. (Same as the other games it is in: cannot get two.)
Battle Memory RibbonWhenever a Pokémon is transferred from an older game that had Battle Towers and they earned Ribbons therein, this Ribbon will replace those Ribbons, with a number indicating how many Ribbons this Pokémon earned from the Towers.
Beauty Master RibbonGiven to a Pokémon that wins the Master Rank Beautiful Contest.
Best Friends RibbonShow a Pokémon that has max Affection in Pokémon-Amie to a woman in Mauville Hills. Same as in X/Y (cannot get two).
Careless RibbonEarned from a woman in the Mauville Hills apartments on Thursdays. (Same as the other games it is in: cannot get two.)
Cleverness Master RibbonGiven to a Pokémon that wins the Master Rank Clever Contest.
Contest Memory RibbonWhenever a Pokémon is transferred from an older game that had Pokémon Contests and they won any Ribbons in said Contests, this Ribbon will replace those Ribbons, with a number indicating how many Ribbons this Pokémon earned in those contests.
Contest Star RibbonGiven to a Pokémon that wins the five Master Rank Contests, one of each type: also gives them a special battle entrance animation.
Coolness Master RibbonGiven to a Pokémon that wins the Master Rank Cool Contest.
Cuteness Master RibbonGiven to a Pokémon that wins the Master Rank Cute Contest.
Downcast RibbonEarned from a woman in the Mauville Hills apartments on Wednesdays. (Same as the other games it is in: cannot get two.)
Effort RibbonShow a Pokémon with maxed EVs to a person in the Pokémon Fan Club. (Same as in all other games where this is: cannot get two.)
Expert Battler RibbonEarn a 50-win streak and beat the Battle Chatelaine in the Battle Maison's Super battles. Same as in X/Y (cannot get two).
Footprint RibbonEarned by showing a Pokémon with max Happiness to a man in the Battle Resort. Same as in the Sinnoh-region games and X/Y (cannot get two).
Gorgeous RibbonBought in western 1F of Mauville for $10,000 and given to your lead Pokémon. (Same as in the Sinnoh games: cannot earn two.)
Gorgeous Royal RibbonBought in western 1F of Mauville for $999,999 and given to your lead Pokémon. (Same as in the Sinnoh games: cannot earn two.)
Hoenn Champion RibbonGiven to your party when you defeat the Elite Four and Champion.
Relax RibbonEarned from a woman in the Mauville Hills apartments on Fridays. (Same as the other games it is in: cannot get two.)
Royal RibbonBought in western 1F of Mauville for $100,000 and given to your lead Pokémon. (Same as in the Sinnoh games: cannot earn two.)
Shock RibbonEarned from a woman in the Mauville Hills apartments on Tuesdays. (Same as the other games it is in: cannot get two.)
Skillful Battler RibbonEarn a 20-win streak and beat the Battle Chatelaine in the Battle Maison's regular battles. Same as in X/Y (cannot get two).
Smile RibbonEarned from a woman in the Mauville Hills apartments on Sundays. (Same as the other games it is in: cannot get two.)
Snooze RibbonEarned from a woman in the Mauville Hills apartments on Saturdays. (Same as the other games it is in: cannot get two.)
Toughness Master RibbonGiven to a Pokémon that wins the Master Rank Tough Contest.
Training RibbonEarned from a Black Belt outside Dewford's Pokémo Center when you show her a Pokémon who has completed all non-tutorial Super Training regimens and beat the time records (thus getting a gold medal in each). Same as in X/Y (cannot get two).
RIBBONS FROM SPECIAL EVENT POKÉMON DISTRIBUTIONS
Ribbon NameHow to Obtain
Battle Champion RibbonThis Ribbon is only obtained on a few Japanese Event Pokémon from Generation V: these Pokémon were those that VGC champion Yamamoto used in the 2012 VGCs.
Birthday RibbonThis Ribbon is only obtained on certain Pokémon from special distributions in Generations V and VI, often those celebrating anniversaries in the series. In addition, any Pokémon holding this cannot be traded via GTS, legendary or not.
Classic RibbonThis Ribbon is only obtained on certain Pokémon from special distributions. It has been seen in distributions from Generations IV and V.
Event RibbonThis Ribbon is only obtained on certain Pokémon from special distributions. It has only been seen in Generation V distributions, though it is in the code for Generation IV as the History Ribbon.
Premier RibbonThis Ribbon is only obtained on certain Pokémon from special distributions. It has been seen in distributions from Generations IV (Mew only), V (Mewtwo only), and VI (various), mostly in relation to premiers in the Pokémon movies. In addition, any Pokémon holding this cannot be traded via GTS, legendary or not.
Souvenir RibbonThis Ribbon is only obtained on certain Pokémon from special distributions. It has only been seen in Generation V distributions, though it is in the code for Generation IV as the Festival Ribbon.
Wishing RibbonThis Ribbon is only obtained on certain Pokémon from special distributions. It has only been seen in Generation V distributions, though it is in the code for Generation IV as the Carnival Ribbon.
UNOBTAINABLE RIBBONS
Ribbon NameHow to Obtain
Blue RibbonThis Ribbon cannot be obtained without hacking, is not given out in any way, and exists only in the internal code of the Generation IV games. If the wielder is transferred to a later game, the Ribbon is deleted as it no longer exists in the game code.
Carnival RibbonCannot be obtained in Generation IV, where it was introduced, without hacking. However, if a Pokémon with this is moved to Generation V's games, you'll find it renamed as the Wishing Ribbon, which is on certain Generation V Event Pokémon.
Country RibbonCannot be obtained, but introduced into the game code with the original Hoenn games. As of now, it is designated as a beta Ribbon due to lack of use. (My theory lies in it being intended for Pokémon championships in real life.)
Green RibbonThis Ribbon cannot be obtained without hacking, is not given out in any way, and exists only in the internal code of the Generation IV games. If the wielder is transferred to a later game, the Ribbon is deleted as it no longer exists in the game code.
Festival RibbonCannot be obtained in Generation IV, where it was introduced, without hacking. However, if a Pokémon with this is moved to Generation V's games, you'll find it renamed as the Souvenir Ribbon, which is on certain Generation V Event Pokémon.
History RibbonCannot be obtained in Generation IV, where it was introduced, without hacking. However, if a Pokémon with this is moved to Generation V's games, you'll find it renamed as the Event Ribbon, which is on certain Generation V Event Pokémon.
National Champion RibbonCannot be obtained, but introduced into the game code with the Unova games. As of now, it is designated as a beta Ribbon due to lack of use. I will note that I suspect it may be on Pokémon who won the national-level VGC championships in Generation V/VI, but I cannot confirm.
Record RibbonCannot be obtained, but introduced into the game code with the Sinnoh games. As of now, it is designated as a beta Ribbon due to lack of use.
Red RibbonThis Ribbon cannot be obtained without hacking, is not given out in any way, and exists only in the internal code of the Generation IV games. If the wielder is transferred to a later game, the Ribbon is deleted as it no longer exists in the game code.
Regional Champion RibbonCannot be obtained, but introduced into the game code with the Unova games. As of now, it is designated as a beta Ribbon due to lack of use. I will note that I suspect it may be on Pokémon who won the regional-level VGC championships in Generation V/VI, but I cannot confirm.
Sky RibbonThis Ribbon is only in the code for the Generation III and IV Pokémon games, and is deleted when the wielder goes to the Generation V games and no longer exists in the game code. Similar Ribbons have been given for high-level Pokémon tournaments on the GBA games, but I cannot confirm whether this is obtained in such a method: if not, it is not obtainable and therefore a beta Ribbon.
Special RibbonCannot be obtained, but introduced into the game code with the Unova games. As of now, it is designated as a beta Ribbon due to lack of use.
World Champion RibbonCannot be obtained, but introduced into the game code with the Unova games. As of now, it is designated as a beta Ribbon due to lack of use. I will note that I suspect it may be on Pokémon who won the world-level VGC championships in Generation V/VI, but I cannot confirm.
World RibbonCannot be obtained, but introduced into the game code with the original Hoenn games. As of now, it is designated as a beta Ribbon due to lack of use. (My theory lies in it being intended for Pokémon championships in real life.)

Pokémon Global Link Medals

Much akin to Pokémon X/Y, and Pokémon Black/White 2 before it, Pokémon Omega Ruby and Alpha Sapphire have a Medals system by which the player can meet a number of arbitrary conditions and, in turn, unlock Medals. These Medals, however, are found on the Pokémon Global Link (also known as PGL) website. To begin, you must perform a Game Sync and make an account at the Pokémon Global Link website (http://3ds.pokemon-gl.com); if you have one for Pokémon X/Y already, you should be able to use that account and instead just opt to register an additional game when logging in. Once a Game Sync has been performed, your records about your gameplay thus far are transferred to the PGL and you can in turn unlock these Medals - used to unlock attractions on the same - by having met the below conditions.

There are terms that may need clarification. Other than these things, additional tips are posted within the descriptions of the medals as needed.


  • Day: A day in this game is recorded as 00:00 to 23:59 (12:00 AM to 11:59 PM) as per the console's internal clock, not a generic 24-hour period. (In other words, the period 6:00 PM to 5:59 PM the next day won't work.)
  • Hidden Pokémon: Those found in shaking grass, dust swirl-ups, etc., the things that trigger the DexNav to function.
  • Recorded: As in "recording a journey": it refers to saving the game.


Medal TypeMedal/Achievement NameOfficial Description & Notes
AdventureAccepted of the DeltaA Medal that verifies a Trainer's completion of the Delta Episode.
AdventureAce PilotA Medal for those who flew all over the Hoenn sky using Fly. (Refers to the HM move, not Soaring.)
AdventureAmateur Pokémon SeekerA Medal signifying that the bearer has found his or her first hidden Pokémon.
AdventureArcheology LoverA Medal to prove the power of science that restored Pokémon from Fossils and brought them to the present time. (Take Fossils to the Devon Corp.)
AdventureBug-type CatcherA Medal in commemoration of catching all the Bug-type Pokémon in the Hoenn Pokédex.
AdventureBusy SaverA Medal to recognize an energetic journey that has been recorded 20 times.
AdventureCapturing SpreeA Medal for those who caught 50 Pokémon in a day.
AdventureCasual Pokémon SeekerA Medal signifying that the bearer has found 10 or more hidden Pokémon.
AdventureDark-type CatcherA Medal in commemoration of catching all the Dark-type Pokémon in the Hoenn Pokédex.
AdventureDay-Care FaithfulA Medal for those who love to raise Pokémon and left many Pokémon at the Pokémon Day Care.
AdventureDowse FeverA Medal for Trainers who have used their Dowsing Machines more than 100 times. (Simply "use", not find items.)
AdventureDragon-type CatcherA Medal in commemoration of catching all the Dragon-type Pokémon in the Hoenn Pokédex.
AdventureEasy CyclingA Medal given to casual cyclists who have ridden a Bicycle 30 times.
AdventureEgg BeginnerA Medal to prove the fresh parental instincts of people who hatched a Pokémon Egg for the first time.
AdventureEgg BreederA Medal to prove the decent parental instincts of people who hatched 10 Pokémon Eggs.
AdventureEgg EliteA Medal to prove the outstanding parental instincts of people who hatched 50 Pokémon Eggs.
AdventureElectric-type CatcherA Medal in commemoration of catching all the Electric-type Pokémon in the Hoenn Pokédex.
AdventureEvolution AuthorityA Medal for exceptional Trainers who evolved Pokémon 100 times, which astounds even Pokémon Professors.
AdventureEvolution ExpertA Medal for skilled Trainers who evolved Pokémon 50 times and are recognized by even Pokémon Breeders.
AdventureEvolution HopefulA Medal for promising Trainers who evolved a Pokémon for the first time.
AdventureEvolution TechA Medal for skilled Trainers who evolved Pokémon 10 times and are recognized by even Pokémon Breeders.
AdventureExperienced SaverA Medal to recognize a smooth journey that has been recorded 50 times.
AdventureExtrovertA Medal commemorating the extraordinary human dramas of encountering 1,000,000 fellow players. (That is, through the PSS's Passerby list.)
AdventureFairy-type CatcherA Medal in commemoration of catching all the Fairy-type Pokémon in the Hoenn Pokédex.
AdventureFighting-type CatcherA Medal in commemoration of catching all the Fighting-type Pokémon in the Hoenn Pokédex.
AdventureFire-type CatcherA Medal in commemoration of catching all the Fire-type Pokémon in the Hoenn Pokédex.
AdventureFirst EncounterA Medal commemorating the first encounter and farewell with a fellow player. (A general interaction: battle or trade.)
AdventureFlying-type CatcherA Medal in commemoration of catching all the Flying-type Pokémon in the Hoenn Pokédex.
AdventureGass-type CatcherA Medal in commemoration of catching all the Grass-type Pokémon in the Hoenn Pokédex.
AdventureGhost-type CatcherA Medal in commemoration of catching all the Ghost-type Pokémon in the Hoenn Pokédex.
AdventureGood Rod FishermanA Medal given to leisure fishers who caught 10 Pokémon.
AdventureGreat CustomerA Medal for rich people who spent $100,000 at Poké Marts.
AdventureGround-type CatcherA Medal in commemoration of catching all the Ground-type Pokémon in the Hoenn Pokédex.
AdventureHard CyclingA Medal given to outstanding cyclists who have ridden a Bicycle 100 times.
AdventureHatching AficionadoA Medal to prove the endless parental instincts of people who hatched 100 Pokémon Eggs.
AdventureHeavy WalkerA Medal to praise heavy walkers who took 20,000 steps on the land of Hoenn.
AdventureHoenn Certified DiverA Medal for Trainers who have dived below Hoenn's oceans more than 10 times.
AdventureHoenn Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the Hoenn Pokédex.
AdventureHonorary MDU MemberA Medal for adventurous Trainers who have alighted upon Mirage Spots more than 50 times.
AdventureHonored FootprintsA Medal to praise ultimate walkers who took 100,000 steps on the land of Hoenn.
AdventureIce-type CatcherA Medal in commemoration of catching all the Ice-type Pokémon in the Hoenn Pokédex.
AdventureIndulgent CustomerA Medal for rich people who spent $1,000,000 at Poké Marts.
AdventureLight WalkerA Medal to praise light walkers who stepped on the land of Hoenn 5,000 times.
AdventureMiddle WalkerA Medal to praise middle walkers who took 10,000 steps on the land of Hoenn.
AdventureMighty FisherA Medal given to legendary fishers who caught 100 Pokémon.
AdventureMiraculous MeetingA Medal celebrating a Trainer's first meeting with a Shiny Pokémon in the wild. (Don't know if it must be wild.)
AdventureModerate CustomerA Medal for rich people who spent $10,000 at Poké Marts.
AdventureNaming ChampA Medal for those who have nicknamed 10 Pokémon.
AdventureNational Pokédex CompletionistA Medal to honor those recognized by the professor as having completed the National Pokédex.
AdventureNormal-type CatcherA Medal in commemoration of catching all the Normal-type Pokémon in the Hoenn Pokédex.
AdventureOld Rod FishermanA Medal given to beginning fishers who caught a Pokémon for the first time.
AdventureO-Power Lv. 1A Medal to recognize a new current of power in using a O-Power for the first time.
AdventureO-Power Lv. 2A Medal to recognize a strong current of power in using 10 O-Powers.
AdventureO-Power Lv. 3A Medal to recognize a strong current of power in using 50 O-Powers.
AdventureO-Power MAXA Medal to recognize a strong current of power in using 100 O-Powers.
AdventureO-Power ProA Medal to recognize those who have received all of the O-Powers.
AdventureOutgoingA Medal commemorating the extraordinary human dramas of encountering 10,000 fellow players. (Through the PSS.)
AdventurePedaling LegendA Medal given to earthshaking cyclists who have ridden a Bicycle 500 times.
AdventurePoison-type CatcherA Medal in commemoration of catching all the Poison-type Pokémon in the Hoenn Pokédex.
AdventurePokémon Center FanA Medal given to kind Trainers who let their Pokémon rest at Pokémon Centers many times.
AdventurePracticed Pokémon SeekerA Medal signifying that the bearer has found 50 or more hidden Pokémon.
AdventurePsychic-type CatcherA Medal in commemoration of catching all the Psychic-type Pokémon in the Hoenn Pokédex.
AdventureRegular CustomerA Medal for Trainers who have kept going to Poké Marts and became regular customers.
AdventureRock-type CatcherA Medal in commemoration of catching all the Rock-type Pokémon in the Hoenn Pokédex.
AdventureSmart ShopperA Medal for thrifty shoppers who made bulk purchases and got bonus Premier Balls.
AdventureSociableA Medal commemorating turbulent encounters and farewells with 100 fellow players.
AdventureStarter CyclingA Medal given to beginning cyclists who rode a Bicycle for the first time.
AdventureSteel-type CatcherA Medal in commemoration of catching all the Steel-type Pokémon in the Hoenn Pokédex.
AdventureStep-by-Step SaverA Medal to recognize a newly started journey that has been recorded 10 times.
AdventureSuper RichA Medal for very rich people who spent $10,000,000 at Poké Marts.
AdventureSuper Rod FishermanA Medal given to very experienced fishers who caught 50 Pokémon.
AdventureSuper SneakerA Medal to prove that the bearer has taken 1,000 sneaking steps.
AdventureSweet HomeA Medal for those who love their hometown and went home to rest and revisit old memories.
AdventureTelevision KidA Medal given to today's children who get absorbed in television and can't help watching it.
AdventureTrash MasterA Medal for curiosity seekers who checked trash cans even though they knew they were empty.
AdventureVeteran Pokémon SeekerA Medal signifying that the bearer has found 100 or more hidden Pokémon.
AdventureWater-type CatcherA Medal in commemoration of catching all the Water-type Pokémon in the Hoenn Pokédex.
AdventureWonder WriterA Medal to recognize an astonishing journey that has been recorded 100 times.
Battle10-Time Hall of FamerA Medal commemorating a trainer who has entered the Hall of Fame 10 times.
Battle50-Time Hall of FamerA Medal commemorating a trainer who has entered the Hall of Fame 50 times.
BattleBattle Institute ChallengerA Medal for Trainers who have taken the Battle Test 10 times.
BattleBattle LearnerA Medal for courageous young Trainers who went through 100 battles.
BattleBattle Maison 20-Win Streak (Double)A Medal commemorating 20 consecutive Double Battle wins at the Battle Maison.
BattleBattle Maison 20-Win Streak (Multi)A Medal commemorating 20 consecutive Multi Battle wins at the Battle Maison.
BattleBattle Maison 20-Win Streak (Rotation)A Medal commemorating 20 consecutive Rotation Battle wins at the Battle Maison.
BattleBattle Maison 20-Win Streak (Single)A Medal commemorating 20 consecutive Single Battle wins at the Battle Maison.
BattleBattle Maison 20-Win Streak (Triple)A Medal commemorating 20 consecutive Triple Battle wins at the Battle Maison.
BattleBattle TeacherA Medal for ferociously courageous Trainers who went through 200 battles.
BattleBattle Test BeginnerA Medal for Trainers who achieve Beginner Rank after taking the Battle Test at the Battle Institute.
BattleBattle Test ChampionA Medal for Trainers who achieved a score of 6,500 after taking the Battle Test at the Battle Institute. (You'll need a competitively-trained team to even attempt this!)
BattleBattle Test MasterA Medal for Trainers who achieve Master Rank after taking the Battle Test at the Battle Institute.
BattleBattle Test NormalA Medal for Trainers who achieve Normal Rank after taking the Battle Test at the Battle Institute.
BattleBattle Test ProA Medal for Trainers who achieve Hyper Rank after taking the Battle Test at the Battle Institute.
BattleBattle VeteranA Medal for tremendously courageous Trainers who went through 400 battles.
BattleBattle VirtuosoA Medal for extremely courageous Trainers who went through 2,000 battles.
BattleBorn to BattleA Medal to praise the advanced competitive spirit of Trainers who had 100 Link Battles.
BattleBP WealthyA Medal commemorating battles that a total of 100 BP.
BattleExp. MillionaireA Medal commemorating battles that earned 1,000,000 Exp. Points in a day. (Try the Elite Four or Mauville's Food Court and some O-Powers!)
BattleLink Battle AmateurA Medal to praise the fresh competitive spirit of Trainers who had a Link Battle for the first time.
BattleLink Battle ExpertA Medal to praise the advanced competitive spirit of Trainers who had 50 Link Battles.
BattleLink Battle PioneerA Medal to praise the advanced competitive spirit of Trainers who had 10 Link Battles.
BattleMagikarp AwardA Medal to praise the guts of Trainers who kept using Splash no matter what.
BattleNever Give UpA Medal for those who don't know when to quit even when there's nothing they can do.
BattleNoneffective ArtistA consolation Medal for Trainers who made the cute mistake of using non-effective moves.
BattleRematch AmateurA Medal commemorating the first battle carried out using the Trainer's Eye app.
BattleRematch BeginnerA Medal commemorating 10 battles carried out using the Trainer's Eye app.
BattleRematch MasterA Medal commemorating 100 battles carried out using the Trainer's Eye app.
BattleRematch RegularA Medal commemorating 50 battles carried out using the Trainer's Eye app.
BattleSecret Battler 1A Medal commemorating the first battle carried out in a Secret Base.
BattleSecret Battler 10A Medal commemorating 10 battles carried out in Secret Bases.
BattleSecret Battler 50A Medal commemorating 50 battles carried out in Secret Bases.
BattleSecret Battler 100A Medal commemorating 100 battles carried out in Secret Bases.
BattleSupereffective SavantA Medal for Trainers who saw through many foes' weak points and battled to their best advantage. (Use many super-effective moves!)
CommemorativeOnline Competition DebutA Medal to commemorate one's participation in their first Online Competition.
Fun10 PokéMileage Club PlaysA Medal commemorating playing Attractions 10 times at the PokéMileage Club. (Online, in the PGL.)
Fun100 PokéMileage Club PlaysA Medal commemorating playing Attractions 100 times at the PokéMileage Club. (Online, in the PGL.)
FunBeginning TraderA Medal to commemorate the first trade of Pokémon by Link Trade.
FunBerry GardenerA Medal for those who have picked 10 Berries from Berry fields.
FunBerry Picker FanA Medal commemorating a score of three-stars in Pokémon-Amie's Berry Picky Unlimited mode.
FunBroad FriendshipA Medal to honor the active interaction of registering 30 friends.
FunBronze Flag CollectorA Medal to commemorate 30 flags collected in other Trainers' Secret Bases.
FunContest Spectacular DebutA Medal commemorating a Trainer's first entry in a Contest Spectacular.
FunExtensive FriendshipA Medal to honor the lively interaction of registering 10 friends.
FunFirst FriendA Medal to honor the new friendship formed by registering a friend for the first time.
FunFledgling PhotographerA Medal commemorating the first photo sent to the PGL. (In other words, those from Contests.)
FunFrequent TraderA Medal to commemorate the valuable experience of trading Pokémon 50 times by Link Trade.
FunGlobal ConnectionA Medal to honor the interaction of registering 100 friends.
FunGold Flag CollectorA Medal to commemorate 500 flags collected in other Trainers' Secret Bases.
FunGreat Trade-UpA Medal to commemorate the extraordinary experience of trading Pokémon 100 times by Link Trade.
FunHappy BirthdayA Medal commemorating a happy birthday wish received over the PSS.
FunHead It FanA Medal commemorating a score of three-stars in Pokémon-Amie's Head It Unlimited mode.
FunMaster Contest StarA Medal commemorating the Trainer's victory in all Master Rank Contest Spectaculars.
FunNormal Contest StarA Medal commemorating 10 entries in Contest Spectaculars.
FunNormal Flag CollectorA Medal to commemorate the first flag collected in another Trainer's Secret Base.
FunOccasional TraderA Medal to commemorate the rich experience of trading Pokémon 10 times by Link Trade.
FunPlatinum Flag CollectorA Medal to commemorate 1,000 flags collected in other Trainers' Secret Bases.
FunPokéMile HoarderA Medal for Trainers who acquire 10,000 Poké Miles. [Try lots of Wonder Trades!]
FunPokéMileage Club First PlayA Medal commemorating the first time playing an Attraction at the PokéMileage Club.
FunPokémon-Amie AficionadoA Medal for Trainers who played with their Pokémon in Pokémon-Amie 10 times.
FunSafari Zone 10A Medal commemorating 10 encounters with Pokémon in the Safari Zone.
FunSilver Flag CollectorA Medal to commemorate 100 flags collected in other Trainers' Secret Bases.
FunSuper Contest StarA Medal commemorating 30 entries in Contest Spectaculars.
FunSuper-Training InstructorA Medal for Trainers who played with their Pokémon in Super Training 10 times.
FunTile Puzzle FanA Medal commemorating a score of three-stars in Pokémon-Amie's Tile Puzzle Unlimited mode.

Your Slakoth for a Makuhita



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothSlakothMakuhitaFightingGuts

There is a Pokémon to be obtained in Rustboro from the little kid in the house to the east of the Pokémon Gym.


Your Spinda for a Skitty



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothSpindaSkittyNormalCute Charm

This trade is found in the first treehouse (going left to right) of northern Fortree City.


Your Bellossom for a Corsola



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothBellossomCorsolaWater/RockHustle

This trade is from a woman in one of the southeastern houses of the town.

Your Hoenn Starter Pokémon: Treecko, Torchic, or Mudkip



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]TreeckoGrassOvergrowYou only get one!
TorchicFireBlaze
MudkipWaterTorrent

At the start of the game, as you head onto Route 101, you'll be forced to get one of a number of Pokémon that will be defined as your starter Pokémon, in turn greatly influencing your journey. Pick well!


Cosplay Pikachu



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]Cosplay PikachuElectricLightning Rod

Cosplay Pikachu is a special Pokémon Contest-oriented Pikachu. To obtain it, you have to participate in a Pokémon Contest and a Pokémon Breeder will give you the Cosplay Pikachu afterwards. Whether this Contest has to be in Slateport, though, is unknown to me.


Wynaut Egg



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
BothNoneWynaut (in Egg)PsychicShadow Tag

Wynaut is (almost) the only Pokémon in this game given out as an Egg without breeding: the Egg can be obtained from an elderly person next to the hot springs in Lavaridge Town.


Latios/Latias



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
OR[none]LatiosDragon/PsychicLevitate
AS[none]LatiasDragon/PsychicLevitate

Latios and Latias are legendary Pokémon in the Hoenn region, often referenced - in if just the anime - as rather heroic Pokémon, only appearing in times of great danger to remove said danger. Latios (in Omega Ruby) or Latias (in Alpha Sapphire) can be found on your initial trip to Southern Island, which will happen automatically as you reach Route 118 after the Petalburg Gym is beaten. These two Pokémon will be holding their respective Mega Stones as well.


Castform



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]CastformNormalForecast

Castform is a rather gimmicky Pokémon introduced with Pokémon Ruby/Sapphire for the intent of showcasing various effects of the weather system in the games. Castform is automatically given to you as you near the end of Route 119 and rescue the Weather Institute from the grips of Team Magma/Aqua. If you didn't have room when you obtained it then, you need to make room in your party and then speak with the scientist on the top floor.


Your Johto Starter Pokémon: Chikorita, Cyndaquil, or Totodile



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]ChikoritaGrassOvergrowYou only get one!
CyndaquilFireBlaze
TotodileWaterTorrent

One of the three starter Pokémon of the Johto-region Pokémon games can also be obtained in this game! To do so, beat the Delta Episode and, when you reload your file, leave your house. You'll head onto Route 101 where you can see Professor Birch again in some supposed trouble, and will be ultimately given one of the three starters.

You can get these slightly early: during the Delta Episode, after beating Zinnia once, you can enter/exit your home in Littleroot for the event where these are earned, speeding up the cycle.


Your Unova Starter Pokémon: Snivy, Tepig, or Oshawott



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]SnivyGrassOvergrowYou only get one!
TepigFireBlaze
OshawottWaterTorrent

The Unova starters are obtained much in the same way as the Johto starters: in this case, beat the Elite Four a total of two times (one rematch) and leave your home to find another similar incident with Prof. Birch. If you got the Johto starters early (during the Delta Episode), you'll be able to get these right after the Episode.


Your Sinnoh Starter Pokémon: Turtwig, Chimchar, or Piplup



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely AbilityNotes
Both[none]TurtwigGrassOvergrowYou only get one!
ChimcharFireBlaze
PiplupWaterTorrent

The final of the starter giveaways involves the Sinnoh-region starters, and they too are obtained in a manner akin to the previous two sets: that is, you beat the Elite Four three times (2 rematches) and leave your home in Littleroot to find another moronic incident with Prof. Birch in which you obtain a final starter. If you happened to get the Johto starters during the Delta Episode and the Unova Starters after, you only need 1 rematch against the Elite Four to get these.


Togepi



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]TogepiFairyHustle

After beating the Elite Four, a second Egg can be obtained from someone next to the hot springs in Lavaridge, this one hatching into a Togepi - personally, much better than a Wynaut. ;)


Beldum



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]BeldumSteel/PsychicClear Body

After beating the Elite Four, head to Steven's home in northwestern Mossdeep City to find a Beldum left alone in his home: be sure to take it, not only because it's not found otherwise in this game but also because it makes a very good Pokémon in general.


Camerupt & Sharpedo



POSSIBLE TRADES AND GIFT POKÉMON
VersionPokémon GivenPokémon ReceivedPokémon TypeLikely Ability
Both[none]CameruptFire/GroundMagma Armor
Both[none]SharpedoWater/DarkRough Skin

When you go to the Battle Resort's upper portion, you can reach the huts on the hill to the east of the Battle Maison. In one, you'll find a pair of Grunts, one from Team Magma and another from Team Aqua, seemingly in some kind of forbidden romantic relationship or something. After the initial scene, leave and come back later (not sure about the length of time: maybe simply exiting and re-entering suffices) and speak with the Grunts to be able to obtain both Camerupt and Sharpedo. Dunno why these Pokémon specifically, maybe it's just a symbolic gift of your quelling of the inter-team argument or something and your having of both these Pokémon's Mega Stones. *shrug* Still, freebies are freebies.

In particular, take note how Camerupt has the Quiet Nature by default and Sharpedo has the Adamant Nature. Personally, Quiet is not the best Nature for Camerupt, though it works REALLY well if you make a Trick Room team with it. Sharpedo with Adamant also is not quite that good, either, since it'll have Rough Skin: it's much more viable with Adamant (sometimes Jolly) if you rebreed it for Speed Boost. Just my two cents.

O-Power Listings

Players of the Generation V games - Black, White, Black 2, White 2 - probably recall a multiplayer-related ability called "Pass Powers". Pass Powers and O-Powers (which were introduced with X/Y in 2013) are quite similar: they give you some sort of additional boost or help in the game, or send them through the Internet or local Wi-Fi to other players, not necessarily people you're even Friends with on the 3DS! O-Powers are found by speaking with the Giddy man in the Pokémon Center in Mauville, who will give you some, as well Hipster later. Bard will also do so later, as will Trader, and then Storyteller. You can later get more Powers from Storyteller after the Elite Four where you'll meet Mr. Bonding in his apartment.

Theses powers will cost you a little bit of energy. Energy can max out at ten total units, and regeneration is caused by walking around to accumulate steps. (By walking, I mean like the 3DS's pedometer you use to gather Play Coins, not in-game steps.) By increasing the number of steps you walk, the O-Power energy regenerates faster: these increments occur at 2,000, 3,000, and 4,000 steps.

Repeated use of the O-Powers will also increase their level and the intensity of the effect, but also the cost. Fair warning! IIRC, the first level-up is after 10 uses and the second is after 20. There is also an "S"-level O-Power; I do not know how or where to get this. The closest understanding I have of the O-Power is that it is only given out to those who visit certain distributions. S O-Powers are essentially prolonged Lv. 3 O-Powers.

So, without further ado, here's the list.


O-PowerLevelLengthCost (You)Cost (Gifting)Effect
Accuracy PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's accuracy one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's accuracy two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's accuracy three stages
Attack PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's Attack one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's Attack two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's Attack three stages
Bargain PowerLevel 13 minutes2 units1 unitLowers the money needed at most stores by 10% (x0.6)
Level 23 minutes3 units2 unitsLowers the money needed at most stores by 25% (x0.75)
Level 33 minutes4 units3 unitsLowers the money needed at most stores by 50% (x0.5)
Befriending PowerLevel 13 minutes2 units1 unitMakes Happiness go higher faster
Level 23 minutes3 units2 unitsMakes Happiness increase twice as fast
Level 33 minutes4 units3 unitsMakes Happiness increase three times as fast
Capture PowerLevel 13 minutes4 units2 unitsRaises the basic catch rate by 10% (x1.1)
Level 23 minutes5 units3 unitsRaises the basic catch rate by 20% (x1.2)
Level 33 minutes6 units4 unitsRaises the basic catch rate by 30% (x1.3)
Critical PowerLevel 11 battle3 units1 unitUps the lead Pokémon's critical-hit rate one stage
Level 21 battle5 units2 unitsUps the lead Pokémon's critical-hit rate two stages
Level 31 battle8 units3 unitsUps the lead Pokémon's critical-hit rate three stages
Defense PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's Defense one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's Defense two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's Defense three stages
Encounter PowerLevel 15 minutes2 units(can't send)Makes you encounter 50% (x1.5) more Pokémon
Level 25 minutes3 units(can't send)Makes you encounter double (x2.0) the usual amount of Pokémon
Level 35 minutes4 units(can't send)Makes you encounter triple (x3.0) the usual amount of Pokémon
Exp. Point PowerLevel 13 minutes4 units2 unitsBoosts EXP. earned by 20% (x1.2)
Level 23 minutes5 units3 unitsBoosts EXP. earned by 50% (x1.5)
Level 33 minutes6 units4 unitsDoubles EXP. earned (x2.0)
Hatching PowerLevel 13 minutes2 units1 unitLessens the steps needed for Egg hatching by 20% (x0.80 or 4/5)
Level 23 minutes3 units2 unitsLessens the steps needed for Egg hatching by 33% (x0.67 or 2/3)
Level 33 minutes4 units3 unitsLessens the steps needed for Egg hatching by 50% (x0.50 or 1/2)
HP-Restoring PowerLevel 13 minutes2 units1 unitHeals the lead Pokémon's HP by 20 points, like a Potion
Level 23 minutes3 units2 unitsHeals the lead Pokémon's HP by 50 points, like a Super Potion
Level 33 minutes4 units3 unitsHeals the lead Pokémon's HP by 200 points, like a Hyper Potion
PP-Restoring PowerLevel 13 minutes2 units1 unitRestores the lead Pokémon's PP by 5 points
Level 23 minutes3 units2 unitsRestores the lead Pokémon's PP by 10 points
Level 33 minutes4 units3 unitsRestores the lead Pokémon's PP by 40 points
Prize Money PowerLevel 13 minutes4 units2 unitsInreases money earned in Trainer battles by 50% (x1.5)
Level 23 minutes5 units3 unitsDoubles money earned from Trainer battles (x2.0)
Level 33 minutes6 units4 unitsTriples money earned from Trainer battles (x3.0)
Sp. Attack PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's Special Attack one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's Special Attack two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's Special Attack three stages
Sp. Defense PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's Special Defense one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's Special Defense two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's Special Defense three stages
Speed PowerLevel 11 battle3 units1 unitRaises the lead Pokémon's Speed one stage
Level 21 battle5 units2 unitsRaises the lead Pokémon's Speed by two stages
Level 31 battle8 units3 unitsRaises the lead Pokémon's Speed by three stages
Stealth PowerLevel 15 minutes2 units(can't send)Makes you encounter 2/3 (67%) the usual amount of Pokémon
Level 25 minutes3 units(can't send)Makes you encounter 1/2 (50%) the usual amount of Pokémon
Level 35 minutes4 units(can't send)Makes you encounter 1/3 (33%) the usual amount of Pokémon

Pokémon Forme Changes

A number of Pokémon have different Formes, as you've probably already figured out by playing the game and with Mega Evolution and Primal Reversion. You also can quite tell that a Pokémon's Forme can have a drastic effect on the strategy used with that Pokémon, and even with whether it should be used. Many of these Forme changes are based on gender and are therefore inconsequential; rather, this section will associate itself with the more pertinent ones not shown elsewhere in this guide, which themselves are also voluntary for the purposes of this section ... aside from Mega Evolutions and Primal Reversions, which are covered in their own sections.

Again, keep in mind this is limited to those circumstances you have some semblance of control over: you can either choose the method or activation of the Forme change, or the circumstances in which it occurs. Random stuff (like male/female, which is RNG-based) or insignificant stuff (such as male/female Pikachu) is not covered here.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#386Deoxys (Normal)PsychicPressure501505015050150210305105305105305
Deoxys (Attack)PsychicPressure5018020180201502103654536545305
Deoxys (Defensee)PsychicPressure50701607016090210145325145325185
Deoxys (Speed)PsychicPressure5095909590180210195185195185365

Deoxys: Deoxys has a ton of Formes, each oriented to a single stat: one for balance, one for Attack and Sp. Atk., one for Defense and Sp. Def., and one for Speed. You can take a Deoxys to the meteor in Professor Cozmo's house in Fallarbor and examine it until you get the desired Forme.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#413Wormadam (Plant)Bug/GrassAnticipation, Overcoat605985791053623012317516321577
Wormadam (Sandy)Bug/GroundAnticipation, Overcoat607910559853623016321512317577
Wormadam (Trash)Bug/SteelAnticipation, Overcoat60699569953623014319514319577

Wormadam: Wormadam is in a given Forme based on where it evolved from Burmy. It will take on the Plant Forme if evolved in a grassy area (such as a forest or a field), the Sandy Forme is in a sandy area (such as a beach or desert), and the Trash Forme if evolved in a city or other civilized area.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#479Rotom (Normal)Electric/GhostLevitate505077957791210105159195159187
Rotom (Heat)Electric/FireLevitate506510710510786210135219215219177
Rotom (Wash)Electric/WaterLevitate506510710510786210135219215219177
Rotom (Frost)Electric/IceLevitate506510710510786210135219215219177
Rotom (Fan)Electric/FlyingLevitate506510710510786210135219215219177
Rotom (Mow)Electric/GrassLevitate506510710510786210135219215219177

Rotom: Rotom can change into a number of Formes: the normal Forme (Electric/Ghost), the washing machine Wash Forme (Electric/Water), the oven Heat Forme (Electric/Fire), the lawn-mower Mow Forme (Electric/Grass), the Fan Forme (Electric/Flying), and the refrigerator Frost Forme (Electric/Ice). To change Formes, simply take a Rotom to the Pokémon Lab in Littleroot and examine the cardboard boxes.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#487Giratina (Altered)Ghost/DragonPressure, Telepathy15010012010012090310245205245205185
Giratina (Origin)Ghost/DragonLevitate15012010012010090350245205245205185

Giratina: Giratina changes to its offense-oriented Origin Forme by holding the Griseous Orb, found on Route 130.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#492Shaymin (Land)GrassNatural Cure100100100100100100310205205205205205
Shaymin (Sky)Grass/FlyingSerene Grace1001037512075127310211155245155259

Shaymin: Shaymin can change to its more offensive, Grass/Flying Sky Forme when the Gracidea is used on it. Take a Shaymin to the Berry House on Route 123 to be able to get it.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#493ArceusNormal (see note)Multitype120120120120120120350245245245245245

Arceus: Arceus has many Formes, one for every type in the game. All those aside from Normal are triggered on the basis of whatever Plate it holds, due to its Multitype ability: whatever type the plate boosts becomes Arceus's type. Most of the Plates should be found underwater on Route 129.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#641Tornadus (Incarnate)FlyingPrankster, Defiant791157012580111268235145255165227
Tornadus (Therian)FlyingRegenerator791008011090121268205165225185247
#642Thundurus (Incarnate)Electric/FlyingPrankster, Defiant791157012580111268235145255165227
Thundurus (Therian)Electric/FlyingVolt Absorb791057014580101268215145295165207
#645Landorus (Incarnate)Ground/FlyingSand Force, Sheer Force891259011580101288255185235165207
Landorus (Therian)Ground/FlyingIntimidate89145901058091288295185215165187

Tornadus, Thundurus, & Landorus: Each of these three pseudo-legendary Pokémon have an additional Forme in addition to the one in which you caught them known as their Therian Forme. To get that Forme active, you need the Reveal Glass. To get it, take any one of the three Pokémon to the mirror shop in northwestern Mauville, on 1F, and speak with the woman at the counter for the glass. After, you can use the item on them to switch them in and out of that Forme.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#646Kyurem (unfused)Dragon/IcePressure125130901309095360265185265185195
Kyurem-BlackDragon/IceTeravolt1251701001209095360345205245185195
Kyurem-WhiteDragon/IceTurboblaze1251209017010095360245185345205195

Kyurem: Kyurem also has his own Formes, unlike his brothers, and is made much more useful by this fact. You will first need the DNA Splicers, and to obtain those you'll need to catch Reshiram and Zekrom. Those two Pokémon are found by means of the Fabled Cave Mirage Spot (click for the details), but keep in mind that Reshiram is exclusive to Pokémon Omega Ruby and Zekrom to Pokémon Alpha Sapphire, so trading will be needed. Once you have the two of them, put 'em in your party and Soar north of Mt. Chimney and enter the Gnarled Cave, the area where you'll actually encounter Kyurem. You can then use the Dowsing Machine to find the DNA Splicers.

By means of the DNA Splicers, when used, you can choose Kyurem and then fuse him with one other Pokémon. The physically-oriented Kyurem-Black is achieved by fusion with Zekrom, and the specially-oriented Kyurem-White is achieved by fusion with Reshiram. Keep in mind that the resultant Pokémon will retain most of Kyurem's data. For example:


  • If Kyurem is Shiny, the fusion is Shiny - Reshiram/Zekrom do not affect this
  • OT and ID data are determined by those on Kyurem
  • IVs and EVs and Nature are determined by those on Kyurem
  • EXP. and Level are determined by those on Kyurem
  • Moves are determined by those on Kyurem
  • Contest stats are determined by those on Kyurem


Finally, Kyurem-Black and Kyurem-White cannot be deposited to the Pokémon Bank nor can they be traded. You can only have one of these fusions per file as well. The fusion will not violate the six Pokémon limit per party, either, since it is its own single Pokémon. ... I think that's it. The fusion is not permanent, however, and can be undone by reusing the DNA Splicers.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#648Meloetta (Aria)Normal/PsychicSerene Grace100777712812890310159159261261185
Meloetta (Pirouette)Normal/FightingSerene Grace100128907777128310261185159159261

Meloetta: Meloetta will change between its Aria and Pirouette Formes during the course of battle when it used one specific move: the Relic Song move. You can learn about how to learn it here.

#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#681Aegislash (Shield)Steel/GhostStance Change60501505015060230105305105305125
Aegislash (Sword)Steel/GhostStance Change60150501505060230305105305105125

Aegislash: Aegislash, the supposeable god of Single Battles, can change its Forme based on its ability Stance Change, though the game is not exactly clear on the definition what makes it change Forme. By default, when entering battle, Aegislash uses its Shield Forme. When it changes to Sword Forme, it has done so because you have used an attacking move of some kind that also does damage directly. When it changes to Shield Forme, it will only do so whenever you use the move King's Shield: only that move will change it back. Aegi's stats will change between these Formes: mathematically, it will look like a "flipping" for the general player. Instead, consider it to be a change in the base stats. That means that anything influencing Attack in the Sword Forme still affects Attack in Shield Forme. Just to avoid confusion.


#SPECIESPOKÉMON TYPEABILITIESBASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#720HoopaPsychic/GhostMagician801106015013070270225125305265145
Hoopa UnboundPsychic/DarkMagician801606017013080270325125345265165

Hoopa: Hoopa is obtained only from Event distributions and through trading with those who have had Hoopa by that means. Hoopa has its normal Forme, and also a stronger, Unbound Forme. To trigger the latter, put Hoopa in your party and take it to a PokéMart. Therein, speak with the new clerk and you'll be told a story of a strong Pokémon confined to a small, special bottle; you will receive that bottle, the Prison Bottle. Use this item on Hoopa to, at will, change it to and from its Unbound Forme.

Mauville: Relic Song & Secret Sword



MOVE TUTOR MOVE DATA
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Secret SwordFightingSpecial1085100OneNoYesDamage considers target's Defense, not Sp. Def.
Relic SongNormalSpecial1075100OneNoNoChanges Meloetta's Forme; 10% chance to put foes to Sleep

  • Requirements: Keldeo or Meloetta (i.e. those learning the move)


The tutor for these moves is found in Mauville City. While a reference is made to them in the shop proper, the person managing isn't there; it's more or less out of business because of the rarity of the Pokémon making business obviously go down. The person for this is actually in the southwestern 1F café of the city, in the seat nearest the door. Simply bring him the Pokémon to be able to learn these influential moves for them.


Mauville: Ultimate Starter Moves



MOVE TUTOR MOVE DATA
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Blast BurnFireSpecial515090OneNoNoUser rests on next turn
Frenzy PlantGrassSpecial515090OneNoNoUser rests on next turn
Hydro CannonWaterSpecial515090OneNoNoUser rests on next turn

  • Viable Pokémon:
    • Blast Burn: Charizard, Typhlosion, Blaziken, Infernape, Emboar, Delphox
    • Frenzy Plant: Venusaur, Meganium, Sceptile, Torterra, Serperior, Chesnaught
    • Hydro Cannon: Blastoise, Feraligatr, Swampert, Empoleon, Samurott, Greninja


Among the people along the east side of 1F in Mauville; hard to miss.


Mauville: Pledge Moves



MOVE TUTOR MOVE DATA
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Fire PledgeFireSpecial1080100OneNoNoSee: Pledge Combos
Grass PledgeGrassSpecial1080100OneNoNoSee: Pledge Combos
Water PledgeWaterSpecial1080100OneNoNoSee: Pledge Combos

  • Viable Pokémon: Many Pokémon of the respective type can learn the proper Pledge


Among the people along the east side of 1F in Mauville; hard to miss.


Sootopolis: Draco Meteor



MOVE TUTOR MOVES
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Draco MeteorDragonSpecial513090OneNoNoReduces the user's Sp. Atk. 3 stages

  • Requirements: Deal with the Primal Pokémon quest
  • Viable Pokémon: Many Dragon Pokémon


This person can be found in the northeastern portion of Sootpolis, in a house.


Meteor Falls: Dragon Ascent



MOVE TUTOR MOVES
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Dragon AscentFlyingPhysical5120100OneNoYesLowers the user's Defense and Sp. Def. one stage each

  • Requirements: Finish the Delta Episode
  • Viable Pokémon: Rayquaza


Simply speak with Zinnia's grandmother in the cave.


Battle Resort Move Tutors



The only requirement for these tutors is that you have BP to actually "buy" the move and that you have a Pokémon which can learn said move (a factor that will vary from move to move).


MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Bind4 BPNormalPhysical201585OneNoNoTarget is hit for four or five turns
Snore4 BPNormalSpecial1550100OneNoNoOnly works if asleep; 30% chance to cause flinching
Water Pulse4 BPWaterSpecial2060100OneYesNo20% chance to cause confusion
Shock Wave4 BPElectricSpecial2060---OneNoNoNo-miss
Bug Bite4 BPBugPhysical2060100OneNoYesIf target holds a Berry, the user eats it for its effect
Covet4 BPNormalPhysical4060100OneNoYesSteals targets hold item, if any (fails on Mega Stones)
Low Kick8 BPFightingPhysical2020~120100OneNoYesStronger on heavier targets - see: Low Kick
Signal Beam8 BPBugSpecial1575100OneNoNo10% chance to cause confusion
Giga Drain8 BPGrassSpecial1075100OneNoNoAbsorbs HP (50% of damage)
Thunder Punch8 BPElectricPhysical1575100OneNoYes10% chance to cause paralysis
Ice Punch8 BPIcePhysical1575100OneNoYes10% chance to cause freezing
Fire Punch8 BPFirePhysical1575100OneNoYes10% chance to cause a burn
Drain Punch8 BPFightingPhysical1075100OneNoYesAbsorbs HP (50% of damage)
Knock Off12 BPDarkPhysical2065100OneNoYesIf target has an item, move is 97.5 Power and target loses item in most instances (Mega Stones will stay)
Super Fang12 BPNormalPhysical10---90OneNoYesHalves HP
Dual Chop12 BPDragonPhysical154090OneNoYesHits target exactly two times
Endeavor16 BPNormalPhysical5---100OneNoYesMakes the target's HP equal the user's, if the user's is less
MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Uproar8 BPNormalSpecial1090100OneNoYesUproars for three turns, causing damage and preventing Sleep
Iron Tail8 BPSteelPhysical1510075OneNoYes30% chance to lower Defense 1 stage
Bounce8 BPFlyingPhysical58585OneYesYesFlies high on first turn, attacks on second; 30% chance of paralysis
Drill Run8 BPGroundPhysical108095OneNoYesHigher critical-hit rate than normal
Iron Head8 BPSteelPhysical1580100OneNoYes30% chance to cause flinching
Zen Headbutt8 BPPsychicPhysical158090OneNoYes20% chance to cause flinching
Aqua Tail12 BPWaterPhysical109090OneNoYes
Dragon Pulse12 BPDragonSpecial1085100OneYesNo
Seed Bomb12 BPGrassPhysical1580100OneNoNo
Heat Wave12 BPFireSpecial109590EnemiesNoNo10% chance to cause a burn
Last Resort12 BPNormalPhysical5140100OneNoYesOnly usable when all other moves it knows have been used once
Hyper Voice12 BPNormalSpecial1090100EnemiesNoNo
Foul Play12 BPDarkPhysical1595100OneNoYesThe higher the target's Attack (with boosts), the more damage is dealt
Earth Power12 BPGroundSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
Outrage16 BPDragonPhysical15120100One (Random)NoYesAttacks two or three times, then the user is confused
Superpower16 BPFightingPhysical5120100OneNoYesLowers the user's Attack and Defense 1 stage
Gunk Shot16 BPPoisonPhysical512080OneNoNo30% chance to cause poisoning
Sky Attack16 BPFlyingPhysical514090OneYesNoTwo-turn; higher critical-hit rate than normal; may cause flinching (30%)
Focus Punch16 BPFightingPhysical20150100OneNoYesUser attacks near turn's end; if hit before attacking, this fails; Priority -3
MOVE TUTOR MOVE DATA - WEST BEACH'S EAST-MIDDLE MOVE TUTOR (DEFENSIVE/STATUS MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Block8 BPNormalStatus5---100OneNoNoStops target from escaping
Skill Swap8 BPPsychicStatus10---100OneNoNo
Synthesis8 BPGrassStatus5------UserNoNoUser recovers HP; amount is weather-dependent
Role Play8 BPPsychicStatus10------OneNoNoCopies the target's ability
Pain Split8 BPNormalStatus20---100OneNoNoThe user's and target's HP are averaged out
Gastro Acid8 BPPoisonStatus10---100OneNoNoNullifies the target's ability
Worry Seed8 BPGrassStatus10---100OneNoNoReplaces target's ability with Insomnia for 5 turns
Spite8 BPGhostStatus10---100OneNoNoTakes 4 PP off the target's last-used move
After You8 BPNormalStatus15------OneNoNoTarget moves after the user
Helping Hand8 BPNormalStatus20------AllyNoNoBoosts an ally's attack power by 50%; Priority +5
Trick8 BPPsychicStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Recycle8 BPNormalStatus10---100UserNoNoAllows a hold item to be reused
Snatch8 BPDarkStatus10---100UserNoNoIf the target uses a beneficial status move, the user steals its effect; Priority +4
Magic Coat8 BPPsychicStatus15------UserNoNoMakes status moves hit the user of that move; Priority +4
Magnet Rise8 BPElectricStatus10------UserNoNoUser is not affected by Ground moves for five turns
Iron Defense8 BPSteelStatus15------UserNoNoRaises Defense 2 stages
MOVE TUTOR MOVE DATA - WEST BEACH'S EASTERNMOST MOVE TUTOR (MISC. MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Heal Bell8 BPNormalStatus5------AlliesNoNoHeals most status ailments
Tailwind8 BPFlyingStatus30------AlliesNoNoDoubles the user's party's Speed for 4 turns
Magic Room8 BPPsychicStatus10------AlliesNoNoHold items are ineffective for five turns - see: Magic Room
Wonder Room8 BPPsychicStatus10------FieldNoNoSwaps Defense and Sp. Def. of all Pokémon for several turns
Stealth Rock8 BPRockStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Stealth Rock
Gravity8 BPPsychicStatus5------FieldNoNoNegates Flying and Levitate - see: Gravity
Electroweb8 BPElectricSpecial155595EnemiesNoNoLowers Speed 1 stage
Icy Wind12 BPIceSpecial155595EnemiesNoNoLowers Speed 1 stage

Medicinal Items

ItemEffect
Ability CapsuleSwitches the user's Abilities if it has a second non-Hidden Ability. Will not work if the Ability is currently Hidden or if it only has one non-Hidden Ability. It will not work to earn/lose Hidden Abilities.
AntidoteCures Poisoning and Bad Poisoning from a Pokémon.
AwakeningCures Sleep from a Pokémon.
Berry JuiceHeals 20 HP to a Pokémon - novelty item that originated in Pokémon FireRed and LeafGreen. Can be held for auto-use at 1/2 HP.
Blue FluteAwakens Pokémon from Sleep. Has infinite uses.
Burn HealCures Burns from a Pokémon.
CasteliaconeCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Black and White.
ElixirHeals 10 PP to every move of a Pokémon.
Energy PowderRestores one Pokémon's HP by 50 points, but lowers Happiness.
Energy RootRestores one Pokémon's HP by 200 points, but greatly lowers Happiness.
EtherHeals 10 PP to one move of one Pokémon.
Fresh WaterHeals 50 HP to one Pokémon.
Full HealCures all status ailments, except KO and Pokérus.
Full RestoreFully restores one Pokémon's HP and cures all ailments (except KO and Pokérus).
Heal PowderCures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness.
Hyper PotionRestores one Pokémon's HP by 200 points.
Ice HealCures the Frozen status from one Pokémon.
Lava CookieCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Ruby and Sapphire.
LemonadeRestores one Pokémon's HP by 80 points.
Lumiose GaletteCures all status ailments, except KO and Pokérus - novelty item originally in Pokémon X/Y.
Max ElixirRestores all of the PP for all of one Pokémon's moves.
Max EtherRestores all of the PP to one Pokémon's move.
Max PotionFully restores the HP of one Pokémon.
Max ReviveRevives a Pokémon from KO with full HP.
Mental HerbCures infatuation, but also lowers the user's Happiness - hold to use automatically.
Moomoo MilkRestores 100 HP to a Pokémon.
Old GateauCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon Diamond and Pearl.
Paralyze HealCures Paralysis from one Pokémon.
PotionRestores 20 HP to a Pokémon.
Rage Candy BarRestores 20 HP to a Pokémon - novelty item originating in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver.
Red FluteSnaps Pokémon out of infatuation. Has infinite uses.
Revival HerbRevives a Pokémon from KO with full HP, but greatly lowers its Happiness.
ReviveRevives a Pokémon from KO with ~50% HP.
Sacred AshRevives all Pokémon in the party from KO with full HP, and fully restores the HP of all Pokémon not KO'ed.
Shalour SableCures all status ailments, except KO and Pokérus - novelty item that originated in Pokémon X/Y.
Soda PopRestores 60 HP to a Pokémon.
Super PotionRestores 50 HP to a Pokémon.
Sweet HeartRestores 20 HP to a Pokémon.
White HerbReverts lowered stats, but lowers Happiness - hold to use automatically.
Yellow FluteHeals Pokémon from Confusion. Has infinite uses.

EV-Changing Items

For those who have no idea what EVs are, check out this section. Otherwise, take note that the vitamin items - HP Up, Protein, Iron, Calcium, Zinc, and Carbos - will only effect up to 100 EVs in a single stat at once, and beyond that you have to grind manually, use Super Training, or use the Wings.


ItemStat AffectedEV Change
HP UpMaximum HP+10
Health WingMaximum HP+1
Pomeg BerryMaximum HP-10
ProteinAttack+10
Muscle WingAttack+1
Kelpsy BerryAttack-10
IronDefense+10
Resist WingDefense+1
Qualot BerryDefense-10
CalciumSpecial Attack+10
Genius WingSpecial Attack+1
Hondew BerrySpecial Attack-10
ZincSpecial Defense+10
Clever WingSpecial Defense+1
Grepa BerrySpecial Defense-10
CarbosSpeed+10
Swift WingSpeed+1
Tamato BerrySpeed-10

Other Stat-Boosting Items

Item NameEffect
PP MaxBoosts the maximum PP of a move by 60%, or up to 60% of its unaltered max. Will not work if it is already at 160% of the norm.
PP UpBoosts the maximum PP of a move by 20%. Will not work if it is already at 160% of the norm.
Rare CandyCauses an instant level-up, if the Pokémon is under Level 100. (It's most effective, EXP.-wise, just after a level-up.)

Hold Items

These items are those that take effect only if held (in most cases), and sometimes when held only by specific Pokémon, most often for an increase in power or defensive prowess. Unless otherwise stated, their effects' influence are limited to the holder of the item in question.

To the curious, the Type Gem items are not in this game, except for the Normal Gem, and that is only available through the Diancie distribution in Pokémon X/Y.


ItemEffect
Absorb BulbIf the holder is hit by a Water-type move, Special Attack goes up by one stage. Item is gone after use.
Adamant OrbBoosts Dragon- and Steel-type moves' power by 20% for Dialga.
Air BalloonMakes the Pokémon immune to Ground-type moves until hit (which destroys the item).
Amulet CoinDoubles the money earned in Trainer battles, if the holder participates.
Assault VestRaises Special Defense by 50%, but prevents status moves from being used.
Big RootIncreases the power of HP-stealing moves like Absorb and Oblivion Wing by 30%.
Binding BandIncreases the power of binding moves (e.g. Wrap, Bind) so that they remove 1/6 max HP per turn instead of 1/8.
Black BeltIncreases the power of Fighting moves by 20%.
Black SludgeHeals Poison-type Pokémon's HP (1/16 of the max HP at the end of the turn, like Leftovers), but Poisons and damages others (except Steel Pokémon or those with Immunity).
Black GlassesBoosts the power of Dark-type moves by 20%.
Blue ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Beauty, it has now returned to use with Omega Ruby/Alpha Sapphire to boost Beautiful.
Bright PowderLowers the foes' accuracy by 10%.
Bug GemPowers up a Bug-type move by 30% only once when held. The item is gone after its use.
Burn DriveTurns Genesect's Techno Blast into a Fire-type move.
Cell BatteryIf the holder is hit with an Electric-type move, its Attack rises by one stage. Destroyed after use.
CharcoalBoosts the power of Fire-type moves by 20%.
Chill DriveTurns Genesect's Techno Blast into an Ice-type move.
Choice BandRaises Attack by 50%, but only allows one move to be used until user switches out.
Choice ScarfRaises Speed by 50%, but only allows one move to be used until user switches out.
Choice SpecsRaises Special Attack by 50%, but only allows one move to be used until user switches out.
Cleanse TagLessens the wild Pokémon encounter rate if held by the lead Pokémon.
Damp RockLengthens Rain Dance (move) and Drizzle (ability) by about 3 turns. Primordial Sea - Primal Kyogre's ability - is not affected by this.
Dark GemPowers up a Dark-type move by 30% once. The item is gone after its use.
Deep Sea ScaleDoubles Clamperl's Special Defense; also used as one of the Evolution Items.
Deep Sea ToothDoubles Clamperl's Special Attack; also used as one of the Evolution Items.
Destiny KnotIf the holder is infatuated, so is the one who did the infatuating; in Pokémon Breeding, the holder's child can inherit 5 random IVs taken from either parent.
Douse DriveTurns Genesect's Techno Blast into a Water-type move.
Draco PlateBoosts the power of Dragon-type moves by 20%; also turns Arceus and Judgment into Dragon-type.
Dragon FangIncreases the power of Dragon-type moves by 20%.
Dragon GemBoosts the power of a Dragon-type move by 30% just once. The item is gone after its use.
Dread PlateBoosts the power of Dark-type moves by 20%; also turns Arceus and Judgment into Dark-type.
Earth PlateBoosts the power of Ground-type moves by 20%; also turns Arceus and Judgment into Ground-type.
Eject ButtonIf the holder is attacked, it switches with another Pokémon in your party. The item is gone after its use.
Electric GemPowers up an Electric-type move by 30% one time. The item is gone after its use.
EverstonePrevents the evolution of Pokémon through leveling up. Also guarantees, in Pokémon Breeding, that the holder's Nature is passed to the child.
EvioliteRaises the Defense and Special Defense by 50% of Pokémon that can evolve still (excluding Mega Evolutions).
Expert BeltMakes super-effective moves 20% more powerful. Commonly used on Protean Pokémon since they already get a guaranteed 50% damage boost due to STAB.
Fairy GemPowers up a Fairy-type move by 30% one time. The item is gone after its use.
Fighting GemPowers up a Fighting-type move by 30% one time. The item is gone after its use.
Fire GemPowers up a Fire-type move by 30% one time. The item is gone after its use.
Fist PlateBoosts the power of Fighting-type moves by 20%; also turns Arceus and Judgment into Fighting-type.
Flame OrbBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it, or with Guts or Flare Boost.
Flame PlateBoosts the power of Fire-type moves by 20%; also turns Arceus and Judgment into Fire-type.
Float StoneHalves the weight of the holder, lessening the effect of weight-based moves like Grass Knot.
Flying GemPowers up a Flying-type move by 30% once, with the Gem gone after use - if used by using Acrobatics, Acrobatics will get the boost from the Gem and its own no-item clause, since you use this before the move, thus boosting its base power to 143 that one time, and 110 thereafter.
Focus BandThe holder may survive an attack that would otherwise KO it; it will have just 1 HP.
Focus SashIf the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP. The user's use of Self-Destruct and Explosion will still result in kills, as will multi-hit moves (i.e. Bullet Seed) beyond the first hit. Once this is used, it's gone.
Full IncenseThe holder will always move last within its Priority class; used in breeding Snorlax for Munchlax.
Ghost GemPowers up a Ghost-type move by 30% once. The item is gone after its use.
Grass GemPowers up a Grass-type move by 30% once. The item is gone after its use.
Green ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Smart, it has now returned to use with Omega Ruby/Alpha Sapphire to boost Clever.
Grip ClawMakes multi-turn gripping attacks, like Bind and Wrap, last for around two extra turns (total: seven).
Griseous OrbPowers up Dragon- and Ghost-type moves by 20% for Giratine; also forces Giratina to use its Origin Forme.
Ground GemPowers up a Ground-type move by 30% just once. The item is gone after its use.
Hard StonePowers up Rock-type moves by 20%.
Heat RockLengthens Sunny Day (move) and Drought (ability) by about 3 turns. Desolate Land - Primal Groudon's ability - is not affected.
Ice GemPowers up an Ice-type move by 30% once. The item is gone after its use.
Icicle PlateBoosts the power of Ice-type moves by 20%; also turns Arceus and Judgment into Ice-type.
Icy RockLengthens Hail (move) and Snow Warning (ability) by about 3 turns.
Insect PlateBoosts the power of Bug-type moves by 20%; also turns Arceus and Judgment into Bug-type.
Iron BallHalves the user's Speed and negates all Ground-immunity designations on the holder: use moves like Fling to give it to the enemy.
Iron PlateBoosts the power of Steel-type moves by 20%; also turns Arceus and Judgment into Steel-type.
King's RockMakes foes flinch around 10% of the time; also used as one of the Evolution Items. If the move already has a chance to flinch (i.e. Air Slash), then its rate is unaffected.
Lagging TailThe holder will move last in its Priority class every turn: it doesn't necessarily move last, but often does, as if it's a Priority -0.5 loss
Lax IncenseLowers foes' accuracy by 10%; used to breed Wobbuffet for Wynaut.
LeftoversThe holder regains 1/16 (6.25%) of its max HP with each turn that passes.
Life OrbThe power of moves is increased by 30%, but the holder also loses 10% of its max HP with each damaging move it uses, unless they have Sheer Force (ability) for some reason.
Light BallDoubles Pikachu's Attack and Special Attack; held by it to help breed Volt Tackle onto children.
Light ClayLengthens the barrier moves (Light Screen and Reflect) by 3 turns (making for a duration of 8 overall).
Luck IncenseIf the holder participates in a Trainer battle, you get two times as much money as usual; used to breed Chansey/Blissey for Happiny.
Lucky EggBoosts the experience the holder gets by 50%.
Lucky PunchIncreases the critical-hit ratio of moves used by Chansey by two stages permanently.
Luminous MossBoosts the holder's Special Defense by one stage if hit with a Water-type move, but only once.
Lustrous OrbBoosts the power of Dragon- and Water-type moves by 20% for Palkia.
Macho BraceDoubles EV growth, but lowers Speed.
MagnetBoosts the power of Electric-type moves by 20%.
Meadow PlateBoosts the power of Grass-type moves by 20%; also turns Arceus and Judgment into Grass-type.
Mental HerbCures infatuation, Disable, Encore, Taunt, and Torment but also lowers the user's Happiness - hold to use automatically.
Metal CoatBoosts the power of Steel-type moves by 20%; also used as one of the Evolution Items.
Metal PowderIncreases the Defense of Ditto by 50%. The boost is removed upon it Transforming, however.
MetronomeIf a move is used consecutively, it grows in power by 20% per use (x1.2, x1.4, x1.6, x1.8, x2.0) with a max of x2.0 power (5 uses). This boost is nullified after using a different move, and its effect stacks with Echoed Voice (move).
Mind PlateBoosts the power of Psychic-type moves by 20%; also turns Arceus and Judgment into Psychic-type.
Miracle SeedBoosts the power of Grass-type moves by 20%.
Muscle BandIncreases the power of Physical-class moves by 10%.
Mystic WaterBoosts the power of Water-type moves by 20%.
NeverMeltIceBoosts the power of Ice-type moves by 20%.
Normal GemBoosts the power of a Normal-type move by 30% just once. The item is gone after its use.
Odd IncenseBoosts the power of Psychic-type moves by 20%; used to breed Mr. Mime for Mime Jr..
Pink ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cute, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Pixie PlateBoosts the power of Fairy-type moves by 20%; also turns Arceus and Judgment into Fairy-type.
Poison BarbBoosts the power of Poison-type moves by 20%.
Poison GemBoosts the power of a Poison-type move by 30% just once. The item is gone after its use.
Power AnkletDoubles the EV growth of Speed, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Speed IVs.
Power BandDoubles the EV growth of Special Defense, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Special Defense IVs.
Power BeltDoubles the EV growth of Defense, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Defense IVs.
Power BracerDoubles the EV growth of Attack, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Attack IVs.
Power HerbLets a move that needs two turns to execute (e.g. Geomancy, Fly, Dig, SolarBeam), other than Sky Drop, be used immediately.
Power LensDoubles the EV growth of Special Attack, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their Special Attack IVs.
Power WeightDoubles the EV growth of HP, but lowers Speed; in Pokémon Breeding, the holder's child will inherit their HP IVs.
Psychic GemPowers up a Psychic-type move by 30% just once. The item is gone after its use.
Pure IncenseKeeps wild Pokémon away somewhat if the holder is the lead Pokémon; used to breed Chimecho for Chingling.
Quick ClawThe user will strike first 3/16 (18.75%) of the time, if that's normally not the case, even if Trick Room is in effect - the Pokémon is only given highest speed for the Priority class they are in, though; for example, you will be the fastest Priority +2 (i.e. Extreme Speed) user, but Priority +4 (i.e. Protect) users still go first.
Quick PowderDoubles the Speed of Ditto; however, the boost is removed upon Ditto's Transforming.
Razor ClawIncreases the critical-hit ratio of moves by one stage permanently; also used as one of the Evolution Items.
Razor FangMakes hit enemies flinch 10% of the time, but moves that already can cause flinching aren't affected; also used as one of the Evolution Items.
Red CardIf the holder is hit by an enemy, the foe is removed from battle - this will end wild encounters. This item is gone after its use.
Red ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Cool, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Ring TargetMoves that normally do nothing will now hit the holder (i.e. Ground against a Flying-type) - use moves like Fling or Trick to give this to the enemy.
Rock GemPowers up a Rock-type move by 30% just once. The item is gone after its use.
Rock IncenseIncreases the power of Rock-type moves by 20%; used to breed Sudowoodo for Bonsly.
Rocky HelmetContact attackers will lose 1/6 of their HP. Often paired with the Rough Skin or Iron Barbs abilities to pile on the effect.
Rose IncenseBoosts the power of Grass-type moves by 20%; used to breed Roselia and Roserade for Budew.
Safety GogglesThe holder will not be affected by Hail, Sandstorm, or the various Powders.
Scope LensIncreases the holder's critical-hit ratio by an automatic one stage.
Sea IncenseBoosts the power of Water-type moves by 20%; also used in breeding Azurill from Marill/Azumarill.
Sharp BeakBoosts the power of Flying-type moves by 20%.
Shed ShellAllows the holder to switch Pokémon even if they're trapped (e.g. by Mean Look or Shadow Tag).
Shell BellThe user gains a little HP when damaging the enemy, equal to 1/8 of the damage dealt.
Shock DriveTurns Genesect's Techno Blast into an Electric-type move.
Silk ScarfBoosts the power of Normal-type moves by 20%.
Silver PowderBoosts the power of Bug-type moves by 20%.
Sky PlateBoosts the power of Flying-type moves by 20%; also turns Arceus and Judgment into Flying-type.
Smoke BallAllows instant escape from wild Pokémon battles.
Smooth RockLengthens the move Sandstorm and ability Sand Stream by about 3 turns.
SnowballIf the user is hit with an Ice-type attack, Attack is raised by one stage - this only works once.
Soft SandBoosts the power of Ground-type moves by 20%.
Soothe BellMakes Pokémon grow Happy faster. Great for boosting the power of Return faster, and for dealing with certain evolutions (e.g. Riolu, Eevee) that require Happiness.
Soul DewMeant to be held by Latios or Latias - boosts both their Special Attack and Special Defense both by 50%.
Spell TagBoosts the power of Ghost-type moves by 20%.
Splash PlateBoosts the power of Water-type moves by 20%; also turns Arceus and Judgment into Water-type.
Spooky PlateBoosts the power of Ghost-type moves by 20%; also turns Arceus and Judgment into Ghost-type.
Steel GemBoosts the power of a Steel-type move by 30% just once. The item is gone after its use.
StickLet Farfetch'd hold it to raise his critical-hit ratio by two stages permanently
Sticky BarbThe holder is damaged on every turn - it can be transferred to contact attackers, or through moves like Fling that give it to them.
Stone PlateBoosts the power of Rock-type moves by 20%; also turns Arceus and Judgment into Rock-type.
Thick ClubLet Cubone or Marowak hold it to double their Attack.
Toxic OrbBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing, or use it with the Toxic Boost ability or Guts.
Toxic PlateBoosts the power of Poison-type moves by 20%; also turns Arceus and Judgment into Poison-type.
Twisted SpoonBoosts the power of Psychic-type moves by 20%.
Water GemBoosts the power of a Water-type move by 30% just once. The item is gone after its use.
Wave IncenseBoosts the power of Water-type moves by 20%; used to breed Mantine to get Mantyke.
Weakness PolicyIf the holder is hit supereffectively, then its Attack and Special Attack both are boosted two stages.
White HerbReverts lowered stats, but lowers Happiness - hold to use automatically. One use only.
Wide LensRaises the accuracy of moves by 10%.
Wise GlassesRaises the power of Special-class moves by 10%.
Yellow ScarfUsed in Pokémon Contests in Ruby, Sapphire, and Emerald to raise the contest stat Tough, it has now returned to use with Omega Ruby/Alpha Sapphire to boost the same.
Zap PlateBoosts the power of Electric-type moves by 20%; also turns Arceus and Judgment into Electric-type.
Zoom LensIf the holder moves after the Pokémon it wants to hit, its accuracy is boosted by 20%.

Berries (General)

Note that all Berries are single-use; that is, once they're used, the user is no longer holding an item. That's not to say that the Berry is necessarily gone forever: it can be reused with the move Recycle or the ability Harvest.

For the record, all Berries are able to be used for the purposes of selling, growing for mutations (in X/Y anyhow), and for Pokéblock making, though I noted a few with this specifically because they have no other use. Also be sure to check out the Berries (Growth & Contests section to find some more data about growing Berries and their contest functionality.


ItemEffect
Aguav BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Apicot BerryRaises Special Defense by 1 stage when hitting 1/4 HP; must be held to take effect.
Aspear BerryThaws frozen Pokémon; takes effect automatically if held.
Babiri BerryWeakens super-effective Steel-type attacks by 50%; must be held to take effect.
Belue BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Bluk BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Charti BerryWeakens super-effective Rock-type attacks by 50%; must be held to take effect.
Cheri BerryCures paralysis; takes effect automatically if held.
Chesto BerryAwakens the Pokémon from sleep; takes effect automatically if held.
Chilan BerryWeakens Normal-type attacks by 50%; must be held to take effect.
Chople BerryWeakens super-effective Fighting-type attacks by 50%; must be held to take effect.
Coba BerryWeakens super-effective Flying-type attacks by 50%; must be held to take effect.
Colbur BerryWeakens super-effective Dark-type attacks by 50%; must be held to take effect.
Cornn BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Custap BerryThe Pokémon gets to move first (in its Priority class when hitting 1/4 HP if it normally doesn't; must be held to take effect.
Durin BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Enigma BerryThe Pokémon regains some HP after any super-effective attack; must be held to take effect.
Figy BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Ganlon BerryRaises Defense by 1 stage when hitting 1/4 HP; must be held to take effect.
Grepa BerryIncreases Happiness, but lowers Special Defense EVs by 10.
Haban BerryWeakens super-effective Dragon-type attacks by 50%; must be held to take effect.
Hondew BerryIncreases Happiness, but lowers Special Attack EVs by 10.
Iapapa BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Jaboca BerryIf the holder is hit by a Physical-class move, the attacker also is damaged; must be held to take effect.
Kasib BerryWeakens super-effective Ghost-type attacks by 50%; must be held to take effect.
Kebia BerryWeakens super-effective Poison-type attacks by 50%; must be held to take effect.
Kee BerryIf hit by a Physical-class attack, Defense increases by 1 stage; must be held to take effect.
Kelpsy BerryIncreases Happiness, but lowers Attack EVs by 10.
Lansat BerryRaises the critical-hit ratio by 1 stage when hitting 1/3 HP; must be held to take effect.
Leppa BerryRestores 10 PP of a chosen move; takes effect automatically on the first move to hit 0 PP if held.
Liechi BerryRaises Attack by 1 stage when hitting 1/4 HP; must be held to take effect.
Lum BerryCures all status ailments, except for Pokérus and KO; takes effect automatically if held.
Mago BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Magost BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Maranga BerryIf hit by a Special-class attack, Defense increases by 1 stage; must be held to take effect.
Micle BerryRaises accuracy by one stage when hitting 1/4 HP; must be held to take effect.
Nanab BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Nomel BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Occa BerryWeakens super-effective Fire-type attacks by 50%; must be held to take effect.
Oran BerryRestores 10 HP; takes effect automatically if held.
Pamtre BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Passho BerryWeakens super-effective Water-type attacks by 50%; must be held to take effect.
Payapa BerryWeakens super-effective Psychic-type attacks by 50%; must be held to take effect.
Pecha BerryCures Poison and Bad Poison; takes effect automatically if held.
Persim BerryCures confusion; takes effect automatically if held.
Petaya BerryRaises Special Attack by 1 stage when hitting 1/3 HP; must be held to take effect.
Pinap BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Pomeg BerryIncreases Happiness, but lowers Max HP EVs by 10.
Qualot BerryIncreases Happiness, but lowers Defense EVs by 10.
Rabuta BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Rawst BerryCures burns; takes effect automatically if held.
Razz BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Rindo BerryWeakens super-effective Grass-type attacks by 50%; must be held to take effect.
Roseli BerryWeakens super-effective Fairy-type attacks by 50%; must be held to take effect.
Rowap BerryIf the holder is hit by a Special-class move, the attacker also is damaged; must be held to take effect.
Salac BerryRaises Speed by one stage when hitting 1/4 HP; must be held to take effect.
Shuca BerryWeakens super-effective Ground-type attacks by 50%; must be held to take effect.
Sitrus BerryHeals 25% of the user's max HP when falling below 50% HP; takes effect automatically if held.
Spelon BerryOnly useful to sell, grind into Pokéblocks, to or grow for mutations.
Starf BerryRaises a random stat by 2 stages when hitting 1/4 HP; must be held to take effect.
Tamato BerryIncreases Happiness, but lowers Speed EVs by 10.
Tanga BerryWeakens super-effective Bug-type attacks by 50%; must be held to take effect.
Wacan BerryWeakens super-effective Electric-type attacks by 50%; must be held to take effect.
Watmel BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Wepear BerryOnly useful to sell, grind into Pokéblocks, or grow for mutations.
Wiki BerryRestores 1/8 max HP when hitting 1/3 HP, but causes confusion if the Pokémon hates the taste; must be held to take effect.
Yache BerryWeakens super-effective Ice-type attacks by 50%; must be held to take effect.

Berries (Growth & Contests)

Much like the original Ruby/Sapphire, Berries play a critical role in one's ability to win Pokémon Contests -- that is, they are the components of Pokéblocks, which affect the user's Contest stats. Of course, Berries come in only limited quantities in this game, so success in Contests depends actually upon two things: not just simply mushing Berries together into Pokéblocks, but also in growing more and more to use! This section will cover both these: data associated with Berry growth and their Contest-relevant data.

If you're looking for their battle uses, go up a section.


BerryGrowth TimeGrowth YieldContest Type EnhancedPokéblock+ Rarity
Aguav Berry4 hours3 ~ 15CleverVery Rare
Apicot Berry12 hours2 ~ 13BeautyCommon
Aspear Berry4 hours4 ~ 20ToughVery Rare
Babiri Berry8 hours2 ~ 10CleverUncommon
Belue Berry4 hours3 ~ 15BeautyRare
Bluk Berry4 hours4 ~ 20BeautyVery Rare
Charti Berry8 hours2 ~ 10ToughUncommon
Cheri Berry4 hours4 ~ 20CoolVery Rare
Chesto Berry4 hours4 ~ 20BeautyVery Rare
Chilan Berry8 hours2 ~ 10ToughUncommon
Chople Berry8 hours2 ~ 10CoolUncommon
Coba Berry8 hours2 ~ 10BeautyUncommon
Colbur Berry8 hours2 ~ 10CuteUncommon
Cornn Berry4 hours3 ~ 15BeautyRare
Custap Berry12 hours1 ~ 13CoolVery Common
Durin Berry4 hours3 ~ 15CleverRare
Enigma Berry12 hours1 ~ 13ToughVery Common
Figy Berry4 hours3 ~ 15CoolVery Rare
Ganlon Berry12 hours2 ~ 13BeautyCommon
Grepa Berry8 hours2 ~ 26ToughRare
Haban Berry8 hours2 ~ 10CoolUncommon
Hondew Berry8 hours2 ~ 26CleverRare
Iapapa Berry4 hours3 ~ 15ToughVery Rare
Jaboca Berry12 hours1 ~ 13ToughVery Common
Kasib Berry8 hours2 ~ 10CuteUncommon
Kebia Berry8 hours2 ~ 10CleverUncommon
Kee Berry12 hours2 ~ 13CuteCommon
Kelpsy Berry8 hours2 ~ 26BeautyRare
Lansat Berry12 hours1 ~ 7CuteAlways
Leppa Berry4 hours3 ~ 22CoolVery Rare
Liechi Berry12 hours2 ~ 13ToughCommon
Lum Berry8 hours2 ~ 18CleverRare
Mago Berry4 hours3 ~ 15CuteVery Rare
Magost Berry4 hours3 ~ 15CuteRare
Maranga Berry12 hours2 ~ 13ToughCommon
Micle Berry12 hours1 ~ 13CleverVery Common
Nanab Berry4 hours4 ~ 20CuteVery Rare
Nomel Berry4 hours3 ~ 15ToughRare
Occa Berry8 hours2 ~ 10CoolUncommon
Oran Berry4 hours4 ~ 20BeautyVery Rare
Pamtre Berry4 hours3 ~ 15BeautyRare
Passho Berry8 hours2 ~ 10BeautyUncommon
Payapa Berry8 hours2 ~ 10CoolUncommon
Pecha Berry4 hours4 ~ 20CuteVery Rare
Persim Berry4 hours4 ~ 20CuteVery Rare
Petaya Berry12 hours2 ~ 13CuteCommon
Pinap Berry4 hours4 ~ 20ToughVery Rare
Pomeg Berry8 hours2 ~ 26CoolRare
Qualot Berry8 hours2 ~ 26CuteRare
Rabuta Berry4 hours3 ~ 15CleverRare
Rawst Berry4 hours4 ~ 20CleverVery Rare
Razz Berry4 hours4 ~ 20CoolVery Rare
Rindo Berry8 hours2 ~ 10CleverUncommon
Roseli Berry8 hours2 ~ 10CoolUncommon
Rowap Berry12 hours1 ~ 13BeautyVery Common
Salac Berry12 hours2 ~ 13CleverCommon
Shuca Berry8 hours2 ~ 10ToughUncommon
Sitrus Berry8 hours3 ~ 27ToughRare
Spelon Berry4 hours3 ~ 15CuteRare
Starf Berry12 hours1 ~ 7CleverAlways
Tamato Berry8 hours2 ~ 26CoolRare
Tanga Berry8 hours2 ~ 10CleverUncommon
Wacan Berry8 hours2 ~ 10ToughUncommon
Watmel Berry4 hours3 ~ 15CleverRare
Wepear Berry4 hours4 ~ 20CleverVery Rare
Wiki Berry4 hours3 ~ 15BeautyVery Rare
Yache Berry8 hours2 ~ 10BeautyUncommon

Battle Items

ItemEffect
Dire HitIncreases the critical-hit ratio by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
Guard Spec.Prevents stat reductions on your party for five turns.
X AccuracyIncreases a Pokémon's accuracy by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X AttackIncreases a Pokémon's Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X DefendIncreases a Pokémon's Defense by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X Sp. Atk.Increases a Pokémon's Special Attack by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X Sp. DefIncreases a Pokémon's Special Defense by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.
X SpeedIncreases a Pokémon's Speed by 1 stage until the Pokémon is KO'ed, switched out, or the battle ends.

Pokéballs

Pokéball TypeNormal Catch RateSpecial Catch RateSpecial Catch Rate Conditions & Notes
Cherish Ballx1.0N/A - rarely found off of Event Pokémon
Dive Ballx1.0x3.5Use on Pokémon living underwater
Dream Ballx255.0Not usable in OR/AS - found on Black/White Dream World Pokémon
Dusk Ballx1.0x3.5Use at night or in caves and dark areas
Great Ballx1.5N/A
Heal Ballx1.0Fully heals caught Pokémon; useless with full party
Luxury Ballx1.0Caught Pokémon quickly get Happy
Master Ballx255.0Captures any Pokémon, within reason
Nest Ballx1.0x1.1 ~ x3.9Catch rate equals 40 minus the foe's level, divided by 10
Net Ballx1.0x3.0Use on Bug- or Water-type Pokémon
Poké Ballx1.0N/A
Premier Ballx1.0Typically found by buying 10 Poké Balls
Quick Ballx1.0x4.0Use in first four turns for the boosted rate
Repeat Ballx1.0x3.0Use on previously-owned species
Safari Ballx1.5Not usable in OR/AS - only shown as what you caught a Pokémon in
Timer Ballx1.0x1.1 ~ x4.0Catch rate +0.1 for every turn, up to x4.0 (30 turns)
Ultra Ballx2.0N/A

Pokémon Fossils

POKÉMON FOSSILPOKÉMON REVIVEDTYPEBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
Armor FossilShieldonRock/Steel3042118428830
Claw FossilAnorithRock/Bug459550405075
Cover FossilTirtougaRock/Water5478103534522
Dome FossilKabutoRock/Water308090554555
Helix FossilOmanyteRock/Water3540100905535
Jaw FossilTyruntRock/Dragon588977454548
Old AmberAerodactylRock/Flying80105656075130
Plume FossilArchenRock/Flying5511245744570
Root FossilLileepRock/Grass664177618723
Sail FossilAmauraRock/Ice775950676346
Skull FossilCranidosRock6712540303058

NOTE

This is not a section for "Mega Evolution" items - this section is designed around the permanent evolution items Pokémon has seen for years. Evolution through this method is permanent, unlike the Mega Evolutions. For Mega Evolution items, please see Mega Stones.


ItemPokémon Used OnHow to Use ItemResultant Pokémon
Dawn StoneSnorunt (female)Immediate useFroslass
Kirlia (male)Immediate useGallade
Deep Sea ScaleClamperlHold during tradeHuntail
Deep Sea ToothClamperlHold during tradeGorebyss
Dragon ScaleSeadraHold during tradeKingdra
Dubious DiscPorygon2Hold during tradePorygon-Z
Dusk StoneMurkrowImmediate useHonchkrow
MisdreavusImmediate useMismagius
LampentImmediate useChandelure
DoubladeImmediate useAegislash
ElectirizerElectabuzzHold during tradeElectivire
Fire StoneVulpixImmediate useNinetales
GrowlitheImmediate useArcanine
EeveeImmediate useFlareon
PansearImmediate useSimisear
King's RockPoliwhirlHold during tradePolitoed
SlowpokeHold during tradeSlowking
Leaf StoneGloomImmediate useVileplume
WeepinbellImmediate useVictreebel
ExeggcuteImmediate useExeggutor
NuzleafImmediate useShiftry
PansageImmediate useSimisage
MagmarizerMagmarHold during tradeMagmortar
Metal CoatOnixHold during tradeSteelix
ScytherHold during tradeScizor
Moon StoneNidorinaImmediate useNidoqueen
NidorinoImmediate useNidoking
ClefairyImmediate useClefable
JigglypuffImmediate useWigglytuff
SkittyImmediate useDelcatty
MunnaImmediate useMusharna
Oval StoneHappinyLevel up while holding this at high HappinessChansey
Prism ScaleFeebasHold during tradeMilotic
ProtectorRhydonHold during tradeRhyperior
Razor ClawSneaselHold and level-up at nightWeavile
Razor FangGligarHold and level-up at nightGliscor
Reaper ClothDusclopsHold during tradeDusknoir
SachetSpritzeeHold during tradeAromatisse
Shiny StoneTogeticImmediate useTogekiss
RoseliaImmediate useRoserade
MinccinoImmediate useCinccino
FloetteImmediate useFlorges
Sun StoneGloomImmediate useBellossom
SunkernImmediate useSunflora
CottoneeImmediate useWhimsicott
PetililImmediate useLilligant
HelioptileImmediate useHeliolisk
Thunder StonePikachuImmediate useRaichu
EeveeImmediate useJolteon
EelektrikImmediate useEelektross
Up-GradePorygonHold during tradePorygon2
Water StonePoliwhirlImmediate usePoliwrath
ShellderImmediate useCloyster
StaryuImmediate useStarmie
EeveeImmediate useVaporeon
LombreImmediate useLudicolo
PanpourImmediate useSimipour
Whipped DreamSwirlixHold during tradeSlurpuff

Mega Stones

As a note, some Mega Stones are only found in some versions of the game. If you desire another, you are allowed to trade the item. However, it must be held by a Pokémon during the trade. For the sake of completeness, also included are the details on the stones found in X/Y, since they can be brought over via trades, so, if you have X or Y, may as well tell you how to grab a second. =P

Mega Stones are found normally in the field - at least most of the time. Unlike X/Y, they can be found at any time, though it's usually easier to spot them at night, IMO. They will show up as white sparkles; thus, the darker the environ, the easier to see. Before finding the National Pokédex, however, only the Mega Stones for Pokémon in the Hoenn Pokédex will be available, so look out for that, at least for the most part. (That's mostly for those found in the field rather than by gifts or other means.) Hopefully I noted all the below with the proper notation for that.

If you would like to see the stats of the Mega Pokémon, see this section.

Finally, note that some of the Mega Stones cannot be brought to Pokémon X/Y from OR/AS: all of the Stones on X/Y can be brought to OR/AS, but some on OR/AS cannot go to X/Y since they were not originally in the game's coding and Game Freak does not intend to patch the system. The following Mega Stones cannot be brought to Pokémon X/Y from OR/AS or used in interactions with them (Latiosite and Latiasite are excluded as they were already in the code of X/Y, but unused for reasons unknown, so they CAN be used in such interactions and even traded over):


  • Altarianite
  • Audinite
  • Beedrillite
  • Cameruptite
  • Diancite
  • Galladite
  • Lopunnite
  • Metagrossite
  • Pidgeotite
  • Sablenite
  • Salamencite
  • Sceptilite
  • Sharpedonite
  • Slowbroite
  • Steelixite
  • Swampertite


So, without further ado, the Mega Stones!


MEGA STONE DATA IN REGARDS TO POKÉMON OMEGA RUBY AND POKÉMON ALPHA SAPPHIRE
Mega StoneVersionMega EvolvesLocation
AbomasiteBothAbomasnow[Need National Pokédex] Route 123's Berry Garden
AbsoliteBothAbsolSafari Zone
AerodactyliteBothAerodactyl[Need National Pokédex] Meteor Falls's Waterfall area (see Meteor Falls in Full)
AggroniteBothAggronRusturf Tunnel: Use Rock Smash to get rid of the boulders
AlakaziteBothAlakazamSlateport City Marketplace, south of the southwestern stand
AltarianiteBothAltariaShow the collector in Lilycove City an Altaria.
AmpharositeBothAmpharos[Need National Pokédex] New Mauville.
AudiniteBothAudino[Need National Pokédex] Earned at the Battle Resort from Looker.
BanettiteBothBanetteMt. Pyre, exterior.
BeedrillBothBeedrill[Need National Pokédex] Found in Sea Mauville.
BlastoisiniteBothBlastoise[Need National Pokédex] S.S. Tidal
BlazikeniteBothBlazikenIf this Pokémon is your starter, it's on Route 120.
If this Pokémon is not your starter, it is cheaply bought from the Stone Salesman on Route 114.
CameruptiteORCameruptFound during the Delta Episode in Team Magma's Hideout.
ASFound at the Battle Resort.
Charizardite XBothCharizard[Need National Pokédex] Fiery Path
Charizardite YBothCharizard[Need National Pokédex] Scorched Slab
DianciteBothDiancieTrade a Diancie from Pokémon X/Y to Pokémon OR/AS and then enter a Pokémon Center with Diancie in the party
GalladiteBothGalladeSpeak with Professor Cozmo in Fallarbor after the Delta Episode.
GarchompiteBothGarchompSpeak with Aarune after earning Platinum Rank (1,000 flags) in your Secret Base; he'll be in Fortree City's Secret Base Guild.
GardevoiriteBothGardevoirSpeak with Wanda in Verdanturf Town.
GengariteBothGengar[Need National Pokédex] Battle Resort
GlalititeBothGlalieFound in the Shoal Cave basement.
Obtained from non-Japanese versions of the demo after one completion. The demo is out freely on the 3DS eShop for your 3DS's region. (I'm unsure if changing your region will allow you to get other regions' demos.)
GyaradositeBothGyaradosOn Route 123, in the fishermans' hut here, scratch Poochyena's back and he'll scratch yours. ;)
HeracroniteBothHeracrossOn Route 127
HoundoominiteBothHoundoom[Need National Pokédex] Lavaridge Town
KangaskhaniteBothKangaskhan[Need National Pokédex] Pacifidlog Town
LatiasiteORLatiasEarned from your mother in Littleroot Town.
ASFound held by Latias on Southern Island through a required plot event after the fifth Gym.
LatiositeORLatiosFound held by Latios on Southern Island through a required plot event after the fifth Gym.
ASEarned from your mother in Littleroot Town.
LopunniteBothLopunny[Need National Pokédex] Speak with the suited man in the Mauville Hills.
LucarioniteBothLucarioEarned from Chaz after beating Lisia in a Master Rank Pokémon Contest.
ManectiteBothManectricRoute 110: Cycling Road - Go east of the northern gatehouse when on the Road.
MawiliteBothMawileVerdanturf Town. Come from Route 117 and, at the west side, go along the path through the flower field.
MedichamiteBothMedichamMt. Pyre, interior 4F.
MetagrossiteBothMetagrossBeat the Elite Four and the Champion at the Pokémon League a total of two times.
Obtained from a launch-time Shiny Beldum download Mystery Gift.
Mewtwonite XBothMewtwo[Need National Pokédex] Southwestern Littleroot Town
Mewtwonite YBothMewtwo[Need National Pokédex] Pokémon League
PidgeotiteBothPidgeotShow Mr. Stone the Intriguing Stone (found here) in Rustboro's Devon Corp.
PinsiriteBothPinsirRoute 124.
SableniteBothSableyeSootopolis City, southeast of the entrance to the Cave of Origin.
SalamenciteBothSalamenceEarned from Zinnia's grandmother in Meteor Falls after the Delta Episode.
SceptiliteBothSceptileIf this Pokémon is your starter, it's on Route 120.
If this Pokémon is not your starter, it is cheaply bought from the Stone Salesman on Route 114.
ScizoriteBothScizor[Need National Pokédex] Petalburg Woods
SharpedoniteORSharpedoFound at the Battle Resort.
ASFound during the Delta Episode at the Team Aqua Hideout.
SlowbroiteBothSlowbroGive the man in Shoal Cave 4 Shoal Salts and 4 Shoal Shells.
SteelixiteBothSteelixFound in Granite Cave on B2F.
Earned after one completion of the Japanese demo. The demo is out freely on the 3DS eShop for your 3DS's region. (I'm unsure if changing your region will allow you to get other regions' demos.)
SwampertiteBothSwampertIf this Pokémon is your starter, it's on Route 120.
If this Pokémon is not your starter, it is cheaply bought from the Stone Salesman on Route 114.
TyranitariteBothTyranitar[Need National Pokédex] Jagged Pass
VenusauriteBothVenusaur[Need National Pokédex] Route 119

MEGA STONE DATA IN REGARDS TO POKÉMON X AND POKÉMON Y
Mega StoneVersionMega EvolvesLocation
AbomasiteBothAbomasnowFrost Cavern
AbsoliteBothAbsolKiloude City, from your rival
AerodactyliteBothAerodactylAmbrette Town
AggroniteYAggronCyllage City Gym
AlakaziteBothAlakazamReflection Cave (B3F)
AmpharositeBothAmpharosAzure Bay
BanettiteBothBanetteChamber of Emptiness
BlastoisiniteBothBlastoiseChoose Squirtle as Kanto starter; shop in Lumiose City
BlazikeniteBothBlazikenHeld by Torchic in X/Y launch Mystery Gift event - it has passed already, but it's there
Charizardite XXCharizardChoose Charmander as Kanto starter; shop in Lumiose City
Charizardite YYCharizardChoose Charmander as Kanto starter; shop in Lumiose City
GarchompiteBothGarchompVictory Road
GardevoiriteBothGardevoirA trade in Lumiose City
GengariteBothGengarLaverre City
From a download event that has already passed
GyaradositeBothGyaradositeCouriway Town
HeracroniteYHeracrossSantalune Forest
From a download event that has already passed
HoundoominiteYHoundoomRoute 16
KangaskhaniteBothKangaskhanGlittering Cave
LucarioniteBothLucarioPlot event atop the Tower of Mastery in Shalour City - you are forced to get this one
ManectiteXManectricRoute 16
MawiliteBothMawileCamphrier Town's Shabboneau Castle
MedichamiteBothMedichamLaverre City
Mewtwonite XXMewtwoFound after battling Mewtwo
Mewtwonite YYMewtwoFound after battling Mewtwo
PinsiriteXPinsirSantalune Forest
From a download event that has already passed
ScizoriteBothScizorFrost Cavern (behind Abomasnow)
TyranitariteXTyranitarCyllage City Gym
VenusauriteBothVenusaurChoose Bulbasaur as Kanto starter; shop in Lumiose City

Primal Orbs

Primal Orbs function for much the same purpose as Mega Stones: to give the holder a different Forme, in this case the Primal Forme. However, unlike with Mega Stones, the use of a Primal Orb is immediate: the moment the holder comes into battle, they immediately transform into their Primal Forme. Primal Formes are exclusive to Pokémon OR/AS as well, so don't bother trying to get these to X/Y.

If you would like to see the stats of the Primal Pokémon, see this section.


Primal OrbVersionIntended WielderLocation
Blue OrbBothKyogreMt. Pyre in Omega Ruby; found on Kyogre in Alpha Sapphire
Jade Orb---Rayquaza?Beta item in the game's data; not usable, even if found by hacking
Red OrbBothGroudonMt. Pyre in Alpha Sapphire; found on Groudon in Omega Ruby

Miscellaneous

ItemEffect
Black FluteIncreases the encounter rate for higher-leveled Pokémon in the area you use it for a while.
Boost MulchIncreases the Berry harvest through diligent watering. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
Escape RopeAllows instant escape from most dungeons, notably caverns.
Heart ScaleGive to the Move Reminder in Fallarbor Town as currency for relearning old moves.
HoneyAttracts Pokémon like the move Sweet Scent, often triggering Horde Battles.
Max RepelPrevents wild encounters for 250 steps.
RepelPrevents wild encounters for 100 steps.
Rich MulchIncreases the Berry harvest with low maintenance. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
Shoal SaltBring four of these and four Shoal Shells to the man in Shoal Cave to make a Shell Bell.
Shoal ShellBring four of these and four Shoal Salts to the man in Shoal Cave to make a Shell Bell.
Super RepelPrevents wild encounters for 200 steps (the most cost-effective option).
Surprise MulchIncreases the chance of the Berry harvest mutating. Works only on Pokémon X/Y, not Omega Ruby/Alpha Sapphire.
White FluteMakes it easier for you to encounter lower-leveled Pokémon for a while after use.

Stuff to Sell

Pretty much all of this stuff, while having been made available for maniacs in previous games, cannot be sold for higher-than-normal prices. When you get them, you may as well sell them at a PokéMart, for they have no real function in the game - there are no Maniacs like in Black/White.


  • Balm Mushroom
  • Big Mushroom
  • Big Nugget
  • Big Pearl
  • Comet Shard
  • Nugget
  • Pearl
  • Pearl String
  • Pretty Wing
  • Rare Bone
  • Stardust
  • Star Piece
  • Tiny Mushroom

TMs & HMs

TECHNICAL MACHINE (TM) DATA
[TM][Move Name][Type][Power][Acc.][PP][Class][Targets][Location]
TM01Hone ClawsDark------15StatusUserBought in Slateport City's market
TM02Dragon ClawDragon8010015PhysicalOneMeteor Falls's Waterfall area, the very back where Bagon is
TM03PsyshockPsychic8010010SpecialOnePacifidlog Town
TM04Calm MindPsychic------20StatusUserBeat the Mossdeep Gym
TM05RoarNormal------20StatusOneFrom a man on Route 114
TM06ToxicPoison---9010StatusOneFiery Path (need Strength)
TM07HailIce------10StatusFieldShoal Cave
TM08Bulk UpFighting------20StatusUserBeat the Dewford Gym
TM09VenoshockPoison6510010SpecialOneMauville Poké Mart
TM10Hidden PowerNormal---10015SpecialOneFortree City
TM11Sunny DayFire------5StatusFieldScorched Slab
TM12TauntDark---10020StatusOneRoute 110's Trick House (first puzzle)
TM13Ice BeamIce9010010SpecialOneSea Mauville
TM14BlizzardIce110705SpecialAll OpponentsLilycove Department Store
TM15Hyper BeamNormal150905SpecialOneLilycove Department Store
TM16Light ScreenPsychic------30StatusAlliesLilycove Department Store
TM17ProtectNormal------10StatusUserLilycove Department Store
TM18Rain DanceWater------5StatusFieldSea Mauville, deck of the ship
TM19RoostFlying------10StatusUserBeat the Fortree City Gym
TM20SafeguardNormal------25StatusAlliesLilycove Department Store
TM21FrustrationNormal---10020PhysicalOnePacifidlog Town
TM22Solar BeamGrass12010010SpecialOneSafari Zone
TM23Smack DownRock5010015PhysicalOneFallarbor Town
TM24ThunderboltElectric9010015SpecialOneMauville City - from Wattson after the New Mauville quest
TM25ThunderElectric1107010SpecialOneLilycove Department Store
TM26EarthquakeGround10010010PhysicalNot UserSeafloor Cavern
TM27ReturnNormal---10020PhysicalOnePacifidlog Town
TM28DigGround8010010PhysicalOneFrom the Fossil Maniac's brother on Route 114
TM29PsychicPsychic9010010SpecialOneEver Grande City
TM30Shadow BallGhost8010015SpecialOneMt. Pyre, 4F on the inside
TM31Brick BreakFighting7510015PhysicalOneSootopolis City
TM32Double TeamNormal------15StatusUserRoute 113
TM33ReflectPsychic------20StatusAlliesLilycove City Department Store
TM34Sludge WavePoison9510010SpecialNot UserRoute 132
TM35FlamethrowerFire9010015SpecialOneVictory Road
TM36Sludge BombPoison9010010SpecialOneDewford Town, from a man in a house after the fifth Gym is beaten
TM37SandstormRock------10StatusFieldRoute 111's desert, south of Regirock's shrine area
TM38Fire BlastFire140855SpecialOneLilycove Department Store
TM39Rock TombRock609510PhysicalOneBeat the Rustboro Gym
TM40Aerial AceFlying60---20PhysicalOneMauville Poké Mart
TM41TormentDark---10015StatusOneSlateport City's Contest Hall
TM42FacadeNormal7010010PhysicalOneMauville Poké Mart
TM43Flame ChargeFire5010020PhysicalOneJagged Pass (need Acro Bike)
TM44RestPsychic------10StatusUserLilycove City, eastern house, speak with bald man once
TM45AttractNormal---10015StatusOneVerdanturf's Contest Hall
TM46ThiefDark4010010PhysicalOneSlateport City Museum, from a Team Aqua/Magma member on 1F
TM47Low SweepFighting6010020PhysicalOneMauville's Poké Mart
TM48RoundNormal6010015SpecialOneMauville's Crooner's Café: the woman at the counter
TM49Echoed VoiceNormal4010015SpecialOneRoute 104 - North, from a kid
TM50OverheatFire130905SpecialOneBeat the Lavaridge Gym
TM51Steel WingSteel709025PhysicalOneGranite Cave B1F, from Steven
TM52Focus BlastFighting120705SpecialOneLilycove Department Store
TM53Energy BallGrass9010010SpecialOneSafari Zone (need both Bikes)
TM54False SwipeNormal4010040PhysicalOneMan in the Rustboro Poké Mart
TM55ScaldWater8010015SpecialOneSeafloor Cavern
TM56FlingDark---10010PhysicalOnePacifidlog Town
TM57Charge BeamElectric509010SpecialOneMauville's Poké Mart
TM58Sky DropFlying6010010PhysicalOneMauville City Poké Mart, from a girl
TM59IncinerateFire3010015SpecialAll OpponentsMt. Chimney
TM60QuashDark---10015StatusUserMossdeep City, from a person in the Poké Mart
TM61Will-O-WispFire---8515StatusOneMt. Pyre, exterior
TM62AcrobaticsFlying5510015PhysicalOneRoute 119's Waterfall portion
TM63EmbargoDark---10015StatusOneS.S. Tidal
TM64ExplosionNormal2501005PhysicalNot UserSky Pillar
TM65Shadow ClawGhost7010015PhysicalOneGranite Cave, B2F
TM66PaybackDark5010010PhysicalOnePresumed to be a Mirage Spot, but unsure as to which
TM67RetaliateNormal701005PhysicalOneBeat the Petalburg City Gym
TM68Giga ImpactNormal150905PhysicalOneLilycove Department Store
TM69Rock PolishRock------20StatusUserJagged Pass
TM70FlashNormal---10020StatusOneThe Hiker on Granite Cave: 1F
TM71Stone EdgeRock100805PhysicalOneLilycove Department Store
TM72Volt SwitchElectric7010020SpecialOneBeat the Mauville Gym
TM73Thunder WaveElectric---10020StatusOneSlateport City's TM salesman
TM74Gyro BallSteel---1005PhysicalOnePresumed to be a Mirage Spot, but unknown as to which
TM75Swords DanceNormal------30StatusUserLavaridge Town, man outside Poké Mart
TM76Struggle BugBug5010020SpecialAll OpponentsSlateport's TM salesman
TM77Psych UpNormal------10StatusOneRoute 133
TM78BulldozeGround6010020PhysicalNot UserMauville's Poké Mart
TM79Frost BreathIce409010SpecialOneShoal Cave (low tide)
TM80Rock SlideRock759010PhysicalAll OpponentsRoute 134
TM81X-ScissorBug8010015PhysicalOneVictory Road
TM82Dragon TailDragon609010PhysicalOneMauville's Poké Mart
TM83InfestationBug2010035SpecialOneSootopolis City
TM84Poison JabPoison8010020PhysicalOneOne of the Mirage Mountain Mirage Spots
TM85Dream EaterPsychic10010020SpecialOneRoute 121
TM86Grass KnotGrass---10020SpecialOneFortree City
TM87SwaggerNormal---9015StatusOneBattle Resort
TM88Sleep TalkNormal------10StatusUserLilycove City, eastern house, speak with bald man twice
TM89U-turnBug7010020PhysicalOneMauville City: on the balcony of the Mauville Hills
TM90SubstituteNormal------10StatusUserS.S. Tidal
TM91Flash CannonSteel8010010SpecialOnePresumed to be a Mirage Spot, but unsure as to which
TM92Trick RoomPsychic------5StatusFieldRoute 110's Trick House (Puzzle #3)
TM93Wild ChargeElectric9010015PhysicalOneSafari Zone
TM94Secret PowerNormal7010020PhysicalOneRoute 111 from Aarune
TM95SnarlDark559515SpecialAll OpponentsMirage Cave
TM96Nature PowerNormal------20Status---Fiery Path, given by Aarune after earning Heat Badge
TM97Dark PulseDark8010015SpecialOneThe main Team Aqua/Team Magma hideout
TM98Power-Up PunchFighting4010030PhysicalOneMauville's Poké Mart
TM99Dazzling GleamFairy8010010SpecialAll OpponentsRoute 123, south side, from a Fairy Tale Girl
TM100ConfideNormal------20StatusOneSlateport's TM salesman
HIDDEN MACHINE (HM) DATA
[HM][Move Name][Type][Power][Acc.][PP][Class][Targets][Location]
HM01CutNormal509515PhysicalOneMan in house west of Rustboro Pokémon Center
HM02FlyFlying909515PhysicalOneFrom your rival on Route 119
HM03SurfWater9010015SpecialNot UserBeat the Petalburg Gym and leave it
HM04StrengthNormal8010015PhysicalOneFrom your rival on Route 112
HM05WaterfallWater8010015PhysicalOneEarned at the Sootopolis Gym
HM06Rock SmashFighting8010015PhysicalOneFrom Wally's uncle in Mauville
HM07DiveWater8010015PhysicalOneMossdeep City, scene after the Gym battle

Key Items

ItemEffect
Acro BikeOne of two Bicycles obtainable in the game. This is the slower one, but it lets you hop and stuff like that.
Aqua Suit(Alpha Sapphire only) Plot-driven item that aids in reaching Kyogre.
Clear Bell(Omega Ruby only) Allows you to encounter Ho-Oh at Sea Mauville!
Contest CostumeThe costume you'll wear during Pokémon Contests.
Contest PassAllows you to participate in Pokémon Contests.
Devon PartsSome parts from Devon stolen by a Team Aqua/Team Magma Grunt, you are supposed to retrieve and return them, then bring them to Captain Stern.
Devon ScopeUse to reveal invisible Pokémon in the field.
Devon Scuba GearAllows you to be underwater for extended periods of time. (Mostly provides the logical basis for you being underwater.)
DNA SplicersLets you fuse Kyurem together with either Reshiram or Zekrom, though you can only fuse one pair at a time. Found in Kyurem's Mirage Spot.
Dowsing MachineHelps you find hidden items: pay attention to the redness of the indicators: the redder, the better!
Eon FluteAllows you to soar on the back of Latios/Latias, flying about in the sky much like a Flying Surf (lol) that lets you find legendary Mirage Spots.
Eon TicketEvent-distributed item that lets you to go to Southern Island to catch Latios in Alpha Sapphire or Latias in Omega Ruby. Note that, through StreetPass, this can be given to other players: those StreetPassing will not lose their original copy!
Exp. ShareThis, when turned on, will give all Pokémon in the party EXP. from battles equal to 50% of what they'd normally earn and also EVs earned as normal.
Go-GogglesAllows you into Route 111's desert.
Good RodThe moderate-quality Fishing Rod.
GracideaUse on Shaymin to have it switch between Land and Sky Formes. It's found on Route 123.
Intriguing StoneWhen you find it, show it to Mr. Stone in Devon Corp. to get Pidgeotite.
Key to Room 1Unlocks Room 1 in Sea Mauville.
Key to Room 2Unlocks Room 2 in Sea Mauville.
Key to Room 4Unlocks Room 4 in Sea Mauville.
Key to Room 6Unlocks Room 6 in Sea Mauville.
Key StoneAn item in the game's internal code you cannot obtain. Allows Sidney's, Phoebe's, Glacia's, and Drake's Pokémon to Mega Evolve.
LetterA letter from Mr. Stone to be given to his son, Steven Stone, in Dewford.
Mach BikeOne of two Bicycles obtainable in the game. This is the faster one, but cannot hop.
Magma Suit(Omega Ruby only) Plot-driven item that aids in reaching Groudon.
Mega AnchorAn item in the game's internal code you cannot obtain. Allows Archies's Pokémon to Mega Evolve.
Mega AnkletsAn item in the game's internal code you cannot obtain. Allows Courtney's Pokémon to Mega Evolve.
Mega BraceletAllows your active Pokémon - if it holds its species's Mega Stone - to Mega Evolve.
Mega CharmAn item in the game's internal code you cannot obtain. Allows your rival's Pokémon to Mega Evolve.
Mega CuffsAn item in the game's internal code you cannot obtain. Allows Matt's Pokémon to Mega Evolve.
Mega GlassesAn item in the game's internal code you cannot obtain. Allows Maxie's Pokémon to Mega Evolve.
Mega PendantAn item in the game's internal code you cannot obtain. Allows Wally's Pokémon to Mega Evolve.
Mega StickpinAn item in the game's internal code you cannot obtain. Allows Steven's Pokémon to Mega Evolve.
Mega TiaraAn item in the game's internal code you cannot obtain. Allows Zinnia's Pokémon to Mega Evolve.
MeteoritePlot function only, not of much use to you... until the post-game anyhow. ;)
Meteorite ShardUsed in the Delta Episode for the plot only.
Old RodThe worst of the Fishing Rods, it mostly serves to catch Magikarp. >_>
Oval CharmIncreases the rate at which Eggs are produced in the Day Care by compatible Pokémon. Get from Prof. Birch as a Pokédex Completion Reward.
Pair of TicketsAllows you to view the Litleonid meteor shower in Mossdeep.
Pokéblock KitStores Pokéblocks and allows you to make them.
PokéNav PlusThe item which allows you to view local wild Pokémon (DexNav); view the regional map and info from each area (AreaNav); view news regarding Hoenn and passing players (BuzzNav); and access the PSS, Pokémon-Amie, and Super Training (PlayNav).
Prison BottleObtained from a PokéMart clerk once you get Hoopa and take it there. Use this item on Hoopa to take it from and to its Unbound Forme, its stronger Forme.
Reveal GlassAllows you to switch Thundurus, Tornadus, and Landorus to and from their Therian Formes. Found in a facility in Muaville City.
Shiny CharmTriples the rate at which Shiny Pokémon are caught (1/4096 to 3/4096). Get from Prof. Birch as a Pokédex Completion Reward.
Soot SackAllows you to collect ash from the grass on Route 113 and then trade it for Flutes.
S.S. TicketAllows you to use the ferry from Slateport, Lilycove, and the Battle Resort.
Storage KeyAllows you to enter the Storage Room of Sea Mauville.
Super RodThe best Fishing Rod in the game.
Tidal Bell(Alpha Sapphire only) Used to encounter Lugia at Sea Mauville!
Vs. RecorderAllows you to record battles taken at various in-game facilities and from human-vs-human battles in real life.
Wailmer PailUse this to water planted Berry trees that are not yet blooming: plants need water after all!

Super Training Bags

In case it is not obvious, these can only be used for the Super Training app on the Touch Screen - simply press L/R to go to it, then use the lower-right icon to access the bags. Pokémon hit bags at a rate of one hit per minute unless you tap the bag, making them hit faster: benefits are earned when the bag is destroyed. If you're unsure what EVs are, see this section.


Training BagEffect
Attack Bag LBoosts Attack EVs by 12.
Attack Bag MBoosts Attack EVs by 4.
Attack Bag SBoosts Attack EVs by 1.
Big-Shot BagMakes you more likely to hit goals when next playing Super Training.
Defense Bag LBoosts Defense EVs by 12.
Defense Bag MBoosts Defense EVs by 4.
Defense Bag SBoosts Defense EVs by 1.
Double-Up BagDoubles the EV gains from the next Super Training session (+8/+16/+24).
HP Bag LBoosts Max HP EVs by 12.
HP Bag MBoosts Max HP EVs by 4.
HP Bag SBoosts Max HP EVs by 1.
Reset BagReduces all of the Pokémon's EVs to zero.
Soothing BagIncreases the Pokémon's Happiness.
Sp. Atk. Bag LBoosts Special Attack EVs by 12.
Sp. Atk. Bag MBoosts Special Attack EVs by 4.
Sp. Atk. Bag SBoosts Special Attack EVs by 1.
Sp. Def. Bag LBoosts Special Defense EVs by 12.
Sp. Def. Bag MBoosts Special Defense EVs by 4.
Sp. Def. Bag SBoosts Special Defense EVs by 1.
Speed Bag LBoosts Speed EVs by 12.
Speed Bag MBoosts Speed EVs by 4.
Speed Bag SBoosts Speed EVs by 1.
Swiftness BagMakes the Pokémon move faster when next playing Super Training.
Team Flare BagWhen this is used, the Pokémon is more likely to find bags when hitting the black Super Training bag.
Toughen-Up BagReduces the points lost when hit in your next Super Training session.

No Badges - Oldale Town

The Poké Ball and Antidote will not be available until earning the Pokédex.


OLDALE TOWN POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

No Badges - Petalburg City


PETALBURG CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

No Badges - Rustboro City


RUSTBORO CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Potion$300Heals 20 HP to a single Pokémon.
Antidote$100Cures the Poison status ailment.

2 Badges - Slateport City

SLATEPORT CITY POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
SLATEPORT CITY POKÉ MART - NORTH VENDOR
Item NameCostEffects
X Speed$350Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
X Attack$500Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
X Defense$550Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
Guard Spec.$700Prevents all stat reductions on your party for five turns.
Dire Hit$650Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
X Accuracy$950Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
X Sp. Atk.$350Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
X Sp. Def.$350Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.

SLATEPORT MARKET: INCENSE SHOP
Item NameCostEffect
Sea Incense$9,600Boosts Water moves' power by 20%. Used in breeding Marill/Azumarill for Azurill.
Lax Incense$9,600Raises the holder's evasion. Used to breed Wobbuffet for Wynaut.
Rose Incense$9,600Boosts Grass moves' power by 20%. Used to breed Roselia/Roserade for Budew.
Pure Incense$9,600Somewhat keeps wild Pokémon away if held by lead Pokémon. Used to breed Chimecho for Chingling.
Rock Incense$9,600Boosts Rock moves' power by 20%. Used to breed Sudowoodo for Bonsly.
Odd Incense$9,600Boosts Psychic moves' power by 20%. Used to breed Mr. Mime for Mime Jr.
Luck Incense$9,600Doubles money from Trainer battles if holder participates. Used to breed Chansey/Blissey for Happiny.
Full Incense$9,600Lowers the holder's Speed. Used in breeding Snorlax for Munchlax.
Wave Incense$9,600Boosts Water moves' power by 20%. Used in breeding Mantine for Mantyke.

SLATEPORT MARKET: VITAMINS SHOP
Item NameCostEffect
Protein$9,800Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
Iron$9,800Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
Calcium$9,800Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
Zinc$9,800Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
Carbos$9,800Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
HP Up$9,800Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.

SLATEPORT MARKET: TM SALESMAN
TMMove NameCostTypePowerAcc.PPClassTargets
TM01Hone Claws$5,000Dark------15StatusUser
TM73Thunder Wave$5,000Electric---10020StatusOne
TM76Struggle Bug$5,000Bug5010020SpecialAll Opponents
TM100Confide$5,000Normal------20StatusOne

SLATEPORT VENDING MACHINES
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.

These decoration stores will open when you obtain Secret Power's TM on Route 113.


SLATEPORT MARKET - SECRET BASE DECORATIIN STORE (WEST)
Item NameCostItem NameCostItem NameCost
Marill Doll$3,000Azurill Doll$3,000Skitty Doll$3,000

SLATEPORT MARKET - SECRET BASE DECORATIIN STORE (EAST)
Item NameCostItem NameCostItem NameCost
Red Brick$500Yellow Brick$500Blue Brick$500
Red Balloon$500Yellow Balloon$500Blue Balloon$500
Low C Note Mat$500D Note Mat$500E Note Mat$500
G Note Mat$500A Note Mat$500B Note Mat$500
High C Note Mat$500

2 Badges - Mauville City


MAUVILLE CITY POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
MAUVILLE CITY POKÉ MART - NORTH VENDOR
TMMove NameCostTypePowerAcc.PPClassTargets
TM09Venoshock$10,000Poison6510010SpecialOne
TM40Aerial Ace$10,000Flying60---20PhysicalOne
TM42Facade$10,000Normal7010010PhysicalOne
TM47Low Sweep$10,000Fighting6010020PhysicalOne
TM57Charge Beam$10,000Electric509010SpecialOne
TM78Bulldoze$10,000Ground6010020PhysicalNot User
TM82Dragon Tail$10,000Dragon609010PhysicalOne
TM98Power-Up Punch$10,000Fighting4010030PhysicalOne

MAUVILLE CITY POKÉ MILEAGE CENTER
Item NameCostEffect
Berry Juice10 Poké MilesHeals 20 HP to a single Pokémon.
Moomoo Milk20 Poké MilesHeals 100 HP to a single Pokémon.
Full Heal30 Poké MilesFully restores all of a Pokémon's major ails except Pokérus and KO.
Max Repel35 Poké MilesPrevents random wild Pokémon encounters for 250 steps.
Hyper Potion60 Poké MilesHeals 200 HP to a single Pokémon.
Ultra Ball60 Poké MilesUsed to capture wild Pokémon. Has a base catch rate of 2.0x.
Ether120 Poké MilesHeals 10 PP to one move of one Pokémon.
Max Potion125 Poké MilesFully restores a Pokémon's HP.
Full Restore300 Poké MilesFully restores a Pokémon's HP and ails (other than KO and Pokérus).
Max Revive400 Poké MilesRevives a Pokémon from KO with all of their HP.
Rare Candy500 Poké MilesCauses the user to level up one time, up to Level 100.
PP Up1,000 Poké MilesBoosts the max PP of one move by 20%, up to a cumulative 60%.

MAUVILLE CITY VENDING MACHINES
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.

MAUVILLE CITY'S RITZY RIBBON RETAIL STORE
Item NameCostEffect
Gorgeous Ribbon$10,000Gives the named ribbon to your lead Pokémon.
Royal Ribbon$100,000Gives the named ribbon to your lead Pokémon.
Gorgeous Royal Ribbon$999,999Gives the named ribbon to your lead Pokémon.

2 Badges - Verdanturf Town


VERDANTURF TOWN POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps.
VERDANTURF TOWN POKÉ MART - NORTH VENDOR
Item NameCostEffects
Heal Ball$300Allows you to catch wild Pokémon. Has a base catch rate of 1.0x and heals Pokémon when caught. Moot if party is full.
Nest Ball$1,000Allows you to catch wild Pokémon. Has a catch rate based on ([40 - Target Level] * 0.1): limited to 1.0x~4.0x.
Luxury Ball$1,000Allows you to catch wild Pokémon. Has a catch rate of 1.0x, but the caught Pokémon is Happier.

3 Badges - Fallarbor Town


FALLARBOR TOWN POKÉ MART - SOUTH VENDOR
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.
FALLARBOR TOWN POKÉ MART - NORTH VENDOR
Item NameCostEffects
Quick Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 4.0x in the first four turns.
Dusk Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.0x in caves and dark places or at night.
Dive Ball$1,000Allows you to catch wild Pokémon. This Pokéball's catch rate is 3.5x on Pokémon encountered in/underwater.

3 Badges - Lavaridge Town


LAVARIDGE TOWN POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

LAVARIDGE TOWN HERBAL SHOP
Item NameCostEffects
Heal Powder$450Cures all status ailments, except KO and Pokérus, but also lessens the Pokémon's Happiness.
Energy Powder$500Restores one Pokémon's HP by 50 points, but lowers Happiness.
Energy Root$800Restores one Pokémon's HP by 200 points, but greatly lowers Happiness.
Revival Herb$2,800Revives a Pokémon from KO with full HP, but greatly lowers its Happiness.

LAVARIDGE TOWN MOOMOO MILK SALESWOMAN
Item NameCostEffects
Moomoo Milk (x1)$500Buys one Moomoo Milk. Heals 100 HP to a single Pokémon.
Moomoo Milk (x12)$6,000Buys 12 Moomoo Milks. Each heals 100 HP to a single Pokémon.

5 Badges - Fortree City

FORTREE CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

FORTREE CITY SECRET BASE GUILD - SOUTH SHOPKEEP (DESKS & CHAIRS)
Item NameCostItem NameCostItem NameCostItem NameCost
Small Chair$1,000Poké Ball Chair$1,000Heavy Chair$1,000Small Desk$2,000
Poké Ball Desk$2,000Heavy Desk$3,000
FORTREE CITY SECRET BASE GUILD - NORTH SHOPKEEP (OBJECTS)
Item NameCostItem NameCostItem NameCostItem NameCost
Fence$500Makiwara$1,000Tall Grass$1,000Gym Statue$3,000
Boppoyama$4,000Comfortable Bed$6,000Glitter Mat$2,000Jump Mat$2,000
Red Spin Panel$2,000

6 Badges - Lilycove City

LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - LEFT SHOPKEEP
Item NameCostEffect
Fluffy Tail$1,000You instantly escape wild Pokémon battles.
Poké Doll$1,000You instantly escape wild Pokémon battles.
Poké Toy$1,000You instantly escape wild Pokémon battles.
LILYCOVE DEPARTMENT STORE - 2F (TRAINER ITEMS) - RIGHT SHOPKEEP
Item NameCostEffect
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.
LILYCOVE DEPARTMENT STORE - 3F (EV-BOOSTING ITEMS) - LEFT SHOPKEEP
Item NameCostEffect
Protein$9,800Boosts the user's Attack EVs by 10, up to 100 in it and/or 510 on all stats.
Iron$9,800Boosts the user's Defense EVs by 10, up to 100 in it and/or 510 on all stats.
Calcium$9,800Boosts the user's Calcium EVs by 10, up to 100 in it and/or 510 on all stats.
Zinc$9,800Boosts the user's Zinc EVs by 10, up to 100 in it and/or 510 on all stats.
Carbos$9,800Boosts the user's Speed EVs by 10, up to 100 in it and/or 510 on all stats.
HP Up$9,800Boosts the user's HP EVs by 10, up to 100 in it and/or 510 on all stats.
LILYCOVE DEPARTMENT STORE - 3F (IN-BATTLE STAT BOOSTERS) - RIGHT SHOPKEEP
Item NameCostEffect
X Speed$350Increases the target's Speed stat by one stage during battle until KO'ed or switched out.
X Attack$500Increases the target's Attack stat by one stage during battle until KO'ed or switched out.
X Defense$550Increases the target's Defense stat by one stage during battle until KO'ed or switched out.
Guard Spec.$700Prevents all stat reductions on your party for five turns.
Dire Hit$650Increases the target's critical-hit ratio stat by one stage during battle until KO'ed or switched out.
X Accuracy$950Increases the target's Accuracy stat by one stage during battle until KO'ed or switched out.
X Sp. Atk.$350Increases the target's Sp. Atk. stat by one stage during battle until KO'ed or switched out.
X Sp. Def.$350Increases the target's Sp. Def. stat by one stage during battle until KO'ed or switched out.
LILYCOVE DEPARTMENT STORE - 4F (OFFENSIVE TMS) - NORTH SHOPKEEP
TM & Move NameCostTypePowerAcc.PPClassTargets
TM38 (Fire Blast)$30,000Fire140855SpecialOne
TM25 (Thunder)$30,000Electric1107010SpecialOne
TM14 (Blizzard)$30,000Ice110705SpecialAll Opponents
TM52 (Focus Blast)$30,000Fighting120705SpecialOne
TM71 (Stone Edge)$30,000Rock100805PhysicalOne
TM15 (Hyper Beam)$50,000Normal150905SpecialOne
TM68 (Giga Impact)$50,000Normal150905PhysicalOne
LILYCOVE DEPARTMENT STORE - 4F (DEFENSIVE TMS) - SOUTH SHOPKEEP
TM & Move NameCostTypePowerAcc.PPClassTargets
TM17 (Protect)$10,000Normal------10StatusUser
TM20 (Safeguard)$10,000Normal------25StatusAllies
TM33 (Reflect)$10,000Psychic------20StatusAllies
TM16 (Light Screen)$10,000Psychic------30StatusAllies
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WESTERNMOST SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Pika Cushion$1,000Round Cushion$1,000Zigzag Cushion$1,000Spin Cushion$1,000
Diamond Cushion$1,000Poké Ball Cushion$1,000Grass Cushion$1,000Fire Cushion$1,000
Water Cushion$1,000Kiss Cushion$1,000
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - WEST-MIDDLE SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Poké Ball Poster$1,000Green Poster$1,000Red Poster$1,000Blue Poster$1,000
Cute Poster$1,000Pika Poster$1,500Long Poster$1,500Sea Poster$1,500
Sky Poster$1,500Kiss Poster$1,500
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EAST-MIDDLE SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Surf Mat$2,000Thunder Mat$2,000Fire Blast$2,000Powder Snow Mat$2,000
Attract Mat$2,000Fissure Mat$2,000Spikes Mat$2,000Green Mat$2,000
Red Mat$2,000Blue Mat$2,000Flat Mat$2,000
LILYCOVE DEPARTMENT STORE - 5F (SECRET BASE ITEMS) - EASTERNMOST SHOPKEEP
Item NameCostItem NameCostItem NameCostItem NameCost
Pichu Doll$3,000Pikachu Doll$3,000Marill Doll$3,000Jigglypuff Doll$3,000
Duskull Doll$3,000Wynaut Doll$3,000Baltoy Doll$3,000Kecleon Doll$3,000
Azurill Doll$3,000Skitty Doll$3,000Swablu Doll$3,000Gulpin Doll$3,000
Cyndaquil Doll$3,000Chikorita Doll$3,000Totodile Doll$3,000Meowth Doll$3,000
Clefairy Doll$3,000Ditto Doll$3,000Smoochum Doll$3,000Togepi Doll$3,000
Substitute Doll$3,000
LILYCOVE DEPARTMENT STORE - 6F (VENDING MACHINES)
Item NameCostEffect
Fresh Water$200Restores 50 HP to a single target.
Soda Pop$300Restores 60 HP to a single target.
Lemonade$350Restores 80 HP to a single target.
LILYCOVE DEPARTMENT STORE - 6F (SECRET BASE ITEM CLEARANCE SALE: SATURDAYS ONLY!)
Item NameCostItem NameCostItem NameCostItem NameCost
Mud Ball$200Cardboard Boxes$200Trash Can$500Tire$800
Solid Board$2,000Berry Tree$2,000Sand Ornament$2,000Standing Stone$3,000
Breakble Door$3,000Slide$3,500Stand$3,500Candlestick$4,000
TV$3,000Round TV$4,000Cute TV$4,000Red Scroll$4,500
Blue Scroll$4,500Green Scroll$4,500Dad's Scroll$4,500Venusaur Doll$6,000
Charizard Doll$6,000Blastoise Doll$6,000Rhydon Doll$6,000Lapras Doll$6,000
Snorlax Doll$6,000Wailmer Doll$6,000Mini Castelia$6,000Mini Lumiose$6,000

6 Badges - Mossdeep City


MOSSDEEP CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

7 Badges - Sootopolis City


SOOTOPOLIS CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

8 Badges - Ever Grande City


EVER GRANDE CITY POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

8 Badges - Pokémon League


POKÉMON LEAGUE POKÉ MART
Item NameCostEffects
Poké Ball$200Allows you to catch wild Pokémon. The most basic Pokéball with a catch rate of 1.0x.
Great Ball$600Allows you to catch wild Pokémon. This Pokéball has a catch rate of 1.5x.
Ultra Ball$1,200Allows you to catch wild Pokémon. This Pokéball has a catch rate of 2.0x.
Potion$300Heals 20 HP to a single Pokémon.
Super Potion$700Heals 50 HP to a single Pokémon.
Hyper Potion$1,200Heals 200 HP to a single Pokémon.
Max Potion$2,500Heals all of a single Pokémon's HP.
Full Restore$3,000Heals of a single non-KO'ed Pokémon's HP and heals its ailments, other than KO and Pokérus.
Revive$1,500Revives a Pokémon from KO with ~50% of its HP.
Antidote$100Cures the Poison status ailment from a single Pokémon.
Paralyze Heal$200Cures the Paralysis status ailment from a single Pokémon.
Awakening$250Cures the Sleep status ailment from a single Pokémon.
Burn Heal$250Cures the Burn status ailment from a single Pokémon.
Ice Heal$250Cures the Frozen status ailment from a single Pokémon.
Full Heal$600Cures the target of all status ailments, other than KO and Pokérus
Escape Ropes$550Allows you escape certain dungeons, like caves, instantly.
Repel$350Prevents random wild Pokémon encounters for 100 steps.
Super Repel$500Prevents random wild Pokémon encounters for 200 steps. (The most cost-effective choice.)
Max Repel$700Prevents random wild Pokémon encounters for 250 steps.

Post-Game: Route 114 Stone Salesman

Route 114 has a stone salesman on it: you will find him as an old man to the east of where you arrive when Flying to on the Route. His items really come in several varieties: an Everstone, some Hard Stones, and some Mega Stones. He will give unusual names for them in his initial menu of choices, but he will specify during his explanation.

I sadly don't remember many of the exact costs: I just know that everything other than the Mega Stones were, ironically, very expensive. Also note that you will only be able to buy the Mega Stones not for your Hoenn starter: for example, those who chose Mudkip as their starter can buy Blazikenite and Sceptilite here, but not Swampertite, which they should have already obtained in the plot. (If you lost it, it's your fault - no other way to get it sans trading.)


Item's Actual NameCostEffects
Everstone? (High)Prevents the holder's evolution when held. Also brings down holder's Nature when breeding Pokémon.
Hard StoneVaries, but HIGHBoosts the power of the holder's Rock moves by 20%. Definitely not worth the cost.
Blazikenite$1,500Allows Blaziken to Mega Evolve in battle when held.
Sceptilite$1,500Allows Sceptile to Mega Evolve in battle when held.
Swampertite$1,500Allows Swampert to Mega Evolve in battle when held.

Route 104's Pretty Petal Flower Shop

Route 104's northern portion has a lone building on it: it is a shop for Secret Base decorations you can access once you have obtained Secret Power's TM.


PRETTY PETAL FLOWER SHOP
Item NameCostItem NameCostItem NameCostItem NameCost
Red Flower$2,000Tropical Plant$2,000Flowering Plant$2,000Colorful Plant$3,000
Big Plant$3,000Elegant Bonsai$3,000

Route 113's Soot Guy

On Route 113, there is a guy in a house about halfway along the Route who will give you the Soot Sack. The Soot Sack is a key item that will automatically collect the fallen ash along Route 113 from the large piles of it on the Route, which number seven and can give anywhere from 3 to 100 grams of soot. (Those with trainers under them yield nothing.) You can then speak with the man when you have enough soot to be able to make a Flute of some kind, as below:


ROUTE 113 SOOT COLLECTOR
Item NameCostEffects
Blue Flute250 gramsAwakens Pokémon from Sleep. Has infinite uses.
Yellow Flute500 gramsHeals Pokémon from Confusion. Has infinite uses.
Red Flute500 gramsSnaps Pokémon out of infatuation. Has infinite uses.
White Flute1,000 gramsMakes it easier for you to encounter higher-leveled Pokémon for a while after use.
Black Flute1,000 gramsLowers the encounter rate for Pokémon in the area you use it for a while.
Elegant Chair6,000 gramsChair decoration for your Secret Base.
Elegant Desk8,000 gramsDesk decoration for your Secret Base.

Battle Resort

MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Bind4 BPNormalPhysical201585OneNoNoTarget is hit for four or five turns
Snore4 BPNormalSpecial1550100OneNoNoOnly works if asleep; 30% chance to cause flinching
Water Pulse4 BPWaterSpecial2060100OneYesNo20% chance to cause confusion
Shock Wave4 BPElectricSpecial2060---OneNoNoNo-miss
Bug Bite4 BPBugPhysical2060100OneNoYesIf target holds a Berry, the user eats it for its effect
Covet4 BPNormalPhysical4060100OneNoYesSteals targets hold item, if any (fails on Mega Stones)
Low Kick8 BPFightingPhysical2020~120100OneNoYesStronger on heavier targets - see: Low Kick
Signal Beam8 BPBugSpecial1575100OneNoNo10% chance to cause confusion
Giga Drain8 BPGrassSpecial1075100OneNoNoAbsorbs HP (50% of damage)
Thunder Punch8 BPElectricPhysical1575100OneNoYes10% chance to cause paralysis
Ice Punch8 BPIcePhysical1575100OneNoYes10% chance to cause freezing
Fire Punch8 BPFirePhysical1575100OneNoYes10% chance to cause a burn
Drain Punch8 BPFightingPhysical1075100OneNoYesAbsorbs HP (50% of damage)
Knock Off12 BPDarkPhysical2065100OneNoYesIf target has an item, move is 97.5 Power and target loses item in most instances (Mega Stones will stay)
Super Fang12 BPNormalPhysical10---90OneNoYesHalves HP
Dual Chop12 BPDragonPhysical154090OneNoYesHits target exactly two times
Endeavor16 BPNormalPhysical5---100OneNoYesMakes the target's HP equal the user's, if the user's is less
MOVE TUTOR MOVE DATA - WEST BEACH'S WEST-MIDDLE MOVE TUTOR (OFFENSIVE MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Uproar8 BPNormalSpecial1090100OneNoYesUproars for three turns, causing damage and preventing Sleep
Iron Tail8 BPSteelPhysical1510075OneNoYes30% chance to lower Defense 1 stage
Bounce8 BPFlyingPhysical58585OneYesYesFlies high on first turn, attacks on second; 30% chance of paralysis
Drill Run8 BPGroundPhysical108095OneNoYesHigher critical-hit rate than normal
Iron Head8 BPSteelPhysical1580100OneNoYes30% chance to cause flinching
Zen Headbutt8 BPPsychicPhysical158090OneNoYes20% chance to cause flinching
Aqua Tail12 BPWaterPhysical109090OneNoYes
Dragon Pulse12 BPDragonSpecial1085100OneYesNo
Seed Bomb12 BPGrassPhysical1580100OneNoNo
Heat Wave12 BPFireSpecial109590EnemiesNoNo10% chance to cause a burn
Last Resort12 BPNormalPhysical5140100OneNoYesOnly usable when all other moves it knows have been used once
Hyper Voice12 BPNormalSpecial1090100EnemiesNoNo
Foul Play12 BPDarkPhysical1595100OneNoYesThe higher the target's Attack (with boosts), the more damage is dealt
Earth Power12 BPGroundSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
Outrage16 BPDragonPhysical15120100One (Random)NoYesAttacks two or three times, then the user is confused
Superpower16 BPFightingPhysical5120100OneNoYesLowers the user's Attack and Defense 1 stage
Gunk Shot16 BPPoisonPhysical512080OneNoNo30% chance to cause poisoning
Sky Attack16 BPFlyingPhysical514090OneYesNoTwo-turn; higher critical-hit rate than normal; may cause flinching (30%)
Focus Punch16 BPFightingPhysical20150100OneNoYesUser attacks near turn's end; if hit before attacking, this fails; Priority -3
MOVE TUTOR MOVE DATA - WEST BEACH'S EAST-MIDDLE MOVE TUTOR (DEFENSIVE/STATUS MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Block8 BPNormalStatus5---100OneNoNoStops target from escaping
Skill Swap8 BPPsychicStatus10---100OneNoNo
Synthesis8 BPGrassStatus5------UserNoNoUser recovers HP; amount is weather-dependent
Role Play8 BPPsychicStatus10------OneNoNoCopies the target's ability
Pain Split8 BPNormalStatus20---100OneNoNoThe user's and target's HP are averaged out
Gastro Acid8 BPPoisonStatus10---100OneNoNoNullifies the target's ability
Worry Seed8 BPGrassStatus10---100OneNoNoReplaces target's ability with Insomnia for 5 turns
Spite8 BPGhostStatus10---100OneNoNoTakes 4 PP off the target's last-used move
After You8 BPNormalStatus15------OneNoNoTarget moves after the user
Helping Hand8 BPNormalStatus20------AllyNoNoBoosts an ally's attack power by 50%; Priority +5
Trick8 BPPsychicStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Recycle8 BPNormalStatus10---100UserNoNoAllows a hold item to be reused
Snatch8 BPDarkStatus10---100UserNoNoIf the target uses a beneficial status move, the user steals its effect; Priority +4
Magic Coat8 BPPsychicStatus15------UserNoNoMakes status moves hit the user of that move; Priority +4
Magnet Rise8 BPElectricStatus10------UserNoNoUser is not affected by Ground moves for five turns
Iron Defense8 BPSteelStatus15------UserNoNoRaises Defense 2 stages
MOVE TUTOR MOVE DATA - WEST BEACH'S EASTERNMOST MOVE TUTOR (MISC. MOVES)
[Attack][Cost][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Heal Bell8 BPNormalStatus5------AlliesNoNoHeals most status ailments
Tailwind8 BPFlyingStatus30------AlliesNoNoDoubles the user's party's Speed for 4 turns
Magic Room8 BPPsychicStatus10------AlliesNoNoHold items are ineffective for five turns - see: Magic Room
Wonder Room8 BPPsychicStatus10------FieldNoNoSwaps Defense and Sp. Def. of all Pokémon for several turns
Stealth Rock8 BPRockStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Stealth Rock
Gravity8 BPPsychicStatus5------FieldNoNoNegates Flying and Levitate - see: Gravity
Electroweb8 BPElectricSpecial155595EnemiesNoNoLowers Speed 1 stage
Icy Wind12 BPIceSpecial155595EnemiesNoNoLowers Speed 1 stage

BATTLE MAISON BP EXCHANGE - WEST RECEPTIONIST
Item NameCostEffect
Protein2 BPGives 10 EVs in Attack to the user, up to 100 EVs in this stat or 510 total.
Calcium2 BPGives 10 EVs in Sp. Atk. to the user, up to 100 EVs in this stat or 510 total.
Iron2 BPGives 10 EVs in Defense to the user, up to 100 EVs in this stat or 510 total.
Zinc2 BPGives 10 EVs in Sp. Def. to the user, up to 100 EVs in this stat or 510 total.
Carbos2 BPGives 10 EVs in Speed to the user, up to 100 EVs in this stat or 510 total.
HP Up2 BPGives 10 EVs in HP to the user, up to 100 EVs in this stat or 510 total.
Power Bracer16 BPSlows the user in battles, doubling Attack's EVs growth. Also used to inherit the holder's Attack IV when breeding.
Power Belt16 BPSlows the user in battles, doubling Defense's EVs growth. Also used to inherit the holder's Defense IV when breeding.
Power Lens16 BPSlows the user in battles, doubling Sp. Atk.'s EVs growth. Also used to inherit the holder's Sp. Atk. IV when breeding.
Power Band16 BPSlows the user in battles, doubling Sp. Def.'s EVs growth. Also used to inherit the holder's Sp. Def. IV when breeding.
Power Anklet16 BPSlows the user in battles, doubling Speed's EVs growth. Also used to inherit the holder's Speed IV when breeding.
Power Weight16 BPSlows the user in battles, doubling HP's EVs growth. Also used to inherit the holder's HP IV when breeding.
Protector32 BPHave Rhyhorn hold this during a trade to evolve it into Rhyperior.
Whipped Dream32 BPHave Swirlix hold this during a trade to evolve it into Slurpuff.
Sachet32 BPHave Spritzee hold this during a trade to evolve it into Aromatisse.
Electirizer32 BPHave Electabuzz hold this during a trade to evolve it into Electivire.
Magmarizer32 BPHave Magmar hold this during a trade to evolve it into Magmortar.
Reaper Cloth32 BPHave Dusclops hold this during a trade to evolve it into Dusknoir.
Up-Grade32 BPHave Porygon hold this during a trade to evolve it into Porygon2.
Dubious Disc32 BPHave Porygon2 hold this during a trade to evolve it into Porygon-Z.
Rare Candy48 BPUse on a Pokémon to instantly level it up. (Cannot go higher than Level 100.)
Ability Capsule200 BPSwitches the user's Abilities if it has a second non-Hidden Ability. Will not work if the Ability is currently Hidden or if it only has one non-Hidden Ability. It will not work to earn/lose Hidden Abilities.
BATTLE MAISON BP EXCHANGE - EAST RECEPTIONIST
Item NameCostEffect
Toxic Orb16 BPBadly Poisons the holder: use moves like Fling to give it to foes, or have an ally with the Poison Heal ability hold it for HP healing, or use it with the Toxic Boost ability or Guts.
Flame Orb16 HPBurns the holder: best used with moves (i.e. Fling) that make the opponent hold it, or with Guts or Flare Boost.
White Herb32 BPReverts lowered stats, but lowers Happiness - hold to use automatically. One use only.
Power Herb32 BPLets a move that needs two turns to execute (e.g. Geomancy, Fly, Dig, SolarBeam), other than Sky Drop, be used immediately.
Absorb Bulb32 BPWhen the holder is hit with a Water move, their Sp. Atk. is raised one stage. One use only.
Luminous Moss32 BPWhen the holder is hit with a Water move, their Sp. Def. is raised one stage. One use only.
Cell Battery32 BPWhen the holder is hit with an Electric move, their Attack is raised one stage. One use only.
Snowball32 BPWhen the holder is hit with an Ice move, their Attack is raised one stage. One use only.
Red Card32 BPWhen the holder is attacked, the attacker is switched out of battle. One use only.
Eject Button32 BPWhen the holder is attacked, the holder is switched out of battle. One use only.
Weakness Policy32 BPIf the holder is hit supereffectively, then its Attack and Sp. Atk. both are boosted two stages.
Ring Target32 BPMoves that normally do nothing will now hit the holder (i.e. Ground against a Flying-type) - use moves like Fling or Trick to give this to the enemy.
Wise Glasses48 BPThe power of the holder's Special moves is boosted by 10%.
Choice Specs48 BPThe holder's Sp. Atk. is raised 50% when held, but they can only use one move until switched out or the like.
Scope Lens48 BPThe holder's critical-hit rate is considered to be raised one stage.
Zoom Lens48 BPIf the holder moves after its target, then the holder's accuracy is raised 20%.
Wide Lens48 BPThe holder's accuracy is raised 10%.
Muscle Band48 BPThe power of the holder's Physical moves is boosted by 10%.
Focus Band48 BPThe holder may survive an attack that would otherwise KO it; it will have just 1 HP.
Choice Band48 BPThe holder's Attack is raised 50% when held, but they can only use one move until switched out or the like.
Choice Scarf48 BPThe holder's Speed is raised 50% when held, but they can only use one move until switched out or the like.
Assault Vest48 BPThe holder's Sp. Def. is raised 50% when held, but they cannot use Status-class moves.
Focus Sash48 BPThe holder will survive with 1 HP from an attack if it had full HP and would've otherwise been KO'ed.
Expert Belt48 BPThe holder's super-effective moves deal 20% more damage.
Razor Claw48 BPThe holder's critical-hit ratio is considered to be one stage higher. Have Sneasel level up at night holding this to evolve it.
Razor Fang48 BPThe holder's moves that do not have a chance to flinch now have a 10% to do so. Have Gligar level up holding it at night to evolve it.
Bright Powder48 BPLowers the foe's accuracy by 10% when held by someone on your side.
Life Orb48 BPThe holder's moves are 30% stronger but they lose 10% of their max HP per damaging move. Sheer Force ignores the latter, oddly.
Iron Ball48 BPHalves the user's Speed and negates all Ground-immunity designations on the holder: use moves like Fling to give it to the enemy. (Strongest possible Fling.)
Air Balloon48 BPUntil hit by a damaging move, the holder is immune to Ground moves. When hit, the item is gone.
Binding Band48 BPIncreases the power of binding moves (e.g. Wrap, Bind) so that they remove 1/6 max HP per turn instead of 1/8.
Safety Goggles48 BPThe holder will not be affected by Hail, Sandstorm, or the various Powders.

Pokémon Global Link

On the Pokémon Global Link, or PGL, you can exchange your PokéMiles for items. The PGL is not accessed directly in the game; rather, you have to first do a Game Sync (requires Wi-Fi with 3DS), then visit the PGL via a computer. (See http://www.pokemon-gl.com/ for more.) The process of signing on should be simple enough and free. The PokéMile currency in question is earned through Link/Wonder Trades and by walking around, though the former is quite faster. The items offered on the PGL tend to depend on the current trends.

This list is current as of November 21st, 2014 (11/21/2014), since that is when I first implemented it properly. At this time, other than a Discount Coupon offered outside of the PokéMileage Shop and the attractions, the below are the items. Once you've gotten your items, you need to perform another Game Sync to obtain them, but you tend to have to wait several hours before you can do it again since there is a limit.


POKÉMON GLOBAL LINK (PGL) POKÉ MILEAGE CLUB - POKÉ MILE EXCHANGE
Item NameCostEffect
Berry Juice4 mi.Heals 20 HP to a Pokémon in the field or in battle.
Lemonade5 mi.Heals 80 HP to a Pokémon in the field or in battle.
Moomoo Milk8 mi.Heals 100 HP to a Pokémon in the field or in battle.
Full Heal12 mi.Heals all non-stat-affecting ailments (except KO and Pokérus).
Max Repel13 mi.Prevents most random encounters for 250 steps.
Hyper Potion24 mi.Heals 200 HP to a Pokémon in the field or in battle.
Ether48 mi.Restores 10 PP to one move on one Pokémon in the field or in battle.
Max Potion49 mi.Refills a Pokémon's HP in the field or in battle completely.
Heart Scale100 mi.Give to the Move Reminder in Dendemille Town to relearn learned moves.
Full Restore120 mi.Fully restores HP and status ailments (except KO and Pokérus).
Max Revive200 mi.Revive a Pokémon from KO with full HP (not ~50% like usual).
Rare Candy250 mi.The Pokémon levels up! (Won't work if at Level 100.)
PP Up500 mi.Boosts one move's maximum PP by 20% of its usual base value.

Pokémon Stats (General)

This first section of our miniature Pokédex will discuss the following bits of info. They are information useful mostly to the general player: stats, types, abilities, and so on, though you can find comparisons in this this section. for a different organization system, though keep in mind parts of the data in this section will be omitted in that section. In any case, we will consider the following info for this section:


  • #: This is the Pokémon's National Dex number, accurate for Pokémon X/Y and Omega Ruby/Alpha Sapphire.


  • Species: This bit of data is essentially the Pokémon's own name. Within this bit, if the Pokémon has a Mega Evolution, if you would like to see its data, a link to the Pokémon Stats (Mega Evolutions) section will be listed, and the same for Primal Pokémon and other Formes which you have significant control over. Those like gender (like how "" means "male") is based more on the RNG than anything, so while clearly noted there's no need to actually make another section for those. Keep in mind these Formes are only noted when there is a significant difference in abilities or stats or type: the Pikachu make/female Formes, for example, are not noted.


  • Pokémon Type: This is used to determine type resistances and weaknesses. This will be independent of their Mega-Evolutions, and everything listed will be individual to any Formes (beyond normal and Shiny, and usually gender).


  • Abilities: Each Pokémon has some sort of ability attributed to it. The effects of these can vary, such as Static paralyzing Pokémon that deal a physical attack. The last ability listed generally is the Pokémon's Hidden Ability. Hidden Abilities are rare: generally, you have to breed Pokémon who have Hidden Abilities to get others with them, and those Pokémon are EXTREMELY rare. Or were - because of the Friend Safari, there's generally a 50% chance of finding a Pokémon with a Hidden Ability. See the Pokémon Abilities for more. In any case, Hidden Abilities are written like this, bolded and italicized to make it apparent they're there. If no ability is written in that fashion, then the Pokémon does not have a distinct hidden ability. (All Pokémon have 3 ability slots and the one for an individual is among those three, but those 3 are not necessarily different abilities. Gastly, for example, has two Levitate slots and one Hidden Ability-type Levitate.)


  • Base Stats: The base stats upon which a Pokémon's level-up stats are calculated: not the lowest possible stats. They range from 1 to 255 and can generally be directly compared to see who is better than who in what. 70 ~ 85 is generally called "average"; higher than that (most people aim for 120+) and it's good for that stat.


  • Level 100 Base Max Stats: These are the base stats a Pokémon can have at Level 100: that is to say, these are the stats the Pokémon has at Level 100 with 0 EVs and 0 IVs in all stats in addition to a neutral Nature, such as Quirky. This allows you to more quickly calculate the influence of EVs and IVs on the stats: simply add the EVs divided by 4 to the stat, then the number of IVs, then multiply by 0.9, 1.0, or 1.1 depending on the influence of the Nature. If you're looking to max out the stat, for example, you would add 94 (252/4 = 63 from EVs, 31 = 31 from IVs, 63+31=94) and then multiply the overall sum by 1.1 for a boosting Nature on non-HP stats. The only exception to this rule is Shedinja, who always has 1 HP.


#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#001BulbasaurGrass/PoisonOvergrow, Chlorophyll45494965654520010310313513595
#002IvysaurGrass/PoisonOvergrow, Chlorophyll606263808060230129131165165125
#003Venusaur (Mega)Grass/PoisonOvergrow, Chlorophyll80828310010080270169171205205165
#004CharmanderFireBlaze, Solar Power39524360506518810991125105135
#005CharmeleonFireBlaze, Solar Power586458806580226133121165135165
#006Charizard (Megas)Fire/FlyingBlaze, Solar Power78847810985100266173161223175205
#007SquirtleWaterTorrent, Rain Dish44486550644319810113510513391
#008WartortleWaterTorrent, Rain Dish596380658058228131165135165121
#009Blastoise (Mega)WaterTorrent, Rain Dish79831008510578268171205175215161
#010CaterpieBugShield Dust, Run Away4530352020452006575454595
#011MetapodBugShed Skin50205525253021045115555565
#012ButterfreeBug/FlyingCompoundeyes, Tinted Lens60455080807023095105165165145
#013WeedleBug/PoisonShield Dust, Run Away40353020205019075654545105
#014KakunaBug/PoisonShed Skin45255025253520055105555575
#015Beedrill (Mega)Bug/PoisonSwarm, Sniper6580404580752401658595165155
#016PidgeyNormal/FlyingKeen Eye, Tangled Feet, Big Pecks40454035355619095857575117
#017PidgeottoNormal/FlyingKeen Eye, Tangled Feet, Big Pecks636055505071236125115105105147
#018Pidgeot (Mega)Normal/FlyingKeen Eye, Tangled Feet, Big Pecks838075707091276165155145145187
#019RattataNormalGuts, Run Away, Hustle305635253572170117755575149
#020RaticateNormalGuts, Run Away, Hustle558160507097220167125105145199
#021SpearowNormal/FlyingKeen Eye, Sniper406030313170190125656767145
#022FearowNormal/FlyingKeen Eye, Sniper6590656161100240185135127127205
#023EkansPoisonIntimidate, Shed Skin, Unnerve3560444054551801259385113115
#024ArbokPoisonIntimidate, Shed Skin, Unnerve608569657980230175143135163165
#025Pikachu (All Formes)ElectricStatic, Lightning Rod3555305040901801156510585185
#026RaichuElectricStatic, Lightning Rod6090559080100230185115185165205
#027SandshrewGroundSand Veil, Sand Rush507585203040210155175456585
#028SandslashGroundSand Veil, Sand Rush7510011045556526020522595115135
#029Nidoran♀PoisonPoison Point, Rivalry, Hustle55475240404122099109858587
#030NidorinaPoisonPoison Point, Rivalry, Hustle706267555556250129139115115117
#031NidoqueenPoison/GroundPoison Point, Rivalry, Sheer Force908287758576290169179155175157
#032Nidoran♂PoisonPoison Point, Rivalry, Hustle465740404050202119858585105
#033NidorinoPoisonPoison Point, Rivalry, Hustle617257555565232149119115115135
#034NidokingPoison/GroundPoison Point, Rivalry, Sheer Force819277857585272189159175155175
#035ClefairyFairyCute Charm, Magic Guard, Friend Guard7045486065352509510112513575
#036ClefableFairyCute Charm, Magic Guard, Unaware957073859060300145151175185125
#037VulpixFireFlash Fire, Drought3841405065651868785105135135
#038NinetalesFireFlash Fire, Drought73767581100100256157155167205205
#039JigglypuffNormal/FairyCute Charm, Friend Guard, Competitive11545204525203409545955545
#040WigglytuffNormal/FairyCute Charm, Frisk, Competitive14070457550453901459515510595
#041ZubatPoison/FlyingInner Focus, Infiltrator40453530405519095756585115
#042GolbatPoison/FlyingInner Focus, Infiltrator758070657590260165145135155185
#043OddishGrass/PoisonChlorophyll, Run Away45505575653020010511515513565
#044GloomGrass/PoisonChlorophyll, Stench60657085754023013514517515585
#045VileplumeGrass/PoisonChlorophyll, Effect Spore7580851009050260165175205185105
#046ParasBug/GrassDry Skin, Effect Spore, Damp3570554555251801451159511555
#047ParasectBug/GrassDry Skin, Effect Spore, Damp60958060803023019516512516565
#048VenonatBug/PoisonCompoundeyes, Tinted Lens, Run Away6055504055452301151058511595
#049VenomothBug/PoisonShield Dust, Tinted Lens, Wonder Skin706560907590250135125185155185
#050DiglettGroundArena Trap, Sand Veil, Sand Force105525354595130115557595195
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#051DugtrioGroundArena Trap, Sand Veil, Sand Force3580505070120180165105105145245
#052MeowthNormalPickup, Technician, Unnerve40453540409019095758585185
#053PersianNormalLimber, Technician, Unnerve6570606565115240145125135135235
#054PsyduckWaterCloud Nine, Damp, Swift Swim505248655055210109101135105115
#055GolduckWaterCloud Nine, Damp, Swift Swim808278958085270169161195165175
#056MankeyFightingAnger Point, Vital Spirit, Defiant408035354570190165757595145
#057PrimeapeFightingAnger Point, Vital Spirit, Defiant6510560507095240215125105145195
#058GrowlitheFireFlash Fire, Intimidate, Justified55704570506022014595145105125
#059ArcanineFireFlash Fire, Intimidate, Justified90110801008095290225165205165195
#060PoliwagWaterDamp, Water Absorb, Swift Swim405040404090190105858585185
#061PoliwhirlWaterDamp, Water Absorb, Swift Swim656565505090240135135105105185
#062PoliwrathWater/FightingDamp, Water Absorb, Swift Swim908595709070290175195145185145
#063AbraPsychicInner Focus, Synchronize, Magic Guard25201510555901604535215115185
#064KadabraPsychicInner Focus, Synchronize, Magic Guard403530120701051907565245145215
#065Alakazam (Mega)PsychicInner Focus, Synchronize, Magic Guard5550451358512022010595275175245
#066MachopFightingGuts, No Guard, Steadfast708050353535250165105757575
#067MachokeFightingGuts, No Guard, Steadfast801007050604527020514510512595
#068MachampFightingGuts, No Guard, Steadfast9013980658555290283165135175115
#069BellsproutGrass/PoisonChlorophyll, Gluttony507535703040210155751456585
#070WeepinbellGrass/PoisonChlorophyll, Gluttony65905085455524018510517595115
#071VictreebelGrass/PoisonChlorophyll, Gluttony80105651006070270215135205125145
#072TentacoolWater/PoisonClear Body, Liquid Ooze, Rain Dish40403550100701908575105205145
#073TentacruelWater/PoisonClear Body, Liquid Ooze, Rain Dish80706580120100270145135165245205
#074GeodudeRock/GroundRock Head, Sturdy, Sand Veil4080100303020190165205656545
#075GravelerRock/GroundRock Head, Sturdy, Sand Veil5595115454535220195235959575
#076GolemRock/GroundRock Head, Sturdy, Sand Veil8011013055654527022526511513595
#077PonytaFireFlash Fire, Run Away, Flame Body508555656590210175115135135185
#078RapidashFireFlash Fire, Run Away, Flame Body65100708080105240205145165165215
#079SlowpokeWater/PsychicOblivious, Own Tempo, Regenerator906565404015290135135858535
#080Slowbro (Mega)Water/PsychicOblivious, Own Tempo, Regenerator9575110100803030015522520516565
#081MagnemiteSteel/ElectricMagnet Pull, Sturdy, Analytic2535709555451607514519511595
#082MagnetonSteel/ElectricMagnet Pull, Sturdy, Analytic5060951207070210125195245145145
#083Farfetch'dNormal/FlyingInner Focus, Keen Eye, Defiant526555586260214135115121129125
#084DoduoNormal/FlyingEarly Bird, Run Away, Tangled Feet358545353574180175957575153
#085DodrioNormal/FlyingEarly Bird, Run Away, Tangled Feet60110706060100230225145125125205
#086SeelWaterHydration, Thick Fat, Ice Body654555457045240951159514595
#087DewgongWaterHydration, Thick Fat, Ice Body907080709570290145165145195145
#088GrimerPoisonStench, Sticky Hold, Poison Touch8080504050252701651058510555
#089MukPoisonStench, Sticky Hold, Poison Touch105105756510050320215155135205105
#090ShellderWaterShell Armor, Skill Link, Overcoat3065100452540170135205955585
#091CloysterWater/IceShell Armor, Skill Link, Overcoat509518085457021019536517595145
#092GastlyGhost/PoisonLevitate3035301003580170756520575165
#093HaunterGhost/PoisonLevitate455045115559520010595235115195
#094Gengar (Mega)Ghost/PoisonLevitate60656013075110230135125265155225
#095OnixRock/GroundRock Head, Sturdy, Weak Armor3545160304570180953256595145
#096DrowzeePsychicForewarn, Insomnia, Inner Focus604845439042230101959118589
#097HypnoPsychicForewarn, Insomnia, Inner Focus8573707311567280151145151235139
#098KrabbyWaterHyper Cutter, Shell Armor, Sheer Force30105902525501702151855555105
#099KinglerWaterHyper Cutter, Shell Armor, Sheer Force55130115505075220265235105105155
#100VoltorbElectricSoundproof, Static, Aftermath403050555510019065105115115205
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#101ElectrodeElectricSoundproof, Static, Aftermath6050708080140230105145165165285
#102ExeggcuteGrass/PsychicChlorophyll, Harvest604080604540230851651259585
#103ExeggutorGrass/PsychicChlorophyll, Harvest9595851256555300195175255135115
#104CuboneGroundLightning Rod, Rock Head, Battle Armor5050954050352101051958510575
#105MarowakGroundLightning Rod, Rock Head, Battle Armor608011050804523016522510516595
#106HitmonleeFightingLimber, Reckless, Unburden5012053351108721024511175225179
#107HitmonchanFightingIron Fist, Keen Eye, Inner Focus5010579351107621021516375225157
#108LickitungNormalOblivious, Own Tempo, Cloud Nine90557560753029011515512515565
#109KoffingPoisonLevitate4065956045351901351951259575
#110WeezingPoisonLevitate6590120857060240185245175145125
#111RhyhornGround/RockLightning Rod, Rock Head, Reckless808595303025270175195656555
#112RhydonGround/RockLightning Rod, Rock Head, Reckless105130120454540320265245959585
#113ChanseyNormalNatural Cure, Serene Grace, Healer250553510550610151575215105
#114TangelaGrassChlorophyll, Leaf Guard, Regenerator6555115100406024011523520585125
#115Kangaskhan (Mega)NormalEarly Bird, Scrappy, Inner Focus105958040809032019516585165185
#116HorseaWaterSniper, Swift Swim, Damp3040707025601708514514555125
#117SeadraWaterPoison Point, Sniper, Damp55659595458522013519519595175
#118GoldeenWaterSwift Swim, Water Veil, Lightning Rod45676035506320013912575105131
#119SeakingWaterSwift Swim, Water Veil, Lightning Rod809265658068270189135135165141
#120StaryuWaterIlluminate, Natural Cure, Analytic30455570558517095115145115175
#121StarmieWater/PsychicIlluminate, Natural Cure, Analytic60758510085115230155175205175235
#122Mr. MimePsychic/FairyFilter, Soundproof, Technician4045651001209019095135205245185
#123ScytherBug/FlyingSwarm, Technician, Steadfast70110805580105250225165115165215
#124JynxIce/PsychicForewarn, Oblivious, Dry Skin655035115959524010575235195195
#125ElectabuzzElectricStatic, Vital Spirit6583579585105240171119195175215
#126MagmarFireFlame Body, Vital Spirit6595571008593240195119205175191
#127Pinsir (Mega)BugHyper Cutter, Mold Breaker, Moxie65125100557085240255205115145175
#128TaurosNormalAnger Point, Intimidate, Sheer Force7510095407011026020519585145225
#129MagikarpWaterSwift Swim, Rattled201055152080150251153545165
#130Gyarados (Mega)Water/FlyingIntimidate, Moxie95125796010081300255163125205167
#131LaprasWater/IceShell Armor, Water Absorb, Hydration1308580859560370175165175195125
#132DittoNormalLimber, Imposter484848484848206101101101101101
#133EeveeNormalAdaptability, Run Away, Anticipation55555045655522011510595135115
#134VaporeonWaterWater Abosrb, Hydration13065601109565370135125225195135
#135JolteonElectricVolt Absorb, Quick Feet65659011095130240135185225195265
#136FlareonFireFlash Fire, Guts65130609511065240265125195225135
#137PorygonNormalDownload, Trace, Analytic65607085754024012514517515585
#138OmanyteRock/WaterShell Armor, Swift Swim, Weak Armor35401009055351808520518511575
#139OmastarRock/WaterShell Armor, Swift Swim, Weak Armor70601251157055250125255235145115
#140KabutoRock/WaterBattle Armor, Swift Swim, Weak Armor30809055455517016518511595115
#141KabutopsRock/WaterBattle Armor, Swift Swim, Weak Armor60115105657080230235215135145165
#142Aerodactyl (Mega)Rock/FlyingPressure, Rock Head, Unnerve80105656075130270215135125155265
#143SnorlaxNormalImmunity, Thick Fat, Gluttony16011065651103043022513513522565
#144ArticunoIce/FlyingPressure, Snow Cloak90851009512585290175205195255175
#145ZapdosElectric/FlyingPressure, Lightning Rod90908512590100290185175255185205
#146MoltresFire/FlyingPressure, Flame Body90100901258590290205185255175185
#147DratiniDragonShed Skin, Marvel Scale41644550505019213395105105105
#148DragonairDragonShed Skin, Marvel Scale618465707070232173135145145145
#149DragoniteDragon/FlyingInner Focus, Multiscale911349510010080292273195205205165
#150Mewtwo (Megas)PsychicPressure, Unnerve1061109015490130322225185313185265
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#151MewPsychicSynchronize100100100100100100310205205205205205
#152ChikoritaGrassOvergrow, Leaf Guard45496549654520010313510313595
#153BayleefGrassOvergrow, Leaf Guard606280938060230129165191165125
#154MeganiumGrassOvergrow, Leaf Guard80821008310080270169205171205165
#155CyndaquilFireBlaze, Flash Fire39524360506518810991125105135
#156QuilavaFireBlaze, Flash Fire586458806580226133121165135165
#157TyphlosionFireBlaze, Flash Fire78847810985100266173161223175205
#158TotodileWaterTorrent, Sheer Force5065644448432101351339310191
#159CroconawWaterTorrent, Sheer Force658080596358240165165123131121
#160FeraligatrWaterTorrent, Sheer Force85105100798378280215205163171161
#161SentretNormalKeen Eye, Run Away, Frisk3546343545201809773759545
#162FurretNormalKeen Eye, Run Away, Frisk85766445559028015713395115185
#163HoothootNormal/FlyingInsomnia, Keen Eye, Tinted Lens603030365650230656577117105
#164NoctowlNormal/FlyingInsomnia, Keen Eye, Tinted Lens1005050769670310105105157197145
#165LedybaBug/FlyingEarly Bird, Swarm, Rattled402030408055190456585165115
#166LedianBug/FlyingEarly Bird, Swarm, Iron Fist553550551108522075105115225175
#167SpinarakBug/PoisonInsomnia, Swarm, Sniper40604040403019012585858565
#168AriadosBug/PoisonInsomnia, Swarm, Sniper70907060604025018514512512585
#169CrobatPoison/FlyingInner Focus, Infiltrator8590807080130280185165145165265
#170ChinchouWater/ElectricIlluminate, Volt Absorb, Water Absorb7538385656672608181117117139
#171LanturnWater/ElectricIlluminate, Volt Absorb, Water Absorb1255858767667360121121157157139
#172PichuElectricStatic, Lightning Rod20401535356015085357575125
#173CleffaNormal/FairyCute Charm, Magic Guard, Friend Guard50252845551521055619511535
#174IgglybuffNormal/FairyCute Charm, Friend Guard, Competitive9030154020152906535854535
#175TogepiFairyHustle, Serene Grace, Super Luck352065406520180451358513545
#176TogeticFairy/FlyingHustle, Serene Grace, Super Luck55408580105402208517516521585
#177NatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce4050457045701901059514595145
#178XatuPsychic/FlyingEarly Bird, Synchronize, Magic Bounce657570957095240155145195145195
#179MareepElectricStatic, Plus55404065453522085851359575
#180FlaaffyElectricStatic, Plus70555580604525011511516512595
#181Ampharos (Mega)ElectricStatic, Plus9075751159055290155155235185115
#182BellossomGrassChlorophyll, Healer7580859010050260165175185205105
#183MarillWater/FairyHuge Power, Thick Fat, Sap Sipper702050205040250451054510585
#184AzumarillWater/FairyHuge Power, Thick Fat, Sap Sipper1005080508050310105165105165105
#185SudowoodoRockRock Head, Sturdy, Rattled701001153065302502052356513565
#186PolitoedWaterWater Absorb, Damp, Drizzle9075759010070290155155185205145
#187HoppipGrass/FlyingChlorophyll, Leaf Guard, Infiltrator353540355550180758575115105
#188SkiploomGrass/FlyingChlorophyll, Leaf Guard, Infiltrator5545504565802209510595135165
#189JumpluffGrass/FlyingChlorophyll, Leaf Guard, Infiltrator7555705585110260115145115175225
#190AipomNormalPickup, Run Away, Skill Link55705540558522014511585115175
#191SunkernGrassChlorophyll, Solar Power, Early Bird3030303030301706565656565
#192SunfloraGrassChlorophyll, Solar Power, Early Bird757555105853026015511521517565
#193YanmaBug/FlyingCompoundeyes, Speed Boost, Frisk6565457545952401359515595195
#194WooperWater/GroundDamp, Water Absorb, Unaware5545452525152209595555535
#195QuagsireWater/GroundDamp, Water Abosrb, Unaware95858565653530017517513513575
#196EspeonPsychicSynchronize, Magic Bounce65656013095110240135125265195225
#197UmbreonDarkSynchronize, Inner Focus95651106013065300135225125265135
#198MurkrowDark/FlyingInsomnia, Super Luck, Prankster6085428542912301758917589187
#199SlowkingWater/PsychicOblivious, Own Tempo, Regenerator9575801001103030015516520522565
#200MisdreavusGhostLevitate606060858585230125125175175175
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#201UnownPsychicLevitate487248724848206149101149101101
#202WobbuffetPsychicShadow Tag, Telepathy1903358335833490711217112171
#203GirafarigNormal/PsychicEarly Bird, Inner Focus, Sap Sipper708065906585250165135185135175
#204PinecoBugSturdy, Overcoat506590353515210135185757535
#205ForretressBug/SteelSturdy, Overcoat759014060604026018528512512585
#206DunsparceNormalRun Away, Serene Grace, Rattled100707065654531014514513513595
#207GligarGround/FlyingHyper Cutter, Sand Veil, Immunity657510535658524015521575135175
#208Steelix (Mega)Steel/GroundRock Head, Sturdy, Sheer Force758520055653026017540511513565
#209SnubbullFairyIntimidate, Run Away, Rattled608050404030230165105858565
#210GranbullFairyIntimidate, Quick Feet, Rattled901207560604529024515512512595
#211QwilfishWater/PoisonPoison Point, Swift Swim, Intimidate659575555585240195155115115175
#212Scizor (Mega)Bug/SteelSwarm, Technician, Light Metal70130100558065250265205115165135
#213ShuckleBug/RockGluttony, Sturdy, Contrary2010230102305150254652546515
#214Heracross (Mega)Bug/FightingGuts, Swarm, Moxie801257540958527025515585195175
#215SneaselIce/DarkInner Focus, Keen Eye, Pickpocket559555357511522019511575155235
#216TeddiursaNormalPickup, Quick Feet, Honey Gather60805050504023016510510510585
#217UrsaringNormalGuts, Quick Feet, Unnerve9013075757555290265155155155115
#218SlugmaFireFlame Body, Magma Armor, Weak Armor40404070402019085851458545
#219MagcargoFire/RockFlame Body, Magma Armor, Weak Armor505012080803021010524516516565
#220SwinubIce/GroundOblivious, Snow Cloak, Thick Fat505040303050210105856565105
#221PiloswineIce/GroundOblivious, Snow Cloak, Thick Fat10010080606050310205165125125105
#222CorsolaWater/RockHustle, Natural Cure, Regenerator55558565853522011517513517575
#223RemoraidWaterHustle, Sniper, Moody3565356535651801357513575135
#224OctilleryWaterSniper, Suction Cups, Moody7510575105754526021515521515595
#225DelibirdIce/FlyingHustle, Vital Spirit, Insomnia4555456545752001159513595155
#226MantineWater/FlyingSwift Swim, Water Abosrb, 'Water Veil654070801407024085145165285145
#227SkarmorySteel/FlyingKeen Eye, Sturdy, Weak Armor658014040707024016528585145145
#228HoundourFire/DarkEarly Bird, Flash Fire, Unnerve45603080506520012565165105135
#229Houndoom (Mega)Fire/DarkEarly Bird, Flash Fire, Unnerve7590501108095260185105225165195
#230KingdraWater/DragonSniper, Swift Swim, Damp759595959585260195195195195175
#231PhanpyGroundPickup, Sand Veil906060404040290125125858585
#232DonphanGroundSturdy, Sand Veil90120120606050290245245125125105
#233Porygon2NormalDownload, Trace, Analytic8580901059560280165185215195125
#234StantlerNormalFrisk, Intimidate, Sap Sipper739562856585256195129175135175
#235SmeargleNormalOwn Tempo, Technician, Moody55203520457522045754595155
#236TyrogueFightingGuts, Steadfast, Vital Spirit3535353535351807575757575
#237HitmontopFightingIntimidate, Steadfast, Technician509595351107021019519575225145
#238SmoochumIce/PsychicForewarn, Oblivious, Hydration4530158565652006535175135135
#239ElekidElectricStatic, Vital Spirit45633765559520013179135115195
#240MagbyFireFlame Body, Vital Spirit45753770558320015579145115171
#241MiltankNormalScrappy, Thick Fat, Sap Sipper9580105407010030016521585145205
#242BlisseyNormalNatural Cure, Serene Grace, Healer255101075135556202525155275115
#243RaikouElectricPressure, Volt Absorb908575115100115290175155235205235
#244EnteiFirePressure, Flash Fire115115859075100340235175185155205
#245SuicuneWaterPressure, Water Absorb100751159011585310155235185235175
#246LarvitarRock/GroundGuts, Sand Veil5064504550412101331059510587
#247PupitarRock/GroundShed Skin708470657051250173145135145107
#248Tyranitar (Mega)Rock/DarkSand Stream, Unnerve1001341109510061310273225195205127
#249LugiaPsychic/FlyingPressure, Multiscale1069013090154110322185265185313225
#250Ho-OhFire/FlyingPressure, Regenerator1061309011015490322265185225313185
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#251CelebiPsychic/GrassNatural Cure100100100100100100310205205205205205
#252TreeckoGrassOvergrow, Unburden4045356555701909575135115145
#253GrovyleGrassOvergrow, Unburden50654585659521013595175135195
#254Sceptile (Mega)GrassOvergrow, Unburden70856510585120250175135215175245
#255TorchicFireBlaze, Speed Boost4560407050452001258514510595
#256CombuskenFire/FightingBlaze, Speed Boost608560856055230175125175125115
#257Blaziken (Mega)Fire/FightingBlaze, Speed Boost80120701107080270245145225145165
#258MudkipWaterTorrent, Damp50705050504021014510510510585
#259MarshtompWater/GroundTorrent, Damp708570607050250175145125145105
#260Swampert (Mega)Water/GroundTorrent, Damp10011090859060310225185175185125
#261PoochyenaDarkQuick Feet, Run Away, Rattled35553530303518011575656575
#262MightyenaDarkIntimidate, Quick Feet, Moxie709070606070250185145125125145
#263ZigzagoonNormalGluttony, Pickup, Quick Feet38304130416018665876587125
#264LinooneNormalGluttony, Pickup, Quick Feet7870615061100266145127105127205
#265WurmpleBugShield Dust, Run Away4545352030202009575456545
#266SilcoonBugShed Skin50355525251521075115555535
#267BeautiflyBug/FlyingSwarm, Rivalry607050905065230145105185105135
#268CascoonBugShed Skin50355525251521075115555535
#269DustoxBug/PoisonShield Dust, Compoundeyes605070509065230105145105185135
#270LotadWater/GrassRain Dish, Swift Swim, Own Tempo40303040503019065658510565
#271LombreWater/GrassRain Dish, Swift Swim, Own Tempo605050607050230105105125145105
#272LudicoloWater/GrassRain Dish, Swift Swim, Own Tempo8070709010070270145145185205145
#273SeedotGrassChlorophyll, Early Bird, Pickpocket40405030303019085105656565
#274NuzleafGrass/DarkChlorophyll, Early Bird, Pickpocket7070406040602501458512585125
#275ShiftryGrass/DarkChlorophyll, Early Bird, Pickpocket9010060906080290205125185125165
#276TaillowNormal/FlyingGuts, Scrappy405530303085190115656565175
#277SwellowNormal/FlyingGuts, Scrappy6085605050125230175125105105255
#278WingullWater/FlyingKeen Eye, Rain Dish403030553085190656511565175
#279PelipperWater/FlyingKeen Eye, Rain Dish6050100857065230105205175145135
#280RaltsPsychic/FairySynchronize, Trace, Telepathy2825254535401665555957585
#281KirliaPsychic/FairySynchronize, Trace, Telepathy3835356555501867575135115105
#282Gardevoir (Mega)Psychic/FairySynchronize, Trace, Telepathy68656512511580246135135255235165
#283SurskitBug/WaterSwift Swim, Rain Dish4030325052651906569105109135
#284MasquerainBug/FlyingIntimidate, Unnerve706062808260250125129165169125
#285ShroomishGrassEffect Spore, Poison Heal, Quick Feet604060406035230851258512575
#286BreloomGrass/FightingEffect Spore, Poison Heal, Technician6013080606070230265165125125145
#287SlakothNormalTruant606060353530230125125757565
#288VigorothNormalVital Spirit808080555590270165165115115185
#289SlakingNormalTruant1501601009565100410325205195135205
#290NincadaBug/GroundCompoundeyes, Run Away31459030304017295185656585
#291NinjaskBug/FlyingSpeed Boost, Infiltrator619045505016023218595105105325
#292ShedinjaBug/GhostWonder Guard19045303040118595656585
#293WhismurNormalSoundproof, Rattled6451635123282381071311075161
#294LoudredNormalSoundproof, Scrappy8471437143482781479114791101
#295ExploudNormalSoundproof, Scrappy1049163916368318187131187131141
#296MakuhitaFightingGuts, Thick Fat, Sheer Force72603020302525412565456555
#297HariyamaFightingGuts, Thick Fat, Sheer Force1441206040605039824512585125105
#298AzurillNormal/FairyHuge Power, Thick Fat, Sap Sipper5020402040202104585458545
#299NosepassRockMagnet Pull, Sturdy, Sand Force3045135459030170952759518565
#300SkittyNormalCute Charm, Normalize, Wonder Skin50454535355021095957575105
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#301DelcattyNormalCute Charm, Normalize, Wonder Skin706565555570250135135115115145
#302Sableye (Mega)Dark/GhostKeen Eye, Stall, Prankster507575656550210155155135135105
#303Mawile (Mega)Steel/FairyHyper Cutter, Intimidate, Sheer Force508585555550210175175115115105
#304AronRock/SteelRock Head, Sturdy, Heavy Metal5070100404030210145205858565
#305LaironSteel/RockRock Head, Sturdy, Heavy Metal609014050504023018528510510585
#306Aggron (Mega)Steel/RockRock Head, Sturdy, Heavy Metal70110180606050250225365125125105
#307MedititeFighting/PsychicPure Power, Telepathy3040554055601708511585115125
#308Medicham (Mega)Fighting/PsychicPure Power, Telepathy606075607580230125155125155165
#309ElectrikeElectricLightning Rod, Static, Minus404540654065190958513585135
#310Manectric (Mega)ElectricLightning Rod, Static, Minus70756010560105250155125215125215
#311PlusleElectricLightning Rod, Plus60504085759523010585175155195
#312MinunElectricVolt Absorb, Minus60405075859523085105155175195
#313VolbeatBugIlluminate, Swarm, Prankster65735547758524015111599155175
#314IllumiseBugOblivious, Tinted Lens, Prankster65475573758524099115151155175
#315RoseliaGrass/PoisonNatural Cure, Poison Point, Leaf Guard506045100806521012595205165135
#316GulpinPoisonLiquid Ooze, Sticky Hold, Gluttony704353435340250911119111185
#317SwalotPoisonLiquid Ooze, Sticky Hold, Gluttony1007383738355310151171151171115
#318CarvanhaWater/DarkRough Skin, Speed Boost4590206520652001854513545135
#319Sharpedo (Mega)Water/DarkRough Skin, Speed Boost70120409540952502458519585195
#320WailmerWaterOblivious, Water Veil, Pressure13070357035603701457514575125
#321WailordWaterOblivious, Water Veil, Pressure17090459045604501859518595125
#322NumelFire/GroundOblivious, Simple, Own Tempo606040654535230125851359575
#323Camerupt (Mega)Fire/GroundMagma Armor, Solid Rock, Anger Point7010070105754025020514521515585
#324TorkoalFireWhite Smoke, Shell Armor708514085702025017528517514545
#325SpoinkPsychicOwn Tempo, Thick Fat, Gluttony6025357080602305575145165125
#326GrumpigPsychicOwn Tempo, Thick Fat, Gluttony804565901108027095135185225165
#327SpindaNormalOwn Tempo, Tangled Feet, Contrary606060606060230125125125125125
#328TrapinchGroundArena Trap, Hyper Cutter, Sheer Force451004545451020020595959525
#329VibravaGround/DragonLevitate507050505070210145105105105145
#330FlygonGround/DragonLevitate80100808080100270205165165165205
#331CacneaGrassSand Veil, Water Absorb508540854035210175851758575
#332CacturneGrass/DarkSand Veil, Water Absorb70115601156055250235125235125115
#333SwabluNormal/FlyingNatural Cure, Cloud Nine4540604075502008512585155105
#334Altaria (Mega)Dragon/FlyingNatural Cure, Cloud Nine7570907010580260145185145215165
#335ZangooseNormalImmunity, Toxic Boost7311560606090256235125125125185
#336SeviperPoisonShed Skin, Infiltrator73100601006065256205125205125135
#337LunatoneRock/PsychicLevitate705565958570250115135195175145
#338SolrockRock/PsychicLevitate709585556570250195175115135145
#339BarboachWater/GroundAnticipation, Oblivious, Hydration504843464160210101919787125
#340WhiscashWater/GroundAnticipation, Oblivious, Hydration1107873767160330161151157147125
#341CorphishWaterHyper Cutter, Shell Armor, Adaptability4380655035351961651351057575
#342CrawdauntWater/DarkHyper Cutter, Shell Armor, Adaptability6312085905555236245175185115115
#343BaltoyGround/PsychicLevitate4040554070551908511585145115
#344ClaydolGround/PsychicLevitate6070105709090230145215145185185
#345LileepRock/GrassSuction Cups, Storm Drain6641776187232428715912717951
#346CradilyRock/GrassSuction Cups, Storm Drain868197811074328216719916721991
#347AnorithRock/BugBattle Armor, Swift Swim45955040507520019510585105155
#348ArmaldoRock/BugBattle Armor, Swift Swim7512510070804526025520514516595
#349FeebasWaterSwift Swim, Adaptability201520105580150354525115165
#350MiloticWaterMarvel Scale, Cute Charm95607910012581300125163205255167
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#351CastformNormalForecast707070707070250145145145145145
#352KecleonNormalColor Change, Protean609070601204023018514512524585
#353ShuppetGhostFrisk, Insomnia, Cursed Body447535633345198155751317195
#354Banette (Mega)GhostFrisk, Insomnia, Cursed Body6411565836365238235135171131135
#355DuskullGhostLevitate204090309025150851856518555
#356DusclopsGhostPressure4070130601302519014526512526555
#357TropiusGrass/FlyingChlorophyll, Solar Power, Harvest996883728751308141171149179107
#358ChimechoPsychicLevitate655070958065240105145195165135
#359Absol (Mega)DarkPressure, Super Luck, Justified6513060756075240265125155125155
#360WynautPsychicShadow Tag, Telepathy652348234823240511015110151
#361SnoruntIceIce Body, Inner Focus, Moody505050505050210105105105105105
#362Glalie (Mega)IceIce Body, Inner Focus, Moody808080808080270165165165165165
#363SphealIce/WaterIce Body, Thick Fat, Oblivious7040505550252508510511510555
#364SealeoIce/WaterIce Body, Thick Fat, Oblivious90607075704529012514515514595
#365WalreinIce/WaterIce Body, Thick Fat, Oblivious1108090959065330165185195185135
#366ClamperlWaterShell Armor, Rattled35648574553218013317515311569
#367HuntailWaterSwift Swim, Water Veil55104105947552220213215193155109
#368GorebyssWaterSwift Swim, Hydration55841051147552220173215233155109
#369RelicanthWater/RockRock Head, Swift Swim, Sturdy1009013045655531018526595135115
#370LuvdiscWaterSwift Swim, Hydration4330554065971966511585135199
#371BagonDragonRock Head, Sheer Force4575604030502001551258565105
#372ShelgonDragonRock Head, Overcoat6595100605050240195205125105105
#373Salamence (Mega)Dragon/FlyingIntimidate, Moxie951358011080100300275165225165205
#374BeldumSteel/PsychicClear Body, Light Metal4055803560301901151657512565
#375MetangSteel/PsychicClear Body, Light Metal6075100558050230155205115165105
#376Metagross (Mega)Steel/PsychicClear Body, Light Metal80135130959070270275265195185145
#377RegirockRockClear Body, Sturdy801002005010050270205405105205105
#378RegiceIceClear Body, Ice Body705010010020050250105205205405105
#379RegisteelSteelClear Body, Light Metal80751507515050270155305155305105
#380Latias (Mega)Dragon/PsychicLevitate808090110130110270165185225265225
#381Latios (Mega)Dragon/PsychicLevitate809080130110110270185165265225225
#382Kyogre (Primal)WaterDrizzle1001009015014090310205185305285185
#383Groudon (Primal)GroundDrought1001501401009090310305285205185185
#384Rayquaza (Mega)Dragon/FlyingAir Lock105150901509095320305185305185195
#385JirachiSteel/PsychicSerene Grace100100100100100100310205205205205205
#386Deoxys (Normal)PsychicPressure501505015050150210305105305105305
Deoxys (Attack)PsychicPressure5018020180201502103654536545305
Deoxys (Defensee)PsychicPressure50701607016090210145325145325185
Deoxys (Speed)PsychicPressure5095909590180210195185195185365
#387TurtwigGrassOvergrow, Shell Armor5568644555312201411339511567
#388GrotleGrassOvergrow, Shell Armor75898555653626018317511513577
#389TorterraGrass/GroundOvergrow, Shell Armor95109105758556300223215155175117
#390ChimcharFireBlaze, Iron Fist4458445844611981219312193127
#391MonfernoFire/FightingBlaze, Iron Fist647852785281238161109161109167
#392InfernapeFire/FightingBlaze, Iron Fist761047110471108262213147213147221
#393PiplupWaterTorrent, Defiant53515361564021610711112711785
#394PrinplupWaterTorrent, Defiant646668817650238137141167157105
#395EmpoleonWater/SteelTorrent, Defiant84868811110160278177181227207125
#396StarlyNormal/FlyingKeen Eye, Reckless405530303060190115656565125
#397StaraviaNormal/FlyingIntimidate, Reckless5575504040802201551058585165
#398StaraptorNormal/FlyingIntimidate, Reckless85120705050100280245145105105205
#399BidoofNormalSimple, Unaware, Moody5945403540312289585758567
#400BibarelNormalSimple, Unaware, Moody798560556071268175125115125147
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#401KricketotBugShed Skin, Run Away3725412541251845587558755
#402KricketuneBugSwarm, Technician778551555165264175107115107135
#403ShinxElectricIntimidate, Rivalry, Guts45653440344520013573857395
#404LuxioElectricIntimidate, Rivalry, Guts608549604960230175103125103125
#405LuxrayElectricIntimidate, Rivalry, Guts8012079957970270245163195163145
#406BudewGrass/PoisonNatural Cure, Poison Point, Leaf Guard4030355070551906575105145115
#407RoseradeGrass/PoisonNatural Cure, Poison Point, Technician60705512510590230145115255215185
#408CranidosRockMold Breaker, Sheer Force6712540303058244255856565121
#409RampardosRockMold Breaker, Sheer Force9716560655058304335125135105121
#410ShieldonRock/SteelSturdy, Soundproof3042118428830170892418918165
#411BastiodonRock/SteelSturdy, Soundproof605216847138302301093419928165
#412BurmyBugShed Skin, Overcoat4029452945361906395639577
#413Wormadam (Plant)Bug/GrassAnticipation, Overcoat605985791053623012317516321577
Wormadam (Sandy)Bug/GroundAnticipation, Overcoat607910559853623016321512317577
Wormadam (Trash)Bug/SteelAnticipation, Overcoat60699569953623014319514319577
#414MothimBug/FlyingSwarm, Tinted Lens709450945066250193105193105137
#415CombeeBug/FlyingHoney Gather, Hustle30304230427017065896589145
#416VespiquenBug/FlyingPressure, Unnerve7080102801024025016520916520985
#417PachirisuElectricPickup, Run Away6045704590952309514595185195
#418BuizelWaterSwift Swim, Water Veil5565356030852201357512565175
#419FloatzelWaterSwift Swim, Water Veil85105558550115280215115175105235
#420CherubiGrassChlorophyll453545625335200759512911175
#421CherrimGrassFlower Gift706070877885250125145179161175
#422ShellosWaterSticky Hold, Storm Drain, Sand Force76484857623426210110111912973
#423GastrodonWater/GroundSticky Hold, Storm Drain, Sand Force111836892823933217114118916983
#424AmbipomNormalPickup, Technician, Skill Link75100666066115260205137125137235
#425DrifloonGhost/FlyingAftermath, Unburden, Flare Boost9050346044702901057312593145
#426DrifblimGhost/FlyingAftermath, Unburden, Flare Boost150804490548041016593185113165
#427BunearyNormalKlutz, Run Away, Limber5566444456852201379393117175
#428Lopunny (Mega)NormalCute Charm, Klutz, Limber6576845496105240157173113197215
#429MismagiusGhostLevitate606060105105105230125125215215215
#430HonchkrowDark/FlyingInsomnia, Super Luck, Moxie100125521055271310255109215109147
#431GlameowNormalLimber, Own Tempo, Keen Eye495542423785208115898979175
#432PuruglyNormalOwn Tempo, Thick Fat, Defiant7182646459112252169133133123229
#433ChinglingPsychicLevitate4530506550452006510513510595
#434StunkyPoison/DarkAftermath, Stench, Keen Eye636347414174236131998787153
#435SkuntankPoison/DarkAftermath, Stench, Keen Eye1039367716184316191139147127173
#436BronzorSteel/PsychicHeatproof, Levitate, Heavy Metal572486248623224531775317751
#437BronzongSteel/PsychicHeatproof, Levitate, Heavy Metal6789116791163324418323716323771
#438BonslyRockRock Head, Sturdy, Rattled508095104510210165195259525
#439Mime Jr.Psychic/FairyFilter, Soundproof, Technician2025457090601505595145185125
#440HappinyNormalNatural, Serene Grace, Friend Guard1005515653031015153513565
#441ChatotNormal/FlyingKeen Eye, Tangled Feet, Big Pecks7665459242912621359518989187
#442SpiritombGhost/DarkPressure, Infiltrator5092108921083521018922118922175
#443GibleDragon/GroundSand Veil, Rough Skin58704540454222614595859589
#444GabiteDragon/GroundSand Veil, Rough Skin659065505582240185135105115169
#445Garchomp (Mega)Dragon/GroundSand Veil, Rough Skin108130958085102326265195165175209
#446MunchlaxNormalPickup, Thick Fat, Gluttony135854040855380175858517515
#447RioluFightingInner Focus, Steadfast, Prankster407040354060190145857585125
#448Lucario (Mega)Fighting/SteelInner Focus, Steadfast, Justified70110701157090250225145235145185
#449HippopotasGroundSand Stream, Sand Force687278384232246149161818969
#450HippowdonGroundSand Stream, Sand Force10811511868724732623524114114999
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#451SkorupiPoison/BugBattle Armor, Sniper, Keen Eye40509030556519010518565115135
#452DrapionPoison/DarkBattle Armor, Sniper, Keen Eye7090110607595250185225125155195
#453CroagunkPoison/FightingAnticipation, Dry Skin, Poison Touch4861406140502061278512785105
#454ToxicroakPoison/FightingAnticipation, Dry Skin, Poison Touch8310665866585276217135177135175
#455CarnivineGrassLevitate741007290724625820514918514997
#456FinneonWaterSwift Swim, Storm Drain, Water Veil494956496166208103117103127137
#457LumineonWaterSwift Swim, Storm Drain, Water Veil696976698691248143157143177187
#458MantykeWater/FlyingSwift Swim, Water Absorb, Water Veil452050601205020045105125245105
#459SnoverGrass/IceSnow Warning, Soundproof60625062604023012910512912585
#460Abomasnow (Mega)Grass/IceSnow Warning, Soundproof909275928560290189155189175125
#461WeavileDark/IcePressure, Pickpocket7012065458512525024513595175255
#462MagnezoneElectric/SteelMagnet Pull, Sturdy, Analytic70701151309060250145235265185125
#463LickilickyNormalOblivious, Own Tempo, Cloud Nine1108595809550330175195165195105
#464RhyperiorGround/RockLightning Rod, Solid Rock, Reckless11514013055554034028526511511585
#465TangrowthGrassChlorophyll, Leaf Guard, Regenerator1001001251105050310205255225105105
#466ElectivireElectricMotor Drive, Vital Spirit7512367958595260251139195175195
#467MagmortarFireFlame Body, Vital Spirit7595671259583260195139255195171
#468TogekissFairy/FlyingHustle, Serene Grace, Super Luck85509512011580280105195245235165
#469YanmegaBug/FlyingSpeed Boost, Tinted Lens, Frisk8676861165695282157177237117195
#470LeafeonGrassLeaf Guard, Chlorophyll65110130606595240225265125135195
#471GlaceonIceSnow Cloak, Ice Body65601101309565240125225265195135
#472GliscorGround/FlyingHyper Cutter, Sand Veil, Poison Heal759512545759526019525595155195
#473MamoswineIce/GroundOblivious, Snow Cloak, Thick Fat11013080706080330265165145125165
#474Porygon-ZNormalAdaptability, Download, Analytic8580701357590280165145275155185
#475Gallade (Mega)Psychic/FightingSteadfast, Justified68125656511580246255135135235165
#476ProbopassRock/SteelMagnet Pull, Sturdy, Sand Force6055145751504023011529515530585
#477DusknoirGhostPressure45100135651354520020527513527595
#478FroslassIce/GhostSnow Cloak, Cursed Body7080708070100250165145165145205
#479Rotom (Normal)Electric/GhostLevitate505077957791210105159195159187
Rotom (Heat)Electric/FireLevitate506510710510786210135219215219177
Rotom (Wash)Electric/WaterLevitate506510710510786210135219215219177
Rotom (Frost)Electric/IceLevitate506510710510786210135219215219177
Rotom (Fan)Electric/FlyingLevitate506510710510786210135219215219177
Rotom (Mow)Electric/GrassLevitate506510710510786210135219215219177
#480UxiePsychicLevitate75751307513095260155265155265195
#481MespritPsychicLevitate8010510510510580270215215215215165
#482AzelfPsychicLevitate751257012570115260255145255145235
#483DialgaSteel/DragonPressure, Telepathy10012012015010090310245245305205185
#484PalkiaWater/DragonPressure, Telepathy90120100150120100290245205305245205
#485HeatranFire/SteelFlash Fire, Flame Body919010613010677292185217265217159
#486RegigigasNormalSlow Start11016011080110100330325225165225205
#487Giratina (Altered)Ghost/DragonPressure, Telepathy15010012010012090310245205245205185
Giratina (Origin)Ghost/DragonLevitate15012010012010090350245205245205185
#488CresseliaPsychicLevitate120701207513085350145245155265175
#489PhioneWaterHydration808080808080270165165165165165
#490ManaphyWaterHydration100100100100100100310205205205205205
#491DarkraiDarkBad Dreams70909013590125250185185275185255
#492Shaymin (Land)GrassNatural Cure100100100100100100310205205205205205
Shaymin (Sky)Grass/FlyingSerene Grace1001037512075127310211155245155259
#493Arceus (Forme changes)NormalMultitype120120120120120120350245245245245245
#494VictiniPsychic/FireVictory Star100100100100100100310205205205205205
#495SnivyGrassOvergrow, Contrary4545554555632009511595115131
#496ServineGrassOvergrow, Contrary606075607583230125155125155171
#497SerperiorGrassOvergrow, Contrary7575957595113260155195155195231
#498TepigFireBlaze, Thick Fat65634545454524013195959595
#499PigniteFire/FightingBlaze, Thick Fat909355705555290191115145115115
#500EmboarFire/FightingBlaze, Thick Fat110123651006565330251135205135135
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#501OshawottWaterTorrent, Shell Armor555545634545220115951319595
#502DewottWaterTorrent, Shell Armor757560836060260155125171125125
#503SamurottWaterTorrent, Shell Armor95100851087070300205175221145145
#504PatratNormalKeen Eye, Run Away, Analytic45553935394220011583758389
#505WatchogNormalIlluminate, Keen Eye, Analytic608569606977230175143125143159
#506LillipupNormalPickup, Vital Spirit, Run Away456045254555200125955595115
#507HerdierNormalIntimidate, Sand Rush, Scrappy65806535656024016513575135125
#508StoutlandNormalIntimidate, Sand Rush, Scrappy851009045908028020518595185165
#509PurrloinDarkLimber, Unburden, Prankster4150375037661921057910579137
#510LiepardDarkLimber, Unburden, Prankster6488508850106238181105181105217
#511PansageGrassGluttony, Overgrow505348534854210111101111101113
#512SimisageGrassGluttony, Overgrow7598639863101260201131201131207
#513PansearFireGluttony, Blaze505348534864210111101111101133
#514SimisearFireGluttony, Blaze7598639863101260201131201131207
#515PanpourWaterGluttony, Torrent505348534864210111101111101133
#516SimipourWaterGluttony, Torrent7598639863101260201131201131207
#517MunnaPsychicForewarn, Synchronize, Telepathy762545675524262559513911553
#518MusharnaPsychicForewarn, Synchronize, Telepathy1165585107952934211517521919563
#519PidoveNormal/FlyingBig Pecks, Super Luck, Rivalry505550363043210115105776591
#520TranquillNormal/FlyingBig Pecks, Super Luck, Rivalry62776250426523415912910589135
#521UnfezantNormal/FlyingBig Pecks, Super Luck, Rivalry8010580655593270215165135115191
#522BlitzleElectricLightning Rod, Motor Drive, Sap Sipper4560325032762001256910569157
#523ZebstrikaElectricLightning Rod, Motor Drive, Sap Sipper75100638063116260205131165131237
#524RoggenrolaRockSturdy, Sand Force557585252515220155175555535
#525BoldoreRockSturdy, Sand Force701051055040202502152151058545
#526GigalithRockSturdy, Sand Force8513513060702528027526512514555
#527WoobatPsychic/FlyingKlutz, Unaware, Simple554543554372220959111591149
#528SwoobatPsychic/FlyingKlutz, Unaware, Simple6757557755114244119115159115233
#529DrilburGroundSand Force, Sand Rush, Mold Breaker608540304568230175856595141
#530ExcadrillGround/SteelSand Force, Sand Rush, Mold Breaker11013560506588330275125105135181
#531Audino (Mega)NormalHealer, Regenerator, Klutz1036086608650316125177125177105
#532TimburrFightingGuts, Sheer Force, Iron Fist758055253535260165115557575
#533GurdurrFightingGuts, Sheer Force, Iron Fist85105854050402802151758510585
#534ConkeldurrFightingGuts, Sheer Force, Iron Fist1051409555654532028519511513595
#535TympoleWaterHydration, Swift Swim, Water Absorb5050405040642101058510585133
#536PalpitoadWater/GroundHydration, Swift Swim, Water Absorb756555655569260135115135115143
#537SeismitoadWater/GroundPoison Touch, Swift Swim, Water Absorb1058575857574320175155175155153
#538ThrohFightingGuts, Inner Focus, Mold Breaker120100853085453502051756517595
#539SawkFightingInner Focus, Sturdy, Mold Breaker751257530758526025515565155175
#540SewaddleBug/GrassChlorophyll, Swarm, Overcoat4553704060422001111458512589
#541SwadloonBug/GrassChlorophyll, Leaf Guard, Overcoat55639050804222013118510516589
#542LeavannyBug/GrassChlorophyll, Swarm, Overcoat7510380707092260211165145145189
#543VenipedeBug/GrassPoison Point, Swarm, Quick Feet304559303957170951236583119
#544WhirlipedeBug/PoisonPoison Point, Swarm, Quick Feet4055994079471901152038516399
#545ScolipedeBug/PoisonPoison Point, Swarm, Quick Feet6090895569112230185183115143229
#546CottoneeGrassInfiltrator, Prankster, Chlorophyll4027603750661905912579105137
#547WhimsicottGrass/FairyInfiltrator, Prankster, Chlorophyll6067877775116230139179159155237
#548PetililGrassChlorophyll, Own Tempo, Leaf Guard4535507050302007510514510565
#549LilligantGrassChlorophyll, Own Tempo, Leaf Guard7060751107590250125155225155185
#550Basculin (Red)WaterAdaptability, Reckless, Mold Breaker709265805598250189135165115201
Basculin (Blue)WaterAdaptability, Rock Head, Mold Breaker709265805598250189135165115201
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#551SandileGround/DarkIntimidate, Moxie, Anger Point507235353565210149757575135
#552KrokorokGround/DarkIntimidate, Moxie, Anger Point608245454574230169959595153
#553KrookodileGround/DarkIntimidate, Moxie, Anger Point9511770657092300239145135145189
#554DarumakaFireHustle, Inner Focus709045154550250185953595105
#555Darmanitan (Standard)FireSheer Force, Zen Mode1051405530559532028511565115195
Darmanitan (Zen)Fire/PsychicZen Mode105301051401055532065215285215115
#556MaractusGrassChlorophyll, Water Absorb, Storm Drain7586671066760260177139217139125
#557DwebbleBug/RockShell Armor, Sturdy, Weak Armor5065853535552101351757575115
#558CrustleBug/RockShell Armor, Sturdy, Weak Armor709512565754525019525513515595
#559ScraggyDark/FightingMoxie, Shed Skin, Intimidate50757035704821015514575145101
#560ScraftyDark/FightingMoxie, Shed Skin, Intimidate6590115451155824018523595235121
#561SigilyphPsychic/FlyingMagic Guard, Wonder Skin, Tinted Lens7258801038097254121165211165199
#562YamaskGhostMummy3830855565301866517511513565
#563CofagrigusGhostMummy5850145951053022610529519521565
#564TirtougaWater/RockSolid Rock, Sturdy, Swift Swim54781035345222181612111119549
#565CarracostaWater/RockSolid Rock, Sturdy, Swift Swim7410813383653225822127117113569
#566ArchenRock/FlyingDefeatist55112457445702202299515395145
#567ArcheopsRock/FlyingDefeatist751406511265110260285135229135225
#568TrubbishPoisonStench, Sticky Hold, Aftermath50506240626521010512985129135
#569GarbodorPoisonStench, Weak Armor, Aftermath809582608275270195169125169155
#570ZoruaDarkIllusion4065408040651901358516585135
#571ZoroarkDarkIllusion601056012060105230215125245125215
#572MinccinoNormalCute Charm, Technician, Skill Link555040404075220105858585155
#573CinccinoNormalCute Charm, Technician, Skill Link7595606560115260195125135125235
#574GothitaPsychicFrisk, Shadow Tag, Competitive4530505565452006510511513595
#575GothoritaPsychicFrisk, Shadow Tag, Competitive60457075855523095145155175115
#576GothitellePsychicFrisk, Shadow Tag, Competitive60457075855523095145155175115
#577SolosisPsychicMagic Guard, Overcoat, Regenerator4530401055020200658521510545
#578DuosionPsychicMagic Guard, Overcoat, Regenerator65405012560302408510525512565
#579ReuniclusPsychicMagic Guard, Overcoat, Regenerator1106575125853033013515525517565
#580DucklettWater/FlyingBig Pecks, Keen Eye, Hydration6244504450552349310593105115
#581SwannaWater/FlyingBig Pecks, Keen Eye, Hydration788763876398266179131179131201
#582VanilliteIceIce Body, Weak Armor36505065604418210510513512593
#583VanillishIceIce Body, Weak Armor516565807559212135135165155123
#584VanilluxeIceIce Body, Weak Armor7195851109579252195175225195163
#585DeerlingNormal/GrassChlorophyll, Sap Sipper, Serene Grace60605040507523012510585105155
#586SawsbuckNormal/GrassChlorophyll, Sap Sipper, Serene Grace8010070607095270205145125145195
#587EmolgaElectric/FlyingStatic, Motor Drive5575607560103220155125155125211
#588KarrablastBugShed Skin, Swarm, No Guard507545404560210155958595125
#589EscavalierBug/SteelShell Armor, Swarm, Overcoat70135105601052025027521512521545
#590FoongusGrass/PoisonEffect Spore, Regenerator6955455555102481159511511525
#591AmoongussGrass/PoisonEffect Spore, Regenerator114857085803033817514517516565
#592FrillishWater/GhostCursed Body, Water Absorb, Damp5540506585402208510513517585
#593JellicentWater/GhostCursed Body, Water Absorb, Damp10060708510560310125145175215125
#594AlomomolaWaterHealer, Hydration, Regenerator16575804045654401551658595135
#595JoltikElectric/BugCompoundeyes, Unnerve, Swarm50475057506521099105119105135
#596GalvantulaElectric/BugCompoundeyes, Unnerve, Swarm7077609760108250159125199125221
#597FerroseedGrass/SteelIron Barbs4450912486101981051875317725
#598FerrothornGrass/SteelIron Barbs7494131541162025819326711323745
#599KlinkSteelMinus, Plus, Clear Body4055704560301901151459512565
#600KlangSteelMinus, Plus, Clear Body608095708550230165195145175105
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#601KlinklangSteelMinus, Plus, Clear Body60100115708590230205235145175185
#602TynamoElectricLevitate355540454060180115859585125
#603EelektrikElectricLevitate65807075704024016514515514585
#604EelektrossElectricLevitate85115801058050280235165215165105
#605ElgyemPsychicSynchronize, Telepathy, Analytic55555585553022011511517511565
#606BeheeyemPsychicSynchronize, Telepathy, Analytic757575125954026015515525519585
#607LitwickGhost/FireFlame Body, Flash Fire, Infiltrator5030556555202106511513511545
#608LampentGhost/FireFlame Body, Flash Fire, Infiltrator60406095605523085125195125115
#609ChandelureGhost/FireFlame Body, Flash Fire, Infiltrator6050901459080230105185295185165
#610AxewDragonMold Breaker, Rivalry, Unnerve4687603040572021791256585119
#611FraxureDragonMold Breaker, Rivalry, Unnerve661177040506724223914585105139
#612HaxorusDragonMold Breaker, Rivalry, Unnerve7614790607097262299185125145199
#613CubchooIceSnow Cloak, Rattled557040604040220145851258585
#614BearticIceSnow Cloak, Swift Swim9511080708050300225165145165105
#615CryogonalIceLevitate7050309513510525010565195275215
#616ShelmetBugHydration, Shell Armor, Overcoat504085406525210851758513555
#617AccelgorBugHydration, Sticky Hold, Unburden8070401006014527014585205125295
#618StunfiskGround/ElectricLimber, Static, Sand Veil109668481993232813717316720369
#619MienfooFightingInner Focus, Regenerator, Reckless458550555065200175105115105135
#620MienshaoFightingInner Focus, Regenerator, Reckless65125609560105240255125195125215
#621DruddigonDragonRough Skin, Sheer Force, Mold Breaker7712090609048264245185125185101
#622GolettGround/GhostIron Fist, Klutz, No Guard5974503550352281531057510575
#623GolurkGround/GhostIron Fist, Klutz, No Guard8912480558055288253165115165115
#624PawniardDark/SteelDefiant, Inner Focus, Pressure4585704040602001751458585125
#625BisharpDark/SteelDefiant, Inner Focus, Pressure65125100607070240255205125145145
#626BouffalantNormalReckless, Sap Sipper, Soundproof951109540955530022519585195115
#627RuffletNormal/FlyingKeen Eye, Sheer Force, Hustle70835037506025017110579105125
#628BraviaryNormal/FlyingKeen Eye, Sheer Force, Defiant10012375877580310251155179155165
#629VullabyDark/FlyingBig Pecks, Overcoat, Weak Armor70557545656025011515595135125
#630MandibuzzDark/FlyingBig Pecks, Overcoat, Weak Armor11065105559580330135215115195165
#631HeatmorFireFlash Fire, Gluttony, White Smoke8597661056665280199137215137135
#632DurantBug/SteelHustle, Swarm, Truant581091124848109226223229101101223
#633DeinoDark/DragonHustle5265504550382141351059510581
#634ZweilousDark/DragonHustle728570657058254175145135145121
#635HydreigonDark/DragonLevitate92105901259098294215185255185201
#636LarvestaBug/FireFlame Body, Swarm558555505560220175115105115125
#637VolcaronaBug/FireFlame Body, Swarm856065135105100280125135275215205
#638CobalionSteel/FightingJustified91901299072108292185263185149221
#639TerrakionRock/FightingJustified91129907290108292263185149185221
#640VirizionGrass/FightingJustified91907290129108292185149185263221
#641Tornadus (Incarnate)FlyingPrankster, Defiant791157012580111268235145255165227
Tornadus (Therian)FlyingRegenerator791008011090121268205165225185247
#642Thundurus (Incarnate)Electric/FlyingPrankster, Defiant791157012580111268235145255165227
Thundurus (Therian)Electric/FlyingVolt Absorb791057014580101268215145295165207
#643ReshiramDragon/FireTurboblaze10012010015012090310245205305245185
#644ZekromDragon/ElectricTeravolt10015012012010090310305245245205185
#645Landorus (Incarnate)Ground/FlyingSand Force, Sheer Force891259011580101288255185235165207
Landorus (Therian)Ground/FlyingIntimidate89145901058091288295185215165187
#646Kyurem (unfused)Dragon/IcePressure125130901309095360265185265185195
Kyurem-BlackDragon/IceTeravolt1251701001209095360345205245185195
Kyurem-WhiteDragon/IceTurboblaze1251209017010095360245185345205195
#647KeldeoWater/FightingJustified91729012990108292149185263185221
#648Meloetta (Aria)Normal/PsychicSerene Grace100777712812890310159159261261185
Meloetta (Pirouette)Normal/FightingSerene Grace100128907777128310261185159159261
#649GenesectBug/SteelDownload71120951209599252245195245195203
#650ChespinGrassOvergrow, Bulletproof5661654845382221271351019581
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#651QuilladinGrassOvergrow, Bulletproof617895565857232161195117121119
#652ChesnaughtGrass/FightingOvergrow, Bulletproof88107122747564286219249153155133
#653FennekinFireBlaze, Magician4045406260601909585129125125
#654BraixenFireBlaze, Magician595958907073228123121185145151
#655DelphoxFire/PsychicBlaze, Magician756972114100104260143149233205213
#656FroakieWaterTorrent, Protean4156406244711921178512993147
#657FrogadierWaterTorrent, Protean546352835697218131109171117199
#658GreninjaWater/DarkTorrent, Protean72956710371122254195139211147249
#659BunnelbyNormalPickup, Cheek Pouch38363832365718677816977119
#660DiggersbyNormal/GroundPickup, Cheek Pouch855677507778280117159105159161
#661FletchlingNormal/FlyingBig Pecks, Gale Wings455043403862200105918581129
#662FletchinderFire/FlyingFlame Body, Gale Wings627355565284234151115117109173
#663TalonflameFire/FlyingFlame Body, Gale Wings7881717469126266167147153143257
#664ScatterbugBugShield Dust, Compoundeyes, Friend Guard3835402725351867585595575
#665SpewpaBugShed Skin, Friend Guard45226027302920049125596563
#666VivillonBug/FlyingShield Dust, Compoundeyes, Friend Guard805250905089270109105185105183
#667LitleoNormal/FireRivalry, Unnerve625058735472234105121151113149
#668PyroarNormal/FireRivalry, Unnerve86687210966106282141149223137217
#669Flabébé (All Formes)FairyFlower Veil, Symbiosis443839617942198818312716389
#670Floette (Most Formes)FairyFlower Veil, Symbiosis5445477598522189599155201109
Floette (Eternal Flower)FairyFlower Veil74656712512892258135139255261189
#671Florges (All Formes)FairyFlower Veil, Symbiosis78656811215475266135141229313155
#672SkiddoGrassSap Sipper, Grass Pelt666548625752242135101129119109
#673GogoatGrassSap Sipper, Grass Pelt12310062978168356205129199167141
#674PanchamFightingIron Fist, Mold Breaker, Scrappy6782624648432441691299710191
#675PangoroFighting/DarkIron Fist, Mold Breaker, Scrappy9512478697158300253161143147121
#676FurfrouNormalFur Coat758060659082260165125135185169
#677EspurrPsychicKeen Eye, Infiltrator, Own Tempo624854636068234101113131125141
#678Meowstic♀PsychicKeen Eye, Infiltrator, Prankster7448768381104258101157171167213
Meowstic♂PsychicKeen Eye, Infiltrator, Competitive7448768381104258101157171167213
#679HonedgeSteel/GhostNo Guard4580100353728200165205757961
#680DoubladeSteel/GhostNo Guard591101504549352282253059510375
#681Aegislash (Shield)Steel/GhostStance Change60501505015060230105305105305125
Aegislash (Sword)Steel/GhostStance Change60150501505060230305105305105125
#682SpritzeeFairyHealer, Aroma Veil78526063652326610912513113551
#683AromatisseFairyHealer, Aroma Veil101727299892931214914920318363
#684SwirlixFairySweet Veil, Unburden624866595749234101137123119103
#685SlurpuffFairySweet Veil, Unburden828086857572274165177175155149
#686InkayDark/PsychicContrary, Suction Cups, Infiltrator535453374645216113111799795
#687MalamarDark/PsychicContrary, Suction Cups, Infiltrator869288687573282189181141155151
#688BinacleRock/WaterTough Charm, Sniper, Pickpocket42526739565019410913983117105
#689BarbaracleRock/WaterTough Charm, Sniper, Pickpocket72105115548668254215235113177141
#690SkrelpPoison/WaterPoison Point, Poison Touch, Adaptability50606060603021012512512512565
#691DragalgePoison/DragonPoison Point, Poison Touch, Adaptability657590971234424015518519925193
#692ClauncherWaterMega Launcher50536258634421011112912113193
#693ClawitzerWaterMega Launcher7173881208959252151181245183123
#694HelioptileElectric/NormalDry Skin, Sand Veil, Solar Power443833614370198817112791145
#695HelioliskElectric/NormalDry Skin, Sand Veil, Solar Power62555210994109234115109223193223
#696TyruntRock/DragonStrong Jaw, Sturdy5889774545482261831599595101
#697TyrantrumRock/DragonStrong Jaw, Rock Head82121119695971274247243143123147
#698AmauraIce/RockRefrigerate, Snow Warning77595067634626412310513913197
#699AurorusIce/RockRefrigerate, Snow Warning1237772999258356159149203189121
#700SylveonFairyCute Charm, Pixilate95656511013060300135135225265125
#SPECIESPOKÉMON TYPEABILITIES (Hidden)BASE STATSLEVEL 100 BASE MAX STATS
HPAtk.Def.Sp.Atk.Sp.Def.Spd.HPAtk.Def.Sp.Atk.Sp.Def.Spd.
#701HawluchaFighting/FlyingLimber, Unburden, Mold Breaker7892757463118266189155153131241
#702DedenneElectric/FairyCheek Pouch, Pickup, Plus6758578167101244121119167139207
#703CarbinkRock/FairyClear Body, Sturdy50501505015050210105305105305105
#704GoomyDragonSap Sipper, Hydration, Gooey4550355575402001057511515585
#705SliggooDragonSap Sipper, Hydration, Gooey6875538311360246155111171231125
#706GoodraDragonSap Sipper, Hydration, Gooey901007011015080290205145225305165
#707KlefkiSteel/FairyPrankster, Magician578091808775224165187165179155
#708PhantumpGhost/GrassNatural Cure, Frisk, Harvest43704850603819614510110512581
#709TrevenantGhost/GrassNatural Cure, Frisk, Harvest8511076658256280225157135169117
#710Pumpkaboo (Small)Ghost/GrassNatural Cure, Frisk, Insomnia44667044555619813714593115117
Pumpkaboo (Average)Ghost/GrassNatural Cure, Frisk, Insomnia49667044555120813714593115107
Pumpkaboo (Large)Ghost/GrassNatural Cure, Frisk, Insomnia5466704455462181371459311597
Pumpkaboo (Super-Size)Ghost/GrassNatural Cure, Frisk, Insomnia5966704455412281371459311587
#711Gourgeist (Small)Ghost/GrassPickup, Frisk, Insomnia5585122587599220175249121155203
Gourgeist (Average)Ghost/GrassPickup, Frisk, Insomnia6590122587584240185249121155173
Gourgeist (Large)Ghost/GrassPickup, Frisk, Insomnia7595122587569260195249121155143
Gourgeist (Super-Size)Ghost/GrassPickup, Frisk, Insomnia85100122587554280205249121155113
#712BergmiteIceOwn Tempo, Ice Body, Sturdy556985323528220143175697561
#713AvaluggIceOwn Tempo, Ice Body, Sturdy95117184444628300239373939761
#714NoibatDragon/FlyingFrisk, Infiltrator, Telepathy40303545405519065759585115
#715NoivernDragon/FlyingFrisk, Infiltrator, Telepathy8570809780123280145165199165251
#716XerneasFairyFairy Aura126131951319899362267195267201203
#717YveltalDark/FlyingDark Aura126131951319899362267195267201203
#718ZygardeDragon/GroundAura Break108100121819595326205247167195195
#719Diancie (Mega)Rock/FairyClear Body5010015010015050210205305205305105
#720HoopaPsychic/GhostMagician801106015013070270225125305265145
Hoopa UnboundPsychic/DarkMagician801606017013080270325125345265165
#721VolcanionFire/WaterWater Absorb801101201309070270225245265185145

Pokémon Stats (Mega Evolutions)

As a note, you can find the Mega Stones' locations in the Mega Stones section. (And to those who didn't play X/Y - yes, Mega Stones can be traded, and some Mega Pokémon were in that game that weren't in OR/AS, and vice versa, but only in cases with Mega Pokémon originally in X/Y and Latias and Latios.)

Mega Evolution is an additional aspect that greatly changed the Pokémon metagame with its origination in X/Y over a year ago. Certain Pokémon were able to Mega-Evolve - so long as they were holding their species's Mega Stone, and no one else of your party had also Mega Evolved in the battle. Mega Evolution is temporal, but it nonetheless has great effects on battle strategy, for the Pokémon can have their stats, types, and abilities changed. There is a very distinct difference between Mega Charizard X and Mega Charizard Y, for example, requiring very different breeding strategies to create the ideal version of each. (Though Stone Edge Aerodactyl still works as a counter for both. >_>)

Additionally, for the sake of comparisons and perspectives, the original non-Mega Pokémon are also included.


#MEGA-EVOLUTIONMEGA STONEPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#003VenusaurVenusauriteGrass/PoisonOvergrow, Chlorophyll80828310010080
Mega VenusaurVenusauriteGrass/PoisonThick Fat8010012312212080
#006CharizardCharizardite X/YFire/FlyingBlaze, Solar Power78847810985100
Mega Charizard XCharizardite XFire/DragonTough Claws7813011113085100
Mega Charizard YCharizardite YFire/FlyingDrought7810478159115100
#009BlastoiseBlastoisiteWaterTorrent, Rain Dish79831008510578
Mega BlastoiseBlastoisiteWaterMega Launcher7910312013511578
#015BeedrillBeedrilliteBug/PoisonSwarm, Sniper658040458075
Mega BeedrillBeedrilliteBug/PoisonAdaptability65150401580145
#018PidgeotPidgeotiteNormal/FlyingKeen Eye, Tangled Feet, Big Pecks838075707091
Mega PidgeotPidgeotiteNormal/FlyingNo Guard83808013580121
#065AlakazamAlakazitePsychicInner Focus, Synchronize, Magic Guard55504513585120
Mega AlakazamAlakazitePsychicTrace55506517595150
#080SlowbroSlowbroiteWater/PsychicOblivious, Own Tempo, Regenerator95751101008030
Mega SlowbroSlowbroiteWater/PsychicShell Armor95751801308030
#094GengarGengariteGhost/PoisonLevitate60656013075110
Mega GengarGengariteGhost/PoisonShadow Tag60658017095130
#115KangaskhanKangaskhaniteNormalEarly Bird, Scrappy, Inner Focus1059580408090
Mega KangaskhanKangaskhaniteNormalParental Bond10512510060100100
#127PinsirPinsiriteBugHyper Cutter, Mold Breaker, Moxie65125100557085
Mega PinsirPinsiriteBug/FlyingAerilate651551206590105
#130GyaradosGyaradositeWater/FlyingIntimidate, Moxie95125796010081
Mega GyaradosGyaradositeWater/DarkMold Breaker951551097013081
#142AerodactylAerodactyliteRock/FlyingPressure, Rock Head, Unnerve80105656075130
Mega AerodactylAerodactyliteRock/FlyingTough Claws80135857095150
#150MewtwoMewtwonite X/YPsychicPressure, Unnerve1061109015490130
Mega Mewtwo XMewtwonite XPsychic/FightingSteadfast106190100154100130
Mega Mewtwo YMewtwonite YPsychicInsomnia10615070194120140
#181AmpharosAmpharositeElectricStatic, Plus9075751159055
Mega AmpharosAmpharositeElectric/DragonMold Breaker909510516511045
#208SteelixSteelixiteSteel/GroundRock Head, Sturdy, Sheer Force7585200556530
Mega SteelixSteelixiteSteel/GroundSand Force75125230559530
#212ScizorScizoriteBug/SteelSwarm, Technician, Light Metal70130100558065
Mega ScizorScizoriteBug/SteelTechnician701501406510075
#214HeracrossHeracroniteBug/FightingGuts, Swarm, Moxie8012575409585
Mega HeracrossHeracroniteBug/FightingSkill Link801851154010575
#229HoundoomHoundoominiteFire/DarkEarly Bird, Flash Fire, Unnerve7590501108095
Mega HoundoomHoundoominiteFire/DarkSolar Power75909014090115
#248TyranitarTyranitariteRock/DarkUnnerve, Sand Stream1001341109510061
Mega TyranitarTyranitariteRock/DarkSand Stream1001641509512071
#254SceptileSceptiliteGrassOvergrow, Unburden70856510585120
Mega SceptileSceptiliteGrass/DragonLightning Rod701107514585145
#257BlazikenBlazikeniteFire/FightingBlaze, Speed Boost80120701107080
Mega BlazikenBlazikeniteFire/FightingSpeed Boost801608013080100
#260SwampertSwampertiteWater/GroundTorrent, Damp10011090859060
Mega SwampertSwampertiteWater/GroundSwift Swim1001501109511070
#282GardevoirGardevoiritePsychic/FairySynchronize, Trace, Telepathy68656512511580
Mega GardevoirGardevoiritePsychic/FairyPixilate688565165135100
#302SableyeSableniteDark/GhostKeen Eye, Stall, Prankster507575656550
Mega SableyeSableniteDark/GhostMagic Bounce50851258511520
#303MawileMawiliteSteel/FairyHyper Cutter, Intimidate, Sheer Force508585555550
Mega MawileMawiliteSteel/FairyHuge Power50105125559550
#306AggronAggroniteSteel/RockRock Head, Sturdy, Heavy Metal70110180606050
Mega AggronAggroniteSteelFilter70140230608050
#MEGA-EVOLUTIONMEGA STONEPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#308MedichamMedichamiteFighting/PsychicPure Power, Telepathy606075607580
Mega MedichamMedichamiteFighting/PsychicPure Power60100858085100
#310ManectricManectiteElectricLightning Rod, Static, Minus70756010560105
Mega ManectricManectiteElectricIntimidate70758013580135
#319SharpedoSharpedoniteWater/DarkRough Skin, Speed Boost7012040954095
Mega SharpedoSharpedoniteWater/DarkStrong Jaw701407011065105
#323CameruptCameruptiteFire/GroundMagma Armor, Solid Rock, Anger Point70100701057540
Mega CameruptCameruptiteFire/GroundSheer Force7012010014510520
#334AltariaAltarianiteDragon/FlyingNatural Cure, Cloud Nine7570907010580
Mega AltariaAltarianiteDragon/FairyPixilate7511011011010580
#354BanetteBanettiteGhostFrisk, Insomnia, Cursed Body6411565836365
Mega BanetteBanettiteGhostPrankster6416575938375
#359AbsolAbsoliteDarkPressure, Super Luck, Justified6513060756075
Mega AbsolAbsoliteDarkMagic Bounce651506011560115
#362GlalieGlalititeIceIce Body, Inner Focus, Moody808080808080
Mega GlalieGlalititeIceRefrigerate801208012080100
#373SalamenceSalamenciteDragon/FlyingIntimidate, Moxie951358011080100
Mega SalamenceSalamenciteDragon/FlyingAerialate9514513012090120
#376MetagrossMetagrossiteSteel/PsychicClear Body, Light Metal80135130959070
Mega MetagrossMetagrossiteSteel/PsychicTough Claws80145150105110110
#380LatiasLatiasiteDragon/PsychicLevitate808090110130110
Mega LatiasLatiasiteDragon/PsychicLevitate80100120140150110
#381LatiosLatiositeDragon/PsychicLevitate809080130110110
Mega LatiosLatiositeDragon/PsychicLevitate80130100160120110
#384RayquazaN/A *Dragon/FlyingAir Lock105150901509095
Mega RayquazaN/A *Dragon/FlyingDelta Stream105180100180100115
#428LopunnyLopunniteNormalCute Charm, Klutz, Limber6576845496105
Mega LopunnyLopunniteNormal/FightingScrappy65136945496135
#445GarchompGarchompiteDragon/GroundSand Veil, Rough Skin108130958085102
Mega GarchompGarchompiteDragon/GroundSand Force1081701151209592
#448LucarioLucarioniteFighting/SteelInner Focus, Steadfast, Justified70110701157090
Mega LucarioLucarioniteSteel/FightingAdaptability701458814070112
#460AbomasnowAbomasiteGrass/IceSnow Warning, Soundproof909275928560
Mega AbomasnowAbomasiteGrass/IceSnow Warning9013210513210530
#475GalladeGalladitePsychic/FightingSteadfast, Justified68125656511580
Mega GalladeGalladitePsychic/FightingInner Focus681659565115110
#531AudinoAudiniteNormalHealer, Regenerator, Klutz1036086608650
Mega AudinoAudiniteNormal/FairyHealer103601268012650
#719DiancieDianciteRock/FairyClear Body5010015010015050
Mega DiancieDianciteRock/FairyMagic Bounce50160110160110110

  • Note (*): Rayquaza, unlike other Mega Pokémon, does not need a Mega Stone. Rather, he simply needs to know Dragon Ascent to be able to Mega Evolve. He will be able to do so stll at your own decision, as normal. Dragon Ascent can be learned after completion of the Delta Episode, from Zinnia's grandmother in Meteor Falls, and only by a Rayquaza. There is no cost for the learning. However, keep in mind that the limitations of normal Mega Evolution will still apply: for example, even though Rayquaza does not specifically need a Mega Stone, you can still only have one Mega per battle. If it's Mega Rayquaza, for example, then Blaziken cannot Mega Evolve; if it is Mega Blaziken, then, you cannot Mega Evolve Rayquaza.

Pokémon Stats (Primal Reversions)

A new concept for Pokémon OR/AS is that of Primal Reversions, a sort of "de-evolution" to the Pokémon's older, Primal form - it's not a disadvantageous "de-evolution", though, but essentially a different variety of Mega Evolution. It only works for Kyogre and Groudon and, like Mega Evolution, you can only use it if the wielders have their respective items. Unlike Mega Evolution, however, Primal Reversion is instantaneous upon the entrance of the Pokémon into battle (if it is holding its item), and you can also have as many Primal Pokémon at once although you can only use one Mega per battle.

For the sake of perspective, the original, unevolved Pokémon are also included.


#PRIMAL POKÉMONHOLD ITEMPOKÉMON TYPEABILITYBASE STATS
HPAtk.Def.Sp.Atk.Sp.Def.Speed
#382KyogreWaterBlue OrbDrizzle1001009015014090
Primal KyogreWaterBlue OrbPrimordial Sea1001509018016090
#383GroudonGroundRed OrbDrought1001501401009090
Primal GroudonGround/FireRed OrbDesolate Land1001801601509090

Pokémon Stats (Breeding)

Next in our series of Pokémon stats comes some details regarding Pokémon breeding. As far as stats would be concerned, there is little to detail here other than Egg Groups and, to the more OCD of you, gender ratios and egg-hatching steps. Much more specific details can be found in the Pokémon Breeding section.

In any case, this section is used to detail the specific stats each Pokémon has in regards to breeding. The following are discussed:


  • Egg Group: Each Pokémon is a member of an Egg Group that determines who it can breed with. "No Eggs" Pokémon cannot breed with anyone, and Ditto is a wildcard, other than for No Eggs Pokémon (other than Manaphy).
  • Gender Ratio: This displays the ratio of male to female Pokémon of a species. Some species are not simply half-and-half like the human species, and some are genderless or entirely of a single gender, all of which are critical in breeding, and sometimes even battle strategy (i.e. female Meowstic has Prankster, but not males).
  • Steps to Hatch Egg: There are actually four values for how quickly an Egg hatches due to the formula used to calculate such having four permutations. However, this is derived from the most commonly used formula in my experience; the values here won't vary by any more than 255 steps.


#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#001BulbasaurMonster, Grass87.50%12.50%5,355
#002IvysaurMonster, Grass87.50%12.50%5,355
#003VenusaurMonster, Grass87.50%12.50%5,355
#004CharmanderMonster, Dragon87.50%12.50%5,355
#005CharmeleonMonster, Dragon87.50%12.50%5,355
#006CharizardMonster, Dragon87.50%12.50%5,355
#007SquirtleMonster, Water 187.50%12.50%5,355
#008WartortleMonster, Water 187.50%12.50%5,355
#009BlastoiseMonster, Water 187.50%12.50%5,355
#010CaterpieBug50%50%2,805
#011MetapodBug50%50%2,805
#012ButterfreeBug50%50%2,805
#013WeedleBug50%50%2,805
#014KakunaBug50%50%2,805
#015BeedrillBug50%50%2,805
#016PidgeyFlying50%50%4,080
#017PidgeottoFlying50%50%4,080
#018PidgeotFlying50%50%4,080
#019RattataField50%50%4,080
#020RaticateField50%50%4,080
#021SpearowFlying50%50%4,080
#022FearowFlying50%50%4,080
#023EkansField, Dragon50%50%5,355
#024ArbokField, Dragon50%50%5,355
#025PikachuField, Fairy50%50%5,355
#026RaichuField, Fairy50%50%5,355
#027SandshrewField50%50%5,355
#028SandslashField50%50%5,355
#029Nidoran♀Monster, Field0%100%5,355
#030NidorinaMonster, Field0%100%5,355
#031NidoqueenMonster, Field0%100%5,355
#032Nidoran♂Monster, Field100%0%5,355
#033NidorinoMonster, Field100%0%5,355
#034NidokingMonster, Field100%0%5,355
#035ClefairyFairy25%75%5,355
#036ClefableFairy25%75%5,355
#037VulpixField25%75%5,355
#038NinetalesField25%75%5,355
#039JigglypuffFairy25%75%5,355
#040WigglytuffFairy25%75%5,355
#041ZubatFlying50%50%5,355
#042GolbatFlying50%50%5,355
#043OddishGrass50%50%5,355
#044GloomGrass50%50%4,080
#045VileplumeGrass50%50%4,080
#046ParasBug, Grass50%50%4,080
#047ParasectBug, Grass50%50%5,355
#048VenonatBug50%50%5,355
#049VenomothBug50%50%5,355
#050DiglettField50%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#051DugtrioField50%50%5,355
#052MeowthField50%50%5,355
#053PersianField50%50%5,355
#054PsyduckField, Water 150%50%5,355
#055GolduckField, Water 150%50%5,355
#056MankeyField50%50%5,355
#057PrimeapeField50%50%5,355
#058GrowlitheField75%25%5,355
#059ArcanineField75%25%5,355
#060PoliwagWater 150%50%5,355
#061PoliwhirlWater 150%50%5,355
#062PoliwrathWater 150%50%5,355
#063AbraHuman-like75%25%5,355
#064KadabraHuman-like75%25%5,355
#065AlakazamHuman-like75%25%5,355
#066MachopHuman-like75%25%5,355
#067MachokeHuman-like75%25%5,355
#068MachampHuman-like75%25%5,355
#069BellsproutGrass50%50%5,355
#070WeepinbellGrass50%50%5,355
#071VictreebelGrass50%50%5,355
#072TentacoolWater 350%50%5,355
#073TentacruelWater 350%50%5,355
#074GeodudeMineral50%50%5,355
#075GravelerMineral50%50%5,355
#076GolemMineral50%50%5,355
#077PonytaField50%50%5,355
#078RapidashField50%50%5,355
#079SlowpokeMonster, Water 150%50%5,355
#080SlowbroMonster, Water 150%50%4,080
#081MagnemiteMineralGenderless4,080
#082MagnetonMineralGenderless4,080
#083Farfetch'dField, Flying50%50%5,355
#084DoduoFlying50%50%5,355
#085DodrioFlying50%50%5,355
#086SeelField, Water 150%50%5,355
#087DewgongField, Water 150%50%5,355
#088GrimerAmorphous50%50%5,355
#089MukAmorphous50%50%5,355
#090ShellderWater 350%50%5,355
#091CloysterWater 350%50%5,355
#092GastlyAmorphous50%50%5,355
#093HaunterAmorphous50%50%5,355
#094GengarAmorphous50%50%5,355
#095OnixMineral50%50%5,355
#096DrowzeeHuman-like50%50%5,355
#097HypnoHuman-like50%50%5,355
#098KrabbyWater 350%50%5,355
#099KinglerWater 350%50%5,355
#100VoltorbMineralGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#101ElectrodeMineralGenderless5,355
#102ExeggcuteGrass50%50%5,355
#103ExeggutorGrass50%50%6,630
#104CuboneMonster50%50%6,630
#105MarowakMonster50%50%5,355
#106HitmonleeHuman-like100%0%5,355
#107HitmonchanHuman-like100%0%5,355
#108LickitungMonster50%50%5,355
#109KoffingAmorphous50%50%5,355
#110WeezingAmorphous50%50%5,355
#111RhyhornField, Monster50%50%5,355
#112RhydonField, Monster50%50%5,355
#113ChanseyFairy0%100%5,355
#114TangelaGrass50%50%5,355
#115KangaskhanMonster0%100%6,630
#116HorseaDragon, Water 150%50%6,630
#117SeadraDragon, Water 150%50%6,630
#118GoldeenWater 250%50%6,630
#119SeakingWater 250%50%5,355
#120StaryuWater 3Genderless5,355
#121StarmieWater 3Genderless5,355
#122Mr. MimeHuman-like50%50%5,355
#123ScytherBug50%50%5,355
#124JynxHuman-like0%100%5,355
#125ElectabuzzHuman-like75%25%5,355
#126MagmarHuman-like75%25%10,455
#127PinsirBug50%50%10,455
#128TaurosField100%0%10,455
#129MagikarpDragon, Water 250%50%5,355
#130GyaradosDragon, Water 250%50%5,355
#131LaprasMonster, Water 150%50%5,355
#132DittoDittoGenderless5,355
#133EeveeField87.50%12.50%5,355
#134VaporeonField87.50%12.50%5,355
#135JolteonField87.50%12.50%5,355
#136FlareonField87.50%12.50%5,355
#137PorygonMineralGenderless5,355
#138OmanyteWater 1, Water 387.50%12.50%5,355
#139OmastarWater 1, Water 387.50%12.50%6,630
#140KabutoWater 1, Water 387.50%12.50%6,630
#141KabutopsWater 1, Water 387.50%12.50%6,630
#142AerodactylFlying87.50%12.50%6,630
#143SnorlaxMonster87.50%12.50%6,630
#144ArticunoNo EggsGenderless6,630
#145ZapdosNo EggsGenderless6,630
#146MoltresNo EggsGenderless6,630
#147DratiniDragon, Water 150%50%6,630
#148DragonairDragon, Water 150%50%6,630
#149DragoniteDragon, Water 150%50%6,630
#150MewtwoNo EggsGenderless6,630
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#151MewNo EggsGenderless6,630
#152ChikoritaMonster, Grass87.50%12.50%5,355
#153BayleefMonster, Grass87.50%12.50%1,530
#154MeganiumMonster, Grass87.50%12.50%1,530
#155CyndaquilMonster, Field87.50%12.50%10,455
#156QuilavaMonster, Field87.50%12.50%5,355
#157TyphlosionMonster, Field87.50%12.50%9,180
#158TotodileMonster, Water 187.50%12.50%9,180
#159CroconawMonster, Water 187.50%12.50%9,180
#160FeraligatrMonster, Water 187.50%12.50%9,180
#161SentretField50%50%9,180
#162FurretField50%50%9,180
#163HoothootFlying50%50%9,180
#164NoctowlFlying50%50%9,180
#165LedybaBug50%50%9,180
#166LedianBug50%50%5,355
#167SpinarakBug50%50%5,355
#168AriadosBug50%50%5,355
#169CrobatFlying50%50%7,905
#170ChinchouWater 250%50%7,905
#171LanturnWater 250%50%7,905
#172PichuNo Eggs50%50%7,905
#173CleffaNo Eggs25%75%7,905
#174IgglybuffNo Eggs25%75%10,455
#175TogepiNo Eggs87.50%12.50%10,455
#176TogeticFairy, Flying87.50%12.50%20,655
#177NatuFlying50%50%20,655
#178XatuFlying50%50%20,655
#179MareepField, Monster50%50%10,455
#180FlaaffyField, Monster50%50%10,455
#181AmpharosField, Monster50%50%10,455
#182BellossomGrass50%50%30,855
#183MarillFairy, Water 150%50%30,855
#184AzumarillFairy, Water 150%50%5,355
#185SudowoodoMineral50%50%5,355
#186PolitoedWater 150%50%5,355
#187HoppipFairy, Grass50%50%5,355
#188SkiploomFairy, Grass50%50%5,355
#189JumpluffFairy, Grass50%50%5,355
#190AipomField50%50%5,355
#191SunkernGrass50%50%5,355
#192SunfloraGrass50%50%5,355
#193YanmaBug50%50%4,080
#194WooperField, Water50%50%4,080
#195QuagsireField, Water50%50%4,080
#196EspeonField87.50%12.50%4,080
#197UmbreonField87.50%12.50%4,080
#198MurkrowFlying50%50%4,080
#199SlowkingMonster, Water 150%50%4,080
#200MisdreavusAmorphous50%50%4,080
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#201UnownNo EggsGenderless5,355
#202WobbuffetAmorphous50%50%5,355
#203GirafarigField50%50%2,805
#204PinecoBug50%50%2,805
#205ForretressBug50%50%2,805
#206DunsparceField50%50%5,355
#207GligarBug50%50%5,355
#208SteelixMineral50%50%5,355
#209SnubbullFairy, Field25%75%5,355
#210GranbullFairy, Field25%75%5,355
#211QwilfishWater 250%50%2,805
#212ScizorBug50%50%2,805
#213ShuckleBug50%50%2,805
#214HeracrossBug50%50%5,355
#215SneaselField50%50%5,355
#216TeddiursaField50%50%5,355
#217UrsaringField50%50%5,355
#218SlugmaAmorphous50%50%5,355
#219MagcargoAmorphous50%50%5,355
#220SwinubField50%50%5,355
#221PiloswineField50%50%5,355
#222CorsolaWater 1, Water 325%75%5,355
#223RemoraidWater 1, Water 250%50%5,355
#224OctilleryWater 1, Water 250%50%5,355
#225DelibirdWater 1, Field50%50%5,355
#226MantineWater 150%50%5,355
#227SkarmoryFlying50%50%5,355
#228HoundourField50%50%5,355
#229HoundoomField50%50%6,630
#230KingdraDragon, Water 150%50%6,630
#231PhanpyField50%50%10,455
#232DonphanField50%50%5,355
#233Porygon2MineralGenderless5,355
#234StantlerField50%50%5,355
#235SmeargleField50%50%5,355
#236TyrogueNo Eggs100%0%5,355
#237HitmontopHuman-like100%0%5,355
#238SmoochumNo Eggs0%100%5,355
#239ElekidNo Eggs75%25%5,355
#240MagbyNo Eggs75%25%5,355
#241MiltankField0%100%5,355
#242BlisseyFairy0%100%5,355
#243RaikouNo EggsGenderless5,355
#244EnteiNo EggsGenderless6,630
#245SuicuneNo EggsGenderless5,355
#246LarvitarMonster50%50%5,355
#247PupitarMonster50%50%5,355
#248TyranitarMonster50%50%5,355
#249LugiaNo EggsGenderless5,355
#250Ho-OhNo EggsGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#251CelebiNo EggsGenderless5,355
#252TreeckoMonster, Dragon87.50%12.50%5,355
#253GrovyleMonster, Dragon87.50%12.50%5,355
#254SceptileMonster, Dragon87.50%12.50%5,355
#255TorchicMonster, Field87.50%12.50%5,355
#256CombuskenMonster, Field87.50%12.50%5,355
#257BlazikenMonster, Field87.50%12.50%5,355
#258MudkipMonster, Water 187.50%12.50%6,630
#259MarshtompMonster, Water 187.50%12.50%6,630
#260SwampertMonster, Water 187.50%12.50%6,630
#261PoochyenaField50%50%5,355
#262MightyenaField50%50%5,355
#263ZigzagoonField50%50%5,355
#264LinooneField50%50%5,355
#265WurmpleBug50%50%5,355
#266SilcoonBug50%50%5,355
#267BeautiflyBug50%50%5,355
#268CascoonBug50%50%20,655
#269DustoxBug50%50%20,655
#270LotadGrass, Water 150%50%20,655
#271LombreGrass, Water 150%50%10,455
#272LudicoloGrass, Water 150%50%10,455
#273SeedotGrass, Field50%50%10,455
#274NuzleafGrass, Field50%50%30,855
#275ShiftryGrass, Field50%50%30,855
#276TaillowFlying50%50%30,855
#277SwellowFlying50%50%5,355
#278WingullFlying, Water 150%50%5,355
#279PelipperFlying, Water 150%50%5,355
#280RaltsAmorphous50%50%5,355
#281KirliaAmorphous50%50%5,355
#282GardevoirAmorphous50%50%5,355
#283SurskitBug, Water 150%50%5,355
#284MasquerainBug, Water 150%50%5,355
#285ShroomishGrass, Fairy50%50%5,355
#286BreloomGrass, Fairy50%50%4,080
#287SlakothField50%50%4,080
#288VigorothField50%50%4,080
#289SlakingField50%50%4,080
#290NincadaBug50%50%4,080
#291NinjaskBug50%50%4,080
#292ShedinjaMineralGenderless4,080
#293WhismurField, Monster50%50%4,080
#294LoudredField, Monster50%50%4,080
#295ExploudField, Monster50%50%4,080
#296MakuhitaHuman-like75%25%4,080
#297HariyamaHuman-like75%25%4,080
#298AzurillNo Eggs25%75%4,080
#299NosepassMineral50%50%4,080
#300SkittyField, Fairy25%75%4,080
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#301DelcattyField, Fairy25%75%4,080
#302SableyeHuman-like50%50%4,080
#303MawileFairy, Field50%50%5,355
#304AronMonster50%50%5,355
#305LaironMonster50%50%5,355
#306AggronMonster50%50%5,355
#307MedititeHuman-like50%50%5,355
#308MedichamHuman-like50%50%5,355
#309ElectrikeField50%50%4,080
#310ManectricField50%50%4,080
#311PlusleFairy50%50%4,080
#312MinunFairy50%50%4,080
#313VolbeatBug, Human-like100%0%4,080
#314IllumiseBug, Human-like0%100%4,080
#315RoseliaFairy, Grass50%50%4,080
#316GulpinAmorphous50%50%4,080
#317SwalotAmorphous50%50%4,080
#318CarvanhaWater 250%50%4,080
#319SharpedoWater 250%50%5,355
#320WailmerWater 2, Field50%50%5,355
#321WailordWater 2, Field50%50%5,355
#322NumelField50%50%5,355
#323CameruptField50%50%5,355
#324TorkoalField50%50%5,355
#325SpoinkField50%50%5,355
#326GrumpigField50%50%4,080
#327SpindaField, Human-like50%50%4,080
#328TrapinchBug50%50%6,630
#329VibravaBug50%50%5,355
#330FlygonBug50%50%9,180
#331CacneaGrass, Human-like50%50%9,180
#332CacturneGrass, Human-like50%50%9,180
#333SwabluFlying, Dragon50%50%5,355
#334AltariaFlying, Dragon50%50%5,355
#335ZangooseField50%50%5,355
#336SeviperField, Dragon50%50%5,355
#337LunatoneMineralGenderless5,355
#338SolrockMineralGenderless5,355
#339BarboachWater 250%50%4,080
#340WhiscashWater 250%50%4,080
#341CorphishWater 1, Water 350%50%5,355
#342CrawdauntWater 1, Water 350%50%5,355
#343BaltoyMineralGenderless5,355
#344ClaydolMineralGenderless5,355
#345LileepWater 387.50%12.50%5,355
#346CradilyWater 387.50%12.50%5,355
#347AnorithWater 387.50%12.50%5,355
#348ArmaldoWater 387.50%12.50%10,455
#349FeebasDragon, Water 150%50%10,455
#350MiloticDragon, Water 150%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#351CastformFairy, Amorphous50%50%5,355
#352KecleonField50%50%5,355
#353ShuppetAmorphous50%50%5,355
#354BanetteAmorphous50%50%5,355
#355DuskullAmorphous50%50%5,355
#356DusclopsAmorphous50%50%5,355
#357TropiusMonster, Grass50%50%5,355
#358ChimechoAmorphous50%50%5,355
#359AbsolField50%50%5,355
#360WynautNo Eggs50%50%5,355
#361SnoruntFairy, Mineral50%50%5,355
#362GlalieFairy, Mineral50%50%5,355
#363SphealField, Water 150%50%5,355
#364SealeoField, Water 150%50%5,355
#365WalreinField, Water 150%50%6,630
#366ClamperlWater 150%50%6,630
#367HuntailWater 150%50%5,355
#368GorebyssWater 150%50%5,355
#369RelicanthWater 1, Water 287.50%12.50%5,355
#370LuvdiscWater 225%75%5,355
#371BagonDragon50%50%5,355
#372ShelgonDragon50%50%5,355
#373SalamenceDragon50%50%7,905
#374BeldumMineralGenderless7,905
#375MetangMineralGenderless7,905
#376MetagrossMineralGenderless7,905
#377RegirockNo EggsGenderless5,355
#378RegiceNo EggsGenderless5,355
#379RegisteelNo EggsGenderless6,630
#380LatiasNo Eggs0%100%5,355
#381LatiosNo Eggs100%0%6,630
#382KyogreNo EggsGenderless6,630
#383GroudonNo EggsGenderless6,630
#384RayquazaNo EggsGenderless6,630
#385JirachiNo EggsGenderless6,630
#386DeoxysNo EggsGenderless6,630
#387TurtwigMonster, Grass87.50%12.50%6,630
#388GrotleMonster, Grass87.50%12.50%6,630
#389TorterraMonster, Grass87.50%12.50%6,630
#390ChimcharHuman-like, Field87.50%12.50%5,355
#391MonfernoHuman-like, Field87.50%12.50%5,355
#392InfernapeHuman-like, Field87.50%12.50%5,355
#393PiplupWater 1, Field87.50%12.50%5,355
#394PrinplupWater 1, Field87.50%12.50%5,355
#395EmpoleonWater 1, Field87.50%12.50%5,355
#396StarlyFlying50%50%5,355
#397StaraviaFlying50%50%5,355
#398StaraptorFlying50%50%5,355
#399BidoofField, Water 150%50%10,455
#400BibarelField, Water 150%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#401KricketotBug50%50%10,455
#402KricketuneBug50%50%10,455
#403ShinxField50%50%10,455
#404LuxioField50%50%10,455
#405LuxrayField50%50%10,455
#406BudewNo Eggs50%50%10,455
#407RoseradeFairy, Grass50%50%20,655
#408CranidosMonster87.50%12.50%20,655
#409RampardosMonster87.50%12.50%20,655
#410ShieldonMonster87.50%12.50%30,855
#411BastiodonMonster87.50%12.50%30,855
#412BurmyBug50%50%30,855
#413WormadamBug0%100%30,855
#414MothimBug100%0%30,855
#415CombeeBug87.50%12.50%30,855
#416VespiquenBug0%100%30,855
#417PachirisuFairy, Field50%50%5,355
#418BuizelWater 1, Field50%50%5,355
#419FloatzelWater 1, Field50%50%5,355
#420CherubiFairy, Grass50%50%5,355
#421CherrimFairy, Grass50%50%5,355
#422ShellosWater 150%50%5,355
#423GastrodonWater 150%50%5,355
#424AmbipomField50%50%5,355
#425DrifloonAmorphous50%50%5,355
#426DrifblimAmorphous50%50%4,080
#427BunearyField, Human-like50%50%4,080
#428LopunnyField, Human-like50%50%4,080
#429MismagiusAmorphous50%50%4,080
#430HonchkrowFlying50%50%4,080
#431GlameowField25%75%4,080
#432PuruglyField25%75%4,080
#433ChinglingNo Eggs50%50%5,355
#434StunkyField50%50%5,355
#435SkuntankField50%50%5,355
#436BronzorMineralGenderless7,905
#437BronzongMineralGenderless7,905
#438BonslyNo Eggs50%50%7,905
#439Mime Jr.No Eggs50%50%7,905
#440HappinyNo Eggs0%100%4,080
#441ChatotFlying50%50%4,080
#442SpiritombAmorphous50%50%4,080
#443GibleDragon, Monster50%50%4,080
#444GabiteDragon, Monster50%50%4,080
#445GarchompDragon, Monster50%50%2,805
#446MunchlaxNo Eggs87.50%12.50%5,355
#447RioluNo Eggs87.50%12.50%5,355
#448LucarioField, Human-like87.50%12.50%5,355
#449HippopotasField50%50%5,355
#450HippowdonField50%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#451SkorupiBug, Water 350%50%5,355
#452DrapionBug, Water 350%50%7,905
#453CroagunkHuman-like50%50%7,905
#454ToxicroakHuman-like50%50%5,355
#455CarnivineGrass50%50%5,355
#456FinneonWater 250%50%5,355
#457LumineonWater 250%50%5,355
#458MantykeNo Eggs50%50%5,355
#459SnoverGrass, Monster50%50%5,355
#460AbomasnowGrass, Monster50%50%5,355
#461WeavileField50%50%5,355
#462MagnezoneMineralGenderless5,355
#463LickilickyMonster50%50%7,905
#464RhyperiorMonster, Field50%50%10,455
#465TangrowthGrass50%50%10,455
#466ElectivireHuman-like75%25%10,455
#467MagmortarHuman-like75%25%6,630
#468TogekissFlying, Fairy87.50%12.50%6,630
#469YanmegaBug50%50%7,905
#470LeafeonField87.50%12.50%7,905
#471GlaceonField87.50%12.50%5,355
#472GliscorBug50%50%5,355
#473MamoswineField50%50%2,805
#474Porygon-ZMineralGenderless2,805
#475GalladeAmorphous100%0%6,630
#476ProbopassMineral50%50%5,355
#477DusknoirAmorphous50%50%5,355
#478FroslassFairy, Mineral0%100%5,355
#479RotomAmorphousGenderless5,355
#480UxieNo EggsGenderless5,355
#481MespritNo EggsGenderless20,655
#482AzelfNo EggsGenderless20,655
#483DialgaNo EggsGenderless20,655
#484PalkiaNo EggsGenderless30,855
#485HeatranNo Eggs50%50%30,855
#486RegigigasNo EggsGenderless2,805
#487GiratinaNo EggsGenderless30,855
#488CresseliaNo Eggs0%100%30,855
#489PhioneFairy, Water 1Genderless30,855
#490ManaphyFairy, Water 1Genderless10,455
#491DarkraiNo EggsGenderless2,805
#492ShayminNo EggsGenderless30,855
#493ArceusNo EggsGenderless30,855
#494VictiniNo EggsGenderless30,855
#495SnivyGrass, Field87.50%12.50%30,855
#496ServineGrass, Field87.50%12.50%5,355
#497SerperiorGrass, Field87.50%12.50%5,355
#498TepigField87.50%12.50%5,355
#499PigniteField87.50%12.50%5,355
#500EmboarField87.50%12.50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#501OshawottField87.50%12.50%5,355
#502DewottField87.50%12.50%5,355
#503SamurottField87.50%12.50%5,355
#504PatratField50%50%5,355
#505WatchogField50%50%4,080
#506LillipupField50%50%4,080
#507HerdierField50%50%4,080
#508StoutlandField50%50%4,080
#509PurrloinField50%50%4,080
#510LiepardField50%50%5,355
#511PansageField87.50%12.50%5,355
#512SimisageField87.50%12.50%5,355
#513PansearField87.50%12.50%5,355
#514SimisearField87.50%12.50%5,355
#515PanpourField87.50%12.50%5,355
#516SimipourField87.50%12.50%5,355
#517MunnaField50%50%5,355
#518MusharnaField50%50%2,805
#519PidoveFlying50%50%2,805
#520TranquillFlying50%50%4,080
#521UnfezantFlying50%50%4,080
#522BlitzleField50%50%4,080
#523ZebstrikaField50%50%5,355
#524RoggenrolaMineral50%50%5,355
#525BoldoreMineral50%50%4,080
#526GigalithMineral50%50%4,080
#527WoobatField, Flying50%50%4,080
#528SwoobatField, Flying50%50%4,080
#529DrilburField50%50%4,080
#530ExcadrillField50%50%5,355
#531AudinoFairy50%50%5,355
#532TimburrHuman-like87.50%12.50%5,355
#533GurdurrHuman-like87.50%12.50%5,355
#534ConkeldurrHuman-like87.50%12.50%5,355
#535TympoleWater 150%50%5,355
#536PalpitoadWater 150%50%5,355
#537SeismitoadWater 150%50%5,355
#538ThrohHuman-like100%0%5,355
#539SawkHuman-like100%0%5,355
#540SewaddleBug50%50%5,355
#541SwadloonBug50%50%4,080
#542LeavannyBug50%50%4,080
#543VenipedeBug50%50%4,080
#544WhirlipedeBug50%50%4,080
#545ScolipedeBug50%50%4,080
#546CottoneeGrass, Fairy50%50%4,080
#547WhimsicottGrass, Fairy50%50%5,355
#548PetililGrass0%100%5,355
#549LilligantGrass0%100%5,355
#550BasculinWater 250%50%5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#551SandileField50%50%10,455
#552KrokorokField50%50%5,355
#553KrookodileField50%50%5,355
#554DarumakaField50%50%5,355
#555DarmanitanField50%50%5,355
#556MaractusGrass50%50%5,355
#557DwebbleBug, Mineral50%50%5,355
#558CrustleBug, Mineral50%50%5,355
#559ScraggyDragon, Field50%50%5,355
#560ScraftyDragon, Field50%50%4,080
#561SigilyphFlying50%50%4,080
#562YamaskMineral, Amorphous50%50%5,355
#563CofagrigusMineral, Amorphous50%50%6,630
#564TirtougaWater 1, Water 387.50%12.50%6,630
#565CarracostaWater 1, Water 387.50%12.50%7,905
#566ArchenFlying, Water 387.50%12.50%7,905
#567ArcheopsFlying, Water 387.50%12.50%7,905
#568TrubbishMineral50%50%7,905
#569GarbodorMineral50%50%5,355
#570ZoruaField87.50%12.50%5,355
#571ZoroarkField87.50%12.50%6,630
#572MinccinoField25%75%6,630
#573CinccinoField25%75%4,080
#574GothitaHuman-like25%75%4,080
#575GothoritaHuman-like25%75%5,355
#576GothitelleHuman-like25%75%5,355
#577SolosisAmorphous50%50%5,355
#578DuosionAmorphous50%50%5,355
#579ReuniclusAmorphous50%50%5,355
#580DucklettWater 1, Flying50%50%5,355
#581SwannaWater 1, Flying50%50%5,355
#582VanilliteMineral50%50%5,355
#583VanillishMineral50%50%5,355
#584VanilluxeMineral50%50%5,355
#585DeerlingField50%50%5,355
#586SawsbuckField50%50%5,355
#587EmolgaField50%50%5,355
#588KarrablastBug50%50%5,355
#589EscavalierBug50%50%4,080
#590FoongusGrass50%50%4,080
#591AmoongussGrass50%50%5,355
#592FrillishAmorphous50%50%5,355
#593JellicentAmorphous50%50%5,355
#594AlomomolaWater 1, Water 250%50%5,355
#595JoltikBug50%50%10,455
#596GalvantulaBug50%50%5,355
#597FerroseedGrass, Mineral50%50%5,355
#598FerrothornGrass, Mineral50%50%5,355
#599KlinkMineralGenderless5,355
#600KlangMineralGenderless5,355
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#601KlinklangMineralGenderless5,355
#602TynamoAmorphous50%50%5,355
#603EelektrikAmorphous50%50%5,355
#604EelektrossAmorphous50%50%5,355
#605ElgyemHuman-like50%50%5,355
#606BeheeyemHuman-like50%50%5,355
#607LitwickAmorphous50%50%5,355
#608LampentAmorphous50%50%5,355
#609ChandelureAmorphous50%50%5,355
#610AxewMonster, Dragon50%50%5,355
#611FraxureMonster, Dragon50%50%10,455
#612HaxorusMonster, Dragon50%50%10,455
#613CubchooField50%50%10,455
#614BearticField50%50%5,355
#615CryogonalMineralGenderless5,355
#616ShelmetBug50%50%6,630
#617AccelgorBug50%50%4,080
#618StunfiskWater 1, Amorphous50%50%4,080
#619MienfooHuman-like, Field50%50%5,355
#620MienshaoHuman-like, Field50%50%6,630
#621DruddigonMonster, Dragon50%50%6,630
#622GolettMineralGenderless7,905
#623GolurkMineralGenderless6,630
#624PawniardHuman-like50%50%6,630
#625BisharpHuman-like50%50%5,355
#626BouffalantField50%50%5,355
#627RuffletFlying100%0%5,355
#628BraviaryFlying100%0%5,355
#629VullabyFlying0%100%5,355
#630MandibuzzFlying0%100%5,355
#631HeatmorField50%50%5,355
#632DurantBug50%50%5,355
#633DeinoDragon50%50%5,355
#634ZweilousDragon50%50%10,455
#635HydreigonDragon50%50%10,455
#636LarvestaBug50%50%10,455
#637VolcaronaBug50%50%10,455
#638CobalionNo EggGenderless10,455
#639TerrakionNo EggGenderless20,655
#640VirizionNo EggGenderless20,655
#641TornadusNo Egg100%0%20,655
#642ThundurusNo Egg100%0%30,855
#643ReshiramNo EggGenderless30,855
#644ZekromNo EggGenderless30,855
#645LandorusNo Egg100%0%30,855
#646KyuremNo EggGenderless30,855
#647KeldeoNo EggGenderless30,855
#648MeloettaNo EggGenderless20,655
#649GenesectNo EggGenderless5,355
#650ChespinField87.50%12.50%30,855
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#651QuilladinField87.50%12.50%5,355
#652ChesnaughtField87.50%12.50%5,355
#653FennekinField87.50%12.50%5,355
#654BraixenField87.50%12.50%5,355
#655DelphoxField87.50%12.50%5,355
#656FroakieWater 187.50%12.50%5,355
#657FrogadierWater 187.50%12.50%5,355
#658GreninjaWater 187.50%12.50%5,355
#659BunnelbyField50%50%5,355
#660DiggersbyField50%50%4,080
#661FletchlingFlying50%50%4,080
#662FletchinderFlying50%50%4,080
#663TalonflameFlying50%50%4,080
#664ScatterbugBug50%50%4,080
#665SpewpaBug50%50%4,080
#666VivillonBug50%50%4,080
#667LitleoField50%50%4,080
#668PyroarField50%50%5,355
#669FlabébéFairy0%100%5,355
#670FloetteFairy0%100%5,355
#671FlorgesFairy0%100%5,355
#672SkiddoField50%50%5,355
#673GogoatField50%50%5,355
#674PanchamField, Human-like50%50%5,355
#675PangoroField, Human-like50%50%6,630
#676FurfrouField50%50%6,630
#677EspurrField50%50%5,355
#678MeowsticField50%50%5,355
#679HonedgeMineral50%50%5,355
#680DoubladeMineral50%50%5,355
#681AegislashMineral50%50%5,355
#682SpritzeeFairy50%50%5,355
#683AromatisseFairy50%50%5,355
#684SwirlixFairy50%50%5,355
#685SlurpuffFairy50%50%5,355
#686InkayWater 1, Water 250%50%5,355
#687MalamarWater 1, Water 250%50%5,355
#688BinacleWater 350%50%5,355
#689BarbaracleWater 350%50%5,355
#690SkrelpDragon, Water 150%50%5,355
#691DragalgeDragon, Water 150%50%5,355
#692ClauncherWater 1, Water 350%50%5,355
#693ClawitzerWater 1, Water 350%50%4,080
#694HelioptileDragon, Monster50%50%4,080
#695HelioliskDragon, Monster50%50%5,355
#696TyruntDragon, Monster87.50%12.50%5,355
#697TyrantrumDragon, Monster87.50%12.50%7,905
#698AmauraMonster87.50%12.50%7,905
#699AurorusMonster87.50%12.50%7,905
#700SylveonField87.50%12.50%7,905
#SPECIESEGG GROUPSGENDER RATIOSTEPS TO HATCH EGG
MaleFemale
#701HawluchaHuman-like50%50%5,355
#702DedenneFairy, Field50%50%5,355
#703CarbinkMineral, FairyGenderless6,630
#704GoomyDragon50%50%10,455
#705SliggooDragon50%50%10,455
#706GoodraDragon50%50%10,455
#707KlefkiMineral50%50%5,355
#708PhantumpGrass, Amorphous50%50%5,355
#709TrevenantGrass, Amorphous50%50%5,355
#710PumpkabooAmorphous50%50%5,355
#711GourgeistAmorphous50%50%5,355
#712BergmiteMonster50%50%5,355
#713AvaluggMonster50%50%5,355
#714NoibatFlying50%50%5,355
#715NoivernFlying50%50%5,355
#716XerneasNo EggGenderless30,855
#717YveltalNo EggGenderless30,855
#718ZygardeNo EggGenderless30,855
#719DiancieNo EggGenderless6,630
#720HoopaNo EggGenderless?
#721VolcanionNo EggGenderless?

Pokémon Stats (Misc. #1)

To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokémon stats, because there are a lot of such stats. Below is what is discussed in this section (height, weight, EXP. at Level 100, and EV yields) - basal happiness, catch rates, and EXP. base values can be found in the second miscellaneous section.


  • Height: The Pokémon's height, per the Pokédex. It's not of much use in battle, but some people request Pokémon of certain heights so you can get stuff. This is measured under the imperial/U.S. system, where you see [feet]' [inches]". (Note the apostrophes and quotations - they're important.) If you're playing a game using the metric system and want to know what it is in meters, multiply the feet by twelve, add the inches, then multiply that by 0.254 to get the meters. The reason for the lack of inclusion is a lack of space, in case you're curious: the Pokémon by Height section will include their weight in kilograms for those playing metric games.


  • Weight: The more useful of the physical-appearance variables, weight is a key factor in the damage calculation of several moves, such as Grass Knot. It's mostly a comparison stat for stuff such as this; however, if you are playing a game using the metric system of kilograms/kg. (listed are the imperial pounds/lbs.), note that 1 pound equals approximately 0.446 kilograms - but, again, you won't find it very useful to convert unless you happen to know the damage formulae. The reason for the lack of inclusion is a lack of space, in case you're curious: the Pokémon by Weight section will include their weight in kilograms for those playing metric games.


  • Level 100 EXP.:' The amount of EXP. the Pokémon will have at Level 100, and the amount of EXP. it will take to bring the Pokémon from a hatched Egg to Level 100 without the aid of items and such for EXP. boosts. There are several distinct names for these values: very slow or fluctuating (1,640,000), slow (1,250,000), medium-slow (1,059,860), medium-fast (1,000,000), fast (800,000), and very fast or erratic (600,000). Mostly just stuff for the curious - as you can tell, the fastest Pokémon levels up around 2.733 times faster than the slowest one (both without aides). If you want to see how these things can be derived, see the section EXP. Groups.


  • Effort Value (EV) Yield: Each Pokémon gives off a number of Effort Values, or EVs, when beaten in battle, and EVs are used to determine stat growth. While obsoleted by the much faster Super Training, people may prefer the nostalgia of EV training the hard way. Or something. The precise mechanics of EVs are in EVs - Effort Values. You may want to read up on them. Anyways, I list the EV yields for all six stats, with "-" denoting there is no gain in that stat. These all assume a lack of Pokérus or EV-boosting items: these are the base yields, so to speak.


#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#001Bulbasaur2' 4"15.2 lbs.1,059,860 (medium-slow)---1--
#002Ivysaur3' 3"28.7 lbs.1,059,860 (medium-slow)---11-
#003Venusaur6' 7"220.5 lbs.1,059,860 (medium-slow)---21-
#004Charmander2' 0"18.7 lbs.1,059,860 (medium-slow)-----1
#005Charmeleon3' 7"41.9 lbs.1,059,860 (medium-slow)---1-1
#006Charizard5' 7"199.5 lbs.1,059,860 (medium-slow)-----3
#007Squirtle1' 8"19.8 lbs.1,059,860 (medium-slow)--1---
#008Wartortle3' 3"49.6 lbs.1,059,860 (medium-slow)--1-1-
#009Blastoise3' 4"188.5 lbs.1,059,860 (medium-slow)----3-
#010Caterpie1' 0"6.4 lbs.1,000,000 (medium-fast)1-----
#011Metapod2' 4"21.8 lbs.1,000,000 (medium-fast)--2---
#012Butterfree3' 7"70.5 lbs.1,000,000 (medium-fast)---21-
#013Weedle1' 0"7.1 lbs.1,000,000 (medium-fast)-----1
#014Kakuna2' 0"22.0 lbs.1,000,000 (medium-fast)--2---
#015Beedrill3' 3"65.0 lbs.1,000,000 (medium-fast)-2--1-
#016Pidgey1' 0"4.0 lbs.1,059,860 (medium-slow)-----1
#017Pidgeotto3' 7"66.1 lbs.1,059,860 (medium-slow)-----2
#018Pidgeot4' 11"87.1 lbs.1,059,860 (medium-slow)-----3
#019Rattata1' 0"7.7 lbs.1,000,000 (medium-fast)-----1
#020Raticate2' 4"40.8 lbs.1,000,000 (medium-fast)-----2
#021Spearow1' 0"4.4 lbs.1,000,000 (medium-fast)-----1
#022Fearow3' 11"83.8 lbs.1,000,000 (medium-fast)-----2
#023Ekans6' 7"15.2 lbs.1,000,000 (medium-fast)-1----
#024Arbok11' 6"143.3 lbs.1,000,000 (medium-fast)-2----
#025Pikachu1' 4"13.2 lbs.1,000,000 (medium-fast)-----2
#026Raichu2' 7"66.1 lbs.1,000,000 (medium-fast)-----3
#027Sandshrew2' 0"26.5 lbs.1,000,000 (medium-fast)--1---
#028Sandslash3' 3"65.0 lbs.1,000,000 (medium-fast)--2---
#029Nidoran♀1' 4"15.4 lbs.1,059,860 (medium-slow)1-----
#030Nidorina2' 7"44.1 lbs.1,059,860 (medium-slow)2-----
#031Nidoqueen4' 3"132.3 lbs.1,059,860 (medium-slow)3-----
#032Nidoran♂1' 8"19.8 lbs.1,059,860 (medium-slow)-1----
#033Nidorino2' 11"43.0 lbs.1,059,860 (medium-slow)-2----
#034Nidoking4' 7"136.7 lbs.1,059,860 (medium-slow)-3----
#035Clefairy2' 0"16.5 lbs.800,000 (fast)2-----
#036Clefable4' 3"88.2 lbs.800,000 (fast)3-----
#037Vulpix2' 0"21.8 lbs.1,000,000 (medium-fast)-----1
#038Ninetales3' 7"43.9 lbs.1,000,000 (medium-fast)----11
#039Jigglypuff1' 8"12.1 lbs.800,000 (fast)2-----
#040Wigglytuff3' 3"26.5 lbs.800,000 (fast)2-----
#041Zubat2' 7"16.5 lbs.1,000,000 (medium-fast)-----1
#042Golbat5' 3"121.3 lbs.1,000,000 (medium-fast)-----1
#043Oddish1' 8"11.9 lbs.1,059,860 (medium-slow)---1--
#044Gloom2' 7"19.0 lbs.1,059,860 (medium-slow)---2--
#045Vileplume3' 11"41.0 lbs.1,059,860 (medium-slow)-----3
#046Paras1' 0"11.9 lbs.1,000,000 (medium-fast)-1----
#047Parasect3' 3"65.0 lbs.1,000,000 (medium-fast)-21---
#048Venonat3' 3"66.1 lbs.1,000,000 (medium-fast)----1-
#049Venomoth4' 11"27.6 lbs.1,000,000 (medium-fast)----11
#050Diglett0' 8"1.8 lbs.1,000,000 (medium-fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#051Dugtrio2' 4"73.4 lbs.1,000,000 (medium-fast)-----2
#052Meowth1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#053Persian3' 3"70.5 lbs.1,000,000 (medium-fast)-----2
#054Psyduck2' 7"43.2 lbs.1,000,000 (medium-fast)---1--
#055Golduck5' 7"168.9 lbs.1,000,000 (medium-fast)---2--
#056Mankey1' 8"61.7 lbs.1,000,000 (medium-fast)-1----
#057Primeape3' 3"70.5 lbs.1,000,000 (medium-fast)-2----
#058Growlithe2' 5"41.9 lbs.1,250,000 (slow)-1----
#059Arcanine6' 3"341.7 lbs.1,250,000 (slow)-2----
#060Poliwag2' 0"27.3 lbs.1,059,860 (medium-slow)-----1
#061Poliwhirl3' 3"44.1 lbs.1,059,860 (medium-slow)-----2
#062Poliwrath4' 3"119.0 lbs.1,059,860 (medium-slow)--3---
#063Abra2' 11"43.0 lbs.1,059,860 (medium-slow)---1--
#064Kadabra4' 3"124.6 lbs.1,059,860 (medium-slow)---2--
#065Alakazam4' 11"105.8 lbs.1,059,860 (medium-slow)---3--
#066Machop2' 7"43.0 lbs.1,059,860 (medium-slow)-1----
#067Machoke4' 11"155.4 lbs.1,059,860 (medium-slow)-2----
#068Machamp5' 3"286.6 lbs.1,059,860 (medium-slow)-3----
#069Bellsprout2' 4"8.8 lbs.1,059,860 (medium-slow)-1----
#070Weepinbell3' 3"14.1 lbs.1,059,860 (medium-slow)-2----
#071Victreebel5' 7"34.2 lbs.1,059,860 (medium-slow)-3----
#072Tentacool2' 11"100.3 lbs.1,250,000 (slow)----1-
#073Tentacruel5' 3"121.3 lbs.1,250,000 (slow)----2-
#074Geodude1' 4"44.1 lbs.1,059,860 (medium-slow)--1---
#075Graveler3' 3"231.5 lbs.1,059,860 (medium-slow)--2---
#076Golem4' 7"661.4 lbs.1,059,860 (medium-slow)--3---
#077Ponyta3' 3"66.1 lbs.1,000,000 (medium-fast)-----1
#078Rapidash5' 7"209.4 lbs.1,000,000 (medium-fast)-----2
#079Slowpoke3' 11"79.4 lbs.1,000,000 (medium-fast)1-----
#080Slowbro5' 3"173.1 lbs.1,000,000 (medium-fast)--2---
#081Magnemite1' 0"13.2 lbs.1,000,000 (medium-fast)---1--
#082Magneton3' 3"132.3 lbs.1,000,000 (medium-fast)---2--
#083Farfetch'd2' 7"33.1 lbs.1,000,000 (medium-fast)-1----
#084Doduo4' 7"86.4 lbs.1,000,000 (medium-fast)-1----
#085Dodrio5' 11"187.8 lbs.1,000,000 (medium-fast)-2----
#086Seel3' 7"198.4 lbs.1,000,000 (medium-fast)----1-
#087Dewgong5' 7"264.6 lbs.1,000,000 (medium-fast)----2-
#088Grimer2' 11"66.1 lbs.1,000,000 (medium-fast)1-----
#089Muk3' 11"66.1 lbs.1,000,000 (medium-fast)11----
#090Shellder1' 0"8.8 lbs.1,250,000 (slow)--1---
#091Cloyster4' 11"292.1 lbs.1,250,000 (slow)-2----
#092Gastly4' 3"0.2 lbs.1,059,860 (medium-slow)---1--
#093Haunter5' 3"0.2 lbs.1,059,860 (medium-slow)---2--
#094Gengar4' 11"89.3 lbs.1,059,860 (medium-slow)---3--
#095Onix28' 10"463.0 lbs.1,000,000 (medium-fast)--1---
#096Drowzee3' 3"71.4 lbs.1,000,000 (medium-fast)----1-
#097Hypno5' 3"166.7 lbs.1,000,000 (medium-fast)----2-
#098Krabby1' 4"14.3 lbs.1,000,000 (medium-fast)-1----
#099Kingler4' 3"132.3 lbs.1,000,000 (medium-fast)-2----
#100Voltorb1' 8"22.9 lbs.1,000,000 (medium-fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#101Electrode3' 11"146.8 lbs.1,000,000 (medium-fast)-----2
#102Exeggcute1' 4"5.5 lbs.1,250,000 (slow)--1---
#103Exeggutor6' 7"264.6 lbs.1,250,000 (slow)---2--
#104Cubone1' 4"14.3 lbs.1,000,000 (medium-fast)--1---
#105Marowak3' 3"99.2 lbs.1,000,000 (medium-fast)--2---
#106Hitmonlee4' 11"109.8 lbs.1,000,000 (medium-fast)-2----
#107Hitmonchan4' 7"110.7 lbs.1,000,000 (medium-fast)----2-
#108Lickitung3' 11"144.4 lbs.1,000,000 (medium-fast)2-----
#109Koffing2' 0"2.2 lbs.1,000,000 (medium-fast)--1---
#110Weezing3' 11"20.9 lbs.1,000,000 (medium-fast)--2---
#111Rhyhorn3' 3"253.5 lbs.1,250,000 (slow)--1---
#112Rhydon6' 3"264.6 lbs.1,250,000 (slow)-2----
#113Chansey3' 7"76.3 lbs.800,000 (fast)2-----
#114Tangela3' 3"77.2 lbs.1,000,000 (medium-fast)--1---
#115Kangaskhan7' 3"176.4 lbs.1,000,000 (medium-fast)2-----
#116Horsea1' 4"17.6 lbs.1,000,000 (medium-fast)---1--
#117Seadra3' 11"55.1 lbs.1,000,000 (medium-fast)--11--
#118Goldeen2' 0"33.1 lbs.1,000,000 (medium-fast)-1----
#119Seaking4' 3"86.0 lbs.1,000,000 (medium-fast)-2----
#120Staryu2' 7"76.1 lbs.1,250,000 (slow)-----1
#121Starmie3' 7"176.4 lbs.1,250,000 (slow)-----2
#122Mr. Mime4' 3"120.2 lbs.1,000,000 (medium-fast)----2-
#123Scyther4' 11"123.5 lbs.1,000,000 (medium-fast)-1----
#124Jynx4' 7"89.5 lbs.1,000,000 (medium-fast)---2--
#125Electabuzz3' 7"66.1 lbs.1,000,000 (medium-fast)-----2
#126Magmar4' 3"98.1 lbs.1,000,000 (medium-fast)---2--
#127Pinsir4' 11"121.3 lbs.1,250,000 (slow)-2----
#128Tauros4' 7"194.9 lbs.1,250,000 (slow)-1---1
#129Magikarp2' 11"22.0 lbs.1,250,000 (slow)-----1
#130Gyarados21' 4"518.1 lbs.1,250,000 (slow)-2----
#131Lapras8' 2"485.0 lbs.1,250,000 (slow)-2----
#132Ditto1' 0"8.8 lbs.1,000,000 (medium-fast)1-----
#133Eevee1' 0"14.3 lbs.1,000,000 (medium-fast)----1-
#134Vaporeon3' 3"63.9 lbs.1,000,000 (medium-fast)2-----
#135Jolteon2' 7"54.0 lbs.1,000,000 (medium-fast)-----2
#136Flareon2' 11"55.1 lbs.1,000,000 (medium-fast)-2----
#137Porygon2' 7"80.5 lbs.1,000,000 (medium-fast)---1--
#138Omanyte1' 4"16.5 lbs.1,000,000 (medium-fast)--1---
#139Omastar3' 3"77.2 lbs.1,000,000 (medium-fast)--2---
#140Kabuto1' 8"25.4 lbs.1,000,000 (medium-fast)--1---
#141Kabutops4' 3"89.3 lbs.1,000,000 (medium-fast)-2----
#142Aerodactyl5' 11"130.1 lbs.1,250,000 (slow)-----2
#143Snorlax6' 11"1,014.1 lbs.1,250,000 (slow)2-----
#144Articuno5' 7"122.1 lbs.1,250,000 (slow)----3-
#145Zapdos5' 3"116.0 lbs.1,250,000 (slow)---3--
#146Moltres6' 7"132.3 lbs.1,250,000 (slow)---3--
#147Dratini5' 11"7.3 lbs.1,250,000 (slow)1-----
#148Dragonair13' 1"36.4 lbs.1,250,000 (slow)2-----
#149Dragonite7' 3"463.0 lbs.1,250,000 (slow)3-----
#150Mewtwo6' 7"269.0 lbs.1,250,000 (slow)---3--
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#151Mew1' 4"8.8 lbs.1,059,860 (medium-slow)3-----
#152Chikorita2' 11"14.1 lbs.1,059,860 (medium-slow)----1-
#153Bayleef3' 11"34.8 lbs.1,059,860 (medium-slow)--1-1-
#154Meganium5' 11"221.6 lbs.1,059,860 (medium-slow)--1-2-
#155Cyndaquil1' 8"17.4 lbs.1,059,860 (medium-slow)-----1
#156Quilava2' 11"41.9 lbs.1,059,860 (medium-slow)---1-1
#157Typhlosion5' 7"175.3 lbs.1,059,860 (medium-slow)---3--
#158Totodile2' 0"20.9 lbs.1,059,860 (medium-slow)-1----
#159Croconaw3' 7"55.1 lbs.1,059,860 (medium-slow)-11---
#160Feraligatr7' 7"195.8 lbs.1,059,860 (medium-slow)-21---
#161Sentret2' 7"13.2 lbs.1,000,000 (medium-fast)-1----
#162Furret5' 11"71.7 lbs.1,000,000 (medium-fast)-----2
#163Hoothoot2' 4"46.7 lbs.1,000,000 (medium-fast)1-----
#164Noctowl5' 3"89.9 lbs.1,000,000 (medium-fast)2-----
#165Ledyba3' 3"23.8 lbs.800,000 (fast)----1-
#166Ledian4' 7"78.5 lbs.800,000 (fast)----2-
#167Spinarak1' 8"18.7 lbs.800,000 (fast)-1----
#168Ariados3' 7"73.9 lbs.800,000 (fast)-2----
#169Crobat5' 11"165.3 lbs.1,000,000 (medium-fast)-----3
#170Chinchou1' 8"26.5 lbs.1,250,000 (slow)1-----
#171Lanturn3' 11"49.6 lbs.1,250,000 (slow)2-----
#172Pichu1' 0"4.4 lbs.1,000,000 (medium-fast)-----1
#173Cleffa1' 0"6.6 lbs.800,000 (fast)----1-
#174Igglybuff1' 0"2.2 lbs.800,000 (fast)1-----
#175Togepi1' 0"3.3 lbs.800,000 (fast)----1-
#176Togetic2' 0"7.1 lbs.800,000 (fast)----2-
#177Natu0' 8"4.4 lbs.1,000,000 (medium-fast)---1--
#178Xatu4' 11"33.1 lbs.1,000,000 (medium-fast)---1-1
#179Mareep2' 0"17.2 lbs.1,059,860 (medium-slow)---1--
#180Flaaffy2' 7"29.3 lbs.1,059,860 (medium-slow)---2--
#181Ampharos4' 7"135.6 lbs.1,059,860 (medium-slow)---3--
#182Bellossom1' 4"12.8 lbs.1,059,860 (medium-slow)----3-
#183Marill1' 4"18.7 lbs.800,000 (fast)2-----
#184Azumarill2' 7"62.8 lbs.800,000 (fast)3-----
#185Sudowoodo3' 11"83.8 lbs.1,000,000 (medium-fast)--2---
#186Politoed3' 7"74.7 lbs.1,059,860 (medium-slow)----3-
#187Hoppip1' 4"1.1 lbs.1,059,860 (medium-slow)----1-
#188Skiploom2' 0"2.2 lbs.1,059,860 (medium-slow)-----2
#189Jumpluff2' 7"6.6 lbs.1,059,860 (medium-slow)-----3
#190Aipom2' 7"25.4 lbs.800,000 (fast)-----1
#191Sunkern1' 0"4.0 lbs.1,059,860 (medium-slow)---1--
#192Sunflora2' 7"18.7 lbs.1,059,860 (medium-slow)---2--
#193Yanma3' 11"83.8 lbs.1,000,000 (medium-fast)-----1
#194Wooper1' 4"18.7 lbs.1,000,000 (medium-fast)1-----
#195Quagsire4' 7"165.3l lbs.1,000,000 (medium-fast)2-----
#196Espeon2' 11"58.4 lbs.1,000,000 (medium-fast)---2--
#197Umbreon3' 3"59.5 lbs.1,000,000 (medium-fast)----2-
#198Murkrow1' 8"4.6 lbs.1,059,860 (medium-slow)-----1
#199Slowking6' 7"175.3 lbs.1,000,000 (medium-fast)----3-
#200Misdreavus2' 4"2.2 lbs.800,000 (fast)----1-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#201Unown1' 8"11.0 lbs.1,000,000 (medium-fast)-1-1--
#202Wobbuffet4' 3"62.8 lbs.1,000,000 (medium-fast)2-----
#203Girafarig4' 11"91.5 lbs.1,000,000 (medium-fast)---2--
#204Pineco2' 0"15.9 lbs.1,000,000 (medium-fast)--1---
#205Forretress3' 11"277.3 lbs.1,000,000 (medium-fast)--2---
#206Dunsparce4' 11"30.9 lbs.1,000,000 (medium-fast)1-----
#207Gligar3' 7"142.9 lbs.1,059,860 (medium-slow)--1---
#208Steelix30' 2"881.8 lbs.1,000,000 (medium-fast)--2---
#209Snubbull2' 0"17.2 lbs.800,000 (fast)--1---
#210Granbull4' 7"107.4 lbs.800,000 (fast)-2----
#211Qwilfish1' 8"8.6 lbs.1,000,000 (medium-fast)-1----
#212Scizor5' 11"260.1 lbs.1,000,000 (medium-fast)-2----
#213Shuckle2' 0"45.2 lbs.1,059,860 (medium-slow)-1--1-
#214Heracross4' 11"119.0 lbs.1,250,000 (slow)-2----
#215Sneasel2' 11"61.7 lbs.1,059,860 (medium-slow)-----1
#216Teddiursa2' 0"19.4 lbs.1,000,000 (medium-fast)-1----
#217Ursaring5' 11"277.3 lbs.1,000,000 (medium-fast)-2----
#218Slugma2' 4"77.2 lbs.1,000,000 (medium-fast)---1--
#219Magcargo2' 7"121.3 lbs.1,000,000 (medium-fast)--2---
#220Swinub1' 4"14.3 lbs.1,250,000 (slow)-1----
#221Piloswine3' 7"123.0 lbs.1,250,000 (slow)11----
#222Corsola2' 0"11.0 lbs.800,000 (fast)--1-1-
#223Remoraid2' 0"26.5 lbs.1,000,000 (medium-fast)---1--
#224Octillery2' 11"62.8 lbs.1,000,000 (medium-fast)-1-1--
#225Delibird2' 11"35.3 lbs.800,000 (fast)-----1
#226Mantine6' 11"485.0 lbs.1,250,000 (slow)----2-
#227Skarmory5' 7"111.3 lbs.1,250,000 (slow)--2---
#228Houndour2' 0"23.8 lbs.1,250,000 (slow)---1--
#229Houndoom4' 7"77.2 lbs.1,250,000 (slow)---2--
#230Kingdra5' 11"335.1 lbs.1,000,000 (medium-fast)-1-11-
#231Phanpy1' 8"73.9 lbs.1,000,000 (medium-fast)1-----
#232Donphan3' 7"264.6 lbs.1,000,000 (medium-fast)-11---
#233Porygon22' 0"71.7 lbs.1,000,000 (medium-fast)---2--
#234Stantler4' 7"157.0 lbs.1,250,000 (slow)-1----
#235Smeargle3' 11"127.9 lbs.800,000 (fast)-----1
#236Tyrogue2' 4"46.3 lbs.1,000,000 (medium-fast)-1----
#237Hitmontop4' 7"105.8 lbs.1,000,000 (medium-fast)----2-
#238Smoochum1' 4"13.2 lbs.1,000,000 (medium-fast)---1--
#239Elekid2' 0"51.8 lbs.1,000,000 (medium-fast)-----1
#240Magby2' 4"47.2 lbs.1,000,000 (medium-fast)-----1
#241Miltank3' 11"166.4 lbs.1,250,000 (slow)--2---
#242Blissey4' 11"103.2 lbs.800,000 (fast)3-----
#243Raikou6' 3"392.4 lbs.1,250,000 (slow)---1-2
#244Entei6' 11"436.5 lbs.1,250,000 (slow)12----
#245Suicune6' 7"412.3 lbs.1,250,000 (slow)--1-2-
#246Larvitar2' 0"158.7 lbs.1,250,000 (slow)1-----
#247Pupitar3' 11"335.1 lbs.1,250,000 (slow)2-----
#248Tyranitar6' 7"445.3 lbs.1,250,000 (slow)3-----
#249Lugia17' 1"476.2 lbs.1,250,000 (slow)----3-
#250Ho-Oh12' 6"438.7 lbs.1,250,000 (slow)----3-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#251Celebi2' 0"11.0 lbs.1,059,860 (medium-slow)3-----
#252Treecko1' 8"11.0 lbs.1,059,860 (medium-slow)-----1
#253Grovyle2' 11"47.6 lbs.1,059,860 (medium-slow)-----2
#254Sceptile5' 7"115.1 lbs.1,059,860 (medium-slow)-----3
#255Torchic1' 4"5.5 lbs.1,059,860 (medium-slow)---1--
#256Combusken2' 11"43.0 lbs.1,059,860 (medium-slow)-1-1--
#257Blaziken6' 3"114.6 lbs.1,059,860 (medium-slow)-3----
#258Mudkip1' 4"16.8 lbs.1,059,860 (medium-slow)-1----
#259Marshtomp2' 4"61.7 lbs.1,059,860 (medium-slow)-2----
#260Swampert4' 11"180.6 lbs.1,059,860 (medium-slow)-3----
#261Poochyena1' 8"30.0 lbs.1,000,000 (medium-fast)-1----
#262Mightyena3' 3"81.6 lbs.1,000,000 (medium-fast)-2----
#263Zigzagoon1' 4"38.6 lbs.1,000,000 (medium-fast)-----1
#264Linoone1' 8"71.7 lbs.1,000,000 (medium-fast)-----2
#265Wurmple1' 0"7.9 lbs.1,000,000 (medium-fast)1-----
#266Silcoon2' 0"22.0 lbs.1,000,000 (medium-fast)--2---
#267Beautifly3' 3"62.6 lbs.1,000,000 (medium-fast)---3--
#268Cascoon2' 4"25.4 lbs.1,000,000 (medium-fast)--2---
#269Dustox3' 11"69.7 lbs.1,000,000 (medium-fast)----3-
#270Lotad1' 8"5.7 lbs.1,059,860 (medium-slow)----1-
#271Lombre3' 11"71.7 lbs.1,059,860 (medium-slow)----2-
#272Ludicolo4' 11"121.3 lbs.1,059,860 (medium-slow)----3-
#273Seedot1' 8"8.8 lbs.1,059,860 (medium-slow)--1---
#274Nuzleaf3' 3"61.7 lbs.1,059,860 (medium-slow)-2----
#275Shiftry4' 3"131.4 lbs.1,059,860 (medium-slow)-3----
#276Taillow1' 0"5.1 lbs.1,059,860 (medium-slow)-----1
#277Swellow2' 4"43.7 lbs.1,059,860 (medium-slow)-----2
#278Wingull2' 0"20.9 lbs.1,000,000 (medium-fast)-----1
#279Pelipper3' 11"61.7 lbs.1,000,000 (medium-fast)--2---
#280Ralts1' 4"14.6 lbs.1,250,000 (slow)---1--
#281Kirlia2' 7"44.5 lbs.1,250,000 (slow)---2--
#282Gardevoir5' 3"106.7 lbs.1,250,000 (slow)---3--
#283Surskit1' 8"3.7 lbs.1,000,000 (medium-fast)-----1
#284Masquerain2' 7"7.9 lbs.1,000,000 (medium-fast)---11-
#285Shroomish1' 4"9.9 lbs.1,640,000 (very slow)1-----
#286Breloom3' 11"86.4 lbs.1,640,000 (very slow)-2----
#287Slakoth2' 7"52.9 lbs.1,250,000 (slow)1-----
#288Vigoroth4' 7"102.5 lbs.1,250,000 (slow)-----2
#289Slaking6' 7"287.7 lbs.1,250,000 (slow)3-----
#290Nincada1' 8"12.1 lbs.600,000 (very fast)--1---
#291Ninjask2' 7"26.5 lbs.600,000 (very fast)-----2
#292Shedinja2' 7"2.6 lbs.600,000 (very fast)2-----
#293Whismur2' 0"35.9 lbs.1,059,860 (medium-slow)1-----
#294Loudred3' 3"89.3 lbs.1,059,860 (medium-slow)2-----
#295Exploud4' 11"185.2 lbs.1,059,860 (medium-slow)3-----
#296Makuhita3' 3"160.5 lbs.1,640,000 (very slow)1-----
#297Hariyama7' 7"559.5 lbs.1,640,000 (very slow)2-----
#298Azurill0' 8"4.4 lbs.800,000 (fast)1-----
#299Nosepass3' 3"213.8 lbs.1,000,000 (medium-fast)--1---
#300Skitty2' 0"24.3 lbs.800,000 (fast)-----1
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#301Delcatty3' 7"71.9 lbs.800,000 (fast)1----1
#302Sableye1' 8"24.3 lbs.1,059,860 (medium-slow)-11---
#303Mawile2' 0"25.4 lbs.800,000 (fast)-11---
#304Aron1' 4"132.3 lbs.1,250,000 (slow)--1---
#305Lairon2' 11"264.6 lbs.1,250,000 (slow)--2---
#306Aggron6' 11"793.7 lbs.1,250,000 (slow)--3---
#307Meditite2' 0"24.7 lbs.1,000,000 (medium-fast)-----1
#308Medicham4' 3"69.4 lbs.1,000,000 (medium-fast)-----2
#309Electrike2' 0"33.5 lbs.1,250,000 (slow)-----1
#310Manectric4' 11"88.6 lbs.1,250,000 (slow)-----2
#311Plusle1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#312Minun1' 4"9.3 lbs.1,000,000 (medium-fast)-----1
#313Volbeat2' 4"39.0 lbs.600,000 (very fast)-----1
#314Illumise2' 0"39.0 lbs.600,000 (very fast)-----1
#315Roselia1' 0"4.4 lbs.1,059,860 (medium-slow)---2--
#316Gulpin1' 4"22.7 lbs.1,640,000 (very slow)1-----
#317Swalot5' 7"176.4 lbs.1,640,000 (very slow)2-----
#318Carvanha2' 7"45.9 lbs.1,250,000 (slow)-1----
#319Sharpedo5' 11"195.8 lbs.1,250,000 (slow)-2----
#320Wailmer6' 7"286.6 lbs.1,640,000 (very slow)1-----
#321Wailord47' 7"877.4 lbs.1,640,000 (very slow)2-----
#322Numel2' 4"52.9 lbs.1,000,000 (medium-fast)-1----
#323Camerupt6' 3"485.0 lbs.1,000,000 (medium-fast)-1-1--
#324Torkoal1' 8"177.3 lbs.1,000,000 (medium-fast)--2---
#325Spoink2' 4"67.5 lbs.800,000 (fast)----1-
#326Grumpig2' 11"157.6 lbs.800,000 (fast)----2-
#327Spinda3' 7"11.0 lbs.800,000 (fast)---1--
#328Trapinch2' 4"33.1 lbs.1,059,860 (medium-slow)-1----
#329Vibrava3' 7"33.7 lbs.1,059,860 (medium-slow)-1---1
#330Flygon6' 7"180.8 lbs.1,059,860 (medium-slow)-1---2
#331Cacnea1' 4"113.1 lbs.1,059,860 (medium-slow)---1--
#332Cacturne4' 3"170.6 lbs.1,059,860 (medium-slow)-1-1--
#333Swablu1' 4"2.6 lbs.600,000 (very fast)----1-
#334Altaria3' 7"45.4 lbs.600,000 (very fast)----2-
#335Zangoose4' 3"88.8 lbs.600,000 (very fast)-2----
#336Seviper8' 10"115.7 lbs.1,640,000 (very slow)-1-1--
#337Lunatone3' 3"370.4 lbs.800,000 (fast)---2--
#338Solrock3' 11"339.5 lbs.800,000 (fast)-2----
#339Barboach1' 4"4.2 lbs.1,000,000 (medium-fast)1-----
#340Whiscash2' 11"52.0 lbs.1,000,000 (medium-fast)2-----
#341Corphish2' 0"25.4 lbs.1,640,000 (very slow)-1----
#342Crawdaunt3' 7"72.3 lbs.1,640,000 (very slow)-2----
#343Baltoy1' 8"47.4 lbs.1,000,000 (medium-fast)----1-
#344Claydol4' 11"238.1 lbs.1,000,000 (medium-fast)----2-
#345Lileep3' 3"52.5 lbs.600,000 (very fast)----1-
#346Cradily4' 11"133.2 lbs.600,000 (very fast)----2-
#347Anorith2' 4"27.6 lbs.600,000 (very fast)-1----
#348Armaldo4' 11"150.4 lbs.600,000 (very fast)-2----
#349Feebas2' 0"16.3 lbs.600,000 (very fast)-----1
#350Milotic20' 4"357.4 lbs.600,000 (very fast)----2-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#351Castform1' 0"1.8 lbs.1,000,000 (medium-fast)1-----
#352Kecleon3' 3"48.5 lbs.1,059,860 (medium-slow)----1-
#353Shuppet2' 0"5.1 lbs.800,000 (fast)-1----
#354Banette3' 7"27.6 lbs.800,000 (fast)-2----
#355Duskull2' 7"33.1 lbs.800,000 (fast)----1-
#356Dusclops5' 3"67.5 lbs.800,000 (fast)--1-1-
#357Tropius6' 7"220.5 lbs.1,250,000 (slow)2-----
#358Chimecho2' 0"2.2 lbs.800,000 (fast)---11-
#359Absol3' 11"103.6 lbs.1,059,860 (medium-slow)-2----
#360Wynaut2' 0"30.9 lbs.1,000,000 (medium-fast)1-----
#361Snorunt2' 4"37.0 lbs.1,000,000 (medium-fast)1-----
#362Glalie4' 11"565.5 lbs.1,000,000 (medium-fast)2-----
#363Spheal2' 7"87.1 lbs.1,059,860 (medium-slow)1-----
#364Sealeo3' 7"193.1 lbs.1,059,860 (medium-slow)2-----
#365Walrein4' 7"332.0 lbs.1,059,860 (medium-slow)3-----
#366Clamperl1' 4"115.7 lbs.600,000 (very fast)--1---
#367Huntail5' 7"59.5 lbs.600,000 (very fast)-11---
#368Gorebyss5' 11"49.8 lbs.600,000 (very fast)---2--
#369Relicanth3' 3"51.6 lbs.1,250,000 (slow)1-1---
#370Luvdisc2' 0"19.2 lbs.800,000 (fast)-----1
#371Bagon2' 0"92.8 lbs.1,250,000 (slow)-1----
#372Shelgon3' 7"243.6 lbs.1,250,000 (slow)--2---
#373Salamence4' 11"226.2 lbs.1,250,000 (slow)-3----
#374Beldum2' 0"209.9 lbs.1,250,000 (slow)--1---
#375Metang3' 11"446.4 lbs.1,250,000 (slow)--2---
#376Metagross5' 3"1,212.5 lbs.1,250,000 (slow)--3---
#377Regirock5' 7"507.1 lbs.1,250,000 (slow)--3---
#378Regice5' 11"385.8 lbs.1,250,000 (slow)----3-
#379Registeel6' 3"451.9 lbs.1,250,000 (slow)--2-1-
#380Latias4' 7"88.2 lbs.1,250,000 (slow)----3-
#381Latios6' 7"132.3 lbs.1,250,000 (slow)---3--
#382Kyogre14' 9"776.0 lbs.1,250,000 (slow)---3--
#383Groudon11' 6"2,094.4 lbs.1,250,000 (slow)-3----
#384Rayquaza23' 0"455.3 lbs.1,250,000 (slow)-2-1--
#385Jirachi1' 0"2.4 lbs.1,250,000 (slow)3-----
#386Deoxys (Normal)5' 7"134.0 lbs.1,250,000 (slow)1--1-1
Deoxys (Attack)5' 7"134.0 lbs.1,250,000 (slow)-2-1--
Deoxys (Defense)5' 7"134.0 lbs.1,250,000 (slow)--2-1-
Deoxys (Speed)5' 7"134.0 lbs.1,250,000 (slow)-----3
#387Turtwig1' 4"22.5 lbs.1,059,860 (medium-slow)-1----
#388Grotle3' 7"213.8 lbs.1,059,860 (medium-slow)-11---
#389Torterra7' 3"683.4 lbs.1,059,860 (medium-slow)-21---
#390Chimchar1' 8"13.7 lbs.1,059,860 (medium-slow)-----1
#391Monferno2' 11"48.5 lbs.1,059,860 (medium-slow)---1-1
#392Infernape3' 11"121.3 lbs.1,059,860 (medium-slow)-1-1-1
#393Piplup1' 4"11.5 lbs.1,059,860 (medium-slow)---1--
#394Prinplup2' 7"50.7 lbs.1,059,860 (medium-slow)---2--
#395Empoleon5' 7"186.3 lbs.1,059,860 (medium-slow)---3--
#396Starly1' 0"4.4 lbs.1,059,860 (medium-slow)-----1
#397Staravia2' 0"34.2 lbs.1,059,860 (medium-slow)-----2
#398Staraptor3' 11"54.9 lbs.1,059,860 (medium-slow)-3----
#399Bidoof1' 8"44.1 lbs.1,000,000 (medium-fast)1-----
#400Bibarel3' 3"69.4 lbs.1,000,000 (medium-fast)-2----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#401Kricketot1' 0"4.9 lbs.1,059,860 (medium-slow)--1---
#402Kricketune3' 3"56.2 lbs.1,059,860 (medium-slow)-2----
#403Shinx1' 8"20.9 lbs.1,059,860 (medium-slow)-1----
#404Luxio2' 11"67.2 lbs.1,059,860 (medium-slow)-2----
#405Luxray4' 7"92.6 lbs.1,059,860 (medium-slow)-3----
#406Budew0' 8"2.6 lbs.1,059,860 (medium-slow)---1--
#407Roserade2' 11"32.0 lbs.1,059,860 (medium-slow)---3--
#408Cranidos2' 11"69.4 lbs.600,000 (very fast)-1----
#409Rampardos5' 3"226.0 lbs.600,000 (very fast)-2----
#410Shieldon1' 8"125.7 lbs.600,000 (very fast)--1---
#411Bastiodon4' 3"329.6 lbs.600,000 (very fast)--2---
#412Burmy0' 8"7.5 lbs.1,000,000 (medium-fast)----3-
#413Wormadam (Plant)1' 8"14.3 lbs.1,000,000 (medium-fast)----2-
Wormadam (Sandy)1' 8"14.3 lbs.1,000,000 (medium-fast)--2---
Wormadam (Trash)1' 8"14.3 lbs.1,000,000 (medium-fast)--1-1-
#414Mothim2' 11"51.4 lbs.1,000,000 (medium-fast)-1-1--
#415Combee1' 0"12.1 lbs.1,059,860 (medium-slow)-----1
#416Vespiquen3' 11"84.9 lbs.1,059,860 (medium-slow)--1-1-
#417Pachirisu1' 4"8.6 lbs.1,000,000 (medium-fast)-----1
#418Buizel2' 4"65.0 lbs.1,000,000 (medium-fast)-----1
#419Floatzel3' 7"73.9 lbs.1,000,000 (medium-fast)-----2
#420Cherubi1' 4"7.3 lbs.1,000,000 (medium-fast)---1--
#421Cherrim1' 8"20.5 lbs.1,000,000 (medium-fast)---2--
#422Shellos1' 0"13.9 lbs.1,000,000 (medium-fast)1-----
#423Gastrodon2' 11"65.9 lbs.1,000,000 (medium-fast)2-----
#424Ambipom3' 11"44.8 lbs.800,000 (fast)-----2
#425Drifloon1' 4"2.6 lbs.1,640,000 (very slow)1-----
#426Drifblim3' 11"33.1 lbs.1,640,000 (very slow)2-----
#427Buneary1' 4"12.1 lbs.1,000,000 (medium-fast)-----1
#428Lopunny3' 11"73.4 lbs.1,000,000 (medium-fast)-----2
#429Mismagius2' 11"9.7 lbs.800,000 (fast)---11-
#430Honchkrow2' 11"60.2 lbs.1,059,860 (medium-slow)-2----
#431Glameow1' 8"8.6 lbs.800,000 (fast)-----1
#432Purugly3' 3"96.6 lbs.800,000 (fast)-----2
#433Chingling0' 8"1.3 lbs.800,000 (fast)---1--
#434Stunky1' 4"42.3 lbs.1,000,000 (medium-fast)-----1
#435Skuntank3' 3"83.8 lbs.1,000,000 (medium-fast)2-----
#436Bronzor1' 8"133.4 lbs.1,000,000 (medium-fast)--1---
#437Bronzong4' 3"412.3 lbs.1,000,000 (medium-fast)--1-1-
#438Bonsly1' 8"33.1 lbs.1,000,000 (medium-fast)--1---
#439Mime Jr.2' 0"28.7 lbs.1,000,000 (medium-fast)----1-
#440Happiny2' 0"53.8 lbs.800,000 (fast)1-----
#441Chatot1' 8"4.2 lbs.1,059,860 (medium-slow)-1----
#442Spiritomb3' 3"238.1 lbs.1,000,000 (medium-fast)--1-1-
#443Gible2' 4"45.2 lbs.1,250,000 (slow)-1----
#444Gabite4' 7"123.5 lbs.1,250,000 (slow)-2----
#445Garchomp6' 3"209.4 lbs.1,250,000 (slow)-3----
#446Munchlax2' 0"231.5 lbs.1,250,000 (slow)1-----
#447Riolu2' 4"44.5 lbs.1,059,860 (medium-slow)-1----
#448Lucario3' 11"119.0 lbs.1,059,860 (medium-slow)-1-1--
#449Hippopotas2' 7"109.1 lbs.1,250,000 (slow)--1---
#450Hippowdon6' 7"661.4 lbs.1,250,000 (slow)--2---
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#451Skorupi2' 7"26.5 lbs.1,250,000 (slow)--1---
#452Drapion4' 3"135.6 lbs.1,250,000 (slow)--2---
#453Croagunk2' 4"50.7 lbs.1,000,000 (medium-fast)-1----
#454Toxicroak4' 3"97.9 lbs.1,000,000 (medium-fast)-2----
#455Carnivine4' 7"59.5 lbs.1,250,000 (slow)-2----
#456Finneon1' 4"15.4 lbs.600,000 (very fast)-----1
#457Lumineon3' 11"52.9 lbs.600,000 (very fast)-----2
#458Mantyke3' 3"143.3 lbs.1,250,000 (slow)----1-
#459Snover3' 3"111.3 lbs.1,250,000 (slow)-1----
#460Abomasnow7' 3"298.7 lbs.1,250,000 (slow)-1-1--
#461Weavile3' 7"75.0 lbs.1,059,860 (medium-slow)-1---1
#462Magnezone3' 11"396.8 lbs.1,000,000 (medium-fast)---3--
#463Lickilicky5' 7"308.6 lbs.1,000,000 (medium-fast)3-----
#464Rhyperior7' 10"623.5 lbs.1,250,000 (slow)-3----
#465Tangrowth6' 7"283.5 lbs.1,000,000 (medium-fast)--2---
#466Electivire5' 11"305.6 lbs.1,000,000 (medium-fast)-3----
#467Magmortar5' 3"149.9 lbs.1,000,000 (medium-fast)---3--
#468Togekiss4' 11"83.8 lbs.800,000 (fast)---21-
#469Yanmega6' 3"113.5 lbs.1,000,000 (medium-fast)-2----
#470Leafeon3' 3"56.2 lbs.1,000,000 (medium-fast)--2---
#471Glaceon2' 7"57.1 lbs.1,000,000 (medium-fast)---2--
#472Gliscor6' 7"93.7 lbs.1,059,860 (medium-slow)--2---
#473Mamoswine8' 2"641.5 lbs.1,250,000 (slow)-3----
#474Porygon-Z2' 11"75.0 lbs.1,000,000 (medium-fast)---3--
#475Gallade5' 3"114.6 lbs.1,250,000 (slow)-3----
#476Probopass4' 7"749.6 lbs.1,000,000 (medium-fast)--1-2-
#477Dusknoir7' 3"235.0 lbs.800,000 (fast)--1-2-
#478Froslass4' 3"58.6 lbs.1,000,000 (medium-fast)-----2
#479Rotom1' 0"0.7 lbs.1,000,000 (medium-fast)---1-1
#480Uxie1' 0"0.7 lbs.1,250,000 (slow)--2-1-
#481Mesprit1' 0"0.7 lbs.1,250,000 (slow)-1-11-
#482Azelf1' 0"0.7 lbs.1,250,000 (slow)-2-1--
#483Dialga17' 9"1,505.8 lbs.1,250,000 (slow)---3--
#484Palkia13' 9"740.9 lbs.1,250,000 (slow)---3--
#485Heatran5' 7"948.0 lbs.1,250,000 (slow)---3--
#486Regigigas12' 2"925.9 lbs.1,250,000 (slow)-3----
#487Giratina (Altered)14' 9"1,653.5 lbs.1,250,000 (slow)3-----
Giratina (Origin)22' 8"1,433.0 lbs.1,250,000 (slow)3-----
#488Cresselia4' 11"188.7 lbs.1,250,000 (slow)----3-
#489Phione1' 4"6.8 lbs.1,250,000 (slow)1-----
#490Manaphy1' 0"3.1 lbs.1,250,000 (slow)3-----
#491Darkrai4' 11"111.3 lbs.1,250,000 (slow)---2-1
#492Shaymin (Land)0' 8"4.6 lbs.1,250,000 (slow)3-----
Shaymin (Sky)1' 4"11.5 lbs.1,250,000 (slow)-----3
#493Arceus10' 6"705.5 lbs.1,250,000 (slow)3-----
#494Victini1' 4"8.8 lbs.1,250,000 (slow)3-----
#495Snivy2' 0"17.9 lbs.1,059,860 (medium-slow)-----1
#496Servine2' 7"35.3 lbs.1,059,860 (medium-slow)-----2
#497Serperior10' 10"138.3 lbs.1,059,860 (medium-slow)-----3
#498Tepig1' 8"21.8 lbs.1,059,860 (medium-slow)1-----
#499Pignite3' 3"122.4 lbs.1,059,860 (medium-slow)-2----
#500Emboar5' 3"330.7 lbs.1,059,860 (medium-slow)-3----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#501Oshawott1' 8"13.0 lbs.1,059,860 (medium-slow)---1--
#502Dewott2' 7"54.0 lbs.1,059,860 (medium-slow)---2--
#503Samurott4' 11"208.6 lbs.1,059,860 (medium-slow)---3--
#504Patrat1' 8"25.6 lbs.1,000,000 (medium-fast)-1----
#505Watchog3' 7"59.5 lbs.1,000,000 (medium-fast)-2----
#506Lillipup1' 4"9.0 lbs.1,059,860 (medium-slow)-1----
#507Herdier2' 11"32.4 lbs.1,059,860 (medium-slow)-2----
#508Stoutland3' 11"134.5 lbs.1,059,860 (medium-slow)-3----
#509Purrloin1' 4"22.4 lbs.1,000,000 (medium-fast)-----1
#510Liepard3' 7"82.7 lbs.1,000,000 (medium-fast)-----2
#511Pansage2' 0"23.1 lbs.1,000,000 (medium-fast)-----1
#512Simisage3' 7"67.2 lbs.1,000,000 (medium-fast)-----2
#513Pansear2' 0"24.3 lbs.1,000,000 (medium-fast)-----1
#514Simisear3' 3"61.7 lbs.1,000,000 (medium-fast)-----2
#515Panpour2' 0"29.8 lbs.1,000,000 (medium-fast)-----1
#516Simipour3' 3"63.9 lbs.1,000,000 (medium-fast)-----2
#517Munna2' 0"51.4 lbs.800,000 (fast)1-----
#518Musharna3' 7"133.4 lbs.800,000 (fast)2-----
#519Pidove1' 0"4.6 lbs.1,059,860 (medium-slow)-1----
#520Tranquill2' 0"33.1 lbs.1,059,860 (medium-slow)-2----
#521Unfezant3' 11"63.9 lbs.1,059,860 (medium-slow)-3----
#522Blitzle2' 7"65.7 lbs.1,000,000 (medium-fast)-----1
#523Zebstrika5' 3"175.3 lbs.1,000,000 (medium-fast)-----2
#524Roggenrola1' 4"39.7 lbs.1,059,860 (medium-slow)--1---
#525Boldore2' 11"224.9 lbs.1,059,860 (medium-slow)-11---
#526Gigalith5' 7"573.2 lbs.1,059,860 (medium-slow)-3----
#527Woobat1' 4"4.6 lbs.1,000,000 (medium-fast)-----1
#528Swoobat2' 11"23.1 lbs.1,000,000 (medium-fast)-----2
#529Drilbur1' 0"18.7 lbs.1,000,000 (medium-fast)-1----
#530Excadrill2' 4"89.1 lbs.1,000,000 (medium-fast)-2----
#531Audino3' 7"68.3 lbs.800,000 (fast)2-----
#532Timburr2' 0"27.6 lbs.1,059,860 (medium-slow)-1----
#533Gurdurr3' 1"88.2 lbs.1,059,860 (medium-slow)-2----
#534Conkeldurr4' 7"191.8 lbs.1,059,860 (medium-slow)-3----
#535Tympole1' 8"9.9 lbs.1,059,860 (medium-slow)-----1
#536Palpitoad2' 7"37.5 lbs.1,059,860 (medium-slow)2-----
#537Seismitoad4' 11"136.7 lbs.1,059,860 (medium-slow)3-----
#538Throh4' 3"122.4 lbs.1,000,000 (medium-fast)2-----
#539Sawk4' 7"112.4 lbs.1,000,000 (medium-fast)-2----
#540Sewaddle1' 0"5.5 lbs.1,059,860 (medium-slow)--1---
#541Swadloon1' 8"16.1 lbs.1,059,860 (medium-slow)--2---
#542Leavanny3' 11"45.2 lbs.1,059,860 (medium-slow)-3----
#543Venipede1' 4"11.7 lbs.1,059,860 (medium-slow)--1---
#544Whirlipede3' 11"129.0 lbs.1,059,860 (medium-slow)--2---
#545Scolipede8' 2"442.0 lbs.1,059,860 (medium-slow)-----3
#546Cottonee1' 0"1.3 lbs.1,000,000 (medium-fast)-----1
#547Whimsicott2' 4"14.6 lbs.1,000,000 (medium-fast)-----2
#548Petilil1' 8"14.6 lbs.1,000,000 (medium-fast)---1--
#549Lilligant3' 7"35.9 lbs.1,000,000 (medium-fast)---2--
#550Basculin3' 3"39.7 lbs.1,000,000 (medium-fast)-----2
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#551Sandile2' 4"33.5 lbs.1,059,860 (medium-slow)1-----
#552Krokorok3' 3"73.6 lbs.1,059,860 (medium-slow)2-----
#553Krookodile4' 11"212.3 lbs.1,059,860 (medium-slow)3-----
#554Darumaka2' 0"82.7 lbs.1,059,860 (medium-slow)-1----
#555Darmanitan (Standard)4' 3"204.8 lbs.1,059,860 (medium-slow)-2----
Darmanitan (Zen)4' 3"204.8 lbs.1,059,860 (medium-slow)---2--
#556Maractus3' 3"61.7 lbs.1,000,000 (medium-fast)---2--
#557Dwebble1' 0"32.0 lbs.1,000,000 (medium-fast)--1---
#558Crustle4' 7"440.9 lbs.1,000,000 (medium-fast)--2---
#559Scraggy2' 0"26.0 lbs.1,000,000 (medium-fast)-1----
#560Scrafty3' 7"66.1 lbs.1,000,000 (medium-fast)--1-1-
#561Sigilyph4' 7"30.9 lbs.1,000,000 (medium-fast)---2--
#562Yamask1' 8"3.3 lbs.1,000,000 (medium-fast)--1---
#563Cofagrigus5' 7"168.7 lbs.1,000,000 (medium-fast)--2---
#564Tirtouga2' 4"36.4 lbs.1,000,000 (medium-fast)--1---
#565Carracosta3' 11"178.6 lbs.1,000,000 (medium-fast)--2---
#566Archen1' 8"20.9 lbs.1,000,000 (medium-fast)-1----
#567Archeops4' 7"70.5 lbs.1,000,000 (medium-fast)-2----
#568Trubbish2' 0"68.3 lbs.1,000,000 (medium-fast)-----1
#569Garbodor6' 3"236.6 lbs.1,000,000 (medium-fast)-2----
#570Zorua2' 4"27.6 lbs.1,059,860 (medium-slow)---1--
#571Zoroark5' 3"178.8 lbs.1,059,860 (medium-slow)---2--
#572Minccino1' 4"12.8 lbs.800,000 (fast)-----1
#573Cinccino1' 8"16.5 lbs.800,000 (fast)-----2
#574Gothita1' 4"12.8 lbs.1,059,860 (medium-slow)----1-
#575Gothorita2' 4"39.7 lbs.1,059,860 (medium-slow)----2-
#576Gothitelle4' 11"97.0 lbs.1,059,860 (medium-slow)----3-
#577Solosis1' 0"2.2 lbs.1,059,860 (medium-slow)---1--
#578Duosion2' 0"17.6 lbs.1,059,860 (medium-slow)---2--
#579Reuniclus3' 3"44.3 lbs.1,059,860 (medium-slow)---3--
#580Ducklett1' 8"12.1 lbs.1,000,000 (medium-fast)1-----
#581Swanna4' 3"53.4 lbs.1,000,000 (medium-fast)-----2
#582Vanillite1' 4"12.6 lbs.1,250,000 (slow)----1-
#583Vanillish3' 7"90.4 lbs.1,250,000 (slow)----2-
#584Vanilluxe4' 3"126.8 lbs.1,250,000 (slow)----3-
#585Deerling2' 0"43.0 lbs.1,000,000 (medium-fast)-----1
#586Sawsbuck6' 3"203.9 lbs.1,000,000 (medium-fast)-2----
#587Emolga1' 4"11.0 lbs.1,000,000 (medium-fast)-----2
#588Karrablast1' 8"13.0 lbs.1,000,000 (medium-fast)-1----
#589Escavalier3' 3"72.8 lbs.1,000,000 (medium-fast)-2----
#590Foongus0' 8"2.2 lbs.1,000,000 (medium-fast)1-----
#591Amoonguss2' 0"23.1 lbs.1,000,000 (medium-fast)2-----
#592Frillish3' 11"72.8 lbs.1,000,000 (medium-fast)----1-
#593Jellicent7' 3"297.6 lbs.1,000,000 (medium-fast)----2-
#594Alomomola3' 11"69.7 lbs.800,000 (fast)2-----
#595Joltik0' 4"1.3 lbs.1,000,000 (medium-fast)-----1
#596Galvantula2' 7"31.5 lbs.1,000,000 (medium-fast)-----2
#597Ferroseed2' 0"41.4 lbs.1,000,000 (medium-fast)-1----
#598Ferrothorn3' 3"242.5 lbs.1,000,000 (medium-fast)-2----
#599Klink1' 0"46.3 lbs.1,059,860 (medium-slow)-1----
#600Klang2' 0"112.4 lbs.1,059,860 (medium-slow)-2----
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#601Klinklang2' 0"178.6 lbs.1,059,860 (medium-slow)--3---
#602Tynamo0' 8"0.7 lbs.1,250,000 (slow)-----1
#603Eelektrik3' 11"48.5 lbs.1,250,000 (slow)-2----
#604Eelektross6' 11"177.5 lbs.1,250,000 (slow)-3----
#605Elgyem1' 8"19.8 lbs.1,000,000 (medium-fast)---1--
#606Beheeyem3' 3"76.1 lbs.1,000,000 (medium-fast)---2--
#607Litwick1' 0"6.8 lbs.1,059,860 (medium-slow)---1--
#608Lampent2' 0"28.7 lbs.1,059,860 (medium-slow)---2--
#609Chandelure3' 3"75.6 lbs.1,059,860 (medium-slow)---3--
#610Axew2' 0"39.7 lbs.1,250,000 (slow)-1----
#611Fraxure3' 3"79.4 lbs.1,250,000 (slow)-2----
#612Haxorus5' 11"232.6 lbs.1,250,000 (slow)-3----
#613Cubchoo1' 8"18.7 lbs.1,000,000 (medium-fast)-1----
#614Beartic8' 6"573.2 lbs.1,000,000 (medium-fast)-2----
#615Cryogonal3' 7"326.3 lbs.1,000,000 (medium-fast)----2-
#616Shelmet1' 4"17.0 lbs.1,000,000 (medium-fast)--1---
#617Accelgor2' 7"55.8 lbs.1,000,000 (medium-fast)-----2
#618Stunfisk2' 4"24.3 lbs.1,000,000 (medium-fast)2-----
#619Mienfoo2' 11"44.1 lbs.1,059,860 (medium-slow)-1----
#620Mienshao4' 7"78.3 lbs.1,059,860 (medium-slow)-2----
#621Druddigon5' 3"306.4 lbs.1,000,000 (medium-fast)-2----
#622Golett3' 3"202.8 lbs.1,000,000 (medium-fast)-1----
#623Golurk9' 2"727.5 lbs.1,000,000 (medium-fast)-2----
#624Pawniard1' 8"22.5 lbs.1,000,000 (medium-fast)-1----
#625Bisharp5' 3"154.3 lbs.1,000,000 (medium-fast)-2----
#626Bouffalant5' 3"208.6 lbs.1,000,000 (medium-fast)-2----
#627Rufflet1' 8"23.1 lbs.1,250,000 (slow)-1----
#628Braviary4' 11"90.4 lbs.1,250,000 (slow)-2----
#629Vullaby1' 8"19.8 lbs.1,250,000 (slow)--1---
#630Mandibuzz3' 11"87.1 lbs.1,250,000 (slow)---2--
#631Heatmor4' 7"127.9 lbs.1,000,000 (medium-fast)---2--
#632Durant1' 0"72.8 lbs.1,000,000 (medium-fast)--2---
#633Deino2' 7"38.1 lbs.1,250,000 (slow)1-----
#634Zweilous4' 7"110.2 lbs.1,250,000 (slow)2-----
#635Hydreigon5' 11"352.7 lbs.1,250,000 (slow)---3--
#636Larvesta3' 7"63.5 lbs.1,250,000 (slow)-1----
#637Volcarona5' 3"101.4 lbs.1,250,000 (slow)---3--
#638Cobalion6' 11"551.2 lbs.1,250,000 (slow)--3---
#639Terrakion6' 3"573.2 lbs.1,250,000 (slow)-3----
#640Virizion6' 7"440.9 lbs.1,250,000 (slow)----3-
#641Tornadus4' 11"138.9 lbs.1,250,000 (slow)-3----
#642Thundurus4' 11"134.5 lbs.1,250,000 (slow)-3----
#643Reshiram10' 6"727.5 lbs.1,250,000 (slow)---3--
#644Zekrom9' 6"760.6 lbs.1,250,000 (slow)-3----
#645Landorus4' 11"149.9 lbs.1,250,000 (slow)---3--
#646Kyurem (unfused)9' 10"716.5 lbs.1,250,000 (slow)11-1--
Kyurem-Black10' 10"716.5 lbs.1,250,000 (slow)11-1--
Kyurem-White11' 10"716.5 lbs.1,250,000 (slow)11-1--
#647Keldeo4' 7"106.9 lbs.1,250,000 (slow)---3--
#648Meloetta (Aria)2' 0"14.3 lbs.1,250,000 (slow)---111
Meloetta (Pirouette)2' 0"14.3 lbs.1,250,000 (slow)-11--1
#649Genesect4' 11"181.9 lbs.1,250,000 (slow)-1-1-1
#650Chespin1' 4"19.8 lbs.1,059,860 (medium-slow)--1---
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#651Quilladin2' 4"63.9 lbs.1,059,860 (medium-slow)--2---
#652Chesnaught5' 3"198.4 lbs.1,059,860 (medium-slow)--3---
#653Fennekin1' 4"20.7 lbs.1,059,860 (medium-slow)---1--
#654Braixen3' 3"32.0 lbs.1,059,860 (medium-slow)---2--
#655Delphox4' 11"86.0 lbs.1,059,860 (medium-slow)---3--
#656Froakie1' 0"15.4 lbs.1,059,860 (medium-slow)-----1
#657Frogadier2' 0"24.0 lbs.1,059,860 (medium-slow)-----2
#658Greninja4' 11"88.2 lbs.1,059,860 (medium-slow)-----3
#659Bunnelby1' 4"11.0 lbs.1,000,000 (medium-fast)-----1
#660Diggersby3' 3"93.5 lbs.1,000,000 (medium-fast)2-----
#661Fletchling1' 0"3.7 lbs.1,059,860 (medium-slow)-----1
#662Fletchinder2' 4"35.3 lbs.1,059,860 (medium-slow)-----2
#663Talonflame3' 11"54.0 lbs.1,059,860 (medium-slow)-----3
#664Scatterbug1' 0"5.5 lbs.1,000,000 (medium-fast)--1---
#665Spewpa1' 0"18.5 lbs.1,000,000 (medium-fast)--1---
#666Vivillon3' 11"37.5 lbs.1,000,000 (medium-fast)--1---
#667Litleo2' 0"29.8 lbs.1,059,860 (medium-slow)---1--
#668Pyroar4' 11"179.7 lbs.1,059,860 (medium-slow)---2--
#669Flabébé0' 4"0.2 lbs.1,000,000 (medium-fast)----1-
#670Floette0' 8"2.0 lbs.1,000,000 (medium-fast)----2-
#671Florges3' 7"22.0 lbs.1,000,000 (medium-fast)----3-
#672Skiddo2' 11"68.3 lbs.1,000,000 (medium-fast)1-----
#673Gogoat5' 7"200.6 lbs.1,000,000 (medium-fast)2-----
#674Pancham2' 0"17.6 lbs.1,000,000 (medium-fast)-1----
#675Pangoro6' 11"299.8 lbs.1,000,000 (medium-fast)-2----
#676Furfrou3' 11"61.7 lbs.1,000,000 (medium-fast)----1-
#677Espurr1' 0"7.7 lbs.1,000,000 (medium-fast)-----1
#678Meowstic2' 0"18.7 lbs.1,000,000 (medium-fast)-----2
#679Honedge2' 7"4.4 lbs.1,000,000 (medium-fast)--1---
#680Doublade2' 7"9.9 lbs.1,000,000 (medium-fast)--2---
#681Aegislash5' 7"116.8 lbs.1,000,000 (medium-fast)--3---
#682Spritzee0' 8"1.1 lbs.1,000,000 (medium-fast)1-----
#683Aromatisse2' 7"34.2 lbs.1,000,000 (medium-fast)2-----
#684Swirlix1' 4"7.7 lbs.1,000,000 (medium-fast)--1---
#685Slurpuff2' 7"11.0 lbs.1,000,000 (medium-fast)--2---
#686Inkay1' 4"7.7 lbs.1,000,000 (medium-fast)-1----
#687Malamar4' 11"103.6 lbs.1,000,000 (medium-fast)-2----
#688Binacle1' 8"68.3 lbs.1,000,000 (medium-fast)-1----
#689Barbaracle4' 3"211.6 lbs.1,000,000 (medium-fast)-2----
#690Skrelp1' 8"16.1 lbs.1,000,000 (medium-fast)---1--
#691Dragalge4' 11"179.7 lbs.1,000,000 (medium-fast)---2--
#692Clauncher1' 8"18.3 lbs.1,250,000 (slow)---1--
#693Clawitzer4' 3"77.8 lbs.1,250,000 (slow)---2--
#694Helioptile1' 8"13.2 lbs.1,000,000 (medium-fast)-----1
#695Heliolisk3' 3"46.3 lbs.1,000,000 (medium-fast)-----2
#696Tyrunt2' 7"57.3 lbs.1,000,000 (medium-fast)-1----
#697Tyrantrum8' 2"595.2 lbs.1,000,000 (medium-fast)-2----
#698Amaura4' 3"55.6 lbs.1,000,000 (medium-fast)1-----
#699Aurorus8' 10"496.0 lbs.1,000,000 (medium-fast)2-----
#700Sylveon3' 3"51.8 lbs.1,000,000 (medium-fast)----2-
#SPECIESHEIGHTWEIGHTLEVEL 100 EXP.EFFORT VALUE (EV) YIELD
Max HPAtk.Def.Sp.Atk.Sp.Def.Speed
#701Hawlucha2' 7"47.4 lbs.1,000,000 (medium-fast)-2----
#702Dedenne0' 8"4.9 lbs.1,000,000 (medium-fast)-----2
#703Carbink1' 0"12.6 lbs.1,250,000 (slow)--1-1-
#704Goomy1' 0"6.2 lbs.1,250,000 (slow)----1-
#705Sliggoo2' 7"38.6 lbs.1,250,000 (slow)----2-
#706Goodra6' 7"331.8 lbs.1,250,000 (slow)----3-
#707Klefki0' 8"6.6 lbs.800,000 (fast)--1---
#708Phantump1' 4"15.4 lbs.1,000,000 (medium-fast)-1----
#709Trevenant4' 11"156.5 lbs.1,000,000 (medium-fast)-2----
#710Pumpkaboo2' 7"33.1 lbs.1,000,000 (medium-fast)--1---
#711Gourgeist5' 7"86.0 lbs.1,000,000 (medium-fast)--2---
#712Bergmite3' 3"219.4 lbs.1,000,000 (medium-fast)--1---
#713Avalugg6' 7"1,113.3 lbs.1,000,000 (medium-fast)--2---
#714Noibat1' 8"17.6 lbs.1,000,000 (medium-fast)-----1
#715Noivern4' 11"187.4 lbs.1,000,000 (medium-fast)-----2
#716Xerneas9' 10"474.0 lbs.1,250,000 (slow)3-----
#717Yveltal19' 0"447.5 lbs.1,250,000 (slow)3-----
#718Zygarde16' 5"627.4 lbs.1,250,000 (slow)3-----
#719Diancie2' 4"19.4 lbs.1,250,000 (slow)??????
#720Hoopa1' 8"19.8 lbs.1,250,000 (slow)??????
#721Volcanion5' 7"429.9 lbs.1,250,000 (slow)??????

Pokémon Stats (Misc. #2)

To round out our sections on Pokémon stats, we'll include the rest of the data that you might find useful for whatever reason - it's just a hodgepodge of stuff, so I just opted to lump it all together here. There are, altogether, two sections for miscellaneous Pokémon stats, because there are a lot of such stats. Below is what is discussed in this section (basal happiness, catch rates, and EXP. base values) - height, weight, EXP. at Level 100, and EV yields can be found in the first miscellaneous section.


  • Base Happiness: Every Pokémon will have a base level of Happiness, depending on the method in which it is obtained. Happiness is an internal value measured from 0 to 255, and it can influence, primarily, certain Pokémon evolutions and the power of the moves Return and Frustration. If a Pokémon is caught in a Luxury Ball, it is going to get happier faster; if a Pokémon is traded, its happiness immediately becomes 70; and hatched Pokémon always have 120 happiness. Beyond these exceptions, the below list represents what you'll have if the Pokémon is caught by you in the wild or obtained from an event of some sort.


  • Catch Rate: Every Pokémon has an internal value (regardless of whether it is truly used) that helps to determine its "catchability", as it were. You can see the exact mechanics of this Catch Rate in Pokémon Capture, but, ultimately, it's a number from 1 to 255 (3 to 255 in practice) that makes the Pokémon more likely to be caught as it gets higher. Due to the difficulty in narrowing everything down without thorough ROM/RAM analysis, this listing currently does not have the details for the Generation VI Pokémon; that is, the new species released with the release of Pokémon X/Y, #650-#721.


  • EXP. Base Value: Every Pokémon (again, whether or not the value can be used) has a value that helps to determine how much EXP. the Pokémon gives out when defeated. In theory, it ranges from 1 to 65,536, but only goes as high as 608 with Blissey. You can see the EXP. Earning Mechanics section for a better understanding. Note that I do not have data for all of the Pokémon, however: some, for example, are not battleable; in other cases, it's due to over-approximation resulting in unclear values. If you wish to help me with these, please solve for the EXP. Base Value in the formula in the EXP. Earning Mechanics section and send it to me.


#PokémonHappinessCatch RateEXP. Base Value
#001Bulbasaur704564
#002Ivysaur7045142
#003Venusaur7045236
#004Charmander704562
#005Charmeleon7045142
#006Charizard7045240
#007Squirtle704563
#008Wartortle7045142
#009Blastoise7045239
#010Caterpie7025539
#011Metapod7012072
#012Butterfree7045173
#013Weedle7025539
#014Kakuna7012072
#015Beedrill7045173
#016Pidgey7025550
#017Pidgeotto70120122
#018Pidgeot7045211
#019Rattata7025551
#020Raticate70127145
#021Spearow7025552
#022Fearow7090155
#023Ekans7025558
#024Arbok7090153
#025Pikachu70190105
#026Raichu7075214
#027Sandshrew7025560
#028Sandslash7090158
#029Nidoran♀707055
#030Nidorina70120128
#031Nidoqueen7045223
#032Nidoran♂707055
#033Nidorino70120128
#034Nidoking7045223
#035Clefairy140150113
#036Clefable14025213
#037Vulpix7019060
#038Ninetales7075177
#039Jigglypuff7017095
#040Wigglytuff7050191
#041Zubat7025549
#042Golbat7090159
#043Oddish7025564
#044Gloom70120138
#045Vileplume7045216
#046Paras7019057
#047Parasect7075142
#048Venonat7019061
#049Venomoth7075158
#050Diglett7025553
#PokémonHappinessCatch RateEXP. Base Value
#051Dugtrio7050142
#052Meowth7025558
#053Persian7090154
#054Psyduck7019064
#055Golduck7075175
#056Mankey7019061
#057Primeape7075159
#058Growlithe7019070
#059Arcanine7075194
#060Poliwag7025560
#061Poliwhirl70120135
#062Poliwrath7045225
#063Abra7020062
#064Kadabra70100140
#065Alakazam7050221
#066Machop7018061
#067Machoke7090142
#068Machamp7045227
#069Bellsprout7025560
#070Weepinbell70120137
#071Victreebel7045216
#072Tentacool7019067
#073Tentacruel7060180
#074Geodude7025560
#075Graveler70120137
#076Golem7045218
#077Ponyta7019082
#078Rapidash7060175
#079Slowpoke7019063
#080Slowbro7075172
#081Magnemite7019065
#082Magneton7060163
#083Farfetch'd7045123
#084Doduo7019062
#085Dodrio7045161
#086Seel7019065
#087Dewgong7075166
#088Grimer7019065
#089Muk7075175
#090Shellder7019061
#091Cloyster7060184
#092Gastly7019062
#093Haunter7090142
#094Gengar7045225
#095Onix704577
#096Drowzee7019066
#097Hypno7075169
#098Krabby7022565
#099Kingler7060166
#100Voltorb7019066
#PokémonHappinessCatch RateEXP. Base Value
#101Electrode7060168
#102Exeggcute709065
#103Exeggutor7045182
#104Cubone7019064
#105Marowak7075149
#106Hitmonlee7045159
#107Hitmonchan7045159
#108Lickitung704577
#109Koffing7019068
#110Weezing7060172
#111Rhyhorn7012069
#112Rhydon7060170
#113Chansey14030395
#114Tangela704587
#115Kangaskhan7045172
#116Horsea7022559
#117Seadra7075154
#118Goldeen7022564
#119Seaking7060158
#120Staryu7022568
#121Starmie7060182
#122Mr. Mime7070161
#123Scyther7045100
#124Jynx7045159
#125Electabuzz7045172
#126Magmar7045173
#127Pinsir7045175
#128Tauros7045172
#129Magikarp7025540
#130Gyarados7045189
#131Lapras7045187
#132Ditto7035101
#133Eevee704565
#134Vaporeon7045184
#135Jolteon7045184
#136Flareon7045184
#137Porygon704579
#138Omanyte704571
#139Omastar7045173
#140Kabuto704571
#141Kabutops7045173
#142Aerodactyl7045180
#143Snorlax7025189
#144Articuno353261
#145Zapdos353261
#146Moltres353261
#147Dratini354560
#148Dragonair3545147
#149Dragonite3545270
#150Mewtwo03306
#PokémonHappinessCatch RateEXP. Base Value
#151Mew10045270
#152Chikorita704564
#153Bayleef7045142
#154Meganium7045236
#155Cyndaquil704562
#156Quilava7045142
#157Typhlosion7045240
#158Totodile704563
#159Croconaw7045142
#160Feraligatr7045239
#161Sentret7025543
#162Furret7090145
#163Hoothoot7025552
#164Noctowl7090155
#165Ledyba7025553
#166Ledian7090137
#167Spinarak7025550
#168Ariados7090137
#169Crobat7090241
#170Chinchou7019066
#171Lanturn7075161
#172Pichu7019041
#173Cleffa14015044
#174Igglybuff7017042
#175Togepi7019049
#176Togetic7075142
#177Natu7019064
#178Xatu7075165
#179Mareep7023556
#180Flaaffy70120128
#181Ampharos7045225
#182Bellossom7045216
#183Marill7019088
#184Azumarill7075185
#185Sudowoodo7065144
#186Politoed7045225
#187Hoppip7025550
#188Skiploom70120119
#189Jumpluff7045203
#190Aipom704572
#191Sunkern7023536
#192Sunflora70120149
#193Yanma707578
#194Wooper7025542
#195Quagsire7090151
#196Espeon7045184
#197Umbreon3545184
#198Murkrow353081
#199Slowking7070172
#200Misdreavus354587
#PokémonHappinessCatch RateEXP. Base Value
#201Unown70225118
#202Wobbuffet7045142
#203Girafarig7060159
#204Pineco7019058
#205Forretress7075163
#206Dunsparce70190145
#207Gligar706086
#208Steelix7025179
#209Snubbull7019060
#210Granbull7075158
#211Qwilfish704586
#212Scizor7025175
#213Shuckle70190177
#214Heracross7045175
#215Sneasel356086
#216Teddiursa7012066
#217Ursaring7060175
#218Slugma7019050
#219Magcargo7075144
#220Swinub7022550
#221Piloswine7075158
#222Corsola7060133
#223Remoraid7019060
#224Octillery7075168
#225Delibird7045116
#226Mantine7025163
#227Skarmory7025163
#228Houndour3512066
#229Houndoom3545175
#230Kingdra7045243
#231Phanpy7012066
#232Donphan7060175
#233Porygon27045180
#234Stantler7045163
#235Smeargle704588
#236Tyrogue707542
#237Hitmontop7045159
#238Smoochum704561
#239Elekid704572
#240Magby704573
#241Miltank7045172
#242Blissey14030608
#243Raikou353261
#244Entei353261
#245Suicune353261
#246Larvitar354560
#247Pupitar3545144
#248Tyranitar3545270
#249Lugia03306
#250Ho-Oh03306
#PokémonHappinessCatch RateEXP. Base Value
#251Celebi10045270
#252Treecko704562
#253Grovyle7045142
#254Sceptile7045239
#255Torchic704562
#256Combusken7045142
#257Blaziken7045239
#258Mudkip704562
#259Marshtomp7045142
#260Swampert7045241
#261Poochyena7025544
#262Mightyena70127147
#263Zigzagoon7025548
#264Linoone7090147
#265Wurmple7025539
#266Silcoon7012072
#267Beautifly7045173
#268Cascoon7012041
#269Dustox7045135
#270Lotad7025544
#271Lombre70120119
#272Ludicolo7045216
#273Seedot7025544
#274Nuzleaf70120119
#275Shiftry7045216
#276Taillow7020054
#277Swellow7045151
#278Wingull7019054
#279Pelipper7045151
#280Ralts3523540
#281Kirlia3512097
#282Gardevoir3545233
#283Surskit7020054
#284Masquerain7075145
#285Shroomish7025559
#286Breloom7090161
#287Slakoth7025556
#288Vigoroth70120154
#289Slaking7045252
#290Nincada7025553
#291Ninjask70120160
#292Shedinja704583
#293Whismur7019048
#294Loudred70120126
#295Exploud7045216
#296Makuhita7018047
#297Hariyama70200166
#298Azurill7015038
#299Nosepass7025575
#300Skitty7025552
#PokémonHappinessCatch RateEXP. Base Value
#301Delcatty7060133
#302Sableye3545133
#303Mawile7045133
#304Aron3518066
#305Lairon3590151
#306Aggron3545239
#307Meditite7018056
#308Medicham7090144
#309Electrike7012059
#310Manectric7045166
#311Plusle70200142
#312Minun70200142
#313Volbeat70150140
#314Illumise70150140
#315Roselia70150140
#316Gulpin7022560
#317Swalot7075163
#318Carvanha3522561
#319Sharpedo3560161
#320Wailmer7012580
#321Wailord7060175
#322Numel7025561
#323Camerupt70150161
#324Torkoal7090165
#325Spoink7025566
#326Grumpig7060165
#327Spinda70255126
#328Trapinch7025558
#329Vibrava70120119
#330Flygon7045234
#331Cacnea3519067
#332Cacturne3560166
#333Swablu7025562
#334Altaria7045172
#335Zangoose7090160
#336Seviper7090160
#337Lunatone7045154
#338Solrock7045154
#339Barboach7019058
#340Whiscash7075164
#341Corphish7020562
#342Crawdaunt70155164
#343Baltoy7025560
#344Claydol7090175
#345Lileep704571
#346Cradily7045173
#347Anorith704571
#348Armaldo7045173
#349Feebas7025540
#350Milotic7060189
#PokémonHappinessCatch RateEXP. Base Value
#351Castform7045147
#352Kecleon70200154
#353Shuppet3522559
#354Banette3545159
#355Duskull3519059
#356Dusclops3590159
#357Tropius70200161
#358Chimecho7045149
#359Absol3530163
#360Wynaut7012552
#361Snorunt7019060
#362Glalie7075168
#363Spheal7025558
#364Sealeo70120144
#365Walrein7045239
#366Clamperl7025569
#367Huntail7060170
#368Gorebyss7060170
#369Relicanth7025170
#370Luvdisc70225116
#371Bagon354560
#372Shelgon3545147
#373Salamence3545270
#374Beldum35360
#375Metang353147
#376Metagross353270
#377Regirock353261
#378Regice353261
#379Registeel353261
#380Latias903270
#381Latios903270
#382Kyogre05302
#383Groudon05302
#384Rayquaza03306
#385Jirachi1003270
#386Deoxys03270
#387Turtwig704564
#388Grotle7045142
#389Torterra7045236
#390Chimchar704562
#391Monferno7045142
#392Infernape7045240
#393Piplup704563
#394Prinplup7045142
#395Empoleon7045239
#396Starly7025549
#397Staravia70120119
#398Staraptor7045214
#399Bidoof7025550
#400Bibarel70127144
#PokémonHappinessCatch RateEXP. Base Value
#401Kricketot7025539
#402Kricketune7045134
#403Shinx7023553
#404Luxio100120127
#405Luxray7045235
#406Budew7025556
#407Roserade7075227
#408Cranidos704570
#409Rampardos7045173
#410Shieldon704570
#411Bastiodon7045173
#412Burmy7012045
#413Wormadam7045148
#414Mothim7045148
#415Combee7012049
#416Vespiquen7045166
#417Pachirisu100200142
#418Buizel7019066
#419Floatzel7075173
#420Cherubi7019055
#421Cherrim7075158
#422Shellos7019065
#423Gastrodon7075166
#424Ambipom10045169
#425Drifloon7012570
#426Drifblim7060174
#427Buneary019070
#428Lopunny14060168
#429Mismagius3545173
#430Honchkrow3530177
#431Glameow7019062
#432Purugly7075158
#433Chingling7012057
#434Stunky7022566
#435Skuntank7060168
#436Bronzor7025560
#437Bronzong7090175
#438Bonsly7025558
#439Mime Jr.707062
#440Happiny140130110
#441Chatot3530144
#442Spiritomb70100170
#443Gible704560
#444Gabite7045144
#445Garchomp7045270
#446Munchlax705078
#447Riolu707557
#448Lucario7045184
#449Hippopotas7014066
#450Hippowdon7060184
#PokémonHappinessCatch RateEXP. Base Value
#451Skorupi7012066
#452Drapion7045175
#453Croagunk10014060
#454Toxicroak7075172
#455Carnivine70200159
#456Finneon7019066
#457Lumineon7075161
#458Mantyke702569
#459Snover7012067
#460Abomasnow7060173
#461Weavile3545179
#462Magnezone7030241
#463Lickilicky7030180
#464Rhyperior7030241
#465Tangrowth7030187
#466Electivire7030243
#467Magmortar7030243
#468Togekiss7030245
#469Yanmega7030180
#470Leafeon3545184
#471Glaceon3545184
#472Gliscor7030179
#473Mamoswine7050239
#474Porygon-Z7030241
#475Gallade3545233
#476Probopass7060184
#477Dusknoir3545236
#478Froslass7075168
#479Rotom7045154
#480Uxie1403261
#481Mesprit1403261
#482Azelf1403261
#483Dialga030306
#484Palkia030306
#485Heatran1003270
#486Regigigas03302
#487Giratina03306
#488Cresselia1003270
#489Phione7030216
#490Manaphy703270
#491Darkrai03270
#492Shaymin10045270
#493Arceus03324
#494Victini1003270
#495Snivy704528
#496Servine7045145
#497Serperior7045238
#498Tepig704528
#499Pignite7045146
#500Emboar7045238
#PokémonHappinessCatch RateEXP. Base Value
#501Oshawott704528
#502Dewott7045145
#503Samurott7045238
#504Patrat7025551
#505Watchog70255147
#506Lillipup7025555
#507Herdier70120130
#508Stoutland7045221
#509Purrloin7025556
#510Liepard7090156
#511Pansage706563
#512Simisage7065174
#513Pansear706563
#514Simisear7065174
#515Panpour706563
#516Simipour7065174
#517Munna7019058
#518Musharna7075170
#519Pidove7025553
#520Tranquill70120125
#521Unfezant7045215
#522Blitzle7019059
#523Zebstrika7075174
#524Roggenrola7025556
#525Boldore70120137
#526Gigalith7045227
#527Woobat7019063
#528Swoobat7045149
#529Drilbur7012066
#530Excadrill7060178
#531Audino70255390
#532Timburr7018061
#533Gurdurr7090142
#534Conkeldurr7045227
#535Tympole7025559
#536Palpitoad70120134
#537Seismitoad7045225
#538Throh7045163
#539Sawk7045163
#540Sewaddle7025562
#541Swadloon70120133
#542Leavanny7045221
#543Venipede7025552
#544Whirlipede70120126
#545Scolipede7045214
#546Cottonee7019056
#547Whimsicott7075168
#548Petilil7019056
#549Lilligant7075168
#550Basculin7025161
#PokémonHappinessCatch RateEXP. Base Value
#551Sandile7018058
#552Krokorok7090123
#553Krookodile7045229
#554Darumaka7012063
#555Darmanitan7060168
#556Maractus70255161
#557Dwebble7019065
#558Crustle7075166
#559Scraggy3518070
#560Scrafty7090171
#561Sigilyph7045172
#562Yamask7019061
#563Cofagrigus7090169
#564Tirtouga704571
#565Carracosta7045173
#566Archen704571
#567Archeops7045177
#568Trubbish7019066
#569Garbodor7060166
#570Zorua707566
#571Zoroark7045179
#572Minccino7025560
#573Cinccino7060165
#574Gothita7020058
#575Gothorita70100137
#576Gothitelle7050221
#577Solosis7020058
#578Duosion70100130
#579Reuniclus7050221
#580Ducklett7019061
#581Swanna7045166
#582Vanillite7025561
#583Vanillish70120138
#584Vanilluxe7045241
#585Deerling7019067
#586Sawsbuck7075166
#587Emolga70200150
#588Karrablast7020063
#589Escavalier7075173
#590Foongus7019059
#591Amoonguss7075162
#592Frillish7019067
#593Jellicent7060168
#594Alomomola7075165
#595Joltik7019064
#596Galvantula7075165
#597Ferroseed7025561
#598Ferrothorn7090171
#599Klink7013060
#600Klang7060154
#PokémonHappinessCatch RateEXP. Base Value
#601Klinklang7030234
#602Tynamo7019055
#603Eelektrik7060142
#604Eelektross7030232
#605Elgyem7025567
#606Beheeyem7090170
#607Litwick7019055
#608Lampent7090130
#609Chandelure7045234
#610Axew357564
#611Fraxure3560144
#612Haxorus3545243
#613Cubchoo7012061
#614Beartic7060170
#615Cryogonal7025170
#616Shelmet7020061
#617Accelgor7075173
#618Stunfisk7075165
#619Mienfoo7018070
#620Mienshao7045179
#621Druddigon7045170
#622Golett7019061
#623Golurk7090169
#624Pawniard3512068
#625Bisharp3545172
#626Bouffalant7045172
#627Rufflet7019070
#628Braviary7060179
#629Vullaby3519074
#630Mandibuzz3560179
#631Heatmor7090169
#632Durant7090169
#633Deino354560
#634Zweilous3545147
#635Hydreigon3545270
#636Larvesta704572
#637Volcarona7015248
#638Cobalion353261
#639Terrakion353261
#640Virizion353261
#641Tornadus903261
#642Thundurus903261
#643Reshiram045306
#644Zekrom045306
#645Landorus903270
#646Kyurem03297
#647Keldeo353261
#648Meloetta1003270
#649Genesect03270
#650Chespin70????
#PokémonHappinessCatch RateEXP. Base Value
#651Quilladin70????
#652Chesnaught70???239
#653Fennekin70????
#654Braixen70????
#655Delphox70????
#656Froakie70????
#657Frogadier70????
#658Greninja70????
#659Bunnelby70????
#660Diggersby70????
#661Fletchling70???56
#662Fletchinder70????
#663Talonflame70???175
#664Scatterbug70???40
#665Spewpa70????
#666Vivillon70???185
#667Litleo70???74
#668Pyroar70???177
#669Flabébé70???61
#670Floette70????
#671Florges70????
#672Skiddo70???70
#673Gogoat70????
#674Pancham70???70
#675Pangoro70???173
#676Furfrou70????
#677Espurr70???71
#678Meowstic70???163
#679Honedge70???65
#680Doublade70????
#681Aegislash70???234
#682Spritzee70???68
#683Aromatisse70????
#684Swirlix70???68
#685Slurpuff70????
#686Inkay70????
#687Malamar70????
#688Binacle70????
#689Barbaracle70???175
#690Skrelp70???64
#691Dragalge70???173
#692Clauncher70???66
#693Clawitzer70???100
#694Helioptile70????
#695Heliolisk70????
#696Tyrunt70????
#697Tyrantrum70???182
#698Amaura70????
#699Aurorus70???104
#700Sylveon70???184
#PokémonHappinessCatch RateEXP. Base Value
#701Hawlucha70???175
#702Dedenne70???151
#703Carbink70???100
#704Goomy35???60
#705Sliggoo35???158
#706Goodra35???270
#707Klefki70???175
#708Phantump70???62
#709Trevenant70???166
#710Pumpkaboo70???67
#711Gourgeist70???173
#712Bergmite70????
#713Avalugg70???61
#714Noibat70????
#715Noivern70???187
#716Xerneas0????
#717Yveltal0????
#718Zygarde0????
#719Diancie70????
#720Hoopa70????
#721Volcanion70????

Sectional Flowchart





  • Pokémon Pokédex Stats:



Introduction & Notes



To some at least, a Pokémon's base stats determines much of its intrinsic value. Base stats are used as an interpretation of the Pokémon's stats' general growth, and in turn their own prowess or value to a given purpose in battle. For example, if you're trying to get a good physical-attacking Pokémon, would not the Pokémon with the highest Attack stat work out well? If you want a good Pokémon to use for Substitutes, would not a good Pokémon have high HP, Defenses, and Speed? Stuff like this does take a lot of consideration in the development of a strategy and a team.

Thus, along with the basic info already elaborated on in the previous sections, I have organized the Pokémon by their base stats in the following lists, by each individual stat and the total value of the base stats, with no regards as to the multiple strategies any single Pokémon can have. Other stats are also included as well, for various other purposes, though the most use I expect from this is in regards to base stats. Remember, "base stat" refers to the stat used in the growth formula calculated upon the Pokémon leveling up, and not the lowest value of the stat: this means one can use a base stat as a general idea of how good the Pokémon is in that stat. Generally, 70~85 are considered "average", with anything above 100 being "good" or "great", and 130 being "obscene", at least from the competitive standpoint. (Those are not the actual terms used, since there are none: they're just relative to the actual values.) For the sake of all completion, though, I have included the actual average and median stat values, just to give some perspective to certain facts: these will be in all-bolded rows. The stats that are the subjects of the list at the time will be bolded as well across all Pokémon, for easier navigation and reading.

Additionally, for a easier-to-see viewpoint, I have included the Pokémon's maximum stats at Level 100 for every stat. This will only account for the basest level of growth: that is to say, without the influence of EVs, IVs, or Nature: in other words, this will be assuming that the Pokémon has 0 EVs in all stats, 0 IVs in all stats, and a Nature that is neutral, such as Quirky, and not affecting any stat. I do it this way so that you can more easily calculate the exact influence of EVs and IVs and Nature on the given stat: it also allows me to create a Level-100-stat-total column. =P

One final note. If you want to see why Pokémon may have some parentheses beside them, they indicate various Formes. Some are gender-based (i.e. "" means "male"), others are clearly based on Mega/Primal usage, and others are more voluntary. If you want the details on the voluntary ones, look here for the details.

So, without further ado...


Pokémon by Maximum HP



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#242Blissey2551010751355554062025251552751151,215
#113Chansey2505535105504506101515752151051,035
#202Wobbuffet1903358335833405490711217112171945
#321Wailord170904590456050045018595185951251,135
#594Alomomola165758040456547044015516585951351,075
#143Snorlax160110656511030540430225135135225651,215
#289Slaking15016010095651006704103252051951352051,475
#426Drifblim1508044905480498410165931851131651,131
#487Giratina (Altered)150100120100120906804102052452052451851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#297Hariyama14412060406050474398245125851251051,083
#040Wigglytuff14070457550454253901459515510595985
#446Munchlax135854040855390380175858517515915
#131Lapras13085808595605353701751651751951251,205
#134Vaporeon130656011095655253701351252251951351,185
#320Wailmer13070357035604003701457514575125935
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#171Lanturn12558587676674603601211211571571391,055
#646Kyurem-White12512090170100957003602451853452051951,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#673Gogoat123100629781685313562051291991671411,197
#699Aurorus12377729992585213561591492031891211,177
#488Cresselia1207012075130856003501452451552651751,335
#493Arceus1201201201201201207203502452452452452451,575
#538Throh1201008530854546535020517565175951,065
#518Musharna11655851079529487342115175219195631,109
#039Jigglypuff11545204525202703409545955545675
#244Entei1151158590751005803402351751851552051,295
#464Rhyperior115140130555540535340285265115115851,205
#591Amoonguss1148570858030464338175145175165651,063
#423Gastrodon1118368928239475332171141189169831,085
#340Whiscash11078737671604683301611511571471251,071
#365Walrein11080909590655303301651851951851351,195
#463Lickilicky11085958095505153301751951651951051,165
#473Mamoswine110130807060805303302651651451251651,195
#486Regigigas110160110801101006703303252251652252051,475
#500Emboar1101236510065655283302511352051351351,191
#530Excadrill110135605065885083302751251051351811,151
#579Reuniclus11065751258530490330135155255175651,115
#630Mandibuzz110651055595805103301352151151951651,155
#618Stunfisk1096684819932471328137173167203691,077
#445Garchomp1081309580851026003262651951651752091,335
#445-MMega Garchomp10817011512095927003263452352451951891,535
#450Hippowdon108115118687247528326235241141149991,191
#718Zygarde1081001218195956003262052471671951951,335
#150Mewtwo10611090154901306803222251853131852651,495
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#249Lugia10690130901541106803221852651853132251,495
#250Ho-Oh10613090110154906803222651852253131851,495
#089Muk1051057565100505003202151551352051051,135
#112Rhydon1051301204545404853202652459595851,105
#115Kangaskhan1059580408090490320195165851651851,115
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#384Rayquaza1051509015090956803203051853051851951,495
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#534Conkeldurr10514095556545505320285195115135951,145
#537Seismitoad10585758575744993201751551751551531,133
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#295Exploud10491639163684803181871311871311411,095
#435Skuntank10393677161844793161911391471271731,093
#531Audino10360866086504453161251771251771051,025
#531-MMega Audino1036012680126505453161252571652571051,225
#683Aromatisse1017272998929462312149149203183631,059
#151Mew1001001001001001006003102052052052052051,335
#164Noctowl10050507696704423101051051571971451,019
#184Azumarill1005080508050410310105165105165105955
#206Dunsparce100707065654541531014514513513595965
#221Piloswine100100806060504503102051651251251051,035
#245Suicune1007511590115855803101552351852351751,295
#248Tyranitar10013411095100616003102732251952051271,335
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#251Celebi1001001001001001006003102052052052052051,335
#260Swampert100110908590605353102251851751851251,205
#260-MMega Swampert10015011095110706353103052251952251451,405
#317Swalot10073837383554673101511711511711151,069
#369Relicanth10090130456555485310185265951351151,105
#382Kyogre10010090150140906703102051853052851851,475
#383Groudon10015014010090906703103052852051851851,475
#385Jirachi1001001001001001006003102052052052052051,335
#430Honchkrow1001255210552715053102551092151091471,145
#440Happiny1005515653022031015153513565575
#465Tangrowth10010012511050505353102052552251051051,205
#483Dialga100120120150100906803102452453052051851,495
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#593Jellicent100607085105604803101251451752151251,095
#628Braviary100123758775805403102511551791551651,215
#643Reshiram100120100150120906803102452053052451851,495
#644Zekrom100150120120100906803103052452452051851,495
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#357Tropius9968837287514603081411711491791071,055
#409Rampardos97165606550584953043351251351051211,125
#036Clefable9570738590604733001451511751851251,081
#080Slowbro95751101008030490300155225205165651,115
#080-MMega Slowbro95751801308030590300155365265165651,315
#103Exeggutor95958512565555203001951752551351151,175
#130Gyarados951257960100815403002551631252051671,215
#130-MMega Gyarados9515510970130816403003152231452651671,415
#195Quagsire95858565653543030017517513513575995
#197Umbreon956511060130655253001352251252651351,185
#199Slowking95758010011030490300155165205225651,115
#241Miltank95801054070100490300165215851452051,115
#350Milotic956079100125815403001251632052551671,215
#373Salamence9513580110801006003002751652251652051,335
#373-MMega Salamence95145130120901207003002952652451852451,535
#389Torterra951091057585565253002232151551751171,185
#503Samurott951008510870705283002051752211451451,191
#553Krookodile95117706570925093002391451351451891,153
#614Beartic95110807080504853002251651451651051,105
#626Bouffalant9511095409555490300225195851951151,115
#675Pangoro95124786971584953002531611431471211,125
#700Sylveon956565110130605253001351352252651251,185
#713Avalugg951171844446285143002393739397611,163
#635Hydreigon921059012590986002942151852551852011,335
#149Dragonite9113495100100806002922731952052051651,335
#485Heatran9190106130106776002921852172652171591,335
#638Cobalion919012990721085802921852631851492211,295
#639Terrakion911299072901085802922631851491852211,295
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#031Nidoqueen9082877585764952901691791551751571,125
#059Arcanine901108010080955552902251652051651951,245
#062Poliwrath9085957090705002901751951451851451,135
#068Machamp90139806585555142902831651351751151,163
#079Slowpoke906565404015315290135135858535765
#087Dewgong9070807095704752901451651451951451,085
#108Lickitung90557560753038529011515512515565905
#144Articuno908510095125855802901752051952551751,295
#145Zapdos909085125901005802901851752551852051,295
#146Moltres901009012585905802902051852551751851,295
#174Igglybuff9030154020152102906535854535555
#181Ampharos90757511590555002901551552351851151,135
#181-MMega Ampharos909510516511045610290195215335225951,355
#186Politoed90757590100705002901551551852051451,135
#210Granbull9012075606045450290245155125125951,035
#217Ursaring90130757575555002902651551551551151,135
#231Phanpy906060404040330290125125858585795
#232Donphan901201206060505002902452451251251051,135
#243Raikou9085751151001155802901751552352052351,295
#275Shiftry90100609060804802902051251851251651,095
#364Sealeo90607075704541029012514515514595955
#425Drifloon9050346044703482901057312593145831
#460Abomasnow9092759285604942901891551891751251,123
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#484Palkia901201001501201006802902452053052452051,495
#499Pignite909355705555418290191115145115115971
#706Goodra9010070110150806002902051452253051651,335
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#623Golurk89124805580554832882531651151651151,101
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#645Landorus (Therian)891459010580916002882951852151651871,335
#652Chesnaught881071227475645302862192491531551331,195
#346Cradily8681978110743495282167199167219911,125
#469Yanmega86768611656955152821571772371171951,165
#668Pyroar866872109661065072821411492231372171,149
#687Malamar8692886875734822821891811411551511,099
#097Hypno85737073115674832801511451512351391,101
#160Feraligatr851051007983785302802152051631711611,195
#162Furret85766445559041528015713395115185965
#169Crobat85908070801305352801851651451652651,205
#233Porygon285809010595605152801651852151951251,165
#398Staraptor851207050501004752802451451051052051,085
#419Floatzel851055585501154952802151151751052351,125
#468Togekiss855095120115805452801051952452351651,225
#474Porygon-Z85807013575905352801651452751551851,205
#508Stoutland8510090459080490280205185951851651,115
#526Gigalith85135130607025505280275265125145551,145
#533Gurdurr85105854050404052802151758510585945
#604Eelektross851158010580505152802351652151651051,165
#631Heatmor85976610566654842801991372151371351,103
#637Volcarona8560651351051005502801251352752152051,235
#660Diggersby855677507778423280117159105159161981
#709Trevenant85110766582564742802251571351691171,083
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#715Noivern85708097801235352801451651991652511,205
#294Loudred8471437143483602781479114791101855
#395Empoleon848688111101605302781771812272071251,195
#018Pidgeot8380757070914692761651551451451871,073
#018-MMega Pidgeot838080135801215792761651652751652471,293
#454Toxicroak83106658665854902762171351771351751,115
#685Slurpuff8280868575724802741651771751551491,095
#697Tyrantrum821211196959715212742472431431231471,177
#034Nidoking8192778575854952721891591751551751,125
#003Venusaur808283100100805252701691712052051651,185
#003-MMega Venusaur80100123122120806252702052512492451651,385
#055Golduck8082789580855002701691611951651751,135
#067Machoke801007050604540527020514510512595945
#071Victreebel801056510060704802702151352051251451,095
#073Tentacruel807065801201005152701451351652452051,165
#076Golem80110130556545485270225265115135951,105
#088Grimer8080504050253252701651058510555785
#111Rhyhorn808595303025345270175195656555825
#119Seaking8092656580684502701891351351651411,035
#142Aerodactyl801056560751305152702151351251552651,165
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#154Meganium808210083100805252701692051712051651,185
#214Heracross8012575409585500270255155851951751,135
#214-MMega Heracross801851154010575600270375235852151551,335
#257Blaziken801207011070805302702451452251451651,195
#257-MMega Blaziken8016080130801006302703251652651652051,395
#272Ludicolo80707090100704802701451451852051451,095
#288Vigoroth8080805555904402701651651151151851,015
#326Grumpig8045659011080470270951351852251651,075
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#362-MMega Glalie8012080120801005802702451652451652051,295
#376Metagross801351309590706002702752651951851451,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#377Regirock8010020050100505802702054051052051051,295
#379Registeel807515075150505802701553051553051051,295
#380Latias8080901101301106002701651852252652251,335
#380-MMega Latias801001201401501107002702052452853052251,535
#381Latios8090801301101106002701851652652252251,335
#381-MMega Latios801301001601201107002702652053252452251,535
#405Luxray80120799579705232702451631951631451,181
#481Mesprit80105105105105805802702152152152151651,295
#489Phione8080808080804802701651651651651651,095
#521Unfezant80105806555934782702151651351151911,091
#569Garbodor8095826082754742701951691251691551,083
#586Sawsbuck80100706070954752702051451251451951,085
#617Accelgor80704010060145495270145852051252951,125
#666Vivillon805250905089411270109105185105183957
#720Hoopa8011060150130706002702251253052651451,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#721Volcanion8011012013090706002702252452651851451,335
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#009Blastoise798310085105785302681712051752151611,195
#009-MMega Blastoise79103120135115786302682112452752351611,395
#400Bibarel798560556071410268175125115125147955
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#004-MMega Charizard X78130111130851006342662652272651752051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#264Linoone7870615061100420266145127105127205975
#581Swanna7887638763984762661791311791312011,087
#663Talonflame78817174691264992661671471531432571,133
#671Florges786568112154755522661351412293131551,239
#682Spritzee78526063652334126610912513113551817
#701Hawlucha78927574631185002661891551531312411,135
#402Kricketune778551555165384264175107115107135903
#621Druddigon77120906090484852642451851251851011,105
#698Amaura77595067634636226412310513913197859
#392Infernape7610471104711085342622131472131472211,203
#422Shellos76484857623432526210110111912973785
#441Chatot7665459242914112621359518989187957
#517Munna762545675524292262559513911553719
#612Haxorus76147906070975402622991851251451991,215
#028Sandslash75100110455565450260205225951151351,035
#042Golbat7580706575904552601651451351551851,045
#045Vileplume75808510090504802601651752051851051,095
#128Tauros75100954070110490260205195851452251,115
#170Chinchou7538385656673302608181117117139795
#182Bellossom75808590100504802601651751852051051,095
#189Jumpluff75557055851104502601151451151752251,035
#192Sunflora757555105853042526015511521517565985
#205Forretress7590140606040465260185285125125851,065
#208Steelix7585200556530510260175405115135651,155
#208-MMega Steelix75125230559530610260255465115195651,355
#224Octillery75105751057545480260215155215155951,095
#229Houndoom75905011080955002601851052251651951,135
#229-MMega Houndoom759090140901156002601851852851852351,335
#230Kingdra7595959595855402601951951951951751,215
#334Altaria75709070105804902601451851452151651,115
#334-MMega Altaria75110110110105805902602252252252151651,315
#348Armaldo75125100708045495260255205145165951,125
#388Grotle75898555653640526018317511513577945
#424Ambipom751006660661154822602051371251372351,099
#466Electivire75123679585955402602511391951751951,215
#467Magmortar75956712595835402601951392551951711,215
#472Gliscor7595125457595510260195255951551951,155
#480Uxie757513075130955802601552651552651951,295
#482Azelf7512570125701155802602551452551452351,295
#497Serperior75759575951135282601551951551952311,191
#502Dewott757560836060413260155125171125125961
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#523Zebstrika751006380631164972602051311651312371,129
#532Timburr758055253535305260165115557575745
#536Palpitoad756555655569384260135115135115143903
#539Sawk7512575307585465260255155651551751,065
#542Leavanny75103807070924902602111651451451891,115
#556Maractus75866710667604612601771392171391251,057
#567Archeops7514065112651105672602851352291352251,269
#573Cinccino75956065601154702601951251351252351,075
#606Beheeyem7575751259540485260155155255195851,105
#655Delphox7569721141001045342601431492332052131,203
#676Furfrou7580606590824522601651251351851691,039
#711Gourgeist (Large)75951225875694942601952491211551431,123
#455Carnivine7410072907246454258205149185149971,043
#565Carracosta74108133836532495258221271171135691,125
#598Ferrothorn74941315411620489258193267113237451,113
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#678Meowstic74487683811044662581011571711672131,067
#038Ninetales737675811001005052561571551672052051,145
#234Stantler7395628565854652561951291751351751,065
#335Zangoose73115606060904582562351251251251851,051
#336Seviper731006010060654582562051252051251351,051
#296Makuhita72603020302523725412565456555609
#561Sigilyph72588010380974902541211652111651991,115
#634Zweilous728570657058420254175145135145121975
#658Greninja729567103711225302541951392111472491,195
#689Barbaracle721051155486685002542152351131771411,135
#432Purugly71826464591124522521691331331232291,039
#584Vanilluxe71958511095795352521951752251951631,205
#649Genesect711209512095996002522451952451952031,335
#693Clawitzer71738812089595002521511812451831231,135
#030Nidorina706267555556365250129139115115117865
#035Clefairy7045486065353232509510112513575781
#049Venomoth7065609075904502501351251851551851,035
#066Machop708050353535305250165105757575745
#123Scyther701108055801055002502251651151652151,135
#139Omastar706012511570554952501252552351451151,125
#168Ariados70907060604039025018514512512585915
#180Flaaffy70555580604536525011511516512595865
#183Marill702050205040250250451054510585635
#185Sudowoodo701001153065304102502052356513565955
#203Girafarig7080659065854552501651351851351751,045
#212Scizor701301005580655002502652051151651351,135
#212-MMega Scizor7015014065100756002503052851352051551,335
#247Pupitar708470657051410250173145135145107955
#254Sceptile708565105851205302501751352151752451,195
#254-MMega Sceptile7011075145851456302502251552951752951,395
#259Marshtomp708570607050405250175145125145105945
#262Mightyena709070606070420250185145125125145975
#274Nuzleaf7070406040603402501458512585125815
#284Masquerain706062808260414250125129165169125963
#301Delcatty706565555570380250135135115115145895
#306Aggron701101806060505302502253651251251051,195
#306-MMega Aggron701402306080506302502854651251651051,395
#310Manectric707560105601054752501551252151252151,085
#310-MMega Manectric707580135801355752501551652751652751,285
#316Gulpin704353435340302250911119111185739
#319Sharpedo701204095409546025024585195851951,055
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#323Camerupt70100701057540460250205145215155851,055
#323-MMega Camerupt7012010014510520560250245205295215451,255
#324Torkoal7085140857020470250175285175145451,075
#332Cacturne701156011560554752502351252351251151,085
#337Lunatone7055659585704402501151351951751451,015
#338Solrock7095855565704402501951751151351451,015
#351Castform707070707070420250145145145145145975
#363Spheal7040505550252902508510511510555715
#378Regice7050100100200505702501052052054051051,275
#414Mothim709450945066424250193105193105137983
#416Vespiquen70801028010240474250165209165209851,083
#421Cherrim7060708778854502501251451791611751,035
#448Lucario701107011570905252502251452351451851,185
#448-MMega Lucario7014588140701126252502951812851452291,385
#452Drapion70901106075955002501852251251551951,135
#461Weavile70120654585125510250245135951752551,155
#462Magnezone707011513090605352501452352651851251,205
#478Froslass70807080701004702501651451651452051,075
#491Darkrai709090135901256002501851852751852551,335
#525Boldore701051055040203902502152151058545915
#549Lilligant70607511075904802501251552251551851,095
#550Basculin7092658055984602501891351651152011,055
#554Darumaka709045154550315250185953595105765
#558Crustle7095125657545475250195255135155951,085
#589Escavalier701351056010520495250275215125215451,125
#596Galvantula70776097601084722501591251991252211,079
#615Cryogonal70503095135105485250105651952752151,105
#627Rufflet70835037506035025017110579105125835
#629Vullaby70557545656037025011515595135125875
#457Lumineon6969766986914602481431571431771871,055
#590Foongus6955455555102892481159511511525713
#282Gardevoir686565125115805182461351352552351651,171
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#449Hippopotas687278384232330246149161818969795
#475Gallade681256565115805182462551351352351651,171
#475-MMega Gallade6816595651151106182463351951352352251,371
#705Sliggoo68755383113604522461551111712311251,039
#408Cranidos6712540303058350244255856565121835
#437Bronzong67891167911633500244183237163237711,135
#528Swoobat6757557755114425244119115159115233985
#674Pancham6782624648433482441691299710191831
#702Dedenne6758578167101431244121119167139207997
#345Lileep6641776187233552428715912717951845
#611Fraxure661177040506741024223914585105139955
#672Skiddo666548625752350242135101129119109835
#015Beedrill6580404580753852401658595165155905
#015-MMega Beedrill6515040158014549524030585351652951,125
#022Fearow65906561611004422401851351271272051,019
#053Persian65706065651154402401451251351352351,015
#057Primeape65105605070954452402151251051451951,025
#061Poliwhirl656565505090385240135135105105185905
#070Weepinbell65905085455539024018510517595115915
#078Rapidash651007080801055002402051451651652151,135
#086Seel654555457045325240951159514595785
#110Weezing65901208570604902401852451751451251,115
#114Tangela65551151004060435240115235205851251,005
#124Jynx6550351159595455240105752351951951,045
#125Electabuzz65835795851054902401711191951752151,115
#126Magmar65955710085934952401951192051751911,125
#127Pinsir651251005570855002402552051151451751,135
#127-MMega Pinsir6515512065901056002403152451351852151,335
#135Jolteon656590110951305552401351852251952651,245
#136Flareon651306095110655252402651251952251351,185
#137Porygon65607085754039524012514517515585925
#159Croconaw658080596358405240165165123131121945
#178Xatu6575709570954702401551451951451951,075
#193Yanma6565457545953902401359515595195915
#196Espeon656560130951105252401351252651952251,185
#207Gligar657510535658543024015521575135175995
#211Qwilfish659575555585430240195155115115175995
#226Mantine6540708014070465240851451652851451,065
#227Skarmory6580140407070465240165285851451451,065
#313Volbeat65735547758540024015111599155175935
#314Illumise65475573758540024099115151155175935
#358Chimecho655070958065425240105145195165135985
#359Absol65130607560754652402651251551251551,065
#359-MMega Absol6515060115601155652403051252351252351,265
#360Wynaut652348234823230240511015110151595
#372Shelgon6595100605050420240195205125105105975
#428Lopunny65768454961054802401571731131972151,095
#428-MMega Lopunny651369454961355802402771931131972751,295
#444Gabite659065505582407240185135105115169949
#470Leafeon651101306065955252402252651251351951,185
#471Glaceon656011013095655252401252252651951351,185
#498Tepig65634545454530824013195959595751
#507Herdier65806535656037024016513575135125875
#560Scrafty65901154511558488240185235952351211,111
#578Duosion65405012560303702408510525512565875
#603Eelektrik65807075704040024016514515514585935
#620Mienshao651256095601055102402551251951252151,155
#625Bisharp651251006070704902402552051251451451,115
#691Dragalge6575909712344494240155185199251931,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
---Median Stat Values6575706570654482401551451351451351,031
#293Whismur6451635123282802381071311075161695
#354Banette64115658363654552382351351711311351,045
#354-MMega Banette64165759383755552383351551911711551,245
#391Monferno647852785281405238161109161109167945
#394Prinplup646668817650405238137141167157105945
#510Liepard64885088501064462381811051811052171,027
#017Pidgeotto636055505071349236125115105105147833
#342Crawdaunt63120859055554682362451751851151151,071
#434Stunky636347414174329236131998787153793
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#520Tranquill62776250426535823415912910589135851
#580Ducklett6244504450553052349310593105115745
#662Fletchinder627355565284382234151115117109173899
#667Litleo625058735472369234105121151113149873
#677Espurr624854636068355234101113131125141845
#684Swirlix624866595749341234101137123119103817
#695Heliolisk625552109941094812341151092231932231,097
#033Nidorino617257555565365232149119115115135865
#148Dragonair618465707070420232173135145145145975
#291Ninjask6190455050160456232185951051053251,047
#651Quilladin617895565857405232161195117121119945
#002Ivysaur606263808060405230129131165165125945
#012Butterfree60455080807038523095105165165145905
#024Arbok6085696579804382301751431351631651,011
#026Raichu60905590801004752301851151851652051,085
#044Gloom60657085754039523013514517515585925
#047Parasect60958060803040523019516512516565945
#048Venonat6055504055453052301151058511595745
#085Dodrio601107060601004602302251451251252051,055
#094Gengar606560130751105002301351252651552251,135
#094-MMega Gengar606580170951306002301351653451952651,335
#096Drowzee604845439042328230101959118589791
#101Electrode60507080801404802301051451651652851,095
#102Exeggcute604080604540325230851651259585785
#105Marowak608011050804542523016522510516595985
#121Starmie607585100851155202301551752051752351,175
#141Kabutops601151056570804952302352151351451651,125
#153Bayleef6062809380604352301291651911651251,005
#163Hoothoot603030365650262230656577117105659
#198Murkrow6085428542914052301758917589187945
#200Misdreavus6060608585854352301251251751751751,005
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#256Combusken608560856055405230175125175125115945
#267Beautifly607050905065385230145105185105135905
#269Dustox605070509065385230105145105185135905
#271Lombre605050607050340230105105125145105815
#277Swellow6085605050125430230175125105105255995
#279Pelipper6050100857065430230105205175145135995
#285Shroomish604060406035295230851258512575725
#286Breloom60130806060704602302651651251251451,055
#287Slakoth606060353530280230125125757565695
#305Lairon609014050504043023018528510510585995
#308Medicham606075607580410230125155125155165955
#308-MMega Medicham601008580851005102302051751651752051,155
#311Plusle60504085759540523010585175155195945
#312Minun60405075859540523085105155175195945
#322Numel606040654535305230125851359575745
#325Spoink6025357080603302305575145165125795
#327Spinda606060606060360230125125125125125855
#344Claydol60701057090904852301452151451851851,105
#352Kecleon6090706012040440230185145125245851,015
#375Metang6075100558050420230155205115165105975
#404Luxio608549604960363230175103125103125861
#407Roserade607055125105905052301451152552151851,145
#411Bastiodon6052168471383049523010934199281651,125
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#417Pachirisu6045704590954052309514595185195945
#429Mismagius6060601051051054952301251252152152151,125
#459Snover60625062604033423012910512912585803
#476Probopass60551457515040525230115295155305851,185
#496Servine606075607583413230125155125155171961
#505Watchog608569606977420230175143125143159975
#529Drilbur608540304568328230175856595141791
#545Scolipede60908955691124752301851831151432291,085
#547Whimsicott60678777751164822301391791591552371,099
#552Krokorok608245454574351230169959595153837
#571Zoroark6010560120601055102302151252451252151,155
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#585Deerling60605040507533523012510585105155805
#600Klang6080957085504402301651951451751051,015
#601Klinklang601001157085905202302052351451751851,175
#608Lampent60406095605537023085125195125115875
#609Chandelure60509014590805152301051852951851651,165
#681Aegislash (Shield)605015050150605202301053051053051251,175
#681Aegislash (Sword)601505015050605202303051053051051251,175
#008Wartortle596380658058405228131165135165121945
#399Bidoof5945403540312502289585758567635
#622Golett5974503550353032281531057510575741
#654Braixen595958907073409228123121185145151953
#680Doublade5911015045493544822822530595103751,031
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#443Gible58704540454230022614595859589735
#563Cofagrigus58501459510530483226105295195215651,101
#632Durant5810911248481094842262232291011012231,103
#696Tyrunt5889774545483622261831599595101859
#436Bronzor572486248623300224531775317751735
#707Klefki5780918087754702241651871651791551,075
#650Chespin5661654845383132221271351019581761
#020Raticate558160507097413220167125105145199961
#029Nidoran55475240404127522099109858587685
#058Growlithe55704570506035022014595145105125835
#065Alakazam55504513585120490220105952751752451,115
#065-MMega Alakazam555065175951505902201051353551953051,315
#075Graveler5595115454535390220195235959575915
#099Kingler551301155050754752202652351051051551,085
#117Seadra556595954585440220135195195951751,015
#133Eevee55555045655532522011510595135115785
#166Ledian553550551108539022075105115225175915
#176Togetic55408580105404052208517516521585945
#179Mareep55404065453528022085851359575695
#188Skiploom5545504565803402209510595135165815
#190Aipom55705540558536022014511585115175855
#194Wooper5545452525152102209595555535555
#215Sneasel559555357511543022019511575155235995
#222Corsola55558565853538022011517513517575895
#235Smeargle55203520457525022045754595155635
#367Huntail551041059475524852202132151931551091,105
#368Gorebyss558410511475524852201732152331551091,105
#387Turtwig5568644555313182201411339511567771
#397Staravia5575504040803402201551058585165815
#418Buizel5565356030853302201357512565175795
#427Buneary5566444456853502201379393117175835
#501Oshawott555545634545308220115951319595751
#524Roggenrola557585252515280220155175555535695
#527Woobat554543554372313220959111591149761
#541Swadloon55639050804238022013118510516589895
#566Archen55112457445704012202299515395145937
#572Minccino555040404075300220105858585155735
#587Emolga5575607560103428220155125155125211991
#592Frillish5540506585403352208510513517585805
#605Elgyem55555585553033522011511517511565805
#613Cubchoo557040604040305220145851258585745
#636Larvesta558555505560360220175115105115125855
#711Gourgeist (Small)55851225875994942201752491211552031,123
#712Bergmite556985323528304220143175697561743
#564Tirtouga54781035345223552181612111119549845
#657Frogadier546352835697405218131109171117199945
#670Floette (Most Formes)5445477598523712189599155201109877
#710Pumpkaboo (Large)5466704455463352181371459311597805
#393Piplup53515361564031421610711112711785763
#686Inkay535453374645288216113111799795711
#083Farfetch'd526555586260352214135115121129125839
#633Deino5265504550383002141351059510581735
#583Vanillish516565807559395212135135165155123925
#011Metapod50205525253020521045115555565545
#027Sandshrew507585203040300210155175456585735
#054Psyduck505248655055320210109101135105115775
#069Bellsprout507535703040300210155751456585735
#077Ponyta508555656590410210175115135135185955
#082Magneton50609512070704652101251952451451451,065
#091Cloyster5095180854570525210195365175951451,185
#104Cubone5050954050353202101051958510575775
#106Hitmonlee50120533511087455210245111752251791,045
#107Hitmonchan50105793511076455210215163752251571,045
#158Totodile5065644448433142101351339310191763
#173Cleffa50252845551521821055619511535571
#204Pineco506590353515290210135185757535715
#219Magcargo505012080803041021010524516516565955
#220Swinub505040303050250210105856565105635
#237Hitmontop5095953511070455210195195752251451,045
#246Larvitar5064504550413002101331059510587735
#253Grovyle50654585659540521013595175135195945
#258Mudkip50705050504031021014510510510585755
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#298Azurill5020402040201902104585458545515
#300Skitty50454535355026021095957575105655
#302Sableye507575656550380210155155135135105895
#302-MMega Sableye50851258511520480210175255175235451,095
#303Mawile508585555550380210175175115115105895
#303-MMega Mawile501051255595504802102152551151951051,095
#304Aron5070100404030330210145205858565795
#315Roselia506045100806540021012595205165135935
#329Vibrava507050505070340210145105105105145815
#331Cacnea508540854035335210175851758575805
#339Barboach504843464160288210101919787125711
#361Snorunt505050505050300210105105105105105735
#386Deoxys (Speed)50959095901806002101951851951853651,335
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
#386Deoxys (Defense)507016070160906002101453251453251851,335
#438Bonsly508095104510290210165195259525715
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#479Rotom (Normal)5050779577914402101051591951591871,015
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#519Pidove505550363043264210115105776591663
#535Tympole5050405040642942101058510585133723
#551Sandile507235353565292210149757575135719
#557Dwebble5065853535553252101351757575115785
#559Scraggy50757035704834821015514575145101831
#568Trubbish50506240626532921010512985129135793
#588Karrablast507545404560315210155958595125765
#595Joltik50475057506531921099105119105135773
#607Litwick5030556555202752106511513511545685
#616Shelmet504085406525305210851758513555745
#690Skrelp50606060603032021012512512512565775
#692Clauncher50536258634433021011112912113193795
#703Carbink505015050150505002101053051053051051,135
#719Diancie50100150100150506002102053052053051051,335
#719-MMega Diancie501601101601101107002103252253252252251,535
#431Glameow495542423785310208115898979175755
#456Finneon494956496166330208103117103127137795
#710Pumpkaboo (Average)49667044555133520813714593115107805
#132Ditto484848484848288206101101101101101711
#201Unown487248724848336206149101149101101807
#453Croagunk4861406140503002061278512785105735
#032Nidoran465740404050273202119858585105681
#610Axew4687603040573202021791256585119775
#001Bulbasaur45494965654531820010310313513595771
#010Caterpie4530352020451952006575454595525
#014Kakuna45255025253520520055105555575545
#043Oddish45505575653032020010511515513565775
#093Haunter455045115559540520010595235115195945
#118Goldeen45676035506332020013912575105131775
#152Chikorita45496549654531820010313510313595771
#225Delibird4555456545753302001159513595155795
#228Houndour45603080506533020012565165105135795
#238Smoochum4530158565653052006535175135135745
#239Elekid45633765559536020013179135115195855
#240Magby45753770558336520015579145115171865
#255Torchic4560407050453102001258514510595755
#265Wurmple4545352030201952009575456545525
#318Carvanha4590206520653052001854513545135745
#328Trapinch451004545451029020020595959525715
#333Swablu4540604075503102008512585155105755
#347Anorith45955040507535520019510585105155845
#371Bagon4575604030503002001551258565105735
#403Shinx45653440344526320013573857395661
#420Cherubi453545625335275200759512911175685
#433Chingling4530506550452852006510513510595705
#458Mantyke452050601205034520045105125245105825
#477Dusknoir451001356513545525200205275135275951,185
#495Snivy4545554555633082009511595115131751
#504Patrat45553935394225520011583758389645
#506Lillipup456045254555275200125955595115685
#522Blitzle4560325032762952001256910569157725
#540Sewaddle4553704060423102001111458512589755
#548Petilil4535507050302802007510514510565695
#574Gothita4530505565452902006510511513595715
#577Solosis4530401055020290200658521510545715
#619Mienfoo458550555065350200175105115105135835
#624Pawniard4585704040603402001751458585125815
#661Fletchling455043403862278200105918581129691
#665Spewpa45226027302921320049125596563561
#679Honedge4580100353728325200165205757961785
#704Goomy4550355575403002001057511515585735
#007Squirtle44486550644331419810113510513391763
#353Shuppet447535633345295198155751317195725
#390Chimchar4458445844613091981219312193127753
#597Ferroseed4450912486103051981051875317725745
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#710Pumpakboo (Small)44667044555633519813714593115117805
#341Corphish4380655035353081961651351057575751
#370Luvdisc4330554065973301966511585135199795
#708Phantump43704850603830919614510110512581753
#688Binacle42526739565030619410913983117105747
#147Dratini41644550505030019213395105105105735
#509Purrloin4150375037662811921057910579137697
#656Froakie4156406244713141921178512993147763
#013Weedle40353020205019519075654545105525
#016Pidgey40454035355625119095857575117637
#021Spearow406030313170262190125656767145659
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#056Mankey408035354570305190165757595145745
#060Poliwag405040404090300190105858585185735
#064Kadabra403530120701054001907565245145215935
#072Tentacool40403550100703351908575105205145805
#074Geodude4080100303020300190165205656545735
#100Voltorb403050555510033019065105115115205795
#109Koffing4065956045353401901351951259575815
#122Mr. Mime40456510012090460190951352052451851,055
#165Ledyba402030408055265190456585165115665
#167Spinarak40604040403025019012585858565635
#177Natu4050457045703201901059514595145775
#218Slugma40404070402025019085851458545635
#252Treecko4045356555703101909575135115145755
#270Lotad40303040503022019065658510565575
#273Seedot40405030303022019085105656565575
#276Taillow405530303085270190115656565175675
#278Wingull403030553085270190656511565175675
#283Surskit4030325052652691906569105109135673
#309Electrike404540654065295190958513585135725
#343Baltoy4040554070553001908511585145115735
#356Dusclops40701306013025455190145265125265551,045
#374Beldum4055803560303001901151657512565735
#396Starly405530303060245190115656565125625
#406Budew4030355070552801906575105145115695
#412Burmy4029452945362241906395639577583
#447Riolu407040354060285190145857585125705
#451Skorupi40509030556533019010518565115135795
#544Whirlipede4055994079473601901152038516399855
#546Cottonee4027603750662801905912579105137695
#570Zorua4065408040653301901358516585135795
#599Klink4055704560303001901151459512565735
#653Fennekin4045406260603071909585129125125749
#714Noibat40303545405524519065759585115625
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#037Vulpix3841405065652991868785105135135733
#263Zigzagoon38304130416024018665876587125615
#281Kirlia3835356555502781867575135115105691
#562Yamask3830855565303031866517511513565741
#659Bunnelby38363832365723718677816977119609
#664Scatterbug3835402725352001867585595575535
#401Kricketot3725412541251941845587558755523
#582Vanillite36505065604430518210510513512593745
#023Ekans3560444054552881801259385113115711
#025Pikachu3555305040903001801156510585185735
#046Paras3570554555252851801451159511555705
#051Dugtrio3580505070120405180165105105145245945
#084Doduo358545353574309180175957575153753
#095Onix3545160304570385180953256595145905
#138Omanyte35401009055353551808520518511575845
#161Sentret3546343545202151809773759545565
#175Togepi352065406520245180451358513545625
#187Hoppip353540355550250180758575115105635
#223Remoraid3565356535653001801357513575135735
#236Tyrogue3535353535352101807575757575555
#261Poochyena35553530303522018011575656575575
#366Clamperl35648574553234518013317515311569825
#602Tynamo355540454060275180115859585125685
#290Nincada31459030304026617295185656585667
#019Rattata305635253572253170117755575149641
#090Shellder3065100452540305170135205955585745
#092Gastly3035301003580310170756520575165755
#098Krabby30105902525503251702151855555105785
#116Horsea3040707025602951708514514555125725
#120Staryu30455570558534017095115145115175815
#140Kabuto30809055455535517016518511595115845
#191Sunkern3030303030301801706565656565495
#299Nosepass3045135459030375170952759518565885
#307Meditite3040554055602801708511585115125695
#410Shieldon3042118428830350170892418918165835
#415Combee30304230427024417065896589145623
#543Venipede304559303957260170951236583119655
#280Ralts2825254535401981665555957585531
#063Abra25201510555903101604535215115185755
#081Magnemite2535709555453251607514519511595785
#129Magikarp201055152080200150251153545165535
#172Pichu20401535356020515085357575125545
#213Shuckle20102301023055051502546525465151,145
#349Feebas201520105580200150354525115165535
#355Duskull204090309025295150851856518555725
#439Mime Jr.2025457090603101505595145185125755
#050Diglett105525354595265130115557595195665
#292Shedinja19045303040236118595656585496


Pokémon by Attack



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#214-MMega Heracross801851154010575600270375235852151551,335
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#646Kyurem-Black12517010012090957003603452052451851951,535
#445-MMega Garchomp10817011512095927003263452352451951891,535
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#409Rampardos97165606550584953043351251351051211,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#354-MMega Banette64165759383755552383351551911711551,245
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#289Slaking15016010095651006704103252051951352051,475
#486Regigigas110160110801101006703303252251652252051,475
#257-MMega Blaziken8016080130801006302703251652651652051,395
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#719-MMega Diancie501601101601101107002103252253252252251,535
#130-MMega Gyarados9515510970130816403003152231452651671,415
#127-MMega Pinsir6515512065901056002403152451351852151,335
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#384Rayquaza1051509015090956803203051853051851951,495
#260-MMega Swampert10015011095110706353103052251952251451,405
#383Groudon10015014010090906703103052852051851851,475
#644Zekrom100150120120100906803103052452452051851,495
#212-MMega Scizor7015014065100756002503052851352051551,335
#015-MMega Beedrill6515040158014549524030585351652951,125
#359-MMega Absol6515060115601155652403051252351252351,265
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#612Haxorus76147906070975402622991851251451991,215
#373-MMega Salamence95145130120901207003002952652451852451,535
#645Landorus (Therian)891459010580916002882951852151651871,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#448-MMega Lucario7014588140701126252502951812851452291,385
#464Rhyperior115140130555540535340285265115115851,205
#534Conkeldurr10514095556545505320285195115135951,145
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#567Archeops7514065112651105672602851352291352251,269
#306-MMega Aggron701402306080506302502854651251651051,395
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#068Machamp90139806585555142902831651351751151,163
#428-MMega Lopunny651369454961355802402771931131972751,295
#530Excadrill110135605065885083302751251051351811,151
#373Salamence9513580110801006003002751652251652051,335
#526Gigalith85135130607025505280275265125145551,145
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#376Metagross801351309590706002702752651951851451,335
#589Escavalier701351056010520495250275215125215451,125
#248Tyranitar10013411095100616003102732251952051271,335
#149Dragonite9113495100100806002922731952052051651,335
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#473Mamoswine110130807060805303302651651451251651,195
#445Garchomp1081309580851026003262651951651752091,335
#250Ho-Oh10613090110154906803222651852253131851,495
#112Rhydon1051301204545404853202652459595851,105
#217Ursaring90130757575555002902651551551551151,135
#381-MMega Latios801301001601201107002702652053252452251,535
#004-MMega Charizard X78130111130851006342662652272651752051,403
#212Scizor701301005580655002502652051151651351,135
#136Flareon651306095110655252402651251952251351,185
#359Absol65130607560754652402651251551251551,065
#286Breloom60130806060704602302651651251251451,055
#099Kingler551301155050754752202652351051051551,085
#639Terrakion911299072901085802922631851491852211,295
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#430Honchkrow1001255210552715053102551092151091471,145
#130Gyarados951257960100815403002551631252051671,215
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#214Heracross8012575409585500270255155851951751,135
#208-MMega Steelix75125230559530610260255465115195651,355
#348Armaldo75125100708045495260255205145165951,125
#482Azelf7512570125701155802602551452551452351,295
#539Sawk7512575307585465260255155651551751,065
#475Gallade681256565115805182462551351352351651,171
#408Cranidos6712540303058350244255856565121835
#127Pinsir651251005570855002402552051151451751,135
#620Mienshao651256095601055102402551251951252151,155
#625Bisharp651251006070704902402552051251451451,115
#675Pangoro95124786971584953002531611431471211,125
#623Golurk89124805580554832882531651151651151,101
#500Emboar1101236510065655283302511352051351351,191
#628Braviary100123758775805403102511551791551651,215
#466Electivire75123679585955402602511391951751951,215
#697Tyrantrum821211196959715212742472431431231471,177
#487Giratina (Origin)150120100120100906804102452052452051851,495
#297Hariyama14412060406050474398245125851251051,083
#646Kyurem-White12512090170100957003602451853452051951,535
#493Arceus1201201201201201207203502452452452452451,575
#483Dialga100120120150100906803102452453052051851,495
#643Reshiram100120100150120906803102452053052451851,495
#210Granbull9012075606045450290245155125125951,035
#232Donphan901201206060505002902452451251251051,135
#484Palkia901201001501201006802902452053052452051,495
#398Staraptor851207050501004752802451451051052051,085
#257Blaziken801207011070805302702451452251451651,195
#362-MMega Glalie8012080120801005802702451652451652051,295
#405Luxray80120799579705232702451631951631451,181
#621Druddigon77120906090484852642451851251851011,105
#649Genesect711209512095996002522451952451952031,335
#319Sharpedo701204095409546025024585195851951,055
#323-MMega Camerupt7012010014510520560250245205295215451,255
#461Weavile70120654585125510250245135951752551,155
#342Crawdaunt63120859055554682362451751851151151,071
#106Hitmonlee50120533511087455210245111752251791,045
#553Krookodile95117706570925093002391451351451891,153
#713Avalugg951171844446285143002393739397611,163
#611Fraxure661177040506741024223914585105139955
#244Entei1151158590751005803402351751851552051,295
#450Hippowdon108115118687247528326235241141149991,191
#604Eelektross851158010580505152802351652151651051,165
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#335Zangoose73115606060904582562351251251251851,051
#332Cacturne701156011560554752502351252351251151,085
#354Banette64115658363654552382351351711311351,045
#141Kabutops601151056570804952302352151351451651,125
#566Archen55112457445704012202299515395145937
#143Snorlax160110656511030540430225135135225651,215
#150Mewtwo10611090154901306803222251853131852651,495
#260Swampert100110908590605353102251851751851251,205
#614Beartic95110807080504853002251651451651051,105
#626Bouffalant9511095409555490300225195851951151,115
#059Arcanine901108010080955552902251652051651951,245
#709Trevenant85110766582564742802251571351691171,083
#076Golem80110130556545485270225265115135951,105
#720Hoopa8011060150130706002702251253052651451,335
#721Volcanion8011012013090706002702252452651851451,335
#334-MMega Altaria75110110110105805902602252252252151651,315
#123Scyther701108055801055002502251651151652151,135
#254-MMega Sceptile7011075145851456302502251552951752951,395
#306Aggron701101806060505302502253651251251051,195
#448Lucario701107011570905252502251452351451851,185
#470Leafeon651101306065955252402252651251351951,185
#085Dodrio601107060601004602302251451251252051,055
#680Doublade5911015045493544822822530595103751,031
#389Torterra951091057585565253002232151551751171,185
#632Durant5810911248481094842262232291011012231,103
#565Carracosta74108133836532495258221271171135691,125
#652Chesnaught881071227475645302862192491531551331,195
#454Toxicroak83106658665854902762171351771351751,115
#089Muk1051057565100505003202151551352051051,135
#635Hydreigon921059012590986002942151852551852011,335
#160Feraligatr851051007983785302802152051631711611,195
#419Floatzel851055585501154952802151151751052351,125
#533Gurdurr85105854050404052802151758510585945
#071Victreebel801056510060704802702151352051251451,095
#142Aerodactyl801056560751305152702151351251552651,165
#481Mesprit80105105105105805802702152152152151651,295
#521Unfezant80105806555934782702151651351151911,091
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#224Octillery75105751057545480260215155215155951,095
#689Barbaracle721051155486685002542152351131771411,135
#525Boldore701051055040203902502152151058545915
#057Primeape65105605070954452402151251051451951,025
#571Zoroark6010560120601055102302151252451252151,155
#107Hitmonchan50105793511076455210215163752251571,045
#303-MMega Mawile501051255595504802102152551151951051,095
#098Krabby30105902525503251702151855555105785
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#392Infernape7610471104711085342622131472131472211,203
#367Huntail551041059475524852202132151931551091,105
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#009-MMega Blastoise79103120135115786302682112452752351611,395
#542Leavanny75103807070924902602111651451451891,115
#487Giratina (Altered)150100120100120906804102052452052451851,495
#673Gogoat123100629781685313562051291991671411,197
#538Throh1201008530854546535020517565175951,065
#718Zygarde1081001218195956003262052471671951951,335
#151Mew1001001001001001006003102052052052052051,335
#221Piloswine100100806060504503102051651251251051,035
#251Celebi1001001001001001006003102052052052052051,335
#382Kyogre10010090150140906703102051853052851851,475
#385Jirachi1001001001001001006003102052052052052051,335
#465Tangrowth10010012511050505353102052552251051051,205
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#503Samurott951008510870705283002051752211451451,191
#146Moltres901009012585905802902051852551751851,295
#275Shiftry90100609060804802902051251851251651,095
#706Goodra9010070110150806002902051452253051651,335
#508Stoutland8510090459080490280205185951851651,115
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#003-MMega Venusaur80100123122120806252702052512492451651,385
#067Machoke801007050604540527020514510512595945
#330Flygon801008080801005202702051651651652051,175
#377Regirock8010020050100505802702054051052051051,295
#380-MMega Latias801001201401501107002702052452853052251,535
#586Sawsbuck80100706070954752702051451251451951,085
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#028Sandslash75100110455565450260205225951151351,035
#128Tauros75100954070110490260205195851452251,115
#424Ambipom751006660661154822602051371251372351,099
#523Zebstrika751006380631164972602051311651312371,129
#455Carnivine7410072907246454258205149185149971,043
#336Seviper731006010060654582562051252051251351,051
#185Sudowoodo701001153065304102502052356513565955
#323Camerupt70100701057540460250205145215155851,055
#078Rapidash651007080801055002402051451651652151,135
#308-MMega Medicham601008580851005102302051751651752051,155
#601Klinklang601001157085905202302052351451751851,175
#719Diancie50100150100150506002102053052053051051,335
#328Trapinch451004545451029020020595959525715
#477Dusknoir451001356513545525200205275135275951,185
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#631Heatmor85976610566654842801991372151371351,103
#115Kangaskhan1059580408090490320195165851651851,115
#103Exeggutor95958512565555203001951752551351151,175
#181-MMega Ampharos909510516511045610290195215335225951,355
#569Garbodor8095826082754742701951691251691551,083
#230Kingdra7595959595855402601951951951951751,215
#467Magmortar75956712595835402601951392551951711,215
#472Gliscor7595125457595510260195255951551951,155
#573Cinccino75956065601154702601951251351252351,075
#711Gourgeist (Large)75951225875694942601952491211551431,123
#234Stantler7395628565854652561951291751351751,065
#658Greninja729567103711225302541951392111472491,195
#584Vanilluxe71958511095795352521951752251951631,205
#338Solrock7095855565704402501951751151351451,015
#558Crustle7095125657545475250195255135155951,085
#126Magmar65955710085934952401951192051751911,125
#211Qwilfish659575555585430240195155115115175995
#372Shelgon6595100605050420240195205125105105975
#047Parasect60958060803040523019516512516565945
#075Graveler5595115454535390220195235959575915
#215Sneasel559555357511543022019511575155235995
#091Cloyster5095180854570525210195365175951451,185
#237Hitmontop5095953511070455210195195752251451,045
#386Deoxys (Speed)50959095901806002101951851951853651,335
#347Anorith45955040507535520019510585105155845
#598Ferrothorn74941315411620489258193267113237451,113
#414Mothim709450945066424250193105193105137983
#435Skuntank10393677161844793161911391471271731,093
#499Pignite909355705555418290191115145115115971
#460Abomasnow9092759285604942901891551891751251,123
#687Malamar8692886875734822821891811411551511,099
#034Nidoking8192778575854952721891591751551751,125
#119Seaking8092656580684502701891351351651411,035
#701Hawlucha78927574631185002661891551531312411,135
#550Basculin7092658055984602501891351651152011,055
#442Spiritomb50921089210835485210189221189221751,105
#295Exploud10491639163684803181871311871311411,095
#321Wailord170904590456050045018595185951251,135
#249Lugia10690130901541106803221852651853132251,495
#369Relicanth10090130456555485310185265951351151,105
#485Heatran9190106130106776002921852172652171591,335
#638Cobalion919012990721085802921852631851492211,295
#640Virizion919072901291085802921851491852632211,295
#145Zapdos909085125901005802901851752551852051,295
#169Crobat85908070801305352801851651451652651,205
#381Latios8090801301101106002701851652652252251,335
#205Forretress7590140606040465260185285125125851,065
#229Houndoom75905011080955002601851052251651951,135
#229-MMega Houndoom759090140901156002601851852851852351,335
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#452Drapion70901106075955002501852251251551951,135
#491Darkrai709090135901256002501851852751852551,335
#554Darumaka709045154550315250185953595105765
#022Fearow65906561611004422401851351271272051,019
#070Weepinbell65905085455539024018510517595115915
#110Weezing65901208570604902401852451751451251,115
#444Gabite659065505582407240185135105115169949
#560Scrafty65901154511558488240185235952351211,111
#711Gourgeist (Average)65901225875844942401852491211551731,123
#291Ninjask6190455050160456232185951051053251,047
#026Raichu60905590801004752301851151851652051,085
#305Lairon609014050504043023018528510510585995
#352Kecleon6090706012040440230185145125245851,015
#545Scolipede60908955691124752301851831151432291,085
#318Carvanha4590206520653052001854513545135745
#292Shedinja19045303040236118595656585496
#388Grotle75898555653640526018317511513577945
#437Bronzong67891167911633500244183237163237711,135
#696Tyrunt5889774545483622261831599595101859
#510Liepard64885088501064462381811051811052171,027
#581Swanna7887638763984762661791311791312011,087
#610Axew4687603040573202021791256585119775
#395Empoleon848688111101605302781771812272071251,195
#556Maractus75866710667604612601771392171391251,057
#446Munchlax135854040855390380175858517515915
#131Lapras13085808595605353701751651751951251,205
#591Amoonguss1148570858030464338175145175165651,063
#463Lickilicky11085958095505153301751951651951051,165
#537Seismitoad10585758575744993201751551751551531,133
#195Quagsire95858565653543030017517513513575995
#062Poliwrath9085957090705002901751951451851451,135
#144Articuno908510095125855802901752051952551751,295
#243Raikou9085751151001155802901751552352052351,295
#111Rhyhorn808595303025345270175195656555825
#400Bibarel798560556071410268175125115125147955
#402Kricketune778551555165384264175107115107135903
#208Steelix7585200556530510260175405115135651,155
#634Zweilous728570657058420254175145135145121975
#254Sceptile708565105851205302501751352151752451,195
#259Marshtomp708570607050405250175145125145105945
#324Torkoal7085140857020470250175285175145451,075
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#024Arbok6085696579804382301751431351631651,011
#198Murkrow6085428542914052301758917589187945
#256Combusken608560856055405230175125175125115945
#277Swellow6085605050125430230175125105105255995
#404Luxio608549604960363230175103125103125861
#505Watchog608569606977420230175143125143159975
#529Drilbur608540304568328230175856595141791
#636Larvesta558555505560360220175115105115125855
#711Gourgeist (Small)55851225875994942201752491211552031,123
#077Ponyta508555656590410210175115135135185955
#302-MMega Sableye50851258511520480210175255175235451,095
#303Mawile508585555550380210175175115115105895
#331Cacnea508540854035335210175851758575805
#619Mienfoo458550555065350200175105115105135835
#624Pawniard4585704040603402001751458585125815
#084Doduo358545353574309180175957575153753
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#247Pupitar708470657051410250173145135145107955
#148Dragonair618465707070420232173135145145145975
#368Gorebyss558410511475524852201732152331551091,105
#423Gastrodon1118368928239475332171141189169831,085
#009Blastoise798310085105785302681712051752151611,195
#627Rufflet70835037506035025017110579105125835
#125Electabuzz65835795851054902401711191951752151,115
#031Nidoqueen9082877585764952901691791551751571,125
#003Venusaur808283100100805252701691712052051651,185
#055Golduck8082789580855002701691611951651751,135
#154Meganium808210083100805252701692051712051651,185
#432Purugly71826464591124522521691331331232291,039
#674Pancham6782624648433482441691299710191831
#552Krokorok608245454574351230169959595153837
#346Cradily8681978110743495282167199167219911,125
#663Talonflame78817174691264992661671471531432571,133
#020Raticate558160507097413220167125105145199961
#426Drifblim1508044905480498410165931851131651,131
#365Walrein11080909590655303301651851951851351,195
#241Miltank95801054070100490300165215851452051,115
#233Porygon285809010595605152801651852151951251,165
#474Porygon-Z85807013575905352801651452751551851,205
#018Pidgeot8380757070914692761651551451451871,073
#018-MMega Pidgeot838080135801215792761651652751652471,293
#685Slurpuff8280868575724802741651771751551491,095
#088Grimer8080504050253252701651058510555785
#288Vigoroth8080805555904402701651651151151851,015
#362Glalie8080808080804802701651651651651651,095
#380Latias8080901101301106002701651852252652251,335
#489Phione8080808080804802701651651651651651,095
#042Golbat7580706575904552601651451351551851,045
#045Vileplume75808510090504802601651752051851051,095
#182Bellossom75808590100504802601651751852051051,095
#532Timburr758055253535305260165115557575745
#676Furfrou7580606590824522601651251351851691,039
#066Machop708050353535305250165105757575745
#203Girafarig7080659065854552501651351851351751,045
#416Vespiquen70801028010240474250165209165209851,083
#478Froslass70807080701004702501651451651452051,075
#015Beedrill6580404580753852401658595165155905
#159Croconaw658080596358405240165165123131121945
#227Skarmory6580140407070465240165285851451451,065
#507Herdier65806535656037024016513575135125875
#603Eelektrik65807075704040024016514515514585935
#105Marowak608011050804542523016522510516595985
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#600Klang6080957085504402301651951451751051,015
#707Klefki5780918087754702241651871651791551,075
#438Bonsly508095104510290210165195259525715
#679Honedge4580100353728325200165205757961785
#341Corphish4380655035353081961651351057575751
#056Mankey408035354570305190165757595145745
#074Geodude4080100303020300190165205656545735
#051Dugtrio3580505070120405180165105105145245945
#140Kabuto30809055455535517016518511595115845
#413Wormadam (Sandy)607910559853642423016321512317577983
#340Whiscash11078737671604683301611511571471251,071
#391Monferno647852785281405238161109161109167945
#651Quilladin617895565857405232161195117121119945
#564Tirtouga54781035345223552181612111119549845
#699Aurorus12377729992585213561591492031891211,177
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#596Galvantula70776097601084722501591251991252211,079
#520Tranquill62776250426535823415912910589135851
#469Yanmega86768611656955152821571772371171951,165
#162Furret85766445559041528015713395115185965
#038Ninetales737675811001005052561571551672052051,145
#428Lopunny65768454961054802401571731131972151,095
#594Alomomola165758040456547044015516585951351,075
#245Suicune1007511590115855803101552351852351751,295
#080Slowbro95751101008030490300155225205165651,115
#080-MMega Slowbro95751801308030590300155365265165651,315
#199Slowking95758010011030490300155165205225651,115
#181Ampharos90757511590555002901551552351851151,135
#186Politoed90757590100705002901551551852051451,135
#379Registeel807515075150505802701553051553051051,295
#192Sunflora757555105853042526015511521517565985
#480Uxie757513075130955802601552651552651951,295
#497Serperior75759575951135282601551951551952311,191
#502Dewott757560836060413260155125171125125961
#606Beheeyem7575751259540485260155155255195851,105
#310Manectric707560105601054752501551252151252151,085
#310-MMega Manectric707580135801355752501551652751652751,285
#705Sliggoo68755383113604522461551111712311251,039
#178Xatu6575709570954702401551451951451951,075
#207Gligar657510535658543024015521575135175995
#691Dragalge6575909712344494240155185199251931,123
---Median Stat Values6575706570654482401551451351451351,031
#121Starmie607585100851155202301551752051752351,175
#375Metang6075100558050420230155205115165105975
#397Staravia5575504040803402201551058585165815
#524Roggenrola557585252515280220155175555535695
#587Emolga5575607560103428220155125155125211991
#027Sandshrew507585203040300210155175456585735
#069Bellsprout507535703040300210155751456585735
#302Sableye507575656550380210155155135135105895
#559Scraggy50757035704834821015514575145101831
#588Karrablast507545404560315210155958595125765
#240Magby45753770558336520015579145115171865
#371Bagon4575604030503002001551258565105735
#353Shuppet447535633345295198155751317195725
#622Golett5974503550353032281531057510575741
#317Swalot10073837383554673101511711511711151,069
#097Hypno85737073115674832801511451512351391,101
#693Clawitzer71738812089595002521511812451831231,135
#313Volbeat65735547758540024015111599155175935
#662Fletchinder627355565284382234151115117109173899
#683Aromatisse1017272998929462312149149203183631,059
#647Keldeo917290129901085802921491852631852211,295
#449Hippopotas687278384232330246149161818969795
#033Nidorino617257555565365232149119115115135865
#551Sandile507235353565292210149757575135719
#201Unown487248724848336206149101149101101807
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#294Loudred8471437143483602781479114791101855
#040Wigglytuff14070457550454253901459515510595985
#320Wailmer13070357035604003701457514575125935
#488Cresselia1207012075130856003501452451552651751,335
#206Dunsparce100707065654541531014514513513595965
#036Clefable9570738590604733001451511751851251,081
#087Dewgong9070807095704752901451651451951451,085
#715Noivern85708097801235352801451651991652511,205
#073Tentacruel807065801201005152701451351652452051,165
#272Ludicolo80707090100704802701451451852051451,095
#617Accelgor80704010060145495270145852051252951,125
#264Linoone7870615061100420266145127105127205975
#334Altaria75709070105804902601451851452151651,115
#274Nuzleaf7070406040603402501458512585125815
#351Castform707070707070420250145145145145145975
#462Magnezone707011513090605352501452352651851251,205
#053Persian65706065651154402401451251351352351,015
#267Beautifly607050905065385230145105185105135905
#344Claydol60701057090904852301452151451851851,105
#407Roserade607055125105905052301451152552151851,145
#443Gible58704540454230022614595859589735
#058Growlithe55704570506035022014595145105125835
#190Aipom55705540558536022014511585115175855
#613Cubchoo557040604040305220145851258585745
#258Mudkip50705050504031021014510510510585755
#304Aron5070100404030330210145205858565795
#329Vibrava507050505070340210145105105105145815
#386Deoxys (Defense)507016070160906002101453251453251851,335
#708Phantump43704850603830919614510110512581753
#356Dusclops40701306013025455190145265125265551,045
#447Riolu407040354060285190145857585125705
#046Paras3570554555252851801451159511555705
#655Delphox7569721141001045342601431492332052131,203
#457Lumineon6969766986914602481431571431771871,055
#413Wormadam (Trash)60699569953642423014319514319577983
#712Bergmite556985323528304220143175697561743
#357Tropius9968837287514603081411711491791071,055
#668Pyroar866872109661065072821411492231372171,149
#387Turtwig5568644555313182201411339511567771
#547Whimsicott60678777751164822301391791591552371,099
#118Goldeen45676035506332020013912575105131775
#618Stunfisk1096684819932471328137173167203691,077
#394Prinplup646668817650405238137141167157105945
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#427Buneary5566444456853502201379393117175835
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#134Vaporeon130656011095655253701351252251951351,185
#579Reuniclus11065751258530490330135155255175651,115
#630Mandibuzz110651055595805103301352151151951651,155
#197Umbreon956511060130655253001352251252651351,185
#700Sylveon956565110130605253001351352252651251,185
#079Slowpoke906565404015315290135135858535765
#671Florges786568112154755522661351412293131551,239
#441Chatot7665459242914112621359518989187957
#536Palpitoad756555655569384260135115135115143903
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#049Venomoth7065609075904502501351251851551851,035
#301Delcatty706565555570380250135135115115145895
#282Gardevoir686565125115805182461351352552351651,171
#672Skiddo666548625752350242135101129119109835
#061Poliwhirl656565505090385240135135105105185905
#135Jolteon656590110951305552401351852251952651,245
#193Yanma6565457545953902401359515595195915
#196Espeon656560130951105252401351252651952251,185
#044Gloom60657085754039523013514517515585925
#094Gengar606560130751105002301351252651552251,135
#094-MMega Gengar606580170951306002301351653451952651,335
#117Seadra556595954585440220135195195951751,015
#418Buizel5565356030853302201357512565175795
#083Farfetch'd526555586260352214135115121129125839
#633Deino5265504550383002141351059510581735
#583Vanillish516565807559395212135135165155123925
#158Totodile5065644448433142101351339310191763
#204Pineco506590353515290210135185757535715
#253Grovyle50654585659540521013595175135195945
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#557Dwebble5065853535553252101351757575115785
#403Shinx45653440344526320013573857395661
#109Koffing4065956045353401901351951259575815
#570Zorua4065408040653301901358516585135795
#223Remoraid3565356535653001801357513575135735
#090Shellder3065100452540305170135205955585745
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#246Larvitar5064504550413002101331059510587735
#147Dratini41644550505030019213395105105105735
#366Clamperl35648574553234518013317515311569825
#498Tepig65634545454530824013195959595751
#434Stunky636347414174329236131998787153793
#008Wartortle596380658058405228131165135165121945
#541Swadloon55639050804238022013118510516589895
#657Frogadier546352835697405218131109171117199945
#239Elekid45633765559536020013179135115195855
#030Nidorina706267555556365250129139115115117865
#002Ivysaur606263808060405230129131165165125945
#153Bayleef6062809380604352301291651911651251,005
#459Snover60625062604033423012910512912585803
#650Chespin5661654845383132221271351019581761
#453Croagunk4861406140503002061278512785105735
#531Audino10360866086504453161251771251771051,025
#531-MMega Audino1036012680126505453161252571652571051,225
#593Jellicent100607085105604803101251451752151251,095
#350Milotic956079100125815403001251632052551671,215
#231Phanpy906060404040330290125125858585795
#364Sealeo90607075704541029012514515514595955
#637Volcarona8560651351051005502801251352752152051,235
#296Makuhita72603020302523725412565456555609
#139Omastar706012511570554952501252552351451151,125
#284Masquerain706062808260414250125129165169125963
#421Cherrim7060708778854502501251451791611751,035
#549Lilligant70607511075904802501251552251551851,095
#137Porygon65607085754039524012514517515585925
#471Glaceon656011013095655252401252252651951351,185
#017Pidgeotto636055505071349236125115105105147833
#200Misdreavus6060608585854352301251251751751751,005
#287Slakoth606060353530280230125125757565695
#308Medicham606075607580410230125155125155165955
#322Numel606040654535305230125851359575745
#327Spinda606060606060360230125125125125125855
#429Mismagius6060601051051054952301251252152152151,125
#496Servine606075607583413230125155125155171961
#585Deerling60605040507533523012510585105155805
#082Magneton50609512070704652101251952451451451,065
#315Roselia506045100806540021012595205165135935
#690Skrelp50606060603032021012512512512565775
#228Houndour45603080506533020012565165105135795
#255Torchic4560407050453102001258514510595755
#506Lillipup456045254555275200125955595115685
#522Blitzle4560325032762952001256910569157725
#021Spearow406030313170262190125656767145659
#167Spinarak40604040403025019012585858565635
#023Ekans3560444054552881801259385113115711
#698Amaura77595067634636226412310513913197859
#413Wormadam (Plant)605985791053642423012317516321577983
#654Braixen595958907073409228123121185145151953
#171Lanturn12558587676674603601211211571571391,055
#561Sigilyph72588010380974902541211652111651991,115
#702Dedenne6758578167101431244121119167139207997
#390Chimchar4458445844613091981219312193127753
#528Swoobat6757557755114425244119115159115233985
#032Nidoran465740404050273202119858585105681
#660Diggersby855677507778423280117159105159161981
#656Froakie4156406244713141921178512993147763
#019Rattata305635253572253170117755575149641
#518Musharna11655851079529487342115175219195631,109
#108Lickitung90557560753038529011515512515565905
#189Jumpluff75557055851104502601151451151752251,035
#180Flaaffy70555580604536525011511516512595865
#337Lunatone7055659585704402501151351951751451,015
#629Vullaby70557545656037025011515595135125875
#590Foongus6955455555102892481159511511525713
#114Tangela65551151004060435240115235205851251,005
#695Heliolisk625552109941094812341151092231932231,097
#048Venonat6055504055453052301151058511595745
#476Probopass60551457515040525230115295155305851,185
#133Eevee55555045655532522011510595135115785
#222Corsola55558565853538022011517513517575895
#501Oshawott555545634545308220115951319595751
#605Elgyem55555585553033522011511517511565805
#519Pidove505550363043264210115105776591663
#431Glameow495542423785310208115898979175755
#225Delibird4555456545753302001159513595155795
#504Patrat45553935394225520011583758389645
#276Taillow405530303085270190115656565175675
#374Beldum4055803560303001901151657512565735
#396Starly405530303060245190115656565125625
#544Whirlipede4055994079473601901152038516399855
#599Klink4055704560303001901151459512565735
#025Pikachu3555305040903001801156510585185735
#261Poochyena35553530303522018011575656575575
#602Tynamo355540454060275180115859585125685
#050Diglett105525354595265130115557595195665
#686Inkay535453374645288216113111799795711
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#692Clauncher50536258634433021011112912113193795
#540Sewaddle4553704060423102001111458512589755
#666Vivillon805250905089411270109105185105183957
#682Spritzee78526063652334126610912513113551817
#411Bastiodon6052168471383049523010934199281651,125
#054Psyduck505248655055320210109101135105115775
#688Binacle42526739565030619410913983117105747
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#293Whismur6451635123282802381071311075161695
#393Piplup53515361564031421610711112711785763
#164Noctowl10050507696704423101051051571971451,019
#184Azumarill1005080508050410310105165105165105955
#425Drifloon9050346044703482901057312593145831
#468Togekiss855095120115805452801051952452351651,225
#378Regice7050100100200505702501052052054051051,275
#615Cryogonal70503095135105485250105651952752151,105
#124Jynx6550351159595455240105752351951951,045
#358Chimecho655070958065425240105145195165135985
#667Litleo625058735472369234105121151113149873
#101Electrode60507080801404802301051451651652851,095
#269Dustox605070509065385230105145105185135905
#271Lombre605050607050340230105105125145105815
#279Pelipper6050100857065430230105205175145135995
#311Plusle60504085759540523010585175155195945
#609Chandelure60509014590805152301051852951851651,165
#681Aegislash (Shield)605015050150605202301053051053051251,175
#563Cofagrigus58501459510530483226105295195215651,101
#065Alakazam55504513585120490220105952751752451,115
#065-MMega Alakazam555065175951505902201051353551953051,315
#572Minccino555040404075300220105858585155735
#104Cubone5050954050353202101051958510575775
#219Magcargo505012080803041021010524516516565955
#220Swinub505040303050250210105856565105635
#361Snorunt505050505050300210105105105105105735
#479Rotom (Normal)5050779577914402101051591951591871,015
#535Tympole5050405040642942101058510585133723
#568Trubbish50506240626532921010512985129135793
#703Carbink505015050150505002101053051053051051,135
#043Oddish45505575653032020010511515513565775
#093Haunter455045115559540520010595235115195945
#661Fletchling455043403862278200105918581129691
#704Goomy4550355575403002001057511515585735
#597Ferroseed4450912486103051981051875317725745
#509Purrloin4150375037662811921057910579137697
#060Poliwag405040404090300190105858585185735
#177Natu4050457045703201901059514595145775
#451Skorupi40509030556533019010518565115135795
#582Vanillite36505065604430518210510513512593745
#456Finneon494956496166330208103117103127137795
#001Bulbasaur45494965654531820010310313513595771
#152Chikorita45496549654531820010313510313595771
#422Shellos76484857623432526210110111912973785
#678Meowstic74487683811044662581011571711672131,067
#677Espurr624854636068355234101113131125141845
#684Swirlix624866595749341234101137123119103817
#096Drowzee604845439042328230101959118589791
#339Barboach504843464160288210101919787125711
#132Ditto484848484848288206101101101101101711
#007Squirtle44486550644331419810113510513391763
#314Illumise65475573758540024099115151155175935
#029Nidoran55475240404127522099109858587685
#595Joltik50475057506531921099105119105135773
#161Sentret3546343545202151809773759545565
#039Jigglypuff11545204525202703409545955545675
#326Grumpig8045659011080470270951351852251651,075
#035Clefairy7045486065353232509510112513575781
#086Seel654555457045325240951159514595785
#012Butterfree60455080807038523095105165165145905
#417Pachirisu6045704590954052309514595185195945
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#399Bidoof5945403540312502289585758567635
#188Skiploom5545504565803402209510595135165815
#194Wooper5545452525152102209595555535555
#527Woobat554543554372313220959111591149761
#670Floette (Most Formes)5445477598523712189599155201109877
#300Skitty50454535355026021095957575105655
#265Wurmple4545352030201952009575456545525
#495Snivy4545554555633082009511595115131751
#016Pidgey40454035355625119095857575117637
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#122Mr. Mime40456510012090460190951352052451851,055
#252Treecko4045356555703101909575135115145755
#309Electrike404540654065295190958513585135725
#653Fennekin4045406260603071909585129125125749
#095Onix3545160304570385180953256595145905
#290Nincada31459030304026617295185656585667
#120Staryu30455570558534017095115145115175815
#299Nosepass3045135459030375170952759518565885
#543Venipede304559303957260170951236583119655
#580Ducklett6244504450553052349310593105115745
#316Gulpin704353435340302250911119111185739
#410Shieldon3042118428830350170892418918165835
#345Lileep6641776187233552428715912717951845
#037Vulpix3841405065652991868785105135135733
#363Spheal7040505550252902508510511510555715
#226Mantine6540708014070465240851451652851451,065
#578Duosion65405012560303702408510525512565875
#102Exeggcute604080604540325230851651259585785
#285Shroomish604060406035295230851258512575725
#312Minun60405075859540523085105155175195945
#608Lampent60406095605537023085125195125115875
#176Togetic55408580105404052208517516521585945
#179Mareep55404065453528022085851359575695
#592Frillish5540506585403352208510513517585805
#616Shelmet504085406525305210851758513555745
#333Swablu4540604075503102008512585155105755
#072Tentacool40403550100703351908575105205145805
#218Slugma40404070402025019085851458545635
#273Seedot40405030303022019085105656565575
#343Baltoy4040554070553001908511585145115735
#138Omanyte35401009055353551808520518511575845
#116Horsea3040707025602951708514514555125725
#307Meditite3040554055602801708511585115125695
#172Pichu20401535356020515085357575125545
#355Duskull204090309025295150851856518555725
#170Chinchou7538385656673302608181117117139795
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#659Bunnelby38363832365723718677816977119609
#166Ledian553550551108539022075105115225175915
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#420Cherubi453545625335275200759512911175685
#548Petilil4535507050302802007510514510565695
#013Weedle40353020205019519075654545105525
#064Kadabra403530120701054001907565245145215935
#281Kirlia3835356555502781867575135115105691
#664Scatterbug3835402725352001867585595575535
#187Hoppip353540355550250180758575115105635
#236Tyrogue3535353535352101807575757575555
#092Gastly3035301003580310170756520575165755
#081Magnemite2535709555453251607514519511595785
#202Wobbuffet1903358335833405490711217112171945
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#174Igglybuff9030154020152102906535854535555
#163Hoothoot603030365650262230656577117105659
#607Litwick5030556555202752106511513511545685
#010Caterpie4530352020451952006575454595525
#238Smoochum4530158565653052006535175135135745
#433Chingling4530506550452852006510513510595705
#574Gothita4530505565452902006510511513595715
#577Solosis4530401055020290200658521510545715
#370Luvdisc4330554065973301966511585135199795
#100Voltorb403050555510033019065105115115205795
#270Lotad40303040503022019065658510565575
#278Wingull403030553085270190656511565175675
#283Surskit4030325052652691906569105109135673
#406Budew4030355070552801906575105145115695
#714Noibat40303545405524519065759585115625
#263Zigzagoon38304130416024018665876587125615
#562Yamask3830855565303031866517511513565741
#191Sunkern3030303030301801706565656565495
#415Combee30304230427024417065896589145623
#412Burmy4029452945362241906395639577583
#546Cottonee4027603750662801905912579105137695
#517Munna762545675524292262559513911553719
#325Spoink6025357080603302305575145165125795
#173Cleffa50252845551521821055619511535571
#014Kakuna45255025253520520055105555575545
#401Kricketot3725412541251941845587558755523
#280Ralts2825254535401981665555957585531
#439Mime Jr.2025457090603101505595145185125755
#436Bronzor572486248623300224531775317751735
#360Wynaut652348234823230240511015110151595
#665Spewpa45226027302921320049125596563561
#183Marill702050205040250250451054510585635
#235Smeargle55203520457525022045754595155635
#011Metapod50205525253020521045115555565545
#298Azurill5020402040201902104585458545515
#458Mantyke452050601205034520045105125245105825
#165Ledyba402030408055265190456585165115665
#175Togepi352065406520245180451358513545625
#063Abra25201510555903101604535215115185755
#349Feebas201520105580200150354525115165535
#242Blissey2551010751355554062025251552751151,215
#129Magikarp201055152080200150251153545165535
#213Shuckle20102301023055051502546525465151,145
#113Chansey2505535105504506101515752151051,035
#440Happiny1005515653022031015153513565575


Pokémon by Defense



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#306-MMega Aggron701402306080506302502854651251651051,395
#208-MMega Steelix75125230559530610260255465115195651,355
#213Shuckle20102301023055051502546525465151,145
#377Regirock8010020050100505802702054051052051051,295
#208Steelix7585200556530510260175405115135651,155
#713Avalugg951171844446285143002393739397611,163
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#306Aggron701101806060505302502253651251251051,195
#091Cloyster5095180854570525210195365175951451,185
#080-MMega Slowbro95751801308030590300155365265165651,315
#411Bastiodon6052168471383049523010934199281651,125
#386Deoxys (Defense)507016070160906002101453251453251851,335
#095Onix3545160304570385180953256595145905
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#376-MMega Metagross801451501051101107002702953052152252251,535
#680Doublade5911015045493544822822530595103751,031
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#681Aegislash (Shield)605015050150605202301053051053051251,175
#703Carbink505015050150505002101053051053051051,135
#476Probopass60551457515040525230115295155305851,185
#563Cofagrigus58501459510530483226105295195215651,101
#383Groudon10015014010090906703103052852051851851,475
#212-MMega Scizor7015014065100756002503052851352051551,335
#205Forretress7590140606040465260185285125125851,065
#305Lairon609014050504043023018528510510585995
#324Torkoal7085140857020470250175285175145451,075
#227Skarmory6580140407070465240165285851451451,065
#477Dusknoir451001356513545525200205275135275951,185
#299Nosepass3045135459030375170952759518565885
#565Carracosta74108133836532495258221271171135691,125
#598Ferrothorn74941315411620489258193267113237451,113
#373-MMega Salamence95145130120901207003002952652451852451,535
#464Rhyperior115140130555540535340285265115115851,205
#526Gigalith85135130607025505280275265125145551,145
#376Metagross801351309590706002702752651951851451,335
#076Golem80110130556545485270225265115135951,105
#470Leafeon651101306065955252402252651251351951,185
#249Lugia10690130901541106803221852651853132251,495
#369Relicanth10090130456555485310185265951351151,105
#480Uxie757513075130955802601552651552651951,295
#356Dusclops40701306013025455190145265125265551,045
#638Cobalion919012990721085802921852631851492211,295
#531-MMega Audino1036012680126505453161252571652571051,225
#303-MMega Mawile501051255595504802102152551151951051,095
#465Tangrowth10010012511050505353102052552251051051,205
#472Gliscor7595125457595510260195255951551951,155
#558Crustle7095125657545475250195255135155951,085
#302-MMega Sableye50851258511520480210175255175235451,095
#139Omastar706012511570554952501252552351451151,125
#003-MMega Venusaur80100123122120806252702052512492451651,385
#652Chesnaught881071227475645302862192491531551331,195
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#718Zygarde1081001218195956003262052471671951951,335
#127-MMega Pinsir6515512065901056002403152451351852151,335
#644Zekrom100150120120100906803103052452452051851,495
#112Rhydon1051301204545404853202652459595851,105
#493Arceus1201201201201201207203502452452452452451,575
#483Dialga100120120150100906803102452453052051851,495
#232Donphan901201206060505002902452451251251051,135
#721Volcanion8011012013090706002702252452651851451,335
#009-MMega Blastoise79103120135115786302682112452752351611,395
#487Giratina (Altered)150100120100120906804102052452052451851,495
#380-MMega Latias801001201401501107002702052452853052251,535
#110Weezing65901208570604902401852451751451251,115
#488Cresselia1207012075130856003501452451552651751,335
#219Magcargo505012080803041021010524516516565955
#697Tyrantrum821211196959715212742472431431231471,177
#450Hippowdon108115118687247528326235241141149991,191
#410Shieldon3042118428830350170892418918165835
#437Bronzong67891167911633500244183237163237711,135
#214-MMega Heracross801851154010575600270375235852151551,335
#445-MMega Garchomp10817011512095927003263452352451951891,535
#099Kingler551301155050754752202652351051051551,085
#689Barbaracle721051155486685002542152351131771411,135
#185Sudowoodo701001153065304102502052356513565955
#601Klinklang601001157085905202302052351451751851,175
#075Graveler5595115454535390220195235959575915
#560Scrafty65901154511558488240185235952351211,111
#245Suicune1007511590115855803101552351852351751,295
#462Magnezone707011513090605352501452352651851251,205
#114Tangela65551151004060435240115235205851251,005
#632Durant5810911248481094842262232291011012231,103
#004-MMega Charizard X78130111130851006342662652272651752051,403
#486Regigigas110160110801101006703303252251652252051,475
#719-MMega Diancie501601101601101107002103252253252252251,535
#260-MMega Swampert10015011095110706353103052251952251451,405
#248Tyranitar10013411095100616003102732251952051271,335
#334-MMega Altaria75110110110105805902602252252252151651,315
#028Sandslash75100110455565450260205225951151351,035
#452Drapion70901106075955002501852251251551951,135
#105Marowak608011050804542523016522510516595985
#080Slowbro95751101008030490300155225205165651,115
#197Umbreon956511060130655253001352251252651351,185
#471Glaceon656011013095655252401252252651951351,185
#130-MMega Gyarados9515510970130816403003152231452651671,415
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#485Heatran9190106130106776002921852172652171591,335
#589Escavalier701351056010520495250275215125215451,125
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#141Kabutops601151056570804952302352151351451651,125
#389Torterra951091057585565253002232151551751171,185
#481Mesprit80105105105105805802702152152152151651,295
#525Boldore701051055040203902502152151058545915
#367Huntail551041059475524852202132151931551091,105
#181-MMega Ampharos909510516511045610290195215335225951,355
#368Gorebyss558410511475524852201732152331551091,105
#241Miltank95801054070100490300165215851452051,115
#413Wormadam (Sandy)607910559853642423016321512317577983
#207Gligar657510535658543024015521575135175995
#344Claydol60701057090904852301452151451851851,105
#630Mandibuzz110651055595805103301352151151951651,155
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#564Tirtouga54781035345223552181612111119549845
#416Vespiquen70801028010240474250165209165209851,083
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#646Kyurem-Black12517010012090957003603452052451851951,535
#289Slaking15016010095651006704103252051951352051,475
#381-MMega Latios801301001601201107002702652053252452251,535
#212Scizor701301005580655002502652051151651351,135
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#348Armaldo75125100708045495260255205145165951,125
#127Pinsir651251005570855002402552051151451751,135
#625Bisharp651251006070704902402552051251451451,115
#487Giratina (Origin)150120100120100906804102452052452051851,495
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#323-MMega Camerupt7012010014510520560250245205295215451,255
#160Feraligatr851051007983785302802152051631711611,195
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#372Shelgon6595100605050420240195205125105105975
#144Articuno908510095125855802901752051952551751,295
#009Blastoise798310085105785302681712051752151611,195
#154Meganium808210083100805252701692051712051651,185
#679Honedge4580100353728325200165205757961785
#074Geodude4080100303020300190165205656545735
#375Metang6075100558050420230155205115165105975
#304Aron5070100404030330210145205858565795
#090Shellder3065100452540305170135205955585745
#378Regice7050100100200505702501052052054051051,275
#279Pelipper6050100857065430230105205175145135995
#138Omanyte35401009055353551808520518511575845
#544Whirlipede4055994079473601901152038516399855
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#346Cradily8681978110743495282167199167219911,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#534Conkeldurr10514095556545505320285195115135951,145
#149Dragonite9113495100100806002922731952052051651,335
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#445Garchomp1081309580851026003262651951651752091,335
#649Genesect711209512095996002522451952451952031,335
#626Bouffalant9511095409555490300225195851951151,115
#128Tauros75100954070110490260205195851452251,115
#230Kingdra7595959595855402601951951951951751,215
#237Hitmontop5095953511070455210195195752251451,045
#463Lickilicky11085958095505153301751951651951051,165
#062Poliwrath9085957090705002901751951451851451,135
#111Rhyhorn808595303025345270175195656555825
#600Klang6080957085504402301651951451751051,015
#438Bonsly508095104510290210165195259525715
#651Quilladin617895565857405232161195117121119945
#497Serperior75759575951135282601551951551952311,191
#413Wormadam (Trash)60699569953642423014319514319577983
#117Seadra556595954585440220135195195951751,015
#109Koffing4065956045353401901351951259575815
#082Magneton50609512070704652101251952451451451,065
#468Togekiss855095120115805452801051952452351651,225
#104Cubone5050954050353202101051958510575775
#428-MMega Lopunny651369454961355802402771931131972751,295
#707Klefki5780918087754702241651871651791551,075
#597Ferroseed4450912486103051981051875317725745
#384Rayquaza1051509015090956803203051853051851951,495
#612Haxorus76147906070975402622991851251451991,215
#645Landorus (Therian)891459010580916002882951852151651871,335
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#250Ho-Oh10613090110154906803222651852253131851,495
#639Terrakion911299072901085802922631851491852211,295
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#646Kyurem-White12512090170100957003602451853452051951,535
#621Druddigon77120906090484852642451851251851011,105
#150Mewtwo10611090154901306803222251853131852651,495
#260Swampert100110908590605353102251851751851251,205
#635Hydreigon921059012590986002942151852551852011,335
#098Krabby30105902525503251702151855555105785
#382Kyogre10010090150140906703102051853052851851,475
#146Moltres901009012585905802902051852551751851,295
#508Stoutland8510090459080490280205185951851651,115
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#229-MMega Houndoom759090140901156002601851852851852351,335
#491Darkrai709090135901256002501851852751852551,335
#365Walrein11080909590655303301651851951851351,195
#233Porygon285809010595605152801651852151951251,165
#380Latias8080901101301106002701651852252652251,335
#140Kabuto30809055455535517016518511595115845
#691Dragalge6575909712344494240155185199251931,123
#647Keldeo917290129901085802921491852631852211,295
#334Altaria75709070105804902601451851452151651,115
#135Jolteon656590110951305552401351852251952651,245
#204Pineco506590353515290210135185757535715
#541Swadloon55639050804238022013118510516589895
#609Chandelure60509014590805152301051852951851651,165
#451Skorupi40509030556533019010518565115135795
#290Nincada31459030304026617295185656585667
#355Duskull204090309025295150851856518555725
#545Scolipede60908955691124752301851831151432291,085
#448-MMega Lucario7014588140701126252502951812851452291,385
#687Malamar8692886875734822821891811411551511,099
#395Empoleon848688111101605302781771812272071251,195
#693Clawitzer71738812089595002521511812451831231,135
#031Nidoqueen9082877585764952901691791551751571,125
#547Whimsicott60678777751164822301391791591552371,099
#685Slurpuff8280868575724802741651771751551491,095
#469Yanmega86768611656955152821571772371171951,165
#531Audino10360866086504453161251771251771051,025
#436Bronzor572486248623300224531775317751735
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#342Crawdaunt63120859055554682362451751851151151,071
#244Entei1151158590751005803402351751851552051,295
#533Gurdurr85105854050404052802151758510585945
#538Throh1201008530854546535020517565175951,065
#503Samurott951008510870705283002051752211451451,191
#308-MMega Medicham601008580851005102302051751651752051,155
#103Exeggutor95958512565555203001951752551351151,175
#584Vanilluxe71958511095795352521951752251951631,205
#338Solrock7095855565704402501951751151351451,015
#145Zapdos909085125901005802901851752551852051,295
#388Grotle75898555653640526018317511513577945
#195Quagsire95858565653543030017517513513575995
#303Mawile508585555550380210175175115115105895
#045Vileplume75808510090504802601651752051851051,095
#182Bellossom75808590100504802601651751852051051,095
#121Starmie607585100851155202301551752051752351,175
#524Roggenrola557585252515280220155175555535695
#027Sandshrew507585203040300210155175456585735
#712Bergmite556985323528304220143175697561743
#557Dwebble5065853535553252101351757575115785
#366Clamperl35648574553234518013317515311569825
#413Wormadam (Plant)605985791053642423012317516321577983
#518Musharna11655851079529487342115175219195631,109
#222Corsola55558565853538022011517513517575895
#176Togetic55408580105404052208517516521585945
#616Shelmet504085406525305210851758513555745
#562Yamask3830855565303031866517511513565741
#428Lopunny65768454961054802401571731131972151,095
#618Stunfisk1096684819932471328137173167203691,077
#003Venusaur808283100100805252701691712052051651,185
#317Swalot10073837383554673101511711511711151,069
#357Tropius9968837287514603081411711491791071,055
#569Garbodor8095826082754742701951691251691551,083
#257-MMega Blaziken8016080130801006302703251652651652051,395
#068Machamp90139806585555142902831651351751151,163
#373Salamence9513580110801006003002751652251652051,335
#473Mamoswine110130807060805303302651651451251651,195
#286Breloom60130806060704602302651651251251451,055
#623Golurk89124805580554832882531651151651151,101
#362-MMega Glalie8012080120801005802702451652451652051,295
#604Eelektross851158010580505152802351652151651051,165
#614Beartic95110807080504853002251651451651051,105
#059Arcanine901108010080955552902251652051651951,245
#123Scyther701108055801055002502251651151652151,135
#521Unfezant80105806555934782702151651351151911,091
#542Leavanny75103807070924902602111651451451891,115
#221Piloswine100100806060504503102051651251251051,035
#330Flygon801008080801005202702051651651652051,175
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#115Kangaskhan1059580408090490320195165851651851,115
#047Parasect60958060803040523019516512516565945
#169Crobat85908070801305352801851651451652651,205
#381Latios8090801301101106002701851652652252251,335
#131Lapras13085808595605353701751651751951251,205
#018-MMega Pidgeot838080135801215792761651652751652471,293
#288Vigoroth8080805555904402701651651151151851,015
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#159Croconaw658080596358405240165165123131121945
#594Alomomola165758040456547044015516585951351,075
#199Slowking95758010011030490300155165205225651,115
#310-MMega Manectric707580135801355752501551652751652751,285
#087Dewgong9070807095704752901451651451951451,085
#715Noivern85708097801235352801451651991652511,205
#094-MMega Gengar606580170951306002301351653451952651,335
#008Wartortle596380658058405228131165135165121945
#153Bayleef6062809380604352301291651911651251,005
#561Sigilyph72588010380974902541211652111651991,115
#374Beldum4055803560303001901151657512565735
#184Azumarill1005080508050410310105165105165105955
#102Exeggcute604080604540325230851651259585785
#130Gyarados951257960100815403002551631252051671,215
#405Luxray80120799579705232702451631951631451,181
#107Hitmonchan50105793511076455210215163752251571,045
#350Milotic956079100125815403001251632052551671,215
#675Pangoro95124786971584953002531611431471211,125
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#055Golduck8082789580855002701691611951651751,135
#449Hippopotas687278384232330246149161818969795
#034Nidoking8192778575854952721891591751551751,125
#696Tyrunt5889774545483622261831599595101859
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#660Diggersby855677507778423280117159105159161981
#479Rotom (Normal)5050779577914402101051591951591871,015
#345Lileep6641776187233552428715912717951845
#709Trevenant85110766582564742802251571351691171,083
#457Lumineon6969766986914602481431571431771871,055
#678Meowstic74487683811044662581011571711672131,067
#354-MMega Banette64165759383755552383351551911711551,245
#217Ursaring90130757575555002902651551551551151,135
#214Heracross8012575409585500270255155851951751,135
#539Sawk7512575307585465260255155651551751,065
#628Braviary100123758775805403102511551791551651,215
#210Granbull9012075606045450290245155125125951,035
#254-MMega Sceptile7011075145851456302502251552951752951,395
#089Muk1051057565100505003202151551352051051,135
#224Octillery75105751057545480260215155215155951,095
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#211Qwilfish659575555585430240195155115115175995
#460Abomasnow9092759285604942901891551891751251,123
#701Hawlucha78927574631185002661891551531312411,135
#537Seismitoad10585758575744993201751551751551531,133
#243Raikou9085751151001155802901751552352052351,295
#018Pidgeot8380757070914692761651551451451871,073
#038Ninetales737675811001005052561571551672052051,145
#181Ampharos90757511590555002901551552351851151,135
#186Politoed90757590100705002901551551852051451,135
#606Beheeyem7575751259540485260155155255195851,105
#302Sableye507575656550380210155155135135105895
#579Reuniclus11065751258530490330135155255175651,115
#549Lilligant70607511075904802501251552251551851,095
#308Medicham606075607580410230125155125155165955
#496Servine606075607583413230125155125155171961
#108Lickitung90557560753038529011515512515565905
#629Vullaby70557545656037025011515595135125875
#340Whiscash11078737671604683301611511571471251,071
#036Clefable9570738590604733001451511751851251,081
#455Carnivine7410072907246454258205149185149971,043
#640Virizion919072901291085802921851491852632211,295
#699Aurorus12377729992585213561591492031891211,177
#683Aromatisse1017272998929462312149149203183631,059
#655Delphox7569721141001045342601431492332052131,203
#668Pyroar866872109661065072821411492231372171,149
#392Infernape7610471104711085342622131472131472211,203
#663Talonflame78817174691264992661671471531432571,133
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#482Azelf7512570125701155802602551452551452351,295
#398Staraptor851207050501004752802451451051052051,085
#257Blaziken801207011070805302702451452251451651,195
#553Krookodile95117706570925093002391451351451891,153
#611Fraxure661177040506741024223914585105139955
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#448Lucario701107011570905252502251452351451851,185
#085Dodrio601107060601004602302251451251252051,055
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#706Goodra9010070110150806002902051452253051651,335
#067Machoke801007050604540527020514510512595945
#586Sawsbuck80100706070954752702051451251451951,085
#323Camerupt70100701057540460250205145215155851,055
#078Rapidash651007080801055002402051451651652151,135
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#352Kecleon6090706012040440230185145125245851,015
#591Amoonguss1148570858030464338175145175165651,063
#634Zweilous728570657058420254175145135145121975
#259Marshtomp708570607050405250175145125145105945
#624Pawniard4585704040603402001751458585125815
#247Pupitar708470657051410250173145135145107955
#474Porygon-Z85807013575905352801651452751551851,205
#042Golbat7580706575904552601651451351551851,045
#478Froslass70807080701004702501651451651452051,075
#603Eelektrik65807075704040024016514515514585935
#178Xatu6575709570954702401551451951451951,075
---Median Stat Values6575706570654482401551451351451351,031
#559Scraggy50757035704834821015514575145101831
#097Hypno85737073115674832801511451512351391,101
#206Dunsparce100707065654541531014514513513595965
#272Ludicolo80707090100704802701451451852051451,095
#351Castform707070707070420250145145145145145975
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#044Gloom60657085754039523013514517515585925
#593Jellicent100607085105604803101251451752151251,095
#364Sealeo90607075704541029012514515514595955
#421Cherrim7060708778854502501251451791611751,035
#137Porygon65607085754039524012514517515585925
#189Jumpluff75557055851104502601151451151752251,035
#599Klink4055704560303001901151459512565735
#540Sewaddle4553704060423102001111458512589755
#358Chimecho655070958065425240105145195165135985
#101Electrode60507080801404802301051451651652851,095
#269Dustox605070509065385230105145105185135905
#417Pachirisu6045704590954052309514595185195945
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#226Mantine6540708014070465240851451652851451,065
#116Horsea3040707025602951708514514555125725
#081Magnemite2535709555453251607514519511595785
#024Arbok6085696579804382301751431351631651,011
#505Watchog608569606977420230175143125143159975
#423Gastrodon1118368928239475332171141189169831,085
#394Prinplup646668817650405238137141167157105945
#671Florges786568112154755522661351412293131551,239
#466Electivire75123679585955402602511391951751951,215
#467Magmortar75956712595835402601951392551951711,215
#658Greninja729567103711225302541951392111472491,195
#435Skuntank10393677161844793161911391471271731,093
#556Maractus75866710667604612601771392171391251,057
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#030Nidorina706267555556365250129139115115117865
#688Binacle42526739565030619410913983117105747
#424Ambipom751006660661154822602051371251372351,099
#631Heatmor85976610566654842801991372151371351,103
#684Swirlix624866595749341234101137123119103817
#567Archeops7514065112651105672602851352291352251,269
#475Gallade681256565115805182462551351352351651,171
#500Emboar1101236510065655283302511352051351351,191
#461Weavile70120654585125510250245135951752551,155
#354Banette64115658363654552382351351711311351,045
#143Snorlax160110656511030540430225135135225651,215
#454Toxicroak83106658665854902762171351771351751,115
#071Victreebel801056510060704802702151352051251451,095
#142Aerodactyl801056560751305152702151351251552651,165
#119Seaking8092656580684502701891351351651411,035
#550Basculin7092658055984602501891351651152011,055
#022Fearow65906561611004422401851351271272051,019
#444Gabite659065505582407240185135105115169949
#254Sceptile708565105851205302501751352151752451,195
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#148Dragonair618465707070420232173135145145145975
#203Girafarig7080659065854552501651351851351751,045
#507Herdier65806535656037024016513575135125875
#341Corphish4380655035353081961651351057575751
#073Tentacruel807065801201005152701451351652452051,165
#700Sylveon956565110130605253001351352252651251,185
#079Slowpoke906565404015315290135135858535765
#301Delcatty706565555570380250135135115115145895
#282Gardevoir686565125115805182461351352552351651,171
#061Poliwhirl656565505090385240135135105105185905
#583Vanillish516565807559395212135135165155123925
#650Chespin5661654845383132221271351019581761
#637Volcarona8560651351051005502801251352752152051,235
#337Lunatone7055659585704402501151351951751451,015
#065-MMega Alakazam555065175951505902201051353551953051,315
#152Chikorita45496549654531820010313510313595771
#007Squirtle44486550644331419810113510513391763
#326Grumpig8045659011080470270951351852251651,075
#122Mr. Mime40456510012090460190951352052451851,055
#175Togepi352065406520245180451358513545625
#432Purugly71826464591124522521691331331232291,039
#162Furret85766445559041528015713395115185965
#387Turtwig5568644555313182201411339511567771
#158Totodile5065644448433142101351339310191763
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#523Zebstrika751006380631164972602051311651312371,129
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#295Exploud10491639163684803181871311871311411,095
#581Swanna7887638763984762661791311791312011,087
#002Ivysaur606263808060405230129131165165125945
#293Whismur6451635123282802381071311075161695
#673Gogoat123100629781685313562051291991671411,197
#234Stantler7395628565854652561951291751351751,065
#674Pancham6782624648433482441691299710191831
#520Tranquill62776250426535823415912910589135851
#284Masquerain706062808260414250125129165169125963
#692Clauncher50536258634433021011112912113193795
#568Trubbish50506240626532921010512985129135793
#264Linoone7870615061100420266145127105127205975
#409Rampardos97165606550584953043351251351051211,125
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#359-MMega Absol6515060115601155652403051252351252351,265
#530Excadrill110135605065885083302751251051351811,151
#136Flareon651306095110655252402651251952251351,185
#359Absol65130607560754652402651251551251551,065
#620Mienshao651256095601055102402551251951252151,155
#297Hariyama14412060406050474398245125851251051,083
#335Zangoose73115606060904582562351251251251851,051
#332Cacturne701156011560554752502351252351251151,085
#720Hoopa8011060150130706002702251253052651451,335
#057Primeape65105605070954452402151251051451951,025
#571Zoroark6010560120601055102302151252451252151,155
#275Shiftry90100609060804802902051251851251651,095
#336Seviper731006010060654582562051252051251351,051
#573Cinccino75956065601154702601951251351252351,075
#610Axew4687603040573202021791256585119775
#400Bibarel798560556071410268175125115125147955
#256Combusken608560856055405230175125175125115945
#277Swellow6085605050125430230175125105105255995
#020Raticate558160507097413220167125105145199961
#676Furfrou7580606590824522601651251351851691,039
#596Galvantula70776097601084722501591251991252211,079
#502Dewott757560836060413260155125171125125961
#310Manectric707560105601054752501551252151252151,085
#587Emolga5575607560103428220155125155125211991
#371Bagon4575604030503002001551258565105735
#053Persian65706065651154402401451251351352351,015
#118Goldeen45676035506332020013912575105131775
#134Vaporeon130656011095655253701351252251951351,185
#049Venomoth7065609075904502501351251851551851,035
#196Espeon656560130951105252401351252651952251,185
#094Gengar606560130751105002301351252651552251,135
#231Phanpy906060404040330290125125858585795
#200Misdreavus6060608585854352301251251751751751,005
#287Slakoth606060353530280230125125757565695
#327Spinda606060606060360230125125125125125855
#429Mismagius6060601051051054952301251252152152151,125
#690Skrelp50606060603032021012512512512565775
#682Spritzee78526063652334126610912513113551817
#285Shroomish604060406035295230851258512575725
#608Lampent60406095605537023085125195125115875
#333Swablu4540604075503102008512585155105755
#546Cottonee4027603750662801905912579105137695
#665Spewpa45226027302921320049125596563561
#543Venipede304559303957260170951236583119655
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#654Braixen595958907073409228123121185145151953
#171Lanturn12558587676674603601211211571571391,055
#667Litleo625058735472369234105121151113149873
#202Wobbuffet1903358335833405490711217112171945
#126Magmar65955710085934952401951192051751911,125
#125Electabuzz65835795851054902401711191951752151,115
#033Nidorino617257555565365232149119115115135865
#702Dedenne6758578167101431244121119167139207997
#456Finneon494956496166330208103117103127137795
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#419Floatzel851055585501154952802151151751052351,125
#215Sneasel559555357511543022019511575155235995
#499Pignite909355705555418290191115145115115971
#026Raichu60905590801004752301851151851652051,085
#636Larvesta558555505560360220175115105115125855
#077Ponyta508555656590410210175115135135185955
#532Timburr758055253535305260165115557575745
#192Sunflora757555105853042526015511521517565985
#313Volbeat65735547758540024015111599155175935
#662Fletchinder627355565284382234151115117109173899
#407Roserade607055125105905052301451152552151851,145
#190Aipom55705540558536022014511585115175855
#046Paras3570554555252851801451159511555705
#536Palpitoad756555655569384260135115135115143903
#083Farfetch'd526555586260352214135115121129125839
#017Pidgeotto636055505071349236125115105105147833
#528Swoobat6757557755114425244119115159115233985
#180Flaaffy70555580604536525011511516512595865
#605Elgyem55555585553033522011511517511565805
#043Oddish45505575653032020010511515513565775
#314Illumise65475573758540024099115151155175935
#086Seel654555457045325240951159514595785
#495Snivy4545554555633082009511595115131751
#120Staryu30455570558534017095115145115175815
#343Baltoy4040554070553001908511585145115735
#307Meditite3040554055602801708511585115125695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#607Litwick5030556555202752106511513511545685
#370Luvdisc4330554065973301966511585135199795
#011Metapod50205525253020521045115555565545
#129Magikarp201055152080200150251153545165535
#677Espurr624854636068355234101113131125141845
#106Hitmonlee50120533511087455210245111752251791,045
#705Sliggoo68755383113604522461551111712311251,039
#686Inkay535453374645288216113111799795711
#393Piplup53515361564031421610711112711785763
#316Gulpin704353435340302250911119111185739
#430Honchkrow1001255210552715053102551092151091471,145
#391Monferno647852785281405238161109161109167945
#657Frogadier546352835697405218131109171117199945
#695Heliolisk625552109941094812341151092231932231,097
#029Nidoran55475240404127522099109858587685
#402Kricketune778551555165384264175107115107135903
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#347Anorith45955040507535520019510585105155845
#414Mothim709450945066424250193105193105137983
#229Houndoom75905011080955002601851052251651951,135
#070Weepinbell65905085455539024018510517595115915
#510Liepard64885088501064462381811051811052171,027
#619Mienfoo458550555065350200175105115105135835
#627Rufflet70835037506035025017110579105125835
#088Grimer8080504050253252701651058510555785
#066Machop708050353535305250165105757575745
#209Snubbull608050404030300230165105858565735
#216Teddiursa60805050504033023016510510510585795
#051Dugtrio3580505070120405180165105105145245945
#397Staravia5575504040803402201551058585165815
#622Golett5974503550353032281531057510575741
#267Beautifly607050905065385230145105185105135905
#258Mudkip50705050504031021014510510510585755
#329Vibrava507050505070340210145105105105145815
#633Deino5265504550383002141351059510581735
#246Larvitar5064504550413002101331059510587735
#459Snover60625062604033423012910512912585803
#585Deerling60605040507533523012510585105155805
#698Amaura77595067634636226412310513913197859
#048Venonat6055504055453052301151058511595745
#133Eevee55555045655532522011510595135115785
#519Pidove505550363043264210115105776591663
#666Vivillon805250905089411270109105185105183957
#164Noctowl10050507696704423101051051571971451,019
#271Lombre605050607050340230105105125145105815
#361Snorunt505050505050300210105105105105105735
#582Vanillite36505065604430518210510513512593745
#595Joltik50475057506531921099105119105135773
#012Butterfree60455080807038523095105165165145905
#188Skiploom5545504565803402209510595135165815
#580Ducklett6244504450553052349310593105115745
#363Spheal7040505550252902508510511510555715
#578Duosion65405012560303702408510525512565875
#312Minun60405075859540523085105155175195945
#592Frillish5540506585403352208510513517585805
#273Seedot40405030303022019085105656565575
#166Ledian553550551108539022075105115225175915
#548Petilil4535507050302802007510514510565695
#433Chingling4530506550452852006510513510595705
#574Gothita4530505565452902006510511513595715
#100Voltorb403050555510033019065105115115205795
#014Kakuna45255025253520520055105555575545
#183Marill702050205040250250451054510585635
#458Mantyke452050601205034520045105125245105825
#404Luxio608549604960363230175103125103125861
#001Bulbasaur45494965654531820010310313513595771
#201Unown487248724848336206149101149101101807
#708Phantump43704850603830919614510110512581753
#672Skiddo666548625752350242135101129119109835
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#054Psyduck505248655055320210109101135105115775
#422Shellos76484857623432526210110111912973785
#132Ditto484848484848288206101101101101101711
#035Clefairy7045486065353232509510112513575781
#360Wynaut652348234823230240511015110151595
#434Stunky636347414174329236131998787153793
#670Floette (Most Formes)5445477598523712189599155201109877
#566Archen55112457445704012202299515395145937
#328Trapinch451004545451029020020595959525715
#321Wailord170904590456050045018595185951251,135
#554Darumaka709045154550315250185953595105765
#291Ninjask6190455050160456232185951051053251,047
#292Shedinja19045303040236118595656585496
#084Doduo358545353574309180175957575153753
#552Krokorok608245454574351230169959595153837
#588Karrablast507545404560315210155958595125765
#040Wigglytuff14070457550454253901459515510595985
#443Gible58704540454230022614595859589735
#058Growlithe55704570506035022014595145105125835
#441Chatot7665459242914112621359518989187957
#193Yanma6565457545953902401359515595195915
#253Grovyle50654585659540521013595175135195945
#147Dratini41644550505030019213395105105105735
#498Tepig65634545454530824013195959595751
#315Roselia506045100806540021012595205165135935
#506Lillipup456045254555275200125955595115685
#590Foongus6955455555102892481159511511525713
#501Oshawott555545634545308220115951319595751
#225Delibird4555456545753302001159513595155795
#065Alakazam55504513585120490220105952751752451,115
#093Haunter455045115559540520010595235115195945
#177Natu4050457045703201901059514595145775
#096Drowzee604845439042328230101959118589791
#194Wooper5545452525152102209595555535555
#300Skitty50454535355026021095957575105655
#420Cherubi453545625335275200759512911175685
#412Burmy4029452945362241906395639577583
#517Munna762545675524292262559513911553719
#439Mime Jr.2025457090603101505595145185125755
#426Drifblim1508044905480498410165931851131651,131
#427Buneary5566444456853502201379393117175835
#023Ekans3560444054552881801259385113115711
#390Chimchar4458445844613091981219312193127753
#294Loudred8471437143483602781479114791101855
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#661Fletchling455043403862278200105918581129691
#339Barboach504843464160288210101919787125711
#527Woobat554543554372313220959111591149761
#198Murkrow6085428542914052301758917589187945
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#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#401Kricketot3725412541251941845587558755523
#015-MMega Beedrill6515040158014549524030585351652951,125
#408Cranidos6712540303058350244255856565121835
#319Sharpedo701204095409546025024585195851951,055
#446Munchlax135854040855390380175858517515915
#529Drilbur608540304568328230175856595141791
#331Cacnea508540854035335210175851758575805
#015Beedrill6580404580753852401658595165155905
#617Accelgor80704010060145495270145852051252951,125
#274Nuzleaf7070406040603402501458512585125815
#613Cubchoo557040604040305220145851258585745
#447Riolu407040354060285190145857585125705
#570Zorua4065408040653301901358516585135795
#453Croagunk4861406140503002061278512785105735
#322Numel606040654535305230125851359575745
#255Torchic4560407050453102001258514510595755
#167Spinarak40604040403025019012585858565635
#032Nidoran465740404050273202119858585105681
#656Froakie4156406244713141921178512993147763
#602Tynamo355540454060275180115859585125685
#311Plusle60504085759540523010585175155195945
#572Minccino555040404075300220105858585155735
#220Swinub505040303050250210105856565105635
#535Tympole5050405040642942101058510585133723
#060Poliwag405040404090300190105858585185735
#399Bidoof5945403540312502289585758567635
#016Pidgey40454035355625119095857575117637
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#653Fennekin4045406260603071909585129125125749
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#218Slugma40404070402025019085851458545635
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#187Hoppip353540355550250180758575115105635
#577Solosis4530401055020290200658521510545715
#298Azurill5020402040201902104585458545515
#504Patrat45553935394225520011583758389645
#669Flabébé443839617942303198818312716389741
#170Chinchou7538385656673302608181117117139795
#659Bunnelby38363832365723718677816977119609
#240Magby45753770558336520015579145115171865
#239Elekid45633765559536020013179135115195855
#509Purrloin4150375037662811921057910579137697
#056Mankey408035354570305190165757595145745
#069Bellsprout507535703040300210155751456585735
#353Shuppet447535633345295198155751317195725
#551Sandile507235353565292210149757575135719
#320Wailmer13070357035604003701457514575125935
#418Buizel5565356030853302201357512565175795
#223Remoraid3565356535653001801357513575135735
#019Rattata305635253572253170117755575149641
#261Poochyena35553530303522018011575656575575
#124Jynx6550351159595455240105752351951951,045
#704Goomy4550355575403002001057511515585735
#265Wurmple4545352030201952009575456545525
#041Zubat40453530405524519095756585115625
#052Meowth40453540409029019095758585185715
#252Treecko4045356555703101909575135115145755
#072Tentacool40403550100703351908575105205145805
#281Kirlia3835356555502781867575135115105691
#236Tyrogue3535353535352101807575757575555
#010Caterpie4530352020451952006575454595525
#406Budew4030355070552801906575105145115695
#714Noibat40303545405524519065759585115625
#325Spoink6025357080603302305575145165125795
#235Smeargle55203520457525022045754595155635
#403Shinx45653440344526320013573857395661
#425Drifloon9050346044703482901057312593145831
#161Sentret3546343545202151809773759545565
#694Helioptile443833614370289198817112791145713
#522Blitzle4560325032762952001256910569157725
#283Surskit4030325052652691906569105109135673
#296Makuhita72603020302523725412565456555609
#228Houndour45603080506533020012565165105135795
#021Spearow406030313170262190125656767145659
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#025Pikachu3555305040903001801156510585185735
#615Cryogonal70503095135105485250105651952752151,105
#013Weedle40353020205019519075654545105525
#064Kadabra403530120701054001907565245145215935
#092Gastly3035301003580310170756520575165755
#163Hoothoot603030365650262230656577117105659
#270Lotad40303040503022019065658510565575
#278Wingull403030553085270190656511565175675
#191Sunkern3030303030301801706565656565495
#165Ledyba402030408055265190456585165115665
#173Cleffa50252845551521821055619511535571
#050Diglett105525354595265130115557595195665
#280Ralts2825254535401981665555957585531
#386Deoxys (Attack)50180201802015060021036545365453051,335
#318Carvanha4590206520653052001854513545135745
#039Jigglypuff11545204525202703409545955545675
#349Feebas201520105580200150354525115165535
#172Pichu20401535356020515085357575125545
#174Igglybuff9030154020152102906535854535555
#238Smoochum4530158565653052006535175135135745
#063Abra25201510555903101604535215115185755
#242Blissey2551010751355554062025251552751151,215
#113Chansey2505535105504506101515752151051,035
#440Happiny1005515653022031015153513565575


Pokémon by Special Attack



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#065-MMega Alakazam555065175951505902201051353551953051,315
#646Kyurem-White12512090170100957003602451853452051951,535
#094-MMega Gengar606580170951306002301351653451952651,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#181-MMega Ampharos909510516511045610290195215335225951,355
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#719-MMega Diancie501601101601101107002103252253252252251,535
#381-MMega Latios801301001601201107002702652053252452251,535
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#150Mewtwo10611090154901306803222251853131852651,495
#483Dialga100120120150100906803102452453052051851,495
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#384Rayquaza1051509015090956803203051853051851951,495
#382Kyogre10010090150140906703102051853052851851,475
#720Hoopa8011060150130706002702251253052651451,335
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#323-MMega Camerupt7012010014510520560250245205295215451,255
#609Chandelure60509014590805152301051852951851651,165
#254-MMega Sceptile7011075145851456302502251552951752951,395
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#380-MMega Latias801001201401501107002702052452853052251,535
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#229-MMega Houndoom759090140901156002601851852851852351,335
#448-MMega Lucario7014588140701126252502951812851452291,385
#009-MMega Blastoise79103120135115786302682112452752351611,395
#491Darkrai709090135901256002501851852751852551,335
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#474Porygon-Z85807013575905352801651452751551851,205
#637Volcarona8560651351051005502801251352752152051,235
#065Alakazam55504513585120490220105952751752451,115
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#080-MMega Slowbro95751801308030590300155365265165651,315
#721Volcanion8011012013090706002702252452651851451,335
#462Magnezone707011513090605352501452352651851251,205
#004-MMega Charizard X78130111130851006342662652272651752051,403
#471Glaceon656011013095655252401252252651951351,185
#485Heatran9190106130106776002921852172652171591,335
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#257-MMega Blaziken8016080130801006302703251652651652051,395
#381Latios8090801301101106002701851652652252251,335
#196Espeon656560130951105252401351252651952251,185
#094Gengar606560130751105002301351252651552251,135
#647Keldeo917290129901085802921491852631852211,295
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#635Hydreigon921059012590986002942151852551852011,335
#146Moltres901009012585905802902051852551751851,295
#103Exeggutor95958512565555203001951752551351151,175
#145Zapdos909085125901005802901851752551852051,295
#606Beheeyem7575751259540485260155155255195851,105
#579Reuniclus11065751258530490330135155255175651,115
#482Azelf7512570125701155802602551452551452351,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#467Magmortar75956712595835402601951392551951711,215
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#282Gardevoir686565125115805182461351352552351651,171
#407Roserade607055125105905052301451152552151851,145
#578Duosion65405012560303702408510525512565875
#003-MMega Venusaur80100123122120806252702052512492451651,385
#373-MMega Salamence95145130120901207003002952652451852451,535
#644Zekrom100150120120100906803103052452452051851,495
#493Arceus1201201201201201207203502452452452452451,575
#445-MMega Garchomp10817011512095927003263452352451951891,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#487Giratina (Origin)150120100120100906804102452052452051851,495
#649Genesect711209512095996002522451952451952031,335
#082Magneton50609512070704652101251952451451451,065
#468Togekiss855095120115805452801051952452351651,225
#693Clawitzer71738812089595002521511812451831231,135
#362-MMega Glalie8012080120801005802702451652451652051,295
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#571Zoroark6010560120601055102302151252451252151,155
#064Kadabra403530120701054001907565245145215935
#469Yanmega86768611656955152821571772371171951,165
#139Omastar706012511570554952501252552351451151,125
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#243Raikou9085751151001155802901751552352052351,295
#181Ampharos90757511590555002901551552351851151,135
#448Lucario701107011570905252502251452351451851,185
#359-MMega Absol6515060115601155652403051252351252351,265
#332Cacturne701156011560554752502351252351251151,085
#093Haunter455045115559540520010595235115195945
#124Jynx6550351159595455240105752351951951,045
#368Gorebyss558410511475524852201732152331551091,105
#655Delphox7569721141001045342601431492332052131,203
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#671Florges786568112154755522661351412293131551,239
#567Archeops7514065112651105672602851352291352251,269
#395Empoleon848688111101605302781771812272071251,195
#465Tangrowth10010012511050505353102052552251051051,205
#334-MMega Altaria75110110110105805902602252252252151651,315
#250Ho-Oh10613090110154906803222651852253131851,495
#380Latias8080901101301106002701651852252652251,335
#135Jolteon656590110951305552401351852251952651,245
#584Vanilluxe71958511095795352521951752251951631,205
#373Salamence9513580110801006003002751652251652051,335
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#549Lilligant70607511075904802501251552251551851,095
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#257Blaziken801207011070805302702451452251451651,195
#706Goodra9010070110150806002902051452253051651,335
#700Sylveon956565110130605253001351352252651251,185
#134Vaporeon130656011095655253701351252251951351,185
#229Houndoom75905011080955002601851052251651951,135
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#668Pyroar866872109661065072821411492231372171,149
#695Heliolisk625552109941094812341151092231932231,097
#503Samurott951008510870705283002051752211451451,191
#518Musharna11655851079529487342115175219195631,109
#556Maractus75866710667604612601771392171391251,057
#376-MMega Metagross801451501051101107002702953052152252251,535
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#481Mesprit80105105105105805802702152152152151651,295
#645Landorus (Therian)891459010580916002882951852151651871,335
#233Porygon285809010595605152801651852151951251,165
#604Eelektross851158010580505152802351652151651051,165
#224Octillery75105751057545480260215155215155951,095
#323Camerupt70100701057540460250205145215155851,055
#631Heatmor85976610566654842801991372151371351,103
#254Sceptile708565105851205302501751352151752451,195
#310Manectric707560105601054752501551252151252151,085
#429Mismagius6060601051051054952301251252152152151,125
#192Sunflora757555105853042526015511521517565985
#430Honchkrow1001255210552715053102551092151091471,145
#577Solosis4530401055020290200658521510545715
#063Abra25201510555903101604535215115185755
#392Infernape7610471104711085342622131472131472211,203
#561Sigilyph72588010380974902541211652111651991,115
#658Greninja729567103711225302541951392111472491,195
#719Diancie50100150100150506002102053052053051051,335
#383Groudon10015014010090906703103052852051851851,475
#487Giratina (Altered)150100120100120906804102052452052451851,495
#114Tangela65551151004060435240115235205851251,005
#080Slowbro95751101008030490300155225205165651,115
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#378Regice7050100100200505702501052052054051051,275
#149Dragonite9113495100100806002922731952052051651,335
#045Vileplume75808510090504802601651752051851051,095
#121Starmie607585100851155202301551752051752351,175
#003Venusaur808283100100805252701691712052051651,185
#059Arcanine901108010080955552902251652051651951,245
#199Slowking95758010011030490300155165205225651,115
#350Milotic956079100125815403001251632052551671,215
#500Emboar1101236510065655283302511352051351351,191
#071Victreebel801056510060704802702151352051251451,095
#122Mr. Mime40456510012090460190951352052451851,055
#336Seviper731006010060654582562051252051251351,051
#126Magmar65955710085934952401951192051751911,125
#315Roselia506045100806540021012595205165135935
#617Accelgor80704010060145495270145852051252951,125
#092Gastly3035301003580310170756520575165755
#699Aurorus12377729992585213561591492031891211,177
#683Aromatisse1017272998929462312149149203183631,059
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#691Dragalge6575909712344494240155185199251931,123
#715Noivern85708097801235352801451651991652511,205
#673Gogoat123100629781685313562051291991671411,197
#596Galvantula70776097601084722501591251991252211,079
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#563Cofagrigus58501459510530483226105295195215651,101
#376Metagross801351309590706002702752651951851451,335
#260-MMega Swampert10015011095110706353103052251952251451,405
#248Tyranitar10013411095100616003102732251952051271,335
#289Slaking15016010095651006704103252051951352051,475
#144Articuno908510095125855802901752051952551751,295
#230Kingdra7595959595855402601951951951951751,215
#117Seadra556595954585440220135195195951751,015
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#365Walrein11080909590655303301651851951851351,195
#405Luxray80120799579705232702451631951631451,181
#055Golduck8082789580855002701691611951651751,135
#479Rotom (Normal)5050779577914402101051591951591871,015
#178Xatu6575709570954702401551451951451951,075
#358Chimecho655070958065425240105145195165135985
#081Magnemite2535709555453251607514519511595785
#466Electivire75123679585955402602511391951751951,215
#337Lunatone7055659585704402501151351951751451,015
#136Flareon651306095110655252402651251952251351,185
#620Mienshao651256095601055102402551251951252151,155
#608Lampent60406095605537023085125195125115875
#125Electabuzz65835795851054902401711191951752151,115
#319Sharpedo701204095409546025024585195851951,055
#615Cryogonal70503095135105485250105651952752151,105
#367Huntail551041059475524852202132151931551091,105
#414Mothim709450945066424250193105193105137983
#153Bayleef6062809380604352301291651911651251,005
#354-MMega Banette64165759383755552383351551911711551,245
#442Spiritomb50921089210835485210189221189221751,105
#460Abomasnow9092759285604942901891551891751251,123
#423Gastrodon1118368928239475332171141189169831,085
#441Chatot7665459242914112621359518989187957
#295Exploud10491639163684803181871311871311411,095
#249Lugia10690130901541106803221852651853132251,495
#638Cobalion919012990721085802921852631851492211,295
#245Suicune1007511590115855803101552351852351751,295
#138Omanyte35401009055353551808520518511575845
#342Crawdaunt63120859055554682362451751851151151,071
#244Entei1151158590751005803402351751851552051,295
#182Bellossom75808590100504802601651751852051051,095
#186Politoed90757590100705002901551551852051451,135
#455Carnivine7410072907246454258205149185149971,043
#640Virizion919072901291085802921851491852632211,295
#272Ludicolo80707090100704802701451451852051451,095
#203Girafarig7080659065854552501651351851351751,045
#326Grumpig8045659011080470270951351852251651,075
#275Shiftry90100609060804802902051251851251651,095
#049Venomoth7065609075904502501351251851551851,035
#654Braixen595958907073409228123121185145151953
#026Raichu60905590801004752301851151851652051,085
#267Beautifly607050905065385230145105185105135905
#666Vivillon805250905089411270109105185105183957
#321Wailord170904590456050045018595185951251,135
#426Drifblim1508044905480498410165931851131651,131
#510Liepard64885088501064462381811051811052171,027
#628Braviary100123758775805403102511551791551651,215
#421Cherrim7060708778854502501251451791611751,035
#581Swanna7887638763984762661791311791312011,087
#454Toxicroak83106658665854902762171351771351751,115
#091Cloyster5095180854570525210195365175951451,185
#324Torkoal7085140857020470250175285175145451,075
#302-MMega Sableye50851258511520480210175255175235451,095
#110Weezing65901208570604902401852451751451251,115
#009Blastoise798310085105785302681712051752151611,195
#279Pelipper6050100857065430230105205175145135995
#260Swampert100110908590605353102251851751851251,205
#685Slurpuff8280868575724802741651771751551491,095
#131Lapras13085808595605353701751651751951251,205
#034Nidoking8192778575854952721891591751551751,125
#537Seismitoad10585758575744993201751551751551531,133
#036Clefable9570738590604733001451511751851251,081
#591Amoonguss1148570858030464338175145175165651,063
#044Gloom60657085754039523013514517515585925
#593Jellicent100607085105604803101251451752151251,095
#137Porygon65607085754039524012514517515585925
#234Stantler7395628565854652561951291751351751,065
#256Combusken608560856055405230175125175125115945
#200Misdreavus6060608585854352301251251751751751,005
#419Floatzel851055585501154952802151151751052351,125
#605Elgyem55555585553033522011511517511565805
#070Weepinbell65905085455539024018510517595115915
#253Grovyle50654585659540521013595175135195945
#198Murkrow6085428542914052301758917589187945
#331Cacnea508540854035335210175851758575805
#311Plusle60504085759540523010585175155195945
#238Smoochum4530158565653052006535175135135745
#565Carracosta74108133836532495258221271171135691,125
#154Meganium808210083100805252701692051712051651,185
#678Meowstic74487683811044662581011571711672131,067
#354Banette64115658363654552382351351711311351,045
#502Dewott757560836060413260155125171125125961
#705Sliggoo68755383113604522461551111712311251,039
#657Frogadier546352835697405218131109171117199945
#718Zygarde1081001218195956003262052471671951951,335
#346Cradily8681978110743495282167199167219911,125
#618Stunfisk1096684819932471328137173167203691,077
#038Ninetales737675811001005052561571551672052051,145
#394Prinplup646668817650405238137141167157105945
#702Dedenne6758578167101431244121119167139207997
#531-MMega Audino1036012680126505453161252571652571051,225
#219Magcargo505012080803041021010524516516565955
#486Regigigas110160110801101006703303252251652252051,475
#416Vespiquen70801028010240474250165209165209851,083
#445Garchomp1081309580851026003262651951651752091,335
#463Lickilicky11085958095505153301751951651951051,165
#707Klefki5780918087754702241651871651791551,075
#308-MMega Medicham601008580851005102302051751651752051,155
#176Togetic55408580105404052208517516521585945
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#078Rapidash651007080801055002402051451651652151,135
#478Froslass70807080701004702501651451651452051,075
#101Electrode60507080801404802301051451651652851,095
#226Mantine6540708014070465240851451652851451,065
#550Basculin7092658055984602501891351651152011,055
#073Tentacruel807065801201005152701451351652452051,165
#583Vanillish516565807559395212135135165155123925
#523Zebstrika751006380631164972602051311651312371,129
#002Ivysaur606263808060405230129131165165125945
#284Masquerain706062808260414250125129165169125963
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#180Flaaffy70555580604536525011511516512595865
#012Butterfree60455080807038523095105165165145905
#570Zorua4065408040653301901358516585135795
#228Houndour45603080506533020012565165105135795
#437Bronzong67891167911633500244183237163237711,135
#160Feraligatr851051007983785302802152051631711611,195
#413Wormadam (Plant)605985791053642423012317516321577983
#391Monferno647852785281405238161109161109167945
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#547Whimsicott60678777751164822301391791591552371,099
#528Swoobat6757557755114425244119115159115233985
#340Whiscash11078737671604683301611511571471251,071
#171Lanturn12558587676674603601211211571571391,055
#164Noctowl10050507696704423101051051571971451,019
#379Registeel807515075150505802701553051553051051,295
#476Probopass60551457515040525230115295155305851,185
#480Uxie757513075130955802601552651552651951,295
#488Cresselia1207012075130856003501452451552651751,335
#389Torterra951091057585565253002232151551751171,185
#497Serperior75759575951135282601551951551952311,191
#031Nidoqueen9082877585764952901691791551751571,125
#217Ursaring90130757575555002902651551551551151,135
#603Eelektrik65807075704040024016514515514585935
#364Sealeo90607075704541029012514515514595955
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#359Absol65130607560754652402651251551251551,065
#587Emolga5575607560103428220155125155125211991
#043Oddish45505575653032020010511515513565775
#312Minun60405075859540523085105155175195945
#670Floette (Most Formes)5445477598523712189599155201109877
#040Wigglytuff14070457550454253901459515510595985
#193Yanma6565457545953902401359515595195915
#242Blissey2551010751355554062025251552751151,215
#652Chesnaught881071227475645302862192491531551331,195
#366Clamperl35648574553234518013317515311569825
#701Hawlucha78927574631185002661891551531312411,135
#663Talonflame78817174691264992661671471531432571,133
#566Archen55112457445704012202299515395145937
#317Swalot10073837383554673101511711511711151,069
#097Hypno85737073115674832801511451512351391,101
#667Litleo625058735472369234105121151113149873
#314Illumise65475573758540024099115151155175935
#639Terrakion911299072901085802922631851491852211,295
#357Tropius9968837287514603081411711491791071,055
#201Unown487248724848336206149101149101101807
#435Skuntank10393677161844793161911391471271731,093
#294Loudred8471437143483602781479114791101855
#386Deoxys (Defense)507016070160906002101453251453251851,335
#601Klinklang601001157085905202302052351451751851,175
#130-MMega Gyarados9515510970130816403003152231452651671,415
#344Claydol60701057090904852301452151451851851,105
#348Armaldo75125100708045495260255205145165951,125
#062Poliwrath9085957090705002901751951451851451,135
#600Klang6080957085504402301651951451751051,015
#334Altaria75709070105804902601451851452151651,115
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#473Mamoswine110130807060805303302651651451251651,195
#614Beartic95110807080504853002251651451651051,105
#542Leavanny75103807070924902602111651451451891,115
#169Crobat85908070801305352801851651451652651,205
#087Dewgong9070807095704752901451651451951451,085
#018Pidgeot8380757070914692761651551451451871,073
#351Castform707070707070420250145145145145145975
#116Horsea3040707025602951708514514555125725
#148Dragonair618465707070420232173135145145145975
#499Pignite909355705555418290191115145115115971
#120Staryu30455570558534017095115145115175815
#548Petilil4535507050302802007510514510565695
#058Growlithe55704570506035022014595145105125835
#177Natu4050457045703201901059514595145775
#439Mime Jr.2025457090603101505595145185125755
#255Torchic4560407050453102001258514510595755
#218Slugma40404070402025019085851458545635
#240Magby45753770558336520015579145115171865
#069Bellsprout507535703040300210155751456585735
#320Wailmer13070357035604003701457514575125935
#325Spoink6025357080603302305575145165125795
#697Tyrantrum821211196959715212742472431431231471,177
#413Wormadam (Trash)60699569953642423014319514319577983
#675Pangoro95124786971584953002531611431471211,125
#457Lumineon6969766986914602481431571431771871,055
#450Hippowdon108115118687247528326235241141149991,191
#687Malamar8692886875734822821891811411551511,099
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#698Amaura77595067634636226412310513913197859
#517Munna762545675524292262559513911553719
#212-MMega Scizor7015014065100756002503052851352051551,335
#477Dusknoir451001356513545525200205275135275951,185
#558Crustle7095125657545475250195255135155951,085
#127-MMega Pinsir6515512065901056002403152451351852151,335
#141Kabutops601151056570804952302352151351451651,125
#475-MMega Gallade6816595651151106182463351951352352251,371
#195Quagsire95858565653543030017517513513575995
#222Corsola55558565853538022011517513517575895
#068Machamp90139806585555142902831651351751151,163
#521Unfezant80105806555934782702151651351151911,091
#008Wartortle596380658058405228131165135165121945
#709Trevenant85110766582564742802251571351691171,083
#089Muk1051057565100505003202151551352051051,135
#302Sableye507575656550380210155155135135105895
#553Krookodile95117706570925093002391451351451891,153
#634Zweilous728570657058420254175145135145121975
#247Pupitar708470657051410250173145135145107955
#042Golbat7580706575904552601651451351551851,045
---Median Stat Values6575706570654482401551451351451351,031
#206Dunsparce100707065654541531014514513513595965
#024Arbok6085696579804382301751431351631651,011
#475Gallade681256565115805182462551351352351651,171
#143Snorlax160110656511030540430225135135225651,215
#119Seaking8092656580684502701891351351651411,035
#409Rampardos97165606550584953043351251351051211,125
#573Cinccino75956065601154702601951251351252351,075
#676Furfrou7580606590824522601651251351851691,039
#053Persian65706065651154402401451251351352351,015
#077Ponyta508555656590410210175115135135185955
#536Palpitoad756555655569384260135115135115143903
#607Litwick5030556555202752106511513511545685
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#592Frillish5540506585403352208510513517585805
#433Chingling4530506550452852006510513510595705
#001Bulbasaur45494965654531820010310313513595771
#054Psyduck505248655055320210109101135105115775
#225Delibird4555456545753302001159513595155795
#322Numel606040654535305230125851359575745
#309Electrike404540654065295190958513585135725
#179Mareep55404065453528022085851359575695
#239Elekid45633765559536020013179135115195855
#223Remoraid3565356535653001801357513575135735
#252Treecko4045356555703101909575135115145755
#281Kirlia3835356555502781867575135115105691
#318Carvanha4590206520653052001854513545135745
#432Purugly71826464591124522521691331331232291,039
#682Spritzee78526063652334126610912513113551817
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#501Oshawott555545634545308220115951319595751
#353Shuppet447535633345295198155751317195725
#459Snover60625062604033423012910512912585803
#672Skiddo666548625752350242135101129119109835
#420Cherubi453545625335275200759512911175685
#656Froakie4156406244713141921178512993147763
#653Fennekin4045406260603071909585129125125749
#345Lileep6641776187233552428715912717951845
#022Fearow65906561611004422401851351271272051,019
#393Piplup53515361564031421610711112711785763
#453Croagunk4861406140503002061278512785105735
#669Flabébé443839617942303198818312716389741
#694Helioptile443833614370289198817112791145713
#306-MMega Aggron701402306080506302502854651251651051,395
#306Aggron701101806060505302502253651251251051,195
#205Forretress7590140606040465260185285125125851,065
#526Gigalith85135130607025505280275265125145551,145
#470Leafeon651101306065955252402252651251351951,185
#356Dusclops40701306013025455190145265125265551,045
#232Donphan901201206060505002902452451251251051,135
#452Drapion70901106075955002501852251251551951,135
#197Umbreon956511060130655253001352251252651351,185
#589Escavalier701351056010520495250275215125215451,125
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#625Bisharp651251006070704902402552051251451451,115
#372Shelgon6595100605050420240195205125105105975
#109Koffing4065956045353401901351951259575815
#612Haxorus76147906070975402622991851251451991,215
#621Druddigon77120906090484852642451851251851011,105
#531Audino10360866086504453161251771251771051,025
#569Garbodor8095826082754742701951691251691551,083
#286Breloom60130806060704602302651651251251451,055
#221Piloswine100100806060504503102051651251251051,035
#047Parasect60958060803040523019516512516565945
#102Exeggcute604080604540325230851651259585785
#130Gyarados951257960100815403002551631252051671,215
#210Granbull9012075606045450290245155125125951,035
#308Medicham606075607580410230125155125155165955
#496Servine606075607583413230125155125155171961
#108Lickitung90557560753038529011515512515565905
#085Dodrio601107060601004602302251451251252051,055
#586Sawsbuck80100706070954752702051451251451951,085
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#352Kecleon6090706012040440230185145125245851,015
#259Marshtomp708570607050405250175145125145105945
#505Watchog608569606977420230175143125143159975
#424Ambipom751006660661154822602051371251372351,099
#142Aerodactyl801056560751305152702151351251552651,165
#335Zangoose73115606060904582562351251251251851,051
#327Spinda606060606060360230125125125125125855
#690Skrelp50606060603032021012512512512565775
#271Lombre605050607050340230105105125145105815
#458Mantyke452050601205034520045105125245105825
#404Luxio608549604960363230175103125103125861
#035Clefairy7045486065353232509510112513575781
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#274Nuzleaf7070406040603402501458512585125815
#613Cubchoo557040604040305220145851258585745
#418Buizel5565356030853302201357512565175795
#425Drifloon9050346044703482901057312593145831
#413Wormadam (Sandy)607910559853642423016321512317577983
#159Croconaw658080596358405240165165123131121945
#684Swirlix624866595749341234101137123119103817
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#692Clauncher50536258634433021011112912113193795
#083Farfetch'd526555586260352214135115121129125839
#390Chimchar4458445844613091981219312193127753
#595Joltik50475057506531921099105119105135773
#422Shellos76484857623432526210110111912973785
#651Quilladin617895565857405232161195117121119945
#662Fletchinder627355565284382234151115117109173899
#170Chinchou7538385656673302608181117117139795
#208-MMega Steelix75125230559530610260255465115195651,355
#208Steelix7585200556530510260175405115135651,155
#464Rhyperior115140130555540535340285265115115851,205
#076Golem80110130556545485270225265115135951,105
#303-MMega Mawile501051255595504802102152551151951051,095
#630Mandibuzz110651055595805103301352151151951651,155
#212Scizor701301005580655002502652051151651351,135
#127Pinsir651251005570855002402552051151451751,135
#375Metang6075100558050420230155205115165105975
#534Conkeldurr10514095556545505320285195115135951,145
#140Kabuto30809055455535517016518511595115845
#545Scolipede60908955691124752301851831151432291,085
#338Solrock7095855565704402501951751151351451,015
#388Grotle75898555653640526018317511513577945
#303Mawile508585555550380210175175115115105895
#562Yamask3830855565303031866517511513565741
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#123Scyther701108055801055002502251651151652151,135
#288Vigoroth8080805555904402701651651151151851,015
#211Qwilfish659575555585430240195155115115175995
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#030Nidorina706267555556365250129139115115117865
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#400Bibarel798560556071410268175125115125147955
#033Nidorino617257555565365232149119115115135865
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#363Spheal7040505550252902508510511510555715
#166Ledian553550551108539022075105115225175915
#574Gothita4530505565452902006510511513595715
#100Voltorb403050555510033019065105115115205795
#590Foongus6955455555102892481159511511525713
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#598Ferrothorn74941315411620489258193267113237451,113
#689Barbaracle721051155486685002542152351131771411,135
#428-MMega Lopunny651369454961355802402771931131972751,295
#428Lopunny65768454961054802401571731131972151,095
#564Tirtouga54781035345223552181612111119549845
#511Pansage505348534854306210111101111101113747
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#293Whismur6451635123282802381071311075161695
#377Regirock8010020050100505802702054051052051051,295
#681Aegislash (Shield)605015050150605202301053051053051251,175
#703Carbink505015050150505002101053051053051051,135
#305Lairon609014050504043023018528510510585995
#099Kingler551301155050754752202652351051051551,085
#105Marowak608011050804542523016522510516595985
#525Boldore701051055040203902502152151058545915
#541Swadloon55639050804238022013118510516589895
#184Azumarill1005080508050410310105165105165105955
#660Diggersby855677507778423280117159105159161981
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#067Machoke801007050604540527020514510512595945
#269Dustox605070509065385230105145105185135905
#444Gabite659065505582407240185135105115169949
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#061Poliwhirl656565505090385240135135105105185905
#007Squirtle44486550644331419810113510513391763
#520Tranquill62776250426535823415912910589135851
#264Linoone7870615061100420266145127105127205975
#530Excadrill110135605065885083302751251051351811,151
#057Primeape65105605070954452402151251051451951,025
#277Swellow6085605050125430230175125105105255995
#020Raticate558160507097413220167125105145199961
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#017Pidgeotto636055505071349236125115105105147833
#216Teddiursa60805050504033023016510510510585795
#051Dugtrio3580505070120405180165105105145245945
#258Mudkip50705050504031021014510510510585755
#329Vibrava507050505070340210145105105105145815
#361Snorunt505050505050300210105105105105105735
#708Phantump43704850603830919614510110512581753
#291Ninjask6190455050160456232185951051053251,047
#147Dratini41644550505030019213395105105105735
#535Tympole5050405040642942101058510585133723
#037Vulpix3841405065652991868785105135135733
#509Purrloin4150375037662811921057910579137697
#072Tentacool40403550100703351908575105205145805
#406Budew4030355070552801906575105145115695
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#152Chikorita45496549654531820010313510313595771
#456Finneon494956496166330208103117103127137795
#632Durant5810911248481094842262232291011012231,103
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#411Bastiodon6052168471383049523010934199281651,125
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#472Gliscor7595125457595510260195255951551951,155
#112Rhydon1051301204545404853202652459595851,105
#075Graveler5595115454535390220195235959575915
#560Scrafty65901154511558488240185235952351211,111
#028Sandslash75100110455565450260205225951151351,035
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#461Weavile70120654585125510250245135951752551,155
#162Furret85766445559041528015713395115185965
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#328Trapinch451004545451029020020595959525715
#552Krokorok608245454574351230169959595153837
#498Tepig65634545454530824013195959595751
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#714Noibat40303545405524519065759585115625
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#039Jigglypuff11545204525202703409545955545675
#713Avalugg951171844446285143002393739397611,163
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#158Totodile5065644448433142101351339310191763
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#214-MMega Heracross801851154010575600270375235852151551,335
#241Miltank95801054070100490300165215851452051,115
#304Aron5070100404030330210145205858565795
#544Whirlipede4055994079473601901152038516399855
#626Bouffalant9511095409555490300225195851951151,115
#128Tauros75100954070110490260205195851452251,115
#104Cubone5050954050353202101051958510575775
#533Gurdurr85105854050404052802151758510585945
#616Shelmet504085406525305210851758513555745
#115Kangaskhan1059580408090490320195165851651851,115
#594Alomomola165758040456547044015516585951351,075
#214Heracross8012575409585500270255155851951751,135
#611Fraxure661177040506741024223914585105139955
#624Pawniard4585704040603402001751458585125815
#540Sewaddle4553704060423102001111458512589755
#079Slowpoke906565404015315290135135858535765
#175Togepi352065406520245180451358513545625
#568Trubbish50506240626532921010512985129135793
#297Hariyama14412060406050474398245125851251051,083
#371Bagon4575604030503002001551258565105735
#231Phanpy906060404040330290125125858585795
#285Shroomish604060406035295230851258512575725
#333Swablu4540604075503102008512585155105755
#190Aipom55705540558536022014511585115175855
#343Baltoy4040554070553001908511585145115735
#307Meditite3040554055602801708511585115125695
#370Luvdisc4330554065973301966511585135199795
#029Nidoran55475240404127522099109858587685
#347Anorith45955040507535520019510585105155845
#088Grimer8080504050253252701651058510555785
#209Snubbull608050404030300230165105858565735
#397Staravia5575504040803402201551058585165815
#585Deerling60605040507533523012510585105155805
#048Venonat6055504055453052301151058511595745
#588Karrablast507545404560315210155958595125765
#443Gible58704540454230022614595859589735
#023Ekans3560444054552881801259385113115711
#661Fletchling455043403862278200105918581129691
#446Munchlax135854040855390380175858517515915
#167Spinarak40604040403025019012585858565635
#032Nidoran465740404050273202119858585105681
#572Minccino555040404075300220105858585155735
#060Poliwag405040404090300190105858585185735
#052Meowth40453540409029019095758585185715
#403Shinx45653440344526320013573857395661
#270Lotad40303040503022019065658510565575
#165Ledyba402030408055265190456585165115665
#174Igglybuff9030154020152102906535854535555
#688Binacle42526739565030619410913983117105747
#449Hippopotas687278384232330246149161818969795
#546Cottonee4027603750662801905912579105137695
#686Inkay535453374645288216113111799795711
#627Rufflet70835037506035025017110579105125835
#519Pidove505550363043264210115105776591663
#163Hoothoot603030365650262230656577117105659
#207Gligar657510535658543024015521575135175995
#679Honedge4580100353728325200165205757961785
#237Hitmontop5095953511070455210195195752251451,045
#204Pineco506590353515290210135185757535715
#557Dwebble5065853535553252101351757575115785
#374Beldum4055803560303001901151657512565735
#107Hitmonchan50105793511076455210215163752251571,045
#559Scraggy50757035704834821015514575145101831
#507Herdier65806535656037024016513575135125875
#118Goldeen45676035506332020013912575105131775
#287Slakoth606060353530280230125125757565695
#215Sneasel559555357511543022019511575155235995
#106Hitmonlee50120533511087455210245111752251791,045
#066Machop708050353535305250165105757575745
#622Golett5974503550353032281531057510575741
#084Doduo358545353574309180175957575153753
#300Skitty50454535355026021095957575105655
#447Riolu407040354060285190145857585125705
#399Bidoof5945403540312502289585758567635
#016Pidgey40454035355625119095857575117637
#187Hoppip353540355550250180758575115105635
#504Patrat45553935394225520011583758389645
#056Mankey408035354570305190165757595145745
#551Sandile507235353565292210149757575135719
#236Tyrogue3535353535352101807575757575555
#161Sentret3546343545202151809773759545565
#050Diglett105525354595265130115557595195665
#172Pichu20401535356020515085357575125545
#113Chansey2505535105504506101515752151051,035
#202Wobbuffet1903358335833405490711217112171945
#712Bergmite556985323528304220143175697561743
#659Bunnelby38363832365723718677816977119609
#021Spearow406030313170262190125656767145659
#095Onix3545160304570385180953256595145905
#185Sudowoodo701001153065304102502052356513565955
#074Geodude4080100303020300190165205656545735
#111Rhyhorn808595303025345270175195656555825
#451Skorupi40509030556533019010518565115135795
#290Nincada31459030304026617295185656585667
#355Duskull204090309025295150851856518555725
#538Throh1201008530854546535020517565175951,065
#539Sawk7512575307585465260255155651551751,065
#610Axew4687603040573202021791256585119775
#543Venipede304559303957260170951236583119655
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#273Seedot40405030303022019085105656565575
#292Shedinja19045303040236118595656585496
#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#408Cranidos6712540303058350244255856565121835
#529Drilbur608540304568328230175856595141791
#220Swinub505040303050250210105856565105635
#261Poochyena35553530303522018011575656575575
#041Zubat40453530405524519095756585115625
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#191Sunkern3030303030301801706565656565495
#412Burmy4029452945362241906395639577583
#665Spewpa45226027302921320049125596563561
#664Scatterbug3835402725352001867585595575535
#098Krabby30105902525503251702151855555105785
#524Roggenrola557585252515280220155175555535695
#532Timburr758055253535305260165115557575745
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#011Metapod50205525253020521045115555565545
#014Kakuna45255025253520520055105555575545
#506Lillipup456045254555275200125955595115685
#194Wooper5545452525152102209595555535555
#401Kricketot3725412541251941845587558755523
#019Rattata305635253572253170117755575149641
#597Ferroseed4450912486103051981051875317725745
#436Bronzor572486248623300224531775317751735
#360Wynaut652348234823230240511015110151595
#027Sandshrew507585203040300210155175456585735
#183Marill702050205040250250451054510585635
#298Azurill5020402040201902104585458545515
#265Wurmple4545352030201952009575456545525
#010Caterpie4530352020451952006575454595525
#235Smeargle55203520457525022045754595155635
#296Makuhita72603020302523725412565456555609
#013Weedle40353020205019519075654545105525
#129Magikarp201055152080200150251153545165535
#554Darumaka709045154550315250185953595105765
#015-MMega Beedrill6515040158014549524030585351652951,125
#440Happiny1005515653022031015153513565575
#213Shuckle20102301023055051502546525465151,145
#438Bonsly508095104510290210165195259525715
#349Feebas201520105580200150354525115165535


Pokémon by Special Defense



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#213Shuckle20102301023055051502546525465151,145
#378Regice7050100100200505702501052052054051051,275
#386Deoxys (Defense)507016070160906002101453251453251851,335
#671Florges786568112154755522661351412293131551,239
#250Ho-Oh10613090110154906803222651852253131851,495
#249Lugia10690130901541106803221852651853132251,495
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#380-MMega Latias801001201401501107002702052452853052251,535
#706Goodra9010070110150806002902051452253051651,335
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#476Probopass60551457515040525230115295155305851,185
#681Aegislash (Shield)605015050150605202301053051053051251,175
#703Carbink505015050150505002101053051053051051,135
#382Kyogre10010090150140906703102051853052851851,475
#226Mantine6540708014070465240851451652851451,065
#411Bastiodon6052168471383049523010934199281651,125
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#615Cryogonal70503095135105485250105651952752151,105
#242Blissey2551010751355554062025251552751151,215
#477Dusknoir451001356513545525200205275135275951,185
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#720Hoopa8011060150130706002702251253052651451,335
#380Latias8080901101301106002701651852252652251,335
#700Sylveon956565110130605253001351352252651251,185
#480Uxie757513075130955802601552651552651951,295
#488Cresselia1207012075130856003501452451552651751,335
#130-MMega Gyarados9515510970130816403003152231452651671,415
#356Dusclops40701306013025455190145265125265551,045
#197Umbreon956511060130655253001352251252651351,185
#640Virizion919072901291085802921851491852632211,295
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#531-MMega Audino1036012680126505453161252571652571051,225
#350Milotic956079100125815403001251632052551671,215
#144Articuno908510095125855802901752051952551751,295
#691Dragalge6575909712344494240155185199251931,123
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#381-MMega Latios801301001601201107002702652053252452251,535
#643Reshiram100120100150120906803102452053052451851,495
#484Palkia901201001501201006802902452053052452051,495
#003-MMega Venusaur80100123122120806252702052512492451651,385
#493Arceus1201201201201201207203502452452452452451,575
#487Giratina (Altered)150100120100120906804102052452052451851,495
#122Mr. Mime40456510012090460190951352052451851,055
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#073Tentacruel807065801201005152701451351652452051,165
#352Kecleon6090706012040440230185145125245851,015
#458Mantyke452050601205034520045105125245105825
#437Bronzong67891167911633500244183237163237711,135
#598Ferrothorn74941315411620489258193267113237451,113
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#009-MMega Blastoise79103120135115786302682112452752351611,395
#282Gardevoir686565125115805182461351352552351651,171
#468Togekiss855095120115805452801051952452351651,225
#245Suicune1007511590115855803101552351852351751,295
#302-MMega Sableye50851258511520480210175255175235451,095
#097Hypno85737073115674832801511451512351391,101
#475-MMega Gallade6816595651151106182463351951352352251,371
#475Gallade681256565115805182462551351352351651,171
#560Scrafty65901154511558488240185235952351211,111
#705Sliggoo68755383113604522461551111712311251,039
#181-MMega Ampharos909510516511045610290195215335225951,355
#719-MMega Diancie501601101601101107002103252253252252251,535
#381Latios8090801301101106002701851652652252251,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#199Slowking95758010011030490300155165205225651,115
#260-MMega Swampert10015011095110706353103052251952251451,405
#136Flareon651306095110655252402651251952251351,185
#326Grumpig8045659011080470270951351852251651,075
#486Regigigas110160110801101006703303252251652252051,475
#143Snorlax160110656511030540430225135135225651,215
#166Ledian553550551108539022075105115225175915
#237Hitmontop5095953511070455210195195752251451,045
#107Hitmonchan50105793511076455210215163752251571,045
#106Hitmonlee50120533511087455210245111752251791,045
#442Spiritomb50921089210835485210189221189221751,105
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#346Cradily8681978110743495282167199167219911,125
#485Heatran9190106130106776002921852172652171591,335
#323-MMega Camerupt7012010014510520560250245205295215451,255
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#637Volcarona8560651351051005502801251352752152051,235
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#407Roserade607055125105905052301451152552151851,145
#334-MMega Altaria75110110110105805902602252252252151651,315
#481Mesprit80105105105105805802702152152152151651,295
#429Mismagius6060601051051054952301251252152152151,125
#563Cofagrigus58501459510530483226105295195215651,101
#009Blastoise798310085105785302681712051752151611,195
#593Jellicent100607085105604803101251451752151251,095
#176Togetic55408580105404052208517516521585945
#413Wormadam (Plant)605985791053642423012317516321577983
#334Altaria75709070105804902601451851452151651,115
#589Escavalier701351056010520495250275215125215451,125
#214-MMega Heracross801851154010575600270375235852151551,335
#113Chansey2505535105504506101515752151051,035
#416Vespiquen70801028010240474250165209165209851,083
#395Empoleon848688111101605302781771812272071251,195
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#646Kyurem-White12512090170100957003602451853452051951,535
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#243Raikou9085751151001155802901751552352052351,295
#655Delphox7569721141001045342601431492332052131,203
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#149Dragonite9113495100100806002922731952052051651,335
#003Venusaur808283100100805252701691712052051651,185
#248Tyranitar10013411095100616003102732251952051271,335
#182Bellossom75808590100504802601651751852051051,095
#186Politoed90757590100705002901551551852051451,135
#272Ludicolo80707090100704802701451451852051451,095
#154Meganium808210083100805252701692051712051651,185
#038Ninetales737675811001005052561571551672052051,145
#212-MMega Scizor7015014065100756002503052851352051551,335
#089Muk1051057565100505003202151551352051051,135
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#130Gyarados951257960100815403002551631252051671,215
#377Regirock8010020050100505802702054051052051051,295
#072Tentacool40403550100703351908575105205145805
#618Stunfisk1096684819932471328137173167203691,077
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#670Floette (Most Formes)5445477598523712189599155201109877
#164Noctowl10050507696704423101051051571971451,019
#428-MMega Lopunny651369454961355802402771931131972751,295
#428Lopunny65768454961054802401571731131972151,095
#065-MMega Alakazam555065175951505902201051353551953051,315
#094-MMega Gengar606580170951306002301351653451952651,335
#471Glaceon656011013095655252401252252651951351,185
#196Espeon656560130951105252401351252651952251,185
#606Beheeyem7575751259540485260155155255195851,105
#467Magmortar75956712595835402601951392551951711,215
#445-MMega Garchomp10817011512095927003263452352451951891,535
#649Genesect711209512095996002522451952451952031,335
#124Jynx6550351159595455240105752351951951,045
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#135Jolteon656590110951305552401351852251952651,245
#584Vanilluxe71958511095795352521951752251951631,205
#134Vaporeon130656011095655253701351252251951351,185
#518Musharna11655851079529487342115175219195631,109
#233Porygon285809010595605152801651852151951251,165
#230Kingdra7595959595855402601951951951951751,215
#131Lapras13085808595605353701751651751951251,205
#718Zygarde1081001218195956003262052471671951951,335
#463Lickilicky11085958095505153301751951651951051,165
#497Serperior75759575951135282601551951551952311,191
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#087Dewgong9070807095704752901451651451951451,085
#413Wormadam (Trash)60699569953642423014319514319577983
#208-MMega Steelix75125230559530610260255465115195651,355
#303-MMega Mawile501051255595504802102152551151951051,095
#630Mandibuzz110651055595805103301352151151951651,155
#626Bouffalant9511095409555490300225195851951151,115
#214Heracross8012575409585500270255155851951751,135
#695Heliolisk625552109941094812341151092231932231,097
#699Aurorus12377729992585213561591492031891211,177
#150Mewtwo10611090154901306803222251853131852651,495
#384Rayquaza1051509015090956803203051853051851951,495
#609Chandelure60509014590805152301051852951851651,165
#229-MMega Houndoom759090140901156002601851852851852351,335
#491Darkrai709090135901256002501851852751852551,335
#721Volcanion8011012013090706002702252452651851451,335
#462Magnezone707011513090605352501452352651851251,205
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#647Keldeo917290129901085802921491852631852211,295
#635Hydreigon921059012590986002942151852551852011,335
#145Zapdos909085125901005802901851752551852051,295
#373-MMega Salamence95145130120901207003002952652451852451,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#181Ampharos90757511590555002901551552351851151,135
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#383Groudon10015014010090906703103052852051851851,475
#045Vileplume75808510090504802601651752051851051,095
#376Metagross801351309590706002702752651951851451,335
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#386Deoxys (Speed)50959095901806002101951851951853651,335
#365Walrein11080909590655303301651851951851351,195
#260Swampert100110908590605353102251851751851251,205
#036Clefable9570738590604733001451511751851251,081
#639Terrakion911299072901085802922631851491852211,295
#344Claydol60701057090904852301452151451851851,105
#062Poliwrath9085957090705002901751951451851451,135
#439Mime Jr.2025457090603101505595145185125755
#127-MMega Pinsir6515512065901056002403152451351852151,335
#676Furfrou7580606590824522601651251351851691,039
#621Druddigon77120906090484852642451851251851011,105
#269Dustox605070509065385230105145105185135905
#299Nosepass3045135459030375170952759518565885
#508Stoutland8510090459080490280205185951851651,115
#417Pachirisu6045704590954052309514595185195945
#096Drowzee604845439042328230101959118589791
#355Duskull204090309025295150851856518555725
#693Clawitzer71738812089595002521511812451831231,135
#683Aromatisse1017272998929462312149149203183631,059
#410Shieldon3042118428830350170892418918165835
#707Klefki5780918087754702241651871651791551,075
#357Tropius9968837287514603081411711491791071,055
#345Lileep6641776187233552428715912717951845
#457Lumineon6969766986914602481431571431771871,055
#531Audino10360866086504453161251771251771051,025
#689Barbaracle721051155486685002542152351131771411,135
#597Ferroseed4450912486103051981051875317725745
#436Bronzor572486248623300224531775317751735
#254-MMega Sceptile7011075145851456302502251552951752951,395
#065Alakazam55504513585120490220105952751752451,115
#004-MMega Charizard X78130111130851006342662652272651752051,403
#146Moltres901009012585905802902051852551751851,295
#579Reuniclus11065751258530490330135155255175651,115
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#254Sceptile708565105851205302501751352151752451,195
#192Sunflora757555105853042526015511521517565985
#121Starmie607585100851155202301551752051752351,175
#126Magmar65955710085934952401951192051751911,125
#466Electivire75123679585955402602511391951751951,215
#337Lunatone7055659585704402501151351951751451,015
#125Electabuzz65835795851054902401711191951752151,115
#460Abomasnow9092759285604942901891551891751251,123
#200Misdreavus6060608585854352301251251751751751,005
#445Garchomp1081309580851026003262651951651752091,335
#308-MMega Medicham601008580851005102302051751651752051,155
#389Torterra951091057585565253002232151551751171,185
#031Nidoqueen9082877585764952901691791551751571,125
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#312Minun60405075859540523085105155175195945
#601Klinklang601001157085905202302052351451751851,175
#600Klang6080957085504402301651951451751051,015
#222Corsola55558565853538022011517513517575895
#068Machamp90139806585555142902831651351751151,163
#592Frillish5540506585403352208510513517585805
#413Wormadam (Sandy)607910559853642423016321512317577983
#189Jumpluff75557055851104502601151451151752251,035
#461Weavile70120654585125510250245135951752551,155
#446Munchlax135854040855390380175858517515915
#538Throh1201008530854546535020517565175951,065
#354-MMega Banette64165759383755552383351551911711551,245
#160Feraligatr851051007983785302802152051631711611,195
#317Swalot10073837383554673101511711511711151,069
#423Gastrodon1118368928239475332171141189169831,085
#284Masquerain706062808260414250125129165169125963
#709Trevenant85110766582564742802251571351691171,083
#569Garbodor8095826082754742701951691251691551,083
#673Gogoat123100629781685313562051291991671411,197
#678Meowstic74487683811044662581011571711672131,067
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#080-MMega Slowbro95751801308030590300155365265165651,315
#257-MMega Blaziken8016080130801006302703251652651652051,395
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#362-MMega Glalie8012080120801005802702451652451652051,295
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#373Salamence9513580110801006003002751652251652051,335
#229Houndoom75905011080955002601851052251651951,135
#645Landorus (Therian)891459010580916002882951852151651871,335
#604Eelektross851158010580505152802351652151651051,165
#561Sigilyph72588010380974902541211652111651991,115
#080Slowbro95751101008030490300155225205165651,115
#059Arcanine901108010080955552902251652051651951,245
#315Roselia506045100806540021012595205165135935
#715Noivern85708097801235352801451651991652511,205
#055Golduck8082789580855002701691611951651751,135
#358Chimecho655070958065425240105145195165135985
#153Bayleef6062809380604352301291651911651251,005
#026Raichu60905590801004752301851151851652051,085
#591Amoonguss1148570858030464338175145175165651,063
#219Magcargo505012080803041021010524516516565955
#330Flygon801008080801005202702051651651652051,175
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#078Rapidash651007080801055002402051451651652151,135
#101Electrode60507080801404802301051451651652851,095
#002Ivysaur606263808060405230129131165165125945
#012Butterfree60455080807038523095105165165145905
#348Armaldo75125100708045495260255205145165951,125
#614Beartic95110807080504853002251651451651051,105
#169Crobat85908070801305352801851651451652651,205
#325Spoink6025357080603302305575145165125795
#008Wartortle596380658058405228131165135165121945
#119Seaking8092656580684502701891351351651411,035
#306-MMega Aggron701402306080506302502854651251651051,395
#047Parasect60958060803040523019516512516565945
#212Scizor701301005580655002502652051151651351,135
#375Metang6075100558050420230155205115165105975
#623Golurk89124805580554832882531651151651151,101
#123Scyther701108055801055002502251651151652151,135
#105Marowak608011050804542523016522510516595985
#541Swadloon55639050804238022013118510516589895
#184Azumarill1005080508050410310105165105165105955
#015Beedrill6580404580753852401658595165155905
#115Kangaskhan1059580408090490320195165851651851,115
#165Ledyba402030408055265190456585165115665
#015-MMega Beedrill6515040158014549524030585351652951,125
#405Luxray80120799579705232702451631951631451,181
#024Arbok6085696579804382301751431351631651,011
#669Flabébé443839617942303198818312716389741
#544Whirlipede4055994079473601901152038516399855
#421Cherrim7060708778854502501251451791611751,035
#479Rotom (Normal)5050779577914402101051591951591871,015
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#660Diggersby855677507778423280117159105159161981
#394Prinplup646668817650405238137141167157105945
#171Lanturn12558587676674603601211211571571391,055
#474Porygon-Z85807013575905352801651452751551851,205
#094Gengar606560130751105002301351252651552251,135
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#368Gorebyss558410511475524852201732152331551091,105
#549Lilligant70607511075904802501251552251551851,095
#224Octillery75105751057545480260215155215155951,095
#323Camerupt70100701057540460250205145215155851,055
#367Huntail551041059475524852202132151931551091,105
#244Entei1151158590751005803402351751851552051,295
#049Venomoth7065609075904502501351251851551851,035
#628Braviary100123758775805403102511551791551651,215
#685Slurpuff8280868575724802741651771751551491,095
#034Nidoking8192778575854952721891591751551751,125
#537Seismitoad10585758575744993201751551751551531,133
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
#311Plusle60504085759540523010585175155195945
#583Vanillish516565807559395212135135165155123925
#547Whimsicott60678777751164822301391791591552371,099
#217Ursaring90130757575555002902651551551551151,135
#652Chesnaught881071227475645302862192491531551331,195
#314Illumise65475573758540024099115151155175935
#687Malamar8692886875734822821891811411551511,099
#558Crustle7095125657545475250195255135155951,085
#042Golbat7580706575904552601651451351551851,045
#452Drapion70901106075955002501852251251551951,135
#308Medicham606075607580410230125155125155165955
#496Servine606075607583413230125155125155171961
#108Lickitung90557560753038529011515512515565905
#142Aerodactyl801056560751305152702151351251552651,165
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Small)55851225875994942201752491211552031,123
#704Goomy4550355575403002001057511515585735
#313Volbeat65735547758540024015111599155175935
#472Gliscor7595125457595510260195255951551951,155
#333Swablu4540604075503102008512585155105755
#215Sneasel559555357511543022019511575155235995
#539Sawk7512575307585465260255155651551751,065
#638Cobalion919012990721085802921852631851492211,295
#455Carnivine7410072907246454258205149185149971,043
#450Hippowdon108115118687247528326235241141149991,191
#392Infernape7610471104711085342622131472131472211,203
#658Greninja729567103711225302541951392111472491,195
#340Whiscash11078737671604683301611511571471251,071
#675Pangoro95124786971584953002531611431471211,125
#448-MMega Lucario7014588140701126252502951812851452291,385
#482Azelf7512570125701155802602551452551452351,295
#082Magneton50609512070704652101251952451451451,065
#064Kadabra403530120701054001907565245145215935
#139Omastar706012511570554952501252552351451151,125
#448Lucario701107011570905252502251452351451851,185
#257Blaziken801207011070805302702451452251451651,195
#503Samurott951008510870705283002051752211451451,191
#178Xatu6575709570954702401551451951451951,075
#654Braixen595958907073409228123121185145151953
#324Torkoal7085140857020470250175285175145451,075
#110Weezing65901208570604902401852451751451251,115
#279Pelipper6050100857065430230105205175145135995
#478Froslass70807080701004702501651451651452051,075
#603Eelektrik65807075704040024016514515514585935
#364Sealeo90607075704541029012514515514595955
#542Leavanny75103807070924902602111651451451891,115
#018Pidgeot8380757070914692761651551451451871,073
#351Castform707070707070420250145145145145145975
#148Dragonair618465707070420232173135145145145975
#141Kabutops601151056570804952302352151351451651,125
#553Krookodile95117706570925093002391451351451891,153
#634Zweilous728570657058420254175145135145121975
#247Pupitar708470657051410250173145135145107955
---Median Stat Values6575706570654482401551451351451351,031
#526Gigalith85135130607025505280275265125145551,145
#625Bisharp651251006070704902402552051251451451,115
#612Haxorus76147906070975402622991851251451991,215
#586Sawsbuck80100706070954752702051451251451951,085
#259Marshtomp708570607050405250175145125145105945
#271Lombre605050607050340230105105125145105815
#127Pinsir651251005570855002402552051151451751,135
#057Primeape65105605070954452402151251051451951,025
#020Raticate558160507097413220167125105145199961
#051Dugtrio3580505070120405180165105105145245945
#406Budew4030355070552801906575105145115695
#086Seel654555457045325240951159514595785
#227Skarmory6580140407070465240165285851451451,065
#241Miltank95801054070100490300165215851452051,115
#128Tauros75100954070110490260205195851452251,115
#343Baltoy4040554070553001908511585145115735
#559Scraggy50757035704834821015514575145101831
#663Talonflame78817174691264992661671471531432571,133
#505Watchog608569606977420230175143125143159975
#545Scolipede60908955691124752301851831151432291,085
#556Maractus75866710667604612601771392171391251,057
#702Dedenne6758578167101431244121119167139207997
#668Pyroar866872109661065072821411492231372171,149
#631Heatmor85976610566654842801991372151371351,103
#424Ambipom751006660661154822602051371251372351,099
#103Exeggutor95958512565555203001951752551351151,175
#567Archeops7514065112651105672602851352291352251,269
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#500Emboar1101236510065655283302511352051351351,191
#289Slaking15016010095651006704103252051951352051,475
#203Girafarig7080659065854552501651351851351751,045
#454Toxicroak83106658665854902762171351771351751,115
#234Stantler7395628565854652561951291751351751,065
#253Grovyle50654585659540521013595175135195945
#238Smoochum4530158565653052006535175135135745
#565Carracosta74108133836532495258221271171135691,125
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#043Oddish45505575653032020010511515513565775
#195Quagsire95858565653543030017517513513575995
#302Sableye507575656550380210155155135135105895
#206Dunsparce100707065654541531014514513513595965
#053Persian65706065651154402401451251351352351,015
#077Ponyta508555656590410210175115135135185955
#001Bulbasaur45494965654531820010310313513595771
#682Spritzee78526063652334126610912513113551817
#470Leafeon651101306065955252402252651251351951,185
#035Clefairy7045486065353232509510112513575781
#208Steelix7585200556530510260175405115135651,155
#076Golem80110130556545485270225265115135951,105
#534Conkeldurr10514095556545505320285195115135951,145
#338Solrock7095855565704402501951751151351451,015
#388Grotle75898555653640526018317511513577945
#562Yamask3830855565303031866517511513565741
#574Gothita4530505565452902006510511513595715
#530Excadrill110135605065885083302751251051351811,151
#037Vulpix3841405065652991868785105135135733
#152Chikorita45496549654531820010313510313595771
#369Relicanth10090130456555485310185265951351151,105
#629Vullaby70557545656037025011515595135125875
#133Eevee55555045655532522011510595135115785
#188Skiploom5545504565803402209510595135165815
#616Shelmet504085406525305210851758513555745
#175Togepi352065406520245180451358513545625
#370Luvdisc4330554065973301966511585135199795
#207Gligar657510535658543024015521575135175995
#507Herdier65806535656037024016513575135125875
#185Sudowoodo701001153065304102502052356513565955
#440Happiny1005515653022031015153513565575
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#007Squirtle44486550644331419810113510513391763
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#295Exploud10491639163684803181871311871311411,095
#581Swanna7887638763984762661791311791312011,087
#354Banette64115658363654552382351351711311351,045
#523Zebstrika751006380631164972602051311651312371,129
#701Hawlucha78927574631185002661891551531312411,135
#698Amaura77595067634636226412310513913197859
#159Croconaw658080596358405240165165123131121945
#692Clauncher50536258634433021011112912113193795
#083Farfetch'd526555586260352214135115121129125839
#422Shellos76484857623432526210110111912973785
#568Trubbish50506240626532921010512985129135793
#435Skuntank10393677161844793161911391471271731,093
#022Fearow65906561611004422401851351271272051,019
#264Linoone7870615061100420266145127105127205975
#456Finneon494956496166330208103117103127137795
#578Duosion65405012560303702408510525512565875
#571Zoroark6010560120601055102302151252451252151,155
#359-MMega Absol6515060115601155652403051252351252351,265
#332Cacturne701156011560554752502351252351251151,085
#310Manectric707560105601054752501551252151252151,085
#071Victreebel801056510060704802702151352051251451,095
#336Seviper731006010060654582562051252051251351,051
#617Accelgor80704010060145495270145852051252951,125
#596Galvantula70776097601084722501591251991252211,079
#620Mienshao651256095601055102402551251951252151,155
#608Lampent60406095605537023085125195125115875
#275Shiftry90100609060804802902051251851251651,095
#256Combusken608560856055405230175125175125115945
#502Dewott757560836060413260155125171125125961
#180Flaaffy70555580604536525011511516512595865
#359Absol65130607560754652402651251551251551,065
#587Emolga5575607560103428220155125155125211991
#473Mamoswine110130807060805303302651651451251651,195
#573Cinccino75956065601154702601951251351252351,075
#582Vanillite36505065604430518210510513512593745
#677Espurr624854636068355234101113131125141845
#459Snover60625062604033423012910512912585803
#653Fennekin4045406260603071909585129125125749
#306Aggron701101806060505302502253651251251051,195
#205Forretress7590140606040465260185285125125851,065
#232Donphan901201206060505002902452451251251051,135
#286Breloom60130806060704602302651651251251451,055
#221Piloswine100100806060504503102051651251251051,035
#210Granbull9012075606045450290245155125125951,035
#085Dodrio601107060601004602302251451251252051,055
#168Ariados70907060604039025018514512512585915
#262Mightyena709070606070420250185145125125145975
#335Zangoose73115606060904582562351251251251851,051
#327Spinda606060606060360230125125125125125855
#690Skrelp50606060603032021012512512512565775
#400Bibarel798560556071410268175125115125147955
#067Machoke801007050604540527020514510512595945
#708Phantump43704850603830919614510110512581753
#599Klink4055704560303001901151459512565735
#540Sewaddle4553704060423102001111458512589755
#297Hariyama14412060406050474398245125851251051,083
#285Shroomish604060406035295230851258512575725
#374Beldum4055803560303001901151657512565735
#697Tyrantrum821211196959715212742472431431231471,177
#432Purugly71826464591124522521691331331232291,039
#651Quilladin617895565857405232161195117121119945
#202Wobbuffet1903358335833405490711217112171945
#672Skiddo666548625752350242135101129119109835
#684Swirlix624866595749341234101137123119103817
#469Yanmega86768611656955152821571772371171951,165
#657Frogadier546352835697405218131109171117199945
#393Piplup53515361564031421610711112711785763
#170Chinchou7538385656673302608181117117139795
#427Buneary5566444456853502201379393117175835
#688Binacle42526739565030619410913983117105747
#163Hoothoot603030365650262230656577117105659
#093Haunter455045115559540520010595235115195945
#063Abra25201510555903101604535215115185755
#081Magnemite2535709555453251607514519511595785
#138Omanyte35401009055353551808520518511575845
#342Crawdaunt63120859055554682362451751851151151,071
#605Elgyem55555585553033522011511517511565805
#550Basculin7092658055984602501891351651152011,055
#528Swoobat6757557755114425244119115159115233985
#366Clamperl35648574553234518013317515311569825
#499Pignite909355705555418290191115145115115971
#120Staryu30455570558534017095115145115175815
#240Magby45753770558336520015579145115171865
#517Munna762545675524292262559513911553719
#521Unfezant80105806555934782702151651351151911,091
#536Palpitoad756555655569384260135115135115143903
#607Litwick5030556555202752106511513511545685
#239Elekid45633765559536020013179135115195855
#252Treecko4045356555703101909575135115145755
#281Kirlia3835356555502781867575135115105691
#464Rhyperior115140130555540535340285265115115851,205
#303Mawile508585555550380210175175115115105895
#288Vigoroth8080805555904402701651651151151851,015
#211Qwilfish659575555585430240195155115115175995
#030Nidorina706267555556365250129139115115117865
#301Delcatty706565555570380250135135115115145895
#033Nidorino617257555565365232149119115115135865
#100Voltorb403050555510033019065105115115205795
#590Foongus6955455555102892481159511511525713
#444Gabite659065505582407240185135105115169949
#636Larvesta558555505560360220175115105115125855
#028Sandslash75100110455565450260205225951151351,035
#162Furret85766445559041528015713395115185965
#387Turtwig5568644555313182201411339511567771
#046Paras3570554555252851801451159511555705
#495Snivy4545554555633082009511595115131751
#173Cleffa50252845551521821055619511535571
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpakboo (Small)44667044555633519813714593115117805
#190Aipom55705540558536022014511585115175855
#307Meditite3040554055602801708511585115125695
#048Venonat6055504055453052301151058511595745
#187Hoppip353540355550250180758575115105635
#451Skorupi40509030556533019010518565115135795
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#349Feebas201520105580200150354525115165535
#426Drifblim1508044905480498410165931851131651,131
#667Litleo625058735472369234105121151113149873
#023Ekans3560444054552881801259385113115711
#420Cherubi453545625335275200759512911175685
#316Gulpin704353435340302250911119111185739
#430Honchkrow1001255210552715053102551092151091471,145
#391Monferno647852785281405238161109161109167945
#662Fletchinder627355565284382234151115117109173899
#283Surskit4030325052652691906569105109135673
#402Kricketune778551555165384264175107115107135903
#681Aegislash (Sword)601505015050605202303051053051051251,175
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#465Tangrowth10010012511050505353102052552251051051,205
#577Solosis4530401055020290200658521510545715
#414Mothim709450945066424250193105193105137983
#267Beautifly607050905065385230145105185105135905
#666Vivillon805250905089411270109105185105183957
#510Liepard64885088501064462381811051811052171,027
#419Floatzel851055585501154952802151151751052351,125
#228Houndour45603080506533020012565165105135795
#040Wigglytuff14070457550454253901459515510595985
#548Petilil4535507050302802007510514510565695
#058Growlithe55704570506035022014595145105125835
#255Torchic4560407050453102001258514510595755
#409Rampardos97165606550584953043351251351051211,125
#433Chingling4530506550452852006510513510595705
#054Psyduck505248655055320210109101135105115775
#372Shelgon6595100605050420240195205125105105975
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#595Joltik50475057506531921099105119105135773
#619Mienfoo458550555065350200175105115105135835
#363Spheal7040505550252902508510511510555715
#305Lairon609014050504043023018528510510585995
#099Kingler551301155050754752202652351051051551,085
#398Staraptor851207050501004752802451451051052051,085
#061Poliwhirl656565505090385240135135105105185905
#277Swellow6085605050125430230175125105105255995
#017Pidgeotto636055505071349236125115105105147833
#216Teddiursa60805050504033023016510510510585795
#258Mudkip50705050504031021014510510510585755
#329Vibrava507050505070340210145105105105145815
#361Snorunt505050505050300210105105105105105735
#291Ninjask6190455050160456232185951051053251,047
#147Dratini41644550505030019213395105105105735
#633Deino5265504550383002141351059510581735
#246Larvitar5064504550413002101331059510587735
#580Ducklett6244504450553052349310593105115745
#104Cubone5050954050353202101051958510575775
#533Gurdurr85105854050404052802151758510585945
#611Fraxure661177040506741024223914585105139955
#347Anorith45955040507535520019510585105155845
#088Grimer8080504050253252701651058510555785
#585Deerling60605040507533523012510585105155805
#270Lotad40303040503022019065658510565575
#546Cottonee4027603750662801905912579105137695
#627Rufflet70835037506035025017110579105125835
#118Goldeen45676035506332020013912575105131775
#622Golett5974503550353032281531057510575741
#183Marill702050205040250250451054510585635
#404Luxio608549604960363230175103125103125861
#680Doublade5911015045493544822822530595103751,031
#201Unown487248724848336206149101149101101807
#511Pansage505348534854306210111101111101113747
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#632Durant5810911248481094842262232291011012231,103
#132Ditto484848484848288206101101101101101711
#674Pancham6782624648433482441691299710191831
#158Totodile5065644448433142101351339310191763
#360Wynaut652348234823230240511015110151595
#713Avalugg951171844446285143002393739397611,163
#686Inkay535453374645288216113111799795711
#117Seadra556595954585440220135195195951751,015
#321Wailord170904590456050045018595185951251,135
#091Cloyster5095180854570525210195365175951451,185
#070Weepinbell65905085455539024018510517595115915
#193Yanma6565457545953902401359515595195915
#566Archen55112457445704012202299515395145937
#177Natu4050457045703201901059514595145775
#225Delibird4555456545753302001159513595155795
#322Numel606040654535305230125851359575745
#179Mareep55404065453528022085851359575695
#501Oshawott555545634545308220115951319595751
#109Koffing4065956045353401901351951259575815
#102Exeggcute604080604540325230851651259585785
#140Kabuto30809055455535517016518511595115845
#564Tirtouga54781035345223552181612111119549845
#650Chespin5661654845383132221271351019581761
#112Rhydon1051301204545404853202652459595851,105
#075Graveler5595115454535390220195235959575915
#696Tyrunt5889774545483622261831599595101859
#328Trapinch451004545451029020020595959525715
#552Krokorok608245454574351230169959595153837
#498Tepig65634545454530824013195959595751
#594Alomomola165758040456547044015516585951351,075
#588Karrablast507545404560315210155958595125765
#443Gible58704540454230022614595859589735
#056Mankey408035354570305190165757595145745
#161Sentret3546343545202151809773759545565
#050Diglett105525354595265130115557595195665
#095Onix3545160304570385180953256595145905
#529Drilbur608540304568328230175856595141791
#412Burmy4029452945362241906395639577583
#506Lillipup456045254555275200125955595115685
#235Smeargle55203520457525022045754595155635
#554Darumaka709045154550315250185953595105765
#438Bonsly508095104510290210165195259525715
#656Froakie4156406244713141921178512993147763
#425Drifloon9050346044703482901057312593145831
#390Chimchar4458445844613091981219312193127753
#294Loudred8471437143483602781479114791101855
#694Helioptile443833614370289198817112791145713
#527Woobat554543554372313220959111591149761
#441Chatot7665459242914112621359518989187957
#198Murkrow6085428542914052301758917589187945
#520Tranquill62776250426535823415912910589135851
#449Hippopotas687278384232330246149161818969795
#415Combee30304230427024417065896589145623
#339Barboach504843464160288210101919787125711
#434Stunky636347414174329236131998787153793
#263Zigzagoon38304130416024018665876587125615
#401Kricketot3725412541251941845587558755523
#114Tangela65551151004060435240115235205851251,005
#319Sharpedo701204095409546025024585195851951,055
#331Cacnea508540854035335210175851758575805
#570Zorua4065408040653301901358516585135795
#218Slugma40404070402025019085851458545635
#309Electrike404540654065295190958513585135725
#453Croagunk4861406140503002061278512785105735
#274Nuzleaf7070406040603402501458512585125815
#613Cubchoo557040604040305220145851258585745
#525Boldore701051055040203902502152151058545915
#535Tympole5050405040642942101058510585133723
#025Pikachu3555305040903001801156510585185735
#602Tynamo355540454060275180115859585125685
#714Noibat40303545405524519065759585115625
#304Aron5070100404030330210145205858565795
#624Pawniard4585704040603402001751458585125815
#079Slowpoke906565404015315290135135858535765
#231Phanpy906060404040330290125125858585795
#029Nidoran55475240404127522099109858587685
#209Snubbull608050404030300230165105858565735
#397Staravia5575504040803402201551058585165815
#167Spinarak40604040403025019012585858565635
#032Nidoran465740404050273202119858585105681
#572Minccino555040404075300220105858585155735
#060Poliwag405040404090300190105858585185735
#052Meowth40453540409029019095758585185715
#447Riolu407040354060285190145857585125705
#399Bidoof5945403540312502289585758567635
#610Axew4687603040573202021791256585119775
#041Zubat40453530405524519095756585115625
#298Azurill5020402040201902104585458545515
#504Patrat45553935394225520011583758389645
#543Venipede304559303957260170951236583119655
#661Fletchling455043403862278200105918581129691
#509Purrloin4150375037662811921057910579137697
#431Glameow495542423785310208115898979175755
#679Honedge4580100353728325200165205757961785
#659Bunnelby38363832365723718677816977119609
#092Gastly3035301003580310170756520575165755
#320Wailmer13070357035604003701457514575125935
#223Remoraid3565356535653001801357513575135735
#341Corphish4380655035353081961651351057575751
#280Ralts2825254535401981665555957585531
#204Pineco506590353515290210135185757535715
#557Dwebble5065853535553252101351757575115785
#287Slakoth606060353530280230125125757565695
#066Machop708050353535305250165105757575745
#084Doduo358545353574309180175957575153753
#300Skitty50454535355026021095957575105655
#016Pidgey40454035355625119095857575117637
#551Sandile507235353565292210149757575135719
#236Tyrogue3535353535352101807575757575555
#172Pichu20401535356020515085357575125545
#712Bergmite556985323528304220143175697561743
#532Timburr758055253535305260165115557575745
#019Rattata305635253572253170117755575149641
#403Shinx45653440344526320013573857395661
#353Shuppet447535633345295198155751317195725
#522Blitzle4560325032762952001256910569157725
#021Spearow406030313170262190125656767145659
#069Bellsprout507535703040300210155751456585735
#418Buizel5565356030853302201357512565175795
#278Wingull403030553085270190656511565175675
#371Bagon4575604030503002001551258565105735
#519Pidove505550363043264210115105776591663
#074Geodude4080100303020300190165205656545735
#111Rhyhorn808595303025345270175195656555825
#290Nincada31459030304026617295185656585667
#273Seedot40405030303022019085105656565575
#292Shedinja19045303040236118595656585496
#408Cranidos6712540303058350244255856565121835
#220Swinub505040303050250210105856565105635
#261Poochyena35553530303522018011575656575575
#276Taillow405530303085270190115656565175675
#396Starly405530303060245190115656565125625
#191Sunkern3030303030301801706565656565495
#665Spewpa45226027302921320049125596563561
#027Sandshrew507585203040300210155175456585735
#265Wurmple4545352030201952009575456545525
#296Makuhita72603020302523725412565456555609
#116Horsea3040707025602951708514514555125725
#090Shellder3065100452540305170135205955585745
#039Jigglypuff11545204525202703409545955545675
#664Scatterbug3835402725352001867585595575535
#098Krabby30105902525503251702151855555105785
#524Roggenrola557585252515280220155175555535695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#011Metapod50205525253020521045115555565545
#014Kakuna45255025253520520055105555575545
#194Wooper5545452525152102209595555535555
#293Whismur6451635123282802381071311075161695
#386Deoxys (Attack)50180201802015060021036545365453051,335
#318Carvanha4590206520653052001854513545135745
#174Igglybuff9030154020152102906535854535555
#010Caterpie4530352020451952006575454595525
#013Weedle40353020205019519075654545105525
#129Magikarp201055152080200150251153545165535


Pokémon by Speed



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#386Deoxys (Speed)50959095901806002101951851951853651,335
#291Ninjask6190455050160456232185951051053251,047
#065-MMega Alakazam555065175951505902201051353551953051,315
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#254-MMega Sceptile7011075145851456302502251552951752951,395
#015-MMega Beedrill6515040158014549524030585351652951,125
#617Accelgor80704010060145495270145852051252951,125
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#101Electrode60507080801404802301051451651652851,095
#428-MMega Lopunny651369454961355802402771931131972751,295
#310-MMega Manectric707580135801355752501551652751652751,285
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#094-MMega Gengar606580170951306002301351653451952651,335
#135Jolteon656590110951305552401351852251952651,245
#150Mewtwo10611090154901306803222251853131852651,495
#169Crobat85908070801305352801851651451652651,205
#142Aerodactyl801056560751305152702151351251552651,165
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#663Talonflame78817174691264992661671471531432571,133
#491Darkrai709090135901256002501851852751852551,335
#461Weavile70120654585125510250245135951752551,155
#277Swellow6085605050125430230175125105105255995
#715Noivern85708097801235352801451651991652511,205
#658Greninja729567103711225302541951392111472491,195
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#493Arceus1201201201201201207203502452452452452451,575
#373-MMega Salamence95145130120901207003002952652451852451,535
#065Alakazam55504513585120490220105952751752451,115
#254Sceptile708565105851205302501751352151752451,195
#051Dugtrio3580505070120405180165105105145245945
#701Hawlucha78927574631185002661891551531312411,135
#547Whimsicott60678777751164822301391791591552371,099
#523Zebstrika751006380631164972602051311651312371,129
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#243Raikou9085751151001155802901751552352052351,295
#229-MMega Houndoom759090140901156002601851852851852351,335
#121Starmie607585100851155202301551752051752351,175
#215Sneasel559555357511543022019511575155235995
#482Azelf7512570125701155802602551452551452351,295
#424Ambipom751006660661154822602051371251372351,099
#053Persian65706065651154402401451251351352351,015
#359-MMega Absol6515060115601155652403051252351252351,265
#573Cinccino75956065601154702601951251351252351,075
#419Floatzel851055585501154952802151151751052351,125
#528Swoobat6757557755114425244119115159115233985
#497Serperior75759575951135282601551951551952311,191
#448-MMega Lucario7014588140701126252502951812851452291,385
#545Scolipede60908955691124752301851831151432291,085
#432Purugly71826464591124522521691331331232291,039
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#249Lugia10690130901541106803221852651853132251,495
#380-MMega Latias801001201401501107002702052452853052251,535
#380Latias8080901101301106002701651852252652251,335
#381-MMega Latios801301001601201107002702652053252452251,535
#475-MMega Gallade6816595651151106182463351951352352251,371
#719-MMega Diancie501601101601101107002103252253252252251,535
#381Latios8090801301101106002701851652652252251,335
#376-MMega Metagross801451501051101107002702953052152252251,535
#196Espeon656560130951105252401351252651952251,185
#189Jumpluff75557055851104502601151451151752251,035
#094Gengar606560130751105002301351252651552251,135
#128Tauros75100954070110490260205195851452251,115
#567Archeops7514065112651105672602851352291352251,269
#695Heliolisk625552109941094812341151092231932231,097
#632Durant5810911248481094842262232291011012231,103
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#639Terrakion911299072901085802922631851491852211,295
#638Cobalion919012990721085802921852631851492211,295
#392Infernape7610471104711085342622131472131472211,203
#596Galvantula70776097601084722501591251991252211,079
#668Pyroar866872109661065072821411492231372171,149
#510Liepard64885088501064462381811051811052171,027
#615Cryogonal70503095135105485250105651952752151,105
#429Mismagius6060601051051054952301251252152152151,125
#428Lopunny65768454961054802401571731131972151,095
#127-MMega Pinsir6515512065901056002403152451351852151,335
#125Electabuzz65835795851054902401711191951752151,115
#078Rapidash651007080801055002402051451651652151,135
#123Scyther701108055801055002502251651151652151,135
#064Kadabra403530120701054001907565245145215935
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#571Zoroark6010560120601055102302151252451252151,155
#310Manectric707560105601054752501551252151252151,085
#620Mienshao651256095601055102402551251951252151,155
#655Delphox7569721141001045342601431492332052131,203
#678Meowstic74487683811044662581011571711672131,067
#587Emolga5575607560103428220155125155125211991
#445Garchomp1081309580851026003262651951651752091,335
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#702Dedenne6758578167101431244121119167139207997
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#484Palkia901201001501201006802902452053052452051,495
#073Tentacruel807065801201005152701451351652452051,165
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#486Regigigas110160110801101006703303252251652252051,475
#637Volcarona8560651351051005502801251352752152051,235
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#038Ninetales737675811001005052561571551672052051,145
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#145Zapdos909085125901005802901851752551852051,295
#004-MMega Charizard X78130111130851006342662652272651752051,403
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#308-MMega Medicham601008580851005102302051751651752051,155
#257-MMega Blaziken8016080130801006302703251652651652051,395
#362-MMega Glalie8012080120801005802702451652451652051,295
#373Salamence9513580110801006003002751652251652051,335
#026Raichu60905590801004752301851151851652051,085
#330Flygon801008080801005202702051651651652051,175
#244Entei1151158590751005803402351751851552051,295
#478Froslass70807080701004702501651451651452051,075
#241Miltank95801054070100490300165215851452051,115
#289Slaking15016010095651006704103252051951352051,475
#022Fearow65906561611004422401851351271272051,019
#264Linoone7870615061100420266145127105127205975
#085Dodrio601107060601004602302251451251252051,055
#100Voltorb403050555510033019065105115115205795
#398Staraptor851207050501004752802451451051052051,085
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#649Genesect711209512095996002522451952451952031,335
#711Gourgeist (Small)55851225875994942201752491211552031,123
#635Hydreigon921059012590986002942151852551852011,335
#581Swanna7887638763984762661791311791312011,087
#550Basculin7092658055984602501891351651152011,055
#561Sigilyph72588010380974902541211652111651991,115
#612Haxorus76147906070975402622991851251451991,215
#020Raticate558160507097413220167125105145199961
#370Luvdisc4330554065973301966511585135199795
#657Frogadier546352835697405218131109171117199945
#480Uxie757513075130955802601552651552651951,295
#646Kyurem-White12512090170100957003602451853452051951,535
#124Jynx6550351159595455240105752351951951,045
#718Zygarde1081001218195956003262052471671951951,335
#384Rayquaza1051509015090956803203051853051851951,495
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#646Kyurem-Black12517010012090957003603452052451851951,535
#417Pachirisu6045704590954052309514595185195945
#466Electivire75123679585955402602511391951751951,215
#312Minun60405075859540523085105155175195945
#229Houndoom75905011080955002601851052251651951,135
#059Arcanine901108010080955552902251652051651951,245
#311Plusle60504085759540523010585175155195945
#452Drapion70901106075955002501852251251551951,135
#472Gliscor7595125457595510260195255951551951,155
#178Xatu6575709570954702401551451951451951,075
#586Sawsbuck80100706070954752702051451251451951,085
#057Primeape65105605070954452402151251051451951,025
#253Grovyle50654585659540521013595175135195945
#470Leafeon651101306065955252402252651251351951,185
#469Yanmega86768611656955152821571772371171951,165
#093Haunter455045115559540520010595235115195945
#239Elekid45633765559536020013179135115195855
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#193Yanma6565457545953902401359515595195915
#050Diglett105525354595265130115557595195665
#319Sharpedo701204095409546025024585195851951,055
#126Magmar65955710085934952401951192051751911,125
#521Unfezant80105806555934782702151651351151911,091
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#445-MMega Garchomp10817011512095927003263452352451951891,535
#542Leavanny75103807070924902602111651451451891,115
#553Krookodile95117706570925093002391451351451891,153
#457Lumineon6969766986914602481431571431771871,055
#645Landorus (Therian)891459010580916002882951852151651871,335
#479Rotom (Normal)5050779577914402101051591951591871,015
#018Pidgeot8380757070914692761651551451451871,073
#441Chatot7665459242914112621359518989187957
#198Murkrow6085428542914052301758917589187945
#386Deoxys (Defense)507016070160906002101453251453251851,335
#250Ho-Oh10613090110154906803222651852253131851,495
#382Kyogre10010090150140906703102051853052851851,475
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#643Reshiram100120100150120906803102452053052451851,495
#487Giratina (Altered)150100120100120906804102052452052451851,495
#122Mr. Mime40456510012090460190951352052451851,055
#407Roserade607055125105905052301451152552151851,145
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#383Groudon10015014010090906703103052852051851851,475
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#344Claydol60701057090904852301452151451851851,105
#146Moltres901009012585905802902051852551751851,295
#601Klinklang601001157085905202302052351451751851,175
#115Kangaskhan1059580408090490320195165851651851,115
#474Porygon-Z85807013575905352801651452751551851,205
#549Lilligant70607511075904802501251552251551851,095
#049Venomoth7065609075904502501351251851551851,035
#042Golbat7580706575904552601651451351551851,045
#448Lucario701107011570905252502251452351451851,185
#077Ponyta508555656590410210175115135135185955
#335Zangoose73115606060904582562351251251251851,051
#063Abra25201510555903101604535215115185755
#288Vigoroth8080805555904402701651651151151851,015
#162Furret85766445559041528015713395115185965
#061Poliwhirl656565505090385240135135105105185905
#025Pikachu3555305040903001801156510585185735
#060Poliwag405040404090300190105858585185735
#052Meowth40453540409029019095758585185715
#666Vivillon805250905089411270109105185105183957
#530Excadrill110135605065885083302751251051351811,151
#106Hitmonlee50120533511087455210245111752251791,045
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#488Cresselia1207012075130856003501452451552651751,335
#144Articuno908510095125855802901752051952551751,295
#245Suicune1007511590115855803101552351852351751,295
#166Ledian553550551108539022075105115225175915
#230Kingdra7595959595855402601951951951951751,215
#214Heracross8012575409585500270255155851951751,135
#200Misdreavus6060608585854352301251251751751751,005
#055Golduck8082789580855002701691611951651751,135
#421Cherrim7060708778854502501251451791611751,035
#034Nidoking8192778575854952721891591751551751,125
#314Illumise65475573758540024099115151155175935
#313Volbeat65735547758540024015111599155175935
#539Sawk7512575307585465260255155651551751,065
#127Pinsir651251005570855002402552051151451751,135
#203Girafarig7080659065854552501651351851351751,045
#454Toxicroak83106658665854902762171351771351751,115
#234Stantler7395628565854652561951291751351751,065
#207Gligar657510535658543024015521575135175995
#427Buneary5566444456853502201379393117175835
#120Staryu30455570558534017095115145115175815
#211Qwilfish659575555585430240195155115115175995
#190Aipom55705540558536022014511585115175855
#117Seadra556595954585440220135195195951751,015
#431Glameow495542423785310208115898979175755
#418Buizel5565356030853302201357512565175795
#278Wingull403030553085270190656511565175675
#276Taillow405530303085270190115656565175675
#711Gourgeist (Average)65901225875844942401852491211551731,123
#435Skuntank10393677161844793161911391471271731,093
#662Fletchinder627355565284382234151115117109173899
#467Magmortar75956712595835402601951392551951711,215
#496Servine606075607583413230125155125155171961
#240Magby45753770558336520015579145115171865
#676Furfrou7580606590824522601651251351851691,039
#444Gabite659065505582407240185135105115169949
#130-MMega Gyarados9515510970130816403003152231452651671,415
#350Milotic956079100125815403001251632052551671,215
#130Gyarados951257960100815403002551631252051671,215
#391Monferno647852785281405238161109161109167945
#706Goodra9010070110150806002902051452253051651,335
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#003-MMega Venusaur80100123122120806252702052512492451651,385
#282Gardevoir686565125115805182461351352552351651,171
#468Togekiss855095120115805452801051952452351651,225
#475Gallade681256565115805182462551351352351651,171
#326Grumpig8045659011080470270951351852251651,075
#334-MMega Altaria75110110110105805902602252252252151651,315
#481Mesprit80105105105105805802702152152152151651,295
#334Altaria75709070105804902601451851452151651,115
#149Dragonite9113495100100806002922731952052051651,335
#003Venusaur808283100100805252701691712052051651,185
#154Meganium808210083100805252701692051712051651,185
#630Mandibuzz110651055595805103301352151151951651,155
#609Chandelure60509014590805152301051852951851651,165
#508Stoutland8510090459080490280205185951851651,115
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#024Arbok6085696579804382301751431351631651,011
#628Braviary100123758775805403102511551791551651,215
#308Medicham606075607580410230125155125155165955
#257Blaziken801207011070805302702451452251451651,195
#141Kabutops601151056570804952302352151351451651,125
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#188Skiploom5545504565803402209510595135165815
#275Shiftry90100609060804802902051251851251651,095
#473Mamoswine110130807060805303302651651451251651,195
#349Feebas201520105580200150354525115165535
#426Drifblim1508044905480498410165931851131651,131
#397Staravia5575504040803402201551058585165815
#092Gastly3035301003580310170756520575165755
#129Magikarp201055152080200150251153545165535
#584Vanilluxe71958511095795352521951752251951631,205
#009-MMega Blastoise79103120135115786302682112452752351611,395
#009Blastoise798310085105785302681712051752151611,195
#160Feraligatr851051007983785302802152051631711611,195
#660Diggersby855677507778423280117159105159161981
#485Heatran9190106130106776002921852172652171591,335
#505Watchog608569606977420230175143125143159975
#107Hitmonchan50105793511076455210215163752251571,045
#031Nidoqueen9082877585764952901691791551751571,125
#522Blitzle4560325032762952001256910569157725
#671Florges786568112154755522661351412293131551,239
#214-MMega Heracross801851154010575600270375235852151551,335
#212-MMega Scizor7015014065100756002503052851352051551,335
#707Klefki5780918087754702241651871651791551,075
#354-MMega Banette64165759383755552383351551911711551,245
#569Garbodor8095826082754742701951691251691551,083
#015Beedrill6580404580753852401658595165155905
#359Absol65130607560754652402651251551251551,065
#099Kingler551301155050754752202652351051051551,085
#347Anorith45955040507535520019510585105155845
#585Deerling60605040507533523012510585105155805
#225Delibird4555456545753302001159513595155795
#235Smeargle55203520457525022045754595155635
#572Minccino555040404075300220105858585155735
#537Seismitoad10585758575744993201751551751551531,133
#552Krokorok608245454574351230169959595153837
#434Stunky636347414174329236131998787153793
#084Doduo358545353574309180175957575153753
#687Malamar8692886875734822821891811411551511,099
#654Braixen595958907073409228123121185145151953
#685Slurpuff8280868575724802741651771751551491,095
#667Litleo625058735472369234105121151113149873
#527Woobat554543554372313220959111591149761
#019Rattata305635253572253170117755575149641
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#400Bibarel798560556071410268175125115125147955
#697Tyrantrum821211196959715212742472431431231471,177
#430Honchkrow1001255210552715053102551092151091471,145
#017Pidgeotto636055505071349236125115105105147833
#656Froakie4156406244713141921178512993147763
#226Mantine6540708014070465240851451652851451,065
#720Hoopa8011060150130706002702251253052651451,335
#260-MMega Swampert10015011095110706353103052251952251451,405
#237Hitmontop5095953511070455210195195752251451,045
#186Politoed90757590100705002901551551852051451,135
#272Ludicolo80707090100704802701451451852051451,095
#072Tentacool40403550100703351908575105205145805
#164Noctowl10050507696704423101051051571971451,019
#087Dewgong9070807095704752901451651451951451,085
#721Volcanion8011012013090706002702252452651851451,335
#376Metagross801351309590706002702752651951851451,335
#062Poliwrath9085957090705002901751951451851451,135
#337Lunatone7055659585704402501151351951751451,015
#012Butterfree60455080807038523095105165165145905
#405Luxray80120799579705232702451631951631451,181
#082Magneton50609512070704652101251952451451451,065
#503Samurott951008510870705283002051752211451451,191
#351Castform707070707070420250145145145145145975
#148Dragonair618465707070420232173135145145145975
#625Bisharp651251006070704902402552051251451451,115
#227Skarmory6580140407070465240165285851451451,065
#338Solrock7095855565704402501951751151351451,015
#071Victreebel801056510060704802702151352051251451,095
#286Breloom60130806060704602302651651251251451,055
#262Mightyena709070606070420250185145125125145975
#252Treecko4045356555703101909575135115145755
#301Delcatty706565555570380250135135115115145895
#329Vibrava507050505070340210145105105105145815
#091Cloyster5095180854570525210195365175951451,185
#566Archen55112457445704012202299515395145937
#177Natu4050457045703201901059514595145775
#056Mankey408035354570305190165757595145745
#095Onix3545160304570385180953256595145905
#425Drifloon9050346044703482901057312593145831
#694Helioptile443833614370289198817112791145713
#415Combee30304230427024417065896589145623
#021Spearow406030313170262190125656767145659
#711Gourgeist (Large)75951225875694942601952491211551431,123
#536Palpitoad756555655569384260135115135115143903
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#689Barbaracle721051155486685002542152351131771411,135
#673Gogoat123100629781685313562051291991671411,197
#119Seaking8092656580684502701891351351651411,035
#295Exploud10491639163684803181871311871311411,095
#677Espurr624854636068355234101113131125141845
#529Drilbur608540304568328230175856595141791
#097Hypno85737073115674832801511451512351391,101
#171Lanturn12558587676674603601211211571571391,055
#170Chinchou7538385656673302608181117117139795
#611Fraxure661177040506741024223914585105139955
#456Finneon494956496166330208103117103127137795
#414Mothim709450945066424250193105193105137983
#546Cottonee4027603750662801905912579105137695
#509Purrloin4150375037662811921057910579137697
#197Umbreon956511060130655253001352251252651351,185
#136Flareon651306095110655252402651251952251351,185
#471Glaceon656011013095655252401252252651951351,185
#134Vaporeon130656011095655253701351252251951351,185
#365Walrein11080909590655303301651851951851351,195
#269Dustox605070509065385230105145105185135905
#315Roselia506045100806540021012595205165135935
#358Chimecho655070958065425240105145195165135985
#212Scizor701301005580655002502652051151651351,135
#279Pelipper6050100857065430230105205175145135995
---Median Stat Values6575706570654482401551451351451351,031
#631Heatmor85976610566654842801991372151371351,103
#500Emboar1101236510065655283302511352051351351,191
#238Smoochum4530158565653052006535175135135745
#037Vulpix3841405065652991868785105135135733
#354Banette64115658363654552382351351711311351,045
#568Trubbish50506240626532921010512985129135793
#336Seviper731006010060654582562051252051251351,051
#033Nidorino617257555565365232149119115115135865
#028Sandslash75100110455565450260205225951151351,035
#451Skorupi40509030556533019010518565115135795
#283Surskit4030325052652691906569105109135673
#402Kricketune778551555165384264175107115107135903
#267Beautifly607050905065385230145105185105135905
#228Houndour45603080506533020012565165105135795
#004Charmander39524360506530918810991125105135753
#155Cyndaquil39524360506530918810991125105135753
#595Joltik50475057506531921099105119105135773
#619Mienfoo458550555065350200175105115105135835
#594Alomomola165758040456547044015516585951351,075
#520Tranquill62776250426535823415912910589135851
#570Zorua4065408040653301901358516585135795
#309Electrike404540654065295190958513585135725
#223Remoraid3565356535653001801357513575135735
#551Sandile507235353565292210149757575135719
#318Carvanha4590206520653052001854513545135745
#652Chesnaught881071227475645302862192491531551331,195
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#535Tympole5050405040642942101058510585133723
#495Snivy4545554555633082009511595115131751
#118Goldeen45676035506332020013912575105131775
#661Fletchling455043403862278200105918581129691
#248Tyranitar10013411095100616003102732251952051271,335
#390Chimchar4458445844613091981219312193127753
#681Aegislash (Shield)605015050150605202301053051053051251,175
#700Sylveon956565110130605253001351352252651251,185
#705Sliggoo68755383113604522461551111712311251,039
#593Jellicent100607085105604803101251451752151251,095
#395Empoleon848688111101605302781771812272071251,195
#233Porygon285809010595605152801651852151951251,165
#131Lapras13085808595605353701751651751951251,205
#462Magnezone707011513090605352501452352651851251,205
#260Swampert100110908590605353102251851751851251,205
#036Clefable9570738590604733001451511751851251,081
#439Mime Jr.2025457090603101505595145185125755
#460Abomasnow9092759285604942901891551891751251,123
#284Masquerain706062808260414250125129165169125963
#153Bayleef6062809380604352301291651911651251,005
#002Ivysaur606263808060405230129131165165125945
#325Spoink6025357080603302305575145165125795
#340Whiscash11078737671604683301611511571471251,071
#110Weezing65901208570604902401852451751451251,115
#556Maractus75866710667604612601771392171391251,057
#629Vullaby70557545656037025011515595135125875
#507Herdier65806535656037024016513575135125875
#083Farfetch'd526555586260352214135115121129125839
#502Dewott757560836060413260155125171125125961
#653Fennekin4045406260603071909585129125125749
#327Spinda606060606060360230125125125125125855
#636Larvesta558555505560360220175115105115125855
#307Meditite3040554055602801708511585115125695
#681Aegislash (Sword)601505015050605202303051053051051251,175
#058Growlithe55704570506035022014595145105125835
#627Rufflet70835037506035025017110579105125835
#404Luxio608549604960363230175103125103125861
#321Wailord170904590456050045018595185951251,135
#588Karrablast507545404560315210155958595125765
#339Barboach504843464160288210101919787125711
#263Zigzagoon38304130416024018665876587125615
#114Tangela65551151004060435240115235205851251,005
#274Nuzleaf7070406040603402501458512585125815
#602Tynamo355540454060275180115859585125685
#624Pawniard4585704040603402001751458585125815
#447Riolu407040354060285190145857585125705
#320Wailmer13070357035604003701457514575125935
#172Pichu20401535356020515085357575125545
#396Starly405530303060245190115656565125625
#116Horsea3040707025602951708514514555125725
#693Clawitzer71738812089595002521511812451831231,135
#583Vanillish516565807559395212135135165155123925
#560Scrafty65901154511558488240185235952351211,111
#699Aurorus12377729992585213561591492031891211,177
#008Wartortle596380658058405228131165135165121945
#675Pangoro95124786971584953002531611431471211,125
#634Zweilous728570657058420254175145135145121975
#159Croconaw658080596358405240165165123131121945
#409Rampardos97165606550584953043351251351051211,125
#408Cranidos6712540303058350244255856565121835
#651Quilladin617895565857405232161195117121119945
#610Axew4687603040573202021791256585119775
#543Venipede304559303957260170951236583119655
#659Bunnelby38363832365723718677816977119609
#389Torterra951091057585565253002232151551751171,185
#709Trevenant85110766582564742802251571351691171,083
#030Nidorina706267555556365250129139115115117865
#710Pumpakboo (Small)44667044555633519813714593115117805
#016Pidgey40454035355625119095857575117637
#242Blissey2551010751355554062025251552751151,215
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#626Bouffalant9511095409555490300225195851951151,115
#181Ampharos90757511590555002901551552351851151,135
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#068Machamp90139806585555142902831651351751151,163
#317Swalot10073837383554673101511711511711151,069
#623Golurk89124805580554832882531651151651151,101
#165Ledyba402030408055265190456585165115665
#217Ursaring90130757575555002902651551551551151,135
#139Omastar706012511570554952501252552351451151,125
#406Budew4030355070552801906575105145115695
#343Baltoy4040554070553001908511585145115735
#103Exeggutor95958512565555203001951752551351151,175
#369Relicanth10090130456555485310185265951351151,105
#133Eevee55555045655532522011510595135115785
#332Cacturne701156011560554752502351252351251151,085
#608Lampent60406095605537023085125195125115875
#256Combusken608560856055405230175125175125115945
#342Crawdaunt63120859055554682362451751851151151,071
#499Pignite909355705555418290191115145115115971
#023Ekans3560444054552881801259385113115711
#054Psyduck505248655055320210109101135105115775
#580Ducklett6244504450553052349310593105115745
#070Weepinbell65905085455539024018510517595115915
#140Kabuto30809055455535517016518511595115845
#506Lillipup456045254555275200125955595115685
#714Noibat40303545405524519065759585115625
#041Zubat40453530405524519095756585115625
#557Dwebble5065853535553252101351757575115785
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#511Pansage505348534854306210111101111101113747
#670Floette (Most Formes)5445477598523712189599155201109877
#368Gorebyss558410511475524852201732152331551091,105
#367Huntail551041059475524852202132151931551091,105
#672Skiddo666548625752350242135101129119109835
#357Tropius9968837287514603081411711491791071,055
#247Pupitar708470657051410250173145135145107955
#710Pumpkaboo (Average)49667044555133520813714593115107805
#378Regice7050100100200505702501052052054051051,275
#719Diancie50100150100150506002102053052053051051,335
#379Registeel807515075150505802701553051553051051,295
#703Carbink505015050150505002101053051053051051,135
#531-MMega Audino1036012680126505453161252571652571051,225
#458Mantyke452050601205034520045105125245105825
#113Chansey2505535105504506101515752151051,035
#182Bellossom75808590100504802601651751852051051,095
#089Muk1051057565100505003202151551352051051,135
#377Regirock8010020050100505802702054051052051051,295
#463Lickilicky11085958095505153301751951651951051,165
#303-MMega Mawile501051255595504802102152551151951051,095
#045Vileplume75808510090504802601651752051851051,095
#531Audino10360866086504453161251771251771051,025
#600Klang6080957085504402301651951451751051,015
#604Eelektross851158010580505152802351652151651051,165
#614Beartic95110807080504853002251651451651051,105
#306-MMega Aggron701402306080506302502854651251651051,395
#375Metang6075100558050420230155205115165105975
#184Azumarill1005080508050410310105165105165105955
#394Prinplup646668817650405238137141167157105945
#333Swablu4540604075503102008512585155105755
#259Marshtomp708570607050405250175145125145105945
#271Lombre605050607050340230105105125145105815
#302Sableye507575656550380210155155135135105895
#306Aggron701101806060505302502253651251251051,195
#232Donphan901201206060505002902452451251251051,135
#221Piloswine100100806060504503102051651251251051,035
#297Hariyama14412060406050474398245125851251051,083
#688Binacle42526739565030619410913983117105747
#163Hoothoot603030365650262230656577117105659
#281Kirlia3835356555502781867575135115105691
#303Mawile508585555550380210175175115115105895
#187Hoppip353540355550250180758575115105635
#465Tangrowth10010012511050505353102052552251051051,205
#372Shelgon6595100605050420240195205125105105975
#361Snorunt505050505050300210105105105105105735
#147Dratini41644550505030019213395105105105735
#554Darumaka709045154550315250185953595105765
#453Croagunk4861406140503002061278512785105735
#032Nidoran465740404050273202119858585105681
#300Skitty50454535355026021095957575105655
#371Bagon4575604030503002001551258565105735
#220Swinub505040303050250210105856565105635
#098Krabby30105902525503251702151855555105785
#013Weedle40353020205019519075654545105525
#684Swirlix624866595749341234101137123119103817
#621Druddigon77120906090484852642451851251851011,105
#559Scraggy50757035704834821015514575145101831
#201Unown487248724848336206149101149101101807
#132Ditto484848484848288206101101101101101711
#696Tyrunt5889774545483622261831599595101859
#294Loudred8471437143483602781479114791101855
#544Whirlipede4055994079473601901152038516399855
#450Hippowdon108115118687247528326235241141149991,191
#455Carnivine7410072907246454258205149185149971,043
#698Amaura77595067634636226412310513913197859
#710Pumpkaboo (Large)5466704455463352181371459311597805
#477Dusknoir451001356513545525200205275135275951,185
#181-MMega Ampharos909510516511045610290195215335225951,355
#538Throh1201008530854546535020517565175951,065
#348Armaldo75125100708045495260255205145165951,125
#105Marowak608011050804542523016522510516595985
#224Octillery75105751057545480260215155215155951,095
#558Crustle7095125657545475250195255135155951,085
#364Sealeo90607075704541029012514515514595955
#086Seel654555457045325240951159514595785
#206Dunsparce100707065654541531014514513513595965
#001Bulbasaur45494965654531820010310313513595771
#076Golem80110130556545485270225265115135951,105
#534Conkeldurr10514095556545505320285195115135951,145
#574Gothita4530505565452902006510511513595715
#152Chikorita45496549654531820010313510313595771
#180Flaaffy70555580604536525011511516512595865
#210Granbull9012075606045450290245155125125951,035
#067Machoke801007050604540527020514510512595945
#081Magnemite2535709555453251607514519511595785
#048Venonat6055504055453052301151058511595745
#040Wigglytuff14070457550454253901459515510595985
#255Torchic4560407050453102001258514510595755
#433Chingling4530506550452852006510513510595705
#686Inkay535453374645288216113111799795711
#501Oshawott555545634545308220115951319595751
#498Tepig65634545454530824013195959595751
#403Shinx45653440344526320013573857395661
#353Shuppet447535633345295198155751317195725
#010Caterpie4530352020451952006575454595525
#691Dragalge6575909712344494240155185199251931,123
#692Clauncher50536258634433021011112912113193795
#582Vanillite36505065604430518210510513512593745
#346Cradily8681978110743495282167199167219911,125
#007Squirtle44486550644331419810113510513391763
#674Pancham6782624648433482441691299710191831
#158Totodile5065644448433142101351339310191763
#519Pidove505550363043264210115105776591663
#096Drowzee604845439042328230101959118589791
#541Swadloon55639050804238022013118510516589895
#669Flabébé443839617942303198818312716389741
#540Sewaddle4553704060423102001111458512589755
#443Gible58704540454230022614595859589735
#504Patrat45553935394225520011583758389645
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#246Larvitar5064504550413002101331059510587735
#029Nidoran55475240404127522099109858587685
#476Probopass60551457515040525230115295155305851,185
#352Kecleon6090706012040440230185145125245851,015
#176Togetic55408580105404052208517516521585945
#416Vespiquen70801028010240474250165209165209851,083
#606Beheeyem7575751259540485260155155255195851,105
#592Frillish5540506585403352208510513517585805
#323Camerupt70100701057540460250205145215155851,055
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
#704Goomy4550355575403002001057511515585735
#603Eelektrik65807075704040024016514515514585935
#459Snover60625062604033423012910512912585803
#205Forretress7590140606040465260185285125125851,065
#168Ariados70907060604039025018514512512585915
#393Piplup53515361564031421610711112711785763
#464Rhyperior115140130555540535340285265115115851,205
#316Gulpin704353435340302250911119111185739
#305Lairon609014050504043023018528510510585995
#216Teddiursa60805050504033023016510510510585795
#258Mudkip50705050504031021014510510510585755
#533Gurdurr85105854050404052802151758510585945
#183Marill702050205040250250451054510585635
#102Exeggcute604080604540325230851651259585785
#112Rhydon1051301204545404853202652459595851,105
#613Cubchoo557040604040305220145851258585745
#231Phanpy906060404040330290125125858585795
#280Ralts2825254535401981665555957585531
#069Bellsprout507535703040300210155751456585735
#290Nincada31459030304026617295185656585667
#292Shedinja19045303040236118595656585496
#027Sandshrew507585203040300210155175456585735
#090Shellder3065100452540305170135205955585745
#423Gastrodon1118368928239475332171141189169831,085
#708Phantump43704850603830919614510110512581753
#633Deino5265504550383002141351059510581735
#650Chespin5661654845383132221271351019581761
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#388Grotle75898555653640526018317511513577945
#412Burmy4029452945362241906395639577583
#442Spiritomb50921089210835485210189221189221751,105
#222Corsola55558565853538022011517513517575895
#195Quagsire95858565653543030017517513513575995
#035Clefairy7045486065353232509510112513575781
#285Shroomish604060406035295230851258512575725
#138Omanyte35401009055353551808520518511575845
#420Cherubi453545625335275200759512911175685
#104Cubone5050954050353202101051958510575775
#622Golett5974503550353032281531057510575741
#680Doublade5911015045493544822822530595103751,031
#322Numel606040654535305230125851359575745
#179Mareep55404065453528022085851359575695
#109Koffing4065956045353401901351951259575815
#075Graveler5595115454535390220195235959575915
#331Cacnea508540854035335210175851758575805
#341Corphish4380655035353081961651351057575751
#066Machop708050353535305250165105757575745
#236Tyrogue3535353535352101807575757575555
#532Timburr758055253535305260165115557575745
#261Poochyena35553530303522018011575656575575
#664Scatterbug3835402725352001867585595575535
#014Kakuna45255025253520520055105555575545
#422Shellos76484857623432526210110111912973785
#437Bronzong67891167911633500244183237163237711,135
#202Wobbuffet1903358335833405490711217112171945
#618Stunfisk1096684819932471328137173167203691,077
#565Carracosta74108133836532495258221271171135691,125
#366Clamperl35648574553234518013317515311569825
#449Hippopotas687278384232330246149161818969795
#387Turtwig5568644555313182201411339511567771
#399Bidoof5945403540312502289585758567635
#411Bastiodon6052168471383049523010934199281651,125
#199Slowking95758010011030490300155165205225651,115
#143Snorlax160110656511030540430225135135225651,215
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#563Cofagrigus58501459510530483226105295195215651,101
#208-MMega Steelix75125230559530610260255465115195651,355
#299Nosepass3045135459030375170952759518565885
#410Shieldon3042118428830350170892418918165835
#579Reuniclus11065751258530490330135155255175651,115
#192Sunflora757555105853042526015511521517565985
#080-MMega Slowbro95751801308030590300155365265165651,315
#080Slowbro95751101008030490300155225205165651,115
#591Amoonguss1148570858030464338175145175165651,063
#219Magcargo505012080803041021010524516516565955
#047Parasect60958060803040523019516512516565945
#108Lickitung90557560753038529011515512515565905
#043Oddish45505575653032020010511515513565775
#208Steelix7585200556530510260175405115135651,155
#562Yamask3830855565303031866517511513565741
#185Sudowoodo701001153065304102502052356513565955
#440Happiny1005515653022031015153513565575
#578Duosion65405012560303702408510525512565875
#690Skrelp50606060603032021012512512512565775
#599Klink4055704560303001901151459512565735
#374Beldum4055803560303001901151657512565735
#605Elgyem55555585553033522011511517511565805
#548Petilil4535507050302802007510514510565695
#270Lotad40303040503022019065658510565575
#304Aron5070100404030330210145205858565795
#209Snubbull608050404030300230165105858565735
#167Spinarak40604040403025019012585858565635
#287Slakoth606060353530280230125125757565695
#273Seedot40405030303022019085105656565575
#191Sunkern3030303030301801706565656565495
#011Metapod50205525253020521045115555565545
#518Musharna11655851079529487342115175219195631,109
#683Aromatisse1017272998929462312149149203183631,059
#665Spewpa45226027302921320049125596563561
#713Avalugg951171844446285143002393739397611,163
#679Honedge4580100353728325200165205757961785
#712Bergmite556985323528304220143175697561743
#293Whismur6451635123282802381071311075161695
#356Dusclops40701306013025455190145265125265551,045
#355Duskull204090309025295150851856518555725
#526Gigalith85135130607025505280275265125145551,145
#616Shelmet504085406525305210851758513555745
#046Paras3570554555252851801451159511555705
#363Spheal7040505550252902508510511510555715
#088Grimer8080504050253252701651058510555785
#401Kricketot3725412541251941845587558755523
#111Rhyhorn808595303025345270175195656555825
#296Makuhita72603020302523725412565456555609
#517Munna762545675524292262559513911553719
#345Lileep6641776187233552428715912717951845
#436Bronzor572486248623300224531775317751735
#682Spritzee78526063652334126610912513113551817
#360Wynaut652348234823230240511015110151595
#564Tirtouga54781035345223552181612111119549845
#598Ferrothorn74941315411620489258193267113237451,113
#302-MMega Sableye50851258511520480210175255175235451,095
#323-MMega Camerupt7012010014510520560250245205295215451,255
#589Escavalier701351056010520495250275215125215451,125
#324Torkoal7085140857020470250175285175145451,075
#175Togepi352065406520245180451358513545625
#607Litwick5030556555202752106511513511545685
#577Solosis4530401055020290200658521510545715
#161Sentret3546343545202151809773759545565
#218Slugma40404070402025019085851458545635
#525Boldore701051055040203902502152151058545915
#298Azurill5020402040201902104585458545515
#074Geodude4080100303020300190165205656545735
#265Wurmple4545352030201952009575456545525
#039Jigglypuff11545204525202703409545955545675
#173Cleffa50252845551521821055619511535571
#079Slowpoke906565404015315290135135858535765
#204Pineco506590353515290210135185757535715
#524Roggenrola557585252515280220155175555535695
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#194Wooper5545452525152102209595555535555
#174Igglybuff9030154020152102906535854535555
#597Ferroseed4450912486103051981051875317725745
#590Foongus6955455555102892481159511511525713
#328Trapinch451004545451029020020595959525715
#438Bonsly508095104510290210165195259525715
#213Shuckle20102301023055051502546525465151,145
#446Munchlax135854040855390380175858517515915


Pokémon by Base Stat Total



#POKÉMON SPECIESBASE STATSLEVEL 100 BASAL STATISTICS
HPAtk.Def.Sp.Atk.Sp.Def.SpeedTotalHPAtk.Def.Sp.Atk.Sp.Def.SpeedTotal
#150-MMega Mewtwo Y106150701941201407803223051453932452851,695
#150-MMega Mewtwo X1061901001541001307803223852053132052651,695
#384-MMega Rayquaza1051801001801001157803203652053652052351,695
#493Arceus1201201201201201207203502452452452452451,575
---99th Percentile (top 1%)1501651801651501457004103353653353052951,535
#373-MMega Salamence95145130120901207003002952652451852451,535
#380-MMega Latias801001201401501107002702052452853052251,535
#381-MMega Latios801301001601201107002702652053252452251,535
#719-MMega Diancie501601101601101107002103252253252252251,535
#376-MMega Metagross801451501051101107002702953052152252251,535
#646Kyurem-White12512090170100957003602451853452051951,535
#646Kyurem-Black12517010012090957003603452052451851951,535
#445-MMega Garchomp10817011512095927003263452352451951891,535
#248-MMega Tyranitar10016415095120717003103333051952451471,535
#150Mewtwo10611090154901306803222251853131852651,495
#249Lugia10690130901541106803221852651853132251,495
#484Palkia901201001501201006802902452053052452051,495
#716Xerneas1261319513198996803622671952672012031,495
#717Yveltal1261319513198996803622671952672012031,495
#384Rayquaza1051509015090956803203051853051851951,495
#250Ho-Oh10613090110154906803222651852253131851,495
#643Reshiram100120100150120906803102452053052451851,495
#487Giratina (Altered)150100120100120906804102052452052451851,495
#483Dialga100120120150100906803102452453052051851,495
#644Zekrom100150120120100906803103052452452051851,495
#487Giratina (Origin)150120100120100906804102452052452051851,495
#720-UHoopa Unbound8016060170130806802703251253452651651,495
#486Regigigas110160110801101006703303252251652252051,475
#289Slaking15016010095651006704103252051951352051,475
#382Kyogre10010090150140906703102051853052851851,475
#383Groudon10015014010090906703103052852051851851,475
#646Kyurem (unfused)1251309013090956603602651852651851951,455
#130-MMega Gyarados9515510970130816403003152231452651671,415
#260-MMega Swampert10015011095110706353103052251952251451,405
#004-MMega Charizard Y78104781591151006342662131613232352051,403
#004-MMega Charizard X78130111130851006342662652272651752051,403
#254-MMega Sceptile7011075145851456302502251552951752951,395
#257-MMega Blaziken8016080130801006302703251652651652051,395
#009-MMega Blastoise79103120135115786302682112452752351611,395
#306-MMega Aggron701402306080506302502854651251651051,395
#448-MMega Lucario7014588140701126252502951812851452291,385
#003-MMega Venusaur80100123122120806252702052512492451651,385
#475-MMega Gallade6816595651151106182463351951352352251,371
#282-MMega Gardevoir6885651651351006182461751353352752051,371
#142-MMega Aerodactyl801358570951506152702751751451953051,365
#181-MMega Ampharos909510516511045610290195215335225951,355
#208-MMega Steelix75125230559530610260255465115195651,355
#386Deoxys (Speed)50959095901806002101951851951853651,335
#386Deoxys (Normal)5015050150501506002103051053051053051,335
#386Deoxys (Attack)50180201802015060021036545365453051,335
#094-MMega Gengar606580170951306002301351653451952651,335
#648Meloetta (Pirouette)1001289077771286003102611851591592611,335
#492Shaymin (Sky)10010375120751276003102111552451552591,335
#491Darkrai709090135901256002501851852751852551,335
#229-MMega Houndoom759090140901156002601851852851852351,335
#380Latias8080901101301106002701651852252652251,335
#381Latios8090801301101106002701851652652252251,335
#127-MMega Pinsir6515512065901056002403152451351852151,335
#445Garchomp1081309580851026003262651951651752091,335
#645Landorus (Incarnate)8912590115801016002882551852351652071,335
#151Mew1001001001001001006003102052052052052051,335
#251Celebi1001001001001001006003102052052052052051,335
#385Jirachi1001001001001001006003102052052052052051,335
#490Manaphy1001001001001001006003102052052052052051,335
#492Shaymin (Land)1001001001001001006003102052052052052051,335
#494Victini1001001001001001006003102052052052052051,335
#373Salamence9513580110801006003002751652251652051,335
#649Genesect711209512095996002522451952451952031,335
#635Hydreigon921059012590986002942151852551852011,335
#718Zygarde1081001218195956003262052471671951951,335
#645Landorus (Therian)891459010580916002882951852151651871,335
#386Deoxys (Defense)507016070160906002101453251453251851,335
#648Meloetta (Aria)1007777128128906003101591592612611851,335
#488Cresselia1207012075130856003501452451552651751,335
#706Goodra9010070110150806002902051452253051651,335
#149Dragonite9113495100100806002922731952052051651,335
#485Heatran9190106130106776002921852172652171591,335
#214-MMega Heracross801851154010575600270375235852151551,335
#212-MMega Scizor7015014065100756002503052851352051551,335
#720Hoopa8011060150130706002702251253052651451,335
#721Volcanion8011012013090706002702252452651851451,335
#376Metagross801351309590706002702752651951851451,335
#248Tyranitar10013411095100616003102732251952051271,335
#719Diancie50100150100150506002102053052053051051,335
#460-MMega Abomasnow9013210513210530594290269215269215651,323
#065-MMega Alakazam555065175951505902201051353551953051,315
#115-MMega Kangaskhan105125100601001005903202552051252052051,315
#334-MMega Altaria75110110110105805902602252252252151651,315
#080-MMega Slowbro95751801308030590300155365265165651,315
#428-MMega Lopunny651369454961355802402771931131972751,295
#641Tornadus (Therian)7910080110901215802682051652251852471,295
#243Raikou9085751151001155802901751552352052351,295
#482Azelf7512570125701155802602551452551452351,295
#641Tornadus (Incarnate)7911570125801115802682351452551652271,295
#642Thundurus (Incarnate)7911570125801115802682351452551652271,295
#640Virizion919072901291085802921851491852632211,295
#647Keldeo917290129901085802921491852631852211,295
#639Terrakion911299072901085802922631851491852211,295
#638Cobalion919012990721085802921852631851492211,295
#642Thundurus (Therian)7910570145801015802682151452951652071,295
#145Zapdos909085125901005802901851752551852051,295
#362-MMega Glalie8012080120801005802702451652451652051,295
#244Entei1151158590751005803402351751851552051,295
#480Uxie757513075130955802601552651552651951,295
#146Moltres901009012585905802902051852551751851,295
#144Articuno908510095125855802901752051952551751,295
#245Suicune1007511590115855803101552351852351751,295
#481Mesprit80105105105105805802702152152152151651,295
#379Registeel807515075150505802701553051553051051,295
#377Regirock8010020050100505802702054051052051051,295
#018-MMega Pidgeot838080135801215792761651652751652471,293
#310-MMega Manectric707580135801355752501551652751652751,285
#378Regice7050100100200505702501052052054051051,275
#567Archeops7514065112651105672602851352291352251,269
#359-MMega Absol6515060115601155652403051252351252351,265
#319-MMega Sharpedo7014070110651055602502851452251352151,255
#323-MMega Camerupt7012010014510520560250245205295215451,255
#135Jolteon656590110951305552401351852251952651,245
#059Arcanine901108010080955552902251652051651951,245
#354-MMega Banette64165759383755552383351551911711551,245
#671Florges786568112154755522661351412293131551,239
#670Floette (Eternal Flower)746567125128925512581351392552611891,237
#637Volcarona8560651351051005502801251352752152051,235
#468Togekiss855095120115805452801051952452351651,225
#531-MMega Audino1036012680126505453161252571652571051,225
#612Haxorus76147906070975402622991851251451991,215
#466Electivire75123679585955402602511391951751951,215
#230Kingdra7595959595855402601951951951951751,215
#467Magmortar75956712595835402601951392551951711,215
#350Milotic956079100125815403001251632052551671,215
#130Gyarados951257960100815403002551631252051671,215
#628Braviary100123758775805403102511551791551651,215
#242Blissey2551010751355554062025251552751151,215
#555Darmanitan (Zen)1053010514010555540320652152852151151,215
#143Snorlax160110656511030540430225135135225651,215
#169Crobat85908070801305352801851651451652651,205
#715Noivern85708097801235352801451651991652511,205
#474Porygon-Z85807013575905352801651452751551851,205
#584Vanilluxe71958511095795352521951752251951631,205
#131Lapras13085808595605353701751651751951251,205
#462Magnezone707011513090605352501452352651851251,205
#260Swampert100110908590605353102251851751851251,205
#465Tangrowth10010012511050505353102052552251051051,205
#464Rhyperior115140130555540535340285265115115851,205
#392Infernape7610471104711085342622131472131472211,203
#655Delphox7569721141001045342601431492332052131,203
#006Charizard788478109851005342661731612231752051,203
#157Typhlosion788478109851005342661731612231752051,203
#673Gogoat123100629781685313562051291991671411,197
#658Greninja729567103711225302541951392111472491,195
#254Sceptile708565105851205302501751352151752451,195
#257Blaziken801207011070805302702451452251451651,195
#473Mamoswine110130807060805303302651651451251651,195
#009Blastoise798310085105785302681712051752151611,195
#160Feraligatr851051007983785302802152051631711611,195
#365Walrein11080909590655303301651851951851351,195
#652Chesnaught881071227475645302862192491531551331,195
#395Empoleon848688111101605302781771812272071251,195
#306Aggron701101806060505302502253651251251051,195
#497Serperior75759575951135282601551951551952311,191
#503Samurott951008510870705283002051752211451451,191
#500Emboar1101236510065655283302511352051351351,191
#450Hippowdon108115118687247528326235241141149991,191
---90th Percentile (top 10%)90103.497113.495100527290211.8199231.81952051,189
#196Espeon656560130951105252401351252651952251,185
#470Leafeon651101306065955252402252651251351951,185
#448Lucario701107011570905252502251452351451851,185
#003Venusaur808283100100805252701691712052051651,185
#154Meganium808210083100805252701692051712051651,185
#091Cloyster5095180854570525210195365175951451,185
#197Umbreon956511060130655253001352251252651351,185
#136Flareon651306095110655252402651251952251351,185
#471Glaceon656011013095655252401252252651951351,185
#134Vaporeon130656011095655253701351252251951351,185
#700Sylveon956565110130605253001351352252651251,185
#389Torterra951091057585565253002232151551751171,185
#477Dusknoir451001356513545525200205275135275951,185
#476Probopass60551457515040525230115295155305851,185
#405Luxray80120799579705232702451631951631451,181
#697Tyrantrum821211196959715212742472431431231471,177
#699Aurorus12377729992585213561591492031891211,177
#121Starmie607585100851155202301551752051752351,175
#330Flygon801008080801005202702051651651652051,175
#601Klinklang601001157085905202302052351451751851,175
#479Rotom (Heat)5065107105107865202101352192152191771,175
#479Rotom (Wash)5065107105107865202101352192152191771,175
#479Rotom (Mow)5065107105107865202101352192152191771,175
#479Rotom (Fan)5065107105107865202101352192152191771,175
#479Rotom (Frost)5065107105107865202101352192152191771,175
#681Aegislash (Shield)605015050150605202301053051053051251,175
#681Aegislash (Sword)601505015050605202303051053051051251,175
#103Exeggutor95958512565555203001951752551351151,175
#282Gardevoir686565125115805182461351352552351651,171
#475Gallade681256565115805182462551351352351651,171
#142Aerodactyl801056560751305152702151351251552651,165
#073Tentacruel807065801201005152701451351652452051,165
#469Yanmega86768611656955152821571772371171951,165
#609Chandelure60509014590805152301051852951851651,165
#233Porygon285809010595605152801651852151951251,165
#463Lickilicky11085958095505153301751951651951051,165
#604Eelektross851158010580505152802351652151651051,165
---75th Percentile (top 25%)80100909590905142702051851951851851,163
#068Machamp90139806585555142902831651351751151,163
#713Avalugg951171844446285143002393739397611,163
#461Weavile70120654585125510250245135951752551,155
#571Zoroark6010560120601055102302151252451252151,155
#620Mienshao651256095601055102402551251951252151,155
#308-MMega Medicham601008580851005102302051751651752051,155
#472Gliscor7595125457595510260195255951551951,155
#630Mandibuzz110651055595805103301352151151951651,155
#208Steelix7585200556530510260175405115135651,155
#553Krookodile95117706570925093002391451351451891,153
#530Excadrill110135605065885083302751251051351811,151
#668Pyroar866872109661065072821411492231372171,149
#038Ninetales737675811001005052561571551672052051,145
#407Roserade607055125105905052301451152552151851,145
#430Honchkrow1001255210552715053102551092151091471,145
#534Conkeldurr10514095556545505320285195115135951,145
#526Gigalith85135130607025505280275265125145551,145
#213Shuckle20102301023055051502546525465151,145
#701Hawlucha78927574631185002661891551531312411,135
#094Gengar606560130751105002301351252651552251,135
#078Rapidash651007080801055002402051451651652151,135
#123Scyther701108055801055002502251651151652151,135
#229Houndoom75905011080955002601851052251651951,135
#452Drapion70901106075955002501852251251551951,135
#214Heracross8012575409585500270255155851951751,135
#055Golduck8082789580855002701691611951651751,135
#127Pinsir651251005570855002402552051151451751,135
#186Politoed90757590100705002901551551852051451,135
#062Poliwrath9085957090705002901751951451851451,135
#689Barbaracle721051155486685002542152351131771411,135
#212Scizor701301005580655002502652051151651351,135
#321Wailord170904590456050045018595185951251,135
#693Clawitzer71738812089595002521511812451831231,135
#181Ampharos90757511590555002901551552351851151,135
#217Ursaring90130757575555002902651551551551151,135
#703Carbink505015050150505002101053051053051051,135
#089Muk1051057565100505003202151551352051051,135
#232Donphan901201206060505002902452451251251051,135
#437Bronzong67891167911633500244183237163237711,135
#663Talonflame78817174691264992661671471531432571,133
#537Seismitoad10585758575744993201751551751551531,133
#512Simisage75986398631014982602011312011312071,131
#514Simisear75986398631014982602011312011312071,131
#516Simipour75986398631014982602011312011312071,131
#426Drifblim1508044905480498410165931851131651,131
#523Zebstrika751006380631164972602051311651312371,129
#015-MMega Beedrill6515040158014549524030585351652951,125
#617Accelgor80704010060145495270145852051252951,125
#419Floatzel851055585501154952802151151751052351,125
#429Mismagius6060601051051054952301251252152152151,125
#126Magmar65955710085934952401951192051751911,125
#034Nidoking8192778575854952721891591751551751,125
#141Kabutops601151056570804952302352151351451651,125
#031Nidoqueen9082877585764952901691791551751571,125
#675Pangoro95124786971584953002531611431471211,125
#409Rampardos97165606550584953043351251351051211,125
#139Omastar706012511570554952501252552351451151,125
#348Armaldo75125100708045495260255205145165951,125
#346Cradily8681978110743495282167199167219911,125
#565Carracosta74108133836532495258221271171135691,125
#411Bastiodon6052168471383049523010934199281651,125
#589Escavalier701351056010520495250275215125215451,125
#711Gourgeist (Small)55851225875994942201752491211552031,123
#711Gourgeist (Average)65901225875844942401852491211551731,123
#711Gourgeist (Large)75951225875694942601952491211551431,123
#460Abomasnow9092759285604942901891551891751251,123
#711Gourgeist (Super-Size)851001225875544942802052491211551131,123
#691Dragalge6575909712344494240155185199251931,123
#065Alakazam55504513585120490220105952751752451,115
#128Tauros75100954070110490260205195851452251,115
#125Electabuzz65835795851054902401711191951752151,115
#241Miltank95801054070100490300165215851452051,115
#561Sigilyph72588010380974902541211652111651991,115
#542Leavanny75103807070924902602111651451451891,115
#115Kangaskhan1059580408090490320195165851651851,115
#454Toxicroak83106658665854902762171351771351751,115
#334Altaria75709070105804902601451851452151651,115
#508Stoutland8510090459080490280205185951851651,115
#625Bisharp651251006070704902402552051251451451,115
#110Weezing65901208570604902401852451751451251,115
#626Bouffalant9511095409555490300225195851951151,115
#199Slowking95758010011030490300155165205225651,115
#579Reuniclus11065751258530490330135155255175651,115
#080Slowbro95751101008030490300155225205165651,115
#598Ferrothorn74941315411620489258193267113237451,113
#560Scrafty65901154511558488240185235952351211,111
#518Musharna11655851079529487342115175219195631,109
#615Cryogonal70503095135105485250105651952752151,105
#344Claydol60701057090904852301452151451851851,105
#369Relicanth10090130456555485310185265951351151,105
#368Gorebyss558410511475524852201732152331551091,105
#367Huntail551041059475524852202132151931551091,105
#614Beartic95110807080504853002251651451651051,105
#621Druddigon77120906090484852642451851251851011,105
#076Golem80110130556545485270225265115135951,105
#606Beheeyem7575751259540485260155155255195851,105
#112Rhydon1051301204545404853202652459595851,105
#442Spiritomb50921089210835485210189221189221751,105
#632Durant5810911248481094842262232291011012231,103
#631Heatmor85976610566654842801991372151371351,103
#097Hypno85737073115674832801511451512351391,101
#623Golurk89124805580554832882531651151651151,101
#563Cofagrigus58501459510530483226105295195215651,101
#547Whimsicott60678777751164822301391791591552371,099
#424Ambipom751006660661154822602051371251372351,099
#687Malamar8692886875734822821891811411551511,099
#695Heliolisk625552109941094812341151092231932231,097
#101Electrode60507080801404802301051451651652851,095
#428Lopunny65768454961054802401571731131972151,095
#555Darmanitan (Standard)10514055305595480320285115651151951,095
#549Lilligant70607511075904802501251552251551851,095
#362Glalie8080808080804802701651651651651651,095
#489Phione8080808080804802701651651651651651,095
#275Shiftry90100609060804802902051251851251651,095
#685Slurpuff8280868575724802741651771751551491,095
#272Ludicolo80707090100704802701451451852051451,095
#071Victreebel801056510060704802702151352051251451,095
#295Exploud10491639163684803181871311871311411,095
#593Jellicent100607085105604803101251451752151251,095
#182Bellossom75808590100504802601651751852051051,095
#303-MMega Mawile501051255595504802102152551151951051,095
#045Vileplume75808510090504802601651752051851051,095
#224Octillery75105751057545480260215155215155951,095
#302-MMega Sableye50851258511520480210175255175235451,095
#435Skuntank10393677161844793161911391471271731,093
#521Unfezant80105806555934782702151651351151911,091
#581Swanna7887638763984762661791311791312011,087
#545Scolipede60908955691124752301851831151432291,085
#310Manectric707560105601054752501551252151252151,085
#026Raichu60905590801004752301851151851652051,085
#398Staraptor851207050501004752802451451051052051,085
#586Sawsbuck80100706070954752702051451251451951,085
#099Kingler551301155050754752202652351051051551,085
#087Dewgong9070807095704752901451651451951451,085
#332Cacturne701156011560554752502351252351251151,085
#558Crustle7095125657545475250195255135155951,085
#423Gastrodon1118368928239475332171141189169831,085
#569Garbodor8095826082754742701951691251691551,083
#709Trevenant85110766582564742802251571351691171,083
#297Hariyama14412060406050474398245125851251051,083
#416Vespiquen70801028010240474250165209165209851,083
#036Clefable9570738590604733001451511751851251,081
#596Galvantula70776097601084722501591251991252211,079
#618Stunfisk1096684819932471328137173167203691,077
#573Cinccino75956065601154702601951251351252351,075
#478Froslass70807080701004702501651451651452051,075
#178Xatu6575709570954702401551451951451951,075
#326Grumpig8045659011080470270951351852251651,075
#707Klefki5780918087754702241651871651791551,075
#594Alomomola165758040456547044015516585951351,075
#324Torkoal7085140857020470250175285175145451,075
#018Pidgeot8380757070914692761651551451451871,073
#340Whiscash11078737671604683301611511571471251,071
#342Crawdaunt63120859055554682362451751851151151,071
#317Swalot10073837383554673101511711511711151,069
#678Meowstic74487683811044662581011571711672131,067
#539Sawk7512575307585465260255155651551751,065
#234Stantler7395628565854652561951291751351751,065
#359Absol65130607560754652402651251551251551,065
#226Mantine6540708014070465240851451652851451,065
#082Magneton50609512070704652101251952451451451,065
#227Skarmory6580140407070465240165285851451451,065
#538Throh1201008530854546535020517565175951,065
#205Forretress7590140606040465260185285125125851,065
#591Amoonguss1148570858030464338175145175165651,063
#683Aromatisse1017272998929462312149149203183631,059
#556Maractus75866710667604612601771392171391251,057
#085Dodrio601107060601004602302251451251252051,055
#550Basculin7092658055984602501891351651152011,055
#319Sharpedo701204095409546025024585195851951,055
#457Lumineon6969766986914602481431571431771871,055
#122Mr. Mime40456510012090460190951352052451851,055
#286Breloom60130806060704602302651651251251451,055
#171Lanturn12558587676674603601211211571571391,055
#357Tropius9968837287514603081411711491791071,055
#323Camerupt70100701057540460250205145215155851,055
#335Zangoose73115606060904582562351251251251851,051
#336Seviper731006010060654582562051252051251351,051
#291Ninjask6190455050160456232185951051053251,047
#124Jynx6550351159595455240105752351951951,045
#042Golbat7580706575904552601651451351551851,045
#106Hitmonlee50120533511087455210245111752251791,045
#203Girafarig7080659065854552501651351851351751,045
#107Hitmonchan50105793511076455210215163752251571,045
#237Hitmontop5095953511070455210195195752251451,045
#354Banette64115658363654552382351351711311351,045
#356Dusclops40701306013025455190145265125265551,045
#455Carnivine7410072907246454258205149185149971,043
#432Purugly71826464591124522521691331331232291,039
#676Furfrou7580606590824522601651251351851691,039
#705Sliggoo68755383113604522461551111712311251,039
#189Jumpluff75557055851104502601151451151752251,035
#049Venomoth7065609075904502501351251851551851,035
#421Cherrim7060708778854502501251451791611751,035
#119Seaking8092656580684502701891351351651411,035
#028Sandslash75100110455565450260205225951151351,035
#113Chansey2505535105504506101515752151051,035
#221Piloswine100100806060504503102051651251251051,035
#210Granbull9012075606045450290245155125125951,035
---Median Stat Values6575706570654482401551451351451351,031
#680Doublade5911015045493544822822530595103751,031
#510Liepard64885088501064462381811051811052171,027
#057Primeape65105605070954452402151251051451951,025
#531Audino10360866086504453161251771251771051,025
#022Fearow65906561611004422401851351271272051,019
#164Noctowl10050507696704423101051051571971451,019
#053Persian65706065651154402401451251351352351,015
#479Rotom (Normal)5050779577914402101051591951591871,015
#288Vigoroth8080805555904402701651651151151851,015
#117Seadra556595954585440220135195195951751,015
#337Lunatone7055659585704402501151351951751451,015
#338Solrock7095855565704402501951751151351451,015
#600Klang6080957085504402301651951451751051,015
#352Kecleon6090706012040440230185145125245851,015
#024Arbok6085696579804382301751431351631651,011
#200Misdreavus6060608585854352301251251751751751,005
#153Bayleef6062809380604352301291651911651251,005
#114Tangela65551151004060435240115235205851251,005
#702Dedenne6758578167101431244121119167139207997
#277Swellow6085605050125430230175125105105255995
#215Sneasel559555357511543022019511575155235995
#207Gligar657510535658543024015521575135175995
#211Qwilfish659575555585430240195155115115175995
#279Pelipper6050100857065430230105205175145135995
#305Lairon609014050504043023018528510510585995
#195Quagsire95858565653543030017517513513575995
#587Emolga5575607560103428220155125155125211991
#528Swoobat6757557755114425244119115159115233985
#358Chimecho655070958065425240105145195165135985
#105Marowak608011050804542523016522510516595985
#040Wigglytuff14070457550454253901459515510595985
#192Sunflora757555105853042526015511521517565985
#414Mothim709450945066424250193105193105137983
#413Wormadam (Plant)605985791053642423012317516321577983
#413Wormadam (Trash)60699569953642423014319514319577983
#413Wormadam (Sandy)607910559853642423016321512317577983
#660Diggersby855677507778423280117159105159161981
#264Linoone7870615061100420266145127105127205975
#505Watchog608569606977420230175143125143159975
#351Castform707070707070420250145145145145145975
#148Dragonair618465707070420232173135145145145975
#262Mightyena709070606070420250185145125125145975
#634Zweilous728570657058420254175145135145121975
#375Metang6075100558050420230155205115165105975
#372Shelgon6595100605050420240195205125105105975
#499Pignite909355705555418290191115145115115971
#162Furret85766445559041528015713395115185965
#206Dunsparce100707065654541531014514513513595965
#284Masquerain706062808260414250125129165169125963
#020Raticate558160507097413220167125105145199961
#496Servine606075607583413230125155125155171961
#502Dewott757560836060413260155125171125125961
#441Chatot7665459242914112621359518989187957
#666Vivillon805250905089411270109105185105183957
#077Ponyta508555656590410210175115135135185955
#308Medicham606075607580410230125155125155165955
#400Bibarel798560556071410268175125115125147955
#611Fraxure661177040506741024223914585105139955
#247Pupitar708470657051410250173145135145107955
#184Azumarill1005080508050410310105165105165105955
#364Sealeo90607075704541029012514515514595955
#219Magcargo505012080803041021010524516516565955
#185Sudowoodo701001153065304102502052356513565955
#654Braixen595958907073409228123121185145151953
#444Gabite659065505582407240185135105115169949
#051Dugtrio3580505070120405180165105105145245945
#657Frogadier546352835697405218131109171117199945
#417Pachirisu6045704590954052309514595185195945
#312Minun60405075859540523085105155175195945
#311Plusle60504085759540523010585175155195945
#253Grovyle50654585659540521013595175135195945
#093Haunter455045115559540520010595235115195945
#198Murkrow6085428542914052301758917589187945
#391Monferno647852785281405238161109161109167945
#005Charmeleon586458806580405226133121165135165945
#156Quilava586458806580405226133121165135165945
#002Ivysaur606263808060405230129131165165125945
#008Wartortle596380658058405228131165135165121945
#159Croconaw658080596358405240165165123131121945
#651Quilladin617895565857405232161195117121119945
#256Combusken608560856055405230175125175125115945
#394Prinplup646668817650405238137141167157105945
#259Marshtomp708570607050405250175145125145105945
#067Machoke801007050604540527020514510512595945
#176Togetic55408580105404052208517516521585945
#533Gurdurr85105854050404052802151758510585945
#388Grotle75898555653640526018317511513577945
#202Wobbuffet1903358335833405490711217112171945
#047Parasect60958060803040523019516512516565945
#566Archen55112457445704012202299515395145937
#064Kadabra403530120701054001907565245145215935
#314Illumise65475573758540024099115151155175935
#313Volbeat65735547758540024015111599155175935
#315Roselia506045100806540021012595205165135935
#320Wailmer13070357035604003701457514575125935
#603Eelektrik65807075704040024016514515514585935
---Average Stat Values62.2971.4763.5767.4364.7568.58398.09234.58147.95132.13139.87134.51142.15931.19
#583Vanillish516565807559395212135135165155123925
#044Gloom60657085754039523013514517515585925
#137Porygon65607085754039524012514517515585925
#193Yanma6565457545953902401359515595195915
#166Ledian553550551108539022075105115225175915
#575Gothorita60457075855539023095145155175115915
#576Gothitelle60457075855539023095145155175115915
#070Weepinbell65905085455539024018510517595115915
#168Ariados70907060604039025018514512512585915
#075Graveler5595115454535390220195235959575915
#525Boldore701051055040203902502152151058545915
#446Munchlax135854040855390380175858517515915
#061Poliwhirl656565505090385240135135105105185905
#015Beedrill6580404580753852401658595165155905
#012Butterfree60455080807038523095105165165145905
#095Onix3545160304570385180953256595145905
#269Dustox605070509065385230105145105185135905
#267Beautifly607050905065385230145105185105135905
#108Lickitung90557560753038529011515512515565905
#536Palpitoad756555655569384260135115135115143903
#402Kricketune778551555165384264175107115107135903
#662Fletchinder627355565284382234151115117109173899
#301Delcatty706565555570380250135135115115145895
#302Sableye507575656550380210155155135135105895
#303Mawile508585555550380210175175115115105895
#541Swadloon55639050804238022013118510516589895
#222Corsola55558565853538022011517513517575895
#299Nosepass3045135459030375170952759518565885
#670Floette (Most Formes)5445477598523712189599155201109877
#629Vullaby70557545656037025011515595135125875
#507Herdier65806535656037024016513575135125875
#608Lampent60406095605537023085125195125115875
#578Duosion65405012560303702408510525512565875
#667Litleo625058735472369234105121151113149873
#240Magby45753770558336520015579145115171865
#033Nidorino617257555565365232149119115115135865
#030Nidorina706267555556365250129139115115117865
#180Flaaffy70555580604536525011511516512595865
#404Luxio608549604960363230175103125103125861
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#294Loudred8471437143483602781479114791101855
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#083Farfetch'd526555586260352214135115121129125839
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#627Rufflet70835037506035025017110579105125835
#408Cranidos6712540303058350244255856565121835
#672Skiddo666548625752350242135101129119109835
#410Shieldon3042118428830350170892418918165835
#017Pidgeotto636055505071349236125115105105147833
#425Drifloon9050346044703482901057312593145831
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#366Clamperl35648574553234518013317515311569825
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#120Staryu30455570558534017095115145115175815
#188Skiploom5545504565803402209510595135165815
#397Staravia5575504040803402201551058585165815
#329Vibrava507050505070340210145105105105145815
#274Nuzleaf7070406040603402501458512585125815
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#109Koffing4065956045353401901351951259575815
#201Unown487248724848336206149101149101101807
#585Deerling60605040507533523012510585105155805
#072Tentacool40403550100703351908575105205145805
#710Pumpakboo (Small)44667044555633519813714593115117805
#710Pumpkaboo (Average)49667044555133520813714593115107805
#710Pumpkaboo (Large)5466704455463352181371459311597805
#710Pumpkaboo (Super-Size)5966704455413352281371459311587805
#592Frillish5540506585403352208510513517585805
#331Cacnea508540854035335210175851758575805
#605Elgyem55555585553033522011511517511565805
#459Snover60625062604033423012910512912585803
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#304Aron5070100404030330210145205858565795
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#133Eevee55555045655532522011510595135115785
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#098Krabby30105902525503251702151855555105785
#086Seel654555457045325240951159514595785
#081Magnemite2535709555453251607514519511595785
#102Exeggcute604080604540325230851651259585785
#422Shellos76484857623432526210110111912973785
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#118Goldeen45676035506332020013912575105131775
#610Axew4687603040573202021791256585119775
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#690Skrelp50606060603032021012512512512565775
#595Joltik50475057506531921099105119105135773
#001Bulbasaur45494965654531820010310313513595771
#152Chikorita45496549654531820010313510313595771
#387Turtwig5568644555313182201411339511567771
#513Pansear505348534864316210111101111101133767
#515Panpour505348534864316210111101111101133767
#588Karrablast507545404560315210155958595125765
#554Darumaka709045154550315250185953595105765
#079Slowpoke906565404015315290135135858535765
#656Froakie4156406244713141921178512993147763
#007Squirtle44486550644331419810113510513391763
#158Totodile5065644448433142101351339310191763
#393Piplup53515361564031421610711112711785763
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#092Gastly3035301003580310170756520575165755
#252Treecko4045356555703101909575135115145755
#439Mime Jr.2025457090603101505595145185125755
#333Swablu4540604075503102008512585155105755
#255Torchic4560407050453102001258514510595755
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#056Mankey408035354570305190165757595145745
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#048Venonat6055504055453052301151058511595745
#582Vanillite36505065604430518210510513512593745
#613Cubchoo557040604040305220145851258585745
#090Shellder3065100452540305170135205955585745
#322Numel606040654535305230125851359575745
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#532Timburr758055253535305260165115557575745
#616Shelmet504085406525305210851758513555745
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#060Poliwag405040404090300190105858585185735
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#246Larvitar5064504550413002101331059510587735
#704Goomy4550355575403002001057511515585735
#069Bellsprout507535703040300210155751456585735
#027Sandshrew507585203040300210155175456585735
#633Deino5265504550383002141351059510581735
#599Klink4055704560303001901151459512565735
#374Beldum4055803560303001901151657512565735
#209Snubbull608050404030300230165105858565735
#436Bronzor572486248623300224531775317751735
#074Geodude4080100303020300190165205656545735
#037Vulpix3841405065652991868785105135135733
#522Blitzle4560325032762952001256910569157725
#309Electrike404540654065295190958513585135725
#116Horsea3040707025602951708514514555125725
#353Shuppet447535633345295198155751317195725
#285Shroomish604060406035295230851258512575725
#355Duskull204090309025295150851856518555725
#535Tympole5050405040642942101058510585133723
#551Sandile507235353565292210149757575135719
#517Munna762545675524292262559513911553719
#052Meowth40453540409029019095758585185715
#574Gothita4530505565452902006510511513595715
#363Spheal7040505550252902508510511510555715
#577Solosis4530401055020290200658521510545715
#204Pineco506590353515290210135185757535715
#328Trapinch451004545451029020020595959525715
#438Bonsly508095104510290210165195259525715
#694Helioptile443833614370289198817112791145713
#590Foongus6955455555102892481159511511525713
#339Barboach504843464160288210101919787125711
#023Ekans3560444054552881801259385113115711
#132Ditto484848484848288206101101101101101711
#686Inkay535453374645288216113111799795711
#447Riolu407040354060285190145857585125705
#433Chingling4530506550452852006510513510595705
#046Paras3570554555252851801451159511555705
#509Purrloin4150375037662811921057910579137697
#546Cottonee4027603750662801905912579105137695
#307Meditite3040554055602801708511585115125695
#406Budew4030355070552801906575105145115695
#179Mareep55404065453528022085851359575695
#548Petilil4535507050302802007510514510565695
#287Slakoth606060353530280230125125757565695
#293Whismur6451635123282802381071311075161695
#524Roggenrola557585252515280220155175555535695
#661Fletchling455043403862278200105918581129691
#281Kirlia3835356555502781867575135115105691
#602Tynamo355540454060275180115859585125685
#506Lillipup456045254555275200125955595115685
#029Nidoran55475240404127522099109858587685
#420Cherubi453545625335275200759512911175685
#607Litwick5030556555202752106511513511545685
#032Nidoran465740404050273202119858585105681
#278Wingull403030553085270190656511565175675
#276Taillow405530303085270190115656565175675
#039Jigglypuff11545204525202703409545955545675
#283Surskit4030325052652691906569105109135673
#290Nincada31459030304026617295185656585667
#050Diglett105525354595265130115557595195665
#165Ledyba402030408055265190456585165115665
#519Pidove505550363043264210115105776591663
#403Shinx45653440344526320013573857395661
#021Spearow406030313170262190125656767145659
#163Hoothoot603030365650262230656577117105659
#543Venipede304559303957260170951236583119655
#300Skitty50454535355026021095957575105655
#504Patrat45553935394225520011583758389645
#019Rattata305635253572253170117755575149641
#016Pidgey40454035355625119095857575117637
#235Smeargle55203520457525022045754595155635
#187Hoppip353540355550250180758575115105635
#220Swinub505040303050250210105856565105635
#183Marill702050205040250250451054510585635
#399Bidoof5945403540312502289585758567635
#167Spinarak40604040403025019012585858565635
#218Slugma40404070402025019085851458545635
#396Starly405530303060245190115656565125625
#714Noibat40303545405524519065759585115625
#041Zubat40453530405524519095756585115625
#175Togepi352065406520245180451358513545625
#415Combee30304230427024417065896589145623
#263Zigzagoon38304130416024018665876587125615
#659Bunnelby38363832365723718677816977119609
#296Makuhita72603020302523725412565456555609
#292Shedinja19045303040236118595656585496
#360Wynaut652348234823230240511015110151595
#412Burmy4029452945362241906395639577583
#261Poochyena35553530303522018011575656575575
#440Happiny1005515653022031015153513565575
#270Lotad40303040503022019065658510565575
#273Seedot40405030303022019085105656565575
#173Cleffa50252845551521821055619511535571
#161Sentret3546343545202151809773759545565
#665Spewpa45226027302921320049125596563561
#236Tyrogue3535353535352101807575757575555
#194Wooper5545452525152102209595555535555
#174Igglybuff9030154020152102906535854535555
#172Pichu20401535356020515085357575125545
#014Kakuna45255025253520520055105555575545
#011Metapod50205525253020521045115555565545
#266Silcoon50355525251520521075115555535545
#268Cascoon50355525251520521075115555535545
#349Feebas201520105580200150354525115165535
#129Magikarp201055152080200150251153545165535
#664Scatterbug3835402725352001867585595575535
#280Ralts2825254535401981665555957585531
#013Weedle40353020205019519075654545105525
#010Caterpie4530352020451952006575454595525
#265Wurmple4545352030201952009575456545525
#401Kricketot3725412541251941845587558755523
#298Azurill5020402040201902104585458545515
#191Sunkern3030303030301801706565656565495


Pokémon by Weight



In case you're wondering what that last column ("GKLKWC") is about, it declares the Pokémon's "Grass Knot/Low Kick Weight Class": Grass Knot and Low Kick rely on the Pokémon's actual weight to determine the base power (BP) of the move, so I figured I'd add it here since, y'know, why not? Such weight-based moves (the others being reliant on percentages) are really are the only reasons to consider the weight of a Pokémon anyhow.


#PokémonWeight (US)Weight (SI/Metric)GKLKWC
#383Groudon2,094.4 lbs.950.00 kg.6 (120 BP)
#487Giratina (Altered)1,653.5 lbs.750.01 kg.6 (120 BP)
#483Dialga1,505.8 lbs.683.02 kg.6 (120 BP)
#487Giratina (Origin)1,433.0 lbs.650.00 kg.6 (120 BP)
#376Metagross1,212.5 lbs.549.98 kg.6 (120 BP)
#713Avalugg1,113.3 lbs.504.98 kg.6 (120 BP)
#143Snorlax1,014.1 lbs.459.99 kg.6 (120 BP)
#485Heatran948.0 lbs.430.01 kg.6 (120 BP)
#486Regigigas925.9 lbs.419.98 kg.6 (120 BP)
#208Steelix881.8 lbs.399.98 kg.6 (120 BP)
#321Wailord877.4 lbs.397.98 kg.6 (120 BP)
#306Aggron793.7 lbs.360.02 kg.6 (120 BP)
#382Kyogre776.0 lbs.351.99 kg.6 (120 BP)
#644Zekrom760.6 lbs.345.00 kg.6 (120 BP)
#476Probopass749.6 lbs.340.01 kg.6 (120 BP)
#484Palkia740.9 lbs.336.07 kg.6 (120 BP)
#623Golurk727.5 lbs.329.99 kg.6 (120 BP)
#643Reshiram727.5 lbs.329.99 kg.6 (120 BP)
#646Kyurem716.5 lbs.325.00 kg.6 (120 BP)
#493Arceus705.5 lbs.320.01 kg.6 (120 BP)
#389Torterra683.4 lbs.309.99 kg.6 (120 BP)
#076Golem661.4 lbs.300.01 kg.6 (120 BP)
#450Hippowdon661.4 lbs.300.01 kg.6 (120 BP)
#473Mamoswine641.5 lbs.290.98 kg.6 (120 BP)
#718Zygarde627.4 lbs.284.58 kg.6 (120 BP)
#464Rhyperior623.5 lbs.282.81 kg.6 (120 BP)
#697Tyrantrum595.2 lbs.269.98 kg.6 (120 BP)
#526Gigalith573.2 lbs.260.00 kg.6 (120 BP)
#614Beartic573.2 lbs.260.00 kg.6 (120 BP)
#639Terrakion573.2 lbs.260.00 kg.6 (120 BP)
#362Glalie565.5 lbs.256.51 kg.6 (120 BP)
#297Hariyama559.5 lbs.253.78 kg.6 (120 BP)
#638Cobalion551.2 lbs.250.02 kg.6 (120 BP)
#130Gyarados518.1 lbs.235.01 kg.6 (120 BP)
#377Regirock507.1 lbs.230.02 kg.6 (120 BP)
#699Aurorus496.0 lbs.224.98 kg.6 (120 BP)
#131Lapras485.0 lbs.219.99 kg.6 (120 BP)
#226Mantine485.0 lbs.219.99 kg.6 (120 BP)
#323Camerupt485.0 lbs.219.99 kg.6 (120 BP)
#249Lugia476.2 lbs.216.00 kg.6 (120 BP)
#716Xerneas474.0 lbs.215.00 kg.6 (120 BP)
#095Onix463.0 lbs.210.01 kg.6 (120 BP)
#149Dragonite463.0 lbs.210.01 kg.6 (120 BP)
#384Rayquaza455.3 lbs.206.52 kg.6 (120 BP)
#379Registeel451.9 lbs.204.98 kg.6 (120 BP)
#717Yveltal447.5 lbs.202.98 kg.6 (120 BP)
#375Metang446.4 lbs.202.48 kg.6 (120 BP)
#248Tyranitar445.3 lbs.201.98 kg.6 (120 BP)
#545Scolipede442.0 lbs.200.49 kg.6 (120 BP)
#558Crustle440.9 lbs.199.99 kg.6 (120 BP)
#640Virizion440.9 lbs.199.99 kg.6 (120 BP)
#250Ho-Oh438.7 lbs.198.99 kg.5 (100 BP)
#244Entei436.5 lbs.197.99 kg.5 (100 BP)
#721Volcanion429.9 lbs.195.00 kg.5 (100 BP)
#245Suicune412.3 lbs.187.02 kg.5 (100 BP)
#437Bronzong412.3 lbs.187.02 kg.5 (100 BP)
#462Magnezone396.8 lbs.179.99 kg.5 (100 BP)
#243Raikou392.4 lbs.177.99 kg.5 (100 BP)
#378Regice385.8 lbs.175.00 kg.5 (100 BP)
#337Lunatone370.4 lbs.168.01 kg.5 (100 BP)
#350Milotic357.4 lbs.162.11 kg.5 (100 BP)
#635Hydreigon352.7 lbs.159.98 kg.5 (100 BP)
#059Arcanine341.7 lbs.154.99 kg.5 (100 BP)
#338Solrock339.5 lbs.153.99 kg.5 (100 BP)
#230Kingdra335.1 lbs.152.00 kg.5 (100 BP)
#247Pupitar335.1 lbs.152.00 kg.5 (100 BP)
#365Walrein332.0 lbs.150.59 kg.5 (100 BP)
#706Goodra331.8 lbs.150.50 kg.5 (100 BP)
#500Emboar330.7 lbs.150.00 kg.5 (100 BP)
#411Bastiodon329.6 lbs.149.50 kg.5 (100 BP)
#615Cryogonal326.3 lbs.148.01 kg.5 (100 BP)
#463Lickilicky308.6 lbs.139.98 kg.5 (100 BP)
#621Druddigon306.4 lbs.138.98 kg.5 (100 BP)
#466Electivire305.6 lbs.138.62 kg.5 (100 BP)
#675Pangoro299.8 lbs.135.99 kg.5 (100 BP)
#460Abomasnow298.7 lbs.135.49 kg.5 (100 BP)
#593Jellicent297.6 lbs.134.99 kg.5 (100 BP)
#091Cloyster292.1 lbs.132.49 kg.5 (100 BP)
#289Slaking287.7 lbs.130.50 kg.5 (100 BP)
#068Machamp286.6 lbs.130.00 kg.5 (100 BP)
#320Wailmer286.6 lbs.130.00 kg.5 (100 BP)
#465Tangrowth283.5 lbs.128.59 kg.5 (100 BP)
#205Forretress277.3 lbs.125.78 kg.5 (100 BP)
#217Ursaring277.3 lbs.125.78 kg.5 (100 BP)
#150Mewtwo269.0 lbs.122.02 kg.5 (100 BP)
#087Dewgong264.6 lbs.120.02 kg.5 (100 BP)
#103Exeggutor264.6 lbs.120.02 kg.5 (100 BP)
#112Rhydon264.6 lbs.120.02 kg.5 (100 BP)
#232Donphan264.6 lbs.120.02 kg.5 (100 BP)
#305Lairon264.6 lbs.120.02 kg.5 (100 BP)
#212Scizor260.1 lbs.117.98 kg.5 (100 BP)
#111Rhyhorn253.5 lbs.114.99 kg.5 (100 BP)
#372Shelgon243.6 lbs.110.50 kg.5 (100 BP)
#598Ferrothorn242.5 lbs.110.00 kg.5 (100 BP)
#344Claydol238.1 lbs.108.00 kg.5 (100 BP)
#442Spiritomb238.1 lbs.108.00 kg.5 (100 BP)
#569Garbodor236.6 lbs.107.32 kg.5 (100 BP)
#477Dusknoir235.0 lbs.106.59 kg.5 (100 BP)
#612Haxorus232.6 lbs.105.51 kg.5 (100 BP)
#075Graveler231.5 lbs.105.01 kg.5 (100 BP)
#446Munchlax231.5 lbs.105.01 kg.5 (100 BP)
#373Salamence226.2 lbs.102.60 kg.5 (100 BP)
#409Rampardos226.0 lbs.102.51 kg.5 (100 BP)
#525Boldore224.9 lbs.102.01 kg.5 (100 BP)
#154Meganium221.6 lbs.100.52 kg.5 (100 BP)
#003Venusaur220.5 lbs.100.02 kg.5 (100 BP)
#357Tropius220.5 lbs.100.02 kg.5 (100 BP)
#712Bergmite219.4 lbs.99.52 kg.4 (80 BP)
#299Nosepass213.8 lbs.96.98 kg.4 (80 BP)
#388Grotle213.8 lbs.96.98 kg.4 (80 BP)
#553Krookodile212.3 lbs.96.30 kg.4 (80 BP)
#689Barbaracle211.6 lbs.95.98 kg.4 (80 BP)
#374Beldum209.9 lbs.95.21 kg.4 (80 BP)
#078Rapidash209.4 lbs.94.98 kg.4 (80 BP)
#445Garchomp209.4 lbs.94.98 kg.4 (80 BP)
#503Samurott208.6 lbs.94.62 kg.4 (80 BP)
#626Bouffalant208.6 lbs.94.62 kg.4 (80 BP)
#555Darmanitan204.8 lbs.92.90 kg.4 (80 BP)
#586Sawsbuck203.9 lbs.92.49 kg.4 (80 BP)
#622Golett202.8 lbs.91.99 kg.4 (80 BP)
#673Gogoat200.6 lbs.90.99 kg.4 (80 BP)
#006Charizard199.5 lbs.90.49 kg.4 (80 BP)
#086Seel198.4 lbs.89.99 kg.4 (80 BP)
#652Chesnaught198.4 lbs.89.99 kg.4 (80 BP)
#160Feraligatr195.8 lbs.88.81 kg.4 (80 BP)
#319Sharpedo195.8 lbs.88.81 kg.4 (80 BP)
#128Tauros194.9 lbs.88.41 kg.4 (80 BP)
#364Sealeo193.1 lbs.87.59 kg.4 (80 BP)
#534Conkeldurr191.8 lbs.87.00 kg.4 (80 BP)
#488Cresselia188.7 lbs.85.59 kg.4 (80 BP)
#009Blastoise188.5 lbs.85.50 kg.4 (80 BP)
#085Dodrio187.8 lbs.85.18 kg.4 (80 BP)
#715Noivern187.4 lbs.85.00 kg.4 (80 BP)
#395Empoleon186.3 lbs.84.50 kg.4 (80 BP)
#295Exploud185.2 lbs.84.01 kg.4 (80 BP)
#649Genesect181.9 lbs.82.51 kg.4 (80 BP)
#330Flygon180.8 lbs.82.01 kg.4 (80 BP)
#260Swampert180.6 lbs.81.92 kg.4 (80 BP)
#668Pyroar179.7 lbs.81.51 kg.4 (80 BP)
#691Dragalge179.7 lbs.81.51 kg.4 (80 BP)
#571Zoroark178.8 lbs.81.10 kg.4 (80 BP)
#565Carracosta178.6 lbs.81.01 kg.4 (80 BP)
#601Klinklang178.6 lbs.81.01 kg.4 (80 BP)
#604Eelektross177.5 lbs.80.51 kg.4 (80 BP)
#324Torkoal177.3 lbs.80.42 kg.4 (80 BP)
#115Kangaskhan176.4 lbs.80.01 kg.4 (80 BP)
#121Starmie176.4 lbs.80.01 kg.4 (80 BP)
#317Swalot176.4 lbs.80.01 kg.4 (80 BP)
#157Typhlosion175.3 lbs.79.51 kg.4 (80 BP)
#199Slowking175.3 lbs.79.51 kg.4 (80 BP)
#523Zebstrika175.3 lbs.79.51 kg.4 (80 BP)
#080Slowbro173.1 lbs.78.52 kg.4 (80 BP)
#332Cacturne170.6 lbs.77.38 kg.4 (80 BP)
#055Golduck168.9 lbs.76.61 kg.4 (80 BP)
#563Cofagrigus168.7 lbs.76.52 kg.4 (80 BP)
#097Hypno166.7 lbs.75.61 kg.4 (80 BP)
#241Miltank166.4 lbs.75.48 kg.4 (80 BP)
#195Quagsire165.3 lbs.74.98 kg.4 (80 BP)
#169Crobat165.3 lbs.74.98 kg.4 (80 BP)
#296Makuhita160.5 lbs.72.80 kg.4 (80 BP)
#246Larvitar158.7 lbs.71.99 kg.4 (80 BP)
#326Grumpig157.6 lbs.71.49 kg.4 (80 BP)
#234Stantler157.0 lbs.71.21 kg.4 (80 BP)
#709Trevenant156.5 lbs.70.99 kg.4 (80 BP)
#067Machoke155.4 lbs.70.49 kg.4 (80 BP)
#625Bisharp154.3 lbs.69.99 kg.4 (80 BP)
#348Armaldo150.4 lbs.68.22 kg.4 (80 BP)
#467Magmortar149.9 lbs.67.99 kg.4 (80 BP)
#645Landorus149.9 lbs.67.99 kg.4 (80 BP)
#101Electrode146.8 lbs.66.59 kg.4 (80 BP)
#108Lickitung144.4 lbs.65.50 kg.4 (80 BP)
#024Arbok143.3 lbs.65.00 kg.4 (80 BP)
#458Mantyke143.3 lbs.65.00 kg.4 (80 BP)
#207Gligar142.9 lbs.64.82 kg.4 (80 BP)
#641Tornadus138.9 lbs.63.00 kg.4 (80 BP)
#497Serperior138.3 lbs.62.73 kg.4 (80 BP)
#034Nidoking136.7 lbs.62.01 kg.4 (80 BP)
#537Seismitoad136.7 lbs.62.01 kg.4 (80 BP)
#181Ampharos135.6 lbs.61.51 kg.4 (80 BP)
#452Drapion135.6 lbs.61.51 kg.4 (80 BP)
#508Stoutland134.5 lbs.61.01 kg.4 (80 BP)
#642Thundurus134.5 lbs.61.01 kg.4 (80 BP)
#386Deoxys134.0 lbs.60.78 kg.4 (80 BP)
#436Bronzor133.4 lbs.60.51 kg.4 (80 BP)
#518Musharna133.4 lbs.60.51 kg.4 (80 BP)
#346Cradily133.2 lbs.60.42 kg.4 (80 BP)
#031Nidoqueen132.3 lbs.60.01 kg.4 (80 BP)
#082Magneton132.3 lbs.60.01 kg.4 (80 BP)
#099Kingler132.3 lbs.60.01 kg.4 (80 BP)
#146Moltres132.3 lbs.60.01 kg.4 (80 BP)
#304Aron132.3 lbs.60.01 kg.4 (80 BP)
#381Latios132.3 lbs.60.01 kg.4 (80 BP)
#275Shiftry131.4 lbs.59.60 kg.4 (80 BP)
#142Aerodactyl130.1 lbs.59.01 kg.4 (80 BP)
#544Whirlipede129.0 lbs.58.51 kg.4 (80 BP)
---Average Weight128.30 lbs.58.196 kg.4 (80 BP)
#235Smeargle127.9 lbs.58.01 kg.4 (80 BP)
#631Heatmor127.9 lbs.58.01 kg.4 (80 BP)
#584Vanilluxe126.8 lbs.57.52 kg.4 (80 BP)
#410Shieldon125.7 lbs.57.02 kg.4 (80 BP)
#064Kadabra124.6 lbs.56.52 kg.4 (80 BP)
#123Scyther123.5 lbs.56.02 kg.4 (80 BP)
#444Gabite123.5 lbs.56.02 kg.4 (80 BP)
#221Piloswine123.0 lbs.55.79 kg.4 (80 BP)
#499Pignite122.4 lbs.55.52 kg.4 (80 BP)
#538Throh122.4 lbs.55.52 kg.4 (80 BP)
#144Articuno122.1 lbs.55.38 kg.4 (80 BP)
#042Golbat121.3 lbs.55.02 kg.4 (80 BP)
#073Tentacruel121.3 lbs.55.02 kg.4 (80 BP)
#127Pinsir121.3 lbs.55.02 kg.4 (80 BP)
#219Magcargo121.3 lbs.55.02 kg.4 (80 BP)
#272Ludicolo121.3 lbs.55.02 kg.4 (80 BP)
#392Infernape121.3 lbs.55.02 kg.4 (80 BP)
#122Mr. Mime120.2 lbs.54.52 kg.4 (80 BP)
#062Poliwrath119.0 lbs.53.98 kg.4 (80 BP)
#214Heracross119.0 lbs.53.98 kg.4 (80 BP)
#448Lucario119.0 lbs.53.98 kg.4 (80 BP)
#681Aegislash116.8 lbs.52.98 kg.4 (80 BP)
#145Zapdos116.0 lbs.52.62 kg.4 (80 BP)
#336Seviper115.7 lbs.52.48 kg.4 (80 BP)
#366Clamperl115.7 lbs.52.48 kg.4 (80 BP)
#254Sceptile115.1 lbs.52.21 kg.4 (80 BP)
#257Blaziken114.6 lbs.51.98 kg.4 (80 BP)
#475Gallade114.6 lbs.51.98 kg.4 (80 BP)
#469Yanmega113.5 lbs.51.48 kg.4 (80 BP)
#331Cacnea113.1 lbs.51.30 kg.4 (80 BP)
#539Sawk112.4 lbs.50.98 kg.4 (80 BP)
#600Klang112.4 lbs.50.98 kg.4 (80 BP)
#227Skarmory111.3 lbs.50.48 kg.4 (80 BP)
#459Snover111.3 lbs.50.48 kg.4 (80 BP)
#491Darkrai111.3 lbs.50.48 kg.4 (80 BP)
#107Hitmonchan110.7 lbs.50.21 kg.4 (80 BP)
#634Zweilous110.2 lbs.49.99 kg.4 (80 BP)
#106Hitmonlee109.8 lbs.49.80 kg.3 (60 BP)
#449Hippopotas109.1 lbs.49.49 kg.3 (60 BP)
#210Granbull107.4 lbs.48.72 kg.3 (60 BP)
#647Keldeo106.9 lbs.48.49 kg.3 (60 BP)
#282Gardevoir106.7 lbs.48.40 kg.3 (60 BP)
#065Alakazam105.8 lbs.47.99 kg.3 (60 BP)
#237Hitmontop105.8 lbs.47.99 kg.3 (60 BP)
#359Absol103.6 lbs.46.99 kg.3 (60 BP)
#687Malamar103.6 lbs.46.99 kg.3 (60 BP)
#242Blissey103.2 lbs.46.81 kg.3 (60 BP)
#288Vigoroth102.5 lbs.46.49 kg.3 (60 BP)
#637Volcarona101.4 lbs.45.99 kg.3 (60 BP)
#072Tentacool100.3 lbs.45.50 kg.3 (60 BP)
#105Marowak99.2 lbs.45.00 kg.3 (60 BP)
#126Magmar98.1 lbs.44.50 kg.3 (60 BP)
#454Toxicroak97.9 lbs.44.41 kg.3 (60 BP)
#576Gothitelle97.0 lbs.44.00 kg.3 (60 BP)
#432Purugly96.6 lbs.43.82 kg.3 (60 BP)
#472Gliscor93.7 lbs.42.50 kg.3 (60 BP)
#660Diggersby93.5 lbs.42.41 kg.3 (60 BP)
#371Bagon92.8 lbs.42.09 kg.3 (60 BP)
#405Luxray92.6 lbs.42.00 kg.3 (60 BP)
#203Girafarig91.5 lbs.41.50 kg.3 (60 BP)
#583Vanillish90.4 lbs.41.00 kg.3 (60 BP)
#628Braviary90.4 lbs.41.00 kg.3 (60 BP)
#164Noctowl89.9 lbs.40.78 kg.3 (60 BP)
#124Jynx89.5 lbs.40.60 kg.3 (60 BP)
#094Gengar89.3 lbs.40.51 kg.3 (60 BP)
#141Kabutops89.3 lbs.40.51 kg.3 (60 BP)
#294Loudred89.3 lbs.40.51 kg.3 (60 BP)
#530Excadrill89.1 lbs.40.42 kg.3 (60 BP)
#335Zangoose88.8 lbs.40.28 kg.3 (60 BP)
#310Manectric88.6 lbs.40.19 kg.3 (60 BP)
#036Clefable88.2 lbs.40.01 kg.3 (60 BP)
#380Latias88.2 lbs.40.01 kg.3 (60 BP)
#533Gurdurr88.2 lbs.40.01 kg.3 (60 BP)
#658Greninja88.2 lbs.40.01 kg.3 (60 BP)
#018Pidgeot87.1 lbs.39.51 kg.3 (60 BP)
#363Spheal87.1 lbs.39.51 kg.3 (60 BP)
#630Mandibuzz87.1 lbs.39.51 kg.3 (60 BP)
#084Doduo86.4 lbs.39.19 kg.3 (60 BP)
#286Breloom86.4 lbs.39.19 kg.3 (60 BP)
#119Seaking86.0 lbs.39.01 kg.3 (60 BP)
#655Delphox86.0 lbs.39.01 kg.3 (60 BP)
#711Gourgeist86.0 lbs.39.01 kg.3 (60 BP)
#416Vespiquen84.9 lbs.38.51 kg.3 (60 BP)
#022Fearow83.8 lbs.38.01 kg.3 (60 BP)
#185Sudowoodo83.8 lbs.38.01 kg.3 (60 BP)
#193Yanma83.8 lbs.38.01 kg.3 (60 BP)
#435Skuntank83.8 lbs.38.01 kg.3 (60 BP)
#468Togekiss83.8 lbs.38.01 kg.3 (60 BP)
#510Liepard82.7 lbs.37.51 kg.3 (60 BP)
#554Darumaka82.7 lbs.37.51 kg.3 (60 BP)
#262Mightyena81.6 lbs.37.01 kg.3 (60 BP)
#137Porygon80.5 lbs.36.51 kg.3 (60 BP)
#079Slowpoke79.4 lbs.36.02 kg.3 (60 BP)
#611Fraxure79.4 lbs.36.02 kg.3 (60 BP)
#166Ledian78.5 lbs.35.61 kg.3 (60 BP)
#620Mienshao78.3 lbs.35.52 kg.3 (60 BP)
#693Clawitzer77.8 lbs.35.29 kg.3 (60 BP)
#114Tangela77.2 lbs.35.02 kg.3 (60 BP)
#139Omastar77.2 lbs.35.02 kg.3 (60 BP)
#218Slugma77.2 lbs.35.02 kg.3 (60 BP)
#229Houndoom77.2 lbs.35.02 kg.3 (60 BP)
#113Chansey76.3 lbs.34.61 kg.3 (60 BP)
#120Staryu76.1 lbs.34.52 kg.3 (60 BP)
#606Beheeyem76.1 lbs.34.52 kg.3 (60 BP)
#609Chandelure75.6 lbs.34.29 kg.3 (60 BP)
#461Weavile75.0 lbs.34.02 kg.3 (60 BP)
#474Porygon-Z75.0 lbs.34.02 kg.3 (60 BP)
#186Politoed74.7 lbs.33.88 kg.3 (60 BP)
#168Ariados73.9 lbs.33.52 kg.3 (60 BP)
#231Phanpy73.9 lbs.33.52 kg.3 (60 BP)
#419Floatzel73.9 lbs.33.52 kg.3 (60 BP)
#552Krokorok73.6 lbs.33.38 kg.3 (60 BP)
#051Dugtrio73.4 lbs.33.29 kg.3 (60 BP)
#428Lopunny73.4 lbs.33.29 kg.3 (60 BP)
#589Escavalier72.8 lbs.33.02 kg.3 (60 BP)
#592Frillish72.8 lbs.33.02 kg.3 (60 BP)
#632Durant72.8 lbs.33.02 kg.3 (60 BP)
#342Crawdaunt72.3 lbs.32.79 kg.3 (60 BP)
#301Delcatty71.9 lbs.32.61 kg.3 (60 BP)
#162Furret71.7 lbs.32.52 kg.3 (60 BP)
#233Porygon271.7 lbs.32.52 kg.3 (60 BP)
#264Linoone71.7 lbs.32.52 kg.3 (60 BP)
#271Lombre71.7 lbs.32.52 kg.3 (60 BP)
#096Drowzee71.4 lbs.32.39 kg.3 (60 BP)
#012Butterfree70.5 lbs.31.98 kg.3 (60 BP)
#053Persian70.5 lbs.31.98 kg.3 (60 BP)
#057Primeape70.5 lbs.31.98 kg.3 (60 BP)
#567Archeops70.5 lbs.31.98 kg.3 (60 BP)
#269Dustox69.7 lbs.31.62 kg.3 (60 BP)
#594Alomomola69.7 lbs.31.62 kg.3 (60 BP)
#308Medicham69.4 lbs.31.48 kg.3 (60 BP)
#400Bibarel69.4 lbs.31.48 kg.3 (60 BP)
#408Cranidos69.4 lbs.31.48 kg.3 (60 BP)
#531Audino68.3 lbs.30.98 kg.3 (60 BP)
#568Trubbish68.3 lbs.30.98 kg.3 (60 BP)
#672Skiddo68.3 lbs.30.98 kg.3 (60 BP)
#688Binacle68.3 lbs.30.98 kg.3 (60 BP)
#325Spoink67.5 lbs.30.62 kg.3 (60 BP)
#356Dusclops67.5 lbs.30.62 kg.3 (60 BP)
#404Luxio67.2 lbs.30.48 kg.3 (60 BP)
#512Simisage67.2 lbs.30.48 kg.3 (60 BP)
#017Pidgeotto66.1 lbs.29.98 kg.3 (60 BP)
#026Raichu66.1 lbs.29.98 kg.3 (60 BP)
#048Venonat66.1 lbs.29.98 kg.3 (60 BP)
#077Ponyta66.1 lbs.29.98 kg.3 (60 BP)
#088Grimer66.1 lbs.29.98 kg.3 (60 BP)
#089Muk66.1 lbs.29.98 kg.3 (60 BP)
#125Electabuzz66.1 lbs.29.98 kg.3 (60 BP)
#560Scrafty66.1 lbs.29.98 kg.3 (60 BP)
#423Gastrodon65.9 lbs.29.89 kg.3 (60 BP)
#522Blitzle65.7 lbs.29.80 kg.3 (60 BP)
#015Beedrill65.0 lbs.29.48 kg.3 (60 BP)
#028Sandslash65.0 lbs.29.48 kg.3 (60 BP)
#047Parasect65.0 lbs.29.48 kg.3 (60 BP)
#418Buizel65.0 lbs.29.48 kg.3 (60 BP)
#134Vaporeon63.9 lbs.28.98 kg.3 (60 BP)
#516Simipour63.9 lbs.28.98 kg.3 (60 BP)
#521Unfezant63.9 lbs.28.98 kg.3 (60 BP)
#651Quilladin63.9 lbs.28.98 kg.3 (60 BP)
#636Larvesta63.5 lbs.28.80 kg.3 (60 BP)
#184Azumarill62.8 lbs.28.49 kg.3 (60 BP)
#202Wobbuffet62.8 lbs.28.49 kg.3 (60 BP)
#224Octillery62.8 lbs.28.49 kg.3 (60 BP)
#267Beautifly62.6 lbs.28.39 kg.3 (60 BP)
#056Mankey61.7 lbs.27.99 kg.3 (60 BP)
#215Sneasel61.7 lbs.27.99 kg.3 (60 BP)
#259Marshtomp61.7 lbs.27.99 kg.3 (60 BP)
#274Nuzleaf61.7 lbs.27.99 kg.3 (60 BP)
#279Pelipper61.7 lbs.27.99 kg.3 (60 BP)
#514Simisear61.7 lbs.27.99 kg.3 (60 BP)
#556Maractus61.7 lbs.27.99 kg.3 (60 BP)
#676Furfrou61.7 lbs.27.99 kg.3 (60 BP)
---Median Weight61.70 lbs.27.987 kg.3 (60 BP)
#430Honchkrow60.2 lbs.27.31 kg.3 (60 BP)
#197Umbreon59.5 lbs.26.99 kg.3 (60 BP)
#367Huntail59.5 lbs.26.99 kg.3 (60 BP)
#455Carnivine59.5 lbs.26.99 kg.3 (60 BP)
#505Watchog59.5 lbs.26.99 kg.3 (60 BP)
#478Froslass58.6 lbs.26.58 kg.3 (60 BP)
#196Espeon58.4 lbs.26.49 kg.3 (60 BP)
#696Tyrunt57.3 lbs.25.99 kg.3 (60 BP)
#471Glaceon57.1 lbs.25.90 kg.3 (60 BP)
#402Kricketune56.2 lbs.25.49 kg.3 (60 BP)
#470Leafeon56.2 lbs.25.49 kg.3 (60 BP)
#617Accelgor55.8 lbs.25.31 kg.3 (60 BP)
#698Amaura55.6 lbs.25.22 kg.3 (60 BP)
#117Seadra55.1 lbs.24.99 kg.3 (60 BP)
#136Flareon55.1 lbs.24.99 kg.3 (60 BP)
#159Croconaw55.1 lbs.24.99 kg.3 (60 BP)
#398Staraptor54.9 lbs.24.90 kg.2 (40 BP)
#135Jolteon54.0 lbs.24.49 kg.2 (40 BP)
#502Dewott54.0 lbs.24.49 kg.2 (40 BP)
#663Talonflame54.0 lbs.24.49 kg.2 (40 BP)
#440Happiny53.8 lbs.24.40 kg.2 (40 BP)
#581Swanna53.4 lbs.24.22 kg.2 (40 BP)
#287Slakoth52.9 lbs.24.00 kg.2 (40 BP)
#322Numel52.9 lbs.24.00 kg.2 (40 BP)
#457Lumineon52.9 lbs.24.00 kg.2 (40 BP)
#345Lileep52.5 lbs.23.81 kg.2 (40 BP)
#340Whiscash52.0 lbs.23.59 kg.2 (40 BP)
#239Elekid51.8 lbs.23.50 kg.2 (40 BP)
#700Sylveon51.8 lbs.23.50 kg.2 (40 BP)
#369Relicanth51.6 lbs.23.41 kg.2 (40 BP)
#414Mothim51.4 lbs.23.31 kg.2 (40 BP)
#517Munna51.4 lbs.23.31 kg.2 (40 BP)
#394Prinplup50.7 lbs.23.00 kg.2 (40 BP)
#453Croagunk50.7 lbs.23.00 kg.2 (40 BP)
#368Gorebyss49.8 lbs.22.59 kg.2 (40 BP)
#008Wartortle49.6 lbs.22.50 kg.2 (40 BP)
#171Lanturn49.6 lbs.22.50 kg.2 (40 BP)
#352Kecleon48.5 lbs.22.00 kg.2 (40 BP)
#391Monferno48.5 lbs.22.00 kg.2 (40 BP)
#603Eelektrik48.5 lbs.22.00 kg.2 (40 BP)
#253Grovyle47.6 lbs.21.59 kg.2 (40 BP)
#343Baltoy47.4 lbs.21.50 kg.2 (40 BP)
#701Hawlucha47.4 lbs.21.50 kg.2 (40 BP)
#240Magby47.2 lbs.21.41 kg.2 (40 BP)
#163Hoothoot46.7 lbs.21.18 kg.2 (40 BP)
#236Tyrogue46.3 lbs.21.00 kg.2 (40 BP)
#599Klink46.3 lbs.21.00 kg.2 (40 BP)
#695Heliolisk46.3 lbs.21.00 kg.2 (40 BP)
#318Carvanha45.9 lbs.20.82 kg.2 (40 BP)
#334Altaria45.4 lbs.20.59 kg.2 (40 BP)
#213Shuckle45.2 lbs.20.50 kg.2 (40 BP)
#443Gible45.2 lbs.20.50 kg.2 (40 BP)
#542Leavanny45.2 lbs.20.50 kg.2 (40 BP)
#424Ambipom44.8 lbs.20.32 kg.2 (40 BP)
#281Kirlia44.5 lbs.20.18 kg.2 (40 BP)
#447Riolu44.5 lbs.20.18 kg.2 (40 BP)
#579Reuniclus44.3 lbs.20.09 kg.2 (40 BP)
#030Nidorina44.1 lbs.20.00 kg.2 (40 BP)
#061Poliwhirl44.1 lbs.20.00 kg.2 (40 BP)
#074Geodude44.1 lbs.20.00 kg.2 (40 BP)
#399Bidoof44.1 lbs.20.00 kg.2 (40 BP)
#619Mienfoo44.1 lbs.20.00 kg.2 (40 BP)
#038Ninetales43.9 lbs.19.91 kg.2 (40 BP)
#277Swellow43.7 lbs.19.82 kg.2 (40 BP)
#054Psyduck43.2 lbs.19.60 kg.2 (40 BP)
#033Nidorino43.0 lbs.19.50 kg.2 (40 BP)
#063Abra43.0 lbs.19.50 kg.2 (40 BP)
#066Machop43.0 lbs.19.50 kg.2 (40 BP)
#256Combusken43.0 lbs.19.50 kg.2 (40 BP)
#585Deerling43.0 lbs.19.50 kg.2 (40 BP)
#434Stunky42.3 lbs.19.19 kg.2 (40 BP)
#005Charmeleon41.9 lbs.19.01 kg.2 (40 BP)
#058Growlithe41.9 lbs.19.01 kg.2 (40 BP)
#156Quilava41.9 lbs.19.01 kg.2 (40 BP)
#597Ferroseed41.4 lbs.18.78 kg.2 (40 BP)
#045Vileplume41.0 lbs.18.60 kg.2 (40 BP)
#020Raticate40.8 lbs.18.51 kg.2 (40 BP)
#524Roggenrola39.7 lbs.18.01 kg.2 (40 BP)
#550Basculin39.7 lbs.18.01 kg.2 (40 BP)
#575Gothorita39.7 lbs.18.01 kg.2 (40 BP)
#610Axew39.7 lbs.18.01 kg.2 (40 BP)
#313Volbeat39.0 lbs.17.69 kg.2 (40 BP)
#314Illumise39.0 lbs.17.69 kg.2 (40 BP)
#263Zigzagoon38.6 lbs.17.51 kg.2 (40 BP)
#705Sliggoo38.6 lbs.17.51 kg.2 (40 BP)
#633Deino38.1 lbs.17.28 kg.2 (40 BP)
#536Palpitoad37.5 lbs.17.01 kg.2 (40 BP)
#666Vivillon37.5 lbs.17.01 kg.2 (40 BP)
#361Snorunt37.0 lbs.16.78 kg.2 (40 BP)
#148Dragonair36.4 lbs.16.51 kg.2 (40 BP)
#564Tirtouga36.4 lbs.16.51 kg.2 (40 BP)
#293Whismur35.9 lbs.16.28 kg.2 (40 BP)
#549Lilligant35.9 lbs.16.28 kg.2 (40 BP)
#225Delibird35.3 lbs.16.01 kg.2 (40 BP)
#496Servine35.3 lbs.16.01 kg.2 (40 BP)
#662Fletchinder35.3 lbs.16.01 kg.2 (40 BP)
#153Bayleef34.8 lbs.15.79 kg.2 (40 BP)
#071Victreebel34.2 lbs.15.51 kg.2 (40 BP)
#397Staravia34.2 lbs.15.51 kg.2 (40 BP)
#683Aromatisse34.2 lbs.15.51 kg.2 (40 BP)
#329Vibrava33.7 lbs.15.29 kg.2 (40 BP)
#309Electrike33.5 lbs.15.20 kg.2 (40 BP)
#551Sandile33.5 lbs.15.20 kg.2 (40 BP)
#083Farfetch'd33.1 lbs.15.01 kg.2 (40 BP)
#118Goldeen33.1 lbs.15.01 kg.2 (40 BP)
#178Xatu33.1 lbs.15.01 kg.2 (40 BP)
#328Trapinch33.1 lbs.15.01 kg.2 (40 BP)
#355Duskull33.1 lbs.15.01 kg.2 (40 BP)
#426Drifblim33.1 lbs.15.01 kg.2 (40 BP)
#438Bonsly33.1 lbs.15.01 kg.2 (40 BP)
#520Tranquill33.1 lbs.15.01 kg.2 (40 BP)
#710Pumpkaboo33.1 lbs.15.01 kg.2 (40 BP)
#507Herdier32.4 lbs.14.70 kg.2 (40 BP)
#407Roserade32.0 lbs.14.51 kg.2 (40 BP)
#557Dwebble32.0 lbs.14.51 kg.2 (40 BP)
#654Braixen32.0 lbs.14.51 kg.2 (40 BP)
#596Galvantula31.5 lbs.14.29 kg.2 (40 BP)
#206Dunsparce30.9 lbs.14.02 kg.2 (40 BP)
#360Wynaut30.9 lbs.14.02 kg.2 (40 BP)
#561Sigilyph30.9 lbs.14.02 kg.2 (40 BP)
#261Poochyena30.0 lbs.13.61 kg.2 (40 BP)
#515Panpour29.8 lbs.13.52 kg.2 (40 BP)
#667Litleo29.8 lbs.13.52 kg.2 (40 BP)
#180Flaaffy29.3 lbs.13.29 kg.2 (40 BP)
#002Ivysaur28.7 lbs.13.02 kg.2 (40 BP)
#439Mime Jr.28.7 lbs.13.02 kg.2 (40 BP)
#608Lampent28.7 lbs.13.02 kg.2 (40 BP)
#049Venomoth27.6 lbs.12.52 kg.2 (40 BP)
#347Anorith27.6 lbs.12.52 kg.2 (40 BP)
#354Banette27.6 lbs.12.52 kg.2 (40 BP)
#532Timburr27.6 lbs.12.52 kg.2 (40 BP)
#570Zorua27.6 lbs.12.52 kg.2 (40 BP)
#060Poliwag27.3 lbs.12.38 kg.2 (40 BP)
#027Sandshrew26.5 lbs.12.02 kg.2 (40 BP)
#040Wigglytuff26.5 lbs.12.02 kg.2 (40 BP)
#170Chinchou26.5 lbs.12.02 kg.2 (40 BP)
#223Remoraid26.5 lbs.12.02 kg.2 (40 BP)
#291Ninjask26.5 lbs.12.02 kg.2 (40 BP)
#451Skorupi26.5 lbs.12.02 kg.2 (40 BP)
#559Scraggy26.0 lbs.11.79 kg.2 (40 BP)
#504Patrat25.6 lbs.11.61 kg.2 (40 BP)
#140Kabuto25.4 lbs.11.52 kg.2 (40 BP)
#190Aipom25.4 lbs.11.52 kg.2 (40 BP)
#268Cascoon25.4 lbs.11.52 kg.2 (40 BP)
#303Mawile25.4 lbs.11.52 kg.2 (40 BP)
#341Corphish25.4 lbs.11.52 kg.2 (40 BP)
#307Meditite24.7 lbs.11.20 kg.2 (40 BP)
#300Skitty24.3 lbs.11.02 kg.2 (40 BP)
#302Sableye24.3 lbs.11.02 kg.2 (40 BP)
#513Pansear24.3 lbs.11.02 kg.2 (40 BP)
#618Stunfisk24.3 lbs.11.02 kg.2 (40 BP)
#657Frogadier24.0 lbs.10.89 kg.2 (40 BP)
#165Ledyba23.8 lbs.10.80 kg.2 (40 BP)
#228Houndour23.8 lbs.10.80 kg.2 (40 BP)
#511Pansage23.1 lbs.10.48 kg.2 (40 BP)
#528Swoobat23.1 lbs.10.48 kg.2 (40 BP)
#591Amoonguss23.1 lbs.10.48 kg.2 (40 BP)
#627Rufflet23.1 lbs.10.48 kg.2 (40 BP)
#100Voltorb22.9 lbs.10.39 kg.2 (40 BP)
#316Gulpin22.7 lbs.10.30 kg.2 (40 BP)
#387Turtwig22.5 lbs.10.21 kg.2 (40 BP)
#624Pawniard22.5 lbs.10.21 kg.2 (40 BP)
#509Purrloin22.4 lbs.10.16 kg.2 (40 BP)
#014Kakuna22.0 lbs.9.98 kg.1 (20 BP)
#129Magikarp22.0 lbs.9.98 kg.1 (20 BP)
#266Silcoon22.0 lbs.9.98 kg.1 (20 BP)
#671Florges22.0 lbs.9.98 kg.1 (20 BP)
#011Metapod21.8 lbs.9.89 kg.1 (20 BP)
#037Vulpix21.8 lbs.9.89 kg.1 (20 BP)
#498Tepig21.8 lbs.9.89 kg.1 (20 BP)
#110Weezing20.9 lbs.9.48 kg.1 (20 BP)
#158Totodile20.9 lbs.9.48 kg.1 (20 BP)
#278Wingull20.9 lbs.9.48 kg.1 (20 BP)
#403Shinx20.9 lbs.9.48 kg.1 (20 BP)
#566Archen20.9 lbs.9.48 kg.1 (20 BP)
#653Fennekin20.7 lbs.9.39 kg.1 (20 BP)
#421Cherrim20.5 lbs.9.30 kg.1 (20 BP)
#007Squirtle19.8 lbs.8.98 kg.1 (20 BP)
#032Nidoran♂19.8 lbs.8.98 kg.1 (20 BP)
#605Elgyem19.8 lbs.8.98 kg.1 (20 BP)
#629Vullaby19.8 lbs.8.98 kg.1 (20 BP)
#650Chespin19.8 lbs.8.98 kg.1 (20 BP)
#720Hoopa19.8 lbs.8.98 kg.1 (20 BP)
#216Teddiursa19.4 lbs.8.80 kg.1 (20 BP)
#719Diancie19.4 lbs.8.80 kg.1 (20 BP)
#370Luvdisc19.2 lbs.8.71 kg.1 (20 BP)
#044Gloom19.0 lbs.8.62 kg.1 (20 BP)
#004Charmander18.7 lbs.8.48 kg.1 (20 BP)
#167Spinarak18.7 lbs.8.48 kg.1 (20 BP)
#183Marill18.7 lbs.8.48 kg.1 (20 BP)
#192Sunflora18.7 lbs.8.48 kg.1 (20 BP)
#194Wooper18.7 lbs.8.48 kg.1 (20 BP)
#529Drilbur18.7 lbs.8.48 kg.1 (20 BP)
#613Cubchoo18.7 lbs.8.48 kg.1 (20 BP)
#678Meowstic18.7 lbs.8.48 kg.1 (20 BP)
#665Spewpa18.5 lbs.8.39 kg.1 (20 BP)
#692Clauncher18.3 lbs.8.30 kg.1 (20 BP)
#495Snivy17.9 lbs.8.12 kg.1 (20 BP)
#116Horsea17.6 lbs.7.98 kg.1 (20 BP)
#578Duosion17.6 lbs.7.98 kg.1 (20 BP)
#674Pancham17.6 lbs.7.98 kg.1 (20 BP)
#714Noibat17.6 lbs.7.98 kg.1 (20 BP)
#155Cyndaquil17.4 lbs.7.89 kg.1 (20 BP)
#179Mareep17.2 lbs.7.80 kg.1 (20 BP)
#209Snubbull17.2 lbs.7.80 kg.1 (20 BP)
#616Shelmet17.0 lbs.7.71 kg.1 (20 BP)
#258Mudkip16.8 lbs.7.62 kg.1 (20 BP)
#035Clefairy16.5 lbs.7.48 kg.1 (20 BP)
#041Zubat16.5 lbs.7.48 kg.1 (20 BP)
#138Omanyte16.5 lbs.7.48 kg.1 (20 BP)
#573Cinccino16.5 lbs.7.48 kg.1 (20 BP)
#349Feebas16.3 lbs.7.39 kg.1 (20 BP)
#541Swadloon16.1 lbs.7.30 kg.1 (20 BP)
#690Skrelp16.1 lbs.7.30 kg.1 (20 BP)
#204Pineco15.9 lbs.7.21 kg.1 (20 BP)
#029Nidoran♀15.4 lbs.6.99 kg.1 (20 BP)
#456Finneon15.4 lbs.6.99 kg.1 (20 BP)
#656Froakie15.4 lbs.6.99 kg.1 (20 BP)
#708Phantump15.4 lbs.6.99 kg.1 (20 BP)
#001Bulbasaur15.2 lbs.6.89 kg.1 (20 BP)
#023Ekans15.2 lbs.6.89 kg.1 (20 BP)
#280Ralts14.6 lbs.6.62 kg.1 (20 BP)
#547Whimsicott14.6 lbs.6.62 kg.1 (20 BP)
#548Petilil14.6 lbs.6.62 kg.1 (20 BP)
#098Krabby14.3 lbs.6.49 kg.1 (20 BP)
#104Cubone14.3 lbs.6.49 kg.1 (20 BP)
#133Eevee14.3 lbs.6.49 kg.1 (20 BP)
#220Swinub14.3 lbs.6.49 kg.1 (20 BP)
#413Wormadam14.3 lbs.6.49 kg.1 (20 BP)
#648Meloetta14.3 lbs.6.49 kg.1 (20 BP)
#070Weepinbell14.1 lbs.6.40 kg.1 (20 BP)
#152Chikorita14.1 lbs.6.40 kg.1 (20 BP)
#422Shellos13.9 lbs.6.30 kg.1 (20 BP)
#390Chimchar13.7 lbs.6.21 kg.1 (20 BP)
#025Pikachu13.2 lbs.5.99 kg.1 (20 BP)
#081Magnemite13.2 lbs.5.99 kg.1 (20 BP)
#161Sentret13.2 lbs.5.99 kg.1 (20 BP)
#238Smoochum13.2 lbs.5.99 kg.1 (20 BP)
#694Helioptile13.2 lbs.5.99 kg.1 (20 BP)
#501Oshawott13.0 lbs.5.90 kg.1 (20 BP)
#588Karrablast13.0 lbs.5.90 kg.1 (20 BP)
#182Bellossom12.8 lbs.5.81 kg.1 (20 BP)
#572Minccino12.8 lbs.5.81 kg.1 (20 BP)
#574Gothita12.8 lbs.5.81 kg.1 (20 BP)
#582Vanillite12.6 lbs.5.72 kg.1 (20 BP)
#703Carbink12.6 lbs.5.72 kg.1 (20 BP)
#039Jigglypuff12.1 lbs.5.49 kg.1 (20 BP)
#290Nincada12.1 lbs.5.49 kg.1 (20 BP)
#415Combee12.1 lbs.5.49 kg.1 (20 BP)
#427Buneary12.1 lbs.5.49 kg.1 (20 BP)
#580Ducklett12.1 lbs.5.49 kg.1 (20 BP)
#043Oddish11.9 lbs.5.40 kg.1 (20 BP)
#046Paras11.9 lbs.5.40 kg.1 (20 BP)
#543Venipede11.7 lbs.5.31 kg.1 (20 BP)
#393Piplup11.5 lbs.5.22 kg.1 (20 BP)
#492Shaymin (Sky)11.5 lbs.5.22 kg.1 (20 BP)
#201Unown11.0 lbs.4.99 kg.1 (20 BP)
#222Corsola11.0 lbs.4.99 kg.1 (20 BP)
#251Celebi11.0 lbs.4.99 kg.1 (20 BP)
#252Treecko11.0 lbs.4.99 kg.1 (20 BP)
#327Spinda11.0 lbs.4.99 kg.1 (20 BP)
#587Emolga11.0 lbs.4.99 kg.1 (20 BP)
#659Bunnelby11.0 lbs.4.99 kg.1 (20 BP)
#685Slurpuff11.0 lbs.4.99 kg.1 (20 BP)
#285Shroomish9.9 lbs.4.49 kg.1 (20 BP)
#535Tympole9.9 lbs.4.49 kg.1 (20 BP)
#680Doublade9.9 lbs.4.49 kg.1 (20 BP)
#429Mismagius9.7 lbs.4.40 kg.1 (20 BP)
#052Meowth9.3 lbs.4.22 kg.1 (20 BP)
#311Plusle9.3 lbs.4.22 kg.1 (20 BP)
#312Minun9.3 lbs.4.22 kg.1 (20 BP)
#506Lillipup9.0 lbs.4.08 kg.1 (20 BP)
#069Bellsprout8.8 lbs.3.99 kg.1 (20 BP)
#090Shellder8.8 lbs.3.99 kg.1 (20 BP)
#132Ditto8.8 lbs.3.99 kg.1 (20 BP)
#151Mew8.8 lbs.3.99 kg.1 (20 BP)
#273Seedot8.8 lbs.3.99 kg.1 (20 BP)
#494Victini8.8 lbs.3.99 kg.1 (20 BP)
#211Qwilfish8.6 lbs.3.90 kg.1 (20 BP)
#417Pachirisu8.6 lbs.3.90 kg.1 (20 BP)
#431Glameow8.6 lbs.3.90 kg.1 (20 BP)
#265Wurmple7.9 lbs.3.58 kg.1 (20 BP)
#284Masquerain7.9 lbs.3.58 kg.1 (20 BP)
#019Rattata7.7 lbs.3.49 kg.1 (20 BP)
#677Espurr7.7 lbs.3.49 kg.1 (20 BP)
#684Swirlix7.7 lbs.3.49 kg.1 (20 BP)
#686Inkay7.7 lbs.3.49 kg.1 (20 BP)
#412Burmy7.5 lbs.3.40 kg.1 (20 BP)
#147Dratini7.3 lbs.3.31 kg.1 (20 BP)
#420Cherubi7.3 lbs.3.31 kg.1 (20 BP)
#013Weedle7.1 lbs.3.22 kg.1 (20 BP)
#176Togetic7.1 lbs.3.22 kg.1 (20 BP)
#489Phione6.8 lbs.3.08 kg.1 (20 BP)
#607Litwick6.8 lbs.3.08 kg.1 (20 BP)
#173Cleffa6.6 lbs.2.99 kg.1 (20 BP)
#189Jumpluff6.6 lbs.2.99 kg.1 (20 BP)
#707Klefki6.6 lbs.2.99 kg.1 (20 BP)
#010Caterpie6.4 lbs.2.90 kg.1 (20 BP)
#704Goomy6.2 lbs.2.81 kg.1 (20 BP)
#270Lotad5.7 lbs.2.59 kg.1 (20 BP)
#102Exeggcute5.5 lbs.2.49 kg.1 (20 BP)
#255Torchic5.5 lbs.2.49 kg.1 (20 BP)
#540Sewaddle5.5 lbs.2.49 kg.1 (20 BP)
#664Scatterbug5.5 lbs.2.49 kg.1 (20 BP)
#276Taillow5.1 lbs.2.31 kg.1 (20 BP)
#353Shuppet5.1 lbs.2.31 kg.1 (20 BP)
#401Kricketot4.9 lbs.2.22 kg.1 (20 BP)
#702Dedenne4.9 lbs.2.22 kg.1 (20 BP)
#198Murkrow4.6 lbs.2.09 kg.1 (20 BP)
#492Shaymin (Land)4.6 lbs.2.09 kg.1 (20 BP)
#519Pidove4.6 lbs.2.09 kg.1 (20 BP)
#527Woobat4.6 lbs.2.09 kg.1 (20 BP)
#021Spearow4.4 lbs.2.00 kg.1 (20 BP)
#172Pichu4.4 lbs.2.00 kg.1 (20 BP)
#177Natu4.4 lbs.2.00 kg.1 (20 BP)
#298Azurill4.4 lbs.2.00 kg.1 (20 BP)
#315Roselia4.4 lbs.2.00 kg.1 (20 BP)
#396Starly4.4 lbs.2.00 kg.1 (20 BP)
#679Honedge4.4 lbs.2.00 kg.1 (20 BP)
#339Barboach4.2 lbs.1.91 kg.1 (20 BP)
#441Chatot4.2 lbs.1.91 kg.1 (20 BP)
#016Pidgey4.0 lbs.1.81 kg.1 (20 BP)
#191Sunkern4.0 lbs.1.81 kg.1 (20 BP)
#283Surskit3.7 lbs.1.68 kg.1 (20 BP)
#661Fletchling3.7 lbs.1.68 kg.1 (20 BP)
#175Togepi3.3 lbs.1.50 kg.1 (20 BP)
#562Yamask3.3 lbs.1.50 kg.1 (20 BP)
#490Manaphy3.1 lbs.1.41 kg.1 (20 BP)
#292Shedinja2.6 lbs.1.18 kg.1 (20 BP)
#333Swablu2.6 lbs.1.18 kg.1 (20 BP)
#406Budew2.6 lbs.1.18 kg.1 (20 BP)
#425Drifloon2.6 lbs.1.18 kg.1 (20 BP)
#385Jirachi2.4 lbs.1.09 kg.1 (20 BP)
#109Koffing2.2 lbs.1.00 kg.1 (20 BP)
#174Igglybuff2.2 lbs.1.00 kg.1 (20 BP)
#188Skiploom2.2 lbs.1.00 kg.1 (20 BP)
#200Misdreavus2.2 lbs.1.00 kg.1 (20 BP)
#358Chimecho2.2 lbs.1.00 kg.1 (20 BP)
#577Solosis2.2 lbs.1.00 kg.1 (20 BP)
#590Foongus2.2 lbs.1.00 kg.1 (20 BP)
#670Floette2.0 lbs.0.91 kg.1 (20 BP)
#050Diglett1.8 lbs.0.82 kg.1 (20 BP)
#351Castform1.8 lbs.0.82 kg.1 (20 BP)
#433Chingling1.3 lbs.0.59 kg.1 (20 BP)
#546Cottonee1.3 lbs.0.59 kg.1 (20 BP)
#595Joltik1.3 lbs.0.59 kg.1 (20 BP)
#187Hoppip1.1 lbs.0.50 kg.1 (20 BP)
#682Spritzee1.1 lbs.0.50 kg.1 (20 BP)
#479Rotom0.7 lbs.0.32 kg.1 (20 BP)
#480Uxie0.7 lbs.0.32 kg.1 (20 BP)
#481Mesprit0.7 lbs.0.32 kg.1 (20 BP)
#482Azelf0.7 lbs.0.32 kg.1 (20 BP)
#602Tynamo0.7 lbs.0.32 kg.1 (20 BP)
#092Gastly0.2 lbs.0.09 kg.1 (20 BP)
#093Haunter0.2 lbs.0.09 kg.1 (20 BP)
#669Flabébé0.2 lbs.0.09 kg.1 (20 BP)


Pokémon by Height



#PokémonHeight (US)Height (SI/Metric)
#321Wailord47' 7"14.50 m.
#208Steelix30' 2"9.19 m.
#095Onix28' 10"8.79 m.
#384Rayquaza23' 0"7.01 m.
#487Giratina (Origin)22' 8"6.91 m.
#130Gyarados21' 4"6.50 m.
#350Milotic20' 4"6.20 m.
#717Yveltal19' 0"5.79 m.
#483Dialga17' 9"5.41 m.
#249Lugia17' 1"5.21 m.
#718Zygarde16' 5"5.00 m.
#487Giratina (Altered)14' 9"4.50 m.
#382Kyogre14' 9"4.50 m.
#484Palkia13' 9"4.19 m.
#148Dragonair13' 1"3.99 m.
#250Ho-Oh12' 6"3.81 m.
#486Regigigas12' 2"3.71 m.
#646Kyurem-White11' 10"3.61 m.
#383Groudon11' 6"3.51 m.
#024Arbok11' 6"3.51 m.
#646Kyurem-Black10' 10"3.30 m.
#497Serperior10' 10"3.30 m.
#643Reshiram10' 6"3.20 m.
#493Arceus10' 6"3.20 m.
#646Kyurem (unfused)9' 10"3.00 m.
#716Xerneas9' 10"3.00 m.
#644Zekrom9' 6"2.90 m.
#623Golurk9' 2"2.79 m.
#336Seviper8' 10"2.69 m.
#699Aurorus8' 10"2.69 m.
#614Beartic8' 6"2.59 m.
#697Tyrantrum8' 2"2.49 m.
#473Mamoswine8' 2"2.49 m.
#545Scolipede8' 2"2.49 m.
#131Lapras8' 2"2.49 m.
#464Rhyperior7' 10"2.39 m.
#297Hariyama7' 7"2.31 m.
#160Feraligatr7' 7"2.31 m.
#460Abomasnow7' 3"2.21 m.
#593Jellicent7' 3"2.21 m.
#149Dragonite7' 3"2.21 m.
#477Dusknoir7' 3"2.21 m.
#389Torterra7' 3"2.21 m.
#115Kangaskhan7' 3"2.21 m.
#143Snorlax6' 11"2.11 m.
#226Mantine6' 11"2.11 m.
#675Pangoro6' 11"2.11 m.
#604Eelektross6' 11"2.11 m.
#244Entei6' 11"2.11 m.
#638Cobalion6' 11"2.11 m.
#306Aggron6' 11"2.11 m.
#640Virizion6' 7"2.01 m.
#245Suicune6' 7"2.01 m.
#465Tangrowth6' 7"2.01 m.
#381Latios6' 7"2.01 m.
#706Goodra6' 7"2.01 m.
#023Ekans6' 7"2.01 m.
#103Exeggutor6' 7"2.01 m.
#150Mewtwo6' 7"2.01 m.
#472Gliscor6' 7"2.01 m.
#248Tyranitar6' 7"2.01 m.
#146Moltres6' 7"2.01 m.
#289Slaking6' 7"2.01 m.
#713Avalugg6' 7"2.01 m.
#320Wailmer6' 7"2.01 m.
#450Hippowdon6' 7"2.01 m.
#199Slowking6' 7"2.01 m.
#330Flygon6' 7"2.01 m.
#003Venusaur6' 7"2.01 m.
#357Tropius6' 7"2.01 m.
#323Camerupt6' 3"1.91 m.
#112Rhydon6' 3"1.91 m.
#469Yanmega6' 3"1.91 m.
#243Raikou6' 3"1.91 m.
#379Registeel6' 3"1.91 m.
#639Terrakion6' 3"1.91 m.
#257Blaziken6' 3"1.91 m.
#059Arcanine6' 3"1.91 m.
#445Garchomp6' 3"1.91 m.
#569Garbodor6' 3"1.91 m.
#586Sawsbuck6' 3"1.91 m.
#154Meganium5' 11"1.80 m.
#169Crobat5' 11"1.80 m.
#162Furret5' 11"1.80 m.
#368Gorebyss5' 11"1.80 m.
#378Regice5' 11"1.80 m.
#142Aerodactyl5' 11"1.80 m.
#217Ursaring5' 11"1.80 m.
#212Scizor5' 11"1.80 m.
#230Kingdra5' 11"1.80 m.
#612Haxorus5' 11"1.80 m.
#085Dodrio5' 11"1.80 m.
#319Sharpedo5' 11"1.80 m.
#635Hydreigon5' 11"1.80 m.
#466Electivire5' 11"1.80 m.
#147Dratini5' 11"1.80 m.
#055Golduck5' 7"1.70 m.
#681Aegislash5' 7"1.70 m.
#317Swalot5' 7"1.70 m.
#485Heatran5' 7"1.70 m.
#157Typhlosion5' 7"1.70 m.
#071Victreebel5' 7"1.70 m.
#078Rapidash5' 7"1.70 m.
#367Huntail5' 7"1.70 m.
#463Lickilicky5' 7"1.70 m.
#254Sceptile5' 7"1.70 m.
#526Gigalith5' 7"1.70 m.
#711Gourgeist5' 7"1.70 m.
#227Skarmory5' 7"1.70 m.
#395Empoleon5' 7"1.70 m.
#673Gogoat5' 7"1.70 m.
#087Dewgong5' 7"1.70 m.
#377Regirock5' 7"1.70 m.
#006Charizard5' 7"1.70 m.
#386Deoxys5' 7"1.70 m.
#563Cofagrigus5' 7"1.70 m.
#144Articuno5' 7"1.70 m.
#721Volcanion5' 7"1.70 m.
#093Haunter5' 3"1.60 m.
#500Emboar5' 3"1.60 m.
#475Gallade5' 3"1.60 m.
#097Hypno5' 3"1.60 m.
#164Noctowl5' 3"1.60 m.
#637Volcarona5' 3"1.60 m.
#042Golbat5' 3"1.60 m.
#626Bouffalant5' 3"1.60 m.
#145Zapdos5' 3"1.60 m.
#523Zebstrika5' 3"1.60 m.
#652Chesnaught5' 3"1.60 m.
#625Bisharp5' 3"1.60 m.
#080Slowbro5' 3"1.60 m.
#467Magmortar5' 3"1.60 m.
#282Gardevoir5' 3"1.60 m.
#409Rampardos5' 3"1.60 m.
#356Dusclops5' 3"1.60 m.
#376Metagross5' 3"1.60 m.
#068Machamp5' 3"1.60 m.
#073Tentacruel5' 3"1.60 m.
#571Zoroark5' 3"1.60 m.
#621Druddigon5' 3"1.60 m.
#641Tornadus4' 11"1.50 m.
#260Swampert4' 11"1.50 m.
#491Darkrai4' 11"1.50 m.
#628Braviary4' 11"1.50 m.
#065Alakazam4' 11"1.50 m.
#127Pinsir4' 11"1.50 m.
#709Trevenant4' 11"1.50 m.
#649Genesect4' 11"1.50 m.
#658Greninja4' 11"1.50 m.
#668Pyroar4' 11"1.50 m.
#242Blissey4' 11"1.50 m.
#295Exploud4' 11"1.50 m.
#178Xatu4' 11"1.50 m.
#348Armaldo4' 11"1.50 m.
#214Heracross4' 11"1.50 m.
#272Ludicolo4' 11"1.50 m.
#503Samurott4' 11"1.50 m.
#123Scyther4' 11"1.50 m.
#206Dunsparce4' 11"1.50 m.
#362Glalie4' 11"1.50 m.
#642Thundurus4' 11"1.50 m.
#346Cradily4' 11"1.50 m.
#067Machoke4' 11"1.50 m.
#344Claydol4' 11"1.50 m.
#468Togekiss4' 11"1.50 m.
#018Pidgeot4' 11"1.50 m.
#553Krookodile4' 11"1.50 m.
#655Delphox4' 11"1.50 m.
#094Gengar4' 11"1.50 m.
#645Landorus4' 11"1.50 m.
#715Noivern4' 11"1.50 m.
#049Venomoth4' 11"1.50 m.
#687Malamar4' 11"1.50 m.
#691Dragalge4' 11"1.50 m.
#106Hitmonlee4' 11"1.50 m.
#310Manectric4' 11"1.50 m.
#488Cresselia4' 11"1.50 m.
#091Cloyster4' 11"1.50 m.
#537Seismitoad4' 11"1.50 m.
#203Girafarig4' 11"1.50 m.
#373Salamence4' 11"1.50 m.
#576Gothitelle4' 11"1.50 m.
#634Zweilous4' 7"1.40 m.
#210Granbull4' 7"1.40 m.
#561Sigilyph4' 7"1.40 m.
#124Jynx4' 7"1.40 m.
#288Vigoroth4' 7"1.40 m.
#237Hitmontop4' 7"1.40 m.
#455Carnivine4' 7"1.40 m.
#076Golem4' 7"1.40 m.
#444Gabite4' 7"1.40 m.
#476Probopass4' 7"1.40 m.
#620Mienshao4' 7"1.40 m.
#539Sawk4' 7"1.40 m.
#567Archeops4' 7"1.40 m.
#647Keldeo4' 7"1.40 m.
#084Doduo4' 7"1.40 m.
#229Houndoom4' 7"1.40 m.
#234Stantler4' 7"1.40 m.
#166Ledian4' 7"1.40 m.
#534Conkeldurr4' 7"1.40 m.
#181Ampharos4' 7"1.40 m.
#558Crustle4' 7"1.40 m.
#631Heatmor4' 7"1.40 m.
#107Hitmonchan4' 7"1.40 m.
#128Tauros4' 7"1.40 m.
#195Quagsire4' 7"1.40 m.
#405Luxray4' 7"1.40 m.
#380Latias4' 7"1.40 m.
#365Walrein4' 7"1.40 m.
#034Nidoking4' 7"1.40 m.
#202Wobbuffet4' 3"1.30 m.
#335Zangoose4' 3"1.30 m.
#698Amaura4' 3"1.30 m.
#031Nidoqueen4' 3"1.30 m.
#437Bronzong4' 3"1.30 m.
#689Barbaracle4' 3"1.30 m.
#693Clawitzer4' 3"1.30 m.
#119Seaking4' 3"1.30 m.
#538Throh4' 3"1.30 m.
#332Cacturne4' 3"1.30 m.
#581Swanna4' 3"1.30 m.
#092Gastly4' 3"1.30 m.
#036Clefable4' 3"1.30 m.
#308Medicham4' 3"1.30 m.
#064Kadabra4' 3"1.30 m.
#126Magmar4' 3"1.30 m.
#141Kabutops4' 3"1.30 m.
#099Kingler4' 3"1.30 m.
#452Drapion4' 3"1.30 m.
#555Darmanitan4' 3"1.30 m.
#478Froslass4' 3"1.30 m.
#584Vanilluxe4' 3"1.30 m.
#062Poliwrath4' 3"1.30 m.
#122Mr. Mime4' 3"1.30 m.
#411Bastiodon4' 3"1.30 m.
#454Toxicroak4' 3"1.30 m.
#275Shiftry4' 3"1.30 m.
#205Forretress3' 11"1.19 m.
#241Miltank3' 11"1.19 m.
#185Sudowoodo3' 11"1.19 m.
#247Pupitar3' 11"1.19 m.
#448Lucario3' 11"1.19 m.
#193Yanma3' 11"1.19 m.
#338Solrock3' 11"1.19 m.
#392Infernape3' 11"1.19 m.
#424Ambipom3' 11"1.19 m.
#508Stoutland3' 11"1.19 m.
#045Vileplume3' 11"1.19 m.
#089Muk3' 11"1.19 m.
#108Lickitung3' 11"1.19 m.
#117Seadra3' 11"1.19 m.
#663Talonflame3' 11"1.19 m.
#666Vivillon3' 11"1.19 m.
#153Bayleef3' 11"1.19 m.
#428Lopunny3' 11"1.19 m.
#269Dustox3' 11"1.19 m.
#101Electrode3' 11"1.19 m.
#279Pelipper3' 11"1.19 m.
#416Vespiquen3' 11"1.19 m.
#594Alomomola3' 11"1.19 m.
#375Metang3' 11"1.19 m.
#592Frillish3' 11"1.19 m.
#171Lanturn3' 11"1.19 m.
#676Furfrou3' 11"1.19 m.
#271Lombre3' 11"1.19 m.
#603Eelektrik3' 11"1.19 m.
#398Staraptor3' 11"1.19 m.
#565Carracosta3' 11"1.19 m.
#022Fearow3' 11"1.19 m.
#286Breloom3' 11"1.19 m.
#462Magnezone3' 11"1.19 m.
#630Mandibuzz3' 11"1.19 m.
#235Smeargle3' 11"1.19 m.
#426Drifblim3' 11"1.19 m.
#542Leavanny3' 11"1.19 m.
#079Slowpoke3' 11"1.19 m.
#110Weezing3' 11"1.19 m.
#457Lumineon3' 11"1.19 m.
#544Whirlipede3' 11"1.19 m.
#359Absol3' 11"1.19 m.
#521Unfezant3' 11"1.19 m.
---Average Height3' 9"1.154 m.
#168Ariados3' 7"1.09 m.
#372Shelgon3' 7"1.09 m.
#342Crawdaunt3' 7"1.09 m.
#005Charmeleon3' 7"1.09 m.
#364Sealeo3' 7"1.09 m.
#560Scrafty3' 7"1.09 m.
#186Politoed3' 7"1.09 m.
#327Spinda3' 7"1.09 m.
#419Floatzel3' 7"1.09 m.
#505Watchog3' 7"1.09 m.
#334Altaria3' 7"1.09 m.
#388Grotle3' 7"1.09 m.
#583Vanillish3' 7"1.09 m.
#207Gligar3' 7"1.09 m.
#671Florges3' 7"1.09 m.
#301Delcatty3' 7"1.09 m.
#329Vibrava3' 7"1.09 m.
#354Banette3' 7"1.09 m.
#121Starmie3' 7"1.09 m.
#549Lilligant3' 7"1.09 m.
#636Larvesta3' 7"1.09 m.
#221Piloswine3' 7"1.09 m.
#510Liepard3' 7"1.09 m.
#518Musharna3' 7"1.09 m.
#017Pidgeotto3' 7"1.09 m.
#461Weavile3' 7"1.09 m.
#038Ninetales3' 7"1.09 m.
#086Seel3' 7"1.09 m.
#159Croconaw3' 7"1.09 m.
#615Cryogonal3' 7"1.09 m.
#113Chansey3' 7"1.09 m.
#125Electabuzz3' 7"1.09 m.
#012Butterfree3' 7"1.09 m.
#232Donphan3' 7"1.09 m.
#512Simisage3' 7"1.09 m.
#531Audino3' 7"1.09 m.
#009Blastoise3' 4"1.02 m.
---Median Height3' 3"0.991 m.
#105Marowak3' 3"0.99 m.
#552Krokorok3' 3"0.99 m.
#197Umbreon3' 3"0.99 m.
#435Skuntank3' 3"0.99 m.
#165Ledyba3' 3"0.99 m.
#470Leafeon3' 3"0.99 m.
#028Sandslash3' 3"0.99 m.
#267Beautifly3' 3"0.99 m.
#550Basculin3' 3"0.99 m.
#061Poliwhirl3' 3"0.99 m.
#096Drowzee3' 3"0.99 m.
#015Beedrill3' 3"0.99 m.
#352Kecleon3' 3"0.99 m.
#660Diggersby3' 3"0.99 m.
#345Lileep3' 3"0.99 m.
#654Braixen3' 3"0.99 m.
#002Ivysaur3' 3"0.99 m.
#082Magneton3' 3"0.99 m.
#134Vaporeon3' 3"0.99 m.
#296Makuhita3' 3"0.99 m.
#442Spiritomb3' 3"0.99 m.
#111Rhyhorn3' 3"0.99 m.
#114Tangela3' 3"0.99 m.
#274Nuzleaf3' 3"0.99 m.
#499Pignite3' 3"0.99 m.
#400Bibarel3' 3"0.99 m.
#516Simipour3' 3"0.99 m.
#622Golett3' 3"0.99 m.
#048Venonat3' 3"0.99 m.
#294Loudred3' 3"0.99 m.
#337Lunatone3' 3"0.99 m.
#611Fraxure3' 3"0.99 m.
#139Omastar3' 3"0.99 m.
#402Kricketune3' 3"0.99 m.
#432Purugly3' 3"0.99 m.
#579Reuniclus3' 3"0.99 m.
#589Escavalier3' 3"0.99 m.
#040Wigglytuff3' 3"0.99 m.
#053Persian3' 3"0.99 m.
#070Weepinbell3' 3"0.99 m.
#075Graveler3' 3"0.99 m.
#077Ponyta3' 3"0.99 m.
#695Heliolisk3' 3"0.99 m.
#700Sylveon3' 3"0.99 m.
#712Bergmite3' 3"0.99 m.
#057Primeape3' 3"0.99 m.
#008Wartortle3' 3"0.99 m.
#262Mightyena3' 3"0.99 m.
#047Parasect3' 3"0.99 m.
#458Mantyke3' 3"0.99 m.
#459Snover3' 3"0.99 m.
#299Nosepass3' 3"0.99 m.
#369Relicanth3' 3"0.99 m.
#514Simisear3' 3"0.99 m.
#556Maractus3' 3"0.99 m.
#598Ferrothorn3' 3"0.99 m.
#606Beheeyem3' 3"0.99 m.
#609Chandelure3' 3"0.99 m.
#533Gurdurr3' 1"0.94 m.
#224Octillery2' 11"0.89 m.
#407Roserade2' 11"0.89 m.
#423Gastrodon2' 11"0.89 m.
#136Flareon2' 11"0.89 m.
#196Espeon2' 11"0.89 m.
#152Chikorita2' 11"0.89 m.
#253Grovyle2' 11"0.89 m.
#619Mienfoo2' 11"0.89 m.
#129Magikarp2' 11"0.89 m.
#408Cranidos2' 11"0.89 m.
#528Swoobat2' 11"0.89 m.
#225Delibird2' 11"0.89 m.
#429Mismagius2' 11"0.89 m.
#326Grumpig2' 11"0.89 m.
#404Luxio2' 11"0.89 m.
#525Boldore2' 11"0.89 m.
#063Abra2' 11"0.89 m.
#088Grimer2' 11"0.89 m.
#305Lairon2' 11"0.89 m.
#391Monferno2' 11"0.89 m.
#507Herdier2' 11"0.89 m.
#430Honchkrow2' 11"0.89 m.
#033Nidorino2' 11"0.89 m.
#156Quilava2' 11"0.89 m.
#672Skiddo2' 11"0.89 m.
#072Tentacool2' 11"0.89 m.
#256Combusken2' 11"0.89 m.
#474Porygon-Z2' 11"0.89 m.
#215Sneasel2' 11"0.89 m.
#340Whiscash2' 11"0.89 m.
#414Mothim2' 11"0.89 m.
#066Machop2' 7"0.79 m.
#135Jolteon2' 7"0.79 m.
#502Dewott2' 7"0.79 m.
#120Staryu2' 7"0.79 m.
#394Prinplup2' 7"0.79 m.
#633Deino2' 7"0.79 m.
#355Duskull2' 7"0.79 m.
#190Aipom2' 7"0.79 m.
#044Gloom2' 7"0.79 m.
#161Sentret2' 7"0.79 m.
#184Azumarill2' 7"0.79 m.
#054Psyduck2' 7"0.79 m.
#083Farfetch'd2' 7"0.79 m.
#287Slakoth2' 7"0.79 m.
#449Hippopotas2' 7"0.79 m.
#679Honedge2' 7"0.79 m.
#680Doublade2' 7"0.79 m.
#705Sliggoo2' 7"0.79 m.
#137Porygon2' 7"0.79 m.
#617Accelgor2' 7"0.79 m.
#683Aromatisse2' 7"0.79 m.
#026Raichu2' 7"0.79 m.
#041Zubat2' 7"0.79 m.
#318Carvanha2' 7"0.79 m.
#536Palpitoad2' 7"0.79 m.
#701Hawlucha2' 7"0.79 m.
#710Pumpkaboo2' 7"0.79 m.
#685Slurpuff2' 7"0.79 m.
#451Skorupi2' 7"0.79 m.
#522Blitzle2' 7"0.79 m.
#292Shedinja2' 7"0.79 m.
#192Sunflora2' 7"0.79 m.
#496Servine2' 7"0.79 m.
#180Flaaffy2' 7"0.79 m.
#189Jumpluff2' 7"0.79 m.
#291Ninjask2' 7"0.79 m.
#363Spheal2' 7"0.79 m.
#471Glaceon2' 7"0.79 m.
#219Magcargo2' 7"0.79 m.
#284Masquerain2' 7"0.79 m.
#030Nidorina2' 7"0.79 m.
#281Kirlia2' 7"0.79 m.
#696Tyrunt2' 7"0.79 m.
#596Galvantula2' 7"0.79 m.
#058Growlithe2' 5"0.74 m.
#011Metapod2' 4"0.71 m.
#236Tyrogue2' 4"0.71 m.
#051Dugtrio2' 4"0.71 m.
#069Bellsprout2' 4"0.71 m.
#163Hoothoot2' 4"0.71 m.
#453Croagunk2' 4"0.71 m.
#447Riolu2' 4"0.71 m.
#443Gible2' 4"0.71 m.
#322Numel2' 4"0.71 m.
#651Quilladin2' 4"0.71 m.
#020Raticate2' 4"0.71 m.
#277Swellow2' 4"0.71 m.
#259Marshtomp2' 4"0.71 m.
#325Spoink2' 4"0.71 m.
#564Tirtouga2' 4"0.71 m.
#418Buizel2' 4"0.71 m.
#240Magby2' 4"0.71 m.
#268Cascoon2' 4"0.71 m.
#347Anorith2' 4"0.71 m.
#361Snorunt2' 4"0.71 m.
#575Gothorita2' 4"0.71 m.
#618Stunfisk2' 4"0.71 m.
#662Fletchinder2' 4"0.71 m.
#200Misdreavus2' 4"0.71 m.
#547Whimsicott2' 4"0.71 m.
#719Diancie2' 4"0.71 m.
#218Slugma2' 4"0.71 m.
#328Trapinch2' 4"0.71 m.
#530Excadrill2' 4"0.71 m.
#001Bulbasaur2' 4"0.71 m.
#551Sandile2' 4"0.71 m.
#570Zorua2' 4"0.71 m.
#313Volbeat2' 4"0.71 m.
#223Remoraid2' 0"0.61 m.
#278Wingull2' 0"0.61 m.
#374Beldum2' 0"0.61 m.
#397Staravia2' 0"0.61 m.
#251Celebi2' 0"0.61 m.
#300Skitty2' 0"0.61 m.
#517Munna2' 0"0.61 m.
#559Scraggy2' 0"0.61 m.
#060Poliwag2' 0"0.61 m.
#314Illumise2' 0"0.61 m.
#370Luvdisc2' 0"0.61 m.
#439Mime Jr.2' 0"0.61 m.
#109Koffing2' 0"0.61 m.
#309Electrike2' 0"0.61 m.
#520Tranquill2' 0"0.61 m.
#674Pancham2' 0"0.61 m.
#601Klinklang2' 0"0.61 m.
#037Vulpix2' 0"0.61 m.
#179Mareep2' 0"0.61 m.
#188Skiploom2' 0"0.61 m.
#353Shuppet2' 0"0.61 m.
#371Bagon2' 0"0.61 m.
#678Meowstic2' 0"0.61 m.
#239Elekid2' 0"0.61 m.
#446Munchlax2' 0"0.61 m.
#027Sandshrew2' 0"0.61 m.
#035Clefairy2' 0"0.61 m.
#266Silcoon2' 0"0.61 m.
#515Panpour2' 0"0.61 m.
#246Larvitar2' 0"0.61 m.
#358Chimecho2' 0"0.61 m.
#591Amoonguss2' 0"0.61 m.
#657Frogadier2' 0"0.61 m.
#176Togetic2' 0"0.61 m.
#440Happiny2' 0"0.61 m.
#004Charmander2' 0"0.61 m.
#209Snubbull2' 0"0.61 m.
#233Porygon22' 0"0.61 m.
#118Goldeen2' 0"0.61 m.
#307Meditite2' 0"0.61 m.
#568Trubbish2' 0"0.61 m.
#610Axew2' 0"0.61 m.
#532Timburr2' 0"0.61 m.
#222Corsola2' 0"0.61 m.
#204Pineco2' 0"0.61 m.
#213Shuckle2' 0"0.61 m.
#216Teddiursa2' 0"0.61 m.
#648Meloetta2' 0"0.61 m.
#667Litleo2' 0"0.61 m.
#158Totodile2' 0"0.61 m.
#228Houndour2' 0"0.61 m.
#341Corphish2' 0"0.61 m.
#495Snivy2' 0"0.61 m.
#511Pansage2' 0"0.61 m.
#303Mawile2' 0"0.61 m.
#349Feebas2' 0"0.61 m.
#360Wynaut2' 0"0.61 m.
#014Kakuna2' 0"0.61 m.
#293Whismur2' 0"0.61 m.
#513Pansear2' 0"0.61 m.
#554Darumaka2' 0"0.61 m.
#578Duosion2' 0"0.61 m.
#585Deerling2' 0"0.61 m.
#597Ferroseed2' 0"0.61 m.
#608Lampent2' 0"0.61 m.
#600Klang2' 0"0.61 m.
#155Cyndaquil1' 8"0.51 m.
#170Chinchou1' 8"0.51 m.
#211Qwilfish1' 8"0.51 m.
#343Baltoy1' 8"0.51 m.
#390Chimchar1' 8"0.51 m.
#403Shinx1' 8"0.51 m.
#627Rufflet1' 8"0.51 m.
#283Surskit1' 8"0.51 m.
#501Oshawott1' 8"0.51 m.
#535Tympole1' 8"0.51 m.
#562Yamask1' 8"0.51 m.
#007Squirtle1' 8"0.51 m.
#140Kabuto1' 8"0.51 m.
#201Unown1' 8"0.51 m.
#261Poochyena1' 8"0.51 m.
#410Shieldon1' 8"0.51 m.
#436Bronzor1' 8"0.51 m.
#441Chatot1' 8"0.51 m.
#498Tepig1' 8"0.51 m.
#580Ducklett1' 8"0.51 m.
#588Karrablast1' 8"0.51 m.
#605Elgyem1' 8"0.51 m.
#688Binacle1' 8"0.51 m.
#692Clauncher1' 8"0.51 m.
#421Cherrim1' 8"0.51 m.
#100Voltorb1' 8"0.51 m.
#252Treecko1' 8"0.51 m.
#270Lotad1' 8"0.51 m.
#541Swadloon1' 8"0.51 m.
#690Skrelp1' 8"0.51 m.
#043Oddish1' 8"0.51 m.
#167Spinarak1' 8"0.51 m.
#198Murkrow1' 8"0.51 m.
#231Phanpy1' 8"0.51 m.
#290Nincada1' 8"0.51 m.
#504Patrat1' 8"0.51 m.
#566Archen1' 8"0.51 m.
#720Hoopa1' 8"0.51 m.
#324Torkoal1' 8"0.51 m.
#573Cinccino1' 8"0.51 m.
#056Mankey1' 8"0.51 m.
#273Seedot1' 8"0.51 m.
#431Glameow1' 8"0.51 m.
#624Pawniard1' 8"0.51 m.
#032Nidoran♂1' 8"0.51 m.
#413Wormadam1' 8"0.51 m.
#629Vullaby1' 8"0.51 m.
#714Noibat1' 8"0.51 m.
#548Petilil1' 8"0.51 m.
#613Cubchoo1' 8"0.51 m.
#039Jigglypuff1' 8"0.51 m.
#399Bidoof1' 8"0.51 m.
#694Helioptile1' 8"0.51 m.
#264Linoone1' 8"0.51 m.
#302Sableye1' 8"0.51 m.
#438Bonsly1' 8"0.51 m.
#151Mew1' 4"0.41 m.
#255Torchic1' 4"0.41 m.
#339Barboach1' 4"0.41 m.
#527Woobat1' 4"0.41 m.
#543Venipede1' 4"0.41 m.
#686Inkay1' 4"0.41 m.
#708Phantump1' 4"0.41 m.
#029Nidoran♀1' 4"0.41 m.
#102Exeggcute1' 4"0.41 m.
#194Wooper1' 4"0.41 m.
#220Swinub1' 4"0.41 m.
#280Ralts1' 4"0.41 m.
#393Piplup1' 4"0.41 m.
#509Purrloin1' 4"0.41 m.
#492Shaymin (Sky)1' 4"0.41 m.
#052Meowth1' 4"0.41 m.
#138Omanyte1' 4"0.41 m.
#434Stunky1' 4"0.41 m.
#659Bunnelby1' 4"0.41 m.
#238Smoochum1' 4"0.41 m.
#116Horsea1' 4"0.41 m.
#285Shroomish1' 4"0.41 m.
#304Aron1' 4"0.41 m.
#425Drifloon1' 4"0.41 m.
#427Buneary1' 4"0.41 m.
#506Lillipup1' 4"0.41 m.
#524Roggenrola1' 4"0.41 m.
#263Zigzagoon1' 4"0.41 m.
#572Minccino1' 4"0.41 m.
#025Pikachu1' 4"0.41 m.
#316Gulpin1' 4"0.41 m.
#333Swablu1' 4"0.41 m.
#387Turtwig1' 4"0.41 m.
#582Vanillite1' 4"0.41 m.
#182Bellossom1' 4"0.41 m.
#311Plusle1' 4"0.41 m.
#574Gothita1' 4"0.41 m.
#098Krabby1' 4"0.41 m.
#653Fennekin1' 4"0.41 m.
#187Hoppip1' 4"0.41 m.
#489Phione1' 4"0.41 m.
#456Finneon1' 4"0.41 m.
#420Cherubi1' 4"0.41 m.
#587Emolga1' 4"0.41 m.
#183Marill1' 4"0.41 m.
#366Clamperl1' 4"0.41 m.
#616Shelmet1' 4"0.41 m.
#684Swirlix1' 4"0.41 m.
#258Mudkip1' 4"0.41 m.
#312Minun1' 4"0.41 m.
#417Pachirisu1' 4"0.41 m.
#650Chespin1' 4"0.41 m.
#074Geodude1' 4"0.41 m.
#104Cubone1' 4"0.41 m.
#331Cacnea1' 4"0.41 m.
#494Victini1' 4"0.41 m.
#021Spearow1' 0"0.30 m.
#090Shellder1' 0"0.30 m.
#557Dwebble1' 0"0.30 m.
#704Goomy1' 0"0.30 m.
#315Roselia1' 0"0.30 m.
#546Cottonee1' 0"0.30 m.
#661Fletchling1' 0"0.30 m.
#351Castform1' 0"0.30 m.
#401Kricketot1' 0"0.30 m.
#265Wurmple1' 0"0.30 m.
#396Starly1' 0"0.30 m.
#703Carbink1' 0"0.30 m.
#422Shellos1' 0"0.30 m.
#490Manaphy1' 0"0.30 m.
#665Spewpa1' 0"0.30 m.
#482Azelf1' 0"0.30 m.
#540Sewaddle1' 0"0.30 m.
#016Pidgey1' 0"0.30 m.
#191Sunkern1' 0"0.30 m.
#385Jirachi1' 0"0.30 m.
#632Durant1' 0"0.30 m.
#019Rattata1' 0"0.30 m.
#276Taillow1' 0"0.30 m.
#046Paras1' 0"0.30 m.
#081Magnemite1' 0"0.30 m.
#133Eevee1' 0"0.30 m.
#175Togepi1' 0"0.30 m.
#481Mesprit1' 0"0.30 m.
#415Combee1' 0"0.30 m.
#010Caterpie1' 0"0.30 m.
#529Drilbur1' 0"0.30 m.
#013Weedle1' 0"0.30 m.
#132Ditto1' 0"0.30 m.
#172Pichu1' 0"0.30 m.
#173Cleffa1' 0"0.30 m.
#174Igglybuff1' 0"0.30 m.
#479Rotom1' 0"0.30 m.
#480Uxie1' 0"0.30 m.
#519Pidove1' 0"0.30 m.
#577Solosis1' 0"0.30 m.
#599Klink1' 0"0.30 m.
#607Litwick1' 0"0.30 m.
#656Froakie1' 0"0.30 m.
#664Scatterbug1' 0"0.30 m.
#677Espurr1' 0"0.30 m.
#177Natu0' 8"0.20 m.
#406Budew0' 8"0.20 m.
#602Tynamo0' 8"0.20 m.
#670Floette0' 8"0.20 m.
#682Spritzee0' 8"0.20 m.
#050Diglett0' 8"0.20 m.
#433Chingling0' 8"0.20 m.
#492Shaymin (Land)0' 8"0.20 m.
#707Klefki0' 8"0.20 m.
#298Azurill0' 8"0.20 m.
#590Foongus0' 8"0.20 m.
#412Burmy0' 8"0.20 m.
#702Dedenne0' 8"0.20 m.
#595Joltik0' 4"0.10 m.
#669Flabébé0' 4"0.10 m.


Pokémon by Initial Happiness



#PokémonHappiness
#035Clefairy140
#036Clefable140
#113Chansey140
#173Cleffa140
#242Blissey140
#428Lopunny140
#440Happiny140
#480Uxie140
#481Mesprit140
#482Azelf140
#151Mew100
#251Celebi100
#385Jirachi100
#404Luxio100
#417Pachirisu100
#424Ambipom100
#453Croagunk100
#485Heatran100
#488Cresselia100
#492Shaymin100
#494Victini100
#648Meloetta100
#380Latias90
#381Latios90
#641Tornadus90
#642Thundurus90
#645Landorus90
#001Bulbasaur70
#002Ivysaur70
#003Venusaur70
#004Charmander70
#005Charmeleon70
#006Charizard70
#007Squirtle70
#008Wartortle70
#009Blastoise70
#010Caterpie70
#011Metapod70
#012Butterfree70
#013Weedle70
#014Kakuna70
#015Beedrill70
#016Pidgey70
#017Pidgeotto70
#018Pidgeot70
#019Rattata70
#020Raticate70
#021Spearow70
#022Fearow70
#023Ekans70
#024Arbok70
#025Pikachu70
#026Raichu70
#027Sandshrew70
#028Sandslash70
#029Nidoran♀70
#030Nidorina70
#031Nidoqueen70
#032Nidoran♂70
#033Nidorino70
#034Nidoking70
#037Vulpix70
#038Ninetales70
#039Jigglypuff70
#040Wigglytuff70
#041Zubat70
#042Golbat70
#043Oddish70
#044Gloom70
#045Vileplume70
#046Paras70
#047Parasect70
#048Venonat70
#049Venomoth70
#050Diglett70
#051Dugtrio70
#052Meowth70
#053Persian70
#054Psyduck70
#055Golduck70
#056Mankey70
#057Primeape70
#058Growlithe70
#059Arcanine70
#060Poliwag70
#061Poliwhirl70
#062Poliwrath70
#063Abra70
#064Kadabra70
#065Alakazam70
#066Machop70
#067Machoke70
#068Machamp70
#069Bellsprout70
#070Weepinbell70
#071Victreebel70
#072Tentacool70
#073Tentacruel70
#074Geodude70
#075Graveler70
#076Golem70
#077Ponyta70
#078Rapidash70
#079Slowpoke70
#080Slowbro70
#081Magnemite70
#082Magneton70
#083Farfetch'd70
#084Doduo70
#085Dodrio70
#086Seel70
#087Dewgong70
#088Grimer70
#089Muk70
#090Shellder70
#091Cloyster70
#092Gastly70
#093Haunter70
#094Gengar70
#095Onix70
#096Drowzee70
#097Hypno70
#098Krabby70
#099Kingler70
#100Voltorb70
#101Electrode70
#102Exeggcute70
#103Exeggutor70
#104Cubone70
#105Marowak70
#106Hitmonlee70
#107Hitmonchan70
#108Lickitung70
#109Koffing70
#110Weezing70
#111Rhyhorn70
#112Rhydon70
#114Tangela70
#115Kangaskhan70
#116Horsea70
#117Seadra70
#118Goldeen70
#119Seaking70
#120Staryu70
#121Starmie70
#122Mr. Mime70
#123Scyther70
#124Jynx70
#125Electabuzz70
#126Magmar70
#127Pinsir70
#128Tauros70
#129Magikarp70
#130Gyarados70
#131Lapras70
#132Ditto70
#133Eevee70
#134Vaporeon70
#135Jolteon70
#136Flareon70
#137Porygon70
#138Omanyte70
#139Omastar70
#140Kabuto70
#141Kabutops70
#142Aerodactyl70
#143Snorlax70
#152Chikorita70
#153Bayleef70
#154Meganium70
#155Cyndaquil70
#156Quilava70
#157Typhlosion70
#158Totodile70
#159Croconaw70
#160Feraligatr70
#161Sentret70
#162Furret70
#163Hoothoot70
#164Noctowl70
#165Ledyba70
#166Ledian70
#167Spinarak70
#168Ariados70
#169Crobat70
#170Chinchou70
#171Lanturn70
#172Pichu70
#174Igglybuff70
#175Togepi70
#176Togetic70
#177Natu70
#178Xatu70
#179Mareep70
#180Flaaffy70
#181Ampharos70
#182Bellossom70
#183Marill70
#184Azumarill70
#185Sudowoodo70
#186Politoed70
#187Hoppip70
#188Skiploom70
#189Jumpluff70
#190Aipom70
#191Sunkern70
#192Sunflora70
#193Yanma70
#194Wooper70
#195Quagsire70
#196Espeon70
#199Slowking70
#201Unown70
#202Wobbuffet70
#203Girafarig70
#204Pineco70
#205Forretress70
#206Dunsparce70
#207Gligar70
#208Steelix70
#209Snubbull70
#210Granbull70
#211Qwilfish70
#212Scizor70
#213Shuckle70
#214Heracross70
#216Teddiursa70
#217Ursaring70
#218Slugma70
#219Magcargo70
#220Swinub70
#221Piloswine70
#222Corsola70
#223Remoraid70
#224Octillery70
#225Delibird70
#226Mantine70
#227Skarmory70
#230Kingdra70
#231Phanpy70
#232Donphan70
#233Porygon270
#234Stantler70
#235Smeargle70
#236Tyrogue70
#237Hitmontop70
#238Smoochum70
#239Elekid70
#240Magby70
#241Miltank70
#252Treecko70
#253Grovyle70
#254Sceptile70
#255Torchic70
#256Combusken70
#257Blaziken70
#258Mudkip70
#259Marshtomp70
#260Swampert70
#261Poochyena70
#262Mightyena70
#263Zigzagoon70
#264Linoone70
#265Wurmple70
#266Silcoon70
#267Beautifly70
#268Cascoon70
#269Dustox70
#270Lotad70
#271Lombre70
#272Ludicolo70
#273Seedot70
#274Nuzleaf70
#275Shiftry70
#276Taillow70
#277Swellow70
#278Wingull70
#279Pelipper70
#283Surskit70
#284Masquerain70
#285Shroomish70
#286Breloom70
#287Slakoth70
#288Vigoroth70
#289Slaking70
#290Nincada70
#291Ninjask70
#292Shedinja70
#293Whismur70
#294Loudred70
#295Exploud70
#296Makuhita70
#297Hariyama70
#298Azurill70
#299Nosepass70
#300Skitty70
#301Delcatty70
#303Mawile70
#307Meditite70
#308Medicham70
#309Electrike70
#310Manectric70
#311Plusle70
#312Minun70
#313Volbeat70
#314Illumise70
#315Roselia70
#316Gulpin70
#317Swalot70
#320Wailmer70
#321Wailord70
#322Numel70
#323Camerupt70
#324Torkoal70
#325Spoink70
#326Grumpig70
#327Spinda70
#328Trapinch70
#329Vibrava70
#330Flygon70
#333Swablu70
#334Altaria70
#335Zangoose70
#336Seviper70
#337Lunatone70
#338Solrock70
#339Barboach70
#340Whiscash70
#341Corphish70
#342Crawdaunt70
#343Baltoy70
#344Claydol70
#345Lileep70
#346Cradily70
#347Anorith70
#348Armaldo70
#349Feebas70
#350Milotic70
#351Castform70
#352Kecleon70
#357Tropius70
#358Chimecho70
#360Wynaut70
#361Snorunt70
#362Glalie70
#363Spheal70
#364Sealeo70
#365Walrein70
#366Clamperl70
#367Huntail70
#368Gorebyss70
#369Relicanth70
#370Luvdisc70
#387Turtwig70
#388Grotle70
#389Torterra70
#390Chimchar70
#391Monferno70
#392Infernape70
#393Piplup70
#394Prinplup70
#395Empoleon70
#396Starly70
#397Staravia70
#398Staraptor70
#399Bidoof70
#400Bibarel70
#401Kricketot70
#402Kricketune70
#403Shinx70
#405Luxray70
#406Budew70
#407Roserade70
#408Cranidos70
#409Rampardos70
#410Shieldon70
#411Bastiodon70
#412Burmy70
#413Wormadam70
#414Mothim70
#415Combee70
#416Vespiquen70
#418Buizel70
#419Floatzel70
#420Cherubi70
#421Cherrim70
#422Shellos70
#423Gastrodon70
#425Drifloon70
#426Drifblim70
#431Glameow70
#432Purugly70
#433Chingling70
#434Stunky70
#435Skuntank70
#436Bronzor70
#437Bronzong70
#438Bonsly70
#439Mime Jr.70
#442Spiritomb70
#443Gible70
#444Gabite70
#445Garchomp70
#446Munchlax70
#447Riolu70
#448Lucario70
#449Hippopotas70
#450Hippowdon70
#451Skorupi70
#452Drapion70
#454Toxicroak70
#455Carnivine70
#456Finneon70
#457Lumineon70
#458Mantyke70
#459Snover70
#460Abomasnow70
#462Magnezone70
#463Lickilicky70
#464Rhyperior70
#465Tangrowth70
#466Electivire70
#467Magmortar70
#468Togekiss70
#469Yanmega70
#472Gliscor70
#473Mamoswine70
#474Porygon-Z70
#476Probopass70
#478Froslass70
#479Rotom70
#489Phione70
#490Manaphy70
#495Snivy70
#496Servine70
#497Serperior70
#498Tepig70
#499Pignite70
#500Emboar70
#501Oshawott70
#502Dewott70
#503Samurott70
#504Patrat70
#505Watchog70
#506Lillipup70
#507Herdier70
#508Stoutland70
#509Purrloin70
#510Liepard70
#511Pansage70
#512Simisage70
#513Pansear70
#514Simisear70
#515Panpour70
#516Simipour70
#517Munna70
#518Musharna70
#519Pidove70
#520Tranquill70
#521Unfezant70
#522Blitzle70
#523Zebstrika70
#524Roggenrola70
#525Boldore70
#526Gigalith70
#527Woobat70
#528Swoobat70
#529Drilbur70
#530Excadrill70
#531Audino70
#532Timburr70
#533Gurdurr70
#534Conkeldurr70
#535Tympole70
#536Palpitoad70
#537Seismitoad70
#538Throh70
#539Sawk70
#540Sewaddle70
#541Swadloon70
#542Leavanny70
#543Venipede70
#544Whirlipede70
#545Scolipede70
#546Cottonee70
#547Whimsicott70
#548Petilil70
#549Lilligant70
#550Basculin70
#551Sandile70
#552Krokorok70
#553Krookodile70
#554Darumaka70
#555Darmanitan70
#556Maractus70
#557Dwebble70
#558Crustle70
#560Scrafty70
#561Sigilyph70
#562Yamask70
#563Cofagrigus70
#564Tirtouga70
#565Carracosta70
#566Archen70
#567Archeops70
#568Trubbish70
#569Garbodor70
#570Zorua70
#571Zoroark70
#572Minccino70
#573Cinccino70
#574Gothita70
#575Gothorita70
#576Gothitelle70
#577Solosis70
#578Duosion70
#579Reuniclus70
#580Ducklett70
#581Swanna70
#582Vanillite70
#583Vanillish70
#584Vanilluxe70
#585Deerling70
#586Sawsbuck70
#587Emolga70
#588Karrablast70
#589Escavalier70
#590Foongus70
#591Amoonguss70
#592Frillish70
#593Jellicent70
#594Alomomola70
#595Joltik70
#596Galvantula70
#597Ferroseed70
#598Ferrothorn70
#599Klink70
#600Klang70
#601Klinklang70
#602Tynamo70
#603Eelektrik70
#604Eelektross70
#605Elgyem70
#606Beheeyem70
#607Litwick70
#608Lampent70
#609Chandelure70
#613Cubchoo70
#614Beartic70
#615Cryogonal70
#616Shelmet70
#617Accelgor70
#618Stunfisk70
#619Mienfoo70
#620Mienshao70
#621Druddigon70
#622Golett70
#623Golurk70
#626Bouffalant70
#627Rufflet70
#628Braviary70
#631Heatmor70
#632Durant70
#636Larvesta70
#637Volcarona70
#650Chespin70
#651Quilladin70
#652Chesnaught70
#653Fennekin70
#654Braixen70
#655Delphox70
#656Froakie70
#657Frogadier70
#658Greninja70
#659Bunnelby70
#660Diggersby70
#661Fletchling70
#662Fletchinder70
#663Talonflame70
#664Scatterbug70
#665Spewpa70
#666Vivillon70
#667Litleo70
#668Pyroar70
#669Flabébé70
#670Floette70
#671Florges70
#672Skiddo70
#673Gogoat70
#674Pancham70
#675Pangoro70
#676Furfrou70
#677Espurr70
#678Meowstic70
#679Honedge70
#680Doublade70
#681Aegislash70
#682Spritzee70
#683Aromatisse70
#684Swirlix70
#685Slurpuff70
#686Inkay70
#687Malamar70
#688Binacle70
#689Barbaracle70
#690Skrelp70
#691Dragalge70
#692Clauncher70
#693Clawitzer70
#694Helioptile70
#695Heliolisk70
#696Tyrunt70
#697Tyrantrum70
#698Amaura70
#699Aurorus70
#700Sylveon70
#701Hawlucha70
#702Dedenne70
#703Carbink70
#707Klefki70
#708Phantump70
#709Trevenant70
#710Pumpkaboo70
#711Gourgeist70
#712Bergmite70
#713Avalugg70
#714Noibat70
#715Noivern70
#719Diancie70
#720Hoopa70
#721Volcanion70
---Median Happiness70
---Average Happiness66.22052705
#144Articuno35
#145Zapdos35
#146Moltres35
#147Dratini35
#148Dragonair35
#149Dragonite35
#197Umbreon35
#198Murkrow35
#200Misdreavus35
#215Sneasel35
#228Houndour35
#229Houndoom35
#243Raikou35
#244Entei35
#245Suicune35
#246Larvitar35
#247Pupitar35
#248Tyranitar35
#280Ralts35
#281Kirlia35
#282Gardevoir35
#302Sableye35
#304Aron35
#305Lairon35
#306Aggron35
#318Carvanha35
#319Sharpedo35
#331Cacnea35
#332Cacturne35
#353Shuppet35
#354Banette35
#355Duskull35
#356Dusclops35
#359Absol35
#371Bagon35
#372Shelgon35
#373Salamence35
#374Beldum35
#375Metang35
#376Metagross35
#377Regirock35
#378Regice35
#379Registeel35
#429Mismagius35
#430Honchkrow35
#441Chatot35
#461Weavile35
#470Leafeon35
#471Glaceon35
#475Gallade35
#477Dusknoir35
#559Scraggy35
#610Axew35
#611Fraxure35
#612Haxorus35
#624Pawniard35
#625Bisharp35
#629Vullaby35
#630Mandibuzz35
#633Deino35
#634Zweilous35
#635Hydreigon35
#638Cobalion35
#639Terrakion35
#640Virizion35
#647Keldeo35
#704Goomy35
#705Sliggoo35
#706Goodra35
#150Mewtwo0
#249Lugia0
#250Ho-Oh0
#382Kyogre0
#383Groudon0
#384Rayquaza0
#386Deoxys0
#427Buneary0
#483Dialga0
#484Palkia0
#486Regigigas0
#487Giratina0
#491Darkrai0
#493Arceus0
#643Reshiram0
#644Zekrom0
#646Kyurem0
#649Genesect0
#716Xerneas0
#717Yveltal0
#718Zygarde0


Pokémon by Catch Rate



#PokémonCatch Rate
#010Caterpie255
#013Weedle255
#016Pidgey255
#019Rattata255
#021Spearow255
#023Ekans255
#027Sandshrew255
#041Zubat255
#043Oddish255
#050Diglett255
#052Meowth255
#060Poliwag255
#069Bellsprout255
#074Geodude255
#129Magikarp255
#161Sentret255
#163Hoothoot255
#165Ledyba255
#167Spinarak255
#187Hoppip255
#194Wooper255
#261Poochyena255
#263Zigzagoon255
#265Wurmple255
#270Lotad255
#273Seedot255
#285Shroomish255
#287Slakoth255
#290Nincada255
#299Nosepass255
#300Skitty255
#322Numel255
#325Spoink255
#327Spinda255
#328Trapinch255
#333Swablu255
#343Baltoy255
#349Feebas255
#363Spheal255
#366Clamperl255
#396Starly255
#399Bidoof255
#401Kricketot255
#406Budew255
#436Bronzor255
#438Bonsly255
#504Patrat255
#505Watchog255
#506Lillipup255
#509Purrloin255
#519Pidove255
#524Roggenrola255
#531Audino255
#535Tympole255
#540Sewaddle255
#543Venipede255
#556Maractus255
#572Minccino255
#582Vanillite255
#597Ferroseed255
#605Elgyem255
#029Nidoran♀235
#032Nidoran♂235
#179Mareep235
#191Sunkern235
#280Ralts235
#403Shinx235
#098Krabby225
#116Horsea225
#118Goldeen225
#120Staryu225
#201Unown225
#220Swinub225
#316Gulpin225
#318Carvanha225
#353Shuppet225
#370Luvdisc225
#434Stunky225
#341Corphish205
#063Abra200
#276Taillow200
#283Surskit200
#297Hariyama200
#311Plusle200
#312Minun200
#352Kecleon200
#357Tropius200
#417Pachirisu200
#455Carnivine200
#574Gothita200
#577Solosis200
#587Emolga200
#588Karrablast200
#616Shelmet200
#025Pikachu190
#037Vulpix190
#046Paras190
#048Venonat190
#054Psyduck190
#056Mankey190
#058Growlithe190
#072Tentacool190
#077Ponyta190
#079Slowpoke190
#081Magnemite190
#084Doduo190
#086Seel190
#088Grimer190
#090Shellder190
#092Gastly190
#096Drowzee190
#100Voltorb190
#104Cubone190
#109Koffing190
#170Chinchou190
#172Pichu190
#175Togepi190
#177Natu190
#183Marill190
#204Pineco190
#206Dunsparce190
#209Snubbull190
#213Shuckle190
#218Slugma190
#223Remoraid190
#278Wingull190
#293Whismur190
#331Cacnea190
#339Barboach190
#355Duskull190
#361Snorunt190
#418Buizel190
#420Cherubi190
#422Shellos190
#427Buneary190
#431Glameow190
#456Finneon190
#517Munna190
#522Blitzle190
#527Woobat190
#546Cottonee190
#548Petilil190
#557Dwebble190
#562Yamask190
#568Trubbish190
#580Ducklett190
#585Deerling190
#590Foongus190
#592Frillish190
#595Joltik190
#602Tynamo190
#607Litwick190
#622Golett190
#627Rufflet190
#629Vullaby190
#066Machop180
#296Makuhita180
#304Aron180
#307Meditite180
#532Timburr180
#551Sandile180
#559Scraggy180
#619Mienfoo180
#039Jigglypuff170
#174Igglybuff170
#342Crawdaunt155
#035Clefairy150
#173Cleffa150
#298Azurill150
#313Volbeat150
#314Illumise150
#315Roselia150
#323Camerupt150
#439Mime Jr.145
#449Hippopotas140
#453Croagunk140
#440Happiny130
#599Klink130
#020Raticate127
#262Mightyena127
#400Bibarel127
#320Wailmer125
#360Wynaut125
#425Drifloon125
#011Metapod120
#014Kakuna120
#017Pidgeotto120
#030Nidorina120
#033Nidorino120
#044Gloom120
#061Poliwhirl120
#070Weepinbell120
#075Graveler120
#111Rhyhorn120
#180Flaaffy120
#188Skiploom120
#192Sunflora120
#216Teddiursa120
#228Houndour120
#231Phanpy120
#266Silcoon120
#268Cascoon120
#271Lombre120
#274Nuzleaf120
#281Kirlia120
#288Vigoroth120
#291Ninjask120
#294Loudred120
#309Electrike120
#329Vibrava120
#364Sealeo120
#397Staravia120
#404Luxio120
#412Burmy120
#415Combee120
#433Chingling120
#451Skorupi120
#459Snover120
#507Herdier120
#520Tranquill120
#525Boldore120
#529Drilbur120
#536Palpitoad120
#541Swadloon120
#544Whirlipede120
#554Darumaka120
#583Vanillish120
#613Cubchoo120
#624Pawniard120
#064Kadabra100
#442Spiritomb100
#575Gothorita100
#578Duosion100
---Average Value99.7596302
#022Fearow90
#024Arbok90
#028Sandslash90
#042Golbat90
#053Persian90
#067Machoke90
#093Haunter90
#102Exeggcute90
#162Furret90
#164Noctowl90
#166Ledian90
#168Ariados90
#169Crobat90
#195Quagsire90
#264Linoone90
#286Breloom90
#305Lairon90
#308Medicham90
#324Torkoal90
#335Zangoose90
#336Seviper90
#344Claydol90
#356Dusclops90
#437Bronzong90
#510Liepard90
#533Gurdurr90
#552Krokorok90
#560Scrafty90
#563Cofagrigus90
#598Ferrothorn90
#606Beheeyem90
#608Lampent90
#623Golurk90
#631Heatmor90
#632Durant90
#026Raichu75
#038Ninetales75
#047Parasect75
#049Venomoth75
#055Golduck75
#057Primeape75
#059Arcanine75
#080Slowbro75
#087Dewgong75
#089Muk75
#097Hypno75
#105Marowak75
#117Seadra75
#171Lanturn75
#176Togetic75
#178Xatu75
#184Azumarill75
#193Yanma75
#205Forretress75
#210Granbull75
#219Magcargo75
#221Piloswine75
#224Octillery75
#236Tyrogue75
#284Masquerain75
#317Swalot75
#340Whiscash75
#362Glalie75
#407Roserade75
#419Floatzel75
#421Cherrim75
#423Gastrodon75
#432Purugly75
#447Riolu75
#454Toxicroak75
#457Lumineon75
#478Froslass75
#518Musharna75
#523Zebstrika75
#547Whimsicott75
#549Lilligant75
#558Crustle75
#570Zorua75
#586Sawsbuck75
#589Escavalier75
#591Amoonguss75
#594Alomomola75
#596Galvantula75
#610Axew75
#617Accelgor75
#618Stunfisk75
#199Slowking70
#185Sudowoodo65
#511Pansage65
#512Simisage65
---Median Value65
#513Pansear65
#514Simisear65
#515Panpour65
#516Simipour65
#073Tentacruel60
#078Rapidash60
#082Magneton60
#091Cloyster60
#099Kingler60
#101Electrode60
#110Weezing60
#112Rhydon60
#119Seaking60
#121Starmie60
#203Girafarig60
#207Gligar60
#215Sneasel60
#217Ursaring60
#222Corsola60
#232Donphan60
#301Delcatty60
#319Sharpedo60
#321Wailord60
#326Grumpig60
#332Cacturne60
#350Milotic60
#367Huntail60
#368Gorebyss60
#426Drifblim60
#428Lopunny60
#435Skuntank60
#450Hippowdon60
#460Abomasnow60
#476Probopass60
#530Excadrill60
#555Darmanitan60
#569Garbodor60
#573Cinccino60
#593Jellicent60
#600Klang60
#603Eelektrik60
#611Fraxure60
#614Beartic60
#628Braviary60
#630Mandibuzz60
#040Wigglytuff50
#051Dugtrio50
#065Alakazam50
#446Munchlax50
#473Mamoswine50
#576Gothitelle50
#579Reuniclus50
#001Bulbasaur45
#002Ivysaur45
#003Venusaur45
#004Charmander45
#005Charmeleon45
#006Charizard45
#007Squirtle45
#008Wartortle45
#009Blastoise45
#012Butterfree45
#015Beedrill45
#018Pidgeot45
#031Nidoqueen45
#034Nidoking45
#045Vileplume45
#062Poliwrath45
#068Machamp45
#071Victreebel45
#076Golem45
#083Farfetch'd45
#085Dodrio45
#094Gengar45
#095Onix45
#103Exeggutor45
#106Hitmonlee45
#107Hitmonchan45
#108Lickitung45
#114Tangela45
#115Kangaskhan45
#122Mr. Mime45
#123Scyther45
#124Jynx45
#125Electabuzz45
#126Magmar45
#127Pinsir45
#128Tauros45
#130Gyarados45
#131Lapras45
#133Eevee45
#134Vaporeon45
#135Jolteon45
#136Flareon45
#137Porygon45
#138Omanyte45
#139Omastar45
#140Kabuto45
#141Kabutops45
#142Aerodactyl45
#147Dratini45
#148Dragonair45
#149Dragonite45
#151Mew45
#152Chikorita45
#153Bayleef45
#154Meganium45
#155Cyndaquil45
#156Quilava45
#157Typhlosion45
#158Totodile45
#159Croconaw45
#160Feraligatr45
#181Ampharos45
#182Bellossom45
#186Politoed45
#189Jumpluff45
#190Aipom45
#196Espeon45
#197Umbreon45
#200Misdreavus45
#202Wobbuffet45
#211Qwilfish45
#214Heracross45
#225Delibird45
#229Houndoom45
#230Kingdra45
#233Porygon245
#234Stantler45
#235Smeargle45
#237Hitmontop45
#238Smoochum45
#239Elekid45
#240Magby45
#241Miltank45
#246Larvitar45
#247Pupitar45
#248Tyranitar45
#251Celebi45
#252Treecko45
#253Grovyle45
#254Sceptile45
#255Torchic45
#256Combusken45
#257Blaziken45
#258Mudkip45
#259Marshtomp45
#260Swampert45
#267Beautifly45
#269Dustox45
#272Ludicolo45
#275Shiftry45
#277Swellow45
#279Pelipper45
#282Gardevoir45
#289Slaking45
#292Shedinja45
#295Exploud45
#302Sableye45
#303Mawile45
#306Aggron45
#310Manectric45
#330Flygon45
#334Altaria45
#337Lunatone45
#338Solrock45
#345Lileep45
#346Cradily45
#347Anorith45
#348Armaldo45
#351Castform45
#354Banette45
#358Chimecho45
#365Walrein45
#371Bagon45
#372Shelgon45
#373Salamence45
#387Turtwig45
#388Grotle45
#389Torterra45
#390Chimchar45
#391Monferno45
#392Infernape45
#393Piplup45
#394Prinplup45
#395Empoleon45
#398Staraptor45
#402Kricketune45
#405Luxray45
#408Cranidos45
#409Rampardos45
#410Shieldon45
#411Bastiodon45
#413Wormadam45
#414Mothim45
#416Vespiquen45
#424Ambipom45
#429Mismagius45
#443Gible45
#444Gabite45
#445Garchomp45
#448Lucario45
#452Drapion45
#461Weavile45
#470Leafeon45
#471Glaceon45
#475Gallade45
#477Dusknoir45
#479Rotom45
#492Shaymin45
#495Snivy45
#496Servine45
#497Serperior45
#498Tepig45
#499Pignite45
#500Emboar45
#501Oshawott45
#502Dewott45
#503Samurott45
#508Stoutland45
#521Unfezant45
#526Gigalith45
#528Swoobat45
#534Conkeldurr45
#537Seismitoad45
#538Throh45
#539Sawk45
#542Leavanny45
#545Scolipede45
#553Krookodile45
#561Sigilyph45
#564Tirtouga45
#565Carracosta45
#566Archen45
#567Archeops45
#571Zoroark45
#581Swanna45
#584Vanilluxe45
#609Chandelure45
#612Haxorus45
#620Mienshao45
#621Druddigon45
#625Bisharp45
#626Bouffalant45
#633Deino45
#634Zweilous45
#635Hydreigon45
#636Larvesta45
#643Reshiram45
#644Zekrom45
#132Ditto35
#113Chansey30
#198Murkrow30
#242Blissey30
#359Absol30
#430Honchkrow30
#441Chatot30
#462Magnezone30
#463Lickilicky30
#464Rhyperior30
#465Tangrowth30
#466Electivire30
#467Magmortar30
#468Togekiss30
#469Yanmega30
#472Gliscor30
#474Porygon-Z30
#483Dialga30
#484Palkia30
#489Phione30
#601Klinklang30
#604Eelektross30
#036Clefable25
#143Snorlax25
#208Steelix25
#212Scizor25
#226Mantine25
#227Skarmory25
#369Relicanth25
#458Mantyke25
#550Basculin25
#615Cryogonal25
#637Volcarona15
#382Kyogre5
#383Groudon5
#144Articuno3
#145Zapdos3
#146Moltres3
#150Mewtwo3
#243Raikou3
#244Entei3
#245Suicune3
#249Lugia3
#250Ho-Oh3
#374Beldum3
#375Metang3
#376Metagross3
#377Regirock3
#378Regice3
#379Registeel3
#380Latias3
#381Latios3
#384Rayquaza3
#385Jirachi3
#386Deoxys3
#480Uxie3
#481Mesprit3
#482Azelf3
#485Heatran3
#486Regigigas3
#487Giratina3
#488Cresselia3
#490Manaphy3
#491Darkrai3
#493Arceus3
#494Victini3
#638Cobalion3
#639Terrakion3
#640Virizion3
#641Tornadus3
#642Thundurus3
#645Landorus3
#646Kyurem3
#647Keldeo3
#648Meloetta3
#649Genesect3


Pokémon by EXP. Base Value



#PokémonEXP. Base Value
#242Blissey608
#113Chansey395
#531Audino390
#493Arceus324
#150Mewtwo306
#249Lugia306
#250Ho-Oh306
#384Rayquaza306
#483Dialga306
#484Palkia306
#487Giratina306
#643Reshiram306
#644Zekrom306
#382Kyogre302
#383Groudon302
#486Regigigas302
#646Kyurem297
#149Dragonite270
#151Mew270
#248Tyranitar270
#251Celebi270
#373Salamence270
#376Metagross270
#380Latias270
#381Latios270
#385Jirachi270
#386Deoxys270
#445Garchomp270
#485Heatran270
#488Cresselia270
#490Manaphy270
#491Darkrai270
#492Shaymin270
#494Victini270
#635Hydreigon270
#645Landorus270
#648Meloetta270
#649Genesect270
#706Goodra270
#144Articuno261
#145Zapdos261
#146Moltres261
#243Raikou261
#244Entei261
#245Suicune261
#377Regirock261
#378Regice261
#379Registeel261
#480Uxie261
#481Mesprit261
#482Azelf261
#638Cobalion261
#639Terrakion261
#640Virizion261
#641Tornadus261
#642Thundurus261
#647Keldeo261
#289Slaking252
#637Volcarona248
#468Togekiss245
#230Kingdra243
#466Electivire243
#467Magmortar243
#612Haxorus243
#169Crobat241
#260Swampert241
#462Magnezone241
#464Rhyperior241
#474Porygon-Z241
#584Vanilluxe241
#006Charizard240
#157Typhlosion240
#392Infernape240
#009Blastoise239
#160Feraligatr239
#254Sceptile239
#257Blaziken239
#306Aggron239
#365Walrein239
#395Empoleon239
#473Mamoswine239
#652Chesnaught239
#497Serperior238
#500Emboar238
#503Samurott238
#003Venusaur236
#154Meganium236
#389Torterra236
#477Dusknoir236
#405Luxray235
#330Flygon234
#601Klinklang234
#609Chandelure234
#681Aegislash234
#282Gardevoir233
#475Gallade233
#604Eelektross232
#553Krookodile229
#068Machamp227
#407Roserade227
#526Gigalith227
#534Conkeldurr227
#062Poliwrath225
#094Gengar225
#181Ampharos225
#186Politoed225
#537Seismitoad225
#031Nidoqueen223
#034Nidoking223
#065Alakazam221
#508Stoutland221
#542Leavanny221
#576Gothitelle221
#579Reuniclus221
#076Golem218
#045Vileplume216
#071Victreebel216
#182Bellossom216
#272Ludicolo216
#275Shiftry216
#295Exploud216
#489Phione216
#521Unfezant215
#026Raichu214
#398Staraptor214
#545Scolipede214
#036Clefable213
#018Pidgeot211
#189Jumpluff203
#059Arcanine194
#040Wigglytuff191
#130Gyarados189
#143Snorlax189
#350Milotic189
#131Lapras187
#465Tangrowth187
#715Noivern187
#184Azumarill185
#666Vivillon185
#091Cloyster184
#134Vaporeon184
#135Jolteon184
#136Flareon184
#196Espeon184
#197Umbreon184
#448Lucario184
#450Hippowdon184
#470Leafeon184
#471Glaceon184
#476Probopass184
#700Sylveon184
#103Exeggutor182
#121Starmie182
#697Tyrantrum182
#073Tentacruel180
#142Aerodactyl180
#233Porygon2180
#463Lickilicky180
#469Yanmega180
#208Steelix179
#461Weavile179
#472Gliscor179
#571Zoroark179
#620Mienshao179
#628Braviary179
#630Mandibuzz179
#530Excadrill178
#038Ninetales177
#213Shuckle177
#430Honchkrow177
#567Archeops177
#668Pyroar177
#055Golduck175
#078Rapidash175
#089Muk175
#127Pinsir175
#212Scizor175
#214Heracross175
#217Ursaring175
#229Houndoom175
#232Donphan175
#321Wailord175
#344Claydol175
#437Bronzong175
#452Drapion175
#663Talonflame175
#689Barbaracle175
#701Hawlucha175
#707Klefki175
#426Drifblim174
#512Simisage174
#514Simisear174
#516Simipour174
#523Zebstrika174
#012Butterfree173
#015Beedrill173
#126Magmar173
#139Omastar173
#141Kabutops173
#267Beautifly173
#346Cradily173
#348Armaldo173
#409Rampardos173
#411Bastiodon173
#419Floatzel173
#429Mismagius173
#460Abomasnow173
#565Carracosta173
#589Escavalier173
#617Accelgor173
#675Pangoro173
#691Dragalge173
#711Gourgeist173
#080Slowbro172
#110Weezing172
#115Kangaskhan172
#125Electabuzz172
#128Tauros172
#199Slowking172
#241Miltank172
#334Altaria172
#454Toxicroak172
#561Sigilyph172
#625Bisharp172
#626Bouffalant172
#560Scrafty171
#598Ferrothorn171
#112Rhydon170
#367Huntail170
#368Gorebyss170
#369Relicanth170
#442Spiritomb170
#518Musharna170
#606Beheeyem170
#614Beartic170
#615Cryogonal170
#621Druddigon170
#097Hypno169
#424Ambipom169
#563Cofagrigus169
#623Golurk169
#631Heatmor169
#632Durant169
#101Electrode168
#224Octillery168
#362Glalie168
#428Lopunny168
#435Skuntank168
#478Froslass168
#547Whimsicott168
#549Lilligant168
#555Darmanitan168
#593Jellicent168
#087Dewgong166
#099Kingler166
#297Hariyama166
#310Manectric166
#332Cacturne166
#416Vespiquen166
#423Gastrodon166
#558Crustle166
#569Garbodor166
#581Swanna166
#586Sawsbuck166
#709Trevenant166
#178Xatu165
#324Torkoal165
#326Grumpig165
#573Cinccino165
#594Alomomola165
#596Galvantula165
#618Stunfisk165
#340Whiscash164
#342Crawdaunt164
#082Magneton163
#205Forretress163
#226Mantine163
#227Skarmory163
#234Stantler163
#317Swalot163
#359Absol163
#538Throh163
#539Sawk163
#678Meowstic163
#591Amoonguss162
#085Dodrio161
#122Mr. Mime161
#171Lanturn161
#286Breloom161
#319Sharpedo161
#323Camerupt161
#357Tropius161
#457Lumineon161
#550Basculin161
#556Maractus161
#291Ninjask160
#335Zangoose160
#336Seviper160
#042Golbat159
#057Primeape159
#106Hitmonlee159
#107Hitmonchan159
#124Jynx159
#203Girafarig159
#237Hitmontop159
#354Banette159
#356Dusclops159
#455Carnivine159
#028Sandslash158
#049Venomoth158
#119Seaking158
#210Granbull158
#221Piloswine158
#421Cherrim158
#432Purugly158
#705Sliggoo158
#510Liepard156
#022Fearow155
#164Noctowl155
#053Persian154
#117Seadra154
#288Vigoroth154
#337Lunatone154
#338Solrock154
#352Kecleon154
#479Rotom154
#600Klang154
#024Arbok153
#195Quagsire151
#277Swellow151
#279Pelipper151
#305Lairon151
#702Dedenne151
#587Emolga150
#105Marowak149
#192Sunflora149
#358Chimecho149
#528Swoobat149
#413Wormadam148
#414Mothim148
#148Dragonair147
#262Mightyena147
#264Linoone147
#351Castform147
#372Shelgon147
#375Metang147
---Median Base Value147
#505Watchog147
#634Zweilous147
#499Pignite146
#020Raticate145
#162Furret145
#206Dunsparce145
#284Masquerain145
#496Servine145
#502Dewott145
#185Sudowoodo144
#219Magcargo144
#247Pupitar144
#308Medicham144
#364Sealeo144
#400Bibarel144
#441Chatot144
#444Gabite144
#611Fraxure144
#002Ivysaur142
#005Charmeleon142
#008Wartortle142
#047Parasect142
#051Dugtrio142
#067Machoke142
#093Haunter142
#153Bayleef142
#156Quilava142
#159Croconaw142
#176Togetic142
#202Wobbuffet142
#253Grovyle142
#256Combusken142
#259Marshtomp142
#311Plusle142
#312Minun142
#388Grotle142
#391Monferno142
#394Prinplup142
#417Pachirisu142
#533Gurdurr142
#603Eelektrik142
---Average Base Value141.0800582
#064Kadabra140
#313Volbeat140
#314Illumise140
#315Roselia140
#044Gloom138
#583Vanillish138
#070Weepinbell137
#075Graveler137
#166Ledian137
#168Ariados137
#525Boldore137
#575Gothorita137
#061Poliwhirl135
#269Dustox135
#402Kricketune134
#536Palpitoad134
#222Corsola133
#301Delcatty133
#302Sableye133
#303Mawile133
#541Swadloon133
#507Herdier130
#578Duosion130
#608Lampent130
#030Nidorina128
#033Nidorino128
#180Flaaffy128
#404Luxio127
#294Loudred126
#327Spinda126
#544Whirlipede126
#520Tranquill125
#083Farfetch'd123
#552Krokorok123
#017Pidgeotto122
#188Skiploom119
#271Lombre119
#274Nuzleaf119
#329Vibrava119
#397Staravia119
#201Unown118
#225Delibird116
#370Luvdisc116
#035Clefairy113
#440Happiny110
#025Pikachu105
#699Aurorus104
#132Ditto101
#123Scyther100
#693Clawitzer100
#703Carbink100
#281Kirlia97
#039Jigglypuff95
#183Marill88
#235Smeargle88
#114Tangela87
#200Misdreavus87
#207Gligar86
#211Qwilfish86
#215Sneasel86
#292Shedinja83
#077Ponyta82
#198Murkrow81
#320Wailmer80
#137Porygon79
#193Yanma78
#446Munchlax78
#095Onix77
#108Lickitung77
#299Nosepass75
#629Vullaby74
#667Litleo74
#240Magby73
#011Metapod72
#014Kakuna72
#190Aipom72
#239Elekid72
#266Silcoon72
#636Larvesta72
#138Omanyte71
#140Kabuto71
#345Lileep71
#347Anorith71
#564Tirtouga71
#566Archen71
#677Espurr71
#058Growlithe70
#408Cranidos70
#410Shieldon70
#425Drifloon70
#427Buneary70
#559Scraggy70
#619Mienfoo70
#627Rufflet70
#672Skiddo70
#674Pancham70
#111Rhyhorn69
#366Clamperl69
#458Mantyke69
#109Koffing68
#120Staryu68
#624Pawniard68
#682Spritzee68
#684Swirlix68
#072Tentacool67
#331Cacnea67
#459Snover67
#585Deerling67
#592Frillish67
#605Elgyem67
#710Pumpkaboo67
#096Drowzee66
#100Voltorb66
#170Chinchou66
#216Teddiursa66
#228Houndour66
#231Phanpy66
#304Aron66
#325Spoink66
#418Buizel66
#434Stunky66
#449Hippopotas66
#451Skorupi66
#456Finneon66
#529Drilbur66
#568Trubbish66
#570Zorua66
#692Clauncher66
#081Magnemite65
#086Seel65
#088Grimer65
#098Krabby65
#102Exeggcute65
#133Eevee65
#422Shellos65
#557Dwebble65
#679Honedge65
#001Bulbasaur64
#043Oddish64
#054Psyduck64
#104Cubone64
#118Goldeen64
#152Chikorita64
#177Natu64
#387Turtwig64
#595Joltik64
#610Axew64
#690Skrelp64
#007Squirtle63
#079Slowpoke63
#158Totodile63
#393Piplup63
#511Pansage63
#513Pansear63
#515Panpour63
#527Woobat63
#554Darumaka63
#588Karrablast63
#004Charmander62
#063Abra62
#084Doduo62
#092Gastly62
#155Cyndaquil62
#252Treecko62
#255Torchic62
#258Mudkip62
#333Swablu62
#341Corphish62
#390Chimchar62
#431Glameow62
#439Mime Jr.62
#540Sewaddle62
#708Phantump62
#048Venonat61
#056Mankey61
#066Machop61
#090Shellder61
#238Smoochum61
#318Carvanha61
#322Numel61
#532Timburr61
#562Yamask61
#580Ducklett61
#582Vanillite61
#597Ferroseed61
#613Cubchoo61
#616Shelmet61
#622Golett61
#669Flabébé61
#713Avalugg61
#027Sandshrew60
#037Vulpix60
#060Poliwag60
#069Bellsprout60
#074Geodude60
#147Dratini60
#209Snubbull60
#223Remoraid60
#246Larvitar60
#316Gulpin60
#343Baltoy60
#361Snorunt60
#371Bagon60
#374Beldum60
#436Bronzor60
#443Gible60
#453Croagunk60
#572Minccino60
#599Klink60
#633Deino60
#704Goomy60
#116Horsea59
#285Shroomish59
#309Electrike59
#353Shuppet59
#355Duskull59
#522Blitzle59
#535Tympole59
#590Foongus59
#023Ekans58
#052Meowth58
#204Pineco58
#328Trapinch58
#339Barboach58
#363Spheal58
#438Bonsly58
#517Munna58
#551Sandile58
#574Gothita58
#577Solosis58
#046Paras57
#433Chingling57
#447Riolu57
#179Mareep56
#287Slakoth56
#307Meditite56
#406Budew56
#509Purrloin56
#524Roggenrola56
#546Cottonee56
#548Petilil56
#661Fletchling56
#029Nidoran♀55
#032Nidoran♂55
#420Cherubi55
#506Lillipup55
#602Tynamo55
#607Litwick55
#276Taillow54
#278Wingull54
#283Surskit54
#050Diglett53
#165Ledyba53
#290Nincada53
#403Shinx53
#519Pidove53
#021Spearow52
#163Hoothoot52
#300Skitty52
#360Wynaut52
#543Venipede52
#019Rattata51
#504Patrat51
#016Pidgey50
#167Spinarak50
#187Hoppip50
#218Slugma50
#220Swinub50
#399Bidoof50
#041Zubat49
#175Togepi49
#396Starly49
#415Combee49
#263Zigzagoon48
#293Whismur48
#296Makuhita47
#412Burmy45
#173Cleffa44
#261Poochyena44
#270Lotad44
#273Seedot44
#161Sentret43
#174Igglybuff42
#194Wooper42
#236Tyrogue42
#172Pichu41
#268Cascoon41
#129Magikarp40
#280Ralts40
#349Feebas40
#664Scatterbug40
#010Caterpie39
#013Weedle39
#265Wurmple39
#401Kricketot39
#298Azurill38
#191Sunkern36
#495Snivy28
#498Tepig28
#501Oshawott28

NOTE: MEGA-EVOLUTIONS!

Mega-Evolutions are not detailed here. These describe the permanent, undoable evolutions of Pokémon; Mega-Evolutions are different in that they are temporal and only used in battle to for a power boost basically. See this section for that stuff.


This particular section of our Mini-Pokédex details one of the more important aspects of ideally training your Pokémon: evolution. As Pokémon level-up, or meet other relatively-arbitrary conditions, they will evolve into a new form. This form often has higher (or rarely, equal or lower) base stats, improving the Pokémon's stats by usually 20 ~ 40 points by Level 100. However, this will come at a notable cost. You can leave a Pokémon as it is (don't use the item or whatever, or press B during the evolution process) to let it learn some new moves first - some moves are available as much as TEN levels earlier in pre-evolved forms, and sometimes exclusive to particular forms. At the same time, at least with level-based evolution, Pokémon will earn 20% more EXP. if you hold off on their evolution so, y'know, do as you will.

Anyways, the below list will detail the Pokémon of the game and what they evolve into and how. First, we'll discuss what some of these terms mean; keep in mind sometimes two or even three conditions are compiled together when evolutions are done, and all must be met.


  • Level ## - indicates that, once a Pokémon has reached Level ##, it will evolve; such evolutions can be cancelled with the B Button. Once it reaches Level 100, it cannot evolve, so the final stopping point is Level 99 for whether you're not sure (Level 98 if it evolves twice). The benefit to keeping a Pokémon unevolved is getting moves sometimes ten levels or more sooner. However, this rarely extends beyond Level 80 except in some legendary Pokémon (who never evolve and it is therefore irrelevant), so you should evolve at least eventually to benefit from the boosted base stats. In fact, it is very rare in general competition to see unevolved Pokémon for precisely that reason; there are some exceptions, of course, but it's the generally-applicable thing.


  • [Gender] - in addition to some conditions, a Pokémon must be of a certain gender to evolve. Males have a blue arrow pointing up and to the right, while females have a pink down-pointing cross - genderless Pokémon show no symbol.


  • [Item] - use this item to evolve the Pokémon. This works at any level. Keep in mind that most of these (such as Moon Stones) are in limited quantities throughout a single playthrough of the game, so you may want to focus on evolving only into new species before duplicating 'em. Of course, Super Training can get you the stones.


  • [Location/Time] - the Pokémon must be leveled-up in this place, or at this time of day, depending on which is specified. For the latter, daytime is usually 4:00 AM to 7:59 PM and nighttime from 8:00 PM to 3:59 AM. (Morning is 4:00 AM to 9:59 AM, but that is daytime normally.)


  • "Level-up while knowing..." - For this, the Pokémon must know a certain move, then level-up to be able to evolve. In all cases of this, the Pokémon learns the move naturally by leveling up. If forgotten, the Move Relearner can teach it for you, or sometimes TMs/HMs or Move Tutors, depending on what's available. The latest for this to work is Level 99.


  • Trade - for this, you must trade the Pokémon between two games: over the Internet or local Wi-Fi matters not. Wonder Trade also works, but you're almost certain not to get it back. =P After the trade, the recipient of your Pokémon will get it to evolve on their end. For you to get the evolved form, you have to trade it back. (Trust me, you'll do this with the Shelmet/Karrablast -> Escavalier/Accelgor trade. =P) This works at any level.


  • Happiness - once the Pokémon is happy enough, which occurs as you walk around, heal it, use it in battle, etc., it will evolve upon leveling up. (The Soothe Bell item speeds up this process.) However, that means the Pokémon must be Level 99 or lower (sometimes Level 98 for those evolutionary chains with the first evolution being happiness based), so be careful. This is independent of their Affection stat in Pokémon-Amie, so note that! Only Eevee evolves (into Sylveon) based on that!


#SPECIESMETHOD AND EVOLVED POKÉMON
#001BulbasaurLevel 16 - Ivysaur
#002IvysaurLevel 32 - Venusaur
#003VenusaurN/A
#004CharmanderLevel 16 - Charmeleon
#005CharmeleonLevel 36 - Charizard
#006CharizardN/A
#007SquirtleLevel 16 - Wartortle
#008WartortleLevel 36 - Blastoise
#009BlastoiseN/A
#010CaterpieLevel 7 - Metapod
#011MetapodLevel 10 - Butterfree
#012ButterfreeN/A
#013WeedleLevel 7 - Kakuna
#014KakunaLevel 10 - Beedrill
#015BeedrillN/A
#016PidgeyLevel 18 - Pidgeotto
#017PidgeottoLevel 36 - Pidgeot
#018PidgeotN/A
#019RattataLevel 20 - Raticate
#020RaticateN/A
#021SpearowLevel 20 - Fearow
#022FearowN/A
#023EkansLevel 22 - Arbok
#024ArbokN/A
#025PikachuThunder Stone - Raichu
Note that Cosplay Pikachu cannot evolve
#026RaichuN/A
#027SandshrewLevel 22 - Sandslash
#028SandslashN/A
#029Nidoran♀Level 16 - Nidorina
#030NidorinaMoon Stone - Nidoqueen
#031NidoqueenN/A
#032Nidoran♂Level 16 - Nidorino
#033NidorinoMoon Stone - Nidoking
#034NidokingN/A
#035ClefairyMoon Stone - Clefable
#036ClefableN/A
#037VulpixFire Stone - Ninetales
#038NinetalesN/A
#039JigglypuffMoon Stone - Wigglytuff
#040WigglytuffN/A
#041ZubatLevel 22 - Golbat
#042GolbatLevel-up with high Happiness - Crobat
#043OddishLevel 21 - Gloom
#044GloomLeaf Stone - Vileplume
Sun Stone - Bellossom
#045VileplumeN/A
#046ParasLevel 24 - Parasect
#047ParasectN/A
#048VenonatLevel 31 - Venomoth
#049VenomothN/A
#050DiglettLevel 26 - Dugtrio
#051DugtrioN/A
#052MeowthLevel 28 - Persian
#053PersianN/A
#054PsyduckLevel 33 - Golduck
#055GolduckN/A
#056MankeyLevel 28 - Primeape
#057PrimeapeN/A
#058GrowlitheFire Stone - Arcanine
#059ArcanineN/A
#060PoliwagLevel 25 - Poliwhirl
#061PoliwhirlUse a Water Stone on Poliwhirl - Poliwrath
Trade when holding a King's Rock - Politoed
#062PoliwrathN/A
#063AbraLevel 16 - Kadabra
#064KadabraTrade Kadabra - Alakazam
#065AlakazamN/A
#066MachopLevel 28 - Machoke
#067MachokeTrade Machoke - Machamp
#068MachampN/A
#069BellsproutLevel 21 - Weepinbell
#070WeepinbellLeaf Stone - Victreebel
#071VictreebelN/A
#072TentacoolLevel 30 - Tentacruel
#073TentacruelN/A
#074GeodudeLevel 25 - Graveler
#075GravelerTrade Graveler - Golem
#076GolemN/A
#077PonytaLevel 40 - Rapidash
#078RapidashN/A
#079SlowpokeLevel 37 - Slowbro
Trade while holding a King's Rock - Slowking
#080SlowbroN/A
#081MagnemiteLevel 30 - Magneton
#082MagnetonMagnezone - Level Magneton up in Mt. Sinnoh (which is in Pokémon Diamond, Pearl, and Platinum on the DS)
Magnezone - Level Magneton up in Chargestone Cave (which is Pokémon Black, White, Black 2, and White 2 on the DS)
Magnezone - Level Magneton up on Route 13 (which is in Pokémon X/Y on the 3DS)
Magnezone - Level Magneton up in New Mauville (specifically in Pokémon OR/AS on the 3DS: Magnezone is not in the original R/S)
#083Farfetch'dN/A
#084DoduoLevel 31 - Dodrio
#085DodrioN/A
#086SeelLevel 34 - Dewgong
#087DewgongN/A
#088GrimerLevel 38 - Muk
#089MukN/A
#090ShellderWater Stone - Cloyster
#091CloysterN/A
#092GastlyLevel 25 - Haunter
#093HaunterTrade Haunter - Gengar
#094GengarN/A
#095OnixTrade while holding a Metal Coat - Steelix
#096DrowzeeLevel 26 - Hypno
#097HypnoN/A
#098KrabbyLevel 28 - Kingler
#099KinglerN/A
#100VoltorbLevel 30 - Electrode
#101ElectrodeN/A
#102ExeggcuteLeaf Stone - Exeggutor
#103ExeggutorN/A
#104CuboneLevel 28 - Marowak
#105MarowakN/A
#106HitmonleeN/A
#107HitmonchanN/A
#108LickitungLevel-up while knowing Rollout - Lickilicky
#109KoffingLevel 35 - Weezing
#110WeezingN/A
#111RhyhornLevel 42 - Rhydon
#112RhydonTrade while holding Protector - Rhyperior
#113ChanseyLevel-up with high Happiness (higher than going from Happiny) - Blissey
#114TangelaLevel-up while knowing Ancient Power - Tangrowth
#115KangaskhanN/A
#116HorseaLevel 32 - Seadra
#117SeadraTrade Seadra while holding a Dragon Scale - Kingdra
#118GoldeenLevel 33 - Seaking
#119SeakingN/A
#120StaryuWater Stone - Starmie
#121StarmieN/A
#122Mr. MimeN/A
#123ScytherTrade while holding Metal Coat - Scizor
#124JynxN/A
#125ElectabuzzTrade while holding Electirizer - Electivire
#126MagmarTrade while holding Magmarizer - Magmortar
#127PinsirN/A
#128TaurosN/A
#129MagikarpLevel 20 - Gyarados
#130GyaradosN/A
#131LaprasN/A
#132DittoN/A
#133EeveeUse a Water Stone - Vaporeon
Use a Thunder Stone - Jolteon
Use a Fire Stone - Flareon
Level-up with high Happiness in the daytime - Espeon
Level-up with high Happiness during night - Umbreon
Level-up near a large mossy rock (where: northeast Petalburg Woods) - Leafeon
Level-up near a large icy rock (where: Shoal Cave at low tide) - Glaceon
Level-up with 5 Affection hearts in Pokémon-Amie - Sylveon -- note that, if you also meet one of the other conditions above for a different Eevee evolution, then that evolution will take priority over the one to Sylveon: you can get rid of Happiness by using herbal items (i.e. Revival Herb), and the loci-based ones are remedied by leveling up elsewhere
#134VaporeonN/A
#135JolteonN/A
#136FlareonN/A
#137PorygonTrade while holding Up-Grade - Porygon2
#138OmanyteLevel 40 - Omastar
#139OmastarN/A
#140KabutoLevel 40 - Kabutops
#141KabutopsN/A
#142AerodactylN/A
#143SnorlaxN/A
#144ArticunoN/A
#145ZapdosN/A
#146MoltresN/A
#147DratiniLevel 30 - Dragonair
#148DragonairLevel 44 - Dragonite
#149DragoniteN/A
#150MewtwoN/A
#151MewN/A
#152ChikoritaLevel 16 - Chikorita
#153BayleefLevel 32 - Meganium
#154MeganiumN/A
#155CyndaquilLevel 14 - Quilava
#156QuilavaLevel 36 - Typholsion
#157TyphlosionN/A
#158TotodileLevel 18 - Croconaw
#159CroconawLevel 30 - Feraligatr
#160FeraligatrN/A
#161SentretLevel 15 - Furret
#162FurretN/A
#163HoothootLevel 20 - Noctowl
#164NoctowlN/A
#165LedybaLevel 18 - Ledian
#166LedianN/A
#167SpinarakLevel 22 - Ariados
#168AriadosN/A
#169CrobatN/A
#170ChinchouLevel 27 - Lanturn
#171LanturnN/A
#172PichuLevel-up with high Happiness - Pikachu
To the curious, the Spiky-Eared Pichu from HG/SS (and only there, sadly) cannot evolve
#173CleffaLevel-up with high Happiness - Clefairy
#174IgglybuffLevel-up with high Happiness - Jigglypuff
#175TogepiLevel-up with high Happiness - Togetic
#176TogeticShiny Stone - Togekiss
#177NatuLevel 25 - Xatu
#178XatuN/A
#179MareepLevel 15 - Flaaffy
#180FlaaffyLevel 30 - Ampharos
#181AmpharosN/A
#182BellossomN/A
#183MarillLevel 18 - Azumarill
#184AzumarillN/A
#185SudowoodoN/A
#186PolitoedN/A
#187HoppipLevel 18 - Skiploom
#188SkiploomLevel 27 - Jumpluff
#189JumpluffN/A
#190AipomLevel-up while knowing Double Hit - Ambipom
#191SunkernSun Stone - Sunflora
#192SunfloraN/A
#193YanmaLevel-up while knowing Ancient Power - Yanmega
#194WooperLevel 20 - Quagsire
#195QuagsireN/A
#196EspeonN/A
#197UmbreonN/A
#198MurkrowDusk Stone - Honchkrow
#199SlowkingN/A
#200MisdreavusDusk Stone - Mismagius
#201UnownN/A
#202WobbuffetN/A
#203GirafarigN/A
#204PinecoLevel 31 - Forretress
#205ForretressN/A
#206DunsparceN/A
#207GligarLevel-up at night whilst holding a Razor Fang - Gliscor
#208SteelixN/A
#209SnubbullLevel 23 - Granbull
#210GranbullN/A
#211QwilfishN/A
#212ScizorN/A
#213ShuckleN/A
#214HeracrossN/A
#215SneaselLevel-up at night whilst holding a Razor Claw - Weavile
#216TeddiursaLevel 30 - Ursaring
#217UrsaringN/A
#218SlugmaLevel 38 - Macargo
#219MacargoN/A
#220SwinubLevel 33 - Piloswine
#221PiloswineLevel-up while knowing Ancient Power - Mamoswine
#222CorsolaN/A
#223RemoraidLevel 25 - Octillery
#224OctilleryN/A
#225DelibirdN/A
#226MantineN/A
#227SkarmoryN/A
#228HoundourLevel 24 - Houndour
#229HoundoomN/A
#230KingdraN/A
#231PhanpyLevel 25 - Donphan
#232DonphanN/A
#233Porygon2Trade Porygon2 while holding a Dubious Disc - Porygon-Z
#234StantlerN/A
#235SmeargleN/A
#236TyrogueAt Level 20, if Attack is greater than Defense, you get Hitmonlee
At Level 20, if Attack is less than Defense, you get Hitmonchan
At Level 20, if Attack is equal to Defense, you get Hitmontop
#237HitmontopN/A
#238SmoochumLevel 30 - Jynx
#239ElekidLevel 30 - Electabuzz
#240MagbyLevel 30 - Magmar
#241MiltankN/A
#242BlisseyN/A
#243RaikouN/A
#244EnteiN/A
#245SuicuneN/A
#246LarvitarLevel 30 - Pupitar
#247PupitarLevel 55 - Tyranitar
#248TyranitarN/A
#249LugiaN/A
#250Ho-OhN/A
#251CelebiN/A
#252TreeckoLevel 16 - Grovyle
#253GrovyleLevel 36 - Sceptile
#254SceptileN/A
#255TorchicLevel 16 - Combusken
#256CombuskenLevel 36 - Blaziken
#257BlazikenN/A
#258MudkipLevel 16 - Marshtomp
#259MarshtompLevel 36 - Swampert
#260SwampertN/A
#261PoochyenaLevel 18 - Mightyena
#262MightyenaN/A
#263ZigzagoonLevel 20 - Linoone
#264LinooneN/A
#265WurmpleAt Level 7, there's a 50% chance of becoming Silcoon or Cascoon at random
#266SilcoonLevel 10 - Beautifly
#267BeautiflyN/A
#268CascoonLevel 10 - Dustox
#269DustoxN/A
#270LotadLevel 14 - Lombre
#271LombreWater Stone - Ludicolo
#272LudicoloN/A
#273SeedotLevel 14 - Nuzleaf
#274NuzleafLeaf Stone - Shiftry
#275ShiftryN/A
#276TaillowLevel 22 - Swellow
#277SwellowN/A
#278WingullLevel 25 - Pelipper
#279PelipperN/A
#280RaltsLevel 20 - Kirlia
#281KirliaLevel 30 (even males can evolve this way) - Gardevoir
Use a Dawn Stone on a male Kirlia - Gallade
#282GardevoirN/A
#283SurskitLevel 22 - Masquerain
#284MasquerainN/A
#285ShroomishLevel 23 - Breloom
#286BreloomN/A
#287SlakothLevel 18 - Vigoroth
#288VigorothLevel 36 - Slaking
#289SlakingN/A
#290NincadaAt Level 20, Nincada alone will evolve into Ninjask. However, if you have a spare Poké Ball (must be the normal kind) and an empty slot (5 Pokémon or less) in the party, you also get Shedinja.
#291NinjaskN/A - but do read the stuff on Nincada (#290)
#292ShedinjaN/A - but do read the stuff on Nincada (#290)
#293WhismurLevel 20 - Loudred
#294LoudredLevel 40 - Exploud
#295ExploudN/A
#296MakuhitaLevel 24 - Hariyama
#297HariyamaN/A
#298AzurillLevel-up with high Happiness - Marill
#299NosepassProbopass - Level Nosepass up in Mt. Sinnoh (which is in Pokémon Diamond, Pearl, and Platinum on the DS)
Probopass - Level Nosepass up in Chargestone Cave (which is Pokémon Black, White, Black 2, and White 2 on the DS)
Probopass - Level Nosepass up on Route 13 (which is in Pokémon X/Y on the 3DS)
Probopass - Level Nosepass up in New Mauville (specifically in Pokémon OR/AS on the 3DS: Probopass is not in the original R/S)
#300SkittyMoon Stone - Delcatty
#301DelcattyN/A
#302SableyeN/A
#303MawileN/A
#304AronLevel 32 - Lairon
#305LaironLevel 42 - Aggron
#306AggronN/A
#307MedititeLevel 37 - Medicham
#308MedichamN/A
#309ElectrikeLevel 26 - Manectric
#310ManectricN/A
#311PlusleN/A
#312MinunN/A
#313VolbeatN/A
#314IllumiseN/A
#315RoseliaShiny Stone - Roserade
#316GulpinLevel 26 - Swalot
#317SwalotN/A
#318CarvanhaLevel 30 - Sharpedo
#319SharpedoN/A
#320WailmerLevel 40 - Wailord
#321WailordN/A
#322NumelLevel 43 - Camerupt
#323CameruptN/A
#324TorkoalN/A
#325SpoinkLevel 32 - Grumpig
#326GrumpigN/A
#327SpindaN/A
#328TrapinchLevel 35 - Vibrava
#329VibravaLevel 45 - Flygon
#330FlygonN/A
#331CacneaLevel 32 - Cacturne
#332CacturneN/A
#333SwabluLevel 35 - Altaria
#334AltariaN/A
#335ZangooseN/A
#336SeviperN/A
#337LunatoneN/A
#338SolrockN/A
#339BarboachLevel 30 - Whiscash
#340WhiscashN/A
#341CorphishLevel 30 - Crawdaunt
#342CrawdauntN/A
#343BaltoyLevel 36 - Claydol
#344ClaydolN/A
#345LileepLevel 40 - Cradily
#346CradilyN/A
#347AnorithLevel 40 - Armaldo
#348ArmaldoN/A
#349FeebasFor GBA Pokémon Games: You can only level-up a Feebas whose Beauty Contest stat is maxed out for Milotic
For DS Pokémon Games & X/Y: You can only trade Feebas while holding a Prism Scale for Milotic
For Pokémon OR/AS: You can max out Feebas's Beauty and level it up to evolve it to Milotic, or use the trade-while-holding-Prism Scale method
#350MiloticN/A
#351CastformN/A
#352KecleonN/A
#353ShuppetLevel 37 - Banette
#354BanetteN/A
#355DuskullLevel 37 - Dusclops
#356DusclopsTrade Dusclops while holding a Reaper Cloth - Dusknoir
#357TropiusN/A
#358ChimechoN/A
#359AbsolN/A
#360WynautLevel 15 - Wobbuffet
#361SnoruntLevel 42 (any gender) - Glalie
Dawn Stone (females) - Froslass
#362GlalieN/A
#363SphealLevel 32 - Sealeo
#364SealeoLevel 44 - Walrein
#365WalreinN/A
#366ClamperlTrade Clamperl when holding a Deep Sea Tooth - Huntail
Trade Clamperl when holding a Deep Sea Scale - Gorebyss
#367HuntailN/A
#368GorebyssN/A
#369RelicanthN/A
#370LuvdiscN/A
#371BagonLevel 30 - Shelgon
#372ShelgonLevel 50 - Salamence
#373SalamenceN/A
#374BeldumLevel 20 - Metang
#375MetangLevel 45 - Metagross
#376MetagrossN/A
#377RegirockN/A
#378RegiceN/A
#379RegisteelN/A
#380LatiasN/A
#381LatiosN/A
#382KyogreN/A
#383GroudonN/A
#384RayquazaN/A
#385JirachiN/A
#386DeoxysN/A
#387TurtwigLevel 18 - Grotle
#388GrotleLevel 32 - Torterra
#389TorterraN/A
#390ChimcharLevel 14 - Monferno
#391MonfernoLevel 36 - Infernape
#392InfernapeN/A
#393PiplupLevel 16 - Prinplup
#394PrinplupLevel 36 - Empoleon
#395EmpoleonN/A
#396StarlyLevel 14 - Staravia
#397StaraviaLevel 34 - Staraptor
#398StaraptorN/A
#399BidoofLevel 15 - Bibarel
#400BibarelN/A
#401KricketotLevel 10 - Kricketune
#402KricketuneN/A
#403ShinxLevel 15 - Luxio
#404LuxioLevel 30 - Luxray
#405LuxrayN/A
#406BudewLevel-up during the day with high Happiness - Roselia
#407RoseradeN/A
#408CranidosLevel 30 - Rampardos
#409RampardosN/A
#410ShieldonLevel 30 - Bastiodon
#411BastiodonN/A
#412BurmyLevel 20 (female) - Wormadam
Level 20 (male) - Mothim
#413WormadamN/A
#414MothimN/A
#415CombeeLevel 21 (female-only) - Vespiquen
#416VespiquenN/A
#417PachirisuN/A
#418BuizelLevel 26 - Floatzel
#419FloatzelN/A
#420CherubiLevel 25 - Cherrim
#421CherrimN/A
#422ShellosLevel 30 - Gastrodon
#423GastrodonN/A
#424AmbipomN/A
#425DrifloonLevel 28 - Drifblim
#426DrifblimN/A
#427BunearyLevel-up with high Happiness - Lopunny
#428LopunnyN/A
#429MismagiusN/A
#430HonchkrowN/A
#431GlameowLevel 38 - Purugly
#432PuruglyN/A
#433ChinglingLevel-up at night with high Happiness - Chimecho
#434StunkyLevel 34 - Skuntank
#435SkuntankN/A
#436BronzorLevel 33 - Bronzong
#437BronzongN/A
#438BonslyLevel-up while knowing Mimic - Sudowoodo
#439Mime Jr.Level-up while knowing Mimic - Mr. Mime
#440HappinyLevel-up while holding an Oval Stone and while having high Happiness - Chansey
#441ChatotN/A
#442SpiritombN/A
#443GibleLevel 24 - Gabite
#444GabiteLevel 48 - Garchomp
#445GarchompN/A
#446MunchlaxLevel-up with high Happiness - Snorlax
#447RioluLevel-up with high Happiness during the daytime - Lucario
#448LucarioN/A
#449HippopotasLevel 34 - Hippowdon
#450HippowdonN/A
#451SkorupiLevel 40 - Drapion
#452DrapionN/A
#453CroagunkLevel 37 - Toxicroak
#454ToxicroakN/A
#455CarnivineN/A
#456FinneonLevel 31 - Lumineon
#457LumineonN/A
#458MantykeLevel-up while Remoraid is in your party - Mantine
#459SnoverLevel 40 - Abomasnow
#460AbomasnowN/A
#461WeavileN/A
#462MagnezoneN/A
#463LickilickyN/A
#464RhyperiorN/A
#465TangrowthN/A
#466ElectivireN/A
#467MagmortarN/A
#468TogekissN/A
#469YanmegaN/A
#470LeafeonN/A
#471GlaceonN/A
#472GliscorN/A
#473MamoswineN/A
#474Porygon-ZN/A
#475GalladeN/A
#476ProbopassN/A
#477DusknoirN/A
#478FroslassN/A
#479RotomN/A
#480UxieN/A
#481MespritN/A
#482AzelfN/A
#483DialgaN/A
#484PalkiaN/A
#485HeatranN/A
#486RegigigasN/A
#487GiratinaN/A
#488CresseliaN/A
#489PhioneN/A - this is despite breeding Manaphy and Ditto yielding Phione; usually, children evolve into parents
#490ManaphyN/A
#491DarkraiN/A
#492ShayminN/A
#493ArceusN/A
#494VictiniN/A
#495SnivyLevel 17 - Servine
#496ServineLevel 36 - Serperior
#497SerperiorN/A
#498TepigLevel 17 - Pignite
#499PigniteLevel 36 - Emboar
#500EmboarN/A
#501OshawottLevel 17 - Dewott
#502DewottLevel 36 - Samurott
#503SamurottN/A
#504PatratLevel 20 - Watchog
#505WatchogN/A
#506LillipupLevel 16 - Lillipup
#507HerdierLevel 32 - Stoutland
#508StoutlandN/A
#509PurrloinLevel 20 - Liepard
#510LiepardN/A
#511PansageLeaf Stone - Simisage
#512SimisageN/A
#513PansearFire Stone - Simisear
#514SimisearN/A
#515PanpourWater Stone - Simipour
#516SimipourN/A
#517MunnaMoon Stone - Musharna
#518MusharnaN/A
#519PidoveLevel 21 - Tranquill
#520TranquillLevel 32 - Unfezant
#521UnfezantN/A
#522BlitzleLevel 27 - Zebstrika
#523ZebstrikaN/A
#524RoggenrolaLevel 25 - Boldore
#525BoldoreTrade Boldore - Gigalith
#526GigalithN/A
#527WoobatLevel-up with high Happiness - Swoobat
#528SwoobatN/A
#529DrilburLevel 31 - Excadrill
#530ExcadrillN/A
#531AudinoN/A
#532TimburrLevel 25 - Gurdurr
#533GurdurrTrade Gurdurr - Conkeldurr
#534ConkeldurrN/A
#535TympoleLevel 25 - Palpitoad
#536PalpitoadLevel 36 - Seismitoad
#537SeismitoadN/A
#538ThrohN/A
#539SawkN/A
#540SewaddleLevel 20 - Swadloon
#541SwadloonLevel-up with high Happiness - Leavanny
#542LeavannyN/A
#543VenipedeLevel 22 - Venipede
#544WhirlipedeLevel 30 - Scolipede
#545ScolipedeN/A
#546CottoneeSun Stone - Whimsicott
#547WhimsicottN/A
#548PetililSun Stone - Lilligant
#549LilligantN/A
#550BasculinN/A
#551SandileLevel 29 - Krokorok
#552KrokorokLevel 40 - Krookodile
#553KrookodileN/A
#554DarumakaLevel 35 - Darmanitan
#555DarmanitanN/A
#556MaractusN/A
#557DwebbleLevel 34 - Crustle
#558CrustleN/A
#559ScraggyLevel 39 - Scrafty
#560ScraftyN/A
#561SigilyphN/A
#562YamaskLevel 34 - Cofagrigus
#563CofagrigusN/A
#564TirtougaLevel 34 - Carracosta
#565CarracostaN/A
#566ArchenLevel 37 - Archeops
#567ArcheopsN/A
#568TrubbishLevel 36 - Garbodor
#569GarbodorN/A
#570ZoruaLevel 30 - Zorua
#571ZoroarkN/A
#572MinccinoShiny Stone - Minccino
#573CinccinoN/A
#574GothitaLevel 32 - Gothorita
#575GothoritaLevel 41 - Gothitelle
#576GothitelleN/A
#577SolosisLevel 32 - Duosion
#578DuosionLevel 41 - Reuniclus
#579ReuniclusN/A
#580DucklettLevel 35 - Swanna
#581SwannaN/A
#582VanilliteLevel 35 - Vanillish
#583VanillishLevel 47 - Vanilluxe
#584VanilluxeN/A
#585DeerlingLevel 34 - Sawsbuck
#586SawsbuckN/A
#587EmolgaN/A
#588KarrablastTrade Karrablast for a Shelmet - Karrablast becomes Escavalier, Shelmet becomes Accelgor
#589EscavalierN/A
#590FoongusLevel 39 - Amoonguss
#591AmoongussN/A
#592FrillishLevel 40 - Jellicent
#593JellicentN/A
#594AlomomolaN/A
#595JoltikLevel 36 - Galvantula
#596GalvantulaN/A
#597FerroseedLevel 40 - Ferrothorn
#598FerrothornN/A
#599KlinkLevel 38 - Klang
#600KlangLevel 49 - Klinklang
#601KlinklangN/A
#602TynamoLevel 39 - Eelektrik
#603EelektrikThunder Stone - Eelektross
#604EelektrossN/A
#605ElgyemLevel 42 - Beheeyem
#606BeheeyemN/A
#607LitwickLevel 41 - Lampent
#608LampentDusk Stone - Chandelure
#609ChandelureN/A
#610AxewLevel 38 - Fraxure
#611FraxureLevel 48 - Haxorus
#612HaxorusN/A
#613CubchooLevel 37 - Beartic
#614BearticN/A
#615CryogonalN/A
#616ShelmetTrade Shelmet for Karrablast - Shelmet becomes Accelgor, Karrablast becomes Escavalier
#617AccelgorN/A
#618StunfiskN/A
#619MienfooLevel 50 - Mienshao
#620MienshaoN/A
#621DruddigonN/A
#622GolettLevel 43 - Golurk
#623GolurkN/A
#624PawniardLevel 52 - Bisharp
#625BisharpN/A
#626BouffalantN/A
#627RuffletLevel 54 - Braviary
#628BraviaryN/A
#629VullabyLevel 54 - Mandibuzz
#630MandibuzzN/A
#631HeatmorN/A
#632DurantN/A
#633DeinoLevel 50 - Zweilous
#634ZweilousLevel 64 - Hydreigon
#635HydreigonN/A
#636LarvestaLevel 59 - Volcarona
#637VolcaronaN/A
#638CobalionN/A
#639TerrakionN/A
#640VirizionN/A
#641TornadusN/A
#642ThundurusN/A
#643ReshiramN/A
#644ZekromN/A
#645LandorusN/A
#646KyuremN/A
#647KeldeoN/A
#648MeloettaN/A
#649GenesectN/A
#650ChespinLevel 16 - Quilladin
#651QuilladinLevel 36 - Chesnaught
#652ChesnaughtN/A
#653FennekinLevel 16 - Braixen
#654BraixenLevel 36 - Delphox
#655DelphoxN/A
#656FroakieLevel 16 - Frogadier
#657FrogadierLevel 36 - Greninja
#658GreninjaN/A
#659BunnelbyLevel 20 - Diggersby
#660DiggersbyN/A
#661FletchlingLevel 17 - Fletchinder
#662FletchinderLevel 35 - Talonflame
#663TalonflameN/A
#664ScatterbugLevel 9 - Spewpa
#665SpewpaLevel 12 - Vivillon
#666VivillonN/A
#667LitleoLevel 35 - Pyroar
#668PyroarN/A
#669FlabébéLevel 19 - Floette
#670FloetteShiny Stone - Florges
#671FlorgesN/A
#672SkiddoLevel 32 - Gogoat
#673GogoatN/A
#674PanchamHit Level 32 while any Dark-type Pokémon is in your active party - Pangoro
#675PangoroN/A
#676FurfrouN/A
#677EspurrLevel 25 - Meowstic
#678MeowsticN/A
#679HonedgeLevel 35 - Doublade
#680DoubladeDusk Stone - Aegislash
#681AegislashN/A
#682SpritzeeTrade while holding a Sachet - Aromatisse
#683AromatisseN/A
#684SwirlixTrade while holding a Whipped Dream - Slurpuff
#685SlurpuffN/A
#686InkayReach Level 30 while the 3DS/2DS is upside-down (rotated 180 degrees; no, I'm not joking) - Malamar
#687MalamarN/A
#688BinacleLevel 39 - Barbaracle
#689BarbaracleN/A
#690SkrelpLevel 48 - Dragalge
#691DragalgeN/A
#692ClauncherLevel 37 - Clawitzer
#693ClawitzerN/A
#694HelioptileSun Stone - Heliolisk
#695HelioliskN/A
#696TyruntReach Level 39 during the daytime - Tyrantrum
#697TyrantrumN/A
#698AmauraReach Level 39 during the night - Aurorus
#699AurorusN/A
#700SylveonN/A
#701HawluchaN/A
#702DedenneN/A
#703CarbinkN/A
#704GoomyLevel 40 - Sliggoo
#705SliggooLevel-up while it rains - Goodra
#706GoodraN/A
#707KlefkiN/A
#708PhantumpTrade Phantump - Trevenant
#709TrevenantN/A
#710PumpkabooTrade Pumpkaboo - Gourgeist
#711GourgeistN/A
#712BergmiteLevel 37 - Avalugg
#713AvaluggN/A
#714NoibatLevel 48 - Noivern
#715NoivernN/A
#716XerneasN/A
#717YveltalN/A
#718ZygardeN/A
#719DiancieN/A
#720HoopaN/A
#721VolcanionN/A

ALTERNATE EFFECTS

A number of abilities are known to have alternative effects, depending on how they're used. For example, the abilities Magma Armor and Flame Body can be used to halve the steps needed for an Egg to hatch while a Pokémon with that ability is in the party. Most - if not all - such effects are not detailed in Pokémon OR/AS, or any prior game or licensed application like Pokédex 3D. I barely have any data regarding these -- if you have any kind of alternate effect to mention, please e-mail me through the Legalities section! You will be credited!


One of the more critical elements in designing a perfect Pokémon team is the Pokémon's abilities. Each Pokémon has anywhere from one to three abilities it could possibly have, each with varying effects that could change your battle strategy significantly. For example, weather-based teams are rather common in competitive play; Hail-centric teams would need stuff like Snow Warning, Snow Cloak, Ice Body, and the like to function well. While each Pokémon has had their abilities outlined in the Pokémon Stats (General) section, here you'll find their actual effects.


ABILITYEFFECTS
AerialateThe wielder's Normal-type moves are considered to be Flying-type. Additionally, any Normal move that becomes Flying-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
AdaptabilityThe STAB bonus for moves doubles the move's power rather than raising it by just 50% (x1.5 becomes x2.0) To look at it another way, STAB-boosted attacks become 33% stronger.
AftermathThe foe that KO's the wielder of this ability takes damage. They will lose 1/4 of their max HP. Only works if the move was a direct contact move.
Air LockNegates weather effects against the wielder.
AnalyticIf the Pokémon moves last, its moves are stronger.
Anger PointIf the Pokémon is hit critically, its Attack is raised to the maximum stage. (That is, to +6 stages, no matter how low.)
AnticipationSenses and notifies you of dangerous moves.
Arena TrapPrevents escape and switching out for Pokémon bound to the ground (non-Flying, non-Levtiating, non-Air Balloon, etc.). By definition, Ghost Pokémon on the whole are unaffected.
Aroma VeilProtects the wielder and its allies from attacks limiting their moves, such as Taunt.
Aura BreakReverses Dark Aura and Fairy Aura ability effects, thus reducing the power of Dark and Fairy moves respectively by 33% to 2/3 of the usual value: this is why Zygarde is a counter (albeit minor) for Xerneas and Yveltal.
Bad DreamsReduces a sleeping foe's HP by 1/8 of their max HP with every turn that they sleep.
Battle ArmorPrevents critical hits against this ability's wielder.
Big PecksThe Pokémon's Defense won't be lowered by the foe. Self-lowering, such as via Superpower, still occurs.
BlazeWhen HP is under 1/3, Fire-type moves increase in power by 50%.
Bulletproof"Ball" and "Bomb" moves, for the most part, are not effective.
CacophonyAllows ignorance of sound-based moves; only known as a beta ability in the GBA games, though, replaced by Soundproof.
Cheek PouchRestores HP when eating a Berry, regardless of the Berry's kind or in addition to it if it already heals HP.
ChlorophyllThe wielder's Speed doubles when it is Sunny.
Clear BodyPrevents stat lowerings against the wielder.
Cloud NineNegates weather effects. In the particular instance of Oppressively Rainy and Intensely Sunny weather as brought about by Primal Kyogre and Groudon, if you were to use a Fire or Water move, respectively, it will be effective, making Cloud Nine a viable counter in the latter instance at minimum. Similarly, if a Cloud Nine Pokémon uses a move that is super-effective to a Flying Pokémon during Strong Winds, it will be just as effective as if that weather was not there.
Color ChangeThe Pokémon becomes the type of the move it was last hit with: for example, the Pokémon becomes Grass when hit with Leaf Blade, assuming they aren't KO'ed.
CompetitiveIf a stat is lowered, Special Attack is boosted by one stage.
CompoundeyesAutomatic, permanent increase of accuracy: the increment is a 30% boost.
ContraryStat changes are inversed (if it normally goes down, it goes up) - for example, Contrary Serperior's use of Leaf Storm raises its Sp. Atk. by 2 stages.
Cursed BodyIf a Pokémon hits this Pokémon, there is a 30% chance of that move being Disabled.
Cute CharmContact moves may cause infatuation ~10% of the time. In the field, this Ability also makes it more likely to find Pokémon of the opposite gender of the wielder when the wielder is your lead Pokémon.
DampIf an opponent uses Self-Destruct or Explosion while a Damp Pokémon is on the field, no damage is dealt, and the user will not faint.
Dark AuraPowers up Dark-type moves for allied Pokémon by 33%.
DefeatistIf HP falls under 50%, Attack and Special Attack also become halved - these Pokémon often have Leftovers or Sitrus Berries to help circumvent this, since they're often also very powerful.
DefiantIf a stat is lowered, Attack is boosted by two stages.
Delta StreamThe weather becomes Strong Winds, a unique weather condition brought about by Rayquaza's Mega Evolution. It would be best to click on the link for the full details of this weather type.
Desolate LandThe weather becomes Intensely Sunny, like with Drought. This is a bit different than normal Sunny weather: click on the link for all of the info.
DownloadAdjusts power according to the foe's lower of their Defense or Sp. Def. stats - Attrack or Sp. Atk., respectively, get boosted by one stage.
DrizzleMakes the weather Rainy for five turns, powering up Water, weakening Fire, and Thunder and Hurricane are no-miss, among other things.
DroughtMakes the weather Sunny for five turns, weakening Water, powering up Fire, and SolarBeam needs no charge, among other things.
Dry SkinWater moves will restore HP by an amount equal to 25% of the absorber's max HP; additionally, the Pokémon will regain 1/16 (6.25%) of its HP each turn during Rainy conditions, or lose the same amount during Sunny conditions, and will also take 50% more damage from Fire moves.
Early BirdThis Pokémon awakens 50% faster than normal from Sleep, including that which is induced via Rest.
Effect SporeContact moves will cause Paralysis, Poison, or Sleep around 10% of the time.
Fairy AuraPowers up each allying Pokémon's Fairy-type moves by 33%.
FilterWeakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
Flame BodyContact moves will cause Burns around 10% of the time. Also halves steps needed in hatching Eggs if this Pokémon is in the party.
Flare BoostIf Burned, the Pokémon's Special Attack is raised by 50%.
Flash FireIf hit with a Fire-type move, the move is negated and the Pokémon's own Fire-type moves gain a 50% power boost.
Flower GiftAllies become more powerful in Sunny weather.
ForecastThe Pokémon becomes Ice-type in Hailing weather, Water when Raining, and Fire when Sunny.
ForewarnDetermines moves that the opponent has.
Friend GuardDecreases the damage allies take.
FriskMakes the owner of the Pokémon aware of the opponent's hold item(s).
Fur CoatHalves damage from all Physical-class moves.
Gale WingsThe wielder's Flying-type moves are given a Priority of +1, thus making them go first more often.
GluttonyBerries are used earlier than is normal.
GooeyContact attackers will have their Speed reduced 1 stage.
Grass PeltIf Grassy Terrain is in effect, Defense is boosted.
GutsIf Paralyzed, Burned, or Poisoned, the Pokémon gets an Attack boost of 50% and ignores Burn's Attack reduction.
HarvestRestores held Berries after the turn on which they're used. Really good for tanking via Sitrus Berries in combination with Protect.
HealerThere is a 30% chance that adjacent allies will lose any major status ailment (except KO/Pokérus) each turn.
HeatproofHalves the damage taken from Fire-type moves.
Heavy MetalThe Pokémon's weight is counted double than what it normally is.
Honey GatherThe Pokémon may be holding Honey after some time in the field (won't if holding something already).
Huge PowerThe wielder's Attack stat is considered to be doubled.
HustleBoosts Attack by 50% while lowering accuracy by 20%.
HydrationMost status ailments (other than KO/Pokérus) are healed when it's Rainy.
Hyper CutterPrevents Attack from being lowered.
Ice BodyThe Pokémon restores 1/16 of its max HP while it is Hailing.
IlluminateYou are more likely to encounter wild Pokémon.
IllusionThe last-conscious Pokémon is the appearance of this ability's holder, until hit. For example, say you have three Pokémon: Pikachu, Greninja, and Zoroark, where Zoroark has Illusion. In this instance, nothing happens since Zoroark is in the last slot. However, if the order is Zoroark, Greninja, and Pikachu, when Zoroark is sent out it will look like Pikachu. However, Zoroark will retain its own stats, type, moves, and item: it just looks like Pikachu for the sake of a decoy!
ImmunityPrevents the Poison and Badly Poisoned ailments from affecting the wielder.
ImposterThe Pokémon transforms into the opponent upon entering battle, or a random opponent in the case of Double, Triple, and Multi Battles.
InfiltratorThe Pokémon can ignore the effects of Light Screen, Reflect, and Safeguard, and the Pokémon can ignore Substitute decoys.
Inner FocusThe Pokémon cannot flinch.
InsomniaThe Pokémon will not go to Sleep (even if self-induced, like through Rest).
IntimidateLowers the foes' Attack by one stage.
Iron BarbsPokémon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with Rocky Helmet to cause extra HP loss.
Iron FistPunching moves (e.g. Shadow Punch, Mach Punch, Power-Up Punch) deal 20% extra damage.
JustifiedIf hit with a Dark-type move, you get an Attack boost of one stage.
Keen EyeThe Pokémon's accuracy will not be lowered, and evasion boosts on the foe are ignored.
KlutzThe Pokémon can't use hold items (good to deal with those that try to Trick Choice items onto you).
Leaf GuardPrevents you from being Burned, Poisoned, Paralyzed, Frozen, or put to Sleep while in Sunny weather.
LevitateThe Pokémon is not damaged by Ground-type moves (except via Gravity, Mold Breaker, etc.), and is not affected by Arena Trap, Spikes, or Toxic Spikes.
Light MetalThe Pokémon's weight is considered as half of what is listed in the Pokédex.
Lightning RodAll Electric-type moves used on the field by either side are negated (except Discharge for some reason), with the Pokémon with Lightning Rod then having their Special Attack boosted 1 stage.
LimberThe Pokémon cannot become paralyzed.
Liquid OozePokémon using draining moves (e.g. Absorb, Oblivion Wing) against the wielder of this ability will get damaged, not healed.
Magic BounceMost non-damaging moves affect the user of the move. This is mostly used to "bounce back" status-inducing moves, particularly in Ubers play where Darkrai can use Dark Void to put you to Sleep, with Magic Bounce bringing this back against Darkrai. Damaging moves, even those with special secondary effects, will not be affected by this.
Magic GuardThe Pokémon only can take damage from attacks - Poison, Burns, Sandstorm, status debuffs, et cetera, don't work!
MagicianThe Pokémon may steal the target's held item, if the Magician Pokémon has no item while the target does.
Magma ArmorThe Pokémon cannot become frozen; halves the steps needed when hatching Eggs.
Magnet PullSteel-type Pokémon cannot escape.
Marvel ScaleBoosts Defense by one stage if Burned, Poisoned, Paralyzed, Frozen, or put to Sleep.
Mega LauncherAura and Pulse moves (e.g. Dragon Pulse, Dark Pulse, Aura Sphere) are powered up by 50%.
MinusIf an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
Mold BreakerAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
MoodyWith each turn that passes, one stat is risen by two stages while another one is lowered by one stage. The stats changed are completely random, however.
Motor DriveIf hit with an Electric-type move, Speed increases by one stage.
MoxieIf this Pokémon KO's another, its Attack is raised by one stage.
MultiscaleIf the Pokémon is at full HP when hit by a move, the damage taken is halved; only affects the first hit of multi-hit moves.
MultitypeThe Pokémon becomes the type associated with its held Plate (i.e. Insect Plate means Bug-type). If a Pokémon uses Transform or Imposter to become Arceus and thereby gain this ability, they will copy whatever Forme Arceus is in, even if they hold a different Plate from Arceus.
MummyContact attackers will get this ability, which effectively is used to nullify whatever ability they normally have.
Natural CureThe Pokémon's ailments (except KO/Pokérus) are healed upon switching out.
No GuardThe moves of the Pokémon and its foe are guaranteed to land.
NormalizeThe Pokémon's moves are all considered to be of the Normal type.
ObliviousThe Pokémon cannot become infatuated, and Taunt does not affect the Pokémon.
OvercoatThe Pokémon is not damaged by Hail or Sandstorm, and "Powder" moves take no effect.
OvergrowIf HP falls under 1/3, then Grass-type moves increase in power by 50%.
Own TempoThe Pokémon cannot become confused, even if self-induced like through Petal Dance.
Parental BondAll moves attack twice, the second at half power - equal to an auto 50% damage boost; in Double/Triple Battles, "hit all" moves like Earthquake only hit once, however, unless there's just the user and a lone target on the field. Like with any multi-hit move, only the first hit can trigger Sturdy and the like items/abilities.
PickpocketThe Pokémon can steal its attacker's hold item if the opponent uses a contact move. This is assuming the Pickpocket Pokéon has no item, and the foe does have one that can be stolen (which means no Mega Stones and a few other exceptions).
PickupThe Pokémon randomly picks up items so long as it is not already holding an item. Similarly can pick up items used by the foe, also if the Pickup Pokémon has no item currently.
PixilateNormal-type moves are considered to be Fairy-type. Additionally, any Normal move that becomes Fairy-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
PlusIf an ally on the battlefield has the Plus or the Minus ability, Special Attack is boosted.
Poison HealIf the Pokémon is Poisoned, HP is gained, not lost, at a rate of 1/8 (12.5%) of the wielder's max HP per turn. Think of a double-Leftovers.
Poison PointContact attackers will become Poisoned around 10% of the time.
Poison TouchThis Pokémon's contact moves may Poison whoever it hits (30% chance).
PranksterThe Priority of the user's status moves is raised by 1 (often ±0 to +1).
PressureThe foe's PP usage doubles: having multiple Pressure-wielders in a Double/Triple/Multi Battle will not increase PP consumption beyond double, however. Having a Pokémon with Pressure on your side will not affect your own PP usage, just so you know.
Primordial SeaThe weather becomes Oppresively Rainy for as long as the Pokémon is on the field. It would be best to click on the link for all of the details.
ProteanThe Pokémon's type becomes that of the move it is using (i.e. use Shadow Ball to become a Ghost-type) - since the type change is before the usage of the move, that essentially means the Pokémon always gets the 50% STAB damage bonus.
Pure PowerThis Pokémon's Attack is doubled.
Quick FeetIf Burned, Poisoned, Paralyzed, Frozen, or put to Sleep, the Pokémon gets an Speed boost of a flat 50%. (This is not a one-stage boost: it's simply a x1.5 multiplier.)
Rain DishWhen it is Rainy, the Pokémon heals 1/16 HP each turn, like with Leftovers.
RattledWhen hit by a Dark-, Ghost-, or Bug-type move, the Pokémon's Speed is raised by one stage.
RecklessMoves with recoil damage are 20% stronger - both for the damage the enemy takes, and that you take.
RefrigerateThe wielder's Normal-type moves become Ice-type. Additionally, any Normal move that becomes Ice-type as a result of this ability has its damage boosted by 30%. (This stacks with the STAB bonus for a boost of 95% as applicable.)
RegeneratorWhen leaving battle, the Pokémon recovers 1/3 of its max HP.
RivalryIf the foe is the same gender as this Pokémon, power is raised by 25%; if opposite, lowered by 25%; if the foe is no-gender, then there is no change in power.
Rock HeadThe Pokémon doesn't take recoil damage from moves like Double-Edge, Flare Blitz, or Volt Tackle.
Rough SkinPokémon using a contact move against the wielder of this ability lose 1/6 of their max HP; it's often coupled with Rocky Helmet to cause extra HP loss.
Run AwayThe Pokémon can always run away during a wild Pokémon battle.
Sand ForceRock-, Ground-, and Steel-type moves are 30% more powerful during a Sandstorm.
Sand RushThe Pokémon's Speed is doubled in a Sandstorm.
Sand StreamCauses a Sandstorm for five turns, damaging all but Rock-, Ground-, and Steel-type Pokémon, among other things...
Sand VeilThe Pokémon's evasion is raised during a Sandstorm.
Sap SipperNegates Grass-type moves against the Pokémon, using them to boost its Attack by one stage.
ScrappyThis Pokémon is able to hit Ghost Pokémon with Normal- and Fighting-type moves - works as if there is no Ghost type to it: for example, hitting a Ghost/Dark Pokémon with a Fighting move from a Scrappy Pokémon works as if the target is just Dark.
Serene GraceThe added effects of moves (i.e. Ice Beam freezing Pokémon) are twice as likely to occur. Air Slash, for example, has a 30% chance to flinch: with this, it now is 60%. The chance of a status occuring as a result of an item - for example, the flinch chance provided by King's Rock - will not be affected, nor will critical-hit rates.
Shadow TagThe foe cannot escape or switch out. By definition, Ghost Pokémon on the whole are unaffected. If two Pokémon on opposing sides have Shadow Tag, each can escape still.
Shed SkinThe Pokémon is more likely to heal its status problems quicker (except KO/Pokérus).
Sheer ForceMoves with extra effects (i.e. Ember causing a Burn) are 30% more powerful, but those side effects don't work - moves with recoil damage don't count towards this, however, although Life Orb's recoil is ignored for some reason.
Shell ArmorThe Pokémon cannot be hit critically.
Shield DustThe Pokémon will not take on moves' extra effects (i.e. Ice Beam freezing the Pokémon).
SimpleStat changes (e.g. Growl, Swords Dance) are doubly effective - both going up and going down!
Skill LinkMulti-hit moves (e.g. Tail Slap, Bullet Seed) will hit the maximum number of times (i.e. Pin Missile hits five times).
Slow StartThe Pokémon starts with halved Attack and Speed for five turns or until switched out.
SniperCritcially-hitting moves against foes become even more powerful - they normally deal 50% more damage, and now deal 125% more, a 60% damage boost for critical hits.
Snow CloakWhen it is Hailing, evasion is raised.
Snow WarningCauses it to Hail for five turns, damaging non-Ice types and making Blizzard no-miss as well as activating a few abilities.
Solar PowerWhen it is Sunny, the user loses HP at the cost of boosting Special Attack.
Solid RockWeakens super-effective moves against the wielder to 3/4 the damage it would normally deal.
SoundproofSound-based moves (e.g. Uproar, Chatter, Perish Song) are non-effective against this Pokémon.
Speed BoostThe Pokémon gets a one-stage boost in Speed at the end of each turn.
StallThe Pokémon moves last in its move priority class, sort of like a Priority -0.5 change to all of its moves: it won't necessarily move last, though!
Stance ChangeThe Pokémon changes Forme depending on how it decides to fight - Sword Forme for damaging attacks, Shield Forme for King's Shield (and only that one move), with base-stat changes being applied before the use of the move. Pokémon using Transform or Imposter to become Aegislash will not be able to change Forme, however, and will simply copy whatever Aegislash is in.
Static10% of contact attackers will become Paralyzed; increases encounter rates for finding Electric Pokémon in the field.
SteadfastEach time the Pokémon flinches, its Speed is raised one stage, though they still flinch.
StenchWhen attacking, the target of the attack may end up flinching. Also lessens wild encounter rates in the field.
Sticky HoldThe Pokémon's hold item cannot be stolen (just knocked away).
Storm DrainAll Water-type moves are negated by the user. Similar to Lightning Rod, each drawn-in attack also raises the wielder's Sp. Atk. by one stage.
Strong JawMoves physically involving the mouth (e.g. Crunch, Bite, Fire Fang) are 33% more powerful.
SturdyIf the Pokémon is at full HP, it will not be one-hit-KO'ed, surviving with just 1 HP; the wielder's use of Self-Destruct and Explosion will still result in kills, as will multi-hit moves (i.e. Bullet Seed) beyond the first hit.
Suction CupsMoves that make the Pokémon switch out (e.g. Dragon Tail, Roar) do not make the Pokémon switch out; if on the lead Pokémon, you can find more Pokémon when fishing.
Super LuckThe Pokémon's moves are more likely to hit critically. This is equal to an automatic one stage increment in your critical-hit rate, so, initially, your critical-hit rate rises from 1/16 to 1/8, so it's still not useful without being paired with specific items or moves.
SwarmIf HP is under 1/3, Bug-type moves are powered up.
Swift SwimWhen it is Raining, the Pokémon gets their Speed doubled.
SymbiosisThe Pokémon can pass items to allies in Double/Triple Battles.
SynchronizeIf the Pokémon is Poisoned, Burned, or Paralyzed by the foe, the foe will also gain that status; if on the lead Pokémon, you're more likely to find Pokémon of its Nature.
Tangled FeetIf the Pokémon is confused, its evasion is raised.
TechnicianMoves with a Power of 60 or less have their power boosted by 50% - no boosts, like STAB, are taken in account when determining whether the move is under 60 Power, simply the raw Power as the game calls it.
TelepathyPrevents friendly fire (like when you're confused in a Double/Triple Battle, or use a multitarget move like Earthquake or Surf) from an ally.
TeravoltAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
Thick FatHalves the damage taken from Fire- and Ice-type moves.
Tinted LensMoves that are "not very effective" (i.e. Grass against Fire) are powered up by 50%: thus, singly-resisted moves deal 3/4 damage (such as with Grass on Fire), and doubly-resisted moves deal 3/8 damage (such as with Normal on Rock/Steel).
TorrentIf HP is under 1/3, Water-type moves are powered up by 50%.
Tough ClawsContact moves are 33% more powerful.
Toxic BoostIf the Pokémon is Poisoned or Badly Poisoned, its Attack is boosted by 50%; really works well with Facade (baseline 210 Power now).
TraceThe Pokémon will copy a foe's ability; the target of this is random in a Double/Triple Battle.
TruantThe Pokémon cannot move twice in a row: however, failed moves (such as via Protect) allow a second chance, as it were.
TurboblazeAny ability affecting the damage dealt by this ability's wielder (Bulletproof, Damp, Filter, Friend Guard, Fur Coat, Heatproof, Levitate, Lightning Rod, Magic Bounce, Magic Guard, Multiscale, Solid Rock, Storm Drain, Sturdy, Thick Fat, and Wonder Guard) will not take effect - you can, for example, hit Levitating Pokémon with Earthquake, or deal unhalved damage against those with Multiscale, or OHKO those with Sturdy.
UnawareMoves the Pokémon uses will ignore any stat changes in the target.
UnburdenIf a held item is used, Speed goes up by a whopping 100%. It's a flat x2.0 multiplier, not a staged-boost. Competitively, it's often used in conjunction with an item whose usage you control. For example, not a Sitrus Berry or Focus Sash since that depends on you getting the proper amount of damage. Most commonly, it's a Normal Gem (at least for the Gen. VI games where there's no other Gem: in Gen. V, others were also used): you use a Normal move at 1.3x power and then get doubled Speed. With proper EV manipulation, you can even manage to run bulky Pokémon sets.
UnnervePrevents the foes from eating Berries.
Victory StarAllies' accuracy is boosted by 10%.
Vital SpiritThe Pokémon cannot fall asleep, even if self-induced as through Rest.
Volt AbsorbThe Pokémon will negate Electric-type moves against it to heal HP by 25% of the absorber's max HP.
Water AbsorbThe Pokémon will negate Water-type moves against it to heal HP by 25% of the absorber's max HP.
Water VeilThe Pokémon cannot be burned.
Weak ArmorWhen hit, Speed is raised by one stage and Defense is lowered by one stage.
White SmokeThe Pokémon's stats cannot be lowered.
Wonder GuardOnly super-effective moves, ailments, entry hazards, and Hail/Sandstorm will hit this Pokémon: for the most part, the rest do absolutely nothing! This ability cannot be Entrainment'd or Skill Swap'd to another Pokémon, however, or otherwise given directly to it.
Wonder SkinThe Pokémon will, 50% of the time, nullify moves that induce status ailments without actually doing damage.
Zen ModeWhen HP falls under 50%, the Pokémon reverts to its Zen Forme.

Move List - Battle Details

One of the most critical components of Pokémon gameplay will likely be your moves. They are the very means through which you defeat Pokémon, after all: detailing them, especially their numerous changes since Generation V and the new moves, is probably very critical to your strategy, right? Discussed below are the hundreds of moves your Pokémon can learn in Pokémon X/Y: discussed, specifically, are the following...


  • Attack: Its name. Duh.


  • Type: Each attack has a type. For the most part, these are static and unchanging, and always used to determine the damage multiplier for an attack based on the opposing Pokémon's type.


  • Class: Moves can either be Physical, Special, or Status classed. Physical relies on Attack and Defense for the attacker and defender; Special, Sp. Atk. and Sp. Def. (Special Attack/Special Defense); and Status somehow alters status, stats, the field, or other arbitrary things.


  • (Max) PP: PP determines how many times a move can be used; if they all go to zero, you have to use Struggle, which is NOT ideal. Be sure to use Ethers to heal! PP Ups can boost the max PP by 20% each, and PP Maxes by 60%, with the overall maximum you can have being 1.6x (160%) the norm. This listing shows the unboosted maximum PP.


  • Power: The base number used in damage calculation, unless otherwise stated. Generally, the higher this is, the more powerful it is.


  • Accuracy (Acc.): This does not necessarily represent an exact percentage, although it is easily thought of as such. For general purposes, you can assume it's a percentage, but keep in mind 100-Accuracy attacks can miss. Basically, this is affected by other things, like your accuracy (in relevance to stuff like Sand Attack) and the enemy's evasion (like in Double Team).


  • Targets: Who it hits. "One" denotes a single, chosen target; "Ally(s)" denotes that it's an ally or the whole party; "Enemies" denotes that it is the entire enemy party; "User" means it only hits the user (sort of, in some cases); "Not User" means everyone but the user; and that should cover it. For the most part "Not User" in Triple Battles is a bit different if you're on the edges: that means your middle, the opponent's middle, and what is from your viewpoint their left or right, depending on whether you're on the left or right, respectively. If in the middle, it hits everyone, and it's literally "Not User" in Single/Double/Rotation/Sky Battles.


  • Long Range (L.R.): This relates to Triple Battles. In a Triple Battle, you have three Pokémon, in a line, on each side. If a move is Long Range compatible, that means a Pokémon on your far left side can hit what (from your viewpoint) is the enemy's far right; otherwise, it only hits their middle and (to you) left Pokémon.


  • Contact (Cont.): Some abilities, items, and moves, like Rocky Helmet and Static, rely on contact moves. Contact moves are those that physically touch the target, and therefore trigger certain abilities and effects: for example, contact attackers against Pikachu could get Paralyzed due to Static ~10% of the time, or contact attacks against those with Rough Skin (ability) or Rocky Helmet (item) or Iron Barbs (ability) or Spiky Shield (move) will have the attacker lose some HP as well.


  • Other Notes: You'd be surprised how many moves actually have side-effects. Some of these are not listed in the in-game text and only found through hacking, exhaustive experimentation, NPC explanation, or other means. Be sure to read; almost every move has SOME kind of effect! If you have additional, alternate effects to mention, please send me an e-mail/PM through the Legalities section! In any case, here you will see the specific effects of a move, and then a reference to an appropriate section should that be needed.


MOVE LIST - MOVES STARTING WITH "A"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
AbsorbGrassSpecial2520100OneNoNoAbsorbs HP (50% of damage)
AcidPoisonSpecial3040100EnemiesNoNoLowers target Sp. Def. 1 stage
Acid ArmorPoisonStatus20------UserNoNoRaises Defense 2 stages
Acid SprayPoisonSpecial2040100OneNoNoLowers target Sp. Def. 3 stages
AcrobaticsFlyingPhysical1555100OneYesYesDouble-power if user holds nothing
AcupressureNormalStatus30------User/AllyNoNoBoosts a random stat 2 stages
Aerial AceFlyingPhysical2060---OneYesYesWill not miss
AeroblastFlyingSpecial510095OneYesYesHigher critical-hit rate than normal
After YouNormalStatus15------OneNoNoTarget moves after the user
AgilityPsychicStatus30------UserNoNoRaises Speed 2 stages
Air CutterFlyingSpecial256095EnemiesNoNoHigher critical-hit rate than normal
Air SlashFlyingSpecial207595OneYesNo30% chance to cause flinching
Ally SwitchPsychicStatus15------UserNoNoChanges place with an ally in Double/Triple Battles; Priority +1
AmnesiaPsychicStatus20------UserNoNoRaises Sp. Def. 2 stages
Ancient PowerRockSpecial560100OneNoNo10% chance to raise all of the user's stats one stage each
Aqua JetWaterPhysical2040100OneNoYesWill always strike first (Priority +1)
Aqua RingWaterStatus20------UserNoNoHeals 1/16 of max HP for several turns
Aqua TailWaterPhysical109090OneNoYes
Arm ThrustFightingPhysical2015100OneNoYesHits 2 to 5 times
AromatherapyGrassStatus5------AlliesNoNoCures most status ailments
Aromatic MistFairyStatus20---100AlliesNoNoRaises Sp. Def. 1 stage
AssistNormalStatus20------UserNoNoThe user uses a move known by an ally; those stats will be applied
AssuranceDarkPhysical1060100OneNoYesIf target is hit before attacking, power doubles; ignores Protect/etc.
AstonishGhostPhysical1530100OneNoYesMay cause flinching
Attack OrderBugPhysical1590100OneNoNoHigher critical-hit rate than normal
AttractNormalStatus15---100OneNoNoInfatuates Pokémon of opposite gender
Aura SphereFightingSpecial2080---OneYesNoWill not miss
Aurora BeamIceSpecial2065100OneNoNo10% chance to lower target's Attack 1 stage
AutotomizeSteelStatus15------UserNoNoRaises Speed 2 stages; lowers weight by 100 kg. (~224 lbs.)
AvalancheIcePhysical1060100OneNoYesIf target is hit in the same turn, power doubles; Priority -4
MOVE LIST - MOVES STARTING WITH "B"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Baby-Doll EyesFairyStatus30---100OneNoNoLowers Attack 1 stage; goes first (Priority +1)
BarrageNormalPhysical201585OneNoNoHits 2 to 5 times
BarrierPsychicStatus20------UserNoNoRaises Defense 2 stages
Baton PassNormalStatus40------UserNoNoSwitches place with a party Pokémon; new Pokémon has user's stat changes
Beat UpDarkPhysical10---100OneNoNoHits once per non-ailed ally, using 0.1 times their base Attack + 5 for each hit's Power
BelchPoisonSpecial1012090OneNoNoUser must eat a Berry for this to work
Belly DrumNormalStatus10------UserNoNoAttack is raised 6 stages; HP lost equals half its max
BestowNormalStatus15------OneNoNoIf target has no item, user gives its item to the target
BideNormalPhysical10---100UserNoNoDamage taken for next two turns is returned doubled if user survives; Priority +1
BindNormalPhysical201585OneNoNoTarget is hit for four or five turns
BiteDarkPhysical2560100OneNoYes30% chance to cause flinching
Blast BurnFireSpecial515090OneNoNoUser rests on next turn
Blaze KickFirePhysical108590OneNoYes10% chance to cause a burn
BlizzardIceSpecial511070EnemiesNoNo10% chance to freeze; no-miss when Hailing
BlockNormalStatus5---100OneNoNoStops target from escaping: fails on Ghost Pokémon
Blue FlareFireSpecial513085OneNoNo20% chance cause a burn
Body SlamNormalPhysical1585100OneNoNo30% chance to cause paralysis
Bolt StrikeElectricPhysical513085OneNoYes20% chance to cause paralysis
Bone ClubGroundPhysical206585OneNoNo10% chance to cause flinching
Bone RushGroundPhysical102590OneNoNoHits two to five times
BonemerangGroundPhysical105090OneNoNoHits target exactly two times
BoomburstNormalSpecial10140100Not UserNoNo
BounceFlyingPhysical58585OneYesYesFlies high on first turn, attacks on second; 30% chance of paralysis
Brave BirdFlyingPhysical15120100OneYesYesModerately damages the user (33% of damage dealt)
Brick BreakFightingPhysical1575100OneNoYesGets rid of barriers (e.g. Light Screen, Reflect)
BrineWaterSpecial1065100OneNoNoWhen user is under 50% HP, damage doubles
BubbleWaterSpecial3040100EnemiesNoNo10% chance to lower Speed 1 stage
Bubble BeamWaterSpecial2065100OneNoNo10% chance to lower Speed 1 stage
Bug BiteBugPhysical2060100OneNoYesIf target holds a Berry, the user eats it for its effect
Bug BuzzBugSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage; can ignore Substitute
Bulk UpFightingStatus20------UserNoNoRaises user's Attack and Defense 1 stage
BulldozeGroundPhysical2060100Not UserNoNoWill lower Speed 1 stage
Bullet PunchSteelPhysical3040100OneNoYesAlways hits first (Priority +1)
Bullet SeedGrassPhysical3025100OneNoNoHits two to five times
MOVE LIST - MOVES STARTING WITH "C"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Calm MindPsychicStatus20------UserNoNoRaises Sp. Atk. & Sp. Def. 1 stage
CamouflageNormalStatus20---100UserNoNoUser changes type to fit environment (i.e. Water at sea)
CaptivateNormalStatus20---100EnemiesNoNoLowers Sp. Atk. 3 stages
CelebrateNormalStatus40------UserNoNoNothing important
ChargeElectricStatus20------UserNoNoPowers up next Electric-type move; raises Sp. Def. 1 stage
Charge BeamElectricSpecial105090OneNoNo70% chance to boost Sp. Atk. 1 stage
CharmFairyStatus20---100OneNoNoLowers Attack 1 stage
ChatterFlyingSpecial2060100OneYesNoCan cause confusion - see: Chatter
Chip AwayNormalPhysical2070100OneNoYesIgnores stat changes affecting the target
Circle ThrowFightingPhysical106090OneNoYesPriority -6; will force another Pokémon out, or end battle in wild
ClampWaterPhysical103585OneNoYesHits four or five times
Clear SmogPoisonSpecial1550---OneNoNoReverts all changed stats to normal
Close CombatFightingPhysical5120100OneNoYesLowers user's Defense & Sp. Def. one stage
CoilPoisonStatus20------UserNoNoRaises Attack, Defense, & Accuracy 1 stage
Comet PunchNormalPhysical151885OneNoYesHits 2 to 5 times
ConfideNormalStatus20------OneNoNoLowers Sp. Atk. 1 stage
Confuse RayGhostStatus10---100OneNoNoCauses confusion
ConfusionPsychicSpecial2550100OneNoNo10% chance cause confusion
ConstrictNormalPhysical3510100OneNoYes10% chance to lower Speed 1 stage
ConversionNormalStatus30------UserNoNoUser adopts the type of its first move in the list (top-left in battle)
Conversion 2NormalStatus30------OneNoNoChanges type to resist the last move the enemy used
CopycatNormalStatus20------UserNoNoUser uses the last-used moved by anyone
Cosmic PowerPsychicStatus20------UserNoNoRaises Defense & Sp. Def. 1 stage
Cotton GuardGrassStatus10------UserNoNoRaises Defense 3 stages
Cotton SporeGrassStatus40---100OneNoNoLowers Speed 3 stages
CounterFightingPhysical20---100Ally or EnemyNoYesCounterattacks last one to hit user physically, with doubled damage; Priority -5
CovetNormalPhysical4060100OneNoYesSteals targets hold item, if any (fails on Mega Stones)
CrabhammerWaterPhysical109090OneNoYesHigher critical-hit rate than normal
Crafty ShieldFairyStatus10------AlliesNoNoPrevents status moves; Priority +3; see - Crafty Shield
Cross ChopFightingPhysical510080OneNoYesHigher critical-hit rate than normal
Cross PoisonPoisonPhysical2070100OneNoYesHigher critical-hit rate than normal; 10% chance to Poison
CrunchDarkPhysical1580100OneNoYes20% chance to lower Defense 1 stage
Crush ClawNormalPhysical107595OneNoYes50% chance to lower target's Defense 1 stage
Crush GripNormalPhysical51~110100OneNoYesThe more HP the target has, the stronger this move - see: Crush Grip
CurseGhostStatus10------???NoYesIf the user is a Ghost-type, see: Cursed
If not, Attack/Defense +1 stage and Speed -1 stage
CutNormalPhysical305095OneNoYes
MOVE LIST - MOVES STARTING WITH "D"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Dark PulseDarkSpecial1580100OneYesNoMay cause flinching
Dark VoidDarkStatus10---80EnemiesNoNoCauses sleep
Dazzling GleamFairySpecial1080100EnemiesNoNo
Defend OrderBugStatus10------UserNoNoRaises Defense & Sp. Def. 1 stage
Defense CurlNormalStatus40------UserNoNoRaises Defense 1 stage
DefogFlyingStatus15------OneNoNoRemoves Light Screen, Reflect, and hazards; lowers Evasion 1 stage
Destiny BondGhostStatus5------UserNoNoIf user faints, so will the Pokémon who caused it to occur - see: Destiny Bond
DetectFightingStatus5------UserNoNoNullifies most attacks; goes first (Priority +4) - see: Detect
Diamond StormRockPhysical510095Not UserNoNo50% chance to raise user's Defense 1 stage
DigGroundPhysical1080100OneNoYesTwo-turn (attack on second) move; escape dungeons in field
DisableNormalStatus20---100OneNoNoStops the last-used move from being used for four turns
Disarming VoiceFairySpecial1540---EnemiesNoNoNever misses
DischargeElectricSpecial1580100Not UserNoNo30% chance to cause paralysis
DiveWaterPhysical1080100OneNoYesUser dives on first turn and attacks on second
Dizzy PunchNormalPhysical1070100OneNoYes20% chance to cause confusion
Doom DesireSteelSpecial5140100OneNoNoAttack occurs two turns after its use
Double HitNormalPhysical103590OneNoYesHits exactly two times
Double KickFightingPhysical3030100OneNoYesHits exactly two times
Double TeamNormalStatus15------UserNoNoRaises Evasion 1 stage
Double-EdgeNormalPhysical15120100OneNoYesModerately damages the user (33% of damage dealt)
Double SlapNormalPhysical101585OneNoYesHits two to five times
Draco MeteorDragonSpecial513090OneNoNoReduces the user's Sp. Atk. 3 stages
Dragon AscentFlyingPhysical5120100OneNoYesLowers the user's Defense and Sp. Def. one stage each
Dragon BreathDragonSpecial2060100OneNoNo30% chance to cause paralysis
Dragon ClawDragonPhysical1580100OneNoYes
Dragon DanceDragonStatus20------UserNoNoBoosts Attack and Speed 1 stage
Dragon PulseDragonSpecial1085100OneYesNo
Dragon RageDragonSpecial10[40 HP]100OneNoNoDoes precisely 40 damage, every time, if effective
Dragon RushDragonPhysical1010075OneNoYes20% chance to cause flinching
Dragon TailDragonPhysical106090OneNoYesPriority -6; forces out another Pokémon, or ends wild battles
Drain PunchFightingPhysical1075100OneNoYesAbsorbs HP (50% of damage)
Draining KissFairySpecial1050100OneNoYesAbsorbs HP (75% of damage)
Dream EaterPsychicSpecial15100100OneNoNoOnly hits Sleeping targets; absorbs HP (50% of damage)
Drill PeckFlyingPhysical2080100OneYesYes
Drill RunGroundPhysical108095OneNoYesHigher critical-hit rate than normal
Dual ChopDragonPhysical154090OneNoYesHits target exactly two times
Dynamic PunchFightingPhysical510050OneNoYesWill cause confusion
MOVE LIST - MOVES STARTING WITH "E"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Earth PowerGroundSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
EarthquakeGroundPhysical10100100Not UserNoNoHits non-Flying Digging Pokémon (yes, they exist) for double damage
Echoed VoiceNormalSpecial1540100OneNoNoDamage increases with consecutive use
Eerie ImpulseElectricStatus15---100OneNoNoLowers Sp. Atk. 3 stages
Egg BombNormalPhysical1010075OneNoNo
Electric TerrainElectricStatus10------FieldNoNoSee: Electric Terrain
ElectrifyElectricStatus20------OneNoNoIf the target moves second, its move is Electric-type
Electro BallElectricSpecial10---100OneNoNoIf the target's Speed is less than the user's Speed, damage increases
ElectrowebElectricSpecial155595EnemiesNoNoLowers Speed 1 stage
EmbargoDarkStatus15---100OneNoNoPrevents item use; negates hold items' effects; is temporal
EmberFireSpecial2540100OneNoNo10% chance to cause a burn
EncoreNormalStatus5---100OneNoNoForces the use of the previous move for three turns - see: Encore
EndeavorNormalPhysical5---100OneNoYesMakes the target's HP equal the user's, if the user's is less
EndureNormalStatus10------UserNoNoPriority +4; prevents KO - see Endure
Energy BallGrassSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
EntrainmentNormalStatus15---100OneNoNoMakes the target's ability be the same as the user's
EruptionFireSpecial51~150100EnemiesNoNoHigher HP on the user = more damage - see: Eruption
ExplosionNormalPhysical5250100Not UserNoNoUser faints when this is used, despite Sturdy and such
ExtrasensoryPsychicSpecial2080100OneNoNo10% chance to cause flinching
Extreme SpeedNormalPhysical580100OneNoYesAlways goes first (Priority +2)
MOVE LIST - MOVES STARTING WITH "F"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
FacadeNormalPhysical2070100OneNoYesPower is doubled if user is Poisoned, Burned, or Paralyzed
Faint AttackDarkPhysical2060---OneNoYesNever misses
Fairy LockFairyStatus10------FieldNoNoPrevents all Pokémon from fleeing/switching out in the next turn
Fairy WindFairySpecial3040100OneNoNo
Fake OutNormalPhysical1040100OneNoYesWill cause flinching; only works on first turn while user is out; Priority +3
Fake TearsDarkStatus20---100OneNoNoLowers Sp. Def. 3 stages
False SwipeNormalPhysical4040100OneNoYesWill never KO the target; they survive with 1 HP
Feather DanceFlyingStatus15---100OneNoNoLowers Attack 3 stages
FeintNormalPhysical1030100OneNoNoDefies Protect and Detect, still hitting the target
Fell StingerBugPhysical2530100OneNoYesIf this KO's a target, the user's Attack rises 2 stages
Fiery DanceFireSpecial1080100OneNoNo50% chance to raise user's Sp. Atk. 1 stage
Final GambitFightingSpecial5[User HP]100OneNoYesThe user faints; damage equals the user's HP
Fire BlastFireSpecial511085OneNoNo10% chance to cause a burn
Fire FangFirePhysical156595OneNoYes10% chance each to cause flinching and/or burning
Fire PledgeFireSpecial1080100OneNoNoSee: Pledge Combos
Fire PunchFirePhysical1575100OneNoYes10% chance to cause a burn
Fire SpinFireSpecial153585OneNoNoHits four or five times
FissureGroundPhysical5---30OneNoNoInstant KO, if hit - doesn't hit Pokémon higher-leveled than the user
FlailNormalPhysical1520~200100OneNoYesThe less HP the user has, the stronger this move - see: Flail
Flame BurstFireSpecial1570100OneNoNoIn Double/Triple Battles, Pokémon next to target is/are hit, too
Flame ChargeFirePhysical2050100OneNoYesRaises the user's Speed 1 stage
Flame WheelFirePhysical2560100OneNoYes10% chance to cause a burn
FlamethrowerFireSpecial1590100OneNoNo10% chance to cause a burn
Flare BlitzFirePhysical15120100OneNoYes10% chance to cause a burn; user takes 33% recoil
FlashNormalStatus20---100OneNoNoLowers accuracy 1 stage
Flash CannonSteelSpecial1080100OneNoNo10% chance to lower Sp. Def. 1 stage
FlatterDarkStatus15---100OneNoNoConfuses the target, but raises Sp. Atk. 2 stages
FlingDarkPhysical1010~130100OneNoNoSee Fling -- cannot Fling Mega Stones
Flower ShieldFairyStatus10------FieldNoNoAll Grass-types in battle get a Defense boost
FlyFlyingPhysical159095OneYesYesFlies high on first turn, attacks on second
Flying PressFightingPhysical108095OneNoYesCounts as both a Flying and Fighting type move for effectiveness, but not STAB (just Fighting)
Focus BlastFightingSpecial512070OneNoNo10% chance to lower Sp. Def. 1 stage
Focus EnergyNormalStatus30------UserNoNoIncreases the user's critical-hit rate 1 stage
Focus PunchFightingPhysical20150100OneNoYesUser attacks near turn's end; if hit before attacking, this fails; Priority -3
Follow MeNormalStatus20---100UserNoNoOnly the user will be attacked by the enemy this turn, if reachable; Priority +1
Force PalmFightingPhysical1060100OneNoYes30% chance to cause paralysis
ForesightNormalStatus40---100OneNoNoMakes Ghosts hittable with Normal/Fighting moves
Forest's CurseGrassStatus20---100OneNoNoAfflicted Pokémon become the Grass-type
Foul PlayDarkPhysical1595100OneNoYesThe higher the target's Attack (with boosts), the more damage is dealt
Freeze ShockIcePhysical514090OneNoNo30% chance cause freezing; two-turn (charge on first)
Freeze-DryIceSpecial2070100OneNoNo10% chance to cause freezing; super-effective on Water-types!
Frenzy PlantGrassSpecial515090OneNoNoUser rests on next turn
Frost BreathIceSpecial106090OneNoNoAlways critical
FrustrationNormalPhysical201~102100OneNoYesLess Happiness = more damage - see: Frustration
Fury AttackNormalPhysical201585OneNoYesAttacks two to five times
Fury CutterBugPhysical2040~16095OneNoYesPower doubles with consecutive usage: 40, 80, 120, then 160
Fury SwipesNormalPhysical151880OneNoYesHits two to five times
Fusion BoltElectricPhysical5100100OneNoNoDouble power if Fusion Flare is used earlier in same turn
Fusion FlareFireSpecial5100100OneNoNoDouble power if Fusion Bolt is used earlier in same turn
Future SightPsychicSpecial10120100OneNoNoAttack occurs two turns after its use
MOVE LIST - MOVES STARTING WITH "G"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Gastro AcidPoisonStatus10---100OneNoNoNullifies the target's ability
Gear GrindSteelPhysical155085OneNoYesHits exactly two times
GeomancyFairyStatus10------UserNoNoSp. Atk., Sp. Def., and Speed on next turn are raised 2 stages
Giga DrainGrassSpecial1075100OneNoNoAbsorbs HP (50% of damage)
Giga ImpactNormalPhysical515090OneNoYesUser rests on next turn
GlaciateIceSpecial106595EnemiesNoNoLowers Speed 1 stage
GlareNormalStatus30---100OneNoNoCauses paralysis
Grass KnotGrassSpecial2020~120100OneNoYesHeavier targets take greater damage - see: Grass Knot
Grass PledgeGrassSpecial1080100OneNoNoSee: Pledge Combos
Grass WhistleGrassStatus15---55OneNoNoCauses Sleep
Grassy TerrainGrassStatus10------FieldNoNoSee: Grassy Terrain
GravityPsychicStatus5------FieldNoNoNegates Flying and Levitate - see: Gravity
GrowlNormalStatus40---100EnemiesNoNoLowers Attack 1 stage
GrowthNormalStatus40------UserNoNoRaises Attack and Sp. Atk. 1 stage
GrudgeGhostStatus5---100UserNoNoIf the user faints, the move of the target that caused it goes to 0 PP
Guard SplitPsychicStatus10------OneNoNoAverages the user's and target's Defense and Sp. Def.
Guard SwapPsychicStatus10------OneNoNoSwaps Defense and Sp. Def. with the target
GuillotineNormalPhysical5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Gunk ShotPoisonPhysical512080OneNoNo30% chance to cause poisoning
GustFlyingSpecial354040OneYesNo80 Power on those Flying, Bouncing, or using Sky Drop
Gyro BallSteelPhysical51~150100OneNoYesSlower users deal greater damage - see Gyro Ball
MOVE LIST - MOVES STARTING WITH "H"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
HailIceStatus10------FieldNoNoMakes it Hail for five turns
Hammer ArmFightingPhysical1010090OneNoYesLowers the user's Speed 1 stage
Happy DayNormalStatus30------UserNoNoDoubles money earned from battle
HardenNormalStatus30------UserNoNoRaises Defense 1 stage
HazeIceStatus30------FieldNoNoEliminates all stat alterations, good or bad, for all
Head ChargeNormalPhysical15120100OneNoYesCan damage the user (25% of damage dealt)
Head SmashRockPhysical515080OneNoYesSeriously damages the user (50% of damage dealt)
HeadbuttNormalPhysical1570100OneNoYes30% chance to cause flinching
Heal BellNormalStatus5------AlliesNoNoHeals most status ailments
Heal BlockPsychicStatus15---100EnemiesNoNoPrevents the healing of HP
Heal OrderBugStatus10------UserNoNoRecovers up to 50% of the max HP
Heal PulsePsychicStatus10------OneYesNoThe target regains up to 50% of its max HP
Healing WishPsychicStatus10------UserNoNoThe user faints, with its replacement having full HP and cured ailments
Heart StampPsychicPhysical2560100OneNoYes30% chance to cause flinching
Heart SwapPsychicStatus10------OneNoNoStat changes are exchanged
Heat CrashFirePhysical1040~120100OneNoYesHeavier users deal higher damage - see: Heat Crash
Heat WaveFireSpecial109590EnemiesNoNo10% chance to cause a burn
Heavy SlamSteelPhysical1040~120100OneNoYesHeavier users deal higher damage - see: Heavy Slam
Helping HandNormalStatus20------AllyNoNoBoosts an ally's attack power by 50%; Priority +5
HexGhostSpecial1060100OneNoNo120-power on a Burned, Paralyzed, Poisoned, Frozen, or Sleeping target
Hidden PowerNormalSpecial1560100OneNoNoType varies depending on IVs - see: Hidden Power
High Jump KickFightingPhysical1013090OneNoYesUser loses 50% of their max HP if it misses
Hold BackNormalPhysical4040100OneNoYesCannot KO target: will always have at least 1 HP
Hold HandsNormalStatus40------AllyNoNoNo realistic effect as far as I know
Hone ClawsDarkStatus15------OneNoNoRaises Attack and accuracy 1 stage
Horn AttackNormalPhysical2565100OneNoYes
Horn DrillNormalPhysical5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Horn LeechGrassPhysical1075100OneNoYesAbsorbs HP (50% of damage)
HowlNormalStatus40------UserNoNoRaises Attack 1 stage
HurricaneFlyingSpecial1011070OneYesNo30% chance to cause confusion; no-miss in Rain
Hydro CannonWaterSpecial515090OneNoNoUser rests on next turn
Hydro PumpWaterSpecial511080OneNoNo
Hyper BeamNormalSpecial515090OneNoNoUser rests on next turn
Hyper FangNormalPhysical158090OneNoYes10% chance to cause flinching
Hyperspace FuryDarkSpecial5100---OneNoNoAlways hits; ignores Protect and Detect
Hyperspace HoleGhostPhysical580---OneNoNoAlways hits; ignores Protect and Detect
Hyper VoiceNormalSpecial1090100EnemiesNoNo
HypnosisPsychicStatus20---60OneNoNoCauses Sleep
MOVE LIST - MOVES STARTING WITH "I"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Ice BallIcePhysical2030~15090OneNoYesHits two to five times; power increments per use (30, 60, 90, 120, 150)
Ice BeamIceSpecial1090100OneNoNo10% chance to cause freezing
Ice BurnIceSpecial514090OneNoNo30% chance cause a burn
Ice FangIcePhysical156595OneNoYes10% chance each to cause freezing and/or flinching
Ice PunchIcePhysical1575100OneNoYes10% chance to cause freezing
Ice ShardIcePhysical3040100OneNoNoAlways goes first (Priority +1)
Icicle CrashIcePhysical108590OneNoNo30% chance to cause flinching
Icicle SpearIcePhysical3025100OneNoNoHits two to five times
Icy WindIceSpecial155595EnemiesNoNoLowers Speed 1 stage
ImprisonPsychicStatus10---100UserNoNoPrevents the use of moves the user knows; ignores Protect-like moves
IncinerateFireSpecial1530100EnemiesNoNoDestroys Berry the target is holding
InfernoFireSpecial510050OneNoNoAlways will cause a burn
InfestationBugSpecial3520100OneNoNoAttacks for four or five turns and prevents fleeing
IngrainGrassStatus20------UserNoNoUser gains some HP each turn, but cannot leave the field
Ion DelugeElectricStatus25------Not UserNoNoChanges Normal-type moves to Electric-type moves; Priority +1
Iron DefenseSteelStatus15------UserNoNoRaises Defense 2 stages
Iron HeadSteelPhysical1580100OneNoYes30% chance to cause flinching
Iron TailSteelPhysical1510075OneNoYes30% chance to lower Defense 1 stage
MOVE LIST - MOVES STARTING WITH "J"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
JudgmentNormalSpecial10100100OneNoNoType depends on the user's held Plate (Normal if none)
Jump KickFightingPhysical1010095OneNoYesThe user is hurt by 50% of their max HP if this misses
MOVE LIST - MOVES STARTING WITH "K"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Karate ChopFightingPhysical2550100OneNoYesHigher critical-hit rate than normal
KinesisPsychicStatus15---80OneNoNoLowers accuracy 1 stage
King's ShieldSteelStatus10------UserNoNoPriority +4 - see: King's Shield
Knock OffDarkPhysical2065100OneNoYesIf target has an item, move is 97.5 Power and target loses item in most instances (Mega Stones will stay)
MOVE LIST - MOVES STARTING WITH "L"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Land's WrathGroundPhysical1090100EnemiesNoNo
Last ResortNormalPhysical5140100OneNoYesOnly usable when all other moves it knows have been used once
Lava PlumeFireSpecial1580100Not UserNoNo30% chance to cause a burn
Leaf BladeGrassPhysical1590100OneNoYesHigher critical-hit rate than normal
Leaf StormGrassSpecial513090OneNoNoThe Sp. Atk. of the user is lowered 2 stages
Leaf TornadoGrassSpecial106590OneNoNo50% chance to lower accuracy 1 stage
Leech LifeBugPhysical1520100OneNoYesAbsorbs HP (50% of damage)
Leech SeedGrassStatus10---90OneNoNoAbsorbs HP each turn from target equal to 1/8 target's max HP
LeerNormalStatus30---100EnemiesNoNoLowers Defense 1 stage
LickGhostPhysical3030100OneNoYes30% chance to paralyze
Light of RuinFairySpecial514090OneNoNoSeriously damages user (50% of damage dealt)
Light ScreenPsychicStatus30------AlliesNoYesLessens damage from Special attacks for five turns - see: Light Screen
Lock-OnNormalStatus5---100OneNoNoNext attack will not miss
Lovely KissNormalStatus10---75OneNoNoTarget falls asleep
Low KickFightingPhysical2020~120100OneNoYesStronger on heavier targets - see: Low Kick
Low SweepFightingPhysical2065100OneNoYesLowers Speed 1 stage
Lucky ChantNormalStatus30------AlliesNoNoYour allies cannot be hit critically for 5 turns
Lunar DancePsychicStatus10------UserNoNoThe user faints; its replacement has full HP and all ailments cured
Luster PurgePsychicSpecial570100OneNoNo50% chance to lower Sp. Def. 1 stage
MOVE LIST - MOVES STARTING WITH "M"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Mach PunchFightingPhysical3040100OneNoYesWill strike first (Priority +1)
Magic CoatPsychicStatus15------UserNoNoMakes status moves hit the user of that move; Priority +4
Magic RoomPsychicStatus10------AlliesNoNoHold items are ineffective for five turns - see: Magic Room
Magical LeafGrassSpecial2060---OneNoNoNever misses
Magma StormFireSpecial512075OneNoNoHits four or five times
Magnet BombSteelPhysical2060---OneNoNoNever misses
Magnet RiseElectricStatus10------UserNoNoUser is not affected by Ground moves for five turns
Magnetic FluxElectricStatus20------AlliesNoNoPokémon with the Plus or Minus abilities get a Defense and Sp. Def. boost
MagnitudeGroundPhysical3010~150100Not UserNoNoPower is variable and random, but double on Digging Pokémon - see Magnitude
Mat BlockFightingStatus15------AlliesNoNoProtects from non-status moves; works on first turn out only - see: Mat Block
Me FirstNormalStatus20?????The user uses the target's move on the target, with 50% more power - you must move first, though
Mean LookNormalStatus5---100OneNoNoTarget cannot flee: fails on Ghost Pokémon
MeditatePsychicStatus40------UserNoNoRaises Attack 1 stage
Mega DrainGrassSpecial1540100OneNoNoAbsorbs HP (50% of damage dealt)
Mega KickNormalPhysical512075OneNoYes
Mega PunchNormalPhysical208085OneNoYes
MegahornBugPhysical1012085OneNoYes
MementoDarkStatus10---100OneNoNoLowers the target's Attack and Sp. Atk. 3 stages, but the user faints
Metal BurstSteelPhysical10---100?NoNoRetaliates against the last Pokémon to attack it, but with 1.5x power
Metal ClawSteelPhysical355095OneNoYes10% chance to raise Attack 1 stage
Metal SoundSteelStatus40---85OneNoNoLowers Sp. Def. 1 stage
Meteor MashSteelPhysical109090OneNoYes20% chance to raise user's Attack 1 stage
MetronomeNormalStatus10------UserNoNoRandomly uses (practically) any move possible
Milk DrinkNormalStatus10------UserNoNoRestores HP by up to half the max; can be used in field
MimicNormalStatus10---100OneNoNoThe target's last-used move replaces this move
Mind ReaderNormalStatus5---100OneNoNoThe next move will not miss
MinimizeNormalStatus10------UserNoNoRaises evasion 2 stages
Miracle EyePsychicStatus40------OneNoNoLets Dark-types be hit with Psychic moves
Mirror CoatPsychicSpecial20---100?NoNoCounters any Special-class attack with double power; Priority -5
Mirror MoveFlyingStatus20------OneNoNoUses the target's last-used move - target is the original user if an attack move
Mirror ShotSteelSpecial106585OneNoNo30% chance to lower accuracy 1 stage
MistIceStatus30------AlliesNoNoPrevents stat reductions on your party for five turns
Mist BallPsychicSpecial570100OneNoNo50% chance to lower Sp. Atk. 1 stage
Misty TerrainFairyStatus10------FieldNoNoSee: Misty Terrain
MoonblastFairySpecial1595100OneNoNo30% chance to lower Sp. Atk. 1 stage
MoonlightFairyStatus5------UserNoNoRestores HP; amount is weather-dependent
Morning SunNormalStatus5------UserNoNoRestores HP; amount is weather-dependent
Mud BombGroundSpecial106585OneNoNoMay lower accuracy 1 stage
Mud ShotGroundSpecial155595OneNoNo30% chance to lower Speed 1 stage
Mud SportGroundStatus15---100FieldNoNoWeakens Electric-type moves to 1/3 power
Muddy WaterWaterSpecial109085EnemiesNoNo30% chance to lower accuracy 1 stage
Mud-SlapGroundSpecial1020100OneNoNoWill lower accuracy 1 stage
Mystical FireFireSpecial1065100OneNoNoWill lower Sp. Atk. 1 stage
MOVE LIST - MOVES STARTING WITH "N"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Nasty PlotDarkStatus20------UserNoNoRaises the user's Sp. Atk. 1 stage
Natural GiftNormalPhysical1580~100100OneNoNoThe held Berry determines move type and power - see: Natural Gift
Nature PowerNormalStatus20------?NoNoVaries upon the environment in which it is used
Needle ArmGrassPhysical1560100OneNoYes30% chance to cause flinching
Night DazeDarkSpecial108595OneNoNo40% chance to lower accuracy 1 stage
Night ShadeGhostSpecial15[Lv.]100OneNoNoDoes flat damage equal to the user's level
Night SlashDarkPhysical1570100OneNoYesHigher critical-hit rate than normal
NightmareGhostStatus15---100OneNoNoSleeping targets take damage (1/4 max HP) each turn until awakening
Noble RoarNormalStatus30---100OneNoNoLowers Attack and Sp. Atk. 1 stage
NuzzleElectricPhysical2020100OneNoYesWill paralyze
MOVE LIST - MOVES STARTING WITH "O"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Oblivion WingFlyingSpecial1080100OneNoYesAbsorbs HP (75% of damage dealt)
OctazookaWaterSpecial106585OneNoNo50% chance to lower accuracy 1 stage
Odor SleuthNormalStatus40---100OneNoNoAllows Ghost-types to be hit by Normal/Fighting moves
Ominous WindGhostSpecial560100OneNoNo10% chance to raise all of the user's stats 1 stage
Origin PulseWaterSpecial1011085OneNoNo
OutrageDragonPhysical15120100One (Random)NoYesAttacks two or three times, then the user is confused
OverheatFireSpecial513090OneNoNoLowers the Sp. Atk. of the user 3 stages
MOVE LIST - MOVES STARTING WITH "P"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Pain SplitNormalStatus20---100OneNoNoThe user's and target's HP are averaged out
Paleo WaveRockSpecial1585100OneNoNo20% chance to lower Attack by 1 stage
Parabolic ChargeElectricSpecial2050100Not UserNoNoAbsorbs HP (50% of cumulative damage dealt)
Parting ShotDarkStatus20---100OneNoNoLowers the target's Attack and Sp. Atk. 1 stage, then the user switches out
Pay DayNormalPhysical2040100OneNoNoCoins are thrown to cause damage; money is earned after the battle
PaybackDarkPhysical1050100OneNoYesPower doubles if the user moves after the target
PeckFlyingPhysical3535100OneYesYes
Perish SongNormalStatus5------Not UserYesNoThose hearing this are KO'ed in three turns unless they switch out or are Soundproof (ignores Protect-like moves) - see: Perish Song
Petal BlizzardGrassPhysical1590100Not UserNoNo
Petal DanceGrassSpecial10120100One (Random)NoYesAttacks two or three times, then the user is confused
Phantom ForceGhostPhysical1090100OneNoYesTwo-turn; attacks on second; ignores Protect/etc.
Pin MissileBugPhysical202595OneNoNoHits two to five times
Play NiceNormalStatus20------OneNoNoLowers Attack 1 stage; ignores Protect-like moves
Play RoughFairyPhysical109090OneNoYesMay lower Attack 1 stage
PluckFlyingPhysical2060100OneYesYesThe user can take the target's Berry and use its effect
Poison FangPoisonPhysical1550100OneNoYes50% chance to cause Bad Poisoning
Poison GasPoisonStatus40---90EnemiesNoNoWill cause Poison
Poison JabPoisonPhysical2080100OneNoYes30% chance to cause Poison
Poison PowderPoisonStatus35---75OneNoNoWill cause Poison
Poison StingPoisonPhysical3515100OneNoNo30% chance to cause Poison
Poison TailPoisonPhysical2550100OneNoYes10% chance to cause Poison; higher critical-hit rate
PoundNormalPhysical3540100OneNoYes
PowderBugStatus20---100OneNoNoCauses damage to the target if it uses a Fire-type move; Priority +1
Powder SnowIceSpecial2540100EnemiesNoNo10% chance to cause freezing
Power GemRockSpecial2080100OneNoNo
Power SplitPsychicStatus10------OneNoNoAverages the user's and target's Attack and Sp. Atk.
Power SwapPsychicStatus10------OneNoNoSwaps the user's and target's Attack and Sp. Atk.
Power TrickPsychicStatus10------UserNoNoSwitches the user's Attack and Defense
Power WhipGrassPhysical1012085OneNoYes
Power-Up PunchFightingPhysical3040100OneNoYesHitting targets raises Attack 1 stage
Precipice BladesGroundPhysical10120100OneNoNo
PresentNormalPhysical150~12090OneNoNoMay damage (Power: 40, 80, or 120) or heal 25% of target's max HP
ProtectNormalStatus10------UserNoNoNullifies most attacks; goes first (Priority +4)
PsybeamPsychicSpecial2065100OneNoNo10% chance to cause confusion
Psych UpNormalStatus10------OneNoNoCopies the stat changes on the target onto this move's user; ignores Protect-like moves
PsychicPsychicSpecial1090100OneNoNo10% chance to lower Sp. Def. 1 stage
Psycho BoostPsychicSpecial514090OneNoNoLowers Sp. Atk. 3 stages on the user
Psycho CutPsychicPhysical2070100OneNoNoHigher critical-hit rate than normal
Psycho ShiftPsychicStatus10---90OneNoNoTransfers the user's ailments to the target
PsyshockPsychicSpecial1080100OneNoNoDeals damage based on the target's Defense, not Sp. Def.
PsystrikePsychicSpecial10100100OneNoNoDeals damage based on the target's Defense, not Sp. Def.
PsywavePsychicSpecial15[1~150 HP]80OneNoNoPower varies by 0.5x ~ 1.5x the user's Level
PunishmentDarkPhysical560~200100OneNoYesThe more stat increases on the target, the stronger this move - see: Punishment
PursuitDarkPhysical2040100OneNoYesInflicts double damage on those switching out of battle (Priority +8 if so)
MOVE LIST - MOVES STARTING WITH "Q"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
QuashDarkStatus15---100OneNoYesThe target will go last
Quick AttackNormalPhysical3040100OneNoYesWill strike first (Priority +1)
Quick GuardFightingStatus15------AlliesNoNoProtects from Priority moves; Priority +3 - see: Quick Guard
Quiver DanceBugStatus20------UserNoNoRaises Speed, Sp. Atk., and Sp. Def. 1 stage
MOVE LIST - MOVES STARTING WITH "R"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
RageNormalPhysical2020100OneNoYesWhen in use, the user's Attack goes up 1 stage when hit
Rage PowderBugStatus20------UserNoNoOnly the user will be attacked by the enemy now; Priority +1
Rain DanceWaterStatus5------FieldNoNoMakes it Rainy for five turns
Rapid SpinNormalPhysical4020100OneNoYesWill negate Bind, Wrap, Leech Seed, and entry hazards
Razor LeafGrassPhysical255595EnemiesNoNoHigher critical-hit rate than normal
Razor ShellWaterPhysical107595OneNoYes50% chance to lower Defense 1 stage
Razor WindNormalSpecial1080100EnemiesNoNoAttack hits on second turn; higher critical-hit rate than normal
RecoverNormalStatus10------UserNoNoRecovers up to 50% of the max HP
RecycleNormalStatus10---100UserNoNoAllows a hold item to be reused
ReflectPsychicStatus20------AlliesNoNoWeakens Physical-class attacks for five turns - see: Reflect
Reflect TypeNormalStatus15------OneNoNoUser becomes the type of the target
RefreshNormalStatus20---100UserNoNoCures Poison, Burn, and Paralysis
Relic SongNormalSpecial1075100OneNoNoChanges Meloetta's Forme; 10% chance to put foes to Sleep
RestPsychicStatus10------UserNoNoRestores all HP and ailments, but user goes to sleep - see: Sleep
RetaliateNormalPhysical570100OneNoYesIf an ally fainted last turn, this move has 140 Power
ReturnNormalPhysical201~102100OneNoYesMore Happiness = more damage - see: Return
RevengeFightingPhysical1060100OneNoYesPower doubles if the user is hurt in the same turn; Priority -4
ReversalFightingPhysical1520~200100OneNoYesLess HP on the user = more damage - see: Reversal
RoarNormalStatus20------OneNoNoPriority -6; forces the target to switch; ends wild battles
Roar of TimeDragonSpecial515090OneNoNoUser rests on next turn
Rock BlastRockPhysical102590OneNoNoHits two to five times
Rock ClimbNormalPhysical209085OneNoYes20% chance to cause confusion
Rock PolishRockStatus20------UserNoNoRaises Speed 2 stages
Rock SlideRockPhysical107590EnemiesNoNo30% chance to cause flinching
Rock SmashFightingPhysical1540100OneNoYes50% chance to lower Defense 1 stage
Rock ThrowRockPhysical155090OneNoNo
Rock TombRockPhysical106095OneNoNoLowers Speed 1 stage
Rock WreckerRockPhysical515090OneNoNoUser rests on next turn
Role PlayPsychicStatus10------OneNoNoCopies the target's ability
Rolling KickFightingPhysical156085OneNoYes30% chance cause flinching
RolloutRockPhysical2030~15090OneNoYesHits two to five times; gets stronger per hit (30, 60, 90, 120, 150 Power)
RoostFlyingStatus10------UserNoNoHeals up to 50% of the max HP, but loses Flying-type designation (if any)
RototillerGroundStatus10------FieldNoNoGrass Pokémon get a boost in Attack and Sp. Atk.
RoundNormalSpecial1560100OneNoNoThe more allies using Round, the greater the damage
MOVE LIST - MOVES STARTING WITH "S"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Sacred FireFirePhysical510095OneNoNo50% chance to cause a burn
Sacred SwordFightingPhysical2090100OneNoYesIgnores changes (up or down) to the target's Defense
SafeguardNormalStatus25------AlliesNoNoPrevents ailments for five turns; go here for a specific list
Sand TombGroundPhysical153585OneNoNoKeeps target bound and damaged for four or five turns
Sand-AttackGroundStatus15---100OneNoNoLowers accuracy 1 stage
SandstormRockStatus10------FieldNoNoMakes a Sandstorm for five turns
ScaldWaterSpecial1580100OneNoNo30% chance to cause a burn
Scary FaceNormalStatus10---100OneNoNoLowers Speed 3 stages
ScratchNormalPhysical3540100OneNoYes
ScreechNormalStatus40---85OneNoNoLowers Defense 3 stages
Searing ShotFireSpecial5100100Not UserNoNo30% chance to cause a burn
Secret PowerNormalPhysical2070100OneNoNoAdditional effects are environment-dependent - see: Secret Power
Secret SwordFightingSpecial1085100OneNoYesDamage considers target's Defense, not Sp. Def.
Seed BombGrassPhysical1580100OneNoNo
Seed FlareGrassSpecial512085OneNoNo40% chance to lower Sp. Def. 3 stages
Seismic TossFightingPhysical20[Lv.]100OneNoYesDoes flat damage equal to the user's level
Self-DestructNormalPhysical5200100Not UserNoNoUser faints when this is used, despite any preventative like Sturdy
Shadow BallGhostSpecial1580100OneNoNo20% chance to lower Sp. Def. 1 stage
Shadow ClawGhostPhysical1570100OneNoYesHigher critical-hit rate than normal
Shadow ForceGhostPhysical5120100OneNoYesTwo-turn, attacking on second; ignores Protect/etc.
Shadow PunchGhostPhysical2060---OneNoYesAlways hits
Shadow SneakGhostPhysical3040100OneNoYesAlways hits first (Priority +1)
Shadow StrikeGhostPhysical108095OneNoYes50% chance to lower Defense by 1 stage
SharpenNormalStatus30------UserNoNoRaises Attack 1 stage
Sheer ColdIceSpecial5---0-100OneNoNoWill instantly KO if hit - Accuracy equals (User Lv. - Target Lv. + 30)%
Shell SmashNormalStatus15------UserNoNoLowers Defense and Sp. Def., but raises Attack, Speed, and Sp. Atk., all by two stages
Shift GearSteelStatus10------UserNoNoRaises Attack 1 stage and raises Speed 2 stages
Shock WaveElectricSpecial2060---OneNoNoNo-miss
Signal BeamBugSpecial1575100OneNoNo10% chance to cause confusion
Silver WindBugSpecial560100OneNoNo10% chance to raise all of the user's stats 1 stage
Simple BeamNormalStatus15---100OneNoNoChanges the target's ability to Simple
SingNormalStatus15---55OneNoNoCauses Sleep
SketchNormalStatus1------OneNoNoThe user permanently learns the target's last-used move
Skill SwapPsychicStatus10---100OneNoNoSwaps abilities with target; doesn't work with Wonder Guard
Skull BashNormalPhysical15130100OneNoYesRaises Defense one stage for one turn, and attacks the next
Sky AttackFlyingPhysical514090OneYesNoTwo-turn; higher critical-hit rate than normal; may cause flinching (30%)
Sky DropFlyingPhysical1060100OneYesYesTwo-turn (user and target fly high on first, attack on second) - see: Sky Drop
Sky UppercutFightingPhysical158590OneNoYesHits Pokémon using Bounce, Fly, or Sky Drop
Slack OffNormalStatus10---100UserNoNoHeals up to half of the maximum HP
SlamNormalPhysical208075OneNoYes
SlashNormalPhysical2070100OneNoYesHigher critical-hit rate than normal
Sleep PowderGrassStatus15---75OneNoNoInduces Sleep
Sleep TalkNormalStatus10------UserNoNoWhen asleep, another known move (at random) is used
SludgePoisonSpecial2065100OneNoNo30% chance to poison
Sludge BombPoisonSpecial1090100OneNoNo30% chance to poison
Sludge WavePoisonSpecial1095100Not UserNoNo10% chance to poison
Smack DownRockPhysical1550100OneNoNoNullifies Ground immunities on target, if any
Smelling SaltNormalPhysical1060100OneNoYesDouble damage on paralyzed targets, but the paralysis will be cured
SmogPoisonSpecial203070OneNoNo40% chance to poison
Smoke ScreenNormalStatus20---100OneNoNoLowers accuracy 1 stage
SnarlDarkSpecial155595Not UserNoNoLowers Sp. Atk. 1 stage
SnatchDarkStatus10---100UserNoNoIf the target uses a beneficial status move, the user steals its effect; Priority +4
SnoreNormalSpecial1550100OneNoNoOnly works if asleep; 30% chance to cause flinching
SoakWaterStatus20---100OneNoNoWill make the opponent become a Water-type
SoftboiledNormalStatus10------UserNoNoHeals up to 50% of the max HP; can be used in field
Solar BeamGrassSpecial10120100OneNoNoTwo-turn: charge on first, attack on second; if Sunny, attack is immediate
Sonic BoomNormalSpecial20[20 HP]90OneNoNoDoes precisely 20 damage, every time, if effective
Spacial RendDragonSpecial510095OneNoNoHigher critical-hit rate than normal
SparkElectricPhysical2065100OneNoYes30% chance to cause paralysis
Spider WebBugStatus10---100OneNoNoPrevents escape
Spike CannonNormalPhysical1520100OneNoNoHits two to five times
SpikesGroundStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Spikes
Spiky ShieldGrassStatus10------UserNoNoProtects user from attacks and damages contact attackers; Priority +4 - see: Spiky Shield
Spit UpNormalSpecial100~300100OneNoNoUses Stockpiled stuff as an attack; more Stockpiled, more damage - see: Stockpile
SpiteGhostStatus10---100OneNoNoTakes 4 PP off the target's last-used move
SplashNormalStatus40------UserNoNoAbsolutely no effect!
SporeGrassStatus15---100OneNoNoCauses Sleep
Stealth RockRockStatus20------EnemiesNoNoHurts Pokémon that switch into battle - see: Stealth Rock
Steam EruptionWaterSpecial511095OneNoNo30% chance to burn
SteamrollerBugPhysical2065100OneNoYesMay cause flinching
Steel WingSteelPhysical257090OneNoYes10% chance to lower Defense 1 stage
Sticky WebBugPhysical20------EnemiesNoNoLowers Speed of enemies upon switching into battle 1 stage if ground-bound
StockpileNormalStatus20------UserNoNoStockpiles up to three units of stuff, raising Defense and Sp. Def. 1 stage each time - see: Stockpile
StompNormalPhysical2065100OneNoYes30% chance to cause flinching
Stone EdgeRockPhysical510080OneNoNoHigher critical-hit rate than normal
Stored PowerPsychicSpecial1020+100OneNoNoPower = (20 * Number of Stat Boosts) + 20
Storm ThrowFightingPhysical1060100OneNoYesAlways critical
StrengthNormalPhysical1580100OneNoYes
String ShotBugStatus40---95EnemiesNoNoLowers Speed 2 stages
Struggle-Physical-50100One (Random)NoYesOnly works if PP is zero on all moves; hurts the user by 1/4 of their max HP
Struggle BugBugSpecial2050100EnemiesNoNoWill lower Sp. Atk. 1 stage
Stun SporeGrassStatus30---75OneNoNoMay cause paralysis
SubmissionFightingPhysical258080OneNoYesCan damage the user (25% of damage dealt)
SubstituteNormalStatus10------UserNoNoUser sacrifices 1/4 of their max HP to make a decoy
Sucker PunchDarkPhysical580100OneNoYesAttacks first (Priority +1), but fails if the target is not readying a damaging attack or uses one before you on the turn this is used
Sunny DayFireStatus5------FieldNoNoMakes it Sunny for five turns
Super FangNormalPhysical10---90OneNoYesHalves HP
SuperpowerFightingPhysical5120100OneNoYesLowers the user's Attack and Defense 1 stage
SupersonicNormalStatus20---55OneNoNoMay cause confusion
SurfWaterSpecial1590100Not UserNoYesDouble-power on Diving Pokémon
SwaggerNormalStatus15---90OneNoNoConfuses the target, but raises Attack 2 stages
SwallowNormalStatus10------UserNoNoSwallows Stockpiled stuff to heal HP (25%~100%) - see: Stockpile
Sweet KissFairyStatus10---75OneNoNoCauses confusion
Sweet ScentNormalStatus20---100EnemiesNoNoLowers evasion 1 stage; in field, can cause regular & Horde Battles
SwiftNormalSpecial2060---EnemiesNoNoNever misses
SwitcherooDarkStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Swords DanceNormalStatus20------UserNoNoRaises Attack 2 stages
SynchronoisePsychicSpecial15120100Not UserNoNoAll Pokémon of the user's type(s) take damage
SynthesisGrassStatus5------UserNoNoUser recovers HP; amount is weather-dependent
MOVE LIST - MOVES STARTING WITH "T"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
TackleNormalPhysical3550100OneNoYes
Tail GlowBugStatus20---100UserNoNoRaises Sp. Atk. 3 stages
Tail SlapNormalPhysical102585OneNoYesHits two to five times
Tail WhipNormalStatus30---100EnemiesNoNoLowers Defense 1 stage
TailwindFlyingStatus30------AlliesNoNoDoubles the user's party's Speed for 4 turns
Take DownNormalPhysical209085OneNoYesHurts the user (25% of damage dealt)
TauntDarkStatus20---100OneNoNoTarget can only use attack moves for 3 turns - see: Taunt
Techno BlastNormalSpecial5120100OneNoNoType depends on held Drive
Teeter DanceNormalStatus20---100Not UserNoNoCauses confusion
TelekinesisPsychicStatus15------OneNoNoLowers evasion greatly for three turns
TeleportPsychicStatus20------UserNoNoLeaves non-Trainer battle; returns to last Pokémon Center in field
ThiefDarkPhysical1060100OneNoYesSteals held item, if the user lacks one
Thousand ArrowsGroundPhysical1090100OneNoNoRemoves target's Ground immunities (before use of move)
Thousand WavesGroundPhysical1090100OneNoNoTarget cannot switch out
ThrashNormalPhysical10120100One (Random)NoYesThe user attacks for two or three turns, then is confused
ThunderElectricSpecial1011070OneNoNoParalyzes 30% of the time; no-miss in Rain; hits those using Fly, Bounce, or Sky Drop
Thunder FangElectricPhysical156595OneNoYes10% chance each to cause flinching and/or paralysis
Thunder PunchElectricPhysical1575100OneNoYes10% chance to cause paralysis
Thunder ShockElectricSpecial3040100OneNoNo10% chance to cause paralysis
Thunder WaveElectricStatus20---100OneNoNoWill cause paralysis
ThunderboltElectricSpecial1590100OneNoNo10% chance to cause paralysis
TickleNormalStatus20---100OneNoNoLowers Attack and Defense 1 stage
Topsy-TurvyDarkStatus20---100OneNoNoStat changes become opposite (i.e. Attack +2 becomes Attack -2)
TormentDarkStatus15---100OneNoNoThe target cannot use the same move twice in a row
ToxicPoisonStatus10---90OneNoNoCauses Bad Poisoning
Toxic SpikesPoisonStatus20------EnemiesNoNoPoisons enemies that switch in - see: Poison, Bad Poisoning, Toxic Spikes
TransformNormalStatus10------OneNoNoSee: Transform - this move also ignores Protect-like moves
Tri AttackNormalSpecial1080100OneNoNo8.6% chance each to burn, paralyze, or freeze
TrickPsychicStatus10---100OneNoNoUser and target trade hold items (fails with Mega Stones)
Trick RoomPsychicStatus5------FieldNoNoPriority -7 - See: Trick Room
Trick-or-TreatGhostStatus20---100OneNoNoAdds Ghost as an additional type to the target
Triple KickFightingPhysical1010~3090OneNoYesHits thrice, getting continually stronger (10, 20, 30 Power)
Trump CardNormalSpecial540~190---OneNoYesLess PP = more damage; always hits - see: Trump Card
TwineedleBugPhysical2025100OneNoNo40% chance to poison (20% per hit); hits twice
TwisterDragonSpecial2040100EnemiesNoNo20% chance to cause flinching
MOVE LIST - MOVES STARTING WITH "U"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
U-turnBugPhysical2070100OneNoNoUser attacks, then switches out for a different Pokémon
UproarNormalSpecial1090100OneNoYesUproars for three turns, causing damage and preventing Sleep
MOVE LIST - MOVES STARTING WITH "V"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Vacuum WaveFightingSpecial3040100OneNoNoGoes first (Priority +1)
V-createFirePhysical518095OneNoYesMay Burn; lowers user's Def., Sp. Def., and Speed 1 stage
Venom DrenchPoisonStatus20---100EnemiesNoNoPoisoned Pokémon get 1-stage-lowered Attack, Speed, and Sp. Atk.
VenoshockPoisonSpecial1065100OneNoNoPower doubles versus Poisoned targets
Vice GripNormalPhysical3055100OneNoYes
Vine WhipGrassPhysical2545100OneNoYes
Vital ThrowFightingPhysical1070100OneNoYesThis move goes last, but it will not miss; Priority -1
Volt SwitchElectricSpecial2070100OneNoNoUser attacks, then switches out for a different Pokémon
Volt TackleElectricPhysical15120100OneNoYesUser is hurt (33% of damage dealt); 10% chance toparalyze
MOVE LIST - MOVES STARTING WITH "W"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Wake-Up SlapFightingPhysical1060100OneNoYesDoubled damage on Sleeping Pokémon, but they will wake up
Water GunWaterSpecial2540100OneNoYes
Water PledgeWaterSpecial1080100OneNoNoSee: Pledge Combos
Water PulseWaterSpecial2060100OneYesNo20% chance to cause confusion
Water ShurikenWaterPhysical2015100OneNoNoHits two to five times, and goes first; Priority +1
Water SportWaterStatus15---100FieldNoNoWeakens Fire-type moves to 1/3 power
Water SpoutWaterSpecial51~150100EnemiesNoNoDamage is higher with more HP - see: Water Spout
WaterfallWaterPhysical1580100OneNoYes20% chance to cause flinching
Weather BallNormalSpecial1050100OneNoNoType is weather-dependent (Sunny = Fire, Rainy = Water, Hail = Ice, Sandstorm = Rock); Power is 100 with Weather
WhirlpoolWaterSpecial153585OneNoNoUser is hit for four to five turns in a whirlpool
WhirlwindNormalStatus20------OneNoNoPriority -6; the target either is switched out in Trainer battles, or the battle ends in the wild
Wide GuardRockStatus10------AlliesNoNoPrevents wide-ranging attacks for one turn; Priority +3 - see: Wide Guard
Wild ChargeElectricPhysical1590100OneNoYesWill damage the user (25% of damage dealt)
Will-O-WispFireStatus15---85OneNoNoCauses a burn
Wing AttackFlyingPhysical3560100OneYesYes
WishNormalStatus10------UserNoNoOne turn after this move's use, HP is restored by up to 50% of max
WithdrawWaterStatus40------UserNoNoRaises Defense 1 stage
Wonder RoomPsychicStatus10------FieldNoNoSwaps Defense and Sp. Def. of all Pokémon for several turns
Wood HammerGrassPhysical15120100OneNoYesModerately damages the user (33% of damage dealt)
Work UpNormalStatus30------UserNoNoRaises Attack and Sp. Atk. 1 stage
Worry SeedGrassStatus10---100OneNoNoReplaces target's ability with Insomnia for 5 turns
WrapNormalPhysical201590OneNoYesBinds the target and damages it for four or five turns
Wring OutNormalSpecial51~110100OneNoYesMore target HP = more damage - see: Wring Out
MOVE LIST - MOVES STARTING WITH "X"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
X-ScissorBugPhysical1580100OneNoYes
MOVE LIST - MOVES STARTING WITH "Y"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
YawnNormalStatus10---100OneNoNoTarget falls asleep several turns later - see: Yawning, Sleep
MOVE LIST - MOVES STARTING WITH "Z"
[Attack][Type][Class][PP][Power][Acc.][Targets][L.R.][Cont.][Other Notes]
Zap CannonElectricSpecial512050OneNoNoWill cause paralysis
Zen HeadbuttPsychicPhysical158090OneNoYes20% chance to cause flinching

Move List - Contest Details

Much as with Pokémon battles, moves are the main motivating factor in Pokémon Contests and are usually the main determinant of who wins and who loses. Therefore, having all the knowledge of moves' Contest effects and how to use them is quite critical. Below, we will discuss the following things about moves in regards to Contests:


  • Move Name: Of course, this is the name of the move!


  • Contest Type: This is the main category the move itself occupies that, in most instances, is intended to correspond to the Contest into which you are entering. There are five in all: Cool, Beautiful (once known as Beauty), Clever (once known as Smart), Cute, and Tough.


  • Appeal: This represents the basal number of hearts you gain for simply using the move.


  • Jamming: This denotes the number of hearts your opponents lose when you use this move. There are usually discriminatory conditions for this move such that certain Pokémon will be affected rather than everyone.


  • Other Notes & Effects: As it says. It will mostly denote the extra effects of the move and will also at times note when the move should be best used.


CONTEST MOVES LIST - MOVES STARTING WITH "A"
Move NameContest TypeAppealJammingOther Notes & Effects
AbsorbClever+4---
AcidClever+3---Jams Pokémon that the audience has high expectations of.
Acid ArmorTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Acid SprayBeautiful+2-1Jams Pokémon that used moves of the same Contest type before the user.
AcrobaticsCool+1---Extra Appeal points are earned if the user is pumped up when using this.
AcupressureTough+1---Effectiveness varies depending on when it is used.
Aerial AceCool+2---Extra Appeal points are earned if you use this while acting first.
AeroblastCool+3---Excites the audience a lot if used last.
After YouCute+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
AgilityCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Air CutterCool+4---
Air SlashCool+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Ally SwitchClever+3---The order of Pokémon movements on the next turn is randomized.
AmnesiaCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Ancient PowerTough+1---Pumps up the user's energy and also prevents nerviousness.
Aqua JetCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Aqua RingBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Aqua TailBeautiful+4---
Arm ThrustTough+1---Effectiveness varies depending on when it is used.
AromatherapyClever+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Aromatic MistBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
AssistCute+1---Effectiveness varies depending on when it is used.
AssuranceClever+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
AstonishCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Attack OrderClever+3---Can be used in succession without the "boredom" penalty.
AttractCute+2---Makes the Pokémon moving after the user nervous.
Aura SphereBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Aurora BeamBeautiful+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
AutotomizeBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
AvalancheBeautiful+3---Affected by how well the previous Pokémon's move went.
CONTEST MOVES LIST - MOVES STARTING WITH "B"
Move NameContest TypeAppealJammingOther Notes & Effects
Baby-Doll EyesCute+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
BarrageCute+1---Effectiveness varies depending on when it is used.
BarrierCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Baton PassCute+1---Extra Appeal points are earned if the user is pumped up when using this.
Beat UpClever+1---Extra Appeal points are earned if the user is pumped up when using this.
BelchTough+1---Extra Appeal points are earned if the user is pumped up when using this.
Belly DrumCute+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
BestowCute+1---Works better the more the crowd is excited.
BideTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
BindTough+3---Temporarily stops the crowd from growing excited.
BiteTough+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Blast BurnBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Blaze KickCool+3---Can be used in succession without the "boredom" penalty.
BlizzardBeautiful+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
BlockCute+2---Makes the Pokémon moving after the user nervous.
Blue FlareBeautiful+3---Can be used in succession without the "boredom" penalty.
Body SlamTough+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bolt StrikeBeautiful+3---Can be used in succession without the "boredom" penalty.
Bone ClubTough+3---Can be used in succession without the "boredom" penalty.
Bone RushTough+1---Effectiveness varies depending on when it is used.
BonemerangTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
BoomburstTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
BounceCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Brave BirdCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Brick BreakCool+4---
BrineTough+3---Affected by how well the previous Pokémon's move went.
BubbleCute+4---
Bubble BeamBeautiful+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bug BiteCute+3---The audience will expect little of the Pokémon to act after the user.
Bug BuzzBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bulk UpCool+1---Pumps up the user's energy and also prevents nerviousness.
BulldozeTough+2-2Jams the Pokémon to act before the user. (Usually not used when moving first.)
Bullet PunchTough+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Bullet SeedCool+1---Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "C"
Move NameContest TypeAppealJammingOther Notes & Effects
Calm MindClever+1---Pumps up the user's energy and also prevents nerviousness.
CamouflageClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
CaptivateCute+4---When an appeal move after this has little effect, the audience is easily made bored.
CelebrateCute+2---Excites the audience in any kind of contest.
ChargeClever+1---Pumps up the user's energy and also prevents nerviousness.
Charge BeamBeautiful+1---Extra Appeal points are earned if the user is pumped up when using this.
CharmCute+2-1Jams Pokémon that the audience has high expectations of.
ChatterCute+3---The audience will expect little of the Pokémon to act after the user.
Chip AwayTough+2---Excites the audience in any kind of contest.
Circle ThrowCool+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
ClampTough+3---Temporarily stops the crowd from growing excited.
Clear SmogBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Close CombatTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CoilTough+1---Pumps up the user's energy and also prevents nerviousness.
Comet PunchTough+1---Effectiveness varies depending on when it is used.
ConfideCute+3---The audience will expect little of the Pokémon to act after the user.
Confuse RayClever+2---Jams Pokémon that the audience has high expectations of.
ConfusionClever+4---
ConstrictTough+3---The audience will expect little of the Pokémon to act after the user.
ConversionBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Conversion 2Beautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CopycatCute+1---Affected by how well the previous Pokémon's move went.
Cosmic PowerBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Cotton GuardCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Cotton SporeBeautiful+2-1Jams Pokémon that the audience has high expectations of.
CounterTough+2---Extra Appeal points are earned if you use this while acting last.
CovetCute+1---Affected by how well the previous Pokémon's move went.
CrabhammerTough+3---Can be used in succession without the "boredom" penalty.
Crafty ShieldClever+3---Excites the audience a lot if used first.
Cross ChopCool+3---Affected by how well the previous Pokémon's move went.
Cross PoisonCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
CrunchTough+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Crush ClawCool+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Crush GripTough+3---Can be used in succession without the "boredom" penalty.
CurseTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
CutCool+4---
CONTEST MOVES LIST - MOVES STARTING WITH "D"
Move NameContest TypeAppealJammingOther Notes & Effects
Dark PulseCool+4---
Dark VoidClever+2---Makes the Pokémon moving after the user nervous.
Dazzling GleamBeautiful+4---
Defend OrderClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Defense CurlCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
DefogCool+2---Extra Appeal points are earned if you use this while acting first.
Destiny BondClever+7---The user cannot move any more after. (Best used on last turn.)
DetectCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Diamond StormBeautiful+3---Excites the audience a lot if used last.
DigTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
DisableClever+2---Makes the Pokémon moving after the user nervous.
Disarming VoiceCute+2---Extra Appeal points are earned if you use this while acting first.
DischargeBeautiful+2-2Jams the Pokémon to act before the user. (Usually not used when moving first.)
DiveBeautiful+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Dizzy PunchCute+3---Jams Pokémon that the audience has high expectations of.
Doom DesireBeautiful+3---Excites the audience a lot if used last.
Double HitCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Double KickCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Double SlapCute+1---Effectiveness varies depending on when it is used.
Double TeamCool+1---Pumps up the user's energy and also prevents nerviousness.
Double-EdgeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Draco MeteorBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Dragon AscentBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Dragon BreathCool+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Dragon ClawCool+4---
Dragon DanceCool+1---Pumps up the user's energy and also prevents nerviousness.
Dragon PulseBeautiful+4---
Dragon RageCool+3---Can be used in succession without the "boredom" penalty.
Dragon RushTough+3---Affected by how well the previous Pokémon's move went.
Dragon TailTough+3---Extra Appeal points are earned if you use this while acting last.
Drain PunchTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Draining KissCute+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Dream EaterClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Drill PeckCool+3---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Drill RunTough+3---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Dual ChopTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
Dynamic PunchCool+2-1Jams Pokémon that the audience has high expectations of.
CONTEST MOVES LIST - MOVES STARTING WITH "E"
Move NameContest TypeAppealJammingOther Notes & Effects
Earth PowerBeautiful+4---
EarthquakeTough+2-1Jams all Pokémon that successfully showed their appeal.
Echoed VoiceBeautiful+3---Can be used in succession without the "boredom" penalty.
Eerie ImpulseClever+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Egg BombCute+4---
Electric TerrainClever+3---Excites the audience a lot if used first.
ElectrifyClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Electro BallCool+3---Excites the audience a lot if used first.
ElectrowebBeautiful+2-1Jams Pokémon that the audience has high expectations of.
EmbargoClever+3---The audience will expect little of the Pokémon to act after the user.
EmberCute+4---
EncoreCute+2---Makes the Pokémon moving after the user nervous.
EndeavorTough+2---Extra Appeal points are earned if you use this while acting last.
EndureTough+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Energy BallBeautiful+4---
EntrainmentCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
EruptionBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
ExplosionBeautiful+7---The user cannot move any more after. (Best used on last turn.)
ExtrasensoryCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Extreme SpeedCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
CONTEST MOVES LIST - MOVES STARTING WITH "F"
Move NameContest TypeAppealJammingOther Notes & Effects
FacadeCute+2---Extra Appeal points are earned if you use this while acting last.
Fairy LockClever+3---Temporarily stops the crowd from growing excited.
Fairy WindBeautiful+4---
Fake OutCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Fake TearsCute+4---When an appeal move after this has little effect, the audience is easily made bored.
False SwipeCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Feather DanceBeautiful+2---Extra Appeal points are earned if you use this while acting last.
FeintClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Feint AttackClever+2---Extra Appeal points are earned if you use this while acting last.
Fell StingerCool+1---Works better the more the crowd is excited.
Fiery DanceBeautiful+1---Extra Appeal points are earned if the user is pumped up when using this.
Final GambitTough+7---The user cannot move any more after. (Best used on last turn.)
Fire BlastBeautiful+1---Works better the more the crowd is excited.
Fire FangCool+4---
Fire PledgeBeautiful+2---Excites the audience in any kind of contest.
Fire PunchTough+4---
Fire SpinBeautiful+3---Temporarily stops the crowd from growing excited.
FissureTough+2-1Jams all Pokémon that successfully showed their appeal.
FlailCute+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Flame BurstBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Flame ChargeCool+1---Extra Appeal points are earned if the user is pumped up when using this.
Flame WheelBeautiful+3---Affected by how well the previous Pokémon's move went.
FlamethrowerBeautiful+4---
Flare BlitzCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
FlashBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Flash CannonBeautiful+4---
FlatterClever+2---Makes the Pokémon moving after the user nervous.
FlingCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Flower ShieldBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
FlyClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Flying PressTough+2---Excites the audience in any kind of contest.
Focus BlastCool+4---
Focus EnergyCool+1---Pumps up the user's energy and also prevents nerviousness.
Focus PunchTough+2---Extra Appeal points are earned if you use this while acting last.
Follow MeCute+3---Temporarily stops the crowd from growing excited.
Force PalmCool+4---
ForesightClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Forest's CurseClever+2-1Works better the more the crowd is excited.
Foul PlayClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Freeze ShockBeautiful+3---Affected by how well the previous Pokémon's move went.
Freeze-DryBeautiful+3---Can be used in succession without the "boredom" penalty.
Frenzy PlantCool+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Frost BreathBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
FrustrationCute+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Fury AttackCool+1---Effectiveness varies depending on when it is used.
Fury CutterCool+3---Can be used in succession without the "boredom" penalty.
Fury SwipesTough+1---Effectiveness varies depending on when it is used.
Fusion BoltCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Fusion FlareBeautiful+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Future SightClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CONTEST MOVES LIST - MOVES STARTING WITH "G"
Move NameContest TypeAppealJammingOther Notes & Effects
Gastro AcidTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
Gear GrindClever+4---
GeomancyBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Giga DrainClever+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Giga ImpactTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
GlaciateBeautiful+3---Temporarily stops the crowd from growing excited.
GlareTough+1-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Grass KnotCute+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Grass PledgeBeautiful+2---Can be used in succession without the "boredom" penalty.
Grass WhistleClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Grassy TerrainBeautiful+3---Excites the audience a lot if used first.
GravityClever+2---Makes the Pokémon moving after the user nervous.
GrowlCute+2---Extra Appeal points are earned if you use this while acting last.
GrowthBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
GrudgeTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Guard SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Guard SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
GuillotineCool+2-1Jams all Pokémon that successfully showed their appeal.
Gunk ShotTough+2-1Jams all Pokémon that successfully showed their appeal.
GustClever+2-3Jams the Pokémon to act before the user. (Usually not used when moving first.)
Gyro BallCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
CONTEST MOVES LIST - MOVES STARTING WITH "H"
Move NameContest TypeAppealJammingOther Notes & Effects
HailBeautiful+2-1Jams all Pokémon that successfully showed their appeal.
Hammer ArmTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Happy HourCute+2---Excites the audience in any kind of contest.
HardenTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
HazeBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Head ChargeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Head SmashTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
HeadbuttTough+4---
Heal OrderClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Heal BellBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Heal BlockClever+3---Temporarily stops the crowd from growing excited.
Heal PulseBeautiful+2---Excites the audience in any kind of contest.
Healing WishBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Heart StampCute+3---Can be used in succession without the "boredom" penalty.
Heart SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Heat CrashTough+3---Extra Appeal points are earned if you use this while acting last.
Heat WaveBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Heavy SlamTough+3---Extra Appeal points are earned if you use this while acting last.
Helping HandClever+4---
HexClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Hidden PowerClever+3---Can be used in succession without the "boredom" penalty.
High Jump KickCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Hold BackCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Hold HandsCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Hone ClawsCute+1---Pumps up the user's energy and also prevents nerviousness.
Horn AttackCool+4---
Horn DrillCool+2-1Jams all Pokémon that successfully showed their appeal.
Horn LeechTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
HowlCool+2---Extra Appeal points are earned if you use this while acting last.
HurricaneTough+2-1Jams all Pokémon that successfully showed their appeal.
Hydro CannonBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Hydro PumpBeautiful+1---Works better the more the crowd is excited.
Hyper BeamCool+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Hyper FangCool+3---Can be used in succession without the "boredom" penalty.
Hyper VoiceCool+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
HypnosisClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "I"
Move NameContest TypeAppealJammingOther Notes & Effects
Ice BallBeautiful+3---Temporarily stops the crowd from growing excited.
Ice BeamBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
Ice BurnBeautiful+3---Affected by how well the previous Pokémon's move went.
Ice FangCool+4---
Ice PunchBeautiful+4---
Ice ShardBeautiful+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Icicle CrashBeautiful+3---Excites the audience a lot if used last.
Icicle SpearBeautiful+1---Effectiveness varies depending on when it is used.
Icy WindBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
ImprisonClever+3---Temporarily stops the crowd from growing excited.
IncinerateTough+3---The audience will expect little of the Pokémon to act after the user.
InfernoBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
InfestationCute+3---Temporarily stops the crowd from growing excited.
IngrainClever+1---Pumps up the user's energy and also prevents nerviousness.
Ion DelugeBeautiful+3---Temporarily stops the crowd from growing excited.
Iron DefenseTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Iron HeadTough+4---
Iron TailCool+4---
CONTEST MOVES LIST - MOVES STARTING WITH "J"
Move NameContest TypeAppealJammingOther Notes & Effects
JudgmentBeautiful+3---Can be used in succession without the "boredom" penalty.
Jump KickCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "K"
Move NameContest TypeAppealJammingOther Notes & Effects
Karate ChopTough+4---
KinesisClever+3---Can be used in succession without the "boredom" penalty.
King's ShieldCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Knock OffClever+2-3Jams all of the Pokémon to act before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "L"
Move NameContest TypeAppealJammingOther Notes & Effects
Land's WrathBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Last ResortCute+1---Extra Appeal points are earned if the user is pumped up when using this.
Lava PlumeTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Leaf BladeCool+3---Can be used in succession without the "boredom" penalty.
Leaf StormBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Leaf TornadoCool+3---Can be used in succession without the "boredom" penalty.
Leech LifeClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Leech SeedClever+1---Pumps up the user's energy and also prevents nerviousness.
LeerCool+2-1Jams Pokémon that the audience has high expectations of.
LickCute+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Light ScreenBeautiful+2---The user will ignore all Jamming effects throughout the remainder of the turn.
Lock-OnClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Lovely KissBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
Low KickTough+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
Low SweepClever+2-3The user will ignore all Jamming effects throughout the remainder of the turn.
Lucky ChantCute+1---Pumps up the user's energy and also prevents nerviousness.
Lunar DanceBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Luster PurgeClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "M"
Move NameContest TypeAppealJammingOther Notes & Effects
Mach PunchCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Magic CoatBeautiful+2---Extra Appeal points are earned if you use this while acting last.
Magic RoomClever+3---Temporarily stops the crowd from growing excited.
Magical LeafBeautiful+2---Extra Appeal points are earned if you use this while acting first.
Magma StormTough+3---Temporarily stops the crowd from growing excited.
Magnet BombCool+2---Extra Appeal points are earned if you use this while acting first.
Magnet RiseClever+2---Makes the Pokémon moving after the user nervous.
Magnetic FluxClever+1---Pumps up the user's energy and also prevents nerviousness.
MagnitudeTough+1---Works better the more the crowd is excited.
Mat BlockCool+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Me FirstClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Mean LookBeautiful+2---Makes the Pokémon moving after the user nervous.
MeditateBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Mega DrainClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Mega KickCool+1---Works better the more the crowd is excited.
Mega PunchTough+3---Can be used in succession without the "boredom" penalty.
MegahornCool+3---Can be used in succession without the "boredom" penalty.
MementoTough+7---The user cannot move any more after. (Best used on last turn.)
Metal BurstCool+2---Extra Appeal points are earned if you use this while acting last.
Metal ClawCool+4---
Metal SoundClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Meteor MashCool+3---
MetronomeCute+1---Effectiveness varies depending on when it is used.
Milk DrinkCute+2---Extra Appeal points are earned if you use this while acting first.
MimicCute+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Mind ReaderClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
MinimizeCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Miracle EyeClever+2---Extra Appeal points are earned if you use this while acting first.
Mirror CoatBeautiful+2---Extra Appeal points are earned if you use this while acting last.
Mirror MoveClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Mirror ShotBeautiful+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
MistBeautiful+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Mist BallClever+2-1Jams all Pokémon that successfully showed their appeal.
Misty TerrainBeautiful+3---Excites the audience a lot if used first.
MoonblastBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
MoonlightBeautiful+1---Effectiveness varies depending on when it is used.
Morning SunBeautiful+1---Effectiveness varies depending on when it is used.
Mud BombCute+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Mud ShotTough+4---
Mud SportCute+2---Excites the audience in any kind of contest.
Muddy WaterTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Mud-SlapCute+3---The audience will expect little of the Pokémon to act after the user.
Mystical FireBeautiful+3---Can be used in succession without the "boredom" penalty.
CONTEST MOVES LIST - MOVES STARTING WITH "N"
Move NameContest TypeAppealJammingOther Notes & Effects
Nasty PlotClever+1---Pumps up the user's energy and also prevents nerviousness.
Natural GiftClever+1---Works better the more the crowd is excited.
Nature PowerBeautiful+1---Works better the more the crowd is excited.
Needle ArmClever+4---
Night DazeCool+3---Can be used in succession without the "boredom" penalty.
Night ShadeClever+3---Can be used in succession without the "boredom" penalty.
Night SlashCool+3---Affected by how well the previous Pokémon's move went.
NightmareClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Noble RoarTough+2---Extra Appeal points are earned if you use this while acting first.
NuzzleCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "O"
Move NameContest TypeAppealJammingOther Notes & Effects
Oblivion WingCool+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
OctazookaTough+3---Can be used in succession without the "boredom" penalty.
Odor SleuthClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Ominous WindBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Origin PulseBeautiful+3---Excites the audience a lot if used first.
OutrageCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
OverheatBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "P"
Move NameContest TypeAppealJammingOther Notes & Effects
Pain SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Parabolic ChargeClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Parting ShotCool+3---Excites the audience a lot if used last.
Pay DayClever+2---Excites the audience in any kind of contest.
PaybackTough+2---Extra Appeal points are earned if you use this while acting last.
PeckCool+4---
Perish SongBeautiful+4---When an appeal move after this has little effect, the audience is easily made bored.
Petal BlizzardBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Petal DanceBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Phantom ForceCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Pin MissileCool+1---Effectiveness varies depending on when it is used.
Play NiceCute+1---Works better the more the crowd is excited.
Play RoughCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
PluckCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Poison FangClever+4---
Poison GasClever+3---The audience will expect little of the Pokémon to act after the user.
Poison JabTough+4---
Poison PowderClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
Poison StingClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Poison TailClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
PoundTough+4---
PowderClever+4---When an appeal move after this has little effect, the audience is easily made bored.
Powder SnowBeautiful+4---
Power GemBeautiful+4---
Power SplitClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Power SwapClever+1---Shows off the Pokémon's appeal about as well as all the moves before it this turn.
Power TrickClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Power WhipTough+1---Works better the more the crowd is excited.
Power-Up PunchTough+1---Extra Appeal points are earned if the user is pumped up when using this.
Precipice BladesCool+3---Excites the audience a lot if used last.
PresentCute+3---Can be used in succession without the "boredom" penalty.
ProtectCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
PsybeamBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Psych UpClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
PsychicClever+4---
Psycho BoostClever+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Psycho CutCool+4---
Psycho ShiftClever+2---Extra Appeal points are earned if you use this while acting last.
PsyshockBeautiful+1-4Jams the Pokémon to act before the user. (Usually not used when moving first.)
PsystrikeCool+3---Can be used in succession without the "boredom" penalty.
PsywaveClever+1---Effectiveness varies depending on when it is used.
PunishmentCool+2-1Jams Pokémon that the audience has high expectations of.
PursuitClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "Q"
Move NameContest TypeAppealJammingOther Notes & Effects
QuashClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Quick AttackCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Quick GuardCool+2---Extra Appeal points are earned if you use this while acting first.
Quiver DanceBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
CONTEST MOVES LIST - MOVES STARTING WITH "R"
Move NameContest TypeAppealJammingOther Notes & Effects
RageTough+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Rage PowderClever+3---Temporarily stops the crowd from growing excited.
Rain DanceBeautiful+1---Works better the more the crowd is excited.
Rapid SpinCool+1---Works better the more the crowd is excited.
Razor LeafCool+4---
Razor ShellCool+3---Can be used in succession without the "boredom" penalty.
Razor WindCool+3---Affected by how well the previous Pokémon's move went.
RecoverClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
RecycleClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
ReflectClever+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Reflect TypeClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
RefreshCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Relic SongBeautiful+2---Makes the Pokémon moving after the user nervous.
RestCute+1---The user will ignore all Jamming effects throughout the remainder of the turn.
RetaliateCool+3---Affected by how well the previous Pokémon's move went.
ReturnCute+4---
RevengeTough+2---Extra Appeal points are earned if you use this while acting last.
ReversalCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
RoarCool+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Roar of TimeBeautiful+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Rock BlastTough+1---Effectiveness varies depending on when it is used.
Rock ClimbTough+3---The audience will expect little of the Pokémon to act after the user.
Rock PolishTough+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Rock SlideTough+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
Rock SmashTough+4---
Rock ThrowTough+4---
Rock TombClever+3---The audience will expect little of the Pokémon to act after the user.
Rock WreckerTough+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
Role PlayCute+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Rolling KickCool+4---
RolloutCute+3---Can be used in succession without the "boredom" penalty.
RoostClever+4---When an appeal move after this has little effect, the audience is easily made bored.
RototillerTough+1---Pumps up the user's energy and also prevents nerviousness.
RoundBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
CONTEST MOVES LIST - MOVES STARTING WITH "S"
Move NameContest TypeAppealJammingOther Notes & Effects
Sacred FireBeautiful+3---Excites the audience a lot if used last.
Sacred SwordCool+2---Excites the audience in any kind of contest.
SafeguardBeautiful+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sand AttackCute+3---The audience will expect little of the Pokémon to act after the user.
Sand TombClever+3---Temporarily stops the crowd from growing excited.
SandstormTough+2-1Jams all Pokémon that successfully showed their appeal.
ScaldTough+2---Makes the Pokémon moving after the user nervous.
Scary FaceTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
ScratchTough+4---
ScreechClever+3---The audience will expect little of the Pokémon to act after the user.
Searing ShotCool+3---Can be used in succession without the "boredom" penalty.
Secret PowerClever+1---Extra Appeal points are earned if the user is pumped up when using this.
Secret SwordBeautiful+3---Can be used in succession without the "boredom" penalty.
Seed BombTough+4---
Seed FlareBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Seismic TossTough+3---Can be used in succession without the "boredom" penalty.
Self-DestructBeautiful+7---The user cannot move any more after. (Best used on last turn.)
Shadow BallClever+4---
Shadow ClawCool+4---
Shadow ForceCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Shadow PunchClever+2---Extra Appeal points are earned if you use this while acting first.
Shadow SneakClever+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
SharpenCute+1---Pumps up the user's energy and also prevents nerviousness.
Sheer ColdBeautiful+2-1Jams all Pokémon that successfully showed their appeal.
Shell SmashTough+3---Excites the audience a lot if used last.
Shift GearClever+1---Pumps up the user's energy and also prevents nerviousness.
Shock WaveCool+2---Extra Appeal points are earned if you use this while acting first.
Signal BeamBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Silver WindBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Simple BeamCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
SingCute+2---Makes the Pokémon moving after the user nervous.
SketchClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Skill SwapClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
Skull BashTough+3---Affected by how well the previous Pokémon's move went.
Sky AttackCool+3---Affected by how well the previous Pokémon's move went.
Sky DropTough+3---Temporarily stops the crowd from growing excited.
Sky UppercutCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
Slack OffCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SlamTough+4---
SlashCool+4---
Sleep PowderClever+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Sleep TalkCute+1---Effectiveness varies depending on when it is used.
SludgeTough+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Sludge BombTough+2-1Jams Pokémon that the audience has high expectations of.
Sludge WaveTough+3---Brings down the energy of any Pokémon that have already used a move this turn.
Smack DownTough+2-1Jams Pokémon that the audience has high expectations of.
Smelling SaltsTough+3---Affected by how well the previous Pokémon's move went.
SmogTough+4---
SmokescreenClever+2-3The user will ignore one Jamming effect throughout the remainder of the turn.
SnarlTough+4---When an appeal move after this has little effect, the audience is easily made bored.
SnatchClever+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
SnoreCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SoakCute+2-1Jams Pokémon that the audience has high expectations of.
Soft-BoiledCute+2---Extra Appeal points are earned if you use this while acting first.
Solar BeamCool+3---Affected by how well the previous Pokémon's move went.
Sonic BoomCool+3---Can be used in succession without the "boredom" penalty.
Spacial RendBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SparkCool+4---
Spider WebClever+2---Makes the Pokémon moving after the user nervous.
Spike CannonCool+1---Effectiveness varies depending on when it is used.
SpikesClever+2---Makes the Pokémon moving after the user nervous.
Spiky ShieldTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Spit UpTough+1---Extra Appeal points are earned if the user is pumped up when using this.
SpiteTough+2-1Jams all Pokémon that successfully showed their appeal.
SplashCute+4---When an appeal move after this has little effect, the audience is easily made bored.
SporeBeautiful+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
Stealth RockCool+2---Makes the Pokémon moving after the user nervous.
SteamrollerTough+3---Can be used in succession without the "boredom" penalty.
Steel WingCool+3---Affected by how well the previous Pokémon's move went.
Sticky WebTough+2-1Jams Pokémon that the audience has high expectations of.
StockpileTough+1---Pumps up the user's energy and also prevents nerviousness.
StompTough+4---
Stone EdgeTough+3---Affected by how well the previous Pokémon's move went.
Stored PowerClever+1---Extra Appeal points are earned if the user is pumped up when using this.
Storm ThrowCool+2---Excites the audience in any kind of contest.
StrengthTough+4---
String ShotClever+2-3Jams the Pokémon moving before the user. (Best to not use this when moving first.)
Struggle BugCute+2---Extra Appeal points are earned if you use this while acting last.
Stun SporeClever+2-1Jams all Pokémon that successfully showed their appeal.
SubmissionCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SubstituteCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sucker PunchClever+3---Excites the audience a lot if used first.
Sunny DayBeautiful+1---Works better the more the crowd is excited.
Super FangTough+2-1Jams all Pokémon that successfully showed their appeal.
SuperpowerTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
SupersonicClever+3---The audience will expect little of the Pokémon to act after the user.
SurfBeautiful+2-2Jams all Pokémon acting before the user. (Best used when moving last.)
SwaggerCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
SwallowTough+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Sweet KissCute+2---Makes the Pokémon moving after the user nervous.
Sweet ScentCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
SwiftCool+2---Extra Appeal points are earned if you use this while acting first.
SwitcherooClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Swords DanceBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
SynchronoiseClever+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
SynthesisClever+1---Effectiveness varies depending on when it is used.
CONTEST MOVES LIST - MOVES STARTING WITH "T"
Move NameContest TypeAppealJammingOther Notes & Effects
TackleTough+4---
Tail GlowBeautiful+1---Pumps up the user's energy and also prevents nerviousness.
Tail SlapCute+1---Effectiveness varies depending on when it is used.
Tail WhipCute+2---Extra Appeal points are earned if you use this while acting last.
TailwindCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Take DownTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
TauntClever+2-1Jams Pokémon that the audience has high expectations of.
Techno BlastCool+1---Extra Appeal points are earned if the user is pumped up when using this.
Teeter DanceCute+4-4Jams all of the other Pokémon, and the user cannot act next turn. (Best used on last turn.)
TelekinesisClever+2---Makes the Pokémon moving after the user nervous.
TeleportCool+1---The user will ignore all Jamming effects throughout the remainder of the turn.
ThiefTough+1---Shows off the Pokémon's appeal about as well as the move used by the previous Pokémon.
ThrashTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
ThunderCool+1---Works better the more the crowd is excited.
Thunder FangCool+4---
Thunder PunchCool+4---
Thunder ShockCool+4---
Thunder WaveCool+1-3Jams all Pokémon acting before the user. (Best used when moving last.)
ThunderboltCool+4---
TickleCute+3---Brings down the energy of any Pokémon that have already used a move this turn.
Topsy-TurvyClever+3---The order of Pokémon movements on the next turn is randomized.
TormentTough+2---Makes the Pokémon moving after the user nervous.
ToxicClever+3---Brings down the energy of any Pokémon that have already used a move this turn.
Toxic SpikesClever+2---Makes the Pokémon moving after the user nervous.
TransformClever+3---Can be used in succession without the "boredom" penalty.
Tri AttackBeautiful+1---Effectiveness varies depending on when it is used.
TrickClever+2-1Jams Pokémon that used moves of the same Contest type before the user.
Trick RoomClever+3---The order of Pokémon movements on the next turn is randomized.
Trick-or-TreatCute+2-1Jams Pokémon that used moves of the same Contest type before the user.
Triple KickCool+3---Can be used in succession without the "boredom" penalty.
Trump CardCool+1 ~ +4---Appeal is +1 when moving first, +2 when second, +3 when third, and +4 when last.
TwineedleCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
TwisterCool+4---
UproarCute+2-1Jams Pokémon that the audience has high expectations of.
CONTEST MOVES LIST - MOVES STARTING WITH "U"
Move NameContest TypeAppealJammingOther Notes & Effects
U-turnCute+4---When an appeal move after this has little effect, the audience is easily made bored.
CONTEST MOVES LIST - MOVES STARTING WITH "V"
Move NameContest TypeAppealJammingOther Notes & Effects
Vacuum WaveCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
V-createCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Venom DrenchClever+3---Extra Appeal points are earned if the user is pumped up when using this.
VenoshockBeautiful+2---Extra Appeal points are earned if this is the same Contest type as the move used by the previous Pokémon.
Vice GripTough+4---
Vine WhipCool+4---
Vital ThrowCool+2---Extra Appeal points are earned if you use this while acting last.
Volt SwitchCool+4---When an appeal move after this has little effect, the audience is easily made bored.
Volt TackleCool+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
CONTEST MOVES LIST - MOVES STARTING WITH "W"
Move NameContest TypeAppealJammingOther Notes & Effects
Wake-Up SlapTough+3---Affected by how well the previous Pokémon's move went.
Water GunCute+4---
Water PledgeBeautiful+2---Excites the audience in any kind of contest.
Water PulseBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Water ShurikenCool+3---The user will move first next turn. If conflicts occur with this effect, whoever's appeal was higher is first, then it's random.
Water SportCute+2---Excites the audience in any kind of contest.
Water SpoutBeautiful+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
WaterfallTough+4---
Weather BallBeautiful+3---Can be used in succession without the "boredom" penalty.
WhirlpoolBeautiful+3---Temporarily stops the crowd from growing excited.
WhirlwindClever+3---The user will move last next turn. If conflicts occur with this effect, the one with lower appeal goes last, then it's random.
Wide GuardTough+1---The user will ignore all Jamming effects throughout the remainder of the turn.
Wild ChargeTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Will-O-WispBeautiful+3---The audience will expect little of the Pokémon to act after the user.
Wing AttackCool+4---
WishCute+3---Excites the audience a lot if used last.
WithdrawCute+2---The user will ignore one Jamming effect throughout the remainder of the turn.
Wonder RoomClever+3---The order of Pokémon movements on the next turn is randomized.
Wood HammerTough+6---Jams for the remainder of the turn affect the user more. (Best used when moving last.)
Work UpTough+3---Excites the audience a lot if used first.
Worry SeedClever+2---Makes the Pokémon moving after the user nervous.
WrapTough+3---Temporarily stops the crowd from growing excited.
Wring OutTough+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "X"
Move NameContest TypeAppealJammingOther Notes & Effects
X-ScissorCool+2-1Jams Pokémon that used moves of the same Contest type before the user.
CONTEST MOVES LIST - MOVES STARTING WITH "Y"
Move NameContest TypeAppealJammingOther Notes & Effects
YawnCute+2---Makes the Pokémon moving after the user nervous.
CONTEST MOVES LIST - MOVES STARTING WITH "Z"
Move NameContest TypeAppealJammingOther Notes & Effects
Zap CannonCool+2-1Jams all Pokémon that successfully showed their appeal.
Zen HeadbuttClever+4---

What Is This?

As you may know, Pokemon is not a series of games exclusive to any one part of the world, for the most part. Pokemon games have reached practically every major gaming country in the world - the US, the EU countries, many beyond just Japan. Well, there is an issue that arises from it - languages. Various ports of the game localize things with different terminology. The Pokemon Charizard does not always get named Charizard in other countries; in Japan, for example, it was Lizardon. Because of issues like these, I have created this appendix. If you are ever confused about the name of an item or Pokemon or whatever when you play the game using this guide (based on the English version), feel free to look here: you should be able to find the translation for the version you're looking for.

Pokemon Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AbomasnowユキノオーYukinoohBlizzaroiRexblisarAbomasnowAbomasnowNunseolwang
AbraケーシィCaseyAbraAbraAbraAbraKaeisi
AbsolアブソルAbsolAbsolAbsolAbsolAbsolAepsol
AccelgorアギルダーAgilderLimaspeedHydragilAccelgorAccelgorEojirideo
AegislashギルガルドGillardExagideDurengardAegislashAegislashKilgareudo
AerodactylプテラPteraPtéraAerodactylAerodactylAerodactylPeutera
AggronボスゴドラBossgodoraGalekingStollossAggronAggronBoseurora
AipomエイパムEipamCapumainGriffelAipomAipomEipam
AlakazamフーディンFoodinAlakazamSimsalaAlakazamAlakazamHudin
AlomomolaママンボウMamanbouMamanboMamolidaAlomomolaAlomomolaMambokchi
AltariaチルタリスTyltalisAltariaAltariaAltariaAltariaPabikori
AmauraアマルスAmarusAmagaraAmarinoAmauraAmauraAmaruseu
AmbipomエテボースEtebothCapidextreAmbidiffelAmbipomAmbipomGethaenbosung
AmoongussモロバレルMorobareruGauletHutsassaAmoongussAmoongussPporokna
AmpharosデンリュウDenryuPharampAmpharosAmpharosAmpharosJeollyong
AnorithアノプスAnopthAnorithAnorithAnorithAnorithAnodipseu
ArbokアーボックArbokArbokArbokArbokArbokAbokeu
ArcanineウインディWindieArcaninArkaniArcanineArcanineWindi
ArceusアルセウスArceusArceusArceusArceusArceusAreuse-useu
ArchenアーケンArchenArkéaptiFlapteryxArchenArchenAken
ArcheopsアーケオスArcheosAéroptéryxAeropteryxArcheopsArcheopsAkeoseu
AriadosアリアドスAriadosMigalosAriadosAriadosAriadosAriadoseu
ArmaldoアーマルドArmaldoArmaldoArmaldoArmaldoArmaldoAmaldo
AromatisseフレフワンFrefuwanCocotineParfinesseAromatisseAromatissePeurepeutireu
AronココドラCokodoraGalekidStolluniorAronAronGabori
ArticunoフリーザーFreezerArtikodinArktosArticunoArticunoPeurijyeo
AudinoタブンネTabunneNanméouïeOhrdochAudinoAudinoDabuni
AurorusアマルルガAmarurugaDragmaraAmagargaAurorusAurorusAmarureuga
AvaluggクレベースCrebaseSéracrawlArktilasAvaluggAvaluggKeurebeiseu
AxewキバゴKibagoCoupenotteMilzaAxewAxewTeogeomni
AzelfアグノムAgnomeCréfadetTobutzAzelfAzelfAgeunom
AzumarillマリルリMarilliAzumarillAzumarillAzumarillAzumarillMarilli
AzurillルリリRuririAzurillAzurillAzurillAzurillRuriri
BagonタツベイTatsubayDrabyKindwurmBagonBagonAgong-i
BaltoyヤジロンYajilonBalbutoPuppanceBaltoyBaltoyOttukgun
BanetteジュペッタJuppetaBranetteBanetteBanetteBanetteDakeupet
BarbaracleガメノデスGamenodesGolgopatheThanathoraBarbaracleBarbaracleGeoboksondeseu
BarboachドジョッチDojoachBarlocheSchmerbeBarboachBarboachMikkuri
BasculinバスラオBassraoBargantuaBarschuftBasculinBasculinBaesseunai
BastiodonトリデプスToridepsBastiodonBollterusBastiodonBastiodonBaritopseu
BayleefベイリーフBayleafMacroniumLorblattBayleefBayleefBeiripeu
BearticツンベアーTunbearPolagriffeSiberioBearticBearticTunbeeo
BeautiflyアゲハントAgehuntCharmillonPapinellaBeautiflyBeautiflyByutipeullai
BeedrillスピアーSpearDardargnanBiborBeedrillBeedrillDokchimbung
BeheeyemオーベムOhbemNeitramMegalonBeheeyemBeheeyemBemkeu
BeldumダンバルDumbberTerhalTanhelBeldumBeldumMetang
BellossomキレイハナKireihanaJoliflorBlubellaBellossomBellossomAreuko
BellsproutマダツボミMadatsubomiChétiflorKnofensaBellsproutBellsproutModapi
BergmiteカチコールKachikohruGrelaçonArktipBergmiteBergmiteKkong'eoreum
BibarelビーダルBeadaruCastornoBidifasBibarelBibarelBibeotong
BidoofビッパBippaKeunotorBidizaBidoofBidoofBibeoni
BinacleカメテテKameteteOpermineBithoraBinacleBinacleGeoboksonson
BisharpキリキザンKirikizanScalproieCaesurioBisharpBisharpJeolgakcham
BlastoiseカメックスKamexTortankTurtokBlastoiseBlastoiseGeobukwang
BlazikenバシャーモBursyamoBraségaliLohgockBlazikenBlazikenBeonchiko
BlisseyハピナスHappinasLeuphorieHeiteiraBlisseyBlisseyHaepinaseu
BlitzleシママShimamaZébibronElezebaBlitzleBlitzleJulmyuma
BoldoreガントルGantleGéolitheSedimanturBoldoreBoldoreAmteureu
BonslyウソハチUsohachiManzaïMobaiBonslyBonslyKkojiji
BouffalantバッフロンBuffronFrisonBisofankBouffalantBouffalantBeopeuron
BraixenテールナーTairenarRoussilRutenaBraixenBraixenTereuna
BraviaryウォーグルWarrgleGueriaigleWashakwilBraviaryBraviaryWeoguel
BreloomキノガッサKinogassaChapignonKapilzBreloomBreloomBeoseotmo
BronzongドータクンDohtakunArchéodongBronzongBronzongBronzongDongtakgun
BronzorドーミラーDohmirrorArchéomireBronzelBronzorBronzorDongmireo
BudewスボミーSubomieRozboutonKnospiBudewBudewKkomong-ul
BuizelブイゼルBuoyselMustébouéeBamelinBuizelBuizelBeuijel
BulbasaurフシギダネFushigidaneBulbizarreBisasamBulbasaurBulbasaurIsanghaessi
BunearyミミロルMimirolLaporeilleHaspirorBunearyBunearyIeorol
BunnelbyホルビーHorubeeSapereauScoppelBunnelbyBunnelbyPareubit
BurmyミノムッチMinomucchiChenitiBurmyBurmyBurmyDorongchung-i
ButterfreeバタフリーButterfreePapilusionSmettboButterfreeButterfreeBeoteopeul
CacneaサボネアSaboneaCacneaTuskaCacneaCacneaSeoninwang
CacturneノクタスNoctusCacturneNoktuskaCacturneCacturneBamseonin
CameruptバクーダBakuudaCaméruptCameruptCameruptCameruptPokta
CarbinkメレシーMelecieStrassieRocaraCarbinkCarbinkMellisi
CarnivineマスキッパMuskippaVortenteVenuflibisCarnivineCarnivineMuseuteumni
CarracostaアバゴーラAbagouraMégapagosKarippasCarracostaCarracostaNeukgolla
CarvanhaキバニアKibanhaCarvanhaKanivanhaCarvanhaCarvanhaSyapeunia
CascoonマユルドMayuldBlindalysPanekonCascoonCascoonKaseukun
CastformポワルンPowalenMorphéoFormeoCastformCastformKaeseupong
CaterpieキャタピーCaterpieChenipanRaupyCaterpieCaterpieKaeteopi
CelebiセレビィCelebiCelebiCelebiCelebiCelebiSerebi
ChandelureシャンデラChandelaLugulabreSkelabraChandelureChandelureSyangdella
ChanseyラッキーLuckyLeveinardChaneiraChanseyChanseyReokki
CharizardリザードンLizardonDracaufeuGlurakCharizardCharizardRijamong
CharmanderヒトカゲHitokageSalamècheGlumandaCharmanderCharmanderPairi
CharmeleonリザードLizardoReptincelGlutexoCharmeleonCharmeleonRijadeu
ChatotペラップPerapPijakoPlaudageiChatotChatotPerape
CherrimチェリムCherrimCeriflorKinosoCherrimCherrimCherikko
CherubiチェリンボCherinboCeribouKikugiCherubiCherubiCheribeo
ChesnaughtブリガロンBrigarronBlindépiqueBrigaronChesnaughtChesnaughtBeurigaron
ChespinハリマロンHarimaronMarissonIgamaroChespinChespinDochimaron
ChikoritaチコリータChicoritaGermignonEndivieChikoritaChikoritaChikorita
ChimcharヒコザルHikozaruOuisticramPanflamChimcharChimcharBulkkotsung-i
ChimechoチリーンChireanÉokoPalimpalimChimechoChimechoChireong
ChinchouチョンチーChonchieLoupioLampiChinchouChinchouChoragi
ChinglingリーシャンLisyanKorillonKlingplimChinglingChinglingRangttallang
CinccinoチラチーノChillaccinoPashmillaChillabellCinccinoCinccinoChirachino
ClamperlパールルPearluluCoquiperlPerluClamperlClamperlJinjumong
ClauncherウデッポウUdeppouFlingousteScampistoClauncherClauncherWancheolpo
ClawitzerブロスターBlosterGamblastWummerClawitzerClawitzerBeulloseuteo
ClaydolネンドールNendollKaorineLepumentasClaydolClaydolJeomtodori
ClefableピクシーPixyMélodelfePixiClefableClefablePiksi
ClefairyピッピPippiMéloféePiepiClefairyClefairyPpippi
CleffaピィPyMéloPiiCleffaCleffaPpi
CloysterパルシェンParshenCrustabriAustosCloysterCloysterPareusel
CobalionコバルオンCobalonCobaltiumKobaliumCobalionCobalionKobareuon
CofagrigusデスカーンDesukarnTutankaferEchnatollCofagrigusCofagrigusDeseunikan
CombeeミツハニーMitsuhoneyApitriniWadribieCombeeCombeeSekkulbeori
CombuskenワカシャモWakasyamoGalifeuJungglutCombuskenCombuskenYeongchiko
ConkeldurrローブシンRoubushinBétochefMeistagrifConkeldurrConkeldurrNobocheong
CorphishヘイガニHeiganiÉcrapinceKrebscorpsCorphishCorphishGajaegun
CorsolaサニーゴSunnygoCorayonCorasonnCorsolaCorsolaKosanho
CottoneeモンメンMonmenDoudouvetWaumbollCottoneeCottoneeSomian
CradilyユレイドルYuradleVacilysWielieCradilyCradilyRilliyo
CranidosズガイドスZugaidosKranidosKoknodonCranidosCranidosDugaedoseu
CrawdauntシザリガーShizarigerColhomardKrebutackCrawdauntCrawdauntGajaejanggun
CresseliaクレセリアCreceliaCresseliaCresseliaCresseliaCresseliaKeureseria
CroagunkグレッグルGureggruCradopaudGlibunkelCroagunkCroagunkPpittakguri
CrobatクロバットCrobatNostenferIksbatCrobatCrobatKeurobaet
CroconawアリゲイツAlligatesCrocrodilTyracrocCroconawCroconawElligei
CrustleイワパレスIwapalaceCrabaraqueCastellithCrustleCrustleAmpaeriseu
CryogonalフリージオFreegeoHexagelFrigometriCryogonalCryogonalPeurijio
CubchooクマシュンKumasyunPolarhumePetzniefCubchooCubchooKogomi
CuboneカラカラKarakaraOsselaitTragossoCuboneCuboneTangguri
CyndaquilヒノアラシHinoarashiHéricendreFeurigelCyndaquilCyndaquilBeukein
DarkraiダークライDarkraiDarkraiDarkraiDarkraiDarkraiDakeurai
DarmanitanヒヒダルマHihidarumaDarumachoFlampivianDarmanitanDarmanitanBulbidarma
DarumakaダルマッカDarumakkaDarumarondFlampionDarumakaDarumakaDalmakhwa
DedenneデデンネDedenneDedenneDedenneDedenneDedenneDedenne
DeerlingシキジカShikijikaVivaldaimSesokitzDeerlingDeerlingSacheollok
DeinoモノズMonozuSolochiKapunoDeinoDeinoMonodu
DelcattyエネコロロEnekororoDelcattyEnekoroDelcattyDelcattyDelketi
DelibirdデリバードDelibirdCadoizoBotogelDelibirdDelibirdDillibeodeu
DelphoxマフォクシーMahoxyGoupelinFennexisDelphoxDelphoxMapoksi
DeoxysデオキシスDeoxysDeoxysDeoxysDeoxysDeoxysTe-okiseu
DewgongジュゴンJugonLamantineJugongDewgongDewgongJyuregon
DewottフタチマルFutachimaruMateloutreZwottroninDewottDewottSsang-geomjabi
DialgaディアルガDialgaDialgaDialgaDialgaDialgaDiaruga
DiancieディアンシーDiancieDiancieDiancieDiancieDiancieDiancie
DiggersbyホルードHorudoExcavarenneGrebbitDiggersbyDiggersbyPareuto
DiglettディグダDigdaTaupiqueurDigdaDiglettDiglettDigeuda
DittoメタモンMetamonMétamorphDittoDittoDittoMetamong
DodrioドードリオDodorioDodrioDodriDodrioDodrioDuteurio
DoduoドードーDodoDoduoDoduDoduoDoduoDudu
DonphanドンファンDonfanDonphanDonphanDonphanDonphanKorigap
DoubladeニダンギルNidangillDimoclèsDuoklesDoubladeDoubladeSsanggeomkil
DragalgeドラミドロDramidoroKravarechTandrakDragalgeDragalgeDeuraekam
DragonairハクリューHakuryuDracoDragonirDragonairDragonairSinnyong
DragoniteカイリューKairyuDracolosseDragoranDragoniteDragoniteMangnanyong
DrapionドラピオンDorapionDrascorePiondragiDrapionDrapionDeuraepion
DratiniミニリュウMiniryuMinidracoDratiniDratiniDratiniMinyong
DrifblimフワライドFuwarideGrodriveDrifzepeliDrifblimDrifblimDungsillaideu
DrifloonフワンテFuwanteBaudriveDriftlonDrifloonDrifloonHeundeulpungson
DrilburモグリューMogurewRototaupeRotomurfDrilburDrilburDudeorew
DrowzeeスリープSleepeSoporifikTraumatoDrowzeeDrowzeeSeullipeu
DruddigonクリムガンCrimganDrakkarminShardragoDruddigonDruddigonKeuriman
DucklettコアルヒーKoaruhieCouanetonPiccolenteDucklettDucklettKkojibori
DugtrioダグトリオDugtrioTriopikeurDigdriDugtrioDugtrioDakteurio
DunsparceノコッチNokocchiInsolourdoDummiselDunsparceDunsparceNogochi
DuosionダブランDoublanMéiosMitodosDuosionDuosionDyuran
DurantアイアントAiantFermiteFermiculaDurantDurantAiaenteu
DusclopsサマヨールSamayouruTéraclopeZwirrklopDusclopsDusclopsMiramong
DusknoirヨノワールYonoirNoctunoirZwirrfinstDusknoirDusknoirYaneuwareumong
DuskullヨマワルYomawaruSkelénoxZwirrlichtDuskullDuskullHaegolmong
DustoxドクケイルDokucalePapinoxPudoxDustoxDustoxDokkeil
DwebbleイシズマイIshizumaiCrabicoqueLithomithDwebbleDwebbleDolsali
EelektrikシビビールShibibeelLampéroieZapplalekEelektrikEelektrikJeoriril
EelektrossシビルドンShibirudonOhmassacreZapplarangEelektrossEelektrossJeorideopeu
EeveeイーブイEievuiÉvoliEvoliEeveeEeveeIbeui
EkansアーボArboAboRettanEkansEkansAbo
ElectabuzzエレブーElebooÉlektekElektekElectabuzzElectabuzzErebeu
ElectivireエレキブルElekibleÉlekableElevoltekElectivireElectivireErekibeul
ElectrikeラクライRakuraiDynavoltFrizelblizElectrikeElectrikeSseondeorai
ElectrodeマルマインMarumineÉlectrodeLektrobalElectrodeElectrodeBumbol
ElekidエレキッドElekidÉlekidElekidElekidElekidErekideu
ElgyemリグレーLigrayLewsorPygraulonElgyemElgyemRigeure
EmboarエンブオーEnbuohRoitiflamFlambirexEmboarEmboarYeommuwang
EmolgaエモンガEmongaEmolgaEmolgaEmolgaEmolgaEmongga
EmpoleonエンペルトEmpertePingoléonImpoleonEmpoleonEmpoleonEmpereuteu
EnteiエンテイEnteiEnteiEnteiEnteiEnteiAentei
EscavalierシュバルゴChevargoLançargotCavalanzasEscavalierEscavalierSyubareugo
EspeonエーフィEifieMentaliPsianaEspeonEspeonEbeui
EspurrニャスパーNyasperPsystigriPsiauEspurrEspurrNyaseupeo
ExcadrillドリュウズDoryuzuMinotaupeStaloborExcadrillExcadrillMoldrew
ExeggcuteタマタマTamatamaNoeunoeufOweiExeggcuteExeggcuteArari
ExeggutorナッシーNassyNoadkokoKokoweiExeggutorExeggutorNasi
ExploudバクオングBakuongBrouhabamKrawummsExploudExploudPogeumnyong
Farfetch’dカモネギKamonegiCanartichoPorentaFarfetch’dFarfetch’dPaori
FearowオニドリルOnidrillRapasdepicIbitakFearowFearowKkaebideuriljo
FeebasヒンバスHinbassBarpauBarschwaFeebasFeebasBintina
FennekinフォッコFokkoFeunnecFynxFennekinFennekinPuho'kko
FeraligatrオーダイルOrdileAligatueurImpergatorFeraligatrFeraligatrJangkeurodail
FerroseedテッシードTesseedGrindurKastadurFerroseedFerroseedCheolsideu
FerrothornナットレイNutreyNoacierTentantelFerrothornFerrothornNeoteuryeong
FinneonケイコウオKeikouoÉcayonFinneonFinneonFinneonHyeonggwang-eo
FlaaffyモココMokokoLainergieWaatyFlaaffyFlaaffyBosongsong
FlabébéフラベベFlabebeFlabébéFlabébéFlabébéFlabébéPeullabebe
FlareonブースターBoosterPyroliFlamaraFlareonFlareonBuseuteo
FletchinderヒノヤコマHinoyakomaBraisillonDartignisFletchinderFletchinderBulhwasalbin
FletchlingヤヤコマYayakomaPasserougeDartiriFletchlingFletchlingHwasal'kkobin
FloatzelフローゼルFloazelMustéflottBojelinFloatzelFloatzelPeullojel
FloetteフラエッテFloetteFloetteFloetteFloetteFloettePeuraette
FlorgesフラージェスFlorgesFlorgesFlorgesFlorgesFlorgesPeurajeseu
FlygonフライゴンFlygonLibégonLibelldraFlygonFlygonPeullaigon
FoongusタマゲタケTamagetakeTrompignonTarnpignonFoongusFoongusKkamnolbeoseul
ForretressフォレトスForetosForetressForstellkaForretressForretressSsokon
FraxureオノンドOnondoIncisacheSharfaxFraxureFraxureAekseundo
FrillishプルリルPururillViskuseQuabbelFrillishFrillishTaenggeuril
FroakieケロマツKeromatsuGrenousseFroxyFroakieFroakieGaegumareu
FrogadierゲコガシラGekogashiraCroâporalAmphizelFrogadierFrogadierGaegulbanjang
FroslassユキメノコYukimenokoMomartikFrosdedjeFroslassFroslassNun-yeoa
FurfrouトリミアンTrimmienCouafarelCoiffwaffFurfrouFurfrouTeurimiang
FurretオオタチOotachiFouinarWieseniorFurretFurretDakkori
GabiteガバイトGabiteCarmacheKnarkselGabiteGabiteHanbaiteu
GalladeエルレイドErureidoGallameGalagladiGalladeGalladeElleideu
GalvantulaデンチュラDentulaMygavoltVoltulaGalvantulaGalvantulaJeontulla
GarbodorダストダスDustdasMiasmaxDeponitoxGarbodorGarbodorDeoseuteuna
GarchompガブリアスGaburiasCarchacrokKnakrackGarchompGarchompHankariaseu
GardevoirサーナイトSirknightGardevoirGuardevoirGardevoirGardevoirGadian
GastlyゴースGhosFantominusNebulakGastlyGastlyGooseu
GastrodonトリトドンTritodonTritosorGastrodonGastrodonGastrodonTeuritodon
GenesectゲノセクトGenesectGenesectGenesectGenesectGenesectGenosekeuteu
GengarゲンガーGangarEctoplasmaGengarGengarGengarPaenteom
GeodudeイシツブテIshitsubuteRacaillouKleinsteinGeodudeGeodudeKkomadol
GibleフカマルFukamaruGriknotKaumalatGibleGibleDipsang-eodong
GigalithギガイアスGigaiathGigalitheBrockolossGigalithGigalithGigaieoseu
GirafarigキリンリキKirinrikiGirafarigGirafarigGirafarigGirafarigKiringki
GiratinaギラティナGiratinaGiratinaGiratinaGiratinaGiratinaGiratina
GlaceonグレイシアGlaciaGivraliGlaziolaGlaceonGlaceonGeulleisia
GlalieオニゴーリOnigohriOniglaliFirnontorGlalieGlalieEoreumgwisin
GlameowニャルマーNyarmarChaglamCharmianGlameowGlameowNaongma
GligarグライガーGligerScorplaneSkorglaGligarGligarGeullaigeo
GliscorグライオンGlionScorvolSkorgroGliscorGliscorGeullaion
GloomクサイハナKusaihanaOrtideDuflorGloomGloomNaemsaekko
GogoatゴーゴートGogoatChevroumChevrummGogoatGogoatGogoteu
GolbatゴルバットGolbatNosferaltoGolbatGolbatGolbatGolbaet
GoldeenトサキントTosakintoPoissirèneGoldiniGoldeenGoldeenKonchi
GolduckゴルダックGolduckAkwakwakEntoronGolduckGolduckGoldeok
GolemゴローニャGolonyaGrolemGeowazGolemGolemTtakguri
GolettゴビットGobitGringolemGolbitGolettGolettGolbiram
GolurkゴルーグGoloogGolemastocGolgantesGolurkGolurkGollugeu
GoodraヌメルゴンNumelgonMuplodocusViscogonGoodraGoodraMikkeuraegon
GoomyヌメラNumeraMucusculeViscoraGoomyGoomyMikkeumera
GorebyssサクラビスSakurabyssRosabyssSaganabyssGorebyssGorebyssBunhongjang-i
GothitaゴチムGothimuScrutellaMollimorbaGothitaGothitaGoditaeng
GothitelleゴチルゼルGothiruselleSidérellaMorbitesseGothitelleGothitelleGodimoajel
GothoritaゴチミルGochimiruMesmérellaHypnomorbaGothoritaGothoritaGodibomi
GourgeistパンプジンPumpjinBanshitrouyePumpdjinnGourgeistGourgeistPeomkin'in
GranbullグランブルGranbuluGranbullGranbullGranbullGranbullGeurangbeullu
GravelerゴローンGoloneGravalanchGeorokGravelerGravelerDeguri
GreninjaゲッコウガGekkougaAmphinobiQuajutsuGreninjaGreninjaGaegulninja
GrimerベトベターBetbeterTadmorvSleimaGrimerGrimerJilpeogi
GrotleハヤシガメHayashigameBoskaraChelcarainGrotleGrotleSupulbugi
GroudonグラードンGroudonGroudonGroudonGroudonGroudonGeurandon
GrovyleジュプトルJuptileMasskoReptainGrovyleGrovyleNamudori
GrowlitheガーディGardieCaninosFukanoGrowlitheGrowlitheGadi
GrumpigブーピッグBoopigGroretGroinkGrumpigGrumpigPigeuking
GulpinゴクリンGokulinGlouptiSchluppuckGulpinGulpinKkolkkakmon
GurdurrドテッコツDotekkotsuOuvrifierStrepoliGurdurrGurdurrTosoegol
GyaradosギャラドスGyaradosLéviatorGaradosGyaradosGyaradosGyaradoseu
HappinyピンプクPinpukuPtiraviWonneiraHappinyHappinyPingbok
HariyamaハリテヤマHariteyamaHariyamaHariyamaHariyamaHariyamaHarimung
HaunterゴーストGhostSpectrumAlpolloHaunterHaunterGouseuteu
HawluchaルチャブルLuchabullBrutalibréResladeroHawluchaHawluchaRuchabul
HaxorusオノノクスOnonokusTranchodonMaxaxHaxorusHaxorusAekseuraijeu
HeatmorクイタランKuitaranAflamanoirFurnifraßHeatmorHeatmorAentigol
HeatranヒードランHeatranHeatranHeatranHeatranHeatranHideureon
HelioliskエレザードElezardIguoltaElezardHelioliskHelioliskIlledorijadeu
HelioptileエリキテルErikiteruGalvaranEguanaHelioptileHelioptileMokdorikitel
HeracrossヘラクロスHeracrosScarhinoSkarabornHeracrossHeracrossHerakeuroseu
HerdierハーデリアHerderriePonchienTerribarkHerdierHerdierHaderieo
HippopotasヒポポタスHippopotasHippopotasHippopotasHippopotasHippopotasHipopotaseu
HippowdonカバルドンKabaldonHippodocusHippoterusHippowdonHippowdonHamadon
HitmonchanエビワラーEbiwalarTygnonNockchanHitmonchanHitmonchanHongsumon
HitmonleeサワムラーSawamularKickleeKickleeHitmonleeHitmonleeSirasomon
HitmontopカポエラーKapoererKapoeraKapoeraHitmontopHitmontopKapoera
HonchkrowドンカラスDonkarasuCorbossKramshefHonchkrowHonchkrowDonkeurou
HonedgeヒトツキHitotsukiMonorpaleGramoklesHonedgeHonedgeDankalbing
Ho-OhホウオウHououHo-OhHo-OhHo-OhHo-OhChilsaekjo
HoopaフーパHoopaHoopaHoopaHoopaHoopaHoopa
HoothootホーホーHohoHoothootHoothootHoothootHoothootBuubu
HoppipハネッコHaneccoGranivolHoppsprossHoppipHoppipTongtongko
HorseaタッツーTattuHypotrempeSeeperHorseaHorseaSsodeura
HoundoomヘルガーHellgarDémolosseHundemonHoundoomHoundoomHelga
HoundourデルビルDelvilMalosseHundusterHoundourHoundourDelbil
HuntailハンテールHuntailSerpangAalabyssHuntailHuntailHeonteil
HydreigonサザンドラSazandoraTrioxhydreTrikephaloHydreigonHydreigonSamsamdeurae
HypnoスリーパーSleeperHypnomadeHypnoHypnoHypnoSeullipeo
IgglybuffププリンPupurinToudoudouFluffeluffIgglybuffIgglybuffPupurin
IllumiseイルミーゼIllumiseLumivoleIllumiseIllumiseIllumiseNe-obiteu
InfernapeゴウカザルGoukazaruSimiabrazPanfernoInfernapeInfernapeChoyeommong
InkayマーイーカMaaiikaSepiatopIscalarInkayInkayOkeijing
IvysaurフシギソウFushigisouHerbizarreBisaknospIvysaurIvysaurIsanghaepul
JellicentブルンゲルBurungelMoyadeApoquallypJellicentJellicentTaengtaenggel
JigglypuffプリンPurinRondoudouPummeluffJigglypuffJigglypuffPurin
JirachiジラーチJirachiJirachiJirachiJirachiJirachiJirachi
JolteonサンダースThundersVoltaliBlitzaJolteonJolteonJyupisseondeo
JoltikバチュルBachuruStatitikWattzapfJoltikJoltikPijjook
JumpluffワタッコWataccoCotovolPapunghaJumpluffJumpluffSomsomko
JynxルージュラRougelaLippoutouRossanaJynxJynxRujura
KabutoカブトKabutoKabutoKabutoKabutoKabutoTugu
KabutopsカブトプスKabutopsKabutopsKabutopsKabutopsKabutopsTugupuseu
KadabraユンゲラーYungererKadabraKadabraKadabraKadabraYun-gella
KakunaコクーンCocoonCoconfortKokunaKakunaKakunaTtakchungi
KangaskhanガルーラGaruraKangourexKangamaKangaskhanKangaskhanKaengka
KarrablastカブルモKaburumoCarabingLaukapsKarrablastKarrablastTtakjeonggon
KecleonカクレオンKakureonKecleonKecleonKecleonKecleonKellimon
KeldeoケルディオKeldeoKeldeoKeldeoKeldeoKeldeoKereudio
KingdraキングドラKingdraHyporoiSeedrakingKingdraKingdraKingdeura
KinglerキングラーKinglerKrabbossKinglerKinglerKinglerKingkeuraep
KirliaキルリアKirliaKirliaKirliaKirliaKirliaKillia
KlangギギアルGigiaruClicKliklakKlangKlangGigieoreu
KlefkiクレッフィCleffyTrousselinClavionKlefkiKlefkiKeullepi
KlinkギアルGiaruTicKlikkKlinkKlinkGieoreu
KlinklangギギギアルGigigiaruCliticlicKlikdiklakKlinklangKlinklangGigigieoreu
KoffingドガースDogarsSmogoSmogonKoffingKoffingTtogaseu
KrabbyクラブCrabKrabbyKrabbyKrabbyKrabbyKeuraep
KricketotコロボーシKorobohshiCrikzikZirpurzeKricketotKricketotGwittulttugi
KricketuneコロトックKorotockMélokrikZirpeiseKricketuneKricketuneGwittultokkeu
KrokorokワルビルWaruvileEscrocoRokkaimanKrokorokKrokorokAkbireu
KrookodileワルビアルWaruvialCrocoribleRabigatorKrookodileKrookodileAkbiareu
KyogreカイオーガKyogreKyogreKyogreKyogreKyogreGaioga
KyuremキュレムKyuremKyuremKyuremKyuremKyuremKyuremu
LaironコドラKodoraGalegonStollrakLaironLaironGaengdora
LampentランプラーLamplerMélancoluxLaternectoLampentLampentRaempeura
LandorusランドロスLandlosDémétérosDemeterosLandorusLandorusRaendeuroseu
LanturnランターンLanternLanturnLanturnLanturnLanturnRaenteon
LaprasラプラスLaplaceLokhlassLaprasLaprasLaprasRapeuraseu
LarvestaメラルバMerlarvaPyronilleIgnivorLarvestaLarvestaHwalhwareuba
LarvitarヨーギラスYogirasEmbrylexLarvitarLarvitarLarvitarAebeoraseu
LatiasラティアスLatiasLatiasLatiasLatiasLatiasRatiaseu
LatiosラティオスLatiosLatiosLatiosLatiosLatiosRatioseu
LeafeonリーフィアLeafiaPhyllaliFolipurbaLeafeonLeafeonRipia
LeavannyハハコモリHahakomoriManternelMatrifolLeavannyLeavannyMoameo
LedianレディアンRedianCoxyclaqueLedianLedianLedianRedian
LedybaレディバRedibaCoxyLedybaLedybaLedybaRediba
LickilickyベロベルトBerobeltCoudlangueSchlurplekLickilickyLickilickyNaerumbelteu
LickitungベロリンガBeroringaExcelangueSchlurpLickitungLickitungNaerumi
LiepardレパルダスLepardasLéopardusKleopardaLiepardLiepardRepareudaseu
LileepリリーラLilylaLiliaLiliepLileepLileepRilling
LilligantドレディアDredearFragiladyDressellaLilligantLilligantDeuredieo
LillipupヨーテリーYorterriePonchiotYorkleffLillipupLillipupYoteri
LinooneマッスグマMassugumaLinéonGeradaksLinooneLinooneJikguri
LitleoシシコShishikoHélionceauLeufeoLitleoLitleoRe'okko
LitwickヒトモシHitomoshiFunécireLichtelLitwickLitwickBulkyeomi
LombreハスブレロHasubreroLombreLombreroLombreLombreRotoseu
LopunnyミミロップMimilopLockpinSchlaporLopunnyLopunnyIeorop
LotadハスボーHassbohNénupiotLoturzelLotadLotadYeonkkotmon
LoudredドゴームDogohmbRamboumKrakeeloLoudredLoudredNogongryong
LucarioルカリオLucarioLucarioLucarioLucarioLucarioRukario
LudicoloルンパッパRunpappaLudicoloKappaloresLudicoloLudicoloRopapa
LugiaルギアLugiaLugiaLugiaLugiaLugiaRugia
LumineonネオラントNeolantLuminéonLumineonLumineonLumineonNe-oraiteu
LunatoneルナトーンLunatoneSélérocLunasteinLunatoneLunatoneRunaton
LuvdiscラブカスLovecusLovdiscLiebiskusLuvdiscLuvdiscSarangdong-i
LuxioルクシオLuxioLuxioLuxioLuxioLuxioReoksio
LuxrayレントラーRentorarLuxrayLuxtraLuxrayLuxrayRenteura
MachampカイリキーKairikyMackogneurMachomeiMachampMachampGoeryeokmon
MachokeゴーリキーGorikyMachopeurMaschockMachokeMachokeGeunyungmon
MachopワンリキーWanrikyMachocMacholloMachopMachopAltongmon
MagbyブビィBubyMagbyMagbyMagbyMagbyMageubi
MagcargoマグカルゴMagcargotVolcaropodMagcargoMagcargoMagcargoMageukareugo
MagikarpコイキングKoikingMagicarpeKarpadorMagikarpMagikarpIngeoking
MagmarブーバーBooberMagmarMagmarMagmarMagmarMageuma
MagmortarブーバーンBooburnMaganonMagbrantMagmortarMagmortarMageumabeon
MagnemiteコイルCoilMagnétiMagnetiloMagnemiteMagnemiteKoil
MagnetonレアコイルRarecoilMagnétonMagnetonMagnetonMagnetonReeokoil
MagnezoneジバコイルJibacoilMagnézoneMagnezoneMagnezoneMagnezoneJapokoil
MakuhitaマクノシタMakunoshitaMakuhitaMakuhitaMakuhitaMakuhitaMakeutang
MalamarカラマネロCalamaneroSepiatroceCalamaneroMalamarMalamarKallamanero
MamoswineマンムーMammooMammochonMamutelMamoswineMamoswineMammokkuri
ManaphyマナフィManaphyManaphyManaphyManaphyManaphyManapi
MandibuzzバルジーナVulginaVaututriceGrypheldisMandibuzzMandibuzzBeoraenjina
ManectricライボルトLivoltÉlecsprintVoltensoManectricManectricSseondeobolteu
MankeyマンキーMankeyFérosingeMenkiMankeyMankeyMangki
MantineマンタインMantainDémantaMantaxMantineMantineMantain
MantykeタマンタTamantaBabimantaMantirpsMantykeMantykeTamanta
MaractusマラカッチMaracacchiMaracachiMaracambaMaractusMaractusMarakachi
MareepメリープMerriepWattouatVoltilammMareepMareepMeripeu
MarillマリルMarilMarillMarillMarillMarillMaril
MarowakガラガラGaragaraOssatueurKnoggaMarowakMarowakTeongguri
MarshtompヌマクローNumacrawFlobioMoorabbelMarshtompMarshtompNeupjjang-i
MasquerainアメモースAmemothMaskadraMaskeregenMasquerainMasquerainBinabang
MawileクチートKucheatMysdibuleFlunkiferMawileMawileIpchiteu
MedichamチャーレムCharemCharminaMeditalisMedichamMedichamYogaraem
MedititeアサナンAsananMéditikkaMeditieMedititeMedititeYogarang
MeganiumメガニウムMeganiumMéganiumMeganieMeganiumMeganiumMeganium
MeloettaメロエッタMeloettaMeloettaMeloettaMeloettaMeloettaMeroetta
MeowsticニャオニクスNyaonixMistigrixPsiaugonMeowsticMeowsticNyaonikseu
MeowthニャースNyarthMiaoussMauziMeowthMeowthNaong
MespritエムリットEmritCréfolletVespritMespritMespritEmraiteu
MetagrossメタグロスMetagrossMétalossMetagrossMetagrossMetagrossMetageuroseu
MetangメタングMetangMétangMetangMetangMetangMetanggu
MetapodトランセルTrancellChrysacierSafconMetapodMetapodDandegi
MewミュウMewMewMewMewMewMyu
MewtwoミュウツーMewtwoMewtwoMewtuMewtwoMewtwoMyucheu
MienfooコジョフーKojofuKungfouineLin-FuMienfooMienfooBijopu
MienshaoコジョンドKojondoShaofouineWie-ShuMienshaoMienshaoBijodo
MightyenaグラエナGuraenaGrahyènaMagnayenMightyenaMightyenaGeura-ena
MiloticミロカロスMilokarossMilobellusMiloticMiloticMiloticMillotik
MiltankミルタンクMiltankÉcrémeuhMiltankMiltankMiltankMiltaengkeu
Mime Jr.マネネManeneMime Jr.PantimimiMime Jr.Mime Jr.Hyungnaenae
MinccinoチラーミィChillarmyChinchidouPicochillaMinccinoMinccinoChirami
MinunマイナンMinunNégapiMinunMinunMinunMainong
MisdreavusムウマMumaFeuforêveTraunfugilMisdreavusMisdreavusMuuma
MismagiusムウマージMumargiMagirêveTraunmagilMismagiusMismagiusMuumajik
MoltresファイヤーFireSulfuraLavadosMoltresMoltresPaieo
MonfernoモウカザルMoukazaruChimpenfeuPanpyroMonfernoMonfernoPaisung-i
MothimガーメイルGarmalePapilordMoterpelMothimMothimNameil
Mr. MimeバリヤードBarrierdM. MimePantimosMr. MimeMr. MimeMaimmaen
MudkipミズゴロウMizugorouGobouHydropiMudkipMudkipMuljjang-i
MukベトベトンBetbetonGrotadmorvSleimokMukMukJilppeogi
MunchlaxゴンベGonbeGoinfrexMampfaxoMunchlaxMunchlaxMeokgoja
MunnaムンナMunnaMunnaSomniamMunnaMunnaMongna
MurkrowヤミカラスYamikarasuCornèbreKramurxMurkrowMurkrowNirou
MusharnaムシャーナMusharnaMushanaSomnivoraMusharnaMusharnaMong-yamna
NatuネイティNatyNatuNatuNatuNatuNeiti
NidokingニドキングNidokingNidokingNidokingNidokingNidokingNideuking
NidoqueenニドクインNidoqueenNidoqueenNidoqueenNidoqueenNidoqueenNideukwin
Nidoran♀ニドラン♀Nidoran♀Nidoran♀Nidoran♀Nidoran♀Nidoran♀Nideureon♀
Nidoran♂ニドラン♂Nidoran♂Nidoran♂Nidoran♂Nidoran♂Nidoran♂Nideureon♂
NidorinaニドリーナNidorinaNidorinaNidorinaNidorinaNidorinaNideurina
NidorinoニドリーノNidorinoNidorinoNidorinoNidorinoNidorinoNideurino
NincadaツチニンTutininNingaleNincadaNincadaNincadaTojungmon
NinetalesキュウコンKyukonFeunardVulnonaNinetalesNinetalesNainteil
NinjaskテッカニンTekkaninNinjaskNinjaskNinjaskNinjaskAiseukeu
NoctowlヨルノズクYorunozukuNoarfangNoctuhNoctowlNoctowlYabueong
NoibatオンバットOnbatSonistrelleeF-eMNoibatNoibatEumbaet
NoivernオンバーンOnvernBruyverneUHaFnirNoivernNoivernEumbeon
NosepassノズパスNosepassTarinorNasgnetNosepassNosepassKokopaseu
NumelドンメルDonmelChamallotCamaubNumelNumelDunta
NuzleafコノハナKonohanaPifeuilBlanasNuzleafNuzleafIpsaeko
OctilleryオクタンOkutankOctilleryOctilleryOctilleryOctilleryDaepomuno
OddishナゾノクサNazonokusaMystherbeMyraplaOddishOddishTtubeokchyo
OmanyteオムナイトOmniteAmonitaAmonitasOmanyteOmanyteAmnaiteu
OmastarオムスターOmstarAmonistarAmorosoOmastarOmastarAmseuta
OnixイワークIwarkOnixOnixOnixOnixRongseuton
OshawottミジュマルMijumaruMoustillonOttaroOshawottOshawottSudaeng'i
PachirisuパチリスPachirisuPachirisuPachirisuPachirisuPachirisuPachiriseu
PalkiaパルキアPalkiaPalkiaPalkiaPalkiaPalkiaPeolgia
PalpitoadガマガルGamagaruBatracnéMebranaPalpitoadPalpitoadDuggabi
PanchamヤンチャムYanchamPandespièglePam-PamPanchamPanchamPan'jjang
PangoroコロンダGorondaPandarbarePandagroPangoroPangoroBuranda
PanpourヒヤップHiyappuFlotajouSodamakPanpourPanpourAschapeu
PansageヤナップYanappuFeuillajouVegimakPansagePansageYanapeu
PansearバオップBaoppuFlamajouGrillmakPansearPansearBaopeu
ParasパラスParasParasParasParasParasParaseu
ParasectパラセクトParasectParasectParasekParasectParasectParasekteu
PatratミネズミMinezumiRatentifNagelotzPatratPatratBoreujwi
PawniardコマタナKomatanaScalpionGladiantriPawniardPawniardJamangkal
PelipperペリッパーPelipperBekipanPelipperPelipperPelipperPaeripeo
PersianペルシアンPersianPersianSnobilikatPersianPersianPereusion
PetililチュリネChurineChlorobuleLilminipPetililPetililChirilli
PhanpyゴマゾウGomazouPhanpyPhanpyPhanpyPhanpyKokori
PhantumpボクレーBokureiBrocélômeParagoniPhantumpPhantumpNamokryeong
PhioneフィオネPhionePhionePhionePhionePhionePione
PichuピチューPichuPichuPichuPichuPichuPichyu
PidgeotピジョットPigeotRoucarnageTaubossPidgeotPidgeotPijyontu
PidgeottoピジョンPigeonRoucoupsTaubogaPidgeottoPidgeottoPijyon
PidgeyポッポPoppoRoucoolTaubsiPidgeyPidgeyGugu
PidoveマメパトMamepatoPoichigeonDusselgurrPidovePidoveKongdulgi
PigniteチャオブーChaobooGrotichonFerkokelPignitePigniteChyaokkul
PikachuピカチュウPikachuPikachuPikachuPikachuPikachuPikachyu
PiloswineイノムーInomooCochignonKeifelPiloswinePiloswineMekkuri
PinecoクヌギダマKunugidamaPomdepikTannzaPinecoPinecoPikon
PinsirカイロスKailiosScarabrutePinsirPinsirPinsirPpeusaijeo
PiplupポッチャマPochamaTiploufPlinfaPiplupPiplupPaengdori
PlusleプラスルPraslePosipiPluslePluslePluslePeulleosi
PolitoedニョロトノNyorotonoTarpaudQuaxoPolitoedPolitoedWangguri
PoliwagニョロモNyoromoPtitardQuapselPoliwagPoliwagBalchaengi
PoliwhirlニョロゾNyorozoTêtarteQuaputziPoliwhirlPoliwhirlSuryukchaengi
PoliwrathニョロボンNyorobonTartardQuappoPoliwrathPoliwrathGangchaengi
PonytaポニータPonytaPonytaPonitaPonytaPonytaPonita
PoochyenaポチエナPochienaMedhyènaFiffyenPoochyenaPoochyenaPochyana
PorygonポリゴンPorygonPorygonPorygonPorygonPorygonPolligon
Porygon2ポリゴン2Porygon2Porygon2Porygon2Porygon2Porygon2Polligon2
Porygon-ZポリゴンZPorygon-ZPorygon-ZPorygon-ZPorygon-ZPorygon-ZPolligon z
PrimeapeオコリザルOkorizaruColossingeRasaffPrimeapePrimeapeSeongwonsung
PrinplupポッタイシPottaishiPrinploufPliprinPrinplupPrinplupPaengtaeja
ProbopassダイノーズDainoseTarinormeVoluminasProbopassProbopassDaekopaseu
PsyduckコダックKoduckPsykokwakEntonPsyduckPsyduckGorapadeok
PumpkabooバケッチャBakecchaPitrouilleIrrbisPumpkabooPumpkabooHobagwi
PupitarサナギラスSanagirasYmphectPupitarPupitarPupitarDegiraseu
PurrloinチョロネコChoronekoChacripanFelilouPurrloinPurrloinSsaebinyang
PuruglyブニャットBunyattoChaffreuxShnurgarstPuruglyPuruglyMonnyang-i
PyroarカエンジシKaenjishiNéméliosPyroleoPyroarPyroarHwayeomre'o
QuagsireヌオーNuohMaraisteMorlordQuagsireQuagsireNuo
QuilavaマグマラシMagmarashiFeurissonIgelavarQuilavaQuilavaMageukein
QuilladinハリボーグHariborgBoguérisseIgastarnishQuilladinQuilladinDochibogu
QwilfishハリーセンHarysenQwilfishBaldorfishQwilfishQwilfishChimbaru
RaichuライチュウRaichuRaichuRaichuRaichuRaichuRaichyu
RaikouライコウRaikouRaikouRaikouRaikouRaikouRaiko
RaltsラルトスRaltsTarsalTraslaRaltsRaltsRaltoseu
RampardosラムパルドRampaldCharkosRameidonRampardosRampardosRaempeoldeu
RapidashギャロップGallopGalopaGallopaRapidashRapidashNalssaengma
RaticateラッタRattaRattatacRattikarlRaticateRaticateReteura
RattataコラッタKorattaRattataRattfratzRattataRattataKkoret
RayquazaレックウザRayquazaRayquazaRayquazaRayquazaRayquazaRekujya
RegiceレジアイスRegiceRegiceRegiceRegiceRegiceRejiaiseu
RegigigasレジギガスRegigigasRegigigasRegigigasRegigigasRegigigasRejigigaseu
RegirockレジロックRegirockRegirockRegirockRegirockRegirockRejirak
RegisteelレジスチルRegisteelRegisteelRegisteelRegisteelRegisteelRejiseutil
RelicanthジーランスGlanthRelicanthRelicanthRelicanthRelicanthSirakan
RemoraidテッポウオTeppouoRémoraidRemoraidRemoraidRemoraidChongeo
ReshiramレシラムReshiramReshiramReshiramReshiramReshiramResiramu
ReuniclusランクルスLanculusSymbiosZytomegaReuniclusReuniclusRankulluseu
RhydonサイドンSidonRhinoférosRizerosRhydonRhydonKoppuri
RhyhornサイホーンSihornRhinocorneRihornRhyhornRhyhornPpulkano
RhyperiorドサイドンDosidonRhinastocRihorniorRhyperiorRhyperiorGeodaekoppuri
RioluリオルRioluRioluRioluRioluRioluRioreu
RoggenrolaダンゴロDangoroNodulitheKieslingRoggenrolaRoggenrolaDangul
RoseliaロゼリアRoseliaRoséliaRoseliaRoseliaRoseliaRojellia
RoseradeロズレイドRoseradeRoseradeRoseradeRoseradeRoseradeRojeureideu
RotomロトムRotomMotismaRotomRotomRotomRotomu
RuffletワシボンWashibonFuraiglonGeronimatzRuffletRuffletSuridungbo
SableyeヤミラミYamiramiTénéfixZobirisSableyeSableyeKkamkkami
SalamenceボーマンダBohmanderDrattakBrutalandaSalamenceSalamenceBomanda
SamurottダイケンキDaikenkiClamiralAdmuraiSamurottSamurottDaegeomgwi
SandileメグロコMegurocoMascaïmanGanovilSandileSandileKkamnunkeu
SandshrewサンドSandSabeletteSandanSandshrewSandshrewMoraeduji
SandslashサンドパンSandpanSablaireauSandamerSandslashSandslashGoji
SawkダゲキDagekiKaracléeKaradonisSawkSawkTagyeokgwi
SawsbuckメブキジカMebukijikaHaydaimKronjuwildSawsbuckSawsbuckBaracheollok
ScatterbugコフキムシKofukimushiLépidonillePurmelScatterbugScatterbugBun'ibeolle
SceptileジュカインJukainJungkoGewaldroSceptileSceptileNamuking
ScizorハッサムHassamCizayoxScheroxScizorScizorHassam
ScolipedeペンドラーPendrorBrutapodeCerapendraScolipedeScolipedePendeura
ScraftyズルズキンZuruzukinBaggaïdIrokexScraftyScraftyGonyugeoni
ScraggyズルッグZurugguBaggiguaneZurrokexScraggyScraggyGonyullaeng
ScytherストライクStrikeInsécateurSichlorScytherScytherSeurakeu
SeadraシードラSeadraHypocéanSeemonSeadraSeadraSideura
SeakingアズマオウAzumaoPoissoroyGolkingSeakingSeakingWangkonchi
SealeoトドグラーTodogglerPhogleurSeejongSealeoSealeoSsire-o
SeedotタネボーTanebohGrainipiotSamurzelSeedotSeedotDotoring
SeelパウワウPawouOtariaJurobSeelSeelJyujyu
SeismitoadガマゲロゲGamagerogeCrapustuleBranawarzSeismitoadSeismitoadDubiggul
SentretオタチOtachiFouinetteWiesorSentretSentretKkoriseon
SerperiorジャローダJalordaMajaspicSerpiroyalSerperiorSerperiorSyaroda
ServineジャノビーJanovyLianajaEfoserpServineServineSyabi
SeviperハブネークHabunakeSéviperVipitisSeviperSeviperSebipeo
SewaddleクルミルKurumiruLarveyetteStrawicklSewaddleSewaddleDureubo
SharpedoサメハダーSamehaderSharpedoTohaidoSharpedoSharpedoSyakeunia
ShayminシェイミShayminShayminShayminShayminShayminSweimi
ShedinjaヌケニンNukeninMunjaNinjatomShedinjaShedinjaKkeopjilmon
ShelgonコモルーKomoruuDrackhausDraschelShelgonShelgonSwelgon
ShellderシェルダーShellderKokiyasMuschasShellderShellderSelleo
ShellosカラナクシKaranakushiSancokiSchalellosShellosShellosKkapjilmu
ShelmetチョボマキChobomakiEscargaumeSchnuthelmShelmetShelmetJjomari
ShieldonタテトプスTatetopsDinoclierSchilterusShieldonShieldonBangpaetopseu
ShiftryダーテングDirtengTengaliceTengulistShiftryShiftryDataenggu
ShinxコリンクKolinkLixySheinuxShinxShinxKkoringkeu
ShroomishキノココKinococoBalignonKnilzShroomishShroomishBeoseotkko
ShuckleツボツボTsubotsuboCaratrocPottrottShuckleShuckleDandanji
ShuppetカゲボウズKagebouzuPolichombrShuppetShuppetShuppetEodumnaesin
SigilyphシンボラーSymbolerCryptéroSymvolaraSigilyphSigilyphSimboreo
SilcoonカラサリスKarasalisArmulysSchalokoSilcoonSilcoonSilkun
SimipourヒヤッキーHiyakkieFlotoutanSodachitaSimipourSimipourAschaki
Simisage #12516;ナッキーYanakkieFeuiloutanVegichitaSimisageSimisageYanaki
SimisearバオッキーBaokkieFlamoutanGrillchitaSimisearSimisearBaoki
SkarmoryエアームドAirmdAirmurePanzaeronSkarmorySkarmoryMujangjo
SkiddoメェークルMeecleCabriolaineMähikelSkiddoSkiddoMeikeul
SkiploomポポッコPopoccoFloravolHubelupfSkiploomSkiploomDuko
SkittyエネコEnecoSkittyEnecoSkittySkittyEnabi
SkorupiスコルピScorupiRapionPionskoraSkorupiSkorupiSeukolpi
SkrelpクズモーKuzumoVenalgueAlgittSkrelpSkrelpSuregi
SkuntankスカタンクSkutankMoufflairSkuntankSkuntankSkuntankSeukeongtaengkeu
SlakingケッキングKekkingMonaflèmitLetarkingSlakingSlakingGeeulking
SlakothナマケロNamakeroParecoolBummelzSlakothSlakothGeeullo
SliggooヌメイルNumeilColimucusViscargotSliggooSliggooMikkeunaeil
SlowbroヤドランYadoranFlagadossLahmusSlowbroSlowbroYadoran
SlowkingヤドキングYadokingRoigadaLaschokingSlowkingSlowkingYadoking
SlowpokeヤドンYadonRamolossFlegmonSlowpokeSlowpokeYadon
SlugmaマグマッグMagmagLimagmaSchneckmagSlugmaSlugmaMageumageu
SlurpuffペロリームPeroreamCupcanailleSabbaioneSlurpuffSlurpuffNarurim
SmeargleドーブルDobleQueuloriorFarbeagleSmeargleSmeargleRubeudo
SmoochumムチュールMuchulLippoutiKussillaSmoochumSmoochumPpoppora
SneaselニューラNyulaFarfuretSniebelSneaselSneaselPopuni
SnivyツタージャTsutarjaVipélierreSerpifeuSnivySnivyJuribiyan
SnorlaxカビゴンKabigonRonflexRelaxoSnorlaxSnorlaxJammanbo
SnoruntユキワラシYukiwarashiStalgaminSchneppkeSnoruntSnoruntNunkkoma
SnoverユキカブリYukikaburiBlizziShnebedeckSnoverSnoverNunsseugae
SnubbullブルーBuluSnubbullSnubbullSnubbullSnubbullBeullu
SolosisユニランUniranNucléosMonozytoSolosisSolosisYuniran
SolrockソルロックSolrockSolarocSonnfelSolrockSolrockSollok
SpearowオニスズメOnisuzumePiafabecHabitakSpearowSpearowKkaebicham
SpewpaコフーライKofuuraiPérégrainPuponchoSpewpaSpewpaBun'ddeodori
SphealタマザラシTamazarashiObalieSeemopsSphealSphealDaegulle-o
SpinarakイトマルItomaruMimigalWebarakSpinarakSpinarakPeigeom
SpindaパッチールPatcheelSpindaPandirSpindaSpindaEollugi
SpiritombミカルゲMikarugeSpiritombKryppukSpiritombSpiritombHwagangdol
SpoinkバネブーBanebooSpoinkSpoinkSpoinkSpoinkPigeujeompeu
SpritzeeシュシュプShushupuFluvetinParfiSpritzeeSpritzeeSyuppeu
SquirtleゼニガメZenigameCarapuceSchiggySquirtleSquirtleKkobugi
StantlerオドシシOdoshishiCerfrousseDamhirplexStantlerStantlerNoraki
StaraptorムクホークMukuhawkÉtouraptorStaraptorStaraptorStaraptorJjireuhokeu
StaraviaムクバードMukubirdÉtourvolStaraviaStaraviaStaraviaJjireubeodeu
StarlyムックルMukkuruÉtourmiStaraliliStarlyStarlyJjireukko
StarmieスターミーStarmieStarossStarmieStarmieStarmieAkuseuta
StaryuヒトデマンHitodemanStariSternduStaryuStaryuByeolgasari
SteelixハガネールHaganeilSteelixStahlosSteelixSteelixGangcheolton
StoutlandムーランドMoolandMastouffeBissbarkStoutlandStoutlandBaraendeu
StunfiskマッギョMaggyoLimondeFlunschlikStunfiskStunfiskMedeo
StunkyスカンプーSkunpuuMoufouetteSkunkapuhStunkyStunkySeukeongppung
SudowoodoウソッキーUsokkieSimularbreMogelbaumSudowoodoSudowoodoKkojimo
SuicuneスイクンSuicuneSuicuneSuicuneSuicuneSuicuneSeuikun
SunfloraキマワリKimawariHéliatroncSonnfloraSunfloraSunfloraHaerumi
SunkernヒマナッツHimanutsTournegrinSonnkernSunkernSunkernHaeneocheu
SurskitアメタマAmetamaArakdoGehweiherSurskitSurskitBigusul
SwabluチルットTylttoTyltonWabluSwabluSwabluPabiko
SwadloonクルマユKurumayuCouverdureFolikonSwadloonSwadloonDureukun
SwalotマルノームMarunoomAvaltoutSchlukwechSwalotSwalotKkulkkeokmon
SwampertラグラージLaglargeLaggronSumpexSwampertSwampertDaejjang-i
SwannaスワンナSwannaLakmécygneSwaronessSwannaSwannaSeuwanna
SwellowオオスバメOhsubameHélédelleSchwalbossSwellowSwellowSeuwallo
SwinubウリムーUrimooMarcacrinQuiekelSwinubSwinubKkukkuri
SwirlixペロッパフPeroppafuSucroquinFlauschlingSwirlixSwirlixNarumpeopeu
SwoobatココロモリKokoromoriRhinoloveFletiamoSwoobatSwoobatMambakjwi
SylveonニンフィアNymphiaNymphaliFeelinaraSylveonSylveonNymphia
TaillowスバメSubameNirondelleSchwalbiniTaillowTaillowTeillo
TalonflameファイアローFiarrowFlambusardFiaroTalonflameTalonflamePai'eoro
TangelaモンジャラMonjaraSaquedeneuTangelaTangelaTangelaDeongguri
TangrowthモジャンボMojumboBouldeneuTangolossTangrowthTangrowthDeongkurimbo
TaurosケンタロスKentaurosTaurosTaurosTaurosTaurosKentaroseu
TeddiursaヒメグマHimegumaTeddiursaTeddiursaTeddiursaTeddiursaKkamjigom
TentacoolメノクラゲMenokurageTentacoolTentachaTentacoolTentacoolWangnunhae
TentacruelドククラゲDokukurageTentacruelTentoxaTentacruelTentacruelDokpari
TepigポカブPokabuGruikuiFloinkTepigTepigTtukkuri
TerrakionテラキオンTerrakionTerrakiumTerrakiumTerrakionTerrakionTerakion
ThrohナゲキNagekiJudokrakJiutestoThrohThrohDeonjimi
ThundurusボルトロスVoltolosFulgurisVoltolosThundurusThundurusBolteuroseu
TimburrドッコラーDokkorerCharpentiPraktibalkTimburrTimburrEuratcha
TirtougaプロトーガProtogaCarapagosGalapaflosTirtougaTirtougaProtoga
TogekissトゲキッスTogekissTogekissTogekissTogekissTogekissTogekiseu
TogepiトゲピーTogepyTogepiTogepiTogepiTogepiTogepi
TogeticトゲチックTogechickTogeticTogeticTogeticTogeticTogetik
TorchicアチャモAchamoPoussifeuFlemmliTorchicTorchicAchamo
TorkoalコータスCotoiseChartorQurtelTorkoalTorkoalKoteoseu
TornadusトルネロスTornelosBoréasBoreosTornadusTornadusToneroseu
TorterraドダイトスDodaitoseTorterraChelterrarTorterraTorterraTodaebugi
TotodileワニノコWaninokoKaiminusKarnimaniTotodileTotodileRiako
ToxicroakドクロッグDokurogCoatoxToxiquakToxicroakToxicroakDokgaegul
TranquillハトーボーHatobohColombeauNavitaubTranquillTranquillYutobeu
TrapinchナックラーNuckrarKraknoixKnacklionTrapinchTrapinchTopchi
TreeckoキモリKimoriArckoGeckarborTreeckoTreeckoNamujigi
TrevenantオーロットOhrotDesséliandeTromborkTrevenantTrevenantDaeroteu
TropiusトロピウスTropiusTropiusTropiusTropiusTropiusTeuropiuseu
TrubbishヤブクロンYabukuronMiamiasmeUnratütoxTrubbishTrubbishKkaebongi
TurtwigナエトルNaetleTortipoussChelastTurtwigTurtwigMobugi
TympoleオタマロOtamaroTritondeSchallquapTympoleTympoleDongchaengi
TynamoシビシラスShibishirasuAnchwattZapplardinTynamoTynamoJeorieo
TyphlosionバクフーンBakphoonTyphlosionTornuptoTyphlosionTyphlosionBeulleibeom
TyranitarバンギラスBangirasTyranocifDespotarTyranitarTyranitarMagiraseu
TyrantrumガチゴラスGachigorasRexilliusMonargorasTyrantrumTyrantrumGyeongoraseu
TyrogueバルキーBalkieDebugantRabauzTyrogueTyrogueBaeruki
TyruntチゴラスChigorasPtyranidurBalgorasTyruntTyruntTigoraseu
UmbreonブラッキーBlackyNoctaliNachtaraUmbreonUmbreonBeullaeki
UnfezantケンホロウKenhallowDéflaisanFasasnobUnfezantUnfezantKenhallow
UnownアンノーンUnknownZarbiIcognitoUnownUnownAnnong
UrsaringリングマRingumaUrsaringUrsaringUrsaringUrsaringRinggom
UxieユクシーYuxieCréhelfSelfeUxieUxieYukeusi
VanillishバニリッチVanirichSorboulGelatroppoVanillishVanillishBanillichi
VanilliteバニプッチVanipetiSorbébéGelatiniVanilliteVanilliteBanilpeuti
VanilluxeバイバニラBaivanillaSorbouboulGelatwinoVanilluxeVanilluxeBaivanilla
VaporeonシャワーズShowersAqualiAquanaVaporeonVaporeonSyamideu
VenipedeフシデFushideVenipatteToxipedVenipedeVenipedeMadine
VenomothモルフォンMorphonAéromiteOmotVenomothVenomothDonari
VenonatコンパンKongpangMimitossBluzukVenonatVenonatKonpang
VenusaurフシギバナFushigibanaFlorizarreBisaflorVenusaurVenusaurIsanghaekkot
VespiquenビークインBeequeenApireineHonweiselVespiquenVespiquenBikwin
VibravaビブラーバVibravaVibraninfVibravaVibravaVibravaBibeuraba
VictiniビクティニVictiniVictiniVictiniVictiniVictiniBikeutini
VictreebelウツボットUtsubotEmpiflorSarzeniaVictreebelVictreebelUcheuboteu
VigorothヤルキモノYarukimonoVigorothMuntierVigorothVigorothBalbaro
VileplumeラフレシアRuffresiaRafflesiaGiflorVileplumeVileplumeRapeullesia
VirizionビリジオンVirizionViridiumViridiumVirizionVirizionBiridion
VivillonビビヨンViviyonPrismillonVivillonVivillonVivillonBibiyong
VolbeatバルビートBarubeatMucioleVolbeatVolbeatVolbeatBolbiteu
VolcanionボルケニオンVolcanionVolcanionVolcanionVolcanionVolcanionVolcanion
VolcaronaウルガモスUlgamothPyraxRamothVolcaronaVolcaronaBulkamoseu
VoltorbビリリダマBiriridamaVoltorbeVoltobalVoltorbVoltorbJjiririgong
VullabyバルチャイValchaiVostournoSkallykVullabyVullabyBeolchai
VulpixロコンRokonGoupixVulpixVulpixVulpixSikseuteil
WailmerホエルコHoerukoWailmerWailmerWailmerWailmerGoraewangja
WailordホエルオーWhalohWailordWailordWailordWailordGoraewang
WalreinトドゼルガTodoserugaKaimorseWalraisaWalreinWalreinSsikaijeo
WartortleカメールKameilCarabaffeSchillokWartortleWartortleEonibugi
WatchogミルホッグMiruhogMiradarKukmardaWatchogWatchogBoreugeu
WeavileマニューラManyulaDimoretSnibunnaWeavileWeavilePopunira
WeedleビードルBeedleAspicotHornliuWeedleWeedlePpulchungi
WeepinbellウツドンUtsudonBoustiflorUltrigariaWeepinbellWeepinbellUcheudong
WeezingマタドガスMatadogasSmogogoSmogmogWeezingWeezingTtodogaseu
WhimsicottエルフーンElfuunFarfaduvetElfunWhimsicottWhimsicottElpung
WhirlipedeホイーガWheegaScobolideRollumWhirlipedeWhirlipedeHwilgu
WhiscashナマズンNamazunBarbichaWelsarWhiscashWhiscashMeging
WhismurゴニョニョGonyonyoChuchmurFlurmelWhismurWhismurSogonnyong
WigglytuffプクリンPukurinGrodoudouKnuddeluffWigglytuffWigglytuffPukeurin
WingullキャモメCamomeGoéliseWingullWingullWingullGalmomae
WobbuffetソーナンスSonansQulbutokéWoingenauWobbuffetWobbuffetMajayong
WoobatコロモリKoromoriChovsourirFleknoilWoobatWoobatTtoreubakjwi
WooperウパーUpahAxolotoFelinoWooperWooperUpa
WormadamミノマダムMinomadamCheniselleBurmadameWormadamWormadamDorongmadam
WurmpleケムッソKemussoChenipotteWaumpelWurmpleWurmpleGaemuso
WynautソーナノSohnanoOkéokéIssoWynautWynautMaja
XatuネイティオNatioXatuXatuXatuXatuNeitio
XerneasゼルネアスXerneasXerneasXerneasXerneasXerneasXerneas
YamaskデスマスDesumasuTutafehMakabajaYamaskYamaskDeseumaseu
YanmaヤンヤンマYanyanmaYanmaYanmaYanmaYanmaWangjari
YanmegaメガヤンマMegayanmaYanmegaYanmegaYanmegaYanmegaMegajari
YveltalイベルタルYveltalYveltalYveltalYveltalYveltalYveltal
ZangooseザングースZangooseMangriffSengoZangooseZangooseJyanggo
ZapdosサンダーThunderÉlecthorZapdosZapdosZapdosSseondeo
ZebstrikaゼブライカZebraikaZéblitzZebritzZebstrikaZebstrikaJebeuraika
ZekromゼクロムZekromZekromZekromZekromZekromJekeuromu
ZigzagoonジグザグマJiguzagumaZigzatonZigzachsZigzagoonZigzagoonJigeujeguri
ZoroarkゾロアークZoroarkZoroarkZoroarkZoroarkZoroarkJoroakeu
ZoruaゾロアZoruaZoruaZoruaZoruaZoruaJoroa
ZubatズバットZubatNosferaptiZubatZubatZubatJubaet
ZweilousジヘッドDiheadDiamatDuodinoZweilousZweilousDihedeu
ZygardeジガルデZygardeZygardeZygardeZygardeZygardeJigareude

Item Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
Ability CapsuleとくせいカプセルTokusei CapsulePilule TalentFähigkeiten-KapselCapsula AbilitàCáps. HabilidadTeukseong Capsule
Ability UrgeスキルコールSkill CallAppel CapSpéFäh.-AppellChiamabilitàHabilitadorSkill Call
AbomasiteユキノオナイトYukinooniteBlizzariteRexblisarnitAbomasnowiteAbomasnowitaNunseolwangnite
AbsoliteアブソルナイトAbsolniteAbsoliteAbsolnitAbsoliteAbsolitaAepsolnite
Absorb BulbきゅうこんKyūkonBulbeKnolleBulboTubérculoGugeun
Acro BikeダートじてんしゃDirt JitenshaVélo CrossKunstradBici da crossBici AcrobáticaDirt Jajeon-geo
Adamant OrbこんごうだまKongō DamaOrbe AdamantAdamant-OrbAdamasferaDiamansferaGeumgang Ok
Adventure RulesたんけんこころえTanken KokoroeABC AventureAbenteuerfibelGuida AvventuraGuía de MáximasTamheom Suchig
AerodactyliteプテラナイトPteranitePtéraïteAerodactylonitAerodactyliteAerodactylitaPeuteranite
AggroniteボスゴドラナイトBossgodoraniteGalekingiteStollossnitAggroniteAggronitaBoseuroranite
Aguav BerryバンジのみBanji no MiBaie GowavGauvebeereBaccaguavaBaya GuayaAba Yeolmae
Air BalloonふうせんFūsenBallonLuftballonPalloncinoGlobo HelioPungseon
Air MailエアメールAir MailLettre AvionLuftbriefMess. AereoCarta AéreaAir Mail
AlakaziteフーディナイトFoodiniteAlakazamiteSimsalanitAlakazamiteAlakazamitaHudinite
AltarianiteチルタリスナイトTyltalisniteAltariteAltarianitAltariteAltarianitaPabikorinite
Amaze MulchとんでもこやしTondemo KoyashiFertiprodigeUltramulchFertilprodigioAbono InsólitoGijeolchopung Biryo
AmpharositeデンリュウナイトDenryunitePharampiteAmpharosnitAmpharositeAmpharositaJeollyongnite
Amulet CoinおまもりこばんOmamori KobanPiece RuneMünzamulettMonetamuletoMoneda AmuletoBujeok Geumhwa
AntidoteどくけしDokukeshiAntidoteGegengiftAntidotoAntídotoHaedokje
Apicot BerryズアのみZua no MiBaie AbrikoApikobeereBaccacoccaBaya AricocGyusal Yeolmae
Apricorn BoxぼんぐりケースBonguri CaseBte NoigrumeAprikokoboxGhicoboxCaja BonguriGyutori Case
Aqua SuitアクアスーツAqua SuitScaphandre AquaAqua-AnzugTuta IdroTraje AquaAqua Suit
Armor FossilたてのカセキTate no KasekiFossile ArmurePanzerfossilFossilscudoFósil CorazaBangpae-ui Hwaseok
Aspear BerryナナシのみNanashi no MiBaie WilliaWilbirbeereBaccaperinaBaya PerasiBaeri Yeolmae
Assault VestとつげきチョッキTotsugeki ChokkiVeste de CombatOffensivwesteCorpetto AssaltoChaleco AsaltoDolgyeogjokki
AudiniteタブンネナイトTabunneniteNanméouïteOhrdochnitAudiniteAudinitaDabuninite
AuroraTicketオーロラチケットAurora TicketTicketauroraAuroraticketBiglietto AuroraOri-Ticket--
AwakeningねむけざましNemuke ZamashiReveilAufweckerSvegliaDespertarJam Kkaeneun Yak
Azure FluteてんかいのふえTenkai no FueFlûte AzurAzurflöteFlauto CieloFlauta AzurCheongye-ui Piri
Babiri BerryリリバのみRiriba no MiBaie BabiriBabiribeereBaccababiriBaya BaribáBaribi Yeolmae
Balm MushroomかおるキノコKaoru KinokoChampi SuaveDuftpilzProfumfungoSeta AromaHyanggi Beoseot
BanettiteジュペッタナイトJuppetaniteBranettiteBanetteonitBanettiteBanettitaDakeupetnite
Basement KeyちかのカギChika no KagiClé Sous-SolKelleröffnerChiave sotterr.Llave del SótanoJiha Yeolsoe
Bead MailトレジャーメールTreasure MailLettre BullePerlenbriefMess. PerleCarta Imagen???
BeedrilliteスピアナイトSpearniteDardargniteBibornitBeedrilliteBeedrillitaDokchimbungnite
Belue BerryベリブのみBeribu no MiBaie MyrteMyrtilbeereBaccartilloBaya AndanoRube Yeolmae
BerryきのみKino MiBaieBeereBaccaBayaNamu Yeolmae
Berry JuiceきのみジュースKinomi JuiceJus De BaieBeerensaftSucco di BaccaZumo de BayaNamu Yeolmae Juice
Berry PotsきのみプランターKinomi PlanterPlante BaiesPflanzsetPiantabacchePlantabayasNamu Yeolmae Planter
Berry PouchきのみぶくろKinomi BukuroSac A BaiesBeerentütePorta BaccheSaco Bayas--
Berserk GeneはかいのいでんしHakai no IdenshiADN BerzerkBerserk-GenGene FuriosoGen LocoPagoe-ui Yujeonja
BicycleじてんしゃJitenshaBicycletteFahrradBiciclettaBiciJajeon-geo
Big MushroomおおきなキノコŌkina KinokoGros ChampiRiesenpilzGrande FungoSeta GrandeKeun Beoseot
Big NuggetでかいきんのたまDekai Kin no TamaMaxi PépiteRiesennuggetGranpepitaMaxipepitaKeun Geum Guseul
Big PearlおおきなしんじゅŌkina ShinjuGrande PerleRiesenperleGrande PerlaPerla GrandeKeun Jinju
Big RootおおきなねっこŌkina NekkoGrosse RacineGroßwurzelGranradiceRaíz GrandeKeun Ppuri
Bike VoucherひきかえけんHikikaekenBon CommandeRad CouponBuono BiciBono Bici--
Binding BandしめつけバンドShimetsuke BandBande ÉtreinteKlammerbandLegafasciaBanda AtaduraJoim Band
Bitter BerryにがいきのみNigai Kino MiBaie AmereBitterbeereBacca AmaraBayamargaSseunmat Namu Yeolmae
Black BeltくろおびKuro ObiCeinture NoireSchwarzgurtCinturaneraCinturón NegroGeomeun Tti
Black FluteくろいビードロKuroi VidroFlute NoireSchw. FlöteFlauto NeroFlauta NegraGeomjeong Vidro
Black GlassesくろいメガネKuroi MeganeLunettes NoiresSchattenglasOcchialineriGafas de SolGeomeun An-gyeong
Black SludgeくろいヘドロKuroi HedoroBoue NoireGiftschleimFangopeceLodo NegroGeomeun Jinheuk
BlastoisiniteカメックスナイトKamexniteTortankiteTurtoknitBlastoisiteBlastoisitaGeobukwangnite
BlazikeniteバシャーモナイトBursyamoniteBraségaliteLohgocknitBlazikeniteBlazikenitaBeonchikonite
Blk ApricornくろぼんぐりKuro BonguriNoigrume NrAprikoko SchGhicocca NraBonguri NegGeomeun Gyutori
Bloom MailブルームメールBloom MailLett. PétaleBlütenbriefMess. PetaloCarta FloresBloom Mail
Blu ApricornあおぼんぐりAo BonguriNoigrume BluAprikoko BluGhicocca BluBonguri AzuParan Gyutori
Blu ID BadgeIDバッジあおID Badge AoPasse BleuBlaue ID-MarkePass BluPase Azul--
Blue CardブルーカードBlue CardCarte BleueBlaue KarteCarta BluTarjeta AzulBlue Card
Blue FluteあおいビードロAoi VidroFlute BleueBlaue FlöteFlauto BluFlauta AzulParang Vidro
Blue OrbあいいろのたまAiiro no TamaOrbe BleuBlaue KugelSfera BluEsfera AzulJjokbit Guseul
Blue ScarfあおいバンダナAoi BandanaFoul. BleuBlauer SchalFascia BluPañuelo AzulParang Band
Blue ShardあおいかけらAoi KakeraTesson BleuIndigostückCoccio BluParte AzulParang Jogak
Bluesky MailあおぞらメールAozora MailLetrCielBleuKobaltbriefMess. CieloCartacelestePureun Haneul Mail
Bluk BerryブリーのみBree no MiBaie RemuMorbbeereBaccamoraBaya OramBeulli Yeolmae
Bonsly CardウソハチシートUsohachi SheetCarte ManzaiMobai-KarteScheda BonslyCart. Bonsly--
Bonsly Photoウソハチ・フォトUsohachi PhotoPhoto ManzaiMobai-FotoFoto BonslyFoto Bonsly--
Boost MulchぐんぐんこやしGungun KoyashiFertibéranceWuchermulchFertilcopiosoAbono FructíferoBujjeokbujjeok Biryo
Brick MailブリックメールBrick MailLettre BrikZiegelbriefMess. MuroCarta ParedBrick Mail
Brick PieceかわらのかけらKawara no KakeraMorc. BriqueZiegelsteinMattoncinoLadrilloGiwa Jogak
BridgeMail DブリッジメールHBridge Mail HLettre PontYBrückbrief MMess. Libec.C. Puente FBridge Mail M
BridgeMail MブリッジメールWBridge Mail WLettre PontIBrückbrief WMess. Merav.C. Puente PBridge Mail W
BridgeMail SブリッジメールSBridge Mail SLettre PontSBrückbrief HMess. Frec.C. Puente SBridge Mail S
BridgeMail TブリッジメールCBridge Mail CLettre PontFBrückbrief ZMess. Prop.C. Puente ABridge Mail C
BridgeMail VブリッジメールVBridge Mail VLettre PontHBrückbrief DMess. Vill.C. Puente VBridge Mail V
Bright PowderひかりのこなHikari no KonaPoudre ClaireBlendpuderLuminpolverePolvo BrilloBanjjak Garu
Bubble MailブルーメールBlue MailLettre MerWasserbriefMess. BollaCarta PompasBlue Mail
Bug GemむしのジュエルMushi no JewelJoyau InsectKäferjuwelBijoucoleot.G. BichoBeolle Jewel
Burn DriveブレイズカセットBlaze CassetteModule PyroFlammenmodulPiromoduloPiroROMBlaze Cassette
Burn HealやけどなおしYakedo NaoshiAnti-BrûleFeuerheilerAntiscottaturaAntiquemarHwasang Chiryoje
Burnt BerryやけたきのみYaketa Kino MiBaie BrulureBrandbeereBacca BruciataAntiquembayaBultan Namu Yeolmae
CalciumリゾチウムLysozymeCalciumKalziumCalcioCalcioRiboflavin
CameruptiteバクーダナイトBakudaniteCaméruptiteCameruptnitCameruptiteCameruptitaPoktanite
CarbosインドメタシンIndometacinCarboneCarbonCarburanteCarburanteAlkaloid
Card KeyカードキーCard KeyCarte Magn.TüröffnerApriportaLlave MagnéticaCard Key
Card KeyカードキーCard KeyCle MagnetiqueSchlüsselkarteApriportaT. Magnética--
CasteliaconeヒウンアイスHiun IceGlace VoluteStratos-EisConostropoliPorceheladoGureum Ice
Cell BatteryじゅうでんちJūdenchiPileAkkuRicaripilaPilaChungjeonji
CharcoalもくたんMokutanCharbonHolzkohleCarbonellaCarbónMoktan
Charizardite XリザードナイトXLizardonite XDracaufite XGluraknit XCharizardite XCharizardita XRijamongnite X
Charizardite YリザードナイトYLizardonite YDracaufite YGluraknit YCharizardite YCharizardita YRijamongnite Y
Charti BerryヨロギのみYorogi no MiBaie ChartiChiaribeereBaccaciofoBaya AlchoRumi Yeolmae
Cheri BerryクラボのみKurabo no MiBaie CerizAmrenabeereBaccaliegiaBaya ZrezaBeochi Yeolmae
Cherish BallプレジャスボールPrecious BallMémoire BallJubelballPregio BallGloria BallPrecious Ball
Chesto BerryカゴのみKago no MiBaie MaronMaronbeereBaccastagnaBaya AtaniaYuru Yeolmae
Chilan BerryホズのみHozu no MiBaie ZalisLatchibeereBaccacinlanBaya ChilanKari Yeolmae
Chill DriveフリーズカセットFreeze CassetteModule CryoGefriermodulGelomoduloCrioROMFreeze Cassette
Choice BandこだわりハチマキKodawari HachimakiBandeau ChoixWahlbandBendasceltaCinta ElegidaGuae Meoritti
Choice ScarfこだわりスカーフKodawari ScarfMouchoir ChoixWahlschalStolasceltaPañuelo ElegidoGuae Scarf
Choice SpecsこだわりメガネKodawari MeganeLunettes ChoixWahlglasLentisceltaGafas ElegidGuae An-gyeong
Chople BerryヨプのみYop no MiBaie PomrozRospelbeereBaccarosmelBaya PomaroRopeul Yeolmae
Claw FossilツメのカセキTsume no KasekiFossile GriffeKlauenfossilFossilunghiaFósil GarraBaltop Hwaseok
Cleanse TagきよめのおふだKiyome no OfudaRune PurifianteSchutzbandVelopuroAmuletoSun-gyeorui Bujeok
Clear BellとうめいなスズTōmei-na SuzuGlas TransparentKlarglockeCampana ChiaraCampana ClaraCrystal Bang-ul
Clever WingせいしんのハネSeishin no HaneAile MentalEspritfederPiumintuitoPluma MenteJeongsinryeok Nalgae
Coba BerryバコウのみBaco no MiBaie CobabaKobabeereBaccababaBaya KoubaBako Yeolmae
Coin CaseコインケースCoin CaseBoite JetonsMünzkorbSalvadanaioMonederoDongjeon Case
Colbur BerryナモのみNamo no MiBaie LampouBurleobeereBaccaxanBaya DilloMako Yeolmae
Cologne CaseコロンケースCologne CaseBoite a ParfumsEssenz-KistePortaolioCaja Aromas--
Colress MCHNアクロママシーンAchroma MachineNikoduleAchromatAcrocongegnoAcromáquinaAchroma Machine
Comet ShardすいせいのかけらSuisei no KakeraMorceau ComèteKometstückPezzo CometaFragmento CometaHyeseong Jogak
Contest CostumeライブスーツLive SuitCostume LiveLive-AnzugCostume LiveTraje de GalaLive Suit
Contest CostumeライブドレスLive DressRobe LiveLive-KleidVestito LiveVestido de GalaLive Dress
Contest PassコンテストパスContest PassPasse ConcoursWettbewerbskarteTessera GarePase ConcursoContest Pass
Cornn BerryモコシのみMokoshi no MiBaie SiamSaimbeereBaccavenaBaya MaisSusuk Yeolmae
Coupon 1ひきかえけん1Hikikaeken 1Bon 1Kupon 1Coupon 1Cupón 1Gyohwangwon 1
Coupon 2ひきかえけん2Hikikaeken 2Bon 2Kupon 2Coupon 2Cupón 2Gyohwangwon 2
Coupon 3ひきかえけん3Hikikaeken 3Bon 3Kupon 3Coupon 3Cupón 3Gyohwangwon 3
Cover FossilふたのカセキFuta no KasekiFossile PlaqueSchildfossilFossiltappoFósil TapaDeopgae Hwaseok
Cry AnalyzerかいどくそうちKaidoku SōchiDecodeur CriStimmkennerAnaliz.VersoGritolector--
Custap BerryイバンのみIban no MiBaie ChérimEipfelbeereBaccacrelaBaya ChiriAesyu Yeolmae
Damp MulchじめじめこやしJimejime KoyashiFertihumideFeuchtmulchFertilidroAbono LentoChukchuk'i Biryo
Damp RockしめったいわShimetta IwaRoche HumideNassbrockenRocciaumidaRoca LluviaChukchukhan Bawi
Dark GemあくのジュエルAku no JewelJoyau TénèbrUnlichtjuwelBijoubuioG. SiniestraAk Jewel
Dark StoneダークストーンDark StoneGalet NoirDunkelsteinScuroliteOrbe OscuroDark Stone
Data CardデータカードData CardCarte MémoDatenkarteScheda DatiTarjeta DatosData Card
Data ROMデータロムData ROMDisque-ROMCD-ROMCD ROMDisquete--
Dawn StoneめざめいしMezame IshiPierre AubeFunkelsteinPietralborePiedra AlbaGakseong-ui Dol
D-DiskD-ディスクD-DiskDisque-BU-DiscDisco GiùDisco B--
Deep Sea ScaleしんかいのウロコShinkai no UrokoÉcaille OcéanAbyssplatteSquamabissiEscama MarinaSimhae-ui Bineul
Deep Sea ToothしんかいのキバShinkai no KibaDent OcéanAbysszahnDente AbissiDiente MarinoSimhae-ui Ippal
Destiny KnotあかいいとAkai ItoNœud DestinFatumknotenDestincomuneLazo DestinoPpalgan Sil
Devon PartsデボンのにもつDevon no NimotsuPack DevonDevon-WarenMerce DevonPiezas DevonDevon Hwamul
Devon ScopeデボンスコープDevon ScopeDevon ScopeDevon-ScopeDevonscopioDetector DevonDevon Scope
Devon Scuba GearデボンボンベDevon BombePlongeur DevonDevon-AtemgerätMaschera DevonBombona DevonDevon Bombe
DianciteディアンシナイトDiancieniteDianciteDiancienitDianciteDiancitaDiancienite
Dire HitクリティカッターCriticutterMuscle +AngriffplusSupercolpoDirectoCritical Cutter
Disc CaseディスクケースDisc CaseBoite Holog.CD-BoxPorta-CDCaja Discos--
Discount CouponバーゲンチケットBargain TicketBon RéductionRabattmarkeBuono scontoVale DescuentoBargain Ticket
Dive BallダイブボールDive BallScuba BallTauchballSub BallBuceo BallDive Ball
DNA SampleDNAサンプルDNA SampleEchantillon ADNDNS-ProbeCampione DNAMuestra ADN--
DNA SplicersいでんしのくさびGene WedgePointeau ADNDNS-KeilCuneo DNAPunta ADNYujeonja Swae-gi
Dome FossilこうらのカセキKōra no KasekiFossile DômeDomfossilDomofossileFósil DomoKkeopjil Hwaseok
Douse DriveアクアカセットAqua CassetteModule AquaAquamodulIdromoduloHidroROMAqua Cassette
Down St. KeyちかつうろのカギChikatsūro no KagiCle du Sous-SolUg-SchlüsselChiave Sott.Llave Sótano--
Dowsing MCHNダウジングマシンDowsing MachineCherch'ObjetItemradarRicerca Str.ZahoríDowsing Machine
Draco PlateりゅうのプレートRyū no PlatePlaque DracoDracotafelLastradrakonTabla DracoYong-ui Plate
Dragon FangりゅうのキバRyū no KibaCroc DragonDrachenzahnDentedidragoColmillo DragónYong-ui Ippal
Dragon GemドラゴンジュエルDragon JewelJoyau DragonDrakojuwelBijoudragoG. DragónDragon Jewel
Dragon ScaleりゅうのウロコRyū no UrokoÉcaille DracoDrachenhautSquama DragoEscamadragónYong-ui Bineul
Dragon SkullドラゴンのホネDragon no HoneCrâne DragonDrakoschädelTeschioCrán. DragónDragon-yi Ppyeo
Dread PlateこわもてプレートKowamote PlatePlaque OmbreFurchttafelLastratimoreTabla OscuraGongpo Plate
Dream BallドリームボールDream BallRêve BallTraumballDream BallEnsueño BallDream Ball
Dream MailドリームメールDream MailLettre SongeTraumbriefMess. SognoCarta Sueño???
Dropped ItemわすれものForgotten ItemObjet TrouvéFundsacheOggetto PersoObj. PerdidoIjeun Mulgeon
Dubious DiscあやしいパッチAyashii PatchCD DouteuxDubiosdiscDubbiodiscoDiscoxtrañoGoesanghan Patch
Durin BerryドリのみDori no MiBaie DurinDurinbeereBaccadurianBaya RudionDuri Yeolmae
Dusk BallダークボールDark BallSombre BallFinsterballScuro BallOcaso BallDark Ball
Dusk StoneやみのいしYami no IshiPierre NuitFinstersteinNeropietraPiedra NocheEodumui Dol
Earth PlateだいちのプレートDaichi no PlatePlaque TerreErdtafelLastrageoTabla TerraxDaeji Plate
Egg TicketタマゴけんTamago KenTicket OeufEi-TicketBigl.UovoTicket Huevo--
Ein File CボルグファイルCBorg File CDossier Teck CCulpa-Akte CGenus.File CParte Ein: C--
Ein File FボルグファイルFBorg File FDossier Teck FCulpa-Akte A-BGenus.File FParte Ein: F--
Ein File HボルグファイルHBorg File HDossier Teck HCulpa-Akte F-MGenus.File IParte Ein: H--
Ein File PボルグファイルRBorg File RDossier Teck PCulpa-Akte C-EGenus.File PParte Ein: P--
Ein File SボルグファイルDBorg File DDossier Teck OCulpa-Akte C-PGenus.File OParte Ein: O--
Eject ButtonだっしゅつボタンDasshutsu ButtonBouton FuiteFluchtknopfPulsantefugaBotón EscapeTalchul Button
ElectirizerエレキブースターElec BoosterÉlectiriseurStromisiererElettritoreElectrizadorEreki Booster
Electric GemでんきのジュエルDenki no JewelJoyau ÉlectrElektrojuwelBijouelettroG. EléctricaJeongi Jewel
Elevator KeyエレベーターキーElevator KeyCle Ascens.LiftkarteChiave Asc.Ll. Ascensor--
Elevator KeyエレベーターのキーElevator no KeyClé AscenseurLiftschlüsselChiave ascensoreLlave AscensorElevator Key
ElixirピーピーエイダーP.P. AiderElixirElixierElisirElixirPP Aider
Energy PowderちからのこなChikara no KonaPoudrénergieEnergiestaubPolvenergiaPolvo EnergíaHimui Garu
Energy RootちからのねっこChikara no NekkoRacinénergieKraftwurzelRadicenergiaRaíz EnergíaHimui Ppuri
Enigma BerryナゾのみNazo no MiBaie EnigmaEnigmabeereBaccaenigmaBaya EnigmaUimun Yeolmae
Enigma StoneなぞのすいしょうNazo no SuishōMystécristalMytokristallMisticristalMisticristalSusukkekki-ui Sujeong
Eon FluteむげんのふえMugen no FueFlûte ÉonÄon-FlöteFlauto EoneFlauta EónMuhan Uipili
Eon MailブイブイメールVui-Vui MailLettre EvoliAnara-BriefMess. EonCarta EónBeuibeui Mail
Eon TicketむげんのチケットMugen no TicketPasse ÉonÄon-TicketBiglietto EoneTicket EónMuhan Ticket
Escape RopeあなぬけのヒモAnanuke no HimoCorde SortieFluchtseilFune Di FugaCuerda HuidaDonggul Talchul Rope
EtherピーピーエイドP.P. AidHuileÄtherEtereÉterPP Aid
EverstoneかわらずのいしKawarazu no IshiPierre StaseEwigsteinPietrastantePiedra EternaByeonhameomneun Dol
EvioliteしんかのきせきShinka no KisekiÉvolurocEvolithEvolcondensaMineral EvolJinhwa-yi Hwiseok
Exp. AllがくしゅうそうちGakushū SōchiMulti ExpEP-TeilerDistrib Esp.Repartir Exp.Hakseup Jangchi
Exp. ShareがくしゅうそうちGakushū SōchiMulti ExpEP-TeilerCondividi Esp.Repartir Exp.Hakseup Jangchi
Expert BeltたつじんのおびTatsujin no ObiCeinture ProExpertengurtAbilcinturaCinta XpertoDarinui Tti
Explorer KitたんけんセットTanken SetExplorakitForschersackEsplorokitKit Explor.Tamheom Set
Fab MailミラクルメールMiracle MailLettre CoolEdelbriefMess. FabCarta Fabulosa???
Fame CheckerボイスチェッカーVoice CheckerMemorydexRuhmesdateiPokéVIPMemorín--
Fashion CaseアクセサリーいれAccessory IreCoffret ModeModekofferScatola ChicCaja CorazónAccessory Sangja
Fast BallスピードボールSpeed BallSpeed BallTurboballRapid BallRapid BallSpeed Ball
Favored MailだいすきメールDaisuki MailLettre FanFaiblebriefMess. TVBC. FavoritosAeho Mail
F-DiskF-ディスクF-DiskDisque-AV-DiscDisco AvantiDisco A--
Fighting GemかくとうジュエルKakutō JewelJoyau CombatKampfjuwelBijoulottaG. LuchaGyeoktu Jewel
Figy BerryフィラのみFila no MiBaie FiguyGiefebeereBaccaficoBaya HigogMuhwa Yeolmae
Fire GemほのおのジュエルHonō no JewelJoyau FeuFeuerjuwelBijoufuocoG. FuegoBulkkot Jewel
Fire StoneほのおのいしHonō no IshiPierre FeuFeuersteinPietrafocaiaPiedra FuegoBulkkochui Dol
Fist PlateこぶしのプレートKobushi no PlatePlaque PoingFausttafelLastrapugnoTabla FuerteJumeok Plate
Flame MailフレイムメールFlame MailLettre FeuFeuerbriefMess. FiammaCarta FuegoFlame Mail
Flame OrbかえんだまKaen DamaOrbe FlammeHeiß-OrbFiammosferaLlamasferaHwayeom Guseul
Flame PlateひのたまプレートHinotama PlatePlaque FlamFeuertafelLastrarogoTabla LlamaBulguseul Plate
Float StoneかるいしKaruishiPierrallégéeLeichtsteinPietralievePiedra PómezGabyeoun Dol
Flower MailはながらメールHanagara MailLettre FleurBlumenbriefMessaggio FioreCarta FlorKkonmunui Mail
Fluffy TailエネコのシッポEneco no ShippoQueue SkittyEneco-RuteCoda SkittyCola SkittyEnabi Kkori
Flying GemひこうのジュエルHikō no JewelJoyau VolFlugjuwelBijouvolanteG. VoladoraBihaeng Jewel
Focus BandきあいのハチマキKiai no HachimakiBandeauFokus-BandBandanaCinta FocusGihabui Meoritti
Focus SashきあいのタスキKiai no TasukiCeinture ForceFokusgurtFocalnastroBanda FocusGihabui Tti
Fresh WaterおいしいみずOishii MizuEau FraicheTafelwasserAcqua FrescaAgua FrescaMasinneun Mul
Friend BallフレンドボールFriend BallCopain BallFreundesballFriend BallAmigo BallFriend Ball
Full HealなんでもなおしNandemo NaoshiTotal SoinHyperheilerCura TotaleCura TotalManbyeongtongchiyak
Full IncenseまんぷくおこうManpuku OkōEncens PleinLahmrauchGonfioaromaIncienso LentoManbok Hyangno
Full RestoreかいふくのくすりKaifuku no KusuriGuerisonTop-GenesungRicarica TotaleRestaurar TodoHoebok Yak
Galactic KeyギンガだんのカギGinga-dan no KagiClé GalaxieG-SchlüsselGalachiaveLl. GalaxiaGalaxy Dan-ui Yeolsoe
GalladiteエルレイドナイトErladeniteGallamiteGalagladinitGalladiteGalladitaElleideunite
Ganlon BerryリュガのみRyuga no MiBaie LinganLinganbeereBaccalonganBaya GonlanYong-a Yeolmae
GarchompiteガブリアスナイトGaburiasniteCarchacrokiteKnakracknitGarchompiteGarchompitaHankariaseunite
GardevoiriteサーナイトナイトSirknightniteGardevoiriteGuardevoirnitGardevoiriteGardevoiritaGadiannite
GB SoundsGBプレイヤーGB PlayerMusique GB.GB-PlayerLettore GBLector GBGB Player
GearはぐるまHagurumaRoue DenteeZahnradIngranaggioRueda--
GengariteゲンガナイトGanganiteEctoplasmiteGengarnitGengariteGengaritaPaenteomnite
Genius WingちりょくのハネChiryoku no HaneAile EspritGeniefederPiumingegnoPluma IntelectoJiryeok Nalgae
Ghost GemゴーストジュエルGhost JewelJoyau SpectrGeistjuwelBijouspettroG. FantasmaGhost Jewel
GlalititeオニゴーリナイトOnigohriniteOniglaliteFirnontornitGlaliteGlalitaEol'eumgwishinnite
Glitter MailキラキラメールKira Kira MailLettre BrillGlitzerbriefMess. LuciCarta Brillo???
God StoneゴッドストーンGod Stone----------
Go-GogglesゴーゴーゴーグルGo Go GoggleLunettes SableWüstenglasOcchialoniGafas AislantesGo-Go Goggle
Gold BerryおうごんのみŌgon no MiBaie DoreeGoldbeereBacca OroBaya DoradaHwanggeum Yeolmae
Gold LeafきんのはっぱKin no HappaFeuille D'OrGoldblattFogliadoroHoja DoradaGeumbit Namunnip
Gold TeethきんのいればKin no IrebaDent D'orGoldzähneDenti d’OroDientes Oro--
Gonzap's KeyゴンザのカギGonza no KeyCle HelgonzaSchlüsselChiave Helg.Llave Golka--
Good RodいいつりざおIi TsurizaoSuper CanneProfiangelAmo BuonoCaña BuenaJo-eun Naksitdae
Gooey MulchねばねばこやしNebaneba KoyashiFertigluNeumulchFertilcollaAbono BroteKkeunjeok'kkeunjeok Biryo
Gorgeous BoxきりのはこKiri no HakoCoffre LuxeSchatulleScat. LussoCaja GrandeOdongnamu Sangja
GracideaグラシデアのはなGracidea no HanaGracidéeGracideaGracideaGracídeaGracidea Kkot
Gram 1はいたつぶつ1Haitatsubutsu 1Courrier 1Briefpost 1Missiva 1Envío 1Baedalmul 1
Gram 2はいたつぶつ2Haitatsubutsu 2Courrier 2Briefpost 2Missiva 2Envío 2Baedalmul 2
Gram 3はいたつぶつ3Haitatsubutsu 3Courrier 3Briefpost 3Missiva 3Envío 3Baedalmul 3
Grass GemくさのジュエルKusa no JewelJoyau PlantePflanzjuwelBijouerbaG. PlantaPul Jewel
Grass MailグラスメールGrass MailLettre HerbeWiesenbriefMess. ErbaCarta HierbaJandi Mail
Great BallスーパーボールSuper BallSuper BallSuperballMega BallSuperballSuper Ball
Green ScarfみどりのバンダナMidori no BandanaFoul. VertGrüner SchalFascia VerdePañuelo VerdeChorok Band
Green ShardみどりのかけらMidori no KakeraTesson VertGrünstückCoccio VerdeParte VerdeChorok Jogak
Greet MailはじめてメールHajimete MailLettre SalutGrußbriefMess. InizioC. InicialCheot Mail
Grepa BerryウブのみUbu no MiBaie ResinLabrusbeereBaccauvaBaya UvavTtoppo Yeolmae
Grip ClawねばりのかぎづめNebari no KagidzumeAccro GriffeGriffklauePresartigliGarra GarfioKkeun-gi Galgori Sontop
Griseous OrbはっきんだまHakkin DamaOrbe PlatinéPlatinum-OrbGrigiosferaGriseosferaBaekgeum Ok
Grn ApricornみどぼんぐりMido BonguriNoigrume VrtAprikoko GrnGhicocca VerBonguri VerChorok Gyutori
Grn ID BadgeIDバッジみどりID Badge MidoriPasse VertGrüne ID-MarkePass VerdePase Verde--
Ground GemじめんのジュエルJimen no JewelJoyau SolBodenjuwelBijouterraG. TierraTtang Jewel
Growth MulchすくすくこやしSukusuku KoyashiFertipousseWachsmulchFertilrapidoAbono RápidoMureokmureok Biryo
Grubby HankyよごれたハンカチDirty HandkerchiefMouchoirSaleSchnäuztuchPezza SporcaPan. SucioDeoreo Sonsugeon
GS BallジーエスボールGS BallGS BallGS-BallGS BallGS BallGS Ball
Guard Spec.エフェクトガードEffect GuardDefense SpecMegablockSuperguardiaProtec. Esp.Effect Guard
GyaradositeギャラドスナイトGyaradosniteLéviatoriteGaradosnitGyaradositeGyaradositaGyaradoseunite
Haban BerryハバンのみHaban no MiBaie FraigoTerirobeereBaccahabanBaya AnjiroHaban Yeolmae
Harbor MailハーバーメールHarbor MailLettre PortHafenbriefMess. PortoCarta Puerto???
Hard StoneかたいいしKatai IshiPierre DureGranitsteinPietraduraPiedra DuraTtakttakhan Dol
Heal BallヒールボールHeal BallSoin BallHeilballCura BallSana BallHeal Ball
Heal PowderばんのうごなBannō GonaPoudre SoinHeilpuderPolvocuraPolvo CuraciónManneung Garu
Health WingたいりょくのハネTairyoku no HaneAile SantéHeilfederPiumsalutePluma VigorCheryeok Nalgae
Heart MailラブラブメールLove-Love MailLettre CoeurRosabriefMess. CuoreCar. CorazónLove-Love Mail
Heart ScaleハートのウロコHeart no UrokoÉcaille CœurHerzschuppeSquama CuoreEscama CorazónHeart Bineul
Heat RockあついいわAtsui IwaRoche ChaudeHeißbrockenRocciacaldaRoca CalorTteugeoun Bawi
Heavy BallヘビーボールHeavy BallMasse BallSchwerballPeso BallPeso BallHeavy Ball
Helix FossilかいのカセキKai no KasekiFossile NautileHelixfossilHelixfossileFósil HelixJogae Hwaseok
HeracroniteヘラクロスナイトHeracrosniteScarhinoïteScarhinoïteHeracrossiteHeracrossitaHerakeuroseunite
HMひでんマシンHiden MachineCSVMMNMOBijeon Machine
Holo CasterホロキャスターHolo CasterHolokitHolo-LogHolovoxHolomisorHolo Caster
Hondew BerryロメのみLome no MiBaie LonmeHonmelbeereBaccamelonBaya MeluceRomae Yeolmae
HoneyあまいミツAmai MitsuMielHonigMieleMielDalkomhan Kkul
Honor of KalosカロスエンブレムKalos EmblemInsigne de KalosKalos-EmblemEmblema di KalosEmblema de KalosKalos Emblem
HoundoominiteヘルガナイトHellganiteDémolossiteDémolossiteHoundoomiteHoundoomitaHelganite
HP UpマックスアップMax UpPV PlusKP-PlusPS-SuMás PSMax Up
Hyper PotionすごいキズぐすりSugoi KizugusuriHyper PotionHypertrankIperpozioneHiperpociónGogeup Sangcheo Yak
Iapapa BerryイアのみIa no MiBaie PapayaYapabeereBaccapaiaBaya PabayaPaya Yeolmae
Ice BerryこおったきのみKōtta Kino MiBaie GelEisbeereBacca GhiaccioBaya HieloEoreun Namu Yeolmae
Ice GemこおりのジュエルKōri no JewelJoyau GlaceEisjuwelBijoughiac.G. HieloEol'eum Jewel
Ice HealこおりなおしKōri NaoshiAntigelEisheilerAntigeloAntihieloEoreum Sangtae Chiryoje
Icicle PlateつららのプレートTsurara no PlatePlaque GlaceFrosttafelLastrageloTabla HeladaGodeureum Plate
Icy RockつめたいいわTsumetai IwaRoche GlaceEisbrockenRocciafreddaRoca HeladaChagaun Bawi
ID CardⅠDカードID CardBadgeID-KarteTesseraTarjeta ID--
Inquiry MailしつもんメールShitsumon MailLet. DemandeFragebriefMess. ChiediC. PreguntaJilmun Mail
Insect PlateたまむしプレートTamamushi PlatePlaquinsectKäfertafelLastrabacoTabla BichoBidanbeolle Plate
Intriguing StoneすごそうないしSugosōna IshiPierre InsoliteKurioser SteinSasso suggestivoPiedra InsólitaDaedanhaldeushan Dol
IronブロムヘキシンBromhexineFerEisenFerroHierroSaponin
Iron BallくろいてっきゅうKuroi TekkyūBalle FerEisenkugelFerropallaBola FérreaGeomeun Cheolgu
Iron PlateこうてつプレートKōtetsu PlatePlaque FerEisentafelLastraferroTabla AceroGangcheol Plate
Item DropアイテムドロップItem DropJette ObjetItemabwurfLascioggettoTiraobjetoItem Drop
Item UrgeアイテムコールItem CallAppel ObjetItemappellChiamoggettoActivaobjetoItem Call
ItemfinderダウジングマシンDowsing MachineCherch'objetDetektorDetectorBuscaobjetosDowsing Machine
Jaboca BerryジャポのみJapo no MiBaie JacobaJabocabeereBaccajabaBaya JabocaJabo Yeolmae
Jade OrbもえぎいろのたまMoegiiro no TamaOrbe VertGrüne KugelSfera VerdeEsfera VerdeYeondutbit Guseul
Jail KeyろうやのカギRōya no KagiCle de la PrisonZellenschlüsselChiave CelleLlave Celdas--
Jaw FossilアゴのカセキAgo no KasekiFossile MâchoireKieferfossilFossilmascellaFósil MandíbulaTeok Hwaseok
JournalぼうけんノートBōken NoteJournalTagebuchAgendaDiarioMoheom Note
KangaskhaniteガルーラナイトGaruraniteKangourexiteKangamanitKangaskhaniteKangaskhanitaKaengkanite
Kasib BerryカシブのみKasib no MiBaie SédraZitarzbeereBaccacitrusBaya DrasiSubul Yeolmae
Kebia BerryビアーのみBiar no MiBaie KébiaGrarzbeereBaccakebiaBaya KebiaEureum Yeolmae
Kee BerryアッキのみAckie no MiBaie ÉkaAkibeereBaccalighiaBaya BigliaAkki Yeolmae
Kelpsy BerryネコブのみNekobu no MiBaie AlgaSetangbeereBaccalgaBaya AlgamaSima Yeolmae
Key to Room 1いちごうしつのカギIchi-gōshitsu no KagiClé Salle 1R1-SchlüsselChiave stanza 1Ll. Habitación 1Il-hosil Yeolsoe
Key to Room 2にごうしつのカギNi-gōhitsu no KagiClé Salle 2R2-SchlüsselChiave stanza 2Ll. Habitación 2I-hosil Yeolsoe
Key to Room 4よんごうしつのカギYon-gōshitsu no KagiClé Salle 4R4-SchlüsselChiave stanza 4Ll. Habitación 4Sa-hosil Yeolsoe
Key to Room 6ろくごうしつのカギRoku-gōshitsu no KagiClé Salle 6R6-SchlüsselChiave stanza 6Ll. Habitación 6Yuk-hosil Yeolsoe
King's RockおうじゃのしるしŌja no ShirushiRoche RoyaleKing-SteinRoccia Di ReRoca del ReyWang-ui Jingpyoseok
Krane Memo 1クレインメ#12513;モ1Krane Memo 1Memo Syrus 1Klein-Memo 1Appunti 1Parte Cío 1--
Krane Memo 2クレインメモ2Krane Memo 2Memo Syrus 2Klein-Memo 2Appunti 2Parte Cío 2--
Krane Memo 3クレインメモ3Krane Memo 3Memo Syrus 3Klein-Memo 3Appunti 3Parte Cío 3--
Krane Memo 4クレインメモ4Krane Memo 4Memo Syrus 4Klein-Memo 4Appunti 4Parte Cío 4--
Krane Memo 5クレインメモ5Krane Memo 5Memo Syrus 5Klein-Memo 5Appunti 5Parte Cío 5--
Lagging TailこうこうのしっぽKōkō no ShippoRalentiqueueSchwerschwf.RallentocodaCola PlúmbeaNeurimbo Kkori
Lansat BerryサンのみSan no MiBaie LansatLansatbeereBaccalangsaBaya ZonlanRangsa Yeolmae
LatiasiteラティアスナイトLatiasniteLatiasiteLatiasnitLatiasiteLatiasitaLatiasnite
LatiositeラティオスナイトLatiosniteLatiositeLatiosnitLatiositeLatiositaLatiosnite
Lava CookieフエンせんべいFuen SenbeiLava CookieLavakeksLavottinoGalleta LavaYong-am Jeonbyeong
Lax IncenseのんきのおこうNonki no OkouEncens DouxLaxrauchDistraromaIncienso SuaveMusataepyeong Hangno
L-DiskL-ディスクL-DiskDisque-GL-DiscDisco SxDisco I--
Leaf StoneリーフのいしLeaf no IshiPierre PlanteBlattsteinPietrafogliaPiedra HojaLeaf-ui Dol
LeftoversたべのこしTabe NokoshiRestesÜberresteAvanziRestosMeokda Nameun Eumsik
LemonadeミックスオレMix au LaitLimonadeLimonadeLemonsuccoLimonadaFruits Milk
Lens CaseレンズケースLens CaseBoîte LentillesLinsenetuiPortalentiPortalentillasLens Case
Leppa BerryヒメリのみHimeri no MiBaie MepoJonagobeereBaccamelaBaya ZanamaGwasa Yeolmae
LetterダイゴへのてがみDaigo e no TsugamiLettre à PierreBrief an TroyLetteraCarta a MáximoSeongho-e Gejul Pyeonji
Level BallレベルボールLevel BallNiveau BallLevelballLevel BallNivel BallLevel Ball
Liberty PassリバティチケットLiberty TicketPass LibertéGartenpassLiberticketT. LibertadLiberty Ticket
Liechi BerryチイラのみChiira no MiBaie LichiiLydzibeereBaccaliciBaya LichiChiri Yeolmae
Life OrbいのちのたまInochi no TamaOrbe VieLeben-OrbAssorbisferaVidasferaSaengmyeong-ui Guseul
Lift KeyエレベータのカギElevator no KagiCle Asc.LiftöffnerChiave AscensoreLlave Ascensor--
Light BallでんきだまDenki DamaBallelumiereKugelblitzElettropallaBolaluminosaJeon-gi Guseul
Light ClayひかりのねんどHikari no NendoLumargileLichtlehmCreta LuceRefleluzBichui Jeomto
Light StoneライトストーンLight StoneGalet BlancLichtsteinChiaroliteOrbe ClaroLight Stone
Like MailおすすめメールOsusume MailLettre AvisInsiderbriefMess. Sugg.C. GustosChucheon Mail
LitebluemailみずいろメールMizuiro MailLetrBleuCielCyanbriefMess. AzzurroCarta AzulOkbit Mail
Lock CapsuleロックカプセルLock CapsuleCapsule Anti-volTresorkapselCap. ScrignoCáp. CandadoLock Capsule
Looker TicketハンサムチケットHandsome TicketTicket BeladonisLeBelle-TicketCarta BellocchioBoleto HandsomeHandsome Ticket
Loot SackたからぶくろTakara BukuroSac ButinBeutesackBottinosaccaSaca BotínBomul Jumeoni
LopunniteミミロップナイトMimilopniteLockpiniteSchlapornitLopunniteLopunnitaIeoropnite
Lost ItemおとしものOtoshi MonoPoupée perdueFundsacheStrumento PersoObj. PerdidoBunsilmul
Love BallラブラブボールLove-Love BallLove BallSympaballLove BallAmor BallLove-Love Ball
Lovely MailラブリーメールLovely MailLetrCharm.HerzbriefMess. DolceCarta AmorLovely Mail
LucarioniteルカリオナイトLucarioniteLucariteLucarionitLucariteLucaritaRukarionite
Luck IncenseこううんのおこうKōun no OkōEncens VeineGlücksrauchFortunaromaIncienso DuploHaeng-unui Hyangno
Lucky EggしあわせタマゴShiawase TamagoŒuf ChanceGlücks-EiFortunuovoHuevo SuerteHaengbogui Al
Lucky PunchラッキーパンチLucky PunchPoing ChanceLucky PunchFortunpugnoPuño SuerteLucky Punch
Lum BerryラムのみRamu no MiBaie PrinePrunusbeereBaccaprugnaBaya ZiuelaRisaem Yeolmae
Luminous MossひかりごけHikarigokeLichen LumineuxLeuchtmoosMuschioluceMusgo BrillanteBit Ikki
Lumiose GaletteミアレガレットMiare GaletteGalette IllumisIllumina-GalettePan di LumiCrêpe LuminaliaMireu Galette
Lunar WingみかづきのはねMikadzuki no HaneLun'AileLunarfederAla LunarePluma LunarChoseungdal Nalgae
Lure BallルアーボールLure BallAppat BallKöderballEsca BallCebo BallLure Ball
Lustrous OrbしらたまShiratamaOrbe PerléWeiß-OrbSplendisferaLustresferaBaegok
Luxury BallゴージャスボールGorgeous BallLuxe BallLuxusballChich BallLujo BallLuxury Ball
Mach BikeマッハじてんしゃMach JitenshaVélo de CourseEilradBici da corsaBici de CarrerasMach Jajeongeo
Machine PartきかいのぶひんKikai no BuhinPartie de MachineSpulePezzo macch.MaquinariaGigye Bupum
Machine PartマシンパーツMachine PartPiece Meca.ErsatzteilMeccanismoPieza Esp.--
Macho BraceきょうせいギプスKyōsei GipsBracelet MachoMachobandCrescicappaBrazal FirmeGyojeong Gips
Magma EmblemマグマのしるしMagma no ShirushiEmblème MagmaMagmaemblemStemma MagmaSigno Magma--
Magma StoneかざんのおきいしKazan no OkiishiPierre MagmaMagmasteinMagmapietraPiedra MagmaHwasan-ui Dol
Magma SuitマグマスーツMagma SuitScaph. MagmaMagma-AnzugTuta MagmaTraje MagmaMagma Suit
MagmarizerマグマブースターMagma BoosterMagmariseurMagmaisiererMagmatoreMagmatizadorMagma Booster
MagnetじしゃくJishakuAimantMagnetCalamitaImánJaseok
Mago BerryマゴのみMago no MiBaie MagoMagobeereBaccamangoBaya AngoMago Yeolmae
Magost BerryゴスのみGos no MiBaie MangouMagostbeereBaccagostanBaya AostanGoseuti Yeolmae
Maingate KeyメインゲートキーMain Gate KeyCle LaboTorschlüsselChiave Canc.Ll. Entrada--
ManectiteライボルトナイトLivoltniteÉlecsprintiteVoltensonitManectriciteManectricitaSseondeobolteunite
Maranga BerryタラプのみTarapu no MiBaie RangmaTarabeereBaccapaneBaya MarangaTarapeu Yeolmae
Master BallマスターボールMaster BallMaster BallMeisterballMaster BallMaster BallMaster Ball
MawiliteクチートナイトKucheatniteMysdibuliteFlunkifernitMawiliteMawilitaIpchiteunite
Max ElixirピーピーマックスP.P. MaxMax ElixirTop-ElixierElisir MaxElixir MáximoPP Max
Max EtherピーピーリカバーP.P. RecoverHuile MaxTop-ÄtherEtere MaxÉter MáximoPP Hoebok
Max PotionまんたんのくすりMantan no KusuriPotion MaxTop-TrankPozione MaxMáxima PociónFull Hoebok Yak
Max RepelゴールドスプレーGold SprayMax RepousseTop-SchutzRepellente MaxMáximo RepelenteGold Spray
Max ReviveげんきのかたまりGenki no KatamariRappel MaxTop-BeleberRevitalizzante MaxRevivir MáximoGiryeogui Deong-eori
Mayor's NoteしちょうのてがみShichō no TegamiLettre MaireZettelNota SindacoNota Alcalde--
Meadow PlateみどりのプレートMidori no PlatePlaque HerbeWiesentafelLastrapratoTabla PradalChorok Plate
Mech MailメカニカルメールMechanical MailLettre MecaEilbriefMess. TecnoCarta Imán???
Medal BoxメダルボックスMedal BoxB. MédaillesMedaillenboxBox PremiC. InsigniasMedal Box
MedichamiteチャーレムナイトCharemniteCharminiteMeditalisnitMedichamiteMedichamitaYogaraemnite
Mega BraceletメガバングルMega BangleMéga-BraceletMega-ArmreifMegabraccialeMegapulseraMega Bangle
Mega RingメガリングMega RingMéga-AnneauMega-RingMegacerchioMega-AroMega Ring
Member CardメンバーズカードMember's CardCarte MembreMitgl.KarteScheda SociCarné SocioMembers Card
Mental HerbメンタルハーブMental HerbHerbe MentalMentalkrautMentalerbaHierba MentalMental Herb
MetagrossiteメタグロスナイトMetagrossniteMétalossiteMetagrossnitMetagrossiteMetagrossitaMetagrossnite
Metal CoatメタルコートMetal CoatPeau MetalMetallmantelMetalcopertaRevest. MetálicoGeumsok Coat
Metal PowderメタルパウダーMetal PowderPoudre MetalMetallstaubMetalpolverePolvo MetálicoGeumsok Powder
MeteoriteいんせきInsekiMétéoriteMeteoritMeteoriteMeteoritoUnseok
Meteorite ShardいんせきのかけらInseki no KakeraÉclat MétéoriteMeteoritenstückFramm. meteoriteFrag. MeteoritoUnseok Jogag
MetronomeメトロノームMetronomeMétronomeMetronomPlessimetroMetrónomoMetronome
Mewtwonite XミュウツナイトXMewtwonite XMewtwoïte XMewtunit XMewtwoite XMewtwoita XMyutsunite X
Mewtwonite YミュウツナイトYMewtwonite YMewtwoïte YMewtunit YMewtwoite YMewtwoita YMyutsunite Y
Micle BerryミクルのみMicle no MiBaie MicleWunfrubeereBaccaracoloBaya LagroMikeul Yeolmae
Mind PlateふしぎのプレートFushigi no PlatePlaque EspritHirntafelLastramenteTabla MentalIsanghan Plate
Mint BerryはっかのみHakka no MiBaie MentheMinzbeereBacca MentaBaya MentaBakha Yeolmae
Miracle SeedきせきのタネKiseki no TaneGrain MiracleWundersaatMiracolsemeSemilla MilagroGijeogui Ssi
MiracleBerryきせきのみKiseki no MiBaie MiracleWunderbeereBacca MiracolosaBaya MilagroGijeogui Yeolmae
Mirage MailまぼろしメールMaboroshi MailLettre MirageTrugbriefMess. VisioneC.EspejismoHwansang-ui Mail
Miror RadarミラーボレーダーMirorbo RadarRadar DiscoQueen-RadarDiscoradarRadar Discal--
Moomoo MilkモーモーミルクMoh Moh MilkLait MeumeuKuhmuh-MilchLatte MumuLeche Mu-MuTeunteun Milk
Moon BallムーンボールMoon BallLune BallMondballLuna BallLuna BallMoon Ball
Moon ShardつきのかけらTsuki no KakeraEclat LuneMondsplitterScheggialunaÁpice Luna--
Moon StoneつきのいしTsuki no IshiPierre LuneMondsteinPietralunarePiedra LunarDarui Dol
Morph MailへんしんメールHenshin MailLettre MorphMorph-BriefMess. MorphCartmorfosisByeonsin Mail
Mosaic MailモザイクメールMosaic MailLettremosaikMosaikbriefMess. IrideCar. MosaicoMosaic Mail
Muscle BandちからのハチマキChikara no HachimakiBandeau MuscleMuskelbandMuscolbandaCinta FuerteHimui Meoritti
Muscle WingきんりょくのハネKinryoku no HaneAile ForceKraftfederPiumpotenzaPluma MúsculoGeunryeok Nalgae
Music DiscおんがくソフトOngaku SoftCD MusiqueMusik-CDCD MusicaleDisco Música--
Music MailおんぷメールOnpu MailLettre MusiqueMelodiebriefMess. MusicaCarta MúsicaEumpyo Mail
Mystery EggふしぎなタマゴFushigina TamagoŒuf MystèreRätsel-EiUovo MisteroHuevo MistIsanghan Al
MysteryBerryふしぎなきのみFushigina Kino MiBaie MystereRätselbeereBacca MisteriosaBayamisterioIsanghan Namu Yeolmae
Mystic WaterしんぴのしずくShinpi no ShizukuEau MystiqueZauberwasserAcqua MagicaAgua MísticaSinbiui Mulbang-ul
MysticTicketしんぴのチケットShinpi no TicketTicketmystikGeheimticketBiglietto MisteroMisti-Ticket--
Nanab BerryナナのみNana no MiBaie NanabNanabbeereBaccabanaBaya LatanoNana Yeolmae
Nest BallネストボールNest BallFaiblo BallNestballMinor BallNido BallNest Ball
Net BallネットボールNet BallFilet BallNetzballRete BallMalla BallNet Ball
Never-Melt IceとけないこおりTokenai KōriGlace ÉternelleEwiges EisGelomaiAntiderretirNokji Anneun Eoreum
Nomel BerryノメルのみNomel no MiBaie TronciTronzibeereBaccalemonBaya MonliNomel Yeolmae
Normal BoxきのはこKi no HakoCoffre NormalSchachtelScat. NormaleCaja NormalNamu Sangja
Normal GemノーマルジュエルNormal JewelJoyau NormalNormaljuwelBijounormaleGema NormalNormal Jewel
NuggetきんのたまKin no TamaPepiteNuggetPepitaPepitaGeum Guseul
Oak's LetterオーキドのてがみOkido no TegamiLettre ChenEichs BriefLettera di OakCarta Pr OakO-baksa-ui Pyeonji
Oak's ParcelおとどけものOtodoke MonoColis ChenEichs PaketPacco OakCorreo-OakJeonhaejul Mulgeon
Occa BerryオッカのみOcca no MiBaie ChoccoKoakobeereBaccacaoBaya CaocaOka Yeolmae
Odd IncenseあやしいおこうOyashii OkōEncens BizarreSchrägrauchBizzoaromaIncienso RaroGoesanghan Hyangno
Odd KeystoneかなめいしKanameishiClé de VoûteSpiritkernRoccianimaP. EspírituSswaegi Dol
Old AmberひみつのコハクHimitsu no KohakuVieil AmbreAltbernsteinAmbra AnticaAmbar ViejoBimirui Hobak
Old CharmこだいのおまもりKodai no OmamoriVieux GrigriTalismanArcamuletoTalismánGodae-ui Bujeok
Old GateauもりのヨウカンMori no YōkanVieux GâteauSpezialitätDolce GateauBarrita PlusSupuiyanggaeng
Old RodボロのつりざおBoro no TsurizaoCanneAngelAmo VecchioCaña ViejaNalgeun Naksitdae
Old Sea MapふるびたかいずFurubita KaizuVieille CarteAlte KarteMappa StintaMapa Viejo--
Oran BerryオレンのみOren no MiBaie OranSinelbeereBaccaranciaBaya AranjaOraeng Yeolmae
Orange MailオレンジメールOrange MailLettre OranjZigzagbriefMess. AgrumeCarta Naranja???
Oval CharmまるいおまもりRound CharmCharme OvaleOvalpinOvamuletoAmuleto OvalDunggeun Bujeok
Oval StoneまんまるいしManmaru IshiPierre OvaleOvaler SteinPietraovalePiedra OvalDonggeuldonggeul Dol
Pair of TicketsペアチケットPair TicketTicket DuoZweierticketBiglietto doppioEntrada para dosPair of Tickets
Pal PadともだちてちょうTomodachi TechōRegistre AmiAdressbuchBlocco AmiciBloc amigosChingu Sucheop
Pamtre BerryシーヤのみShiiya no MiBaie PalmaPallmbeereBaccapalmaBaya PlamaJaya Yeolmae
ParcelおとどけものOtodoke MonoColisPaketPaccoPaqueteJeonhaejul Mulgeon
Park BallパークボールPark BallParc BallParkballParco BallParque BallPark Ball
Parlyz HealまひなおしMahi NaoshiAnti-ParaPara-HeilerAntiparalisiAntiparalizadorMabi Chiryoje
PassリニアパスLinear PassPasse TrainFahrscheinSuperpassMagnetopaseLinear Pass
Pass OrbデルダマDel-damaOffrisphèreTransferorbPassabiliaRegalosferaDil Guseul
Passho BerryイトケのみItoke no MiBaie PocpocFoepasbeereBaccapasfloBaya PasioKkosigae Yeolmae
Payapa BerryウタンのみUtan no MiBaie YapapPyapabeereBaccapayapaBaya PayapaYapa Yeolmae
PearlしんじゅShinjuPerlePerlePerlaPerlaJinju
Pearl StringおだんごしんじゅOdango ShinjuPerle TripleTriperleTrittiperlaSarta PerlasGyeongdan Jinju
Pecha BerryモモンのみMomon no MiBaie PechaPirsifbeereBaccapescaBaya MelocBoksyung Yeolmae
PermitきょかしょうLicensePermisGenehmigungPermessoPaseHeogajeung
Persim BerryキーのみKii no MiBaie KikaPersimbeereBaccakiBaya CaquicSimon Yeolmae
Petaya BerryヤタピのみYatapi no MiBaie PitayeTahaybeereBaccapitayaBaya YapatiYatabi Yeolmae
Photo AlbumフォトアルバムPhoto AlbumAlbum PhotoFotoalbumAlbumÁlbumPhoto Album
PidgeotiteピジョットナイトPigeotniteRoucarnagiteTaubossnitPidgeotitePidgeotitaPijyontunite
Pinap BerryパイルのみPile no MiBaie NananaSananabeereBaccananasBaya PiniaPain Yeolmae
Pink BowピンクのリボンPink no RibbonRuban RoseRosa BandFiocco RosaLazo RosaPink-bit Ribon
Pink ScarfピンクのバンダナPink no BandanaFoul. RoseRosa SchalFascia RosaPañuelo RosaBunhong Band
PinsiriteカイロスナイトKailiosniteScarabruitePinsirnitPinsiritePinsiritaPpeusaijeonite
Pixie PlateせいれいプレートSeirei PlatePlaque PixieFeentafelLastraspiritelloTabla DuendeJeonglyeong Plate
Plasma CardプラズマカードPlasma CardCarte PlasmaPlasmakarteCarta PlasmaTarjeta PlasmaPlasma Card
Plume FossilはねのカセキHane no KasekiFossile PlumeFederfossilFossilpiumaFósil PlumaNalgae Hwaseok
Pnk ApricornももぼんぐりMomo BonguriNoigrume RosAprikoko PnkGhicocca RosBonguri RosDamhong Gyutori
Poffin CaseポフィンケースPoffin CaseBoîte PoffinKnurspboxPortapoffinPokocheraPoffin Case
Point CardポイントカードPoint CardCarte PointsPunktekarteScheda PuntiTarj. PuntosPoint Card
Poison BarbどくバリDoku BariPic VeninGiftstichVelenagoFlecha VenenosaDokbaneul
Poison GemどくのジュエルDoku no JewelJoyau PoisonGiftjuwelBijouvelenoG. VenenoDok Jewel
Poké BallモンスターボールMonster BallPoké BallPokéballPoké BallPoké BallMonster Ball
Poké DollピッピにんぎょうPippi NingyōPoképoupeePoképuppePokébambolaPoké MuñecoPpippi Inhyeong
Poké FluteポケモンのふえPokémon no FuePokéflutePokéflötePokéflautoPoké FlautaPocketmon Piri
Poké RadarポケトレPoké-TraPoké RadarPokéradarPoké RadarPokéradarPoké-Tra
Poké SnackポケまんまPoké ManmaPoké SnackPokésnackPoké SnackPoké Dulce--
Poké ToyポケじゃらしPoké JarashiPoképlumetPokéwedelPokégingilloPokéseñueloPocket Pul
Pokéblock CaseポロックケースPlock CaseBoite PokéblocsPokériegel BoxPorta PokémelleTubo PokéCubosPokémon Snack Case
Pokéblock KitポロックキットPolock KitKit PokéblocPokériegel-SetKit PokémelleKit de PokécubosPokémon Snack Kit
Polkadot BowみずたまりボンMizutama RibbonRuban a PoisPunkt-BandFiocco PoisCintalunaresMulbang-ul Ribon
Pomeg BerryザロクのみZaroku no MiBaie GrenaGranabeereBaccagranaBaya GranaYuseok Yeolmae
PortraitmailにがおえメールNigaoe MailLetrPortraitPortraitbriefMess. RitrattoCart-RetratoChosanghwa Mail
PotionキズぐすりKizu GusuriPotionTrankPozionePociónSangcheo Yak
Powder JarこないれKonairePot PoudrePuderdöschenPortafarinaBote Polvos--
Power AnkletパワーアンクルPower AnkleChaîne PouvoirMachtketteVigorglieraFranja ReciaPower Anklet
Power BandパワーバンドPower BandBandeau PouvoirMachtbandVigorbandaBanda ReciaPower Band
Power BeltパワーベルトPower BeltCeinture PouvoirMachtgurtVigorfasciaCinto RecioPower Belt
Power BracerパワーリストPower WristPoignée PouvoirMachtreifVigorcerchioBrazal RecioPower Wrist
Power HerbパワフルハーブPowerful HerbHerbe PouvoirEnergiekrautVigorerbaHierba ÚnicaPowerful Herb
Power LensパワーレンズPower LensLentille PouvoirMachtlinseVigorlenteLente ReciaPower Lens
Power Plant PassはつでんしょパスHatsudensho PassPasse CentraleKraftwerks-PassPass CentralePase CentralBaljeonso Pass
Power WeightパワーウエイトPower WeightPoids PouvoirMachtgewichtVigorpesoPesa ReciaPower Weight
Powerup PartきょうかパーツKyōka PartsAmplificateurErsatzteilEspansionePotenciador--
PP MaxポイントマックスPoint MaxPP MaxAP-TopPP-MaxPP MáximosPoint Max
PP UpポイントアップPoint UpPP PlusAP-PlusPP-SuMás PPPoint Up
Premier BallプレミアボールPremier BallHonor BallPremierballPremier BallHonor BallPremier Ball
Pretty WingきれいなハネKireina HaneJolie AilePrachtfederPiumabellaPluma BellaGoun Nalgae
Prism ScaleきれいなウロコKireina UrokoBel'ÉcailleSchönschuppeSquama BellaEscama BellaGoun Bineul
Prison BottleいましめのツボImashime no TsuboVase ScelléBanngefäßVaso del vincoloVasija CastigoGulle-ui Hang-ali
Prof's LetterはかせのてがみHakase no TegamiLettre du ProfBrief vom ProfLettera del ProfCarta ProfesorBaksa-ui Pyeonji
Prop CaseグッズケースGoods CaseBoîte ParureDeko-BoxPortagadgetNeceserGoods Case
ProtectorプロテクターProtectorProtecteurSchützerCoperturaProtectorProtector
ProteinタウリンTaurineProteineProteinProteinaProteínaTaurine
PRZCureBerryまひなおしのみMahinaoshi no MiBaie AntiPARAntiPARBeereBaccantiparalisiAntiparabayaMabi Chiryo Yeolmae
PSNCureBerryどくけしのみDokukeshi no MiBaie AntidotGegengiftbeereBaccantivelenoBayantídotoHaedok Yeolmae
Psychic GemエスパージュエルEsper JewelJoyau PsyPsychojuwelBijoupsicoG. PsíquicaEsper Jewel
Pure IncenseきよめのおこうKiyome no OkōEncens PurScheuchrauchPuroaromaIncienso PuroSun-gyeorui Hyangno
Qualot BerryタポルのみTapol no MiBaie QualotQualotbeereBaccaloquatBaya IsperoPabi Yeolmae
Quick BallクイックボールQuick BallRapide BallFlottballVelox BallVeloz BallQuick Ball
Quick ClawせんせいのツメSensei no TsumeVive GriffeFlinkklaueRapidartigliGarra RápidaSeonjegonggyeok Sontop
Quick PowderスピードパウダーSpeed PowderPoudre ViteFlottstaubVelopolverePolvo VelozSpeed Powder
Rabuta BerryラブタのみRabuta no MiBaie RabutaRabutabeereBaccambutanBaya RautanRabutam Yeolmae
Rage Candy BarいかりまんじゅうIkari ManjūBonbon RageWutkeksIramellaCaramelo FuriaBunno-ui Hodugwaja
Rainbow PassレインボーパスRainbow PassPasse PrismeBunt-PassSette PassIris-Ticket--
Rainbow WingにじいろのはねNijiiro no HaneArcenci'AileBuntschwingeAla d'IrideAla ArcoírisMujigaebit Nalgae
Rare BoneきちょうなホネKichōna HoneOs RareSteinknochenOssopessoHueso RaroGwijunghan Ppyeo
Rare CandyふしぎなアメFushigina AmeSuper BonbonSonderbonbonCaramella RaraCarameloraroIsanghan Satang
Rawst BerryチーゴのみChiigo no MiBaie FraiveFragiabeereBaccafragoBaya SafreBokbun Yeolmae
Razor ClawするどいツメSurudoi TsumeGriffe RasoirScharfklaueAffilartigliGarra AfiladaYerihan Sontop
Razor FangするどいキバSurudoi KibaCroc RasoirScharfzahnAffilodenteColmillo AgudoYerihan Ippal
Razz BerryズリのみZuri no MiBaie FrambyHimmihbeereBaccalamponBaya FrambuRajeu Yeolmae
R-DiskR-ディスクR-DiskDisque-DR-DiscDisco DxDisco D--
Reaper ClothれいかいのぬのReikai no NunoTissu FaucheDüsterumhangTerrorpannoTela TerribleYeonggye-ui Cheon
Red ApricornあかぼんぐりAka BonguriNoigrume RgeAprikoko RotGhicocca RsaBonguri RojPpalgan Gyutori
Red CardレッドカードRed CardCarton RougeRote KarteCartelrossoTarjeta RojaRed Card
Red ChainあかいくさりAkai KusariChaîne RougeRote KetteRossocatenaCadena RojaPpalgang Soesaseul
Red FluteあかいビードロAkai VidroFlute RougeRote FlöteFlauto RossoFlauta RojaPpalgang Vidro
Red ID BadgeIDバッジあかID Badge AkaPasse RougeRote ID-MarkePass RossoPase Rojo--
Red OrbべにいろのたまBeniiro no TamaOrbe RougeRote KugelSfera RossaEsfera RojaJuhong Guseul
Red ScaleあかいウロコAkai UrokoÉcaillerougeRote HautSquama RossaEscama RojaPpalgan Bineul
Red ScarfあかいバンダナAkai BandanaFoul. RougeRoter SchalFascia RossaPañuelo RojoPpalgang Band
Red ShardあかいかけらAkai KakeraTesson RougePurpurstückCoccio RossoParte RojaPpalgang Jogak
Relic BandこだいのうでわKodai no UdewaVieux BijouAlter RiefBraccianticoBrazalGodae-yi Paljji
Relic CopperこだいのどうかKodai no DōkaVieux SouAlter HellerSoldanticoReal CobreGodae-yi Donghwa
Relic CrownこだいのおうかんKodai no ŌkanVieux TortilAlte KroneCoronanticaCor. AntiguaGodae-yi Wanggwan
Relic GoldこだいのきんかKodai no KinkaVieux DucatAlter DukatDoblonanticoReal OroGodae-yi Geumhwa
Relic SilverこだいのぎんかKodai no GinkaVieil ÉcuAlter TalerDucatanticoReal PlataGodae-yi Eunhwa
Relic StatueこだいのせきぞうKodai no SekizōVieux SantonAlte StatueStatuanticaEfi. AntiguaGodae-yi Seoksang
Relic VaseこだいのツボKodai no TsuboVieux VaseAlte VaseVasanticoÁnforaGodae-yi Hang'ari
Repeat BallリピートボールRepeat BallBis BallWiederballBis BallAcopio BallRipideu Ball
RepelむしよけスプレーMushi Yoke SprayRepousseSchutzRepellenteRepelenteBeolle Hoepi Spray
Reply MailおかえしメールOkaeshi MailLet. RéponseRückbriefMess. Risp.C. RespuestaDapjang Mail
Reset UrgeフラットコールFlat CallRéamorçageUmkehrappellRipristinoQuitaestadoFlat Call
Resist WingていこうのハネTeikō no HaneAile ArmureAbwehrfederPiumtutelaPluma AguanteJeohangryeok Nalgae
Retro MailレトロメールRetro MailLettre RetroRetrobriefMess. RetroCarta Retro???
Reveal GlassうつしかがみReflecting MirrorMiroir SacréWahrspiegelVerispecchioEspejo VerazBichu-neun Geoul
Revival HerbふっかつそうFukkatsu SōHerbe RappelVitalkrautVitalerbaHierba RevivirBuhwal Cho
ReviveげんきのかけらGenki no KakeraRappelBeleberRevitalizzanteRevivirGiryeogui Jogak
Rich MulchたわわこやしTawawa KoyashiFertibondanceSprießmulchFertilfloridoAbono FértilJureongjureong Biryo
Rindo BerryリンドのみRind no MiBaie RatamGrindobeereBaccarindoBaya TamarRindeu Yeolmae
Ring TargetねらいのまとNerai no MatoPoint de MireZielscheibeFacilsaglioBlancoGyeonyang Pyojeok
Rock GemいわのジュエルIwa no JewelJoyau RocheGesteinjuwelBijourocciaG. RocaBawi Jewel
Rock IncenseがんせきおこうGanseki OkōEncens RocSteinrauchRoccioaromaIncienso RocaAmseok Hyangno
Rocky HelmetゴツゴツメットGotsugotsu MetCasque BrutBeulenhelmBitorzolelmoCasco DentadoUltungbultung-Met
Roller SkatesローラースケートRoller SkateRollersRollerskatesPattiniPatinesRoller Skate
Root FossilねっこのカセキNekko no KasekiFossile RacineWurzelfossilRadifossileFósil RaízPpuri Hwaseok
Rose IncenseおはなのおこうOhana no OkōEncens FleurRosenrauchRosaromaIncienso FloralKkot Hyangno
Roseli BerryロゼルのみRozelle no MiBaie SelroHibisbeereBaccarcadèBaya HibisRosel Yeolmae
Rowap BerryレンブのみRembu no MiBaie PommoRoselbeereBaccaroamBaya MaguaAeteo Yeolmae
RSVP MailおさそいメールOsasoi MailLettre InvitEinladebriefMess. InvitoC. InvitarGweon'yu Mail
RubyルビーRubyRubisRubinRubinoRubí--
Rule BookルールブックRule BookLivre RèglesRegelbuchLibro RegoleReglamentoRule Book
S.S. TicketふねのチケットFune no TicketPasse BateauBootsticketBiglietto NaveTicket BarcoSeungseon Ticket
SableniteヤミラミナイトYamiraminiteTénéfixiteZobirisnitSableyiteSableynitaKkamkkaminite
SachetにおいぶくろNioibukuroSachet SenteurDuftbeutelBustina AromiSaquito FraganteHyang-gi Jumeoni
Sacred AshせいなるはいSeinaru HaiCendresacréeZauberascheMagicenereCeniza SagradaSeongseureoun Bunmal
Safari BallサファリボールSafari BallSafari BallSafariballSafari BallSafari BallSafari Ball
Safety GogglesぼうじんゴーグルBōjin GoggleLunettes FiltreSchutzbrilleVisierantisabbiaGafa ProtectoraBangjin Goggle
Sail FossilヒレのカセキHire no KasekiFossile NageoireFlossenfossilFossilpinnaFósil AletaJineuleomi Hwaseok
Salac BerryカムラのみKamura no MiBaie SailakSalkabeereBaccasalakBaya AslacKamna Yeolmae
SalamenciteボーマンダナイトBohmanderniteDrattakiteBrutalandanitSalamenciteSalamencitaBomandanite
SapphireサファイアSapphireSaphirSaphirZaffiroZafiro--
ScannerたんちきTanchikiScannerScannerScannerEscánerTamjigi
SceptiliteジュカインナイトJukainnaiteJungkiteGewaldronitSceptiliteSceptilitaNamukingnite
ScizoriteハッサムナイトHassamniteCizayoxiteScheroxnitScizoriteScizoritaHassamnite
Scope LensピントレンズPint LensLentilscopeScope-LinseMirinoPeriscopioChojeom Lens
Sea IncenseうしおのおこうUshio no OkouEncens MerSeerauchMarearomaIncienso MarinoBadanmul Hyangno
Seal BagシールぶくろSeal BukuroSac SceauxStickertüteBollosaccaBolsa SellosSeal Jumeoni
Seal CaseシールいれSeal IreBoîte SceauxStick.KofferPortabolliCaja SellosSeal Sangja
Secret KeyひみつのカギHimitsu no KagiClé Secrète?-ÖffnerChiave SegretaLlave SecretaBimirui Yeolsoe
SecretPotionひでんのくすりHiden no KusuriPotionsecretGeheimtrankPoz. SegretaPoc. SecretaBijeon Sin-yak
Shadow MailシャドーメールShadow MailLettre OmbreDunkelbriefMess. OmbraCarta Sombra???
Shalour SableシャラサブレShala SableSablé YantreizhYantara-SabléYantafrollinoGalleta YantraSara Sable
Sharp BeakするどいくちばしSurudoi KuchibashiBec PointuHackattackBeccaffilatoPico AfiladoYerihan Buri
SharpedoniteサメハダナイトSamehaderniteSharpediteTohaidonitSharpediteSharpedonitaSyakeunianite
Shed ShellきれいなぬけがらKirei-na NukegaraCarapace MueWechselhülleDisfoguscioMuda ConchaAreumdaun Heomul
Shell BellかいがらのすずKaigara no SuzuGrelot CoqueSeegesangConchinellaCampana ConchaJogaekkeopjil Bang-ul
Shiny CharmひかるおまもりShining CharmCharmeChromaSchillerpinCromamuletoAmuleto IrisBitna-neun Bujeok
Shiny StoneひかりのいしHikari no IshiPierre ÉclatLeuchtsteinPietrabrilloPiedra DíaBichui Dol
Shoal SaltあさせのしおAsase no ShioSel TrefondsKüstensalzSale OndosoSal CardumenYeoul Sogeum
Shoal ShellあさせのかいがらAsase no KaigaraCo. TrefondsKüstenschaleGusciondosoConcha CardumenYeoul Jogaekkeopjil
Shock DriveイナズマカセットInazuma CassetteModule ChocBlitzmodulVoltmoduloFulgoROMBeongae Cassette
Shuca BerryシュカのみShuca no MiBaie JoucaSchukebeereBaccanacaBaya AcardoSyukae Yeolmae
Silk ScarfシルクのスカーフSilk no ScarfMouchoir SoieSeidenschalSciarpa SetaPañuelo SedaSilk Scarf
Silph ScopeシルフスコープSilph ScopeScope SylpheSilph ScopeSpettrosondaScope Silph--
Silver LeafぎんのはっぱGin no HappaFeuille Arg.SilberblattFogliargentoHoja PlataEunbit Namunnip
Silver PowderぎんのこなGin no KonaPoudre ArgentéeSilberstaubArgenpolverePolvo PlataEunbit Garu
Silver WingぎんいろのはねGin'iro no HaneArgent'AileSilberflügelAladargentoAla PlateadaEunbit Nalgae
Sitrus BerryオボンのみObon no MiBaie SitrusTsitrubeereBaccacedroBaya ZidraJamung Yeolmae
Skull FossilずがいのカセキZugai no KasekiFossile CrâneKopffossilFossilcranioFósil CráneoDugae-ui Hwaseok
Sky PlateあおぞらプレートAozora PlatePlaque CielWolkentafelLastracieloTabla CieloPureun Haneul Plate
SlowbroniteヤドランナイトYadoranniteFlagadossiteLahmusnitSlowbroiteSlowbronitaYadorannite
SlowpokeTailおいしいシッポOishii ShippoQueueRamolosFlegmonruteCodaSlowpokeColaslowpokeMasinneun Kkori
Small TabletちいさなせきばんChīsa na SekibanArdoiseSteintafelTavolaTablilla--
Smoke BallけむりだまKemuri DamaBoule FuméeRauchballPalla FumoBola HumoYeonmaktan
Smooth RockさらさらいわSarasara IwaRoche LisseGlattbrockenRoccialisciaRoca SuaveBosongbosong Bawi
Snow MailブリザードメールBlizzard MailLettre NeigeSchneebriefMess. NeveCarta NieveBlizzard Mail
SnowballゆきだまYukidamaBoule de NeigeSchneeballPalla di NeveBola de NieveNundeong-i
Soda PopサイコソーダSaiko SodaSoda CoolSprudelGazzosaRefrescoMineral Cider
Soft SandやわらかいすなYawarakai SunaSable DouxPudersandSabbia SofficeArena FinaBudeureoun Morae
Soot SackはいぶくろHai BukuroSac à SuieAschetascheSacco cenereSaco HollínJae Jumeoni
Soothe BellやすらぎのすずYasuragi no SuzuGrelot ZenSanftglockeCalmanellaCampana AlivioPyeong-onui Bang-ul
Soul DewこころのしずくKokoro no ShizukuRosée ÂmeSeelentauCuorugiadaRocío BondadMa-eumui Mulbang-ul
Space Mailスペース}#12513;ールSpace MailLettre CosmoSternbriefMess. SpazioCar. SideralSpace Mail
Spell TagのろいのおふだNoroi no OfudaRune SortBannstickerSpettrotargaHechizoJeojuui Bujeok
Spelon BerryノワキのみNowaki no MiBaie KiwanKiwanbeereBaccamelosBaya WikanoMehoki Yeolmae
Splash PlateしずくプレートShizuku PlatePlaque HydroWassertafelLastraidroTabla LinfaMulbang-ul Plate
Spooky PlateもののけプレートMononoke PlatePlaque FantôSpuktafelLastratetraTabla TerrorWollyeong Plate
Sport BallコンペボールCompe BallCompét'BallTurnierballGara BallCompeti BallKompe Ball
SprayduckコダックじょうろKoduck JōroKwakarrosoirEntonkanneSprayduckPsydugaderaGorapaduck Mulppurigae
SprinklotadハスボーじょうろHassboh JōroNénurrosoirLoturzelkanneIrrigalotadLotadgaderaYeonkkotmon Mulppurigae
SquirtBottleゼニガメじょうろZenigame JōroCarapuce à OSchiggykanneAnnaffiatoioRegaderaKkobugi Mulppurigae
Stable MulchながながこやしNaganaga KoyashiFertistableStabilmulchFertilsaldoAb. FijadorOrae-orae Biryo
Star PieceほしのかけらHoshi no KakeraMorceau d'ÉtoileSternenstückPezzo StellaTrozo EstrellaByeorui Jogak
StardustほしのすなHoshi no SunaPoussière ÉtoileSternenstaubPolvostellaPolvoestelarByeorui Morae
Starf BerryスターのみStar no MiBaie FristaKrambobeereBaccambolaBaya ArabolSeuta Yeolmae
Steel GemはがねのジュエルHagane no JewelJoyau AcierStahljuwelBijouacciaioG. AceroGangcheol Jewel
Steel MailスチールメールSteel MailLettre AcierStahlbriefMess. LegaCarta AceroSteel Mail
Steel TeethはがねのいればHagane no IrebaDentier d'AcierZahnprotheseDentacciaioDentadura--
SteelixiteハガネールナイトHaganeilniteSteelixiteStahlosnitSteelixiteSteelixitaGancheoltonnite
StickながねぎNaganegiBatonLauchstangeGamboPaloDaepa
Sticky BarbくっつきバリKuttsuki BariPiquantsKlettdornVischiopuntaToxiestrellaKkeunjeokkkeunjeok Baneul
Stone PlateがんせきプレートGanseki PlatePlaque RocSteintafelLastrapietraTabla PétreaAmseok Plate
Storage KeyそうこのカギSōko no KagiClé StockageLagerschlüsselChiave magazzinoLlave AlmacénChanggo Yeolsoe
Strange SouvenirふしぎなおきものFushigina OkimonoBibelot BizarreSkurriloskulpturStrano ninnoloEstatuilla RaraIsanghae Jangsikpum
Subway KeyちかてつのカギChikatetsu no KagiCle de ContactZugschlüsselChiave MetroLlave Metro--
Suite KeyルームキーRoom KeyClé ChambreB-SchlüsselChiave SuiteLlave SuiteRoom Key
Sun ShardたいようのかけらTaiyō no KakeraEclat SoleilSonnsplitterScheggiasoleÁpice Sol--
Sun StoneたいようのいしTaiyō no IshiPierre SoleilSonnensteinPietrasolarePiedra SolarTaeyang-ui Dol
Super PotionいいキズぐすりIi Kizu GusuriSuper PotionSupertrankSuper PozioneSuperpociónJo-eun Sangcheo Yak
Super RepelシルバースプレーSilver SpraySuperepousseSuperschutzSuperrepellenteSuperrepelenteSilver Spray
Super RodすごいつりざおSugoi TsurizaoMega CanneSuperangelSuper AmoSupercañaDaedanhan Naksitdae
Surf MailなみのりメールNaminori MailLettre SurfSurferbriefMess. SurfCarta SurfPadotagi Mail
Surprise MulchびっくりこやしBikkuri KoyashiFertistantanéWundermulchFertilsorpresaAbono SorpresaKkamnol Biryo
SwampertiteラグラージナイトLaglargeniteLaggroniteSumpexnitSwampertiteSwampertitaDaejjang'inite
Sweet HeartハートスイーツHeart SweetsChococœurHerzkonfektDolcecuoreCorazón DulceSweet Heart
Swift WingしゅんぱつのハネShunpatsu no HaneAile SprintFlinkfederPiumreazionePluma ÍmpetuSunballyeok Nalgae
System LeverかいじょレバーKaijo LeverLevierSystemhebelLevaPalanca--
Tamato BerryマトマのみMatoma no MiBaie TamatoTamotbeereBaccamodoroBaya TamateTomang Yeolmae
Tanga BerryタンガのみTanga no MiBaie PangaTanigabeereBaccaitanBaya YecanaRiche Yeolmae
TeaおちゃOchaTheTee--
Teachy TVおしえテレビOshie TeleviTV ABCLehrkanalPoké TVPoké TeleGareuchim TV
Thanks MailかんしゃメールKansha MailLettre MerciDankesbriefMess. GrazieC. GraciasGamsa Mail
Thick ClubふといホネFutoi HoneMasse OsKampfknochenOssospessoHueso GruesoGulgeun Ppyeo
Thunder StoneかみなりのいしKaminari no IshiPierre FoudreDonnersteinPietratuonoPiedra TruenoCheondung-ui Dol
Tidal BellうみなりのスズUminari no SuzuGlas tempêteGischtglockeCamp. OndaCamp. OleajeHaemyeong-ui Bang-ul
Time FluteときのふえToki no FueFlute du TempsZeitflöteFlauto TempoFl. Tiempo--
Timer BallタイマーボールTimer BallChrono BallTimerballTimer BallTurno BallTimer Ball
Tiny MushroomちいさなキノコChiisana KinokoPetit ChampiMinipilzPiccolo FungoMini SetaJageun Beoseot
TMわざマシンWaza MachineCTTMMTMTGisul Machine
TM CaseわざマシンケースWaza Machine CaseBoite CTVM/TM BoxPorta MT-MNTubo MT-MO--
TMV PassTMVパスTMV PassPasse TMVTMV-PassPass TMVAbono del TMVTMV Pass
Town MapタウンマップTown MapCarteKarteMappaMapaTown Map
Toxic OrbどくどくだまDokudoku DamaOrbe ToxiqueToxik-OrbTossicsferaToxisferaMaengdok Guseul
Toxic PlateもうどくプレートMōdoku PlatePlaque ToxicGifttafelLastrafieleTabla TóxicaMaengdok Plate
Tri-PassトライパスTri PassTri-PassTri-PassTri-PassTri-Ticket-
Tropic MailトロピカルメールTropical MailLettre TropiTropenbriefMess. TropicCarta Tropical???
Tunnel MailトンネルメールTunnel MailLettre MineMinenbriefMess. TunnelCarta MinaTunnel Mail
Twisted SpoonまがったスプーンMagatta SpoonCuiller TordueKrümmlöffelCucchiaio TortoCuchara TorcidaHwieojin Spoon
TyranitariteバンギラスナイトBangirasniteTyranociviteDespotarnitTyranitariteTyranitaritaMagiraseunite
U-DiskU-ディスクU-DiskDisque-HO-DiscDisco SuDisco S--
Ultra BallハイパーボールHyper BallHyper BallHyperballUltra BallUltraballHyper Ball
Unown ReportアンノーンノートUnknown NoteCarnet ZarbiIcognitoheftUnownBlocBloc UnownAnnong Note
Up-GradeアップグレードUpgradeAmélioratorUp-GradeUpgradeMejoraUpgrade
VenusauriteフシギバナイトFushigibaniteFlorizarriteBisaflornitVenusauriteVenusauritaIsanghaekkotnite
Voice Case 1こえカプセル1Koe Capsule 1Boite Cri 1Stimmbox 1Disco Verso 1Grabación 1--
Voice Case 2こえカプセル2Koe Capsule 2Boite Cri 2Stimmbox 2Disco Verso 2Grabación 2--
Voice Case 3こえカプセル3Koe Capsule 3Boite Cri 3Stimmbox 3Disco Verso 3Grabación 3--
Voice Case 4こえカプセル4Koe Capsule 4Boite Cri 4Stimmbox 4Disco Verso 4Grabación 4--
Voice Case 5こえカプセル5Koe Capsule 5Boite Cri 5Stimmbox 5Disco Verso 5Grabación 5--
Vs. RecorderバトルレコーダーBattle RecorderMagnéto VSKampfkameraRegistradatiCámara LuchaBattle Recorder
Vs. SeekerバトルサーチャーBattle SearcherCherche VSKampffahnderCercasfideBuscapeleaBattle Searcher
Wacan BerryソクノのみSokuno no MiBaie ParmaKerzalberreBaccaparmenBaya GualotChona Yeolmae
Wailmer PailホエルコじょうろHoeruko JōroWailmerrosoirWailmerkanneVaso WailmerWailmegaderaGoraewangja Mulppurigae
Water GemみずのジュエルMizu no JewelJoyau EauWasserjuwelBijouacquaG. AguaMul Jewel
Water StoneみずのいしMizu no IshiPierre EauWassersteinPietraidricaPiedra AguaMurui Dol
Watmel BerryカイスのみKaisu no MiBaie StekpaWasmelbeereBaccacomeroBaya SambiaSyubak Yeolmae
Wave IncenseさざなみのおこうSazanami no OkōEncens VagueWellenrauchOndaromaIncienso AquaJanmulgyeol Hyangno
Wave MailクロスメールCross MailLettre VagueWellenbriefMess. OndaCarta Ola???
Weakness PolicyじゃくてんほけんJiakutenhokenVulné-AssuranceSchwächenschutzVulneropolizzaSeguro DebilidadYagjeomboheom
Wepear BerryセシナのみSeshina no MiBaie RepoiNirbebeereBaccaperaBaya PeraguSeobae Yeolmae
Whipped DreamホイップポップWhip PopChantibonbonSahnehäubchenDolcespumaDulce de NataWhipping Pop
White FluteしろいビードロShiroi VidroFluteblancheWeisse FlöteFlauto BiancoFlauta BlancaHayang Vidro
White HerbしろいハーブShiroi HerbHerbe BlancheSchlohkrautErbachiaraHierba BlancaHayang Herb
Wht ApricornしろぼんぐりShiro BonguriNoigrume BlnAprikoko WssGhicocca BlnBonguri BlaHayan Gyutori
Wide LensこうかくレンズKōkaku LensLoupeGroßlinseGrandelenteLupaGwanggak-lens
Wiki BerryウイのみWi no MiBaie WikiWikibeereBaccaprugnaBaya WikiWiki Yeolmae
Wise GlassesものしりメガネMonoshiri MeganeLunettes SagesSchlauglasSaviocchialiGafas EspecialesBaksik An-gyeong
Wood MailウッディメールWoody MailLettre BoisWaldbriefMess. BoscoCarta Madera???
Works KeyはつでんしょキーHatsudensho KeyClé CentraleK-SchlüsselTurbinchiaveLl. CentralBaljeonso Key
X AccuracyヨクアタールYokuatāruPrecision +X-TrefferPrecisione XPrecisión XJal-Machigi
X AttackプラスパワーPlus PowerAttaque +X-AngriffAttacco XAtaque XPlus Power
X DefendディフェンダーDefenderDefense +X-AbwehrDifesa XDefensa XDefend-Up
X Sp. DefスペシャルガードSpecial GuardDef. Spé. +X-SpezialVerDif. Sp. XDef. Esp. XSpecial Guard
X SpecialスペシャルアップSpecial UpSpecial +X-SpezialSpecial XEspecial XSpecial-Up
X SpeedスピーダーSpeederVitesse +X-TempoVelocità XVelocidad XSpeed-Up
XtransceiverライブキャスターLive CasterVokitViso-CasterInterpokéVideomisorLive Caster
Yache BerryヤチェのみYache no MiBaie NanoneKiroyabeereBaccamoyaBaya RimoyaPeulka Yeolmae
Yellow FluteきいろビードロKiiro VidroFlute JauneGelbe FlöteFlauto GialloFlauta AmarillaNorang Vidro
Yellow ScarfきいろのバンダナKiiro no BandanaFoul. JauneGelber SchalFascia GiallaPañuelo AmarilloNorang Band
Yellow ShardきいろいかけらKiiroi KakeraTesson JauneGelbstückCoccio GialloParte AmarillaNorang Jogak
Ylw ApricornきぼんぐりKi BonguriNoigrume JauAprikoko GelGhicocca GiaBonguri AmaNorang Gyutori
Ylw ID BadgeIDバッジきいろID Badge KīroPasse JauneGelbe ID-MarkePass GialloP. Amarillo--
Zap PlateいかずちプレートIkazuchi PlatePlaque VoltBlitztafelLastrasaettaTabla TruenoUroe Plate
ZincキトサンChitosanZincZinkZincoZincChitosan
Zoom LensフォーカスレンズFocus LensLentille ZoomZoomlinseZoomlenteTelescopioFocus Lens

Ability Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanish
AdaptabilityてきおうりょくTekiōryokuAdaptabilitéAnpassungAdattabilitàAdaptable
AerilateスカイスキンSky SkinPeau CélesteZenithautPellecieloPiel Celeste
AftermathゆうばくYūbakuBoom FinalFinalschlagScoppioResquicio
Air LockエアロックAir-LockAir LockKlimaschutzRiparoBucle Aire
AnalyticアナライズAnalyzeAnalysteAnalysePonderazioneCálculo Final*
Anger PointいかりのつぼIkari no TsuboColériqueKurzschlussGrancolleraIrascible
AnticipationきけんよちKiken'yochiAnticipationVorahnungPresagioAnticipación
Arena TrapありじごくArijigokuPiègeAusweglosTrappoarenaTrampa Arena
Aroma VeilアロマベールAroma VeilAroma-VoileDufthülleAromaveloVelo Aroma
Aura BreakオーラブレイクAura BreakAura InverséeAura-UmkehrFrangiauraRompeaura
Bad DreamsナイトメアNightmareMauvais RêveAlptraumSogniamariMal Sueño
Battle ArmorカブトアーマーKabuto ArmorArmurbastonKampfpanzerLottascudoArmadura Batalla*
Big PecksはとむねHatomuneCœur de CoqBrustbieterPettinfuoriSacapecho
BlazeもうかMōkaBrasierGroßbrandAiutofuocoMar Llamas
BulletproofぼうだんBōdanPare-BallesKugelsicherAntiproiettileAntibalas
Cheek PouchほおぶくろHoobukuroBajouesBackentaschenGuancegonfieCarrillo
ChlorophyllようりょくそYōryokusoChlorophylle*ChlorophyllClorofillaClorofila
Clear BodyクリアボディClear BodyCorps SainNeutraltorsoCorpochiaroCuerpo Puro
Cloud NineノーてんきNo TenkiCiel GrisWolke SiebenAntimeteoAclimatación
Color ChangeへんしょくHenshokuDéguisementFarbwechselCambiacoloreCambio Color
CompetitiveかちきKachikiBattantUnbeugsamkeitTenaciaTenacidad
Compound EyesふくがんFukuganŒil ComposéFacettenaugeInsettocchiOjo Compuesto*
ContraryあまのじゃくAma no JakuContestationUmkehrungInversioneRespondón
Cursed BodyのろわれボディNoroware BodyCorps MauditTastfluchCorpofunestoCuerpo Maldito*
Cute CharmメロメロボディMeromero BodyJoli SourireCharmebolzenIncantevoleGran Encanto
DampしめりけShimerikeMoiteurFeuchtigkeitUmiditàHumedad
Dark AuraダークオーラDark AuraAura TénébreuseDunkelauraAuratetraAura Oscura
DefeatistよわきYowakiDéfaitisteSchwächlingSconfortoFlaqueza
Delta StreamデルタストリームDelta StreamSouffle DeltaDelta-WindFlusso DeltaRáfaga Delta
DefiantまけんきMakenkiAcharnéSiegeswilleAgonismoCompetitivo
Desolate LandおわりのだいちOwari no DaichiTerre FinaleEndlandTerra EstremaTierra del Ocaso
DownloadダウンロードDownloadTéléchargeDownloadDownloadDescarga
DrizzleあめふらしAmefurashiCrachinNieselPiovischioLlovizna
DroughtひでりHideriSécheresseDürreSiccitàSequía
Dry SkinかんそうはだKansō HadaPeau SècheTrockenheitPellearsaPiel Seca
Early BirdはやおきHayaokiMatinalFrühweckerSveglialampoMadrugar
Effect SporeほうしHōshiPose SporeSporenwirtSpargisporaEfecto Espora*
Fairy Auraフェアリーオー #12521;Fairy AuraAura FéeriqueFeenauraAurafollettoAura Feérica
FilterフィルターFilterFiltreFilterFiltroFiltro
Flame BodyほのおのからだHonō no KaradaCorps ArdentFlammkörperCorpodifuocoCuerpo Llama
Flare BoostねつぼうそうNetsu BōsōRage BrûlureHitzewahnBruciaimpetoÍmpetu Ardiente*
Flash FireもらいびMorai BiTorcheFeuerfängerFuocardoreAbsorbe Fuego*
Flower GiftフラワーギフトFlower GiftDon FloralPflanzengabeRegalfioreDon Floral
Flower VeilフラワーベールFlower VeilFlora-VoileBlütenhülleFiorveloVelo Flor
ForecastてんきやTenkiyaMétéoPrognosePrevisioniPredicción
ForewarnよちむYochimuPrédictionVorwarnungPremonizioneAlerta
Friend GuardフレンドガードFriend GuardGarde AmieFreundeshutAmicoscudoCompiescolta
FriskおみとおしOmitooshiFouilleSchnüfflerIndagineCacheo
Fur CoatファーコートFur CoatToison ÉpaisseFellkleidFoltopeloPelaje Recio
Gale WingsはやてのつばさHayate no TsubasaAiles BourrasqueOrkanschwingenAlirafficaAlas Vendaval
GluttonyくいしんぼうKuishinbōGloutonnerieVöllereiVoracitàGula
GooeyぬめぬめNumenumePoisseuxViskositätViscositàBaba
Grass PeltくさのけがわKusa no KegawaToison HerbuePflanzenpelzPeloderbaManto Frondoso
GutsこんじょうKonjōCranAdrenalinDentistrettiAgallas
HarvestしゅうかくShūkakuRécolteReiche ErnteCoglibaccheCosecha
HealerいやしのこころIyashi no KokoroCœur SoinHeilherzCuracuoreAlma Cura
HeatproofたいねつTainetsuIgnifugéHitzeschutzAntifuocoIgnífugo
Heavy MetalヘヴィメタルHeavy MetalHeavy MetalSchwermetallMetalpesanteMetal Pesado*
Honey GatherみつあつめMitsu AtsumeCherche MielHonigmaulMielincettaRecogemiel
Huge PowerちからもちChikaramochiColoforceKraftkolossMacroforzaPotencia
HustleはりきりHarikiriAgitationÜbereiferTuttafrettaEntusiasmo
HydrationうるおいボディUruoi BodyHydratationHydrationIdratazioneHidratación
Hyper CutterかいりきバサミKairiki BasamiHyper CutterScherenmachtIpertaglioCorte Fuerte
Ice BodyアイスボディIce BodyCorps GelEishautCorpogeloGélido
IlluminateはっこうHakkōLumiattiranceErleuchtungRisplendiIluminación
IllusionイリュージョンIllusionIllusionTrugbildIllusioneIlusión
ImmunityめんえきMen'ekiVaccinImmunitätImmunitàInmunidad
ImposterかわりものKawarimonoImposteurDoppelgängerSosiaImpostor
InfiltratorすりぬけSurinukeInfiltrationSchwebedurchIntrapassoAllanamiento
Inner FocusせいしんりょくSeishinryokuAttentionKonzentratorFuocodentroFoco Interno
InsomniaふみんFuminInsomniaInsomniaInsonniaInsomnio
IntimidateいかくIkakuIntimidationBedroherPrepotenzaIntimidación
Iron BarbsてつのトゲTetsu no TogeÉpine de FerEisenstachelSpineferratePunta Acero
Iron FistてつのこぶしTetsu no KobushiPoing de FerEisenfaustFerropugnoPuño Férreo
JustifiedせいぎのこころSeigi no KokoroCœur NobleRedlichkeitGiustiziaJusticiero
Keen EyeするどいめSurudoi MeRegard VifAdleraugeSguardofermoVista Lince
KlutzぶきようBukiyōMaladresseTollpatschImpaccioZoquete
Leaf GuardリーフガードLeaf GuardFeuille Garde*FloraschildFogliamantoDefensa Hoja
LevitateふゆうFuyūLévitationSchwebeLevitazioneLevitación
Light MetalライトメタルLight MetalLight MetalLeichtmetallMetalleggeroMetal Liviano*
Lightning Rodひらいしん HiraishinParatonnerreBlitzfängerParafulminePararrayos
LimberじゅうなんJūnanÉchauffementFlexibilitätScioltezzaFlexibilidad
Liquid OozeヘドロえきHedoro EkiSuintementKloakensoßeMelmaLodo Líquido
Magic BounceマジックミラーMagic MirrorMiroir MagikMagiespiegelMagispecchioEspejo Mágico*
Magic GuardマジックガードMagic GuardGarde MagikMagieschildMagicscudoMuro Mágico
MagicianマジシャンMagicianMagicienZaubererPrestigiatorePrestidigitador
Magma ArmorマグマのよろいMaguma no YoroiArmumagmaMagmapanzerMagmascudoEscudo Magma
Magnet PullじりょくJiryokuMagnépiègeMagnetfalleMagnetismoImán
Marvel ScaleふしぎなうろこFushigi na UrokoÉcaille Spéciale*NotschutzPelleduraEscama Especial*
Mega LauncherメガランチャーMega LauncherMéga BlasterMegawummeMegalancioMegadisparador
MinusマイナスMinusMinusMinusMenoMenos
Mold BreakerかたやぶりKatayaburiBrise MouleÜberbrückungRompiformaRompemoldes
MoodyムラっけMurakkeLunatiqueGefühlswippeAltalenaVeleta
Motor DriveでんきエンジンDenki EngineMotoriséStarthilfeElettrorapidElectromotor
MoxieじしんかじょうJishin KajōImpudenceHochmutArroganzaAutoestima
MultiscaleマルチスケイルMultiscaleMultiécailleMultischuppeMultisquameCompensación
MultitypeマルチタイプMulti-TypeMulti-TypeVariabilitätMultitipoMultitipo
MummyミイラMiiraMomieMumieMummiaMomia
Natural CureしぜんかいふくShizen KaifukuMédic NatureInnere KraftAlternacuraCura Natural
No GuardノーガードNo GuardAnnule GardeSchildlosNullodifesaIndefenso
NormalizeノーマルスキンNormal SkinNormaliseRegulierungNormalitàNormalidad
ObliviousどんかんDonkanBenêtDösigkeitIndifferenzaDespiste
OvercoatぼうじんBōjinEnvelocapeWetterfestCopricapoFunda
OvergrowしんりょくShinryokuEngraisNotdüngerErbaiutoEspesura
Own Tempoマイペース My Pace Tempo PersoTempomacherMente LocaleRitmo Proprio
Parental BondおやこあいOyako AiAmour FilialFamilienbandeAmorefilialeAmor Filial
PickpocketわるいてぐせWarui TegusePickpocketLangfingerArraffalestoHurto
PickupものひろいMono HiroiRamassageMitnahmeRaccoltaRecogida
PlusプラスPlusPlusPlusPiùMás
PixilateフェアリースキンFairy SkinPeau FéériqueFeenschichtPellefollettoPiel Feérica
Poison HealポイズンヒールPoison HealSoin PoisonAufheberVelencuraAntídoto
Poison PointどくのトゲDoku no TogePoint PoisonGiftdornVelenopuntoPunto Tóxico
Poison TouchどくしゅDokushuToxitoucheGiftgriffVelentoccoToque Tóxico
PranksterいたずらごころItazura-gokoroFarceurStrolchBurlaBromista
PressureプレッシャーPressurePressionErzwingerPressionePresión
Primordial SeaはじまりのうみHajimari no UmiMer PrimaireUrmeerMare PrimordialeMar del Albor
ProteanへんげんじざいHengen JizaiProtéenWandlungskunstMutatipoMutatipo
Pure PowerヨガパワーYoga PowerForce PureMentalkraftForzapuraEnergía Pura
Quick FeetはやあしHayaashiPied VéloceRasanzPiedisveltiPies Rápidos
Rain DishあめうけざらAme UkezaraCuvetteRegengenussCopripioggiaCura Lluvia
RattledびびりBibiriPhobiqueHasenfußPauraCobardía
RecklessすてみSutemiTéméraireAchtlosTemerarietàAudaz
RefrigerateフリーズスキンFreeze SkinPeau GeléeFrostschichtPellegeloPiel Helada
RegeneratorさいせいりょくSaiseiryokuRégé-ForceBelebekraftRigenergiaRegeneración
RivalryとうそうしんTōsōshinRivalitéRivalitätAntagonismoRivalidad
Rock HeadいしあたまIshi AtamaTête de RocSteinhauptTestaduraCabeza Roca
Rough SkinさめはだSamehadaPeau DureRauhautCartavetroPiel Tosca
Run AwayにげあしNigeashiFuiteAngsthaseFugafacileFuga
Sand ForceすなのちからSuna no ChikaraForce SableSandgewaltSilicoforzaPoder Arena
Sand RushすなかきSunakakiBaigne SableSandscharrerRemasabbiaÍmpetu Arena
Sand StreamすなおこしSuna OkoshiSable VolantSandsturmSabbiafiumeChorro Arena
Sand VeilすながくれSunagakureVoile SableSandschleierSabbiaveloVelo Arena
Sap SipperそうしょくSōshokuHerbivoreVegetarierMangiaerbaHerbívoro
ScrappyきもったまKimottamaQuerelleurRauflustNervisaldiIntrépido
Serene GraceてんのめぐみTen no MegumiSérénitéEdelmutLeggiadroDicha
Shadow TagかげふみKage FumiMarque OmbreWegsperrePedinombraSombra Trampa*
Shed SkinだっぴDappiMueExpidermisMutaMudar
Sheer ForceちからずくChikara-zukuSans LimiteRohe GewaltForzabrutaPotencia Bruta*
Shell Armorシェルアーマー Shell ArmorCoque ArmurePanzerhautGuscioscudoCaparazón
Shield DustりんぷんRinpunÉcran PoudrePuderabwehrPolvoscudoPolvo Escudo
SimpleたんじゅんTanjunSimpleWankelmutDisinvolturaSimple
Skill LinkスキルリンクSkill LinkMulti-CoupsWertelinkAbillegameEncadenado
Slow StartスロースタートSlow StartDébut CalmeSaumseligLentoinizioInicio Lento
SniperスナイパーSniperSniperSuperschützeCecchinoFrancotirador*
Snow CloakゆきがくれYukigakureRideau NeigeSchneemantelMantelneveManto Níveo
Snow WarningゆきふらしYuki FurashiAlerte NeigeHagelalarmScendineveNevada
Solar PowerサンパワーSun PowerForce SoleilSolarkraftSolarpoterePoder Solar
Solid RockハードロックHard RockSolide RocFelskernSolidrocciaRoca Sólida
SoundproofぼうおんBō'onAnti-BruitLärmschutzAntisuonoInsonorizar
Speed BoostかそくKasokuTurboTemposchubAcceleratoreImpulso
StallあとだしAtodashiFreinZeitspielRallentatoreRezagado
Stance ChangeバトルスイッチBattle SwitchDéclic TactiqueTaktikwechselAccendilottaCambio Táctico
StaticせいでんきSeidenki StatikStatikStaticoElec. Estática*
SteadfastふくつのこころFukutsu no KokoroImpassibleFelsenfestCuordecisoImpasible
StenchあくしゅうAkushūPuanteurDuftnoteTanfoHedor
Sticky HoldねんちゃくNenchakuGlueWertehalterAntifurtoViscosidad
Storm DrainよびみずYobimizuLavaboSturmsogAcquascoloColector
Strong JawがんじょうあごGanjō AgoPrognatheTitankieferFerromascellaMandíbula Fuerte
Sturdyがんじょう GanjōFermetéRobustheitVigoreRobustez
Suction CupsきゅうばんKyūbanVentouseSaugnapfVentoseVentosas
Super LuckきょううんKyō'unChanceuxGlückspilzSupersorteAfortunado
SwarmむしのしらせMushi no ShiraseEssaimHexaplagaAiutinsettoEnjambre
Sweet VeilスイートベールSweet VeilGluco-VoileZuckerhülleDolceveloVelo Dulce
Swift SwimすいすいSuisuiGlissadeWassertempoNuotoveloxNado Rápido
SymbiosisきょうせいKyōseiSymbioseNutznießerSimbiosiSimbiosis
SynchronizeシンクロSynchroSynchroSynchroSincronismoSincronía
Tangled FeetちどりあしChidoriashiPieds ConfusFußangelIntricopiediTumbos
TechnicianテクニシャンTechnicianTechnicienTechnikerTecnicoExperto
TelepathyテレパシーTelepathyTélépatheTelepathieTelepatiaTelepatía
TeravoltテラボルテージTeravoltageTéra-VoltageTeravoltTeravoltTerravoltaje
Thick FatあついしぼうAtsui ShibōIsograisseSpeckschichtGrassospessoSebo
Tinted LensいろめがねIromeganeLentiteintéeAufwertungLentifuméCromolente
TorrentげきりゅうGekiryūTorrentSturzbachAcquaiutoTorrente
Tough ClawsかたいツメKatai TsumeGriffe DureKrallenwuchtUnghiedureGarra Dura
Toxic BoostどくぼうそうDoku BōsōRage PoisonGiftwahnVelenimpetoÍmpetu Tóxico*
TraceトレースTraceCalqueFährteTracciaRastro
TruantなまけNamakeAbsentéismeSchnarchnasePigroneAusente
TurboblazeターボブレイズTurboblazeTurboBrasierTurbobrandPiroturbinaTurbollama
UnawareてんねんTennenInconscientUnkenntnisImprudenzaIgnorante
UnburdenかるわざKaruwazaDélestageEntlastungAgiltecnicaLiviano
UnnerveきんちょうかんKinchōkanTensionAnspannungAgitazioneNerviosismo
Victory StarしょうりのほしShōri no HoshiVictorieuxTriumphsternVittorstellaTinovictoria
Vital SpiritやるきYarukiEsprit VitalMunterkeitSpiritovivoEspíritu Vital*
Volt AbsorbちくでんChikudenAbsorb VoltVoltabsorberAssorbivoltAbsorbe Elec*
Water AbsorbちょすいChosuiAbsorb EauH2O-AbsorberAssorbacquaAbsorbe Agua*
Water VeilみずのベールMizu no VeilIgnifu-VoileAquahülleIdroveloVelo Agua
Weak ArmorくだけるよろいKudakeru YoroiArmurouilléeBruchrüstungSottilguscioArmadura Frágil*
White SmokeしろいけむりShiroi KemuriÉcran FuméePulverrauchFumochiaroHumo Blanco
Wonder GuardふしぎなまもりFushigi na MamoriGarde MystikWunderwacheMagidifesaSuperguarda
Wonder SkinミラクルスキンMiracle SkinPeau MiracleWunderhautSplendicutePiel Milagro
Zen ModeダルマモードDaruma ModeMode TranseTrance-ModusStato ZenModo Daruma

Move Names

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AbsorbすいとるSuitoruVol-VieAbsorberAssorbimentoAbsorberHeubsu
AcidようかいえきYōkaiekiAcideSäureAcidoÁcidoYonghae Aek
Acid ArmorとけるTokeruAcidarmureSäurepanzerScudo AcidoArmadura ÁcidaNokgi
Acid SprayアシッドボムAcid BombBombe AcideSäurespeierAcidobombaBomba ÁcidaAcid Bomb
AcrobaticsアクロバットAcrobatAcrobatieAkrobatikAcrobaziaAcróbataAcrobat
AcupressureつぼをつくTsubo wo TsukuAcupressionAkupressurAcupressioneAcupresiónGyeonghyeol Jjireugi
Aerial AceつばめがえしTsubame GaeshiAéropiqueAero-AssAeroassaltoGolpe AéreoJebi Banhwan
AeroblastエアロブラストAeroblastAéroblastLuftstoßAerocolpoAerochorroAeroblast
After YouおさきにどうぞOsaki ni DōzoAprès VousGalanterieCortesiaCede PasoDangshin Munjuh
AgilityこうそくいどうKōsoku IdōHâteAgilitätAgilitàAgilidadGosok Idong
Air CutterエアカッターAir CutterTranch'AirWindschnittAerasoioAire AfiladoAir Cutter
Air SlashエアスラッシュAir SlashLame d'AirLuftschnittEterelamaTajo AéreoAir Slash
Ally SwitchサイドチェンジSide ChangeInterversionSeitentauschCambiapostoCambio BandaSide Change
AmnesiaドわすれDowasureAmnésieAmnesieAmnesiaAmnesiaManggaksul
Ancient PowerげんしのちからGenshi no ChikaraPouvoir AntiqueAntik-KraftForzanticaPoder PasadoWeonsa-yi Him
Aqua JetアクアジェットAqua JetAqua-JetWasserdüseAcquagettoAcua JetAqua Jet
Aqua RingアクアリングAqua RingAnneau HydroWasserringAcquanelloAcua AroAqua Ring
Aqua TailアクアテールAqua TailHydroqueueNassschweifIdrondataAcua ColaAqua Tail
Arm ThrustつっぱりTsuppariCogneArmstoßSberleteseEmpujónSonbadak Chigi
AromatherapyアロマセラピーAromatherapyAromathérapiAromakurAromaterapiaAromaterapiaAromatherapy
Aromatic MistアロマミストAroma MistBrume CapiteuseDuftwolkeNebularomaNiebla AromáticaAroma Mist
AssistねこのてNeko no TeAssistanceZuschussAssistenteAyudaJosu
AssuranceダメおしDame OshiAssuranceGewissheitGaranziaBuena BazaSeungbu Gutigi
AstonishおどろかすOdorokasuÉtonnementErstaunerSgomentoImpresionarNollaekigi
Attack OrderこうげきしれいKōgeki ShireiAppel AttakSchlagbefehlComandourtoAl AtaqueGonggyeok Jiryeong
AttractメロメロMeromeroAttractionAnziehungAttrazioneAtracciónHerongherong
Aura SphereはどうだんHadoudanAurasphèreAurasphäreForzasferaEsfera AuralPadongtan
Aurora BeamオーロラビームAurora BeamOnde BoréaleAurorastrahlRaggiauroraRayo AuroraAurora Beam
AutotomizeボディパージBody PurgeAllègementAutotomieSganciapesiAligerarBody Purge
AvalancheゆきなだれYuki NadareAvalancheLawineSlavinaAludNun Satae
Baby-Doll EyesつぶらなひとみTsuburana HitomiRegard TouchantKulleraugenOcchioni TeneriOjitos TiernosChorongchorong Nundongja
BarrageたまなげTamanagePilonnageStakkatoAttacco PioggiaPresaGuseul Deonjigi
BarrierバリアーBarrierBouclierBarriereBarrieraBarreraBarrier
Baton PassバトンタッチBaton TouchRelaisStaffetteStaffettaRelevoBaton Touch
Beat UpふくろだたきFukurodatakiBastonPrüglerPicchiaduroPalizaJipdan Guta
BelchゲップGeppuÉructationRülpserRuttoEructoTeurim
Belly DrumはらだいこHaradaikoCognobidonBauchtrommelPanciamburoTamborBaebuk
BestowギフトパスGift PassPasse-CadeauOfferteCediregaloOfrendaGift Pass
BideがまんGamanPatienceGeduldPazienzaVenganzaChamgi
BindしめつけるShimetsukeruÉtreinteKlammergriffLegatuttoAtaduraJoigi
BiteかみつくKamitsukuMorsureBissMorsoMordiscoMulgi
Blast BurnブラストバーンBlast BurnRafale FeuLohekanonadeIncendioAnillo ÍgneoBlast Burn
Blaze KickブレイズキックBlaze KickPied BrûleurFeuerfegerCalciardentePatada ÍgneaBlaze Kick
BlizzardふぶきFubukiBlizzardBlizzardBoraVentiscaNunbora
BlockとおせんぼうTōsenbōBarrageRückentzugBloccoBloqueoBlock
Blue FlareあおいほのおAoi HonōFlamme BleueBlauflammenFuocobluLlama AzulPureun Bulkkot
Body SlamのしかかりNoshikakariPlaquageBodyslamCorposcontroGolpe CuerpoNureugi
Bolt StrikeらいげきRaigekiCharge FoudreBlitzschlagLucesiluroAtaque FulgorNyaegyuk
Bone ClubホネこんぼうHone KonbōMassd'OsKnochenkeuleOssoclavaHueso PaloPpyeo Dagwichigi
Bone RushボーンラッシュBone RushCharge-OsKnochenhatzOssorafficaAtaque ÓseoBone Rush
BonemerangホネブーメランHone BoomerangOsmerangKnochmerangOssomerangHuesomerangPpyeodagwi Boomerang
BoomburstばくおんぱBakuonpaBang SoniqueÜberschallknallOndaboatoEstruendoPok'eumpa
BounceとびはねるTobihaneruRebondSprungfederRimbalzoBoteTtwieooreuda
Brave BirdブレイブバードBrave BirdRapaceSturzflugBaldealiPájaro OsadoBrave Bird
Brick BreakかわらわりKawarawariCasse-BriqueDurchbruchBrecciaDemoliciónKkaeteurida
BrineしおみずShiomizuSaumureLakeAcquadisaleSalmueraSogeummul
BubbleあわAwaÉcumeBlubberBollaBurbujaGeopum
Bubble BeamバブルこうせんBubble KōsenBulles d’OBlubbstrahlBollaraggioRayo BarbujaGeopum Gwangseon
Bug BiteむしくいMushi KuiPiqûreKäferbissColeomorsoPicaduraBeolle Meok'eum
Bug BuzzむしのさざめきMushi no SazamekiBourdonKäfergebrummRonzioZumbidoBeolle-yi Yadanbeopseok
Bulk UpビルドアップBuild-UpGonfletteProtzerGranfisicoCorpulenciaBuild-Up
BulldozeじならしJinarashiPiétisolDampfwalzeBattiterraTerratemblorThang Gorugi
Bullet PunchバレットパンチBullet PunchPisto-PoingPatronenhiebPugnoscaricaPuño BalaBullet Punch
Bullet SeedタネマシンガンTane MachinegunBalle GraineKugelsaatSemitragliaRecurrenteGigwanchong
Calm MindめいそうMeisōPlénitudeGedankengutCalmamentePaz MentalMyeongsong
CamouflageほごしょくHogoshokuCamouflageTarnungCamuffamentoCamuflajeBohosaek
CaptivateゆうわくYūwakuSéductionLiebreizIncantoSeducciónYuhok
CelebrateおいわいOiwaiCélébrationEhrentagAuguriCelebraciónChukha
ChargeじゅうでんJūdenChargeurLadevorgangSottocaricaCargaChungjeon
Charge BeamチャージビームCharge BeamRayon ChargéLadestrahlRaggioscossaRayo CargaCharge Beam
CharmあまえるAmaeruCharmeCharmeFascinoEncantoAegyo Burigi
ChatterおしゃべりOshaberiBabilGeschwätzSchiamazzoChácharaSuda
Chip AwayなしくずしNashikuzushiAttritionZermürbenInsidiaGuardia BajaGekgi
Circle ThrowともえなげTomoenageProjectionÜberkopfwurfRibaltiroLlave GiroBaedae Duichigi
ClampからではさむKara de HasamuClaquoirSchnapperTenagliaTenazaKkeopjil Kkiugi
Clear SmogクリアスモッグClear SmogBain de SmogKlärsmogPulifumoNiebla ClaraClear Smog
Close CombatインファイトIn-FightClose CombatNahkampfZuffaA BocajarroIn-Fight
CoilとぐろをまくToguro wo MakuEnroulementEinrollenArrotolaEnrosqueThoari Thulgi
Comet PunchれんぞくパンチRenzoku PunchPoing ComèteKometenhiebCometapugnoPuño CometaYeonsok Punch
ConfideないしょばなしNaisho-banashiConfidenceVertrauenssacheConfidenzaConfidenciaBimil'iyagi
Confuse RayあやしいひかりAyashī HikariOnde FolieKonfustrahlStordiraggioRayo ConfusoIsanghan Bit
ConfusionねんりきNenrikiChoc MentalKonfusionConfusioneConfusiónYeomdongryeok
ConstrictからみつくKaramitsukuConstrictionUmklammerungLimitazioneRestricciónHwigamgi
ConversionテクスチャーTextureConversionUmwandlungConversioneConversiónTexture
Conversion 2テクスチャー2Texture 2Conversion2Umwandlung2Conversione2Conversión2Texture 2
CopycatまねっこManekkoPhotocopieImitatorCopioneCopiónHyungnaejaeng'i
Cosmic PowerコスモパワーCosmopowerForce CosmikKosmik-KraftCosmoforzaMasa CósmicaCosmic Power
Cotton GuardコットンガードCotton GuardCotogardeWatteschildCotonscudoRizo AlgodónCotton Guard
Cotton SporeわたほうしWatahōshiSpore CotonBaumwollsaatCottonsporaEsporagodónMokhwa Poja
CounterカウンターCounterRiposteKonterContatoreContraataqueCounter
CovetほしがるHoshigaruImploreBezirzerSupplicaAntojoTamnaeda
CrabhammerクラブハンマーCrab HammerPince-MasseKrabbhammerMartellataMartillazoJjipge Hammer
Crafty ShieldトリックガードTrick GuardVigilanceTrickschutzTruccodifesaTruco DefensaTrick Guard
Cross ChopクロスチョップCross ChopCoup-CroixKreuzhiebIncrocolpoTajo CruzadoCross Chop
Cross PoisonクロスポイズンCross PoisonPoison-CroixGiftstreichVelenocroceVeneno XCross Poison
CrunchかみくだくKamikudakuMâchouilleKnirscherSgranocchioTriturarKkaemul'eobusugi
Crush ClawブレイククローBreak ClawÉclate GriffeZermalmklaueTritartigliGarra BrutalBreak Claw
Crush GripにぎりつぶすNigiri TsubusuPresseQuetschgriffSbriciolmanoAgarrónMoksabal
CurseのろいNoroiMalédictionFluchMaledizioneMaldiciónJeoju
CutいあいぎりIaigiriCoupeZerschneiderTaglioCortePul Begi
Dark PulseあくのはどうAku no HadouVibrobscurFinsterauraNeropulsarPulso UmbríoAk-yi Padong
Dark VoidダークホールDark HoleTrou NoirSchlummerortVuototetroBrecha NegraDark Hole
Dazzling GleamマジカルシャインMagical ShineÉclat MagiqueZauberscheinMagibrillioBrillo MágicoMagical Shine
Defend OrderぼうぎょしれいBōgyo ShireiAppel DéfenseBlockbefehlComandoscudoA DefenderBang'eo Jiryeong
Defense CurlまるくなるMarukunaruBoul'ArmureEiniglerRicciolscudoRizo DefensaUngkeurigi
DefogきりばらいKiribaraiAnti-BrumeAuflockernScacciabrumaDespejarRock Climb
Destiny BondみちづれMichidzurePrélèvem. DestinAbgangsbundDestinobbligatoMismo DestinoGil Dongmu
DetectみきりMikiriDétectionScannerIndividuaDetecciónSeonchal
Diamond StormダイヤストームDia StormOrage AdamantinDiamantsturmDiamantempestaTorm. DiamantesDia Storm
DigあなをほるAna wo HoruTunnelSchauflerFossaExcavarGumeong Pagi
DisableかなしばりKanashibariEntraveAussetzerInibitoreAnulaciónSaseul Mukgi
Disarming VoiceチャームボイスCharm VoiceVoix EnjôleuseSäuselstimmeIncantavoceVoz CautivadoraCharming Voice
DischargeほうでんHōdenCoup d'JusLadungsstoßScaricaChispazoBangjeon
DiveダイビングDivingPlongéeTaucherSubBuceoDiving
Dizzy PunchピヨピヨパンチPiyopiyo PunchUppercutIrrschlagStordipugnoPuño MareoJaemjaem Punch
Doom DesireはめつのねがいHametsu no NegaiCarnareketKismetwunschObbliderioDeseo OcultoPamyeol-yi Soweon
Double HitダブルアタックDouble AttackCoup DoubleDoppelschlagDoppiosmashDoble GolpeDouble Attack
Double KickにどげりNidogeriDouble PiedDoppelkickDoppiocalcioDoble PatadaDubeonchigi
Double SlapおうふくビンタŌfuku BintaTorgnolesDuplexhiebDoppiasberlaDoble BofetónYeonsok Ppyamchigi
Double TeamかげぶんしんKage BunshinRefletDoppelteamDoppioteamDoble EquipoGeurimja Bunsin
Double-EdgeすてみタックルSutemi TackleDamoclèsRisikotackleSdoppiatoreDoble FiloIpansapan Tackle
Draco MeteorりゅうせいぐんRyūseigunDraco MétéorDraco MeteorDragobolideCometa DracoYong Seonggun
Dragon AscentガリョウテンセイGaryō TenseiDraco AscensionZenitstürmerAscesa del DragoAscenso DracoHwaryong Jeomjeong
Dragon BreathりゅうのいぶきRyū no IbukiDracosouffleFeuerodemDragospiroDragoalientoYong-yi Sumgyeol
Dragon ClawドラゴンクローDragon ClawDracogriffeDrachenklaueDragartigliGarra DragónDragon Claw
Dragon DanceりゅうのまいRyū no MaiDanse DracoDrachentanzDragodanzaDanza DragónYong-yi Chum
Dragon PulseりゅうのはどうRyū no HadōDracochocDrachenpulsDragopulsarPulso DragónYong-yi Padong
Dragon RageりゅうのいかりRyū no IkariDraco-RageDrachenwutIra di DragoFuria DragónYong-yi Bunno
Dragon RushドラゴンダイブDragon DiveDracochargeDrachenstoßDragofuriaCarga DragónDragon Dive
Dragon TailドラゴンテールDragon TailDraco-QueueDrachenruteCodadragoCola DragónDragon Tail
Drain PunchドレインパンチDrain PunchVampipoingAbleithiebAssorbipugnoPuño DrenajeDrain Punch
Draining KissドレインキッスDrain KissVampibaiserDiebeskussAssorbibacioBeso DrenajeDrain Kiss
Dream EaterゆめくいYume KuiDévorêveTraumfresserMangiasogniComesueñosKkum Meokgi
Drill PeckドリルくちばしDrill KuchibashiBec VrilleBohrschnabelPerforbeccoPico TaladroHoejeon Buri
Drill RunドリルライナーDrill LinerTunnelierSchlagbohrerGiravvitaTaladradoraDrill Liner
Dual ChopダブルチョップDouble ChopDouble BaffeDoppelhiebDoppiocolpoGolpe BisDouble Chop
Dynamic PunchばくれつパンチBakuretsu PunchDynamopoingWuchtschlagDinamipugnoPuño DinámicoPokbal Punch
Earth PowerだいちのちからDaichi no ChikaraTelluriforceErdkräfteGeoforzaTierra VivaDaeji-yi Him
EarthquakeじしんJishinSéismeErdbebenTerremotoTerremotoJijin
Echoed VoiceエコーボイスEcho VoiceÉchoWiderhallEcheggiavoceEco VozEcho Voice
Eerie ImpulseかいでんぱKaidenpaOndes ÉtrangesMystowellenElettromisteroOnda AnómalaGoejeonpa
Egg BombタマゴばくだんTamago BakudanBomb'ŒufEierbombeUovobombaBomba HuevoAl Poktan
Electric TerrainエレキフィールドElec FieldChamp ÉlectrifiéElektrofeldCampo ElettricoCampo EléctricoElectric Field
ElectrifyそうでんSōdenÉlectrisationElektrifizierungElettrocontagioElectrificaciónSongjeon
Electro BallエレキボールElec BallBoule ÉlekElektroballEnergisferaBola VoltioElectric Ball
ElectrowebエレキネットElec NetToile ÉlekElektronetzElettrotelaElectrotelaElectric Net
EmbargoさしおさえSashiosaeEmbargoItemsperreDivietoEmbargoGeumje
EmberひのこHinokoFlammècheGlutBraciereAscuasBulkkot Serye
EncoreアンコールEncoreEncoreZugabeRipetiOtra VezEncore
EndeavorがむしゃらGamusharaEffortNotsituationRimontaEsfuerzoJukgisalgi
EndureこらえるKoraeruTénacitéAusdauerResistenzaAguanteBeotigi
Energy BallエナジーボールEnergy BallÉco-SphèreEnergieballEnergipallaEnergibolaEnergy Ball
EntrainmentなかまづくりNakama ZukuriTen-danseZwangoSaltamiciziaDanza AmigaDongryo Mandulgi
EruptionふんかFunkaÉruptionEruptionEruzioneEstallidoBunhwa
ExplosionだいばくはつDai BakuhatsuExplosionExplosionEsplosioneExplosiónDae Pokbal
ExtrasensoryじんつうりきJintsūrikiExtrasenseurSondersensorExtrasensoParanormalSintongryeok
Extreme SpeedしんそくShinsokuVitesse ExtrêmeTurbotempoExtrarapidoVeloc. ExtremaSinsok
FacadeからげんきKaragenkiFaçadeFassadeFacciataImagenGaekgi
Fairy LockフェアリーロックFairy LockVerrou EnchantéFeenschlossBlocco FatatoCerrojo FeéricoFairy Lock
Fairy WindようせいのかぜYōsei no KazeVent FéériqueFeenbriseVento di FataViento FeéricoYojeong-yi Baram
Fake OutねこだましNekodamashiBluffMogelhiebBruciapeloSorpresaSok'ida
Fake TearsうそなきUso NakiCroco LarmeTrugträneFalselacrimeLlanto FalsoGeojit Ul'eum
False SwipeみねうちMine UchiFaux-ChageTrugschlagFalsofinaleFalsotortazoKaldeungchigi
Feather DanceフェザーダンスFeather DanceDanse-PlumeDaunenreigenDanzadipiumeDanza PlumaGit'teol Dance
FeintフェイントFeintRuseOffenlegungFintoattaccoAmagoFeint
Feint AttackだましうちDamashiuchiFeinteFinteFintaFintaSok'yeo Ttaerigi
Fell StingerとどめばりTodome-bariDard MortelStachelfinalePungiglioneAguijón LetalMajimak'il-chim
Fiery DanceほのおのまいHonō no MaiDanse du FeuFeuerreigenVoldifuocoDanza LlamaBulkkotchum
Final GambitいのちがけInochigakeTout ou RienWagemutAzzardoSacrificioMoksoom Gulgi
Fire BlastだいもんじDai MonjiDéflagrationFeuersturmFuocobombaLlamaradaBul Daemunja
Fire FangほのおのキバHonoo no KibaCrocs FeuFeuerzahnRogodentiColmillo ÍgneoBulkkot Eomni
Fire PledgeほのおのちかいHonō no ChikaiAire de FeuFeuersäulenFiammapattoVoto FuegoBoolkhocheui Maengsae
Fire PunchほのおのパンチHonō no PunchPoing de FeuFeuerschlagFuocopugnoPuño FuegoBulkkot Punch
Fire SpinほのおのうずHonō no UzuDanse FlammeFeuerwirbelTurbofuocoGiro FuegoHoe-ori Bulkkot
FissureじわれJiwareAbîmeGeofissurAbissoFisuraTtang Gareugi
FlailじたばたJitabataFléauDreschflegelFlagelloAzoteBadungbadung
Flame BurstはじけるほのおHajikeru HonōRebondifeuFunkenflugPirolancioPirotecniaBulkot Twigigi
Flame ChargeニトロチャージNitro ChargeNitrochargeNitroladungNitrocaricaNitrocargaNitro Charge
Flame WheelかえんぐるまKaengurumaRoue de FeuFlammenradRuotafuocoRueda FuegoHwayeom Jadongcha
FlamethrowerかえんほうしゃKaenhōshaLance-FlammesFlammenwurfLanciafiammeLanzallamasHwayeom Bangsa
Flare BlitzフレアドライブFlare DriveBoutefeuFlammenblitzFuococaricaEnvite ÍgneoFlare Drive
FlashフラッシュFlashFlashBlitzFlashDestelloFlash
Flash CannonラスターカノンLuster CannonLuminocanonLichtkanoneCannonflashFoco ResplandorLuster Cannon
FlatterおだてるOdateruFlatterieSchmeichlerAdulazioneCameloBuchugigi
FlingなげつけるNagetsukeruDégommageSchleuderLancioLanzamientoNaedeonjigi
Flower ShieldフラワーガードFlower GuardGarde FloraleFloraschutzFiordifesaDefensa FloralFlower Guard
FlyそらをとぶSora wo TobuVolFliegenVoloVueloGongjung Nalgi
Flying PressフライングプレスFlying PressFlying PressFlying PressSchiacciatuffoPlancha VoladoraFlying Press
Focus BlastきあいだまKiai DamaExploforceFokusstoßFocalcolpoOnda CerteraGihap Guseul
Focus EnergyきあいだめKiai DamePuissanceEnergiefokusFocalenergiaFoco EnergíaGichungjeon
Focus PunchきあいパンチKiai PunchMitra-PoingPower-PunchCentripugnoPuño CerteroHimkkeot Punch
Follow MeこのゆびとまれKono Yubi TomarePar IciSpotlightSonoquiSeñueloNalttareum
Force PalmはっけいHakkeiForte-PaumeKraftwellePalmoforzaPalmeoBalgyeong
ForesightみやぶるMiyaburuClairvoyanceGesichtePreveggenzaProfecíaKkwettul'eobogi
Forest's CurseもりののろいMori no NoroiMaléfice SylvainWaldesfluchSchiacciatuffoPlancha VoladoraSup-yi Jeoju
Foul PlayイカサマIkasamaTricherieSchmarotzerRipiccaJuego SucioSok Im Soo
Freeze ShockフリーズボルトFreeze VoltÉclair GeléFrostvoltElettrogeloRayo GélidoFreeze Volt
Freeze-DryフリーズドライFreeze DryLyophilisationGefriertrocknerLiofilizzazioneLiofilizaciónFreeze Dry
Frenzy PlantハードプラントHard PlantVégé-AttakFauna-StatueRadicalberoPlanta FerozHard Plant
Frost BreathこおりのいぶきKōri no IbukiSouffle GlacéEisesodemAlitogelidoVaho GélidoEureum Soomgyul
FrustrationやつあたりYatsuatariFrustrationFrustrationFrustrazioneFrustraciónHwapul'i
Fury AttackみだれづきMidare DzukiFurieFurienschlagFuriaAtaque FuriaMagu Jjireugi
Fury CutterれんぞくぎりRenzoku GiriTailladeZornklingeTagliofuriaCortefuriaYeonsok Jareugi
Fury SwipesみだれひっかきMidare HikkakiCombo-GriffeKratzfurieSfuriateGolpes FuriaMagu Halkwigi
Fusion BoltクロスサンダーCross ThunderÉclair CroixKreuzdonnerIncrotuonoRayo FusiónCross Thunder
Fusion FlareクロスフレイムCross FlameFlamme CroixKreuzflammeIncrofiammaLlama FusiónCross Flame
Future SightみらいよちMirai YochiPrescienceSeherDivinazionePremoniciónMirae Yeoji
Gastro AcidいえきIekiSuc DigestifMagensäfteGastroacidoBilisWiaek
Gear GrindギアソーサーGear SaucerLancécrouKlikkdiskusIngracolpoRueda DobleGear Saucer
GeomancyジオコントロールGeocontrolGéo-ContrôleGeokontrolleGeocontrolloGeocontrolGeocontrol
Giga DrainギガドレインGiga DrainGiga-SangsueGigasaugerGigassorbimentoGigadrenadoGiga Drain
Giga ImpactギガインパクトGiga ImpactGiga ImpactGigastoßGigaimpattoGiga ImpactoGiga Impact
GlaciateこごえるせかいKogoeru SekaiÈre GlaciaireEiszeitGelamondoMundo GélidoUlda-saegyae
GlareへびにらみHebi NiramiRegard MédusantGiftblickSguardo FeroceDeslumbrarBaem-yi Miso
Grass KnotくさむすびKusa MusubiNœud HerbeStrauchlerLaccioerbosoHierba LazoPul Mokki
Grass PledgeくさのちかいKusa no ChikaiAire de PlantePflanzsäulenErbapattoVoto PlantaPul-ui Maengsae
Grass WhistleくさぶえKusabueSiffl'HerbeGrasflöteMeloderbaSilbatoPul Piri
Grassy TerrainグラスフィールドGrass FieldChamp HerbuGrasfeldCampo ErbosoCampo de HierbaGrass Field
GravityじゅうりょくJūryokuGravitéErdanziehungGravitàGravedadJungryeok
GrowlなきごえNakigoeRugissementHeulerRuggitoGruñidoUl'eum Sori
GrowthせいちょうSeichōCroissanceWachstumCrescitaDesarrolloSeongjang
GrudgeおんねんOn'nenRancuneNachspielRancoreRabiaWeonnyeom
Guard SplitガードシェアGuard SharePartage GardeSchutzteilerParidifesaIsoguardiaGuard Share
Guard SwapガードスワップGuard SwapPermugardeSchutztauschBarattoscudoCambia DefensaGuard Swap
GuillotineハサミギロチンHasami GuillotineGuillotineGuillotineGhigliottinaGuillotinaGawi Jareugi
Gunk ShotダストシュートDust ShootDétricanonMülltrefferSporcolancioLanza MugreDust Shoot
GustかぜおこしKaze OkoshiTornadeWindstoßRafficaTornadoBaram Il'eukigi
Gyro BallジャイロボールGyroballGyroballeGyroballVortexpallaGiro BolaGyroball
HailあられArareGrêleHagelsturmGrandineGranizoSsaragi Nun
Hammer ArmアームハンマーArm HammerMarto-PoingHammerarmMartelpugnoMachadaArm Hammer
Happy HourハッピータイムHappy TimeÉtrennesGoldene ZeitenCuccagnaPaga ExtraHappy Time
HardenかたくなるKatakunaruArmureHärtnerRafforzatoreFortalezaDandanhaejigi
HazeくろいきりKuroi KiriBuée NoireDunkelnebelNubeNieblaHeuk Angae
Head ChargeアフロブレイクAfro BreakPeignéeSteinschädelRicciolataArieteAfro Break
Head Smashも #12429;はのずつきMoroha no ZutsukiFracass'TêteKopfstoßZuccataTestarazoYangnal Bakchigi
HeadbuttずつきZutsukiCoup d’BouleKopfnussBottintestaGolpe CabezaBakchigi
Heal BellいやしのすずIyashi no SuzuGlas de SoinVitalglockeRintoccasanaCampana CuraChiryo Bang'ul
Heal BlockかいふくふうじKaifuku FuujiAnti-SoinHeilblockadeAnticuraAnticuraHoebok Bong'in
Heal OrderかいふくしれいKaifuku ShireiAppel SoinsHeilbefehlComandocuraAuxilioHoebok Jiryeong
Heal PulseいやしのはどうIyashi no HadōVibra SoinHeilwogeOndasanaPulso CuraChiyu Padong
Healing WishいやしのねがいIyashi no NegaiVœu SoinHeilopferCurardoreDeseo CuraChiyu Soweon
Heart StampハートスタンプHeart StampCrèvecœurHerzstempelCuorestampoArrumacoHeart Stamp
Heart SwapハートスワップHeart SwapPermucœurStatustauschCuorbarattoCambia AlmasHeart Swap
Heat CrashヒートスタンプHeat StampTacle FeuBrandstempelMarchiafuocoGolpe CalorHeat Stamp
Heat WaveねっぷうNeppūCaniculeHitzewelleOndacaldaOnda ÍgneaYeolpung
Heavy SlamヘビーボンバーHeavy BomberTacle LourdRammbossPesobombaCuerpo PesadoHeavy Bomber
Helping HandてだすけTedasukeCoup d'MainRechte HandAltruismoRefuerzoDoumi
HexたたりめTatarimeChâtimentBürdeSciaguraInfortunioByongsang Chumbyung
Hidden PowerめざめるパワーMezameru PowerPuissance CachéeKraftreserveIntroforzaPoder OcultoJamjae Power
High Jump KickとびひざげりTobihizageriPied VoltigeTurmkickCalcinvoloPat. Salto AltaMureupchagi
Hold BackてかげんTekagenRetenueZurückhaltungRiguardoClemenciaJeokdanghisonbwajugi
Hold HandsてをつなぐTe o TsunaguMains JointesHändchenhaltenMano nella ManoManos JuntasSon-e-son Japgi
Hone ClawsつめとぎTsumetogiAiguisageKlauenwetzerUnghiaguzzeAfilagarrasSontopgalgi
Horn AttackつのでつくTsuno de TsukuKoud'KorneHornattackeIncornataCornadaPpul Jjireugi
Horn DrillつのドリルTsuno DrillEmpal'KorneHornbohrerPerforcornoPerforadorPpul Drill
Horn LeechウッドホーンWood HornEncorneboisHolzgeweihLegnicornoAsta DrenajeWood Horn
HowlとおぼえTōboeGrondementJaulerGridodilottaAullidoMeolli Jit'eum
HurricaneぼうふうBōfūVent ViolentOrkanTifoneVendavalPohkpoong
Hydro CannonハイドロカノンHydrocannonHydroblastAquahaubitzeIdrocannoneHidrocañónHydrocannon
Hydro PumpハイドロポンプHydro PompHydrocanonHydropumpeIdropompaHidrobombaHydro Pump
Hyper BeamはかいこうせんHakai KōsenUltralaserHyperstrahlIper RaggioHiperrayoPagoe Gwangseon
Hyper FangひっさつまえばHissatsu MaebaCroc de MortHyperzahnIperzannaHiper ColmilloPilsal Apni
Hyper VoiceハイパーボイスHyper VoiceMégaphoneSchallwelleGranvoceVozarrónHyper Voice
Hyperspace FuryいじげんラッシュIjigen RasshuFurie DimensionDimensionswahnUrtodimensionaleCerco DimensiónDaleunchawon Reosi
Hyperspace HoleいじげんホールIjigen HoleTrouDimensionnelDimensionslochForodimensionalePaso DimensionalDaleunchawon Hole
HypnosisさいみんじゅつSaimin JutsuHypnoseHypnoseIpnosiHipnosisChoemyeon Sul
Ice BallアイスボールIce BallBall'GlaceFrostbeulePalla GeloBola HieloIce Ball
Ice BeamれいとうビームReitō BeamLaser GlaceEisstrahlGeloraggioRayo HieloNaengdong Beam
Ice BurnコールドフレアCold FlareFeu GlacéFrosthauchVampagelidaLlama GélidaCold Flare
Ice FangこおりのキバKoori no KibaCrocs GivreEiszahnGelodentiColmillo HieloEol'eum Eomni
Ice PunchれいとうパンチReitō PunchPoing-GlaceEishiebGelopugnoPuño HieloNaengdong Punch
Ice ShardこおりのつぶてKoori no TsubuteÉclats GlaceEissplitterGeloscheggiaCanto HeladoEol'eum Mungchi
Icicle CrashつららおとしTsurara OtoshiChute GlaceEiszapfhagelScagliageloChuzosGodureum Tteolgugi
Icicle SpearつららばりTsurara BariStalagtiteEisspeerGelolanciaCarámbanoGodoreum Chim
Icy WindこごえるかぜKogoeru KazeVent GlaceEissturmVentogelatoViento HieloEolda Baram
ImprisonふういんFūinPossessifBegrenzerEsclusivaCercaBong'in
IncinerateやきつくすYaki TsukusuCalcinationEinäschernBruciatuttoCalcinaciónBultaeoogi
InfernoれんごくRengokuFeu d'EnferInfernoMarchiaturaInfiernoYeon Ok
InfestationまとわりつくMatowaritsukuHarcèlementPlageAssilloAcosoEonggyeobutgi
IngrainねをはるNe wo HaruRacinesVerwurzlerRadicamentoArraigoPpuri Bakgi
Ion DelugeプラズマシャワーPlasma ShowerDélugePlasmaPlasmaschauerPioggiaplasmaCortina PlasmaPlasma Shower
Iron DefenseてっぺきTeppekiMur de FerEisenabwehrFerroscudoDefensa FérreaCheolbyeok
Iron HeadアイアンヘッドIron HeadTête de FerEisenschädelMetaltestataCabeza de HierroIron Head
Iron TailアイアンテールIron TailQueue de FerEisenschweifCodacciaioCola FérreaIron Tail
JudgmentさばきのつぶてSabaki no TsubuteJugementUrteilskraftGiudizioSentenciaSimpan-yi Mungchi
Jump KickとびげりTobigeriPied SautéSprungkickCalciosaltoPatada SaltoJump Kick
Karate ChopからてチョップKarate ChopPoing-KaratéKarateschlagColpokarateGolpe KarateTaegweon Dangsu
KinesisスプーンまげSpoon MageTélékinésiePsykraftCinèsiKinéticoSutgarak Hwigi
King's ShieldキングシールドKing ShieldBouclier RoyalKönigsschildScudo RealeEscudo RealKing Shield
Knock OffはたきおとすHatakiotosuSabotageAbschlagPrivazioneDesarmeTakchyeoseo Tteolgugi
Land's WrathグランドフォースGround ForceForce ChtonienneBodengewaltForza TelluricaFuerza TelúricaGround Force
Last ResortとっておきTotteokiDernier RecoursZufluchtUltimasceltaÚltima BazaDwittaseugi
Lava PlumeふんえんFun'enÉbullilaveFlammensturmLavasbuffoHumaredaBun'yeon
Leaf BladeリーフブレードLeaf BladeLame-FeuilleLaubklingeFendifogliaHoja AgudaLeaf Blade
Leaf StormリーフストームLeaf StormTempête VerteBlättersturmVerdebuferaLluevahojasLeaf Storm
Leaf TornadoグラスミキサーGrass MixerPhytomixeurGrasmixerVorticerbaCiclón de HojasGrass Mixer
Leech LifeきゅうけつKyūketsuVampirismeBlutsaugerSanguisugaChupavidasHeuphyeol
Leech SeedやどりぎのたねYadorigi no TaneVampigraineEgelsamenParassisemeDrenadorasSsi Ppurigi
LeerにらみつけるNiramitsukeruGroz'YeuxSilberblickFulmisguardoMaliciosoJjaeryeobogi
LickしたでなめるShita de NameruLéchouilleSchleckerLeccataLengüetazoHatgi
Light of RuinはめつのひかりHametsu no HikariLumière du NéantLux CalamitatisLuce NefastaLuz AniquiladoraPamyeol'uibich
Light ScreenひかりのかべHikari no KabeMur LumièreLichtschildSchermolucePantalla LuzBit-yi Jangmak
Lock-OnロックオンLock OnVerrouillageZielschussLocalizzaFijar BlancoLock On
Lovely KissあくまのキッスAkuma no KissGrobisouTodeskussDemonbacioBeso AmorosoAkma-yi Kiss
Low KickけたぐりKetaguriBalayageFußkickColpo BassoPatada BajaJapchigi
Low SweepローキックLow KickBalayetteFußtrittCalciobassoPuntapiéLow Kick
Lucky ChantおまじないOmajinaiAir VeinardBeschwörungFortuncantoConjuroJusul
Lunar DanceみかづきのまいMikadzuki no MaiDanse-LuneLunartanzLunardanzaDanza LunarChoseungdal Chum
Luster PurgeラスターパージLuster PurgeLumi-ÉclatScheinwerferAbbaglianteResplandorLuster Purge
Mach PunchマッハパンチMach PunchMach PunchTempohiebPugnorapidoUltrapuñoMach Punch
Magic CoatマジックコートMagic CoatReflet MagikMagiemantelMagiveloCapa MágicaMagic Coat
Magic RoomマジックルームMagic RoomZone MagiqueMagieraumMagicozonaZona MágicaMagic Room
Magical LeafマジカルリーフMagical LeafFeuillemagikZauberblattFogliamagicaHoja MágicaMagical Leaf
Magma StormマグマストームMagma StormVortex MagmaLavasturmMagmaclismaLluvia ÍgneaMagma Storm
Magnet BombマグネットボムMagnet BombBombaimantMagnetbombeBombagneteBomba ImánMagnet Bomb
Magnet RiseでんじふゆうDenji FuyuuVol MagnétikMagnetflugMagnetascesaLevitónJeonja Buyu
Magnetic FluxじばそうさJiba SōsaMagné-ContrôleMagnetreglerControllo PolareAura MagnéticaJagijang Jojak
MagnitudeマグニチュードMagnitudeAmpleurIntensitätMagnitudoMagnitudMagnitude
Mat BlockたたみがえしTatami-gaeshiTatamigaeshiTatami-SchildRibaltappetoEscudo TatamiMarutbadaksewomaggi
Me FirstさきどりSakidoriMoi d'AbordEgotripPrecedenzaYo PrimeroSeonchwi
Mean LookくろいまなざしKuroi ManazashiRegard NoirHorrorblickMalosguardoMal De OjoGeom-eun Nunbit
MeditateヨガのポーズYoga no PoseYogaMeditationMeditazioneMeditaciónYoga Pose
Mega DrainメガドレインMega DrainMéga-SangsueMegasaugerMegassorbimentoMegaagotarMega Drain
Mega KickメガトンキックMegaton KickUltimawashiMegakickMegacalcioMegapatadaMegaton Kick
Mega PunchメガトンパンチMegaton PunchUltimapoingMegahiebMegapugnoMegapuñoMegaton Punch
MegahornメガホーンMegahornMégacorneVielenderMegacornoMegacuernoMegapon
MementoおきみやげOkimiyageSouvenirMemento-MoriMementoLegadoChueok-yi Seonmul
Metal BurstメタルバーストMetal BurstFulmiferMetallstoßMetalscoppioRepresión MetalMetal Burst
Metal ClawメタルクローMetal ClawGriffe AcierMetallklaueFerrartigliGarra MetalMetal Claw
Metal SoundきんぞくおんKinzoku OnStrido-SonMetallsoundFerrostridoEco MetálicoGeumsok Eum
Meteor MashコメットパンチComet PunchPoing MétéorSternenhiebMeteorpugnoPuño MeteoroComet Punch
MetronomeゆびをふるYubi wo FuruMétronomeMetronomMetronomoMetrónomoSongarak Heundeulgi
Milk DrinkミルクのみMilk NomiLait à BoireMilchgetränkBuonlatteBatidoUyu Masigi
MimicものまねMonomaneCopieMimikryMimicaMiméticoHyungnaenaegi
Mind ReaderこころのめKokoro no MeLire-EspritWillensleserLeggimenteTelépataMa'eum-yi Nun
MinimizeちいさくなるChīsakunaruLilliputKomprimatorMinimizzatoReducciónJak'ajigi
Miracle EyeミラクルアイMiracle EyeŒil MiracleWunderaugeMiracolvistaGran OjoMiracle Eye
Mirror CoatミラーコートMirror CoatVoile MiroirSpiegelcapeSpecchioveloManto EspejoMirror Coat
Mirror MoveオウムがえしŌmu GaeshiMimiqueSpiegeltrickSpeculmossaMov. EspejoTtarahagi
Mirror ShotミラーショットMirror ShotMiroi-TirSpiegelsalveCristalcolpoDisparo EspejoMirror Shot
MistしろいきりShiroi KiriBrumeWeißnebelNebbiaNeblinaHyin Angae
Mist BallミストボールMist BallBall'BrumeNebelballFoschisferaBola NeblinaMist Ball
Misty TerrainミストフィールドMist FieldChamp BrumeuxNebelfeldCampo NebbiosoCampo de NieblaMist Field
MoonblastムーンフォースMoon ForcePouvoir LunaireMondgewaltForza LunareFuerza LunarMoon Force
MoonlightつきのひかりTsuki no HikariRayon LuneMondscheinLucelunareLuz LunarDal-yi Bulbit
Morning SunあさのひざしAsa no HizashiAuroreMorgengrauenMattindoroSol MatinalAchim Haetsal
Mud BombどろばくだんDoro BakudanBoue-BombeSchlammbombePantanobombaBomba FangoJinheulk Poktan
Mud ShotマッドショットMud ShotTir de BoueLehmschussColpodifangoDisparo LodoMud Shot
Mud SportどろあそびDoroasobiLance-BoueLehmsuhlerFangataChapoteo LodoHeulk Nol'i
Muddy WaterだくりゅうDakuryūOcroupiLehmbrüheFanghigliaAgua LodosaJeoldae Yeongdo
Mud-SlapどろかけDorokakeCoud'BoueLehmschelleFangosberlaBofetón LodoJinheuk Ppurigi
Mystical FireマジカルフレイムMagical FlameFeu EnsorceléMagieflammeMagifiammaLlama EmbrujadaMagical Flame
Nasty PlotわるだくみWaru DakumiMachinationRänkeschmiedCongiuraMaquinaciónNappeun Eummo
Natural GiftしぜんのめぐみShizen no MegumiDon NaturelBeerenkräfteDononaturaleDon NaturalJayeon-yi Eunhae
Nature PowerしぜんのちからShizen no ChikaraForce-NatureNatur-KraftNaturforzaAdaptaciónJayeon-yi Him
Needle ArmニードルアームNeedle ArmPoing DardNietenrankePugnospineBrazo PinchoBineul Pal
Night DazeナイトバーストNight BurstExplonuitNachtflutUrtoscuroPulso NocheNight Burst
Night ShadeナイトヘッドNight HeadOmbre NocturneNachtnebelOmbra NotturnaTinieblasNight Head
Night SlashつじぎりTsujigiriTranche-NuitNachthiebNottesferzaTajo UmbríoKkamjjakbegi
NightmareあくむAkumuCauchemarNachtmahrIncuboPesadillaAkmong
Noble RoarおたけびOtakebiRâle MâleKampfgebrüllUrloRugido de GuerraBureujijgi
NuzzleほっぺすりすりHoppe Suri SuriFrotte-FrimousseWangenrubblerElettrococcolaMoflete EstáticoBolbubibubi
Oblivion WingデスウイングDeath WingMort-AilesUnheilsschwingenAli del FatoAla MortíferaDeath Wing
OctazookaオクタンほうOkutank HōOctazookaOctazookaOctazookaPulpocañónDaepomuno Po
Odor SleuthかぎわけるKagiwakeruFlairSchnüfflerSegugioRastreoNaemsae Gubyeol
Ominous WindあやしいかぜAyashii KazeVent MauvaisUnheilböenFunestoventoViento AciagoGoesanghan Baram
Origin PulseこんげんのはどうKongen no HadōOnde OriginelleUrsprungswogePrimopulsarPulso PrimigenioGeun'won-ui Padong
OutrageげきりんGekirinColèreWutanfallOltraggioEnfadoYeokrin
OverheatオーバーヒートOverheatSurchauffeHitzekollerVampataSofocoOverheat
Pain SplitいたみわけItamiwakeBalanceLeidteilerMalcomuneDivide DolorApeum Nanugi
Parabolic ChargeパラボラチャージParabola ChargeParabochargeParabolladungCaricaparabolaCarga ParábolaParabola Charge
Parting ShotすてゼリフSute ZerifuDernier MotAbgangstiradeMonitoÚltima PalabraMakmal'naebaetgi
Pay DayネコにこばんNeko ni KobanJackpotZahltagGiornopagaDía de PagoGoyang'i Donbatgi
PaybackしっぺがえしShippegaeshiReprésaillesGegenstoßRivincitaVendettaBobok
PeckつつくTsutsukuPicpicSchnabelBeccataPicotazoJjogi
Perish SongほろびのうたHorobi no UtaRequiemAbgesangUltimocantoCanto MortalMyeolmang-yi Norae
Petal BlizzardはなふぶきHana FubukiTempête FloraleBlütenwirbelFiortempestaTormenta FloralKkotbora
Petal DanceはなびらのまいHanabira no MaiDanse-FleurBlättertanzPetalodanzaDanza PétaloKkoch'ip Dance
Phantom ForceゴーストダイブGhost DiveHantisePhantomkraftSpettrotuffoGolpe FantasmaGhost Dive
Pin MissileミサイルばりMissile BariDard-NuéeNadelraketeMissilspilloPin MisilBineul Missile
Play NiceなかよくするNakayoku-suruCamaraderieKameradschaftSimpatiaCamaraderíaChinhaejigi
Play RoughじゃれつくJaretsukuCâlinerieKnuddlerCarineriaCarantoñaChigeungeorigi
PluckついばむTsuibamuPicorePflückerSpennataPicoteoJjoadaegi
Poison FangどくどくのキバDokudoku no KibaCrochet VeninGiftzahnVelenodentiColmillo VenDok Eomni
Poison GasどくガスDoku GasGaz ToxikGiftwolkeVelenogasGas VenenosoDok Gas
Poison JabどくづきDokudzukiDirect ToxikGifthiebVelenpunturaPuya NocivaDok Jjareugi
Poison PowderどくのこなDoku no KonaPoudre ToxikGiftpuderVelenpolverePolvo VenenoDok Garu
Poison StingどくばりDoku BariDard-VeninGiftstachelVelenospinaPicotazo VenDokchim
Poison TailポイズンテールPoison TailQueue-PoisonGiftschweifVelenocodaCola VenenoPoison Tail
PoundはたくHatakuÉcras'FacePfundBottaDestructorMakchigi
PowderふんじんFunjinNuée de PoudrePulverschleuderPulviscoppioPolvo ExplosivoBunjin
Powder SnowこなゆきKonayukiPoudreusePulverschneePolneveNieve PolvoNun Ssaragi
Power GemパワージェムPower GemRayon GemmeJuwelenkraftGemmoforzaJoya de LuzPower Gem
Power SplitパワーシェアPower SharePartage ForceKraftteilerPariattaccoIsofuerzaPower Share
Power SwapパワースワップPower SwapPermuforceKrafttauschBarattoforzaCambia FuerzaPower Swap
Power TrickパワートリックPower TrickAstuce ForceKrafttrickIngannoforzaTruco FuerzaPower Trick
Power WhipパワーウィップPower WhipMégafouetBlattgeißelVigorcolpoLatigazoPower Whip
Power-Up PunchグロウパンチGrow PunchPoing BoostSteigerungshiebCrescipugnoPuño IncrementoGlow Punch
Precipice BladesだんがいのつるぎDangai no TsurugiLame PangéenneAbgrundsklingeSpade TelluricheFilo del AbismoDan'ae-ui Kal
PresentプレゼントPresentCadeauGeschenkRegalinoPresentePresent
ProtectまもるMamoruAbriSchutzschildProtezioneProtecciónBang'eo
PsybeamサイケこうせんPsych KōsenRafale PsyPsystrahlPsicoraggioPsicorrayoHwansang Beam
Psych UpじこあんじJikoanjiBoostPsycho-PlusPsicamisùMás PsiqueJagi Amsi
PsychicサイコキネシスPsychokinesisPsykoPsychokinesePsichicoPsíquicoPsychokinesis
Psycho BoostサイコブーストPsycho BoostPsycho BoostPsyschubPsicoslancioPsicoataquePsycho Boost
Psycho CutサイコカッターPsycho CutterCoupe PsychoPsychoklingePsicotaglioPsico-cortePsycho Cutter
Psycho ShiftサイコシフトPsycho ShiftÉchange PsyPsybannPsicotrasferPsico-cambioPsycho Shift
PsyshockサイコショックPsycho ShockChoc PsyPsychoschockPsicoshockPsicocargaPsycho Shock
PsystrikeサイコブレイクPsycho BreakFrappe PsyPsychostoßPsicobottaOnda MentalPsycho Break
PsywaveサイコウェーブPsycho WaveVague PsyPsywellePsicondaPsicoondaPsycho Wave
PunishmentおしおきOshiokiPunitionStrafattackePunizioneCastigoHonnaegi
PursuitおいうちOiuchiPoursuiteVerfolgungInseguimentoPersecuciónTtaragattaerigi
QuashさきおくりSaki OkuriÀ la QueueVerzögerungSpintoneÚltimo LugarSoonsau Miroogi
Quick AttackでんこうせっかDenkō SekkaVive-AttaqueRuckzuckhiebAttacco RapidoAtaque RápidoJeongwang Seokhwa
Quick GuardファストガードFast GuardPréventionRapidschutzAnticipoAnticipoFirst Guard
Quiver DanceちょうのまいChō no MaiPapillodanseFalterreigenEledanzaDanza AleteoNabichum
RageいかりIkariFrénésieRasereiIraFuriaBunno
Rage PowderいかりのこなIkari no KonaPoudre FureurWutpulverPolverabbiaPolvo IraBoon Noh Garu
Rain DanceあまごいAmagoiDanse PluieRegentanzPioggiadanzaDanza LluviaBibaragi
Rapid SpinこうそくスピンKōsoku SpinTour RapideTurbodreherRapigiroGiro RápidoGosok Spin
Razor LeafはっぱカッターHappa CutterTranch'HerbeRasierblattFoglielamaHoja AfiladaIpnal Gareugi
Razor ShellシェルブレードShell BladeCoquilameKalkklingeConchilamaConcha FiloShell Blade
Razor WindかまいたちKamaitachiCoupe-VentKlingensturmVentaglienteViento CortanteKalbaram
RecoverじこさいせいJiko SaiseiSoinGenesungRipresaRecuperaciónHP Hoebok
RecycleリサイクルRecycleRecyclageAufbereitungRicicloReciclajeRecycle
ReflectリフレクターReflectorProtectionReflektorRiflessoReflejoReflector
Reflect TypeミラータイプMirror TypeCopie TypeTypenspiegelRiflettipoClonatipoMirror Type
RefreshリフレッシュRefreshRégénérationHeilungRinfrescataAlivioRefresh
Relic SongいにしえのうたInishie no UtaChant AntiqueUrgesangCantoanticoCanto ArcaicoYetnorae
RestねむるNemuruReposErholungRiposoDescansoJamjagi
RetaliateかたきうちKatakiuchiVengeanceHeimzahlungNemesiRepresaliaWonsu Gapgi
ReturnおんがえしOngaeshiRetourRückkehrRitornoRetribuciónEunhye Gapgi
RevengeリベンジRevengeVendettaVergeltungVendettaDesquiteRevenge
ReversalきしかいせいKishi KaiseiContreGegenschlagContropiedeInversiónGisa Hoesaeng
RoarほえるHoeruHurlementBrüllerBoatoRugidoUlbujitgi
Roar of TimeときのほうこうToki no HōkōHurle-TempsZeitenlärmFragortempoDistorsiónSigan-yi Pohyo
Rock BlastロックブラストRock BlastBoule RocFelswurfCadutamassiPedradaRock Blast
Rock ClimbロッククライムRock ClimbEscaladeKraxlerScalarocciaTreparrocasRock Climb
Rock PolishロックカットRock CutPolirocheSteinpoliturLucidaturaPulimentoRock Cut
Rock SlideいわなだれIwa NadareÉboulementSteinhagelFranaAvalanchaStone Shower
Rock SmashいわくだきIwakudakiÉclate-RocZertrümmererSpaccarocciaGolpe RocaBawi Kkaegi
Rock ThrowいわおとしIwa OtoshiJet-PierresSteinwurfSassataLanzarrocasDol Tteolgugi
Rock TombがんせきふうじGanseki FūjiTomberocheFelsgrabRocciotombaTumba RocasAmseok Bong'in
Rock WreckerがんせきほうGanseki HōRoc-BouletFelswerferDevastomassoRomperrocasAmseok Po
Role PlayなりきりNarikiriImitationRollentauschGiocodiruoloImitaciónYeokhal
Rolling KickまわしげりMawashigeriMawashi GeriFegekickCalciorulloPatada GiroDollyeo Chagi
RolloutころがるKorogaruRouladeWalzerRotolamentoDesenrollarGureugi
RoostはねやすめHane YasumeAtterrissageRuheortTrespoloRespiroNalgae Swigi
RototillerたがやすTagayasuFertilisationPflügerAracampoFertilizanteIlgugi
RoundりんしょうRinshōChant CanonKanonCoroCanonDolrimnorae
Sacred FireせいなるほのおSeinaru HonōFeu SacréLäuterfeuerMagifuocoFuego SagradoSeongseureoun Bulkkot
Sacred SwordせいなるつるぎSeinaru TsurugiLame SainteSanctoklingeSpadasolenneEspada SantaSungsurau-oonkal
SafeguardしんぴのまもりShinpi no MamoriRune ProtectBodyguardSalvaguardiaVelo SagradoSinbi-yi Bujeok
Sand AttackすなかけSunakakeJet de SableSandwirbelTurbosabbiaAtaque ArenaMorae Ppurigi
Sand TombすなじごくSuna JigokuTourbi-SableSandgrabSabbiotombaBucle ArenaMorae Jiok
SandstormすなあらしSuna ArashiTempête de SableSandsturmTerrempestaTormenta ArenaMorae Baram
ScaldねっとうNettōÉbullitionSiedewasserIdrovampataEscaldarYultang
Scary FaceこわいかおKowai KaoGrimaceGrimasseVisotruceCara SustoGeopna-neun Eolgul
ScratchひっかくHikkakuGriffeKratzerGraffioArañazoHalkwigi
ScreechいやなおとIyanaotoGrincementKreideschreiStridioChirridoSalh'eun Sori
Searing ShotかえんだんKaendanIncendieFlammenballSparafuocoBomba ÍgneaHwayeomtan
Secret PowerひみつのちからHimitsu no ChikaraForce CachéeGeheimpowerForzasegretaDaño SecretoBimil-yi Him
Secret SwordしんぴのつるぎShinpi no TsurugiLame OuinteMystoschwertSpadamisticaSable MísticoSinbi-yi Kal
Seed BombタネばくだんTane BakudanCanon GraineSamenbombenSemebombaBomba GermenSsi Poktan
Seed FlareシードフレアSeed FlareFulmigraineSchocksamenInfuriasemeFogonazoSeed Flare
Seismic TossちきゅうなげChikyūnageFrappe AtlasGeowurfMovim. SismicoMov. SísmicoJigu Deonjigi
Self-DestructじばくJibakuDestructionFinaleAutodistruzioneAutodestrucciónJapok
Shadow BallシャドーボールShadow BallBall'OmbreSpukballPalla OmbraBola SombraShadow Ball
Shadow ClawシャドークローShadow ClawGriffe OmbreDunkelklaueOmbrartigliGarra UmbríaShadow Claw
Shadow ForceシャドーダイブShadow DiveRevenantSchemenkraftOscurotuffoGolpe UmbríoShadow Dive
Shadow PunchシャドーパンチShadow PunchPoing OmbreFinsterfaustPugnodombraPuño SombraShadow Punch
Shadow SneakかげうちKageuchiOmbre PortéeSchattenstoßFurtivombraSombra VilYaseup
SharpenかくばるKakubaruAffûtageSchärferAffilatoreAfilarGakjigi
Sheer ColdぜったいれいどZettai ReidoGlaciationEiseskältePurogeloFrío PolarJeoldae Yeongdo
Shell SmashからをやぶるKara wo YaburuExuviationHausbruchGettaguscioRompecorazaKhupjilkhegi
Shift GearギアチェンジGear ChangeChangement VitesseGangwechselCambiomarciaCambio de MarchaGear Change
Shock WaveでんげきはDengekihaOnde de ChocSchockwelleOndashockOnda VoltioJeongyeokpa
Signal BeamシグナルビームSignal BeamRayon SignalAmpelleuchteSegnoraggioDoble RayoSignal Beam
Silver WindぎんいろのかぜGiniro no KazeVent ArgentéSilberhauchVentargenteoViento PlataEunbit Baram
Simple BeamシンプルビームSimple BeamRayon SimpleWankelstrahlOndisinvoltaOnda SimpleSimple Beam
SingうたうUtauBerceuseGesangCantoCantoNorae Hagi
SketchスケッチSketchGribouilleNachahmerSchizzoEsquemaSketch
Skill SwapスキルスワップSkill SwapÉchangeWertewechselBarattoIntercambioSkill Swap
Skull BashロケットずつきRocket ZutsukiCoud'KrâneSchädelwummeCapocciataCabezazoRocket Bakchigi
Sky AttackゴッドバードGod BirdPiquéHimmelsfegerAeroattaccoAtaque AéreoBul Sae
Sky DropフリーフォールFree FallChute LibreFreier FallCadutaliberaCaída LibreFree Fall
Sky UppercutスカイアッパーSky UpperStratopercutHimmelhiebStramontanteGancho AltoSky Upper
Slack OffなまけるNamakeruParesseTagediebPigroRelajoTaemanham
SlamたたきつけるTatakitsukeruSouplesseSlamSchiantoAtizarHimkkeotchigi
SlashきりさくKirisakuTrancheSchlitzerLacerazioneCuchilladaBeeo Gareugi
Sleep PowderねむりごなNemuri GonaPoudre DodoSchlafpuderSonniferoSomníferoSumyeon Garu
Sleep TalkねごとNegotoBlabla DodoSchlafredeSonnolaliaSonámbuloJamkkodae
SludgeヘドロこうげきHedoro KōgekiDétritusSchlammbadFangoResiduosOmul Gonggyeok
Sludge BombヘドロばくだんHedoro BakudanBomb-BeurkMatschbombeFangobombaBomba LodoOmul Poktan
Sludge WaveヘドロウェーブHerodo WaveCradovagueSchlammwogeFangondaOnda TóxicaOmul Wave
Smack DownうちおとすUchiotosuAnti-AirKatapultAbbattimentoAntiaéreoThula Thrigi
Smelling SaltsきつけKitsukeStimulantRiechsalzManierefortiEstímuloJeongsin Charigi
SmogスモッグSmogPurédpoisSmogSmogPoluciónSmog
SmokescreenえんまくEnmakuBrouillardRauchwolkeMuro di FumoPantallahumoYeonmak
SnarlバークアウトBark OutAboiementStandpaukeUrlorabbiaAlaridoBark Out
SnatchよこどりYokodoriSaisieÜbernahmeScippoRoboGarochaem
SnoreいびきIbikiRonflementSchnarcherRussareRonquidoKogolgi
SoakみずびたしMizubitashiDétrempageÜberflutungInondazioneAnegarMoolbootgi
Soft-BoiledタマゴうみTamago UmiE-CoqueWeicheiCovauovaAmortiguadorAlnaki
Solar BeamソーラービームSolar BeamLance-SoleilSolarstrahlSolarraggioRayo SolarSolar Beam
Sonic BoomソニックブームSonic BoomSonicboomUltraschallSonicboomBomba SónicoSonic Boom
Spacial RendあくうせつだんAkū SetsudanSpatio-RiftRaumschlagFendispazioCorte VacíoGonggan Jeoldan
SparkスパークSparkÉtincelleFunkensprungScintillaChispaSpark
Spider WebクモのすKumo no SuToileSpinnennetzRagnatelaTelarañaGeomijip
Spike CannonとげキャノンToge CanoPicanonDornkanoneSparalanceClavo CañónGasi Daepo
SpikesまきびしMakibishiPicotsStachlerPuntePúasApjeong Ppurigi
Spiky ShieldニードルガードNeedle GuardPico-DéfenseSchutzstachelnAgodifesaBarrera EspinosaNeedle Guard
Spit UpはきだすHakidasuRelâcheEntfesslerSfoghenergiaEscupirTohaenaegi
SpiteうらみUramiDépitGrollDispettoRencorWeonhan
SplashはねるHaneruTrempettePlatscherSplashSalpicaduraTwieo Oreugi
SporeキノコのほうしKinoko no HōshiSporePilzsporeSporaEsporaBeoseot Poja
Stealth RockステルスロックStealth RockPiège de RocTarnsteineLevitorocciaTrampa RocasStealth Rock
Steam EruptionスチームバーストSteam BurstJet de VapeurDampfschwallVaporscoppioChorro de VaporSteam Burst
SteamrollerハードローラーHard RollerBulldobouleQuetschwalzeRulloduroRodillo PúasHard Roller
Steel WingはがねのつばさHagane no TsubasaAile d’AcierStahlflügelAlacciaioAla De AceroGangcheol Nalgae
Sticky WebねばねばネットNebaneba NetToile GluanteKlebenetzRete VischiosaRed ViscosaKkeunjeok-kkeunjeok Net
StockpileたくわえるTakuwaeruStockageHorterAccumuloReservaBichukhagi
StompふみつけFumitsukeÉcrasementStampferPestonePisotónJitbalgi
Stone EdgeストーンエッジStone EdgeLame de RocSteinkantePietrataglioRoca AfiladaStone Edge
Stored PowerアシストパワーAssist PowerForce AjoutéeKraftvorratVeicolaforzaPoder ReservaAssist Power
Storm ThrowやまあらしYamaarashiYama ArashiBergsturmTempestrettaLlave CorséUbua Hoorigi
StrengthかいりきKairikiForceStärkeForzaFuerzaGoeryeok
String ShotいとをはくIto wo HakuSécrétionFadenschussMillebaveDisparo DemoraSilppumgi
StruggleわるあがきWaruagakiLutteVerzweiflerScontroCombateBalbeodung
Struggle BugむしのていこうMushi no TeikōSurvinsecteKäfertrutzEntomobloccoEstoicismoBulrae-eui Jauhang
Stun SporeしびれごなShibire GonaPara-SporeStachelsporeParalizzanteParalizadorJeori Garu
SubmissionじごくぐるまJigoku GurumaSacrificeÜberrollerSottomissioneSumisiónJiok-yi Bakwi
SubstituteみがわりMigawariClonageDelegatorSostitutoSustitutoDaetachuldong
Sucker PunchふいうちFuiuchiCoup BasTiefschlagSbigoattaccoGolpe BajoGiseup
Sunny DayにほんばれNihonbareZénithSonnentagGiornodisoleDía SoleadoKwaecheong
Super FangいかりのまえばIkari no MaebaCroc FatalSuperzahnSuperzannaSuperdienteBunno-yi Apni
SuperpowerばかぢからBakajikaraSurpuissanceKraftkolossTroppoforteFuerza BrutaEomcheongnan Him
SupersonicちょうおんぱChōonpaUltrasonSuperschallSupersuonoSupersónicoCho-eumpa
SurfなみのりNaminoriSurfSurferSurfSurfPadotagi
SwaggerいばるIbaruVantardiseAngebereiBulloContoneoPpomnaegi
SwallowのみこむNomikomuAvaleVerzehrerIntoenergiaTragarKkulkkeok
Sweet KissてんしのキッスTenshi no KissDoux BaiserBitterkussDolcebacioBeso DulceCheonsa-yi Kiss
Sweet ScentあまいかおりAmai KaoriDoux ParfumLockduftProfuminoDulce AromaDalkomhan Hyanggi
SwiftスピードスターSpeed StarMétéoresSternschauerCometeRapidezSpeed Star
SwitcherooすりかえSurikaePasse-PasseWechseldichRapidscambioTrapicheoBakkweochigi
Swords DanceつるぎのまいTsurugi no MaiDanse-LamesSchwerttanzDanzaspadaDanza EspadaKalchum
SynchronoiseシンクロノイズSynchronoiseSynchropeineSynchrolärmSincrumoreSincrorruidoSynchronoise
SynthesisこうごうせいKōgōseiSynthèseSyntheseSintesiSíntesisGwanghapseong
TackleたいあたりTaiatariChargeTackleAzionePlacajeMomtong Bakchigi
Tail GlowほたるびHotarubiLumiqueueSchweifglanzCodadiluceRáfagaBanditbul
Tail SlapスイープビンタSweep BintaPlumo-QueueKehrschelleSpazzasberlaPlumerazoSweep Ppyamchigi
Tail WhipしっぽをふるShippo wo FuruMimi-QueueRutenschlagColpocodaLátigoKkori Heundeulgi
TailwindおいかぜOikazeVent ArrièreRückenwindVentoincodaViento AfínSunpung
Take DownとっしんTosshinBélierBodycheckRiduttoreDerriboDoljin
TauntちょうはつChōhatsuProvocVerhöhnerProvocazioneMofaDobal
Techno BlastテクノバスターTechno BusterTechnoBusterTechblasterTecnobottoTecno ShockTechno Buster
Teeter DanceフラフラダンスFurafura DanceDanse-FolleTaumeltanzStrampadanzaDanza CaosHeundeulheundeul Dance
TelekinesisテレキネシスTelekinesisLévikinésieTelekineseTelecinesiTelequinesisTelekinesis
TeleportテレポートTeleportTéléportTeleportTeletrasportoTeletransporteSungan Idong
ThiefどろぼうDorobōLarcinRaubFurtoLadrónDodukjil
Thousand ArrowsサウザンアローThousand ArrowMyria-FlèchesTausend PfeileMille FrecceMil FlechasThousand Arrow
Thousand WavesサウザンウェーブThousand WaveMyria-VaguesTausend WellenMille OndeMil TembloresThousand Wave
ThrashあばれるAbareruManiaFuchtlerColpoGolpeNandong Burigi
ThunderかみなりKaminariFatal-FoudreDonnerTuonoTruenoBeongae
Thunder FangかみなりのキバKaminari no KibaCrocs ÉclairDonnerzahnFulmindentiColmillo RayoBeongae Eomni
Thunder PunchかみなりパンチKaminari PunchPoing-ÉclairDonnerschlagTuonopugnoPuño TruenoBeongae Punch
Thunder ShockでんきショックDenki ShockÉclairDonnerschockTuonoshockImpactruenoJeongi Shock
Thunder WaveでんじはDenjihaCage-ÉclairDonnerwelleTuonondaOnda TruenoJeongi Jaseokpa
Thunderbolt10まんボルトJūman VoltTonnerreDonnerblitzFulmineRayoSipman Volt
TickleくすぐるKusuguruChatouilleSpaßkanoneSolleticoCosquillasGanjireugi
Topsy-TurvyひっくりかえすHikkurikaesuRenversementInvertigoSottosopraReversiónDwijib'eoeopgi
TormentいちゃもんIchamonTourmenteFolterknechtAttaccaliteTormentoTeujip
ToxicどくどくDokudokuToxikToxinTossinaTóxicoMaengdok
Toxic SpikesどくびしDokubishiPics ToxikGiftspitzenFielepuntePúas TóxicasDok Apjeong
TransformへんしんHenshinMorphingWandlerTrasformazioneTransformaciónByeonsin
Tri AttackトライアタックTri-AttackTriplattaqueTripletteTriplettaTriataqueTri-Attack
TrickトリックTrickTourmagikTrickbetrugRaggiroTrucoTrick
Trick RoomトリックルームTrick RoomDistorsionBizarroraumDistortozonaEspacio RaroTrick Room
Trick-or-TreatハロウィンHalloweenHalloweenHalloweenHalloweenHalloweenHalloween
Triple KickトリプルキックTriple KickTriple PiedDreifachkickTriplocalcioTriple PatadaTriple Kick
Trump CardきりふだKirifudaAtoutTrumpfkarteAssoAs OcultoMajimak Sudan
TwineedleダブルニードルDouble NeedleDouble-DardDuonadelDoppio AgoDoble AtaqueDouble Needle
TwisterたつまきTatsumakiOuraganWindhoseTornadoCiclónHoe'ori
UproarさわぐSawaguBrouhahaAufruhrBaraondaAlborotoSoranpigi
U-turnとんぼがえりTonbogaeriDemi-TourKehrtwendeRetromarciaIda y VueltaU-turn
Vacuum WaveしんくうはShinkūhaOnde VideVakuumwelleVuotondaOnda VacíoJingongpa
V-createVジェネレートV-GenerateCoup VictoireV-GeneratorGeneratore VV de FuegoV Generate
Venom DrenchベノムトラップVenom TrapPiège de VeninGiftfalleVelenotrappolaTrampa VenenosaVenom Trap
VenoshockベノムショックVenom ShockChoc VeninGiftschockVelenoshockCargatóxicaVenom Shock
Vice GripはさむHasamuForce PoigneKlammerPresaAgarreJjipgi
Vine WhipつるのムチTsuru no MuchiFouet LianesRankenhiebFrustataLátigo CepaDeonggul Chaejjik
Vital ThrowあてみなげAteminageCorps PerduÜberwurfVitaltiroTiro VitalBat'a Deonjigi
Volt SwitchボルトチェンジVolt ChangeChange ÉclairVoltwechselInvertivoltVoltiocambioVolt Change
Volt TackleボルテッカーVolteccerÉlectacleVolttackleLocomovoltPlacaje EléctricoVolt Tackle
Wake-Up SlapめざましビンタMezamashi BintaRéveil ForcéWeckrufSvegliopaccaEspabilaJamkkae'um Ppyamchigi
Water GunみずでっぽうMizu DeppōPistolet à OAquaknarrePistolacquaPistola AguaMul Daepo
Water PledgeみずのちかいMizu no ChikaiAire d'EauWassersäulenAcquapattoVoto AguaMooleui Maengsae
Water PulseみずのはどうMizu no HadōVibraquaAquawelleIdropulsarHidropulsoMul-yi Padong
Water ShurikenみずしゅりけんMizu ShurikenSheaurikenWasser-ShurikenAcqualameShuriken de AguaMul Surigeom
Water SportみずあそびMizuasobiTourniquetNassmacherDocciascudoHidrochorroMul Nol'i
Water SpoutしおふきShiofukiGiclédoFontränenZampilloSalpicarBajirakjogae
WaterfallたきのぼりTaki NoboriCascadeKaskadeCascataCascadaPokpo Oreugi
Weather BallウェザーボールWeather BallBall'MétéoMeteorologePalla ClimaMeteorobolaWeather Ball
WhirlpoolうずしおUzushioSiphonWhirlpoolMulinelloTorbellinoBada Hoe'ori
WhirlwindふきとばしFukitobashiCycloneWirbelwindTurbineRemolinoNallyeobeorigi
Wide GuardワイドガードWide GuardGarde LargeRundumschutzBodyguardVastaguardiaWide Guard
Wild ChargeワイルドボルトWild VoltÉclair FouStromstoßSprizzalampoVoltio CruelWild Bolt
Will-O-WispおにびOnibiFeu FolletIrrlichtFuocofatuoFuego FatuoDokkaebi Bul
Wing AttackつばさでうつTsubasa de UtsuCru-AileFlügelschlagAttacco d'AlaAtaque AlaNalgae Chigi
WishねがいごとNegaigotoVœuWunschtraumDesiderioDeseoHyimang Sahang
WithdrawからにこもるKara ni KomoruRepliPanzerschutzRitirataRefugioKkeopjil-e Sumgi
Wonder RoomワンダールームWonder RoomZone ÉtrangeWunderraumMirabilzonaZona ExtrañaWonder Room
Wood HammerウッドハンマーWood HammerMartoboisHolzhammerMazzuolegnoMazazoWood Hammer
Work UpふるいたてるFurui TateruRengorgementKraftschubCuordileoneAvivarBoonbal
Worry SeedなやみのタネNayami no TaneSoucigraineSorgensamenAffannosemeAbatidorasGomin Ssi
WrapまきつくMakitsukuLigotageWickelAvvolgibottaConstricciónGimbapmal'i
Wring OutしぼりとるShiboritoruEssorageAuswringenStrizzataEstrujónJwieojjagi
X-ScissorシザークロスScissor CrossPlaie-CroixKreuzschereForbice XTijera XScissor Cross
YawnあくびAkubiBâillementGähnerSbadiglioBostezoHapum
Zap CannonでんじほうDenjihōÉlecanonBlitzkanoneFalcecannoneElectrocañónJeonjapo
Zen HeadbuttしねんのずつきShinen no ZutsukiPsykoud'BoulZen-KopfstoßCozzata ZenCabezazo ZenSanyeom-yi Bakchigi

Pokemon Natures

EnglishJapanese (Kana)Japanese (Romanized)FrenchGermanItalianSpanishKorean (Romanized)
AdamantいじっぱりIjippariRigideHartDecisaFirmeGojip
BashfulてれやTereyaPudiqueZaghaftRitrosaTímidaSujup'eum
BoldずぶといZubutoiAssuréKühnSicuraOsadaDaedam
BraveゆうかんYūkanBraveMutigAudaceAudazYonggam
CalmおだやかOdayakaCalmeStillCalmaSerenaChabun
CarefulしんちょうShinchōPrudentSachtCautaCautaSinjung
DocileすなおSunaoDocileSanftDocileDócilOnsun
GentleおとなしいOtonashīGentilZartGentileAmableYamjeon
HardyがんばりやGanbariyaHardiRobustArditaFuerteNoryeok
HastyせっかちSekkachiPresséHastigLestaActivaSeonggeup
ImpishわんぱくWanpakuMalinPfiffigScaltraAgitadaJangnankkureogi
JollyようきYōkiJovialFrohAllegraAlegreMyeongrang
LaxのうてんきNōtenkiLâcheLaschFiaccaFlojaChullang
LonelyさみしがりSamishigariSoloSoloSchivaHurañaOeroum
MildおっとりOttoriDouxMildMiteAfableYijeot
ModestひかえめHikaemeModesteMäßigModestaModestaJosim
NaiveむじゃきMujakiNaïfNaivIngenuaIngenuaCheonjinnanman
NaughtyやんちゃYanchaMauvaisFrechBirbonaPícaraGaegujaeng'i
QuietれいせいReiseiDiscretRuhigQuietaMansaNaengjeong
QuirkyきまぐれKimagureBizarreKauzigFurbaRaraByeongdeok
RashうっかりやUkkariyaFoufouHitzigArdenteAlocadaDeolleong
RelaxedのんきNonkiRelaxLockerPlacidaPlácidaMusataepyeong
SassyなまいきNamaikiMalpoliForschVivaceGroseraGeonbang
SeriousまじめMajimeSérieuxErnstSeriaSeriaSeongsil
TimidおくびょうOkubyōTimideScheuTimidaMiedosaGeopjaeng'i

Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.


  • CJayC, SBAllen, Devin Morgan, and Krystal109:
    • General sucking up to the GameFAQs admins. =P


  • Adrian Parra:
    • Noting that Scald cures Frozen.


  • Andrew Mills (of AlphaStrategyGuides):
    • Noting an accidentally unseen inconsistency with my "é" usage early on.


  • AoNoise (of GameFAQs):
    • Noting the missed Glalitite and Never-Melt Ice in Shoal Cave.
    • Noting the missed Escape Rope in the Seafloor Cavern.


  • azn_risa_000 (of GameFAQs):
    • Noting the mixed-up times for Azelf and Mesprit.


  • Beowulf (of Smogon & Pokémon Showdown):
    • For linking me to the data revealing the stats for the new OR/AS Megas and the data on Dragon Ascent, Origin Pulse, and Precipice Blades.


  • Bond697/Mat, Slashmolder, Kaphotics, SciresM, KazoWAR & OmegaDonut (of ProjectPokémon):
    • Users who hacked the OR/AS demo to obtain data from it, which I used to be able to reveal Mega stats and other data early.


  • Brennan Fitzgerald:
    • A note on the availability of TM36.


  • Bulbapedia & Bulbanews:
    • A useful source for leaked info and in-depth mechanics (mostly base EXP. values & mechanics).


  • Chung Chung:
    • The note about Leopold's (Route 126) party using Crobat, not Vibrava.


  • Coma Black:
    • Corrections on the fourth and fifth puzzles of the Trick House.


  • Craig Cox:
    • Noting that Rhyhorn also is in the Safari Zone.


  • Daniel Banks:
    • Corrections on some Team Aqua/Team Magma cross-version things.
    • Noting that Dialga is for Alpha Sapphire and Palkia for Omega Ruby, not the other way around.
    • The location of the Lustrous Orb.
    • The location of the Zap Plate.


  • dany977 (of GameFAQs):
    • For the Sky Plate when Diving on Route 124.


  • Eric Stunkard:
    • Noting that you don't need to beat the Elite Four for the Unova starters, but rather beat the Delta Episode.


  • Fantasia2009 (of GameFAQs):
    • The hidden field effect of Cute Charm.


  • FlameoftheMiko (of GameFAQs):
    • Noting that Chimecho can be found atop Mt. Pyre.
    • Noting that you can get Diglett, Roggenrola, and Tyrogue in the Fiery Path after getting the National Dex.


  • GeekingKitty (of GameFAQs):
    • Confirming that Palkia is on Omega Ruby and Dialga on Alpha Sapphire.


  • GuardianDiancie (of GameFAQs):
    • The locations of the Garchompite and Lucarionite Mega Stones.


  • Imgur:
    • The logo leading the guide.


  • José Pedro Barbosa:
    • How to find Spiritomb.


  • Kai Schreck:
    • Noting that Lugia is found in the underbelly of Sea Mauville.


  • Karasuhebi:
    • Noting that Poochyena, near the start, has a move based on your starter.


  • Kelsey Paskins:
    • Noting that the Casteliacone is valid for the Regigigas quest as Regice's hold item, and the suggestion that the Icicle Plate may work as well.


  • legendrider (of GameFAQs):
    • Noting that Mega Rayquaza only needs to know Dragon Ascent to Mega Evolve.


  • littlefuzzykit:
    • The location of the King's Rock in Mossdeep.
    • Noting a misnomer with Shoal Cave ("Hide Tide" was used, not "High Tide" XD).


  • Microsoft & Microsoft Excel:
    • A lot of automation in the organization, formatting, and calculation of certain data.


  • mike15835:
    • For the Fist Plate in Route 130.


  • NeonDragon9000 (of GameFAQs):
    • Noting that Pokémon G/S was released in 1999, not 1998.


  • onmyouza (of GameFAQs):
    • For the Guard Spec. on Route 112.
    • For the hidden Rare Candy on Route 108.
    • Noting that Latios/Latias does not have a preset Nature of Timid.


  • Pokémon Showdown:
    • A useful source, in this instance for in-depth mechanics (mostly items and precise chances for move effects).


  • Sam Æthixos:
    • Corrections on the effects of the Black and White Flutes.


  • Serebii:
    • A generally useful source for leaked info and many in-depth mechanics (particularly damage calculation, move priorities, changes based on stat stages, and special moves' mechanics).
    • Also a source on the loci of the Mega Stones and TMs in OR/AS.
    • Help with many of the Pokémon Contest move combos.


  • taw1990 (of GameFAQs):
    • That Refrigerate (and, by extension, Pixilate) boost Normal moves' damage by 30%.


  • Thard_Verad (of GameFAQs):
    • Noting that Sandstorm makes Weather Ball become Rock-type.
    • Noting that critical-hits ignore some of the target's/user's stat changes.
    • Noting that some of my stat change details were messed up and the proper corrections for the same.
    • Noting that the Pledge moves are 80-Power, not 50, as of now.
    • Noting that you can get the Johto starters a bit early in this game and, by consequence, the Unova/Sinnoh starters as well.
    • Noting that OHKO moves do not affect Pokémon of a higher level.
    • Numerous corrections/additions to the status ailments sections.
    • Numerous corrections/additions to the abilities section.
    • Fixes for the Hidden Power section.
    • Just for being one of the most generous, willing, and gracious contributors towards others' FAQs I've ever seen: he's helped very significantly with both this and my Etrian Odyssey Untold guide. =)


  • The GameFAQs Pokémon Omega Ruby & Alpha Sapphire boards in general:
    • Some generalized inspirations as to what to and to not include in this FAQ.


  • Tom Kim:
    • Noting that my Beautifly's ability was supposed to be Swarm, not Shed Skin as it was noted.
    • Noting that the Vitamins were mistakenly claimed to work up to 252, not 100, EVs.
    • Noting that Mawile and Sableye can be found in Granite Cave when looking at the extra areas.


  • Vincent Lau (of GamerGuides):
    • The details on the icy part of Shoal Cave ... and for editing my OR/AS guide of course.


  • vsalinas005 (of GameFAQs):
    • Noting that Rayquaza is a 100%-guaranteed catch.


  • XboogeymanX (of GameFAQs):
    • Reminding me to note that the OR and AS Team Aqua/Magma bases are flipped versions of each other.


  • xyzman (of GameFAQs):
    • A clarification on the possible number of Trainer/Secret IDs (once assumed to be 100,000, now 65,536).
    • Noting that the boosted Shiny rate did not occur until X/Y.


  • zinformant (of GameFAQs):
    • The idea to mention a general range of levels to be at whenever I note my party.


  • Me (KeyBlade999):
    • For making this FAQ. =P


  • You, the reader:
    • For hopefully enjoying this FAQ.

Version History

  • v0.00:
    • Some preformatting from my X/Y FAQ, additions regarding Pokémon strategy, special mechanics, and the like, and the adding of leaked info (new Megas, etc.). Like, waaay ahead of time. >_>
    • Time: 3:29 AM 6/2/2014 ~ 8:56 PM 11/20/2014


  • v0.20:
    • The Stone Badge and Knuckle Badge's bits are done with.
    • Time: 2:58 AM 11/22/2014.


  • v0.30:
    • The Dynamo Badge is complete. Mega Stone and TM/HM locations mostly filled out, and the Trick House section is started. Minor changes throughout the walkthrough.
    • Time: 3:58 AM 11/23/2014.


  • v0.40:
    • The section on the Heat Badge is done, with some minor edits and elaborations throughout.
    • Time: 2:47 AM 11/24/2014.


  • v0.55:
    • Finished up the Balance Badge and am about half-done with the Feather Badge. Minor edits throughout, and finished off the Trick House section.
    • Time: 4:16 AM 11/25/2014.


  • v0.65:
    • Finished up the Feather Basge and am about half-done with the Mind Badge. Minor edits, too, as usual.
    • Time: 4:44 AM 11/27/2014.


  • v0.80:
    • Just got the eighth Gym Badge, the Rain Badge!
    • Time: 7:19 AM 11/28/2014.


  • v0.90:
    • Mostly a number of sidequests being done before the actual Elite Four. These have included New/Sea Mauville, southeast Hoenn at large, the Regi Pokémon quests, and various Mirage Spot documentation (in-FAQ, mostly the legendaries so far while I gather the remainder of the data). Also included a list of Contest Moves and their effects, added a sidequests index, and a few other small sidequests just because they're there.
    • Time: 3:33 AM 11/29/2014.


  • v1.00:
    • Completed the walkthrough for the Gym Badge quest and the Delta Episode, pretty much shaving off the main storyline altogether, as well as implementing a preliminary Move Tutors section (which will likely be finished as I get to the details of the Battle Resort). Still a fair bit more to do though before it's altogether done, but the storyline's concluded at the least.
    • Time: 5:28 AM 11/30/2014.


  • v1.10:
    • Just adding a crapton of sections.
    • Times: 2:13 AM 12/1/2014 ~ 1:43 AM 12/4/2014.


  • v1.20:
    • Added a section on Pokémon Contests.
    • Time: 2:18 AM 12/5/2014.


  • v1.30 ~ v1.55:
    • Added sections about rematching Wally and the Super-Secret Bases, the extent to which I originally intended to cover this game. I think this may be all I add, content-wise. It's been a fun two-and-a-half weeks~! =D My later updates included some data on a few missed shops and items, a collection of trades and gift Pokémon, a Ribbon database, and details on Pokémon Forme changes. Afterwards, it all consisted of some minor corrections, additions, and format changes to a variety of sections.
    • Time: 2:08 AM 12/6/2014 ~ 9:04 PM 7/2/2015.


  • v1.60:
    • Added data relevant to the Hoopa distribution and how to change it between its Formes! Yup, got lucky enough to trade for one today from the Japanese distribution.
    • Time: 10:58 AM 7/18/2015.


  • v1.65:
    • Added some minor info regarding personality values, moved the competitive strategy section, and also added a bit more to said section. A few minor errors were also fixed.
    • Time: 11:17 PM 10/24/2015 ~ 12:59 AM 1/30/2016.


  • v1.70:
    • Added a section on translations for a number of things.
    • Time: 12:11 AM 2/9/2016.


Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2014-2017 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


Allowed sites for this FAQForever-Banned Sites
GameFAQs (www.gamefaqs.com)CheatCC (www.cheatcc.com)
Neoseeker (www.neoseeker.com)Cheat Database (www.cheat-database.com)
SuperCheats (www.supercheats.com)Cheat Index (www.cheatindex.com)
Gamer Guides (www.gamerguides.com)Cheat Search (www.cheatsearch.com)
AlphaStrategyGuides (alphastrategyguides.com)Cheatstop (www.panstudio.com/cheatstop)
Game Express (www.gameexpress.com)
Mega Games
Cheats Guru (www.cheatsguru.com)

This is the end of KeyBlade999's Pokémon Omega Ruby & Pokémon Alpha Sapphire FAQ/Walkthrough.
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